@woosh/meep-engine 2.126.41 → 2.126.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/geom/3d/aabb/aabb3_from_v3_array_transformed.d.ts.map +1 -1
- package/src/core/geom/3d/aabb/aabb3_from_v3_array_transformed.js +6 -3
- package/src/core/geom/3d/mat4/M4_IDENTITY.d.ts +6 -0
- package/src/core/geom/3d/mat4/M4_IDENTITY.d.ts.map +1 -0
- package/src/core/geom/3d/mat4/M4_IDENTITY.js +11 -0
- package/src/core/geom/3d/mat4/MATRIX_4_IDENTITY.d.ts +3 -3
- package/src/core/geom/3d/mat4/MATRIX_4_IDENTITY.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/MATRIX_4_IDENTITY.js +5 -8
- package/src/core/geom/3d/mat4/m4_make_translation.js +2 -2
- package/src/engine/ecs/renderable/Renderable.js +2 -2
- package/src/engine/ecs/terrain/ecs/TerrainSystem.js +2 -2
- package/src/engine/ecs/transform/Transform.js +2 -2
- package/src/engine/graphics/geometry/optimization/merge/merge_geometry_hierarchy.js +3 -3
package/package.json
CHANGED
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@@ -5,7 +5,7 @@
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"description": "Pure JavaScript game engine. Fully featured and production ready.",
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"type": "module",
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"author": "Alexander Goldring",
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"version": "2.126.
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"version": "2.126.42",
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"main": "build/meep.module.js",
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"module": "build/meep.module.js",
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"exports": {
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@@ -1 +1 @@
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{"version":3,"file":"aabb3_from_v3_array_transformed.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_from_v3_array_transformed.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,wDALW,KAAK,SACL,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,gBAC1B,MAAM,UACN,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,
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{"version":3,"file":"aabb3_from_v3_array_transformed.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_from_v3_array_transformed.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,wDALW,KAAK,SACL,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,gBAC1B,MAAM,UACN,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,QAiCjD"}
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@@ -22,10 +22,13 @@ export function aabb3_from_v3_array_transformed(result, input, input_length, mat
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const y = input[i + 1];
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const z = input[i + 2];
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-
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const
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const _z = matrix[2] * x + matrix[6] * y + matrix[10] * z + matrix[14];
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// perform matrix multiplication
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const _w = 1 / (matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15]);
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const _x = (matrix[0] * x + matrix[4] * y + matrix[8] * z + matrix[12]) * _w;
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const _y = (matrix[1] * x + matrix[5] * y + matrix[9] * z + matrix[13]) * _w;
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const _z = (matrix[2] * x + matrix[6] * y + matrix[10] * z + matrix[14]) * _w;
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x0 = min2(_x, x0);
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y0 = min2(_y, y0);
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z0 = min2(_z, z0);
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{"version":3,"file":"M4_IDENTITY.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/M4_IDENTITY.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,0BAFU,MAAM,EAAE,GAAC,IAAI,CAOpB"}
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/**
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*
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* @
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* Alias
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* @deprecated use {@link M4_IDENTITY} directly instead
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*/
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export const MATRIX_4_IDENTITY:
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export const MATRIX_4_IDENTITY: any;
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//# sourceMappingURL=MATRIX_4_IDENTITY.d.ts.map
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{"version":3,"file":"MATRIX_4_IDENTITY.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/MATRIX_4_IDENTITY.js"],"names":[],"mappings":"
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{"version":3,"file":"MATRIX_4_IDENTITY.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/MATRIX_4_IDENTITY.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,oCAA6C"}
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import { M4_IDENTITY } from "./M4_IDENTITY.js";
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/**
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*
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* @
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* Alias
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* @deprecated use {@link M4_IDENTITY} directly instead
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*/
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export const MATRIX_4_IDENTITY =
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1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0,
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0, 0, 0, 1
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]);
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export const MATRIX_4_IDENTITY = M4_IDENTITY;
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import { array_copy } from "../../../collection/array/array_copy.js";
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import {
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import { M4_IDENTITY } from "./M4_IDENTITY.js";
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/**
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* Create a 4x4 matrix that corresponds to translation transform
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* @param {ArrayLike<number>} translation 3d vector
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*/
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export function m4_make_translation(output, translation) {
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array_copy(
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array_copy(M4_IDENTITY, 0, output, 0, 16);
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output[12] = translation[0];
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output[13] = translation[1];
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import { BvhClient } from "../../../core/bvh2/bvh3/BvhClient.js";
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import { AABB3 } from "../../../core/geom/3d/aabb/AABB3.js";
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import {
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import { M4_IDENTITY } from "../../../core/geom/3d/mat4/M4_IDENTITY.js";
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import {
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expand_aabb_by_transformed_three_object
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} from "../../graphics/three/expand_aabb_by_transformed_three_object.js";
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@@ -146,7 +146,7 @@ class Renderable {
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-Infinity, -Infinity, -Infinity
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]);
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expand_aabb_by_transformed_three_object(aabb, object,
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expand_aabb_by_transformed_three_object(aabb, object, M4_IDENTITY);
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// sanity checks to ensure valid bounds
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if (!Number.isFinite(aabb[0])) {
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import { noop } from "../../../../core/function/noop.js";
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import { read_three_planes_to_array } from "../../../../core/geom/3d/frustum/read_three_planes_to_array.js";
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import {
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import { M4_IDENTITY } from "../../../../core/geom/3d/mat4/M4_IDENTITY.js";
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import { ImageRGBADataLoader } from "../../../asset/loaders/image/ImageRGBADataLoader.js";
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import { TextureAssetLoader } from "../../../asset/loaders/texture/TextureAssetLoader.js";
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import { CameraSystem } from '../../../graphics/ecs/camera/CameraSystem.js';
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@@ -220,7 +220,7 @@ class TerrainSystem extends System {
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// terrain has a transform
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terrain.transform = transform.matrix;
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} else {
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terrain.transform =
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terrain.transform = M4_IDENTITY;
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}
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terrain.update(this.__time_delta);
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@@ -3,7 +3,7 @@ import { allocate_m4 } from "../../../core/geom/3d/mat4/allocate_m4.js";
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import { compose_matrix4_array } from "../../../core/geom/3d/mat4/compose_matrix4_array.js";
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import { decompose_matrix_4_array } from "../../../core/geom/3d/mat4/decompose_matrix_4_array.js";
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import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
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import {
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import { M4_IDENTITY } from "../../../core/geom/3d/mat4/M4_IDENTITY.js";
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import Quaternion from "../../../core/geom/Quaternion.js";
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import Vector3 from "../../../core/geom/Vector3.js";
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import { TransformFlags } from "./TransformFlags.js";
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* - scale: [1,1,1]
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*/
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makeIdentity() {
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this.fromMatrix(
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this.fromMatrix(M4_IDENTITY);
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}
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/**
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import { array_copy } from "../../../../../core/collection/array/array_copy.js";
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import { HashMap } from "../../../../../core/collection/map/HashMap.js";
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import { m4_multiply } from "../../../../../core/geom/3d/mat4/m4_multiply.js";
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import {
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import { M4_IDENTITY } from "../../../../../core/geom/3d/mat4/M4_IDENTITY.js";
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import { StaticMaterialCache } from "../../../../asset/loaders/material/StaticMaterialCache.js";
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import { computeGeometryEquality } from "../../buffered/computeGeometryEquality.js";
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import { computeGeometryHash } from "../../buffered/computeGeometryHash.js";
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class GeometryContext {
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constructor() {
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this.matrix = new Float32Array(
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this.matrix = new Float32Array(M4_IDENTITY);
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this.material = null;
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this.geometry = null;
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}
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//
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path.reverse();
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result.set(
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result.set(M4_IDENTITY);
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for (let i = 0; i < path.length; i++) {
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const el = path[i];
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