@woosh/meep-engine 2.126.40 → 2.126.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Pure JavaScript game engine. Fully featured and production ready.",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.126.40",
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+ "version": "2.126.42",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1 +1 @@
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- {"version":3,"file":"aabb3_from_v3_array_transformed.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_from_v3_array_transformed.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,wDALW,KAAK,SACL,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,gBAC1B,MAAM,UACN,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,QA8BjD"}
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+ {"version":3,"file":"aabb3_from_v3_array_transformed.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/aabb/aabb3_from_v3_array_transformed.js"],"names":[],"mappings":"AAGA;;;;;;GAMG;AACH,wDALW,KAAK,SACL,MAAM,EAAE,GAAC,SAAS,CAAC,MAAM,CAAC,gBAC1B,MAAM,UACN,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,QAiCjD"}
@@ -22,10 +22,13 @@ export function aabb3_from_v3_array_transformed(result, input, input_length, mat
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  const y = input[i + 1];
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  const z = input[i + 2];
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- const _x = matrix[0] * x + matrix[4] * y + matrix[8] * z + matrix[12];
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- const _y = matrix[1] * x + matrix[5] * y + matrix[9] * z + matrix[13];
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- const _z = matrix[2] * x + matrix[6] * y + matrix[10] * z + matrix[14];
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+ // perform matrix multiplication
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+ const _w = 1 / (matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15]);
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+ const _x = (matrix[0] * x + matrix[4] * y + matrix[8] * z + matrix[12]) * _w;
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+ const _y = (matrix[1] * x + matrix[5] * y + matrix[9] * z + matrix[13]) * _w;
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+ const _z = (matrix[2] * x + matrix[6] * y + matrix[10] * z + matrix[14]) * _w;
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+
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  x0 = min2(_x, x0);
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  y0 = min2(_y, y0);
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  z0 = min2(_z, z0);
@@ -0,0 +1,6 @@
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+ /**
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+ * Identity 4x4 matrix, also called "eye" matrix sometimes.
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+ * @type {number[]|mat4}
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+ */
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+ export const M4_IDENTITY: number[] | mat4;
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+ //# sourceMappingURL=M4_IDENTITY.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"M4_IDENTITY.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/M4_IDENTITY.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,0BAFU,MAAM,EAAE,GAAC,IAAI,CAOpB"}
@@ -0,0 +1,11 @@
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+ /**
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+ * Identity 4x4 matrix, also called "eye" matrix sometimes.
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+ * @type {number[]|mat4}
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+ */
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+ export const M4_IDENTITY = Object.freeze([
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+ 1, 0, 0, 0,
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+ 0, 1, 0, 0,
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+ 0, 0, 1, 0,
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+ 0, 0, 0, 1
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+ ]);
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+
@@ -1,6 +1,6 @@
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  /**
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- * Identity 4x4 matrix, also called "eye" matrix sometimes.
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- * @type {number[]|mat4}
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+ * Alias
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+ * @deprecated use {@link M4_IDENTITY} directly instead
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  */
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- export const MATRIX_4_IDENTITY: number[] | mat4;
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+ export const MATRIX_4_IDENTITY: any;
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  //# sourceMappingURL=MATRIX_4_IDENTITY.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"MATRIX_4_IDENTITY.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/MATRIX_4_IDENTITY.js"],"names":[],"mappings":"AAAA;;;GAGG;AACH,gCAFU,MAAM,EAAE,GAAC,IAAI,CAOpB"}
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+ {"version":3,"file":"MATRIX_4_IDENTITY.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/MATRIX_4_IDENTITY.js"],"names":[],"mappings":"AAEA;;;GAGG;AACH,oCAA6C"}
@@ -1,10 +1,7 @@
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+ import { M4_IDENTITY } from "./M4_IDENTITY.js";
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+
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  /**
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- * Identity 4x4 matrix, also called "eye" matrix sometimes.
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- * @type {number[]|mat4}
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+ * Alias
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+ * @deprecated use {@link M4_IDENTITY} directly instead
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  */
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- export const MATRIX_4_IDENTITY = Object.freeze([
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- 1, 0, 0, 0,
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- 0, 1, 0, 0,
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- 0, 0, 1, 0,
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- 0, 0, 0, 1
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- ]);
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+ export const MATRIX_4_IDENTITY = M4_IDENTITY;
@@ -1,5 +1,5 @@
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  import { array_copy } from "../../../collection/array/array_copy.js";
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- import { MATRIX_4_IDENTITY } from "./MATRIX_4_IDENTITY.js";
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+ import { M4_IDENTITY } from "./M4_IDENTITY.js";
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  /**
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  * Create a 4x4 matrix that corresponds to translation transform
@@ -7,7 +7,7 @@ import { MATRIX_4_IDENTITY } from "./MATRIX_4_IDENTITY.js";
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  * @param {ArrayLike<number>} translation 3d vector
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  */
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  export function m4_make_translation(output, translation) {
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- array_copy(MATRIX_4_IDENTITY, 0, output, 0, 16);
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+ array_copy(M4_IDENTITY, 0, output, 0, 16);
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  output[12] = translation[0];
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  output[13] = translation[1];
@@ -232,7 +232,7 @@ export class Vector3 implements Iterable<number> {
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  */
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  multiplyVectors(a: Vector3, b: Vector3): this;
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  /**
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- *
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+ * Component-wise division.
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  * @param {number} x
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  * @param {number} y
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  * @param {number} z
@@ -240,11 +240,19 @@ export class Vector3 implements Iterable<number> {
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  */
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  _divide(x: number, y: number, z: number): this;
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  /**
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- *
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+ * Component-wise division.
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  * @param {Vector3} other
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  * @returns {this}
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  */
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  divide(other: Vector3): this;
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+ /**
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+ * Component-wise division.
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+ * `this = a / b`
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+ * @param {Vector3} a
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+ * @param {Vector3} b
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+ * @return {Vector3}
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+ */
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+ divideVectors(a: Vector3, b: Vector3): Vector3;
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  /**
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  * Add a scalar value to each component of the vector
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  * @param {number} val
@@ -1 +1 @@
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- {"version":3,"file":"Vector3.d.ts","sourceRoot":"","sources":["../../../../src/core/geom/Vector3.js"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;GAcG;AACH,gCALe,QAAQ,CAAC,MAAM;IA2gC1B;;;;;OAKG;IACH,cAJW,OAAO,GAAC,OAAO,KACf,OAAO,GAAC,OAAO,GACb,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mBAJW,OAAO,KACP,OAAO,GACL,MAAM,CAIlB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,EAAE,WACR,MAAM,GACJ,OAAO,CAQnB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IA9iCD;;;;;OAKG;IACH,gBAJW,MAAM,MACN,MAAM,MACN,MAAM,EAuChB;IA3BG;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,oBAFU,MAAM,CAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,CAAC,CAE9B;IA2BjC;;;OAGG;IACH,SAFW,MAAM,EAIhB;IA9BD;;;OAGG;IACH,SAFY,MAAM,CAIjB;IA0BD;;;OAGG;IACH,SAFW,MAAM,EAIhB;IA9BD;;;OAGG;IACH,SAFY,MAAM,CAIjB;IA0BD;;;OAGG;IACH,SAFW,MAAM,EAIhB;IA9BD;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAsCD;;;;;OAKG;IACH,iBAJW,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,GACJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,gBAJW,MAAM,EAAE,GAAC,YAAY,iBAAU,WAC/B,MAAM,GACJ,MAAM,EAAE,CAQpB;IAED;;;;;;OAMG;IACH,OALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAgChB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,cAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;OAIG;IACH,WAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAGD;;;;;OAKG;IACH,cAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;OAIG;IACH,WAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;OAKG;IACH,mBAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,cAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;OAGG;IACH,SAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,IAAI,CAOhB;IAED;;;OAGG;IACH,UAFa,OAAO,CAOnB;IAED;;;;OAIG;IACH,aAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;OAKG;IACH,oBAJW,OAAO,UACP,OAAO,GACL,IAAI,CAWhB;IAED;;;;;;;;;OASG;IACH,kBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;OAGG;IACH,OAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,OAHW,OAAO,GACL,MAAM,CAIlB;IAED;;;OAGG;IACH,UAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,aAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,aAFa,IAAI,CAahB;IAED;;;OAGG;IACH,6BAHW,MAAM,GACL,OAAO,CAMlB;IAED;;;;OAIG;IACH,YAHW,OAAO,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,GAClC,IAAI,CAIhB;IAGD;;;OAGG;IACH,UAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,kBAHW,OAAO,GACL,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;OAIG;IACH,qBAHW,OAAO,GACL,MAAM,CAMlB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAQjB;IAED;;;;OAIG;IACH,eAHW,OAAO,GACL,MAAM,CAOlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GACR,IAAI,CA4BhB;IAED;;;;OAIG;IACH,QAFa,IAAI,CAQhB;IAED;;;;;OAKG;IACH,YAJW,OAAO,YACP,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,eALW,OAAO,KACP,OAAO,YACP,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;OAKG;IACH,aAJW,OAAO,YACP,MAAM,GACL,IAAI,CAIf;IAED;;;;;;OAMG;IACH,gBALW,OAAO,KACP,OAAO,YACP,MAAM,GACJ,IAAI,CAKhB;IAGD;;;;OAIG;IACH,iBAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAchB;IAED;;;;;OAKG;IACH,0BAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAoBhB;IAED;;;;OAIG;IACH,kBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,IAAI,CAYhB;IAGD;;;;OAIG;IACH,+BAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAShB;IAED;;;;OAIG;IACH,cAHW,OAAO,GACL,OAAO,CAInB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,OAAO,CAIlB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,cACP,MAAM,GACL,OAAO,CAIlB;IAED;;;;;;;OAOG;IACH,kBANW,MAAM,KACN,MAAM,KACN,MAAM,cACN,MAAM,GACL,OAAO,CAMlB;IAED;;;OAGG;IACH,SAFa,IAAI,CAQhB;IAED;;;OAGG;IACH,SAFa,IAAI,CAQhB;IAED;;;OAGG;IACH,QAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,0BAHW,OAAO,GACL,IAAI,CAYhB;IAED;;;;;;;;;OASG;IACH,oBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAkBhB;IAED;;;;;;OAMG;IACH,+BALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,IAAI,CAuBhB;IAED;;;;;OAKG;IACH,uCAHW,GAAC,GACC,OAAO,CASnB;IAED;;;;MAMC;IAED;;;OAGG;IACH,eAFW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAC,CAAC,EAAC,MAAM,CAAA;KAAC,GAAC,MAAM,QAS/C;IAED,mBAEC;IAED;;;;OAIG;IACH,uBAHW,YAAY,QAOtB;IAED;;;;OAIG;IACH,yBAHW,YAAY,QAStB;IAED;;;;OAIG;IACH,8BAHW,YAAY,QAOtB;IAED;;;;OAIG;IACH,gCAHW,YAAY,QAStB;IAED,eAMC;IAgDL,2BAtfe,OAAO,KACL,MAAM,CAqfY;IAEnC,gBAxkBiB,MAAM,CAwkBG;IAC1B;;;OAGG;IACH,gCA/8Be,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,aA88BU;IAC/B;;;OAGG;IACH,gCAv8Be,MAAM,EAAE,GAAC,YAAY,iBAAU,WAC/B,MAAM,KACJ,MAAM,EAAE,CAq8BK;IAC9B;;;OAGG;IACH,2BA58Be,MAAM,EAAE,GAAC,YAAY,iBAAU,WAC/B,MAAM,KACJ,MAAM,EAAE,CA08BA;IA2DzB;;;OAGG;IACH,oBAFU,OAAO,CAEU;IAtiCvB;;;OAGG;IACH,qBAFY,SAAS,CAAC,MAAM,CAAC,CAQ5B;CAw8BJ;;cA0BS,OAAO;aAOP,OAAO;mBAOP,OAAO;YAMP,OAAO;cAMP,OAAO;cAMP,OAAO;eAMP,OAAO;iBAMP,OAAO;cAMP,OAAO;kBAYP,MAAM;;;mBArqCG,4BAA4B"}
1
+ 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@@ -374,7 +374,7 @@ export class Vector3 {
374
374
  }
375
375
 
376
376
  /**
377
- *
377
+ * Component-wise division.
378
378
  * @param {number} x
379
379
  * @param {number} y
380
380
  * @param {number} z
@@ -389,7 +389,7 @@ export class Vector3 {
389
389
  }
390
390
 
391
391
  /**
392
- *
392
+ * Component-wise division.
393
393
  * @param {Vector3} other
394
394
  * @returns {this}
395
395
  */
@@ -397,6 +397,21 @@ export class Vector3 {
397
397
  return this._divide(other.x, other.y, other.z);
398
398
  }
399
399
 
400
+ /**
401
+ * Component-wise division.
402
+ * `this = a / b`
403
+ * @param {Vector3} a
404
+ * @param {Vector3} b
405
+ * @return {Vector3}
406
+ */
407
+ divideVectors(a, b) {
408
+ return this.set(
409
+ a.x / b.x,
410
+ a.y / b.y,
411
+ a.z / b.z
412
+ );
413
+ }
414
+
400
415
  /**
401
416
  * Add a scalar value to each component of the vector
402
417
  * @param {number} val
@@ -1,6 +1,6 @@
1
1
  import { BvhClient } from "../../../core/bvh2/bvh3/BvhClient.js";
2
2
  import { AABB3 } from "../../../core/geom/3d/aabb/AABB3.js";
3
- import { MATRIX_4_IDENTITY } from "../../../core/geom/3d/mat4/MATRIX_4_IDENTITY.js";
3
+ import { M4_IDENTITY } from "../../../core/geom/3d/mat4/M4_IDENTITY.js";
4
4
  import {
5
5
  expand_aabb_by_transformed_three_object
6
6
  } from "../../graphics/three/expand_aabb_by_transformed_three_object.js";
@@ -146,7 +146,7 @@ class Renderable {
146
146
  -Infinity, -Infinity, -Infinity
147
147
  ]);
148
148
 
149
- expand_aabb_by_transformed_three_object(aabb, object, MATRIX_4_IDENTITY);
149
+ expand_aabb_by_transformed_three_object(aabb, object, M4_IDENTITY);
150
150
 
151
151
  // sanity checks to ensure valid bounds
152
152
  if (!Number.isFinite(aabb[0])) {
@@ -6,7 +6,7 @@ import {
6
6
 
7
7
  import { noop } from "../../../../core/function/noop.js";
8
8
  import { read_three_planes_to_array } from "../../../../core/geom/3d/frustum/read_three_planes_to_array.js";
9
- import { MATRIX_4_IDENTITY } from "../../../../core/geom/3d/mat4/MATRIX_4_IDENTITY.js";
9
+ import { M4_IDENTITY } from "../../../../core/geom/3d/mat4/M4_IDENTITY.js";
10
10
  import { ImageRGBADataLoader } from "../../../asset/loaders/image/ImageRGBADataLoader.js";
11
11
  import { TextureAssetLoader } from "../../../asset/loaders/texture/TextureAssetLoader.js";
12
12
  import { CameraSystem } from '../../../graphics/ecs/camera/CameraSystem.js';
@@ -220,7 +220,7 @@ class TerrainSystem extends System {
220
220
  // terrain has a transform
221
221
  terrain.transform = transform.matrix;
222
222
  } else {
223
- terrain.transform = MATRIX_4_IDENTITY;
223
+ terrain.transform = M4_IDENTITY;
224
224
  }
225
225
 
226
226
  terrain.update(this.__time_delta);
@@ -3,7 +3,7 @@ import { allocate_m4 } from "../../../core/geom/3d/mat4/allocate_m4.js";
3
3
  import { compose_matrix4_array } from "../../../core/geom/3d/mat4/compose_matrix4_array.js";
4
4
  import { decompose_matrix_4_array } from "../../../core/geom/3d/mat4/decompose_matrix_4_array.js";
5
5
  import { m4_multiply } from "../../../core/geom/3d/mat4/m4_multiply.js";
6
- import { MATRIX_4_IDENTITY } from "../../../core/geom/3d/mat4/MATRIX_4_IDENTITY.js";
6
+ import { M4_IDENTITY } from "../../../core/geom/3d/mat4/M4_IDENTITY.js";
7
7
  import Quaternion from "../../../core/geom/Quaternion.js";
8
8
  import Vector3 from "../../../core/geom/Vector3.js";
9
9
  import { TransformFlags } from "./TransformFlags.js";
@@ -400,7 +400,7 @@ export class Transform {
400
400
  * - scale: [1,1,1]
401
401
  */
402
402
  makeIdentity() {
403
- this.fromMatrix(MATRIX_4_IDENTITY);
403
+ this.fromMatrix(M4_IDENTITY);
404
404
  }
405
405
 
406
406
  /**
@@ -3,14 +3,14 @@ import { mergeBufferGeometries } from "three/examples/jsm/utils/BufferGeometryUt
3
3
  import { array_copy } from "../../../../../core/collection/array/array_copy.js";
4
4
  import { HashMap } from "../../../../../core/collection/map/HashMap.js";
5
5
  import { m4_multiply } from "../../../../../core/geom/3d/mat4/m4_multiply.js";
6
- import { MATRIX_4_IDENTITY } from "../../../../../core/geom/3d/mat4/MATRIX_4_IDENTITY.js";
6
+ import { M4_IDENTITY } from "../../../../../core/geom/3d/mat4/M4_IDENTITY.js";
7
7
  import { StaticMaterialCache } from "../../../../asset/loaders/material/StaticMaterialCache.js";
8
8
  import { computeGeometryEquality } from "../../buffered/computeGeometryEquality.js";
9
9
  import { computeGeometryHash } from "../../buffered/computeGeometryHash.js";
10
10
 
11
11
  class GeometryContext {
12
12
  constructor() {
13
- this.matrix = new Float32Array(MATRIX_4_IDENTITY);
13
+ this.matrix = new Float32Array(M4_IDENTITY);
14
14
  this.material = null;
15
15
  this.geometry = null;
16
16
  }
@@ -52,7 +52,7 @@ function compute_transform_matrix(object, ancestor_root, result) {
52
52
  //
53
53
  path.reverse();
54
54
 
55
- result.set(MATRIX_4_IDENTITY);
55
+ result.set(M4_IDENTITY);
56
56
 
57
57
  for (let i = 0; i < path.length; i++) {
58
58
  const el = path[i];