@woosh/meep-engine 2.126.12 → 2.126.14

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Pure JavaScript game engine. Fully featured and production ready.",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.126.12",
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+ "version": "2.126.14",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -149,13 +149,13 @@ class BinaryBufferSerializer {
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  dataset.traverseComponents(componentType, function (componentInstance, entity) {
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  if (isEntityTransient(entity, dataset, smComponentIndex, componentInstance)) {
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- //skip
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+ // skip
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  return;
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  }
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  assert.ok(entity >= lastEntity, `entity[=${entity}] < lastEntity[=${lastEntity}]`);
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- //write only the entity step
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+ // write only the entity step
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  const step = entity - lastEntity;
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  lastEntity = entity;
@@ -174,22 +174,22 @@ class BinaryBufferSerializer {
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  const currentPosition = buffer.position;
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- //print size of the component set
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+ // print size of the component set
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  const componentsByteSize = currentPosition - positionComponentsStart;
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  console.log(`Component ${componentType.typeName} written. Count: ${numComponentsWritten}, Bytes: ${componentsByteSize}, Bytes/component: ${Math.ceil(componentsByteSize / numComponentsWritten)}. Time taken: ${((__end_time - __start_time) * 1000).toFixed(2)}ms`);
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  } else {
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- //no elements written, lets re-wind to skip the type
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+ // no elements written, lets re-wind to skip the type
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  buffer.position = positionComponentsStart;
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  }
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  }
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- //go back and patch actual number of written classes
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+ // go back and patch actual number of written classes
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  const p = buffer.position;
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  buffer.position = typeCountAddress;
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- buffer.writeUint32(numTypesWritten);
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+ buffer.writeUint16(numTypesWritten);
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- //restore position
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+ // restore position
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  buffer.position = p;
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  console.timeEnd('serializing');