@woosh/meep-engine 2.122.5 → 2.122.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "description": "Fully featured ECS game engine written in JavaScript",
6
6
  "type": "module",
7
7
  "author": "Alexander Goldring",
8
- "version": "2.122.5",
8
+ "version": "2.122.6",
9
9
  "main": "build/meep.module.js",
10
10
  "module": "build/meep.module.js",
11
11
  "exports": {
@@ -77,8 +77,8 @@ export class SurfacePoint3 {
77
77
  * @param {number} [offset=0]
78
78
  */
79
79
  fromArray(array, offset = 0) {
80
- this.position.readFromArray(array, offset);
81
- this.normal.readFromArray(array, offset + 3);
80
+ this.position.fromArray(array, offset);
81
+ this.normal.fromArray(array, offset + 3);
82
82
  }
83
83
 
84
84
  /**
@@ -105,7 +105,7 @@ export function frustum3_computeNearestPointToPoint(result, planes, target_x, ta
105
105
 
106
106
  plane3_three_compute_convex_3_plane_intersection(scratch_v3_array, 0, plane_0, plane_1, plane_2);
107
107
 
108
- result.readFromArray(scratch_v3_array, 0)
108
+ result.fromArray(scratch_v3_array, 0)
109
109
  }
110
110
 
111
111
  return false;
@@ -1,8 +1,8 @@
1
- import { Miniball } from "../../../packing/miniball/Miniball.js";
2
- import { PointSet } from "../../../packing/miniball/PointSet.js";
3
- import { ConicRay } from "../../../ConicRay.js";
4
1
  import { array_copy } from "../../../../collection/array/array_copy.js";
5
2
  import { min2 } from "../../../../math/min2.js";
3
+ import { ConicRay } from "../../../ConicRay.js";
4
+ import { Miniball } from "../../../packing/miniball/Miniball.js";
5
+ import { PointSet } from "../../../packing/miniball/PointSet.js";
6
6
  import { v3_angle_between } from "../../../vec3/v3_angle_between.js";
7
7
 
8
8
  /**
@@ -52,7 +52,7 @@ export function computeTriangleClusterNormalBoundingCone(result, faces) {
52
52
  return;
53
53
  }
54
54
 
55
- result_direction.readFromArray(miniball_center, 0);
55
+ result_direction.fromArray(miniball_center, 0);
56
56
  const center_vector_magnitude = result_direction.length();
57
57
 
58
58
  if (center_vector_magnitude === 0) {
@@ -64,16 +64,47 @@ export class Vector3 {
64
64
  readonly onChanged: Signal<number, number, number, number, number, number>;
65
65
  /**
66
66
  *
67
- * @param {number[]|Float32Array} array
68
- * @param {number} offset
67
+ * @param {number} v
68
+ */
69
+ set 0(v: number);
70
+ /**
71
+ *
72
+ * @return {number}
73
+ */
74
+ get 0(): number;
75
+ /**
76
+ *
77
+ * @param {number} v
78
+ */
79
+ set 1(v: number);
80
+ /**
81
+ *
82
+ * @return {number}
83
+ */
84
+ get 1(): number;
85
+ /**
86
+ *
87
+ * @param {number} v
88
+ */
89
+ set 2(v: number);
90
+ /**
91
+ *
92
+ * @return {number}
69
93
  */
70
- readFromArray(array: number[] | Float32Array, offset?: number): void;
94
+ get 2(): number;
71
95
  /**
72
96
  *
73
97
  * @param {number[]|Float32Array} array
74
- * @param {number} offset
98
+ * @param {number} [offset]
99
+ * @returns {this}
75
100
  */
76
- writeToArray(array?: number[] | Float32Array, offset?: number): number[] | Float32Array<ArrayBufferLike>;
101
+ fromArray(array: number[] | Float32Array, offset?: number): this;
102
+ /**
103
+ * @param {number[]|Float32Array|ArrayLike} [array]
104
+ * @param {number} [offset]
105
+ * @returns {number[]}
106
+ */
107
+ toArray(array?: number[] | Float32Array | ArrayLike<any>, offset?: number): number[];
77
108
  /**
78
109
  *
79
110
  * @param {number} x
@@ -205,17 +236,17 @@ export class Vector3 {
205
236
  */
206
237
  divide(other: Vector3): this;
207
238
  /**
208
- * Subtract scalar value from each component of the vector
239
+ * Add a scalar value to each component of the vector
209
240
  * @param {number} val
210
241
  * @returns {this}
211
242
  */
212
- subScalar(val: number): this;
243
+ addScalar(val: number): this;
213
244
  /**
214
- * Add a scalar value to each component of the vector
245
+ * Subtract scalar value from each component of the vector
215
246
  * @param {number} val
216
247
  * @returns {this}
217
248
  */
218
- addScalar(val: number): this;
249
+ subScalar(val: number): this;
219
250
  /**
220
251
  *
221
252
  * @returns {Vector3}
@@ -509,48 +540,33 @@ export class Vector3 {
509
540
  */
510
541
  fromBinaryBufferFloat32(buffer: BinaryBuffer): void;
511
542
  hash(): number;
512
- set 0(v: number);
513
- get 0(): number;
514
- set 1(v: number);
515
- get 1(): number;
516
- set 2(v: number);
517
- get 2(): number;
518
- /**
519
- *
520
- * @param {THREE.Matrix4} matrix4
521
- * @deprecated use {@link @applyMatrix4} directly instead, pass `mat.elements`
522
- */
523
- applyMatrix4_three(matrix4: THREE.Matrix4): void;
524
- /**
525
- * @deprecated use non-three.js version instead
526
- * @param {THREE.Matrix4} m
527
- */
528
- transformDirection_three(m: THREE.Matrix4): void;
543
+ distanceToSquared: (other: Vector3) => number;
544
+ lengthSq: () => number;
529
545
  /**
530
- * @deprecated use non-three.js version instead
531
- * @param {THREE.Matrix3} m
532
- * @returns {Vector3}
546
+ * @readonly
547
+ * @deprecated Use {@link fromArray} instead
533
548
  */
534
- applyMatrix3_three(m: THREE.Matrix3): Vector3;
549
+ readonly readFromArray: (array: number[] | Float32Array, offset?: number) => Vector3;
535
550
  /**
536
- * @deprecated use non-three.js version instead
537
- * @param {THREE.Matrix4} matrix4
551
+ * @readonly
552
+ * @deprecated Use {@link toArray} instead
538
553
  */
539
- threejs_setFromMatrixPosition(matrix4: THREE.Matrix4): void;
540
- distanceToSquared: (other: Vector3) => number;
541
- lengthSq: () => number;
542
- fromArray: (array: number[] | Float32Array, offset?: number) => void;
543
- toArray: (array?: number[] | Float32Array, offset?: number) => number[] | Float32Array<ArrayBufferLike>;
554
+ readonly writeToArray: (array?: number[] | Float32Array | ArrayLike<any>, offset?: number) => number[];
544
555
  /**
545
- * @deprecated use `toArray` instead
556
+ * @readonly
557
+ * @deprecated use {@link toArray} instead
546
558
  */
547
- asArray: (array?: number[] | Float32Array, offset?: number) => number[] | Float32Array<ArrayBufferLike>;
559
+ readonly asArray: (array?: number[] | Float32Array | ArrayLike<any>, offset?: number) => number[];
548
560
  /**
549
561
  * @readonly
550
562
  * @type {boolean}
551
563
  */
552
564
  readonly isVector3: boolean;
553
- [Symbol.iterator](): Generator<number, void, unknown>;
565
+ /**
566
+ *
567
+ * @return {Generator<number>}
568
+ */
569
+ [Symbol.iterator](): Generator<number>;
554
570
  }
555
571
  export namespace Vector3 {
556
572
  let zero: Vector3;
@@ -1 +1 @@
1
- {"version":3,"file":"Vector3.d.ts","sourceRoot":"","sources":["../../../../src/core/geom/Vector3.js"],"names":[],"mappings":"AAeA;;;;GAIG;AACH;IA68BI;;;;;OAKG;IACH,cAJW,OAAO,GAAC,OAAO,KACf,OAAO,GAAC,OAAO,GACb,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mBAJW,OAAO,KACP,OAAO,GACL,MAAM,CAIlB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,EAAE,WACR,MAAM,GACJ,OAAO,CAQnB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAr/BD;;;;;;OAMG;IACH,gBALW,MAAM,MACN,MAAM,MACN,MAAM,EAuChB;IA1BG;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,oBAFU,MAAM,CAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,CAAC,CAE9B;IAGjC;;;;OAIG;IACH,qBAHW,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,QAQhB;IAED;;;;OAIG;IACH,qBAHW,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,4CAQhB;IAED;;;;;;OAMG;IACH,OALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CA6BhB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,cAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;OAIG;IACH,WAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAGD;;;;;OAKG;IACH,cAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;OAIG;IACH,WAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;OAKG;IACH,mBAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,cAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;OAGG;IACH,SAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,IAAI,CAOhB;IAED;;;OAGG;IACH,UAFa,OAAO,CAOnB;IAED;;;;OAIG;IACH,aAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;OAKG;IACH,oBAJW,OAAO,UACP,OAAO,GACL,IAAI,CAWhB;IAED;;;;;;;;;OASG;IACH,kBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;OAGG;IACH,OAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,OAHW,OAAO,GACL,MAAM,CAIlB;IAED;;;OAGG;IACH,UAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,aAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,aAFa,IAAI,CAahB;IAED;;;OAGG;IACH,6BAHW,MAAM,GACL,OAAO,CAMlB;IAED;;;;OAIG;IACH,YAHW,OAAO,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,GAClC,IAAI,CAIhB;IAGD;;;OAGG;IACH,UAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,kBAHW,OAAO,GACL,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;OAIG;IACH,qBAHW,OAAO,GACL,MAAM,CAUlB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAIjB;IAED;;;;OAIG;IACH,eAHW,OAAO,GACL,MAAM,CAOlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GACR,IAAI,CA4BhB;IAED;;;;OAIG;IACH,QAFa,IAAI,CAQhB;IAED;;;;;OAKG;IACH,YAJW,OAAO,YACP,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,eALW,OAAO,KACP,OAAO,YACP,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;OAKG;IACH,aAJW,OAAO,YACP,MAAM,GACL,IAAI,CAIf;IAED;;;;;;OAMG;IACH,gBALW,OAAO,KACP,OAAO,YACP,MAAM,GACJ,IAAI,CAKhB;IAGD;;;;OAIG;IACH,iBAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAchB;IAED;;;;OAIG;IACH,0BAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAoBhB;IAED;;;;OAIG;IACH,kBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,IAAI,CAYhB;IAGD;;;;OAIG;IACH,+BAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAShB;IAED;;;;OAIG;IACH,cAHW,OAAO,GACL,OAAO,CAInB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,OAAO,CAIlB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,cACP,MAAM,GACL,OAAO,CAIlB;IAED;;;;;;;OAOG;IACH,kBANW,MAAM,KACN,MAAM,KACN,MAAM,cACN,MAAM,GACL,OAAO,CAMlB;IAED;;OAEG;IACH,SAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,0BAHW,OAAO,GACL,IAAI,CAYhB;IAED;;;;;;;;;OASG;IACH,oBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAkBhB;IAED;;;;;;OAMG;IACH,+BALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,IAAI,CAuBhB;IAED;;;;;OAKG;IACH,uCAHW,GAAC,GACC,OAAO,CASnB;IAED;;;;MAMC;IAED;;;OAGG;IACH,eAFW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAC,CAAC,EAAC,MAAM,CAAA;KAAC,GAAC,MAAM,QAS/C;IAED,mBAEC;IAED;;;;OAIG;IACH,uBAHW,YAAY,QAOtB;IAED;;;;OAIG;IACH,yBAHW,YAAY,QAStB;IAED;;;;OAIG;IACH,8BAHW,YAAY,QAOtB;IAED;;;;OAIG;IACH,gCAHW,YAAY,QAStB;IAED,eAMC;IAeD,iBAEC;IAdD,gBAEC;IAcD,iBAEC;IAdD,gBAEC;IAcD,iBAEC;IAdD,gBAEC;IAkED;;;;OAIG;IACH,4BAHW,KAAK,CAAC,OAAO,QAKvB;IAED;;;OAGG;IACH,4BAFW,KAAK,CAAC,OAAO,QAIvB;IAED;;;;OAIG;IACH,sBAHW,KAAK,CAAC,OAAO,GACX,OAAO,CAInB;IAED;;;OAGG;IACH,uCAFW,KAAK,CAAC,OAAO,QAIvB;IAML,2BAjiBe,OAAO,KACL,MAAM,CAgiBY;IAEnC,gBAnnBiB,MAAM,CAmnBG;IAC1B,mBAl/Be,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,UAi/BM;IAC3B,kBAt+Be,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,8CAq+BI;IACzB;;OAEG;IACH,kBA1+Be,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,8CAy+BI;IA2DzB;;;OAGG;IACH,oBAFU,OAAO,CAEU;IAjKvB,sDAMC;CAgFJ;;cAiBS,OAAO;aAOP,OAAO;mBAOP,OAAO;YAMP,OAAO;cAMP,OAAO;cAMP,OAAO;eAMP,OAAO;iBAMP,OAAO;cAMP,OAAO;kBAYP,MAAM;;;mBA7nCG,4BAA4B"}
1
+ {"version":3,"file":"Vector3.d.ts","sourceRoot":"","sources":["../../../../src/core/geom/Vector3.js"],"names":[],"mappings":"AAeA;;;;GAIG;AACH;IA4+BI;;;;;OAKG;IACH,cAJW,OAAO,GAAC,OAAO,KACf,OAAO,GAAC,OAAO,GACb,MAAM,CAIlB;IAED;;;;;OAKG;IACH,mBAJW,OAAO,KACP,OAAO,GACL,MAAM,CAIlB;IAED;;;;;OAKG;IACH,wBAJW,MAAM,EAAE,WACR,MAAM,GACJ,OAAO,CAQnB;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAInB;IAphCD;;;;;;OAMG;IACH,gBALW,MAAM,MACN,MAAM,MACN,MAAM,EAuChB;IA1BG;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;;OAIG;IACH,YAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,oBAFU,MAAM,CAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,EAAC,MAAM,CAAC,CAE9B;IA2BjC;;;OAGG;IACH,SAFW,MAAM,EAIhB;IA9BD;;;OAGG;IACH,SAFY,MAAM,CAIjB;IA0BD;;;OAGG;IACH,SAFW,MAAM,EAIhB;IA9BD;;;OAGG;IACH,SAFY,MAAM,CAIjB;IA0BD;;;OAGG;IACH,SAFW,MAAM,EAIhB;IA9BD;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAsCD;;;;;OAKG;IACH,iBAJW,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,GACJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,gBAJW,MAAM,EAAE,GAAC,YAAY,iBAAU,WAC/B,MAAM,GACJ,MAAM,EAAE,CAQpB;IAED;;;;;;OAMG;IACH,OALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAgChB;IAED;;;;OAIG;IACH,aAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,QAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,SAJW,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;OAKG;IACH,cAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;OAIG;IACH,WAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAGD;;;;;OAKG;IACH,cAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;OAIG;IACH,WAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,QALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;;;OAMG;IACH,aALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;OAKG;IACH,mBAJW,OAAO,KACP,OAAO,GACL,IAAI,CAQhB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;;OAIG;IACH,cAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;;OAIG;IACH,eAHW,MAAM,GACJ,IAAI,CAIhB;IAED;;;OAGG;IACH,SAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,oBAHW,MAAM,GACJ,IAAI,CAOhB;IAED;;;OAGG;IACH,UAFa,OAAO,CAOnB;IAED;;;;OAIG;IACH,aAHW,OAAO,GACL,IAAI,CAIhB;IAED;;;;;OAKG;IACH,oBAJW,OAAO,UACP,OAAO,GACL,IAAI,CAWhB;IAED;;;;;;;;;OASG;IACH,kBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAQhB;IAED;;;OAGG;IACH,OAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,OAHW,OAAO,GACL,MAAM,CAIlB;IAED;;;OAGG;IACH,UAFa,MAAM,CAIlB;IAED;;;;OAIG;IACH,aAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,aAFa,IAAI,CAahB;IAED;;;OAGG;IACH,6BAHW,MAAM,GACL,OAAO,CAMlB;IAED;;;;OAIG;IACH,YAHW,OAAO,GAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,GAClC,IAAI,CAIhB;IAGD;;;OAGG;IACH,UAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,kBAHW,OAAO,GACL,MAAM,CAIlB;IAED;;;;;;OAMG;IACH,eALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAOjB;IAED;;;;OAIG;IACH,qBAHW,OAAO,GACL,MAAM,CAMlB;IAED;;;;;;OAMG;IACH,kBALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,MAAM,CAQjB;IAED;;;;OAIG;IACH,eAHW,OAAO,GACL,MAAM,CAOlB;IAED;;;;OAIG;IACH,mBAHW,UAAU,GACR,IAAI,CA4BhB;IAED;;;;OAIG;IACH,QAFa,IAAI,CAQhB;IAED;;;;;OAKG;IACH,YAJW,OAAO,YACP,MAAM,GACJ,IAAI,CAIhB;IAED;;;;;;OAMG;IACH,eALW,OAAO,KACP,OAAO,YACP,MAAM,GACJ,IAAI,CAMhB;IAED;;;;;OAKG;IACH,aAJW,OAAO,YACP,MAAM,GACL,IAAI,CAIf;IAED;;;;;;OAMG;IACH,gBALW,OAAO,KACP,OAAO,YACP,MAAM,GACJ,IAAI,CAKhB;IAGD;;;;OAIG;IACH,iBAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAchB;IAED;;;;OAIG;IACH,0BAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAoBhB;IAED;;;;OAIG;IACH,kBAHW,MAAM,EAAE,GAAC,YAAY,GACnB,IAAI,CAYhB;IAGD;;;;OAIG;IACH,+BAHW,SAAS,CAAC,MAAM,CAAC,GAAC,MAAM,EAAE,GAAC,YAAY,GACrC,IAAI,CAShB;IAED;;;;OAIG;IACH,cAHW,OAAO,GACL,OAAO,CAInB;IAED;;;;;;OAMG;IACH,WALW,MAAM,KACN,MAAM,KACN,MAAM,GACL,OAAO,CAIlB;IAED;;;;;OAKG;IACH,qBAJW,OAAO,cACP,MAAM,GACL,OAAO,CAIlB;IAED;;;;;;;OAOG;IACH,kBANW,MAAM,KACN,MAAM,KACN,MAAM,cACN,MAAM,GACL,OAAO,CAMlB;IAED;;OAEG;IACH,SAFa,IAAI,CAQhB;IAED;;;;OAIG;IACH,0BAHW,OAAO,GACL,IAAI,CAYhB;IAED;;;;;;;;;OASG;IACH,oBARW,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,MACN,MAAM,GACJ,IAAI,CAkBhB;IAED;;;;;;OAMG;IACH,+BALW,MAAM,OACN,MAAM,SACN,MAAM,GACJ,IAAI,CAuBhB;IAED;;;;;OAKG;IACH,uCAHW,GAAC,GACC,OAAO,CASnB;IAED;;;;MAMC;IAED;;;OAGG;IACH,eAFW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAC,CAAC,EAAC,MAAM,CAAC;QAAC,CAAC,EAAC,MAAM,CAAA;KAAC,GAAC,MAAM,QAS/C;IAED,mBAEC;IAED;;;;OAIG;IACH,uBAHW,YAAY,QAOtB;IAED;;;;OAIG;IACH,yBAHW,YAAY,QAStB;IAED;;;;OAIG;IACH,8BAHW,YAAY,QAOtB;IAED;;;;OAIG;IACH,gCAHW,YAAY,QAStB;IAED,eAMC;IAgDL,2BA5de,OAAO,KACL,MAAM,CA2dY;IAEnC,gBA9iBiB,MAAM,CA8iBG;IAC1B;;;OAGG;IACH,gCAr7Be,MAAM,EAAE,GAAC,YAAY,WACrB,MAAM,aAo7BU;IAC/B;;;OAGG;IACH,gCA76Be,MAAM,EAAE,GAAC,YAAY,iBAAU,WAC/B,MAAM,KACJ,MAAM,EAAE,CA26BK;IAC9B;;;OAGG;IACH,2BAl7Be,MAAM,EAAE,GAAC,YAAY,iBAAU,WAC/B,MAAM,KACJ,MAAM,EAAE,CAg7BA;IA2DzB;;;OAGG;IACH,oBAFU,OAAO,CAEU;IA5gCvB;;;OAGG;IACH,qBAFY,SAAS,CAAC,MAAM,CAAC,CAQ5B;CA86BJ;;cA0BS,OAAO;aAOP,OAAO;mBAOP,OAAO;YAMP,OAAO;cAMP,OAAO;cAMP,OAAO;eAMP,OAAO;iBAMP,OAAO;cAMP,OAAO;kBAYP,MAAM;;;mBAjoCG,4BAA4B"}
@@ -64,13 +64,74 @@ export class Vector3 {
64
64
  this.onChanged = new Signal();
65
65
  }
66
66
 
67
+ /**
68
+ *
69
+ * @return {number}
70
+ */
71
+ get 0() {
72
+ return this.x;
73
+ }
74
+
75
+ /**
76
+ *
77
+ * @return {number}
78
+ */
79
+ get 1() {
80
+ return this.y;
81
+ }
82
+
83
+ /**
84
+ *
85
+ * @return {number}
86
+ */
87
+ get 2() {
88
+ return this.z;
89
+ }
90
+
91
+ /**
92
+ *
93
+ * @param {number} v
94
+ */
95
+ set 0(v) {
96
+ this.x = v;
97
+ }
98
+
99
+ /**
100
+ *
101
+ * @param {number} v
102
+ */
103
+ set 1(v) {
104
+ this.y = v;
105
+ }
106
+
107
+ /**
108
+ *
109
+ * @param {number} v
110
+ */
111
+ set 2(v) {
112
+ this.z = v;
113
+ }
114
+
115
+ /**
116
+ *
117
+ * @return {Generator<number>}
118
+ */
119
+ * [Symbol.iterator]() {
120
+
121
+ yield this.x;
122
+ yield this.y;
123
+ yield this.z;
124
+
125
+ }
126
+
67
127
  /**
68
128
  *
69
129
  * @param {number[]|Float32Array} array
70
- * @param {number} offset
130
+ * @param {number} [offset]
131
+ * @returns {this}
71
132
  */
72
- readFromArray(array, offset = 0) {
73
- this.set(
133
+ fromArray(array, offset = 0) {
134
+ return this.set(
74
135
  array[offset],
75
136
  array[offset + 1],
76
137
  array[offset + 2]
@@ -78,11 +139,11 @@ export class Vector3 {
78
139
  }
79
140
 
80
141
  /**
81
- *
82
- * @param {number[]|Float32Array} array
83
- * @param {number} offset
142
+ * @param {number[]|Float32Array|ArrayLike} [array]
143
+ * @param {number} [offset]
144
+ * @returns {number[]}
84
145
  */
85
- writeToArray(array = [], offset = 0) {
146
+ toArray(array = [], offset = 0) {
86
147
  array[offset] = this.x;
87
148
  array[offset + 1] = this.y;
88
149
  array[offset + 2] = this.z;
@@ -118,7 +179,10 @@ export class Vector3 {
118
179
  this.z = z;
119
180
 
120
181
  if (this.onChanged.hasHandlers()) {
121
- this.onChanged.send6(x, y, z, oldX, oldY, oldZ);
182
+ this.onChanged.send6(
183
+ x, y, z,
184
+ oldX, oldY, oldZ
185
+ );
122
186
  }
123
187
 
124
188
  }
@@ -324,21 +388,21 @@ export class Vector3 {
324
388
  }
325
389
 
326
390
  /**
327
- * Subtract scalar value from each component of the vector
391
+ * Add a scalar value to each component of the vector
328
392
  * @param {number} val
329
393
  * @returns {this}
330
394
  */
331
- subScalar(val) {
332
- return this.set(this.x - val, this.y - val, this.z - val);
395
+ addScalar(val) {
396
+ return this.set(this.x + val, this.y + val, this.z + val);
333
397
  }
334
398
 
335
399
  /**
336
- * Add a scalar value to each component of the vector
400
+ * Subtract scalar value from each component of the vector
337
401
  * @param {number} val
338
402
  * @returns {this}
339
403
  */
340
- addScalar(val) {
341
- return this.set(this.x + val, this.y + val, this.z + val);
404
+ subScalar(val) {
405
+ return this.addScalar(-val);
342
406
  }
343
407
 
344
408
  /**
@@ -534,11 +598,7 @@ export class Vector3 {
534
598
  distanceSqrTo(other) {
535
599
  assert.defined(other, "other");
536
600
 
537
- const dx = this.x - other.x;
538
- const dy = this.y - other.y;
539
- const dz = this.z - other.z;
540
-
541
- return v3_length_sqr(dx, dy, dz);
601
+ return this._distanceSqrTo(other.x, other.y, other.z);
542
602
  }
543
603
 
544
604
  /**
@@ -549,7 +609,11 @@ export class Vector3 {
549
609
  * @return {number}
550
610
  */
551
611
  _distanceSqrTo(x, y, z) {
552
- return v3_length_sqr(this.x - x, this.y - y, this.z - z);
612
+ return v3_length_sqr(
613
+ this.x - x,
614
+ this.y - y,
615
+ this.z - z
616
+ );
553
617
  }
554
618
 
555
619
  /**
@@ -672,7 +736,7 @@ export class Vector3 {
672
736
  const _y = (m4[1] * x + m4[5] * y + m4[9] * z + m4[13]) * w;
673
737
  const _z = (m4[2] * x + m4[6] * y + m4[10] * z + m4[14]) * w;
674
738
 
675
- return this.set(_x, _y, _z);
739
+ return this.set(_x, _y, _z);
676
740
  }
677
741
 
678
742
  /**
@@ -729,7 +793,7 @@ export class Vector3 {
729
793
  const _y = matrix4[13];
730
794
  const _z = matrix4[14];
731
795
 
732
- return this.set(_x, _y, _z);
796
+ return this.set(_x, _y, _z);
733
797
  }
734
798
 
735
799
  /**
@@ -859,7 +923,7 @@ export class Vector3 {
859
923
  const _y = radius * cos_phi;
860
924
  const _z = radius * sin_phi * cos_theta;
861
925
 
862
- return this.set(_x, _y, _z);
926
+ return this.set(_x, _y, _z);
863
927
  }
864
928
 
865
929
  /**
@@ -958,39 +1022,6 @@ export class Vector3 {
958
1022
  return x ^ (y << 1) ^ (z << 2);
959
1023
  }
960
1024
 
961
-
962
- get 0() {
963
- return this.x;
964
- }
965
-
966
- get 1() {
967
- return this.y;
968
- }
969
-
970
- get 2() {
971
- return this.z;
972
- }
973
-
974
- set 0(v) {
975
- this.x = v;
976
- }
977
-
978
- set 1(v) {
979
- this.y = v;
980
- }
981
-
982
- set 2(v) {
983
- this.z = v;
984
- }
985
-
986
- * [Symbol.iterator]() {
987
-
988
- yield this.x;
989
- yield this.y;
990
- yield this.z;
991
-
992
- }
993
-
994
1025
  /**
995
1026
  * Dot product
996
1027
  * @param {Vector3|Vector4} a
@@ -1033,42 +1064,6 @@ export class Vector3 {
1033
1064
  static fromScalar(value) {
1034
1065
  return new Vector3(value, value, value);
1035
1066
  }
1036
-
1037
-
1038
- /**
1039
- *
1040
- * @param {THREE.Matrix4} matrix4
1041
- * @deprecated use {@link @applyMatrix4} directly instead, pass `mat.elements`
1042
- */
1043
- applyMatrix4_three(matrix4) {
1044
- throw new Error("use applyMatrix4 instead")
1045
- }
1046
-
1047
- /**
1048
- * @deprecated use non-three.js version instead
1049
- * @param {THREE.Matrix4} m
1050
- */
1051
- transformDirection_three(m) {
1052
- throw new Error("use applyDirectionMatrix4 instead")
1053
- }
1054
-
1055
- /**
1056
- * @deprecated use non-three.js version instead
1057
- * @param {THREE.Matrix3} m
1058
- * @returns {Vector3}
1059
- */
1060
- applyMatrix3_three(m) {
1061
- throw new Error("use applyMatrix3 instead")
1062
- }
1063
-
1064
- /**
1065
- * @deprecated use non-three.js version instead
1066
- * @param {THREE.Matrix4} matrix4
1067
- */
1068
- threejs_setFromMatrixPosition(matrix4) {
1069
- throw new Error("use setFromMatrixPosition instead")
1070
- }
1071
-
1072
1067
  }
1073
1068
 
1074
1069
  // Aliases
@@ -1076,12 +1071,21 @@ export class Vector3 {
1076
1071
  Vector3.prototype.distanceToSquared = Vector3.prototype.distanceSqrTo;
1077
1072
 
1078
1073
  Vector3.prototype.lengthSq = Vector3.prototype.lengthSqr;
1079
- Vector3.prototype.fromArray = Vector3.prototype.readFromArray;
1080
- Vector3.prototype.toArray = Vector3.prototype.writeToArray;
1081
1074
  /**
1082
- * @deprecated use `toArray` instead
1075
+ * @readonly
1076
+ * @deprecated Use {@link fromArray} instead
1077
+ */
1078
+ Vector3.prototype.readFromArray = Vector3.prototype.fromArray;
1079
+ /**
1080
+ * @readonly
1081
+ * @deprecated Use {@link toArray} instead
1082
+ */
1083
+ Vector3.prototype.writeToArray = Vector3.prototype.toArray;
1084
+ /**
1085
+ * @readonly
1086
+ * @deprecated use {@link toArray} instead
1083
1087
  */
1084
- Vector3.prototype.asArray = Vector3.prototype.writeToArray;
1088
+ Vector3.prototype.asArray = Vector3.prototype.toArray;
1085
1089
 
1086
1090
 
1087
1091
  /**
@@ -32,7 +32,7 @@ export function v3_computeCatmullRomSplineUniformDistance(
32
32
  for (let i = 0; i < samples; i++) {
33
33
  const v3 = new Vector3();
34
34
 
35
- v3.readFromArray(result_array, i * 3);
35
+ v3.fromArray(result_array, i * 3);
36
36
 
37
37
  result[i] = v3;
38
38
 
@@ -900,7 +900,7 @@ export class ParticleEmitter {
900
900
  //compute position for particle
901
901
  emissionFunction(random, scratch_v3_array, 0);
902
902
 
903
- v3position.readFromArray(scratch_v3_array, 0);
903
+ v3position.fromArray(scratch_v3_array, 0);
904
904
 
905
905
  //apply layer transform
906
906
  v3position.multiply(layer.scale);
@@ -1016,7 +1016,7 @@ export class ParticleEmitter {
1016
1016
  //compute position for particle
1017
1017
  emissionFunction(random, scratch_v3_array, 0);
1018
1018
 
1019
- v3position.readFromArray(scratch_v3_array, 0);
1019
+ v3position.fromArray(scratch_v3_array, 0);
1020
1020
 
1021
1021
  //apply layer transform
1022
1022
  v3position.multiply(layer.scale);
@@ -223,7 +223,7 @@ function addSpotLight(position, direction, color, distance = 1, angle = 1, penum
223
223
 
224
224
  const light = new SpotLight();
225
225
 
226
- light.position.readFromArray(position, 0);
226
+ light.position.fromArray(position, 0);
227
227
 
228
228
  light.angle.set(
229
229
  angle
@@ -231,7 +231,7 @@ function addSpotLight(position, direction, color, distance = 1, angle = 1, penum
231
231
  light.penumbra.set(penumbra);
232
232
  light.distance.set(distance);
233
233
  light.intensity.set(intensity);
234
- light.direction.readFromArray(direction, 0);
234
+ light.direction.fromArray(direction, 0);
235
235
 
236
236
  if (typeof color === "number") {
237
237
  light.color.fromUint(color);
@@ -515,7 +515,7 @@ class Path {
515
515
 
516
516
  computeNonuniformCatmullRomSplineSample(scratch_array_4, scratch_array_0, scratch_array_1, scratch_array_2, scratch_array_3, 3, t, 0.5);
517
517
 
518
- result.readFromArray(scratch_array_4, 0);
518
+ result.fromArray(scratch_array_4, 0);
519
519
 
520
520
  return (t < 0 && i1 !== max_index);
521
521
  }