@woosh/meep-engine 2.122.3 → 2.122.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +19 -3
- package/src/core/bvh2/bvh3/ebvh_build_for_geometry_morton.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_for_geometry_morton.js +0 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/ebvh_build_hierarchy_radix.js +12 -6
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts +8 -0
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.d.ts.map +1 -0
- package/src/core/bvh2/bvh3/ebvh_update_hierarchy_bounds.js +147 -0
- package/src/core/geom/2d/Rectangle.d.ts +8 -2
- package/src/core/geom/2d/Rectangle.d.ts.map +1 -1
- package/src/core/geom/ConicRay.d.ts +5 -1
- package/src/core/geom/ConicRay.d.ts.map +1 -1
- package/src/core/geom/Quaternion.d.ts +508 -100
- package/src/core/geom/Vector1.d.ts +177 -35
- package/src/core/geom/Vector2.d.ts +385 -60
- package/src/core/geom/Vector3.d.ts +569 -135
- package/src/core/graph/Edge.d.ts +0 -1
- package/src/core/graph/Edge.d.ts.map +1 -1
- package/src/core/graph/Edge.js +1 -1
- package/src/core/graph/v2/Graph.d.ts +24 -9
- package/src/core/graph/v2/Graph.d.ts.map +1 -1
- package/src/core/graph/v2/Graph.js +48 -10
- package/src/core/model/node-graph/visual/NodeVisualData.d.ts +8 -2
- package/src/core/model/node-graph/visual/NodeVisualData.d.ts.map +1 -1
- package/src/core/model/node-graph/visual/PortVisualData.d.ts +4 -1
- package/src/core/model/node-graph/visual/PortVisualData.d.ts.map +1 -1
- package/src/engine/ecs/animation/AnimationClip.d.ts +2 -2
- package/src/engine/ecs/components/Motion.d.ts +5 -1
- package/src/engine/ecs/components/Motion.d.ts.map +1 -1
- package/src/engine/ecs/fow/FogOfWarRevealer.d.ts +1 -1
- package/src/engine/ecs/gui/GUIElement.d.ts.map +1 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplay.d.ts +5 -1
- package/src/engine/ecs/gui/hud/HeadsUpDisplay.d.ts.map +1 -1
- package/src/engine/ecs/gui/position/ViewportPosition.d.ts +15 -6
- package/src/engine/ecs/gui/position/ViewportPosition.d.ts.map +1 -1
- package/src/engine/ecs/terrain/TerrainPreview.d.ts +8 -2
- package/src/engine/ecs/terrain/TerrainPreview.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/Terrain.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.d.ts +4 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayer.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts +4 -1
- package/src/engine/ecs/terrain/ecs/layers/TerrainLayers.d.ts.map +1 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts +4 -1
- package/src/engine/ecs/terrain/ecs/splat/SplatMapping.d.ts.map +1 -1
- package/src/engine/ecs/transform/Transform.d.ts +16 -3
- package/src/engine/ecs/transform/Transform.d.ts.map +1 -1
- package/src/engine/ecs/transform-attachment/TransformAttachment.d.ts.map +1 -1
- package/src/engine/graphics/ecs/camera/topdown/TopDownCameraController.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts +5 -1
- package/src/engine/graphics/ecs/trail2d/Trail2D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/water/Water.d.ts +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleEmitter.d.ts.map +1 -1
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts +15 -3
- package/src/engine/graphics/particles/particular/engine/emitter/ParticleLayer.d.ts.map +1 -1
- package/src/engine/grid/grid2transform/GridPosition2Transform.d.ts +4 -1
- package/src/engine/grid/grid2transform/GridPosition2Transform.d.ts.map +1 -1
- package/src/engine/grid/obstacle/GridObstacle.d.ts +4 -1
- package/src/engine/grid/obstacle/GridObstacle.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/ecs/WaitForEventBehavior.d.ts +7 -5
- package/src/engine/intelligence/behavior/ecs/WaitForEventBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/ecs/WaitForEventBehavior.js +13 -12
- package/src/engine/intelligence/behavior/util/DelayBehavior.d.ts.map +1 -1
- package/src/engine/intelligence/behavior/util/DelayBehavior.js +12 -15
- package/src/engine/sound/ecs/emitter/SoundEmitter.d.ts +1 -1
- package/src/generation/theme/TerrainLayerDescription.d.ts +4 -1
- package/src/generation/theme/TerrainLayerDescription.d.ts.map +1 -1
- package/src/core/geom/Vector3.schema.json +0 -16
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/**
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2025
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*/
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export class Vector3 {
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/**
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* Dot product
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*/
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static dot(a: Vector3 | Vector4, b: Vector3 | Vector4): number;
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*
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static distance(a: Vector3, b: Vector3): number;
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/**
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*
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*/
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static fromArray(input: number[], offset?: number): Vector3;
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*
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static fromScalar(value: number): Vector3;
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/**
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*
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* @constructor
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*/
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constructor(x?: number, y?: number, z?: number);
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* @readonly
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*/
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readonly x: number;
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* Do not assign directly, use {@link set} method instead
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* Do not assign directly, use {@link set} method instead
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readonly z: number;
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* @readonly
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* @type {Signal<number,number,number,number,number,number>}
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*/
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readonly onChanged: Signal<number, number, number, number, number, number>;
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*
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readFromArray(array: number[] | Float32Array, offset?: number): void;
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writeToArray(array?: number[] | Float32Array, offset?: number): number[] | Float32Array<ArrayBufferLike>;
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set(x: number, y: number, z: number): this;
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setScalar(v: number): this;
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setX(v: number): this;
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setY(v: number): this;
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setXY(x: number, y: number): this;
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*/
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+
multiply(other: Vector3): this;
|
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+
/**
|
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+
*
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+
* @param {Vector3} a
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* @param {Vector3} b
|
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+
* @returns {this}
|
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+
*/
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+
multiplyVectors(a: Vector3, b: Vector3): this;
|
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193
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+
/**
|
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194
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+
*
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195
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+
* @param {number} x
|
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* @param {number} y
|
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* @param {number} z
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198
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* @returns {this}
|
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+
*/
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200
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+
_divide(x: number, y: number, z: number): this;
|
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+
/**
|
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202
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+
*
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203
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* @param {Vector3} other
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* @returns {this}
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+
*/
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+
divide(other: Vector3): this;
|
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+
/**
|
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+
* Subtract scalar value from each component of the vector
|
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* @param {number} val
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* @returns {this}
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+
*/
|
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+
subScalar(val: number): this;
|
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+
/**
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* Add a scalar value to each component of the vector
|
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* @param {number} val
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* @returns {this}
|
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+
*/
|
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|
+
addScalar(val: number): this;
|
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+
/**
|
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*
|
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* @returns {Vector3}
|
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*/
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clone(): Vector3;
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/**
|
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*
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* @param {number} val
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* @returns {this}
|
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+
*/
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+
multiplyScalar(val: number): this;
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+
/**
|
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*
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* @returns {boolean}
|
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*/
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|
+
isZero(): boolean;
|
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+
/**
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* Compute cross-product of two vectors. Result is written to this vector.
|
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* @param {Vector3} other
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* @returns {this}
|
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+
*/
|
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+
cross(other: Vector3): this;
|
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+
/**
|
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+
*
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+
* @param {Vector3} first
|
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* @param {Vector3} second
|
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|
+
* @returns {this}
|
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|
+
*/
|
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|
+
crossVectors(first: Vector3, second: Vector3): this;
|
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|
+
/**
|
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|
+
*
|
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250
|
+
* @param {number} ax
|
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251
|
+
* @param {number} ay
|
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|
+
* @param {number} az
|
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|
+
* @param {number} bx
|
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|
+
* @param {number} by
|
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|
+
* @param {number} bz
|
|
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|
+
* @returns {this}
|
|
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|
+
*/
|
|
258
|
+
_crossVectors(ax: number, ay: number, az: number, bx: number, by: number, bz: number): this;
|
|
259
|
+
/**
|
|
260
|
+
* Sets all components of the vector to absolute value (positive)
|
|
261
|
+
* @returns {this}
|
|
262
|
+
*/
|
|
263
|
+
abs(): this;
|
|
264
|
+
/**
|
|
265
|
+
*
|
|
266
|
+
* @param {Vector3} v
|
|
267
|
+
* @returns {number}
|
|
268
|
+
*/
|
|
269
|
+
dot(v: Vector3): number;
|
|
270
|
+
/**
|
|
271
|
+
* Computes length(magnitude) of the vector
|
|
272
|
+
* @returns {number}
|
|
273
|
+
*/
|
|
274
|
+
length(): number;
|
|
275
|
+
/**
|
|
276
|
+
* Computes squared length(magnitude) of the vector.
|
|
277
|
+
* Note: this operation is faster than computing length, because it doesn't involve computing square root
|
|
278
|
+
* @returns {number}
|
|
279
|
+
*/
|
|
280
|
+
lengthSqr(): number;
|
|
281
|
+
/**
|
|
282
|
+
* Normalizes the vector, preserving its direction, but making magnitude equal to 1
|
|
283
|
+
* @returns {this}
|
|
284
|
+
*/
|
|
285
|
+
normalize(): this;
|
|
286
|
+
/**
|
|
287
|
+
* @param {number} [squared_error]
|
|
288
|
+
* @return {boolean}
|
|
289
|
+
*/
|
|
290
|
+
isNormalized(squared_error?: number): boolean;
|
|
291
|
+
/**
|
|
292
|
+
*
|
|
293
|
+
* @param {Vector3|{x:number,y:number,z:number}} other
|
|
294
|
+
* @returns {this}
|
|
295
|
+
*/
|
|
296
|
+
copy(other: Vector3 | {
|
|
297
|
+
x: number;
|
|
298
|
+
y: number;
|
|
299
|
+
z: number;
|
|
300
|
+
}): this;
|
|
301
|
+
/**
|
|
302
|
+
* Negates every component of the vector making it {-x, -y, -z}
|
|
303
|
+
* @returns {this}
|
|
304
|
+
*/
|
|
305
|
+
negate(): this;
|
|
306
|
+
/**
|
|
307
|
+
*
|
|
308
|
+
* @param {Vector3} other
|
|
309
|
+
* @returns {number}
|
|
310
|
+
*/
|
|
311
|
+
distanceTo(other: Vector3): number;
|
|
312
|
+
/**
|
|
313
|
+
*
|
|
314
|
+
* @param {number} x
|
|
315
|
+
* @param {number} y
|
|
316
|
+
* @param {number} z
|
|
317
|
+
* @return {number}
|
|
318
|
+
*/
|
|
319
|
+
_distanceTo(x: number, y: number, z: number): number;
|
|
320
|
+
/**
|
|
321
|
+
* Squared distance between this vector and another. It is faster than computing real distance because no SQRT operation is needed.
|
|
322
|
+
* @param {Vector3} other
|
|
323
|
+
* @returns {number}
|
|
324
|
+
*/
|
|
325
|
+
distanceSqrTo(other: Vector3): number;
|
|
326
|
+
/**
|
|
327
|
+
*
|
|
328
|
+
* @param {number} x
|
|
329
|
+
* @param {number} y
|
|
330
|
+
* @param {number} z
|
|
331
|
+
* @return {number}
|
|
332
|
+
*/
|
|
333
|
+
_distanceSqrTo(x: number, y: number, z: number): number;
|
|
334
|
+
/**
|
|
335
|
+
* Angle between two vectors (co-planar) in radians
|
|
336
|
+
* @param {Vector3} other
|
|
337
|
+
* @returns {number}
|
|
338
|
+
*/
|
|
339
|
+
angleTo(other: Vector3): number;
|
|
340
|
+
/**
|
|
341
|
+
*
|
|
342
|
+
* @param {Quaternion} q
|
|
343
|
+
* @returns {this}
|
|
344
|
+
*/
|
|
345
|
+
applyQuaternion(q: Quaternion): this;
|
|
346
|
+
/**
|
|
347
|
+
* Set components X,Y,Z to values 1,0 or -1 based on the sign of their original value.
|
|
348
|
+
* @example new Vector(5,0,-10).sign().equals(new Vector(1,0,-1)); //true
|
|
349
|
+
* @returns {this}
|
|
350
|
+
*/
|
|
351
|
+
sign(): this;
|
|
352
|
+
/**
|
|
353
|
+
* Linear interpolation
|
|
354
|
+
* @param {Vector3} other
|
|
355
|
+
* @param {number} fraction between 0 and 1
|
|
356
|
+
* @returns {this}
|
|
357
|
+
*/
|
|
358
|
+
lerp(other: Vector3, fraction: number): this;
|
|
359
|
+
/**
|
|
360
|
+
*
|
|
361
|
+
* @param {Vector3} a
|
|
362
|
+
* @param {Vector3} b
|
|
363
|
+
* @param {number} fraction
|
|
364
|
+
* @returns {this}
|
|
365
|
+
*/
|
|
366
|
+
lerpVectors(a: Vector3, b: Vector3, fraction: number): this;
|
|
367
|
+
/**
|
|
368
|
+
*
|
|
369
|
+
* @param {Vector3} other
|
|
370
|
+
* @param {number} fraction
|
|
371
|
+
* @return {this}
|
|
372
|
+
*/
|
|
373
|
+
slerp(other: Vector3, fraction: number): this;
|
|
374
|
+
/**
|
|
375
|
+
* Spherical linear interpolation
|
|
376
|
+
* @param {Vector3} a
|
|
377
|
+
* @param {Vector3} b
|
|
378
|
+
* @param {number} fraction
|
|
379
|
+
* @returns {this}
|
|
380
|
+
*/
|
|
381
|
+
slerpVectors(a: Vector3, b: Vector3, fraction: number): this;
|
|
382
|
+
/**
|
|
383
|
+
*
|
|
384
|
+
* @param {ArrayLike<number>|number[]|Float32Array} m4
|
|
385
|
+
* @returns {this}
|
|
386
|
+
*/
|
|
387
|
+
applyMatrix4(m4: ArrayLike<number> | number[] | Float32Array): this;
|
|
388
|
+
/**
|
|
389
|
+
* Assume current vector holds a direction, transform using a matrix to produce a new directional unit vector
|
|
390
|
+
* @param {ArrayLike<number>|number[]|Float32Array} m4
|
|
391
|
+
* @returns {this}
|
|
392
|
+
*/
|
|
393
|
+
applyDirectionMatrix4(m4: ArrayLike<number> | number[] | Float32Array): this;
|
|
394
|
+
/**
|
|
395
|
+
*
|
|
396
|
+
* @param {number[]|Float32Array} mat
|
|
397
|
+
* @returns {this}
|
|
398
|
+
*/
|
|
399
|
+
applyMatrix3(mat: number[] | Float32Array): this;
|
|
400
|
+
/**
|
|
401
|
+
*
|
|
402
|
+
* @param {ArrayLike<number>|number[]|Float32Array} matrix4 4x4 transform matrix
|
|
403
|
+
* @returns {this}
|
|
404
|
+
*/
|
|
405
|
+
setFromMatrixPosition(matrix4: ArrayLike<number> | number[] | Float32Array): this;
|
|
406
|
+
/**
|
|
407
|
+
*
|
|
408
|
+
* @param {Vector3} other
|
|
409
|
+
* @returns {boolean}
|
|
410
|
+
*/
|
|
411
|
+
equals(other: Vector3): boolean;
|
|
412
|
+
/**
|
|
413
|
+
*
|
|
414
|
+
* @param {number} x
|
|
415
|
+
* @param {number} y
|
|
416
|
+
* @param {number} z
|
|
417
|
+
* @return {boolean}
|
|
418
|
+
*/
|
|
419
|
+
_equals(x: number, y: number, z: number): boolean;
|
|
420
|
+
/**
|
|
421
|
+
*
|
|
422
|
+
* @param {Vector3} other
|
|
423
|
+
* @param {number} [tolerance]
|
|
424
|
+
* @return {boolean}
|
|
425
|
+
*/
|
|
426
|
+
roughlyEquals(other: Vector3, tolerance?: number): boolean;
|
|
427
|
+
/**
|
|
428
|
+
*
|
|
429
|
+
* @param {number} x
|
|
430
|
+
* @param {number} y
|
|
431
|
+
* @param {number} z
|
|
432
|
+
* @param {number} [tolerance] acceptable deviation
|
|
433
|
+
* @return {boolean}
|
|
434
|
+
*/
|
|
435
|
+
_roughlyEquals(x: number, y: number, z: number, tolerance?: number): boolean;
|
|
436
|
+
/**
|
|
437
|
+
* @returns {this}
|
|
438
|
+
*/
|
|
439
|
+
floor(): this;
|
|
440
|
+
/**
|
|
441
|
+
* Project this vector onto another
|
|
442
|
+
* @param {Vector3} other
|
|
443
|
+
* @returns {this}
|
|
444
|
+
*/
|
|
445
|
+
projectOntoVector3(other: Vector3): this;
|
|
446
|
+
/**
|
|
447
|
+
* Project first vector onto second one
|
|
448
|
+
* @param {number} x0
|
|
449
|
+
* @param {number} y0
|
|
450
|
+
* @param {number} z0
|
|
451
|
+
* @param {number} x1
|
|
452
|
+
* @param {number} y1
|
|
453
|
+
* @param {number} z1
|
|
454
|
+
* @returns {this}
|
|
455
|
+
*/
|
|
456
|
+
_projectVectors(x0: number, y0: number, z0: number, x1: number, y1: number, z1: number): this;
|
|
457
|
+
/**
|
|
458
|
+
* Convert spherical coordinates to cartesian
|
|
459
|
+
* @param {number} radius
|
|
460
|
+
* @param {number} phi Also known as Azimuth
|
|
461
|
+
* @param {number} theta Also known as Elevation
|
|
462
|
+
* @returns {this}
|
|
463
|
+
*/
|
|
464
|
+
setFromSphericalCoords(radius: number, phi: number, theta: number): this;
|
|
465
|
+
/**
|
|
466
|
+
*
|
|
467
|
+
* @param {function} processor
|
|
468
|
+
* @param {*} [thisArg]
|
|
469
|
+
* @returns {Vector3}
|
|
470
|
+
*/
|
|
471
|
+
process(processor: Function, thisArg?: any): Vector3;
|
|
472
|
+
toJSON(): {
|
|
473
|
+
x: number;
|
|
474
|
+
y: number;
|
|
475
|
+
z: number;
|
|
476
|
+
};
|
|
477
|
+
/**
|
|
478
|
+
*
|
|
479
|
+
* @param {{x:number, y:number, z:number}|number} json
|
|
480
|
+
*/
|
|
481
|
+
fromJSON(json: {
|
|
482
|
+
x: number;
|
|
483
|
+
y: number;
|
|
484
|
+
z: number;
|
|
485
|
+
} | number): void;
|
|
486
|
+
toString(): string;
|
|
487
|
+
/**
|
|
488
|
+
*
|
|
489
|
+
* @param {BinaryBuffer} buffer
|
|
490
|
+
* @deprecated
|
|
491
|
+
*/
|
|
492
|
+
toBinaryBuffer(buffer: BinaryBuffer): void;
|
|
493
|
+
/**
|
|
494
|
+
*
|
|
495
|
+
* @param {BinaryBuffer} buffer
|
|
496
|
+
* @deprecated
|
|
497
|
+
*/
|
|
498
|
+
fromBinaryBuffer(buffer: BinaryBuffer): void;
|
|
499
|
+
/**
|
|
500
|
+
*
|
|
501
|
+
* @param {BinaryBuffer} buffer
|
|
502
|
+
* @deprecated
|
|
503
|
+
*/
|
|
504
|
+
toBinaryBufferFloat32(buffer: BinaryBuffer): void;
|
|
505
|
+
/**
|
|
506
|
+
*
|
|
507
|
+
* @param {BinaryBuffer} buffer
|
|
508
|
+
* @deprecated
|
|
509
|
+
*/
|
|
510
|
+
fromBinaryBufferFloat32(buffer: BinaryBuffer): void;
|
|
511
|
+
hash(): number;
|
|
512
|
+
set 0(v: number);
|
|
513
|
+
get 0(): number;
|
|
514
|
+
set 1(v: number);
|
|
515
|
+
get 1(): number;
|
|
516
|
+
set 2(v: number);
|
|
517
|
+
get 2(): number;
|
|
518
|
+
/**
|
|
519
|
+
*
|
|
520
|
+
* @param {THREE.Matrix4} matrix4
|
|
521
|
+
* @deprecated use {@link @applyMatrix4} directly instead, pass `mat.elements`
|
|
522
|
+
*/
|
|
523
|
+
applyMatrix4_three(matrix4: THREE.Matrix4): void;
|
|
524
|
+
/**
|
|
525
|
+
* @deprecated use non-three.js version instead
|
|
526
|
+
* @param {THREE.Matrix4} m
|
|
527
|
+
*/
|
|
528
|
+
transformDirection_three(m: THREE.Matrix4): void;
|
|
529
|
+
/**
|
|
530
|
+
* @deprecated use non-three.js version instead
|
|
531
|
+
* @param {THREE.Matrix3} m
|
|
532
|
+
* @returns {Vector3}
|
|
533
|
+
*/
|
|
534
|
+
applyMatrix3_three(m: THREE.Matrix3): Vector3;
|
|
535
|
+
/**
|
|
536
|
+
* @deprecated use non-three.js version instead
|
|
537
|
+
* @param {THREE.Matrix4} matrix4
|
|
538
|
+
*/
|
|
539
|
+
threejs_setFromMatrixPosition(matrix4: THREE.Matrix4): void;
|
|
540
|
+
distanceToSquared: (other: Vector3) => number;
|
|
541
|
+
lengthSq: () => number;
|
|
542
|
+
fromArray: (array: number[] | Float32Array, offset?: number) => void;
|
|
543
|
+
toArray: (array?: number[] | Float32Array, offset?: number) => number[] | Float32Array<ArrayBufferLike>;
|
|
544
|
+
/**
|
|
545
|
+
* @deprecated use `toArray` instead
|
|
546
|
+
*/
|
|
547
|
+
asArray: (array?: number[] | Float32Array, offset?: number) => number[] | Float32Array<ArrayBufferLike>;
|
|
548
|
+
/**
|
|
549
|
+
* @readonly
|
|
550
|
+
* @type {boolean}
|
|
551
|
+
*/
|
|
552
|
+
readonly isVector3: boolean;
|
|
553
|
+
[Symbol.iterator](): Generator<number, void, unknown>;
|
|
554
|
+
}
|
|
555
|
+
export namespace Vector3 {
|
|
556
|
+
let zero: Vector3;
|
|
557
|
+
let one: Vector3;
|
|
558
|
+
let minus_one: Vector3;
|
|
559
|
+
let up: Vector3;
|
|
560
|
+
let down: Vector3;
|
|
561
|
+
let left: Vector3;
|
|
562
|
+
let right: Vector3;
|
|
563
|
+
let forward: Vector3;
|
|
564
|
+
let back: Vector3;
|
|
565
|
+
let typeName: string;
|
|
566
|
+
}
|
|
567
|
+
export default Vector3;
|
|
568
|
+
import Signal from "../events/signal/Signal.js";
|
|
569
|
+
//# sourceMappingURL=Vector3.d.ts.map
|