@woosh/meep-engine 2.120.3 → 2.120.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/editor/Editor.d.ts.map +1 -1
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -0
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -0
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -0
- package/editor/enableEditor.d.ts.map +1 -1
- package/package.json +1 -1
- package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts +7 -3
- package/src/core/geom/3d/mat4/decompose_matrix_4_array.d.ts.map +1 -1
- package/src/core/geom/3d/mat4/decompose_matrix_4_array.js +2 -2
- package/src/core/geom/3d/ray/Ray3.d.ts +11 -0
- package/src/core/geom/3d/ray/Ray3.d.ts.map +1 -1
- package/src/core/geom/3d/ray/Ray3.js +25 -0
- package/src/core/model/stat/Stat.d.ts.map +1 -1
- package/src/core/model/stat/Stat.js +38 -19
- package/src/engine/Clock.d.ts +14 -3
- package/src/engine/Clock.d.ts.map +1 -1
- package/src/engine/Clock.js +14 -3
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +0 -12
- package/editor/actions/concrete/ActionUpdateTexture.d.ts.map +0 -1
- package/editor/actions/concrete/ArrayCopyAction.d.ts +0 -20
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +0 -1
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +0 -11
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts.map +0 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +0 -38
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +0 -23
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +0 -19
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +0 -10
- package/editor/actions/concrete/WriteGridValueAction.d.ts +0 -15
package/editor/Editor.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Editor.d.ts","sourceRoot":"","sources":["Editor.js"],"names":[],"mappings":";AAwYA;;;;;GAKG;AACH,gCA+MC;;IA9MG,6BAAwC;IACxC,uBAAkC;IAClC,qBAA2B;IAC3B,oCAAwC;IACxC,0CAAyD;IACzD,yBAAoC;IAEpC;;;OAGG;IACH,sBAFU,
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+
{"version":3,"file":"Editor.d.ts","sourceRoot":"","sources":["Editor.js"],"names":[],"mappings":";AAwYA;;;;;GAKG;AACH,gCA+MC;;IA9MG,6BAAwC;IACxC,uBAAkC;IAClC,qBAA2B;IAC3B,oCAAwC;IACxC,0CAAyD;IACzD,yBAAoC;IAEpC;;;OAGG;IACH,sBAFU,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAEO;IAIrC,qBAAuC;IAEvC,uCAAkD;IAElD,iBAAgB;IAEhB,kBAAoB;IAsLpB;yBAvBW,aAAa;MAyBvB;IAGL,mBAaC;IANG,uBAAyB;IAEzB,cAAmC;IAGnC,oBAAsB;IAG1B;;;OAGG;IACH,oBAFW,GAAG,QA6Bb;IAED;;;OAGG;IACH,eAFW,MAAM,iBAkDhB;IA3CG,eAAoB;IA6CxB;;;OAGG;IACH,2BAFW,KAAK,QAqBf;IAED,6BAMC;IAED,eA+BC;IAED;;;;OAIG;IACH,uBAHW,GAAG,GACD,OAAO,CAInB;;8BA5sB6B,4BAA4B;uBAEnC,8BAA8B;iBA5DpC,qCAAqC;gCAatB,6CAA6C;oCA8CzC,0BAA0B;4BAFlC,0BAA0B;mBA1CnC,6BAA6B;+BAyCjB,6BAA6B;uBAMrC,sBAAsB"}
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@@ -1 +1 @@
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-
{"version":3,"file":"SelectionVisualizer.d.ts","sourceRoot":"","sources":["SelectionVisualizer.js"],"names":[],"mappings":"AA8EA;IACI;;;;OAIG;IACH,
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{"version":3,"file":"SelectionVisualizer.d.ts","sourceRoot":"","sources":["SelectionVisualizer.js"],"names":[],"mappings":"AA8EA;IACI;;;;OAIG;IACH,oBAHW,MAAM,EAoDhB;IAhDG,eAAoB;IAWN,aAAwB;IA4BtC;;;MAGC;IAED,0BAGC;IAGL,gBAQC;IAED,iBASC;CACJ;sBA3JgC,OAAO;8BAEV,4CAA4C"}
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-
{"version":3,"file":"ComponentAddAction.d.ts","sourceRoot":"","sources":["ComponentAddAction.js"],"names":[],"mappings":";AAEA;IACI,yCASC;IAPG,YAAoB;IACpB,eAA0B;IAC1B;;;OAGG;IACH,
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{"version":3,"file":"ComponentAddAction.d.ts","sourceRoot":"","sources":["ComponentAddAction.js"],"names":[],"mappings":";AAEA;IACI,yCASC;IAPG,YAAoB;IACpB,eAA0B;IAC1B;;;OAGG;IACH,SAFU,sBAAsB,CAEb;IAGvB,kCAqBC;IAED,mCAGC;CACJ;uBAzCsB,0CAA0C"}
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@@ -1 +1 @@
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-
{"version":3,"file":"EntityCreateAction.d.ts","sourceRoot":"","sources":["EntityCreateAction.js"],"names":[],"mappings":";AAEA;IACI,cAaC;IAXG;;;OAGG;IACH,QAFU,MAAM,GAAC,IAAI,CAEH;IAElB;;;OAGG;IACH,
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{"version":3,"file":"EntityCreateAction.d.ts","sourceRoot":"","sources":["EntityCreateAction.js"],"names":[],"mappings":";AAEA;IACI,cAaC;IAXG;;;OAGG;IACH,QAFU,MAAM,GAAC,IAAI,CAEH;IAElB;;;OAGG;IACH,KAFU,sBAAsB,CAEjB;IAGnB,kCAkBC;IAED,mCAEC;CACJ;uBAzCsB,0CAA0C"}
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@@ -0,0 +1 @@
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{"version":3,"file":"SelectionAddAction.d.ts","sourceRoot":"","sources":["SelectionAddAction.js"],"names":[],"mappings":";AAGA;IACI;;;;OAIG;IACH,sBAHW,GAAG,EAAE,EAWf;IANG,cAAoB;IACpB;;;OAGG;IACH,UAFU,GAAG,EAAE,CAES;IAG5B,kCAMC;IAED,mCAEC;CACJ;uBA9BsB,0CAA0C"}
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@@ -0,0 +1 @@
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{"version":3,"file":"SelectionClearAction.d.ts","sourceRoot":"","sources":["SelectionClearAction.js"],"names":[],"mappings":";AAEA;IACI,cAGC;IADG,cAAoB;IAGxB,kCAGC;IAED,mCAEC;CACJ;uBAhBsB,0CAA0C"}
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@@ -0,0 +1 @@
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{"version":3,"file":"TransformModifyAction.d.ts","sourceRoot":"","sources":["TransformModifyAction.js"],"names":[],"mappings":";AAGA;IACI;;;;;OAKG;IACH,mCAHW,SAAS,EASnB;IAHG,cAAoB;IACpB,oBAAwB;IACxB,YAAoB;IAqBxB,mCAMC;CACJ;uBA1CsB,0CAA0C;0BADvC,gDAAgD"}
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@@ -1 +1 @@
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{"version":3,"file":"enableEditor.d.ts","sourceRoot":"","sources":["enableEditor.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,
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{"version":3,"file":"enableEditor.d.ts","sourceRoot":"","sources":["enableEditor.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,qCAJW,MAAM,mBACN,CAAS,IAAM,EAAN,MAAM,KAAE,GAAC,GAChB;IAAC,MAAM,WAAU;IAAC,OAAO,WAAW;IAAC,MAAM,WAAW;IAAC,MAAM,EAAE,MAAM,CAAA;CAAC,CAsElF;mBA5EkB,aAAa"}
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package/package.json
CHANGED
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@@ -1,9 +1,13 @@
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/**
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*
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* @param {number[]} mat4
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* @param {Vector3} position
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* @param {Vector3|{set(x:number,y:number,z:number)}} position
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* @param {Quaternion} rotation
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* @param {Vector3} scale
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* @param {Vector3|{set(x:number,y:number,z:number)}} scale
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*/
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export function decompose_matrix_4_array(mat4: number[], position: Vector3
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export function decompose_matrix_4_array(mat4: number[], position: Vector3 | {
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set(x: number, y: number, z: number): any;
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}, rotation: Quaternion, scale: Vector3 | {
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set(x: number, y: number, z: number): any;
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}): void;
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//# sourceMappingURL=decompose_matrix_4_array.d.ts.map
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{"version":3,"file":"decompose_matrix_4_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/decompose_matrix_4_array.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,+CALW,MAAM,EAAE,YACR,OAAO,
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{"version":3,"file":"decompose_matrix_4_array.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/mat4/decompose_matrix_4_array.js"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,+CALW,MAAM,EAAE,YACR,OAAO,GAAC;IAAC,GAAG,CAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,OAAC;CAAC,YACzC,UAAU,SACV,OAAO,GAAC;IAAC,GAAG,CAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,EAAC,CAAC,EAAC,MAAM,OAAC;CAAC,QA0DnD"}
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@@ -3,9 +3,9 @@ import { v3_length } from "../../vec3/v3_length.js";
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/**
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*
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* @param {number[]} mat4
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* @param {Vector3} position
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* @param {Vector3|{set(x:number,y:number,z:number)}} position
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* @param {Quaternion} rotation
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* @param {Vector3} scale
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* @param {Vector3|{set(x:number,y:number,z:number)}} scale
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*/
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export function decompose_matrix_4_array(mat4, position, rotation, scale) {
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const m11 = mat4[0];
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@@ -94,5 +94,16 @@ export class Ray3 extends Float32Array<ArrayBuffer> {
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* @returns {boolean}
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*/
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equals(other: Ray3): boolean;
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/**
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* Compute `t` value for a given point in 3d space.
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* This is the distance along the direction from origin of the ray
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* Value will be negative if the ray is pointing away from the point
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* PRECONDITION: ray direction must be normalized
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* @param {number} x
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* @param {number} y
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* @returns {number}
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*/
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computeSignedDistance(x: number, y: number, z: number): number;
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}
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//# sourceMappingURL=Ray3.d.ts.map
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{"version":3,"file":"Ray3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/ray/Ray3.js"],"names":[],"mappings":"
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{"version":3,"file":"Ray3.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/ray/Ray3.js"],"names":[],"mappings":"AAUA;;;GAGG;AACH;IAkOI;;;;;;;;;;OAUG;IACH,sBATW,MAAM,YACN,MAAM,YACN,MAAM,eACN,MAAM,eACN,MAAM,eACN,MAAM,UACN,MAAM,GACL,IAAI,CAqBf;IA/PD,cAKC;IAMD,iBAEC;IAND,gBAEC;IAGG,OAAW;IAOf;;;OAGG;IACH,cAFW,MAAM,EAAE,GAAC,YAAY,EAI/B;IAVD,cAMW,MAAM,EAAE,GAAC,YAAY,CAJ/B;IAUD,uBAEC;IAED,uBAEC;IAED,uBAEC;IAGD;;;;;OAKG;IACH,aAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAHG,UAAW;IACX,UAAW;IACX,UAAW;IAQf;;;OAGG;IACH,iBAFW,MAAM,EAAE,GAAC,YAAY,EAI/B;IAVD,iBAMW,MAAM,EAAE,GAAC,YAAY,CAJ/B;IAWD,0BAEC;IAED,0BAEC;IAED,0BAEC;IAED;;;;;OAKG;IACH,gBAJW,MAAM,KACN,MAAM,KACN,MAAM,QAUhB;IAHG,UAAW;IACX,UAAW;IACX,UAAW;IAGf,2BAEC;IAED;;;;;;;OAOG;IACH,gCANW,MAAM,KACN,MAAM,KACN,MAAM,aACN,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,sBAC1B,MAAM,EAAE,GAAC,YAAY,GAAC,IAAI,QA6BpC;IAED;;;OAGG;IACH,uBAFW,MAAM,QAMhB;IAED;;;OAGG;IACH,iBAFW,MAAM,EAAE,GAAC,IAAI,GAAC,YAAY,QAepC;IAED;;;OAGG;IACH,SAFa,IAAI,CAQhB;IAED;;;OAGG;IACH,YAFW,IAAI,QAId;IAED,eAEC;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CAInB;IAED;;;;;;;;;OASG;IACH,yBALW,MAAM,KACN,MAAM,KACN,MAAM,GACJ,MAAM,CAclB;CAiCJ"}
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import { computeHashFloatArray } from "../../../math/hash/computeHashFloatArray.js";
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import { v3_array_matrix4_rotate } from "../../vec3/v3_array_matrix4_rotate.js";
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import { v3_array_normalize } from "../../vec3/v3_array_normalize.js";
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import { v3_dot } from "../../vec3/v3_dot.js";
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import { v3_matrix4_multiply } from "../../vec3/v3_matrix4_multiply.js";
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import { ray3_interval_array_apply_matrix4 } from "./ray3_interval_array_apply_matrix4.js";
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return array_range_equal_strict(this, 0, other, 0, 7);
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}
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/**
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* Compute `t` value for a given point in 3d space.
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* This is the distance along the direction from origin of the ray
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* Value will be negative if the ray is pointing away from the point
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* PRECONDITION: ray direction must be normalized
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* @param {number} x
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*/
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computeSignedDistance(x, y, z) {
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assert.isNumber(x, 'x');
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}
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{"version":3,"file":"Stat.d.ts","sourceRoot":"","sources":["../../../../../src/core/model/stat/Stat.js"],"names":[],"mappings":";AASA;
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{"version":3,"file":"Stat.d.ts","sourceRoot":"","sources":["../../../../../src/core/model/stat/Stat.js"],"names":[],"mappings":";AASA;;;;;;;GAOG;AACH;IAyPI;;;;;OAKG;IACH,6BAJW,MAAM,aACN,IAAI,CAAC,cAAc,CAAC,GAClB,MAAM,CAoBlB;IA3PD;;;OAGG;IACH,oBAHW,MAAM,EAuBhB;IA7CD;;;OAGG;IACH,IAFU,MAAM,CAET;IAEP;;;;;;OAMG;IACH,6BAAyB;IAEzB;;;OAGG;IACH,aAFU,CAAS,IAAM,EAAN,MAAM,KAAG,MAAM,CAEF;IAY5B;;;OAGG;IACH,MAFU,OAAO,CAEa;IAE9B;;;OAGG;IACH,OAFU,OAAO,CAEc;IAMnC;;;OAGG;IACH,uBAFa,MAAM,CAAC,cAAc,CAAC,CAIlC;IAED;;;OAGG;IACH,yBAFa,MAAM,CAAC,cAAc,CAAC,CAIlC;IAED;;OAEG;IACH,uBAEC;IAUD;;;OAGG;IACH,YAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,YAFa,MAAM,CAIlB;IAED,oBAUC;IAED;;;OAGG;IACH,gBAFa,MAAM,CAIlB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAIhB;IAED;;;OAGG;IACH,gBAFY,cAAc,EAAE,CAI3B;IAED;;;OAGG;IACH,iBAFW,cAAc,QAMxB;IAED;;;;OAIG;IACH,iBAHW,cAAc,GACb,OAAO,CAIlB;IAED;;;;OAIG;IACH,oBAHW,cAAc,GACZ,OAAO,CAQnB;IAED;;;;OAIG;IACH,cAHW,IAAI,GACF,OAAO,CASnB;IAED;;;OAGG;IACH,YAFW,IAAI,QAOd;IAED;;;OAGG;IACH,gBAFW,IAAI,QAId;IAED;;;;OAIG;IACH,iCAHW,CAAS,IAAM,EAAN,MAAM,KAAE,MAAM,KACvB,MAAM,QAKhB;IAED;;OAEG;IACH,wCAFW,IAAI,QAmBd;IAED;;;MAKC;IAED,0BAIC;IAED;;;OAGG;IACH,iBAFa,MAAM,CAIlB;IAwDL;;;OAGG;IACH,iBAFU,OAAO,CAEI;CAjCpB;;;QAOe,8BAHD,MAAM,GACL,MAAM,CAIjB;QACK,kCAEL;QAMS,gCAHC,MAAM,GACJ,CAAS,IAAM,EAAN,MAAM,KAAG,MAAM,CAMpC;;;;oBAtTe,uBAAuB;2BAIhB,qBAAqB;iBAN/B,+BAA+B;sBAC1B,yBAAyB"}
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import { max2 } from "../../math/max2.js";
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import LinearModifier from "./LinearModifier.js";
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/**
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* Modifiable statistic.
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* Allows non-destructive linear arithmetic.
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* Useful when we wish to be able to reverse part or the whole of the computation
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*
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* Main purpose of the class is to facilitate implementation of RPG-like stats, such as maximum health, or armor.
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* These stats can then be modified by various skills, equipment and effects. Each such modification will be added as a separate {@link LinearModifier} and can be reversed by removing the modifier.
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*/
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class Stat extends Number {
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*/
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id = 0;
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/**
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* List of modifiers.
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* Order has no influence on final computed value
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* @private
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* @readonly
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* @type {List<LinearModifier>}
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*/
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__modifiers = new List();
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
*
|
|
36
|
+
* @type {function(number): number}
|
|
37
|
+
*/
|
|
38
|
+
postprocess = Stat.Process.NONE;
|
|
39
|
+
|
|
40
|
+
/**
|
|
41
|
+
* @param {number} [value]
|
|
13
42
|
* @constructor
|
|
14
43
|
*/
|
|
15
|
-
constructor(value) {
|
|
44
|
+
constructor(value=0) {
|
|
16
45
|
super();
|
|
17
46
|
|
|
18
47
|
assert.isNumber(value, "value");
|
|
19
48
|
|
|
20
|
-
/**
|
|
21
|
-
* Unique identifier of a stat, such a health, armor etc.
|
|
22
|
-
* @type {number}
|
|
23
|
-
*/
|
|
24
|
-
this.id = 0;
|
|
25
49
|
|
|
26
50
|
/**
|
|
27
|
-
*
|
|
51
|
+
* Base value that will be affected by modifiers
|
|
28
52
|
* @type {Vector1}
|
|
29
53
|
*/
|
|
30
54
|
this.base = new Vector1(value);
|
|
31
55
|
|
|
32
56
|
/**
|
|
33
|
-
*
|
|
34
|
-
* @
|
|
35
|
-
* @type {List<LinearModifier>}
|
|
57
|
+
* Final computed value. Do not modify this directly
|
|
58
|
+
* @type {Vector1}
|
|
36
59
|
*/
|
|
37
|
-
this.__modifiers = new List();
|
|
38
|
-
|
|
39
60
|
this.value = new Vector1(value);
|
|
40
61
|
|
|
41
62
|
this.base.onChanged.add(this.updateValue, this);
|
|
42
63
|
|
|
43
|
-
/**
|
|
44
|
-
*
|
|
45
|
-
* @type {function(number): number}
|
|
46
|
-
*/
|
|
47
|
-
this.postprocess = Stat.Process.NONE;
|
|
48
64
|
}
|
|
49
65
|
|
|
50
66
|
/**
|
|
@@ -287,7 +303,7 @@ Stat.Process = {
|
|
|
287
303
|
return v;
|
|
288
304
|
},
|
|
289
305
|
/**
|
|
290
|
-
* Clamp lowest value forcing the result to always be >= value
|
|
306
|
+
* Clamp the lowest value forcing the result to always be >= value
|
|
291
307
|
* @param {number} value
|
|
292
308
|
* @returns {function(number): number}
|
|
293
309
|
*/
|
|
@@ -296,6 +312,9 @@ Stat.Process = {
|
|
|
296
312
|
return max2(value, v);
|
|
297
313
|
}
|
|
298
314
|
},
|
|
315
|
+
/**
|
|
316
|
+
* Allows us to chain multiple effects
|
|
317
|
+
*/
|
|
299
318
|
chain: chain
|
|
300
319
|
};
|
|
301
320
|
|
package/src/engine/Clock.d.ts
CHANGED
|
@@ -1,16 +1,24 @@
|
|
|
1
1
|
export default Clock;
|
|
2
|
+
/**
|
|
3
|
+
* Construct for keeping track of time
|
|
4
|
+
*/
|
|
2
5
|
declare class Clock {
|
|
3
6
|
/**
|
|
4
|
-
*
|
|
7
|
+
* In seconds
|
|
5
8
|
* @type {number}
|
|
6
9
|
* @private
|
|
7
10
|
*/
|
|
8
11
|
private __lastMeasurement;
|
|
9
12
|
/**
|
|
10
|
-
*
|
|
13
|
+
* In seconds
|
|
11
14
|
* @type {number}
|
|
12
15
|
*/
|
|
13
16
|
elapsedTime: number;
|
|
17
|
+
/**
|
|
18
|
+
* Timestamp when {@link getDelta} was last called
|
|
19
|
+
* In seconds
|
|
20
|
+
* @type {number}
|
|
21
|
+
*/
|
|
14
22
|
timeAtDelta: number;
|
|
15
23
|
/**
|
|
16
24
|
*
|
|
@@ -20,6 +28,8 @@ declare class Clock {
|
|
|
20
28
|
private __isRunning;
|
|
21
29
|
/**
|
|
22
30
|
* how fast clock ticks in relation to real time
|
|
31
|
+
* Allows us to slow down or speed up flow of time via modifiers, see {@link Stat} for details
|
|
32
|
+
* Default speed is x1, i.e. - unmodified
|
|
23
33
|
* @type {Stat}
|
|
24
34
|
*/
|
|
25
35
|
speed: Stat;
|
|
@@ -47,7 +57,8 @@ declare class Clock {
|
|
|
47
57
|
*/
|
|
48
58
|
updateElapsedTime(): number;
|
|
49
59
|
/**
|
|
50
|
-
*
|
|
60
|
+
* Time elapsed so far, since the clock was started
|
|
61
|
+
* Only counts time while running
|
|
51
62
|
* @return {number}
|
|
52
63
|
*/
|
|
53
64
|
getElapsedTime(): number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Clock.d.ts","sourceRoot":"","sources":["../../../src/engine/Clock.js"],"names":[],"mappings":";AAcA;IAEI;;;;OAIG;IACH,0BAAsB;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB,
|
|
1
|
+
{"version":3,"file":"Clock.d.ts","sourceRoot":"","sources":["../../../src/engine/Clock.js"],"names":[],"mappings":";AAcA;;GAEG;AACH;IAEI;;;;OAIG;IACH,0BAAsB;IAEtB;;;OAGG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,aAFU,MAAM,CAEA;IAEhB;;;;OAIG;IACH,oBAAoB;IAGpB;;;;;OAKG;IACH,OAFU,IAAI,CAEM;IAMpB;;;OAGG;IACH,kBAFW,MAAM,EAIhB;IAED;;;OAGG;IACH,kBAFa,MAAM,CAIlB;IAED,cAIC;IAED,aAEC;IAED,cAIC;IAED;;;OAGG;IACH,YAFa,MAAM,CAOlB;IAED;;;OAGG;IACH,qBAFa,MAAM,CAOlB;IAED;;;;OAIG;IACH,kBAFY,MAAM,CAIjB;IAED,cAGC;CACJ;iBA9HgB,4BAA4B"}
|
package/src/engine/Clock.js
CHANGED
|
@@ -12,21 +12,29 @@ function updateElapsedTime(clock) {
|
|
|
12
12
|
clock.elapsedTime += delta;
|
|
13
13
|
}
|
|
14
14
|
|
|
15
|
+
/**
|
|
16
|
+
* Construct for keeping track of time
|
|
17
|
+
*/
|
|
15
18
|
class Clock {
|
|
16
19
|
|
|
17
20
|
/**
|
|
18
|
-
*
|
|
21
|
+
* In seconds
|
|
19
22
|
* @type {number}
|
|
20
23
|
* @private
|
|
21
24
|
*/
|
|
22
25
|
__lastMeasurement = 0;
|
|
23
26
|
|
|
24
27
|
/**
|
|
25
|
-
*
|
|
28
|
+
* In seconds
|
|
26
29
|
* @type {number}
|
|
27
30
|
*/
|
|
28
31
|
elapsedTime = 0;
|
|
29
32
|
|
|
33
|
+
/**
|
|
34
|
+
* Timestamp when {@link getDelta} was last called
|
|
35
|
+
* In seconds
|
|
36
|
+
* @type {number}
|
|
37
|
+
*/
|
|
30
38
|
timeAtDelta = 0;
|
|
31
39
|
|
|
32
40
|
/**
|
|
@@ -39,6 +47,8 @@ class Clock {
|
|
|
39
47
|
|
|
40
48
|
/**
|
|
41
49
|
* how fast clock ticks in relation to real time
|
|
50
|
+
* Allows us to slow down or speed up flow of time via modifiers, see {@link Stat} for details
|
|
51
|
+
* Default speed is x1, i.e. - unmodified
|
|
42
52
|
* @type {Stat}
|
|
43
53
|
*/
|
|
44
54
|
speed = new Stat(1);
|
|
@@ -102,7 +112,8 @@ class Clock {
|
|
|
102
112
|
}
|
|
103
113
|
|
|
104
114
|
/**
|
|
105
|
-
*
|
|
115
|
+
* Time elapsed so far, since the clock was started
|
|
116
|
+
* Only counts time while running
|
|
106
117
|
* @return {number}
|
|
107
118
|
*/
|
|
108
119
|
getElapsedTime() {
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export class ActionUpdateTexture extends Action<any> {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @param {THREE.Texture} texture
|
|
5
|
-
*/
|
|
6
|
-
constructor(texture: THREE.Texture);
|
|
7
|
-
__texture: import("three").Texture;
|
|
8
|
-
apply(context: any): Promise<void>;
|
|
9
|
-
revert(context: any): Promise<void>;
|
|
10
|
-
}
|
|
11
|
-
import { Action } from "../../../src/core/process/undo/Action.js";
|
|
12
|
-
//# sourceMappingURL=ActionUpdateTexture.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ActionUpdateTexture.d.ts","sourceRoot":"","sources":["ActionUpdateTexture.js"],"names":[],"mappings":"AAEA;IACI;;;OAGG;IACH,qBAFW,MAAM,OAAO,EAMvB;IADG,mCAAwB;IAG5B,mCAEC;IAED,oCAEC;CACJ;uBApBsB,0CAA0C"}
|
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
export class ArrayCopyAction extends Action<any> {
|
|
2
|
-
/**
|
|
3
|
-
* @template T
|
|
4
|
-
* @param {ArrayLike<T>|T[]|Uint8Array|Float32Array} source
|
|
5
|
-
* @param {ArrayLike<T>|T[]|Uint8Array|Float32Array} destination
|
|
6
|
-
*/
|
|
7
|
-
constructor(source: Uint8Array | Float32Array | ArrayLike<T> | T[], destination: Uint8Array | Float32Array | ArrayLike<T> | T[]);
|
|
8
|
-
__source: Uint8Array | Float32Array | ArrayLike<T> | T[];
|
|
9
|
-
__destination: Uint8Array | Float32Array | ArrayLike<T> | T[];
|
|
10
|
-
/**
|
|
11
|
-
*
|
|
12
|
-
* @type {ArrayLike<T>|null}
|
|
13
|
-
* @private
|
|
14
|
-
*/
|
|
15
|
-
private __restore_value;
|
|
16
|
-
apply(context: any): Promise<void>;
|
|
17
|
-
revert(context: any): Promise<void>;
|
|
18
|
-
}
|
|
19
|
-
import { Action } from "../../../src/core/process/undo/Action.js";
|
|
20
|
-
//# sourceMappingURL=ArrayCopyAction.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ArrayCopyAction.d.ts","sourceRoot":"","sources":["ArrayCopyAction.js"],"names":[],"mappings":"AAGA;IACI;;;;OAIG;IACH,iIAYC;IATG,yDAAsB;IACtB,8DAAgC;IAEhC;;;;OAIG;IACH,wBAA2B;IAG/B,mCAUC;IAED,oCAEC;CACJ;uBAtCsB,0CAA0C"}
|
|
@@ -1,11 +0,0 @@
|
|
|
1
|
-
export default ComponentRemoveAction;
|
|
2
|
-
declare class ComponentRemoveAction extends Action<any> {
|
|
3
|
-
constructor(entity: any, componentType: any);
|
|
4
|
-
entity: any;
|
|
5
|
-
componentType: any;
|
|
6
|
-
component: any;
|
|
7
|
-
apply(editor: any): Promise<void>;
|
|
8
|
-
revert(editor: any): Promise<void>;
|
|
9
|
-
}
|
|
10
|
-
import { Action } from "../../../src/core/process/undo/Action.js";
|
|
11
|
-
//# sourceMappingURL=ComponentRemoveAction.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ComponentRemoveAction.d.ts","sourceRoot":"","sources":["ComponentRemoveAction.js"],"names":[],"mappings":";AAEA;IACI,6CAMC;IAHG,YAAoB;IACpB,mBAAkC;IAClC,eAAqB;IAGzB,kCAcC;IAED,mCAGC;CACJ;uBA/BsB,0CAA0C"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ModifyPatchSampler2DAction.d.ts","sourceRoot":"","sources":["ModifyPatchSampler2DAction.js"],"names":[],"mappings":"AAMA;IACI;;;;OAIG;IACH,qBAHW,SAAS,UACT,MAAM,EAAE,EAkClB;IA7BG;;;;OAIG;IACH,kBAAwB;IAExB;;;;OAIG;IACH,iBAAsB;IAKtB;;;OAGG;IACH,aAFU,SAAS,CAEkD;IAErE;;;;OAIG;IACH,oBAAqE;IAGzE,uBAEC;IAED,gBAEC;IAED,gBAEC;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,YACN,MAAM,GACJ,MAAM,CAmBlB;IAED,uBAEC;IAGD,mCAiBC;IAED,oCAWC;CACJ;uBAxHsB,0CAA0C;0BACvC,2DAA2D"}
|
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
export class ModifyPatchTextureArray2DAction extends Action<any> {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @param {number[]|Uint8Array|Uint32Array|Float32Array} data
|
|
5
|
-
* @param {number[]} data_resolution
|
|
6
|
-
* @param {number[]} bounds
|
|
7
|
-
*/
|
|
8
|
-
constructor(data: number[] | Uint8Array | Uint32Array | Float32Array, data_resolution: number[], bounds: number[]);
|
|
9
|
-
__data: number[] | Uint8Array | Uint32Array | Float32Array;
|
|
10
|
-
__data_resolution: number[];
|
|
11
|
-
__bounds: number[];
|
|
12
|
-
/**
|
|
13
|
-
* @type {ArrayLike<number>}
|
|
14
|
-
* @private
|
|
15
|
-
*/
|
|
16
|
-
private __patch_new;
|
|
17
|
-
/**
|
|
18
|
-
* @type {ArrayLike<number>}
|
|
19
|
-
* @private
|
|
20
|
-
*/
|
|
21
|
-
private __patch_old;
|
|
22
|
-
/**
|
|
23
|
-
*
|
|
24
|
-
* @param {number} center_x
|
|
25
|
-
* @param {number} center_y
|
|
26
|
-
* @param {Sampler2D} stamp
|
|
27
|
-
* @param {number} layer_index
|
|
28
|
-
* @param {number} weight
|
|
29
|
-
* @param {number} clamp_min
|
|
30
|
-
* @param {number} clamp_max
|
|
31
|
-
*/
|
|
32
|
-
applyWeightStampToLayer(center_x: number, center_y: number, stamp: Sampler2D, layer_index: number, weight: number, clamp_min?: number, clamp_max?: number): void;
|
|
33
|
-
get patch_data(): ArrayLike<number>;
|
|
34
|
-
apply(context: any): Promise<void>;
|
|
35
|
-
revert(context: any): Promise<void>;
|
|
36
|
-
}
|
|
37
|
-
import { Action } from "../../../src/core/process/undo/Action.js";
|
|
38
|
-
//# sourceMappingURL=ModifyPatchTextureArray2DAction.d.ts.map
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
export default PaintTerrainOverlayAction;
|
|
2
|
-
declare class PaintTerrainOverlayAction extends Action<any> {
|
|
3
|
-
/**
|
|
4
|
-
*
|
|
5
|
-
* @param {number} entity
|
|
6
|
-
* @param {number} x
|
|
7
|
-
* @param {number} y
|
|
8
|
-
* @param {Vector4} color
|
|
9
|
-
* @constructor
|
|
10
|
-
*/
|
|
11
|
-
constructor(entity: number, x: number, y: number, color: Vector4);
|
|
12
|
-
entity: number;
|
|
13
|
-
x: number;
|
|
14
|
-
y: number;
|
|
15
|
-
color: Vector4;
|
|
16
|
-
overlay: any;
|
|
17
|
-
oldColor: Vector4;
|
|
18
|
-
apply(editor: any): Promise<void>;
|
|
19
|
-
revert(editor: any): Promise<void>;
|
|
20
|
-
}
|
|
21
|
-
import { Action } from "../../../src/core/process/undo/Action.js";
|
|
22
|
-
import Vector4 from "../../../src/core/geom/Vector4.js";
|
|
23
|
-
//# sourceMappingURL=PaintTerrainOverlayAction.d.ts.map
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
export class PatchTerrainHeightAction extends ModifyPatchSampler2DAction {
|
|
2
|
-
/**
|
|
3
|
-
*
|
|
4
|
-
* @param {Terrain} terrain
|
|
5
|
-
* @param {number} x
|
|
6
|
-
* @param {number} y
|
|
7
|
-
* @param {number} width
|
|
8
|
-
* @param {number} height
|
|
9
|
-
*/
|
|
10
|
-
constructor(terrain: Terrain, x: number, y: number, width: number, height: number);
|
|
11
|
-
/**
|
|
12
|
-
*
|
|
13
|
-
* @type {Terrain}
|
|
14
|
-
*/
|
|
15
|
-
terrain: Terrain;
|
|
16
|
-
updateTerrain(): Promise<void>;
|
|
17
|
-
}
|
|
18
|
-
import { ModifyPatchSampler2DAction } from "./ModifyPatchSampler2DAction.js";
|
|
19
|
-
//# sourceMappingURL=PatchTerrainHeightAction.d.ts.map
|
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
export default SelectionRemoveAction;
|
|
2
|
-
declare class SelectionRemoveAction extends Action<any> {
|
|
3
|
-
constructor(entities: any);
|
|
4
|
-
oldState: any;
|
|
5
|
-
entities: any;
|
|
6
|
-
apply(editor: any): Promise<void>;
|
|
7
|
-
revert(editor: any): Promise<void>;
|
|
8
|
-
}
|
|
9
|
-
import { Action } from "../../../src/core/process/undo/Action.js";
|
|
10
|
-
//# sourceMappingURL=SelectionRemoveAction.d.ts.map
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
export default WriteGridValueAction;
|
|
2
|
-
declare class WriteGridValueAction extends Action<any> {
|
|
3
|
-
constructor(entity: any, x: any, y: any, value: any);
|
|
4
|
-
entity: any;
|
|
5
|
-
x: any;
|
|
6
|
-
y: any;
|
|
7
|
-
value: any;
|
|
8
|
-
obstacle: GridObstacle;
|
|
9
|
-
oldValue: number;
|
|
10
|
-
apply(editor: any): Promise<void>;
|
|
11
|
-
revert(editor: any): Promise<void>;
|
|
12
|
-
}
|
|
13
|
-
import { Action } from "../../../src/core/process/undo/Action.js";
|
|
14
|
-
import GridObstacle from "../../../src/engine/grid/obstacle/GridObstacle.js";
|
|
15
|
-
//# sourceMappingURL=WriteGridValueAction.d.ts.map
|