@woosh/meep-engine 2.119.75 → 2.119.76

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.119.75",
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+ "version": "2.119.76",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1,14 +1,9 @@
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  /**
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  * Generate a spherical fibonacci point
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+ * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  *
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- * http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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- *
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- * To generate a nearly uniform point distribution on the unit sphere of size N, do
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- * for (const i = 0.0; i < N; i += 1.0) {
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- * sphere_fibonacci_point(points, i*3, i, N);
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- * }
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+ * @see http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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  *
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- * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  * @param {number[]|Float32Array} output 3d point
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  * @param {number} output_offset
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  * @param {number} i index of a point, from 0 to n-1
@@ -1 +1 @@
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- {"version":3,"file":"sphere_fibonacci_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/sphere/sphere_fibonacci_point.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;GAeG;AACH,+CALW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,KACN,MAAM,KACN,MAAM,QAoBhB"}
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+ {"version":3,"file":"sphere_fibonacci_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/sphere/sphere_fibonacci_point.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;GAUG;AACH,+CALW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,KACN,MAAM,KACN,MAAM,QAoBhB"}
@@ -16,15 +16,10 @@ const PHI = Math.sqrt(5) * 0.5 + 0.5;
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  /**
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  * Generate a spherical fibonacci point
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+ * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  *
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- * http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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- *
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- * To generate a nearly uniform point distribution on the unit sphere of size N, do
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- * for (const i = 0.0; i < N; i += 1.0) {
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- * sphere_fibonacci_point(points, i*3, i, N);
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- * }
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+ * @see http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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  *
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- * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  * @param {number[]|Float32Array} output 3d point
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  * @param {number} output_offset
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  * @param {number} i index of a point, from 0 to n-1