@woosh/meep-engine 2.119.74 → 2.119.76

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.119.74",
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+ "version": "2.119.76",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1,14 +1,9 @@
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  /**
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  * Generate a spherical fibonacci point
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+ * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  *
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- * http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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- *
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- * To generate a nearly uniform point distribution on the unit sphere of size N, do
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- * for (const i = 0.0; i < N; i += 1.0) {
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- * sphere_fibonacci_point(points, i*3, i, N);
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- * }
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+ * @see http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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  *
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- * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  * @param {number[]|Float32Array} output 3d point
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  * @param {number} output_offset
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  * @param {number} i index of a point, from 0 to n-1
@@ -1 +1 @@
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- {"version":3,"file":"sphere_fibonacci_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/sphere/sphere_fibonacci_point.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;;;;;;GAeG;AACH,+CALW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,KACN,MAAM,KACN,MAAM,QAoBhB"}
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+ {"version":3,"file":"sphere_fibonacci_point.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/sphere/sphere_fibonacci_point.js"],"names":[],"mappings":"AAgBA;;;;;;;;;;GAUG;AACH,+CALW,MAAM,EAAE,GAAC,YAAY,iBACrB,MAAM,KACN,MAAM,KACN,MAAM,QAoBhB"}
@@ -16,15 +16,10 @@ const PHI = Math.sqrt(5) * 0.5 + 0.5;
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  /**
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  * Generate a spherical fibonacci point
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+ * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  *
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- * http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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- *
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- * To generate a nearly uniform point distribution on the unit sphere of size N, do
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- * for (const i = 0.0; i < N; i += 1.0) {
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- * sphere_fibonacci_point(points, i*3, i, N);
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- * }
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+ * @see http://lgdv.cs.fau.de/publications/publication/Pub.2015.tech.IMMD.IMMD9.spheri/
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  *
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- * The points go from z = +1 down to z = -1 in a spiral. To generate samples on the +z hemisphere, just stop before i > N/2.
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  * @param {number[]|Float32Array} output 3d point
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  * @param {number} output_offset
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  * @param {number} i index of a point, from 0 to n-1
@@ -1 +1 @@
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- {"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AA8DA;IAmBI;;;;OAIG;IACH,8CAHmB,mBAAmB,UAAQ,MAAM,WACxC,QAAQ,MAAM,CAAC,CAM1B;IAED;;;OAGG;IACH,6BAFW,MAAM,QAYhB;IAmED;;;;;;;;;;;;;OAaG;IACH;QAZyB,MAAM,EAApB,MAAM;QACyB,GAAG;QAClB,MAAM,GAAtB,OAAO;QACQ,QAAQ,GAAvB,MAAM;QACS,KAAK,GAApB,MAAM;QACS,GAAG,GAAlB,MAAM;QACU,QAAQ,GAAxB,OAAO;QACQ,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACJ,MAAM,CA+DlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QApB0B,MAAM,EAArB,MAAM;QACgC,KAAK,GAA3C;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACrB,SAAS;QACT,WAAW;QACF,KAAK,GAArB,MAAM;QACU,GAAG,GAAnB,MAAM;QACU,QAAQ,GAAxB,MAAM;QACwB,WAAW,GAAzC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAC,CAAC,EAAC,MAAM,CAAA;SAAC;QACJ,iBAAiB,GAAjC,MAAM;QACW,WAAW,GAA5B,OAAO;QACU,aAAa,GAA9B,OAAO;QACU,YAAY,GAA7B,OAAO;QACU,aAAa,GAA9B,OAAO;QACS,iBAAiB,GAAjC,MAAM;QACU,iBAAiB,GAAjC,MAAM;QACW,gBAAgB,GAAjC,OAAO;QACU,cAAc,GAA/B,OAAO;QACS,mBAAmB,GAAnC,MAAM;QACW,OAAO,GAAxB,OAAO;sBA0EjB;IAGD;;;;;;;;;;;OAWG;IACH;QAVyB,MAAM,EAApB,MAAM;QACyB,GAAG;QACnB,mBAAmB,GAAlC,MAAM;QACU,UAAU,GAA1B,OAAO;QACO,GAAG,GAAjB,KAAK;QACU,YAAY,GAA3B,MAAM;QACU,YAAY,GAA5B,OAAO;QACO,OAAO,GAArB,KAAK;QACU,gBAAgB,GAA/B,MAAM;sBAqDhB;IAED;;;;;;;OAOG;IACH;QAN0B,YAAY,GAA3B,MAAM;QACQ,MAAM,EAApB,MAAM;QACS,WAAW,GAA1B,MAAM;QACyB,GAAG;QAChC,QAAQ,MAAM,CAAC,CA2C3B;IAGD;;;;;;;;;;OAUG;IACH,sFATW,MAAM,GAOJ,OAAO,CAsDnB;IA/cG;;;OAGG;IACH,QAFU,MAAM,CAEiC;IAMjD;;;OAGG;IACH,YAFU,eAAQ,IAAI,CAET;IA8BjB;;;;;OAKG;IACH;iCAJmB,mBAAmB,UAAQ,MAAM;8BACzC,OAAO;QACL,QAAQ,MAAM,CAAC,CA2D3B;CAqWJ;;IAID;;;OAGG;IACH,uCAMC;;mBA/gBkB,aAAa;oCACI,0BAA0B;oBAX1C,yBAAyB;mBAK1B,iBAAiB;sBATd,wBAAwB;oBAW1B,8BAA8B"}
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+ {"version":3,"file":"EngineHarness.d.ts","sourceRoot":"","sources":["../../../src/engine/EngineHarness.js"],"names":[],"mappings":"AA6DA;IAmBI;;;;OAIG;IACH,8CAHmB,mBAAmB,UAAQ,MAAM,WACxC,QAAQ,MAAM,CAAC,CAM1B;IAED;;;OAGG;IACH,6BAFW,MAAM,QAYhB;IAmED;;;;;;;;;;;;;OAaG;IACH;QAZyB,MAAM,EAApB,MAAM;QACyB,GAAG;QAClB,MAAM,GAAtB,OAAO;QACQ,QAAQ,GAAvB,MAAM;QACS,KAAK,GAApB,MAAM;QACS,GAAG,GAAlB,MAAM;QACU,QAAQ,GAAxB,OAAO;QACQ,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACS,WAAW,GAA1B,MAAM;QACJ,MAAM,CA+DlB;IAED;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH;QApB0B,MAAM,EAArB,MAAM;QACgC,KAAK,GAA3C;YAAC,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAC;YAAA,CAAC,EAAC,MAAM,CAAA;SAAC;QACrB,SAAS;QACT,WAAW;QACF,KAAK,GAArB,MAAM;QACU,GAAG,GAAnB,MAAM;QACU,QAAQ,GAAxB,MAAM;QACwB,WAAW,GAAzC;YAAC,CAAC,EAAC,MAAM,CAAC;YAAC,CAAC,EAAC,MAAM,CAAA;SAAC;QACJ,iBAAiB,GAAjC,MAAM;QACW,WAAW,GAA5B,OAAO;QACU,aAAa,GAA9B,OAAO;QACU,YAAY,GAA7B,OAAO;QACU,aAAa,GAA9B,OAAO;QACS,iBAAiB,GAAjC,MAAM;QACU,iBAAiB,GAAjC,MAAM;QACW,gBAAgB,GAAjC,OAAO;QACU,cAAc,GAA/B,OAAO;QACS,mBAAmB,GAAnC,MAAM;QACW,OAAO,GAAxB,OAAO;sBA0EjB;IAGD;;;;;;;;;;;OAWG;IACH;QAVyB,MAAM,EAApB,MAAM;QACyB,GAAG;QACnB,mBAAmB,GAAlC,MAAM;QACU,UAAU,GAA1B,OAAO;QACO,GAAG,GAAjB,KAAK;QACU,YAAY,GAA3B,MAAM;QACU,YAAY,GAA5B,OAAO;QACO,OAAO,GAArB,KAAK;QACU,gBAAgB,GAA/B,MAAM;sBAqDhB;IAED;;;;;;;OAOG;IACH;QAN0B,YAAY,GAA3B,MAAM;QACQ,MAAM,EAApB,MAAM;QACS,WAAW,GAA1B,MAAM;QACyB,GAAG;QAChC,QAAQ,MAAM,CAAC,CA2C3B;IAGD;;;;;;;;;;OAUG;IACH,sFATW,MAAM,GAOJ,OAAO,CAsDnB;IA/cG;;;OAGG;IACH,QAFU,MAAM,CAEiC;IAMjD;;;OAGG;IACH,YAFU,eAAQ,IAAI,CAET;IA8BjB;;;;;OAKG;IACH;iCAJmB,mBAAmB,UAAQ,MAAM;8BACzC,OAAO;QACL,QAAQ,MAAM,CAAC,CA2D3B;CAqWJ;;IAID;;;OAGG;IACH,uCAMC;;mBA9gBkB,aAAa;oCACI,0BAA0B;oBAX1C,yBAAyB;mBAK1B,iBAAiB;sBATd,wBAAwB;oBAW1B,8BAA8B"}
@@ -24,7 +24,6 @@ import { Light } from "./graphics/ecs/light/Light.js";
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  import LightSystem from "./graphics/ecs/light/LightSystem.js";
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  import Water from "./graphics/ecs/water/Water.js";
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  import WaterSystem from "./graphics/ecs/water/WaterSystem.js";
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- import checkersTextureURI from "./graphics/texture/CheckersTextureURI.js";
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  import { MouseEvents } from "./input/devices/events/MouseEvents.js";
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  import KeyboardCameraController from "./input/ecs/controllers/KeyboardCameraController.js";
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  import InputControllerSystem from "./input/ecs/systems/InputControllerSystem.js";
@@ -116,10 +116,10 @@ export class SplatMapping {
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  removeWeightLayer(index: number): boolean;
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  /**
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  *
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- * @param {number} layerIndex
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+ * @param {number} layer_index
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  * @param {number} value
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  */
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- fillLayerWeights(layerIndex: number, value: number): void;
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+ fillLayerWeights(layer_index: number, value: number): void;
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  addWeightLayer(): void;
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  /**
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  *
@@ -1 +1 @@
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- {"version":3,"file":"SplatMapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/splat/SplatMapping.js"],"names":[],"mappings":"AAaA;;GAEG;AACH;IAEQ;;;OAGG;IACH,MAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,OAFU,MAAM,CAEF;IAOd;;;OAGG;IACH,eAFU,kBAAkB,CAEiE;IAO7F;;;;OAIG;IACH,iBAFU,WAAW,CAEoE;IAG7F;;;;MAQC;IAED;;;;;;;aA6BC;IAED;;;;;OAKG;IACH,8BAJW,SAAS,SACT,MAAM,YACN,MAAM,QAgChB;IAED;;;;;OAKG;IACH,gCAJW,SAAS,SACT,MAAM,YACN,MAAM,QA2BhB;IAED;;;;;;;OAOG;IACH,wBANW,UAAU,gBACV,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,QA2ChB;IAED;;;;;;;OAOG;IACH,4BANW,UAAU,WACV,MAAM,WACN,MAAM,SACN,MAAM,UACN,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;OAIG;IACH,6BAHW,MAAM,GACJ,SAAS,CAcrB;IAED;;OAEG;IACH,iDAEC;IAED;;;OAGG;IACH,mDAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,YAFY,MAAM,CAKjB;IAED;;;;OAIG;IACH,gCAHW,UAAU,QAoDpB;IAED,gBAGC;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAuCnB;IAED;;;;OAIG;IACH,6BAHW,MAAM,SACN,MAAM,QAgBhB;IAED,uBAiBC;IAED;;;;;;OAMG;IACH,cALW,MAAM,UACN,MAAM,SACN,MAAM,cACN,OAAO,QAsDjB;CACJ;oBA/gBmB,qCAAqC;mCALiD,OAAO;4BAAP,OAAO;0BAUvF,mDAAmD"}
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+ {"version":3,"file":"SplatMapping.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/splat/SplatMapping.js"],"names":[],"mappings":"AAaA;;GAEG;AACH;IAEQ;;;OAGG;IACH,MAFU,OAAO,CAEY;IAE7B;;;OAGG;IACH,OAFU,MAAM,CAEF;IAOd;;;OAGG;IACH,eAFU,kBAAkB,CAEiE;IAO7F;;;;OAIG;IACH,iBAFU,WAAW,CAEoE;IAG7F;;;;MAQC;IAED;;;;;;;aA6BC;IAED;;;;;OAKG;IACH,8BAJW,SAAS,SACT,MAAM,YACN,MAAM,QAgChB;IAED;;;;;OAKG;IACH,gCAJW,SAAS,SACT,MAAM,YACN,MAAM,QA2BhB;IAED;;;;;;;OAOG;IACH,wBANW,UAAU,gBACV,MAAM,gBACN,MAAM,eACN,MAAM,gBACN,MAAM,QA2ChB;IAED;;;;;;;OAOG;IACH,4BANW,UAAU,WACV,MAAM,WACN,MAAM,SACN,MAAM,UACN,MAAM,QAuChB;IAED;;;;;;OAMG;IACH,gBALW,MAAM,KACN,MAAM,iBACN,MAAM,GACJ,MAAM,CAKlB;IAED;;;;OAIG;IACH,6BAHW,MAAM,GACJ,SAAS,CAcrB;IAED;;OAEG;IACH,iDAEC;IAED;;;OAGG;IACH,mDAEC;IAED;;;OAGG;IACH,iCAEC;IAED;;;OAGG;IACH,YAFY,MAAM,CAKjB;IAED;;;;OAIG;IACH,gCAHW,UAAU,QAoDpB;IAED,gBAGC;IAED;;;;OAIG;IACH,yBAHW,MAAM,GACJ,OAAO,CAuCnB;IAED;;;;OAIG;IACH,8BAHW,MAAM,SACN,MAAM,QAqBhB;IAED,uBAiBC;IAED;;;;;;OAMG;IACH,cALW,MAAM,UACN,MAAM,SACN,MAAM,cACN,OAAO,QAsDjB;CACJ;oBAphBmB,qCAAqC;mCALiD,OAAO;4BAAP,OAAO;0BAUvF,mDAAmD"}
@@ -432,16 +432,19 @@ export class SplatMapping {
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  /**
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  *
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- * @param {number} layerIndex
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+ * @param {number} layer_index
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  * @param {number} value
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  */
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- fillLayerWeights(layerIndex, value) {
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+ fillLayerWeights(layer_index, value) {
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+ assert.isNonNegativeInteger(layer_index, 'layer_index');
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+ assert.isNumber(value, 'value');
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+
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  const w = this.size.x;
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  const h = this.size.y;
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  const layerSize = w * h;
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- const startAddress = layerSize * layerIndex;
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+ const startAddress = layerSize * layer_index;
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  const endAddress = startAddress + layerSize;
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  const weightData = this.weightData;
@@ -449,6 +452,8 @@ export class SplatMapping {
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  for (let i = startAddress; i < endAddress; i++) {
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  weightData[i] = value;
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  }
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+
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+ this.weightTexture.needsUpdate = true;
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  }
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  addWeightLayer() {