@woosh/meep-engine 2.119.73 → 2.119.74

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.119.73",
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+ "version": "2.119.74",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -477,7 +477,7 @@ export class EngineHarness {
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  {
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  engine,
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  size = new Vector2(10, 10),
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- diffuse0 = checkersTextureURI,
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+ diffuse0 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAAXNSR0IArs4c6QAAAA1JREFUGFdj+P///38ACfsD/QVDRcoAAAAASUVORK5CYII=",
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  resolution = 10,
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  waterLevel = 0,
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  enableWater = true,
@@ -1 +1 @@
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- {"version":3,"file":"TerrainLayers.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayers.js"],"names":[],"mappings":"AA6EA;IAGQ;;;OAGG;IACH,QAFU,KAAK,YAAY,CAAC,CAEJ;IAExB;;;OAGG;IACH,YAFU,OAAO,CAEoD;IAErE;;;OAGG;IACH,SAFU,kBAAkB,CAEqC;IAgBjE,2BAAsF;IAa1F;;;MAKC;IAED;;;aAGC;IAED;;;;OAIG;IACH,gCAHW,MAAM,iBACN,MAAM,QAuChB;IAED;;;;OAIG;IACH,0DAyBC;IAED,sCAIC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACL,YAAY,CAIvB;IAED;;;;OAIG;IACH,8DAFa,MAAM,CAqBlB;IAED;;;;OAIG;IACH,kCAHW,MAAM,GACJ,MAAM,CAMlB;IAED;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,gBAHW,YAAY,GACV,MAAM,CAWlB;IAED;;;;OAIG;IACH,mBAHW,YAAY,GACX,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,0CA8BC;IAED;;;OAGG;IACH,iCAFW,MAAM,QAgChB;IAED,gBAGC;IAED,cAEC;IAGD,qBAqCC;CACJ;iBArZgB,6CAA6C;6BAQjC,mBAAmB;oBAP5B,qCAAqC;mCALlD,OAAO;4BAAP,OAAO"}
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+ {"version":3,"file":"TerrainLayers.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/ecs/terrain/ecs/layers/TerrainLayers.js"],"names":[],"mappings":"AA6EA;IAGQ;;;OAGG;IACH,QAFU,KAAK,YAAY,CAAC,CAEJ;IAExB;;;OAGG;IACH,YAFU,OAAO,CAEoD;IAMrE;;;OAGG;IACH,SAFU,kBAAkB,CAE8B;IAiB1D,2BAAsF;IAc1F;;;MAKC;IAED;;;aAGC;IAED;;;;OAIG;IACH,gCAHW,MAAM,iBACN,MAAM,QAuChB;IAED;;;;OAIG;IACH,0DAyBC;IAED,sCAIC;IAED;;;;OAIG;IACH,WAHW,MAAM,GACL,YAAY,CAIvB;IAED;;;;OAIG;IACH,8DAFa,MAAM,CAqBlB;IAED;;;;OAIG;IACH,kCAHW,MAAM,GACJ,MAAM,CAMlB;IAED;;;OAGG;IACH,SAFY,MAAM,CAIjB;IAED;;;;OAIG;IACH,gBAHW,YAAY,GACV,MAAM,CAWlB;IAED;;;;OAIG;IACH,mBAHW,YAAY,GACX,OAAO,CAIlB;IAED;;;;;;OAMG;IACH,0CA8BC;IAED;;;OAGG;IACH,iCAFW,MAAM,QAgChB;IAED,gBAGC;IAED,cAEC;IAGD,qBAsCC;CACJ;iBA5ZgB,6CAA6C;6BAQjC,mBAAmB;oBAP5B,qCAAqC;mCALlD,OAAO;4BAAP,OAAO"}
@@ -36,7 +36,7 @@ class ScaledTextureKey {
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  * @returns {ScaledTextureKey}
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  */
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  static from(uri, size) {
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- assert.isString(uri, 'uri');
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+ assert.isString(uri, 'uri');
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  const r = new ScaledTextureKey();
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@@ -90,11 +90,15 @@ export class TerrainLayers {
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  */
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  this.resolution = new Vector2(DEFAULT_RESOLUTION, DEFAULT_RESOLUTION);
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+
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+ const layer_data = new Uint8Array(3);
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+ layer_data.fill(255); //pre-fill with white
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+
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  /**
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  *
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  * @type {DataTexture2DArray}
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  */
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- this.texture = new DataTexture2DArray(new Uint8Array(3), 1, 1, 1);
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+ this.texture = new DataTexture2DArray(layer_data, 1, 1, 1);
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  this.texture.format = GL_RGBFormat;
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  this.texture.type = UnsignedByteType;
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@@ -109,6 +113,7 @@ export class TerrainLayers {
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  this.texture.generateMipmaps = true;
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  this.texture.encoding = LinearEncoding;
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  this.texture.internalFormat = 'RGB8';
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+ this.texture.needsUpdate = true;
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  this.scalesTexture = new DataTexture(new Float32Array(64), 32, 1, RGFormat, FloatType);
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@@ -121,6 +126,7 @@ export class TerrainLayers {
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  this.scalesTexture.internalFormat = 'RG32F';
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  this.scalesTexture.generateMipmaps = false;
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+ this.scalesTexture.needsUpdate = true;
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  }
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  toJSON() {
@@ -406,6 +412,7 @@ export class TerrainLayers {
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  //build an array to hold texture array
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  const arrayData = new Uint8Array(size_x * size_y * 3 * layerCount);
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+ arrayData.fill(255); // fill with white
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  if (image.width === size_x && image.height === size_y) {
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  // dimensions preserved, copy old data