@woosh/meep-engine 2.119.54 → 2.119.55

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.119.54",
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+ "version": "2.119.55",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1,7 +1,7 @@
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  import {System} from "../../../../ecs/System";
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+ import Engine from "../../../../Engine";
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  import {ShadedGeometry} from "../../mesh-v2/ShadedGeometry.js";
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  import Highlight from "../Highlight";
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- import Engine from "../../../../Engine";
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  export class ShadedGeometryHighlightSystem extends System<Highlight, ShadedGeometry> {
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  constructor(engine: Engine)
@@ -1 +1 @@
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- {"version":3,"file":"ThreeLightBinding.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/ecs/light/binding/three/ThreeLightBinding.js"],"names":[],"mappings":"AAyEA;;;;GAIG;AACH,6EAFW,MAAM,QAgBhB;AAED;IAGQ;;;;OAIG;IACH,iBAAgB;IAEhB;;;;OAIG;IACH,qBAAoB;IAEpB;;;;OAIG;IACH,qBAA6B;IAGjC,qBAYC;IAED,uBAcC;IAED;;;;OAIG;IACH,yBAEC;IAYD,+BAEC;IAUD,yBAuBC;IAED,2BAgBC;IAED,iCA0BC;IAGD,2BA0CC;IA8CD,mCAmBC;CAEJ;6BAlW4B,oBAAoB"}
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+ {"version":3,"file":"ThreeLightBinding.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/ecs/light/binding/three/ThreeLightBinding.js"],"names":[],"mappings":"AA4FA;;;;GAIG;AACH,6EAFW,MAAM,QAgBhB;AAED;IAGI;;;;OAIG;IACH,iBAAgB;IAEhB;;;;OAIG;IACH,qBAAoB;IAEpB;;;;OAIG;IACH,qBAA6B;IAG7B,qBAYC;IAED,uBAcC;IAED;;;;OAIG;IACH,yBAEC;IAYD,+BAEC;IAUD,yBAuBC;IAED,2BAgBC;IAED,iCA0BC;IAGD,2BA0CC;IA8CD,mCAmBC;CAEJ;6BArX4B,oBAAoB"}
@@ -33,7 +33,26 @@ function __getDepthMaterial(object) {
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  if (customDepthMaterial !== undefined) {
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  result = customDepthMaterial;
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  } else {
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- result = __depth_material;
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+
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+ const source_material = object.material;
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+ if (
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+ typeof source_material.alphaTest === "number"
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+ && source_material.alphaTest > 0
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+ && source_material.alphaTest < 1
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+ && source_material.map !== null
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+ && source_material.map !== undefined
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+ ) {
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+ // alpha-tested
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+ result = new MeshDepthMaterial({
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+ depthPacking: RGBADepthPacking,
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+ side: DoubleSide,
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+ alphaMap: source_material.map
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+ });
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+
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+ } else {
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+ // generic
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+ result = __depth_material;
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+ }
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  }
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  return result;
@@ -95,26 +114,26 @@ export function three_set_shadow_resolution(shadow, resolution) {
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  export class ThreeLightBinding extends LightBinding {
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- /**
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- *
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- * @type {LightSystem|null}
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- * @private
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- */
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- __system = null;
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+ /**
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+ *
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+ * @type {LightSystem|null}
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+ * @private
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+ */
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+ __system = null;
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- /**
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- *
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- * @type {ShadowMap|null}
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- * @private
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- */
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- __shadow_map = null;
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+ /**
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+ *
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+ * @type {ShadowMap|null}
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+ * @private
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+ */
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+ __shadow_map = null;
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- /**
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- *
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- * @type {WeakMap<THREE.Object3D, THREE.Object3D>}
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- * @private
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- */
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- __object_map = new WeakMap();
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+ /**
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+ *
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+ * @type {WeakMap<THREE.Object3D, THREE.Object3D>}
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+ * @private
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+ */
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+ __object_map = new WeakMap();
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  link(ctx) {