@woosh/meep-engine 2.119.37 → 2.119.38

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package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.119.37",
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+ "version": "2.119.38",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -1,5 +1,5 @@
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  /**
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- * Compute squared distance to point, value is negative if the point is inside the box
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+ * Compute squared distance to point, value is 0 if the point is inside the box
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  * @param {number} x0
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  * @param {number} y0
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  * @param {number} z0
@@ -1,7 +1,7 @@
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  import { max3 } from "../../../math/max3.js";
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  /**
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- * Compute squared distance to point, value is negative if the point is inside the box
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+ * Compute squared distance to point, value is 0 if the point is inside the box
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  * @param {number} x0
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  * @param {number} y0
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  * @param {number} z0
@@ -115,23 +115,23 @@ export function query_bvh_geometry_nearest(
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  if (distance_sqr_to_child1 < distance_sqr_to_child2) {
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- if (distance_sqr_to_child2 < nearest_distance_sqr) {
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+ // if (distance_sqr_to_child2 < nearest_distance_sqr) {
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  stack[pointer++] = child_2;
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- }
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+ // }
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- if (distance_sqr_to_child1 < nearest_distance_sqr) {
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+ // if (distance_sqr_to_child1 < nearest_distance_sqr) {
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  stack[pointer++] = child_1;
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- }
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+ // }
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  } else {
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- if (distance_sqr_to_child1 < nearest_distance_sqr) {
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+ // if (distance_sqr_to_child1 < nearest_distance_sqr) {
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  stack[pointer++] = child_1;
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- }
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+ // }
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- if (distance_sqr_to_child2 < nearest_distance_sqr) {
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+ // if (distance_sqr_to_child2 < nearest_distance_sqr) {
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  stack[pointer++] = child_2;
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- }
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+ // }
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  }
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