@woosh/meep-engine 2.117.37 → 2.117.38

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/meep.cjs CHANGED
@@ -106777,7 +106777,11 @@ function read_cluster_frustum_corners(output, i_z_0, tr_xy_1, i_y_0, tr_x_1, i_x
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  * @param {number} tr_z slices in Z axis
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  * @param {number[]} output_frustum_corners
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  */
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- function slice_frustum_linear_to_points(input_frustum_corners, tr_x, tr_y, tr_z, output_frustum_corners) {
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+ function slice_frustum_linear_to_points(
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+ input_frustum_corners,
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+ tr_x, tr_y, tr_z,
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+ output_frustum_corners
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+ ) {
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  // read out view frustum scratch_corners
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  const x_000 = input_frustum_corners[0];
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  const y_000 = input_frustum_corners[1];
@@ -106775,7 +106775,11 @@ function read_cluster_frustum_corners(output, i_z_0, tr_xy_1, i_y_0, tr_x_1, i_x
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  * @param {number} tr_z slices in Z axis
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  * @param {number[]} output_frustum_corners
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  */
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- function slice_frustum_linear_to_points(input_frustum_corners, tr_x, tr_y, tr_z, output_frustum_corners) {
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+ function slice_frustum_linear_to_points(
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+ input_frustum_corners,
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+ tr_x, tr_y, tr_z,
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+ output_frustum_corners
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+ ) {
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  // read out view frustum scratch_corners
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  const x_000 = input_frustum_corners[0];
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  const y_000 = input_frustum_corners[1];
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "description": "Fully featured ECS game engine written in JavaScript",
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  "type": "module",
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  "author": "Alexander Goldring",
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- "version": "2.117.37",
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+ "version": "2.117.38",
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  "main": "build/meep.module.js",
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  "module": "build/meep.module.js",
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  "exports": {
@@ -0,0 +1,10 @@
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+ /**
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+ * Perform affine transform on a given frustum
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+ * @param {number[]|Float32Array|Float64Array} output
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+ * @param {number} output_offset
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+ * @param {number[]|Float32Array|Float64Array} input
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+ * @param {number} input_offset
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+ * @param {number[]|Float32Array|Float64Array} matrix4
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+ */
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+ export function frustum_matrix4_project(output: number[] | Float32Array | Float64Array, output_offset: number, input: number[] | Float32Array | Float64Array, input_offset: number, matrix4: number[] | Float32Array | Float64Array): void;
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+ //# sourceMappingURL=frustum_matrix4_project.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"frustum_matrix4_project.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/frustum_matrix4_project.js"],"names":[],"mappings":"AAGA;;;;;;;GAOG;AACH,gDANW,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,iBAClC,MAAM,SACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,gBAClC,MAAM,WACN,MAAM,EAAE,GAAC,YAAY,GAAC,YAAY,QAiC5C"}
@@ -0,0 +1,43 @@
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+ import { assert } from "../../../assert.js";
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+ import { plane3_matrix4_project } from "../plane/plane3_matrix4_project.js";
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+
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+ /**
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+ * Perform affine transform on a given frustum
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+ * @param {number[]|Float32Array|Float64Array} output
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+ * @param {number} output_offset
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+ * @param {number[]|Float32Array|Float64Array} input
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+ * @param {number} input_offset
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+ * @param {number[]|Float32Array|Float64Array} matrix4
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+ */
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+ export function frustum_matrix4_project(
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+ output, output_offset,
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+ input, input_offset,
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+ matrix4
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+ ) {
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+ assert.isArrayLike(output, 'output');
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+ assert.isNonNegativeInteger(output_offset, "output_offset");
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+
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+ assert.isArrayLike(input, 'input');
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+ assert.greaterThanOrEqual(input.length, input_offset + 24, 'input too small');
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+ assert.isNonNegativeInteger(input_offset, "input_offset");
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+
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+ assert.isArrayLike(matrix4, 'matrix4');
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+
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+ for (let plane_index = 0; plane_index < 6; plane_index++) {
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+ const frustum_offset = plane_index * 4;
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+
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+ const i = input_offset + frustum_offset;
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+ const o = output_offset + frustum_offset;
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+
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+ plane3_matrix4_project(
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+ output, o,
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+ matrix4,
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+ input[i],
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+ input[i + 1],
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+ input[i + 2],
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+ input[i + 3],
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+ );
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+
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+ }
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+
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+ }
@@ -1 +1 @@
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- {"version":3,"file":"slice_frustum_linear_to_points.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/slice_frustum_linear_to_points.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,sEANW,MAAM,EAAE,QACR,MAAM,QACN,MAAM,QACN,MAAM,0BACN,MAAM,EAAE,QAqFlB"}
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+ {"version":3,"file":"slice_frustum_linear_to_points.d.ts","sourceRoot":"","sources":["../../../../../../src/core/geom/3d/frustum/slice_frustum_linear_to_points.js"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,sEANW,MAAM,EAAE,QACR,MAAM,QACN,MAAM,QACN,MAAM,0BACN,MAAM,EAAE,QAyFlB"}
@@ -6,7 +6,11 @@
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  * @param {number} tr_z slices in Z axis
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  * @param {number[]} output_frustum_corners
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  */
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- export function slice_frustum_linear_to_points(input_frustum_corners, tr_x, tr_y, tr_z, output_frustum_corners) {
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+ export function slice_frustum_linear_to_points(
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+ input_frustum_corners,
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+ tr_x, tr_y, tr_z,
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+ output_frustum_corners
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+ ) {
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  // read out view frustum scratch_corners
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  const x_000 = input_frustum_corners[0];
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  const y_000 = input_frustum_corners[1];