@woosh/meep-engine 2.117.21 → 2.117.23

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package/build/meep.cjs CHANGED
@@ -52066,19 +52066,52 @@ class TerrainPreview {
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  const UINT32_MAX = 4294967295;
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  /**
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- * Assumes arrays have the same type
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- * @param {TypedArray|Float32Array|Uint8Array|Uint32Array} source
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- * @param {TypedArray|Float32Array|Uint8Array|Uint32Array} destination
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+ * This is essentially a {@link memcopy} implementation for ArrayBuffers
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+ * NOTE: allocates light-weight typed arrays under the hood, so beware of potential GC implications. Generally not an issue, unless you're copying very large number of very small arrays, consider alternatives such as {@link array_copy} instead
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+ * @param {ArrayBuffer} source
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+ * @param {number} source_offset
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+ * @param {ArrayBuffer} target
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+ * @param {number} target_offset
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+ * @param {number} byte_length
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  */
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- function typed_array_copy(source, destination) {
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- const destination_size = destination.length;
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+ function array_buffer_copy(
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+ source, source_offset,
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+ target, target_offset,
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+ byte_length
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+ ) {
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+
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+ /**
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+ * @type {Uint8Array|Uint16Array|Uint32Array}
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+ */
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+ let source_array;
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+ /**
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+ * @type {Uint8Array|Uint16Array|Uint32Array}
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+ */
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+ let target_array;
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+
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+ const alignment = largest_common_alignment_uint32(source_offset,target_offset,byte_length);
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+
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+ if (
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+ alignment === 4
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+ ) {
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+ // aligned on 4-byte boundary
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+ source_array = new Uint32Array(source, source_offset, byte_length >>> 2);
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+ target_array = new Uint32Array(target, target_offset, byte_length >>> 2);
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+
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+ } else if (
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+ alignment === 2
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+ ) {
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+ // aligned on 2-byte boundary
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+ source_array = new Uint16Array(source, source_offset, byte_length >>> 1);
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+ target_array = new Uint16Array(target, target_offset, byte_length >>> 1);
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- if (destination_size >= source.length) {
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- destination.set(source, 0);
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  } else {
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- // destination is smaller than source, crop source data
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- array_copy(source, 0, destination, 0, destination_size);
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+ // worst-case, assume 1-byte boundary
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+ source_array = new Uint8Array(source, source_offset, byte_length);
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+ target_array = new Uint8Array(target, target_offset, byte_length);
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  }
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+
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+ target_array.set(source_array);
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  }
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  /**
@@ -52167,6 +52200,16 @@ class BVH {
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  */
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  __data_buffer = new ArrayBuffer(INITIAL_CAPACITY * ELEMENT_WORD_COUNT * 4);
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+ /**
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+ * Access raw data
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+ * Useful for serialization
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+ * If you intend to modify the data directly - make sure you fully understand the implications of doing so
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+ * @returns {ArrayBuffer}
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+ */
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+ get data_buffer(){
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+ return this.__data_buffer;
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+ }
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+
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  /**
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  *
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  * @type {Float32Array}
@@ -52292,7 +52335,11 @@ class BVH {
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  this.__data_uint32 = new Uint32Array(new_data_buffer);
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  // copy old data into new buffer
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- typed_array_copy(old_data_uint32, this.__data_uint32);
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+ array_buffer_copy(
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+ old_data_uint32.buffer, old_data_uint32.byteOffset,
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+ new_data_buffer, 0,
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+ Math.min(old_data_uint32.byteLength, new_data_buffer.byteLength)
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+ );
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  this.__capacity = new_capacity;
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  }
@@ -61430,6 +61477,22 @@ Cache.prototype.delete = Cache.prototype.remove;
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  */
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  Cache.prototype.has = Cache.prototype.contains;
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+ /**
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+ * Assumes arrays have the same type
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+ * @param {TypedArray|Float32Array|Uint8Array|Uint32Array} source
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+ * @param {TypedArray|Float32Array|Uint8Array|Uint32Array} destination
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+ */
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+ function typed_array_copy(source, destination) {
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+ const destination_size = destination.length;
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+
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+ if (destination_size >= source.length) {
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+ destination.set(source, 0);
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+ } else {
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+ // destination is smaller than source, crop source data
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+ array_copy(source, 0, destination, 0, destination_size);
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+ }
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+ }
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+
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  /**
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  *
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  * @param {Object} a