@woosh/meep-engine 2.117.21 → 2.117.22
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/meep.cjs +63 -10
- package/build/meep.min.js +1 -1
- package/build/meep.module.js +63 -10
- package/package.json +1 -1
- package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/BVH.js +6 -2
package/build/meep.cjs
CHANGED
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@@ -52066,19 +52066,52 @@ class TerrainPreview {
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52066
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const UINT32_MAX = 4294967295;
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/**
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-
*
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* @
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* @param {
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* This is essentially a {@link memcopy} implementation for ArrayBuffers
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* NOTE: allocates light-weight typed arrays under the hood, so beware of potential GC implications. Generally not an issue, unless you're copying very large number of very small arrays, consider alternatives such as {@link array_copy} instead
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* @param {ArrayBuffer} source
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* @param {number} source_offset
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* @param {ArrayBuffer} target
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* @param {number} target_offset
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* @param {number} byte_length
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*/
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function
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-
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function array_buffer_copy(
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source, source_offset,
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target, target_offset,
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byte_length
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) {
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/**
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* @type {Uint8Array|Uint16Array|Uint32Array}
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*/
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let source_array;
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/**
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* @type {Uint8Array|Uint16Array|Uint32Array}
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*/
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let target_array;
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const alignment = largest_common_alignment_uint32(source_offset,target_offset,byte_length);
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if (
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alignment === 4
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) {
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// aligned on 4-byte boundary
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source_array = new Uint32Array(source, source_offset, byte_length >>> 2);
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target_array = new Uint32Array(target, target_offset, byte_length >>> 2);
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} else if (
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alignment === 2
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) {
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// aligned on 2-byte boundary
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source_array = new Uint16Array(source, source_offset, byte_length >>> 1);
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target_array = new Uint16Array(target, target_offset, byte_length >>> 1);
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-
if (destination_size >= source.length) {
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destination.set(source, 0);
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} else {
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//
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-
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// worst-case, assume 1-byte boundary
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source_array = new Uint8Array(source, source_offset, byte_length);
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target_array = new Uint8Array(target, target_offset, byte_length);
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}
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target_array.set(source_array);
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}
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/**
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@@ -52292,7 +52325,11 @@ class BVH {
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this.__data_uint32 = new Uint32Array(new_data_buffer);
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// copy old data into new buffer
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-
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array_buffer_copy(
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old_data_uint32.buffer, old_data_uint32.byteOffset,
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new_data_buffer, 0,
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Math.min(old_data_uint32.byteLength, new_data_buffer.byteLength)
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);
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this.__capacity = new_capacity;
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}
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@@ -61430,6 +61467,22 @@ Cache.prototype.delete = Cache.prototype.remove;
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*/
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Cache.prototype.has = Cache.prototype.contains;
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/**
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* Assumes arrays have the same type
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* @param {TypedArray|Float32Array|Uint8Array|Uint32Array} source
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* @param {TypedArray|Float32Array|Uint8Array|Uint32Array} destination
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*/
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function typed_array_copy(source, destination) {
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const destination_size = destination.length;
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if (destination_size >= source.length) {
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destination.set(source, 0);
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} else {
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// destination is smaller than source, crop source data
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array_copy(source, 0, destination, 0, destination_size);
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}
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}
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/**
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*
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* @param {Object} a
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