@woosh/meep-engine 2.111.14 → 2.111.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/engine/graphics/render/frame_graph/resource/{TextureDescriptor.d.ts → TextureResourceDescriptor.d.ts} +5 -5
- package/src/engine/graphics/render/frame_graph/resource/TextureResourceDescriptor.d.ts.map +1 -0
- package/src/engine/graphics/render/frame_graph/resource/{TextureDescriptor.js → TextureResourceDescriptor.js} +3 -3
- package/src/engine/graphics/render/frame_graph/sample/deferred/GBufferDrawPass.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/sample/deferred/GBufferDrawPass.js +4 -4
- package/src/engine/graphics/render/frame_graph/sample/deferred/run.js +2 -2
- package/src/engine/graphics/render/frame_graph/sample/meep-v1/ColorDepthPass.d.ts.map +1 -1
- package/src/engine/graphics/render/frame_graph/sample/meep-v1/ColorDepthPass.js +3 -3
- package/src/engine/graphics/render/frame_graph/resource/TextureDescriptor.d.ts.map +0 -1
package/package.json
CHANGED
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@@ -1,11 +1,11 @@
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-
export class
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export class TextureResourceDescriptor extends ResourceDescriptor {
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static from({ height, width, format, channel_count, initial_state }: {
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height?: number;
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width?: number;
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format?: BinaryDataType;
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channel_count?: number;
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initial_state?: number;
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}):
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}): TextureResourceDescriptor;
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/**
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*
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* @type {number}
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@@ -33,11 +33,11 @@ export class TextureDescriptor extends ResourceDescriptor {
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initial_state: number;
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/**
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*
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* @param {
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* @param {TextureResourceDescriptor} other
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* @returns {boolean}
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*/
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equals(other:
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equals(other: TextureResourceDescriptor): boolean;
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}
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import { ResourceDescriptor } from "./ResourceDescriptor.js";
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import { BinaryDataType } from "../../../../../core/binary/type/BinaryDataType.js";
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//# sourceMappingURL=
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//# sourceMappingURL=TextureResourceDescriptor.d.ts.map
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@@ -0,0 +1 @@
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{"version":3,"file":"TextureResourceDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/frame_graph/resource/TextureResourceDescriptor.js"],"names":[],"mappings":"AAMA;IAoEI;;;;;;kCAiBC;IAnFD;;;OAGG;IACH,QAFU,MAAM,CAEL;IACX;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,eAFU,MAAM,CAE0B;IAe1C;;;;OAIG;IACH,cAHW,yBAAyB,GACvB,OAAO,CAkBnB;CAqBJ;mCAzFkC,yBAAyB;+BAH7B,mDAAmD"}
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@@ -4,7 +4,7 @@ import { computeStringHash } from "../../../../../core/primitives/strings/comput
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import { ResourceDescriptor } from "./ResourceDescriptor.js";
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import { TextureInitialState } from "./TextureInitialState.js";
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export class
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export class TextureResourceDescriptor extends ResourceDescriptor {
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/**
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*
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@@ -50,7 +50,7 @@ export class TextureDescriptor extends ResourceDescriptor {
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/**
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*
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* @param {
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* @param {TextureResourceDescriptor} other
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* @returns {boolean}
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*/
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equals(other) {
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@@ -80,7 +80,7 @@ export class TextureDescriptor extends ResourceDescriptor {
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initial_state = TextureInitialState.Clear
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}) {
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const r = new
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const r = new TextureResourceDescriptor();
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r.height = height;
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r.width = width;
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@@ -1 +1 @@
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{"version":3,"file":"GBufferDrawPass.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/render/frame_graph/sample/deferred/GBufferDrawPass.js"],"names":[],"mappings":"AAGA;
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{"version":3,"file":"GBufferDrawPass.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/render/frame_graph/sample/deferred/GBufferDrawPass.js"],"names":[],"mappings":"AAGA;IAOoD,yBAGhC;IAPhB;;;;MAqBC;IAED,8DAEC;CACJ;2BAhC0B,qBAAqB"}
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@@ -1,5 +1,5 @@
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import { RenderPass } from "../../RenderPass.js";
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import {
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import { TextureResourceDescriptor } from "../../resource/TextureResourceDescriptor.js";
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export class GBufferDrawPass extends RenderPass {
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name = "Draw G-buffer";
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@@ -7,16 +7,16 @@ export class GBufferDrawPass extends RenderPass {
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setup(builder, inputs) {
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// ignore inputs
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const out_albedo = new
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const out_albedo = new TextureResourceDescriptor();
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const res_albedo = builder.create("Albedo", out_albedo);
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builder.write(res_albedo);
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const out_normal = new
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const out_normal = new TextureResourceDescriptor();
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const res_normal = builder.create("Normal", out_normal);
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builder.write(res_normal);
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const out_depth = new
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const out_depth = new TextureResourceDescriptor();
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const res_position = builder.create("Position", out_depth);
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builder.write(res_position);
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@@ -1,5 +1,5 @@
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import { RenderGraph } from "../../RenderGraph.js";
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import {
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import { TextureResourceDescriptor } from "../../resource/TextureResourceDescriptor.js";
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import { WebGLRenderContext } from "../../webgl/WebGLRenderContext.js";
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import { GBufferDrawPass } from "./GBufferDrawPass.js";
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import { LightingPass } from "./LightingPass.js";
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@@ -7,7 +7,7 @@ import { LightingPass } from "./LightingPass.js";
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const graph = new RenderGraph();
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const back_buffer_id = graph.import_resource("Backbuffer", new
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const back_buffer_id = graph.import_resource("Backbuffer", new TextureResourceDescriptor(), "");
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const p_g = new GBufferDrawPass();
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@@ -1 +1 @@
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{"version":3,"file":"ColorDepthPass.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/render/frame_graph/sample/meep-v1/ColorDepthPass.js"],"names":[],"mappings":"AAKA;
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{"version":3,"file":"ColorDepthPass.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/render/frame_graph/sample/meep-v1/ColorDepthPass.js"],"names":[],"mappings":"AAKA;IAGQ,yBAC0C;IAH9C,oBAAoC;IAEpC;;;MAuBC;IAED,8DAGC;CACJ;2BAnC0B,qBAAqB;oBAD5B,wCAAwC"}
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import { BinaryDataType } from "../../../../../../core/binary/type/BinaryDataType.js";
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import Vector2 from "../../../../../../core/geom/Vector2.js";
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import { RenderPass } from "../../RenderPass.js";
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import {
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import { TextureResourceDescriptor } from "../../resource/TextureResourceDescriptor.js";
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export class ColorDepthPass extends RenderPass {
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resolution = new Vector2(1024, 724);
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setup(builder, inputs) {
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const color = builder.create("Color",
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const color = builder.create("Color", TextureResourceDescriptor.from({
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width: this.resolution.x,
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height: this.resolution.y,
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format: BinaryDataType.Uint8,
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builder.write(color);
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const depth = builder.create("Depth",
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const depth = builder.create("Depth", TextureResourceDescriptor.from({
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width: this.resolution.x,
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height: this.resolution.y,
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format: BinaryDataType.Float32,
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{"version":3,"file":"TextureDescriptor.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/render/frame_graph/resource/TextureDescriptor.js"],"names":[],"mappings":"AAMA;IAoEI;;;;;;0BAiBC;IAnFD;;;OAGG;IACH,QAFU,MAAM,CAEL;IACX;;;OAGG;IACH,OAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,QAFU,cAAc,CAEM;IAE9B;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;OAGG;IACH,eAFU,MAAM,CAE0B;IAe1C;;;;OAIG;IACH,cAHW,iBAAiB,GACf,OAAO,CAkBnB;CAqBJ;mCAzFkC,yBAAyB;+BAH7B,mDAAmD"}
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