@woosh/meep-engine 2.109.6 → 2.109.7

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Files changed (167) hide show
  1. package/build/bundle-worker-terrain.js +1 -1
  2. package/build/meep.cjs +203 -174
  3. package/build/meep.min.js +1 -1
  4. package/build/meep.module.js +203 -174
  5. package/editor/tools/v2/TransformControls.js +39 -33
  6. package/package.json +1 -1
  7. package/src/core/bvh2/bvh3/BVH.d.ts.map +1 -1
  8. package/src/core/bvh2/bvh3/BVH.js +8 -0
  9. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_morton.d.ts.map +1 -1
  10. package/src/core/bvh2/bvh3/ebvh_build_for_geometry_morton.js +11 -9
  11. package/src/core/geom/3d/Ray3.js +1 -1
  12. package/src/core/geom/3d/aabb/AABB3.js +1 -1
  13. package/src/core/geom/3d/normal/octahedron/decode_octahedron_to_unit.d.ts +4 -4
  14. package/src/core/geom/3d/normal/octahedron/decode_octahedron_to_unit.d.ts.map +1 -1
  15. package/src/core/geom/3d/normal/octahedron/decode_octahedron_to_unit.js +15 -11
  16. package/src/core/geom/3d/normal/octahedron/encode_unit_to_octahedron.d.ts.map +1 -1
  17. package/src/core/geom/3d/normal/octahedron/encode_unit_to_octahedron.js +13 -7
  18. package/src/core/geom/3d/normal/octahedron/encoding.spec.js +26 -1
  19. package/src/core/geom/3d/normal/octahedron/prototype.d.ts +2 -0
  20. package/src/core/geom/3d/normal/octahedron/prototype.d.ts.map +1 -0
  21. package/src/core/geom/3d/normal/octahedron/prototype.js +226 -0
  22. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.d.ts +1 -1
  23. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_bl.js +4 -4
  24. package/src/core/geom/3d/tetrahedra/triangle/triangle_encode_rasterized_depth.d.ts +7 -1
  25. package/src/core/geom/3d/tetrahedra/triangle/triangle_encode_rasterized_depth.d.ts.map +1 -1
  26. package/src/core/geom/3d/tetrahedra/triangle/triangle_encode_rasterized_depth.js +6 -0
  27. package/src/core/geom/vec3/v3_distance.d.ts.map +1 -1
  28. package/src/core/geom/vec3/v3_distance.js +5 -5
  29. package/src/core/geometry/3d/tetrahedra/tetrahedral_mesh_find_tets_attached_to_vertex.d.ts +10 -0
  30. package/src/core/geometry/3d/tetrahedra/tetrahedral_mesh_find_tets_attached_to_vertex.d.ts.map +1 -0
  31. package/src/core/geometry/3d/tetrahedra/tetrahedral_mesh_find_tets_attached_to_vertex.js +34 -0
  32. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.d.ts +5 -1
  33. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.d.ts.map +1 -1
  34. package/src/core/model/node-graph/json/serializeNodeGraphToJSON.js +11 -6
  35. package/src/engine/asset/loaders/AssetLoader.d.ts.map +1 -1
  36. package/src/engine/asset/loaders/AssetLoader.js +1 -1
  37. package/src/engine/asset/loaders/material/computeTextureEquality.d.ts.map +1 -1
  38. package/src/engine/asset/loaders/material/computeTextureEquality.js +6 -1
  39. package/src/engine/asset/loaders/material/computeTextureHash.d.ts.map +1 -1
  40. package/src/engine/asset/loaders/material/computeTextureHash.js +8 -3
  41. package/src/engine/graphics/geometry/instancing/InstancedMeshGroup.d.ts.map +1 -1
  42. package/src/engine/graphics/geometry/instancing/InstancedMeshGroup.js +9 -15
  43. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts +7 -0
  44. package/src/engine/graphics/geometry/instancing/geometry_copy.d.ts.map +1 -0
  45. package/src/engine/graphics/geometry/instancing/geometry_copy.js +15 -0
  46. package/src/engine/graphics/impostors/octahedral/ImpostorBaker.d.ts.map +1 -1
  47. package/src/engine/graphics/impostors/octahedral/ImpostorBaker.js +28 -20
  48. package/src/engine/graphics/impostors/octahedral/ImpostorCaptureType.d.ts +1 -0
  49. package/src/engine/graphics/impostors/octahedral/ImpostorCaptureType.d.ts.map +1 -1
  50. package/src/engine/graphics/impostors/octahedral/ImpostorCaptureType.js +4 -0
  51. package/src/engine/graphics/impostors/octahedral/grid/OctahedralUvEncoder.js +6 -6
  52. package/src/engine/graphics/impostors/octahedral/prototypeBaker.js +16 -7
  53. package/src/engine/graphics/impostors/octahedral/util/build_cutout_from_atlas_by_alpha.d.ts +3 -2
  54. package/src/engine/graphics/impostors/octahedral/util/build_cutout_from_atlas_by_alpha.d.ts.map +1 -1
  55. package/src/engine/graphics/impostors/octahedral/util/build_cutout_from_atlas_by_alpha.js +25 -14
  56. package/src/engine/graphics/render/visibility/hiz/buildCanvasViewFromTexture.js +1 -0
  57. package/src/engine/graphics/sh3/gi/material/MaterialTransformer.d.ts.map +1 -1
  58. package/src/engine/graphics/sh3/gi/material/MaterialTransformer.js +48 -33
  59. package/src/engine/graphics/sh3/gi/material/common.glsl +434 -0
  60. package/src/engine/graphics/sh3/gi/material/makeLookupTexture3D.d.ts +8 -0
  61. package/src/engine/graphics/sh3/gi/material/makeLookupTexture3D.d.ts.map +1 -0
  62. package/src/engine/graphics/sh3/gi/material/makeLookupTexture3D.js +35 -0
  63. package/src/engine/graphics/sh3/gi/material/makeOctahedralDepthAtlas.d.ts +8 -0
  64. package/src/engine/graphics/sh3/gi/material/makeOctahedralDepthAtlas.d.ts.map +1 -0
  65. package/src/engine/graphics/sh3/gi/material/makeOctahedralDepthAtlas.js +28 -0
  66. package/src/engine/graphics/sh3/gi/material/space_fragment/build_fragment_shader.d.ts.map +1 -0
  67. package/src/engine/graphics/sh3/gi/material/space_fragment/build_fragment_shader.js +53 -0
  68. package/src/engine/graphics/sh3/gi/material/space_fragment/build_vertex_shader.d.ts.map +1 -0
  69. package/src/engine/graphics/sh3/gi/material/space_fragment/build_vertex_shader.js +29 -0
  70. package/src/engine/graphics/sh3/gi/material/space_fragment/space_fragment_transform_shader.d.ts +9 -0
  71. package/src/engine/graphics/sh3/gi/material/space_fragment/space_fragment_transform_shader.d.ts.map +1 -0
  72. package/src/engine/graphics/sh3/gi/material/space_fragment/space_fragment_transform_shader.js +12 -0
  73. package/src/engine/graphics/sh3/gi/material/space_vertex/build_fragment_shader.d.ts +6 -0
  74. package/src/engine/graphics/sh3/gi/material/space_vertex/build_fragment_shader.d.ts.map +1 -0
  75. package/src/engine/graphics/sh3/gi/material/space_vertex/build_fragment_shader.js +26 -0
  76. package/src/engine/graphics/sh3/gi/material/space_vertex/build_vertex_shader.d.ts +6 -0
  77. package/src/engine/graphics/sh3/gi/material/space_vertex/build_vertex_shader.d.ts.map +1 -0
  78. package/src/engine/graphics/sh3/gi/material/space_vertex/build_vertex_shader.js +62 -0
  79. package/src/engine/graphics/sh3/gi/material/space_vertex/preable.frag.glsl +43 -0
  80. package/src/engine/graphics/sh3/gi/material/space_vertex/preable.vert.glsl +9 -0
  81. package/src/engine/graphics/sh3/gi/material/space_vertex/space_vertex_transform_shader.d.ts +9 -0
  82. package/src/engine/graphics/sh3/gi/material/space_vertex/space_vertex_transform_shader.d.ts.map +1 -0
  83. package/src/engine/graphics/sh3/gi/material/space_vertex/space_vertex_transform_shader.js +12 -0
  84. package/src/engine/graphics/sh3/lpv/LightProbeVolume.d.ts +2 -0
  85. package/src/engine/graphics/sh3/lpv/LightProbeVolume.d.ts.map +1 -1
  86. package/src/engine/graphics/sh3/lpv/LightProbeVolume.js +35 -3
  87. package/src/engine/graphics/sh3/lpv/LightProbeVolumeBaker.d.ts.map +1 -1
  88. package/src/engine/graphics/sh3/lpv/LightProbeVolumeBaker.js +67 -8
  89. package/src/engine/graphics/sh3/lpv/PathTracerProbeRenderer.d.ts +10 -0
  90. package/src/engine/graphics/sh3/lpv/PathTracerProbeRenderer.d.ts.map +1 -1
  91. package/src/engine/graphics/sh3/lpv/PathTracerProbeRenderer.js +27 -41
  92. package/src/engine/graphics/sh3/lpv/depth/octahedral/OctahedralDepthDebuggerWidget.d.ts +17 -0
  93. package/src/engine/graphics/sh3/lpv/depth/octahedral/OctahedralDepthDebuggerWidget.d.ts.map +1 -0
  94. package/src/engine/graphics/sh3/lpv/depth/octahedral/OctahedralDepthDebuggerWidget.js +100 -0
  95. package/src/engine/graphics/sh3/lpv/depth/octahedral/bake_octahedral_depth_map.d.ts +12 -0
  96. package/src/engine/graphics/sh3/lpv/depth/octahedral/bake_octahedral_depth_map.d.ts.map +1 -0
  97. package/src/engine/graphics/sh3/lpv/depth/octahedral/bake_octahedral_depth_map.js +58 -0
  98. package/src/engine/graphics/sh3/lpv/depth/octahedral/shader/OctahedralDepthVisualizationMaterial.d.ts +11 -0
  99. package/src/engine/graphics/sh3/lpv/depth/octahedral/shader/OctahedralDepthVisualizationMaterial.d.ts.map +1 -0
  100. package/src/engine/graphics/sh3/lpv/depth/octahedral/shader/OctahedralDepthVisualizationMaterial.js +45 -0
  101. package/src/engine/graphics/sh3/lpv/depth/octahedral/shader/visualize.frag.glsl +126 -0
  102. package/src/engine/graphics/sh3/lpv/depth/octahedral/shader/visualize.vert.glsl +10 -0
  103. package/src/engine/graphics/sh3/lpv/depth/octahedral/v2/VLPDepthMapVisualisation.d.ts +13 -0
  104. package/src/engine/graphics/sh3/lpv/depth/octahedral/v2/VLPDepthMapVisualisation.d.ts.map +1 -0
  105. package/src/engine/graphics/sh3/lpv/depth/octahedral/v2/VLPDepthMapVisualisation.js +146 -0
  106. package/src/engine/graphics/sh3/lpv/depth/octahedral/v2/visualise.frag.glsl +159 -0
  107. package/src/engine/graphics/sh3/lpv/depth/octahedral/v2/visualise.vert.glsl +13 -0
  108. package/src/engine/graphics/sh3/lpv/depth/sh3_bake_depth.d.ts.map +1 -0
  109. package/src/engine/graphics/sh3/lpv/{sh3_bake_depth.js → depth/sh3_bake_depth.js} +7 -7
  110. package/src/engine/graphics/sh3/lpv/probe_volume_to_textures.d.ts +3 -6
  111. package/src/engine/graphics/sh3/lpv/probe_volume_to_textures.d.ts.map +1 -1
  112. package/src/engine/graphics/sh3/lpv/probe_volume_to_textures.js +34 -58
  113. package/src/engine/graphics/sh3/lpv/serialization/LightProbeVolumeSerializationAdapter.d.ts.map +1 -1
  114. package/src/engine/graphics/sh3/lpv/serialization/LightProbeVolumeSerializationAdapter.js +8 -0
  115. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts +2 -2
  116. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.d.ts.map +1 -1
  117. package/src/engine/graphics/sh3/path_tracer/BufferedGeometryBVH.js +8 -5
  118. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts +7 -0
  119. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.d.ts.map +1 -0
  120. package/src/engine/graphics/sh3/path_tracer/populate_path_traced_scene_from_ecd.js +50 -0
  121. package/src/engine/graphics/sh3/path_tracer/prototypePathTracer.js +40 -3
  122. package/src/engine/graphics/sh3/path_tracer/sorting/build_bvh_nodes_distances_along_ray.d.ts.map +1 -0
  123. package/src/engine/graphics/sh3/path_tracer/{build_bvh_nodes_distances_along_ray.js → sorting/build_bvh_nodes_distances_along_ray.js} +2 -2
  124. package/src/engine/graphics/sh3/path_tracer/sorting/build_bvh_nodes_distances_sqr_to_point.d.ts.map +1 -0
  125. package/src/engine/graphics/sh3/path_tracer/{build_bvh_nodes_distances_sqr_to_point.js → sorting/build_bvh_nodes_distances_sqr_to_point.js} +2 -2
  126. package/src/engine/graphics/sh3/path_tracer/sorting/sort_bvh_nodes_by_distance_to_point.d.ts.map +1 -0
  127. package/src/engine/graphics/sh3/path_tracer/{sort_bvh_nodes_by_distance_to_point.js → sorting/sort_bvh_nodes_by_distance_to_point.js} +3 -3
  128. package/src/engine/graphics/sh3/prototypeSH3Probe.js +40 -7
  129. package/src/engine/graphics/sh3/shader/SH3VisualisationMaterial.d.ts.map +1 -0
  130. package/src/engine/graphics/sh3/shader/SH3VisualisationMaterial.js +29 -0
  131. package/src/engine/graphics/sh3/shader/visualize.frag.glsl +41 -0
  132. package/src/engine/graphics/sh3/shader/visualize.vert.glsl +9 -0
  133. package/src/engine/graphics/sh3/visualise_spherical_harmonic_sphere.js +1 -1
  134. package/src/engine/graphics/texture/debug_preview_texture.d.ts +8 -0
  135. package/src/engine/graphics/texture/debug_preview_texture.d.ts.map +1 -0
  136. package/src/engine/graphics/texture/debug_preview_texture.js +38 -0
  137. package/src/view/View.d.ts.map +1 -1
  138. package/src/view/View.js +2 -0
  139. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_filament.d.ts +0 -8
  140. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_filament.d.ts.map +0 -1
  141. package/src/core/geom/3d/sphere/harmonics/sh3_rotate_filament.js +0 -32
  142. package/src/core/geom/3d/sphere/harmonics/sh_rotate_band1.d.ts +0 -8
  143. package/src/core/geom/3d/sphere/harmonics/sh_rotate_band1.d.ts.map +0 -1
  144. package/src/core/geom/3d/sphere/harmonics/sh_rotate_band1.js +0 -44
  145. package/src/core/geom/3d/sphere/harmonics/sh_rotate_band2.d.ts +0 -8
  146. package/src/core/geom/3d/sphere/harmonics/sh_rotate_band2.d.ts.map +0 -1
  147. package/src/core/geom/3d/sphere/harmonics/sh_rotate_band2.js +0 -86
  148. package/src/engine/graphics/sh3/SH3VisualisationMaterial.d.ts.map +0 -1
  149. package/src/engine/graphics/sh3/SH3VisualisationMaterial.js +0 -83
  150. package/src/engine/graphics/sh3/gi/material/build_fragment_shader.d.ts.map +0 -1
  151. package/src/engine/graphics/sh3/gi/material/build_fragment_shader.js +0 -71
  152. package/src/engine/graphics/sh3/gi/material/build_vertex_shader.d.ts.map +0 -1
  153. package/src/engine/graphics/sh3/gi/material/build_vertex_shader.js +0 -256
  154. package/src/engine/graphics/sh3/lpv/sh3_bake_depth.d.ts.map +0 -1
  155. package/src/engine/graphics/sh3/path_tracer/build_bvh_nodes_distances_along_ray.d.ts.map +0 -1
  156. package/src/engine/graphics/sh3/path_tracer/build_bvh_nodes_distances_sqr_to_point.d.ts.map +0 -1
  157. package/src/engine/graphics/sh3/path_tracer/ray_reflect.d.ts +0 -2
  158. package/src/engine/graphics/sh3/path_tracer/ray_reflect.d.ts.map +0 -1
  159. package/src/engine/graphics/sh3/path_tracer/ray_reflect.js +0 -27
  160. package/src/engine/graphics/sh3/path_tracer/sort_bvh_nodes_by_distance_to_point.d.ts.map +0 -1
  161. /package/src/engine/graphics/sh3/gi/material/{build_fragment_shader.d.ts → space_fragment/build_fragment_shader.d.ts} +0 -0
  162. /package/src/engine/graphics/sh3/gi/material/{build_vertex_shader.d.ts → space_fragment/build_vertex_shader.d.ts} +0 -0
  163. /package/src/engine/graphics/sh3/lpv/{sh3_bake_depth.d.ts → depth/sh3_bake_depth.d.ts} +0 -0
  164. /package/src/engine/graphics/sh3/path_tracer/{build_bvh_nodes_distances_along_ray.d.ts → sorting/build_bvh_nodes_distances_along_ray.d.ts} +0 -0
  165. /package/src/engine/graphics/sh3/path_tracer/{build_bvh_nodes_distances_sqr_to_point.d.ts → sorting/build_bvh_nodes_distances_sqr_to_point.d.ts} +0 -0
  166. /package/src/engine/graphics/sh3/path_tracer/{sort_bvh_nodes_by_distance_to_point.d.ts → sorting/sort_bvh_nodes_by_distance_to_point.d.ts} +0 -0
  167. /package/src/engine/graphics/sh3/{SH3VisualisationMaterial.d.ts → shader/SH3VisualisationMaterial.d.ts} +0 -0
@@ -0,0 +1,434 @@
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+ #ifndef LPV_SHADER_CHUNK_COMMON
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+ #define LPV_SHADER_CHUNK_COMMON
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+
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+
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+ uniform usampler2D lpv_t_mesh_vertices;
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+ uniform usampler2D lpv_t_mesh_neighbours;
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+ uniform usampler3D lpv_t_mesh_lookup;
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+
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+ uniform sampler2D lpv_t_probe_positions;
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+ uniform sampler2D lpv_t_probe_data;
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+ uniform sampler2D lpv_t_probe_depth;
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+
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+ uniform uint lpv_u_mesh_tet_count;
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+ uniform vec3 lpv_v3_bounds_min;
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+ uniform vec3 lpv_v3_bounds_max;
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+
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+
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+ #define SEARCH_STEP_LIMIT 64u
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+ #define INVALID_TET 1073741823u
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+
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+ ivec2 lpv_index_to_256_coordinate(uint index) {
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+
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+ uint pixel_x = index % 256u;
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+ uint pixel_y = index / 256u;
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+
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+ return ivec2(int(pixel_x), int(pixel_y));
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+ }
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+
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+ uvec4 lpv_mesh_getVertices(uint tet_index) {
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+ ivec2 p = lpv_index_to_256_coordinate(tet_index);
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+
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+ return texelFetch(lpv_t_mesh_vertices, p, 0);
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+
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+ }
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+
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+ uvec4 lpv_mesh_getNeighbours(uint tet_index) {
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+ ivec2 p = lpv_index_to_256_coordinate(tet_index);
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+
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+ return texelFetch(lpv_t_mesh_neighbours, p, 0);
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+ }
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+
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+ vec3[9] lpv_probe_getData(uint probe_index) {
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+
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+
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+ int slot = int(probe_index % 256u);
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+ int column = int(probe_index / 256u);
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+
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+ int offset_x = int(slot * 9);
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+
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+ vec3[9] result;
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+
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+ for (int i = 0; i < 9; i++) {
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+ result[i] = texelFetch(lpv_t_probe_data, ivec2(offset_x + i, column), 0).rgb;
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+ }
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+
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+ return result;
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+ }
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+
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+ vec3 sign_not_zero(vec3 x) {
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+ return vec3(
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+ x.x >= 0.0 ? 1.0 : -1.0,
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+ x.y >= 0.0 ? 1.0 : -1.0,
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+ x.z >= 0.0 ? 1.0 : -1.0
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+ );
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+ }
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+
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+ vec4 quadBlendWieghts(vec2 coords)
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+ {
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+ vec4 res;
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+ /* 0 0 0
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+ 0 0 0
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+ 1 0 0 */
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+ res.x = min(1.0f - coords.x, 1.0f - coords.y);
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+ /* 1 0 0
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+ 0 0 0
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+ 0 0 1 */
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+ res.y = abs(coords.x - coords.y);
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+ /* 0 0 1
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+ 0 0 0
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+ 0 0 0 */
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+ res.z = min(coords.x, coords.y);
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+ /* 0 0 0
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+ 0 0 1
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+ 0 1 1 */
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+ res.w = ceil(coords.x - coords.y);
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+ //res.xyz /= (res.x + res.y + res.z);
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+ return res;
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+ }
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+
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+ //vec2 VecToSphereOct(vec3 direction)
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+ //{
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+ // vec3 octant = sign_not_zero(direction);
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+ //
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+ // // |x| + |y| + |z| = 1
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+ // float sum = dot(direction, octant);
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+ // vec3 octahedron = direction / sum;
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+ //
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+ // if (direction.z < 0.0)
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+ // {
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+ // vec3 absolute = abs(octahedron);
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+ //
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+ // octahedron.xy = octant.xy * vec2(1.0f - absolute.y, 1.0f - absolute.x);
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+ // }
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+ //
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+ // return octahedron.xy;
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+ //}
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+
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+ vec2 VecToSphereOct(vec3 direction)
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+ {
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+ vec3 octant = sign_not_zero(direction);
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+
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+ // |x| + |y| + |z| = 1
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+ float sum = dot(direction, octant);
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+ vec3 octahedron = direction / sum;
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+
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+ if (direction.y < 0.0)
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+ {
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+ vec3 absolute = abs(octahedron);
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+
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+ octahedron.xz = octant.xz * vec2(1.0f - absolute.z, 1.0f - absolute.x);
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+ }
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+
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+ return octahedron.xz;
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+ }
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+
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+ float SampleBlended(sampler2D tex, vec2 uv0, vec2 uv1, vec2 uv2, vec4 weights) {
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+
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+ float samp0 = textureLod(tex, uv0, 0.0).r;
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+ float samp1 = textureLod(tex, uv1, 0.0).r;
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+ float samp2 = textureLod(tex, uv2, 0.0).r;
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+
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+ return samp0 * weights.x + samp1 * weights.y + samp2 * weights.z;
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+ }
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+
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+ float lpv_probe_getDepth(uint probe_index, vec3 direction) {
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+ // get offset
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+ uint depth_tile_resolution = 24u;
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+ uvec2 atlas_size = uvec2(4096u);
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+
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+ uint tiles_per_row = atlas_size.x / depth_tile_resolution;
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+
142
+ uint tile_x = probe_index % tiles_per_row;
143
+ uint tile_y = probe_index / tiles_per_row;
144
+
145
+ vec2 tile_offset = vec2(
146
+ tile_x * depth_tile_resolution,
147
+ tile_y * depth_tile_resolution
148
+ );
149
+
150
+ // convert direction to UV
151
+ vec2 octahedral_uv = clamp(VecToSphereOct(direction) * 0.5 + 0.5, 0.0, 1.0);
152
+ vec2 grid = octahedral_uv * vec2(depth_tile_resolution - 1u);
153
+
154
+ vec2 gridFrac = fract(grid);
155
+ vec2 gridFloor = floor(grid);
156
+
157
+ vec4 weights = quadBlendWieghts(gridFrac);
158
+
159
+ //3 nearest frames
160
+ vec2 frame0 = gridFloor;
161
+ vec2 frame1 = gridFloor + mix(vec2(0, 1), vec2(1, 0), weights.w);
162
+ vec2 frame2 = gridFloor + vec2(1.0, 1.0);
163
+
164
+ // move frames to atlas space
165
+ frame0 += tile_offset;
166
+ frame1 += tile_offset;
167
+ frame2 += tile_offset;
168
+
169
+ vec2 uv0 = (frame0 + 0.5) / vec2(atlas_size);
170
+ vec2 uv1 = (frame1 + 0.5) / vec2(atlas_size);
171
+ vec2 uv2 = (frame2 + 0.5) / vec2(atlas_size);
172
+
173
+ return textureLod(lpv_t_probe_depth,uv0,0.0).r;
174
+
175
+
176
+ return SampleBlended(
177
+ lpv_t_probe_depth,
178
+ uv0, uv1, uv2,
179
+ weights
180
+ );
181
+ }
182
+
183
+ vec3 lpv_probe_getPosition(uint probe_index) {
184
+ return texelFetch(lpv_t_probe_positions, lpv_index_to_256_coordinate(probe_index), 0).rgb;
185
+ }
186
+
187
+ mat3 lpv_mesh_makeMatrix(vec3 p0, vec3 p1, vec3 p2, vec3 p3) {
188
+
189
+ return inverse(
190
+ mat3(
191
+ p0 - p3,
192
+ p1 - p3,
193
+ p2 - p3
194
+ )
195
+ );
196
+
197
+ }
198
+
199
+ vec4 lpv_mesh_getBarycentricCoordinates(uint tet_index, vec3 position) {
200
+ uvec4 vertices = lpv_mesh_getVertices(tet_index);
201
+
202
+ vec3 p0 = lpv_probe_getPosition(vertices[0]);
203
+ vec3 p1 = lpv_probe_getPosition(vertices[1]);
204
+ vec3 p2 = lpv_probe_getPosition(vertices[2]);
205
+ vec3 p3 = lpv_probe_getPosition(vertices[3]);
206
+
207
+ mat3 matrix = lpv_mesh_makeMatrix(p0, p1, p2, p3);
208
+
209
+ vec3 mult = matrix * (position - p3);
210
+
211
+ return vec4(mult, 1.0 - mult.x - mult.y - mult.z);
212
+ }
213
+
214
+ void lpv_getTetrahedron(
215
+ in vec3 position,
216
+ in uint tet_guess,
217
+ out uint tet_index,
218
+ out vec4 weights
219
+ ) {
220
+ uint came_from = 0u;
221
+
222
+ tet_index = tet_guess;
223
+
224
+ for (uint i = 0u; i < SEARCH_STEP_LIMIT; i++) {
225
+
226
+ weights = lpv_mesh_getBarycentricCoordinates(tet_index, position);
227
+
228
+ if (weights.x >= 0.0 && weights.y >= 0.0 && weights.z >= 0.0 && weights.w >= 0.0) {
229
+ return;
230
+ }
231
+
232
+ uvec4 neighbors = lpv_mesh_getNeighbours(tet_index);
233
+
234
+ uint next_tet;
235
+
236
+ // Otherwise find the smallest barycentric coord and move in that direction
237
+ if (weights.x < weights.y && weights.x < weights.z && weights.x < weights.w) {
238
+ next_tet = neighbors[0];
239
+ } else if (weights.y < weights.z && weights.y < weights.w) {
240
+ next_tet = neighbors[1];
241
+ } else if (weights.z < weights.w) {
242
+ next_tet = neighbors[2];
243
+ } else {
244
+ next_tet = neighbors[3];
245
+ }
246
+
247
+ if (next_tet == came_from) {
248
+ // numerical instability caused us to oscillate on the boundary
249
+ return;
250
+ }
251
+
252
+ came_from = tet_index;
253
+ tet_index = next_tet;
254
+ }
255
+
256
+ tet_index = INVALID_TET;
257
+ }
258
+
259
+ float lpv_probe_getVisibilityMask(vec3 position, uint probe_index) {
260
+
261
+ vec3 probe_position = lpv_probe_getPosition(probe_index);
262
+
263
+ vec3 local_probe_offset = probe_position - position;
264
+
265
+ vec3 direction = normalize(local_probe_offset);
266
+
267
+ float depth = lpv_probe_getDepth(probe_index, direction);
268
+
269
+ return step(length(local_probe_offset), depth);
270
+ }
271
+
272
+ vec4 lvp_mask_weights_by_visibility(vec3 position, uint tet_index, vec4 weights) {
273
+
274
+ uvec4 vertices = lpv_mesh_getVertices(tet_index);
275
+
276
+ vec4 visibility = vec4(
277
+ lpv_probe_getVisibilityMask(position, vertices[0]),
278
+ lpv_probe_getVisibilityMask(position, vertices[1]),
279
+ lpv_probe_getVisibilityMask(position, vertices[2]),
280
+ lpv_probe_getVisibilityMask(position, vertices[3])
281
+ );
282
+
283
+ return visibility * weights;
284
+ }
285
+
286
+ vec4 lvp_mask_weights_by_visibility_by_normal(vec3 position, vec3 normal, uint tet_index, vec4 weights) {
287
+
288
+ uvec4 vertices = lpv_mesh_getVertices(tet_index);
289
+
290
+ vec4 visibility;
291
+
292
+ for (int i = 0; i < 4; i++) {
293
+ vec3 probe_position = lpv_probe_getPosition(vertices[i]);
294
+
295
+ vec3 direction_to_probe = position - probe_position;
296
+
297
+ visibility[i] = step(dot(direction_to_probe, normal),0.0);
298
+ }
299
+
300
+ return visibility * weights;
301
+ }
302
+
303
+ vec3[9] lpv_interpolate_probes(vec4 weights, uint tet_index) {
304
+
305
+ uvec4 vertices = lpv_mesh_getVertices(tet_index);
306
+
307
+ vec3[9] probe0 = lpv_probe_getData(vertices[0]);
308
+ vec3[9] probe1 = lpv_probe_getData(vertices[1]);
309
+ vec3[9] probe2 = lpv_probe_getData(vertices[2]);
310
+ vec3[9] probe3 = lpv_probe_getData(vertices[3]);
311
+
312
+ vec3[9] result;
313
+
314
+ for (int i = 0; i < 9; i++) {
315
+
316
+ result[i] = probe0[i] * weights[0]
317
+ + probe1[i] * weights[1]
318
+ + probe2[i] * weights[2]
319
+ + probe3[i] * weights[3];
320
+
321
+ }
322
+
323
+ return result;
324
+ }
325
+
326
+ vec4 lpv_bias_weight_by_normal(const in vec3 position, const in vec3 normal, const in uint tet_index, const in vec4 weights) {
327
+
328
+ uvec4 vertices = lpv_mesh_getVertices(tet_index);
329
+
330
+ vec4 result = weights;
331
+
332
+ for (int i = 0; i < 4; i++) {
333
+ vec3 p = lpv_probe_getPosition(vertices[i]) - position;
334
+
335
+ if (dot(normal, p) <= 0.0) {
336
+ // behind the surface, bias to 0
337
+ result[i] = 0.0;
338
+ }
339
+ }
340
+
341
+ float total_weight = result.x + result.y + result.z + result.w;
342
+
343
+ // needs to add up to 1
344
+ result = result / total_weight;
345
+
346
+ return result;
347
+ }
348
+
349
+ uint lpv_guess_initial_tet(vec3 position) {
350
+
351
+ vec3 lpv_mesh_bounds_min = lpv_v3_bounds_min;
352
+ vec3 lpv_mesh_bounds_max = lpv_v3_bounds_max;
353
+
354
+ vec3 lookup_coordinates = (position - lpv_mesh_bounds_min) / (lpv_mesh_bounds_max - lpv_mesh_bounds_min);
355
+
356
+ return textureLod(lpv_t_mesh_lookup, lookup_coordinates, 0.0).r;
357
+
358
+ }
359
+
360
+ // source: https://graphics.stanford.edu/papers/envmap/envmap.pdf
361
+ vec3 lpv_get_irradiance_at( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
362
+ // normal is assumed to have unit length
363
+ float x = normal.x, y = normal.y, z = normal.z;
364
+
365
+ // band 0
366
+ vec3 result = shCoefficients[ 0 ] * 0.8862269254527579;
367
+
368
+ // band 1
369
+ result -= shCoefficients[ 1 ] * 1.0233267079464885 * y;
370
+ result += shCoefficients[ 2 ] * 1.0233267079464885 * z;
371
+ result -= shCoefficients[ 3 ] * 1.0233267079464885 * x;
372
+
373
+ // band 2
374
+ result += shCoefficients[ 4 ] * 0.8580855308097834 * x * y;
375
+ result -= shCoefficients[ 5 ] * 0.8580855308097834 * y * z;
376
+ result += shCoefficients[ 6 ] * ( 0.7431238683011272 * z * z - 0.24770795610037571 );
377
+ result -= shCoefficients[ 7 ] * 0.8580855308097834 * x * z;
378
+ result += shCoefficients[ 8 ] * 0.4290427654048917 * ( x * x - y * y );
379
+
380
+ return result;
381
+ }
382
+
383
+ vec4 lpv_renormalize_weights(in vec4 source){
384
+
385
+ float sum = source.x + source.y + source.z + source.w;
386
+
387
+ return source / sum;
388
+
389
+ }
390
+
391
+
392
+
393
+ #define LPV_NORMAL_BIAS 0.01
394
+
395
+ vec3 lpv_sample_irradiance(vec3 position, vec3 normal){
396
+
397
+ vec3 lookup_position = position + normal * LPV_NORMAL_BIAS;
398
+
399
+ // lookup nearby tet
400
+ vec3 lpv_mesh_bounds_min = lpv_v3_bounds_min;
401
+ vec3 lpv_mesh_bounds_max = lpv_v3_bounds_max;
402
+ vec3 lookup_coordinates = (lookup_position - lpv_mesh_bounds_min) / (lpv_mesh_bounds_max - lpv_mesh_bounds_min) ;
403
+
404
+
405
+ uint nearest_tet = lpv_guess_initial_tet( lookup_position );
406
+
407
+ uint tet;
408
+ vec4 weights;
409
+ lpv_getTetrahedron(lookup_position, nearest_tet, tet, weights);
410
+
411
+ weights = lvp_mask_weights_by_visibility(lookup_position, tet, weights);
412
+ // weights = lvp_mask_weights_by_visibility_by_normal(lookup_position, normal, tet, weights);
413
+
414
+ // square weights to mimic irradiance influence
415
+ // weights = weights * weights;
416
+
417
+ // re-normalize weights
418
+ // weights = normalize(weights);
419
+ weights = lpv_renormalize_weights(weights);
420
+
421
+ if(tet == INVALID_TET){
422
+ // do nothing
423
+ return vec3(0.0);
424
+
425
+ }else{
426
+
427
+ vec3[9] lpv_values = lpv_interpolate_probes(weights, tet);
428
+
429
+ return lpv_get_irradiance_at( normal, lpv_values );
430
+
431
+ }
432
+ }
433
+
434
+ #endif
@@ -0,0 +1,8 @@
1
+ /**
2
+ * Uint32
3
+ * @param {number} resolution
4
+ * @returns {DataTexture3D}
5
+ */
6
+ export function makeLookupTexture3D(resolution: number): DataTexture3D;
7
+ import { DataTexture3D } from "three";
8
+ //# sourceMappingURL=makeLookupTexture3D.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"makeLookupTexture3D.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/gi/material/makeLookupTexture3D.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,gDAHW,MAAM,GACJ,aAAa,CA6BzB;8BAlCoG,OAAO"}
@@ -0,0 +1,35 @@
1
+ import { ClampToEdgeWrapping, DataTexture3D, NearestFilter, RedIntegerFormat, UnsignedIntType } from "three";
2
+
3
+ /**
4
+ * Uint32
5
+ * @param {number} resolution
6
+ * @returns {DataTexture3D}
7
+ */
8
+ export function makeLookupTexture3D(resolution) {
9
+
10
+ const lookup = new DataTexture3D(
11
+ new Uint32Array(resolution * resolution * resolution),
12
+ resolution,
13
+ resolution,
14
+ resolution
15
+ );
16
+
17
+ lookup.name = "Tetrahedron Lookup";
18
+
19
+ lookup.flipY = false;
20
+ lookup.generateMipmaps = false;
21
+ lookup.magFilter = NearestFilter;
22
+ lookup.minFilter = NearestFilter;
23
+
24
+ lookup.wrapT = ClampToEdgeWrapping;
25
+ lookup.wrapS = ClampToEdgeWrapping;
26
+ lookup.wrapR = ClampToEdgeWrapping;
27
+
28
+ lookup.type = UnsignedIntType;
29
+ lookup.format = RedIntegerFormat;
30
+ lookup.internalFormat = "R32UI";
31
+
32
+ lookup.needsUpdate = true;
33
+
34
+ return lookup;
35
+ }
@@ -0,0 +1,8 @@
1
+ /**
2
+ *
3
+ * @param {number} resolution
4
+ * @returns {DataTexture}
5
+ */
6
+ export function makeOctahedralDepthAtlas(resolution?: number): DataTexture;
7
+ import { DataTexture } from "three";
8
+ //# sourceMappingURL=makeOctahedralDepthAtlas.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"makeOctahedralDepthAtlas.d.ts","sourceRoot":"","sources":["../../../../../../../src/engine/graphics/sh3/gi/material/makeOctahedralDepthAtlas.js"],"names":[],"mappings":"AAEA;;;;GAIG;AACH,sDAHW,MAAM,GACJ,WAAW,CAsBvB;4BA3BqF,OAAO"}
@@ -0,0 +1,28 @@
1
+ import { ClampToEdgeWrapping, DataTexture, FloatType, NearestFilter, RedFormat } from "three";
2
+
3
+ /**
4
+ *
5
+ * @param {number} resolution
6
+ * @returns {DataTexture}
7
+ */
8
+ export function makeOctahedralDepthAtlas(resolution = 4096) {
9
+ const texture = new DataTexture(
10
+ new Float32Array(resolution * resolution),
11
+ resolution,
12
+ resolution,
13
+ RedFormat,
14
+ FloatType
15
+ );
16
+
17
+ texture.minFilter = texture.magFilter = NearestFilter;
18
+
19
+ texture.wrapT = ClampToEdgeWrapping;
20
+ texture.wrapS = ClampToEdgeWrapping;
21
+
22
+ texture.flipY = false;
23
+ texture.generateMipmaps = false;
24
+
25
+ texture.needsUpdate = true;
26
+
27
+ return texture;
28
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build_fragment_shader.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/sh3/gi/material/space_fragment/build_fragment_shader.js"],"names":[],"mappings":"AAoCA;;;GAGG;AACH,8CAFW,MAAM,UAchB"}
@@ -0,0 +1,53 @@
1
+ import { insert_after } from "../../../../../../core/primitives/strings/insert_after.js";
2
+ import PREAMBLE_COMMON from "../common.glsl";
3
+
4
+ const PREAMBLE = `
5
+ #ifndef LPV_SHADER_CHUNK_PREAMBLE
6
+ #define LPV_SHADER_CHUNK_PREAMBLE
7
+
8
+ precision highp usampler2D;
9
+ precision highp usampler3D;
10
+
11
+ varying vec3 vWorldPosition;
12
+
13
+ uniform float lpv_f_intensity;
14
+
15
+
16
+ #endif
17
+
18
+ `;
19
+
20
+ const ACCUMULATION = `
21
+ {
22
+
23
+ vec3 world_normal = normalize(inverseTransformDirection( geometry.normal, viewMatrix ));
24
+
25
+ vec3 probe_irradiance = lpv_sample_irradiance( vWorldPosition, world_normal );
26
+
27
+ irradiance += probe_irradiance * lpv_f_intensity;
28
+ // irradiance += vec3(1.0) * step(probe_irradiance.r,1.0);
29
+ //
30
+ // material.diffuseColor.rgb = vec3(1.0) ;
31
+ }
32
+
33
+
34
+ `;
35
+
36
+
37
+ /**
38
+ *
39
+ * @param {string} source
40
+ */
41
+ export function build_fragment_shader(source) {
42
+
43
+ let result = PREAMBLE + PREAMBLE_COMMON + source;
44
+
45
+
46
+ result = insert_after(
47
+ result,
48
+ '#include <lights_fragment_begin>',
49
+ ACCUMULATION
50
+ );
51
+
52
+ return result;
53
+ }
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build_vertex_shader.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/sh3/gi/material/space_fragment/build_vertex_shader.js"],"names":[],"mappings":"AAOA;;;GAGG;AACH,4CAFW,MAAM,UAmBhB"}
@@ -0,0 +1,29 @@
1
+ import { insert_after } from "../../../../../../core/primitives/strings/insert_after.js";
2
+
3
+
4
+ const PREAMBLE = `
5
+ varying vec3 vWorldPosition;
6
+ `;
7
+
8
+ /**
9
+ *
10
+ * @param {string} source
11
+ */
12
+ export function build_vertex_shader(source) {
13
+
14
+ let result = PREAMBLE + source;
15
+
16
+ result = insert_after(
17
+ result,
18
+ '#include <fog_vertex>',
19
+ `
20
+ {
21
+ vWorldPosition = worldPosition.xyz;
22
+ }
23
+ `
24
+ );
25
+
26
+ // console.log(result)
27
+
28
+ return result;
29
+ }
@@ -0,0 +1,9 @@
1
+ /**
2
+ *
3
+ * @param {{vertexShader, fragmentShader}} shader
4
+ */
5
+ export function space_fragment_transform_shader(shader: {
6
+ vertexShader;
7
+ fragmentShader;
8
+ }): void;
9
+ //# sourceMappingURL=space_fragment_transform_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"space_fragment_transform_shader.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/sh3/gi/material/space_fragment/space_fragment_transform_shader.js"],"names":[],"mappings":"AAGA;;;GAGG;AACH,wDAFW;IAAC,YAAY,CAAC;IAAC,cAAc,CAAA;CAAC,QAMxC"}
@@ -0,0 +1,12 @@
1
+ import { build_fragment_shader } from "./build_fragment_shader.js";
2
+ import { build_vertex_shader } from "./build_vertex_shader.js";
3
+
4
+ /**
5
+ *
6
+ * @param {{vertexShader, fragmentShader}} shader
7
+ */
8
+ export function space_fragment_transform_shader(shader) {
9
+
10
+ shader.vertexShader = build_vertex_shader(shader.vertexShader);
11
+ shader.fragmentShader = build_fragment_shader(shader.fragmentShader);
12
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ *
3
+ * @param {string} source
4
+ */
5
+ export function build_fragment_shader(source: string): string;
6
+ //# sourceMappingURL=build_fragment_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build_fragment_shader.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/sh3/gi/material/space_vertex/build_fragment_shader.js"],"names":[],"mappings":"AASA;;;GAGG;AACH,8CAFW,MAAM,UAchB"}
@@ -0,0 +1,26 @@
1
+ import { insert_after } from "../../../../../../core/primitives/strings/insert_after.js";
2
+
3
+ import PREAMBLE from "./preable.frag.glsl";
4
+
5
+ const ACCUMULATION = `
6
+ irradiance += getLightProbeIrradiance(lpv_values, geometryNormal )* lpv_f_intensity;
7
+ `;
8
+
9
+
10
+ /**
11
+ *
12
+ * @param {string} source
13
+ */
14
+ export function build_fragment_shader(source) {
15
+
16
+ let result = PREAMBLE + source;
17
+
18
+
19
+ result = insert_after(
20
+ result,
21
+ '#include <lights_fragment_begin>',
22
+ ACCUMULATION
23
+ );
24
+
25
+ return result;
26
+ }
@@ -0,0 +1,6 @@
1
+ /**
2
+ *
3
+ * @param {string} source
4
+ */
5
+ export function build_vertex_shader(source: string): string;
6
+ //# sourceMappingURL=build_vertex_shader.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"build_vertex_shader.d.ts","sourceRoot":"","sources":["../../../../../../../../src/engine/graphics/sh3/gi/material/space_vertex/build_vertex_shader.js"],"names":[],"mappings":"AA6CA;;;GAGG;AACH,4CAFW,MAAM,UAchB"}