@wonder-partners/model-viewer-stats 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/dist/model-viewer-stats.js +133 -0
- package/dist/model-viewer-stats.umd.cjs +51 -0
- package/package.json +5 -2
- package/src/ModelStats.d.ts +19 -0
- package/src/ModelStats.js +212 -0
- package/src/index.d.ts +2 -0
- package/src/index.js +7 -0
package/README.md
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#
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# `<model-viewer-stats>`
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A lightweight web component that displays comprehensive statistics for 3D models rendered with Google's `<model-viewer>`.
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## Installation
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```bash
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npm install @wonder/model-viewer-stats
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npm install @wonder-partners/model-viewer-stats
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```
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### Peer Dependencies
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```html
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<script type="module">
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import '@google/model-viewer';
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import '@wonder/model-viewer-stats';
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import '@wonder-partners/model-viewer-stats';
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</script>
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<model-viewer src="/path/to/model.glb" camera-controls>
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### ES Module Import
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```javascript
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import { ModelStats } from '@wonder/model-viewer-stats';
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import { ModelStats } from '@wonder-partners/model-viewer-stats';
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```
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### UMD (CommonJS)
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```javascript
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const { ModelStats } = require('@wonder/model-viewer-stats');
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const { ModelStats } = require('@wonder-partners/model-viewer-stats');
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```
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## API & Interaction
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import { Box3 as u, Vector3 as v } from "three";
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const f = String.raw;
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class x extends HTMLElement {
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constructor() {
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super(), this.attachShadow({ mode: "open" }), this.viewer = null;
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}
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connectedCallback() {
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this.render(), this.viewer = this.closest("model-viewer"), this.viewer && this.viewer.addEventListener("load", () => {
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console.log("Model Viewer loaded"), this.calculateStats();
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});
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}
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toggle() {
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this.hasAttribute("visible") ? this.removeAttribute("visible") : this.setAttribute("visible", "");
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}
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render() {
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this.shadowRoot.innerHTML = f`
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<style>
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:host {
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position: absolute;
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top: 1rem;
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left: 1rem;
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z-index: 1000;
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background-color: rgba(0, 0, 0, 0.33);
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color: white;
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padding: 1rem;
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border-radius: 0.5rem;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.3s;
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font-family: sans-serif;
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font-size: 0.9rem;
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}
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:host([visible]) {
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opacity: 1;
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}
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.row {
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display: flex;
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justify-content: space-between;
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gap: 20px;
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margin-bottom: 4px;
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}
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.row:last-child {
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margin-bottom: 0;
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}
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.label {
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opacity: 0.8;
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}
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.val {
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font-weight: bold;
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font-family: monospace;
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}
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</style>
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<div class="row"><span class="label">File size:</span><span class="val" id="file">-</span></div>
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<div class="row"><span class="label">Dimensions (W x H x D):</span><span class="val" id="size">-</span></div>
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<div class="row"><span class="label">Triangles:</span><span class="val" id="tri">-</span></div>
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<div class="row"><span class="label">Meshes:</span><span class="val" id="mesh">-</span></div>
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<div class="row"><span class="label">Materials:</span><span class="val" id="mat">-</span></div>
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<div class="row"><span class="label">Textures:</span><span class="val" id="tex">-</span></div>
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<div class="row"><span class="label">Animations:</span><span class="val" id="anim">-</span></div>
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`;
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}
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async calculateStats() {
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if (!this.viewer) return;
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const t = this.viewer.src;
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t && fetch(t, { method: "HEAD" }).then((e) => {
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const a = e.headers.get("content-length");
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a ? this.updateText("file", this.formatBytes(Number(a))) : this.updateText("file", "N/A");
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}).catch(() => {
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this.updateText("file", "Unknown");
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});
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const i = this.getInternalScene(this.viewer);
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if (!i) {
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console.warn("[ModelStats] Could not access internal Three.js scene.");
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return;
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}
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let s = 0, n = 0;
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const o = /* @__PURE__ */ new Set(), l = /* @__PURE__ */ new Set(), r = new u();
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if (i.traverse((e) => {
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if (e.isMesh && e.geometry) {
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n++;
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const a = e.geometry;
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s += a.index ? a.index.count / 3 : a.attributes.position.count / 3, r.expandByObject(e), (Array.isArray(e.material) ? e.material : [e.material]).forEach((c) => {
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o.add(c);
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for (const m in c) {
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const p = c[m];
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p?.isTexture && l.add(p.uuid);
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}
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});
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}
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}), r.isEmpty())
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this.updateText("size", "0m");
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else {
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const e = new v();
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r.getSize(e);
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const a = (d) => `${d.toFixed(2)}`;
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this.updateText("size", `${a(e.x)} x ${a(e.y)} x ${a(e.z)}`);
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}
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const h = this.viewer.availableAnimations ? this.viewer.availableAnimations.length : 0;
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this.updateText("tri", Math.round(s).toLocaleString()), this.updateText("mesh", n.toLocaleString()), this.updateText("mat", o.size.toString()), this.updateText("tex", l.size.toString()), this.updateText("anim", h.toString());
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}
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updateText(t, i) {
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const s = this.shadowRoot.getElementById(t);
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s && (s.innerText = i);
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}
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formatBytes(t, i = 2) {
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if (!+t) return "0 Bytes";
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const s = 1024, n = i < 0 ? 0 : i, o = ["Bytes", "KB", "MB", "GB", "TB"], l = Math.floor(Math.log(t) / Math.log(s));
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return `${parseFloat((t / s ** l).toFixed(n))} ${o[l]}`;
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}
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/**
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* Retrieves the internal Three.js Scene from a <model-viewer> instance.
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* * This function bypasses the public API to access the underlying symbol
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* that holds the scene context. It is robust against minification and
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* internal naming changes (e.g., 'model-viewer-scene' vs 'model-viewer-artboard').
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* * @param {HTMLElement} viewer - The <model-viewer> DOM element.
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* @returns {Object|null} The THREE.Scene object, or null if not found.
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*/
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getInternalScene(t) {
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if (!t) return null;
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const s = Object.getOwnPropertySymbols(t).find((n) => t[n]?.scene?.isScene);
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return s ? t[s].scene : null;
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}
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}
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customElements.get("model-stats") || customElements.define("model-stats", x);
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export {
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x as ModelStats
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};
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(function(a,o){typeof exports=="object"&&typeof module<"u"?o(exports,require("three")):typeof define=="function"&&define.amd?define(["exports","three"],o):(a=typeof globalThis<"u"?globalThis:a||self,o(a["Model Viewer Stats"]={},a.THREE))})(this,(function(a,o){"use strict";const f=String.raw;class h extends HTMLElement{constructor(){super(),this.attachShadow({mode:"open"}),this.viewer=null}connectedCallback(){this.render(),this.viewer=this.closest("model-viewer"),this.viewer&&this.viewer.addEventListener("load",()=>{console.log("Model Viewer loaded"),this.calculateStats()})}toggle(){this.hasAttribute("visible")?this.removeAttribute("visible"):this.setAttribute("visible","")}render(){this.shadowRoot.innerHTML=f`
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<style>
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:host {
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position: absolute;
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top: 1rem;
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left: 1rem;
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z-index: 1000;
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background-color: rgba(0, 0, 0, 0.33);
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color: white;
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padding: 1rem;
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border-radius: 0.5rem;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.3s;
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font-family: sans-serif;
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font-size: 0.9rem;
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}
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:host([visible]) {
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opacity: 1;
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}
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.row {
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display: flex;
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justify-content: space-between;
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gap: 20px;
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margin-bottom: 4px;
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}
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.row:last-child {
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margin-bottom: 0;
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}
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.label {
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opacity: 0.8;
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}
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.val {
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font-weight: bold;
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font-family: monospace;
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}
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</style>
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<div class="row"><span class="label">File size:</span><span class="val" id="file">-</span></div>
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<div class="row"><span class="label">Dimensions (W x H x D):</span><span class="val" id="size">-</span></div>
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<div class="row"><span class="label">Triangles:</span><span class="val" id="tri">-</span></div>
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<div class="row"><span class="label">Meshes:</span><span class="val" id="mesh">-</span></div>
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<div class="row"><span class="label">Materials:</span><span class="val" id="mat">-</span></div>
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<div class="row"><span class="label">Textures:</span><span class="val" id="tex">-</span></div>
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<div class="row"><span class="label">Animations:</span><span class="val" id="anim">-</span></div>
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`}async calculateStats(){if(!this.viewer)return;const t=this.viewer.src;t&&fetch(t,{method:"HEAD"}).then(e=>{const i=e.headers.get("content-length");i?this.updateText("file",this.formatBytes(Number(i))):this.updateText("file","N/A")}).catch(()=>{this.updateText("file","Unknown")});const n=this.getInternalScene(this.viewer);if(!n){console.warn("[ModelStats] Could not access internal Three.js scene.");return}let s=0,l=0;const r=new Set,c=new Set,d=new o.Box3;if(n.traverse(e=>{if(e.isMesh&&e.geometry){l++;const i=e.geometry;s+=i.index?i.index.count/3:i.attributes.position.count/3,d.expandByObject(e),(Array.isArray(e.material)?e.material:[e.material]).forEach(p=>{r.add(p);for(const x in p){const m=p[x];m?.isTexture&&c.add(m.uuid)}})}}),d.isEmpty())this.updateText("size","0m");else{const e=new o.Vector3;d.getSize(e);const i=u=>`${u.toFixed(2)}`;this.updateText("size",`${i(e.x)} x ${i(e.y)} x ${i(e.z)}`)}const v=this.viewer.availableAnimations?this.viewer.availableAnimations.length:0;this.updateText("tri",Math.round(s).toLocaleString()),this.updateText("mesh",l.toLocaleString()),this.updateText("mat",r.size.toString()),this.updateText("tex",c.size.toString()),this.updateText("anim",v.toString())}updateText(t,n){const s=this.shadowRoot.getElementById(t);s&&(s.innerText=n)}formatBytes(t,n=2){if(!+t)return"0 Bytes";const s=1024,l=n<0?0:n,r=["Bytes","KB","MB","GB","TB"],c=Math.floor(Math.log(t)/Math.log(s));return`${parseFloat((t/s**c).toFixed(l))} ${r[c]}`}getInternalScene(t){if(!t)return null;const s=Object.getOwnPropertySymbols(t).find(l=>t[l]?.scene?.isScene);return s?t[s].scene:null}}customElements.get("model-stats")||customElements.define("model-stats",h),a.ModelStats=h,Object.defineProperty(a,Symbol.toStringTag,{value:"Module"})}));
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package/package.json
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{
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"name": "@wonder-partners/model-viewer-stats",
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"private": false,
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"version": "1.0.
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"version": "1.0.2",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/wonder-partners/model-viewer-stats.git"
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},
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"type": "module",
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"files": [
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"dist"
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"dist",
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"src"
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"main": "./dist/model-viewer-stats.umd.cjs",
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"module": "./dist/model-viewer-stats.js",
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"types": "./src/index.d.ts",
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"exports": {
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".": {
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"types": "./src/index.d.ts",
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"import": "./dist/model-viewer-stats.js",
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"require": "./dist/model-viewer-stats.umd.cjs"
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}
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export class ModelStats extends HTMLElement {
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constructor();
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viewer: HTMLElement | null;
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connectedCallback(): void;
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toggle(): void;
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render(): void;
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calculateStats(): Promise<void>;
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updateText(id: string, text: string): void;
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formatBytes(bytes: number, decimals?: number): string;
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/**
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* Retrieves the internal Three.js Scene from a <model-viewer> instance.
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* * This function bypasses the public API to access the underlying symbol
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* that holds the scene context. It is robust against minification and
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* internal naming changes (e.g., 'model-viewer-scene' vs 'model-viewer-artboard').
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* * @param {HTMLElement} viewer - The <model-viewer> DOM element.
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* @returns {Object|null} The THREE.Scene object, or null if not found.
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*/
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getInternalScene(viewer: HTMLElement): any;
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}
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@@ -0,0 +1,212 @@
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1
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import { Box3, Vector3 } from "three";
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3
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const html = String.raw;
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5
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export class ModelStats extends HTMLElement {
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constructor() {
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super();
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this.attachShadow({ mode: "open" });
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this.viewer = null;
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}
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connectedCallback() {
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this.render();
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this.viewer = this.closest("model-viewer");
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if (this.viewer) {
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this.viewer.addEventListener("load", () => {
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console.log("Model Viewer loaded");
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this.calculateStats();
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});
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}
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}
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toggle() {
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if (this.hasAttribute("visible")) {
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this.removeAttribute("visible");
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} else {
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this.setAttribute("visible", "");
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}
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}
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render() {
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this.shadowRoot.innerHTML = html`
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<style>
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:host {
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position: absolute;
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top: 1rem;
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left: 1rem;
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z-index: 1000;
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background-color: rgba(0, 0, 0, 0.33);
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color: white;
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padding: 1rem;
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border-radius: 0.5rem;
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pointer-events: none;
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opacity: 0;
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transition: opacity 0.3s;
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font-family: sans-serif;
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font-size: 0.9rem;
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}
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:host([visible]) {
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opacity: 1;
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}
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.row {
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display: flex;
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justify-content: space-between;
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gap: 20px;
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margin-bottom: 4px;
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}
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.row:last-child {
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margin-bottom: 0;
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}
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.label {
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opacity: 0.8;
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}
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.val {
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font-weight: bold;
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font-family: monospace;
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}
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</style>
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<div class="row"><span class="label">File size:</span><span class="val" id="file">-</span></div>
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<div class="row"><span class="label">Dimensions (W x H x D):</span><span class="val" id="size">-</span></div>
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<div class="row"><span class="label">Triangles:</span><span class="val" id="tri">-</span></div>
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<div class="row"><span class="label">Meshes:</span><span class="val" id="mesh">-</span></div>
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<div class="row"><span class="label">Materials:</span><span class="val" id="mat">-</span></div>
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<div class="row"><span class="label">Textures:</span><span class="val" id="tex">-</span></div>
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<div class="row"><span class="label">Animations:</span><span class="val" id="anim">-</span></div>
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`;
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}
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86
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async calculateStats() {
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if (!this.viewer) return;
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88
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// --- File Size ---
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const src = this.viewer.src;
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if (src) {
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fetch(src, { method: "HEAD" })
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.then((res) => {
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const size = res.headers.get("content-length");
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if (size) {
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this.updateText("file", this.formatBytes(Number(size)));
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} else {
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this.updateText("file", "N/A");
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}
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})
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.catch(() => {
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this.updateText("file", "Unknown");
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});
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}
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// --- Scene traversal for geometry stats ---
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const scene = this.getInternalScene(this.viewer);
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if (!scene) {
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console.warn("[ModelStats] Could not access internal Three.js scene.");
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return;
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}
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let triCount = 0;
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let meshCount = 0;
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const materials = new Set();
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const textures = new Set();
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const box = new Box3();
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scene.traverse((obj) => {
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if (obj.isMesh && obj.geometry) {
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meshCount++;
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const geom = obj.geometry;
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triCount += geom.index ? geom.index.count / 3 : geom.attributes.position.count / 3;
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// Bounding Box
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// We assume the object is part of the model.
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// expandByObject computes the world-axis-aligned box
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box.expandByObject(obj);
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// Materials
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const mats = Array.isArray(obj.material) ? obj.material : [obj.material];
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mats.forEach((m) => {
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materials.add(m);
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// Textures
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for (const key in m) {
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const val = m[key];
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if (val?.isTexture) {
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textures.add(val.uuid);
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}
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}
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});
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}
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});
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// Size
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if (!box.isEmpty()) {
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const size = new Vector3();
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box.getSize(size);
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// Format as W x H x D
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// box.getSize returns width, height, depth.
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// Let's assume Y is up, but just printing dimensions is fine.
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const fmt = (n) => `${n.toFixed(2)}`;
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this.updateText("size", `${fmt(size.x)} x ${fmt(size.y)} x ${fmt(size.z)}`);
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} else {
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this.updateText("size", "0m");
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}
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const animationCount = this.viewer.availableAnimations
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? this.viewer.availableAnimations.length
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: 0;
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this.updateText("tri", Math.round(triCount).toLocaleString());
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this.updateText("mesh", meshCount.toLocaleString());
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this.updateText("mat", materials.size.toString());
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this.updateText("tex", textures.size.toString());
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this.updateText("anim", animationCount.toString());
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}
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updateText(id, text) {
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const el = this.shadowRoot.getElementById(id);
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if (el) el.innerText = text;
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}
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formatBytes(bytes, decimals = 2) {
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if (!+bytes) return "0 Bytes";
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const k = 1024;
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const dm = decimals < 0 ? 0 : decimals;
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const sizes = ["Bytes", "KB", "MB", "GB", "TB"];
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const i = Math.floor(Math.log(bytes) / Math.log(k));
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return `${parseFloat((bytes / k ** i).toFixed(dm))} ${sizes[i]}`;
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}
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184
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/**
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* Retrieves the internal Three.js Scene from a <model-viewer> instance.
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* * This function bypasses the public API to access the underlying symbol
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* that holds the scene context. It is robust against minification and
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* internal naming changes (e.g., 'model-viewer-scene' vs 'model-viewer-artboard').
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* * @param {HTMLElement} viewer - The <model-viewer> DOM element.
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* @returns {Object|null} The THREE.Scene object, or null if not found.
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*/
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getInternalScene(viewer) {
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if (!viewer) return null;
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// We cannot rely on the symbol name (e.g., 'model-viewer-scene') because
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// it changes between versions (v3.0 vs v3.4) and is stripped in minified builds.
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// Instead, we inspect the symbols to find the one holding a valid Three.js scene.
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198
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// 1. Get all symbols from the element
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const symbols = Object.getOwnPropertySymbols(viewer);
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201
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// 2. Find the symbol that points to an object containing a valid THREE scene.
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const sceneSymbol = symbols.find((sym) => {
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const value = viewer[sym];
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return value?.scene?.isScene;
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});
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207
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208
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if (!sceneSymbol) return null;
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209
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return viewer[sceneSymbol].scene;
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}
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}
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package/src/index.d.ts
ADDED