@womp/mesh-editor 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +33 -0
- package/dist/browser/src/mesh_editor/editor.d.ts +603 -0
- package/dist/browser/src/mesh_editor/editor.js +7297 -0
- package/dist/browser/src/mesh_editor/mesh_data.d.ts +14 -0
- package/dist/browser/src/mesh_editor/mesh_data.js +543 -0
- package/dist/browser/src/mesh_editor/sculpt_normal_worker.d.ts +36 -0
- package/dist/browser/src/mesh_editor/sculpt_normal_worker.js +83 -0
- package/dist/browser/src/mesh_editor/sculpt_normal_workers.d.ts +27 -0
- package/dist/browser/src/mesh_editor/sculpt_normal_workers.js +138 -0
- package/dist/browser/src/mesh_editor/three_geometry_adapter.d.ts +6 -0
- package/dist/browser/src/mesh_editor/three_geometry_adapter.js +334 -0
- package/dist/browser/src/mesh_editor/types.d.ts +44 -0
- package/dist/browser/src/mesh_editor/types.js +1 -0
- package/dist/browser/src/session/edit_session.d.ts +23 -0
- package/dist/browser/src/session/edit_session.js +1472 -0
- package/package.json +73 -0
package/README.md
ADDED
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# @womp/mesh-editor
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Framework-independent browser mesh editing for Womp products.
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This package is publicly downloadable but remains proprietary. No license is
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granted for external use.
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The package contains the `EditableMesh` model, the `PortableMeshEditor`
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engine, Three.js conversion helpers, and the edit-only reference session. It
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does not include rigging clients, provider integrations, backend platforms, or
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Python workers.
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```ts
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import { open_edit_session } from "@womp/mesh-editor/session";
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await open_edit_session({
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title: "Edit mesh",
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editable_mesh,
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root_class: "product-mesh-editor-theme",
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on_commit: async ({ mesh }) => {
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await persist_mesh(mesh);
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},
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});
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```
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`root_class` scopes the semantic `--womp-mesh-editor-*` theme tokens documented
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in `docs/ui-theming.md`. Omit it to retain the default appearance.
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The reference session prepares Dense tessellation before editing, falls back to
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Standard when required by mesh limits, and hides tessellation controls. The
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prepared mesh is the clean session baseline and is returned on commit.
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`three@0.184.0` is a peer dependency and must be supplied by the host.
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import { SculptNormalWorkerPool } from "./sculpt_normal_workers.js";
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import type { EditableMaterial, EditableMesh, EditableMeshBounds, EditableTexture, Vec2, Vec3 } from "./types.js";
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type ThreeModule = any;
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type ThreeObject = any;
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type UpdateRange = {
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start: number;
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count: number;
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};
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export type MeshTessellationFrequency = 2 | 3;
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export interface MeshTessellationEstimate {
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frequency: MeshTessellationFrequency;
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vertexCount: number;
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triangleCount: number;
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geometryByteLength: number;
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withinLimits: boolean;
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}
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export interface InitialMeshTessellationResult {
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mesh: EditableMesh;
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frequency: MeshTessellationFrequency | null;
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}
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export interface MeshEditorSymmetryOptions {
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enabled?: boolean;
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vertical?: boolean;
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horizontal?: boolean;
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}
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export interface MeshEditorOptions {
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THREE: ThreeModule;
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canvas: HTMLCanvasElement;
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symmetryEnabled?: boolean;
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symmetryVertical?: boolean;
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symmetryHorizontal?: boolean;
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onStatus?: (message: string) => void;
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onCommit?: (mesh: EditableMesh) => void;
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onCancel?: () => void;
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onHistoryChange?: (state: MeshEditorHistoryState) => void;
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}
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export interface MeshEditorHistoryState {
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canUndo: boolean;
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canRedo: boolean;
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dirty: boolean;
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}
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export interface MeshEditorVisualOptions {
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showVertices?: boolean;
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showWireframe?: boolean;
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smoothShading?: boolean;
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}
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interface RefreshGeometryOptions {
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rebuildWireframe?: boolean;
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recomputeDerived?: boolean;
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recomputeNormals?: boolean;
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recomputeBounds?: boolean;
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updateStart?: number;
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updateCount?: number;
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updateRanges?: UpdateRange[];
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boundsVertices?: number[];
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updatePositions?: boolean;
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updateColors?: boolean;
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}
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interface OrbitState {
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target: ThreeObject;
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radius: number;
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theta: number;
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phi: number;
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active: boolean;
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pointerId: number | null;
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lastX: number;
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lastY: number;
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mode: "orbit" | "pan";
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}
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interface DragState {
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pointerId: number;
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vertexIndex: number;
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}
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interface BrushStrokeState {
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pointerId: number;
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historyStarted: boolean;
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sourceStamp: number;
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lastCenter: Vec3 | null;
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lastNormal: Vec3 | null;
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lastTriangleIndex: number | undefined;
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lastClientX: number;
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lastClientY: number;
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queuedClientX: number;
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queuedClientY: number;
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distanceSinceSample: number;
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finishRequested: boolean;
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finalizeDerived: boolean;
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movePointerOffset: Vec3;
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moveAppliedOffset: Vec3;
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}
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interface TexturePaintMetric {
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uvRadius: number;
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worldRadius: number;
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worldFromU: Vec3 | null;
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worldFromV: Vec3 | null;
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}
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interface TexturePaintTriangle {
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triangleIndex: number;
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a: number;
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b: number;
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c: number;
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materialIndex: number;
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min: Vec3;
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max: Vec3;
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maxEdge: number;
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}
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interface MeshSnapshotHistoryEntry {
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kind: "snapshot";
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mesh: EditableMesh;
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revision: number;
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byteLength: number;
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}
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interface MeshPositionHistoryEntry {
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kind: "positions";
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vertexIndices: number[] | Uint32Array;
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positions: number[] | Float32Array;
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revision: number;
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byteLength: number;
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}
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type MeshHistoryEntry = MeshSnapshotHistoryEntry | MeshPositionHistoryEntry;
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interface TexturePaintTriangleIndex {
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triangles: TexturePaintTriangle[];
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triangleSlots: Int32Array;
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cells: Map<string, number[]>;
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min: Vec3;
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boundsRadius: number;
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cellSize: number;
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invCellSize: number;
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visited: Uint32Array;
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visitStamp: number;
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queue: Uint32Array;
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}
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interface GpuPaintTextureState {
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textureIndex: number;
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width: number;
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height: number;
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current: ThreeObject;
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next: ThreeObject;
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mask: ThreeObject;
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geometry: ThreeObject | null;
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maskMesh: ThreeObject | null;
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readRect: GpuPaintDirtyRect | null;
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dirty: boolean;
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synced: boolean;
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}
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interface GpuPaintDirtyRect {
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minX: number;
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minY: number;
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maxX: number;
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maxY: number;
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}
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export declare function prepare_initial_mesh_tessellation(mesh: EditableMesh): InitialMeshTessellationResult;
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interface CompactIndexLists {
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offsets: Uint32Array;
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values: Uint32Array;
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}
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declare class VertexSpatialIndex {
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positions: Float32Array;
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vertexCount: number;
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min: Vec3;
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cellSize: number;
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invCellSize: number;
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cells: Map<number, Map<number, Map<number, number[]>>>;
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cellX: Int32Array;
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cellY: Int32Array;
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cellZ: Int32Array;
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cellSlot: Int32Array;
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constructor(positions: Float32Array, bounds: EditableMeshBounds);
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cell_coord(value: number, axis: number): number;
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cell_for(x: number, y: number, z: number, create: boolean): number[] | undefined;
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delete_empty_cell(x: number, y: number, z: number): void;
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insert_vertex(vertexIndex: number): void;
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update_vertices(vertexIndices: number[]): void;
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query_radius(center: ArrayLike<number>, radius: number, output: number[]): number[];
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query_cell_visit_count(center: ArrayLike<number>, radius: number): number;
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should_query_radius(center: ArrayLike<number>, radius: number): boolean;
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}
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declare class GpuTexturePainter {
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editor: PortableMeshEditor;
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THREE: ThreeModule;
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renderer: ThreeObject;
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camera: ThreeObject;
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copyScene: ThreeObject;
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copyMaterial: ThreeObject;
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copyMesh: ThreeObject;
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paintScene: ThreeObject;
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paintMaterial: ThreeObject;
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paintMesh: ThreeObject;
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maskScene: ThreeObject;
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maskMaterial: ThreeObject;
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dilationScene: ThreeObject;
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dilationMaterial: ThreeObject;
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dilationMesh: ThreeObject;
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clearColor: ThreeObject;
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textureStates: Map<number, GpuPaintTextureState>;
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paintVertexCapacity: number;
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paintPositionArray: Float32Array;
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paintUvArray: Float32Array;
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paintWorldArray: Float32Array;
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failed: boolean;
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constructor(editor: PortableMeshEditor);
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can_paint_texture_dimensions(width: number, height: number): boolean;
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texture_target_bytes(width: number, height: number): number;
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allocated_target_bytes(excludedTextureIndex?: number): number;
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can_paint_texture_requests(requests: Array<{
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key: number;
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width: number;
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height: number;
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}>): boolean;
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context_lost(): boolean;
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make_render_target(width: number, height: number, mask: boolean): ThreeObject;
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render_to_target(target: ThreeObject, clear: boolean, rect: GpuPaintDirtyRect | null, callback: () => void): void;
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copy_texture_to_target(sourceTexture: ThreeObject, target: ThreeObject, clear: boolean, rect: GpuPaintDirtyRect | null): void;
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expand_dirty_rect(rect: GpuPaintDirtyRect, width: number, height: number, padding: number): GpuPaintDirtyRect;
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append_repeat_wrapped_triangle(mesh: EditableMesh, a: number, b: number, c: number, paintPositions: number[], paintUvs: number[], worldPositions: number[]): void;
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build_geometry(textureIndex: number): ThreeObject | null;
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ensure_paint_geometry_capacity(vertexCount: number): void;
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repeat_wrapped_triangle_count(mesh: EditableMesh, a: number, b: number, c: number): number;
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write_repeat_wrapped_triangle(mesh: EditableMesh, a: number, b: number, c: number, vertexOffset: number): number;
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update_paint_geometry(textureIndex: number, triangles: TexturePaintTriangle[]): boolean;
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ensure_state(textureIndex: number): GpuPaintTextureState | null;
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render_mask(state: GpuPaintTextureState): void;
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update_preview_texture(textureIndex: number, textureObject: ThreeObject): void;
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dirty_rect_for_triangles(textureIndex: number, triangles: TexturePaintTriangle[], center: Vec3): GpuPaintDirtyRect | null;
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merge_dirty_rect(a: GpuPaintDirtyRect | null, b: GpuPaintDirtyRect): GpuPaintDirtyRect;
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paint(triangles: TexturePaintTriangle[], textureIndices: Set<number>, center: Vec3, radius: number, color: Vec3, exposure: number): number;
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sync_dirty_textures_to_cpu(fullReadback: boolean): void;
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dispose(): void;
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}
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export declare class PortableMeshEditor {
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THREE: ThreeModule;
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canvas: HTMLCanvasElement;
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onStatus: (message: string) => void;
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onCommit: (mesh: EditableMesh) => void;
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onCancel: () => void;
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onHistoryChange: (state: MeshEditorHistoryState) => void;
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tool: string;
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brushRadius: number;
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brushStrength: number;
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brushSoftness: number;
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brushColor: Vec3;
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brushSubMode: boolean;
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symmetryEnabled: boolean;
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symmetryVertical: boolean;
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symmetryHorizontal: boolean;
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symmetryObjectCenter: Vec3;
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showVertices: boolean;
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showWireframe: boolean;
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smoothShading: boolean;
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effectiveShowVertices: boolean;
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effectiveShowWireframe: boolean;
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originalMesh: EditableMesh | null;
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sessionMesh: EditableMesh | null;
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undoStack: MeshHistoryEntry[];
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redoStack: MeshHistoryEntry[];
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pendingHistoryEntry: MeshHistoryEntry | null;
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historyActionChanged: boolean;
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historyPositionStamps: Uint32Array;
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historyReferencePositions: Float32Array;
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historyPositionStamp: number;
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historyTouchedVertices: number[];
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currentRevision: number;
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cleanRevision: number;
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nextRevision: number;
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preparedCommitRevision: number | null;
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sessionBoundsRadius: number;
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brushReferenceRadius: number;
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brushMeanEdgeLength: number;
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spatialIndex: VertexSpatialIndex | null;
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spatialIndexPendingDisplacement: number;
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|
+
texturePaintTriangleIndex: TexturePaintTriangleIndex | null;
|
|
272
|
+
usableTextureUvs: boolean | null;
|
|
273
|
+
gpuTexturePainter: GpuTexturePainter | null;
|
|
274
|
+
vertexWeldGroups: CompactIndexLists;
|
|
275
|
+
vertexNeighbors: CompactIndexLists;
|
|
276
|
+
vertexTriangles: CompactIndexLists;
|
|
277
|
+
triangleMaterialIndices: Uint32Array;
|
|
278
|
+
boundaryVertices: Uint8Array;
|
|
279
|
+
spatialQueryResults: number[];
|
|
280
|
+
surfaceCandidateVertices: number[];
|
|
281
|
+
surfaceQueueVertices: number[];
|
|
282
|
+
surfaceCandidateStamps: Uint32Array;
|
|
283
|
+
surfaceVisitedStamps: Uint32Array;
|
|
284
|
+
surfaceQueryStamp: number;
|
|
285
|
+
brushAffectedVertices: number[];
|
|
286
|
+
brushSortVertices: number[];
|
|
287
|
+
brushTouchedVertices: Uint32Array;
|
|
288
|
+
brushTouchedStamp: number;
|
|
289
|
+
brushSourcePositions: Float32Array;
|
|
290
|
+
brushSourceStamps: Uint32Array;
|
|
291
|
+
brushSourceStamp: number;
|
|
292
|
+
nonAccumulatingSourcePositions: Float32Array;
|
|
293
|
+
nonAccumulatingSourceNormals: Float32Array;
|
|
294
|
+
nonAccumulatingInfluences: Float32Array;
|
|
295
|
+
nonAccumulatingSourceStamps: Uint32Array;
|
|
296
|
+
nonAccumulatingSourceStamp: number;
|
|
297
|
+
moveStrokeVertices: number[];
|
|
298
|
+
moveStrokeWeights: number[];
|
|
299
|
+
normalAffectedVertices: number[];
|
|
300
|
+
normalAffectedTriangles: number[];
|
|
301
|
+
normalTouchedVertices: Uint32Array;
|
|
302
|
+
normalTouchedStamp: number;
|
|
303
|
+
normalTriangleStamps: Uint32Array;
|
|
304
|
+
normalTriangleStamp: number;
|
|
305
|
+
triangleNormals: Float32Array;
|
|
306
|
+
sculptNormalWorkers: SculptNormalWorkerPool | null;
|
|
307
|
+
sculptNormalWorkerSetupHandle: number;
|
|
308
|
+
deferSculptNormalRefresh: boolean;
|
|
309
|
+
deferredNormalAffectedVertices: number[];
|
|
310
|
+
deferredNormalAffectedStamps: Uint32Array;
|
|
311
|
+
deferredNormalAffectedStamp: number;
|
|
312
|
+
updateRangeScratch: UpdateRange[];
|
|
313
|
+
singleUpdateRange: UpdateRange;
|
|
314
|
+
singleUpdateRangeList: UpdateRange[];
|
|
315
|
+
pendingDerivedRefresh: boolean;
|
|
316
|
+
derivedRefreshHandle: number;
|
|
317
|
+
pendingBrushPositions: number[];
|
|
318
|
+
brushFrameHandle: number;
|
|
319
|
+
brushFrameProcessing: boolean;
|
|
320
|
+
brushIdleResolvers: Array<() => void>;
|
|
321
|
+
brushFrameBatchDepth: number;
|
|
322
|
+
brushFrameAffectedVertices: number[];
|
|
323
|
+
brushFrameAffectedStamps: Uint32Array;
|
|
324
|
+
brushFrameAffectedStamp: number;
|
|
325
|
+
brushFrameUpdateStart: number;
|
|
326
|
+
brushFrameUpdateEnd: number;
|
|
327
|
+
brushFrameRebuildWireframe: boolean;
|
|
328
|
+
cursorFrameHandle: number;
|
|
329
|
+
queuedCursorClientX: number;
|
|
330
|
+
queuedCursorClientY: number;
|
|
331
|
+
renderSuppressionDepth: number;
|
|
332
|
+
renderPending: boolean;
|
|
333
|
+
dragState: DragState | null;
|
|
334
|
+
brushStrokeState: BrushStrokeState | null;
|
|
335
|
+
pointer: ThreeObject;
|
|
336
|
+
raycaster: ThreeObject;
|
|
337
|
+
boundsTreeRefitBox: ThreeObject;
|
|
338
|
+
boundsTreeRefitNodes: Set<number>;
|
|
339
|
+
boundsTreeRefitCallbacks: ThreeObject;
|
|
340
|
+
boundsTreeRefitPrepared: boolean;
|
|
341
|
+
renderer: ThreeObject;
|
|
342
|
+
scene: ThreeObject;
|
|
343
|
+
camera: ThreeObject;
|
|
344
|
+
meshObject: ThreeObject | null;
|
|
345
|
+
vertexObject: ThreeObject | null;
|
|
346
|
+
selectedVertexObject: ThreeObject | null;
|
|
347
|
+
selectedPositionArray: Float32Array;
|
|
348
|
+
selectedPositionCapacity: number;
|
|
349
|
+
wireObject: ThreeObject | null;
|
|
350
|
+
wireMaterial: ThreeObject;
|
|
351
|
+
brushCursor: ThreeObject;
|
|
352
|
+
symmetryBrushCursors: ThreeObject[];
|
|
353
|
+
brushCursorCenter: ThreeObject;
|
|
354
|
+
brushCursorMaterial: ThreeObject;
|
|
355
|
+
brushCursorAxis: ThreeObject;
|
|
356
|
+
brushCursorNormal: ThreeObject;
|
|
357
|
+
textureObjects: ThreeObject[];
|
|
358
|
+
materialObjects: ThreeObject[];
|
|
359
|
+
selectedVertices: Set<number>;
|
|
360
|
+
dragPlane: ThreeObject;
|
|
361
|
+
dragPoint: ThreeObject;
|
|
362
|
+
dragNextPoint: ThreeObject;
|
|
363
|
+
cameraDirection: ThreeObject;
|
|
364
|
+
projectedVertex: ThreeObject;
|
|
365
|
+
boundsPoint: ThreeObject;
|
|
366
|
+
raycastHits: ThreeObject[];
|
|
367
|
+
brushDirectionScratch: Vec3;
|
|
368
|
+
brushCenterScratch: Vec3;
|
|
369
|
+
brushNormalScratch: Vec3;
|
|
370
|
+
brushVertexNormalScratch: Vec3;
|
|
371
|
+
brushPlanePointScratch: Vec3;
|
|
372
|
+
brushPlaneNormalScratch: Vec3;
|
|
373
|
+
brushPatternTangentScratch: Vec3;
|
|
374
|
+
brushPatternBitangentScratch: Vec3;
|
|
375
|
+
brushStrokeDirectionScratch: Vec3;
|
|
376
|
+
symmetryCenterScratch: Vec3;
|
|
377
|
+
symmetryNormalScratch: Vec3;
|
|
378
|
+
symmetryDirectionScratch: Vec3;
|
|
379
|
+
symmetrySampleCenters: Float64Array;
|
|
380
|
+
symmetrySampleNormals: Float64Array;
|
|
381
|
+
symmetrySampleDirections: Float64Array;
|
|
382
|
+
dragDeltaScratch: Vec3;
|
|
383
|
+
moveDeltaScratch: Vec3;
|
|
384
|
+
pickQueryCenterScratch: Vec3;
|
|
385
|
+
orbit: OrbitState;
|
|
386
|
+
_boundResize: () => void;
|
|
387
|
+
_boundPointerDown: (event: PointerEvent) => void;
|
|
388
|
+
_boundPointerMove: (event: PointerEvent) => void;
|
|
389
|
+
_boundPointerLeave: () => void;
|
|
390
|
+
_boundContextMenu: (event: Event) => void;
|
|
391
|
+
_boundPointerUp: (event: PointerEvent) => void;
|
|
392
|
+
_boundPointerCancel: (event: PointerEvent) => void;
|
|
393
|
+
_boundLostPointerCapture: (event: PointerEvent) => void;
|
|
394
|
+
_boundWindowBlur: () => void;
|
|
395
|
+
_boundWheel: (event: WheelEvent) => void;
|
|
396
|
+
constructor(options: MeshEditorOptions);
|
|
397
|
+
dispose(): void;
|
|
398
|
+
mesh_history_byte_length(mesh: EditableMesh): number;
|
|
399
|
+
create_history_entry(): MeshHistoryEntry | null;
|
|
400
|
+
ensure_history_position_capacity(vertexCount: number): void;
|
|
401
|
+
next_history_position_stamp(): number;
|
|
402
|
+
create_position_history_entry(): MeshPositionHistoryEntry | null;
|
|
403
|
+
create_inverse_position_history_entry(entry: MeshPositionHistoryEntry): MeshPositionHistoryEntry | null;
|
|
404
|
+
finalize_position_history_entry(entry: MeshPositionHistoryEntry): void;
|
|
405
|
+
history_state(): MeshEditorHistoryState;
|
|
406
|
+
notify_history_change(): void;
|
|
407
|
+
is_dirty(): boolean;
|
|
408
|
+
trim_history_memory(): void;
|
|
409
|
+
begin_history_action(): boolean;
|
|
410
|
+
begin_position_history_action(): boolean;
|
|
411
|
+
begin_pointer_history_action(pointerId: number, positionsOnly: boolean): boolean;
|
|
412
|
+
mark_history_changed(): void;
|
|
413
|
+
finish_history_action(): void;
|
|
414
|
+
rollback_history_action(): void;
|
|
415
|
+
restore_history_entry(entry: MeshHistoryEntry): void;
|
|
416
|
+
restore_position_history_entry(entry: MeshPositionHistoryEntry): void;
|
|
417
|
+
undo(): boolean;
|
|
418
|
+
redo(): boolean;
|
|
419
|
+
open(mesh: EditableMesh): void;
|
|
420
|
+
open_with_initial_tessellation(mesh: EditableMesh): MeshTessellationFrequency | null;
|
|
421
|
+
initialize_open_mesh(mesh: EditableMesh): void;
|
|
422
|
+
set_tool(tool: string | undefined): void;
|
|
423
|
+
set_brush_sub_mode(enabled: boolean): void;
|
|
424
|
+
set_brush(radius: number, strength: number, softness?: number): void;
|
|
425
|
+
set_brush_world_radius(radius: number, strength: number, softness?: number): void;
|
|
426
|
+
set_symmetry_vertical(enabled: boolean): void;
|
|
427
|
+
set_symmetry_horizontal(enabled: boolean): void;
|
|
428
|
+
set_symmetry(options: MeshEditorSymmetryOptions): void;
|
|
429
|
+
symmetry_applies_to_active_tool(): boolean;
|
|
430
|
+
append_symmetry_sample(centerX: number, centerY: number, centerZ: number, normalX: number, normalY: number, normalZ: number, directionX: number, directionY: number, directionZ: number, source: ArrayLike<number>, count: number): number;
|
|
431
|
+
build_symmetry_samples(center: ArrayLike<number>, normal: ArrayLike<number>, direction?: ArrayLike<number>): number;
|
|
432
|
+
load_symmetry_sample(index: number): void;
|
|
433
|
+
ensure_symmetry_cursor_capacity(count: number): void;
|
|
434
|
+
hide_brush_cursor(): void;
|
|
435
|
+
position_brush_cursor(cursor: ThreeObject, center: ArrayLike<number>, normal: ArrayLike<number>): boolean;
|
|
436
|
+
show_brush_cursor(center: ArrayLike<number>, normal: ArrayLike<number>): void;
|
|
437
|
+
update_brush_cursor_at(clientX: number, clientY: number): void;
|
|
438
|
+
queue_brush_cursor_update(clientX: number, clientY: number): void;
|
|
439
|
+
set_brush_color(color: ArrayLike<number> | string | undefined): void;
|
|
440
|
+
fill_vertex_colors(): boolean;
|
|
441
|
+
fill_texture_colors(): boolean;
|
|
442
|
+
clamp_color_component(value: number): number;
|
|
443
|
+
color_from_hex_string(color: string): Vec3;
|
|
444
|
+
set_visuals(options: MeshEditorVisualOptions): void;
|
|
445
|
+
tessellation_estimate(frequency: MeshTessellationFrequency): MeshTessellationEstimate;
|
|
446
|
+
tessellation_estimates(): [MeshTessellationEstimate, MeshTessellationEstimate];
|
|
447
|
+
tessellate_all(): EditableMesh;
|
|
448
|
+
tessellate_all_with_frequency(frequency: MeshTessellationFrequency): EditableMesh;
|
|
449
|
+
prepare_commit(): EditableMesh;
|
|
450
|
+
prepare_commit_async(): Promise<EditableMesh>;
|
|
451
|
+
accept_commit(): void;
|
|
452
|
+
commit(): EditableMesh;
|
|
453
|
+
cancel(): EditableMesh | null;
|
|
454
|
+
apply_vertex_delta(vertexIndex: number, delta: ArrayLike<number>): void;
|
|
455
|
+
apply_move_delta(center: ArrayLike<number>, delta: ArrayLike<number>, radius: number, rebuildWireframe?: boolean, strength?: number, softness?: number): number;
|
|
456
|
+
prepare_move_stroke(center: ArrayLike<number>, radius: number, softness: number, seedTriangleIndex?: number): number;
|
|
457
|
+
apply_prepared_move_delta(delta: ArrayLike<number>, strength: number, rebuildWireframe?: boolean): number;
|
|
458
|
+
ensure_brush_vertex_capacity(vertexCount: number): void;
|
|
459
|
+
next_surface_query_stamp(): number;
|
|
460
|
+
next_brush_source_stamp(): number;
|
|
461
|
+
cache_brush_source_vertex(vertexIndex: number, positions: Float32Array, stamp: number): void;
|
|
462
|
+
next_non_accumulating_source_stamp(): number;
|
|
463
|
+
cache_non_accumulating_source_vertex(vertexIndex: number, positions: Float32Array, normal: ArrayLike<number>, stamp: number): void;
|
|
464
|
+
build_brush_pattern_basis(normal: ArrayLike<number>, preferredDirection: ArrayLike<number> | undefined, tangentTarget: Vec3, bitangentTarget: Vec3): void;
|
|
465
|
+
sample_brush_plane(candidateVertices: number[], center: ArrayLike<number>, radius: number, fallbackNormal: ArrayLike<number>, pointTarget: Vec3, normalTarget: Vec3): void;
|
|
466
|
+
surface_normal_for_vertex(vertexIndex: number, fallback: ArrayLike<number>, positions: Float32Array, target: Vec3): Vec3;
|
|
467
|
+
next_brush_touched_stamp(): number;
|
|
468
|
+
query_brush_candidates(center: ArrayLike<number>, radius: number): number[] | null;
|
|
469
|
+
query_surface_brush_candidates(center: ArrayLike<number>, radius: number, seedTriangleIndex?: number): number[];
|
|
470
|
+
ensure_color_buffer(): Float32Array;
|
|
471
|
+
set_mesh_material_vertex_colors(enabled: boolean): void;
|
|
472
|
+
ensure_material_index(materialIndex: number): EditableMaterial;
|
|
473
|
+
isolate_vertices_by_material(): boolean;
|
|
474
|
+
material_indices_for_vertices(vertices: number[]): Set<number>;
|
|
475
|
+
sample_texture_linear(texture: EditableTexture, u: number, v: number, output: Vec3): void;
|
|
476
|
+
create_preview_texture(texture: EditableTexture): ThreeObject;
|
|
477
|
+
refresh_paint_representation(materialIndices: Set<number>): void;
|
|
478
|
+
create_white_texture_pixels(width: number, height: number): Uint8Array;
|
|
479
|
+
texture_reference_count(textureIndex: number): number;
|
|
480
|
+
ensure_texture_data_for_material(materialIndex: number): number;
|
|
481
|
+
ensure_texture_for_material(materialIndex: number, refreshExisting: boolean): number;
|
|
482
|
+
prepare_vertex_paint_representation(materialIndices: Set<number>): boolean;
|
|
483
|
+
prepare_texture_paint_representation(materialIndices: Set<number>): boolean;
|
|
484
|
+
refresh_material_texture(textureIndex: number, materialIndex: number): void;
|
|
485
|
+
gpu_texture_painter(): GpuTexturePainter;
|
|
486
|
+
sync_dirty_gpu_textures_to_cpu(fullReadback: boolean): void;
|
|
487
|
+
restore_cpu_texture_previews(): void;
|
|
488
|
+
invalidate_gpu_texture_painter(syncDirtyTextures: boolean): void;
|
|
489
|
+
update_spatial_vertices_after_edit(affectedVertices: number[]): void;
|
|
490
|
+
flush_spatial_index_updates(): void;
|
|
491
|
+
next_normal_touched_stamp(): number;
|
|
492
|
+
next_normal_triangle_stamp(): number;
|
|
493
|
+
refresh_triangle_normal(triangleIndex: number): void;
|
|
494
|
+
refresh_all_triangle_normals(): void;
|
|
495
|
+
cached_surface_normal_for_vertex(vertexIndex: number, fallback: ArrayLike<number>, target: Vec3): Vec3;
|
|
496
|
+
refresh_affected_normals(affectedVertices: number[]): void;
|
|
497
|
+
refresh_affected_normals_async(affectedVertices: number[]): Promise<void>;
|
|
498
|
+
begin_deferred_sculpt_normal_refresh(): void;
|
|
499
|
+
queue_deferred_sculpt_normal_refresh(affectedVertices: number[]): void;
|
|
500
|
+
end_deferred_sculpt_normal_refresh(): Promise<void>;
|
|
501
|
+
begin_brush_frame_edit_batch(): void;
|
|
502
|
+
queue_brush_frame_position_refresh(affectedVertices: number[], updateStart: number, updateEnd: number, rebuildWireframe: boolean): void;
|
|
503
|
+
end_brush_frame_edit_batch(): void;
|
|
504
|
+
refresh_edited_positions(affectedVertices: number[], updateStart: number, updateEnd: number, rebuildWireframe: boolean, canMutateAffectedVertices: boolean): void;
|
|
505
|
+
refresh_edited_colors(affectedVertices: number[], updateStart: number, updateEnd: number, canMutateAffectedVertices: boolean): void;
|
|
506
|
+
material_index_for_hit(hit: any): number;
|
|
507
|
+
brush_world_radius(): number;
|
|
508
|
+
minimum_world_length(): number;
|
|
509
|
+
recommended_brush_radius_minimum(): number;
|
|
510
|
+
active_brush_world_radius(): number;
|
|
511
|
+
texture_paint_metric_for_hit(hit: any): TexturePaintMetric;
|
|
512
|
+
texture_paint_distance(metric: TexturePaintMetric, deltaU: number, deltaV: number): number;
|
|
513
|
+
repeated_texture_paint_distance(metric: TexturePaintMetric, deltaU: number, deltaV: number): number;
|
|
514
|
+
texture_paint_metric_from_radius(radius: number): TexturePaintMetric;
|
|
515
|
+
texture_paint_triangles(): TexturePaintTriangle[];
|
|
516
|
+
has_usable_texture_uvs(): boolean;
|
|
517
|
+
paint_texture_pixel(texture: {
|
|
518
|
+
width: number;
|
|
519
|
+
height: number;
|
|
520
|
+
pixels: Uint8Array;
|
|
521
|
+
}, offset: number, amount: number): void;
|
|
522
|
+
apply_texture_paint_sample(uv: Vec2, metricOrRadius: TexturePaintMetric | number, materialIndex: number): number;
|
|
523
|
+
paint_texture_triangle_surface(triangle: TexturePaintTriangle, center: Vec3, radius: number, paintedTextureIndices: Set<number>): number;
|
|
524
|
+
rollback_failed_texture_paint(): void;
|
|
525
|
+
apply_texture_paint_surface(center: Vec3, seedTriangleIndex?: number, pathRatio?: number): number;
|
|
526
|
+
apply_symmetric_texture_paint_sample(center: Vec3, normal: Vec3, seedTriangleIndex?: number, pathRatio?: number): number;
|
|
527
|
+
apply_texture_paint_hit(hit: any, pathRatio?: number): number;
|
|
528
|
+
break_brush_stroke_segment(): void;
|
|
529
|
+
clear_selection(): void;
|
|
530
|
+
select_vertex(vertexIndex: number): void;
|
|
531
|
+
is_vertex_selected(vertexIndex: number): boolean;
|
|
532
|
+
apply_brush(center: ArrayLike<number>, direction: ArrayLike<number>, radius: number, strength: number, tool: string | undefined, rebuildWireframe?: boolean, seedTriangleIndex?: number, pathRatio?: number, patternDirection?: ArrayLike<number>): number;
|
|
533
|
+
resize(): void;
|
|
534
|
+
frame_mesh(): void;
|
|
535
|
+
vertex_count(): number;
|
|
536
|
+
update_effective_visuals(): void;
|
|
537
|
+
build_spatial_index(): void;
|
|
538
|
+
build_texture_paint_triangle_index(): TexturePaintTriangleIndex | null;
|
|
539
|
+
query_texture_paint_triangles(center: Vec3, radius: number, seedTriangleIndex?: number): TexturePaintTriangle[];
|
|
540
|
+
configure_sculpt_normal_workers(): void;
|
|
541
|
+
cancel_scheduled_sculpt_normal_workers(): void;
|
|
542
|
+
schedule_sculpt_normal_workers(): void;
|
|
543
|
+
build_topology_maps(): void;
|
|
544
|
+
cancel_scheduled_derived_refresh(): void;
|
|
545
|
+
schedule_derived_refresh(): void;
|
|
546
|
+
flush_pending_derived_refresh(rebuildWireframe: boolean): void;
|
|
547
|
+
sync_geometry_normals_to_session(): void;
|
|
548
|
+
update_ranges_from_vertices(vertexIndices: number[], fallbackStart: number, fallbackCount: number, canMutateVertexIndices: boolean): UpdateRange[];
|
|
549
|
+
set_update_range(index: number, start: number, count: number): void;
|
|
550
|
+
update_point_pixel_ratio(): void;
|
|
551
|
+
clear_scene_mesh(): void;
|
|
552
|
+
rebuild_scene_mesh(): void;
|
|
553
|
+
prepare_mesh_bounds_tree_refit(vertexIndices: number[]): void;
|
|
554
|
+
refit_mesh_bounds_tree(): void;
|
|
555
|
+
rebuild_wireframe(): void;
|
|
556
|
+
ensure_selected_position_capacity(vertexCount: number): void;
|
|
557
|
+
refresh_selection_geometry(): void;
|
|
558
|
+
expand_geometry_bounds(updateRanges: UpdateRange[] | undefined, vertexIndices?: number[]): void;
|
|
559
|
+
refresh_geometry(options: RefreshGeometryOptions | boolean): void;
|
|
560
|
+
handle_pointer_down(event: PointerEvent): void;
|
|
561
|
+
handle_pointer_move(event: PointerEvent): void;
|
|
562
|
+
queue_brush_pointer_position(clientX: number, clientY: number): void;
|
|
563
|
+
queue_brush_pointer_event(event: PointerEvent): void;
|
|
564
|
+
should_use_sculpt_normal_workers(): boolean;
|
|
565
|
+
schedule_brush_frame(): void;
|
|
566
|
+
wait_for_brush_idle(): Promise<void>;
|
|
567
|
+
resolve_brush_idle(): void;
|
|
568
|
+
process_brush_frame_async(): Promise<void>;
|
|
569
|
+
brush_world_per_css_pixel(center: Vec3 | null): number;
|
|
570
|
+
brush_spacing_css_pixels(center: Vec3 | null): number;
|
|
571
|
+
brush_path_ratio_css_pixels(distance: number, center: Vec3 | null): number;
|
|
572
|
+
apply_move_pointer_sample(clientX: number, clientY: number): void;
|
|
573
|
+
apply_surface_brush_pointer_sample(clientX: number, clientY: number, pathRatio: number): void;
|
|
574
|
+
apply_surface_brush_pointer_sample_async(clientX: number, clientY: number, pathRatio: number): Promise<void>;
|
|
575
|
+
apply_pending_brush_events(finalizeStroke?: boolean): void;
|
|
576
|
+
apply_next_pending_brush_dab_async(strokeState: BrushStrokeState, finalizeStroke: boolean): Promise<boolean>;
|
|
577
|
+
apply_pending_brush_events_async(finalizeStroke?: boolean): Promise<void>;
|
|
578
|
+
complete_brush_stroke(strokeState: BrushStrokeState): void;
|
|
579
|
+
release_pointer_capture(pointerId: number): void;
|
|
580
|
+
finish_pointer(pointerId: number, finalizeDerived: boolean): void;
|
|
581
|
+
handle_pointer_up(event: PointerEvent): void;
|
|
582
|
+
handle_pointer_cancel(event: PointerEvent): void;
|
|
583
|
+
handle_lost_pointer_capture(event: PointerEvent): void;
|
|
584
|
+
cancel_active_pointer(): void;
|
|
585
|
+
apply_brush_sample(center: Vec3, normal: Vec3, seedTriangleIndex?: number, pathRatio?: number, patternDirection?: ArrayLike<number>): void;
|
|
586
|
+
apply_brush_sample_async(center: Vec3, normal: Vec3, seedTriangleIndex?: number, pathRatio?: number, patternDirection?: ArrayLike<number>): Promise<void>;
|
|
587
|
+
update_brush_stroke_surface_hit(hit: any): void;
|
|
588
|
+
apply_brush_hit(hit: any, pathRatio?: number): void;
|
|
589
|
+
handle_wheel(event: WheelEvent): void;
|
|
590
|
+
pan_camera(dx: number, dy: number): void;
|
|
591
|
+
pick_mesh(event: PointerEvent): any;
|
|
592
|
+
pick_mesh_at(clientX: number, clientY: number): any;
|
|
593
|
+
pick_vertex(event: PointerEvent, meshHit: any): {
|
|
594
|
+
index: number;
|
|
595
|
+
point: any;
|
|
596
|
+
} | null;
|
|
597
|
+
apply_orbit_camera(): void;
|
|
598
|
+
begin_deferred_render(): void;
|
|
599
|
+
end_deferred_render(): void;
|
|
600
|
+
render(): void;
|
|
601
|
+
set_status(message: string): void;
|
|
602
|
+
}
|
|
603
|
+
export {};
|