@wodzik/cubecore 0.1.2 → 0.1.4

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package/package.json CHANGED
@@ -3,7 +3,7 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "version": "0.1.2",
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+ "version": "0.1.4",
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  "description": "A 3×3×3 cube library for the web, built around smart (Bluetooth) cubes: state, notation, methods, solvers and scrambles, a three.js renderer with skins, pictures, web components, React bindings.",
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  "license": "MPL-2.0",
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  "author": "Tomasz Wodzikowski <wodziszczakow@gmail.com>",
@@ -106,7 +106,9 @@
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  },
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  "sideEffects": [
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  "./element/index.js",
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- "./react/index.js"
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+ "./react/index.js",
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+ "./skin/attachments.js",
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+ "./bluetooth/vendor/**"
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  ],
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  "dependencies": {
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  "aes-js": "^3.1.2",
@@ -223,12 +223,18 @@ export class CubeRenderer {
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  disposeArrows(this.arrows.group);
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  this.resizeObserver.disconnect();
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  this.finishAll(true);
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- this.renderer.dispose();
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+ // Scene resources first, while the context is still there to free them in…
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  for (const m of this.materials.values())
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  m.dispose();
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  this.envMap?.dispose();
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  this.kit?.dispose();
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  this.attachments?.dispose();
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+ this.renderer.dispose();
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+ // …then give the WebGL context back now. dispose() alone leaves it alive
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+ // until garbage collection, and a page that mounts cubes as they scroll
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+ // into view soon passes the browser's limit (~16): "Too many active WebGL
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+ // contexts. Oldest context will be lost."
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+ this.renderer.forceContextLoss();
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  this.canvas.remove();
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  }
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  // ─── scene ───