@wodzik/cubecore 0.1.0

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Files changed (279) hide show
  1. package/LICENSE +373 -0
  2. package/README.md +118 -0
  3. package/analyze/client.d.ts +18 -0
  4. package/analyze/client.js +42 -0
  5. package/analyze/index.d.ts +114 -0
  6. package/analyze/index.js +151 -0
  7. package/analyze/rotations.d.ts +3 -0
  8. package/analyze/rotations.js +15 -0
  9. package/analyze/roux.d.ts +67 -0
  10. package/analyze/roux.js +95 -0
  11. package/analyze/worker.d.ts +6 -0
  12. package/analyze/worker.js +31 -0
  13. package/analyze/zz.d.ts +47 -0
  14. package/analyze/zz.js +102 -0
  15. package/bld/index.d.ts +14 -0
  16. package/bld/index.js +14 -0
  17. package/bld/memo.d.ts +66 -0
  18. package/bld/memo.js +139 -0
  19. package/bld/scheme.d.ts +30 -0
  20. package/bld/scheme.js +35 -0
  21. package/bld/skin.d.ts +26 -0
  22. package/bld/skin.js +46 -0
  23. package/bld/tracker.d.ts +68 -0
  24. package/bld/tracker.js +145 -0
  25. package/bluetooth/clock.d.ts +22 -0
  26. package/bluetooth/clock.js +37 -0
  27. package/bluetooth/cubeSkins.d.ts +31 -0
  28. package/bluetooth/cubeSkins.js +32 -0
  29. package/bluetooth/gyro.d.ts +31 -0
  30. package/bluetooth/gyro.js +46 -0
  31. package/bluetooth/index.d.ts +5 -0
  32. package/bluetooth/index.js +5 -0
  33. package/bluetooth/session.d.ts +140 -0
  34. package/bluetooth/session.js +201 -0
  35. package/bluetooth/simulated.d.ts +52 -0
  36. package/bluetooth/simulated.js +80 -0
  37. package/bluetooth/vendor/smartcube-web-bluetooth/gan-cube-definitions.d.ts +38 -0
  38. package/bluetooth/vendor/smartcube-web-bluetooth/gan-cube-definitions.js +51 -0
  39. package/bluetooth/vendor/smartcube-web-bluetooth/gan-cube-encrypter.d.ts +35 -0
  40. package/bluetooth/vendor/smartcube-web-bluetooth/gan-cube-encrypter.js +70 -0
  41. package/bluetooth/vendor/smartcube-web-bluetooth/gan-cube-protocol.d.ts +273 -0
  42. package/bluetooth/vendor/smartcube-web-bluetooth/gan-cube-protocol.js +846 -0
  43. package/bluetooth/vendor/smartcube-web-bluetooth/gan-gen1.d.ts +38 -0
  44. package/bluetooth/vendor/smartcube-web-bluetooth/gan-gen1.js +340 -0
  45. package/bluetooth/vendor/smartcube-web-bluetooth/gan-gen234-packet-validate.d.ts +11 -0
  46. package/bluetooth/vendor/smartcube-web-bluetooth/gan-gen234-packet-validate.js +118 -0
  47. package/bluetooth/vendor/smartcube-web-bluetooth/gan-mac-salt.d.ts +2 -0
  48. package/bluetooth/vendor/smartcube-web-bluetooth/gan-mac-salt.js +15 -0
  49. package/bluetooth/vendor/smartcube-web-bluetooth/gan-smart-cube.d.ts +18 -0
  50. package/bluetooth/vendor/smartcube-web-bluetooth/gan-smart-cube.js +152 -0
  51. package/bluetooth/vendor/smartcube-web-bluetooth/gan-smart-timer.d.ts +74 -0
  52. package/bluetooth/vendor/smartcube-web-bluetooth/gan-smart-timer.js +161 -0
  53. package/bluetooth/vendor/smartcube-web-bluetooth/gan-write-queue.d.ts +7 -0
  54. package/bluetooth/vendor/smartcube-web-bluetooth/gan-write-queue.js +11 -0
  55. package/bluetooth/vendor/smartcube-web-bluetooth/gatt-characteristic-write.d.ts +2 -0
  56. package/bluetooth/vendor/smartcube-web-bluetooth/gatt-characteristic-write.js +36 -0
  57. package/bluetooth/vendor/smartcube-web-bluetooth/index.d.ts +4 -0
  58. package/bluetooth/vendor/smartcube-web-bluetooth/index.js +4 -0
  59. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/address-hints.d.ts +12 -0
  60. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/address-hints.js +122 -0
  61. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/build-picker-options.d.ts +11 -0
  62. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/build-picker-options.js +55 -0
  63. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/default-optional-services.d.ts +21 -0
  64. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/default-optional-services.js +47 -0
  65. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/device-name-scan-filters.d.ts +6 -0
  66. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/device-name-scan-filters.js +24 -0
  67. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/gatt-snapshot.d.ts +6 -0
  68. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/gatt-snapshot.js +57 -0
  69. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/mac-candidates.d.ts +11 -0
  70. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/mac-candidates.js +67 -0
  71. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/mac-probe-moyu32.d.ts +8 -0
  72. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/mac-probe-moyu32.js +98 -0
  73. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/mac-probe-qiyi.d.ts +8 -0
  74. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/mac-probe-qiyi.js +128 -0
  75. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/moyu32-session-crypto.d.ts +5 -0
  76. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/moyu32-session-crypto.js +60 -0
  77. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/normalize-uuid.d.ts +2 -0
  78. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/normalize-uuid.js +8 -0
  79. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/packet-sanity.d.ts +7 -0
  80. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/packet-sanity.js +142 -0
  81. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/profile-rank.d.ts +6 -0
  82. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/profile-rank.js +21 -0
  83. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/types.d.ts +32 -0
  84. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/attachment/types.js +1 -0
  85. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/ble-utils.d.ts +6 -0
  86. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/ble-utils.js +68 -0
  87. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/connect.d.ts +3 -0
  88. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/connect.js +178 -0
  89. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/cubie-cube.d.ts +16 -0
  90. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/cubie-cube.js +141 -0
  91. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/index.d.ts +11 -0
  92. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/index.js +10 -0
  93. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocol.d.ts +26 -0
  94. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocol.js +8 -0
  95. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/gan.d.ts +3 -0
  96. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/gan.js +265 -0
  97. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/giiker.d.ts +3 -0
  98. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/giiker.js +345 -0
  99. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/gocube.d.ts +15 -0
  100. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/gocube.js +382 -0
  101. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/moyu-mhc.d.ts +3 -0
  102. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/moyu-mhc.js +352 -0
  103. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/moyu-v1.d.ts +57 -0
  104. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/moyu-v1.js +243 -0
  105. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/moyu32.d.ts +3 -0
  106. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/moyu32.js +454 -0
  107. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/qiyi.d.ts +3 -0
  108. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/protocols/qiyi.js +424 -0
  109. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/types.d.ts +78 -0
  110. package/bluetooth/vendor/smartcube-web-bluetooth/smartcube/types.js +1 -0
  111. package/bluetooth/vendor/smartcube-web-bluetooth/utils.d.ts +45 -0
  112. package/bluetooth/vendor/smartcube-web-bluetooth/utils.js +150 -0
  113. package/cfop/caseData.d.ts +16 -0
  114. package/cfop/caseData.js +88 -0
  115. package/cfop/cases.d.ts +42 -0
  116. package/cfop/cases.js +116 -0
  117. package/cfop/f2l.d.ts +28 -0
  118. package/cfop/f2l.js +88 -0
  119. package/cfop/f2lData.d.ts +15 -0
  120. package/cfop/f2lData.js +49 -0
  121. package/cfop/index.d.ts +41 -0
  122. package/cfop/index.js +110 -0
  123. package/cfop/slots.d.ts +2 -0
  124. package/cfop/slots.js +1 -0
  125. package/core/arrows.d.ts +24 -0
  126. package/core/arrows.js +22 -0
  127. package/core/bytes.d.ts +27 -0
  128. package/core/bytes.js +145 -0
  129. package/core/centers.d.ts +32 -0
  130. package/core/centers.js +83 -0
  131. package/core/checks.d.ts +53 -0
  132. package/core/checks.js +85 -0
  133. package/core/cubies.d.ts +45 -0
  134. package/core/cubies.js +169 -0
  135. package/core/frames.d.ts +61 -0
  136. package/core/frames.js +126 -0
  137. package/core/geometry.d.ts +58 -0
  138. package/core/geometry.js +132 -0
  139. package/core/index.d.ts +19 -0
  140. package/core/index.js +19 -0
  141. package/core/masks.d.ts +32 -0
  142. package/core/masks.js +39 -0
  143. package/core/method.d.ts +35 -0
  144. package/core/method.js +30 -0
  145. package/core/moves.d.ts +48 -0
  146. package/core/moves.js +88 -0
  147. package/core/notation.d.ts +48 -0
  148. package/core/notation.js +226 -0
  149. package/core/physical.d.ts +53 -0
  150. package/core/physical.js +99 -0
  151. package/core/practice.d.ts +62 -0
  152. package/core/practice.js +87 -0
  153. package/core/sequence.d.ts +90 -0
  154. package/core/sequence.js +157 -0
  155. package/core/stages.d.ts +90 -0
  156. package/core/stages.js +21 -0
  157. package/core/state.d.ts +55 -0
  158. package/core/state.js +140 -0
  159. package/core/stateCodec.d.ts +12 -0
  160. package/core/stateCodec.js +51 -0
  161. package/core/stream.d.ts +45 -0
  162. package/core/stream.js +75 -0
  163. package/core/tracker.d.ts +62 -0
  164. package/core/tracker.js +121 -0
  165. package/element/alg.d.ts +45 -0
  166. package/element/alg.js +150 -0
  167. package/element/base.d.ts +2 -0
  168. package/element/base.js +3 -0
  169. package/element/bld.d.ts +82 -0
  170. package/element/bld.js +222 -0
  171. package/element/index.d.ts +8 -0
  172. package/element/index.js +21 -0
  173. package/element/model.d.ts +36 -0
  174. package/element/model.js +64 -0
  175. package/element/player.d.ts +196 -0
  176. package/element/player.js +680 -0
  177. package/element/practice.d.ts +75 -0
  178. package/element/practice.js +150 -0
  179. package/element/scramble.d.ts +50 -0
  180. package/element/scramble.js +107 -0
  181. package/element/sequence.d.ts +126 -0
  182. package/element/sequence.js +254 -0
  183. package/element/styles.d.ts +32 -0
  184. package/element/styles.js +196 -0
  185. package/image/cache.d.ts +21 -0
  186. package/image/cache.js +66 -0
  187. package/image/index.d.ts +2 -0
  188. package/image/index.js +2 -0
  189. package/image/png-node.d.ts +6 -0
  190. package/image/png-node.js +10 -0
  191. package/image/svg.d.ts +36 -0
  192. package/image/svg.js +215 -0
  193. package/lbl/index.d.ts +10 -0
  194. package/lbl/index.js +31 -0
  195. package/methods/index.d.ts +20 -0
  196. package/methods/index.js +33 -0
  197. package/package.json +133 -0
  198. package/petrus/index.d.ts +11 -0
  199. package/petrus/index.js +27 -0
  200. package/react/index.d.ts +176 -0
  201. package/react/index.js +228 -0
  202. package/render/arrows.d.ts +68 -0
  203. package/render/arrows.js +190 -0
  204. package/render/build/attachments.d.ts +35 -0
  205. package/render/build/attachments.js +94 -0
  206. package/render/build/models.d.ts +9 -0
  207. package/render/build/models.js +27 -0
  208. package/render/build/tiles.d.ts +48 -0
  209. package/render/build/tiles.js +194 -0
  210. package/render/gltf.d.ts +10 -0
  211. package/render/gltf.js +106 -0
  212. package/render/index.d.ts +12 -0
  213. package/render/index.js +12 -0
  214. package/render/layers.d.ts +21 -0
  215. package/render/layers.js +24 -0
  216. package/render/pictures.d.ts +46 -0
  217. package/render/pictures.js +80 -0
  218. package/render/pieceModels.d.ts +38 -0
  219. package/render/pieceModels.js +43 -0
  220. package/render/renderer.d.ts +165 -0
  221. package/render/renderer.js +647 -0
  222. package/render/tile.d.ts +114 -0
  223. package/render/tile.js +390 -0
  224. package/render/viewports.d.ts +25 -0
  225. package/render/viewports.js +26 -0
  226. package/roux/cmll.d.ts +35 -0
  227. package/roux/cmll.js +121 -0
  228. package/roux/cmllData.d.ts +12 -0
  229. package/roux/cmllData.js +49 -0
  230. package/roux/index.d.ts +52 -0
  231. package/roux/index.js +175 -0
  232. package/skin/attachments.d.ts +82 -0
  233. package/skin/attachments.js +110 -0
  234. package/skin/index.d.ts +3 -0
  235. package/skin/index.js +3 -0
  236. package/skin/shapes.d.ts +112 -0
  237. package/skin/shapes.js +147 -0
  238. package/skin/skin.d.ts +911 -0
  239. package/skin/skin.js +412 -0
  240. package/solve/client.d.ts +58 -0
  241. package/solve/client.js +56 -0
  242. package/solve/handle.d.ts +6 -0
  243. package/solve/handle.js +38 -0
  244. package/solve/index.d.ts +8 -0
  245. package/solve/index.js +7 -0
  246. package/solve/lse.d.ts +42 -0
  247. package/solve/lse.js +151 -0
  248. package/solve/pieces.d.ts +18 -0
  249. package/solve/pieces.js +24 -0
  250. package/solve/protocol.d.ts +70 -0
  251. package/solve/protocol.js +16 -0
  252. package/solve/scramble.d.ts +76 -0
  253. package/solve/scramble.js +187 -0
  254. package/solve/stage.d.ts +108 -0
  255. package/solve/stage.js +532 -0
  256. package/solve/twophase.d.ts +36 -0
  257. package/solve/twophase.js +229 -0
  258. package/solve/worker.d.ts +6 -0
  259. package/solve/worker.js +15 -0
  260. package/timeline/codec.d.ts +23 -0
  261. package/timeline/codec.js +84 -0
  262. package/timeline/index.d.ts +7 -0
  263. package/timeline/index.js +7 -0
  264. package/timeline/recording.d.ts +19 -0
  265. package/timeline/recording.js +20 -0
  266. package/timeline/replay.d.ts +68 -0
  267. package/timeline/replay.js +145 -0
  268. package/timeline/segments.d.ts +31 -0
  269. package/timeline/segments.js +39 -0
  270. package/timeline/share.d.ts +30 -0
  271. package/timeline/share.js +62 -0
  272. package/timeline/stats.d.ts +34 -0
  273. package/timeline/stats.js +56 -0
  274. package/timeline/timings.d.ts +30 -0
  275. package/timeline/timings.js +54 -0
  276. package/zz/index.d.ts +29 -0
  277. package/zz/index.js +68 -0
  278. package/zz/seeds.d.ts +9 -0
  279. package/zz/seeds.js +29 -0
package/LICENSE ADDED
@@ -0,0 +1,373 @@
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+ Mozilla Public License Version 2.0
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+ ==================================
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+
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+ 1. Definitions
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+ --------------
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+
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+ 1.1. "Contributor"
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+ means each individual or legal entity that creates, contributes to
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+ the creation of, or owns Covered Software.
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+
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+ 1.2. "Contributor Version"
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+ means the combination of the Contributions of others (if any) used
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+ by a Contributor and that particular Contributor's Contribution.
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+
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+ 1.3. "Contribution"
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+ means Covered Software of a particular Contributor.
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+
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+ 1.4. "Covered Software"
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+ means Source Code Form to which the initial Contributor has attached
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+ the notice in Exhibit A, the Executable Form of such Source Code
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+ Form, and Modifications of such Source Code Form, in each case
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+ including portions thereof.
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+
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+ 1.5. "Incompatible With Secondary Licenses"
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+ means
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+
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+ (a) that the initial Contributor has attached the notice described
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+ in Exhibit B to the Covered Software; or
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+
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+ (b) that the Covered Software was made available under the terms of
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+ version 1.1 or earlier of the License, but not also under the
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+ terms of a Secondary License.
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+
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+ 1.6. "Executable Form"
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+ means any form of the work other than Source Code Form.
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+
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+ 1.7. "Larger Work"
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+ means a work that combines Covered Software with other material, in
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+ a separate file or files, that is not Covered Software.
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+
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+ 1.8. "License"
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+ means this document.
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+
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+ 1.9. "Licensable"
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+ means having the right to grant, to the maximum extent possible,
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+ whether at the time of the initial grant or subsequently, any and
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+ all of the rights conveyed by this License.
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+
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+ 1.10. "Modifications"
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+ means any of the following:
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+
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+ (a) any file in Source Code Form that results from an addition to,
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+ deletion from, or modification of the contents of Covered
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+ Software; or
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+
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+ (b) any new file in Source Code Form that contains any Covered
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+ Software.
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+
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+ 1.11. "Patent Claims" of a Contributor
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+ means any patent claim(s), including without limitation, method,
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+ process, and apparatus claims, in any patent Licensable by such
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+ Contributor that would be infringed, but for the grant of the
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+ License, by the making, using, selling, offering for sale, having
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+ made, import, or transfer of either its Contributions or its
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+ Contributor Version.
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+
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+ 1.12. "Secondary License"
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+ means either the GNU General Public License, Version 2.0, the GNU
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+ Lesser General Public License, Version 2.1, the GNU Affero General
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+ Public License, Version 3.0, or any later versions of those
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+ licenses.
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+
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+ 1.13. "Source Code Form"
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+ means the form of the work preferred for making modifications.
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+
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+ 1.14. "You" (or "Your")
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+ means an individual or a legal entity exercising rights under this
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+ License. For legal entities, "You" includes any entity that
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+ controls, is controlled by, or is under common control with You. For
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+ purposes of this definition, "control" means (a) the power, direct
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+ or indirect, to cause the direction or management of such entity,
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+ whether by contract or otherwise, or (b) ownership of more than
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+ fifty percent (50%) of the outstanding shares or beneficial
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+ ownership of such entity.
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+
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+ 2. License Grants and Conditions
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+ --------------------------------
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+
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+ 2.1. Grants
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+
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+ Each Contributor hereby grants You a world-wide, royalty-free,
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+ non-exclusive license:
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+
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+ (a) under intellectual property rights (other than patent or trademark)
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+ Licensable by such Contributor to use, reproduce, make available,
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+ modify, display, perform, distribute, and otherwise exploit its
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+ Contributions, either on an unmodified basis, with Modifications, or
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+ as part of a Larger Work; and
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+
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+ (b) under Patent Claims of such Contributor to make, use, sell, offer
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+ for sale, have made, import, and otherwise transfer either its
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+ Contributions or its Contributor Version.
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+
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+ 2.2. Effective Date
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+
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+ The licenses granted in Section 2.1 with respect to any Contribution
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+ become effective for each Contribution on the date the Contributor first
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+ distributes such Contribution.
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+
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+ 2.3. Limitations on Grant Scope
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+
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+ The licenses granted in this Section 2 are the only rights granted under
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+ this License. No additional rights or licenses will be implied from the
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+ distribution or licensing of Covered Software under this License.
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+ Notwithstanding Section 2.1(b) above, no patent license is granted by a
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+ Contributor:
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+
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+ (a) for any code that a Contributor has removed from Covered Software;
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+ or
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+
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+ (b) for infringements caused by: (i) Your and any other third party's
122
+ modifications of Covered Software, or (ii) the combination of its
123
+ Contributions with other software (except as part of its Contributor
124
+ Version); or
125
+
126
+ (c) under Patent Claims infringed by Covered Software in the absence of
127
+ its Contributions.
128
+
129
+ This License does not grant any rights in the trademarks, service marks,
130
+ or logos of any Contributor (except as may be necessary to comply with
131
+ the notice requirements in Section 3.4).
132
+
133
+ 2.4. Subsequent Licenses
134
+
135
+ No Contributor makes additional grants as a result of Your choice to
136
+ distribute the Covered Software under a subsequent version of this
137
+ License (see Section 10.2) or under the terms of a Secondary License (if
138
+ permitted under the terms of Section 3.3).
139
+
140
+ 2.5. Representation
141
+
142
+ Each Contributor represents that the Contributor believes its
143
+ Contributions are its original creation(s) or it has sufficient rights
144
+ to grant the rights to its Contributions conveyed by this License.
145
+
146
+ 2.6. Fair Use
147
+
148
+ This License is not intended to limit any rights You have under
149
+ applicable copyright doctrines of fair use, fair dealing, or other
150
+ equivalents.
151
+
152
+ 2.7. Conditions
153
+
154
+ Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
155
+ in Section 2.1.
156
+
157
+ 3. Responsibilities
158
+ -------------------
159
+
160
+ 3.1. Distribution of Source Form
161
+
162
+ All distribution of Covered Software in Source Code Form, including any
163
+ Modifications that You create or to which You contribute, must be under
164
+ the terms of this License. You must inform recipients that the Source
165
+ Code Form of the Covered Software is governed by the terms of this
166
+ License, and how they can obtain a copy of this License. You may not
167
+ attempt to alter or restrict the recipients' rights in the Source Code
168
+ Form.
169
+
170
+ 3.2. Distribution of Executable Form
171
+
172
+ If You distribute Covered Software in Executable Form then:
173
+
174
+ (a) such Covered Software must also be made available in Source Code
175
+ Form, as described in Section 3.1, and You must inform recipients of
176
+ the Executable Form how they can obtain a copy of such Source Code
177
+ Form by reasonable means in a timely manner, at a charge no more
178
+ than the cost of distribution to the recipient; and
179
+
180
+ (b) You may distribute such Executable Form under the terms of this
181
+ License, or sublicense it under different terms, provided that the
182
+ license for the Executable Form does not attempt to limit or alter
183
+ the recipients' rights in the Source Code Form under this License.
184
+
185
+ 3.3. Distribution of a Larger Work
186
+
187
+ You may create and distribute a Larger Work under terms of Your choice,
188
+ provided that You also comply with the requirements of this License for
189
+ the Covered Software. If the Larger Work is a combination of Covered
190
+ Software with a work governed by one or more Secondary Licenses, and the
191
+ Covered Software is not Incompatible With Secondary Licenses, this
192
+ License permits You to additionally distribute such Covered Software
193
+ under the terms of such Secondary License(s), so that the recipient of
194
+ the Larger Work may, at their option, further distribute the Covered
195
+ Software under the terms of either this License or such Secondary
196
+ License(s).
197
+
198
+ 3.4. Notices
199
+
200
+ You may not remove or alter the substance of any license notices
201
+ (including copyright notices, patent notices, disclaimers of warranty,
202
+ or limitations of liability) contained within the Source Code Form of
203
+ the Covered Software, except that You may alter any license notices to
204
+ the extent required to remedy known factual inaccuracies.
205
+
206
+ 3.5. Application of Additional Terms
207
+
208
+ You may choose to offer, and to charge a fee for, warranty, support,
209
+ indemnity or liability obligations to one or more recipients of Covered
210
+ Software. However, You may do so only on Your own behalf, and not on
211
+ behalf of any Contributor. You must make it absolutely clear that any
212
+ such warranty, support, indemnity, or liability obligation is offered by
213
+ You alone, and You hereby agree to indemnify every Contributor for any
214
+ liability incurred by such Contributor as a result of warranty, support,
215
+ indemnity or liability terms You offer. You may include additional
216
+ disclaimers of warranty and limitations of liability specific to any
217
+ jurisdiction.
218
+
219
+ 4. Inability to Comply Due to Statute or Regulation
220
+ ---------------------------------------------------
221
+
222
+ If it is impossible for You to comply with any of the terms of this
223
+ License with respect to some or all of the Covered Software due to
224
+ statute, judicial order, or regulation then You must: (a) comply with
225
+ the terms of this License to the maximum extent possible; and (b)
226
+ describe the limitations and the code they affect. Such description must
227
+ be placed in a text file included with all distributions of the Covered
228
+ Software under this License. Except to the extent prohibited by statute
229
+ or regulation, such description must be sufficiently detailed for a
230
+ recipient of ordinary skill to be able to understand it.
231
+
232
+ 5. Termination
233
+ --------------
234
+
235
+ 5.1. The rights granted under this License will terminate automatically
236
+ if You fail to comply with any of its terms. However, if You become
237
+ compliant, then the rights granted under this License from a particular
238
+ Contributor are reinstated (a) provisionally, unless and until such
239
+ Contributor explicitly and finally terminates Your grants, and (b) on an
240
+ ongoing basis, if such Contributor fails to notify You of the
241
+ non-compliance by some reasonable means prior to 60 days after You have
242
+ come back into compliance. Moreover, Your grants from a particular
243
+ Contributor are reinstated on an ongoing basis if such Contributor
244
+ notifies You of the non-compliance by some reasonable means, this is the
245
+ first time You have received notice of non-compliance with this License
246
+ from such Contributor, and You become compliant prior to 30 days after
247
+ Your receipt of the notice.
248
+
249
+ 5.2. If You initiate litigation against any entity by asserting a patent
250
+ infringement claim (excluding declaratory judgment actions,
251
+ counter-claims, and cross-claims) alleging that a Contributor Version
252
+ directly or indirectly infringes any patent, then the rights granted to
253
+ You by any and all Contributors for the Covered Software under Section
254
+ 2.1 of this License shall terminate.
255
+
256
+ 5.3. In the event of termination under Sections 5.1 or 5.2 above, all
257
+ end user license agreements (excluding distributors and resellers) which
258
+ have been validly granted by You or Your distributors under this License
259
+ prior to termination shall survive termination.
260
+
261
+ ************************************************************************
262
+ * *
263
+ * 6. Disclaimer of Warranty *
264
+ * ------------------------- *
265
+ * *
266
+ * Covered Software is provided under this License on an "as is" *
267
+ * basis, without warranty of any kind, either expressed, implied, or *
268
+ * statutory, including, without limitation, warranties that the *
269
+ * Covered Software is free of defects, merchantable, fit for a *
270
+ * particular purpose or non-infringing. The entire risk as to the *
271
+ * quality and performance of the Covered Software is with You. *
272
+ * Should any Covered Software prove defective in any respect, You *
273
+ * (not any Contributor) assume the cost of any necessary servicing, *
274
+ * repair, or correction. This disclaimer of warranty constitutes an *
275
+ * essential part of this License. No use of any Covered Software is *
276
+ * authorized under this License except under this disclaimer. *
277
+ * *
278
+ ************************************************************************
279
+
280
+ ************************************************************************
281
+ * *
282
+ * 7. Limitation of Liability *
283
+ * -------------------------- *
284
+ * *
285
+ * Under no circumstances and under no legal theory, whether tort *
286
+ * (including negligence), contract, or otherwise, shall any *
287
+ * Contributor, or anyone who distributes Covered Software as *
288
+ * permitted above, be liable to You for any direct, indirect, *
289
+ * special, incidental, or consequential damages of any character *
290
+ * including, without limitation, damages for lost profits, loss of *
291
+ * goodwill, work stoppage, computer failure or malfunction, or any *
292
+ * and all other commercial damages or losses, even if such party *
293
+ * shall have been informed of the possibility of such damages. This *
294
+ * limitation of liability shall not apply to liability for death or *
295
+ * personal injury resulting from such party's negligence to the *
296
+ * extent applicable law prohibits such limitation. Some *
297
+ * jurisdictions do not allow the exclusion or limitation of *
298
+ * incidental or consequential damages, so this exclusion and *
299
+ * limitation may not apply to You. *
300
+ * *
301
+ ************************************************************************
302
+
303
+ 8. Litigation
304
+ -------------
305
+
306
+ Any litigation relating to this License may be brought only in the
307
+ courts of a jurisdiction where the defendant maintains its principal
308
+ place of business and such litigation shall be governed by laws of that
309
+ jurisdiction, without reference to its conflict-of-law provisions.
310
+ Nothing in this Section shall prevent a party's ability to bring
311
+ cross-claims or counter-claims.
312
+
313
+ 9. Miscellaneous
314
+ ----------------
315
+
316
+ This License represents the complete agreement concerning the subject
317
+ matter hereof. If any provision of this License is held to be
318
+ unenforceable, such provision shall be reformed only to the extent
319
+ necessary to make it enforceable. Any law or regulation which provides
320
+ that the language of a contract shall be construed against the drafter
321
+ shall not be used to construe this License against a Contributor.
322
+
323
+ 10. Versions of the License
324
+ ---------------------------
325
+
326
+ 10.1. New Versions
327
+
328
+ Mozilla Foundation is the license steward. Except as provided in Section
329
+ 10.3, no one other than the license steward has the right to modify or
330
+ publish new versions of this License. Each version will be given a
331
+ distinguishing version number.
332
+
333
+ 10.2. Effect of New Versions
334
+
335
+ You may distribute the Covered Software under the terms of the version
336
+ of the License under which You originally received the Covered Software,
337
+ or under the terms of any subsequent version published by the license
338
+ steward.
339
+
340
+ 10.3. Modified Versions
341
+
342
+ If you create software not governed by this License, and you want to
343
+ create a new license for such software, you may create and use a
344
+ modified version of this License if you rename the license and remove
345
+ any references to the name of the license steward (except to note that
346
+ such modified license differs from this License).
347
+
348
+ 10.4. Distributing Source Code Form that is Incompatible With Secondary
349
+ Licenses
350
+
351
+ If You choose to distribute Source Code Form that is Incompatible With
352
+ Secondary Licenses under the terms of this version of the License, the
353
+ notice described in Exhibit B of this License must be attached.
354
+
355
+ Exhibit A - Source Code Form License Notice
356
+ -------------------------------------------
357
+
358
+ This Source Code Form is subject to the terms of the Mozilla Public
359
+ License, v. 2.0. If a copy of the MPL was not distributed with this
360
+ file, You can obtain one at https://mozilla.org/MPL/2.0/.
361
+
362
+ If it is not possible or desirable to put the notice in a particular
363
+ file, then You may include the notice in a location (such as a LICENSE
364
+ file in a relevant directory) where a recipient would be likely to look
365
+ for such a notice.
366
+
367
+ You may add additional accurate notices of copyright ownership.
368
+
369
+ Exhibit B - "Incompatible With Secondary Licenses" Notice
370
+ ---------------------------------------------------------
371
+
372
+ This Source Code Form is "Incompatible With Secondary Licenses", as
373
+ defined by the Mozilla Public License, v. 2.0.
package/README.md ADDED
@@ -0,0 +1,118 @@
1
+ # cubecore
2
+
3
+ A 3×3×3 cube library for the web, built around smart (Bluetooth) cubes: a
4
+ headless core for state, notation and colour-neutral method analysis;
5
+ solvers and random-state / trainer scrambles; timed recordings and share
6
+ codecs; a three.js renderer with skins down to per-model piece geometry;
7
+ SVG / PNG pictures; web components with themable controls; React bindings.
8
+
9
+ TypeScript, ESM; one npm package (`@wodzik/cubecore`), developed as Bun workspaces. Everything runs in the browser; the
10
+ headless packages also run in Node / Bun / workers.
11
+
12
+ ## Packages
13
+
14
+ | package | what |
15
+ |---|---|
16
+ | `@wodzik/cubecore/core` | state (sticker permutation + centre spins), notation (parse / format / invert / simplify / mirror, `(…)3`, `[A, B]`, `.` pauses, comments, source ranges), metrics, 24 frames and colour neutrality, check primitives, method engine (`Method`, `MethodTracker`), masks, pieces view (Kociemba), 15-char state codec, facelet strings, face turns as a smart cube reports them (`toFaceTurns`, `OrientationTracker`), live move log (`MoveCollapser`: R R → R2, R L' → M), following a scramble / algorithm (`SequenceTracker`) |
17
+ | `@wodzik/cubecore/cfop`, `roux`, `zz`, `petrus`, `lbl` | methods: stages, their checks, masks, trainer stages; CFOP: OLL / PLL recognition (colour neutral, speedcubedb numbering and names; which case came up after F2L / OLL in a solve) |
18
+ | `@wodzik/cubecore/methods` | all methods together, masks by name |
19
+ | `@wodzik/cubecore/solve` | two-phase solver (≤ 21 moves, ms), optimal stage solvers (cross, EOCross, xcross, xxcross, slot, Roux blocks), random-state scrambles with presets, trainer scrambles (a stage in exactly N moves), from the cube's current state, any face; Web Worker with a Promise API; tables kept in IndexedDB |
20
+ | `@wodzik/cubecore/timeline` | recordings, replay clock (moves end at their recorded time), stage timings, sections for progress bars, pause compression, recording and share codecs |
21
+ | `@wodzik/cubecore/skin` | skins as data: tile shapes, stickerless tiles, piece shapes, decals (PNG / SVG), features (`defineFeature`), glTF piece models, light / dark themes; presets `default`, `gan`, `qiyiSC`, `moyu` and their stickered versions (`withStickers`), matte / UV (`withFinish`) |
22
+ | `@wodzik/cubecore/render` | three.js `CubeRenderer`: skins, masks, back stickers, back view, gyro orientation, partial layers, glTF pieces (+ templates exporter) |
23
+ | `@wodzik/cubecore/image` | SVG pictures (iso / top / net) from the same skin; PNG in the browser or via resvg on a server; cache keys |
24
+ | `@wodzik/cubecore/bld` | Blindfolded (Old Pochmann): letter schemes (ruwix, Speffz), memo, execution followed letter by letter, a skin with letters |
25
+ | `@wodzik/cubecore/analyze` | scramble analysis — CFOP: per cross colour the optimal cross / Cross+1…3, the best pair order (fewest moves or by F2L algorithms), OLL / PLL cases, coverage of known algorithms; Roux: per block side FB, second square + block, CMLL case, optimal LSE; ZZ: EOCross, R U L pairs, OCLL + PLL; worker |
26
+ | `@wodzik/cubecore/element` | `<cube-player>` (algorithms at a tempo or timed solves; controls, progress bar with stage sections, 2D views, live mode), `<cube-scramble>` (follows a scramble on a smart cube; paste your own), `<cube-alg-practice>` (algorithm practice: hidden moves, hints, mistakes, TPS), `<cube-bld>` (blindfolded memo and execution), `<cube-alg>` (the text in sync) |
27
+ | `@wodzik/cubecore/bluetooth` | `SmartCubeSession` over smartcube-web-bluetooth (GAN, MoYu, QiYi, GoCube, Giiker): moves timed by the cube's clock, resync, gyro, battery; skin per cube; `SimulatedCube` |
28
+ | `@wodzik/cubecore/react` | `<CubePlayer>`, `<CubeScramble>`, `<CubeAlgPractice>`, `<CubeAlg>`, `useSmartCube()`, `useSolverWorker()` |
29
+
30
+ ## Quick start
31
+
32
+ ```html
33
+ <script type="module">import "@wodzik/cubecore/element";</script>
34
+ <cube-player alg="R U R' U R U2 R'" anchor="end" skin="gan" progress></cube-player>
35
+ ```
36
+
37
+ ```ts
38
+ import { SmartCubeSession } from "@wodzik/cubecore/bluetooth";
39
+ import { MoveCollapser } from "@wodzik/cubecore/core";
40
+ import { createSolverWorker, STAGES } from "@wodzik/cubecore/solve";
41
+
42
+ const cube = await SmartCubeSession.connect(); // from a click
43
+ const log = new MoveCollapser();
44
+ cube.on("move", ({ move, time }) => log.push(move, time));
45
+ document.querySelector("cube-player").attach(cube, { autoSkin: true });
46
+
47
+ const solver = createSolverWorker();
48
+ const { moves } = await solver.stageScramble({ stage: STAGES.cross(), length: 6, from: cube.state });
49
+ document.querySelector("cube-scramble").scramble = moves;
50
+ ```
51
+
52
+ ## Guides
53
+
54
+ - [docs/core.md](https://github.com/wodzik/cubecore/blob/main/docs/core.md) — state, notation, frames and colour neutrality, methods, masks, smart-cube moves
55
+ - [docs/cases.md](https://github.com/wodzik/cubecore/blob/main/docs/cases.md) — OLL / PLL / CMLL recognition
56
+ - [docs/scrambles.md](https://github.com/wodzik/cubecore/blob/main/docs/scrambles.md) — solvers, scrambles, trainer stages, following a scramble, `<cube-scramble>`, `<cube-alg-practice>`, arrows
57
+ - [docs/player.md](https://github.com/wodzik/cubecore/blob/main/docs/player.md) — `<cube-player>`, algorithm vs recording, sections, `<cube-alg>`, customising controls
58
+ - [docs/render.md](https://github.com/wodzik/cubecore/blob/main/docs/render.md) — the three.js renderer, still pictures, turn arrows, SVG / PNG
59
+ - [docs/skins.md](https://github.com/wodzik/cubecore/blob/main/docs/skins.md) — making skins: shapes, decals, features, glTF pieces, themes
60
+ - [docs/timeline.md](https://github.com/wodzik/cubecore/blob/main/docs/timeline.md) — recordings, stage timings, replay, codecs, statistics
61
+ - [docs/analyze.md](https://github.com/wodzik/cubecore/blob/main/docs/analyze.md) — scramble analysis for CFOP, Roux and ZZ
62
+ - [docs/bld.md](https://github.com/wodzik/cubecore/blob/main/docs/bld.md) — blindfolded: letters, memo, execution, `<cube-bld>`
63
+ - [docs/bluetooth.md](https://github.com/wodzik/cubecore/blob/main/docs/bluetooth.md) — smart cubes
64
+ - [docs/react.md](https://github.com/wodzik/cubecore/blob/main/docs/react.md) — React
65
+
66
+ ## Development
67
+
68
+ ```sh
69
+ bun install
70
+ bun test # ~220 tests (core parity with cubing.js included)
71
+ bun run typecheck
72
+ bun run demo # http://localhost:3000 — core, 3D, skins, player, sequences, BLD, analysis, React, smart cubes
73
+ bun scripts/export-models.ts ganI4 ./out # a skin's pieces as glTF templates
74
+ bun run build:npm 0.1.0 # the npm package in dist/package
75
+ ```
76
+
77
+ In the repository every part is a workspace package (`packages/core` is
78
+ `@cubecore/core`…); `bun run build:npm` compiles them into the single
79
+ `@wodzik/cubecore` package, one subpath each.
80
+
81
+ The demo shows brand logos on the cubes only if you supply them: PNGs in
82
+ `../cubecore-assets` next to the repo (or `CUBECORE_ASSETS=/path`). Brand
83
+ logos are trademarks and are never part of this repository.
84
+
85
+ ## Install
86
+
87
+ ```sh
88
+ npm install @wodzik/cubecore # plus three for 3D / elements, react for @wodzik/cubecore/react
89
+ ```
90
+
91
+ One package, a subpath per part — import only what you use:
92
+ `@wodzik/cubecore/` + `core`, `cfop`, `roux`, `zz`, `petrus`, `lbl`, `methods`,
93
+ `solve`, `timeline`, `skin`, `render`, `image` (+ `image/png-node`), `bld`,
94
+ `analyze`, `element`, `bluetooth`, `react`. `three`, `react` and `@resvg/resvg-js` are optional peer
95
+ dependencies: install them if you use the parts that need them.
96
+
97
+ The solver and analyser run in Web Workers created with
98
+ `new Worker(new URL("./worker.js", import.meta.url), { type: "module" })`,
99
+ which Vite, webpack 5 and other bundlers pick up by themselves.
100
+
101
+ ## Licence
102
+
103
+ [Mozilla Public License 2.0](LICENSE). You can use cubecore in any project,
104
+ open or closed; changes to cubecore's own files must be shared under the
105
+ same licence.
106
+
107
+ ## Credits
108
+
109
+ - The `gan` skin's piece shapes were measured from
110
+ ["GAN CUBE 356s M air"](https://sketchfab.com/3d-models/gan-cube-356s-m-air-dd4768b8fe2841c78e418230e5d9e192)
111
+ by Amyyu (Sketchfab, [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)).
112
+ - Smart-cube protocols: [smartcube-web-bluetooth](https://github.com/poliva/smartcube-web-bluetooth)
113
+ by Pau Oliva and Andy Fedotov (MIT).
114
+ - Case numbering, names and groups (OLL, PLL, F2L, CMLL) follow
115
+ [speedcubedb.com](https://speedcubedb.com).
116
+ - Notation and state tests compare against [cubing.js](https://github.com/cubing/cubing.js).
117
+ - Cube names such as GAN, MoYu and QiYi are trademarks of their owners;
118
+ cubecore is not affiliated with them.
@@ -0,0 +1,18 @@
1
+ /**
2
+ * Promise API for the analyser worker:
3
+ *
4
+ * const analyzer = createAnalyzerWorker();
5
+ * const a = await analyzer.analyze(scramble, { f2l: "algorithms", known: myCases });
6
+ */
7
+ import type { State } from "../core/index.js";
8
+ import type { Analysis, AnalyzeOptions, RouxAnalysisResult, RouxAnalyzeOptions, ZZAnalysisResult, ZZAnalyzeOptions } from "./index.js";
9
+ export interface AnalyzerClient {
10
+ /** CFOP. */
11
+ analyze(scramble: string | State, options?: AnalyzeOptions): Promise<Analysis>;
12
+ analyzeRoux(scramble: string | State, options?: RouxAnalyzeOptions): Promise<RouxAnalysisResult>;
13
+ analyzeZZ(scramble: string | State, options?: ZZAnalyzeOptions): Promise<ZZAnalysisResult>;
14
+ terminate(): void;
15
+ }
16
+ export declare function analyzerClient(worker: Worker): AnalyzerClient;
17
+ /** Start the analyser worker (bundlers pick up `./worker.ts`; or pass the URL of one you built). */
18
+ export declare function createAnalyzerWorker(url?: string | URL): AnalyzerClient;
@@ -0,0 +1,42 @@
1
+ /**
2
+ * Promise API for the analyser worker:
3
+ *
4
+ * const analyzer = createAnalyzerWorker();
5
+ * const a = await analyzer.analyze(scramble, { f2l: "algorithms", known: myCases });
6
+ */
7
+ export function analyzerClient(worker) {
8
+ let nextId = 1;
9
+ const pending = new Map();
10
+ worker.onmessage = (e) => {
11
+ const p = pending.get(e.data.id);
12
+ if (!p)
13
+ return;
14
+ pending.delete(e.data.id);
15
+ if (e.data.ok)
16
+ p.resolve(e.data.value);
17
+ else
18
+ p.reject(new Error(e.data.error));
19
+ };
20
+ const call = (method, scramble, options) => new Promise((resolve, reject) => {
21
+ const id = nextId++;
22
+ pending.set(id, { resolve: resolve, reject });
23
+ const { known, ...rest } = options;
24
+ worker.postMessage({ id, method, scramble: typeof scramble === "string" ? scramble : [...scramble], options: { ...rest, ...(known ? { known: [...known] } : {}) } });
25
+ });
26
+ return {
27
+ analyze: (scramble, options = {}) => call("cfop", scramble, options),
28
+ analyzeRoux: (scramble, options = {}) => call("roux", scramble, options),
29
+ analyzeZZ: (scramble, options = {}) => call("zz", scramble, options),
30
+ terminate: () => {
31
+ worker.terminate();
32
+ for (const p of pending.values())
33
+ p.reject(new Error("Analyzer worker terminated"));
34
+ pending.clear();
35
+ },
36
+ };
37
+ }
38
+ /** Start the analyser worker (bundlers pick up `./worker.ts`; or pass the URL of one you built). */
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+ export function createAnalyzerWorker(url) {
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+ // Written out in full: bundlers only recognise the literal `new Worker(new URL(…), { type: "module" })`.
41
+ return analyzerClient(url ? new Worker(url, { type: "module" }) : new Worker(new URL("./worker.js", import.meta.url), { type: "module" }));
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+ }
@@ -0,0 +1,114 @@
1
+ /**
2
+ * Scramble analysis for CFOP (in the spirit of speedcubedb.com/analyze):
3
+ * for each cross colour, a good way through — the cross (or XCross…), the
4
+ * F2L pairs in the best order, the last layer with its cases — so an app
5
+ * can show the optimal cross, the recommended first pair, the pair order,
6
+ * which cases come up, and how much of it the solver's own algorithms
7
+ * cover.
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+ *
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+ * const a = analyzeScramble("R U2 F' …", { f2l: "optimal", start: "cross" });
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+ * a.best // the shortest analysis over the six cross colours
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+ * a.byCross[0].steps // [{ step: "cross", moves }, { step: "pair", slot: "FL", moves, case? }, … { step: "oll", case } …]
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+ * a.byCross[0].rotation // "x2" — hold like this (cross on the bottom), then do the moves as written
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+ *
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+ * F2L modes:
15
+ * "optimal" each pair the fewest moves that keep the cross and the pairs
16
+ * already in (StageSolver), over all 24 pair orders;
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+ * "algorithms" each pair its F2L case's algorithm (pre-AUF + alg), over all
18
+ * orders; a pair not in one of the 41 cases (a piece stuck in
19
+ * another slot) falls back to the fewest-moves insertion.
20
+ * The last layer always goes by OLL + PLL algorithms (+ AUF).
21
+ */
22
+ import { type Face, type Frame, type Move, type StageDef, type State } from "../core/index.js";
23
+ import { type F2LSlot } from "../cfop/index.js";
24
+ export * from "./roux.js";
25
+ export * from "./zz.js";
26
+ export { rotationFor } from "./rotations.js";
27
+ export type AnalysisStart = "cross" | "xcross" | "xxcross" | "xxxcross";
28
+ export interface AnalyzeOptions {
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+ /** Physical faces to put the cross on (default: all six — colour neutral). */
30
+ crosses?: readonly Face[];
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+ /** Begin with the cross, or cross + 1 / 2 / 3 pairs solved optimally together ("Cross+1…3"). Default "cross". */
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+ start?: AnalysisStart;
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+ /** How the pairs are solved. Default "optimal". */
34
+ f2l?: "optimal" | "algorithms";
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+ /** Case ids the solver knows ("F2L 7", "OLL 27", "T"…) — steps are marked `known`. */
36
+ known?: Iterable<string>;
37
+ }
38
+ export type AnalysisStep = {
39
+ step: "cross";
40
+ moves: Move[];
41
+ slots?: F2LSlot[];
42
+ } | {
43
+ step: "pair";
44
+ slot: F2LSlot;
45
+ moves: Move[];
46
+ /** F2L case the pair was in ("solved" when it came in by itself). */
47
+ case?: string;
48
+ alg?: string;
49
+ /** "algorithm": the case's algorithm; "optimal": fewest moves (optimal mode, or a pair outside the 41 cases). */
50
+ how: "algorithm" | "optimal";
51
+ known?: boolean;
52
+ } | {
53
+ step: "oll";
54
+ moves: Move[];
55
+ case: string;
56
+ alg?: string;
57
+ known?: boolean;
58
+ } | {
59
+ step: "pll";
60
+ moves: Move[];
61
+ case: string;
62
+ alg?: string;
63
+ known?: boolean;
64
+ } | {
65
+ step: "auf";
66
+ moves: Move[];
67
+ }
68
+ /** ZZ: the EOLine (every edge oriented, DF + DB), and a block built with R U L after it. */
69
+ | {
70
+ step: "eoline";
71
+ moves: Move[];
72
+ } | {
73
+ step: "block";
74
+ side: "left" | "right";
75
+ moves: Move[];
76
+ };
77
+ export interface CrossAnalysis {
78
+ /** Physical face the cross goes on. */
79
+ face: Face;
80
+ /** The rotation to hold the cube with the cross on the bottom; the steps' moves are written for that grip. */
81
+ rotation: string;
82
+ frame: Frame;
83
+ steps: AnalysisStep[];
84
+ /** Face turns in all (HTM). */
85
+ length: number;
86
+ /** Order the pairs go in (after any solved with the cross). */
87
+ pairOrder: F2LSlot[];
88
+ }
89
+ export interface Analysis {
90
+ byCross: CrossAnalysis[];
91
+ /** The shortest. */
92
+ best: CrossAnalysis;
93
+ }
94
+ /** Cross plus the given pairs solved — one stage (tables: cross + each piece); `moves` limits the faces turned (ZZ: R U L). */
95
+ export declare function f2lStage(slots: readonly F2LSlot[], moves?: StageDef["moves"]): StageDef;
96
+ export interface F2LPlan {
97
+ steps: AnalysisStep[];
98
+ length: number;
99
+ order: F2LSlot[];
100
+ state: State;
101
+ }
102
+ /** The best way through the remaining pairs (all orders). */
103
+ export declare function planPairs(state: State, done: F2LSlot[], mode: "optimal" | "algorithms", known: Set<string> | null, moves?: StageDef["moves"]): F2LPlan;
104
+ export declare function lastLayer(state: State, known: Set<string> | null): {
105
+ steps: AnalysisStep[];
106
+ state: State;
107
+ };
108
+ /** One cross colour: the whole way through, as held with the cross on the bottom. */
109
+ export declare function analyzeCross(scrambled: State, face: Face, options?: AnalyzeOptions): CrossAnalysis;
110
+ /** Analyse a scramble (moves from solved, or a state) for each cross colour. */
111
+ export declare function analyzeScramble(scramble: string | readonly Move[] | State, options?: AnalyzeOptions): Analysis;
112
+ /** Does following the analysis (rotation, then every step) solve the cube? — for tests / sanity checks. */
113
+ export declare function followsThrough(scramble: State, a: CrossAnalysis): boolean;
114
+ export * from "./client.js";