@wji.ai/cli 0.4.0 → 0.5.0

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Files changed (58) hide show
  1. package/README.md +48 -2
  2. package/dist/commands/backreel.js +260 -0
  3. package/dist/commands/canvas.js +588 -88
  4. package/dist/commands/class.js +395 -0
  5. package/dist/commands/npc.js +413 -0
  6. package/dist/commands/workspace.js +109 -24
  7. package/dist/core/members.js +54 -0
  8. package/dist/core/npc.js +108 -0
  9. package/dist/core/output.js +4 -2
  10. package/dist/index.js +8 -0
  11. package/package.json +1 -1
  12. package/skill/short-drama/SKILL.md +86 -8
  13. package/skill/short-drama/reference/action-bullet-time.md +47 -0
  14. package/skill/short-drama/reference/action-car-chase.md +51 -0
  15. package/skill/short-drama/reference/action-gun-fu.md +52 -0
  16. package/skill/short-drama/reference/action-historical-realist.md +50 -0
  17. package/skill/short-drama/reference/action-hk-kungfu.md +54 -0
  18. package/skill/short-drama/reference/action-street-brawl.md +49 -0
  19. package/skill/short-drama/reference/action-superhero.md +50 -0
  20. package/skill/short-drama/reference/action-wuxia-fantasy.md +51 -0
  21. package/skill/short-drama/reference/action.md +94 -0
  22. package/skill/short-drama/reference/cinematography-costume-dark.md +117 -0
  23. package/skill/short-drama/reference/cinematography-costume-idol.md +126 -0
  24. package/skill/short-drama/reference/cinematography-low-key.md +115 -0
  25. package/skill/short-drama/reference/cinematography-period-nostalgia.md +106 -0
  26. package/skill/short-drama/reference/cinematography-scifi-hard.md +63 -0
  27. package/skill/short-drama/reference/cinematography-scifi-soft.md +66 -0
  28. package/skill/short-drama/reference/cinematography-sweet-romance.md +175 -0
  29. package/skill/short-drama/reference/cinematography.md +83 -0
  30. package/skill/short-drama/reference/composition-art-first.md +74 -0
  31. package/skill/short-drama/reference/craft-shots.md +3 -1
  32. package/skill/short-drama/reference/craft-story.md +4 -1
  33. package/skill/short-drama/reference/format.md +94 -0
  34. package/skill/short-drama/reference/grammar-comedy.md +105 -0
  35. package/skill/short-drama/reference/grammar-faceslap.md +67 -0
  36. package/skill/short-drama/reference/grammar.md +103 -0
  37. package/skill/short-drama/reference/operations-cli.md +1 -1
  38. package/skill/short-drama/reference/schema.md +34 -3
  39. package/skill/short-drama/reference/stage-art.md +1 -1
  40. package/skill/short-drama/reference/stage-outline.md +21 -0
  41. package/skill/short-drama/reference/stage-script.md +10 -0
  42. package/skill/short-drama/reference/stage-storyboard.md +15 -0
  43. package/skill/short-drama/reference/story-angst.md +117 -0
  44. package/skill/short-drama/reference/story-comedy.md +136 -0
  45. package/skill/short-drama/reference/story-cultivation.md +109 -0
  46. package/skill/short-drama/reference/story-family.md +119 -0
  47. package/skill/short-drama/reference/story-horror.md +124 -0
  48. package/skill/short-drama/reference/story-mystery.md +127 -0
  49. package/skill/short-drama/reference/story-palace.md +103 -0
  50. package/skill/short-drama/reference/story-revenge.md +124 -0
  51. package/skill/short-drama/reference/story-scifi.md +112 -0
  52. package/skill/short-drama/reference/story-sweet.md +128 -0
  53. package/skill/short-drama/reference/story.md +127 -0
  54. package/skill/short-drama/scripts/selftest.mjs +809 -1
  55. package/skill/short-drama/scripts/short-drama.mjs +1608 -16
  56. package/skill/wji/SKILL.md +66 -2
  57. package/skill/wji/reference/commands.md +76 -15
  58. package/skill/wji-classroom/SKILL.md +161 -0
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+ # Story genre `mystery` — 悬疑
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+
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+ 推理 · 刑侦 · 悬疑复仇 · 惊悚. In 短剧 the pure puzzle is rare and hard to sell (红果's 悬疑推理
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+ category drew 200+ titles, very few past 5,000万 heat); the hits **blend suspense with an emotional
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+ payoff** — 《引她入室》 is a family revenge story in a suspense frame. So the default here is
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+ 悬疑 + 复仇 / 身份 爽点, with clue-solving as the way the 智商碾压 or the 身份揭露 is delivered.
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+ Shared machinery: `story.md`.
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+
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+ ## 1. The promise — curiosity, dread, the click
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+
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+ - **Three pleasures**: curiosity (what happened, who did it), dread (what will happen, when), and
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+ the click — the answer was in plain view all along.
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+ - **Who knows what** (McKee): mystery (the characters know more → curiosity), suspense (both know
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+ the same → worry), dramatic irony (the audience knows more → dread).
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+ - **Hitchcock's bomb under the table**: surprise buys 15 seconds; showing the bomb and the clock
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+ buys 15 minutes. **Keep the central whodunit a mystery, but run most episodes as suspense or
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+ irony** — the audience sees the threat and the clock, the character does not. Irony delivers
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+ tension in 60 seconds; a pure puzzle needs setup time the format does not have.
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+
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+ ## 2. The series — one question, layered secrets
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+
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+ - **Play the cards early.** Plant every 梗 and 伏笔 in roughly the first 30 episodes and use the
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+ rest to decode them. The first ten are the golden window: the main line, the core hook, and
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+ "what kind of story this is".
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+ - **A central question over everything, small questions that last an episode or two** ("a ball of
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+ questions rolling"). Each answer exposes a deeper question.
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+ - **逻辑闭环**: every step from the crime to the solution is explained, and every detail the
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+ investigator uses was set up earlier.
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+ - **Case-of-the-week plus a through-line** works (《朱雀堂》: each case closes, the main-line
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+ 伏笔 accumulate); so does a jigsaw of timelines (《漫长的季节》, the two lines merging at the end of
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+ episode 1 to pay off the device early).
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+
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+ | phase | what |
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+ | --- | --- |
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+ | golden (~E1–10) | the inciting crime or secret in E1; the **central question stated by E3**; the investigator, the victim and all major suspects — **the culprit included** — on screen; a first small question answered by E3; a layer-2 reversal at the paywall |
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+ | escalation | layered secrets; false suspects rise and fall; a **midpoint twist at 40–60 %** that reframes known clues rather than adding new ones |
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+ | climax | the central truth, **assembled from planted clues**, at 80 % or later; the justice or revenge payoff; 1–3 episodes of aftermath |
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+
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+ **Tracked in the outline** (gate `story-mystery`):
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+ - `outline.mysteryMode`: `whodunit` (default) · `inverted` (the audience knows the culprit — the
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+ question is how they will be exposed) · `thriller` (a threat, not a puzzle: no culprit rule).
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+ - `outline.questions[]: { id, layer: 1 central / 2 major / 3 local, question, openEp, answerEp, clues[] }`.
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+ - `outline.clues[]: { id, kind: true / red-herring, what, plantEp, prop?, echoEps[], dismissedEp? }`.
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+ - `characters[].mysteryRole` (`investigator` `culprit` `accomplice` `suspect` `unreliable-ally`
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+ `victim` `witness`) and `firstEp`.
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+
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+ **The rules** (researched defaults, waivable on the user's request):
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+
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+ | rule | default | why |
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+ | --- | --- | --- |
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+ | `central-question` | exactly one layer-1 question, opened by E3, answered at ≥ 80 % (runs ≥ 10) | the golden window; the truth in the climax |
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+ | `culprit-early` | exactly one culprit, first on screen by E5 / the golden phase (never after 30 %) | Knox 1, Van Dine: the culprit appears early and plays a real part |
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+ | `clue-count` | an answered question has ≥ 3 true clues (layer 1), ≥ 2 (layer 2), ≥ 1 (layer 3) | fair play: every clue to the solution is shown first |
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+ | `clue-lead` | a clue is planted ≥ 1 episode before a local answer, ≥ 3 before a major one, ≥ max(10, 15 %) before the central one; one central clue in the golden phase | too close and they see it coming; too far and they forget |
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+ | `clue-echo` | a clue planted more than 20 episodes before its payoff is echoed within 15 episodes of it | fragmented viewers need a reminder |
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+ | `red-herrings` | fewer red herrings than true clues; each dismissed before the truth | too many and the audience feels tricked, not tested |
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+ | `open-questions` | at most 6 open at any episode | the fragment viewer is lost past that |
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+ | `clue-on-screen` (script) | the beat that plants a clue is marked `clue: "K1"` in its plant episode | a clue is something the camera shows, never narration |
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+
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+ `story-advice` also notes a whodunit with fewer than 3 or more than 5 viable suspects and 反转
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+ cliffs above 35 % (twist fatigue).
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+
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+ ## 3. The episode
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+
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+ - Conflict or a reversal within 15 s, the story moving by 30 s, a suspense beat in the last 10 s;
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+ 95 of 100 endings leave a hook. 红果 asks for three hooks a minute in the first 30 % of a 拉新
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+ drama.
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+ - **Answer one, open one or two.** Each episode closes or partly answers a small question and
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+ opens or escalates another. Quality over quantity; alternate 紧张 and 松口气.
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+ - **Hooks** (红果 tutorial): an unfinished accusation; an identity hint ("你真以为我不知道你是
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+ 谁?"); a deadline; the cut at the instant emotion erupts; an unexpected figure; **a familiar face
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+ flashing across a CCTV frame**.
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+ - **Cliffs** by hook type: 身份 (the anonymous helper is…), 危机 (the bomb clock), 道具 (a clue object
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+ where it should not be), 反转 (an accepted fact overturned), 结果 (the body, the test result),
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+ 情感 (the ally is lying).
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+
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+ ## 4. Characters and suspicion
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+
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+ - **The investigator** has a distinctive skill or persona and solves the case through their own
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+ reasoning on shown clues; in 悬疑复仇 it is often the wronged protagonist.
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+ - **The culprit** appears early, is someone the audience cares about, is not obvious, and their
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+ thoughts are **never shown** (no inner voice from the culprit before the truth). One mastermind;
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+ helpers are accomplices.
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+ - **3–5 viable suspects**, each with motive, means and opportunity on screen. Rotate the prime
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+ suspect ("前一刻认定的凶手,下一刻可能因新证据被推翻"). Give the real culprit one fair moment of
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+ suspicion, then clear them with an explanation that is plausible and false.
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+ - **The unreliable ally** — the helper with a hidden agenda — is the standard 反转 engine.
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+
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+ ## 5. Clue craft
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+
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+ - **Fair play**: every clue leading to the solution is shown before the reveal; the investigator
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+ uses nothing the audience has not seen; no supernatural agency or unknown poisons unless the
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+ genre says so (Knox, Van Dine).
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+ - **Chekhov**: every prop, skill or line introduced is a promise — pay it off or cut it.
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+ - **Hide in plain sight**: plant the true clue inside a beat that is doing something else (a 爽点
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+ slap, an argument), in the background of a wide shot, or with an innocent explanation (the ring's
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+ "flaw" read as marital symbolism). Bury it fourth in a list. **Red herrings may get the
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+ close-up; true clues usually should not at the plant.**
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+ - **Pay off with a close-up and a flashback insert**, so fragmented viewers reconnect it. On the
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+ storyboard the plant is often an `evidence` cut in a wide, the payoff an `evidence` close-up.
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+ - **Name puns** (吴池 = 无耻, 郑萋 = 正妻) are cheap, legible foreshadowing that suits 短剧.
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+
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+ ## 6. Dialogue and tone
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+
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+ Separate what each character **knows** from what they can **prove**; every interrogation question
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+ is a thrust, not a static Q&A. Subtext is want or fear expressed indirectly, carried by the body.
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+ **悬疑创作是克制的艺术**: concrete details, no overflowing emotion. Characters withhold for a
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+ reason of their own, never because the writer needs a delay; every lie told on screen can later
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+ be caught against something already shown. "笑着去讲悲伤的故事" hits harder than heavy lines.
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+
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+ ## 7. What fails
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+
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+ 强行反转 and 降智 characters; twists for show; the mystery box that never pays off; 高开低走 (a big
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+ opening that collapses); a clue the audience never saw, a late culprit, a supernatural solution;
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+ too many red herrings; relentless intensity with no character growth; too many characters too
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+ early.
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+
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+ ## 8. Sources (read as search summaries)
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+
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+ 腾讯 / 搜狐 on 逻辑闭环 and clue density; 新浪 (producer 陈璐); 流媒体网 on the 红果 悬疑 category, 古装
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+ 悬疑 craft (《朱雀堂》) and 卡点; 腾讯 / CSDN "all cards in the first 30 episodes"; 红果 tutorial 06
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+ (hooks) and 编剧第一课 (3 hooks a minute); 搜狐 (张静思); 电影界 / 百度百科 on 《引她入室》; 网易 / 知乎 on
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+ 《漫长的季节》; 界面 (潘依然, 《隐秘的角落》); 知乎 (点灯) on restraint and 高开低走; DataEye 2025; 澎湃 on
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+ 红果 2025; Hitchcock / Truffaut and Bordwell on the bomb; Knox's commandments; Van Dine's rules;
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+ McKee on mystery vs suspense; StudioBinder and iwrity on Chekhov's gun; Writer's Digest and The
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+ Write Practice on clues and red herrings; nailyournovel on the ball of questions; InkTip and
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+ Filmustage on vertical drama; interrogation craft (StudioBinder, Bang2write); 文汇报 on 全程高能.
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+ # Story genre `palace` — 宫斗 / 权谋
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+
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+ 宫斗 · 宅斗 · 嫡庶之争 · 夺嫡 · 权谋复仇 · 女帝 / 女相 大女主. It pairs with the `costume-dark` or
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+ `costume-idol` look and the `古装` register. Shared machinery: `story.md`.
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+
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+ ## 1. The promise — winning with the mind
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+
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+ - **智性爽**: watching the heroine read the room, set a trap and flip the verdict. In 琅琊榜 "most
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+ strategies rely on predicting how another person will react"; 《冒姓琅琊》 (2025) sold "知识即武器的智性爽感".
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+ Revenge rewards a *power* reversal; 宫斗 rewards a *mind* reversal — the payoff is "she saw it
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+ coming", not "she turned out to be rich".
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+ - **升级**: the rank ladder is the progress bar (延禧攻略: becoming stronger alongside her).
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+ - **道德资本**: the winner must deserve it — "I didn't want to fight; you forced me". Losers lack skill
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+ or are exposed doing evil.
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+ - **A tragic undertow** (optional): 甄嬛 won at the cost of love; 庆余年 is "a 爽文 shell over a cruel
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+ truth" — in 短剧, one bittersweet beat near the end.
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+
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+ ## 2. The series — schemes, a ladder, factions
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+
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+ | act | ~episodes (of 80) | function |
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+ | --- | --- | --- |
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+ | 入局 | 1–10 | low-rank entry (选秀, 庶女, 替身, 重生); the first humiliation and small counter-win; the first rank gain; the antagonist's faction in action; the 卡一 cliff (E8–12) is **a scheme near-exposure** |
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+ | 立足 | 11–30 | scheme rounds of 3–6 episodes; allies, promotions, a patron; **the antagonist wins at least once** |
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+ | 低谷 | 30–50 | a big frame-up succeeds (冷宫, demotion, 禁足, a lost child); an ally betrays; she starts the long plant |
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+ | 反攻 | 50–70 | intel gathered, the antagonist's servants turned; factions realign; she rises faster |
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+ | 夺权 | 70–end | **the master counter-scheme planted in Acts II–III pays off**; the final verdict, the top rank or the regency |
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+
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+ - **Long plants are the backbone**: 甄嬛传 plants "得一人心" in episode 1 and pays it off dozens later;
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+ 梅长苏's twelve-year setup unfolds as numbered moves (北燕, the 兰园藏尸案, 南楚); the 滴血验亲 counter-trap
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+ begins the empress faction's collapse — **one scheme changes the factions**.
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+ - **Each scheme across 3–6 episodes**: 埋 (a prop or intel in passing) → 发 (the accusation; a 危机
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+ hook) → 危 (the verdict seems certain; a cliff) → 反 (the counter from what was planted; 智商碾压, a 反转
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+ hook) → 罚 / 升 (the antagonist punished, her rank changes). **Overlap the arcs**: scheme B is planted
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+ during scheme A's reversal.
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+ - **Two modes of irony**, about half and half: the audience sees the poison go in (will she notice?),
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+ or the heroine's plan is withheld (the reveal is the payoff). Too much withholding feels like a cheat.
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+
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+ **Tracked in the outline** (gate `story-palace`): `outline.rankLadder: { track, levels[] low → high }`,
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+ `outline.rankEvents[]: { char, ep, to }`, `outline.schemes[]: { id, schemer, target, stakes: minor /
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+ major / master, setupEp, revealEp, outcome: success / countered / backfired, counteredBy: { type:
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+ intel / prop / ally / counter-trap / authority, ref, plantEp }, flaw, justice? }`,
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+ `outline.factions[]`, `outline.allegiance[]: { char, ep, from, to, motive, foreshadowEp }`.
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+
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+ | rule | default | why |
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+ | --- | --- | --- |
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+ | `scheme-setup` | ≥ 2 / 5 / 20 episodes between setup and reveal (minor / major / master, the master scaled to the run); a master scheme planted in the first half | the long plant is the genre |
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+ | `no-teleported-evidence` | every counter is planted before the reveal; every countered scheme records the loser's flaw | no evidence out of nowhere; every loss has a cause |
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+ | `authority-not-rescue` | at most one scheme per phase countered by the emperor alone | the arbiter has an agenda |
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+ | `competent-antagonist` | an antagonist scheme succeeds against the heroine before the midpoint | a strong enough villain saves a story |
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+ | `rank-climb` | the first rank event by E12; ≥ N / 15 rises; no 15-episode gap; a low point at 30–60 %; the top rung in the last 10 % | the progress bar and its dip |
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+ | `faction-realignment` | 2–4 factions; every switch of sides has a motive and foreshadowing ≥ 5 episodes earlier | betrayals are foreshadowed |
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+ | `moral-capital` | the heroine only schemes against someone who schemed against her first (or records a justice goal) | 道德资本, and regulatory safety |
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+
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+ ## 3. The episode
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+
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+ A cliff, a conflict and a reversal every episode (情绪未完、剧情刚翻新、人物状态临界值); the loop is
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+ 冲突 → 行动 → 反转 → 爽点. A trigger or danger episode ends on 危机 / 反转; the reveal episode pays in
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+ 智商碾压 / 打脸 / 复仇 / 身份揭露. Every accusation scene needs a witness chain: the maid → the 太医 → the
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+ evidence prop.
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+
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+ ## 4. Characters
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+
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+ - **The heroine** goes naive → burned → strategist; with 重生 she starts as a strategist and the arc
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+ is the *cost* (an ally, a child, love).
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+ - **The antagonist decides quality** — never a whetstone; every exit should feel regretful.
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+ - **The emperor** is the prize and the root of all evil (the 欢宜香); an arbiter with his own agenda,
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+ never a free rescue. A fresh variant: the emperor as a two-way opponent (《枕边刃》).
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+ - **Allies play their own games** (安陵容 scoring a point in the chaos); **servants are pieces** — the
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+ channel for intel and planted evidence; turning the antagonist's maid is the Act IV move.
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+ - **Every schemer has a motive** (宫斗 is driven by family, 宅斗 by individual will).
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+
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+ ## 5. Beats and freshness
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+
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+ The kit: 麝香 in ointment, the 红麝香珠, 假孕, 滴血验亲, 巫蛊 and poison, the 私通 frame, 选秀, 请安立规矩,
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+ 翻牌子, 冷宫, 禁足, 降位 / 晋封, 落水, 狸猫换太子, forged letters, scents, the 太医 testifying, 嫡庶, 分家, 夺嫡 and
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+ 站队. **Fresh**: knowledge as the weapon (冒姓琅琊); comedy and workplace framing (《我在皇宫搞内卷》, 《谁在说朕
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+ 坏话》); two strong leads with the emperor as the opponent; **reverse a stock trope** (the 滴血验亲 bowl
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+ rigged by the accuser; the 假孕 exposed by a prop) for a fresh payoff at the same budget.
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+
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+ ## 6. Dialogue
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+
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+ A threat phrased as concern ("妹妹身子弱,可要当心"); rank in the pronouns (本宫, 臣妾, 嫔妾, 奴婢);
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+ punishment that sounds like mercy; truth said in public, meaning in private. Semi-classical but
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+ readable in a minute; the reversal line is a crisp trap-question ("那这香囊,为何在你宫里的绣娘手里?").
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+
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+ ## 7. What fails, and regulation
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+
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+ 降智 schemers (找事逻辑); evidence from nowhere; the emperor as deus ex machina; too many consorts too
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+ early; a rank that never moves; a heroine who only defends; an unforeshadowed betrayal. **Regulation**:
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+ 宫斗 left prime-time satellite TV in 2011 and was targeted again in 2019; NRTA opposes 历史虚无主义; the
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+ 2026 micro-drama measures ban distorting national history and require an AI label per episode;
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+ critics call 宫斗 anti-intellectual. **In practice**: a fictional dynasty, no real emperors as
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+ villains, scheming shown as costly, no cruelty to servants for gain, abortion, torture and 房中术 off
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+ screen, 巫蛊 exposed as a frame-up, never real magic (`story-advice` flags them).
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+
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+ ## 8. Sources (read as search summaries)
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+
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+ 知乎 on 宫斗剧法则, 女频宫斗 and 滴血验亲; CSDN on 短剧 structure; 界面 / 澎湃 / 36氪 on 宅斗; 豆瓣 后宫指南; 维舟 on
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+ 宫斗 and 道德资本; 腾讯 / 搜狐 on 梅长苏's moves; 新华网 on 宫斗 and personality; 澎湃 / 虎嗅 (王倦); 腾讯 and 光明网
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+ on 《冒姓琅琊》; 腾讯 红榜 (《我在皇宫搞内卷》); 网易 on 《谁在说朕坏话》; 流媒体网 三点论 and 卡点; 电影界 on 红果
101
+ 编剧第一课; 360doc 编剧红宝书; 知乎 黄金手册; 三联 on 《甄嬛传》; 知乎 on 《女相师》; 百度百科 (《枕边刃》); CDT / 虎嗅 on
102
+ 15 years of bans; 澎湃 (2019); NRTA 2025-02 notice and 2026-06 draft measures; 澎湃 on 宫斗 and workplace; 腾讯
103
+ / 搜狐 on 降智; 中新网 (流潋紫); Strange Horizons on 琅琊榜; 界面 on 延禧攻略.
@@ -0,0 +1,124 @@
1
+ # Story genre `revenge` — 复仇 / 逆袭
2
+
3
+ 战神 · 赘婿 · 重生复仇 · 真假千金 · 扮猪吃虎 · 大女主复仇. The best-selling theme in 短剧 (DataEye
4
+ 2025: 逆袭 leads by heat and by title count; 打脸虐渣 in most top titles) and overseas (revenge,
5
+ hidden identity, heiress on ReelShort / DramaBox). Shared machinery: `story.md`.
6
+
7
+ ## 1. The promise — certainty, not surprise
8
+
9
+ The audience does not pay to be surprised; it pays for **a payoff it knows is coming**. The viewer
10
+ sits in the god seat (信息差): they know the hero's real strength, watch the antagonist dig their
11
+ own grave, and wait for "a certain result in a certain way". That is why 扮猪吃虎 is pleasurable
12
+ even in the pig phase, and why every humiliation is a promise the drama must repay.
13
+
14
+ - **先抑后扬.** Suppression buys the release; how much depends on the audience. Male-audience
15
+ shows want a fast rise with light humiliation; female-audience shows tolerate heavier
16
+ suppression because it deepens the reversal. Either way, never suppress without the audience
17
+ knowing a payback is owed.
18
+ - **The curve is 憋屈 → 小爽 → 更憋屈 → 大爽**, and it is sliced into every episode, not spread
19
+ over the season.
20
+ - **Regulators want it 爽而有度** (NRTA 2025): no venting-style 怼 / 打脸 for its own sake, no
21
+ 全能正派 / 极端反派, no 以暴制暴 or 极端复仇, 重生 that follows real-world logic. Land the big
22
+ paybacks through exposure, law, wits and consequence, not private violence (`story-advice`
23
+ flags 私刑 / 以暴制暴 / 灭门 / 虐杀 in the outline).
24
+
25
+ ## 2. The series — a payback ladder
26
+
27
+ | phase | where | what happens |
28
+ | --- | --- | --- |
29
+ | golden | E1 → the first paywall (卡一, E8–12 in an 80-episode run) | maximum humiliation **and one full 压→爽 loop by E03** against a tier-1 petty oppressor; the first identity hint; the paywall lands on a 身份 / 反转 / 危机 hook |
30
+ | escalation | to ~75–80 % | cycles of 5–10 episodes: a higher antagonist presses harder (更憋屈), small paybacks accumulate, the cycle ends on a **big** payback and the next identity layer; the antagonists win some rounds (a setback near the midpoint and an all-is-lost at 70–85 %) |
31
+ | climax | last 15–20 % | the arch-nemesis and the full reveal; the most public, most witnessed 打脸; closure through 情感释放 |
32
+
33
+ **The antagonist tiers climb like game bosses (换地图):**
34
+
35
+ | tier | who | leverage | falls |
36
+ | --- | --- | --- | --- |
37
+ | 1 | petty oppressors: the snobbish relative, the mother-in-law, the ex, the gatekeeper | contempt, gossip | early, often; the first small paybacks |
38
+ | 2 | power holders: the rival heir, the fake daughter, the boss | money, position, family | across escalation, in big paybacks |
39
+ | 3 | the arch-nemesis behind the original wrong | everything; hidden or untouchable | once, in the climax, at 80 % or later |
40
+
41
+ **Tracked in the outline** (gate `story-revenge`):
42
+ - `characters[].antagonist: { tier, firstPressEp, motive }` for every antagonist. `motive` is
43
+ required: an antagonist with no reason of their own is an 极端反派 and a 降智 villain.
44
+ - `outline.paybacks[]: { ep, target, scale: small / big / final, by, how }` — every payback.
45
+ Every antagonist is finished (`final`) exactly once.
46
+
47
+ **The rules** (researched defaults; waivable on the user's request):
48
+
49
+ | rule | default | why |
50
+ | --- | --- | --- |
51
+ | `first-payback` | a payback 爽点 (打脸 / 复仇 / 身份揭露 / 智商碾压) in E1–3 | the golden three episodes close one loop |
52
+ | `payback-gap` | ≤ 3 episodes in a row without one (≤ 5 when mixed with another genre) | 每集小爽点、三集大爽点 |
53
+ | `setup-before-payback` | an antagonist's first payback comes ≥ 1 episode after they first press (≥ 3 for tier 2–3) | the payback is as strong as the pressure before it |
54
+ | `tiers-ascending` | antagonists are finished in tier order; the top tier at ≥ 80 % of the run | the ladder climbs |
55
+ | `big-payback-cadence` | in escalation, a big or final payback at least every 10 episodes (runs ≥ 20) | small reversals every 5–10 episodes, big ones every 20–30 |
56
+ | `hero-delivers` | the arch-nemesis is finished by a lead | the backer (靠山) confirms the hero's power, never replaces it |
57
+
58
+ ## 3. The episode
59
+
60
+ - **Hook in the first 3–5 s** (a humiliation, a threat, a secret shown); conflict by ~6 s.
61
+ - **The 爽点 mid- or late-episode, then the cliff reopens the threat**: right after a payback,
62
+ a bigger problem, so the viewer does not leave satisfied.
63
+ - **Episode 1** shows who the hero is, their status and their state through events, and puts a
64
+ concrete crisis on them (thrown out, stripped, threatened).
65
+ - **A premise that sells has "a secret, a clock and a witness"**: something to reveal,
66
+ something running out, someone to walk in.
67
+ - **The 打脸 beat**: the antagonist mocks (setup) → the reveal (the card, the call, the document) →
68
+ **the crowd reacts** (一定要有围观群众的反应) → new characters bow. On the storyboard this is the
69
+ `faceslap` grammar (`grammar-faceslap.md`).
70
+ - **Revenge cliffs** by hook type: 身份 (someone kneels, a title is spoken), 危机 (the
71
+ antagonist's counter-move, a threat to family), 结果 (will they believe it?), 反转 (an ally is the
72
+ villain's mole), 道具 (the token, the medal, the call).
73
+
74
+ ## 4. Characters
75
+
76
+ - **Protagonists**: the humiliated 赘婿 with a hidden 战神 / 神豪 identity; the reborn victim
77
+ with foreknowledge; the 真千金 who schemes (蓄势、谋势、借势) rather than wails; the 大女主
78
+ avenger who does the 打脸 herself. Give the hidden strength a *reason* to stay hidden.
79
+ - **The backer** (a loyal subordinate, an old comrade, a kneeling general) is the witness who
80
+ walks in and confirms the hero's rank. In 大女主 dramas the man helps; she lands the blow.
81
+ - **Antagonists stay credible**: real leverage (money, law, family, information), wins of their
82
+ own after the paywall, and disbelief that comes from pride or interest — never the 智障
83
+ villain who refuses evidence in front of him.
84
+ - **Cast**: about 6–12 named, at least two antagonist tiers, one ally or backer.
85
+
86
+ ## 5. Keeping the stock beats fresh
87
+
88
+ Stock beats: the humiliating banquet or wedding; the divorce-agreement slap; the phone call that
89
+ makes a tycoon kneel; the black card / medal / token; the relative begging forgiveness; the fake
90
+ daughter's frame-up; the reborn heroine pre-empting a trap; evidence played on screen before
91
+ everyone.
92
+
93
+ - **Rotate how the payback lands**: identity, wits (智商碾压), proof, a turned ally, the villain's
94
+ own trap backfiring. **Rotate who witnesses it**: family, the company, the whole society, the
95
+ press. **Let some paybacks cost the hero something.**
96
+ - **Stack hot genres** (战神 + 赘婿 + 虐恋) and **play against type** (the obedient-looking
97
+ heroine who plots through information control). The market is moving from repeated hooks to
98
+ complete plots and distinct characters; the fixed "ch1 conflict, ch2 金手指, ch3 hook" opening
99
+ is now fatigue.
100
+ - **Layer the identity reveal** (`story-advice`): at least three 身份揭露 episodes for a
101
+ hidden-identity premise, at most one in the golden phase, the full reveal in the climax.
102
+
103
+ ## 6. Dialogue
104
+
105
+ Plain spoken language; 用最少的字让人物打脸. Lines of about 15 characters, no monologues. Many watch
106
+ without sound, so the reveal must read as a picture (the kneel, the slap of the document). **Let
107
+ the villain's taunt set up the exact words the payback throws back.** The hero's lines are terse
108
+ and cold; emotion is saved for the 情感释放 beats.
109
+
110
+ ## 7. What gets rejected
111
+
112
+ A weak first ten episodes (they decide approval); unoriginal characters; logic holes and
113
+ dumbed-down villains; the formula opening; all the 爽点 spent early; literary lines; unshootable
114
+ scale; venting-style or extra-legal revenge (regulatory).
115
+
116
+ ## 8. Sources (read as search summaries)
117
+
118
+ 流媒体网 卡点 (卡一 at E8–12) and 三点论; 电影界 on paywalls and 《无双》; hailuoshe on 憋屈—小爽—
119
+ 更憋屈—大爽 and reversal cadence; 知乎 短剧编剧黄金手册; 36氪/澎湃 on 爽 as the first principle;
120
+ 腾讯 on gradual 战神 reveals and 大女主 revenge; 投中网 on kneeling and the 智障 villain; 虎嗅 on
121
+ episode-1 requirements; 澎湃 on 重生复仇; douban on the god seat; 界面 on male vs female 爽点; DataEye
122
+ 2025; NRTA 管理提示 "爽而有度" (2025); ScreenWeaver (hook/turn/cliff, four tent-poles, secret-clock-
123
+ witness); InkTip; John August on microdramas; Save the Cat (Fool Triumphant, Superhero); revenge
124
+ tragedy conventions; thewritepractice on revenge and underdog stories.
@@ -0,0 +1,112 @@
1
+ # Story genre `scifi` — 科幻
2
+
3
+ 末世 / 末世重生囤货 · 时间循环 · 穿越时空 · AI 觉醒 · 克隆 · 赛博朋克 · 星际. This is the **story** side; the
4
+ look is `scifi-hard` / `scifi-soft` (`cinematography-scifi-*.md`). Shared machinery: `story.md`.
5
+
6
+ ## 1. The promise — one "what if", followed all the way
7
+
8
+ - **The novum as a contract**: change one element and work out what follows — the 核心设定 and its
9
+ 衍生设定 across technology, society and people (Suvin's novum, "cognitive estrangement": the
10
+ impossible reported as plain fact).
11
+ - **Four emotions sell**: wonder (奇观 — and AI makes a rocket cost the same as a cup), dread of the
12
+ future (Black Mirror: technology amplifies a human flaw — "a human problem, not a technological
13
+ one"), the 爽 of foreknowledge (末世重生囤货: reborn before the disaster, sell the house, build the
14
+ fortress, stock up, the 空间 cheat, refuse the relatives who betrayed you), and mastery through
15
+ repetition (the time loop as a game level replayed until beaten — 《开端》).
16
+ - **The market**: 男频 live action fell a third from its 2024 peak while **末世 漫剧 topped the Douyin
17
+ charts**; 三幻 (sci-fi, fantasy, supernatural) lead AI drama because effects are cheap; overseas
18
+ apps run apocalypse-vault and time-travel lines.
19
+
20
+ ## 2. The series
21
+
22
+ - **Wells' law**: one impossible assumption, developed with the strictest logic — "a rigid exclusion
23
+ of other marvels". **Sanderson's first law**: resolving a conflict with a power satisfies in
24
+ proportion to how well the audience understands it; **the second**: limits and costs are more
25
+ interesting than powers.
26
+ - **The arc**: the novum (or its consequence) in E1 — the 末世 pattern opens on a past-life death or
27
+ betrayal, the rebirth, and **an explicit countdown** ("the cold wave in 30 days"); two or three rules
28
+ through action → **escalation** of scope (personal → building → city → world; heat → cold → quake →
29
+ fog), each tier adding or testing one rule → **the midpoint turn** (the countdown hits zero, or a rule
30
+ proves incomplete — the loop has a second trigger, the AI a hidden directive, someone else was
31
+ reborn too; in 《开端》 sleeping triggers the loop as well as dying) → **the climax** resolved through a
32
+ rule the audience knows; a loop breaks because the character changed (Edge of Tomorrow breaks by
33
+ sacrifice).
34
+ - **Hard vs soft**: 硬科幻 makes the idea the subject; 软科幻 uses it for plot and emotion. 短剧 is almost
35
+ always soft sci-fi with one hard-feeling rule.
36
+
37
+ **Tracked in the outline** (gate `story-scifi`): `outline.brief.novum: { statement, category (末世 /
38
+ 时间循环 / 穿越 / AI / 赛博 / 星际 / 克隆 / 其他), mode, firstEp }`, `outline.worldRules[]: { id, rule, kind:
39
+ power / limit / cost / trigger / exception, shownEp, decidesEps[], brokenEp?, revealSetupEp? }`,
40
+ `outline.countdown: { label, zeroEp, log: [{ ep, value }] }`, `outline.loops[]: { n, ep, trigger,
41
+ newInfo, changed }`, `outline.foreknowledge[]: { event, plantedEp, payoffEp, deviated }`,
42
+ `outline.secondaryNovums[]: { id, derivesFrom }`.
43
+
44
+ | rule | default | why |
45
+ | --- | --- | --- |
46
+ | `novum-first` | the novum stated, on screen in E1 | the genre promise lands in the hook |
47
+ | `one-novum` | at most one marvel that does not derive from the novum (rebirth + system is one package) | Wells' law |
48
+ | `rule-costs` | at least one limit or cost rule per power rule | Sanderson's second law |
49
+ | `show-before-use` | a rule is shown before it decides a turn; a climax-deciding rule ≥ 3 episodes before the climax; a rule bends only as a set-up exception | Sanderson's first law; no contradictions |
50
+ | `countdown` | a 末世 drama runs on one; it only counts down; on screen in ≥ 60 % of the episodes before the climax | the spine and the free cliffhanger |
51
+ | `loops` | every loop brings new information, skill or cost; never two in a row where the hero changes nothing | repetition without new context is monotony |
52
+ | `foreknowledge` | paid off within 10 episodes of being planted | the 爽 of knowing |
53
+ | `midpoint-turn` | at 40–60 %: the countdown reaches zero or an exception / trigger rule appears, on a 反转 / 危机 hook | the rule proves incomplete |
54
+
55
+ ## 3. The episode
56
+
57
+ - **Hooks from the novum**: 危机 (the countdown, the disaster through a window), 道具 (the system
58
+ panel, the 空间 glow, a device), 结果 (a future outcome — "in the last life she died here"), 反转 (a
59
+ rule exception).
60
+ - **The countdown on screen** (a HUD number) gives a free cliff every episode and cheap continuity.
61
+ State the rules early and repeat them.
62
+ - **Loop episodes**: show the reset fast (a 3–5 s repeated motif), spend the rest on what is
63
+ different.
64
+ - **One piece of foreknowledge pays off per episode** ("last life X happened, so this time…") — it
65
+ fills the 智商碾压 and 打脸 slots. Add a butterfly-effect deviation by the midpoint so foreknowledge
66
+ can go wrong.
67
+
68
+ ## 4. Characters
69
+
70
+ - **The ordinary person facing the novum** carries it (郭帆's tests: does it relate to "me"? a strong
71
+ everyday metaphor? a character with emotion?). The Chinese sci-fi emotional core is family.
72
+ - **The 三体 lesson**: keep one idea intact and simplify everything else.
73
+ - **The expert** shows a rule working, paired with a skeptic so explanation comes out as argument.
74
+ - **The AI character**: one explicit directive and one limit; its awakening a choice that breaks or
75
+ reinterprets the directive, set up earlier.
76
+ - **末世 antagonists**: the past-life betrayer, the neighbours who 道德绑架, the scavengers — the novum
77
+ makes human greed visible.
78
+
79
+ ## 5. Premises and freshness
80
+
81
+ 末世重生囤货 (fresh now through an odd angle — running an apocalypse business with zombie employees,
82
+ raising a child, a cozy or comic tone); 时间循环 (fixed-start, death-triggered, self-consistent);
83
+ 穿越 (mostly modern skills in the past — respect history); AI 觉醒 / 克隆 / 意识上传 (identity drama that pairs
84
+ with 身份揭露 — ration "it was all a simulation" to once); 外星入侵 / 星际 (one location per arc);
85
+ 规则怪谈 (a model for the rules ledger).
86
+
87
+ ## 6. Exposition
88
+
89
+ Need-to-know, when it matters to the point-of-view character; images carry it; no "as you know".
90
+ **Rule through consequence**: someone tests the rule, a visible cost, then one line names it —
91
+ from a panicking character, not a narrator; or the rule on screen as text (a panel, a warning sign, a
92
+ HUD). **One new rule a scene**, one or two an episode. Don't explain *why* the loop happens if its
93
+ rules are clear (《开端》 never does). `story-advice` flags lecture lines (众所周知 / 你知道的 / 原理是).
94
+
95
+ ## 7. What fails, and regulation
96
+
97
+ A climax solved by a rule never shown; stacked marvels; a contradicted rule; spectacle without a
98
+ personal stake; loops without new information; foreknowledge that never goes wrong; "science" that
99
+ dates; copy-paste 末世. **Regulation**: the 2026 micro-drama measures ban rendering violence and terror
100
+ (zombie gore, scavenger violence), false information (no invented "facts" about real diseases or
101
+ disasters), superstition (keep the novum science), harm to minors, and historical nihilism (no real
102
+ countries as invaders, no mocking real historical figures in 穿越). The 2025 "微短剧+" plan encourages
103
+ 科普 dramas; the 2020 科幻十条 signals goodwill. Keep 末世 hopeful and cooperative by the end.
104
+
105
+ ## 8. Sources (read as search summaries)
106
+
107
+ SFE on Wells' law; Strange Horizons on Suvin; Brandon Sanderson's laws; 中国作家网 on 设定 and 硬/软科幻, and on
108
+ 《开端》; 澎湃 on 《开端》; Overthinking It and Dazed on Black Mirror; Uncanny and Arc Studio on exposition;
109
+ time-loop craft (Prose and Quans, PremiumBeat, 百度 TA说); 界面 (郭帆) and 观察者 (《流浪地球3》); 中新网 and 界面
110
+ on 三体 adaptations; 豆瓣, 腾讯 and 网易 on 末世囤货; 电影界 on the 抖音 漫剧 chart; 第一财经 and TVtalk on AI drama;
111
+ 澎湃 on 红果 2025; 百度百科 (《觉醒》); 维基 on 规则怪谈; DramaBox; 国家电影局 and 界面 on 科幻十条; 新华网 and 南方网 on
112
+ the 2026 measures; 新华网 on tiered review; 澎湃 on 微短剧+; 中新网 on the 2011 time-travel restrictions.
@@ -0,0 +1,128 @@
1
+ # Story genre `sweet` — 甜宠
2
+
3
+ 霸总甜宠 · 先婚后爱 · 契约婚姻 · 闪婚 · 豪门甜宠 · 古装甜宠 (追妻火葬场 is a neighbour with its own
4
+ ratios, §7). Female-audience content is over 70 % of 短剧 heat, 现言甜宠 is a top-3 genre on
5
+ Douyin, and about three quarters of ReelShort's audience is female. Shared machinery: `story.md`.
6
+
7
+ ## 1. The promise — to be seen and chosen
8
+
9
+ The fantasy is being **seen and chosen** by someone who could have anyone, and mattering more to
10
+ them than their power: 被偏爱, 双标 (cold to the world, soft only to her). The genre signature is
11
+ **高糖低虐 + 强反差**. Three layers of sugar, and a good series gives all three and escalates them
12
+ from private to public:
13
+
14
+ | layer | what it is |
15
+ | --- | --- |
16
+ | 糖 | the single sweet moment (the protective arm, the jacket, the kiss) |
17
+ | 心动 | the tension before it (拉扯: 相爱不敢认,想近不敢亲,嘴硬心软,欲言又止) |
18
+ | 被偏爱 | the lasting reward: public, exclusive, unconditional favour |
19
+
20
+ The taste is moving from the domineering 霸总 to the **外冷内热 / devoted "puppy" male lead** — the
21
+ superior party bowing down for love — and from the 小白花 to a heroine who thinks for herself.
22
+ The power balance shifts over the series: he starts in control, they end as equals.
23
+
24
+ ## 2. The series — milestones on time
25
+
26
+ The romance beat sheets agree on the shape (Gwen Hayes' four phases — set-up, falling in love,
27
+ retreating, fighting for love; Billy Mernit's Cute Meet → Hook → Swivel → Dark Moment → Joyful
28
+ Defeat; the K-drama confession at the midpoint). Compressed to 短剧 paywall realities (80 episodes):
29
+
30
+ | phase | episodes | milestones (`outline.romance[]`) |
31
+ | --- | --- | --- |
32
+ | golden | 1–10 | **meet** in E1 and the **bind** by E3 (闪婚 / contract / 替嫁 / cohabitation / 婚约 — the device that keeps them together); the first **spark** and **touch** by E5; the first **protect** (护妻); the paywall (卡一 ~E8–12) on an emotional or identity hook |
33
+ | escalation A | 11–40 | forced proximity; **jealousy**; the first **kiss** around 25–35 %; he defends her in public; the rival escalates |
34
+ | midpoint | ~40–60 % | the **confession** — the "midpoint of love", a relationship acknowledged or a 隐婚 half-revealed |
35
+ | escalation B | to ~70 % | the family obstacle, 掉马 (an identity reveal), doubt; short **misunderstandings** that clear within 2–3 episodes |
36
+ | climax | last 25 % | **one** short **black moment** at 70–90 %, then **reconcile** within 5 episodes, the grand gesture, **public** (公开 / 官宣 / wedding), the obstacles 打脸-ed, an epilogue of sugar — **commit** |
37
+
38
+ Milestone vocabulary: `meet` `bind` `spark` `touch` `jealousy` `protect` `kiss` `confession`
39
+ `misunderstanding` (with `until`, the episode it clears) `reconcile` `public` `black-moment`
40
+ `commit`.
41
+
42
+ **The rules** (gate `story-sweet`; researched defaults, waivable on the user's request):
43
+
44
+ | rule | default | why |
45
+ | --- | --- | --- |
46
+ | `sweet-share` | ≥ 40 % of episodes pay in sugar (强宠 / 情感释放); ≥ 25 % when mixed | 高糖低虐; producers literally count kisses |
47
+ | `sweet-gap` | ≤ 3 episodes in a row without sugar (4 in the climax; +2 when mixed) | 误会 cycles close in 2–3 episodes; "虐后快速给甜" |
48
+ | `meet-bind` | meet in E1, bind by E3 | episode 1 ties the leads together; without the bind they drift apart |
49
+ | `first-touch` | touch (or kiss) by E5 (runs ≥ 10) | show the promise before the viewer pays |
50
+ | `first-kiss` | by half the run (runs ≥ 10) | Hayes' deepening-desire phase; the K-drama midpoint |
51
+ | `midpoint-confession` | a confession at 40–60 % (runs ≥ 20) | the midpoint of love |
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+ | `misunderstanding-run` | each clears within 3 episodes (5 in the climax); only one may run past 3 | "a misunderstanding one sentence could clear" loses the audience |
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+ | `black-moment` | at most one, at 70–90 %, mended within 5 episodes | Break Up → Grand Gesture; Dark Moment → Joyful Defeat |
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+ | `he-ending` | sugar in one of the last three episodes | the genre promises a happy ending |
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+
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+ `story-advice` also notes a climax without a **public** milestone and 强宠 payoffs that are mostly
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+ money (黑卡 / 买下 / 豪车 — regulators target 拜金 / 炫富 / 炫权 爽点).
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+
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+ ## 3. The episode
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+
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+ - **Hook** in the first seconds, readable with the sound off: tension or friction between the
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+ leads, or a rival's pressure.
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+ - **The sugar lands in the back half, just before the cliff** (the 7-3-1 model: setup, high sugar,
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+ a sting of suspense). Sweet shots are held longer (3–6 s, close) than 打脸 shots.
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+ - **A skeleton**: 0–10 % hook → 10–60 % pressure (rival, family, situation) → 60–90 % 撒糖 or
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+ 护妻 → 90–100 % a new question.
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+ - **Cliffs**: 情感 (the almost-kiss interrupted; "你吃醋了?" unanswered; he overhears her plan to
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+ leave), 身份 (his identity or the 隐婚 about to be exposed), 危机 (the rival's or the family's
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+ ambush), 反转 (the contract was his long-planned choice — 蓄谋已久). Romance cliffs work best when
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+ desire and status collide in public.
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+ - **Plan one or two shareable 名场面** per series (the 抵墙吻) — they drive 二创.
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+
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+ ## 4. Characters
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+
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+ - **The male lead** is a *position*, not a job title — anyone 上位者 (CEO, general, prince,
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+ lawyer, 大佬). His harshness is aimed at others, never humiliating her; his possessive acts
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+ protect, never control. Overseas audiences reject possessiveness framed as love, non-consent and
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+ humiliation.
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+ - **The female lead** is independent and has wins of her own (she lands some 打脸 / 智商碾压 — not
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+ only rescued). Avoid the greasy heroine (exaggerated coquetry, over-explicit flirting).
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+ - **The map**: the rival 女二 (schemer or 白月光, paid off by 打脸); the gentle 男二 who must not
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+ out-care the lead (second-lead syndrome — give him a noble exit); the family obstacle (豪门
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+ mother, stepmother, elders); an ally or comic relief (assistant, best friend, 萌宝). Keep the
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+ core to 4–6.
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+ - **Avoid**: a 一夜情 opening; money as the sweet payoff; the male lead as the main antagonist
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+ (only in 追妻火葬场).
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+
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+ ## 5. The tropes, kept fresh
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+
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+ Staples: 壁咚 / 抵墙吻, 公主抱, the piggyback, 包扎伤口, 披外套, 吃醋, 护妻 (撑腰 in public), 双标,
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+ forced proximity (同住 / 一张床), 隐婚 → 公开, 掉马, the contract deadline, the family-dinner defence.
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+
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+ - **缺啥给啥** — small, specific, personal details beat grand gestures.
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+ - **Borrowed intimacy** — the fake couple's staged touches become dangerous because they are real;
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+ a contract is a slow burn with a deadline: use the clock.
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+ - **Stack a primary and a secondary trope** (contract marriage + hidden identity); mix genres
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+ (萌宝, 年代, 古装, 奇幻).
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+ - **Run each trope once privately and later publicly, and flip who does it** (she protects him,
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+ she makes him jealous). Never the same trope in consecutive sweet episodes.
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+
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+ ## 6. Dialogue
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+
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+ - **拉扯**: cold words, soft details (口是心非); the truth in micro-expressions, eye contact and small
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+ actions. Care through action and one-line understatement ("手给我"), not speeches.
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+ - **句句不骚,句句都撩.** "关系没到位,再高级的情话也会变成油腻" — match the line to the relationship
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+ stage: no "你是我的" before the midpoint. Keep 土味情话 for comic self-awareness.
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+ - **Banter carries status play**: she wins verbal rounds.
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+
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+ ## 7. What gets rejected — and 追妻火葬场
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+
111
+ Rejections: old patterns (90 % of scripts cut at first review for 模式老套); everyone stupid
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+ (全员降智); no 拉扯, flat chemistry ("chemistry matters more than plot"); misunderstandings a line
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+ would clear; too long 虐; a toxic, controlling or violent male lead; 炫富 / 拜金 payoffs; greasy
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+ flirting; 工业糖水 sameness.
115
+
116
+ **追妻火葬场** (the chase after he hurt her) runs about 30 % 虐, 40 % his regret, 30 % the chase —
117
+ his regret must outweigh her suffering; she is soft early and strong later. Waive
118
+ `misunderstanding-run` / `sweet-gap` for it explicitly (`storyExceptions`), on the user's word.
119
+
120
+ ## 8. Sources (read as search summaries)
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+
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+ 电影界 / 万众编剧 on 甜宠 (高糖低虐, 7-3-1); 知乎 短剧编剧黄金手册 (误会 in 2–3 episodes, sweet shot
123
+ lengths); 36氪 on 霸总 as a position and 大女主; 澎湃 / 腾讯 "从霸总到训狗"; NRTA 霸总 notice (2024);
124
+ 流媒体网 / 投中网 / CSDN on 卡点 (the 甜宠 paywall at E5 is a single weak source); 知乎 on CP 拉扯, 追妻
125
+ 火葬场 ratios, 甜宠 苏点; 澎湃 拉片 《咬清梨》 and "女主越来越油"; 虎嗅 on script rejection; DataEye
126
+ 2025; 21经济网 on CP stickiness and counting kisses; 三联 on padding; Gwen Hayes (Romancing the Beat);
127
+ Billy Mernit; K-drama conventions (TV Tropes, Dramabeans); Filmustage; Rolling Stone on ReelShort;
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+ ScreenWeaver; the Vertical Drama Love / Deadline fan survey; fake-relationship craft.