@wix/motion 1.643.0 → 1.644.0

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- {"version":3,"names":[],"sources":["../../src/types.ts"],"sourcesContent":["type LengthUnit = 'px' | 'em' | 'rem' | 'vh' | 'vw' | 'vmin' | 'vmax';\n\nexport declare type Length = {\n value: number;\n type: LengthUnit;\n};\n\nexport declare type Percentage = {\n value: number;\n type: 'percentage';\n};\n\nexport declare type LengthPercentage = Length | Percentage;\n\nexport declare type UnitLengthPercentage = LengthPercentage;\n\nexport type Point = [number, number];\n\nexport type EffectNineDirections =\n | 'right'\n | 'top-right'\n | 'top'\n | 'top-left'\n | 'left'\n | 'bottom-left'\n | 'bottom'\n | 'bottom-right'\n | 'center';\n\nexport type EffectScaleDirection = 'up' | 'down';\n\ndeclare class ViewTimeline {\n constructor(options: { subject: HTMLElement });\n}\n\ndeclare global {\n interface Window {\n ViewTimeline: ViewTimeline;\n }\n}\n\nexport type AnimationFillMode = 'none' | 'backwards' | 'forwards' | 'both';\n\nexport type BaseDataItemLike<Type extends string = string> = {\n id?: string;\n type: Type;\n};\n\nexport type EffectTwoSides = 'left' | 'right';\n\nexport type EffectFourDirections = 'top' | 'right' | 'bottom' | 'left';\nexport type EffectFourCorners =\n | 'top-right'\n | 'top-left'\n | 'bottom-right'\n | 'bottom-left';\nexport type EffectEightDirections = EffectFourDirections | EffectFourCorners;\nexport type EffectPower = 'soft' | 'medium' | 'hard';\nexport type EffectScrollRange = 'in' | 'out' | 'continuous';\n\nexport type FadeIn = BaseDataItemLike<'FadeIn'>;\nexport type ArcIn = BaseDataItemLike<'ArcIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n};\nexport type CurveIn = BaseDataItemLike<'CurveIn'> & {\n direction: EffectTwoSides;\n};\nexport type DropIn = BaseDataItemLike<'DropIn'> & {\n power?: EffectPower;\n initialScale?: number;\n};\nexport type ExpandIn = BaseDataItemLike<'ExpandIn'> & {\n power?: EffectPower;\n direction: EffectEightDirections | 'center';\n initialScale?: number;\n};\nexport type FlipIn = BaseDataItemLike<'FlipIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialRotate?: number;\n};\nexport type FloatIn = BaseDataItemLike<'FloatIn'> & {\n direction: EffectFourDirections;\n};\nexport type FoldIn = BaseDataItemLike<'FoldIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n initialRotate?: number;\n};\nexport type SlideIn = BaseDataItemLike<'SlideIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialTranslate?: number;\n};\nexport type SpinIn = BaseDataItemLike<'SpinIn'> & {\n spins: number;\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n initialScale?: number;\n};\nexport type BounceIn = BaseDataItemLike<'BounceIn'> & {\n direction: EffectFourDirections | 'center';\n power?: EffectPower;\n distanceFactor?: number;\n};\nexport type PunchIn = BaseDataItemLike<'PunchIn'> & {\n direction: EffectFourCorners | 'center';\n power?: EffectPower;\n};\nexport type GlideIn = BaseDataItemLike<'GlideIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type GlitchIn = BaseDataItemLike<'GlitchIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type TurnIn = BaseDataItemLike<'TurnIn'> & {\n direction: EffectFourCorners;\n power?: EffectPower;\n};\nexport type CircleIn = BaseDataItemLike<'CircleIn'> & {\n direction: EffectTwoSides;\n};\nexport type WinkIn = BaseDataItemLike<'WinkIn'> & {\n direction: 'vertical' | 'horizontal';\n};\nexport type TiltIn = BaseDataItemLike<'TiltIn'> & {\n direction: EffectTwoSides;\n};\nexport type ShapeIn = BaseDataItemLike<'ShapeIn'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n direction: EffectEightDirections | 'center';\n};\n\nexport type ShuttersIn = BaseDataItemLike<'ShuttersIn'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n power?: EffectPower;\n};\nexport type GrowIn = BaseDataItemLike<'GrowIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n initialScale?: number;\n};\nexport type RevealIn = BaseDataItemLike<'RevealIn'> & {\n direction: EffectFourDirections;\n};\nexport type BlurIn = BaseDataItemLike<'BlurIn'> & {\n blur?: number;\n power?: EffectPower;\n};\n\nexport type AnimationOptionsTypes = {\n time: TimeAnimationOptions & AnimationExtraOptions;\n scrub: ScrubAnimationOptions & AnimationExtraOptions;\n};\n\nexport type AnimationEffectAPI<Enum extends keyof AnimationOptionsTypes> = {\n web: (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n ) => AnimationData[];\n getNames: (animationOptions: AnimationOptionsTypes[Enum]) => string[];\n style?: (options: AnimationOptionsTypes[Enum]) => AnimationData[];\n prepare?: (options: AnimationOptionsTypes[Enum], dom?: DomApi) => void;\n};\n\nexport type WebAnimationEffectFactory<\n Enum extends keyof AnimationOptionsTypes,\n> = (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n) => AnimationData[];\n\nexport type EntranceAnimation =\n | FadeIn\n | ArcIn\n | CurveIn\n | DropIn\n | ExpandIn\n | FlipIn\n | FloatIn\n | FoldIn\n | SlideIn\n | SpinIn\n | BounceIn\n | PunchIn\n | GlideIn\n | GlitchIn\n | TurnIn\n | CircleIn\n | WinkIn\n | TiltIn\n | ShapeIn\n | ShuttersIn\n | GrowIn\n | RevealIn\n | BlurIn;\nexport type EntranceAnimations = Record<\n EntranceAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type Breathe = BaseDataItemLike<'Breathe'> & {\n direction: 'vertical' | 'horizontal' | 'center';\n distance: UnitLengthPercentage;\n};\nexport type Pulse = BaseDataItemLike<'Pulse'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Spin = BaseDataItemLike<'Spin'> & {\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n};\nexport type Poke = BaseDataItemLike<'Poke'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n intensity?: number;\n};\nexport type Flash = BaseDataItemLike<'Flash'>;\nexport type Swing = BaseDataItemLike<'Swing'> & {\n power?: EffectPower;\n swing?: number;\n direction?: EffectFourDirections;\n};\nexport type Flip = BaseDataItemLike<'Flip'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n};\nexport type Rubber = BaseDataItemLike<'Rubber'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Fold = BaseDataItemLike<'Fold'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n angle?: number;\n};\nexport type Jello = BaseDataItemLike<'Jello'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Wiggle = BaseDataItemLike<'Wiggle'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Bounce = BaseDataItemLike<'Bounce'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Cross = BaseDataItemLike<'Cross'> & {\n direction: EffectEightDirections;\n};\nexport type DVD = BaseDataItemLike<'DVD'> & {\n power?: EffectPower;\n};\n\nexport type Blink = BaseDataItemLike<'Blink'> & {\n power?: EffectPower;\n scale?: number;\n distance?: UnitLengthPercentage;\n};\n\nexport type OngoingAnimation =\n | Breathe\n | Blink\n | Pulse\n | Spin\n | Poke\n | Flash\n | Swing\n | Flip\n | Rubber\n | Fold\n | Jello\n | Wiggle\n | Bounce\n | Cross\n | DVD;\nexport type OngoingAnimations = Record<\n OngoingAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type ArcScroll = BaseDataItemLike<'ArcScroll'> & {\n direction: 'vertical' | 'horizontal';\n range?: EffectScrollRange;\n};\nexport type BlurScroll = BaseDataItemLike<'BlurScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n blur?: number;\n};\nexport type FadeScroll = BaseDataItemLike<'FadeScroll'> & {\n range: EffectScrollRange;\n opacity: number;\n};\nexport type FlipScroll = BaseDataItemLike<'FlipScroll'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n range?: EffectScrollRange;\n rotate?: number;\n};\nexport type GrowScroll = BaseDataItemLike<'GrowScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type MoveScroll = BaseDataItemLike<'MoveScroll'> & {\n angle: number;\n power?: EffectPower;\n range?: EffectScrollRange;\n distance?: UnitLengthPercentage;\n};\nexport type PanScroll = BaseDataItemLike<'PanScroll'> & {\n direction: EffectTwoSides;\n distance: UnitLengthPercentage;\n startFromOffScreen: boolean;\n range?: EffectScrollRange;\n};\nexport type ParallaxScroll = BaseDataItemLike<'ParallaxScroll'> & {\n speed: number;\n range?: EffectScrollRange;\n};\nexport type RevealScroll = BaseDataItemLike<'RevealScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type ShapeScroll = BaseDataItemLike<'ShapeScroll'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n range?: EffectScrollRange;\n power?: EffectPower;\n intensity?: number;\n};\nexport type ShrinkScroll = BaseDataItemLike<'ShrinkScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type ShuttersScroll = BaseDataItemLike<'ShuttersScroll'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n range?: EffectScrollRange;\n};\nexport type SkewPanScroll = BaseDataItemLike<'SkewPanScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n skew?: number;\n};\nexport type SlideScroll = BaseDataItemLike<'SlideScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type Spin3dScroll = BaseDataItemLike<'Spin3dScroll'> & {\n range?: EffectScrollRange;\n power?: EffectPower;\n rotate?: number;\n speed?: number;\n};\nexport type SpinScroll = BaseDataItemLike<'SpinScroll'> & {\n direction: 'clockwise' | 'counter-clockwise';\n spins: number;\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\nexport type StretchScroll = BaseDataItemLike<'StretchScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n stretch?: number;\n};\nexport type TiltScroll = BaseDataItemLike<'TiltScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n distance?: number;\n};\nexport type TurnScroll = BaseDataItemLike<'TurnScroll'> & {\n direction: EffectTwoSides;\n spin: 'clockwise' | 'counter-clockwise';\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\n\nexport type ScrollAnimation =\n | ArcScroll\n | BlurScroll\n | FadeScroll\n | FlipScroll\n | GrowScroll\n | MoveScroll\n | PanScroll\n | ParallaxScroll\n | RevealScroll\n | ShapeScroll\n | ShuttersScroll\n | ShrinkScroll\n | SkewPanScroll\n | SlideScroll\n | Spin3dScroll\n | SpinScroll\n | StretchScroll\n | TiltScroll\n | TurnScroll;\nexport type ScrollAnimations = Record<\n ScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\nexport type BgCloseUp = BaseDataItemLike<'BgCloseUp'> & {\n scale?: number;\n};\nexport type BgFade = BaseDataItemLike<'BgFade'> & {\n range: 'in' | 'out';\n};\nexport type BgFadeBack = BaseDataItemLike<'BgFadeBack'> & {\n scale?: number;\n};\nexport type BgFake3D = BaseDataItemLike<'BgFake3D'> & {\n stretch?: number;\n zoom?: number;\n};\nexport type BgPan = BaseDataItemLike<'BgPan'> & {\n direction: 'left' | 'right';\n speed?: number;\n};\nexport type BgParallax = BaseDataItemLike<'BgParallax'> & {\n speed?: number;\n};\nexport type BgPullBack = BaseDataItemLike<'BgPullBack'> & {\n scale?: number;\n};\nexport type BgReveal = BaseDataItemLike<'BgReveal'>;\nexport type BgRotate = BaseDataItemLike<'BgRotate'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgSkew = BaseDataItemLike<'BgSkew'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgZoom = BaseDataItemLike<'BgZoom'> & {\n direction: 'in' | 'out';\n zoom?: number;\n};\nexport type ImageParallax = BaseDataItemLike<'ImageParallax'> & {\n reverse?: boolean;\n speed?: number;\n isPage?: boolean;\n};\n\nexport type BackgroundScrollAnimation =\n | BgCloseUp\n | BgFade\n | BgFadeBack\n | BgFake3D\n | BgPan\n | BgParallax\n | BgPullBack\n | BgReveal\n | BgRotate\n | BgSkew\n | BgZoom\n | ImageParallax;\n\nexport type BackgroundScrollAnimations = Record<\n BackgroundScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\ntype MouseEffectBase = {\n inverted?: boolean;\n};\n\ntype MouseEffectAxis = 'both' | 'horizontal' | 'vertical';\n\nexport type MousePivotAxis =\n | 'top'\n | 'bottom'\n | 'right'\n | 'left'\n | 'center-horizontal'\n | 'center-vertical';\n\nexport type AiryMouse = BaseDataItemLike<'AiryMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n angle?: number;\n power?: EffectPower;\n };\nexport type BlobMouse = BaseDataItemLike<'BlobMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n scale?: number;\n power?: EffectPower;\n };\nexport type BlurMouse = BaseDataItemLike<'BlurMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n scale?: number;\n blur?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type BounceMouse = BaseDataItemLike<'BounceMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type ScaleMouse = BaseDataItemLike<'ScaleMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n scale?: number;\n power?: EffectPower;\n scaleDirection: EffectScaleDirection;\n };\nexport type SkewMouse = BaseDataItemLike<'SkewMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SpinMouse = BaseDataItemLike<'SpinMouse'> &\n MouseEffectBase & {\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SwivelMouse = BaseDataItemLike<'SwivelMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n pivotAxis?: MousePivotAxis;\n power?: EffectPower;\n };\nexport type Tilt3DMouse = BaseDataItemLike<'Tilt3DMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type Track3DMouse = BaseDataItemLike<'Track3DMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n perspective?: number;\n power?: EffectPower;\n };\nexport type TrackMouse = BaseDataItemLike<'TrackMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\n\nexport type CustomMouse = BaseDataItemLike<'CustomMouse'>;\n\nexport type Progress = {\n x: number;\n y: number;\n v?: { x: number; y: number };\n active?: boolean;\n};\nexport interface MouseAnimationInstance {\n target: HTMLElement;\n play: () => void;\n progress: (progress: Progress) => void;\n cancel: () => void;\n}\n\nexport interface CustomMouseAnimationInstance extends MouseAnimationInstance {\n getProgress: () => Progress;\n}\n\nexport type MouseAnimationFactory = (\n element: HTMLElement,\n) => MouseAnimationInstance;\n\nexport type MouseAnimationFactoryCreate = (\n options: ScrubAnimationOptions,\n dom?: DomApi,\n) => MouseAnimationFactory;\n\nexport type MouseAnimation =\n | AiryMouse\n | BlobMouse\n | BlurMouse\n | BounceMouse\n | CustomMouse\n | ScaleMouse\n | SkewMouse\n | SpinMouse\n | SwivelMouse\n | Tilt3DMouse\n | Track3DMouse\n | TrackMouse;\nexport type MouseAnimations = Record<\n MouseAnimation['type'],\n MouseAnimationFactoryCreate\n>;\n\nexport type NamedEffect =\n | EntranceAnimation\n | OngoingAnimation\n | ScrollAnimation\n | MouseAnimation\n | BackgroundScrollAnimation;\n\nexport type CustomEffect = {\n ranges: { name: string; min: number; max: number; step?: number }[];\n};\n\nexport type AnimationExtraOptions = {\n effectId?: string;\n effect?: (\n progress: () => number | { x: number | undefined; y: number | undefined },\n ) => void;\n};\n\nexport type AnimationOptions = (TimeAnimationOptions | ScrubAnimationOptions) &\n AnimationExtraOptions;\n\nexport type MotionAnimationOptions<T extends keyof AnimationOptionsTypes> =\n AnimationOptionsTypes[T];\n\nexport type MeasureCallback = (\n fn: (target: HTMLElement | null) => void,\n) => void;\nexport type DomApi = { measure: MeasureCallback; mutate: MeasureCallback };\n\nexport type NamedEffectFunction = (\n options: AnimationOptions,\n domApi?: DomApi | undefined,\n config?: Record<string, any>,\n) => AnimationData[];\n\nexport type ScrubTransitionEasing =\n | 'linear'\n | 'hardBackOut'\n | 'easeOut'\n | 'elastic'\n | 'bounce';\n\nexport type RangeOffset = {\n name?:\n | 'entry'\n | 'exit'\n | 'contain'\n | 'cover'\n | 'entry-crossing'\n | 'exit-crossing';\n offset?: LengthPercentage;\n};\n\nexport type MotionKeyframeEffect = BaseDataItemLike<'KeyframeEffect'> & {\n name: string;\n keyframes: Keyframe[];\n};\n\nexport type TimeAnimationOptions = BaseDataItemLike<'TimeAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n duration?: number;\n delay?: number;\n endDelay?: number;\n easing?: string;\n iterations?: number;\n alternate?: boolean;\n fill?: AnimationFillMode;\n reversed?: boolean;\n};\n\ntype ScrubAnimationDataBase = BaseDataItemLike<'ScrubAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n startOffset?: RangeOffset;\n endOffset?: RangeOffset;\n playbackRate?: number;\n easing?: string;\n iterations?: number;\n fill?: AnimationFillMode;\n alternate?: boolean;\n reversed?: boolean;\n transitionDuration?: number;\n transitionDelay?: number;\n transitionEasing?: ScrubTransitionEasing;\n centeredToTarget?: boolean;\n};\n\nexport type ScrubAnimationOptions = ScrubAnimationDataBase & {\n duration?: LengthPercentage;\n};\n\ntype AnimationDataExtra = {\n name?: string; // TODO: need to be added to all animations and then be made required\n keyframes: Record<string, string | number | undefined>[];\n custom?: Record<string, string | number | undefined>;\n composite?: CompositeOperation;\n part?: string;\n timing?: Partial<EffectTiming>;\n};\n\nexport type AnimationDataForScrub = ScrubAnimationDataBase & {\n duration?: LengthPercentage | number;\n startOffsetAdd?: string;\n endOffsetAdd?: string;\n};\n\nexport type AnimationData = (TimeAnimationOptions | AnimationDataForScrub) &\n AnimationDataExtra;\n\n// TODO: need it?\nexport type AnimationProperties = {\n groups?: string[];\n schema: { [key: string]: any };\n};\n\nexport type TriggerVariant = {\n id: string;\n trigger: 'view-progress' | 'pointer-move';\n componentId: string;\n};\n\nexport type AnimationGroupOptions = AnimationOptions & {\n trigger?: Partial<TriggerVariant> | undefined;\n startOffsetAdd?: string | undefined;\n endOffsetAdd?: string | undefined;\n measured?: Promise<void>;\n};\n\nexport type Shape = 'ellipse' | 'circle' | 'rectangle' | 'diamond' | 'window';\n\nexport interface ScrubScrollScene {\n start: RangeOffset;\n end: RangeOffset;\n viewSource: HTMLElement;\n ready: Promise<void>;\n getProgress(): number;\n effect(__: any, p: number): void;\n disabled: boolean;\n destroy(): void;\n groupId?: string;\n}\n\nexport interface ScrubPointerScene {\n target?: HTMLElement;\n centeredToTarget?: boolean;\n transitionDuration?: number;\n transitionEasing?: ScrubTransitionEasing;\n getProgress(): Progress;\n effect(p: Progress): void;\n disabled: boolean;\n destroy(): void;\n allowActiveEvent?: boolean;\n}\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":[],"sources":["../../src/types.ts"],"sourcesContent":["type LengthUnit = 'px' | 'em' | 'rem' | 'vh' | 'vw' | 'vmin' | 'vmax';\n\nexport declare type Length = {\n value: number;\n type: LengthUnit;\n};\n\nexport declare type Percentage = {\n value: number;\n type: 'percentage';\n};\n\nexport declare type LengthPercentage = Length | Percentage;\n\nexport declare type UnitLengthPercentage = LengthPercentage;\n\nexport type Point = [number, number];\n\nexport type EffectNineDirections =\n | 'right'\n | 'top-right'\n | 'top'\n | 'top-left'\n | 'left'\n | 'bottom-left'\n | 'bottom'\n | 'bottom-right'\n | 'center';\n\nexport type EffectScaleDirection = 'up' | 'down';\n\ndeclare class ViewTimeline {\n constructor(options: { subject: HTMLElement });\n}\n\ndeclare global {\n interface Window {\n ViewTimeline: ViewTimeline;\n }\n}\n\nexport type AnimationFillMode = 'none' | 'backwards' | 'forwards' | 'both';\n\nexport type BaseDataItemLike<Type extends string = string> = {\n id?: string;\n type: Type;\n};\n\nexport type EffectTwoSides = 'left' | 'right';\n\nexport type EffectFourDirections = 'top' | 'right' | 'bottom' | 'left';\nexport type EffectFourCorners =\n | 'top-right'\n | 'top-left'\n | 'bottom-right'\n | 'bottom-left';\nexport type EffectEightDirections = EffectFourDirections | EffectFourCorners;\nexport type EffectPower = 'soft' | 'medium' | 'hard';\nexport type EffectScrollRange = 'in' | 'out' | 'continuous';\n\nexport type FadeIn = BaseDataItemLike<'FadeIn'>;\nexport type ArcIn = BaseDataItemLike<'ArcIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n};\nexport type CurveIn = BaseDataItemLike<'CurveIn'> & {\n direction: EffectTwoSides;\n};\nexport type DropIn = BaseDataItemLike<'DropIn'> & {\n power?: EffectPower;\n initialScale?: number;\n};\nexport type ExpandIn = BaseDataItemLike<'ExpandIn'> & {\n power?: EffectPower;\n direction: EffectEightDirections | 'center';\n initialScale?: number;\n};\nexport type FlipIn = BaseDataItemLike<'FlipIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialRotate?: number;\n};\nexport type FloatIn = BaseDataItemLike<'FloatIn'> & {\n direction: EffectFourDirections;\n};\nexport type FoldIn = BaseDataItemLike<'FoldIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n initialRotate?: number;\n};\nexport type SlideIn = BaseDataItemLike<'SlideIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialTranslate?: number;\n};\nexport type SpinIn = BaseDataItemLike<'SpinIn'> & {\n spins: number;\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n initialScale?: number;\n};\nexport type BounceIn = BaseDataItemLike<'BounceIn'> & {\n direction: EffectFourDirections | 'center';\n power?: EffectPower;\n distanceFactor?: number;\n};\nexport type PunchIn = BaseDataItemLike<'PunchIn'> & {\n direction: EffectFourCorners | 'center';\n power?: EffectPower;\n};\nexport type GlideIn = BaseDataItemLike<'GlideIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type GlitchIn = BaseDataItemLike<'GlitchIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type TurnIn = BaseDataItemLike<'TurnIn'> & {\n direction: EffectFourCorners;\n power?: EffectPower;\n};\nexport type CircleIn = BaseDataItemLike<'CircleIn'> & {\n direction: EffectTwoSides;\n};\nexport type WinkIn = BaseDataItemLike<'WinkIn'> & {\n direction: 'vertical' | 'horizontal';\n};\nexport type TiltIn = BaseDataItemLike<'TiltIn'> & {\n direction: EffectTwoSides;\n};\nexport type ShapeIn = BaseDataItemLike<'ShapeIn'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n direction: EffectEightDirections | 'center';\n};\n\nexport type ShuttersIn = BaseDataItemLike<'ShuttersIn'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n power?: EffectPower;\n};\nexport type GrowIn = BaseDataItemLike<'GrowIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n initialScale?: number;\n};\nexport type RevealIn = BaseDataItemLike<'RevealIn'> & {\n direction: EffectFourDirections;\n};\nexport type BlurIn = BaseDataItemLike<'BlurIn'> & {\n blur?: number;\n power?: EffectPower;\n};\n\nexport type AnimationOptionsTypes = {\n time: TimeAnimationOptions & AnimationExtraOptions;\n scrub: ScrubAnimationOptions & AnimationExtraOptions;\n};\n\nexport type AnimationEffectAPI<Enum extends keyof AnimationOptionsTypes> = {\n web: (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n ) => AnimationData[];\n getNames: (animationOptions: AnimationOptionsTypes[Enum]) => string[];\n style?: (options: AnimationOptionsTypes[Enum]) => AnimationData[];\n prepare?: (options: AnimationOptionsTypes[Enum], dom?: DomApi) => void;\n};\n\nexport type WebAnimationEffectFactory<\n Enum extends keyof AnimationOptionsTypes,\n> = (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n) => AnimationData[];\n\nexport type EntranceAnimation =\n | FadeIn\n | ArcIn\n | CurveIn\n | DropIn\n | ExpandIn\n | FlipIn\n | FloatIn\n | FoldIn\n | SlideIn\n | SpinIn\n | BounceIn\n | PunchIn\n | GlideIn\n | GlitchIn\n | TurnIn\n | CircleIn\n | WinkIn\n | TiltIn\n | ShapeIn\n | ShuttersIn\n | GrowIn\n | RevealIn\n | BlurIn;\nexport type EntranceAnimations = Record<\n EntranceAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type Breathe = BaseDataItemLike<'Breathe'> & {\n direction: 'vertical' | 'horizontal' | 'center';\n distance: UnitLengthPercentage;\n};\nexport type Pulse = BaseDataItemLike<'Pulse'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Spin = BaseDataItemLike<'Spin'> & {\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n};\nexport type Poke = BaseDataItemLike<'Poke'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n intensity?: number;\n};\nexport type Flash = BaseDataItemLike<'Flash'>;\nexport type Swing = BaseDataItemLike<'Swing'> & {\n power?: EffectPower;\n swing?: number;\n direction?: EffectFourDirections;\n};\nexport type Flip = BaseDataItemLike<'Flip'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n};\nexport type Rubber = BaseDataItemLike<'Rubber'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Fold = BaseDataItemLike<'Fold'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n angle?: number;\n};\nexport type Jello = BaseDataItemLike<'Jello'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Wiggle = BaseDataItemLike<'Wiggle'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Bounce = BaseDataItemLike<'Bounce'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Cross = BaseDataItemLike<'Cross'> & {\n direction: EffectEightDirections;\n};\nexport type DVD = BaseDataItemLike<'DVD'> & {\n power?: EffectPower;\n};\n\nexport type Blink = BaseDataItemLike<'Blink'> & {\n power?: EffectPower;\n scale?: number;\n distance?: UnitLengthPercentage;\n};\n\nexport type OngoingAnimation =\n | Breathe\n | Blink\n | Pulse\n | Spin\n | Poke\n | Flash\n | Swing\n | Flip\n | Rubber\n | Fold\n | Jello\n | Wiggle\n | Bounce\n | Cross\n | DVD;\nexport type OngoingAnimations = Record<\n OngoingAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type ArcScroll = BaseDataItemLike<'ArcScroll'> & {\n direction: 'vertical' | 'horizontal';\n range?: EffectScrollRange;\n};\nexport type BlurScroll = BaseDataItemLike<'BlurScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n blur?: number;\n};\nexport type FadeScroll = BaseDataItemLike<'FadeScroll'> & {\n range: EffectScrollRange;\n opacity: number;\n};\nexport type FlipScroll = BaseDataItemLike<'FlipScroll'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n range?: EffectScrollRange;\n rotate?: number;\n};\nexport type GrowScroll = BaseDataItemLike<'GrowScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type MoveScroll = BaseDataItemLike<'MoveScroll'> & {\n angle: number;\n power?: EffectPower;\n range?: EffectScrollRange;\n distance?: UnitLengthPercentage;\n};\nexport type PanScroll = BaseDataItemLike<'PanScroll'> & {\n direction: EffectTwoSides;\n distance: UnitLengthPercentage;\n startFromOffScreen: boolean;\n range?: EffectScrollRange;\n};\nexport type ParallaxScroll = BaseDataItemLike<'ParallaxScroll'> & {\n speed: number;\n range?: EffectScrollRange;\n};\nexport type RevealScroll = BaseDataItemLike<'RevealScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type ShapeScroll = BaseDataItemLike<'ShapeScroll'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n range?: EffectScrollRange;\n power?: EffectPower;\n intensity?: number;\n};\nexport type ShrinkScroll = BaseDataItemLike<'ShrinkScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type ShuttersScroll = BaseDataItemLike<'ShuttersScroll'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n range?: EffectScrollRange;\n};\nexport type SkewPanScroll = BaseDataItemLike<'SkewPanScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n skew?: number;\n};\nexport type SlideScroll = BaseDataItemLike<'SlideScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type Spin3dScroll = BaseDataItemLike<'Spin3dScroll'> & {\n range?: EffectScrollRange;\n power?: EffectPower;\n rotate?: number;\n speed?: number;\n};\nexport type SpinScroll = BaseDataItemLike<'SpinScroll'> & {\n direction: 'clockwise' | 'counter-clockwise';\n spins: number;\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\nexport type StretchScroll = BaseDataItemLike<'StretchScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n stretch?: number;\n};\nexport type TiltScroll = BaseDataItemLike<'TiltScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n distance?: number;\n};\nexport type TurnScroll = BaseDataItemLike<'TurnScroll'> & {\n direction: EffectTwoSides;\n spin: 'clockwise' | 'counter-clockwise';\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\n\nexport type ScrollAnimation =\n | ArcScroll\n | BlurScroll\n | FadeScroll\n | FlipScroll\n | GrowScroll\n | MoveScroll\n | PanScroll\n | ParallaxScroll\n | RevealScroll\n | ShapeScroll\n | ShuttersScroll\n | ShrinkScroll\n | SkewPanScroll\n | SlideScroll\n | Spin3dScroll\n | SpinScroll\n | StretchScroll\n | TiltScroll\n | TurnScroll;\nexport type ScrollAnimations = Record<\n ScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\nexport type BgCloseUp = BaseDataItemLike<'BgCloseUp'> & {\n scale?: number;\n};\nexport type BgFade = BaseDataItemLike<'BgFade'> & {\n range: 'in' | 'out';\n};\nexport type BgFadeBack = BaseDataItemLike<'BgFadeBack'> & {\n scale?: number;\n};\nexport type BgFake3D = BaseDataItemLike<'BgFake3D'> & {\n stretch?: number;\n zoom?: number;\n};\nexport type BgPan = BaseDataItemLike<'BgPan'> & {\n direction: 'left' | 'right';\n speed?: number;\n};\nexport type BgParallax = BaseDataItemLike<'BgParallax'> & {\n speed?: number;\n};\nexport type BgPullBack = BaseDataItemLike<'BgPullBack'> & {\n scale?: number;\n};\nexport type BgReveal = BaseDataItemLike<'BgReveal'>;\nexport type BgRotate = BaseDataItemLike<'BgRotate'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgSkew = BaseDataItemLike<'BgSkew'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgZoom = BaseDataItemLike<'BgZoom'> & {\n direction: 'in' | 'out';\n zoom?: number;\n};\nexport type ImageParallax = BaseDataItemLike<'ImageParallax'> & {\n reverse?: boolean;\n speed?: number;\n isPage?: boolean;\n};\n\nexport type BackgroundScrollAnimation =\n | BgCloseUp\n | BgFade\n | BgFadeBack\n | BgFake3D\n | BgPan\n | BgParallax\n | BgPullBack\n | BgReveal\n | BgRotate\n | BgSkew\n | BgZoom\n | ImageParallax;\n\nexport type BackgroundScrollAnimations = Record<\n BackgroundScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\ntype MouseEffectBase = {\n inverted?: boolean;\n};\n\ntype MouseEffectAxis = 'both' | 'horizontal' | 'vertical';\n\nexport type MousePivotAxis =\n | 'top'\n | 'bottom'\n | 'right'\n | 'left'\n | 'center-horizontal'\n | 'center-vertical';\n\nexport type AiryMouse = BaseDataItemLike<'AiryMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n angle?: number;\n power?: EffectPower;\n };\nexport type BlobMouse = BaseDataItemLike<'BlobMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n scale?: number;\n power?: EffectPower;\n };\nexport type BlurMouse = BaseDataItemLike<'BlurMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n scale?: number;\n blur?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type BounceMouse = BaseDataItemLike<'BounceMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type ScaleMouse = BaseDataItemLike<'ScaleMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n scale?: number;\n power?: EffectPower;\n scaleDirection: EffectScaleDirection;\n };\nexport type SkewMouse = BaseDataItemLike<'SkewMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SpinMouse = BaseDataItemLike<'SpinMouse'> &\n MouseEffectBase & {\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SwivelMouse = BaseDataItemLike<'SwivelMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n pivotAxis?: MousePivotAxis;\n power?: EffectPower;\n };\nexport type Tilt3DMouse = BaseDataItemLike<'Tilt3DMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type Track3DMouse = BaseDataItemLike<'Track3DMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n perspective?: number;\n power?: EffectPower;\n };\nexport type TrackMouse = BaseDataItemLike<'TrackMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\n\nexport type CustomMouse = BaseDataItemLike<'CustomMouse'>;\n\nexport type Progress = {\n x: number;\n y: number;\n v?: { x: number; y: number };\n active?: boolean;\n};\nexport interface MouseAnimationInstance {\n target: HTMLElement;\n play: () => void;\n progress: (progress: Progress) => void;\n cancel: () => void;\n}\n\nexport interface CustomMouseAnimationInstance extends MouseAnimationInstance {\n getProgress: () => Progress;\n}\n\nexport type MouseAnimationFactory = (\n element: HTMLElement,\n) => MouseAnimationInstance;\n\nexport type MouseAnimationFactoryCreate = (\n options: ScrubAnimationOptions,\n dom?: DomApi,\n) => MouseAnimationFactory;\n\nexport type MouseAnimation =\n | AiryMouse\n | BlobMouse\n | BlurMouse\n | BounceMouse\n | CustomMouse\n | ScaleMouse\n | SkewMouse\n | SpinMouse\n | SwivelMouse\n | Tilt3DMouse\n | Track3DMouse\n | TrackMouse;\nexport type MouseAnimations = Record<\n MouseAnimation['type'],\n MouseAnimationFactoryCreate\n>;\n\nexport type NamedEffect =\n | EntranceAnimation\n | OngoingAnimation\n | ScrollAnimation\n | MouseAnimation\n | BackgroundScrollAnimation;\n\nexport type CustomEffect =\n | {\n ranges: { name: string; min: number; max: number; step?: number }[];\n }\n | ((element: Element | null, progress: number | null) => void);\n\nexport type AnimationExtraOptions = {\n effectId?: string;\n effect?: (\n progress: () => number | { x: number | undefined; y: number | undefined },\n ) => void;\n};\n\nexport type AnimationOptions = (TimeAnimationOptions | ScrubAnimationOptions) &\n AnimationExtraOptions;\n\nexport type MotionAnimationOptions<T extends keyof AnimationOptionsTypes> =\n AnimationOptionsTypes[T];\n\nexport type MeasureCallback = (\n fn: (target: HTMLElement | null) => void,\n) => void;\nexport type DomApi = { measure: MeasureCallback; mutate: MeasureCallback };\n\nexport type NamedEffectFunction = (\n options: AnimationOptions,\n domApi?: DomApi | undefined,\n config?: Record<string, any>,\n) => AnimationData[];\n\nexport type ScrubTransitionEasing =\n | 'linear'\n | 'hardBackOut'\n | 'easeOut'\n | 'elastic'\n | 'bounce';\n\nexport type RangeOffset = {\n name?:\n | 'entry'\n | 'exit'\n | 'contain'\n | 'cover'\n | 'entry-crossing'\n | 'exit-crossing';\n offset?: LengthPercentage;\n};\n\nexport type MotionKeyframeEffect = BaseDataItemLike<'KeyframeEffect'> & {\n name: string;\n keyframes: Keyframe[];\n};\n\nexport type TimeAnimationOptions = BaseDataItemLike<'TimeAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n duration?: number;\n delay?: number;\n endDelay?: number;\n easing?: string;\n iterations?: number;\n alternate?: boolean;\n fill?: AnimationFillMode;\n reversed?: boolean;\n};\n\ntype ScrubAnimationDataBase = BaseDataItemLike<'ScrubAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n startOffset?: RangeOffset;\n endOffset?: RangeOffset;\n playbackRate?: number;\n easing?: string;\n iterations?: number;\n fill?: AnimationFillMode;\n alternate?: boolean;\n reversed?: boolean;\n transitionDuration?: number;\n transitionDelay?: number;\n transitionEasing?: ScrubTransitionEasing;\n centeredToTarget?: boolean;\n};\n\nexport type ScrubAnimationOptions = ScrubAnimationDataBase & {\n duration?: LengthPercentage;\n};\n\ntype AnimationDataExtra = {\n name?: string; // TODO: need to be added to all animations and then be made required\n keyframes: Record<string, string | number | undefined>[];\n custom?: Record<string, string | number | undefined>;\n composite?: CompositeOperation;\n part?: string;\n timing?: Partial<EffectTiming>;\n};\n\nexport type AnimationDataForScrub = ScrubAnimationDataBase & {\n duration?: LengthPercentage | number;\n startOffsetAdd?: string;\n endOffsetAdd?: string;\n};\n\nexport type AnimationData = (TimeAnimationOptions | AnimationDataForScrub) &\n AnimationDataExtra;\n\n// TODO: need it?\nexport type AnimationProperties = {\n groups?: string[];\n schema: { [key: string]: any };\n};\n\nexport type TriggerVariant = {\n id: string;\n trigger: 'view-progress' | 'pointer-move';\n componentId: string;\n};\n\nexport type AnimationGroupOptions = AnimationOptions & {\n trigger?: Partial<TriggerVariant> | undefined;\n startOffsetAdd?: string | undefined;\n endOffsetAdd?: string | undefined;\n measured?: Promise<void>;\n};\n\nexport type Shape = 'ellipse' | 'circle' | 'rectangle' | 'diamond' | 'window';\n\nexport interface ScrubScrollScene {\n start: RangeOffset;\n end: RangeOffset;\n viewSource: HTMLElement;\n ready: Promise<void>;\n getProgress(): number;\n effect(__: any, p: number): void;\n disabled: boolean;\n destroy(): void;\n groupId?: string;\n}\n\nexport interface ScrubPointerScene {\n target?: HTMLElement;\n centeredToTarget?: boolean;\n transitionDuration?: number;\n transitionEasing?: ScrubTransitionEasing;\n getProgress(): Progress;\n effect(p: Progress): void;\n disabled: boolean;\n destroy(): void;\n allowActiveEvent?: boolean;\n}\n"],"mappings":"","ignoreList":[]}
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- {"version":3,"names":[],"sources":["../../src/types.ts"],"sourcesContent":["type LengthUnit = 'px' | 'em' | 'rem' | 'vh' | 'vw' | 'vmin' | 'vmax';\n\nexport declare type Length = {\n value: number;\n type: LengthUnit;\n};\n\nexport declare type Percentage = {\n value: number;\n type: 'percentage';\n};\n\nexport declare type LengthPercentage = Length | Percentage;\n\nexport declare type UnitLengthPercentage = LengthPercentage;\n\nexport type Point = [number, number];\n\nexport type EffectNineDirections =\n | 'right'\n | 'top-right'\n | 'top'\n | 'top-left'\n | 'left'\n | 'bottom-left'\n | 'bottom'\n | 'bottom-right'\n | 'center';\n\nexport type EffectScaleDirection = 'up' | 'down';\n\ndeclare class ViewTimeline {\n constructor(options: { subject: HTMLElement });\n}\n\ndeclare global {\n interface Window {\n ViewTimeline: ViewTimeline;\n }\n}\n\nexport type AnimationFillMode = 'none' | 'backwards' | 'forwards' | 'both';\n\nexport type BaseDataItemLike<Type extends string = string> = {\n id?: string;\n type: Type;\n};\n\nexport type EffectTwoSides = 'left' | 'right';\n\nexport type EffectFourDirections = 'top' | 'right' | 'bottom' | 'left';\nexport type EffectFourCorners =\n | 'top-right'\n | 'top-left'\n | 'bottom-right'\n | 'bottom-left';\nexport type EffectEightDirections = EffectFourDirections | EffectFourCorners;\nexport type EffectPower = 'soft' | 'medium' | 'hard';\nexport type EffectScrollRange = 'in' | 'out' | 'continuous';\n\nexport type FadeIn = BaseDataItemLike<'FadeIn'>;\nexport type ArcIn = BaseDataItemLike<'ArcIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n};\nexport type CurveIn = BaseDataItemLike<'CurveIn'> & {\n direction: EffectTwoSides;\n};\nexport type DropIn = BaseDataItemLike<'DropIn'> & {\n power?: EffectPower;\n initialScale?: number;\n};\nexport type ExpandIn = BaseDataItemLike<'ExpandIn'> & {\n power?: EffectPower;\n direction: EffectEightDirections | 'center';\n initialScale?: number;\n};\nexport type FlipIn = BaseDataItemLike<'FlipIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialRotate?: number;\n};\nexport type FloatIn = BaseDataItemLike<'FloatIn'> & {\n direction: EffectFourDirections;\n};\nexport type FoldIn = BaseDataItemLike<'FoldIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n initialRotate?: number;\n};\nexport type SlideIn = BaseDataItemLike<'SlideIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialTranslate?: number;\n};\nexport type SpinIn = BaseDataItemLike<'SpinIn'> & {\n spins: number;\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n initialScale?: number;\n};\nexport type BounceIn = BaseDataItemLike<'BounceIn'> & {\n direction: EffectFourDirections | 'center';\n power?: EffectPower;\n distanceFactor?: number;\n};\nexport type PunchIn = BaseDataItemLike<'PunchIn'> & {\n direction: EffectFourCorners | 'center';\n power?: EffectPower;\n};\nexport type GlideIn = BaseDataItemLike<'GlideIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type GlitchIn = BaseDataItemLike<'GlitchIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type TurnIn = BaseDataItemLike<'TurnIn'> & {\n direction: EffectFourCorners;\n power?: EffectPower;\n};\nexport type CircleIn = BaseDataItemLike<'CircleIn'> & {\n direction: EffectTwoSides;\n};\nexport type WinkIn = BaseDataItemLike<'WinkIn'> & {\n direction: 'vertical' | 'horizontal';\n};\nexport type TiltIn = BaseDataItemLike<'TiltIn'> & {\n direction: EffectTwoSides;\n};\nexport type ShapeIn = BaseDataItemLike<'ShapeIn'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n direction: EffectEightDirections | 'center';\n};\n\nexport type ShuttersIn = BaseDataItemLike<'ShuttersIn'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n power?: EffectPower;\n};\nexport type GrowIn = BaseDataItemLike<'GrowIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n initialScale?: number;\n};\nexport type RevealIn = BaseDataItemLike<'RevealIn'> & {\n direction: EffectFourDirections;\n};\nexport type BlurIn = BaseDataItemLike<'BlurIn'> & {\n blur?: number;\n power?: EffectPower;\n};\n\nexport type AnimationOptionsTypes = {\n time: TimeAnimationOptions & AnimationExtraOptions;\n scrub: ScrubAnimationOptions & AnimationExtraOptions;\n};\n\nexport type AnimationEffectAPI<Enum extends keyof AnimationOptionsTypes> = {\n web: (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n ) => AnimationData[];\n getNames: (animationOptions: AnimationOptionsTypes[Enum]) => string[];\n style?: (options: AnimationOptionsTypes[Enum]) => AnimationData[];\n prepare?: (options: AnimationOptionsTypes[Enum], dom?: DomApi) => void;\n};\n\nexport type WebAnimationEffectFactory<\n Enum extends keyof AnimationOptionsTypes,\n> = (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n) => AnimationData[];\n\nexport type EntranceAnimation =\n | FadeIn\n | ArcIn\n | CurveIn\n | DropIn\n | ExpandIn\n | FlipIn\n | FloatIn\n | FoldIn\n | SlideIn\n | SpinIn\n | BounceIn\n | PunchIn\n | GlideIn\n | GlitchIn\n | TurnIn\n | CircleIn\n | WinkIn\n | TiltIn\n | ShapeIn\n | ShuttersIn\n | GrowIn\n | RevealIn\n | BlurIn;\nexport type EntranceAnimations = Record<\n EntranceAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type Breathe = BaseDataItemLike<'Breathe'> & {\n direction: 'vertical' | 'horizontal' | 'center';\n distance: UnitLengthPercentage;\n};\nexport type Pulse = BaseDataItemLike<'Pulse'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Spin = BaseDataItemLike<'Spin'> & {\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n};\nexport type Poke = BaseDataItemLike<'Poke'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n intensity?: number;\n};\nexport type Flash = BaseDataItemLike<'Flash'>;\nexport type Swing = BaseDataItemLike<'Swing'> & {\n power?: EffectPower;\n swing?: number;\n direction?: EffectFourDirections;\n};\nexport type Flip = BaseDataItemLike<'Flip'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n};\nexport type Rubber = BaseDataItemLike<'Rubber'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Fold = BaseDataItemLike<'Fold'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n angle?: number;\n};\nexport type Jello = BaseDataItemLike<'Jello'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Wiggle = BaseDataItemLike<'Wiggle'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Bounce = BaseDataItemLike<'Bounce'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Cross = BaseDataItemLike<'Cross'> & {\n direction: EffectEightDirections;\n};\nexport type DVD = BaseDataItemLike<'DVD'> & {\n power?: EffectPower;\n};\n\nexport type Blink = BaseDataItemLike<'Blink'> & {\n power?: EffectPower;\n scale?: number;\n distance?: UnitLengthPercentage;\n};\n\nexport type OngoingAnimation =\n | Breathe\n | Blink\n | Pulse\n | Spin\n | Poke\n | Flash\n | Swing\n | Flip\n | Rubber\n | Fold\n | Jello\n | Wiggle\n | Bounce\n | Cross\n | DVD;\nexport type OngoingAnimations = Record<\n OngoingAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type ArcScroll = BaseDataItemLike<'ArcScroll'> & {\n direction: 'vertical' | 'horizontal';\n range?: EffectScrollRange;\n};\nexport type BlurScroll = BaseDataItemLike<'BlurScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n blur?: number;\n};\nexport type FadeScroll = BaseDataItemLike<'FadeScroll'> & {\n range: EffectScrollRange;\n opacity: number;\n};\nexport type FlipScroll = BaseDataItemLike<'FlipScroll'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n range?: EffectScrollRange;\n rotate?: number;\n};\nexport type GrowScroll = BaseDataItemLike<'GrowScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type MoveScroll = BaseDataItemLike<'MoveScroll'> & {\n angle: number;\n power?: EffectPower;\n range?: EffectScrollRange;\n distance?: UnitLengthPercentage;\n};\nexport type PanScroll = BaseDataItemLike<'PanScroll'> & {\n direction: EffectTwoSides;\n distance: UnitLengthPercentage;\n startFromOffScreen: boolean;\n range?: EffectScrollRange;\n};\nexport type ParallaxScroll = BaseDataItemLike<'ParallaxScroll'> & {\n speed: number;\n range?: EffectScrollRange;\n};\nexport type RevealScroll = BaseDataItemLike<'RevealScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type ShapeScroll = BaseDataItemLike<'ShapeScroll'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n range?: EffectScrollRange;\n power?: EffectPower;\n intensity?: number;\n};\nexport type ShrinkScroll = BaseDataItemLike<'ShrinkScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type ShuttersScroll = BaseDataItemLike<'ShuttersScroll'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n range?: EffectScrollRange;\n};\nexport type SkewPanScroll = BaseDataItemLike<'SkewPanScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n skew?: number;\n};\nexport type SlideScroll = BaseDataItemLike<'SlideScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type Spin3dScroll = BaseDataItemLike<'Spin3dScroll'> & {\n range?: EffectScrollRange;\n power?: EffectPower;\n rotate?: number;\n speed?: number;\n};\nexport type SpinScroll = BaseDataItemLike<'SpinScroll'> & {\n direction: 'clockwise' | 'counter-clockwise';\n spins: number;\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\nexport type StretchScroll = BaseDataItemLike<'StretchScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n stretch?: number;\n};\nexport type TiltScroll = BaseDataItemLike<'TiltScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n distance?: number;\n};\nexport type TurnScroll = BaseDataItemLike<'TurnScroll'> & {\n direction: EffectTwoSides;\n spin: 'clockwise' | 'counter-clockwise';\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\n\nexport type ScrollAnimation =\n | ArcScroll\n | BlurScroll\n | FadeScroll\n | FlipScroll\n | GrowScroll\n | MoveScroll\n | PanScroll\n | ParallaxScroll\n | RevealScroll\n | ShapeScroll\n | ShuttersScroll\n | ShrinkScroll\n | SkewPanScroll\n | SlideScroll\n | Spin3dScroll\n | SpinScroll\n | StretchScroll\n | TiltScroll\n | TurnScroll;\nexport type ScrollAnimations = Record<\n ScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\nexport type BgCloseUp = BaseDataItemLike<'BgCloseUp'> & {\n scale?: number;\n};\nexport type BgFade = BaseDataItemLike<'BgFade'> & {\n range: 'in' | 'out';\n};\nexport type BgFadeBack = BaseDataItemLike<'BgFadeBack'> & {\n scale?: number;\n};\nexport type BgFake3D = BaseDataItemLike<'BgFake3D'> & {\n stretch?: number;\n zoom?: number;\n};\nexport type BgPan = BaseDataItemLike<'BgPan'> & {\n direction: 'left' | 'right';\n speed?: number;\n};\nexport type BgParallax = BaseDataItemLike<'BgParallax'> & {\n speed?: number;\n};\nexport type BgPullBack = BaseDataItemLike<'BgPullBack'> & {\n scale?: number;\n};\nexport type BgReveal = BaseDataItemLike<'BgReveal'>;\nexport type BgRotate = BaseDataItemLike<'BgRotate'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgSkew = BaseDataItemLike<'BgSkew'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgZoom = BaseDataItemLike<'BgZoom'> & {\n direction: 'in' | 'out';\n zoom?: number;\n};\nexport type ImageParallax = BaseDataItemLike<'ImageParallax'> & {\n reverse?: boolean;\n speed?: number;\n isPage?: boolean;\n};\n\nexport type BackgroundScrollAnimation =\n | BgCloseUp\n | BgFade\n | BgFadeBack\n | BgFake3D\n | BgPan\n | BgParallax\n | BgPullBack\n | BgReveal\n | BgRotate\n | BgSkew\n | BgZoom\n | ImageParallax;\n\nexport type BackgroundScrollAnimations = Record<\n BackgroundScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\ntype MouseEffectBase = {\n inverted?: boolean;\n};\n\ntype MouseEffectAxis = 'both' | 'horizontal' | 'vertical';\n\nexport type MousePivotAxis =\n | 'top'\n | 'bottom'\n | 'right'\n | 'left'\n | 'center-horizontal'\n | 'center-vertical';\n\nexport type AiryMouse = BaseDataItemLike<'AiryMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n angle?: number;\n power?: EffectPower;\n };\nexport type BlobMouse = BaseDataItemLike<'BlobMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n scale?: number;\n power?: EffectPower;\n };\nexport type BlurMouse = BaseDataItemLike<'BlurMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n scale?: number;\n blur?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type BounceMouse = BaseDataItemLike<'BounceMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type ScaleMouse = BaseDataItemLike<'ScaleMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n scale?: number;\n power?: EffectPower;\n scaleDirection: EffectScaleDirection;\n };\nexport type SkewMouse = BaseDataItemLike<'SkewMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SpinMouse = BaseDataItemLike<'SpinMouse'> &\n MouseEffectBase & {\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SwivelMouse = BaseDataItemLike<'SwivelMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n pivotAxis?: MousePivotAxis;\n power?: EffectPower;\n };\nexport type Tilt3DMouse = BaseDataItemLike<'Tilt3DMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type Track3DMouse = BaseDataItemLike<'Track3DMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n perspective?: number;\n power?: EffectPower;\n };\nexport type TrackMouse = BaseDataItemLike<'TrackMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\n\nexport type CustomMouse = BaseDataItemLike<'CustomMouse'>;\n\nexport type Progress = {\n x: number;\n y: number;\n v?: { x: number; y: number };\n active?: boolean;\n};\nexport interface MouseAnimationInstance {\n target: HTMLElement;\n play: () => void;\n progress: (progress: Progress) => void;\n cancel: () => void;\n}\n\nexport interface CustomMouseAnimationInstance extends MouseAnimationInstance {\n getProgress: () => Progress;\n}\n\nexport type MouseAnimationFactory = (\n element: HTMLElement,\n) => MouseAnimationInstance;\n\nexport type MouseAnimationFactoryCreate = (\n options: ScrubAnimationOptions,\n dom?: DomApi,\n) => MouseAnimationFactory;\n\nexport type MouseAnimation =\n | AiryMouse\n | BlobMouse\n | BlurMouse\n | BounceMouse\n | CustomMouse\n | ScaleMouse\n | SkewMouse\n | SpinMouse\n | SwivelMouse\n | Tilt3DMouse\n | Track3DMouse\n | TrackMouse;\nexport type MouseAnimations = Record<\n MouseAnimation['type'],\n MouseAnimationFactoryCreate\n>;\n\nexport type NamedEffect =\n | EntranceAnimation\n | OngoingAnimation\n | ScrollAnimation\n | MouseAnimation\n | BackgroundScrollAnimation;\n\nexport type CustomEffect = {\n ranges: { name: string; min: number; max: number; step?: number }[];\n};\n\nexport type AnimationExtraOptions = {\n effectId?: string;\n effect?: (\n progress: () => number | { x: number | undefined; y: number | undefined },\n ) => void;\n};\n\nexport type AnimationOptions = (TimeAnimationOptions | ScrubAnimationOptions) &\n AnimationExtraOptions;\n\nexport type MotionAnimationOptions<T extends keyof AnimationOptionsTypes> =\n AnimationOptionsTypes[T];\n\nexport type MeasureCallback = (\n fn: (target: HTMLElement | null) => void,\n) => void;\nexport type DomApi = { measure: MeasureCallback; mutate: MeasureCallback };\n\nexport type NamedEffectFunction = (\n options: AnimationOptions,\n domApi?: DomApi | undefined,\n config?: Record<string, any>,\n) => AnimationData[];\n\nexport type ScrubTransitionEasing =\n | 'linear'\n | 'hardBackOut'\n | 'easeOut'\n | 'elastic'\n | 'bounce';\n\nexport type RangeOffset = {\n name?:\n | 'entry'\n | 'exit'\n | 'contain'\n | 'cover'\n | 'entry-crossing'\n | 'exit-crossing';\n offset?: LengthPercentage;\n};\n\nexport type MotionKeyframeEffect = BaseDataItemLike<'KeyframeEffect'> & {\n name: string;\n keyframes: Keyframe[];\n};\n\nexport type TimeAnimationOptions = BaseDataItemLike<'TimeAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n duration?: number;\n delay?: number;\n endDelay?: number;\n easing?: string;\n iterations?: number;\n alternate?: boolean;\n fill?: AnimationFillMode;\n reversed?: boolean;\n};\n\ntype ScrubAnimationDataBase = BaseDataItemLike<'ScrubAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n startOffset?: RangeOffset;\n endOffset?: RangeOffset;\n playbackRate?: number;\n easing?: string;\n iterations?: number;\n fill?: AnimationFillMode;\n alternate?: boolean;\n reversed?: boolean;\n transitionDuration?: number;\n transitionDelay?: number;\n transitionEasing?: ScrubTransitionEasing;\n centeredToTarget?: boolean;\n};\n\nexport type ScrubAnimationOptions = ScrubAnimationDataBase & {\n duration?: LengthPercentage;\n};\n\ntype AnimationDataExtra = {\n name?: string; // TODO: need to be added to all animations and then be made required\n keyframes: Record<string, string | number | undefined>[];\n custom?: Record<string, string | number | undefined>;\n composite?: CompositeOperation;\n part?: string;\n timing?: Partial<EffectTiming>;\n};\n\nexport type AnimationDataForScrub = ScrubAnimationDataBase & {\n duration?: LengthPercentage | number;\n startOffsetAdd?: string;\n endOffsetAdd?: string;\n};\n\nexport type AnimationData = (TimeAnimationOptions | AnimationDataForScrub) &\n AnimationDataExtra;\n\n// TODO: need it?\nexport type AnimationProperties = {\n groups?: string[];\n schema: { [key: string]: any };\n};\n\nexport type TriggerVariant = {\n id: string;\n trigger: 'view-progress' | 'pointer-move';\n componentId: string;\n};\n\nexport type AnimationGroupOptions = AnimationOptions & {\n trigger?: Partial<TriggerVariant> | undefined;\n startOffsetAdd?: string | undefined;\n endOffsetAdd?: string | undefined;\n measured?: Promise<void>;\n};\n\nexport type Shape = 'ellipse' | 'circle' | 'rectangle' | 'diamond' | 'window';\n\nexport interface ScrubScrollScene {\n start: RangeOffset;\n end: RangeOffset;\n viewSource: HTMLElement;\n ready: Promise<void>;\n getProgress(): number;\n effect(__: any, p: number): void;\n disabled: boolean;\n destroy(): void;\n groupId?: string;\n}\n\nexport interface ScrubPointerScene {\n target?: HTMLElement;\n centeredToTarget?: boolean;\n transitionDuration?: number;\n transitionEasing?: ScrubTransitionEasing;\n getProgress(): Progress;\n effect(p: Progress): void;\n disabled: boolean;\n destroy(): void;\n allowActiveEvent?: boolean;\n}\n"],"mappings":"","ignoreList":[]}
1
+ {"version":3,"names":[],"sources":["../../src/types.ts"],"sourcesContent":["type LengthUnit = 'px' | 'em' | 'rem' | 'vh' | 'vw' | 'vmin' | 'vmax';\n\nexport declare type Length = {\n value: number;\n type: LengthUnit;\n};\n\nexport declare type Percentage = {\n value: number;\n type: 'percentage';\n};\n\nexport declare type LengthPercentage = Length | Percentage;\n\nexport declare type UnitLengthPercentage = LengthPercentage;\n\nexport type Point = [number, number];\n\nexport type EffectNineDirections =\n | 'right'\n | 'top-right'\n | 'top'\n | 'top-left'\n | 'left'\n | 'bottom-left'\n | 'bottom'\n | 'bottom-right'\n | 'center';\n\nexport type EffectScaleDirection = 'up' | 'down';\n\ndeclare class ViewTimeline {\n constructor(options: { subject: HTMLElement });\n}\n\ndeclare global {\n interface Window {\n ViewTimeline: ViewTimeline;\n }\n}\n\nexport type AnimationFillMode = 'none' | 'backwards' | 'forwards' | 'both';\n\nexport type BaseDataItemLike<Type extends string = string> = {\n id?: string;\n type: Type;\n};\n\nexport type EffectTwoSides = 'left' | 'right';\n\nexport type EffectFourDirections = 'top' | 'right' | 'bottom' | 'left';\nexport type EffectFourCorners =\n | 'top-right'\n | 'top-left'\n | 'bottom-right'\n | 'bottom-left';\nexport type EffectEightDirections = EffectFourDirections | EffectFourCorners;\nexport type EffectPower = 'soft' | 'medium' | 'hard';\nexport type EffectScrollRange = 'in' | 'out' | 'continuous';\n\nexport type FadeIn = BaseDataItemLike<'FadeIn'>;\nexport type ArcIn = BaseDataItemLike<'ArcIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n};\nexport type CurveIn = BaseDataItemLike<'CurveIn'> & {\n direction: EffectTwoSides;\n};\nexport type DropIn = BaseDataItemLike<'DropIn'> & {\n power?: EffectPower;\n initialScale?: number;\n};\nexport type ExpandIn = BaseDataItemLike<'ExpandIn'> & {\n power?: EffectPower;\n direction: EffectEightDirections | 'center';\n initialScale?: number;\n};\nexport type FlipIn = BaseDataItemLike<'FlipIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialRotate?: number;\n};\nexport type FloatIn = BaseDataItemLike<'FloatIn'> & {\n direction: EffectFourDirections;\n};\nexport type FoldIn = BaseDataItemLike<'FoldIn'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n initialRotate?: number;\n};\nexport type SlideIn = BaseDataItemLike<'SlideIn'> & {\n power?: EffectPower;\n direction: EffectFourDirections;\n initialTranslate?: number;\n};\nexport type SpinIn = BaseDataItemLike<'SpinIn'> & {\n spins: number;\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n initialScale?: number;\n};\nexport type BounceIn = BaseDataItemLike<'BounceIn'> & {\n direction: EffectFourDirections | 'center';\n power?: EffectPower;\n distanceFactor?: number;\n};\nexport type PunchIn = BaseDataItemLike<'PunchIn'> & {\n direction: EffectFourCorners | 'center';\n power?: EffectPower;\n};\nexport type GlideIn = BaseDataItemLike<'GlideIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type GlitchIn = BaseDataItemLike<'GlitchIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n startFromOffScreen?: boolean;\n};\nexport type TurnIn = BaseDataItemLike<'TurnIn'> & {\n direction: EffectFourCorners;\n power?: EffectPower;\n};\nexport type CircleIn = BaseDataItemLike<'CircleIn'> & {\n direction: EffectTwoSides;\n};\nexport type WinkIn = BaseDataItemLike<'WinkIn'> & {\n direction: 'vertical' | 'horizontal';\n};\nexport type TiltIn = BaseDataItemLike<'TiltIn'> & {\n direction: EffectTwoSides;\n};\nexport type ShapeIn = BaseDataItemLike<'ShapeIn'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n direction: EffectEightDirections | 'center';\n};\n\nexport type ShuttersIn = BaseDataItemLike<'ShuttersIn'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n power?: EffectPower;\n};\nexport type GrowIn = BaseDataItemLike<'GrowIn'> & {\n direction: number;\n distance: UnitLengthPercentage;\n power?: EffectPower;\n initialScale?: number;\n};\nexport type RevealIn = BaseDataItemLike<'RevealIn'> & {\n direction: EffectFourDirections;\n};\nexport type BlurIn = BaseDataItemLike<'BlurIn'> & {\n blur?: number;\n power?: EffectPower;\n};\n\nexport type AnimationOptionsTypes = {\n time: TimeAnimationOptions & AnimationExtraOptions;\n scrub: ScrubAnimationOptions & AnimationExtraOptions;\n};\n\nexport type AnimationEffectAPI<Enum extends keyof AnimationOptionsTypes> = {\n web: (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n ) => AnimationData[];\n getNames: (animationOptions: AnimationOptionsTypes[Enum]) => string[];\n style?: (options: AnimationOptionsTypes[Enum]) => AnimationData[];\n prepare?: (options: AnimationOptionsTypes[Enum], dom?: DomApi) => void;\n};\n\nexport type WebAnimationEffectFactory<\n Enum extends keyof AnimationOptionsTypes,\n> = (\n animationOptions: AnimationOptionsTypes[Enum],\n dom?: DomApi,\n options?: Record<string, any>,\n) => AnimationData[];\n\nexport type EntranceAnimation =\n | FadeIn\n | ArcIn\n | CurveIn\n | DropIn\n | ExpandIn\n | FlipIn\n | FloatIn\n | FoldIn\n | SlideIn\n | SpinIn\n | BounceIn\n | PunchIn\n | GlideIn\n | GlitchIn\n | TurnIn\n | CircleIn\n | WinkIn\n | TiltIn\n | ShapeIn\n | ShuttersIn\n | GrowIn\n | RevealIn\n | BlurIn;\nexport type EntranceAnimations = Record<\n EntranceAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type Breathe = BaseDataItemLike<'Breathe'> & {\n direction: 'vertical' | 'horizontal' | 'center';\n distance: UnitLengthPercentage;\n};\nexport type Pulse = BaseDataItemLike<'Pulse'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Spin = BaseDataItemLike<'Spin'> & {\n direction: 'clockwise' | 'counter-clockwise';\n power?: EffectPower;\n};\nexport type Poke = BaseDataItemLike<'Poke'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n intensity?: number;\n};\nexport type Flash = BaseDataItemLike<'Flash'>;\nexport type Swing = BaseDataItemLike<'Swing'> & {\n power?: EffectPower;\n swing?: number;\n direction?: EffectFourDirections;\n};\nexport type Flip = BaseDataItemLike<'Flip'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n};\nexport type Rubber = BaseDataItemLike<'Rubber'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Fold = BaseDataItemLike<'Fold'> & {\n direction: EffectFourDirections;\n power?: EffectPower;\n angle?: number;\n};\nexport type Jello = BaseDataItemLike<'Jello'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Wiggle = BaseDataItemLike<'Wiggle'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Bounce = BaseDataItemLike<'Bounce'> & {\n power?: EffectPower;\n intensity?: number;\n};\nexport type Cross = BaseDataItemLike<'Cross'> & {\n direction: EffectEightDirections;\n};\nexport type DVD = BaseDataItemLike<'DVD'> & {\n power?: EffectPower;\n};\n\nexport type Blink = BaseDataItemLike<'Blink'> & {\n power?: EffectPower;\n scale?: number;\n distance?: UnitLengthPercentage;\n};\n\nexport type OngoingAnimation =\n | Breathe\n | Blink\n | Pulse\n | Spin\n | Poke\n | Flash\n | Swing\n | Flip\n | Rubber\n | Fold\n | Jello\n | Wiggle\n | Bounce\n | Cross\n | DVD;\nexport type OngoingAnimations = Record<\n OngoingAnimation['type'],\n AnimationEffectAPI<'time'>\n>;\n\nexport type ArcScroll = BaseDataItemLike<'ArcScroll'> & {\n direction: 'vertical' | 'horizontal';\n range?: EffectScrollRange;\n};\nexport type BlurScroll = BaseDataItemLike<'BlurScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n blur?: number;\n};\nexport type FadeScroll = BaseDataItemLike<'FadeScroll'> & {\n range: EffectScrollRange;\n opacity: number;\n};\nexport type FlipScroll = BaseDataItemLike<'FlipScroll'> & {\n direction: 'vertical' | 'horizontal';\n power?: EffectPower;\n range?: EffectScrollRange;\n rotate?: number;\n};\nexport type GrowScroll = BaseDataItemLike<'GrowScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type MoveScroll = BaseDataItemLike<'MoveScroll'> & {\n angle: number;\n power?: EffectPower;\n range?: EffectScrollRange;\n distance?: UnitLengthPercentage;\n};\nexport type PanScroll = BaseDataItemLike<'PanScroll'> & {\n direction: EffectTwoSides;\n distance: UnitLengthPercentage;\n startFromOffScreen: boolean;\n range?: EffectScrollRange;\n};\nexport type ParallaxScroll = BaseDataItemLike<'ParallaxScroll'> & {\n speed: number;\n range?: EffectScrollRange;\n};\nexport type RevealScroll = BaseDataItemLike<'RevealScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type ShapeScroll = BaseDataItemLike<'ShapeScroll'> & {\n shape: 'circle' | 'ellipse' | 'rectangle' | 'diamond' | 'window';\n range?: EffectScrollRange;\n power?: EffectPower;\n intensity?: number;\n};\nexport type ShrinkScroll = BaseDataItemLike<'ShrinkScroll'> & {\n direction: EffectNineDirections;\n power?: EffectPower;\n range?: EffectScrollRange;\n scale?: number;\n speed?: number;\n};\nexport type ShuttersScroll = BaseDataItemLike<'ShuttersScroll'> & {\n direction: EffectFourDirections;\n shutters: number;\n staggered: boolean;\n range?: EffectScrollRange;\n};\nexport type SkewPanScroll = BaseDataItemLike<'SkewPanScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n skew?: number;\n};\nexport type SlideScroll = BaseDataItemLike<'SlideScroll'> & {\n direction: EffectFourDirections;\n range?: EffectScrollRange;\n};\nexport type Spin3dScroll = BaseDataItemLike<'Spin3dScroll'> & {\n range?: EffectScrollRange;\n power?: EffectPower;\n rotate?: number;\n speed?: number;\n};\nexport type SpinScroll = BaseDataItemLike<'SpinScroll'> & {\n direction: 'clockwise' | 'counter-clockwise';\n spins: number;\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\nexport type StretchScroll = BaseDataItemLike<'StretchScroll'> & {\n power?: EffectPower;\n range?: EffectScrollRange;\n stretch?: number;\n};\nexport type TiltScroll = BaseDataItemLike<'TiltScroll'> & {\n direction: EffectTwoSides;\n range?: EffectScrollRange;\n power?: EffectPower;\n distance?: number;\n};\nexport type TurnScroll = BaseDataItemLike<'TurnScroll'> & {\n direction: EffectTwoSides;\n spin: 'clockwise' | 'counter-clockwise';\n range?: EffectScrollRange;\n power?: EffectPower;\n scale?: number;\n};\n\nexport type ScrollAnimation =\n | ArcScroll\n | BlurScroll\n | FadeScroll\n | FlipScroll\n | GrowScroll\n | MoveScroll\n | PanScroll\n | ParallaxScroll\n | RevealScroll\n | ShapeScroll\n | ShuttersScroll\n | ShrinkScroll\n | SkewPanScroll\n | SlideScroll\n | Spin3dScroll\n | SpinScroll\n | StretchScroll\n | TiltScroll\n | TurnScroll;\nexport type ScrollAnimations = Record<\n ScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\nexport type BgCloseUp = BaseDataItemLike<'BgCloseUp'> & {\n scale?: number;\n};\nexport type BgFade = BaseDataItemLike<'BgFade'> & {\n range: 'in' | 'out';\n};\nexport type BgFadeBack = BaseDataItemLike<'BgFadeBack'> & {\n scale?: number;\n};\nexport type BgFake3D = BaseDataItemLike<'BgFake3D'> & {\n stretch?: number;\n zoom?: number;\n};\nexport type BgPan = BaseDataItemLike<'BgPan'> & {\n direction: 'left' | 'right';\n speed?: number;\n};\nexport type BgParallax = BaseDataItemLike<'BgParallax'> & {\n speed?: number;\n};\nexport type BgPullBack = BaseDataItemLike<'BgPullBack'> & {\n scale?: number;\n};\nexport type BgReveal = BaseDataItemLike<'BgReveal'>;\nexport type BgRotate = BaseDataItemLike<'BgRotate'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgSkew = BaseDataItemLike<'BgSkew'> & {\n direction?: 'ccw' | 'cw';\n angle?: number;\n};\nexport type BgZoom = BaseDataItemLike<'BgZoom'> & {\n direction: 'in' | 'out';\n zoom?: number;\n};\nexport type ImageParallax = BaseDataItemLike<'ImageParallax'> & {\n reverse?: boolean;\n speed?: number;\n isPage?: boolean;\n};\n\nexport type BackgroundScrollAnimation =\n | BgCloseUp\n | BgFade\n | BgFadeBack\n | BgFake3D\n | BgPan\n | BgParallax\n | BgPullBack\n | BgReveal\n | BgRotate\n | BgSkew\n | BgZoom\n | ImageParallax;\n\nexport type BackgroundScrollAnimations = Record<\n BackgroundScrollAnimation['type'],\n WebAnimationEffectFactory<'scrub'>\n>;\n\ntype MouseEffectBase = {\n inverted?: boolean;\n};\n\ntype MouseEffectAxis = 'both' | 'horizontal' | 'vertical';\n\nexport type MousePivotAxis =\n | 'top'\n | 'bottom'\n | 'right'\n | 'left'\n | 'center-horizontal'\n | 'center-vertical';\n\nexport type AiryMouse = BaseDataItemLike<'AiryMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n angle?: number;\n power?: EffectPower;\n };\nexport type BlobMouse = BaseDataItemLike<'BlobMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n scale?: number;\n power?: EffectPower;\n };\nexport type BlurMouse = BaseDataItemLike<'BlurMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n scale?: number;\n blur?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type BounceMouse = BaseDataItemLike<'BounceMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type ScaleMouse = BaseDataItemLike<'ScaleMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n scale?: number;\n power?: EffectPower;\n scaleDirection: EffectScaleDirection;\n };\nexport type SkewMouse = BaseDataItemLike<'SkewMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SpinMouse = BaseDataItemLike<'SpinMouse'> &\n MouseEffectBase & {\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\nexport type SwivelMouse = BaseDataItemLike<'SwivelMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n pivotAxis?: MousePivotAxis;\n power?: EffectPower;\n };\nexport type Tilt3DMouse = BaseDataItemLike<'Tilt3DMouse'> &\n MouseEffectBase & {\n angle?: number;\n perspective?: number;\n power?: EffectPower;\n };\nexport type Track3DMouse = BaseDataItemLike<'Track3DMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n angle?: number;\n axis?: MouseEffectAxis;\n perspective?: number;\n power?: EffectPower;\n };\nexport type TrackMouse = BaseDataItemLike<'TrackMouse'> &\n MouseEffectBase & {\n distance?: UnitLengthPercentage;\n axis?: MouseEffectAxis;\n power?: EffectPower;\n };\n\nexport type CustomMouse = BaseDataItemLike<'CustomMouse'>;\n\nexport type Progress = {\n x: number;\n y: number;\n v?: { x: number; y: number };\n active?: boolean;\n};\nexport interface MouseAnimationInstance {\n target: HTMLElement;\n play: () => void;\n progress: (progress: Progress) => void;\n cancel: () => void;\n}\n\nexport interface CustomMouseAnimationInstance extends MouseAnimationInstance {\n getProgress: () => Progress;\n}\n\nexport type MouseAnimationFactory = (\n element: HTMLElement,\n) => MouseAnimationInstance;\n\nexport type MouseAnimationFactoryCreate = (\n options: ScrubAnimationOptions,\n dom?: DomApi,\n) => MouseAnimationFactory;\n\nexport type MouseAnimation =\n | AiryMouse\n | BlobMouse\n | BlurMouse\n | BounceMouse\n | CustomMouse\n | ScaleMouse\n | SkewMouse\n | SpinMouse\n | SwivelMouse\n | Tilt3DMouse\n | Track3DMouse\n | TrackMouse;\nexport type MouseAnimations = Record<\n MouseAnimation['type'],\n MouseAnimationFactoryCreate\n>;\n\nexport type NamedEffect =\n | EntranceAnimation\n | OngoingAnimation\n | ScrollAnimation\n | MouseAnimation\n | BackgroundScrollAnimation;\n\nexport type CustomEffect =\n | {\n ranges: { name: string; min: number; max: number; step?: number }[];\n }\n | ((element: Element | null, progress: number | null) => void);\n\nexport type AnimationExtraOptions = {\n effectId?: string;\n effect?: (\n progress: () => number | { x: number | undefined; y: number | undefined },\n ) => void;\n};\n\nexport type AnimationOptions = (TimeAnimationOptions | ScrubAnimationOptions) &\n AnimationExtraOptions;\n\nexport type MotionAnimationOptions<T extends keyof AnimationOptionsTypes> =\n AnimationOptionsTypes[T];\n\nexport type MeasureCallback = (\n fn: (target: HTMLElement | null) => void,\n) => void;\nexport type DomApi = { measure: MeasureCallback; mutate: MeasureCallback };\n\nexport type NamedEffectFunction = (\n options: AnimationOptions,\n domApi?: DomApi | undefined,\n config?: Record<string, any>,\n) => AnimationData[];\n\nexport type ScrubTransitionEasing =\n | 'linear'\n | 'hardBackOut'\n | 'easeOut'\n | 'elastic'\n | 'bounce';\n\nexport type RangeOffset = {\n name?:\n | 'entry'\n | 'exit'\n | 'contain'\n | 'cover'\n | 'entry-crossing'\n | 'exit-crossing';\n offset?: LengthPercentage;\n};\n\nexport type MotionKeyframeEffect = BaseDataItemLike<'KeyframeEffect'> & {\n name: string;\n keyframes: Keyframe[];\n};\n\nexport type TimeAnimationOptions = BaseDataItemLike<'TimeAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n duration?: number;\n delay?: number;\n endDelay?: number;\n easing?: string;\n iterations?: number;\n alternate?: boolean;\n fill?: AnimationFillMode;\n reversed?: boolean;\n};\n\ntype ScrubAnimationDataBase = BaseDataItemLike<'ScrubAnimationOptions'> & {\n keyframeEffect?: MotionKeyframeEffect;\n namedEffect?: NamedEffect;\n customEffect?: CustomEffect;\n startOffset?: RangeOffset;\n endOffset?: RangeOffset;\n playbackRate?: number;\n easing?: string;\n iterations?: number;\n fill?: AnimationFillMode;\n alternate?: boolean;\n reversed?: boolean;\n transitionDuration?: number;\n transitionDelay?: number;\n transitionEasing?: ScrubTransitionEasing;\n centeredToTarget?: boolean;\n};\n\nexport type ScrubAnimationOptions = ScrubAnimationDataBase & {\n duration?: LengthPercentage;\n};\n\ntype AnimationDataExtra = {\n name?: string; // TODO: need to be added to all animations and then be made required\n keyframes: Record<string, string | number | undefined>[];\n custom?: Record<string, string | number | undefined>;\n composite?: CompositeOperation;\n part?: string;\n timing?: Partial<EffectTiming>;\n};\n\nexport type AnimationDataForScrub = ScrubAnimationDataBase & {\n duration?: LengthPercentage | number;\n startOffsetAdd?: string;\n endOffsetAdd?: string;\n};\n\nexport type AnimationData = (TimeAnimationOptions | AnimationDataForScrub) &\n AnimationDataExtra;\n\n// TODO: need it?\nexport type AnimationProperties = {\n groups?: string[];\n schema: { [key: string]: any };\n};\n\nexport type TriggerVariant = {\n id: string;\n trigger: 'view-progress' | 'pointer-move';\n componentId: string;\n};\n\nexport type AnimationGroupOptions = AnimationOptions & {\n trigger?: Partial<TriggerVariant> | undefined;\n startOffsetAdd?: string | undefined;\n endOffsetAdd?: string | undefined;\n measured?: Promise<void>;\n};\n\nexport type Shape = 'ellipse' | 'circle' | 'rectangle' | 'diamond' | 'window';\n\nexport interface ScrubScrollScene {\n start: RangeOffset;\n end: RangeOffset;\n viewSource: HTMLElement;\n ready: Promise<void>;\n getProgress(): number;\n effect(__: any, p: number): void;\n disabled: boolean;\n destroy(): void;\n groupId?: string;\n}\n\nexport interface ScrubPointerScene {\n target?: HTMLElement;\n centeredToTarget?: boolean;\n transitionDuration?: number;\n transitionEasing?: ScrubTransitionEasing;\n getProgress(): Progress;\n effect(p: Progress): void;\n disabled: boolean;\n destroy(): void;\n allowActiveEvent?: boolean;\n}\n"],"mappings":"","ignoreList":[]}
@@ -456,7 +456,7 @@ export type CustomEffect = {
456
456
  max: number;
457
457
  step?: number;
458
458
  }[];
459
- };
459
+ } | ((element: Element | null, progress: number | null) => void);
460
460
  export type AnimationExtraOptions = {
461
461
  effectId?: string;
462
462
  effect?: (progress: () => number | {
@@ -1 +1 @@
1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@wix/motion",
3
- "version": "1.643.0",
3
+ "version": "1.644.0",
4
4
  "license": "UNLICENSED",
5
5
  "author": {
6
6
  "name": "wow!Team",
@@ -83,5 +83,5 @@
83
83
  "wallaby": {
84
84
  "autoDetect": true
85
85
  },
86
- "falconPackageHash": "92396a4338f85304cadafecc6fffd8d8b10d69bdd1a3e55eb04a6e20"
86
+ "falconPackageHash": "aa13577263542392ac525597192f487b0c566d4a3c2590b0b889efdf"
87
87
  }