@wire-dsl/engine 0.0.0-canary-20260221183600

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@@ -0,0 +1,1380 @@
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+ /**
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+ * SourceMap Types for Wire DSL
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+ *
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+ * Provides bidirectional mapping between code positions and AST nodes
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+ * for features like code-canvas selection, visual editing, and error reporting.
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+ */
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+
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+ /**
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+ * Position in source code (1-based line, 0-based column)
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+ */
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+ interface Position {
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+ line: number;
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+ column: number;
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+ offset?: number;
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+ }
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+ /**
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+ * Range in source code
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+ */
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+ interface CodeRange {
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+ start: Position;
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+ end: Position;
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+ }
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+ /**
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+ * SourceMap for a single property
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+ * Captures ranges for precise property editing
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+ */
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+ interface PropertySourceMap {
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+ name: string;
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+ value: any;
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+ range: CodeRange;
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+ nameRange: CodeRange;
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+ valueRange: CodeRange;
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+ }
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+ /**
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+ * Types of nodes in Wire DSL
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+ */
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+ type SourceMapNodeType = 'project' | 'screen' | 'layout' | 'component' | 'component-definition' | 'layout-definition' | 'cell' | 'style' | 'mocks' | 'colors';
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+ /**
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+ * Main SourceMap entry - represents one node in the AST
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+ */
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+ interface SourceMapEntry {
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+ nodeId: string;
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+ type: SourceMapNodeType;
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+ range: CodeRange;
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+ filePath: string;
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+ parentId: string | null;
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+ name?: string;
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+ layoutType?: string;
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+ componentType?: string;
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+ indexInParent?: number;
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+ isUserDefined?: boolean;
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+ keywordRange?: CodeRange;
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+ nameRange?: CodeRange;
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+ bodyRange?: CodeRange;
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+ properties?: Record<string, PropertySourceMap>;
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+ insertionPoint?: InsertionPoint;
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+ }
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+ /**
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+ * Insertion point for new children (FASE 3)
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+ */
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+ interface InsertionPoint {
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+ line: number;
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+ column: number;
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+ indentation: string;
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+ after?: string;
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+ }
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+ /**
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+ * Parse result with SourceMap
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+ */
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+ interface ParseResult {
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+ ast: AST;
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+ sourceMap: SourceMapEntry[];
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+ diagnostics: ParseError[];
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+ errors: ParseError[];
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+ warnings: ParseError[];
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+ hasErrors: boolean;
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+ }
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+ /**
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+ * Parse result with diagnostics and optional AST/SourceMap
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+ * Used by tolerant editor flows where diagnostics are needed even when parsing fails
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+ */
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+ interface ParseDiagnosticsResult {
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+ ast?: AST;
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+ sourceMap?: SourceMapEntry[];
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+ diagnostics: ParseError[];
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+ errors: ParseError[];
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+ warnings: ParseError[];
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+ hasErrors: boolean;
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+ }
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+ /**
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+ * Parse error with optional nodeId reference
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+ */
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+ interface ParseError {
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+ message: string;
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+ range: CodeRange;
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+ severity: 'error' | 'warning';
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+ code?: string;
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+ phase?: 'lexer' | 'parser' | 'semantic';
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+ expected?: string;
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+ actual?: string;
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+ suggestion?: string;
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+ nodeId?: string;
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+ }
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+ /**
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+ * Captured tokens from Chevrotain parser (internal use)
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+ * These are NOT stored in AST, only used temporarily during SourceMap building
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+ */
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+ interface CapturedTokens {
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+ keyword?: any;
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+ name?: any;
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+ paramList?: any;
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+ properties?: any[];
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+ body?: any;
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+ children?: any[];
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+ }
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+
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+ interface AST {
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+ type: 'project';
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+ name: string;
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+ style: Record<string, string>;
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+ mocks: Record<string, string>;
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+ colors: Record<string, string>;
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+ definedComponents: ASTDefinedComponent[];
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+ definedLayouts: ASTDefinedLayout[];
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+ screens: ASTScreen[];
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+ _meta?: {
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+ nodeId: string;
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+ };
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+ }
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+ interface ASTDefinedComponent {
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+ type: 'definedComponent';
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+ name: string;
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+ body: ASTLayout | ASTComponent;
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+ _meta?: {
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+ nodeId: string;
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+ };
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+ }
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+ interface ASTScreen {
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+ type: 'screen';
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+ name: string;
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+ params: Record<string, string | number>;
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+ layout: ASTLayout;
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+ _meta?: {
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+ nodeId: string;
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+ };
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+ }
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+ interface ASTLayout {
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+ type: 'layout';
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+ layoutType: string;
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+ params: Record<string, string | number>;
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+ children: (ASTComponent | ASTLayout | ASTCell)[];
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+ _meta?: {
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+ nodeId: string;
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+ };
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+ }
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+ interface ASTCell {
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+ type: 'cell';
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+ props: Record<string, string | number>;
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+ children: (ASTComponent | ASTLayout)[];
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+ _meta?: {
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+ nodeId: string;
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+ };
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+ }
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+ interface ASTComponent {
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+ type: 'component';
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+ componentType: string;
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+ props: Record<string, string | number>;
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+ _meta?: {
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+ nodeId: string;
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+ };
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+ }
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+ interface ParseWireDSLWithSourceMapOptions {
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+ throwOnError?: boolean;
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+ includeSemanticWarnings?: boolean;
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+ }
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+ interface ASTDefinedLayout {
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+ type: 'definedLayout';
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+ name: string;
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+ body: ASTLayout;
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+ _meta?: {
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+ nodeId: string;
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+ };
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+ }
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+ declare function parseWireDSL(input: string): AST;
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+ /**
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+ * Parse Wire DSL with SourceMap generation
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+ *
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+ * Returns both AST and SourceMap for bidirectional code-canvas mapping
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+ * Useful for:
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+ * - Visual editors (Wire Studio)
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+ * - Code navigation (click canvas → jump to code)
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+ * - Error reporting with precise locations
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+ * - Component inspection and manipulation
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+ *
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+ * @param input - Wire DSL source code
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+ * @param filePath - Optional file path (default: "<input>") - used for stable nodeIds
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+ * @returns ParseResult with AST, SourceMap, and errors
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+ *
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+ * @example
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+ * ```typescript
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+ * const { ast, sourceMap } = parseWireDSLWithSourceMap(code, 'screens/Main.wire');
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+ *
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+ * // Find node by position
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+ * const node = sourceMap.find(e =>
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+ * e.range.start.line === 5 && e.range.start.column === 4
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+ * );
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+ *
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+ * // Access AST node
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+ * console.log(node.astNode.type); // 'component'
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+ * ```
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+ */
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+ declare function parseWireDSLWithSourceMap(input: string, filePath?: string): ParseResult;
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+ declare function parseWireDSLWithSourceMap(input: string, filePath: string | undefined, options: ParseWireDSLWithSourceMapOptions & {
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+ throwOnError: false;
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+ }): ParseDiagnosticsResult;
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+ interface ParsedWireframe {
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+ name: string;
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+ components: ParsedComponent[];
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+ }
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+ interface ParsedComponent {
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+ type: string;
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+ id: string;
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+ children?: ParsedComponent[];
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+ properties?: Record<string, unknown>;
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+ }
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+
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+ /**
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+ * Intermediate Representation (IR) Generator
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+ *
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+ * Transforms AST to normalized IR (JSON format)
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+ * - Applies defaults from tokens
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+ * - Generates unique IDs
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+ * - Validates structure with Zod
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+ */
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+ interface IRContract {
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+ irVersion: string;
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+ project: IRProject;
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+ }
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+ interface IRProject {
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+ id: string;
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+ name: string;
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+ style: IRStyle;
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+ mocks: Record<string, unknown>;
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+ colors: Record<string, string>;
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+ screens: IRScreen[];
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+ nodes: Record<string, IRNode>;
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+ }
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+ interface IRStyle {
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+ density: 'compact' | 'normal' | 'comfortable';
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+ spacing: 'xs' | 'sm' | 'md' | 'lg' | 'xl';
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+ radius: 'none' | 'sm' | 'md' | 'lg' | 'full';
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+ stroke: 'thin' | 'normal' | 'thick';
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+ font: 'sm' | 'base' | 'lg';
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+ background?: string;
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+ theme?: string;
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+ device?: string;
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+ }
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+ interface IRScreen {
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+ id: string;
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+ name: string;
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+ viewport: {
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+ width: number;
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+ height: number;
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+ };
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+ background?: string;
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+ root: {
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+ ref: string;
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+ };
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+ }
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+ type IRNode = IRContainerNode | IRComponentNode | IRInstanceNode;
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+ interface IRContainerNode {
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+ id: string;
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+ kind: 'container';
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+ containerType: 'stack' | 'grid' | 'split' | 'panel' | 'card';
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+ params: Record<string, string | number>;
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+ children: Array<{
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+ ref: string;
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+ }>;
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+ style: IRNodeStyle;
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+ meta: IRMeta;
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+ }
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+ interface IRComponentNode {
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+ id: string;
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+ kind: 'component';
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+ componentType: string;
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+ props: Record<string, string | number>;
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+ style: IRNodeStyle;
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+ meta: IRMeta;
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+ }
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+ interface IRNodeStyle {
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+ padding?: string;
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+ gap?: string;
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+ align?: 'left' | 'center' | 'right' | 'justify';
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+ justify?: 'start' | 'center' | 'end';
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+ background?: string;
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+ }
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+ interface IRMeta {
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+ source?: string;
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+ nodeId?: string;
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+ }
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+ /**
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+ * Wraps an expanded user-defined component or layout instance.
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+ * Preserves the call-site identity (nodeId) in the SVG so the canvas
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+ * can select and edit the instance independently from its definition.
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+ */
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+ interface IRInstanceNode {
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+ id: string;
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+ kind: 'instance';
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+ /** Name of the user-defined component or layout (e.g. "MyComp") */
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+ definitionName: string;
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+ /** Whether it originated from a `define Component` or `define Layout` */
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+ definitionKind: 'component' | 'layout';
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+ /** Props/params passed at the call site (e.g. { text: "Hello" }) */
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+ invocationProps: Record<string, string | number>;
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+ /** Reference to the root IR node produced by expanding the definition */
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+ expandedRoot: {
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+ ref: string;
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+ };
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+ style: IRNodeStyle;
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+ /** meta.nodeId = SourceMap nodeId of the call-site AST node */
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+ meta: IRMeta;
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+ }
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+ declare class IRGenerator {
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+ private idGen;
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+ private nodes;
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+ private definedComponents;
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+ private definedLayouts;
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+ private definedComponentIndices;
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+ private undefinedComponentsUsed;
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+ private warnings;
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+ private errors;
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+ private style;
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+ generate(ast: AST): IRContract;
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+ private applyStyle;
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+ private convertScreen;
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+ /**
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+ * Validates that component definitions appear before their first usage
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+ * Generates warnings (not errors) to allow flexible code organization
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+ */
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+ private validateComponentOrder;
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+ /**
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+ * Recursively finds all component usages in a layout
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+ */
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+ private findComponentsInLayout;
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+ /**
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+ * Get all warnings generated during IR generation
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+ */
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+ getWarnings(): Array<{
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+ message: string;
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+ type: string;
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+ }>;
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+ private convertLayout;
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+ private convertCell;
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+ private convertComponent;
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+ private expandDefinedComponent;
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+ private expandDefinedLayout;
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+ private resolveChildrenSlot;
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+ private convertASTNode;
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+ private resolveLayoutParams;
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+ private normalizeSplitParams;
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+ private resolveComponentProps;
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+ private resolveBindingValue;
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+ private isBindingTargetRequired;
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+ private reportUnusedArguments;
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+ private cleanParams;
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+ private sanitizeId;
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+ }
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+ declare function generateIR(ast: AST): IRContract;
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+ interface IRWireframe {
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+ id: string;
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+ name: string;
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+ components: IRComponent[];
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+ layout: IRLayout;
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+ metadata: IRMetadata;
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+ }
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+ interface IRComponent {
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+ id: string;
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+ type: string;
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+ label?: string;
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+ props?: Record<string, unknown>;
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+ children?: IRComponent[];
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+ }
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+ interface IRLayout {
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+ width: number;
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+ height: number;
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+ gridCols: number;
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+ gridRows: number;
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+ }
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+ interface IRMetadata {
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+ version: string;
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+ created: string;
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+ author?: string;
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+ description?: string;
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+ }
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+
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+ /**
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+ * Device viewport presets for multi-device wireframe rendering
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+ *
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+ * Defines standard viewport widths and minimum heights for different device
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+ * categories. Final render height remains dynamic and grows with content.
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+ */
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+ interface DevicePreset {
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+ name: string;
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+ width: number;
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+ minHeight: number;
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+ category: 'mobile' | 'desktop' | 'tablet' | 'print';
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+ description: string;
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+ }
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+ /**
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+ * Standard device viewport presets
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+ *
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+ * `minHeight` is used as the baseline viewport height. Renderers still
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+ * expand dynamically when content exceeds this value.
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+ */
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+ declare const DEVICE_PRESETS: Record<string, DevicePreset>;
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+ /**
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+ * Resolve device preset name to viewport dimensions
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+ *
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+ * @param device - Device preset name (case-insensitive)
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+ * @returns Viewport width and minimum height in pixels
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+ */
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+ declare function resolveDevicePreset(device: string): {
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+ width: number;
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+ minHeight: number;
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+ };
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+ /**
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+ * Check if a device preset name is valid
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+ *
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+ * @param device - Device preset name to validate
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+ * @returns True if device preset exists
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+ */
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+ declare function isValidDevice(device: string): boolean;
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+
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+ /**
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+ * Layout Engine
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+ *
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+ * Calculates positions and dimensions for all nodes
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+ * Supports: stack (vertical/horizontal), grid (12-column)
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+ */
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+ interface LayoutPosition {
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+ x: number;
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+ y: number;
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+ width: number;
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+ height: number;
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+ }
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+ interface LayoutResult {
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+ [nodeId: string]: LayoutPosition;
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+ }
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+ declare class LayoutEngine {
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+ private nodes;
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+ private style;
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+ private result;
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+ private viewport;
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+ private ir;
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+ private parentContainerTypes;
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+ constructor(ir: IRContract);
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+ calculate(): LayoutResult;
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+ private calculateNode;
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+ private calculateContainer;
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+ private calculateStack;
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+ private calculateContainerHeight;
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+ private calculateGrid;
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+ private calculateSplit;
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+ private calculatePanel;
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+ private calculateCard;
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+ /**
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+ * Calculate layout for an instance node.
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+ * The instance is a transparent wrapper — its bounding box equals the
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+ * expanded root's bounding box. We calculate the expanded root first and
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+ * then copy its position to the instance nodeId so the renderer can use it.
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+ */
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+ private calculateInstance;
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+ private calculateComponent;
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+ private resolveSpacing;
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+ private getSeparateSize;
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+ private getComponentHeight;
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+ private getTextMetricsForDensity;
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+ private getButtonMetricsForDensity;
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+ private getHeadingMetricsForDensity;
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+ private wrapTextToLines;
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+ private getIntrinsicComponentHeight;
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+ private getControlLabelOffset;
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+ private getIntrinsicComponentWidth;
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+ private calculateChildHeight;
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+ private calculateChildWidth;
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+ private estimateTextWidth;
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+ private parseBooleanProp;
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+ private adjustNodeYPositions;
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+ }
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+ declare function calculateLayout(ir: IRContract): LayoutResult;
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+ declare function resolveGridPosition(row: number, col: number, rowSpan?: number, colSpan?: number, gridWidth?: number, gridHeight?: number, gridCols?: number, gridRows?: number): LayoutPosition;
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+
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+ /**
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+ * Color Resolver
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+ *
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+ * Resolves color references from project colors, named colors, or hex values
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+ */
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+ declare class ColorResolver {
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+ private customColors;
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+ private namedColors;
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+ /**
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+ * Set custom colors from project definition
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+ */
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+ setCustomColors(colors: Record<string, string>): void;
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+ /**
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+ * Check if a color key/reference is resolvable.
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+ */
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+ hasColor(colorRef: string): boolean;
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+ /**
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+ * Resolve a color reference to a hex value
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+ * Priority: custom colors > named colors > hex validation > default
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+ */
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+ resolveColor(colorRef: string, defaultColor?: string): string;
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+ private resolveColorInternal;
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+ /**
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+ * Validate hex color (6-character hex code)
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+ */
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+ private isValidHex;
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+ /**
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+ * Validate and return hex, or undefined if invalid
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+ */
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+ private validateHex;
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+ }
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+
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+ /**
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+ * Design Tokens System
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+ *
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+ * Visual properties organized by density levels.
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+ * These tokens are read from ir.project.style (density, spacing, radius, stroke, font)
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+ * and used by all renderers to maintain consistent visual styling.
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+ */
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+ interface DesignTokens {
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+ spacing: {
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+ xs: number;
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+ sm: number;
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+ md: number;
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+ lg: number;
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+ xl: number;
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+ };
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+ button: {
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+ paddingX: number;
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+ paddingY: number;
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+ radius: number;
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+ fontSize: number;
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+ fontWeight: number;
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+ };
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+ input: {
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+ paddingX: number;
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+ paddingY: number;
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+ radius: number;
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+ fontSize: number;
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+ };
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+ card: {
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+ padding: number;
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+ radius: number;
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+ strokeWidth: number;
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+ };
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+ heading: {
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+ fontSize: number;
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+ fontWeight: number;
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+ marginBottom: number;
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+ };
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+ text: {
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+ fontSize: number;
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+ lineHeight: number;
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+ };
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+ badge: {
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+ paddingX: number;
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+ paddingY: number;
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+ radius: number | 'pill';
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+ fontSize: number;
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+ };
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+ table: {
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+ cellPaddingX: number;
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+ cellPaddingY: number;
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+ headerFontWeight: number;
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+ borderWidth: number;
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+ };
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+ }
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+ /**
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+ * Token sets for each density level
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+ */
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+ declare const DENSITY_TOKENS: Record<'compact' | 'normal' | 'comfortable', DesignTokens>;
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+ /**
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+ * Resolve design tokens based on IRStyle
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+ */
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+ declare function resolveTokens(style: any): DesignTokens;
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+
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+ /**
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+ * SVG Renderer
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+ *
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+ * Generates accessible, optimized SVG output from IR + Layout
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+ */
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+ interface SVGRenderOptions {
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+ width?: number;
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+ height?: number;
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+ theme?: 'light' | 'dark';
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+ includeLabels?: boolean;
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+ screenName?: string;
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+ }
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+ interface SVGComponent {
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+ tag: string;
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+ attrs: Record<string, string | number>;
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+ children?: SVGComponent[];
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+ text?: string;
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+ }
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+ declare const THEMES: {
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+ light: {
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+ bg: string;
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+ cardBg: string;
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+ border: string;
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+ text: string;
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+ textMuted: string;
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+ primary: string;
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+ primaryHover: string;
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+ primaryLight: string;
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+ };
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+ dark: {
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+ bg: string;
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+ cardBg: string;
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+ border: string;
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+ text: string;
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+ textMuted: string;
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+ primary: string;
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+ primaryHover: string;
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+ primaryLight: string;
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+ };
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+ };
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+ declare class SVGRenderer {
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+ protected ir: IRContract;
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+ private layout;
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+ protected options: Required<Omit<SVGRenderOptions, 'screenName'>> & {
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+ screenName?: string;
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+ };
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+ protected renderTheme: typeof THEMES.light;
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+ protected tokens: DesignTokens;
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+ private selectedScreenName?;
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+ protected renderedNodeIds: Set<string>;
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+ protected colorResolver: ColorResolver;
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+ protected fontFamily: string;
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+ private parentContainerByChildId;
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+ constructor(ir: IRContract, layout: LayoutResult, options?: SVGRenderOptions);
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+ /**
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+ * Get list of available screens in the project
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+ */
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+ getAvailableScreens(): Array<{
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+ name: string;
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+ id: string;
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+ }>;
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+ /**
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+ * Get the currently selected or first screen
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+ */
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+ protected getSelectedScreen(): {
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+ screen: any;
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+ name: string;
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+ };
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+ render(): string;
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+ protected calculateContentHeight(): number;
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+ protected renderNode(nodeId: string, output: string[]): void;
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+ protected renderComponent(node: IRComponentNode, pos: {
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+ x: number;
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+ y: number;
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+ width: number;
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+ height: number;
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+ }): string;
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+ protected renderHeading(node: IRComponentNode, pos: any): string;
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+ protected renderButton(node: IRComponentNode, pos: any): string;
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+ protected renderLink(node: IRComponentNode, pos: any): string;
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+ protected renderInput(node: IRComponentNode, pos: any): string;
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+ protected renderTopbar(node: IRComponentNode, pos: any): string;
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+ protected renderPanelBorder(node: IRNode, pos: any, output: string[]): void;
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+ protected renderCardBorder(node: IRNode, pos: any, output: string[]): void;
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+ protected renderSplitDecoration(node: IRNode, pos: any, output: string[]): void;
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+ protected renderTable(node: IRComponentNode, pos: any): string;
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+ protected renderChartPlaceholder(node: IRComponentNode, pos: any): string;
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+ protected renderText(node: IRComponentNode, pos: any): string;
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+ protected renderLabel(node: IRComponentNode, pos: any): string;
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+ protected renderCode(node: IRComponentNode, pos: any): string;
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+ protected renderTextarea(node: IRComponentNode, pos: any): string;
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+ protected renderSelect(node: IRComponentNode, pos: any): string;
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+ protected renderCheckbox(node: IRComponentNode, pos: any): string;
682
+ protected renderRadio(node: IRComponentNode, pos: any): string;
683
+ protected renderToggle(node: IRComponentNode, pos: any): string;
684
+ protected renderSidebar(node: IRComponentNode, pos: any): string;
685
+ protected renderTabs(node: IRComponentNode, pos: any): string;
686
+ protected renderDivider(node: IRComponentNode, pos: any): string;
687
+ protected renderSeparate(node: IRComponentNode, _pos: any): string;
688
+ protected renderAlert(node: IRComponentNode, pos: any): string;
689
+ protected renderBadge(node: IRComponentNode, pos: any): string;
690
+ protected renderModal(node: IRComponentNode, pos: any): string;
691
+ protected renderList(node: IRComponentNode, pos: any): string;
692
+ protected renderGenericComponent(node: IRComponentNode, pos: any): string;
693
+ protected renderStatCard(node: IRComponentNode, pos: any): string;
694
+ protected renderImage(node: IRComponentNode, pos: any): string;
695
+ protected renderBreadcrumbs(node: IRComponentNode, pos: any): string;
696
+ protected renderSidebarMenu(node: IRComponentNode, pos: any): string;
697
+ protected renderIcon(node: IRComponentNode, pos: any): string;
698
+ protected renderIconButton(node: IRComponentNode, pos: any): string;
699
+ /**
700
+ * Extract SVG path/element content from a full SVG string
701
+ * Removes the outer <svg> tag but keeps the content
702
+ */
703
+ protected extractSvgContent(svgString: string): string;
704
+ protected resolveVariantColor(variant: string, fallback: string): string;
705
+ protected resolveAccentColor(): string;
706
+ protected resolveControlColor(): string;
707
+ protected resolveChartColor(): string;
708
+ protected resolveTextColor(): string;
709
+ protected resolveMutedColor(): string;
710
+ protected getSemanticVariantColor(variant: string): string | undefined;
711
+ protected hexToRgba(hex: string, alpha: number): string;
712
+ protected getIconSize(size?: string): number;
713
+ protected getIconButtonSize(size?: string): number;
714
+ protected resolveSpacing(spacing?: string): number;
715
+ protected wrapTextToLines(text: string, maxWidth: number, fontSize: number): string[];
716
+ protected clampControlWidth(idealWidth: number, availableWidth: number): number;
717
+ protected truncateTextToWidth(text: string, maxWidth: number, fontSize: number): string;
718
+ protected estimateTextWidth(text: string, fontSize: number): number;
719
+ protected generateUpwardTrendValues(count: number, start: number, end: number): number[];
720
+ protected getControlLabelOffset(label: string): number;
721
+ protected getControlLabelBaselineY(y: number): number;
722
+ protected getHeadingTypography(node: IRComponentNode): {
723
+ fontSize: number;
724
+ fontWeight: number;
725
+ lineHeight: number;
726
+ };
727
+ protected getHeadingFirstLineY(node: IRComponentNode, pos: {
728
+ y: number;
729
+ height: number;
730
+ }, fontSize: number, lineHeightPx: number, lineCount: number): number;
731
+ protected calculateTopbarLayout(node: IRComponentNode, pos: {
732
+ x: number;
733
+ y: number;
734
+ width: number;
735
+ height: number;
736
+ }, title: string, subtitle: string, actions: string, user: string): {
737
+ hasSubtitle: boolean;
738
+ titleY: number;
739
+ subtitleY: number;
740
+ textX: number;
741
+ titleMaxWidth: number;
742
+ visibleTitle: string;
743
+ visibleSubtitle: string;
744
+ leftIcon: null | {
745
+ badgeX: number;
746
+ badgeY: number;
747
+ badgeSize: number;
748
+ badgeRadius: number;
749
+ iconX: number;
750
+ iconY: number;
751
+ iconSize: number;
752
+ iconSvg: string;
753
+ };
754
+ actions: Array<{
755
+ x: number;
756
+ y: number;
757
+ width: number;
758
+ height: number;
759
+ label: string;
760
+ }>;
761
+ userBadge: null | {
762
+ x: number;
763
+ y: number;
764
+ width: number;
765
+ height: number;
766
+ label: string;
767
+ };
768
+ avatar: null | {
769
+ cx: number;
770
+ cy: number;
771
+ r: number;
772
+ };
773
+ };
774
+ protected parseBooleanProp(value: unknown, fallback?: boolean): boolean;
775
+ protected shouldButtonFillAvailableWidth(node: IRComponentNode): boolean;
776
+ private buildParentContainerIndex;
777
+ protected escapeXml(text: string): string;
778
+ /**
779
+ * Get data-node-id attribute string for SVG elements
780
+ * Enables bidirectional selection between code and canvas
781
+ */
782
+ protected getDataNodeId(node: IRComponentNode | IRContainerNode | IRInstanceNode): string;
783
+ }
784
+ declare function renderToSVG(ir: IRContract, layout: LayoutResult, options?: SVGRenderOptions): string;
785
+ declare function createSVGElement(tag: string, attrs: Record<string, string | number>, children?: string[]): string;
786
+ declare function buildSVG(component: SVGComponent): string;
787
+
788
+ /**
789
+ * Skeleton SVG Renderer
790
+ *
791
+ * Renders wireframes in a skeleton/loading state style:
792
+ * - Text/Heading: Gray rectangular blocks instead of text
793
+ * - Buttons: Shape outline only (no text, no fill)
794
+ * - Icons: Hidden completely
795
+ * - All text content: Gray blocks instead of actual text
796
+ *
797
+ * Used for:
798
+ * - Loading states
799
+ * - Content placeholders
800
+ * - Wireframe presentations without actual content
801
+ */
802
+
803
+ declare class SkeletonSVGRenderer extends SVGRenderer {
804
+ /**
805
+ * Render button with same appearance as standard but without text
806
+ */
807
+ protected renderButton(node: IRComponentNode, pos: any): string;
808
+ /**
809
+ * Render link as placeholder block + underline (no text)
810
+ */
811
+ protected renderLink(node: IRComponentNode, pos: any): string;
812
+ /**
813
+ * Render breadcrumbs as skeleton blocks: <rect> / <rect> / <rect accent>
814
+ */
815
+ protected renderBreadcrumbs(node: IRComponentNode, pos: any): string;
816
+ /**
817
+ * Render heading as gray block
818
+ */
819
+ protected renderHeading(node: IRComponentNode, pos: any): string;
820
+ /**
821
+ * Render text as gray block
822
+ */
823
+ protected renderText(node: IRComponentNode, pos: any): string;
824
+ /**
825
+ * Render label as gray block
826
+ */
827
+ protected renderLabel(node: IRComponentNode, pos: any): string;
828
+ /**
829
+ * Render image as a plain skeleton rectangle — no icon, no placeholder label,
830
+ * just a filled block with the correct dimensions (aspect-ratio is preserved
831
+ * by the layout engine, so pos already has the right size).
832
+ */
833
+ protected renderImage(node: IRComponentNode, pos: any): string;
834
+ /**
835
+ * Render badge as shape only (no text)
836
+ */
837
+ protected renderBadge(node: IRComponentNode, pos: any): string;
838
+ /**
839
+ * Render alert as shape with gray block instead of message
840
+ */
841
+ protected renderAlert(node: IRComponentNode, pos: any): string;
842
+ /**
843
+ * Render input with gray block for placeholder text
844
+ */
845
+ protected renderInput(node: IRComponentNode, pos: any): string;
846
+ /**
847
+ * Render textarea with gray block for placeholder text
848
+ */
849
+ protected renderTextarea(node: IRComponentNode, pos: any): string;
850
+ /**
851
+ * Render select as shape only (no placeholder text)
852
+ */
853
+ protected renderSelect(node: IRComponentNode, pos: any): string;
854
+ /**
855
+ * Render checkbox as shape only (no label text)
856
+ */
857
+ protected renderCheckbox(node: IRComponentNode, pos: any): string;
858
+ /**
859
+ * Render radio as shape only (no label text)
860
+ */
861
+ protected renderRadio(node: IRComponentNode, pos: any): string;
862
+ /**
863
+ * Render toggle as shape only (no label text)
864
+ */
865
+ protected renderToggle(node: IRComponentNode, pos: any): string;
866
+ /**
867
+ * Render code as shape with gray block instead of code text
868
+ */
869
+ protected renderCode(node: IRComponentNode, pos: any): string;
870
+ /**
871
+ * Render table with gray blocks instead of text
872
+ */
873
+ protected renderTable(node: IRComponentNode, pos: any): string;
874
+ /**
875
+ * Render topbar with gray blocks instead of text
876
+ */
877
+ protected renderTopbar(node: IRComponentNode, pos: any): string;
878
+ /**
879
+ * Render StatCard with gray blocks instead of values
880
+ */
881
+ protected renderStatCard(node: IRComponentNode, pos: any): string;
882
+ /**
883
+ * Render icon as gray square instead of hiding it
884
+ */
885
+ protected renderIcon(node: IRComponentNode, pos: any): string;
886
+ /**
887
+ * Render IconButton with same appearance as standard but without icon
888
+ */
889
+ protected renderIconButton(node: IRComponentNode, pos: any): string;
890
+ /**
891
+ * Render Sidebar with gray blocks instead of text
892
+ */
893
+ protected renderSidebar(node: IRComponentNode, pos: any): string;
894
+ /**
895
+ * Render SidebarMenu with gray blocks instead of text and no icons
896
+ */
897
+ protected renderSidebarMenu(node: IRComponentNode, pos: any): string;
898
+ /**
899
+ * Private helper: Render text as gray block
900
+ */
901
+ private renderTextBlock;
902
+ private renderWrappedLineBlocks;
903
+ }
904
+
905
+ /**
906
+ * Sketch SVG Renderer
907
+ *
908
+ * Renders wireframes in a hand-drawn/sketch style:
909
+ * - Thicker borders with sketch appearance
910
+ * - For variant elements (Button, Badge): colored border instead of fill
911
+ * - Keeps text and icons visible
912
+ * - Traditional wireframe look
913
+ *
914
+ * Used for:
915
+ * - Low-fidelity wireframes
916
+ * - Traditional hand-drawn wireframe presentations
917
+ * - Early design mockups
918
+ */
919
+
920
+ declare class SketchSVGRenderer extends SVGRenderer {
921
+ /**
922
+ * Override render to add sketch filter definitions
923
+ */
924
+ render(): string;
925
+ /**
926
+ * Render button with colored border instead of fill
927
+ */
928
+ protected renderButton(node: IRComponentNode, pos: any): string;
929
+ /**
930
+ * Render badge with colored border instead of fill
931
+ */
932
+ protected renderBadge(node: IRComponentNode, pos: any): string;
933
+ /**
934
+ * Render IconButton with colored border instead of fill
935
+ */
936
+ protected renderIconButton(node: IRComponentNode, pos: any): string;
937
+ /**
938
+ * Render alert with colored border
939
+ */
940
+ protected renderAlert(node: IRComponentNode, pos: any): string;
941
+ /**
942
+ * Render input with thicker border
943
+ */
944
+ protected renderInput(node: IRComponentNode, pos: any): string;
945
+ /**
946
+ * Render textarea with thicker border
947
+ */
948
+ protected renderTextarea(node: IRComponentNode, pos: any): string;
949
+ /**
950
+ * Render card with thicker border and sketch filter
951
+ */
952
+ protected renderCard(node: IRComponentNode, pos: any): string;
953
+ /**
954
+ * Render panel with thicker border and sketch filter
955
+ */
956
+ protected renderPanel(node: IRComponentNode, pos: any): string;
957
+ /**
958
+ * Render heading with sketch filter and Comic Sans
959
+ */
960
+ protected renderHeading(node: IRComponentNode, pos: any): string;
961
+ /**
962
+ * Render topbar with sketch filter and Comic Sans
963
+ */
964
+ protected renderTopbar(node: IRComponentNode, pos: any): string;
965
+ /**
966
+ * Render table with sketch filter and Comic Sans
967
+ */
968
+ protected renderTable(node: IRComponentNode, pos: any): string;
969
+ /**
970
+ * Render text with Comic Sans
971
+ */
972
+ protected renderText(node: IRComponentNode, pos: any): string;
973
+ /**
974
+ * Render label with Comic Sans
975
+ */
976
+ protected renderLabel(node: IRComponentNode, pos: any): string;
977
+ /**
978
+ * Render code with sketch filter and Comic Sans
979
+ */
980
+ protected renderCode(node: IRComponentNode, pos: any): string;
981
+ /**
982
+ * Render select with sketch filter and Comic Sans
983
+ */
984
+ protected renderSelect(node: IRComponentNode, pos: any): string;
985
+ /**
986
+ * Render checkbox with sketch filter and Comic Sans
987
+ */
988
+ protected renderCheckbox(node: IRComponentNode, pos: any): string;
989
+ /**
990
+ * Render radio with sketch filter and Comic Sans
991
+ */
992
+ protected renderRadio(node: IRComponentNode, pos: any): string;
993
+ /**
994
+ * Render toggle with sketch filter and Comic Sans
995
+ */
996
+ protected renderToggle(node: IRComponentNode, pos: any): string;
997
+ /**
998
+ * Render sidebar with sketch filter and Comic Sans
999
+ */
1000
+ protected renderSidebar(node: IRComponentNode, pos: any): string;
1001
+ /**
1002
+ * Render tabs with sketch filter and Comic Sans
1003
+ */
1004
+ protected renderTabs(node: IRComponentNode, pos: any): string;
1005
+ /**
1006
+ * Render divider with sketch filter
1007
+ */
1008
+ protected renderDivider(node: IRComponentNode, pos: any): string;
1009
+ /**
1010
+ * Render modal with sketch filter and Comic Sans
1011
+ */
1012
+ protected renderModal(node: IRComponentNode, pos: any): string;
1013
+ /**
1014
+ * Render list with sketch filter and Comic Sans
1015
+ */
1016
+ protected renderList(node: IRComponentNode, pos: any): string;
1017
+ /**
1018
+ * Render generic component with sketch filter and Comic Sans
1019
+ */
1020
+ protected renderGenericComponent(node: IRComponentNode, pos: any): string;
1021
+ /**
1022
+ * Render stat card with sketch filter and Comic Sans
1023
+ */
1024
+ protected renderStatCard(node: IRComponentNode, pos: any): string;
1025
+ /**
1026
+ * Render image with sketch filter
1027
+ */
1028
+ protected renderImage(node: IRComponentNode, pos: any): string;
1029
+ /**
1030
+ * Render breadcrumbs with Comic Sans
1031
+ */
1032
+ protected renderBreadcrumbs(node: IRComponentNode, pos: any): string;
1033
+ /**
1034
+ * Render sidebar menu with sketch filter and Comic Sans
1035
+ */
1036
+ protected renderSidebarMenu(node: IRComponentNode, pos: any): string;
1037
+ /**
1038
+ * Render icon (same as base, icons don't need filter)
1039
+ */
1040
+ protected renderIcon(node: IRComponentNode, pos: any): string;
1041
+ /**
1042
+ * Render chart placeholder with sketch filter and Comic Sans
1043
+ */
1044
+ protected renderChartPlaceholder(node: IRComponentNode, pos: any): string;
1045
+ /**
1046
+ * Helper method to get icon SVG
1047
+ */
1048
+ private getIconSvg;
1049
+ }
1050
+
1051
+ /**
1052
+ * Content-based hash generation for stable NodeIds
1053
+ *
1054
+ * Browser-safe implementation (no crypto/node dependencies)
1055
+ * Generates stable IDs that persist across parses if code hasn't changed
1056
+ *
1057
+ * **Uniqueness Strategy:**
1058
+ * Includes `indexInParent` in the hash to ensure identical components
1059
+ * in the same parent get unique IDs. This prevents nodeId collisions for:
1060
+ *
1061
+ * ```wire
1062
+ * layout stack {
1063
+ * component Button text: "Click" // index 0
1064
+ * component Button text: "Click" // index 1
1065
+ * component Button text: "Click" // index 2
1066
+ * }
1067
+ * ```
1068
+ *
1069
+ * Each button will have a different nodeId despite being identical.
1070
+ */
1071
+
1072
+ /**
1073
+ * Generate a stable, content-based node ID
1074
+ *
1075
+ * The ID is based on:
1076
+ * - File path (distinguishes nodes across files)
1077
+ * - Line and column (unique position in file)
1078
+ * - Node type (component, layout, screen, etc.)
1079
+ * - Index in parent array (distinguishes identical siblings)
1080
+ * - Optional name (for named nodes like screens, defined components)
1081
+ *
1082
+ * Examples:
1083
+ * - "node-k7m2p9-component" (Icon component at Main.wire:5:4, index 0)
1084
+ * - "node-abc123-screen" (Main screen at Main.wire:2:0, index 0)
1085
+ * - "node-xyz789-layout" (stack layout at Main.wire:3:2, index 0)
1086
+ *
1087
+ * @param type - Type of AST node
1088
+ * @param filePath - Source file path
1089
+ * @param line - Line number (1-based)
1090
+ * @param column - Column number (0-based)
1091
+ * @param indexInParent - Index in parent's child array (0-based)
1092
+ * @param name - Optional name (for screens, defined components)
1093
+ * @returns Stable node ID
1094
+ */
1095
+ declare function generateStableNodeId(type: SourceMapNodeType, filePath: string, line: number, column: number, indexInParent: number, name?: string): string;
1096
+ /**
1097
+ * Validate if a string looks like a valid node ID
1098
+ *
1099
+ * @param id - String to validate
1100
+ * @returns true if it matches the node ID pattern
1101
+ */
1102
+ declare function isValidNodeId(id: string): boolean;
1103
+ /**
1104
+ * Extract node type from a node ID
1105
+ *
1106
+ * @param nodeId - Node ID to parse
1107
+ * @returns The node type, or null if invalid
1108
+ */
1109
+ declare function getTypeFromNodeId(nodeId: string): SourceMapNodeType | null;
1110
+
1111
+ /**
1112
+ * SourceMapBuilder
1113
+ *
1114
+ * Constructs SourceMap during AST traversal using semantic node IDs.
1115
+ *
1116
+ * **ID Strategy:**
1117
+ * - Uses human-readable, semantic IDs: `{type}-{subtype}-{counter}`
1118
+ * - Counter is per type-subtype to keep indices small
1119
+ * - Examples: `component-button-0`, `layout-stack-1`, `screen-0`
1120
+ *
1121
+ * **Stability:**
1122
+ * - IDs remain stable when editing properties ✅
1123
+ * - IDs change when reordering nodes ⚠️
1124
+ * - Ideal for editor UX where property editing is frequent
1125
+ *
1126
+ * **Generated IDs:**
1127
+ * - `project` - Single project (no counter)
1128
+ * - `screen-{n}` - Screens by index (0-based)
1129
+ * - `component-{type}-{n}` - Components by subtype (button-0, input-0, etc.)
1130
+ * - `layout-{type}-{n}` - Layouts by subtype (stack-0, grid-1, etc.)
1131
+ * - `cell-{n}` - Grid cells by index
1132
+ * - `define-{name}` - Component definitions by name
1133
+ */
1134
+
1135
+ /**
1136
+ * Builder for constructing SourceMap entries during parsing
1137
+ * Uses semantic IDs based on type-subtype-counter (e.g., component-button-0)
1138
+ */
1139
+ declare class SourceMapBuilder {
1140
+ private entries;
1141
+ private filePath;
1142
+ private sourceCode;
1143
+ private parentStack;
1144
+ private counters;
1145
+ constructor(filePath?: string, sourceCode?: string);
1146
+ /**
1147
+ * Add a node to the SourceMap
1148
+ * Generates semantic IDs like: project, screen-0, component-button-1, layout-stack-0
1149
+ *
1150
+ * @param type - Type of AST node
1151
+ * @param tokens - Captured tokens from parser
1152
+ * @param metadata - Optional metadata (name, layoutType, componentType)
1153
+ * @returns Generated nodeId
1154
+ */
1155
+ addNode(type: SourceMapNodeType, tokens: CapturedTokens, metadata?: {
1156
+ name?: string;
1157
+ layoutType?: string;
1158
+ componentType?: string;
1159
+ isUserDefined?: boolean;
1160
+ }): string;
1161
+ /**
1162
+ * Generate semantic node ID based on type and subtype
1163
+ * Format: {type}-{subtype}-{counter} or {type}-{counter}
1164
+ *
1165
+ * Examples:
1166
+ * - project → "project"
1167
+ * - theme → "theme"
1168
+ * - mocks → "mocks"
1169
+ * - colors → "colors"
1170
+ * - screen → "screen-0", "screen-1"
1171
+ * - component Button → "component-button-0", "component-button-1"
1172
+ * - layout stack → "layout-stack-0", "layout-stack-1"
1173
+ * - cell → "cell-0", "cell-1"
1174
+ * - component-definition → "define-MyButton"
1175
+ * - layout-definition → "define-layout-MyShell"
1176
+ */
1177
+ private generateNodeId;
1178
+ /**
1179
+ * Add a property to an existing node in the SourceMap
1180
+ * Captures precise ranges for property name and value for surgical editing
1181
+ *
1182
+ * @param nodeId - ID of the node that owns this property
1183
+ * @param propertyName - Name of the property (e.g., "text", "direction")
1184
+ * @param propertyValue - Parsed value of the property
1185
+ * @param tokens - Captured tokens for the property
1186
+ * @returns The PropertySourceMap entry created
1187
+ */
1188
+ addProperty(nodeId: string, propertyName: string, propertyValue: any, tokens: {
1189
+ name?: any;
1190
+ value?: any;
1191
+ separator?: any;
1192
+ full?: any;
1193
+ }): PropertySourceMap;
1194
+ /**
1195
+ * Push a parent onto the stack (when entering a container node)
1196
+ */
1197
+ pushParent(nodeId: string): void;
1198
+ /**
1199
+ * Pop a parent from the stack (when exiting a container node)
1200
+ */
1201
+ popParent(): void;
1202
+ /**
1203
+ * Get the current parent nodeId (or null if at root)
1204
+ */
1205
+ getCurrentParent(): string | null;
1206
+ /**
1207
+ * Build and return the final SourceMap
1208
+ */
1209
+ build(): SourceMapEntry[];
1210
+ /**
1211
+ * Calculate insertionPoints for all container nodes
1212
+ * Container nodes: project, screen, layout, cell, component-definition, layout-definition
1213
+ */
1214
+ private calculateAllInsertionPoints;
1215
+ /**
1216
+ * Calculate CodeRange from captured tokens
1217
+ * Finds the earliest start and latest end among all tokens
1218
+ */
1219
+ private calculateRange;
1220
+ /**
1221
+ * Convert a single token to CodeRange
1222
+ */
1223
+ private tokenToRange;
1224
+ /**
1225
+ * Calculate body range from closing brace token
1226
+ * Body range typically spans from opening brace to closing brace
1227
+ */
1228
+ private calculateBodyRange;
1229
+ /**
1230
+ * Extract the first real token from a CST node (earliest by offset)
1231
+ * Recursively searches through children to find the token with smallest offset
1232
+ */
1233
+ private getFirstToken;
1234
+ /**
1235
+ * Extract the last real token from a CST node (latest by offset)
1236
+ * Recursively searches through children to find the token with largest offset
1237
+ */
1238
+ private getLastToken;
1239
+ /**
1240
+ * Extract start position from a Chevrotain token or CST node
1241
+ */
1242
+ private getTokenStart;
1243
+ /**
1244
+ * Extract end position from a Chevrotain token or CST node
1245
+ */
1246
+ private getTokenEnd;
1247
+ /**
1248
+ * Reset the builder (for reuse)
1249
+ */
1250
+ reset(filePath?: string, sourceCode?: string): void;
1251
+ /**
1252
+ * Calculate insertion point for adding new children to a container node
1253
+ *
1254
+ * Strategy:
1255
+ * - If node has children: insert after last child, preserve indentation
1256
+ * - If node is empty: insert inside body, use parent indentation + 2 spaces
1257
+ *
1258
+ * @param nodeId - ID of the container node
1259
+ * @returns InsertionPoint with line, column, indentation, and optional after
1260
+ */
1261
+ calculateInsertionPoint(nodeId: string): {
1262
+ line: number;
1263
+ column: number;
1264
+ indentation: string;
1265
+ after?: string;
1266
+ } | undefined;
1267
+ /**
1268
+ * Extract indentation (leading whitespace) from a line
1269
+ */
1270
+ private extractIndentation;
1271
+ }
1272
+
1273
+ /**
1274
+ * SourceMapResolver
1275
+ *
1276
+ * Provides query APIs for bidirectional code↔canvas selection
1277
+ *
1278
+ * **Use Cases:**
1279
+ * 1. Canvas → Code: Click SVG element with data-node-id → find code location
1280
+ * 2. Code → Canvas: Click code position → find corresponding node
1281
+ *
1282
+ * **Performance:**
1283
+ * - getNodeById: O(1) with Map index
1284
+ * - getNodeByPosition: O(n) linear search (could be optimized with interval tree)
1285
+ * - getChildren/getParent: O(1) with indexes
1286
+ */
1287
+
1288
+ /**
1289
+ * Query result for position-based lookups
1290
+ */
1291
+ interface PositionQueryResult extends SourceMapEntry {
1292
+ depth: number;
1293
+ }
1294
+ /**
1295
+ * SourceMap query and navigation API
1296
+ */
1297
+ declare class SourceMapResolver {
1298
+ private nodeMap;
1299
+ private childrenMap;
1300
+ private positionIndex;
1301
+ constructor(sourceMap: SourceMapEntry[]);
1302
+ /**
1303
+ * Find node by ID (Canvas → Code)
1304
+ *
1305
+ * @example
1306
+ * // User clicks SVG element with data-node-id="component-button-0"
1307
+ * const node = resolver.getNodeById("component-button-0");
1308
+ * editor.revealRange(node.range); // Jump to code
1309
+ */
1310
+ getNodeById(nodeId: string): SourceMapEntry | null;
1311
+ /**
1312
+ * Find node at position (Code → Canvas)
1313
+ * Returns the most specific (deepest) node containing the position
1314
+ *
1315
+ * @example
1316
+ * // User clicks code at line 5, column 10
1317
+ * const node = resolver.getNodeByPosition(5, 10);
1318
+ * canvas.highlightElement(node.nodeId); // Highlight in canvas
1319
+ */
1320
+ getNodeByPosition(line: number, column: number): SourceMapEntry | null;
1321
+ /**
1322
+ * Get all child nodes of a parent
1323
+ *
1324
+ * @example
1325
+ * const children = resolver.getChildren("layout-stack-0");
1326
+ * // Returns: [component-button-0, component-input-0, ...]
1327
+ */
1328
+ getChildren(nodeId: string): SourceMapEntry[];
1329
+ /**
1330
+ * Get parent node
1331
+ *
1332
+ * @example
1333
+ * const parent = resolver.getParent("component-button-0");
1334
+ * // Returns: layout-stack-0
1335
+ */
1336
+ getParent(nodeId: string): SourceMapEntry | null;
1337
+ /**
1338
+ * Get all nodes in the SourceMap
1339
+ */
1340
+ getAllNodes(): SourceMapEntry[];
1341
+ /**
1342
+ * Get all nodes of a specific type
1343
+ *
1344
+ * @example
1345
+ * const buttons = resolver.getNodesByType("component", "Button");
1346
+ */
1347
+ getNodesByType(type: SourceMapEntry['type'], subtype?: string): SourceMapEntry[];
1348
+ /**
1349
+ * Get siblings of a node (nodes with same parent)
1350
+ */
1351
+ getSiblings(nodeId: string): SourceMapEntry[];
1352
+ /**
1353
+ * Get path from root to node (breadcrumb)
1354
+ *
1355
+ * @example
1356
+ * const path = resolver.getPath("component-button-0");
1357
+ * // Returns: [project, screen-0, layout-stack-0, component-button-0]
1358
+ */
1359
+ getPath(nodeId: string): SourceMapEntry[];
1360
+ /**
1361
+ * Check if a position is within a node's range
1362
+ */
1363
+ private containsPosition;
1364
+ /**
1365
+ * Calculate depth of a node in the tree (0 = root)
1366
+ */
1367
+ private calculateDepth;
1368
+ /**
1369
+ * Get statistics about the SourceMap
1370
+ */
1371
+ getStats(): {
1372
+ totalNodes: number;
1373
+ byType: Record<string, number>;
1374
+ maxDepth: number;
1375
+ };
1376
+ }
1377
+
1378
+ declare const version = "0.0.1";
1379
+
1380
+ export { type AST, type ASTCell, type ASTComponent, type ASTDefinedComponent, type ASTDefinedLayout, type ASTLayout, type ASTScreen, type CapturedTokens, type CodeRange, DENSITY_TOKENS, DEVICE_PRESETS, type DesignTokens, type DevicePreset, type IRComponent, type IRComponentNode, type IRContainerNode, type IRContract, IRGenerator, type IRInstanceNode, type IRLayout, type IRMeta, type IRMetadata, type IRNode, type IRNodeStyle, type IRProject, type IRScreen, type IRStyle, type IRWireframe, type InsertionPoint, LayoutEngine, type LayoutPosition, type LayoutResult, type ParseDiagnosticsResult, type ParseError, type ParseResult, type ParseWireDSLWithSourceMapOptions, type ParsedComponent, type ParsedWireframe, type Position, type PositionQueryResult, type PropertySourceMap, type SVGComponent, type SVGRenderOptions, SVGRenderer, SkeletonSVGRenderer, SketchSVGRenderer, SourceMapBuilder, type SourceMapEntry, type SourceMapNodeType, SourceMapResolver, buildSVG, calculateLayout, createSVGElement, generateIR, generateStableNodeId, getTypeFromNodeId, isValidDevice, isValidNodeId, parseWireDSL, parseWireDSLWithSourceMap, renderToSVG, resolveDevicePreset, resolveGridPosition, resolveTokens, version };