@willcgage/module-schematic 0.45.0 → 0.46.0
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- package/dist/index.cjs +1 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +5 -0
- package/dist/index.d.ts +5 -0
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.cts
CHANGED
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@@ -1067,6 +1067,11 @@ interface ModuleGeometryInput {
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1067
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* so endplate B lands at the end of the CHAINED boards rather than where a
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1068
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* single module-level geometry would have put it (#108). */
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sections?: SchematicSection[] | null;
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1070
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+
/** A balloon / return loop: the main runs out and turns back on itself, so the
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1071
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* module has ONE endplate (A). No far endplate B is derived — the chain closes
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1072
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* back near the throat, and a B there would just be a spurious plate on the
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* loop. An interchange endplate on the balloon is placed separately (#loop). */
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loop?: boolean;
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}
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/** Signed turn a module applies to the through track (CCW/left positive). */
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declare function geometryTurnDegrees(geometryType?: string | null, geometryDegrees?: number | null): number;
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package/dist/index.d.ts
CHANGED
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@@ -1067,6 +1067,11 @@ interface ModuleGeometryInput {
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1067
1067
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* so endplate B lands at the end of the CHAINED boards rather than where a
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1068
1068
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* single module-level geometry would have put it (#108). */
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1069
1069
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sections?: SchematicSection[] | null;
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1070
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+
/** A balloon / return loop: the main runs out and turns back on itself, so the
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1071
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+
* module has ONE endplate (A). No far endplate B is derived — the chain closes
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1072
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+
* back near the throat, and a B there would just be a spurious plate on the
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1073
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+
* loop. An interchange endplate on the balloon is placed separately (#loop). */
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1074
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+
loop?: boolean;
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}
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1071
1076
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/** Signed turn a module applies to the through track (CCW/left positive). */
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1072
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declare function geometryTurnDegrees(geometryType?: string | null, geometryDegrees?: number | null): number;
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package/dist/index.js
CHANGED
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@@ -1354,7 +1354,7 @@ function deriveEndplatePoses(geo) {
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trackOffsets: offsetsFor(cfg(0), half)
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})
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);
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-
const noB = geo.geometryType === "dead_end";
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+
const noB = geo.geometryType === "dead_end" || geo.loop === true;
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const end = sectionedEndPose({ sections: geo.sections });
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if (!noB && end) {
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poses.push(
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