@wildwinter/app-shell 0.48.0 → 0.49.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- export { D as DefaultControlOptions, P as PROPERTY_TYPES, b as PropertyDeclLike, c as PropertyListHandle, d as PropertyListOptions, e as PropertyListType, i as defaultControl, m as mountPropertyList } from './property-list-BgZlkcbz.cjs';
1
+ export { D as DefaultControlOptions, P as PROPERTY_TYPES, b as PropertyDeclLike, c as PropertyListHandle, d as PropertyListOptions, e as PropertyListType, i as defaultControl, m as mountPropertyList } from './property-list-BPGU3rhF.cjs';
@@ -1 +1 @@
1
- export { D as DefaultControlOptions, P as PROPERTY_TYPES, b as PropertyDeclLike, c as PropertyListHandle, d as PropertyListOptions, e as PropertyListType, i as defaultControl, m as mountPropertyList } from './property-list-BgZlkcbz.js';
1
+ export { D as DefaultControlOptions, P as PROPERTY_TYPES, b as PropertyDeclLike, c as PropertyListHandle, d as PropertyListOptions, e as PropertyListType, i as defaultControl, m as mountPropertyList } from './property-list-BPGU3rhF.js';
@@ -1,4 +1,5 @@
1
- export { PROPERTY_TYPES, defaultControl, mountPropertyList } from './chunk-CRUILFAT.js';
1
+ export { PROPERTY_TYPES, defaultControl, mountPropertyList } from './chunk-FGAPO4N5.js';
2
+ import './chunk-EAE7UWQ5.js';
2
3
  import './chunk-W4WC4FO5.js';
3
4
  //# sourceMappingURL=property-list.js.map
4
5
  //# sourceMappingURL=property-list.js.map
@@ -0,0 +1,232 @@
1
+ 'use strict';
2
+
3
+ // src/tooltip.ts
4
+ function renderTip(host, text) {
5
+ host.textContent = "";
6
+ const re = /\u0002([^\u0003]*)\u0003/g;
7
+ let last = 0;
8
+ let m;
9
+ while ((m = re.exec(text)) !== null) {
10
+ if (m.index > last) host.append(text.slice(last, m.index));
11
+ const strong = document.createElement("strong");
12
+ strong.textContent = m[1] ?? "";
13
+ host.append(strong);
14
+ last = m.index + m[0].length;
15
+ }
16
+ if (last < text.length) host.append(text.slice(last));
17
+ }
18
+ var inited = false;
19
+ var checked = false;
20
+ var suppressed;
21
+ var SHOW_DELAY = 350;
22
+ var EDGE = 6;
23
+ var GAP = 7;
24
+ var tip = null;
25
+ var timer = 0;
26
+ var active = null;
27
+ function ensureEl() {
28
+ if (tip) return tip;
29
+ const el2 = document.createElement("div");
30
+ el2.className = "tooltip";
31
+ el2.setAttribute("role", "tooltip");
32
+ el2.hidden = true;
33
+ document.body.appendChild(el2);
34
+ tip = el2;
35
+ return el2;
36
+ }
37
+ var rectOf = (anchor) => anchor instanceof HTMLElement ? anchor.getBoundingClientRect() : anchor;
38
+ function place(anchor) {
39
+ const t = ensureEl();
40
+ const r = rectOf(anchor);
41
+ const tr = t.getBoundingClientRect();
42
+ let top = r.top - tr.height - GAP;
43
+ if (top < EDGE) top = r.top + r.height + GAP;
44
+ let left = r.left + r.width / 2 - tr.width / 2;
45
+ left = Math.max(EDGE, Math.min(left, window.innerWidth - tr.width - EDGE));
46
+ t.style.left = `${Math.round(left)}px`;
47
+ t.style.top = `${Math.round(top)}px`;
48
+ }
49
+ function show(anchor) {
50
+ const text = anchor.dataset["tip"];
51
+ if (!text) return;
52
+ paint(anchor, text);
53
+ }
54
+ function paint(anchor, text) {
55
+ if (suppressed?.()) return;
56
+ const t = ensureEl();
57
+ const host = (anchor instanceof HTMLElement ? anchor.closest("dialog[open]") : null) ?? document.body;
58
+ if (t.parentElement !== host) host.appendChild(t);
59
+ active = anchor instanceof HTMLElement ? anchor : null;
60
+ renderTip(t, text);
61
+ t.hidden = false;
62
+ t.classList.remove("show");
63
+ void t.offsetWidth;
64
+ place(anchor);
65
+ t.classList.add("show");
66
+ }
67
+ function hide() {
68
+ if (timer) {
69
+ window.clearTimeout(timer);
70
+ timer = 0;
71
+ }
72
+ active = null;
73
+ if (tip) {
74
+ tip.hidden = true;
75
+ tip.classList.remove("show");
76
+ }
77
+ }
78
+ function schedule(anchor) {
79
+ if (anchor === active) return;
80
+ if (timer) window.clearTimeout(timer);
81
+ timer = window.setTimeout(() => show(anchor), SHOW_DELAY);
82
+ }
83
+ function ensureTooltipHost() {
84
+ initTooltips();
85
+ }
86
+ function checkTooltipHost() {
87
+ if (checked) return;
88
+ checked = true;
89
+ setTimeout(() => {
90
+ if (inited || typeof document === "undefined") return;
91
+ if (document.querySelector("[data-tip]")) {
92
+ console.warn("app-shell: something set `data-tip` but no tooltip host is mounted, so those rollovers will not draw. Call initTooltips() once per window.");
93
+ }
94
+ }, 0);
95
+ }
96
+ var tipAncestor = (n) => n instanceof Element ? n.closest("[data-tip]") : null;
97
+ function initTooltips(opts = {}) {
98
+ if (opts.suppressed !== void 0) suppressed = opts.suppressed;
99
+ if (inited) return;
100
+ inited = true;
101
+ document.addEventListener("pointerover", (e) => {
102
+ const el2 = tipAncestor(e.target);
103
+ if (el2) schedule(el2);
104
+ });
105
+ document.addEventListener("pointerout", (e) => {
106
+ const el2 = tipAncestor(e.target);
107
+ if (!el2) return;
108
+ const to = e.relatedTarget;
109
+ if (to instanceof Node && el2.contains(to)) return;
110
+ hide();
111
+ });
112
+ document.addEventListener("focusin", (e) => {
113
+ const el2 = tipAncestor(e.target);
114
+ if (el2) schedule(el2);
115
+ });
116
+ document.addEventListener("focusout", () => hide());
117
+ document.addEventListener("pointerdown", () => hide(), true);
118
+ document.addEventListener("scroll", () => {
119
+ if (active) hide();
120
+ }, true);
121
+ document.addEventListener("keydown", (e) => {
122
+ if (e.key === "Escape") hide();
123
+ });
124
+ window.addEventListener("blur", () => hide());
125
+ }
126
+
127
+ // src/dom.ts
128
+ function el(tag, classNameOrProps, ...children) {
129
+ const node = document.createElement(tag);
130
+ const props = typeof classNameOrProps === "string" ? { className: classNameOrProps } : classNameOrProps ?? {};
131
+ if (props.className) node.className = props.className;
132
+ if (props.text !== void 0 && props.text !== null) node.textContent = props.text;
133
+ if (props.title !== void 0) node.title = props.title;
134
+ if (props.tip !== void 0) {
135
+ node.dataset["tip"] = props.tip;
136
+ node.setAttribute("aria-label", props.tip);
137
+ ensureTooltipHost();
138
+ }
139
+ if (props.onClick) node.addEventListener("click", props.onClick);
140
+ for (const child of children) {
141
+ if (child === null || child === void 0) continue;
142
+ node.append(child);
143
+ }
144
+ checkTooltipHost();
145
+ return node;
146
+ }
147
+
148
+ // src/value-control.ts
149
+ function fallbackText(decl) {
150
+ const d = decl.default;
151
+ if (d !== void 0 && d !== null) {
152
+ if (typeof d === "boolean") return d ? "True" : "False";
153
+ if (Array.isArray(d)) return d.length === 0 ? "none" : d.join(", ");
154
+ return d === "" ? "none" : String(d);
155
+ }
156
+ switch (decl.type) {
157
+ case "boolean":
158
+ return "False";
159
+ case "number":
160
+ return "0";
161
+ case "enum":
162
+ return decl.values?.[0] ?? "none";
163
+ case "quality":
164
+ return decl.stages?.[0] ?? "first stage";
165
+ case "flags":
166
+ return "none";
167
+ default:
168
+ return "empty";
169
+ }
170
+ }
171
+ var defaultLabel = (decl) => `default (${fallbackText(decl)})`;
172
+ function stageGateNote(gates) {
173
+ if (gates <= 0) return "";
174
+ return gates === 1 ? "1 gate compares against this ladder, and it now reads the new order." : `${gates} gates compare against this ladder, and each now reads the new order.`;
175
+ }
176
+ function rungStrip(opts) {
177
+ const make = opts.doc === void 0 ? el : (tag, props) => {
178
+ const node = opts.doc.createElement(tag);
179
+ node.className = props.className;
180
+ if (props.text !== void 0) node.textContent = props.text;
181
+ if (props.tip !== void 0) {
182
+ node.title = props.tip;
183
+ node.setAttribute("aria-label", props.tip);
184
+ }
185
+ if (props.onClick) node.addEventListener("click", props.onClick);
186
+ if (tag === "button") node.type = "button";
187
+ return node;
188
+ };
189
+ const strip = make("span", { className: "seg shell-rungs" });
190
+ const decl = opts.decl ?? { type: "quality", stages: opts.stages };
191
+ const unset = opts.value === void 0;
192
+ const fallback = typeof decl.default === "string" && opts.stages.includes(decl.default) ? decl.default : opts.stages[0];
193
+ const readOnly = opts.onPick === void 0;
194
+ if (opts.onClear) {
195
+ strip.append(make("button", {
196
+ className: `seg-opt shell-rung shell-rung-default${unset ? " on" : ""}`,
197
+ text: defaultLabel(decl),
198
+ tip: unset ? "Not set here: the declared default holds" : "Clear the value, back to the default",
199
+ onClick: () => {
200
+ if (!unset) opts.onClear();
201
+ }
202
+ }));
203
+ }
204
+ for (const stage of opts.stages) {
205
+ const current = opts.value === stage;
206
+ const falls = unset && stage === fallback;
207
+ const rung = make(readOnly ? "span" : "button", {
208
+ className: `seg-opt shell-rung${current ? " on" : ""}${falls ? " fallback" : ""}`,
209
+ text: stage,
210
+ tip: current ? "The current stage" : falls ? "The stage it falls back to" : readOnly ? stage : opts.pickTip?.(stage) ?? `Set to "${stage}"`,
211
+ ...readOnly ? {} : { onClick: () => {
212
+ if (!current) opts.onPick(stage);
213
+ } }
214
+ });
215
+ strip.append(rung);
216
+ }
217
+ if (!unset && !opts.stages.includes(opts.value)) {
218
+ strip.append(make("span", {
219
+ className: "seg-opt shell-rung stray on",
220
+ text: opts.value,
221
+ tip: `"${opts.value}" is not one of the stages: pick the one it belongs at now`
222
+ }));
223
+ }
224
+ return strip;
225
+ }
226
+
227
+ exports.defaultLabel = defaultLabel;
228
+ exports.fallbackText = fallbackText;
229
+ exports.rungStrip = rungStrip;
230
+ exports.stageGateNote = stageGateNote;
231
+ //# sourceMappingURL=value-control.cjs.map
232
+ //# sourceMappingURL=value-control.cjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/tooltip.ts","../src/dom.ts","../src/value-control.ts"],"names":["el"],"mappings":";;;AA6BA,SAAS,SAAA,CAAU,MAAmB,IAAA,EAAoB;AACxD,EAAA,IAAA,CAAK,WAAA,GAAc,EAAA;AACnB,EAAA,MAAM,EAAA,GAAK,2BAAA;AACX,EAAA,IAAI,IAAA,GAAO,CAAA;AACX,EAAA,IAAI,CAAA;AACJ,EAAA,OAAA,CAAQ,CAAA,GAAI,EAAA,CAAG,IAAA,CAAK,IAAI,OAAO,IAAA,EAAM;AACnC,IAAA,IAAI,CAAA,CAAE,KAAA,GAAQ,IAAA,EAAM,IAAA,CAAK,MAAA,CAAO,KAAK,KAAA,CAAM,IAAA,EAAM,CAAA,CAAE,KAAK,CAAC,CAAA;AACzD,IAAA,MAAM,MAAA,GAAS,QAAA,CAAS,aAAA,CAAc,QAAQ,CAAA;AAC9C,IAAA,MAAA,CAAO,WAAA,GAAc,CAAA,CAAE,CAAC,CAAA,IAAK,EAAA;AAC7B,IAAA,IAAA,CAAK,OAAO,MAAM,CAAA;AAClB,IAAA,IAAA,GAAO,CAAA,CAAE,KAAA,GAAQ,CAAA,CAAE,CAAC,CAAA,CAAE,MAAA;AAAA,EACxB;AACA,EAAA,IAAI,IAAA,GAAO,KAAK,MAAA,EAAQ,IAAA,CAAK,OAAO,IAAA,CAAK,KAAA,CAAM,IAAI,CAAC,CAAA;AACtD;AAQA,IAAI,MAAA,GAAS,KAAA;AACb,IAAI,OAAA,GAAU,KAAA;AACd,IAAI,UAAA;AACJ,IAAM,UAAA,GAAa,GAAA;AACnB,IAAM,IAAA,GAAO,CAAA;AACb,IAAM,GAAA,GAAM,CAAA;AAEZ,IAAI,GAAA,GAA6B,IAAA;AACjC,IAAI,KAAA,GAAQ,CAAA;AACZ,IAAI,MAAA,GAA6B,IAAA;AAIjC,SAAS,QAAA,GAA2B;AAClC,EAAA,IAAI,KAAK,OAAO,GAAA;AAChB,EAAA,MAAMA,GAAAA,GAAK,QAAA,CAAS,aAAA,CAAc,KAAK,CAAA;AACvC,EAAAA,IAAG,SAAA,GAAY,SAAA;AACf,EAAAA,GAAAA,CAAG,YAAA,CAAa,MAAA,EAAQ,SAAS,CAAA;AACjC,EAAAA,IAAG,MAAA,GAAS,IAAA;AACZ,EAAA,QAAA,CAAS,IAAA,CAAK,YAAYA,GAAE,CAAA;AAC5B,EAAA,GAAA,GAAMA,GAAAA;AACN,EAAA,OAAOA,GAAAA;AACT;AAMA,IAAM,SAAS,CAAC,MAAA,KACb,kBAAkB,WAAA,GAAc,MAAA,CAAO,uBAAsB,GAAI,MAAA;AAGpE,SAAS,MAAM,MAAA,EAAqC;AAClD,EAAA,MAAM,IAAI,QAAA,EAAS;AACnB,EAAA,MAAM,CAAA,GAAI,OAAO,MAAM,CAAA;AACvB,EAAA,MAAM,EAAA,GAAK,EAAE,qBAAA,EAAsB;AACnC,EAAA,IAAI,GAAA,GAAM,CAAA,CAAE,GAAA,GAAM,EAAA,CAAG,MAAA,GAAS,GAAA;AAC9B,EAAA,IAAI,MAAM,IAAA,EAAM,GAAA,GAAM,CAAA,CAAE,GAAA,GAAM,EAAE,MAAA,GAAS,GAAA;AACzC,EAAA,IAAI,OAAO,CAAA,CAAE,IAAA,GAAO,EAAE,KAAA,GAAQ,CAAA,GAAI,GAAG,KAAA,GAAQ,CAAA;AAC7C,EAAA,IAAA,GAAO,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,IAAA,CAAK,GAAA,CAAI,IAAA,EAAM,MAAA,CAAO,UAAA,GAAa,EAAA,CAAG,KAAA,GAAQ,IAAI,CAAC,CAAA;AACzE,EAAA,CAAA,CAAE,MAAM,IAAA,GAAO,CAAA,EAAG,IAAA,CAAK,KAAA,CAAM,IAAI,CAAC,CAAA,EAAA,CAAA;AAClC,EAAA,CAAA,CAAE,MAAM,GAAA,GAAM,CAAA,EAAG,IAAA,CAAK,KAAA,CAAM,GAAG,CAAC,CAAA,EAAA,CAAA;AAClC;AAEA,SAAS,KAAK,MAAA,EAA2B;AACvC,EAAA,MAAM,IAAA,GAAO,MAAA,CAAO,OAAA,CAAQ,KAAK,CAAA;AACjC,EAAA,IAAI,CAAC,IAAA,EAAM;AACX,EAAA,KAAA,CAAM,QAAQ,IAAI,CAAA;AACpB;AAKA,SAAS,KAAA,CAAM,QAA+B,IAAA,EAAoB;AAChE,EAAA,IAAI,cAAa,EAAG;AACpB,EAAA,MAAM,IAAI,QAAA,EAAS;AAKnB,EAAA,MAAM,IAAA,GAAA,CAAqB,kBAAkB,WAAA,GAAc,MAAA,CAAO,QAAqB,cAAc,CAAA,GAAI,SACpG,QAAA,CAAS,IAAA;AACd,EAAA,IAAI,CAAA,CAAE,aAAA,KAAkB,IAAA,EAAM,IAAA,CAAK,YAAY,CAAC,CAAA;AAChD,EAAA,MAAA,GAAS,MAAA,YAAkB,cAAc,MAAA,GAAS,IAAA;AAClD,EAAA,SAAA,CAAU,GAAG,IAAI,CAAA;AACjB,EAAA,CAAA,CAAE,MAAA,GAAS,KAAA;AACX,EAAA,CAAA,CAAE,SAAA,CAAU,OAAO,MAAM,CAAA;AAAG,EAAA,KAAK,CAAA,CAAE,WAAA;AACnC,EAAA,KAAA,CAAM,MAAM,CAAA;AACZ,EAAA,CAAA,CAAE,SAAA,CAAU,IAAI,MAAM,CAAA;AACxB;AAEA,SAAS,IAAA,GAAa;AACpB,EAAA,IAAI,KAAA,EAAO;AAAE,IAAA,MAAA,CAAO,aAAa,KAAK,CAAA;AAAG,IAAA,KAAA,GAAQ,CAAA;AAAA,EAAG;AACpD,EAAA,MAAA,GAAS,IAAA;AAET,EAAA,IAAI,GAAA,EAAK;AAAE,IAAA,GAAA,CAAI,MAAA,GAAS,IAAA;AAAM,IAAA,GAAA,CAAI,SAAA,CAAU,OAAO,MAAM,CAAA;AAAA,EAAG;AAC9D;AAEA,SAAS,SAAS,MAAA,EAA2B;AAC3C,EAAA,IAAI,WAAW,MAAA,EAAQ;AACvB,EAAA,IAAI,KAAA,EAAO,MAAA,CAAO,YAAA,CAAa,KAAK,CAAA;AACpC,EAAA,KAAA,GAAQ,OAAO,UAAA,CAAW,MAAM,IAAA,CAAK,MAAM,GAAG,UAAU,CAAA;AAC1D;AA6CO,SAAS,iBAAA,GAA0B;AAAE,EAAA,YAAA,EAAa;AAAG;AAUrD,SAAS,gBAAA,GAAyB;AACvC,EAAA,IAAI,OAAA,EAAS;AACb,EAAA,OAAA,GAAU,IAAA;AACV,EAAA,UAAA,CAAW,MAAM;AACf,IAAA,IAAI,MAAA,IAAU,OAAO,QAAA,KAAa,WAAA,EAAa;AAC/C,IAAA,IAAI,QAAA,CAAS,aAAA,CAAc,YAAY,CAAA,EAAG;AACxC,MAAA,OAAA,CAAQ,KAAK,4IAA4I,CAAA;AAAA,IAC3J;AAAA,EACF,GAAG,CAAC,CAAA;AACN;AAEA,IAAM,WAAA,GAAc,CAAC,CAAA,KAClB,CAAA,YAAa,UAAU,CAAA,CAAE,OAAA,CAAqB,YAAY,CAAA,GAAI,IAAA;AAc1D,SAAS,YAAA,CAAa,IAAA,GAAuB,EAAC,EAAS;AAC5D,EAAA,IAAI,IAAA,CAAK,UAAA,KAAe,MAAA,EAAW,UAAA,GAAa,IAAA,CAAK,UAAA;AACrD,EAAA,IAAI,MAAA,EAAQ;AACZ,EAAA,MAAA,GAAS,IAAA;AAET,EAAA,QAAA,CAAS,gBAAA,CAAiB,aAAA,EAAe,CAAC,CAAA,KAAM;AAC9C,IAAA,MAAMA,GAAAA,GAAK,WAAA,CAAY,CAAA,CAAE,MAAM,CAAA;AAC/B,IAAA,IAAIA,GAAAA,WAAaA,GAAE,CAAA;AAAA,EACrB,CAAC,CAAA;AACD,EAAA,QAAA,CAAS,gBAAA,CAAiB,YAAA,EAAc,CAAC,CAAA,KAAM;AAC7C,IAAA,MAAMA,GAAAA,GAAK,WAAA,CAAY,CAAA,CAAE,MAAM,CAAA;AAC/B,IAAA,IAAI,CAACA,GAAAA,EAAI;AACT,IAAA,MAAM,KAAM,CAAA,CAAmB,aAAA;AAC/B,IAAA,IAAI,EAAA,YAAc,IAAA,IAAQA,GAAAA,CAAG,QAAA,CAAS,EAAE,CAAA,EAAG;AAC3C,IAAA,IAAA,EAAK;AAAA,EACP,CAAC,CAAA;AAED,EAAA,QAAA,CAAS,gBAAA,CAAiB,SAAA,EAAW,CAAC,CAAA,KAAM;AAAE,IAAA,MAAMA,GAAAA,GAAK,WAAA,CAAY,CAAA,CAAE,MAAM,CAAA;AAAG,IAAA,IAAIA,GAAAA,WAAaA,GAAE,CAAA;AAAA,EAAG,CAAC,CAAA;AACvG,EAAA,QAAA,CAAS,gBAAA,CAAiB,UAAA,EAAY,MAAM,IAAA,EAAM,CAAA;AAElD,EAAA,QAAA,CAAS,gBAAA,CAAiB,aAAA,EAAe,MAAM,IAAA,IAAQ,IAAI,CAAA;AAC3D,EAAA,QAAA,CAAS,gBAAA,CAAiB,UAAU,MAAM;AAAE,IAAA,IAAI,QAAQ,IAAA,EAAK;AAAA,EAAG,GAAG,IAAI,CAAA;AACvE,EAAA,QAAA,CAAS,gBAAA,CAAiB,SAAA,EAAW,CAAC,CAAA,KAAM;AAAE,IAAA,IAAI,CAAA,CAAE,GAAA,KAAQ,QAAA,EAAU,IAAA,EAAK;AAAA,EAAG,CAAC,CAAA;AAC/E,EAAA,MAAA,CAAO,gBAAA,CAAiB,MAAA,EAAQ,MAAM,IAAA,EAAM,CAAA;AAC9C;;;AC/MO,SAAS,EAAA,CACd,GAAA,EACA,gBAAA,EAAA,GACG,QAAA,EACuB;AAC1B,EAAA,MAAM,IAAA,GAAO,QAAA,CAAS,aAAA,CAAc,GAAG,CAAA;AACvC,EAAA,MAAM,KAAA,GAAiB,OAAO,gBAAA,KAAqB,QAAA,GAC/C,EAAE,SAAA,EAAW,gBAAA,EAAiB,GAC9B,gBAAA,IAAoB,EAAC;AACzB,EAAA,IAAI,KAAA,CAAM,SAAA,EAAW,IAAA,CAAK,SAAA,GAAY,KAAA,CAAM,SAAA;AAC5C,EAAA,IAAI,KAAA,CAAM,SAAS,MAAA,IAAa,KAAA,CAAM,SAAS,IAAA,EAAM,IAAA,CAAK,cAAc,KAAA,CAAM,IAAA;AAC9E,EAAA,IAAI,KAAA,CAAM,KAAA,KAAU,MAAA,EAAW,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAClD,EAAA,IAAI,KAAA,CAAM,QAAQ,MAAA,EAAW;AAC3B,IAAA,IAAA,CAAK,OAAA,CAAQ,KAAK,CAAA,GAAI,KAAA,CAAM,GAAA;AAC5B,IAAA,IAAA,CAAK,YAAA,CAAa,YAAA,EAAc,KAAA,CAAM,GAAG,CAAA;AAIzC,IAAA,iBAAA,EAAkB;AAAA,EACpB;AACA,EAAA,IAAI,MAAM,OAAA,EAAS,IAAA,CAAK,gBAAA,CAAiB,OAAA,EAAS,MAAM,OAAwB,CAAA;AAChF,EAAA,KAAA,MAAW,SAAS,QAAA,EAAU;AAC5B,IAAA,IAAI,KAAA,KAAU,IAAA,IAAQ,KAAA,KAAU,MAAA,EAAW;AAC3C,IAAA,IAAA,CAAK,OAAO,KAAK,CAAA;AAAA,EACnB;AACA,EAAA,gBAAA,EAAiB;AACjB,EAAA,OAAO,IAAA;AACT;;;ACpBO,SAAS,aAAa,IAAA,EAA6B;AACxD,EAAA,MAAM,IAAI,IAAA,CAAK,OAAA;AACf,EAAA,IAAI,CAAA,KAAM,MAAA,IAAa,CAAA,KAAM,IAAA,EAAM;AACjC,IAAA,IAAI,OAAO,CAAA,KAAM,SAAA,EAAW,OAAO,IAAI,MAAA,GAAS,OAAA;AAChD,IAAA,IAAI,KAAA,CAAM,OAAA,CAAQ,CAAC,CAAA,EAAG,OAAO,CAAA,CAAE,MAAA,KAAW,CAAA,GAAI,MAAA,GAAS,CAAA,CAAE,IAAA,CAAK,IAAI,CAAA;AAClE,IAAA,OAAO,CAAA,KAAM,EAAA,GAAK,MAAA,GAAS,MAAA,CAAO,CAAC,CAAA;AAAA,EACrC;AACA,EAAA,QAAQ,KAAK,IAAA;AAAM,IACjB,KAAK,SAAA;AAAW,MAAA,OAAO,OAAA;AAAA,IACvB,KAAK,QAAA;AAAU,MAAA,OAAO,GAAA;AAAA,IACtB,KAAK,MAAA;AAAQ,MAAA,OAAO,IAAA,CAAK,MAAA,GAAS,CAAC,CAAA,IAAK,MAAA;AAAA,IACxC,KAAK,SAAA;AAAW,MAAA,OAAO,IAAA,CAAK,MAAA,GAAS,CAAC,CAAA,IAAK,aAAA;AAAA,IAC3C,KAAK,OAAA;AAAS,MAAA,OAAO,MAAA;AAAA,IACrB;AAAS,MAAA,OAAO,OAAA;AAAA;AAEpB;AAGO,IAAM,eAAe,CAAC,IAAA,KAAgC,CAAA,SAAA,EAAY,YAAA,CAAa,IAAI,CAAC,CAAA,CAAA;AAOpF,SAAS,cAAc,KAAA,EAAuB;AACnD,EAAA,IAAI,KAAA,IAAS,GAAG,OAAO,EAAA;AACvB,EAAA,OAAO,KAAA,KAAU,CAAA,GACb,sEAAA,GACA,CAAA,EAAG,KAAK,CAAA,qEAAA,CAAA;AACd;AA6BO,SAAS,UAAU,IAAA,EAAqC;AAC7D,EAAA,MAAM,OAAO,IAAA,CAAK,GAAA,KAAQ,SAAY,EAAA,GAAK,CAAC,KAAwB,KAAA,KAAoF;AACtJ,IAAA,MAAM,IAAA,GAAO,IAAA,CAAK,GAAA,CAAK,aAAA,CAAc,GAAG,CAAA;AACxC,IAAA,IAAA,CAAK,YAAY,KAAA,CAAM,SAAA;AACvB,IAAA,IAAI,KAAA,CAAM,IAAA,KAAS,MAAA,EAAW,IAAA,CAAK,cAAc,KAAA,CAAM,IAAA;AACvD,IAAA,IAAI,KAAA,CAAM,QAAQ,MAAA,EAAW;AAAE,MAAA,IAAA,CAAK,QAAQ,KAAA,CAAM,GAAA;AAAK,MAAA,IAAA,CAAK,YAAA,CAAa,YAAA,EAAc,KAAA,CAAM,GAAG,CAAA;AAAA,IAAG;AACnG,IAAA,IAAI,MAAM,OAAA,EAAS,IAAA,CAAK,gBAAA,CAAiB,OAAA,EAAS,MAAM,OAAO,CAAA;AAC/D,IAAA,IAAI,GAAA,KAAQ,QAAA,EAAW,IAAA,CAA2B,IAAA,GAAO,QAAA;AACzD,IAAA,OAAO,IAAA;AAAA,EACT,CAAA;AACA,EAAA,MAAM,QAAQ,IAAA,CAAK,MAAA,EAAQ,EAAE,SAAA,EAAW,mBAAmB,CAAA;AAC3D,EAAA,MAAM,IAAA,GAAsB,KAAK,IAAA,IAAQ,EAAE,MAAM,SAAA,EAAW,MAAA,EAAQ,KAAK,MAAA,EAAO;AAChF,EAAA,MAAM,KAAA,GAAQ,KAAK,KAAA,KAAU,MAAA;AAC7B,EAAA,MAAM,QAAA,GAAW,OAAO,IAAA,CAAK,OAAA,KAAY,YAAY,IAAA,CAAK,MAAA,CAAO,QAAA,CAAS,IAAA,CAAK,OAAO,CAAA,GAAI,IAAA,CAAK,OAAA,GAAU,IAAA,CAAK,OAAO,CAAC,CAAA;AACtH,EAAA,MAAM,QAAA,GAAW,KAAK,MAAA,KAAW,MAAA;AACjC,EAAA,IAAI,KAAK,OAAA,EAAS;AAChB,IAAA,KAAA,CAAM,MAAA,CAAO,KAAK,QAAA,EAAU;AAAA,MAC1B,SAAA,EAAW,CAAA,qCAAA,EAAwC,KAAA,GAAQ,KAAA,GAAQ,EAAE,CAAA,CAAA;AAAA,MAAI,IAAA,EAAM,aAAa,IAAI,CAAA;AAAA,MAChG,GAAA,EAAK,QAAQ,0CAAA,GAA6C,sCAAA;AAAA,MAC1D,SAAS,MAAM;AAAE,QAAA,IAAI,CAAC,KAAA,EAAO,IAAA,CAAK,OAAA,EAAS;AAAA,MAAG;AAAA,KAC/C,CAAC,CAAA;AAAA,EACJ;AACA,EAAA,KAAA,MAAW,KAAA,IAAS,KAAK,MAAA,EAAQ;AAC/B,IAAA,MAAM,OAAA,GAAU,KAAK,KAAA,KAAU,KAAA;AAC/B,IAAA,MAAM,KAAA,GAAQ,SAAS,KAAA,KAAU,QAAA;AACjC,IAAA,MAAM,IAAA,GAAO,IAAA,CAAK,QAAA,GAAW,MAAA,GAAS,QAAA,EAAU;AAAA,MAC9C,SAAA,EAAW,qBAAqB,OAAA,GAAU,KAAA,GAAQ,EAAE,CAAA,EAAG,KAAA,GAAQ,cAAc,EAAE,CAAA,CAAA;AAAA,MAAI,IAAA,EAAM,KAAA;AAAA,MACzF,GAAA,EAAK,OAAA,GAAU,mBAAA,GAAsB,KAAA,GAAQ,4BAAA,GAA+B,QAAA,GAAW,KAAA,GAAS,IAAA,CAAK,OAAA,GAAU,KAAK,CAAA,IAAK,CAAA,QAAA,EAAW,KAAK,CAAA,CAAA,CAAA;AAAA,MACzI,GAAI,QAAA,GAAW,EAAC,GAAI,EAAE,SAAS,MAAM;AAAE,QAAA,IAAI,CAAC,OAAA,EAAS,IAAA,CAAK,MAAA,CAAQ,KAAK,CAAA;AAAA,MAAG,CAAA;AAAE,KAC7E,CAAA;AACD,IAAA,KAAA,CAAM,OAAO,IAAI,CAAA;AAAA,EACnB;AACA,EAAA,IAAI,CAAC,SAAS,CAAC,IAAA,CAAK,OAAO,QAAA,CAAS,IAAA,CAAK,KAAM,CAAA,EAAG;AAChD,IAAA,KAAA,CAAM,MAAA,CAAO,KAAK,MAAA,EAAQ;AAAA,MACxB,SAAA,EAAW,6BAAA;AAAA,MAA+B,MAAM,IAAA,CAAK,KAAA;AAAA,MACrD,GAAA,EAAK,CAAA,CAAA,EAAI,IAAA,CAAK,KAAK,CAAA,0DAAA;AAAA,KACpB,CAAC,CAAA;AAAA,EACJ;AACA,EAAA,OAAO,KAAA;AACT","file":"value-control.cjs","sourcesContent":["// ---------------------------------------------------------------------------\n// A single themed tooltip the family controls, replacing native `title`\n// rollovers: those are unstyled OS chrome and appear on the platform's slow\n// (~1s) delay, which is exactly the seam design-language section 4 (\"coherent\n// to the edges\") says not to leave showing.\n//\n// ONE floating bubble, document-DELEGATED: any element carrying a `data-tip`\n// attribute gets it, so a caller just sets `data-tip=\"...\"` anywhere and wires\n// nothing. The bubble anchors above the element (flipping below near the top\n// edge), uses our own snappy delay and the shared panel-enter motion.\n// `initTooltips()` is idempotent, so it is safe to call from more than one\n// place in an app that has several entry points.\n//\n// Lifted from Patterpad's patterpad-surface/web/tooltip.ts, which proved it,\n// with the one app-specific rule (suppressed in Writing View) generalised into\n// the `suppressed` option so the shell knows nothing about either app's modes.\n// ---------------------------------------------------------------------------\n\n// Bold markers: a producer wraps a span in these PRIVATE control chars (U+0002 STX / U+0003 ETX,\n// never present in user text) and the renderer turns it into a <strong>. Lets a data-tip bold part\n// of itself (a name, a \"VO:\" prefix) without any HTML, and each segment is still set via\n// textContent, so there is no injection risk from user content.\nconst B_OPEN = \"\\u0002\";\nconst B_CLOSE = \"\\u0003\";\n\n/** Wrap `s` so it renders bold inside a tooltip (see the marker note above). */\nexport function tipBold(s: string): string { return `${B_OPEN}${s}${B_CLOSE}`; }\n\n/** Render `text` into `host`, turning `\\u0002…\\u0003`-marked spans into <strong>; all set as text (safe). */\nfunction renderTip(host: HTMLElement, text: string): void {\n host.textContent = \"\";\n const re = /\\u0002([^\\u0003]*)\\u0003/g;\n let last = 0;\n let m: RegExpExecArray | null;\n while ((m = re.exec(text)) !== null) {\n if (m.index > last) host.append(text.slice(last, m.index));\n const strong = document.createElement(\"strong\");\n strong.textContent = m[1] ?? \"\";\n host.append(strong);\n last = m.index + m[0].length;\n }\n if (last < text.length) host.append(text.slice(last));\n}\n\nexport interface TooltipOptions {\n /** Called before every show: return true to keep the bubble down. For a mode\n * that wants no chrome at all (Patterpad's Writing View). */\n suppressed?: () => boolean;\n}\n\nlet inited = false;\nlet checked = false; // the one-shot no-host warning below has been scheduled\nlet suppressed: (() => boolean) | undefined;\nconst SHOW_DELAY = 350; // ms - snappier than the OS title delay, slow enough not to flicker on pass-through\nconst EDGE = 6; // viewport inset so the bubble never touches the window edge\nconst GAP = 7; // px between the anchor and the bubble\n\nlet tip: HTMLDivElement | null = null;\nlet timer = 0;\nlet active: HTMLElement | null = null;\n/** The subject of a rect-anchored tip (see `tipAt`), when there is one. */\nlet activeKey: string | null = null;\n\nfunction ensureEl(): HTMLDivElement {\n if (tip) return tip;\n const el = document.createElement(\"div\");\n el.className = \"tooltip\";\n el.setAttribute(\"role\", \"tooltip\");\n el.hidden = true;\n document.body.appendChild(el);\n tip = el;\n return el;\n}\n\n/** A rectangle in VIEWPORT coordinates, for anchoring a tip to something that is\n * not a DOM element: a shape on a canvas, a run of text inside one. */\nexport interface TipRect { left: number; top: number; width: number; height: number }\n\nconst rectOf = (anchor: HTMLElement | TipRect): TipRect =>\n (anchor instanceof HTMLElement ? anchor.getBoundingClientRect() : anchor);\n\n/** Anchor the (already-visible, so measurable) bubble above the anchor, flipping below near the top. */\nfunction place(anchor: HTMLElement | TipRect): void {\n const t = ensureEl();\n const r = rectOf(anchor);\n const tr = t.getBoundingClientRect();\n let top = r.top - tr.height - GAP;\n if (top < EDGE) top = r.top + r.height + GAP; // not enough room above -> below\n let left = r.left + r.width / 2 - tr.width / 2;\n left = Math.max(EDGE, Math.min(left, window.innerWidth - tr.width - EDGE));\n t.style.left = `${Math.round(left)}px`;\n t.style.top = `${Math.round(top)}px`;\n}\n\nfunction show(anchor: HTMLElement): void {\n const text = anchor.dataset[\"tip\"];\n if (!text) return;\n paint(anchor, text);\n}\n\n/** Fill, place and reveal the bubble. The one path: both the delegated\n * `data-tip` route and `tipAt` end up here, so a canvas tip and a button tip\n * are the same bubble with the same look and the same motion. */\nfunction paint(anchor: HTMLElement | TipRect, text: string): void {\n if (suppressed?.()) return;\n const t = ensureEl();\n // A modal <dialog> (settings, a confirm) renders in the browser TOP LAYER, above every normal-flow\n // element whatever its z-index. If the anchor is inside one, move the bubble into that dialog so it\n // shares the top layer; otherwise keep it on <body>. Re-parenting per show also moves it back out\n // once the modal closes.\n const host: HTMLElement = (anchor instanceof HTMLElement ? anchor.closest<HTMLElement>(\"dialog[open]\") : null)\n ?? document.body;\n if (t.parentElement !== host) host.appendChild(t);\n active = anchor instanceof HTMLElement ? anchor : null;\n renderTip(t, text);\n t.hidden = false;\n t.classList.remove(\"show\"); void t.offsetWidth; // restart the enter animation\n place(anchor); // measure + position now it has content + is visible\n t.classList.add(\"show\");\n}\n\nfunction hide(): void {\n if (timer) { window.clearTimeout(timer); timer = 0; }\n active = null;\n activeKey = null;\n if (tip) { tip.hidden = true; tip.classList.remove(\"show\"); }\n}\n\nfunction schedule(anchor: HTMLElement): void {\n if (anchor === active) return;\n if (timer) window.clearTimeout(timer);\n timer = window.setTimeout(() => show(anchor), SHOW_DELAY);\n}\n\n/**\n * Show a tip for something that has no DOM node of its own: a card on a canvas,\n * a zone, a pin. The caller says WHERE (a viewport rectangle) and WHAT, and\n * identifies the subject with `key`.\n *\n * The key is what makes this usable from a canvas. Re-calling with the same key\n * re-places the bubble WITHOUT restarting the delay, so a tip can follow its\n * shape while the camera moves; calling with a different key starts the wait\n * again, so sweeping the pointer across a dense board does not strobe.\n *\n * The bubble is ordinary DOM, so it holds its size whatever the canvas is\n * zoomed to. That is the point of it: the label it stands in for is the one\n * thing on a canvas that must not shrink with everything else.\n */\nexport function tipAt(key: string, rect: TipRect, text: string): void {\n if (key === activeKey) {\n // Already up for this subject: move it, do not re-animate it.\n if (tip && !tip.hidden) { renderTip(tip, text); place(rect); }\n return;\n }\n // A different subject: down first, then wait again. Leaving the old bubble up\n // during the wait would put one card's name over another card, which is worse\n // than no name at all - and it matches the delegated route, where leaving an\n // element hides the tip before the next one is scheduled.\n hide();\n activeKey = key;\n timer = window.setTimeout(() => { timer = 0; paint(rect, text); }, SHOW_DELAY);\n}\n\n/** Take any tip down: the pointer has left, or a gesture has started. */\nexport function hideTip(): void { hide(); }\n\n/**\n * Mount the renderer because something is about to speak the grammar.\n *\n * The themed tooltip is not a feature a host turns on; it is the renderer for a grammar the shell's own\n * components already speak, and `data-tip` with nothing listening draws NOTHING - not the themed\n * bubble, not the platform one. That silence cost Patterpad two releases of a pin with no tooltip, and\n * cost it again when a `title` was converted to `data-tip` in a window that had never mounted this.\n *\n * So `el` calls this whenever it sets a tip. Mounting a delegated listener is the same class of act as\n * `confirmDialog` appending to `document.body`, which this package has always done.\n */\nexport function ensureTooltipHost(): void { initTooltips(); }\n\n/**\n * One deferred check that an app writing `data-tip` ITSELF has a host, warning if not.\n *\n * `ensureTooltipHost` covers anything built through `el`. It cannot cover a `data-tip` written straight\n * into markup or set by hand, which is the case that leaves a whole window of dead tips with no shell\n * component involved - so that one gets a warning rather than silence. Scheduled once, after the\n * current task, so it sees a rendered document rather than an empty one.\n */\nexport function checkTooltipHost(): void {\n if (checked) return;\n checked = true;\n setTimeout(() => {\n if (inited || typeof document === \"undefined\") return;\n if (document.querySelector(\"[data-tip]\")) {\n console.warn(\"app-shell: something set `data-tip` but no tooltip host is mounted, so those rollovers will not draw. Call initTooltips() once per window.\");\n }\n }, 0);\n}\n\nconst tipAncestor = (n: EventTarget | null): HTMLElement | null =>\n (n instanceof Element ? n.closest<HTMLElement>(\"[data-tip]\") : null);\n\n/**\n * Wire the one delegated controller. Mounting happens once; OPTIONS do not.\n *\n * An explicit call is always authoritative about its options, even after something else has already\n * mounted the listener. That ordering is not hypothetical, and Storyletter caught it before it shipped:\n * once components self-mount (see `ensureTooltipHost`), a host's own\n * `initTooltips({ suppressed })` could land second and be dropped by an early return, silently taking\n * a rule like \"no tooltips in Writing View\" with it. Nothing would fail and nothing would show.\n *\n * Components therefore call this with NO arguments: they mount the renderer without claiming the\n * options, and the host keeps the last word on behaviour.\n */\nexport function initTooltips(opts: TooltipOptions = {}): void {\n if (opts.suppressed !== undefined) suppressed = opts.suppressed; // an explicit call always wins\n if (inited) return;\n inited = true;\n\n document.addEventListener(\"pointerover\", (e) => {\n const el = tipAncestor(e.target);\n if (el) schedule(el);\n });\n document.addEventListener(\"pointerout\", (e) => {\n const el = tipAncestor(e.target);\n if (!el) return;\n const to = (e as PointerEvent).relatedTarget;\n if (to instanceof Node && el.contains(to)) return; // still inside the same anchor\n hide();\n });\n // Keyboard parity: reveal on focus, dismiss on blur.\n document.addEventListener(\"focusin\", (e) => { const el = tipAncestor(e.target); if (el) schedule(el); });\n document.addEventListener(\"focusout\", () => hide());\n // It's ANCHORED (not cursor-following), so anything that moves the layout or context dismisses it.\n document.addEventListener(\"pointerdown\", () => hide(), true);\n document.addEventListener(\"scroll\", () => { if (active) hide(); }, true);\n document.addEventListener(\"keydown\", (e) => { if (e.key === \"Escape\") hide(); });\n window.addEventListener(\"blur\", () => hide());\n}\n","// ---------------------------------------------------------------------------\n// `el`: the tiny tag-typed element factory both apps build their imperative,\n// idempotent views with.\n//\n// A SUPERSET of the two apps' prior signatures, so neither rewrites call sites:\n// - Patterpad: el(tag, cls?, text?) (positional)\n// - Storylet Studio: el(tag, { className, text, ... }, ...kids) (options bag)\n// A string second argument is the className; an object is the props bag; string\n// children become text nodes. So `el(\"div\", \"c\", \"t\")` and\n// `el(\"div\", { className: \"c\" }, \"t\")` produce identical DOM.\n// ---------------------------------------------------------------------------\n\nimport { ensureTooltipHost, checkTooltipHost } from \"./tooltip.js\";\nimport { iconNode, iconNameOfGlyph, isIconName, type IconName } from \"./icons.js\";\n\nexport type Child = Node | string | null | undefined;\n\nexport interface ElProps {\n className?: string;\n text?: string;\n /** A NATIVE rollover. Prefer `tip`: `title` is OS chrome on the platform's own\n * slow delay, which is the seam the themed tooltip exists to close. */\n title?: string;\n /** A themed rollover (`data-tip`, picked up by the delegated controller that\n * `initTooltips()` wires). Also the accessible name, since the elements that\n * want one are usually icon buttons with no text of their own. */\n tip?: string;\n onClick?: (event: MouseEvent) => void;\n}\n\nexport function el<K extends keyof HTMLElementTagNameMap>(\n tag: K,\n classNameOrProps?: string | ElProps,\n ...children: Child[]\n): HTMLElementTagNameMap[K] {\n const node = document.createElement(tag);\n const props: ElProps = typeof classNameOrProps === \"string\"\n ? { className: classNameOrProps }\n : classNameOrProps ?? {};\n if (props.className) node.className = props.className;\n if (props.text !== undefined && props.text !== null) node.textContent = props.text;\n if (props.title !== undefined) node.title = props.title;\n if (props.tip !== undefined) {\n node.dataset[\"tip\"] = props.tip;\n node.setAttribute(\"aria-label\", props.tip);\n // Setting a tip mounts the renderer. Without this, `data-tip` draws nothing at all in a window whose\n // host never called `initTooltips()`, which is a silent failure rather than a degraded one. No\n // options passed: the host stays authoritative about behaviour (see tooltip.ts).\n ensureTooltipHost();\n }\n if (props.onClick) node.addEventListener(\"click\", props.onClick as EventListener);\n for (const child of children) {\n if (child === null || child === undefined) continue;\n node.append(child);\n }\n checkTooltipHost(); // one-shot: warns if the APP wrote data-tip and nothing mounted a host\n return node;\n}\n\n/** A small square icon button (the move/delete controls list editors share).\n * Its rollover is the THEMED one (`data-tip`), so an app that has called\n * `initTooltips()` gets our bubble rather than the platform's.\n *\n * `name` is a word from the vocabulary (\"up\", \"close\"), drawn at 14px. A\n * typed glyph from the deprecated `icon` table (\"↑\", \"✕\") is accepted for\n * now and drawn as the word it stood for, so an app that has not moved its\n * call sites yet still gets the drawn set; any other string is set as text,\n * which is the old behaviour and on its way out. */\nexport function iconBtn(name: IconName | (string & {}), title: string, onClick: () => void, disabled = false, danger = false): HTMLButtonElement {\n const b = el(\"button\", `shell-icon${danger ? \" danger\" : \"\"}`);\n b.type = \"button\"; b.dataset[\"tip\"] = title; b.setAttribute(\"aria-label\", title);\n const word = isIconName(name) ? name : iconNameOfGlyph(name);\n if (word) b.append(iconNode(word)); else b.textContent = name;\n b.disabled = disabled;\n b.addEventListener(\"click\", onClick);\n return b;\n}\n\n/** The sentence under a settings row: plain text, or nodes when it carries\n * markup (a `code` for a file name, a `b` for an option's name). */\nexport type FieldHint = string | Node | Array<string | Node>;\n\n/**\n * A captioned field, the family's settings row (the 2026-10 review, ruling C):\n * the caption on the left and the control inline beside it,\n * `<label class=\"shell-labelled\"><span class=\"shell-fieldcap\">…</span>control</label>`.\n *\n * The label is pointed at the field it captions, EXPLICITLY, and never at a button. A `<label>` with no\n * `for` forwards a click to its first labelable descendant, and buttons are labelable - so a caption\n * wrapped around a control containing buttons (`tagChips`, whose every chip carries a remove button)\n * turns every click on the row's dead space into a press of the FIRST button in it. That shipped:\n * patterkit/patter#44, where clicking a Game Data list value anywhere but its ✕ deleted the first value\n * in the list. Reported as \"clicking a value removes the wrong one\", which is not a wrong-index bug at\n * all - the click never reached the chip. The same rule makes a control GROUP safe to caption: a field\n * with its own Choose… or Import… button beside it (`.shell-inline`) captions the field, and the button\n * stays a button.\n *\n * When the control holds no labelable field (a chips editor with the add input removed, say), this is a\n * plain `<div>`: no caption behaviour is better than a caption that presses something.\n *\n * With a `hint`, the row and the sentence under it come back together in a `.shell-field`, the hint as\n * the field's description (`aria-describedby`) rather than inside the label, where it would become part\n * of the field's NAME and be read out every time it takes focus. Without one, the row is exactly what it\n * always was.\n */\nexport function labelled(label: string, control: HTMLElement, hint?: FieldHint): HTMLElement {\n const target = control.matches(\"input, select, textarea\")\n ? control\n : control.querySelector<HTMLElement>(\"input:not([type=button]):not([type=submit]), select, textarea\");\n const w = el(target ? \"label\" : \"div\", \"shell-labelled\");\n w.append(el(\"span\", \"shell-fieldcap\", label), control);\n if (target) {\n if (!target.id) target.id = uid();\n (w as HTMLLabelElement).htmlFor = target.id;\n }\n if (hint === undefined) return w;\n const note = el(\"p\", \"shell-fieldhint\");\n note.append(...(Array.isArray(hint) ? hint : [hint]));\n note.id = uid();\n if (target) {\n const by = target.getAttribute(\"aria-describedby\");\n target.setAttribute(\"aria-describedby\", by ? `${by} ${note.id}` : note.id);\n }\n return el(\"div\", \"shell-field\", w, note);\n}\n\nconst uid = (): string => `shell-f-${Math.random().toString(36).slice(2, 9)}`;\n\nexport interface LabelledToggleOptions {\n checked?: boolean;\n /** The sentence under the row: what turning it on does. */\n hint?: FieldHint;\n /** An option that only means something while the row above it is set (Patterpad's \"Embed source\n * language for debug\" under an IDs-only build): indented under that row with a rule, so it reads as\n * belonging to it rather than as a peer. */\n sub?: boolean;\n disabled?: boolean;\n /** Fired on every flip, with the new state. The input is handed back too, for a caller that reads it\n * on Save instead. */\n onChange?: (checked: boolean) => void;\n}\n\n/**\n * The settings toggle, `labelled`'s partner (ruling C): the caption on the left, the checkbox beside it\n * where any other row has its control, and the optional hint under the row. One shape in both apps, so\n * a switch in one app's settings looks like a switch in the other's. Clicking the caption flips it, as\n * the label is the checkbox's.\n *\n * Returns the outermost row (to append, hide, or indent) and the input (to read or listen to).\n */\nexport function labelledToggle(label: string, opts: LabelledToggleOptions = {}): { row: HTMLElement; input: HTMLInputElement } {\n const input = el(\"input\", \"shell-toggle-input\");\n input.type = \"checkbox\";\n input.checked = opts.checked ?? false;\n input.disabled = opts.disabled ?? false;\n const { onChange } = opts;\n if (onChange) input.addEventListener(\"change\", () => onChange(input.checked));\n const row = labelled(label, input, opts.hint);\n // On the caption-and-box line itself, whether or not a hint wraps it.\n (row.matches(\".shell-labelled\") ? row : row.querySelector(\".shell-labelled\"))?.classList.add(\"shell-toggle\");\n if (opts.sub) row.classList.add(\"shell-suboption\");\n return { row, input };\n}\n\n/** Swap item `i` with its neighbour `i + delta` IN PLACE (the up/down reorder list editors share);\n * a no-op when the target is out of range. Returns whether anything moved. */\nexport function moveItem<T>(arr: T[], i: number, delta: number): boolean {\n const j = i + delta;\n if (j < 0 || j >= arr.length) return false;\n [arr[i], arr[j]] = [arr[j]!, arr[i]!];\n return true;\n}\n\n/** The icon size inside a chip's remove / move buttons: the chip is set at\n * 0.76rem, so its controls draw smaller than a toolbar button's 14px. */\nconst CHIP_ICON = 10;\n\n/** A tag-style editor for a string-list field (an enum's allowed values / flags): removable chips + an\n * add input (Enter or \",\" commits; blank / duplicate ignored). Mutates `holder.values` in place (read\n * back on save). `onChange` fires after any add / remove so callers can refresh a dependent control. */\nexport function tagChips(holder: { values?: string[] }, onChange?: () => void): HTMLElement {\n const wrap = el(\"div\", \"shell-tags\");\n const input = el(\"input\", \"shell-tag-input\");\n // Sentence-cased like every other hint (the microcopy ruling, 2026-08-28):\n // lowercase fragments read as adrift, and a placeholder is a hint speaking.\n input.type = \"text\"; input.placeholder = \"Add value\"; input.spellcheck = false;\n const makeChip = (v: string): HTMLElement => {\n const chip = el(\"span\", \"shell-tag\", v);\n const x = el(\"button\", \"shell-tag-x\", iconNode(\"close\", CHIP_ICON));\n x.type = \"button\"; x.dataset[\"tip\"] = `Remove ${v}`; x.setAttribute(\"aria-label\", `Remove ${v}`);\n x.addEventListener(\"click\", () => { holder.values = (holder.values ?? []).filter((o) => o !== v); chip.remove(); onChange?.(); });\n chip.append(x);\n return chip;\n };\n const commit = (): void => {\n const v = input.value.trim();\n if (v && !(holder.values ?? []).includes(v)) { (holder.values ??= []).push(v); wrap.insertBefore(makeChip(v), input); onChange?.(); }\n input.value = \"\";\n };\n input.addEventListener(\"keydown\", (e) => { if (e.key === \"Enter\" || e.key === \",\") { e.preventDefault(); commit(); } });\n input.addEventListener(\"blur\", commit);\n for (const v of holder.values ?? []) wrap.append(makeChip(v));\n wrap.append(input);\n return wrap;\n}\n\n/** What `stageChips` tells its caller beyond \"something changed\". */\nexport interface StageChipsOptions {\n /**\n * A stage was renamed in place, `from` to `to`. Given, a rename calls this\n * INSTEAD of `onChange`: values are stored by stage name, so whoever knows\n * where those values live has to carry them, and doing it as one edit is\n * theirs to arrange. Absent, a rename is an ordinary change.\n */\n onRename?: (from: string, to: string) => void;\n /** The stages were reordered (after `onChange`): the one edit that changes\n * what every ordering gate means without changing any value. */\n onReorder?: () => void;\n}\n\n/**\n * An ORDERED chips editor for a string-list field whose order means something\n * (a quality's stages: `advance()` walks them, so 2 comes after 1): numbered\n * chips, each with move-earlier / move-later / remove, plus an add input\n * (Enter or \",\" commits; blank / duplicate ignored). A stage's name renames\n * in place when clicked (Enter or blur commits, Escape cancels; blank, the same\n * name or another stage's is ignored). Mutates `holder.stages` in place;\n * `onChange` fires after any add / move / remove, and after a rename unless\n * `opts.onRename` takes it.\n *\n * Patterpad's, lifted (ui-review-2026-09, finding 3); Storyletter had been\n * faking it with `tagChips` over a `values` holder, which loses the order\n * controls. Same class family as `tagChips` (`.shell-tags`), so it is styled by\n * settings.css already.\n */\nexport function stageChips(holder: { stages?: string[] }, onChange?: () => void, opts: StageChipsOptions = {}): HTMLElement {\n const wrap = el(\"div\", \"shell-tags shell-stages\");\n const input = el(\"input\", \"shell-tag-input\");\n input.type = \"text\"; input.placeholder = \"Add stage\"; input.spellcheck = false;\n const control = (name: IconName, tip: string, disabled: boolean, onClick: () => void): HTMLButtonElement => {\n const b = el(\"button\", \"shell-tag-x shell-tag-move\", iconNode(name, CHIP_ICON));\n b.type = \"button\"; b.dataset[\"tip\"] = tip; b.setAttribute(\"aria-label\", tip);\n b.disabled = disabled;\n b.addEventListener(\"click\", onClick);\n return b;\n };\n // The name, editable in place. A span with a button's role rather than a\n // <button>, so the chip's own controls stay its only buttons.\n const nameLabel = (chip: HTMLElement, v: string, i: number): HTMLElement => {\n const label = el(\"span\", \"shell-tag-label\", `${i + 1}. ${v}`);\n label.setAttribute(\"role\", \"button\"); label.tabIndex = 0;\n label.dataset[\"tip\"] = `Rename ${v}`;\n const edit = (): void => {\n const field = el(\"input\", \"shell-tag-input shell-stage-rename\");\n field.type = \"text\"; field.value = v; field.spellcheck = false;\n field.setAttribute(\"aria-label\", `Rename ${v}`);\n let done = false;\n const finish = (keep: boolean): void => {\n if (done) return;\n done = true;\n const to = field.value.trim();\n const stages = holder.stages ?? [];\n if (keep && to !== \"\" && to !== v && !stages.includes(to)) {\n stages[stages.indexOf(v)] = to;\n rebuild();\n if (opts.onRename) opts.onRename(v, to); else onChange?.();\n } else {\n rebuild();\n }\n };\n field.addEventListener(\"keydown\", (e) => {\n if (e.key === \"Enter\") { e.preventDefault(); finish(true); }\n else if (e.key === \"Escape\") { e.preventDefault(); e.stopPropagation(); finish(false); }\n });\n field.addEventListener(\"blur\", () => finish(true));\n label.replaceWith(field);\n chip.classList.add(\"editing\");\n field.focus(); field.select();\n };\n // The chips usually sit inside a <label> for the add input (`labelled`),\n // whose activation would move focus there and close the rename at once.\n label.addEventListener(\"click\", (e) => { e.preventDefault(); edit(); });\n label.addEventListener(\"keydown\", (e) => { if (e.key === \"Enter\" || e.key === \" \") { e.preventDefault(); edit(); } });\n return label;\n };\n const moved = (): void => { rebuild(); onChange?.(); opts.onReorder?.(); };\n const rebuild = (): void => {\n for (const c of Array.from(wrap.children)) if (c !== input) c.remove();\n const stages = holder.stages ?? [];\n stages.forEach((v, i) => {\n const chip = el(\"span\", \"shell-tag\");\n chip.dataset[\"stage\"] = v;\n chip.append(\n nameLabel(chip, v, i),\n control(\"back\", `Move ${v} earlier`, i === 0, () => { if (moveItem(stages, i, -1)) moved(); }),\n control(\"forward\", `Move ${v} later`, i === stages.length - 1, () => { if (moveItem(stages, i, 1)) moved(); }),\n );\n const x = el(\"button\", \"shell-tag-x\", iconNode(\"close\", CHIP_ICON));\n x.type = \"button\"; x.dataset[\"tip\"] = `Remove ${v}`; x.setAttribute(\"aria-label\", `Remove ${v}`);\n x.addEventListener(\"click\", () => { holder.stages = (holder.stages ?? []).filter((o) => o !== v); rebuild(); onChange?.(); });\n chip.append(x);\n wrap.insertBefore(chip, input);\n });\n };\n const commit = (): void => {\n const v = input.value.trim();\n if (v && !(holder.stages ?? []).includes(v)) { (holder.stages ??= []).push(v); rebuild(); onChange?.(); }\n input.value = \"\";\n };\n input.addEventListener(\"keydown\", (e) => { if (e.key === \"Enter\" || e.key === \",\") { e.preventDefault(); commit(); } });\n input.addEventListener(\"blur\", commit);\n wrap.append(input);\n rebuild();\n return wrap;\n}\n\n// --- drag-to-reorder ---------------------------------------------------------\n// One drag at a time per window, shared across every wired list, so the\n// midpoint test knows what is being carried without a dataTransfer round trip.\nlet reorderDragId: string | null = null;\nconst clearDropMarks = (host: ParentNode): void =>\n host.querySelectorAll(\".drop-before, .drop-after\").forEach((e) => e.classList.remove(\"drop-before\", \"drop-after\"));\n\n/**\n * Make `el` a drag source and a drop target for HTML5 drag-to-reorder among\n * its siblings. While carried it wears `.dragging`; a hovered target wears\n * `.drop-before` or `.drop-after` by the midpoint test on `axis` (\"y\" for\n * rows, \"x\" for a wrapping grid); a drop calls `onMove(draggedId, before,\n * targetId)` and the caller reorders its model and re-renders.\n *\n * Storyletter's `wireCardDrag`, lifted (ui-review-2026-09, finding 30);\n * Patterpad's `wireSceneDrag` is the same idea fixed on \"y\". The marks are\n * classes only: the app draws them (Patterpad's `box-shadow: 0 -2px 0 0\n * var(--accent)` pair is the family's look).\n */\nexport function wireReorder(el: HTMLElement, id: string, axis: \"x\" | \"y\", onMove: (id: string, before: boolean, targetId: string) => void): void {\n el.draggable = true;\n el.dataset[\"reorderId\"] = id;\n const host = (): ParentNode => el.parentElement ?? el;\n el.addEventListener(\"dragstart\", (e) => {\n reorderDragId = id; el.classList.add(\"dragging\");\n if (e.dataTransfer) { e.dataTransfer.effectAllowed = \"move\"; e.dataTransfer.setData(\"text/plain\", id); }\n });\n el.addEventListener(\"dragend\", () => { reorderDragId = null; el.classList.remove(\"dragging\"); clearDropMarks(host()); });\n el.addEventListener(\"dragover\", (e) => {\n if (!reorderDragId || reorderDragId === id) return;\n e.preventDefault();\n if (e.dataTransfer) e.dataTransfer.dropEffect = \"move\";\n const r = el.getBoundingClientRect();\n const before = axis === \"y\" ? e.clientY < r.top + r.height / 2 : e.clientX < r.left + r.width / 2;\n clearDropMarks(host());\n el.classList.add(before ? \"drop-before\" : \"drop-after\");\n });\n el.addEventListener(\"dragleave\", () => el.classList.remove(\"drop-before\", \"drop-after\"));\n el.addEventListener(\"drop\", (e) => {\n e.preventDefault();\n const before = el.classList.contains(\"drop-before\");\n clearDropMarks(host());\n if (reorderDragId && reorderDragId !== id) onMove(reorderDragId, before, id);\n });\n}\n\n// --- metadata and breadcrumbs ---------------------------------------------------\n// \"Icons are drawn, and so are separators\" (design-language.md section 4,\n// 2026-09-16): metadata is never joined with \"·\" and a breadcrumb is never a\n// string with \"›\" in it. Both apps had been building exactly those strings\n// (ui-review-2026-09, marker A); these two helpers make the same lines as DOM,\n// with the separator drawn by CSS (controls.css) or by the icon vocabulary.\n\n/**\n * A metadata line: `parts` as spans in a flex row, separated by a drawn\n * 3px disc (a `::before` on every part after the first, in controls.css),\n * so `metaLine([\"6 runs\", \"200 max steps\", \"seed 4\"])` is what\n * \"6 runs · 200 max steps · seed 4\" used to be, without the typed dot.\n * Empty, null and undefined parts are skipped, so a caller can pass an\n * optional segment without branching.\n */\nexport function metaLine(parts: (string | Node | null | undefined)[]): HTMLElement {\n const row = el(\"span\", \"shell-meta\");\n for (const part of parts) {\n if (part === null || part === undefined || part === \"\") continue;\n const seg = el(\"span\", \"shell-meta-part\");\n seg.append(part);\n row.append(seg);\n }\n return row;\n}\n\nexport interface Crumb {\n label: string;\n /** Makes the crumb a button. Ignored on the last crumb, which is where the\n * reader already is. */\n onClick?: (event: MouseEvent) => void;\n}\n\n/**\n * A breadcrumb trail: each crumb a span, or a button when it carries\n * `onClick` and is not the last, with `iconNode(\"forward\", 12)` drawn between\n * them. `breadcrumb([\"Box\", \"Deck\", \"Card\"])` is what \"Box › Deck › Card\"\n * used to be; the chevrons are the family's own drawing, not a symbol-font\n * character.\n */\nexport function breadcrumb(parts: (string | Crumb)[]): HTMLElement {\n const trail = el(\"nav\", \"shell-crumbs\");\n trail.setAttribute(\"aria-label\", \"Where this is\");\n parts.forEach((part, i) => {\n const crumb: Crumb = typeof part === \"string\" ? { label: part } : part;\n const last = i === parts.length - 1;\n if (i > 0) {\n const sep = iconNode(\"forward\", 12);\n sep.classList.add(\"shell-crumb-sep\");\n trail.append(sep);\n }\n if (crumb.onClick && !last) {\n const b = el(\"button\", { className: \"shell-crumb shell-crumb-link\", text: crumb.label, onClick: crumb.onClick });\n b.type = \"button\";\n trail.append(b);\n } else {\n const s = el(\"span\", \"shell-crumb\", crumb.label);\n if (last) s.setAttribute(\"aria-current\", \"location\");\n trail.append(s);\n }\n });\n return trail;\n}\n","// ---------------------------------------------------------------------------\n// Typed value controls: how both apps show and set a value of a declared type.\n//\n// The first is the quality's. A quality is a step on a ladder, so its value is\n// shown as the LADDER, with the current rung marked, rather than a dropdown that\n// shows one name and hides where it stands (patterkit design/proposals/\n// patter-qualities.md section 4). Storyletter's Board drew it this way first;\n// it lives here so Storyletter's Fields tab, Patterpad's play panel and Game\n// Data rows, and the play inspectors all draw the same strip.\n//\n// An UNSET value (a field or game-data value the node leaves out) names what it\n// falls back to, \"default (x)\", by the family's one rule: the declaration's own\n// default, else the type's (a quality's first stage). A value that is no longer\n// a stage (a deleted one) is shown as such, so it can be put back on the ladder.\n//\n// No Electron, no app state: this module is DOM only, and is its own entry point\n// (`@wildwinter/app-shell/value-control`) so a play inspector outside the apps\n// can take it.\n// ---------------------------------------------------------------------------\n\nimport { el } from \"./dom.js\";\n\n/** A declaration as these controls read it: a property's, a field's or a game-data field's. */\nexport interface ValueDeclLike {\n type: string;\n default?: unknown;\n /** enum / flags */\n values?: readonly string[];\n /** quality: the ladder, in order */\n stages?: readonly string[];\n}\n\n/**\n * What an unset value of `decl` falls back to, as the words a control shows: its own default where it has\n * one, else its type's (False, 0, the first value, no flags, the first stage, empty text). The kernel's\n * `defaultFor`, in words; a host reads the same value from the bundle.\n */\nexport function fallbackText(decl: ValueDeclLike): string {\n const d = decl.default;\n if (d !== undefined && d !== null) {\n if (typeof d === \"boolean\") return d ? \"True\" : \"False\";\n if (Array.isArray(d)) return d.length === 0 ? \"none\" : d.join(\", \");\n return d === \"\" ? \"none\" : String(d);\n }\n switch (decl.type) {\n case \"boolean\": return \"False\";\n case \"number\": return \"0\";\n case \"enum\": return decl.values?.[0] ?? \"none\";\n case \"quality\": return decl.stages?.[0] ?? \"first stage\";\n case \"flags\": return \"none\";\n default: return \"empty\";\n }\n}\n\n/** The label an unset value shows: \"default (x)\", naming what it falls back to. */\nexport const defaultLabel = (decl: ValueDeclLike): string => `default (${fallbackText(decl)})`;\n\n/**\n * The quiet line under a ladder that has just been reordered: how many gates order against it. A reorder\n * changes no value, and is the one edit that changes what a gate MEANS without saying so (patter-qualities.md\n * section 2), so the editor says so. Empty when no gate orders the quality.\n */\nexport function stageGateNote(gates: number): string {\n if (gates <= 0) return \"\";\n return gates === 1\n ? \"1 gate compares against this ladder, and it now reads the new order.\"\n : `${gates} gates compare against this ladder, and each now reads the new order.`;\n}\n\nexport interface RungStripOptions {\n /** The ladder, in order. */\n stages: readonly string[];\n /** The value held, or undefined when unset: a field or game-data value the node leaves out. */\n value: string | undefined;\n /** The declaration, for what an unset value falls back to (its default, else the first stage). */\n decl?: ValueDeclLike;\n /** Pick a stage. Absent: the strip is read-only. */\n onPick?: (stage: string) => void;\n /** Clear back to unset. With it, the strip leads with \"default (x)\", which clears the value. */\n onClear?: () => void;\n /** The rollover on a rung that is not the current one (default: `Set to \"x\"`). */\n pickTip?: (stage: string) => string;\n /**\n * The document to build in, for a host outside the apps (a play inspector in a page or a frame of its\n * own). Given, rollovers are plain `title`s and the family's themed tooltips are not mounted; the host\n * styles `.seg`, `.seg-opt` and `.shell-rung` itself. Absent: the apps' document and themed rollovers.\n */\n doc?: Document;\n}\n\n/**\n * A quality's value as its ladder: one rung per stage, in order, the current one marked (`on`). Unset, the\n * rung it falls back to is marked as the fallback (`fallback`), and with `onClear` a leading \"default (x)\"\n * option is the current choice. A value that is not a stage (a deleted one) is shown after the ladder,\n * marked `stray`, until a rung is picked.\n */\nexport function rungStrip(opts: RungStripOptions): HTMLElement {\n const make = opts.doc === undefined ? el : (tag: \"span\" | \"button\", props: { className: string; text?: string; tip?: string; onClick?: () => void }) => {\n const node = opts.doc!.createElement(tag);\n node.className = props.className;\n if (props.text !== undefined) node.textContent = props.text;\n if (props.tip !== undefined) { node.title = props.tip; node.setAttribute(\"aria-label\", props.tip); }\n if (props.onClick) node.addEventListener(\"click\", props.onClick);\n if (tag === \"button\") (node as HTMLButtonElement).type = \"button\";\n return node;\n };\n const strip = make(\"span\", { className: \"seg shell-rungs\" });\n const decl: ValueDeclLike = opts.decl ?? { type: \"quality\", stages: opts.stages };\n const unset = opts.value === undefined;\n const fallback = typeof decl.default === \"string\" && opts.stages.includes(decl.default) ? decl.default : opts.stages[0];\n const readOnly = opts.onPick === undefined;\n if (opts.onClear) {\n strip.append(make(\"button\", {\n className: `seg-opt shell-rung shell-rung-default${unset ? \" on\" : \"\"}`, text: defaultLabel(decl),\n tip: unset ? \"Not set here: the declared default holds\" : \"Clear the value, back to the default\",\n onClick: () => { if (!unset) opts.onClear!(); },\n }));\n }\n for (const stage of opts.stages) {\n const current = opts.value === stage;\n const falls = unset && stage === fallback;\n const rung = make(readOnly ? \"span\" : \"button\", {\n className: `seg-opt shell-rung${current ? \" on\" : \"\"}${falls ? \" fallback\" : \"\"}`, text: stage,\n tip: current ? \"The current stage\" : falls ? \"The stage it falls back to\" : readOnly ? stage : (opts.pickTip?.(stage) ?? `Set to \"${stage}\"`),\n ...(readOnly ? {} : { onClick: () => { if (!current) opts.onPick!(stage); } }),\n });\n strip.append(rung);\n }\n if (!unset && !opts.stages.includes(opts.value!)) {\n strip.append(make(\"span\", {\n className: \"seg-opt shell-rung stray on\", text: opts.value!,\n tip: `\"${opts.value}\" is not one of the stages: pick the one it belongs at now`,\n }));\n }\n return strip;\n}\n"]}
@@ -0,0 +1,52 @@
1
+ /** A declaration as these controls read it: a property's, a field's or a game-data field's. */
2
+ interface ValueDeclLike {
3
+ type: string;
4
+ default?: unknown;
5
+ /** enum / flags */
6
+ values?: readonly string[];
7
+ /** quality: the ladder, in order */
8
+ stages?: readonly string[];
9
+ }
10
+ /**
11
+ * What an unset value of `decl` falls back to, as the words a control shows: its own default where it has
12
+ * one, else its type's (False, 0, the first value, no flags, the first stage, empty text). The kernel's
13
+ * `defaultFor`, in words; a host reads the same value from the bundle.
14
+ */
15
+ declare function fallbackText(decl: ValueDeclLike): string;
16
+ /** The label an unset value shows: "default (x)", naming what it falls back to. */
17
+ declare const defaultLabel: (decl: ValueDeclLike) => string;
18
+ /**
19
+ * The quiet line under a ladder that has just been reordered: how many gates order against it. A reorder
20
+ * changes no value, and is the one edit that changes what a gate MEANS without saying so (patter-qualities.md
21
+ * section 2), so the editor says so. Empty when no gate orders the quality.
22
+ */
23
+ declare function stageGateNote(gates: number): string;
24
+ interface RungStripOptions {
25
+ /** The ladder, in order. */
26
+ stages: readonly string[];
27
+ /** The value held, or undefined when unset: a field or game-data value the node leaves out. */
28
+ value: string | undefined;
29
+ /** The declaration, for what an unset value falls back to (its default, else the first stage). */
30
+ decl?: ValueDeclLike;
31
+ /** Pick a stage. Absent: the strip is read-only. */
32
+ onPick?: (stage: string) => void;
33
+ /** Clear back to unset. With it, the strip leads with "default (x)", which clears the value. */
34
+ onClear?: () => void;
35
+ /** The rollover on a rung that is not the current one (default: `Set to "x"`). */
36
+ pickTip?: (stage: string) => string;
37
+ /**
38
+ * The document to build in, for a host outside the apps (a play inspector in a page or a frame of its
39
+ * own). Given, rollovers are plain `title`s and the family's themed tooltips are not mounted; the host
40
+ * styles `.seg`, `.seg-opt` and `.shell-rung` itself. Absent: the apps' document and themed rollovers.
41
+ */
42
+ doc?: Document;
43
+ }
44
+ /**
45
+ * A quality's value as its ladder: one rung per stage, in order, the current one marked (`on`). Unset, the
46
+ * rung it falls back to is marked as the fallback (`fallback`), and with `onClear` a leading "default (x)"
47
+ * option is the current choice. A value that is not a stage (a deleted one) is shown after the ladder,
48
+ * marked `stray`, until a rung is picked.
49
+ */
50
+ declare function rungStrip(opts: RungStripOptions): HTMLElement;
51
+
52
+ export { type RungStripOptions, type ValueDeclLike, defaultLabel, fallbackText, rungStrip, stageGateNote };
@@ -0,0 +1,52 @@
1
+ /** A declaration as these controls read it: a property's, a field's or a game-data field's. */
2
+ interface ValueDeclLike {
3
+ type: string;
4
+ default?: unknown;
5
+ /** enum / flags */
6
+ values?: readonly string[];
7
+ /** quality: the ladder, in order */
8
+ stages?: readonly string[];
9
+ }
10
+ /**
11
+ * What an unset value of `decl` falls back to, as the words a control shows: its own default where it has
12
+ * one, else its type's (False, 0, the first value, no flags, the first stage, empty text). The kernel's
13
+ * `defaultFor`, in words; a host reads the same value from the bundle.
14
+ */
15
+ declare function fallbackText(decl: ValueDeclLike): string;
16
+ /** The label an unset value shows: "default (x)", naming what it falls back to. */
17
+ declare const defaultLabel: (decl: ValueDeclLike) => string;
18
+ /**
19
+ * The quiet line under a ladder that has just been reordered: how many gates order against it. A reorder
20
+ * changes no value, and is the one edit that changes what a gate MEANS without saying so (patter-qualities.md
21
+ * section 2), so the editor says so. Empty when no gate orders the quality.
22
+ */
23
+ declare function stageGateNote(gates: number): string;
24
+ interface RungStripOptions {
25
+ /** The ladder, in order. */
26
+ stages: readonly string[];
27
+ /** The value held, or undefined when unset: a field or game-data value the node leaves out. */
28
+ value: string | undefined;
29
+ /** The declaration, for what an unset value falls back to (its default, else the first stage). */
30
+ decl?: ValueDeclLike;
31
+ /** Pick a stage. Absent: the strip is read-only. */
32
+ onPick?: (stage: string) => void;
33
+ /** Clear back to unset. With it, the strip leads with "default (x)", which clears the value. */
34
+ onClear?: () => void;
35
+ /** The rollover on a rung that is not the current one (default: `Set to "x"`). */
36
+ pickTip?: (stage: string) => string;
37
+ /**
38
+ * The document to build in, for a host outside the apps (a play inspector in a page or a frame of its
39
+ * own). Given, rollovers are plain `title`s and the family's themed tooltips are not mounted; the host
40
+ * styles `.seg`, `.seg-opt` and `.shell-rung` itself. Absent: the apps' document and themed rollovers.
41
+ */
42
+ doc?: Document;
43
+ }
44
+ /**
45
+ * A quality's value as its ladder: one rung per stage, in order, the current one marked (`on`). Unset, the
46
+ * rung it falls back to is marked as the fallback (`fallback`), and with `onClear` a leading "default (x)"
47
+ * option is the current choice. A value that is not a stage (a deleted one) is shown after the ladder,
48
+ * marked `stray`, until a rung is picked.
49
+ */
50
+ declare function rungStrip(opts: RungStripOptions): HTMLElement;
51
+
52
+ export { type RungStripOptions, type ValueDeclLike, defaultLabel, fallbackText, rungStrip, stageGateNote };
@@ -0,0 +1,4 @@
1
+ export { defaultLabel, fallbackText, rungStrip, stageGateNote } from './chunk-EAE7UWQ5.js';
2
+ import './chunk-W4WC4FO5.js';
3
+ //# sourceMappingURL=value-control.js.map
4
+ //# sourceMappingURL=value-control.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"names":[],"mappings":"","file":"value-control.js"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@wildwinter/app-shell",
3
- "version": "0.48.0",
3
+ "version": "0.49.0",
4
4
  "description": "The shared shell for the editor family (Patterpad, Storylet Studio): the app-agnostic design-token grammar, the per-entity colour hash, and the vanilla-TS DOM primitive. Two palettes, one grammar - each app supplies its own palette/fonts over these tokens.",
5
5
  "type": "module",
6
6
  "license": "MIT",
@@ -30,6 +30,11 @@
30
30
  "./dialog.css": "./dist/dialog.css",
31
31
  "./context-menu.css": "./dist/context-menu.css",
32
32
  "./pane-shell.css": "./dist/pane-shell.css",
33
+ "./value-control": {
34
+ "types": "./dist/value-control.d.ts",
35
+ "import": "./dist/value-control.js",
36
+ "require": "./dist/value-control.cjs"
37
+ },
33
38
  "./dialog": {
34
39
  "types": "./dist/dialog.d.ts",
35
40
  "import": "./dist/dialog.js",