@wildwinter/app-shell 0.35.0 → 0.35.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -43,8 +43,35 @@ function rescueToolWindow(w, def) {
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  w.show();
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  w.moveTop();
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  }
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- function pinToolWindow(w, parent, on) {
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+ var macPinned = /* @__PURE__ */ new Set();
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+ var macActivationWired = false;
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+ function wireMacActivation() {
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+ if (macActivationWired) return;
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+ macActivationWired = true;
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+ electron.app.on("did-become-active", () => {
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+ for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(true, "floating");
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+ });
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+ electron.app.on("did-resign-active", () => {
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+ for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(false);
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+ });
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+ }
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+ function pinToolWindow(w, parent, on, platform = process.platform) {
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  if (!w || w.isDestroyed()) return;
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+ if (platform === "darwin") {
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+ w.setParentWindow(null);
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+ if (on) {
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+ if (!macPinned.has(w)) {
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+ macPinned.add(w);
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+ w.once("closed", () => macPinned.delete(w));
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+ }
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+ wireMacActivation();
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+ w.setAlwaysOnTop(electron.BrowserWindow.getFocusedWindow() !== null, "floating");
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+ } else {
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+ macPinned.delete(w);
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+ w.setAlwaysOnTop(false);
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+ }
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+ return;
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+ }
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  w.setAlwaysOnTop(false);
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  w.setParentWindow(on && parent && !parent.isDestroyed() ? parent : null);
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  }
@@ -1 +1 @@
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Remembered bounds with a\n// disconnected-monitor guard, debounced persistence, the Reset View rescue,\n// and the pinnable window factory they compose into.\n//\n// This module imports electron, so it ships as its own subpath\n// (@wildwinter/app-shell/tool-window) - never import it from renderer code.\n// The renderer half (pin button, .swin drag-bar grammar) lives in the root\n// export + tool-window.css.\n//\n// Two deliberate corrections over the Patterpad originals, for when it\n// migrates here: rescueToolWindow re-pins EVERY window it rescues (Patterpad\n// re-pinned only Play, so its store lied about Search + Coverage), and the\n// factory always wires closed-cleanup through an identity guard.\n// ---------------------------------------------------------------------------\n\nimport { BrowserWindow, screen } from \"electron\";\nimport { join } from \"node:path\";\n\nexport interface ToolWindowSize {\n width: number;\n height: number;\n}\n\nexport interface ToolWindowBounds {\n x?: number;\n y?: number;\n width: number;\n height: number;\n}\n\n/** The per-window store slice every app remembers: where it was, whether it\n * floats. (Patterpad's PlayWindowState, generalised.) */\nexport interface ToolWindowState {\n bounds?: ToolWindowBounds;\n pinned: boolean;\n}\n\n/** Use a remembered rect only if it still intersects a live display (a window\n * saved on a now-disconnected monitor must not open offscreen). Falls back\n * to the default size; a remembered size is kept even when the position is\n * dropped (Electron then centres it). */\nexport function savedWindowRect(\n saved: ToolWindowBounds | undefined,\n def: ToolWindowSize,\n min: ToolWindowSize,\n): ToolWindowBounds {\n if (!saved) return { ...def };\n const w = Math.max(min.width, saved.width), h = Math.max(min.height, saved.height);\n if (saved.x != null && saved.y != null) {\n const onScreen = screen.getAllDisplays().some((d) => {\n const a = d.workArea;\n return saved.x! + w > a.x + 40 && saved.x! < a.x + a.width - 40 && saved.y! + h > a.y + 20 && saved.y! < a.y + a.height - 20;\n });\n if (onScreen) return { x: saved.x, y: saved.y, width: w, height: h };\n }\n return { width: w, height: h };\n}\n\n/** Persist a helper window's bounds as the user moves / resizes / closes it\n * (debounced 400ms; close flushes synchronously). */\nexport function rememberBounds(w: BrowserWindow, write: (bounds: ToolWindowBounds) => void): void {\n const saveBounds = (): void => { if (!w.isDestroyed()) write(w.getBounds()); };\n let boundsTimer: ReturnType<typeof setTimeout> | undefined;\n const queueSave = (): void => { clearTimeout(boundsTimer); boundsTimer = setTimeout(saveBounds, 400); };\n w.on(\"resize\", queueSave);\n w.on(\"move\", queueSave);\n w.on(\"close\", () => { clearTimeout(boundsTimer); saveBounds(); });\n}\n\n/** Centre a rect on the primary display's work area. */\nexport function centeredOnPrimary(size: ToolWindowSize): { x: number; y: number } {\n const a = screen.getPrimaryDisplay().workArea;\n return { x: Math.round(a.x + (a.width - size.width) / 2), y: Math.round(a.y + (a.height - size.height) / 2) };\n}\n\n/** Reset View's per-window half: un-minimise, re-pin (always - the store\n * says pinned:true after a rescue, so the window must agree), default size,\n * centred on the primary display, shown. The host clears its remembered\n * bounds itself (that's a store concern). No focus steal: helpers show\n * behind the editor. */\nexport function rescueToolWindow(w: BrowserWindow | undefined | null, def: ToolWindowSize): void {\n if (!w || w.isDestroyed()) return;\n if (w.isMinimized()) w.restore();\n w.setBounds({ ...def, ...centeredOnPrimary(def) });\n w.show();\n // Raise within OUR stack. This used to setAlwaysOnTop(true), which on macOS\n // and Windows floats the window above every other APPLICATION - and stuck\n // that way, since nothing ever unset it.\n w.moveTop();\n}\n\n/**\n * The pin: keep a tool window above THIS APP'S MAIN WINDOW, not above the\n * world. `alwaysOnTop` was the first implementation and it floats the window\n * over every other application on macOS and Windows, so a pinned Board meant\n * nothing else on the machine could come to the front (a Storyletter user\n * report, 2026-08-25). A CHILD window is the semantic actually wanted on both\n * platforms: it stays over its parent and stacks normally against everything\n * else. Clearing any alwaysOnTop first also heals a window an older build\n * pinned the old way.\n */\nexport function pinToolWindow(\n w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean,\n): void {\n if (!w || w.isDestroyed()) return;\n w.setAlwaysOnTop(false);\n w.setParentWindow(on && parent && !parent.isDestroyed() ? parent : null);\n}\n\nexport interface ToolWindowOptions {\n title: string;\n /** Renderer entry, relative to rendererDir (e.g. \"table.html\", \"search/index.html\"). */\n page: string;\n /** Absolute path of the built renderer dir (join(import.meta.dirname, \"../renderer\")). */\n rendererDir: string;\n /** Absolute path of the preload bridge. */\n preload: string;\n rect: ToolWindowBounds;\n min?: ToolWindowSize;\n /** false = frameless: the renderer draws its own slim drag bar (.swin-head). */\n frame?: boolean;\n /** The window to PIN ABOVE: the app's main window, resolved at open time (a\n * getter, because the main window can be recreated). With `pinned` true the\n * new tool window is parented to it, which keeps it above the editor and\n * stacks it normally against every other application - the semantic\n * `alwaysOnTop` (this option's late predecessor) got wrong on macOS and\n * Windows, where it floats over the whole machine. */\n pinTo?: () => BrowserWindow | undefined;\n /** Start pinned (the host remembers); flip later with `pinToolWindow`. */\n pinned?: boolean;\n /** Wire debounced bounds persistence into the host's store slice. */\n remember?: (bounds: ToolWindowBounds) => void;\n /** Fired when THIS window closes (identity-guarded; a stale close never\n * clears a newer window). Null the host's handle here. */\n onClosed?: () => void;\n}\n\n/** The pinnable detached-window factory (hardened webPreferences, one\n * preload, electron-vite's dev-URL/file split). Focuses and returns the\n * existing window when there is one; otherwise creates, wires, and loads. */\nexport function openToolWindow(existing: BrowserWindow | undefined | null, opts: ToolWindowOptions): BrowserWindow {\n if (existing && !existing.isDestroyed()) { existing.focus(); return existing; }\n const w = new BrowserWindow({\n ...opts.rect,\n ...(opts.min !== undefined ? { minWidth: opts.min.width, minHeight: opts.min.height } : {}),\n show: false,\n title: opts.title,\n ...(opts.frame !== undefined ? { frame: opts.frame } : {}),\n webPreferences: {\n contextIsolation: true, nodeIntegration: false, sandbox: true,\n preload: opts.preload,\n },\n });\n if (opts.pinTo !== undefined) pinToolWindow(w, opts.pinTo(), opts.pinned ?? false);\n if (opts.remember) rememberBounds(w, opts.remember);\n w.once(\"ready-to-show\", () => w.show());\n if (opts.onClosed) w.on(\"closed\", opts.onClosed);\n if (process.env[\"ELECTRON_RENDERER_URL\"]) void w.loadURL(`${process.env[\"ELECTRON_RENDERER_URL\"]}/${opts.page}`);\n else void w.loadFile(join(opts.rendererDir, opts.page));\n return w;\n}\n"]}
1
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Remembered bounds with a\n// disconnected-monitor guard, debounced persistence, the Reset View rescue,\n// and the pinnable window factory they compose into.\n//\n// This module imports electron, so it ships as its own subpath\n// (@wildwinter/app-shell/tool-window) - never import it from renderer code.\n// The renderer half (pin button, .swin drag-bar grammar) lives in the root\n// export + tool-window.css.\n//\n// Two deliberate corrections over the Patterpad originals, for when it\n// migrates here: rescueToolWindow re-pins EVERY window it rescues (Patterpad\n// re-pinned only Play, so its store lied about Search + Coverage), and the\n// factory always wires closed-cleanup through an identity guard.\n// ---------------------------------------------------------------------------\n\nimport { BrowserWindow, app, screen } from \"electron\";\nimport { join } from \"node:path\";\n\nexport interface ToolWindowSize {\n width: number;\n height: number;\n}\n\nexport interface ToolWindowBounds {\n x?: number;\n y?: number;\n width: number;\n height: number;\n}\n\n/** The per-window store slice every app remembers: where it was, whether it\n * floats. (Patterpad's PlayWindowState, generalised.) */\nexport interface ToolWindowState {\n bounds?: ToolWindowBounds;\n pinned: boolean;\n}\n\n/** Use a remembered rect only if it still intersects a live display (a window\n * saved on a now-disconnected monitor must not open offscreen). Falls back\n * to the default size; a remembered size is kept even when the position is\n * dropped (Electron then centres it). */\nexport function savedWindowRect(\n saved: ToolWindowBounds | undefined,\n def: ToolWindowSize,\n min: ToolWindowSize,\n): ToolWindowBounds {\n if (!saved) return { ...def };\n const w = Math.max(min.width, saved.width), h = Math.max(min.height, saved.height);\n if (saved.x != null && saved.y != null) {\n const onScreen = screen.getAllDisplays().some((d) => {\n const a = d.workArea;\n return saved.x! + w > a.x + 40 && saved.x! < a.x + a.width - 40 && saved.y! + h > a.y + 20 && saved.y! < a.y + a.height - 20;\n });\n if (onScreen) return { x: saved.x, y: saved.y, width: w, height: h };\n }\n return { width: w, height: h };\n}\n\n/** Persist a helper window's bounds as the user moves / resizes / closes it\n * (debounced 400ms; close flushes synchronously). */\nexport function rememberBounds(w: BrowserWindow, write: (bounds: ToolWindowBounds) => void): void {\n const saveBounds = (): void => { if (!w.isDestroyed()) write(w.getBounds()); };\n let boundsTimer: ReturnType<typeof setTimeout> | undefined;\n const queueSave = (): void => { clearTimeout(boundsTimer); boundsTimer = setTimeout(saveBounds, 400); };\n w.on(\"resize\", queueSave);\n w.on(\"move\", queueSave);\n w.on(\"close\", () => { clearTimeout(boundsTimer); saveBounds(); });\n}\n\n/** Centre a rect on the primary display's work area. */\nexport function centeredOnPrimary(size: ToolWindowSize): { x: number; y: number } {\n const a = screen.getPrimaryDisplay().workArea;\n return { x: Math.round(a.x + (a.width - size.width) / 2), y: Math.round(a.y + (a.height - size.height) / 2) };\n}\n\n/** Reset View's per-window half: un-minimise, re-pin (always - the store\n * says pinned:true after a rescue, so the window must agree), default size,\n * centred on the primary display, shown. The host clears its remembered\n * bounds itself (that's a store concern). No focus steal: helpers show\n * behind the editor. */\nexport function rescueToolWindow(w: BrowserWindow | undefined | null, def: ToolWindowSize): void {\n if (!w || w.isDestroyed()) return;\n if (w.isMinimized()) w.restore();\n w.setBounds({ ...def, ...centeredOnPrimary(def) });\n w.show();\n // Raise within OUR stack. This used to setAlwaysOnTop(true), which on macOS\n // and Windows floats the window above every other APPLICATION - and stuck\n // that way, since nothing ever unset it.\n w.moveTop();\n}\n\n/** macOS pinned windows, for the activation toggle below. */\nconst macPinned = new Set<BrowserWindow>();\nlet macActivationWired = false;\nfunction wireMacActivation(): void {\n if (macActivationWired) return;\n macActivationWired = true;\n // Floating is a GLOBAL window level: left on while another app is front,\n // the pinned window would sit over that app too - the exact 2026-08-25\n // complaint. Scoping it to our app's active state keeps the pin meaning\n // \"above my editor\" and nothing more.\n app.on(\"did-become-active\", () => { for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(true, \"floating\"); });\n app.on(\"did-resign-active\", () => { for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(false); });\n}\n\n/**\n * The pin: keep a tool window above THIS APP'S MAIN WINDOW, not above the\n * world. Two findings shaped the mechanism, one per platform family:\n *\n * - Bare `alwaysOnTop` (the first implementation) floats the window over\n * every other application on macOS and Windows, so a pinned Board meant\n * nothing else on the machine could come to the front (a Storyletter user\n * report, 2026-08-25).\n * - A CHILD window (the second implementation) is position-coupled to its\n * parent on macOS: dragging the editor dragged the Board with it (a\n * Storyletter user report, 2026-08-28). Windows and Linux owned windows do\n * not move with their owner, so the child mechanism stays right for them.\n *\n * So: on macOS the pin is ACTIVATION-SCOPED alwaysOnTop - floating while\n * this app is active, dropped the moment it resigns - which is above the\n * editor without following its drags and without covering anyone else. On\n * Windows and Linux the pin is a child window, which stays over its parent\n * and stacks normally against everything else. Each branch clears the other\n * mechanism first, which also heals a window an older build pinned the old\n * way. `platform` is a seam for the tests; leave it defaulted.\n */\nexport function pinToolWindow(\n w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean,\n platform: NodeJS.Platform = process.platform,\n): void {\n if (!w || w.isDestroyed()) return;\n if (platform === \"darwin\") {\n w.setParentWindow(null);\n if (on) {\n if (!macPinned.has(w)) {\n macPinned.add(w);\n w.once(\"closed\", () => macPinned.delete(w));\n }\n wireMacActivation();\n // Raise only when the app is active now; otherwise the next\n // did-become-active raises it.\n w.setAlwaysOnTop(BrowserWindow.getFocusedWindow() !== null, \"floating\");\n } else {\n macPinned.delete(w);\n w.setAlwaysOnTop(false);\n }\n return;\n }\n w.setAlwaysOnTop(false);\n w.setParentWindow(on && parent && !parent.isDestroyed() ? parent : null);\n}\n\nexport interface ToolWindowOptions {\n title: string;\n /** Renderer entry, relative to rendererDir (e.g. \"table.html\", \"search/index.html\"). */\n page: string;\n /** Absolute path of the built renderer dir (join(import.meta.dirname, \"../renderer\")). */\n rendererDir: string;\n /** Absolute path of the preload bridge. */\n preload: string;\n rect: ToolWindowBounds;\n min?: ToolWindowSize;\n /** false = frameless: the renderer draws its own slim drag bar (.swin-head). */\n frame?: boolean;\n /** The window to PIN ABOVE: the app's main window, resolved at open time (a\n * getter, because the main window can be recreated). With `pinned` true\n * the new tool window rides above it - on macOS via activation-scoped\n * alwaysOnTop (a child window there follows the editor's drags), on\n * Windows and Linux as a child window (bare alwaysOnTop there floats over\n * the whole machine). See pinToolWindow for both findings. */\n pinTo?: () => BrowserWindow | undefined;\n /** Start pinned (the host remembers); flip later with `pinToolWindow`. */\n pinned?: boolean;\n /** Wire debounced bounds persistence into the host's store slice. */\n remember?: (bounds: ToolWindowBounds) => void;\n /** Fired when THIS window closes (identity-guarded; a stale close never\n * clears a newer window). Null the host's handle here. */\n onClosed?: () => void;\n}\n\n/** The pinnable detached-window factory (hardened webPreferences, one\n * preload, electron-vite's dev-URL/file split). Focuses and returns the\n * existing window when there is one; otherwise creates, wires, and loads. */\nexport function openToolWindow(existing: BrowserWindow | undefined | null, opts: ToolWindowOptions): BrowserWindow {\n if (existing && !existing.isDestroyed()) { existing.focus(); return existing; }\n const w = new BrowserWindow({\n ...opts.rect,\n ...(opts.min !== undefined ? { minWidth: opts.min.width, minHeight: opts.min.height } : {}),\n show: false,\n title: opts.title,\n ...(opts.frame !== undefined ? { frame: opts.frame } : {}),\n webPreferences: {\n contextIsolation: true, nodeIntegration: false, sandbox: true,\n preload: opts.preload,\n },\n });\n if (opts.pinTo !== undefined) pinToolWindow(w, opts.pinTo(), opts.pinned ?? false);\n if (opts.remember) rememberBounds(w, opts.remember);\n w.once(\"ready-to-show\", () => w.show());\n if (opts.onClosed) w.on(\"closed\", opts.onClosed);\n if (process.env[\"ELECTRON_RENDERER_URL\"]) void w.loadURL(`${process.env[\"ELECTRON_RENDERER_URL\"]}/${opts.page}`);\n else void w.loadFile(join(opts.rendererDir, opts.page));\n return w;\n}\n"]}
@@ -37,15 +37,26 @@ declare function centeredOnPrimary(size: ToolWindowSize): {
37
37
  declare function rescueToolWindow(w: BrowserWindow | undefined | null, def: ToolWindowSize): void;
38
38
  /**
39
39
  * The pin: keep a tool window above THIS APP'S MAIN WINDOW, not above the
40
- * world. `alwaysOnTop` was the first implementation and it floats the window
41
- * over every other application on macOS and Windows, so a pinned Board meant
42
- * nothing else on the machine could come to the front (a Storyletter user
43
- * report, 2026-08-25). A CHILD window is the semantic actually wanted on both
44
- * platforms: it stays over its parent and stacks normally against everything
45
- * else. Clearing any alwaysOnTop first also heals a window an older build
46
- * pinned the old way.
40
+ * world. Two findings shaped the mechanism, one per platform family:
41
+ *
42
+ * - Bare `alwaysOnTop` (the first implementation) floats the window over
43
+ * every other application on macOS and Windows, so a pinned Board meant
44
+ * nothing else on the machine could come to the front (a Storyletter user
45
+ * report, 2026-08-25).
46
+ * - A CHILD window (the second implementation) is position-coupled to its
47
+ * parent on macOS: dragging the editor dragged the Board with it (a
48
+ * Storyletter user report, 2026-08-28). Windows and Linux owned windows do
49
+ * not move with their owner, so the child mechanism stays right for them.
50
+ *
51
+ * So: on macOS the pin is ACTIVATION-SCOPED alwaysOnTop - floating while
52
+ * this app is active, dropped the moment it resigns - which is above the
53
+ * editor without following its drags and without covering anyone else. On
54
+ * Windows and Linux the pin is a child window, which stays over its parent
55
+ * and stacks normally against everything else. Each branch clears the other
56
+ * mechanism first, which also heals a window an older build pinned the old
57
+ * way. `platform` is a seam for the tests; leave it defaulted.
47
58
  */
48
- declare function pinToolWindow(w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean): void;
59
+ declare function pinToolWindow(w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean, platform?: NodeJS.Platform): void;
49
60
  interface ToolWindowOptions {
50
61
  title: string;
51
62
  /** Renderer entry, relative to rendererDir (e.g. "table.html", "search/index.html"). */
@@ -59,11 +70,11 @@ interface ToolWindowOptions {
59
70
  /** false = frameless: the renderer draws its own slim drag bar (.swin-head). */
60
71
  frame?: boolean;
61
72
  /** The window to PIN ABOVE: the app's main window, resolved at open time (a
62
- * getter, because the main window can be recreated). With `pinned` true the
63
- * new tool window is parented to it, which keeps it above the editor and
64
- * stacks it normally against every other application - the semantic
65
- * `alwaysOnTop` (this option's late predecessor) got wrong on macOS and
66
- * Windows, where it floats over the whole machine. */
73
+ * getter, because the main window can be recreated). With `pinned` true
74
+ * the new tool window rides above it - on macOS via activation-scoped
75
+ * alwaysOnTop (a child window there follows the editor's drags), on
76
+ * Windows and Linux as a child window (bare alwaysOnTop there floats over
77
+ * the whole machine). See pinToolWindow for both findings. */
67
78
  pinTo?: () => BrowserWindow | undefined;
68
79
  /** Start pinned (the host remembers); flip later with `pinToolWindow`. */
69
80
  pinned?: boolean;
@@ -37,15 +37,26 @@ declare function centeredOnPrimary(size: ToolWindowSize): {
37
37
  declare function rescueToolWindow(w: BrowserWindow | undefined | null, def: ToolWindowSize): void;
38
38
  /**
39
39
  * The pin: keep a tool window above THIS APP'S MAIN WINDOW, not above the
40
- * world. `alwaysOnTop` was the first implementation and it floats the window
41
- * over every other application on macOS and Windows, so a pinned Board meant
42
- * nothing else on the machine could come to the front (a Storyletter user
43
- * report, 2026-08-25). A CHILD window is the semantic actually wanted on both
44
- * platforms: it stays over its parent and stacks normally against everything
45
- * else. Clearing any alwaysOnTop first also heals a window an older build
46
- * pinned the old way.
40
+ * world. Two findings shaped the mechanism, one per platform family:
41
+ *
42
+ * - Bare `alwaysOnTop` (the first implementation) floats the window over
43
+ * every other application on macOS and Windows, so a pinned Board meant
44
+ * nothing else on the machine could come to the front (a Storyletter user
45
+ * report, 2026-08-25).
46
+ * - A CHILD window (the second implementation) is position-coupled to its
47
+ * parent on macOS: dragging the editor dragged the Board with it (a
48
+ * Storyletter user report, 2026-08-28). Windows and Linux owned windows do
49
+ * not move with their owner, so the child mechanism stays right for them.
50
+ *
51
+ * So: on macOS the pin is ACTIVATION-SCOPED alwaysOnTop - floating while
52
+ * this app is active, dropped the moment it resigns - which is above the
53
+ * editor without following its drags and without covering anyone else. On
54
+ * Windows and Linux the pin is a child window, which stays over its parent
55
+ * and stacks normally against everything else. Each branch clears the other
56
+ * mechanism first, which also heals a window an older build pinned the old
57
+ * way. `platform` is a seam for the tests; leave it defaulted.
47
58
  */
48
- declare function pinToolWindow(w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean): void;
59
+ declare function pinToolWindow(w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean, platform?: NodeJS.Platform): void;
49
60
  interface ToolWindowOptions {
50
61
  title: string;
51
62
  /** Renderer entry, relative to rendererDir (e.g. "table.html", "search/index.html"). */
@@ -59,11 +70,11 @@ interface ToolWindowOptions {
59
70
  /** false = frameless: the renderer draws its own slim drag bar (.swin-head). */
60
71
  frame?: boolean;
61
72
  /** The window to PIN ABOVE: the app's main window, resolved at open time (a
62
- * getter, because the main window can be recreated). With `pinned` true the
63
- * new tool window is parented to it, which keeps it above the editor and
64
- * stacks it normally against every other application - the semantic
65
- * `alwaysOnTop` (this option's late predecessor) got wrong on macOS and
66
- * Windows, where it floats over the whole machine. */
73
+ * getter, because the main window can be recreated). With `pinned` true
74
+ * the new tool window rides above it - on macOS via activation-scoped
75
+ * alwaysOnTop (a child window there follows the editor's drags), on
76
+ * Windows and Linux as a child window (bare alwaysOnTop there floats over
77
+ * the whole machine). See pinToolWindow for both findings. */
67
78
  pinTo?: () => BrowserWindow | undefined;
68
79
  /** Start pinned (the host remembers); flip later with `pinToolWindow`. */
69
80
  pinned?: boolean;
@@ -1,4 +1,4 @@
1
- import { screen, BrowserWindow } from 'electron';
1
+ import { screen, BrowserWindow, app } from 'electron';
2
2
  import { join } from 'path';
3
3
 
4
4
  // src/tool-window.ts
@@ -41,8 +41,35 @@ function rescueToolWindow(w, def) {
41
41
  w.show();
42
42
  w.moveTop();
43
43
  }
44
- function pinToolWindow(w, parent, on) {
44
+ var macPinned = /* @__PURE__ */ new Set();
45
+ var macActivationWired = false;
46
+ function wireMacActivation() {
47
+ if (macActivationWired) return;
48
+ macActivationWired = true;
49
+ app.on("did-become-active", () => {
50
+ for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(true, "floating");
51
+ });
52
+ app.on("did-resign-active", () => {
53
+ for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(false);
54
+ });
55
+ }
56
+ function pinToolWindow(w, parent, on, platform = process.platform) {
45
57
  if (!w || w.isDestroyed()) return;
58
+ if (platform === "darwin") {
59
+ w.setParentWindow(null);
60
+ if (on) {
61
+ if (!macPinned.has(w)) {
62
+ macPinned.add(w);
63
+ w.once("closed", () => macPinned.delete(w));
64
+ }
65
+ wireMacActivation();
66
+ w.setAlwaysOnTop(BrowserWindow.getFocusedWindow() !== null, "floating");
67
+ } else {
68
+ macPinned.delete(w);
69
+ w.setAlwaysOnTop(false);
70
+ }
71
+ return;
72
+ }
46
73
  w.setAlwaysOnTop(false);
47
74
  w.setParentWindow(on && parent && !parent.isDestroyed() ? parent : null);
48
75
  }
@@ -1 +1 @@
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Remembered bounds with a\n// disconnected-monitor guard, debounced persistence, the Reset View rescue,\n// and the pinnable window factory they compose into.\n//\n// This module imports electron, so it ships as its own subpath\n// (@wildwinter/app-shell/tool-window) - never import it from renderer code.\n// The renderer half (pin button, .swin drag-bar grammar) lives in the root\n// export + tool-window.css.\n//\n// Two deliberate corrections over the Patterpad originals, for when it\n// migrates here: rescueToolWindow re-pins EVERY window it rescues (Patterpad\n// re-pinned only Play, so its store lied about Search + Coverage), and the\n// factory always wires closed-cleanup through an identity guard.\n// ---------------------------------------------------------------------------\n\nimport { BrowserWindow, screen } from \"electron\";\nimport { join } from \"node:path\";\n\nexport interface ToolWindowSize {\n width: number;\n height: number;\n}\n\nexport interface ToolWindowBounds {\n x?: number;\n y?: number;\n width: number;\n height: number;\n}\n\n/** The per-window store slice every app remembers: where it was, whether it\n * floats. (Patterpad's PlayWindowState, generalised.) */\nexport interface ToolWindowState {\n bounds?: ToolWindowBounds;\n pinned: boolean;\n}\n\n/** Use a remembered rect only if it still intersects a live display (a window\n * saved on a now-disconnected monitor must not open offscreen). Falls back\n * to the default size; a remembered size is kept even when the position is\n * dropped (Electron then centres it). */\nexport function savedWindowRect(\n saved: ToolWindowBounds | undefined,\n def: ToolWindowSize,\n min: ToolWindowSize,\n): ToolWindowBounds {\n if (!saved) return { ...def };\n const w = Math.max(min.width, saved.width), h = Math.max(min.height, saved.height);\n if (saved.x != null && saved.y != null) {\n const onScreen = screen.getAllDisplays().some((d) => {\n const a = d.workArea;\n return saved.x! + w > a.x + 40 && saved.x! < a.x + a.width - 40 && saved.y! + h > a.y + 20 && saved.y! < a.y + a.height - 20;\n });\n if (onScreen) return { x: saved.x, y: saved.y, width: w, height: h };\n }\n return { width: w, height: h };\n}\n\n/** Persist a helper window's bounds as the user moves / resizes / closes it\n * (debounced 400ms; close flushes synchronously). */\nexport function rememberBounds(w: BrowserWindow, write: (bounds: ToolWindowBounds) => void): void {\n const saveBounds = (): void => { if (!w.isDestroyed()) write(w.getBounds()); };\n let boundsTimer: ReturnType<typeof setTimeout> | undefined;\n const queueSave = (): void => { clearTimeout(boundsTimer); boundsTimer = setTimeout(saveBounds, 400); };\n w.on(\"resize\", queueSave);\n w.on(\"move\", queueSave);\n w.on(\"close\", () => { clearTimeout(boundsTimer); saveBounds(); });\n}\n\n/** Centre a rect on the primary display's work area. */\nexport function centeredOnPrimary(size: ToolWindowSize): { x: number; y: number } {\n const a = screen.getPrimaryDisplay().workArea;\n return { x: Math.round(a.x + (a.width - size.width) / 2), y: Math.round(a.y + (a.height - size.height) / 2) };\n}\n\n/** Reset View's per-window half: un-minimise, re-pin (always - the store\n * says pinned:true after a rescue, so the window must agree), default size,\n * centred on the primary display, shown. The host clears its remembered\n * bounds itself (that's a store concern). No focus steal: helpers show\n * behind the editor. */\nexport function rescueToolWindow(w: BrowserWindow | undefined | null, def: ToolWindowSize): void {\n if (!w || w.isDestroyed()) return;\n if (w.isMinimized()) w.restore();\n w.setBounds({ ...def, ...centeredOnPrimary(def) });\n w.show();\n // Raise within OUR stack. This used to setAlwaysOnTop(true), which on macOS\n // and Windows floats the window above every other APPLICATION - and stuck\n // that way, since nothing ever unset it.\n w.moveTop();\n}\n\n/**\n * The pin: keep a tool window above THIS APP'S MAIN WINDOW, not above the\n * world. `alwaysOnTop` was the first implementation and it floats the window\n * over every other application on macOS and Windows, so a pinned Board meant\n * nothing else on the machine could come to the front (a Storyletter user\n * report, 2026-08-25). A CHILD window is the semantic actually wanted on both\n * platforms: it stays over its parent and stacks normally against everything\n * else. Clearing any alwaysOnTop first also heals a window an older build\n * pinned the old way.\n */\nexport function pinToolWindow(\n w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean,\n): void {\n if (!w || w.isDestroyed()) return;\n w.setAlwaysOnTop(false);\n w.setParentWindow(on && parent && !parent.isDestroyed() ? parent : null);\n}\n\nexport interface ToolWindowOptions {\n title: string;\n /** Renderer entry, relative to rendererDir (e.g. \"table.html\", \"search/index.html\"). */\n page: string;\n /** Absolute path of the built renderer dir (join(import.meta.dirname, \"../renderer\")). */\n rendererDir: string;\n /** Absolute path of the preload bridge. */\n preload: string;\n rect: ToolWindowBounds;\n min?: ToolWindowSize;\n /** false = frameless: the renderer draws its own slim drag bar (.swin-head). */\n frame?: boolean;\n /** The window to PIN ABOVE: the app's main window, resolved at open time (a\n * getter, because the main window can be recreated). With `pinned` true the\n * new tool window is parented to it, which keeps it above the editor and\n * stacks it normally against every other application - the semantic\n * `alwaysOnTop` (this option's late predecessor) got wrong on macOS and\n * Windows, where it floats over the whole machine. */\n pinTo?: () => BrowserWindow | undefined;\n /** Start pinned (the host remembers); flip later with `pinToolWindow`. */\n pinned?: boolean;\n /** Wire debounced bounds persistence into the host's store slice. */\n remember?: (bounds: ToolWindowBounds) => void;\n /** Fired when THIS window closes (identity-guarded; a stale close never\n * clears a newer window). Null the host's handle here. */\n onClosed?: () => void;\n}\n\n/** The pinnable detached-window factory (hardened webPreferences, one\n * preload, electron-vite's dev-URL/file split). Focuses and returns the\n * existing window when there is one; otherwise creates, wires, and loads. */\nexport function openToolWindow(existing: BrowserWindow | undefined | null, opts: ToolWindowOptions): BrowserWindow {\n if (existing && !existing.isDestroyed()) { existing.focus(); return existing; }\n const w = new BrowserWindow({\n ...opts.rect,\n ...(opts.min !== undefined ? { minWidth: opts.min.width, minHeight: opts.min.height } : {}),\n show: false,\n title: opts.title,\n ...(opts.frame !== undefined ? { frame: opts.frame } : {}),\n webPreferences: {\n contextIsolation: true, nodeIntegration: false, sandbox: true,\n preload: opts.preload,\n },\n });\n if (opts.pinTo !== undefined) pinToolWindow(w, opts.pinTo(), opts.pinned ?? false);\n if (opts.remember) rememberBounds(w, opts.remember);\n w.once(\"ready-to-show\", () => w.show());\n if (opts.onClosed) w.on(\"closed\", opts.onClosed);\n if (process.env[\"ELECTRON_RENDERER_URL\"]) void w.loadURL(`${process.env[\"ELECTRON_RENDERER_URL\"]}/${opts.page}`);\n else void w.loadFile(join(opts.rendererDir, opts.page));\n return w;\n}\n"]}
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Remembered bounds with a\n// disconnected-monitor guard, debounced persistence, the Reset View rescue,\n// and the pinnable window factory they compose into.\n//\n// This module imports electron, so it ships as its own subpath\n// (@wildwinter/app-shell/tool-window) - never import it from renderer code.\n// The renderer half (pin button, .swin drag-bar grammar) lives in the root\n// export + tool-window.css.\n//\n// Two deliberate corrections over the Patterpad originals, for when it\n// migrates here: rescueToolWindow re-pins EVERY window it rescues (Patterpad\n// re-pinned only Play, so its store lied about Search + Coverage), and the\n// factory always wires closed-cleanup through an identity guard.\n// ---------------------------------------------------------------------------\n\nimport { BrowserWindow, app, screen } from \"electron\";\nimport { join } from \"node:path\";\n\nexport interface ToolWindowSize {\n width: number;\n height: number;\n}\n\nexport interface ToolWindowBounds {\n x?: number;\n y?: number;\n width: number;\n height: number;\n}\n\n/** The per-window store slice every app remembers: where it was, whether it\n * floats. (Patterpad's PlayWindowState, generalised.) */\nexport interface ToolWindowState {\n bounds?: ToolWindowBounds;\n pinned: boolean;\n}\n\n/** Use a remembered rect only if it still intersects a live display (a window\n * saved on a now-disconnected monitor must not open offscreen). Falls back\n * to the default size; a remembered size is kept even when the position is\n * dropped (Electron then centres it). */\nexport function savedWindowRect(\n saved: ToolWindowBounds | undefined,\n def: ToolWindowSize,\n min: ToolWindowSize,\n): ToolWindowBounds {\n if (!saved) return { ...def };\n const w = Math.max(min.width, saved.width), h = Math.max(min.height, saved.height);\n if (saved.x != null && saved.y != null) {\n const onScreen = screen.getAllDisplays().some((d) => {\n const a = d.workArea;\n return saved.x! + w > a.x + 40 && saved.x! < a.x + a.width - 40 && saved.y! + h > a.y + 20 && saved.y! < a.y + a.height - 20;\n });\n if (onScreen) return { x: saved.x, y: saved.y, width: w, height: h };\n }\n return { width: w, height: h };\n}\n\n/** Persist a helper window's bounds as the user moves / resizes / closes it\n * (debounced 400ms; close flushes synchronously). */\nexport function rememberBounds(w: BrowserWindow, write: (bounds: ToolWindowBounds) => void): void {\n const saveBounds = (): void => { if (!w.isDestroyed()) write(w.getBounds()); };\n let boundsTimer: ReturnType<typeof setTimeout> | undefined;\n const queueSave = (): void => { clearTimeout(boundsTimer); boundsTimer = setTimeout(saveBounds, 400); };\n w.on(\"resize\", queueSave);\n w.on(\"move\", queueSave);\n w.on(\"close\", () => { clearTimeout(boundsTimer); saveBounds(); });\n}\n\n/** Centre a rect on the primary display's work area. */\nexport function centeredOnPrimary(size: ToolWindowSize): { x: number; y: number } {\n const a = screen.getPrimaryDisplay().workArea;\n return { x: Math.round(a.x + (a.width - size.width) / 2), y: Math.round(a.y + (a.height - size.height) / 2) };\n}\n\n/** Reset View's per-window half: un-minimise, re-pin (always - the store\n * says pinned:true after a rescue, so the window must agree), default size,\n * centred on the primary display, shown. The host clears its remembered\n * bounds itself (that's a store concern). No focus steal: helpers show\n * behind the editor. */\nexport function rescueToolWindow(w: BrowserWindow | undefined | null, def: ToolWindowSize): void {\n if (!w || w.isDestroyed()) return;\n if (w.isMinimized()) w.restore();\n w.setBounds({ ...def, ...centeredOnPrimary(def) });\n w.show();\n // Raise within OUR stack. This used to setAlwaysOnTop(true), which on macOS\n // and Windows floats the window above every other APPLICATION - and stuck\n // that way, since nothing ever unset it.\n w.moveTop();\n}\n\n/** macOS pinned windows, for the activation toggle below. */\nconst macPinned = new Set<BrowserWindow>();\nlet macActivationWired = false;\nfunction wireMacActivation(): void {\n if (macActivationWired) return;\n macActivationWired = true;\n // Floating is a GLOBAL window level: left on while another app is front,\n // the pinned window would sit over that app too - the exact 2026-08-25\n // complaint. Scoping it to our app's active state keeps the pin meaning\n // \"above my editor\" and nothing more.\n app.on(\"did-become-active\", () => { for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(true, \"floating\"); });\n app.on(\"did-resign-active\", () => { for (const w of macPinned) if (!w.isDestroyed()) w.setAlwaysOnTop(false); });\n}\n\n/**\n * The pin: keep a tool window above THIS APP'S MAIN WINDOW, not above the\n * world. Two findings shaped the mechanism, one per platform family:\n *\n * - Bare `alwaysOnTop` (the first implementation) floats the window over\n * every other application on macOS and Windows, so a pinned Board meant\n * nothing else on the machine could come to the front (a Storyletter user\n * report, 2026-08-25).\n * - A CHILD window (the second implementation) is position-coupled to its\n * parent on macOS: dragging the editor dragged the Board with it (a\n * Storyletter user report, 2026-08-28). Windows and Linux owned windows do\n * not move with their owner, so the child mechanism stays right for them.\n *\n * So: on macOS the pin is ACTIVATION-SCOPED alwaysOnTop - floating while\n * this app is active, dropped the moment it resigns - which is above the\n * editor without following its drags and without covering anyone else. On\n * Windows and Linux the pin is a child window, which stays over its parent\n * and stacks normally against everything else. Each branch clears the other\n * mechanism first, which also heals a window an older build pinned the old\n * way. `platform` is a seam for the tests; leave it defaulted.\n */\nexport function pinToolWindow(\n w: BrowserWindow | undefined | null, parent: BrowserWindow | undefined | null, on: boolean,\n platform: NodeJS.Platform = process.platform,\n): void {\n if (!w || w.isDestroyed()) return;\n if (platform === \"darwin\") {\n w.setParentWindow(null);\n if (on) {\n if (!macPinned.has(w)) {\n macPinned.add(w);\n w.once(\"closed\", () => macPinned.delete(w));\n }\n wireMacActivation();\n // Raise only when the app is active now; otherwise the next\n // did-become-active raises it.\n w.setAlwaysOnTop(BrowserWindow.getFocusedWindow() !== null, \"floating\");\n } else {\n macPinned.delete(w);\n w.setAlwaysOnTop(false);\n }\n return;\n }\n w.setAlwaysOnTop(false);\n w.setParentWindow(on && parent && !parent.isDestroyed() ? parent : null);\n}\n\nexport interface ToolWindowOptions {\n title: string;\n /** Renderer entry, relative to rendererDir (e.g. \"table.html\", \"search/index.html\"). */\n page: string;\n /** Absolute path of the built renderer dir (join(import.meta.dirname, \"../renderer\")). */\n rendererDir: string;\n /** Absolute path of the preload bridge. */\n preload: string;\n rect: ToolWindowBounds;\n min?: ToolWindowSize;\n /** false = frameless: the renderer draws its own slim drag bar (.swin-head). */\n frame?: boolean;\n /** The window to PIN ABOVE: the app's main window, resolved at open time (a\n * getter, because the main window can be recreated). With `pinned` true\n * the new tool window rides above it - on macOS via activation-scoped\n * alwaysOnTop (a child window there follows the editor's drags), on\n * Windows and Linux as a child window (bare alwaysOnTop there floats over\n * the whole machine). See pinToolWindow for both findings. */\n pinTo?: () => BrowserWindow | undefined;\n /** Start pinned (the host remembers); flip later with `pinToolWindow`. */\n pinned?: boolean;\n /** Wire debounced bounds persistence into the host's store slice. */\n remember?: (bounds: ToolWindowBounds) => void;\n /** Fired when THIS window closes (identity-guarded; a stale close never\n * clears a newer window). Null the host's handle here. */\n onClosed?: () => void;\n}\n\n/** The pinnable detached-window factory (hardened webPreferences, one\n * preload, electron-vite's dev-URL/file split). Focuses and returns the\n * existing window when there is one; otherwise creates, wires, and loads. */\nexport function openToolWindow(existing: BrowserWindow | undefined | null, opts: ToolWindowOptions): BrowserWindow {\n if (existing && !existing.isDestroyed()) { existing.focus(); return existing; }\n const w = new BrowserWindow({\n ...opts.rect,\n ...(opts.min !== undefined ? { minWidth: opts.min.width, minHeight: opts.min.height } : {}),\n show: false,\n title: opts.title,\n ...(opts.frame !== undefined ? { frame: opts.frame } : {}),\n webPreferences: {\n contextIsolation: true, nodeIntegration: false, sandbox: true,\n preload: opts.preload,\n },\n });\n if (opts.pinTo !== undefined) pinToolWindow(w, opts.pinTo(), opts.pinned ?? false);\n if (opts.remember) rememberBounds(w, opts.remember);\n w.once(\"ready-to-show\", () => w.show());\n if (opts.onClosed) w.on(\"closed\", opts.onClosed);\n if (process.env[\"ELECTRON_RENDERER_URL\"]) void w.loadURL(`${process.env[\"ELECTRON_RENDERER_URL\"]}/${opts.page}`);\n else void w.loadFile(join(opts.rendererDir, opts.page));\n return w;\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@wildwinter/app-shell",
3
- "version": "0.35.0",
3
+ "version": "0.35.1",
4
4
  "description": "The shared shell for the editor family (Patterpad, Storylet Studio): the app-agnostic design-token grammar, the per-entity colour hash, and the vanilla-TS DOM primitive. Two palettes, one grammar - each app supplies its own palette/fonts over these tokens.",
5
5
  "type": "module",
6
6
  "license": "MIT",