@wildwinter/app-shell 0.19.0 → 0.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +3 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +11 -0
- package/dist/index.d.ts +11 -0
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.cts
CHANGED
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@@ -334,6 +334,11 @@ interface GameIdEditorOptions {
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validate?: (gameId: string) => boolean;
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/** Where the panel goes, for hosts that anchor it somewhere tight. */
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prefer?: "left" | "below" | "centre";
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337
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+
/** Chrome the panel must not cover, passed through to the anchored panel: an
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* app with a problems bar along the bottom wants it usable while an address
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339
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* is being edited. Without this the editor is the one panel in a host that
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* can land on top of its own bars. */
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keepClear?: string[];
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}
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/**
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* Open it. Returns false when that click TOGGLED the panel shut, which is the
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@@ -462,6 +467,12 @@ interface CommentsOptions {
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deleteMessage?: (threadId: string, index: number) => void;
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/** Where the panel sits: "centre" for a point on a canvas (see anchored.ts). */
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prefer?: "left" | "below" | "centre";
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/**
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* Chrome the panel must not cover. Defaults to `[".problembar"]`, which was
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472
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* hardcoded here and should not have been: one app's class name in shared
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* code, and it misses any OTHER bar a host has. A second app arrived with two.
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*/
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keepClear?: string[];
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/**
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* The text a thread is pinned to, shown above it as a quotation.
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*
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package/dist/index.d.ts
CHANGED
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@@ -334,6 +334,11 @@ interface GameIdEditorOptions {
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334
334
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validate?: (gameId: string) => boolean;
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335
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/** Where the panel goes, for hosts that anchor it somewhere tight. */
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336
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prefer?: "left" | "below" | "centre";
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337
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+
/** Chrome the panel must not cover, passed through to the anchored panel: an
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338
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+
* app with a problems bar along the bottom wants it usable while an address
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339
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+
* is being edited. Without this the editor is the one panel in a host that
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340
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* can land on top of its own bars. */
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341
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+
keepClear?: string[];
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}
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/**
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* Open it. Returns false when that click TOGGLED the panel shut, which is the
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@@ -462,6 +467,12 @@ interface CommentsOptions {
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462
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deleteMessage?: (threadId: string, index: number) => void;
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463
468
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/** Where the panel sits: "centre" for a point on a canvas (see anchored.ts). */
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464
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prefer?: "left" | "below" | "centre";
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470
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+
/**
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471
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+
* Chrome the panel must not cover. Defaults to `[".problembar"]`, which was
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472
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+
* hardcoded here and should not have been: one app's class name in shared
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473
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* code, and it misses any OTHER bar a host has. A second app arrived with two.
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474
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*/
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475
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keepClear?: string[];
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/**
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477
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* The text a thread is pinned to, shown above it as a quotation.
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*
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package/dist/index.js
CHANGED
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@@ -705,7 +705,8 @@ function openGameIdEditor(opts) {
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className: "shell-id-editor",
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title: opts.title ?? "Game ID",
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width: 260,
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-
...opts.prefer !== void 0 ? { prefer: opts.prefer } : {}
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708
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...opts.prefer !== void 0 ? { prefer: opts.prefer } : {},
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709
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...opts.keepClear !== void 0 ? { keepClear: opts.keepClear } : {}
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});
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if (!panel) return false;
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const input = el("input", "shell-id-input");
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@@ -1004,7 +1005,7 @@ function openComments(opts) {
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// want it to the left; and never over the problems bar, which an author may
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// be stepping through while reading the thread.
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prefer: opts.prefer ?? "below",
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1007
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-
keepClear: [".problembar"]
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1008
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keepClear: opts.keepClear ?? [".problembar"]
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});
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if (!panel) return;
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const { body, close } = panel;
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