@wick-charts/vue 0.5.0 → 0.5.1

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@@ -2,7 +2,7 @@ import { ChartInstance as R } from "../chart.js";
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  import { LineSeriesDef as E } from "../series/line.js";
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  import { PerfMonitor as g } from "./perf-monitor.js";
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  import { createTheme as T } from "../theme/create.js";
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- function J(i) {
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+ function N(i) {
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  const e = i instanceof g;
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  return {
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  monitor: e ? i : new g(i),
@@ -10,14 +10,14 @@ function J(i) {
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  ownsMonitor: !e
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  };
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  }
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- const P = 100, z = 600, f = 250, F = 1e3 / 60, H = 1e3 / 120, m = 60, b = 4, j = 34, S = 64, L = 24;
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+ const P = 100, z = 600, f = 250, F = 1e3 / 60, H = 1e3 / 120, m = 60, b = 4, O = 34, S = 64, j = 24;
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  function I(i) {
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  let e = 0;
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  for (const t of i)
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  t > e && (e = t);
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  return Math.max(10, Math.ceil(e / 10) * 10);
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  }
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- function O(i) {
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+ function L(i) {
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  return -I(i) / 12;
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  }
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  const B = "#9aa6b6", c = "#5d6877", C = "#e8eef7", x = "#cdd6e2", y = "#3fd68f", V = "#f5c451", $ = "#f4756a", Y = "#5d6877", X = {
@@ -233,7 +233,7 @@ class D {
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  }), this.element.insertBefore(this.sparkHost, this.element.firstChild)) : (Object.assign(this.sparkHost.style, {
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  position: "relative",
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  inset: "auto",
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- height: `${j}px`,
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+ height: `${O}px`,
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  marginTop: "7px",
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  borderRadius: "4px",
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  opacity: "1",
@@ -271,7 +271,7 @@ class D {
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  const t = performance.now(), n = new R(e, {
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  theme: T({ background: "#10141c" }).theme,
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  axis: {
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- y: { visible: !1, width: 0, min: O, max: I },
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+ y: { visible: !1, width: 0, min: L, max: I },
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  x: { visible: !1, height: 0 }
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  },
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  // Bottom padding keeps the zero baseline clearly on canvas — at 0 the
@@ -308,7 +308,7 @@ class D {
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  }
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  /** Keeps the plateau below the FPS number (mini) or the Y tick (strip). */
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  sparkPaddingTop() {
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- return this.mode === "mini" ? L : 12;
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+ return this.mode === "mini" ? j : 12;
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  }
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  /** Append one FPS sample to the sparkline chart and roll its window. */
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  appendSpark(e) {
@@ -449,5 +449,5 @@ class D {
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  }
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  export {
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  D as PerfHud,
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- J as perfHud
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+ N as perfHud
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  };
package/dist/index.d.ts CHANGED
@@ -1615,6 +1615,13 @@ export declare class ChartInstance extends EventEmitter<ChartEvents> implements
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  * current crosshair is a no-op (no emit). Combined with the y-preservation
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  * above, this lets N charts broadcast their hover to each other without
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  * a feedback-loop guard.
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+ *
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+ * The echo protection assumes the broadcast is **synchronous** (call
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+ * `setCrosshair` directly from the `crosshairMove` listener). An echo
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+ * routed through an async hop — a state store, a React render — can
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+ * arrive with a stale `time` while the origin chart streams, miss the
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+ * idempotency check, and flip that chart to time-anchored until the next
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+ * real pointer move (see {@link #syncCrosshairToViewport}).
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  */
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  setCrosshair(pos: {
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  time: number;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@wick-charts/vue",
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- "version": "0.5.0",
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+ "version": "0.5.1",
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  "description": "High-performance canvas timeseries charts for Vue — candlestick, line, bar, pie. Tree-shakeable, zero runtime deps.",
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  "license": "MIT",
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  "repository": {
@@ -45,7 +45,7 @@
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  "vue": ">=3.3.0"
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  },
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  "devDependencies": {
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- "@wick-charts/core": "^0.5.0"
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+ "@wick-charts/core": "^0.5.1"
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  },
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  "scripts": {
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  "build": "vite build"