@whitesev/utils 1.1.1 → 1.1.3

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package/dist/index.amd.js CHANGED
@@ -1,7 +1,6 @@
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  define((function () { 'use strict';
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  class ColorConversion {
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- constructor() { }
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  /**
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  * 判断是否是16进制颜色
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  * @param str
@@ -197,25 +196,23 @@ define((function () { 'use strict';
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  }
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  /**
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  * 解码
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- * @param {string} str
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+ * @param str
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  */
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  decode(str) {
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  var GBKMatcher = /%[0-9A-F]{2}%[0-9A-F]{2}/;
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  var UTFMatcher = /%[0-9A-F]{2}/;
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- var gbk = true, utf = true;
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+ var utf = true;
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+ let that = this;
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  while (utf) {
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- // @ts-ignore
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- gbk = str.match(GBKMatcher);
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- // @ts-ignore
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- utf = str.match(UTFMatcher);
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- // @ts-ignore
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- if (gbk && gbk in G2Uhash) {
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- // @ts-ignore
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- str = str.replace(gbk, String.fromCharCode("0x" + G2Uhash[gbk]));
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+ let gbkMatch = str.match(GBKMatcher);
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+ let utfMatch = str.match(UTFMatcher);
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+ utf = Boolean(utfMatch);
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+ if (gbkMatch && gbkMatch in that.#G2Uhash) {
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+ str = str.replace(gbkMatch, String.fromCharCode(("0x" + that.#G2Uhash[gbkMatch])));
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  }
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  else {
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  // @ts-ignore
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- str = str.replace(utf, decodeURIComponent(utf));
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+ str = str.replace(utfMatch, decodeURIComponent(utfMatch));
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  }
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  }
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  return str;
@@ -2478,6 +2475,7 @@ define((function () { 'use strict';
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  run;
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  isLock;
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  constructor(callback, context, delayTime) {
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+ let that = this;
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  this.#callback = callback;
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  if (typeof context === "number") {
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  this.#delayTime = context;
@@ -2491,32 +2489,32 @@ define((function () { 'use strict';
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  * 锁
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  */
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  this.lock = function () {
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- this.#flag = true;
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+ that.#flag = true;
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  };
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  /**
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  * 解锁
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  */
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  this.unlock = function () {
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  setTimeout(() => {
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- this.#flag = false;
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- }, this.#delayTime);
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+ that.#flag = false;
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+ }, that.#delayTime);
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  };
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  /**
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  * 判断是否被锁
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  */
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  this.isLock = function () {
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- return this.#flag;
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+ return that.#flag;
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  };
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  /**
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  * 执行
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  */
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  this.run = async function (...args) {
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- if (this.isLock()) {
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+ if (that.isLock()) {
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  return;
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  }
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- this.lock();
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- await this.#callback.apply(this.#context, args);
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- this.unlock();
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+ that.lock();
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+ await that.#callback.apply(that.#context, args);
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+ that.unlock();
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  };
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  }
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  }