@whitesands/agent-player 1.1.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -31,11 +31,14 @@ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: tru
31
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  var src_exports = {};
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  __export(src_exports, {
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  AgentServer: () => AgentServer,
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+ Character: () => Character,
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  ConnectionLostError: () => ConnectionLostError,
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  PlatformAuthError: () => PlatformAuthError,
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  ProtocolVersionError: () => ProtocolVersionError,
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  TurnFailedError: () => TurnFailedError,
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- TurnTimeoutError: () => TurnTimeoutError
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+ TurnTimeoutError: () => TurnTimeoutError,
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+ World: () => World,
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+ bindDynamic: () => bindDynamic
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  });
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  module.exports = __toCommonJS(src_exports);
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@@ -158,7 +161,7 @@ var import_ws = __toESM(require("ws"), 1);
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  // src/protocol.ts
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  var PROTOCOL_VERSION = 1;
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- var SDK_VERSION = "1.1.0";
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+ var SDK_VERSION = "1.3.0";
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  var SESSION_RESUME_GRACE_MS = 3e4;
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  var DEFAULT_AGENT_INSTRUCTIONS = [
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  "You are a remote game agent. Tools are provided by the game.",
@@ -167,6 +170,17 @@ var DEFAULT_AGENT_INSTRUCTIONS = [
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  "The view's done list is what this character has already called in this session, oldest first. Use it when choosing the next action.",
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  "If an action tool returns an error, retry once with a corrected action. A second failure ends the turn as failed."
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  ].join("\n");
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+ var PLAYER_ID = /^[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}$/i;
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+ function requirePlayerId(value) {
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+ const id = value?.trim() ?? "";
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+ if (id.length === 0) {
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+ throw new Error("playerId is required. Copy the character ID from the web app");
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+ }
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+ if (!PLAYER_ID.test(id)) {
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+ throw new Error(`playerId "${id}" is not a character ID. Copy the ID from the character in the web app`);
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+ }
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+ return id;
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+ }
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  function assertNever(value) {
171
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  throw new Error(`Unhandled protocol message: ${JSON.stringify(value)}`);
172
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  }
@@ -279,6 +293,14 @@ var PlatformConnection = class {
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  });
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  });
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  }
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+ /** Reject a start, stop, or resume wait. No-op when nothing is waiting. */
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+ failSessionEvent(sessionId, kind, error) {
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+ const key = `session:${sessionId}:${kind}`;
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+ const waiter = this.pending.get(key);
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+ if (!waiter) return;
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+ this.pending.delete(key);
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+ waiter.reject(error);
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+ }
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  createTransport(sessionId) {
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  return new SessionMuxTransport(sessionId, (envelope) => this.send(envelope));
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  }
@@ -377,6 +399,15 @@ var PlatformConnection = class {
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  waiter.resolve(envelope);
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  return;
379
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  }
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+ if (envelope.type === "error" && envelope.sessionId) {
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+ const key = `session:${envelope.sessionId}:start`;
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+ const waiter = this.pending.get(key);
405
+ if (waiter) {
406
+ this.pending.delete(key);
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+ waiter.reject(new Error(envelope.message));
408
+ }
409
+ return;
410
+ }
380
411
  if (envelope.type === "session_resumed" || envelope.type === "resume_err") {
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  const waiter = this.pending.get(`session:${envelope.sessionId}:resume`);
382
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  if (!waiter) return;
@@ -416,6 +447,8 @@ var PlatformConnection = class {
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  const sessions = this.handlers.sessions?.() ?? [];
417
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  for (const session of sessions) {
418
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  const resumed = this.waitForSessionEvent(session.sessionId, "resume");
450
+ resumed.catch(() => {
451
+ });
419
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  this.send({
420
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  type: "resume_session",
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  sessionId: session.sessionId,
@@ -482,6 +515,7 @@ var PlatformConnection = class {
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  var import_zod = require("zod");
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  var import_zod_to_json_schema = require("zod-to-json-schema");
484
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  var SKIP = /* @__PURE__ */ new Set(["constructor"]);
518
+ var dynamicTools = /* @__PURE__ */ new WeakMap();
485
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  var SEE_DESCRIPTION = "Read the current game view for this player. Prefer wait, which returns this after the game grants a turn.";
486
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  var WAIT_DESCRIPTION = "Block until the game calls turn() for this session, then return the current see() view.";
487
521
  function getParamNames(fn) {
@@ -525,6 +559,56 @@ function formatZodError(error) {
525
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  return `${path}: ${issue.message}`;
526
560
  }).join("; ");
527
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  }
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+ function rejectDynamicName(name) {
563
+ if (name.length === 0 || name === "wait" || name.startsWith("_")) {
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+ throw new Error(`cannot publish action "${name}"`);
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+ }
566
+ }
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+ function dynamicBindings(player) {
568
+ return dynamicTools.get(player) ?? /* @__PURE__ */ new Map();
569
+ }
570
+ function bindDynamic(player, name, description, args, callback) {
571
+ rejectDynamicName(name);
572
+ if (typeof callback !== "function") {
573
+ throw new Error(`cannot publish action "${name}"`);
574
+ }
575
+ const shape = args && Object.keys(args).length > 0 ? { ...args } : void 0;
576
+ let tools = dynamicTools.get(player);
577
+ if (!tools) {
578
+ tools = /* @__PURE__ */ new Map();
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+ dynamicTools.set(player, tools);
580
+ }
581
+ tools.set(name, {
582
+ name,
583
+ description: description.length > 0 ? description : `Action: ${name}`,
584
+ ...shape ? { args: shape } : {},
585
+ callback
586
+ });
587
+ }
588
+ function buildDynamicTool(binding) {
589
+ const shape = binding.args;
590
+ const paramNames = shape ? Object.keys(shape) : [];
591
+ const argsSchema = shape ? import_zod.z.object(shape) : void 0;
592
+ const inputSchema = argsSchema ? toJsonSchema(argsSchema) : { type: "object", properties: {} };
593
+ return {
594
+ name: binding.name,
595
+ description: binding.description,
596
+ paramNames,
597
+ ...argsSchema ? { argsSchema } : {},
598
+ descriptor: { name: binding.name, description: binding.description, inputSchema },
599
+ async invoke(args) {
600
+ let parsed = {};
601
+ if (argsSchema) {
602
+ const result = argsSchema.safeParse(args ?? {});
603
+ if (!result.success) {
604
+ throw new Error(formatZodError(result.error));
605
+ }
606
+ parsed = result.data;
607
+ }
608
+ return await Promise.resolve(binding.callback(parsed));
609
+ }
610
+ };
611
+ }
528
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  function buildTool(instance, name, description, spec) {
529
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  const fn = instance[name];
530
614
  if (typeof fn !== "function") {
@@ -560,24 +644,31 @@ function buildTool(instance, name, description, spec) {
560
644
  }
561
645
  function reflectPlayer(instance) {
562
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  const names = collectMethodNames(instance);
563
- if (!names.includes("see")) {
647
+ const dynamic = dynamicBindings(instance);
648
+ if (!names.includes("see") && !dynamic.has("see")) {
564
649
  throw new Error("Player must implement a public see() method");
565
650
  }
566
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  const metadata = readMetadata(instance);
567
652
  const declared = metadata?.actions ?? {};
568
653
  const className = instance.constructor?.name || "Player";
569
654
  for (const name of Object.keys(declared)) {
570
- if (!names.includes(name) || name === "see") {
655
+ if (name === "see" || !names.includes(name) && !dynamic.has(name)) {
571
656
  throw new Error(`Declared action "${name}" is not a public method on ${className}`);
572
657
  }
573
658
  }
574
- const see = buildTool(instance, "see", SEE_DESCRIPTION);
575
- const actionNames = names.filter((name) => name !== "see");
576
- const actions = actionNames.map((name) => {
659
+ const dynamicSee = dynamic.get("see");
660
+ const see = dynamicSee ? buildDynamicTool(dynamicSee) : buildTool(instance, "see", SEE_DESCRIPTION);
661
+ const actions = [];
662
+ for (const name of names) {
663
+ if (name === "see" || dynamic.has(name)) continue;
577
664
  const spec = declared[name];
578
665
  const description = spec?.description ?? `Action: ${name}`;
579
- return buildTool(instance, name, description, spec);
580
- });
666
+ actions.push(buildTool(instance, name, description, spec));
667
+ }
668
+ for (const [name, binding] of dynamic) {
669
+ if (name === "see") continue;
670
+ actions.push(buildDynamicTool(binding));
671
+ }
581
672
  const wait = {
582
673
  name: "wait",
583
674
  description: WAIT_DESCRIPTION,
@@ -826,13 +917,14 @@ var AgentServer = class {
826
917
  * `turn()` on that handle lets the remote model act once.
827
918
  */
828
919
  async start(instance, options) {
920
+ const playerId = requirePlayerId(options.playerId);
829
921
  await this.connect();
830
922
  const reflected = reflectPlayer(instance);
831
923
  const sessionId = (0, import_node_crypto2.randomUUID)();
832
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  const sessionToken = (0, import_node_crypto2.randomUUID)();
833
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  const gate = new TurnGate();
834
926
  const name = options?.name ?? instance.constructor?.name ?? "player";
835
- const memory = this.actionMemory();
927
+ const memory = options?.memory ? null : this.actionMemory();
836
928
  const server = createSessionMcpServer(reflected, gate, {
837
929
  name: `agent-player:${name}`,
838
930
  ...memory ? {
@@ -842,7 +934,10 @@ var AgentServer = class {
842
934
  }
843
935
  } : {}
844
936
  });
845
- const instructions = [this.options.instructions ?? DEFAULT_AGENT_INSTRUCTIONS, options?.instructions].filter((part) => Boolean(part && part.length > 0)).join("\n\n");
937
+ const instructions = [
938
+ options?.ownInstructions ? void 0 : this.options.instructions ?? DEFAULT_AGENT_INSTRUCTIONS,
939
+ options?.instructions
940
+ ].filter((part) => Boolean(part && part.length > 0)).join("\n\n");
846
941
  const listeners = /* @__PURE__ */ new Set();
847
942
  const record = {
848
943
  id: sessionId,
@@ -851,47 +946,70 @@ var AgentServer = class {
851
946
  gate,
852
947
  server,
853
948
  transport: void 0,
854
- listeners
949
+ listeners,
950
+ memory: options?.memory === true,
951
+ relationships: /* @__PURE__ */ new Map()
855
952
  };
856
953
  const onTurnResult = (result) => {
857
954
  gate.completeTurn(result);
858
955
  };
859
956
  const onEvent = (event) => this.emit(event);
860
- if (this.inline) {
861
- const [serverTransport, clientTransport] = import_inMemory.InMemoryTransport.createLinkedPair();
862
- await server.connect(serverTransport);
863
- record.transport = serverTransport;
864
- this.sessions.set(sessionId, record);
865
- await this.inline.startSession({
866
- sessionId,
867
- sessionToken,
868
- name,
869
- tools: reflected.tools,
870
- instructions,
871
- ...options?.goal ? { goal: options.goal } : {},
872
- ...this.logger ? { logger: this.logger } : {},
873
- transport: clientTransport,
874
- onTurnResult,
875
- onEvent
876
- });
877
- } else {
878
- if (!this.connection) throw new Error("Not connected");
879
- const mux = this.connection.createTransport(sessionId);
880
- await server.connect(mux);
881
- record.transport = mux;
882
- record.mux = mux;
883
- this.sessions.set(sessionId, record);
884
- const started = this.connection.waitForSessionEvent(sessionId, "start");
885
- this.connection.send({
886
- type: "start_session",
887
- sessionId,
888
- sessionToken,
889
- name,
890
- tools: reflected.tools,
891
- instructions,
892
- ...options?.goal ? { goal: options.goal } : {}
893
- });
894
- await started;
957
+ this.sessions.set(sessionId, record);
958
+ try {
959
+ if (this.inline) {
960
+ const [serverTransport, clientTransport] = import_inMemory.InMemoryTransport.createLinkedPair();
961
+ await server.connect(serverTransport);
962
+ record.transport = serverTransport;
963
+ await this.inline.startSession({
964
+ sessionId,
965
+ sessionToken,
966
+ playerId,
967
+ name,
968
+ tools: reflected.tools,
969
+ instructions,
970
+ ...options.goal ? { goal: options.goal } : {},
971
+ ...this.logger ? { logger: this.logger } : {},
972
+ transport: clientTransport,
973
+ onTurnResult,
974
+ onEvent
975
+ });
976
+ } else {
977
+ if (!this.connection) throw new Error("Not connected");
978
+ const mux = this.connection.createTransport(sessionId);
979
+ await server.connect(mux);
980
+ record.transport = mux;
981
+ record.mux = mux;
982
+ const started = this.connection.waitForSessionEvent(sessionId, "start");
983
+ try {
984
+ this.connection.send({
985
+ type: "start_session",
986
+ sessionId,
987
+ sessionToken,
988
+ playerId,
989
+ name,
990
+ tools: reflected.tools,
991
+ instructions,
992
+ ...options.goal ? { goal: options.goal } : {},
993
+ ...options.memory ? { memory: true } : {},
994
+ ...options.maxActions ? { maxActions: options.maxActions } : {},
995
+ ...options.subgoals === false ? { subgoals: false } : {}
996
+ });
997
+ const ack = await started;
998
+ if (ack.type === "session_started") {
999
+ for (const relationship of ack.relationships ?? []) {
1000
+ record.relationships.set(relationship.about.toLowerCase(), relationship);
1001
+ }
1002
+ }
1003
+ } catch (error) {
1004
+ const wrapped = error instanceof Error ? error : new Error(String(error));
1005
+ this.connection.failSessionEvent(sessionId, "start", wrapped);
1006
+ await started.catch(() => void 0);
1007
+ throw wrapped;
1008
+ }
1009
+ }
1010
+ } catch (error) {
1011
+ await this.stopSession(sessionId);
1012
+ throw error;
895
1013
  }
896
1014
  return {
897
1015
  sessionId,
@@ -900,7 +1018,15 @@ var AgentServer = class {
900
1018
  on: (listener) => {
901
1019
  listeners.add(listener);
902
1020
  return () => listeners.delete(listener);
903
- }
1021
+ },
1022
+ observe: (text, about) => {
1023
+ if (!record.memory || !text || !this.connection || !this.sessions.has(sessionId)) return;
1024
+ try {
1025
+ this.connection.send({ type: "observe", sessionId, text, ...about ? { about } : {} });
1026
+ } catch {
1027
+ }
1028
+ },
1029
+ relationships: () => Object.fromEntries(record.relationships)
904
1030
  };
905
1031
  }
906
1032
  /** Subscribe to every session plus connection events. Returns unsubscribe. */
@@ -933,7 +1059,8 @@ var AgentServer = class {
933
1059
  args: outcome.args ?? {},
934
1060
  result: outcome.result,
935
1061
  attempts: outcome.attempts ?? 1,
936
- usage: outcome.usage ?? { promptTokens: 0, completionTokens: 0 }
1062
+ usage: outcome.usage ?? { promptTokens: 0, completionTokens: 0 },
1063
+ ...outcome.steps ? { steps: outcome.steps } : {}
937
1064
  };
938
1065
  }
939
1066
  emit(event) {
@@ -980,6 +1107,33 @@ var AgentServer = class {
980
1107
  });
981
1108
  return;
982
1109
  }
1110
+ if (envelope.event === "relationship" || envelope.event === "memory") {
1111
+ if (envelope.error) return;
1112
+ const args = envelope.args ?? {};
1113
+ const about = typeof args.about === "string" ? args.about : "";
1114
+ if (envelope.event === "memory") {
1115
+ this.emit({ type: "memory", sessionId: envelope.sessionId, about, note: String(args.note ?? "") });
1116
+ return;
1117
+ }
1118
+ const relationship = {
1119
+ about,
1120
+ affinity: Number(args.affinity ?? 0),
1121
+ label: String(args.label ?? "stranger"),
1122
+ note: String(args.because ?? "")
1123
+ };
1124
+ this.sessions.get(envelope.sessionId)?.relationships.set(about.toLowerCase(), relationship);
1125
+ this.emit({
1126
+ type: "relationship",
1127
+ sessionId: envelope.sessionId,
1128
+ about,
1129
+ affinity: relationship.affinity,
1130
+ label: relationship.label,
1131
+ change: Number(args.change ?? 0),
1132
+ because: relationship.note ?? ""
1133
+ });
1134
+ return;
1135
+ }
1136
+ if (envelope.event !== "turnFailed") return;
983
1137
  this.emit({
984
1138
  type: "turnFailed",
985
1139
  sessionId: envelope.sessionId,
@@ -991,6 +1145,9 @@ var AgentServer = class {
991
1145
  }
992
1146
  case "error":
993
1147
  log(this.logger, "error", envelope.message);
1148
+ if (envelope.sessionId) {
1149
+ this.connection?.failSessionEvent(envelope.sessionId, "start", new Error(envelope.message));
1150
+ }
994
1151
  return;
995
1152
  case "session_started":
996
1153
  case "session_stopped":
@@ -1004,6 +1161,7 @@ var AgentServer = class {
1004
1161
  case "ping":
1005
1162
  case "pong":
1006
1163
  case "resume_session":
1164
+ case "observe":
1007
1165
  return;
1008
1166
  default: {
1009
1167
  assertNever(envelope);
@@ -1060,13 +1218,692 @@ var AgentServer = class {
1060
1218
  await this.close();
1061
1219
  }
1062
1220
  };
1221
+
1222
+ // src/world.ts
1223
+ var import_zod2 = require("zod");
1224
+ var DEFAULT_EMOTES = ["wave", "laugh", "cheer", "dance", "point", "shrug"];
1225
+ function distance(a, b) {
1226
+ return Math.hypot(a.x - b.x, a.y - b.y, (a.z ?? 0) - (b.z ?? 0));
1227
+ }
1228
+ function clip(text, limit) {
1229
+ return text.length <= limit ? text : `${text.slice(0, limit - 3)}...`;
1230
+ }
1231
+ var now = () => performance.now() / 1e3;
1232
+ var sleep = (seconds) => new Promise((resolve2) => setTimeout(resolve2, seconds * 1e3));
1233
+ var CharacterTools = class {
1234
+ constructor(character) {
1235
+ this.character = character;
1236
+ }
1237
+ character;
1238
+ static agent = {
1239
+ actions: {
1240
+ say: {
1241
+ description: "Say one or two short sentences out loud. Set to when you are talking to one person.",
1242
+ args: {
1243
+ text: import_zod2.z.string().describe("What you say, in your own voice."),
1244
+ to: import_zod2.z.string().describe("Name of the person you are talking to. Empty to talk to everyone near you.")
1245
+ }
1246
+ },
1247
+ go_to: {
1248
+ description: "Walk to a place. You are told when you arrive.",
1249
+ args: { place: import_zod2.z.string().describe("One of the places you know.") }
1250
+ },
1251
+ approach: {
1252
+ description: "Walk up to someone you can see, to talk or do something together.",
1253
+ args: { person: import_zod2.z.string() }
1254
+ },
1255
+ use: {
1256
+ description: "Do an activity with a thing listed in things_here. You walk to it first. You are told when you finish.",
1257
+ args: { thing: import_zod2.z.string(), activity: import_zod2.z.string() }
1258
+ },
1259
+ give: {
1260
+ description: "Give something you are carrying to someone next to you.",
1261
+ args: { item: import_zod2.z.string(), to: import_zod2.z.string() }
1262
+ },
1263
+ emote: {
1264
+ description: "Show a feeling with your body.",
1265
+ args: { emote: import_zod2.z.string().describe("wave, laugh, cheer, dance, point or shrug.") }
1266
+ },
1267
+ idle: { description: "Do nothing new for now and carry on as you are." }
1268
+ }
1269
+ };
1270
+ see() {
1271
+ return this.character.view();
1272
+ }
1273
+ say(text, to) {
1274
+ return this.character.doSay(text, to);
1275
+ }
1276
+ go_to(place) {
1277
+ return this.character.doGoTo(place);
1278
+ }
1279
+ approach(person) {
1280
+ return this.character.doApproach(person);
1281
+ }
1282
+ use(thing, activity) {
1283
+ return this.character.doUse(thing, activity);
1284
+ }
1285
+ give(item, to) {
1286
+ return this.character.doGive(item, to);
1287
+ }
1288
+ emote(emote) {
1289
+ return this.character.doEmote(emote);
1290
+ }
1291
+ idle() {
1292
+ return { ok: true };
1293
+ }
1294
+ };
1295
+ var Character = class {
1296
+ constructor(world, name, body, home, carrying) {
1297
+ this.world = world;
1298
+ this.name = name;
1299
+ this.body = body;
1300
+ this.home = home;
1301
+ this.carrying = [...carrying];
1302
+ }
1303
+ world;
1304
+ name;
1305
+ body;
1306
+ home;
1307
+ kind = "resident";
1308
+ status = null;
1309
+ carrying;
1310
+ needs = {};
1311
+ turns = 0;
1312
+ tokens = 0;
1313
+ agent;
1314
+ /** @internal */
1315
+ inbox = [];
1316
+ /** @internal */
1317
+ wake = now() + 2 + Math.random() * 6;
1318
+ /** @internal */
1319
+ busy = false;
1320
+ /** @internal */
1321
+ greeted = /* @__PURE__ */ new Map();
1322
+ /** @internal */
1323
+ needWarned = /* @__PURE__ */ new Set();
1324
+ task = 0;
1325
+ using = null;
1326
+ chat = { count: 0, resetAt: 0 };
1327
+ position() {
1328
+ return this.body.getPosition();
1329
+ }
1330
+ place() {
1331
+ return this.world.placeAt(this.position());
1332
+ }
1333
+ setStatus(status) {
1334
+ this.status = status;
1335
+ this.body.setStatus?.(status);
1336
+ this.world.emit({ type: "status", character: this.name, status });
1337
+ }
1338
+ /**
1339
+ * Tell this character something happened. It goes into its memory and its
1340
+ * next view. turn asks for a turn; urgent asks for one now.
1341
+ */
1342
+ notice(text, options = {}) {
1343
+ this.inbox.push(text);
1344
+ while (this.inbox.length > 12) this.inbox.shift();
1345
+ this.agent?.observe(text, options.about);
1346
+ if (options.urgent) {
1347
+ this.wakeIn(0.2);
1348
+ } else if (options.turn) {
1349
+ const world = this.world;
1350
+ const far = world.farDelay > 0 && !world.humanNear(this.position(), world.activeRadius);
1351
+ this.wakeIn(far ? world.farDelay : 2.5);
1352
+ }
1353
+ }
1354
+ /** @internal */
1355
+ wakeIn(seconds) {
1356
+ const at = now() + seconds;
1357
+ if (this.wake === null || at < this.wake) this.wake = at;
1358
+ }
1359
+ /** How this character feels about someone, from the platform. */
1360
+ feelingFor(name) {
1361
+ const relationship = this.agent?.relationships()[name.toLowerCase()];
1362
+ return relationship ? { affinity: relationship.affinity, label: relationship.label, ...relationship.note ? { note: relationship.note } : {} } : { affinity: 0, label: "stranger" };
1363
+ }
1364
+ /** @internal Returns true when another character's line should get a reply. */
1365
+ mayReplyToCharacter() {
1366
+ if (now() > this.chat.resetAt) {
1367
+ this.chat.count = 0;
1368
+ this.chat.resetAt = now() + this.world.chatPause;
1369
+ }
1370
+ this.chat.count += 1;
1371
+ return this.chat.count <= this.world.chatReplies;
1372
+ }
1373
+ /** @internal */
1374
+ view() {
1375
+ const world = this.world;
1376
+ const here = this.position();
1377
+ const place = world.placeAt(here);
1378
+ const why = this.inbox.length > 0 ? this.inbox : ["Nothing new has happened. Carry on with your day."];
1379
+ this.inbox = [];
1380
+ const nearby = [];
1381
+ const add = (name, who, at, doing) => {
1382
+ if (!at) return;
1383
+ const d = distance(at, here);
1384
+ if (d > world.sight) return;
1385
+ nearby.push({
1386
+ name,
1387
+ who,
1388
+ steps_away: Math.round(d),
1389
+ can_hear_you: d <= world.hearing,
1390
+ ...doing ? { doing } : {},
1391
+ you_feel: this.feelingFor(name).label
1392
+ });
1393
+ };
1394
+ for (const other of world.characters.values()) {
1395
+ if (other !== this) add(other.name, "resident", other.position(), other.status);
1396
+ }
1397
+ for (const person of world.people.values()) add(person.name, "player", person.getPosition(), null);
1398
+ nearby.sort((a, b) => a.steps_away - b.steps_away);
1399
+ const things = [];
1400
+ for (const thing of world.things.values()) {
1401
+ if (things.length >= 12) break;
1402
+ if (!(place && thing.place === place || distance(thing.position, here) <= 30)) continue;
1403
+ const activities = Object.entries(thing.activities).map(([name, activity]) => `${name}: ${activity.description}${activity.needs ? ` (needs ${activity.needs})` : ""}`).sort();
1404
+ things.push({
1405
+ thing: thing.id,
1406
+ activities,
1407
+ ...thing.usedBy && thing.usedBy !== this.name ? { in_use_by: thing.usedBy } : {}
1408
+ });
1409
+ }
1410
+ const needs = Object.fromEntries(Object.entries(this.needs).map(([need, value]) => [need, Math.floor(value)]));
1411
+ return {
1412
+ ...world.clock ? { time: world.clock() } : {},
1413
+ why_you_are_acting_now: why,
1414
+ you: {
1415
+ at: place ?? "outdoors, between places",
1416
+ doing: this.status ?? "nothing in particular",
1417
+ ...Object.keys(needs).length > 0 ? { needs } : {},
1418
+ ...this.carrying.length > 0 ? { carrying: this.carrying } : {}
1419
+ },
1420
+ people_nearby: nearby.slice(0, 8),
1421
+ things_here: things
1422
+ };
1423
+ }
1424
+ // Stop whatever the body is doing so a new movement can start.
1425
+ interrupt() {
1426
+ this.task += 1;
1427
+ if (this.using) {
1428
+ this.using.usedBy = null;
1429
+ this.using = null;
1430
+ }
1431
+ this.body.stop();
1432
+ return this.task;
1433
+ }
1434
+ async walk(token, goal, status) {
1435
+ this.setStatus(status);
1436
+ const reached = await this.body.moveTo(goal);
1437
+ if (this.task !== token) return false;
1438
+ this.setStatus(null);
1439
+ return reached;
1440
+ }
1441
+ /** @internal */
1442
+ doSay(rawText, to) {
1443
+ let text = clip(String(rawText ?? "").trim(), 240);
1444
+ if (!text) throw new Error("say needs some text");
1445
+ const world = this.world;
1446
+ const target = world.resolve(to);
1447
+ const towards = target ? world.positionOf(target) : null;
1448
+ const shown = this.body.say(text, towards ?? void 0);
1449
+ if (typeof shown === "string" && shown) text = shown;
1450
+ const heard = world.speech(this.name, text, target);
1451
+ return heard === 0 ? { said: text, note: "Nobody was close enough to hear you." } : { said: text };
1452
+ }
1453
+ /** @internal */
1454
+ doGoTo(placeName) {
1455
+ const place = this.world.places.get(placeName);
1456
+ if (!place) throw new Error(`no such place: ${placeName}. Places: ${[...this.world.places.keys()].join(", ")}`);
1457
+ if (this.place() === placeName && !this.status) throw new Error(`you are already at ${placeName}`);
1458
+ const token = this.interrupt();
1459
+ void this.walk(token, place.position, `walking to ${placeName}`).then((reached) => {
1460
+ if (reached) this.notice(`You arrived at ${placeName}.`, { turn: true });
1461
+ else if (this.task === token) this.notice(`You could not get to ${placeName}.`, { turn: true });
1462
+ });
1463
+ return { walking_to: placeName };
1464
+ }
1465
+ /** @internal */
1466
+ doApproach(person) {
1467
+ const world = this.world;
1468
+ const name = world.resolve(person);
1469
+ const at = name ? world.positionOf(name) : null;
1470
+ if (!name || !at || name === this.name) throw new Error(`you cannot see anyone called ${person}`);
1471
+ const gap = distance(at, this.position());
1472
+ if (gap > world.sight) throw new Error(`${name} is too far away to see`);
1473
+ if (gap <= 7) return { note: `You are already next to ${name}.` };
1474
+ const token = this.interrupt();
1475
+ const here = this.position();
1476
+ const goal = { x: at.x + (here.x - at.x) / gap * 4, y: at.y + (here.y - at.y) / gap * 4 };
1477
+ void this.walk(token, goal, `walking over to ${name}`).then((reached) => {
1478
+ if (reached) this.notice(`You walked up to ${name}.`, { turn: true });
1479
+ });
1480
+ return { walking_to: name };
1481
+ }
1482
+ /** @internal */
1483
+ doUse(thingId, activityName) {
1484
+ const thing = this.world.things.get(thingId);
1485
+ if (!thing) throw new Error(`there is no thing called ${thingId}`);
1486
+ const activity = thing.activities[activityName];
1487
+ if (!activity) {
1488
+ throw new Error(`${thingId} has no activity ${activityName}. It has: ${Object.keys(thing.activities).sort().join(", ")}`);
1489
+ }
1490
+ if (thing.usedBy && thing.usedBy !== this.name) throw new Error(`${thing.usedBy} is using ${thingId} right now`);
1491
+ if (activity.needs && !this.carrying.includes(activity.needs)) throw new Error(`you need ${activity.needs} to do that`);
1492
+ const token = this.interrupt();
1493
+ const seconds = activity.seconds ?? 5;
1494
+ thing.usedBy = this.name;
1495
+ this.using = thing;
1496
+ void (async () => {
1497
+ if (distance(thing.position, this.position()) > 6 && !await this.walk(token, thing.position, `walking to ${thing.name}`)) {
1498
+ if (this.task === token) {
1499
+ thing.usedBy = null;
1500
+ this.using = null;
1501
+ this.notice(`You could not reach ${thingId}.`, { turn: true });
1502
+ }
1503
+ return;
1504
+ }
1505
+ this.body.face?.(thing.position);
1506
+ this.setStatus(activity.status ?? activityName.replaceAll("_", " "));
1507
+ if (activity.emote) this.body.emote?.(activity.emote);
1508
+ await sleep(seconds);
1509
+ if (this.task !== token) return;
1510
+ thing.usedBy = null;
1511
+ this.using = null;
1512
+ this.setStatus(null);
1513
+ const outcome = [];
1514
+ if (activity.needs) {
1515
+ const index = this.carrying.indexOf(activity.needs);
1516
+ if (index >= 0) this.carrying.splice(index, 1);
1517
+ }
1518
+ for (const [need, change] of Object.entries(activity.effects ?? {})) {
1519
+ const current = this.needs[need];
1520
+ if (current === void 0) continue;
1521
+ this.needs[need] = Math.min(100, Math.max(0, current + change));
1522
+ outcome.push(`${need} is now ${Math.floor(this.needs[need])}`);
1523
+ }
1524
+ if (activity.gives) {
1525
+ this.carrying.push(activity.gives);
1526
+ outcome.push(`you now carry ${activity.gives}`);
1527
+ }
1528
+ const summary = outcome.length > 0 ? ` (${outcome.join(", ")})` : "";
1529
+ this.notice(`You finished: ${activityName.replaceAll("_", " ")} at ${thing.name}${summary}.`, { turn: true });
1530
+ })();
1531
+ return { started: activityName, takes_seconds: seconds };
1532
+ }
1533
+ /** @internal */
1534
+ doGive(item, to) {
1535
+ const world = this.world;
1536
+ const index = this.carrying.indexOf(item);
1537
+ if (index < 0) throw new Error(`you are not carrying ${item}`);
1538
+ const name = world.resolve(to);
1539
+ const at = name ? world.positionOf(name) : null;
1540
+ if (!name || !at) throw new Error(`you cannot see anyone called ${to}`);
1541
+ if (distance(at, this.position()) > 12) throw new Error(`${name} is too far away. Use approach first.`);
1542
+ this.carrying.splice(index, 1);
1543
+ const other = world.characters.get(name);
1544
+ if (other) {
1545
+ other.carrying.push(item);
1546
+ other.notice(`${this.name} gave you ${item}.`, { about: this.name, urgent: true });
1547
+ } else {
1548
+ world.people.get(name)?.carrying.push(item);
1549
+ }
1550
+ world.emit({ type: "give", from: this.name, to: name, item });
1551
+ return { gave: item, to: name };
1552
+ }
1553
+ /** @internal */
1554
+ doEmote(name) {
1555
+ const emotes = this.body.emotes ?? DEFAULT_EMOTES;
1556
+ if (!emotes.includes(name)) throw new Error(`no such emote. Choose one of: ${emotes.join(", ")}`);
1557
+ this.body.emote?.(name);
1558
+ this.world.emit({ type: "emote", character: this.name, emote: name });
1559
+ return { did: name };
1560
+ }
1561
+ };
1562
+ var World = class {
1563
+ constructor(server, options) {
1564
+ this.server = server;
1565
+ this.name = options.name;
1566
+ this.about = options.about ?? "";
1567
+ this.rules = options.rules ?? "";
1568
+ this.clock = options.clock;
1569
+ this.hearing = options.hearing ?? 35;
1570
+ this.sight = options.sight ?? 80;
1571
+ this.idleSeconds = options.idleSeconds ?? 45;
1572
+ this.farSlowdown = options.farSlowdown ?? 3;
1573
+ this.activeRadius = options.activeRadius ?? 120;
1574
+ this.farDelay = options.farDelay ?? 20;
1575
+ this.greetDistance = options.greetDistance ?? 12;
1576
+ this.turnsPerMinute = options.turnsPerMinute ?? 30;
1577
+ this.maxActions = options.maxActions ?? 3;
1578
+ this.chatReplies = options.chatReplies ?? 2;
1579
+ this.chatPause = options.chatPause ?? 90;
1580
+ this.needDefs = options.needs ?? {};
1581
+ this.memory = options.memory !== false;
1582
+ this.warn = options.warn ?? (() => void 0);
1583
+ }
1584
+ server;
1585
+ name;
1586
+ about;
1587
+ rules;
1588
+ clock;
1589
+ hearing;
1590
+ sight;
1591
+ idleSeconds;
1592
+ farSlowdown;
1593
+ activeRadius;
1594
+ farDelay;
1595
+ greetDistance;
1596
+ turnsPerMinute;
1597
+ maxActions;
1598
+ chatReplies;
1599
+ chatPause;
1600
+ places = /* @__PURE__ */ new Map();
1601
+ things = /* @__PURE__ */ new Map();
1602
+ characters = /* @__PURE__ */ new Map();
1603
+ people = /* @__PURE__ */ new Map();
1604
+ turnsUsed = 0;
1605
+ needDefs;
1606
+ memory;
1607
+ warn;
1608
+ listeners = /* @__PURE__ */ new Set();
1609
+ timer = null;
1610
+ budget = 0;
1611
+ budgetAt = now();
1612
+ lastTick = now();
1613
+ /** Listen for world events. Returns a function that unsubscribes. */
1614
+ on(listener) {
1615
+ this.listeners.add(listener);
1616
+ return () => this.listeners.delete(listener);
1617
+ }
1618
+ /** @internal */
1619
+ emit(event) {
1620
+ for (const listener of [...this.listeners]) {
1621
+ try {
1622
+ listener(event);
1623
+ } catch (error) {
1624
+ this.warn(`world listener failed: ${error instanceof Error ? error.message : String(error)}`);
1625
+ }
1626
+ }
1627
+ }
1628
+ addPlace(name, place) {
1629
+ if (this.places.has(name)) throw new Error(`place already exists: ${name}`);
1630
+ this.places.set(name, { name, description: place.description ?? "", position: place.position, radius: place.radius ?? 22 });
1631
+ }
1632
+ addThing(id, thing) {
1633
+ if (this.things.has(id)) throw new Error(`thing already exists: ${id}`);
1634
+ this.things.set(id, {
1635
+ id,
1636
+ name: thing.name ?? id.replaceAll("_", " "),
1637
+ ...thing.place ? { place: thing.place } : {},
1638
+ position: thing.position,
1639
+ activities: thing.activities,
1640
+ usedBy: null
1641
+ });
1642
+ }
1643
+ /** Add a human player. getPosition returns null while they have no body. */
1644
+ addPerson(person) {
1645
+ this.people.set(person.name, { name: person.name, getPosition: person.getPosition, carrying: [] });
1646
+ }
1647
+ removePerson(name) {
1648
+ this.people.delete(name);
1649
+ }
1650
+ placeAt(position) {
1651
+ let best = null;
1652
+ let bestDistance = Infinity;
1653
+ for (const place of this.places.values()) {
1654
+ const d = distance(place.position, position);
1655
+ if (d <= place.radius && d < bestDistance) {
1656
+ best = place.name;
1657
+ bestDistance = d;
1658
+ }
1659
+ }
1660
+ return best;
1661
+ }
1662
+ positionOf(name) {
1663
+ return this.characters.get(name)?.position() ?? this.people.get(name)?.getPosition() ?? null;
1664
+ }
1665
+ /** Match a name the model wrote to someone in the world, ignoring case. */
1666
+ resolve(name) {
1667
+ if (!name) return void 0;
1668
+ const lower = name.trim().toLowerCase();
1669
+ for (const known of [...this.characters.keys(), ...this.people.keys()]) {
1670
+ if (known.toLowerCase() === lower) return known;
1671
+ }
1672
+ return void 0;
1673
+ }
1674
+ /** @internal */
1675
+ humanNear(position, range) {
1676
+ for (const person of this.people.values()) {
1677
+ const at = person.getPosition();
1678
+ if (at && distance(at, position) <= range) return true;
1679
+ }
1680
+ return false;
1681
+ }
1682
+ /** The instructions every character gets about this world. */
1683
+ guide(home) {
1684
+ const lines = [
1685
+ `You are a character who lives in ${this.name}. ${this.about}`,
1686
+ "You are not an assistant. You are a person with your own life, moods, and plans. Stay in character at all times.",
1687
+ "",
1688
+ "How you act:",
1689
+ "- You act only through tools. To speak, call say. Keep a line to one or two short sentences, the way people talk.",
1690
+ "- Each turn shows why you are acting now, who is near you, and what you can use where you are.",
1691
+ "- You can speak and then act in the same turn, for example say and then go_to. When you agree to do something, do it in that same turn: say yes, then go_to or use.",
1692
+ "- go_to, approach and use take time. You are told when they finish. Do not repeat them while they are under way.",
1693
+ "- use walks you to the thing by itself. To give something to someone who is not next to you, call approach and stop there; give it on your next turn, once you have arrived.",
1694
+ "- When someone speaks to you, answer them. When nothing needs doing, carry on with your day the way your story says, or call idle.",
1695
+ "- A chat between neighbours is a few lines, then you both get on with your day. Do not answer a goodbye or a line that needs no answer.",
1696
+ "- If someone does not answer you, leave them be and get on with your day. Do not keep talking to a person who stays silent.",
1697
+ "- Do not repeat yourself. Check your recent events before you speak.",
1698
+ "- People you do not know are strangers. Treat people the way you feel about them.",
1699
+ "",
1700
+ "Places:"
1701
+ ];
1702
+ for (const place of this.places.values()) {
1703
+ lines.push(`- ${place.name}${place.description ? `: ${place.description}` : ""}${home === place.name ? " (your home)" : ""}`);
1704
+ }
1705
+ if (Object.keys(this.needDefs).length > 0) {
1706
+ lines.push("", "Your needs run from 0 (desperate) to 100 (satisfied) and fall over time. Look after them with the things around you.");
1707
+ }
1708
+ if (this.rules) lines.push("", this.rules);
1709
+ return lines.join("\n");
1710
+ }
1711
+ /** Add a character and start its session. id is the character ID from the web app. */
1712
+ async addCharacter(def) {
1713
+ if (this.characters.has(def.name)) throw new Error(`character already exists: ${def.name}`);
1714
+ const character = new Character(this, def.name, def.body, def.home, def.carrying ?? []);
1715
+ for (const [need, spec] of Object.entries(this.needDefs)) {
1716
+ character.needs[need] = spec.start ?? 55 + Math.floor(Math.random() * 36);
1717
+ }
1718
+ const instructions = [this.guide(def.home), def.instructions].filter(Boolean).join("\n\n");
1719
+ character.agent = await this.server.start(new CharacterTools(character), {
1720
+ name: def.name,
1721
+ playerId: def.id,
1722
+ instructions,
1723
+ ownInstructions: true,
1724
+ memory: this.memory,
1725
+ maxActions: this.maxActions,
1726
+ subgoals: false,
1727
+ ...def.goal ? { goal: def.goal } : {}
1728
+ });
1729
+ this.characters.set(def.name, character);
1730
+ character.agent.on((event) => {
1731
+ if (event.type === "relationship") {
1732
+ this.emit({
1733
+ type: "relationship",
1734
+ character: character.name,
1735
+ about: this.resolve(event.about) ?? event.about,
1736
+ affinity: event.affinity,
1737
+ label: event.label,
1738
+ change: event.change,
1739
+ because: event.because
1740
+ });
1741
+ } else if (event.type === "memory") {
1742
+ this.emit({ type: "memory", character: character.name, about: event.about, note: event.note });
1743
+ } else if (event.type === "action") {
1744
+ this.emit({ type: "action", character: character.name, action: event.action, args: event.args });
1745
+ }
1746
+ });
1747
+ return character;
1748
+ }
1749
+ /** @internal Carry a spoken line to everyone who can hear it. Returns how many heard it. */
1750
+ speech(speaker, text, to) {
1751
+ const from = this.positionOf(speaker);
1752
+ if (!from) return 0;
1753
+ const speakerIsCharacter = this.characters.has(speaker);
1754
+ let heard = 0;
1755
+ for (const person of this.people.values()) {
1756
+ const at = person.getPosition();
1757
+ if (person.name !== speaker && at && distance(at, from) <= this.hearing) heard += 1;
1758
+ }
1759
+ let closest;
1760
+ if (!to) {
1761
+ let closestDistance = 16;
1762
+ for (const other of this.characters.values()) {
1763
+ const d = distance(other.position(), from);
1764
+ if (other.name !== speaker && d < closestDistance) {
1765
+ closest = other.name;
1766
+ closestDistance = d;
1767
+ }
1768
+ }
1769
+ }
1770
+ for (const other of this.characters.values()) {
1771
+ if (other.name === speaker || distance(other.position(), from) > this.hearing) continue;
1772
+ heard += 1;
1773
+ const addressed = to === other.name || !to && closest === other.name;
1774
+ const line = addressed ? `${speaker} said to you: "${text}"` : to ? `${speaker} said to ${to}: "${text}"` : `${speaker} said: "${text}"`;
1775
+ const turn = addressed && (!speakerIsCharacter || other.mayReplyToCharacter());
1776
+ if (addressed && !other.status) other.body.face?.(from);
1777
+ other.notice(line, { about: speaker, urgent: turn && !speakerIsCharacter, turn });
1778
+ }
1779
+ this.emit({ type: "speech", speaker, text, ...to ? { to } : {} });
1780
+ return heard;
1781
+ }
1782
+ /** A human player said something. Without to, the closest resident in talking range takes it. */
1783
+ say(speaker, text, to) {
1784
+ const line = clip(text.trim(), 300);
1785
+ if (!line || !this.people.has(speaker)) return 0;
1786
+ return this.speech(speaker, line, this.resolve(to));
1787
+ }
1788
+ /** Tell one character something happened, in plain words. */
1789
+ tell(characterName, text, options = { turn: true }) {
1790
+ this.characters.get(characterName)?.notice(text, options);
1791
+ }
1792
+ /** Tell every character within range of a position that something happened. */
1793
+ announce(text, position, range) {
1794
+ for (const character of this.characters.values()) {
1795
+ if (!position || distance(character.position(), position) <= (range ?? this.sight)) {
1796
+ character.notice(text, { turn: true });
1797
+ }
1798
+ }
1799
+ }
1800
+ /** A human player hands an item to a character. */
1801
+ give(from, characterName, item) {
1802
+ const character = this.characters.get(characterName);
1803
+ if (!character) return false;
1804
+ character.carrying.push(item);
1805
+ character.notice(`${from} gave you ${item}.`, { about: from, urgent: true });
1806
+ this.emit({ type: "give", from, to: characterName, item });
1807
+ return true;
1808
+ }
1809
+ spend() {
1810
+ const at = now();
1811
+ this.budget = Math.min(this.turnsPerMinute, this.budget + (at - this.budgetAt) * this.turnsPerMinute / 60);
1812
+ this.budgetAt = at;
1813
+ if (this.budget < 1) return false;
1814
+ this.budget -= 1;
1815
+ return true;
1816
+ }
1817
+ idleDelay(character) {
1818
+ const delay = this.idleSeconds * (0.75 + Math.random() * 0.5);
1819
+ return this.humanNear(character.position(), this.activeRadius) ? delay : delay * this.farSlowdown;
1820
+ }
1821
+ runTurn(character) {
1822
+ character.wake = null;
1823
+ character.busy = true;
1824
+ this.emit({ type: "thinking", character: character.name, on: true });
1825
+ character.agent.turn().then((result) => {
1826
+ character.tokens += result.usage.promptTokens + result.usage.completionTokens;
1827
+ this.emit({ type: "turn", character: character.name, ok: true, result });
1828
+ character.wakeIn(character.inbox.length > 0 ? 1 : this.idleDelay(character));
1829
+ }).catch((error) => {
1830
+ const message = error instanceof Error ? error.message : String(error);
1831
+ this.warn(`${character.name} turn failed: ${message}`);
1832
+ this.emit({ type: "turn", character: character.name, ok: false, error: message });
1833
+ character.wakeIn(Math.max(20, this.idleSeconds));
1834
+ }).finally(() => {
1835
+ character.busy = false;
1836
+ character.turns += 1;
1837
+ this.turnsUsed += 1;
1838
+ this.emit({ type: "thinking", character: character.name, on: false });
1839
+ });
1840
+ }
1841
+ tick() {
1842
+ const at = now();
1843
+ const dt = at - this.lastTick;
1844
+ this.lastTick = at;
1845
+ for (const character of this.characters.values()) {
1846
+ for (const [need, spec] of Object.entries(this.needDefs)) {
1847
+ const value = Math.max(0, (character.needs[need] ?? 0) - spec.perMinute * dt / 60);
1848
+ character.needs[need] = value;
1849
+ if (value < 25 && !character.needWarned.has(need)) {
1850
+ character.needWarned.add(need);
1851
+ character.notice(`Your ${need} is getting low (${Math.floor(value)}).`, { turn: true });
1852
+ } else if (value > 50) {
1853
+ character.needWarned.delete(need);
1854
+ }
1855
+ }
1856
+ if (this.greetDistance > 0) {
1857
+ const here = character.position();
1858
+ for (const person of this.people.values()) {
1859
+ const where = person.getPosition();
1860
+ if (!where || distance(where, here) > this.greetDistance) continue;
1861
+ const last = character.greeted.get(person.name);
1862
+ character.greeted.set(person.name, at);
1863
+ if (last === void 0 || at - last > 150) {
1864
+ character.notice(`${person.name} walked up to you.`, { about: person.name, turn: true });
1865
+ }
1866
+ }
1867
+ }
1868
+ if (character.wake !== null && at >= character.wake && !character.busy) {
1869
+ if (character.status && character.inbox.length === 0) {
1870
+ character.wake = at + 5;
1871
+ } else if (this.spend()) {
1872
+ this.runTurn(character);
1873
+ }
1874
+ }
1875
+ }
1876
+ }
1877
+ /** Start giving characters turns. Call it once, after adding the characters. */
1878
+ start() {
1879
+ if (this.timer) return;
1880
+ this.budget = Math.min(this.turnsPerMinute, 6);
1881
+ this.budgetAt = now();
1882
+ this.lastTick = now();
1883
+ this.timer = setInterval(() => {
1884
+ try {
1885
+ this.tick();
1886
+ } catch (error) {
1887
+ this.warn(`world tick failed: ${error instanceof Error ? error.message : String(error)}`);
1888
+ }
1889
+ }, 500);
1890
+ }
1891
+ /** Stop giving turns. Sessions stay open until the server closes. */
1892
+ stop() {
1893
+ if (this.timer) clearInterval(this.timer);
1894
+ this.timer = null;
1895
+ }
1896
+ };
1063
1897
  // Annotate the CommonJS export names for ESM import in node:
1064
1898
  0 && (module.exports = {
1065
1899
  AgentServer,
1900
+ Character,
1066
1901
  ConnectionLostError,
1067
1902
  PlatformAuthError,
1068
1903
  ProtocolVersionError,
1069
1904
  TurnFailedError,
1070
- TurnTimeoutError
1905
+ TurnTimeoutError,
1906
+ World,
1907
+ bindDynamic
1071
1908
  });
1072
1909
  //# sourceMappingURL=index.cjs.map