@where-stars-drift/core 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -0
- package/README.md +143 -0
- package/dist/src/base/bounded-body.d.ts +8 -0
- package/dist/src/base/bounded-body.js +10 -0
- package/dist/src/base/celestial-body.d.ts +12 -0
- package/dist/src/base/celestial-body.js +11 -0
- package/dist/src/base/hoverable.d.ts +10 -0
- package/dist/src/base/hoverable.js +4 -0
- package/dist/src/base/massive-body.d.ts +8 -0
- package/dist/src/base/massive-body.js +10 -0
- package/dist/src/config/effects.d.ts +14 -0
- package/dist/src/config/effects.js +14 -0
- package/dist/src/config/grid.d.ts +10 -0
- package/dist/src/config/grid.js +10 -0
- package/dist/src/config/panel.d.ts +26 -0
- package/dist/src/config/panel.js +26 -0
- package/dist/src/config/simulation.d.ts +21 -0
- package/dist/src/config/simulation.js +23 -0
- package/dist/src/controllers/clan-controller.d.ts +7 -0
- package/dist/src/controllers/clan-controller.js +12 -0
- package/dist/src/controllers/debug-controller.d.ts +45 -0
- package/dist/src/controllers/debug-controller.js +82 -0
- package/dist/src/controllers/effects-controller.d.ts +17 -0
- package/dist/src/controllers/effects-controller.js +71 -0
- package/dist/src/controllers/hover-controller.d.ts +11 -0
- package/dist/src/controllers/hover-controller.js +107 -0
- package/dist/src/controllers/layer-controller.d.ts +16 -0
- package/dist/src/controllers/layer-controller.js +64 -0
- package/dist/src/controllers/physics-controller.d.ts +14 -0
- package/dist/src/controllers/physics-controller.js +152 -0
- package/dist/src/controllers/star-controller.d.ts +12 -0
- package/dist/src/controllers/star-controller.js +38 -0
- package/dist/src/controllers/starship-controller.d.ts +17 -0
- package/dist/src/controllers/starship-controller.js +58 -0
- package/dist/src/draw-debug-line.d.ts +9 -0
- package/dist/src/draw-debug-line.js +29 -0
- package/dist/src/entities/black-hole-factory.d.ts +15 -0
- package/dist/src/entities/black-hole-factory.js +23 -0
- package/dist/src/entities/black-hole-shapes.d.ts +9 -0
- package/dist/src/entities/black-hole-shapes.js +224 -0
- package/dist/src/entities/black-hole.d.ts +69 -0
- package/dist/src/entities/black-hole.js +210 -0
- package/dist/src/entities/clan-manager.d.ts +12 -0
- package/dist/src/entities/clan-manager.js +22 -0
- package/dist/src/entities/clans.d.ts +15 -0
- package/dist/src/entities/clans.js +76 -0
- package/dist/src/entities/comet.d.ts +27 -0
- package/dist/src/entities/comet.js +81 -0
- package/dist/src/entities/docking-point.d.ts +20 -0
- package/dist/src/entities/docking-point.js +22 -0
- package/dist/src/entities/fleet.d.ts +45 -0
- package/dist/src/entities/fleet.js +374 -0
- package/dist/src/entities/formations.d.ts +51 -0
- package/dist/src/entities/formations.js +340 -0
- package/dist/src/entities/meteor.d.ts +26 -0
- package/dist/src/entities/meteor.js +48 -0
- package/dist/src/entities/nebula.d.ts +18 -0
- package/dist/src/entities/nebula.js +43 -0
- package/dist/src/entities/orbit.d.ts +23 -0
- package/dist/src/entities/orbit.js +43 -0
- package/dist/src/entities/pulsar.d.ts +18 -0
- package/dist/src/entities/pulsar.js +41 -0
- package/dist/src/entities/ring.d.ts +13 -0
- package/dist/src/entities/ring.js +26 -0
- package/dist/src/entities/ringed-planet.d.ts +21 -0
- package/dist/src/entities/ringed-planet.js +68 -0
- package/dist/src/entities/sector-grid.d.ts +16 -0
- package/dist/src/entities/sector-grid.js +70 -0
- package/dist/src/entities/star-factory.d.ts +29 -0
- package/dist/src/entities/star-factory.js +47 -0
- package/dist/src/entities/star.d.ts +48 -0
- package/dist/src/entities/star.js +167 -0
- package/dist/src/entities/starship-classes.d.ts +0 -0
- package/dist/src/entities/starship-classes.js +2 -0
- package/dist/src/entities/starship.d.ts +91 -0
- package/dist/src/entities/starship.js +760 -0
- package/dist/src/entities/supernova.d.ts +26 -0
- package/dist/src/entities/supernova.js +54 -0
- package/dist/src/index.d.ts +20 -0
- package/dist/src/index.js +19 -0
- package/dist/src/lib/energy-stream.d.ts +5 -0
- package/dist/src/lib/energy-stream.js +98 -0
- package/dist/src/lib/quadtree.d.ts +31 -0
- package/dist/src/lib/quadtree.js +124 -0
- package/dist/src/lib/simplified-stream.d.ts +6 -0
- package/dist/src/lib/simplified-stream.js +19 -0
- package/dist/src/types.d.ts +14 -0
- package/dist/src/types.js +1 -0
- package/dist/src/ui/black-holes-panel.d.ts +2 -0
- package/dist/src/ui/black-holes-panel.js +76 -0
- package/dist/src/ui/clans-panel.d.ts +2 -0
- package/dist/src/ui/clans-panel.js +20 -0
- package/dist/src/ui/debug-panel-controller.d.ts +41 -0
- package/dist/src/ui/debug-panel-controller.js +285 -0
- package/dist/src/ui/fleets-panel.d.ts +2 -0
- package/dist/src/ui/fleets-panel.js +127 -0
- package/dist/src/ui/formations-panel.d.ts +3 -0
- package/dist/src/ui/formations-panel.js +129 -0
- package/dist/src/ui/panel-config.d.ts +26 -0
- package/dist/src/ui/panel-config.js +26 -0
- package/dist/src/ui/ships-panel.d.ts +12 -0
- package/dist/src/ui/ships-panel.js +61 -0
- package/dist/src/ui/stars-panel.d.ts +2 -0
- package/dist/src/ui/stars-panel.js +120 -0
- package/dist/src/where-stars-drift.d.ts +71 -0
- package/dist/src/where-stars-drift.js +440 -0
- package/dist/tsconfig.tsbuildinfo +1 -0
- package/package.json +35 -0
- package/src/base/bounded-body.ts +14 -0
- package/src/base/celestial-body.ts +20 -0
- package/src/base/hoverable.ts +11 -0
- package/src/base/massive-body.ts +14 -0
- package/src/config/effects.ts +15 -0
- package/src/config/grid.ts +11 -0
- package/src/config/panel.ts +26 -0
- package/src/config/simulation.ts +25 -0
- package/src/controllers/clan-controller.ts +19 -0
- package/src/controllers/debug-controller.ts +112 -0
- package/src/controllers/effects-controller.ts +86 -0
- package/src/controllers/hover-controller.ts +128 -0
- package/src/controllers/layer-controller.ts +78 -0
- package/src/controllers/physics-controller.ts +173 -0
- package/src/controllers/star-controller.ts +51 -0
- package/src/controllers/starship-controller.ts +76 -0
- package/src/draw-debug-line.ts +37 -0
- package/src/entities/black-hole-factory.ts +28 -0
- package/src/entities/black-hole-shapes.ts +276 -0
- package/src/entities/black-hole.ts +246 -0
- package/src/entities/clan-manager.ts +33 -0
- package/src/entities/clans.ts +98 -0
- package/src/entities/comet.ts +102 -0
- package/src/entities/docking-point.ts +34 -0
- package/src/entities/fleet.ts +446 -0
- package/src/entities/formations.ts +423 -0
- package/src/entities/meteor.ts +59 -0
- package/src/entities/nebula.ts +50 -0
- package/src/entities/orbit.ts +53 -0
- package/src/entities/pulsar.ts +64 -0
- package/src/entities/ring.ts +42 -0
- package/src/entities/ringed-planet.ts +85 -0
- package/src/entities/sector-grid.ts +81 -0
- package/src/entities/star-factory.ts +59 -0
- package/src/entities/star.ts +222 -0
- package/src/entities/starship-classes.ts +1 -0
- package/src/entities/starship.ts +906 -0
- package/src/entities/supernova.ts +75 -0
- package/src/index.ts +24 -0
- package/src/lib/energy-stream.ts +127 -0
- package/src/lib/quadtree.ts +159 -0
- package/src/lib/simplified-stream.ts +28 -0
- package/src/types.ts +16 -0
- package/src/ui/black-holes-panel.ts +91 -0
- package/src/ui/clans-panel.ts +27 -0
- package/src/ui/debug-panel-controller.ts +339 -0
- package/src/ui/fleets-panel.ts +153 -0
- package/src/ui/formations-panel.ts +155 -0
- package/src/ui/panel-config.ts +26 -0
- package/src/ui/ships-panel.ts +85 -0
- package/src/ui/stars-panel.ts +146 -0
- package/src/where-stars-drift.ts +542 -0
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/**
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* @fileoverview Defines all starship classes, shapes, and properties, and the Starship class itself.
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*/
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import { BoundedBody } from '../base/bounded-body';
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import { DEBUG_CONFIG } from '../config/simulation';
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// --- Ship Shape Definitions ---
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// A collection of reusable path-drawing functions for different ship shapes.
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export const SHAPES = {
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CAPITAL: [
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// Variant 1: Based on Carrier v3 image
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(ctx, r) => {
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ctx.moveTo(0, -r * 1.5); // Nose tip
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ctx.lineTo(r * 0.8, -r * 1.3);
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ctx.lineTo(r * 0.9, r * 0.5);
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ctx.lineTo(r * 1.2, r * 0.8);
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ctx.lineTo(r * 1.1, r * 1.5);
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ctx.lineTo(-r * 1.1, r * 1.5);
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ctx.lineTo(-r * 1.2, r * 0.8);
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ctx.lineTo(-r * 0.9, r * 0.5);
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ctx.lineTo(-r * 0.8, -r * 1.3);
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ctx.closePath();
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},
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// Variant 2: Based on Carrier v2 image (long, bulky freighter/dreadnought)
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(ctx, r) => {
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ctx.moveTo(0, -r * 1.6); // Top antenna area
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ctx.lineTo(r * 0.6, -r * 1.5);
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ctx.lineTo(r * 0.6, -r * 0.8);
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ctx.lineTo(r * 0.9, -r * 0.6);
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ctx.lineTo(r * 0.9, r * 0.8);
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ctx.lineTo(r * 0.6, r * 1.0);
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ctx.lineTo(r * 0.7, r * 1.5);
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ctx.lineTo(-r * 0.7, r * 1.5);
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ctx.lineTo(-r * 0.6, r * 1.0);
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ctx.lineTo(-r * 0.9, r * 0.8);
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ctx.lineTo(-r * 0.9, -r * 0.6);
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ctx.lineTo(-r * 0.6, -r * 0.8);
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ctx.lineTo(-r * 0.6, -r * 1.5);
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ctx.closePath();
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},
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// Variant 3: Based on Carrier v1 image
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(ctx, r) => {
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ctx.moveTo(r * 0.3, -r * 1.6); // Right prong nose
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ctx.lineTo(r * 0.8, -r * 1.5); // Right prong outer edge
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ctx.lineTo(r * 0.9, r * 1.2);
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ctx.lineTo(r * 0.7, r * 1.6); // Right engine
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ctx.lineTo(-r * 0.7, r * 1.6); // Left engine
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ctx.lineTo(-r * 0.9, r * 1.2);
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ctx.lineTo(-r * 0.8, -r * 1.5); // Left prong outer edge
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ctx.lineTo(-r * 0.3, -r * 1.6); // Left prong nose
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ctx.lineTo(-r * 0.2, -r * 1.3);
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ctx.lineTo(r * 0.2, -r * 1.3);
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ctx.closePath();
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},
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],
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CRUISER: [
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// Variant 1: Sleek cruiser with side pods (third from left)
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(ctx, r) => {
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ctx.moveTo(0, -r * 1.5);
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ctx.lineTo(r * 0.3, -r * 1.2);
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ctx.lineTo(r * 0.4, 0);
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ctx.lineTo(r * 0.8, -0.2 * r);
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ctx.lineTo(r * 0.8, 0.2 * r);
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ctx.lineTo(r * 0.4, r * 0.4);
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ctx.lineTo(r * 0.5, r * 1.4);
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ctx.lineTo(-r * 0.5, r * 1.4);
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ctx.lineTo(-r * 0.4, r * 0.4);
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ctx.lineTo(-r * 0.8, 0.2 * r);
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ctx.lineTo(-r * 0.8, -0.2 * r);
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ctx.lineTo(-r * 0.4, 0);
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ctx.lineTo(-r * 0.3, -r * 1.2);
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ctx.closePath();
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},
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// Variant 2: Cruiser with forward wings (fourth from left)
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(ctx, r) => {
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ctx.moveTo(0, -r * 1.5);
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ctx.lineTo(r * 1.2, r * 0.2);
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ctx.lineTo(r * 0.6, r * 1.3);
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ctx.lineTo(-r * 0.6, r * 1.3);
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ctx.lineTo(-r * 1.2, r * 0.2);
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ctx.closePath();
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},
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],
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ESCORT: [
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// Variant 1: Compact escort with rear engines (fifth from left)
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(ctx, r) => {
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ctx.moveTo(0, -r * 1.3);
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ctx.lineTo(r * 0.8, -r * 0.5);
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ctx.lineTo(r * 0.8, r * 0.6);
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ctx.lineTo(r * 0.5, r * 1.2);
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ctx.lineTo(-r * 0.5, r * 1.2);
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ctx.lineTo(-r * 0.8, r * 0.6);
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ctx.lineTo(-r * 0.8, -r * 0.5);
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ctx.closePath();
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},
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// Variant 2: Smallest ship with wings (far right)
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(ctx, r) => {
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ctx.moveTo(0, -r * 1.2);
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ctx.lineTo(r * 1, r * 0.1);
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ctx.lineTo(r * 0.4, r * 0.1);
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ctx.lineTo(r * 0.6, r * 1);
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ctx.lineTo(-r * 0.6, r * 1);
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ctx.lineTo(-r * 0.4, r * 0.1);
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ctx.lineTo(-r * 1, r * 0.1);
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ctx.closePath();
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},
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// Variant 3: Inspired by middle-bottom sprites
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(ctx, r) => {
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ctx.moveTo(0, -r);
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ctx.lineTo(r * 0.9, -r * 0.7);
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ctx.lineTo(r * 0.9, r * 0.7);
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ctx.lineTo(r * 0.4, r * 1.1);
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ctx.lineTo(-r * 0.4, r * 1.1);
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ctx.lineTo(-r * 0.9, r * 0.7);
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ctx.lineTo(-r * 0.9, -r * 0.7);
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ctx.closePath();
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},
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],
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FIGHTER: [
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// Variant 1: Arrowhead fighter
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(ctx, r) => {
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ctx.moveTo(0, -r * 1.4); // Nose
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ctx.lineTo(r * 0.7, r * 0.7); // Right wing tip
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ctx.lineTo(r * 0.4, r * 0.9); // Right wing inner
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ctx.lineTo(-r * 0.4, r * 0.9); // Left wing inner
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ctx.lineTo(-r * 0.7, r * 0.7); // Left wing tip
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ctx.closePath();
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},
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// Variant 2: Inspired by X-Wing style
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(ctx, r) => {
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ctx.moveTo(0, -r * 0.5); // Cockpit
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ctx.lineTo(r * 1.2, -r * 0.2); // Right-front wing
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ctx.lineTo(r * 1.2, r * 0.2);
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ctx.lineTo(0, r * 1.2); // Rear
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ctx.lineTo(-r * 1.2, r * 0.2);
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ctx.lineTo(-r * 1.2, -r * 0.2);
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ctx.closePath();
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},
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],
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SUPPORT: [
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// Variant 1: Based on Hauler image
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(ctx, r) => {
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const h = r * 1.8;
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const w = r * 0.4;
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const wingW = r * 1.2;
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const tailW = r * 0.8;
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ctx.moveTo(0, -h); // Nose
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ctx.lineTo(w, -h * 0.8);
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ctx.lineTo(w, r * 0.1);
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ctx.lineTo(wingW, r * 0.2); // Wing start
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ctx.lineTo(wingW, r * 0.7); // Wing end
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ctx.lineTo(w, r * 0.8);
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ctx.lineTo(w, h * 0.8);
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ctx.lineTo(tailW, h); // Tail fin outer
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ctx.lineTo(tailW * 0.8, h);
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ctx.lineTo(w * 0.5, h * 0.85);
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ctx.lineTo(-w * 0.5, h * 0.85);
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ctx.lineTo(-tailW * 0.8, h);
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ctx.lineTo(-tailW, h); // Tail fin outer
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ctx.lineTo(-w, h * 0.8);
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ctx.lineTo(-w, r * 0.8);
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ctx.lineTo(-wingW, r * 0.7); // Wing end
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ctx.lineTo(-wingW, r * 0.2); // Wing start
|
|
163
|
+
ctx.lineTo(-w, r * 0.1);
|
|
164
|
+
ctx.lineTo(-w, -h * 0.8);
|
|
165
|
+
ctx.closePath();
|
|
166
|
+
},
|
|
167
|
+
// Variant 2: Based on Transport image
|
|
168
|
+
(ctx, r) => {
|
|
169
|
+
const h = r * 2.0; // Height (length)
|
|
170
|
+
const w = r * 0.6; // Width
|
|
171
|
+
ctx.moveTo(0, -h); // Nose
|
|
172
|
+
ctx.bezierCurveTo(w * 0.8, -h, w, -h * 0.8, w, -h * 0.6);
|
|
173
|
+
ctx.lineTo(w, h * 0.7);
|
|
174
|
+
ctx.lineTo(w * 0.8, h * 0.9);
|
|
175
|
+
ctx.lineTo(w * 0.8, h * 1.1); // right pylon
|
|
176
|
+
ctx.lineTo(w * 0.6, h * 1.1);
|
|
177
|
+
ctx.lineTo(w * 0.6, h * 0.9);
|
|
178
|
+
ctx.lineTo(-w * 0.6, h * 0.9);
|
|
179
|
+
ctx.lineTo(-w * 0.6, h * 1.1); // left pylon
|
|
180
|
+
ctx.lineTo(-w * 0.8, h * 1.1);
|
|
181
|
+
ctx.lineTo(-w * 0.8, h * 0.9);
|
|
182
|
+
ctx.lineTo(-w, h * 0.7);
|
|
183
|
+
ctx.lineTo(-w, -h * 0.6);
|
|
184
|
+
ctx.bezierCurveTo(-w, -h * 0.8, -w * 0.8, -h, 0, -h);
|
|
185
|
+
ctx.closePath();
|
|
186
|
+
},
|
|
187
|
+
// Variant 3: Based on Colony Ship v1 image
|
|
188
|
+
(ctx, r) => {
|
|
189
|
+
const h = r * 2.2;
|
|
190
|
+
const w = r * 0.3;
|
|
191
|
+
const wingW = r * 1.0;
|
|
192
|
+
const engineW = r * 0.6;
|
|
193
|
+
ctx.moveTo(0, -h); // Nose cone tip
|
|
194
|
+
ctx.lineTo(w, -h + r * 0.2);
|
|
195
|
+
ctx.lineTo(w, -h * 0.4);
|
|
196
|
+
ctx.lineTo(wingW, -h * 0.35); // Right solar panel
|
|
197
|
+
ctx.lineTo(wingW, -h * 0.25);
|
|
198
|
+
ctx.lineTo(w, -h * 0.2);
|
|
199
|
+
ctx.lineTo(w, h * 0.7); // Main body
|
|
200
|
+
ctx.lineTo(engineW, h * 0.8); // Right engine block
|
|
201
|
+
ctx.lineTo(engineW, h);
|
|
202
|
+
ctx.lineTo(-engineW, h);
|
|
203
|
+
ctx.lineTo(-engineW, h * 0.8);
|
|
204
|
+
ctx.lineTo(-w, h * 0.7);
|
|
205
|
+
ctx.lineTo(-w, -h * 0.2);
|
|
206
|
+
ctx.lineTo(-wingW, -h * 0.25); // Left solar panel
|
|
207
|
+
ctx.lineTo(-wingW, -h * 0.35);
|
|
208
|
+
ctx.lineTo(-w, -h * 0.4);
|
|
209
|
+
ctx.lineTo(-w, -h + r * 0.2);
|
|
210
|
+
ctx.closePath();
|
|
211
|
+
},
|
|
212
|
+
// Variant 4: Based on Colony Ship v2 image
|
|
213
|
+
(ctx, r) => {
|
|
214
|
+
const h = r * 2.5; // Very tall
|
|
215
|
+
const w = r * 1.5; // Wide base
|
|
216
|
+
ctx.moveTo(0, -h); // Top center
|
|
217
|
+
ctx.lineTo(r * 0.1, -h * 0.95);
|
|
218
|
+
ctx.lineTo(r * 0.1, -h * 0.6); // Upper hull side
|
|
219
|
+
ctx.lineTo(r * 0.4, -h * 0.5); // Side module start
|
|
220
|
+
ctx.lineTo(r * 0.4, -h * 0.2);
|
|
221
|
+
ctx.lineTo(r * 0.2, -h * 0.1); // Back to main hull
|
|
222
|
+
ctx.lineTo(r * 0.2, h * 0.1);
|
|
223
|
+
ctx.lineTo(w * 0.5, h * 0.2); // Lower structure start
|
|
224
|
+
ctx.lineTo(w * 0.5, h * 0.4);
|
|
225
|
+
ctx.lineTo(w * 0.8, h * 0.5);
|
|
226
|
+
ctx.lineTo(w * 0.8, h * 0.7);
|
|
227
|
+
ctx.lineTo(w * 0.4, h * 0.9);
|
|
228
|
+
ctx.lineTo(w * 0.3, h); // Base corner
|
|
229
|
+
ctx.lineTo(-w * 0.3, h);
|
|
230
|
+
ctx.lineTo(-w * 0.4, h * 0.9);
|
|
231
|
+
ctx.lineTo(-w * 0.8, h * 0.7);
|
|
232
|
+
ctx.lineTo(-w * 0.8, h * 0.5);
|
|
233
|
+
ctx.lineTo(-w * 0.5, h * 0.4);
|
|
234
|
+
ctx.lineTo(-w * 0.5, h * 0.2);
|
|
235
|
+
ctx.lineTo(-r * 0.2, h * 0.1);
|
|
236
|
+
ctx.lineTo(-r * 0.2, -h * 0.1);
|
|
237
|
+
ctx.lineTo(-r * 0.4, -h * 0.2);
|
|
238
|
+
ctx.lineTo(-r * 0.4, -h * 0.5);
|
|
239
|
+
ctx.lineTo(-r * 0.1, -h * 0.6);
|
|
240
|
+
ctx.lineTo(-r * 0.1, -h * 0.95);
|
|
241
|
+
ctx.closePath();
|
|
242
|
+
},
|
|
243
|
+
],
|
|
244
|
+
MINER: [
|
|
245
|
+
// Based on Mining Vessel image
|
|
246
|
+
(ctx, r) => {
|
|
247
|
+
const h = r * 1.8; // Height (length)
|
|
248
|
+
const w = r * 0.8; // Width
|
|
249
|
+
ctx.moveTo(0, -h * 0.8); // Front middle top
|
|
250
|
+
ctx.lineTo(w * 0.2, -h); // Front right tooth tip
|
|
251
|
+
ctx.lineTo(w * 0.3, -h * 0.7);
|
|
252
|
+
ctx.lineTo(w * 0.5, -h * 0.9); // Front right 2nd tooth
|
|
253
|
+
ctx.lineTo(w * 0.6, -h * 0.6);
|
|
254
|
+
ctx.lineTo(w, -h * 0.5); // Right side wing/pod start
|
|
255
|
+
ctx.lineTo(w, h * 0.4);
|
|
256
|
+
ctx.lineTo(w * 1.2, h * 0.5); // Right side wing/pod end
|
|
257
|
+
ctx.lineTo(w * 1.2, h * 0.8);
|
|
258
|
+
ctx.lineTo(w * 0.8, h); // Right rear
|
|
259
|
+
ctx.lineTo(-w * 0.8, h); // Left rear
|
|
260
|
+
ctx.lineTo(-w * 1.2, h * 0.8);
|
|
261
|
+
ctx.lineTo(-w * 1.2, h * 0.5); // Left side wing/pod end
|
|
262
|
+
ctx.lineTo(-w, h * 0.4);
|
|
263
|
+
ctx.lineTo(-w, -h * 0.5); // Left side wing/pod start
|
|
264
|
+
ctx.lineTo(-w * 0.6, -h * 0.6);
|
|
265
|
+
ctx.lineTo(-w * 0.5, -h * 0.9); // Left front 2nd tooth
|
|
266
|
+
ctx.lineTo(-w * 0.3, -h * 0.7);
|
|
267
|
+
ctx.lineTo(-w * 0.2, -h); // Left front tooth tip
|
|
268
|
+
ctx.closePath();
|
|
269
|
+
}
|
|
270
|
+
],
|
|
271
|
+
UTILITY: [
|
|
272
|
+
// Simple circle for shuttles/runabouts
|
|
273
|
+
(ctx, r) => {
|
|
274
|
+
ctx.arc(0, 0, r, 0, Math.PI * 2);
|
|
275
|
+
},
|
|
276
|
+
],
|
|
277
|
+
};
|
|
278
|
+
// --- Ship Class Definitions ---
|
|
279
|
+
// A registry of all available ship classes in the simulation.
|
|
280
|
+
// The `shape` property here is a string key to look up variants in SHAPES.
|
|
281
|
+
export const SHIP_CLASS_TEMPLATES = {
|
|
282
|
+
// --- Military Classes ---
|
|
283
|
+
Dreadnought: { name: 'Dreadnought', category: 'Capital', shapeKey: 'CAPITAL', radius: 4.5, color: '#3E4A61' },
|
|
284
|
+
Battleship: { name: 'Battleship', category: 'Capital', shapeKey: 'CAPITAL', radius: 4.0, color: '#4E5A71' },
|
|
285
|
+
Carrier: { name: 'Carrier', category: 'Capital', shapeKey: 'CAPITAL', radius: 4.2, color: '#5E6A81' },
|
|
286
|
+
HeavyCruiser: { name: 'Heavy Cruiser', category: 'Cruiser', shapeKey: 'CRUISER', radius: 3.0, color: '#4A617A' },
|
|
287
|
+
LightCruiser: { name: 'Light Cruiser', category: 'Cruiser', shapeKey: 'CRUISER', radius: 2.5, color: '#5A718A' },
|
|
288
|
+
Battlecruiser: { name: 'Battlecruiser', category: 'Cruiser', shapeKey: 'CRUISER', radius: 3.5, color: '#6A819A' },
|
|
289
|
+
Destroyer: { name: 'Destroyer', category: 'Escort', shapeKey: 'ESCORT', radius: 2.0, color: '#516E5A' },
|
|
290
|
+
Frigate: { name: 'Frigate', category: 'Escort', shapeKey: 'ESCORT', radius: 1.8, color: '#617E6A' },
|
|
291
|
+
Corvette: { name: 'Corvette', category: 'Escort', shapeKey: 'ESCORT', radius: 1.5, color: '#718E7A' },
|
|
292
|
+
Monitor: { name: 'Monitor', category: 'Support', shapeKey: 'SUPPORT', radius: 3.2, color: '#7E7A61' },
|
|
293
|
+
TroopTransport: { name: 'Troop Transport', category: 'Support', shapeKey: 'SUPPORT', radius: 3.0, color: '#8E8A71' },
|
|
294
|
+
Fighter: { name: 'Fighter', category: 'Small Craft', shapeKey: 'FIGHTER', radius: 1.0, color: '#6A5A7A' },
|
|
295
|
+
Bomber: { name: 'Bomber', category: 'Small Craft', shapeKey: 'FIGHTER', radius: 1.2, color: '#7A6A8A' },
|
|
296
|
+
// --- Peaceful Classes ---
|
|
297
|
+
// Exploration & Science
|
|
298
|
+
Explorer: { name: 'Explorer', category: 'Exploration & Science', shapeKey: 'CRUISER', radius: 3.2, color: '#3E5E6B' },
|
|
299
|
+
ScienceFrigate: { name: 'Science Frigate', category: 'Exploration & Science', shapeKey: 'ESCORT', radius: 2.2, color: '#4E6E7B' },
|
|
300
|
+
Pathfinder: { name: 'Pathfinder', category: 'Exploration & Science', shapeKey: 'FIGHTER', radius: 1.3, color: '#5E7E8B' },
|
|
301
|
+
// Commerce & Logistics
|
|
302
|
+
Hauler: { name: 'Hauler', category: 'Commerce & Logistics', shapeKey: 'SUPPORT', radius: 5.0, color: '#555555' },
|
|
303
|
+
ColonyShip: { name: 'Colony Ship', category: 'Commerce & Logistics', shapeKey: 'SUPPORT', radius: 4.0, color: '#666666' },
|
|
304
|
+
Shuttle: { name: 'Shuttle', category: 'Commerce & Logistics', shapeKey: 'UTILITY', radius: 1.0, color: '#DDDDDD' },
|
|
305
|
+
// Resource Extraction
|
|
306
|
+
MiningVessel: { name: 'Mining Vessel', category: 'Resource Extraction', shapeKey: 'MINER', radius: 4.0, color: '#6F554A' },
|
|
307
|
+
GasMiner: { name: 'Gas Miner', category: 'Resource Extraction', shapeKey: 'MINER', radius: 4.5, color: '#7F655A' },
|
|
308
|
+
SalvageShip: { name: 'Salvage Ship', category: 'Resource Extraction', shapeKey: 'MINER', radius: 3.5, color: '#8F756A' },
|
|
309
|
+
// Diplomatic & Civil
|
|
310
|
+
DiplomaticCourier: { name: 'Diplomatic Courier', category: 'Diplomatic & Civil', shapeKey: 'ESCORT', radius: 2.0, color: '#FFFFFF' },
|
|
311
|
+
HospitalShip: { name: 'Hospital Ship', category: 'Diplomatic & Civil', shapeKey: 'SUPPORT', radius: 4.8, color: '#BDECB6' },
|
|
312
|
+
};
|
|
313
|
+
const ACCENT_COLOR_PALETTES = {
|
|
314
|
+
Military: ['#FF4136', '#FF6B6B', '#C44D58'],
|
|
315
|
+
Exploration: ['#39CCCC', '#3D9970', '#20B2AA'],
|
|
316
|
+
Commerce: ['#AAAAAA', '#F0E68C', '#DDDDDD'],
|
|
317
|
+
Extraction: ['#85144b', '#FF851B', '#BDBDBD'],
|
|
318
|
+
Civil: ['#FFFFFF', '#2ECC40', '#0074D9'],
|
|
319
|
+
};
|
|
320
|
+
/**
|
|
321
|
+
* Returns a random ship class with a specific shape variant selected.
|
|
322
|
+
* @returns {ShipClass} A random ship class instance.
|
|
323
|
+
*/
|
|
324
|
+
export function getRandomShipClass() {
|
|
325
|
+
const classKeys = Object.keys(SHIP_CLASS_TEMPLATES);
|
|
326
|
+
const randomKey = classKeys[Math.floor(Math.random() * classKeys.length)];
|
|
327
|
+
const template = SHIP_CLASS_TEMPLATES[randomKey];
|
|
328
|
+
const shapeVariants = SHAPES[template.shapeKey];
|
|
329
|
+
const randomShape = shapeVariants[Math.floor(Math.random() * shapeVariants.length)];
|
|
330
|
+
let accentPalette;
|
|
331
|
+
switch (template.category) {
|
|
332
|
+
case 'Capital':
|
|
333
|
+
case 'Cruiser':
|
|
334
|
+
case 'Escort':
|
|
335
|
+
case 'Support': // Military support
|
|
336
|
+
case 'Small Craft':
|
|
337
|
+
accentPalette = ACCENT_COLOR_PALETTES.Military;
|
|
338
|
+
break;
|
|
339
|
+
case 'Exploration & Science':
|
|
340
|
+
accentPalette = ACCENT_COLOR_PALETTES.Exploration;
|
|
341
|
+
break;
|
|
342
|
+
case 'Commerce & Logistics':
|
|
343
|
+
accentPalette = ACCENT_COLOR_PALETTES.Commerce;
|
|
344
|
+
break;
|
|
345
|
+
case 'Resource Extraction':
|
|
346
|
+
accentPalette = ACCENT_COLOR_PALETTES.Extraction;
|
|
347
|
+
break;
|
|
348
|
+
case 'Diplomatic & Civil':
|
|
349
|
+
accentPalette = ACCENT_COLOR_PALETTES.Civil;
|
|
350
|
+
break;
|
|
351
|
+
default:
|
|
352
|
+
accentPalette = ['#FFFFFF'];
|
|
353
|
+
}
|
|
354
|
+
const randomAccent = accentPalette[Math.floor(Math.random() * accentPalette.length)];
|
|
355
|
+
return Object.assign(Object.assign({}, template), { shape: randomShape, accentColor: randomAccent });
|
|
356
|
+
}
|
|
357
|
+
// --- Starship Configuration ---
|
|
358
|
+
export const STARSHIP_CONFIG = {
|
|
359
|
+
COUNT: 30,
|
|
360
|
+
MIN_SPEED: 0.22,
|
|
361
|
+
MAX_SPEED: 0.3,
|
|
362
|
+
ACCELERATION: 0.01,
|
|
363
|
+
DOCKING_DISTANCE: 1,
|
|
364
|
+
DOCK_DURATION_MIN: 120, // 2 seconds in frames
|
|
365
|
+
DOCK_DURATION_VARIANCE: 300, // 2-7 seconds in frames
|
|
366
|
+
TRAIL_LENGTH: 20,
|
|
367
|
+
WARP_CHANCE: 0.05,
|
|
368
|
+
WARP_SPEED_MULTIPLIER: 10,
|
|
369
|
+
WARP_TRAIL_LENGTH_MULTIPLIER: 3,
|
|
370
|
+
FORMATION_PADDING: 10, // Extra padding for the fleet's bounding circle
|
|
371
|
+
FLEE_DISTANCE: 50,
|
|
372
|
+
FLEE_ACCELERATION: 0.05,
|
|
373
|
+
FLEE_DURATION: 180, // 3 seconds in frames
|
|
374
|
+
HOVER_RADIUS_MULTIPLIER: 5,
|
|
375
|
+
HOVER_GLOW_COLOR: 'rgba(255, 255, 255, 0.7)',
|
|
376
|
+
HOVER_GLOW_WIDTH: 1.5,
|
|
377
|
+
HOVER_TIMEOUT: 120, // 2 seconds in frames
|
|
378
|
+
REFORM_ACCELERATION: 0.05,
|
|
379
|
+
REFORM_SPEED_MULTIPLIER: 2.0,
|
|
380
|
+
};
|
|
381
|
+
let starshipCounter = 0;
|
|
382
|
+
export class Starship extends BoundedBody {
|
|
383
|
+
constructor(x, y, debugController) {
|
|
384
|
+
const shipClass = getRandomShipClass();
|
|
385
|
+
super(x, y, shipClass.radius);
|
|
386
|
+
this.isHovered = false;
|
|
387
|
+
this.id = ++starshipCounter;
|
|
388
|
+
this.name = `SS-${this.id}`;
|
|
389
|
+
this.shipClass = shipClass;
|
|
390
|
+
this.radius = shipClass.radius;
|
|
391
|
+
this.boundingRadius = shipClass.radius;
|
|
392
|
+
this.target = null;
|
|
393
|
+
this.rotation = 0;
|
|
394
|
+
this.state = 'IDLE';
|
|
395
|
+
this.stateTimer = this.getNewIdleTime();
|
|
396
|
+
this.currentMaxSpeed = this.getNewMaxSpeed();
|
|
397
|
+
this.hoverRadius = this.boundingRadius * STARSHIP_CONFIG.HOVER_RADIUS_MULTIPLIER;
|
|
398
|
+
this.hoverTimer = 0;
|
|
399
|
+
this.fleet = null;
|
|
400
|
+
this.debugController = debugController;
|
|
401
|
+
this.orbit = null;
|
|
402
|
+
this.orbitAngle = 0;
|
|
403
|
+
this.orbitSpeed = (Math.random() * 0.02 + 0.005) * (Math.random() > 0.5 ? 1 : -1);
|
|
404
|
+
this.warpTotalDistance = 0;
|
|
405
|
+
this.warpDistanceTraveled = 0;
|
|
406
|
+
}
|
|
407
|
+
getNewMaxSpeed() {
|
|
408
|
+
return Math.random() * (STARSHIP_CONFIG.MAX_SPEED - STARSHIP_CONFIG.MIN_SPEED) + STARSHIP_CONFIG.MIN_SPEED;
|
|
409
|
+
}
|
|
410
|
+
isAvailable() {
|
|
411
|
+
return this.state === 'IDLE';
|
|
412
|
+
}
|
|
413
|
+
getNewIdleTime() {
|
|
414
|
+
return Math.random() * STARSHIP_CONFIG.DOCK_DURATION_VARIANCE + STARSHIP_CONFIG.DOCK_DURATION_MIN;
|
|
415
|
+
}
|
|
416
|
+
findNewTarget(starsWithDocks) {
|
|
417
|
+
if (starsWithDocks.length === 0 || this.state === 'IN_FORMATION') {
|
|
418
|
+
this.target = null;
|
|
419
|
+
return;
|
|
420
|
+
}
|
|
421
|
+
this.currentMaxSpeed = this.getNewMaxSpeed();
|
|
422
|
+
const currentTargetParent = this.target ? this.target.parent : null;
|
|
423
|
+
const eligibleStars = starsWithDocks.filter(s => s !== currentTargetParent);
|
|
424
|
+
const targetStars = eligibleStars.length > 0 ? eligibleStars : starsWithDocks;
|
|
425
|
+
if (targetStars.length === 0) {
|
|
426
|
+
this.target = null;
|
|
427
|
+
return;
|
|
428
|
+
}
|
|
429
|
+
const randomStar = targetStars[Math.floor(Math.random() * targetStars.length)];
|
|
430
|
+
if (randomStar.dockingPoints.length > 0) {
|
|
431
|
+
this.target = randomStar.dockingPoints[Math.floor(Math.random() * randomStar.dockingPoints.length)];
|
|
432
|
+
}
|
|
433
|
+
if (Math.random() < STARSHIP_CONFIG.WARP_CHANCE && this.target) {
|
|
434
|
+
this.enterWarpState(this.target);
|
|
435
|
+
}
|
|
436
|
+
else {
|
|
437
|
+
this.state = 'TRAVELING';
|
|
438
|
+
}
|
|
439
|
+
}
|
|
440
|
+
enterWarpState(target) {
|
|
441
|
+
this.state = 'WARPING';
|
|
442
|
+
this.target = target;
|
|
443
|
+
const { x: targetX, y: targetY } = this.target.getAbsolutePosition();
|
|
444
|
+
const dx = targetX - this.x;
|
|
445
|
+
const dy = targetY - this.y;
|
|
446
|
+
this.warpTotalDistance = Math.sqrt(dx * dx + dy * dy);
|
|
447
|
+
this.warpDistanceTraveled = 0;
|
|
448
|
+
const angle = Math.atan2(dy, dx);
|
|
449
|
+
const targetSpeed = this.currentMaxSpeed * STARSHIP_CONFIG.WARP_SPEED_MULTIPLIER;
|
|
450
|
+
this.vx = Math.cos(angle) * targetSpeed;
|
|
451
|
+
this.vy = Math.sin(angle) * targetSpeed;
|
|
452
|
+
this.rotation = Math.atan2(this.vy, this.vx) + Math.PI / 2;
|
|
453
|
+
}
|
|
454
|
+
updateDocking() {
|
|
455
|
+
this.stateTimer--;
|
|
456
|
+
if (this.target) {
|
|
457
|
+
const { x: targetX, y: targetY } = this.target.getAbsolutePosition();
|
|
458
|
+
this.x = targetX;
|
|
459
|
+
this.y = targetY;
|
|
460
|
+
}
|
|
461
|
+
if (this.stateTimer <= 0) {
|
|
462
|
+
this.state = 'IDLE';
|
|
463
|
+
this.stateTimer = this.getNewIdleTime();
|
|
464
|
+
}
|
|
465
|
+
}
|
|
466
|
+
updateOrbiting(deltaTime) {
|
|
467
|
+
this.stateTimer--;
|
|
468
|
+
if (!this.orbit || !this.orbit.parent) {
|
|
469
|
+
this.state = 'IDLE';
|
|
470
|
+
this.stateTimer = this.getNewIdleTime();
|
|
471
|
+
return;
|
|
472
|
+
}
|
|
473
|
+
this.orbitAngle += this.orbitSpeed * deltaTime;
|
|
474
|
+
const parentStar = this.orbit.parent;
|
|
475
|
+
this.x = parentStar.x + Math.cos(this.orbitAngle) * this.orbit.radius;
|
|
476
|
+
this.y = parentStar.y + Math.sin(this.orbitAngle) * this.orbit.radius;
|
|
477
|
+
this.rotation = this.orbitAngle + Math.PI / 2;
|
|
478
|
+
if (this.stateTimer <= 0) {
|
|
479
|
+
this.state = 'IDLE';
|
|
480
|
+
this.stateTimer = this.getNewIdleTime();
|
|
481
|
+
this.orbit = null;
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
accelerateToPosition(targetX, targetY) {
|
|
485
|
+
const desiredVectorX = targetX - this.x;
|
|
486
|
+
const desiredVectorY = targetY - this.y;
|
|
487
|
+
const dist = Math.sqrt(desiredVectorX * desiredVectorX + desiredVectorY * desiredVectorY);
|
|
488
|
+
const maxSpeed = this.currentMaxSpeed * STARSHIP_CONFIG.REFORM_SPEED_MULTIPLIER;
|
|
489
|
+
const slowingRadius = 15;
|
|
490
|
+
let desiredSpeed = maxSpeed;
|
|
491
|
+
if (dist < slowingRadius) {
|
|
492
|
+
// A non-linear easing function for deceleration
|
|
493
|
+
const factor = (slowingRadius - dist) / slowingRadius; // 0 at edge, 1 at center
|
|
494
|
+
const easedFactor = 1 - (1 - factor) * (1 - factor); // Ease-in quad
|
|
495
|
+
desiredSpeed = maxSpeed * (1 - easedFactor);
|
|
496
|
+
desiredSpeed = Math.max(desiredSpeed, STARSHIP_CONFIG.MIN_SPEED * 2);
|
|
497
|
+
}
|
|
498
|
+
const desiredVx = (desiredVectorX / dist) * desiredSpeed;
|
|
499
|
+
const desiredVy = (desiredVectorY / dist) * desiredSpeed;
|
|
500
|
+
const steerX = desiredVx - this.vx;
|
|
501
|
+
const steerY = desiredVy - this.vy;
|
|
502
|
+
// Apply the steering force, capped at max acceleration
|
|
503
|
+
this.vx += steerX * STARSHIP_CONFIG.REFORM_ACCELERATION;
|
|
504
|
+
this.vy += steerY * STARSHIP_CONFIG.REFORM_ACCELERATION;
|
|
505
|
+
// Update rotation to match velocity
|
|
506
|
+
if (Math.abs(this.vx) > 0.01 || Math.abs(this.vy) > 0.01) {
|
|
507
|
+
this.rotation = Math.atan2(this.vy, this.vx) + Math.PI / 2;
|
|
508
|
+
}
|
|
509
|
+
this.x += this.vx;
|
|
510
|
+
this.y += this.vy;
|
|
511
|
+
}
|
|
512
|
+
updateTraveling(width, height) {
|
|
513
|
+
if (!this.target) {
|
|
514
|
+
this.state = 'IDLE';
|
|
515
|
+
this.stateTimer = this.getNewIdleTime();
|
|
516
|
+
return;
|
|
517
|
+
}
|
|
518
|
+
const { x: targetX, y: targetY } = this.target.getAbsolutePosition();
|
|
519
|
+
const dx = targetX - this.x;
|
|
520
|
+
const dy = targetY - this.y;
|
|
521
|
+
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
522
|
+
if (dist < STARSHIP_CONFIG.DOCKING_DISTANCE) {
|
|
523
|
+
this.state = 'ORBITING';
|
|
524
|
+
this.stateTimer = this.getNewIdleTime();
|
|
525
|
+
const parentStar = this.target.parent;
|
|
526
|
+
const targetOrbit = parentStar.orbits.find(o => o.dockingPoints.includes(this.target));
|
|
527
|
+
if (targetOrbit) {
|
|
528
|
+
this.orbit = targetOrbit;
|
|
529
|
+
this.orbitAngle = Math.atan2(dy, dx);
|
|
530
|
+
this.orbitSpeed = (Math.random() * 0.02 + 0.005) * (Math.random() > 0.5 ? 1 : -1);
|
|
531
|
+
}
|
|
532
|
+
else {
|
|
533
|
+
this.state = 'DOCKING';
|
|
534
|
+
}
|
|
535
|
+
}
|
|
536
|
+
else {
|
|
537
|
+
const angle = Math.atan2(dy, dx);
|
|
538
|
+
this.vx += Math.cos(angle) * STARSHIP_CONFIG.ACCELERATION;
|
|
539
|
+
this.vy += Math.sin(angle) * STARSHIP_CONFIG.ACCELERATION;
|
|
540
|
+
const speed = Math.sqrt(this.vx * this.vx + this.vy * this.vy);
|
|
541
|
+
if (speed > this.currentMaxSpeed) {
|
|
542
|
+
this.vx = (this.vx / speed) * this.currentMaxSpeed;
|
|
543
|
+
this.vy = (this.vy / speed) * this.currentMaxSpeed;
|
|
544
|
+
}
|
|
545
|
+
this.rotation = Math.atan2(this.vy, this.vx) + Math.PI / 2;
|
|
546
|
+
}
|
|
547
|
+
this.x += this.vx;
|
|
548
|
+
this.y += this.vy;
|
|
549
|
+
}
|
|
550
|
+
updateWarping() {
|
|
551
|
+
if (!this.target) {
|
|
552
|
+
this.state = 'TRAVELING';
|
|
553
|
+
return;
|
|
554
|
+
}
|
|
555
|
+
const { x: targetX, y: targetY } = this.target.getAbsolutePosition();
|
|
556
|
+
const distToTarget = Math.sqrt((targetX - this.x) ** 2 +
|
|
557
|
+
(targetY - this.y) ** 2);
|
|
558
|
+
const travelSpeed = Math.sqrt(this.vx ** 2 + this.vy ** 2);
|
|
559
|
+
this.warpDistanceTraveled += travelSpeed;
|
|
560
|
+
if (this.warpDistanceTraveled >= this.warpTotalDistance || distToTarget < travelSpeed) {
|
|
561
|
+
this.state = 'TRAVELING';
|
|
562
|
+
this.warpTotalDistance = 0;
|
|
563
|
+
this.warpDistanceTraveled = 0;
|
|
564
|
+
const angle = Math.atan2(this.vy, this.vx);
|
|
565
|
+
this.vx = Math.cos(angle) * this.currentMaxSpeed;
|
|
566
|
+
this.vy = Math.sin(angle) * this.currentMaxSpeed;
|
|
567
|
+
return;
|
|
568
|
+
}
|
|
569
|
+
this.x += this.vx;
|
|
570
|
+
this.y += this.vy;
|
|
571
|
+
}
|
|
572
|
+
updateFleeing(mouse) {
|
|
573
|
+
this.stateTimer--;
|
|
574
|
+
if (this.stateTimer <= 0) {
|
|
575
|
+
this.state = 'IDLE';
|
|
576
|
+
this.stateTimer = this.getNewIdleTime();
|
|
577
|
+
return;
|
|
578
|
+
}
|
|
579
|
+
const dx = this.x - mouse.x;
|
|
580
|
+
const dy = this.y - mouse.y;
|
|
581
|
+
const angle = Math.atan2(dy, dx);
|
|
582
|
+
this.vx += Math.cos(angle) * STARSHIP_CONFIG.FLEE_ACCELERATION;
|
|
583
|
+
this.vy += Math.sin(angle) * STARSHIP_CONFIG.FLEE_ACCELERATION;
|
|
584
|
+
const speed = Math.sqrt(this.vx * this.vx + this.vy * this.vy);
|
|
585
|
+
if (speed > this.currentMaxSpeed * 2) { // Flee faster
|
|
586
|
+
this.vx = (this.vx / speed) * this.currentMaxSpeed * 2;
|
|
587
|
+
this.vy = (this.vy / speed) * this.currentMaxSpeed * 2;
|
|
588
|
+
}
|
|
589
|
+
this.rotation = Math.atan2(this.vy, this.vx) + Math.PI / 2;
|
|
590
|
+
this.x += this.vx;
|
|
591
|
+
this.y += this.vy;
|
|
592
|
+
}
|
|
593
|
+
update(ctx, width, height, mouse, deltaTime) {
|
|
594
|
+
if (DEBUG_CONFIG.SHOW_DEBUG_INFO && DEBUG_CONFIG.SHOW_STARSHIP_TARGET_LINE && this.target && this.debugController) {
|
|
595
|
+
this.debugController.registerDirectionalLine(this, this.target.getAbsolutePosition(), { drawLine: true, showDistance: true });
|
|
596
|
+
}
|
|
597
|
+
if (this.state === 'IN_FORMATION') {
|
|
598
|
+
// When in formation, movement is controlled by the Fleet class.
|
|
599
|
+
// But we still need to apply the final velocity to the position.
|
|
600
|
+
this.x += this.vx;
|
|
601
|
+
this.y += this.vy;
|
|
602
|
+
return;
|
|
603
|
+
}
|
|
604
|
+
if (this.state === 'IDLE') {
|
|
605
|
+
this.stateTimer--;
|
|
606
|
+
// Target finding is now handled by the controller
|
|
607
|
+
}
|
|
608
|
+
switch (this.state) {
|
|
609
|
+
case 'DOCKING':
|
|
610
|
+
this.updateDocking();
|
|
611
|
+
break;
|
|
612
|
+
case 'ORBITING':
|
|
613
|
+
this.updateOrbiting(deltaTime);
|
|
614
|
+
return;
|
|
615
|
+
case 'TRAVELING':
|
|
616
|
+
this.updateTraveling(width, height);
|
|
617
|
+
break;
|
|
618
|
+
case 'WARPING':
|
|
619
|
+
this.updateWarping();
|
|
620
|
+
break;
|
|
621
|
+
case 'FLEEING':
|
|
622
|
+
this.updateFleeing(mouse);
|
|
623
|
+
break;
|
|
624
|
+
}
|
|
625
|
+
if (['TRAVELING', 'WARPING', 'FLEEING'].includes(this.state)) {
|
|
626
|
+
if (this.x < -this.boundingRadius)
|
|
627
|
+
this.x = width + this.boundingRadius;
|
|
628
|
+
if (this.x > width + this.boundingRadius)
|
|
629
|
+
this.x = -this.boundingRadius;
|
|
630
|
+
if (this.y < -this.boundingRadius)
|
|
631
|
+
this.y = height + this.boundingRadius;
|
|
632
|
+
if (this.y > height + this.boundingRadius)
|
|
633
|
+
this.y = -this.boundingRadius;
|
|
634
|
+
}
|
|
635
|
+
}
|
|
636
|
+
drawWarpTrail(ctx) {
|
|
637
|
+
const trailLength = this.radius * STARSHIP_CONFIG.WARP_TRAIL_LENGTH_MULTIPLIER * 5;
|
|
638
|
+
const warpProgress = this.warpDistanceTraveled / this.warpTotalDistance;
|
|
639
|
+
let currentTrailLength = 0;
|
|
640
|
+
if (warpProgress < 0.1) {
|
|
641
|
+
currentTrailLength = trailLength * (warpProgress / 0.1);
|
|
642
|
+
}
|
|
643
|
+
else if (warpProgress > 0.9) {
|
|
644
|
+
currentTrailLength = trailLength * ((1 - warpProgress) / 0.1);
|
|
645
|
+
}
|
|
646
|
+
else {
|
|
647
|
+
return;
|
|
648
|
+
}
|
|
649
|
+
if (currentTrailLength <= 0)
|
|
650
|
+
return;
|
|
651
|
+
ctx.save();
|
|
652
|
+
ctx.translate(this.x, this.y);
|
|
653
|
+
ctx.rotate(this.rotation);
|
|
654
|
+
const shapeFn = this.shipClass.shape;
|
|
655
|
+
if (shapeFn) {
|
|
656
|
+
ctx.fillStyle = this.shipClass.color;
|
|
657
|
+
shapeFn(ctx, this.radius);
|
|
658
|
+
ctx.fill();
|
|
659
|
+
}
|
|
660
|
+
const gradient = ctx.createLinearGradient(0, this.radius, 0, -currentTrailLength);
|
|
661
|
+
const color = this.shipClass.color;
|
|
662
|
+
const r = parseInt(color.slice(1, 3), 16);
|
|
663
|
+
const g = parseInt(color.slice(3, 5), 16);
|
|
664
|
+
const b = parseInt(color.slice(5, 7), 16);
|
|
665
|
+
gradient.addColorStop(0, `rgba(${r},${g},${b}, 0.7)`);
|
|
666
|
+
gradient.addColorStop(1, `rgba(${r},${g},${b}, 0)`);
|
|
667
|
+
ctx.fillStyle = gradient;
|
|
668
|
+
ctx.beginPath();
|
|
669
|
+
ctx.moveTo(this.radius, this.radius);
|
|
670
|
+
ctx.lineTo(-this.radius, this.radius);
|
|
671
|
+
ctx.lineTo(0, -currentTrailLength);
|
|
672
|
+
ctx.closePath();
|
|
673
|
+
ctx.fill();
|
|
674
|
+
ctx.restore();
|
|
675
|
+
}
|
|
676
|
+
drawDebugInfo(ctx) {
|
|
677
|
+
const startX = this.x + this.hoverRadius + 15;
|
|
678
|
+
const boxPadding = 10;
|
|
679
|
+
const lineHeight = 14;
|
|
680
|
+
const infoLines = [
|
|
681
|
+
`Name: ${this.name}`,
|
|
682
|
+
`Class: ${this.shipClass.name} (${this.shipClass.category})`,
|
|
683
|
+
`State: ${this.state} (${Math.ceil(this.stateTimer)})`,
|
|
684
|
+
`Target: ${this.target ? `${this.target.parent.name} (DP: ${this.target.id})` : 'None'}`,
|
|
685
|
+
`Position: (${this.x.toFixed(0)}, ${this.y.toFixed(0)})`,
|
|
686
|
+
`Velocity: (${this.vx.toFixed(2)}, ${this.vy.toFixed(2)})`,
|
|
687
|
+
`Max Speed: ${this.currentMaxSpeed.toFixed(2)}`,
|
|
688
|
+
];
|
|
689
|
+
const boxHeight = infoLines.length * lineHeight + boxPadding * 2;
|
|
690
|
+
const boxWidth = Math.max(...infoLines.map(line => ctx.measureText(line).width)) + boxPadding * 2;
|
|
691
|
+
const boxY = this.y - boxHeight / 2;
|
|
692
|
+
ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
|
|
693
|
+
ctx.strokeStyle = this.shipClass.accentColor;
|
|
694
|
+
ctx.lineWidth = 1;
|
|
695
|
+
ctx.beginPath();
|
|
696
|
+
ctx.roundRect(startX, boxY, boxWidth, boxHeight, 5);
|
|
697
|
+
ctx.fill();
|
|
698
|
+
ctx.stroke();
|
|
699
|
+
ctx.fillStyle = 'white';
|
|
700
|
+
ctx.font = '10px "Roboto Mono", monospace';
|
|
701
|
+
ctx.textAlign = 'left';
|
|
702
|
+
ctx.textBaseline = 'top';
|
|
703
|
+
infoLines.forEach((line, index) => {
|
|
704
|
+
ctx.fillText(line, startX + boxPadding, boxY + boxPadding + index * lineHeight);
|
|
705
|
+
});
|
|
706
|
+
}
|
|
707
|
+
draw(ctx) {
|
|
708
|
+
if (this.state === 'WARPING') {
|
|
709
|
+
this.drawWarpTrail(ctx);
|
|
710
|
+
return; // Skip other drawing logic for warp
|
|
711
|
+
}
|
|
712
|
+
this.isHovered = this.hoverTimer > 0;
|
|
713
|
+
const isInFleet = this.state === 'IN_FORMATION';
|
|
714
|
+
ctx.save();
|
|
715
|
+
ctx.translate(this.x, this.y);
|
|
716
|
+
ctx.rotate(this.rotation);
|
|
717
|
+
const shapeFn = this.shipClass.shape;
|
|
718
|
+
if (this.isHovered && shapeFn) {
|
|
719
|
+
ctx.strokeStyle = STARSHIP_CONFIG.HOVER_GLOW_COLOR;
|
|
720
|
+
ctx.lineWidth = STARSHIP_CONFIG.HOVER_GLOW_WIDTH;
|
|
721
|
+
ctx.shadowColor = STARSHIP_CONFIG.HOVER_GLOW_COLOR;
|
|
722
|
+
ctx.shadowBlur = 10;
|
|
723
|
+
ctx.beginPath();
|
|
724
|
+
shapeFn(ctx, this.radius + 1);
|
|
725
|
+
ctx.stroke();
|
|
726
|
+
ctx.shadowBlur = 0;
|
|
727
|
+
if (!isInFleet && DEBUG_CONFIG.SHOW_DEBUG_INFO && DEBUG_CONFIG.SHOW_ENTITY_HOVER_INFO) {
|
|
728
|
+
// To draw the debug info panel correctly, we need to un-rotate the canvas
|
|
729
|
+
ctx.restore();
|
|
730
|
+
this.drawDebugInfo(ctx);
|
|
731
|
+
ctx.save(); // Re-save context to restore it at the end
|
|
732
|
+
ctx.translate(this.x, this.y);
|
|
733
|
+
ctx.rotate(this.rotation);
|
|
734
|
+
}
|
|
735
|
+
}
|
|
736
|
+
if (shapeFn) {
|
|
737
|
+
ctx.beginPath();
|
|
738
|
+
shapeFn(ctx, this.radius);
|
|
739
|
+
ctx.fillStyle = this.shipClass.color;
|
|
740
|
+
ctx.fill();
|
|
741
|
+
ctx.strokeStyle = this.shipClass.accentColor;
|
|
742
|
+
ctx.lineWidth = 0.5;
|
|
743
|
+
ctx.stroke();
|
|
744
|
+
if (this.fleet) {
|
|
745
|
+
ctx.strokeStyle = this.fleet.clan.color;
|
|
746
|
+
ctx.lineWidth = 0.25;
|
|
747
|
+
ctx.stroke();
|
|
748
|
+
}
|
|
749
|
+
}
|
|
750
|
+
ctx.restore();
|
|
751
|
+
if (DEBUG_CONFIG.SHOW_DEBUG_INFO && !this.fleet) {
|
|
752
|
+
ctx.save();
|
|
753
|
+
ctx.fillStyle = 'rgba(255, 255, 255, 0.5)';
|
|
754
|
+
ctx.font = '8px "Roboto Mono", monospace';
|
|
755
|
+
ctx.textAlign = 'center';
|
|
756
|
+
ctx.fillText(this.state, this.x, this.y + this.radius + 8);
|
|
757
|
+
ctx.restore();
|
|
758
|
+
}
|
|
759
|
+
}
|
|
760
|
+
}
|