@wfcd/profile-parser 2.0.10 → 2.0.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (87) hide show
  1. package/dist/Ability.d.mts +18 -1
  2. package/dist/Ability.mjs +23 -1
  3. package/dist/ChallengeProgress.d.mts +19 -1
  4. package/dist/ChallengeProgress.mjs +24 -1
  5. package/dist/Enemy.d.mts +43 -1
  6. package/dist/Enemy.mjs +42 -1
  7. package/dist/Intrinsics.d.mts +66 -1
  8. package/dist/Intrinsics.mjs +65 -1
  9. package/dist/ItemConfig.d.mts +50 -3
  10. package/dist/ItemConfig.mjs +48 -3
  11. package/dist/LoadOutInventory.d.mts +52 -7
  12. package/dist/LoadOutInventory.mjs +50 -7
  13. package/dist/LoadOutItem.d.mts +119 -5
  14. package/dist/LoadOutItem.mjs +125 -5
  15. package/dist/LoadOutPreset.d.mts +82 -1
  16. package/dist/LoadOutPreset.mjs +81 -2
  17. package/dist/Mission.d.mts +52 -1
  18. package/dist/Mission.mjs +53 -1
  19. package/dist/OperatorLoadOuts.d.mts +80 -3
  20. package/dist/OperatorLoadOuts.mjs +74 -3
  21. package/dist/Polarity.d.mts +25 -1
  22. package/dist/Polarity.mjs +26 -1
  23. package/dist/Profile.d.mts +211 -14
  24. package/dist/Profile.mjs +191 -14
  25. package/dist/ProfileParser.d.mts +7 -25
  26. package/dist/ProfileParser.mjs +4 -23
  27. package/dist/Pvp.d.mts +35 -1
  28. package/dist/Pvp.mjs +34 -1
  29. package/dist/Race.d.mts +31 -1
  30. package/dist/Race.mjs +33 -1
  31. package/dist/Scan.d.mts +26 -1
  32. package/dist/Scan.mjs +25 -1
  33. package/dist/Skin.d.mts +27 -1
  34. package/dist/Skin.mjs +34 -2
  35. package/dist/Stats.d.mts +324 -8
  36. package/dist/Stats.mjs +303 -8
  37. package/dist/Syndicate.d.mts +32 -1
  38. package/dist/Syndicate.mjs +31 -1
  39. package/dist/Utils.d.mts +35 -1
  40. package/dist/Utils.mjs +58 -1
  41. package/dist/Weapon.d.mts +31 -1
  42. package/dist/Weapon.mjs +62 -1
  43. package/dist/XpInfo.d.mts +33 -1
  44. package/dist/XpInfo.mjs +33 -2
  45. package/package.json +10 -11
  46. package/dist/Ability-Bkn1Kr0F.d.mts +0 -19
  47. package/dist/Ability-DsyqxzjP.mjs +0 -25
  48. package/dist/ChallengeProgress-ByYNDHWY.d.mts +0 -20
  49. package/dist/ChallengeProgress-Cpks92At.mjs +0 -26
  50. package/dist/Enemy-B3JSksZZ.mjs +0 -44
  51. package/dist/Enemy-VT_y6RNw.d.mts +0 -44
  52. package/dist/Intrinsics-aQNZre3S.d.mts +0 -67
  53. package/dist/Intrinsics-kYw_LPq1.mjs +0 -67
  54. package/dist/ItemConfig-DTIrA_P_.mjs +0 -50
  55. package/dist/ItemConfig-R2z1Z3uo.d.mts +0 -51
  56. package/dist/LoadOutInventory-BbaIazHX.mjs +0 -52
  57. package/dist/LoadOutInventory-BtVQX9Mi.d.mts +0 -53
  58. package/dist/LoadOutItem-p-f5RdTB.mjs +0 -127
  59. package/dist/LoadOutItem-weow3bab.d.mts +0 -120
  60. package/dist/LoadOutPreset-CwbK2VvR.mjs +0 -83
  61. package/dist/LoadOutPreset-Dvs-Zisw.d.mts +0 -83
  62. package/dist/Mission-Bkx_g_to.d.mts +0 -53
  63. package/dist/Mission-DfGQMV7B.mjs +0 -55
  64. package/dist/OperatorLoadOuts-DtxjrIci.d.mts +0 -75
  65. package/dist/OperatorLoadOuts-LYGpTHuj.mjs +0 -76
  66. package/dist/Polarity-0fJe_D8l.d.mts +0 -26
  67. package/dist/Polarity-Q2JfovbR.mjs +0 -28
  68. package/dist/Profile-Beptm6wY.d.mts +0 -212
  69. package/dist/Profile-D15zUqzG.mjs +0 -193
  70. package/dist/Pvp-DtncK80C.d.mts +0 -36
  71. package/dist/Pvp-DwOk9iPM.mjs +0 -36
  72. package/dist/Race-CV98F8P6.mjs +0 -35
  73. package/dist/Race-b-1i8d0Y.d.mts +0 -32
  74. package/dist/Scan-2TQmEr2X.d.mts +0 -27
  75. package/dist/Scan-Du5aj7LZ.mjs +0 -27
  76. package/dist/Skin-CqeNtCDU.d.mts +0 -28
  77. package/dist/Skin-D_brWp2g.mjs +0 -36
  78. package/dist/Stats-Bvzk1GOV.mjs +0 -305
  79. package/dist/Stats-D8GkxqWB.d.mts +0 -325
  80. package/dist/Syndicate-CcRnzmZs.mjs +0 -33
  81. package/dist/Syndicate-PiVz8ikQ.d.mts +0 -33
  82. package/dist/Utils-Bqm2Gg1K.mjs +0 -59
  83. package/dist/Utils-M8z7sZIf.d.mts +0 -37
  84. package/dist/Weapon-CUoF9mPh.d.mts +0 -32
  85. package/dist/Weapon-zRX33-22.mjs +0 -64
  86. package/dist/XpInfo-CpwSvxlR.d.mts +0 -34
  87. package/dist/XpInfo-IT6LOTzI.mjs +0 -35
@@ -1,212 +0,0 @@
1
- import { n as RawChallengeProgress, t as ChallengeProgress } from "./ChallengeProgress-ByYNDHWY.mjs";
2
- import { n as RawIntrinsics, t as Intrinsics } from "./Intrinsics-aQNZre3S.mjs";
3
- import { n as RawDate, r as RawId } from "./Utils-M8z7sZIf.mjs";
4
- import { n as RawLoadOut, t as LoadOutInventory } from "./LoadOutInventory-BtVQX9Mi.mjs";
5
- import { n as RawLoadOutPreset, t as LoadOutPreset } from "./LoadOutPreset-Dvs-Zisw.mjs";
6
- import { n as RawMission, t as Mission } from "./Mission-Bkx_g_to.mjs";
7
- import { n as RawOperatorLoadOuts, t as OperatorLoadOuts } from "./OperatorLoadOuts-DtxjrIci.mjs";
8
- import { n as Syndicate, t as RawAffiliation } from "./Syndicate-PiVz8ikQ.mjs";
9
- import { Locale } from "warframe-worldstate-data";
10
-
11
- //#region src/Profile.d.ts
12
- interface RawProfile {
13
- AccountId: {
14
- $oid: string;
15
- };
16
- DisplayName: string;
17
- PlatformNames?: string[];
18
- PlayerLevel: number;
19
- LoadOutPreset: RawLoadOutPreset;
20
- LoadOutInventory: RawLoadOut;
21
- PlayerSkills: RawIntrinsics;
22
- ChallengeProgress: RawChallengeProgress[];
23
- GuildId: RawId;
24
- GuildName: string;
25
- GuildTier: number;
26
- GuildXp: number;
27
- GuildClass: number;
28
- GuildEmblem: boolean;
29
- AllianceId?: RawId;
30
- DeathMarks: string[];
31
- Harvestable: boolean;
32
- DeathSquadable: boolean;
33
- Created: RawDate;
34
- MigratedToConsole: boolean;
35
- Missions: RawMission[];
36
- Affiliations: RawAffiliation[];
37
- DailyAffiliation: number;
38
- DailyAffiliationPvp?: number;
39
- DailyAffiliationLibrary?: number;
40
- DailyAffiliationCetus?: number;
41
- DailyAffiliationQuills?: number;
42
- DailyAffiliationSolaris?: number;
43
- DailyAffiliationVentkids?: number;
44
- DailyAffiliationVox?: number;
45
- DailyAffiliationEntrati?: number;
46
- DailyAffiliationNecraloid?: number;
47
- DailyAffiliationZariman?: number;
48
- DailyAffiliationKahl?: number;
49
- DailyAffiliationCavia?: number;
50
- DailyAffiliationHex?: number;
51
- DailyFocus?: number;
52
- Wishlist?: any;
53
- UnlockedOperator: boolean;
54
- UnlockedAlignment: boolean;
55
- OperatorLoadOuts: RawOperatorLoadOuts[];
56
- Alignment: {
57
- Wisdom: number;
58
- Alignment: number;
59
- };
60
- }
61
- /**
62
- * A player's profile
63
- * @module
64
- */
65
- declare class Profile {
66
- /**
67
- * Player's account ID
68
- */
69
- accountId: string;
70
- /**
71
- * In-game name
72
- */
73
- displayName: string;
74
- /**
75
- * List of usernames across supported platforms
76
- */
77
- platformNames: string[];
78
- /**
79
- * Mastery rank
80
- */
81
- masteryRank: number;
82
- /**
83
- * Load out preset equipped
84
- */
85
- preset?: LoadOutPreset;
86
- /**
87
- * Current loadout
88
- */
89
- loadout: LoadOutInventory;
90
- /**
91
- * Railjack and drifter Intrinsics
92
- */
93
- intrinsics?: Intrinsics;
94
- /**
95
- * Nightwave challenges progress
96
- */
97
- challengeProgress: ChallengeProgress[];
98
- /**
99
- * Guild ID
100
- */
101
- guildId?: string;
102
- /**
103
- * Guild name
104
- */
105
- guildName?: string;
106
- /**
107
- * Guild tier
108
- */
109
- guildTier?: number;
110
- /**
111
- * Guild XP
112
- */
113
- guildXp?: number;
114
- /**
115
- * Guild class
116
- */
117
- guildClass?: number;
118
- /**
119
- * Guild emblem.
120
- */
121
- guildEmblem: boolean;
122
- /**
123
- * Alliance ID
124
- */
125
- allianceId?: string;
126
- /**
127
- * Assassins currently asfter the player
128
- */
129
- deathMarks: string[];
130
- /**
131
- * Whether or not the player is qualified as a target for Zanuka
132
- * @type {boolean}
133
- */
134
- harvestable: boolean;
135
- /**
136
- * Whether or not the player is qualified as a target for a syndicate death squad
137
- */
138
- deathSquadable: boolean;
139
- /**
140
- * Date the account was created
141
- */
142
- created: Date;
143
- /**
144
- * Whether the user has migrated to console or not
145
- */
146
- migratedToConsole: boolean;
147
- /**
148
- * List of completed missions and their completions
149
- */
150
- missions: Mission[];
151
- /**
152
- * Player standing and title across all syndicates
153
- */
154
- syndicates?: Syndicate[];
155
- /**
156
- * Daily standing per Syndicate
157
- *
158
- * Faction syndicates all share daily standing
159
- */
160
- dailyStanding: {
161
- daily: number;
162
- conclave?: number;
163
- simaris?: number;
164
- ostron?: number;
165
- quills?: number;
166
- solaris?: number;
167
- ventKids?: number;
168
- voxSolaris?: number;
169
- entrati?: number;
170
- necraloid?: number;
171
- holdfasts?: number;
172
- kahl?: number;
173
- cavia?: number;
174
- hex?: number;
175
- };
176
- /**
177
- * Daily focus
178
- */
179
- dailyFocus?: number;
180
- /**
181
- * Player wishlist for in-game market items
182
- */
183
- wishList: any;
184
- /**
185
- * Whether the player has unlocked their operator or not
186
- */
187
- unlockedOperator: boolean;
188
- /**
189
- * Whether the player has unlocked their alignment or not
190
- */
191
- unlockedAlignment: boolean;
192
- /**
193
- * Operator loadout
194
- */
195
- operatorLoadouts?: OperatorLoadOuts[];
196
- /**
197
- * Player's alignment
198
- */
199
- alignment?: {
200
- wisdom: number;
201
- alignment: number;
202
- };
203
- /**
204
- *
205
- * @param profile The profile data to parse
206
- * @param locale The locale to return in where possible
207
- * @param withItem Whether or not to include items
208
- */
209
- constructor(profile: RawProfile, locale?: Locale, withItem?: boolean);
210
- }
211
- //#endregion
212
- export { RawProfile as n, Profile as t };
@@ -1,193 +0,0 @@
1
- import { t as ChallengeProgress } from "./ChallengeProgress-Cpks92At.mjs";
2
- import { t as Intrinsics } from "./Intrinsics-kYw_LPq1.mjs";
3
- import { t as LoadOutInventory } from "./LoadOutInventory-BbaIazHX.mjs";
4
- import { t as LoadOutPreset } from "./LoadOutPreset-CwbK2VvR.mjs";
5
- import { t as Mission } from "./Mission-DfGQMV7B.mjs";
6
- import { t as OperatorLoadOuts } from "./OperatorLoadOuts-LYGpTHuj.mjs";
7
- import { t as Syndicate } from "./Syndicate-CcRnzmZs.mjs";
8
- import { parseDate } from "warframe-worldstate-data/utilities";
9
-
10
- //#region src/Profile.ts
11
- /**
12
- * A player's profile
13
- * @module
14
- */
15
- var Profile = class {
16
- /**
17
- * Player's account ID
18
- */
19
- accountId;
20
- /**
21
- * In-game name
22
- */
23
- displayName;
24
- /**
25
- * List of usernames across supported platforms
26
- */
27
- platformNames;
28
- /**
29
- * Mastery rank
30
- */
31
- masteryRank;
32
- /**
33
- * Load out preset equipped
34
- */
35
- preset;
36
- /**
37
- * Current loadout
38
- */
39
- loadout;
40
- /**
41
- * Railjack and drifter Intrinsics
42
- */
43
- intrinsics;
44
- /**
45
- * Nightwave challenges progress
46
- */
47
- challengeProgress;
48
- /**
49
- * Guild ID
50
- */
51
- guildId;
52
- /**
53
- * Guild name
54
- */
55
- guildName;
56
- /**
57
- * Guild tier
58
- */
59
- guildTier;
60
- /**
61
- * Guild XP
62
- */
63
- guildXp;
64
- /**
65
- * Guild class
66
- */
67
- guildClass;
68
- /**
69
- * Guild emblem.
70
- */
71
- guildEmblem;
72
- /**
73
- * Alliance ID
74
- */
75
- allianceId;
76
- /**
77
- * Assassins currently asfter the player
78
- */
79
- deathMarks;
80
- /**
81
- * Whether or not the player is qualified as a target for Zanuka
82
- * @type {boolean}
83
- */
84
- harvestable;
85
- /**
86
- * Whether or not the player is qualified as a target for a syndicate death squad
87
- */
88
- deathSquadable;
89
- /**
90
- * Date the account was created
91
- */
92
- created;
93
- /**
94
- * Whether the user has migrated to console or not
95
- */
96
- migratedToConsole;
97
- /**
98
- * List of completed missions and their completions
99
- */
100
- missions;
101
- /**
102
- * Player standing and title across all syndicates
103
- */
104
- syndicates;
105
- /**
106
- * Daily standing per Syndicate
107
- *
108
- * Faction syndicates all share daily standing
109
- */
110
- dailyStanding;
111
- /**
112
- * Daily focus
113
- */
114
- dailyFocus;
115
- /**
116
- * Player wishlist for in-game market items
117
- */
118
- wishList;
119
- /**
120
- * Whether the player has unlocked their operator or not
121
- */
122
- unlockedOperator;
123
- /**
124
- * Whether the player has unlocked their alignment or not
125
- */
126
- unlockedAlignment;
127
- /**
128
- * Operator loadout
129
- */
130
- operatorLoadouts;
131
- /**
132
- * Player's alignment
133
- */
134
- alignment;
135
- /**
136
- *
137
- * @param profile The profile data to parse
138
- * @param locale The locale to return in where possible
139
- * @param withItem Whether or not to include items
140
- */
141
- constructor(profile, locale = "en", withItem = false) {
142
- this.accountId = profile.AccountId.$oid;
143
- this.displayName = profile.DisplayName;
144
- this.platformNames = profile.PlatformNames ?? [];
145
- this.masteryRank = profile.PlayerLevel;
146
- if (profile.LoadOutPreset) this.preset = new LoadOutPreset(profile.LoadOutPreset);
147
- this.loadout = new LoadOutInventory(profile.LoadOutInventory, locale, withItem);
148
- this.intrinsics = new Intrinsics(profile.PlayerSkills ?? {});
149
- this.challengeProgress = profile.ChallengeProgress.map((c) => new ChallengeProgress(c));
150
- if (profile.GuildId?.$oid) this.guildId = profile.GuildId.$oid;
151
- this.guildName = profile.GuildName;
152
- this.guildTier = profile.GuildTier;
153
- this.guildXp = profile.GuildXp;
154
- this.guildClass = profile.GuildClass;
155
- this.guildEmblem = profile.GuildEmblem;
156
- if (profile.AllianceId) this.allianceId = profile.AllianceId.$oid;
157
- this.deathMarks = profile.DeathMarks;
158
- this.harvestable = profile.Harvestable;
159
- this.deathSquadable = profile.DeathSquadable;
160
- this.created = parseDate(profile.Created);
161
- this.migratedToConsole = profile.MigratedToConsole;
162
- this.missions = profile.Missions.map((m) => new Mission(m, locale));
163
- this.syndicates = profile.Affiliations?.map((a) => new Syndicate(a, locale)) ?? [];
164
- this.dailyStanding = {
165
- daily: profile.DailyAffiliation,
166
- conclave: profile.DailyAffiliationPvp,
167
- simaris: profile.DailyAffiliationLibrary,
168
- ostron: profile.DailyAffiliationCetus,
169
- quills: profile.DailyAffiliationQuills,
170
- solaris: profile.DailyAffiliationSolaris,
171
- ventKids: profile.DailyAffiliationVentkids,
172
- voxSolaris: profile.DailyAffiliationVox,
173
- entrati: profile.DailyAffiliationEntrati,
174
- necraloid: profile.DailyAffiliationNecraloid,
175
- holdfasts: profile.DailyAffiliationZariman,
176
- kahl: profile.DailyAffiliationKahl,
177
- cavia: profile.DailyAffiliationCavia,
178
- hex: profile.DailyAffiliationHex
179
- };
180
- this.dailyFocus = profile.DailyFocus;
181
- this.wishList = profile.Wishlist;
182
- this.unlockedOperator = profile.UnlockedOperator;
183
- this.unlockedAlignment = profile.UnlockedAlignment;
184
- this.operatorLoadouts = profile.OperatorLoadOuts?.map((ol) => new OperatorLoadOuts(ol, locale));
185
- if (profile.Alignment) this.alignment = {
186
- wisdom: profile.Alignment?.Wisdom,
187
- alignment: profile.Alignment?.Alignment
188
- };
189
- }
190
- };
191
-
192
- //#endregion
193
- export { Profile as t };
@@ -1,36 +0,0 @@
1
- //#region src/Pvp.d.ts
2
- interface RawPvp {
3
- type: string;
4
- suitDeaths?: number;
5
- suitKills?: number;
6
- weaponKills?: number;
7
- }
8
- /**
9
- * Player's conclave stats
10
- * @module
11
- */
12
- declare class Pvp {
13
- /**
14
- * PVP match unique name
15
- */
16
- uniqueName: string;
17
- /**
18
- * Deaths for this match
19
- */
20
- warframeDeaths?: number;
21
- /**
22
- * Warframe kills
23
- */
24
- warframeKills?: number;
25
- /**
26
- * Weapon killes
27
- */
28
- weaponKills?: number;
29
- /**
30
- *
31
- * @param {Object} pvp PVP data to parse
32
- */
33
- constructor(pvp: RawPvp);
34
- }
35
- //#endregion
36
- export { RawPvp as n, Pvp as t };
@@ -1,36 +0,0 @@
1
- //#region src/Pvp.ts
2
- /**
3
- * Player's conclave stats
4
- * @module
5
- */
6
- var Pvp = class {
7
- /**
8
- * PVP match unique name
9
- */
10
- uniqueName;
11
- /**
12
- * Deaths for this match
13
- */
14
- warframeDeaths;
15
- /**
16
- * Warframe kills
17
- */
18
- warframeKills;
19
- /**
20
- * Weapon killes
21
- */
22
- weaponKills;
23
- /**
24
- *
25
- * @param {Object} pvp PVP data to parse
26
- */
27
- constructor(pvp) {
28
- this.uniqueName = pvp.type;
29
- this.warframeDeaths = pvp.suitDeaths;
30
- this.warframeKills = pvp.suitKills;
31
- this.weaponKills = pvp.weaponKills;
32
- }
33
- };
34
-
35
- //#endregion
36
- export { Pvp as t };
@@ -1,35 +0,0 @@
1
- //#region src/Race.ts
2
- /**
3
- * Represents a k-drive race
4
- * @module
5
- */
6
- var Race = class Race {
7
- /**
8
- * Race name
9
- */
10
- uniqueName;
11
- /**
12
- * Race High score
13
- */
14
- highScore;
15
- /**
16
- *
17
- * @param type Race name
18
- * @param highScore high score
19
- */
20
- constructor(type, highScore) {
21
- this.uniqueName = type;
22
- this.highScore = highScore;
23
- }
24
- /**
25
- * Created an array of Race objects from DE's Races array
26
- * @param races Array of races
27
- * @returns {Race[]} An array of races formatted in a more consumable way.
28
- */
29
- static fromRaceObject(races) {
30
- return Object.entries(races ?? {}).map(([type, { highScore }]) => new Race(type, highScore));
31
- }
32
- };
33
-
34
- //#endregion
35
- export { Race as t };
@@ -1,32 +0,0 @@
1
- //#region src/Race.d.ts
2
- type RawRace = Record<string, {
3
- highScore: number;
4
- }>;
5
- /**
6
- * Represents a k-drive race
7
- * @module
8
- */
9
- declare class Race {
10
- /**
11
- * Race name
12
- */
13
- uniqueName: string;
14
- /**
15
- * Race High score
16
- */
17
- highScore: number;
18
- /**
19
- *
20
- * @param type Race name
21
- * @param highScore high score
22
- */
23
- constructor(type: string, highScore: number);
24
- /**
25
- * Created an array of Race objects from DE's Races array
26
- * @param races Array of races
27
- * @returns {Race[]} An array of races formatted in a more consumable way.
28
- */
29
- static fromRaceObject(races: RawRace): Race[];
30
- }
31
- //#endregion
32
- export { RawRace as n, Race as t };
@@ -1,27 +0,0 @@
1
- //#region src/Scan.d.ts
2
- interface RawScan {
3
- type: string;
4
- scans: number;
5
- }
6
- /**
7
- * Represents an enemy scanned to the codex
8
- * @module
9
- */
10
- declare class Scan {
11
- /**
12
- * Enemy unique name
13
- * @type {String}
14
- */
15
- uniqueName: string;
16
- /**
17
- * Number of scans done
18
- * @type {number}
19
- */
20
- scans: number;
21
- /**
22
- * @param {Object} scan The scanned Warframe object
23
- */
24
- constructor(scan: RawScan);
25
- }
26
- //#endregion
27
- export { Scan as n, RawScan as t };
@@ -1,27 +0,0 @@
1
- //#region src/Scan.ts
2
- /**
3
- * Represents an enemy scanned to the codex
4
- * @module
5
- */
6
- var Scan = class {
7
- /**
8
- * Enemy unique name
9
- * @type {String}
10
- */
11
- uniqueName;
12
- /**
13
- * Number of scans done
14
- * @type {number}
15
- */
16
- scans;
17
- /**
18
- * @param {Object} scan The scanned Warframe object
19
- */
20
- constructor(scan) {
21
- this.uniqueName = scan.type;
22
- this.scans = scan.scans;
23
- }
24
- };
25
-
26
- //#endregion
27
- export { Scan as t };
@@ -1,28 +0,0 @@
1
- import { Item } from "@wfcd/items";
2
-
3
- //#region src/Skin.d.ts
4
- interface RawSkin {
5
- ItemType: string;
6
- }
7
- /**
8
- * A skin class
9
- * @module
10
- */
11
- declare class Skin {
12
- uniqueName: string;
13
- item?: Item;
14
- /**
15
- *
16
- * @param skin The skin data to parse
17
- * @param locale The locale to return skin item in
18
- */
19
- constructor(skin: RawSkin, locale?: string);
20
- }
21
- /**
22
- * @deprecated Move to Skin, this is just here to not break anything for early users
23
- * @param {Object} skin Skin object
24
- * @returns {Skin} Skin object with possible item
25
- */
26
- declare const WeaponSkin: (skin: RawSkin) => Skin;
27
- //#endregion
28
- export { Skin as n, WeaponSkin as r, RawSkin as t };
@@ -1,36 +0,0 @@
1
- import { t as find } from "./Utils-Bqm2Gg1K.mjs";
2
-
3
- //#region src/Skin.ts
4
- /**
5
- * A skin class
6
- * @module
7
- */
8
- var Skin = class {
9
- uniqueName;
10
- item;
11
- /**
12
- *
13
- * @param skin The skin data to parse
14
- * @param locale The locale to return skin item in
15
- */
16
- constructor(skin, locale = "en") {
17
- /**
18
- * Unique name
19
- */
20
- this.uniqueName = skin.ItemType;
21
- const item = find(skin.ItemType, locale);
22
- /**
23
- * The Warframe item that matches the unique name
24
- */
25
- if (item) this.item = item;
26
- }
27
- };
28
- /**
29
- * @deprecated Move to Skin, this is just here to not break anything for early users
30
- * @param {Object} skin Skin object
31
- * @returns {Skin} Skin object with possible item
32
- */
33
- const WeaponSkin = (skin) => new Skin(skin);
34
-
35
- //#endregion
36
- export { WeaponSkin as n, Skin as t };