@wfcd/profile-parser 1.5.0 → 2.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (135) hide show
  1. package/dist/Ability-D1F1s_19.js +25 -0
  2. package/dist/Ability-DzKgEG5R.d.ts +19 -0
  3. package/dist/Ability.d.ts +2 -0
  4. package/dist/Ability.js +3 -0
  5. package/dist/ArchonCrystal.d.ts +23 -0
  6. package/dist/ArchonCrystal.js +29 -0
  7. package/dist/ChallengeProgress-B8Kv32oi.d.ts +20 -0
  8. package/dist/ChallengeProgress-DKKtijWw.js +26 -0
  9. package/dist/ChallengeProgress.d.ts +2 -0
  10. package/dist/ChallengeProgress.js +3 -0
  11. package/dist/Enemy-BqxhFdkB.js +44 -0
  12. package/dist/Enemy-toy1Spyi.d.ts +44 -0
  13. package/dist/Enemy.d.ts +2 -0
  14. package/dist/Enemy.js +3 -0
  15. package/dist/Intrinsics-CqFOpLxp.js +67 -0
  16. package/dist/Intrinsics-azrsOZJd.d.ts +67 -0
  17. package/dist/Intrinsics.d.ts +2 -0
  18. package/dist/Intrinsics.js +3 -0
  19. package/dist/ItemConfig-7as-gjPG.d.ts +51 -0
  20. package/dist/ItemConfig-uU36aJFJ.js +50 -0
  21. package/dist/ItemConfig.d.ts +4 -0
  22. package/dist/ItemConfig.js +5 -0
  23. package/dist/LoadOutInventory-BsPRtXfG.d.ts +53 -0
  24. package/dist/LoadOutInventory-CPVZJ_W5.js +52 -0
  25. package/dist/LoadOutInventory.d.ts +8 -0
  26. package/dist/LoadOutInventory.js +9 -0
  27. package/dist/LoadOutItem-B_6G9dXC.js +127 -0
  28. package/dist/LoadOutItem-BlRFZMNd.d.ts +120 -0
  29. package/dist/LoadOutItem.d.ts +6 -0
  30. package/dist/LoadOutItem.js +7 -0
  31. package/dist/LoadOutPreset-BshJF0LH.d.ts +83 -0
  32. package/dist/LoadOutPreset-CMbZo-II.js +83 -0
  33. package/dist/LoadOutPreset.d.ts +2 -0
  34. package/dist/LoadOutPreset.js +4 -0
  35. package/dist/Mission-BZgLMluh.d.ts +53 -0
  36. package/dist/Mission-D2n1i5R2.js +55 -0
  37. package/dist/Mission.d.ts +2 -0
  38. package/dist/Mission.js +3 -0
  39. package/dist/OperatorLoadOuts-B8bEy2dp.js +76 -0
  40. package/dist/OperatorLoadOuts-Dk2uMwby.d.ts +75 -0
  41. package/dist/OperatorLoadOuts.d.ts +4 -0
  42. package/dist/OperatorLoadOuts.js +5 -0
  43. package/dist/Polarity--RYq3iwF.js +28 -0
  44. package/dist/Polarity-DDWqEVm2.d.ts +26 -0
  45. package/dist/Polarity.d.ts +2 -0
  46. package/dist/Polarity.js +3 -0
  47. package/dist/Profile-WWZ2BDf0.js +193 -0
  48. package/dist/Profile-rva_Xss5.d.ts +212 -0
  49. package/dist/Profile.d.ts +15 -0
  50. package/dist/Profile.js +16 -0
  51. package/dist/ProfileParser.d.ts +71 -0
  52. package/dist/ProfileParser.js +71 -0
  53. package/dist/Pvp-Cb1KNKvw.d.ts +36 -0
  54. package/dist/Pvp-hyzYfVBB.js +36 -0
  55. package/dist/Pvp.d.ts +2 -0
  56. package/dist/Pvp.js +3 -0
  57. package/dist/Race-5Q0StEkE.js +35 -0
  58. package/dist/Race-DCxzjMpC.d.ts +32 -0
  59. package/dist/Race.d.ts +2 -0
  60. package/dist/Race.js +3 -0
  61. package/dist/Scan-BWfZiLoW.d.ts +27 -0
  62. package/dist/Scan-Dlrv6viG.js +27 -0
  63. package/dist/Scan.d.ts +2 -0
  64. package/dist/Scan.js +3 -0
  65. package/dist/Skin-BbUkegH1.d.ts +28 -0
  66. package/dist/Skin-D6v6jC9U.js +36 -0
  67. package/dist/Skin.d.ts +2 -0
  68. package/dist/Skin.js +4 -0
  69. package/dist/Stats-Bm1bpQe5.js +305 -0
  70. package/dist/Stats-DtkR2w1A.d.ts +325 -0
  71. package/dist/Stats.d.ts +9 -0
  72. package/dist/Stats.js +10 -0
  73. package/dist/Syndicate-CjUKKAsk.js +33 -0
  74. package/dist/Syndicate-FSUt1PP5.d.ts +33 -0
  75. package/dist/Syndicate.d.ts +2 -0
  76. package/dist/Syndicate.js +3 -0
  77. package/dist/Utils-C3kZCO6a.js +60 -0
  78. package/dist/Utils-C7BZqK4e.d.ts +37 -0
  79. package/dist/Utils.d.ts +2 -0
  80. package/dist/Utils.js +3 -0
  81. package/dist/Weapon-4KlXEHQF.js +64 -0
  82. package/dist/Weapon-DAJp-nbn.d.ts +32 -0
  83. package/dist/Weapon.d.ts +2 -0
  84. package/dist/Weapon.js +3 -0
  85. package/dist/XpInfo-CXC3I0NQ.js +35 -0
  86. package/dist/XpInfo-ChJ_lJaH.d.ts +34 -0
  87. package/dist/XpInfo.d.ts +2 -0
  88. package/dist/XpInfo.js +4 -0
  89. package/package.json +34 -32
  90. package/src/Ability.js +0 -22
  91. package/src/ArchonCrystal.js +0 -26
  92. package/src/ChallengeProgress.js +0 -23
  93. package/src/Enemy.js +0 -47
  94. package/src/Intrinsics.js +0 -77
  95. package/src/ItemConfig.js +0 -52
  96. package/src/LoadOutInventory.js +0 -53
  97. package/src/LoadOutItem.js +0 -155
  98. package/src/LoadOutPreset.js +0 -90
  99. package/src/Mission.js +0 -58
  100. package/src/OperatorLoadOuts.js +0 -77
  101. package/src/Polarity.js +0 -25
  102. package/src/Profile.js +0 -213
  103. package/src/ProfileParser.js +0 -50
  104. package/src/Pvp.js +0 -35
  105. package/src/Race.js +0 -33
  106. package/src/Scan.js +0 -22
  107. package/src/Skin.js +0 -33
  108. package/src/Stats.js +0 -340
  109. package/src/Syndicate.js +0 -34
  110. package/src/Utils.js +0 -66
  111. package/src/Weapon.js +0 -59
  112. package/src/XpInfo.js +0 -35
  113. package/types/Ability.d.ts +0 -20
  114. package/types/ArchonCrystal.d.ts +0 -22
  115. package/types/ChallengeProgress.d.ts +0 -21
  116. package/types/Enemy.d.ts +0 -41
  117. package/types/Intrinsics.d.ts +0 -66
  118. package/types/ItemConfig.d.ts +0 -21
  119. package/types/LoadOutInventory.d.ts +0 -45
  120. package/types/LoadOutItem.d.ts +0 -92
  121. package/types/LoadOutPreset.d.ts +0 -45
  122. package/types/Mission.d.ts +0 -35
  123. package/types/OperatorLoadOuts.d.ts +0 -35
  124. package/types/Polarity.d.ts +0 -21
  125. package/types/Profile.d.ts +0 -154
  126. package/types/ProfileParser.d.ts +0 -41
  127. package/types/Pvp.d.ts +0 -31
  128. package/types/Race.d.ts +0 -28
  129. package/types/Scan.d.ts +0 -20
  130. package/types/Skin.d.ts +0 -19
  131. package/types/Stats.d.ts +0 -255
  132. package/types/Syndicate.d.ts +0 -26
  133. package/types/Utils.d.ts +0 -3
  134. package/types/Weapon.d.ts +0 -51
  135. package/types/XpInfo.d.ts +0 -28
@@ -1,21 +0,0 @@
1
- /**
2
- * Item customizations such as colors and applied skins
3
- * @module
4
- */
5
- export default class ItemConfig {
6
- /**
7
- *
8
- * @param {Object} config The configuration
9
- */
10
- constructor(config: any);
11
- /**
12
- * Array of unique names for the skins applied to item
13
- * @type {Array<String> | undefined}
14
- */
15
- skins: Array<string> | undefined;
16
- conclaveUpgrades: any;
17
- primaryColor: import("@wfcd/items").ColorMap;
18
- sigilColor: import("@wfcd/items").ColorMap;
19
- attachmentsColor: import("@wfcd/items").ColorMap;
20
- syandanaColor: import("@wfcd/items").ColorMap;
21
- }
@@ -1,45 +0,0 @@
1
- /**
2
- * Player loudout
3
- * @module
4
- */
5
- export default class LoadOutInventory {
6
- /**
7
- *
8
- * @param {Object} item The loadout data
9
- * @param {string} [locale='en'] The locale to return loudout items in
10
- * @param {boolean} [withItem=false] Whether or not to include items
11
- */
12
- constructor(item: any, locale?: string, withItem?: boolean);
13
- /**
14
- * Skins applied to weapons
15
- * @type {WeaponSkin}
16
- */
17
- weaponSkins: WeaponSkin;
18
- /**
19
- * An array of the player's currently equiped Warframe (or powersuits)
20
- * @type {LoadOutItem}
21
- */
22
- suits: LoadOutItem;
23
- /**
24
- * An array of the player's currently equiped secondary weapon
25
- * @type {LoadOutItem | undefined}
26
- */
27
- secondary: LoadOutItem | undefined;
28
- /**
29
- * An array of the player's currently equiped primary weapon
30
- * @type {LoadOutItem | undefined}
31
- */
32
- primary: LoadOutItem | undefined;
33
- /**
34
- * An array of the player's currently equiped melee weapon
35
- * @type {LoadOutItem | undefined}
36
- */
37
- melee: LoadOutItem | undefined;
38
- /**
39
- * Items that have counted towards the players mastery rank
40
- * @type {XpInfo}
41
- */
42
- xpInfo: XpInfo;
43
- }
44
- import LoadOutItem from './LoadOutItem.js';
45
- import XpInfo from './XpInfo.js';
@@ -1,92 +0,0 @@
1
- /**
2
- * An an item in LoadOutInventory
3
- * @module
4
- */
5
- export default class LoadOutItem {
6
- /**
7
- *
8
- * @param {Object} weapon The loadout item from LoadoutInventory
9
- * @param {string} [locale='en'] The locale to return item in
10
- */
11
- constructor(weapon: any, locale?: string);
12
- /**
13
- * Item ID
14
- * @type {String}
15
- */
16
- itemId: string;
17
- /**
18
- * Item unique name
19
- * @type {String}
20
- */
21
- uniqueName: string;
22
- /**
23
- * Item in-game name
24
- * @type {String}
25
- */
26
- name: string;
27
- /**
28
- * Complete item from @wfcd/items
29
- * @type {module:"@wfcd/items".Item}
30
- */
31
- item: any;
32
- /**
33
- * The name of the Lich, Sister, or Technocyte
34
- * @type {String}
35
- */
36
- nemesis: string;
37
- /**
38
- * Configuration for this weapon. Such as colors and skins applied by the player
39
- * @type {Array<ItemConfig>}
40
- */
41
- configs: Array<ItemConfig>;
42
- upgradeType: any;
43
- /**
44
- * Information on the upgradeType that was applied
45
- * TODO need model for for fingerprint
46
- */
47
- upgradeFingerprint: any;
48
- /**
49
- * @type {number}
50
- */
51
- features: number;
52
- /**
53
- * @type {number}
54
- */
55
- upgradeVer: number;
56
- /**
57
- * XP earned with this weapon
58
- * @type {number}
59
- */
60
- xp: number;
61
- /**
62
- * How many mod slots are currently polarized.
63
- * @type {number}
64
- */
65
- polarized: number;
66
- /**
67
- * Which polarity types exist on the weapon
68
- * @type {Array<Polarity> | undefined}
69
- */
70
- polarity: Array<Polarity> | undefined;
71
- /**
72
- * Focus lens applied
73
- * @type {String}
74
- */
75
- focuseLens: string;
76
- /**
77
- * @type {number}
78
- */
79
- customizationSlotPurchases: number;
80
- primaryColor: import("@wfcd/items").ColorMap;
81
- sigilColor: import("@wfcd/items").ColorMap;
82
- /**
83
- * Whether prime details are enabled or not
84
- * @type {boolean}
85
- */
86
- enablePrime: boolean;
87
- attachmentsColor: import("@wfcd/items").ColorMap;
88
- syandanaColor: import("@wfcd/items").ColorMap;
89
- infestationDate: any;
90
- }
91
- import ItemConfig from './ItemConfig.js';
92
- import Polarity from './Polarity.js';
@@ -1,45 +0,0 @@
1
- export default class LoadOutPreset {
2
- constructor(preset: any);
3
- /**
4
- * Focus School
5
- * @type {String}
6
- */
7
- focusSchool: string;
8
- /**
9
- * Preset icon
10
- *
11
- * Note:
12
- * Icon in-game seems to be an image of whatever Warframe is equipped on it
13
- * @type {String}
14
- */
15
- icon: string;
16
- /**
17
- * Whether this preset is a favorite
18
- * @type {boolean}
19
- */
20
- isFavorite: boolean;
21
- /**
22
- * Preset name
23
- * @type {String}
24
- */
25
- name: string;
26
- /**
27
- * Warframe equipped in preset
28
- * @type {SlotPreset}
29
- */
30
- warframe: SlotPreset;
31
- primary: SlotPreset;
32
- secondary: SlotPreset;
33
- heavy: SlotPreset;
34
- melee: SlotPreset;
35
- exalted: SlotPreset;
36
- exaltedB: SlotPreset;
37
- }
38
- declare class SlotPreset {
39
- constructor(slot: any);
40
- id: any;
41
- modPreset: string;
42
- appearancePreset: string;
43
- isHidden: any;
44
- }
45
- export {};
@@ -1,35 +0,0 @@
1
- /**
2
- * A mission completed by the player
3
- * @module
4
- */
5
- export default class Mission {
6
- /**
7
- *
8
- * @param {Object} mission The mission data
9
- * @param {string} locale The locale to return in
10
- */
11
- constructor(mission: any, locale?: string);
12
- /**
13
- * Node name
14
- * @type {String}
15
- */
16
- node: string;
17
- /**
18
- * Node unique name
19
- * @type {String}
20
- */
21
- nodeKey: string;
22
- /**
23
- * Node mission type
24
- * @type {String}
25
- */
26
- missionType: string;
27
- /**
28
- * Node faction
29
- * @type {String}
30
- */
31
- faction: string;
32
- highScore: any;
33
- completes: any;
34
- tier: any;
35
- }
@@ -1,35 +0,0 @@
1
- /**
2
- * Player's operator loadout
3
- * @module
4
- */
5
- export default class OperatorLoadOuts {
6
- /**
7
- *
8
- * @param {Object} loadout The operator loadout
9
- */
10
- constructor(loadout: any);
11
- /**
12
- * Skins that have been applied to the player's operator.
13
- * @type {Array<Skin>}
14
- */
15
- skins: Array<Skin>;
16
- /**
17
- * Operator amp ID
18
- * @type {String | undefined}
19
- */
20
- operatorAmp: string | undefined;
21
- /**
22
- * Applied upgrade IDs
23
- * @type {Array<String>}
24
- */
25
- upgrades: Array<string>;
26
- abilityOverride: any;
27
- primaryColor: import("@wfcd/items").ColorMap;
28
- sigilColor: import("@wfcd/items").ColorMap;
29
- attachmentsColor: import("@wfcd/items").ColorMap;
30
- syandanaColor: import("@wfcd/items").ColorMap;
31
- eyeColor: import("@wfcd/items").ColorMap;
32
- facial: import("@wfcd/items").ColorMap;
33
- cloth: import("@wfcd/items").ColorMap;
34
- }
35
- import Skin from './Skin.js';
@@ -1,21 +0,0 @@
1
- /**
2
- * A polarity in a LoadOutItem
3
- * @module
4
- */
5
- export default class Polarity {
6
- /**
7
- *
8
- * @param {Object} polarity The polarity to parse
9
- */
10
- constructor(polarity: any);
11
- /**
12
- * Polarity name
13
- * @type {String}
14
- */
15
- polarity: string;
16
- /**
17
- * Polarized slot
18
- * @type {number}
19
- */
20
- slot: number;
21
- }
@@ -1,154 +0,0 @@
1
- /**
2
- * A player's profile
3
- * @module
4
- */
5
- export default class Profile {
6
- /**
7
- *
8
- * @param {Object} profile The profile data to parse
9
- * @param {string} locale The locale to return in where possible
10
- * @param {boolean} [withItem=false] Whether or not to include items
11
- */
12
- constructor(profile: any, locale?: string, withItem?: boolean);
13
- /**
14
- * Player's account ID
15
- * @type {String}
16
- */
17
- accountId: string;
18
- /**
19
- * In-game name
20
- * @type {String}
21
- */
22
- displayName: string;
23
- /**
24
- * List of usernames across supported platforms
25
- * @type {Array<String>}
26
- */
27
- platformNames: Array<string>;
28
- /**
29
- * Mastery rank
30
- * @type {String}
31
- */
32
- masteryRank: string;
33
- preset: LoadOutPreset;
34
- /**
35
- * Current loadout
36
- * @type {LoadOutInventory}
37
- */
38
- loadout: LoadOutInventory;
39
- /**
40
- * Railjack and drifter Intrinsics
41
- * @type {Intrinsics}
42
- */
43
- intrinsics: Intrinsics;
44
- /**
45
- * Nightwave challenges progress
46
- * @type {Array<ChallengeProgress>}
47
- */
48
- challengeProgress: Array<ChallengeProgress>;
49
- guildId: any;
50
- /**
51
- * Guild name
52
- * @type {String}
53
- */
54
- guildName: string;
55
- /**
56
- * Guild tier
57
- * @type {number}
58
- */
59
- guildTier: number;
60
- /**
61
- * Guild XP
62
- * @type {number}
63
- */
64
- guildXp: number;
65
- /**
66
- * Guild class
67
- * @type {String}
68
- */
69
- guildClass: string;
70
- /**
71
- * Guild emblem.
72
- * @type {String}
73
- */
74
- guildEmblem: string;
75
- allianceId: any;
76
- /**
77
- * Assassins currently asfter the player
78
- * @type {Array<String>}
79
- */
80
- deathMarks: Array<string>;
81
- /**
82
- * Whether or not the player is qualified as a target for Zanuka
83
- * @type {boolean}
84
- */
85
- harvestable: boolean;
86
- /**
87
- * Whether or not the player is qualified as a target for a syndicate death squad
88
- * @type {boolean}
89
- */
90
- deathSquadable: boolean;
91
- /**
92
- * Date the account was created
93
- * @type {Date}
94
- */
95
- created: Date;
96
- /**
97
- * Whether the user has migrated to console or not
98
- * @type {boolean}
99
- */
100
- migratedToConsole: boolean;
101
- /**
102
- * List of completed missions and their completions
103
- * @type {Mission}
104
- */
105
- missions: Mission;
106
- /**
107
- * Player standing and title across all syndicates
108
- * @type {Array<Syndicate>}
109
- */
110
- syndicates: Array<Syndicate>;
111
- /**
112
- * Daily standing per Syndicate
113
- *
114
- * Faction syndicates all share daily standing
115
- * @type {Map<String,number>}
116
- */
117
- dailyStanding: Map<string, number>;
118
- /**
119
- * Daily focus
120
- * @type {number}
121
- */
122
- dailyFocus: number;
123
- /**
124
- * Player wishlist for in-game market items
125
- */
126
- wishList: any;
127
- /**
128
- * Whether the player has unlocked their operator or not
129
- * @type {boolean}
130
- */
131
- unlockedOperator: boolean;
132
- /**
133
- * Whether the player has unlocked their alignment or not
134
- * @type {boolean}
135
- */
136
- unlockedAlignment: boolean;
137
- /**
138
- * Operator loadout
139
- * @type {OperatorLoadOuts | undefined}
140
- */
141
- operatorLoadouts: OperatorLoadOuts | undefined;
142
- /**
143
- * Player's alignment
144
- * @type {Map<String,number | undefined>}
145
- */
146
- alignment: Map<string, number | undefined>;
147
- }
148
- import LoadOutPreset from './LoadOutPreset.js';
149
- import LoadOutInventory from './LoadOutInventory.js';
150
- import Intrinsics from './Intrinsics.js';
151
- import ChallengeProgress from './ChallengeProgress.js';
152
- import Mission from './Mission.js';
153
- import Syndicate from './Syndicate.js';
154
- import OperatorLoadOuts from './OperatorLoadOuts.js';
@@ -1,41 +0,0 @@
1
- /**
2
- * Parser entry point
3
- * @module
4
- */
5
- export default class ProfileParser {
6
- /**
7
- *
8
- * @param {Object} data The data returned by getProfile endpoint
9
- * @param {string} locale The locale to return where possible
10
- * @param {boolean} [withItem=false] Whether or not to include items
11
- */
12
- constructor(data: any, locale?: string, withItem?: boolean);
13
- /**
14
- * Player's profile
15
- * @type {Profile}
16
- */
17
- profile: Profile;
18
- /**
19
- * @type {number}
20
- */
21
- techProjects: number;
22
- /**
23
- * @type {number}
24
- */
25
- xpComponents: number;
26
- /**
27
- * @type {number}
28
- */
29
- xpCacheExpiryDate: number;
30
- /**
31
- * @type {number}
32
- */
33
- ceremonyResetDate: number;
34
- /**
35
- * Player stats
36
- * @type {Stats}
37
- */
38
- stats: Stats;
39
- }
40
- import Profile from './Profile.js';
41
- import Stats from './Stats.js';
package/types/Pvp.d.ts DELETED
@@ -1,31 +0,0 @@
1
- /**
2
- * Player's conclave stats
3
- * @module
4
- */
5
- export default class Pvp {
6
- /**
7
- *
8
- * @param {Object} pvp PVP data to parse
9
- */
10
- constructor(pvp: any);
11
- /**
12
- * PVP match unique name
13
- * @type {String}
14
- */
15
- uniqueName: string;
16
- /**
17
- * Deaths for this match
18
- * @type {number | undefined}
19
- */
20
- suitDeaths: number | undefined;
21
- /**
22
- * Warframe kills
23
- * @type {number | undefined}
24
- */
25
- suitKills: number | undefined;
26
- /**
27
- * Weapon killes
28
- * @type {number | undefined}
29
- */
30
- weaponKills: number | undefined;
31
- }
package/types/Race.d.ts DELETED
@@ -1,28 +0,0 @@
1
- /**
2
- * Represents a k-drive race
3
- * @module
4
- */
5
- export default class Race {
6
- /**
7
- * Created an array of Race objects from DE's Races array
8
- * @param {Object} races Array of races
9
- * @returns {Race[]} An array of races formatted in a more consumable way.
10
- */
11
- static fromRaceObject(races: any): Race[];
12
- /**
13
- *
14
- * @param {string} type Race name
15
- * @param {number} highScore high score
16
- */
17
- constructor(type: string, highScore: number);
18
- /**
19
- * Race name
20
- * @type {String}
21
- */
22
- uniqueName: string;
23
- /**
24
- * Race High score
25
- * @type {number}
26
- */
27
- highScore: number;
28
- }
package/types/Scan.d.ts DELETED
@@ -1,20 +0,0 @@
1
- /**
2
- * Represents an enemy scanned to the codex
3
- * @module
4
- */
5
- export default class Scan {
6
- /**
7
- * @param {Object} scan The scanned Warframe object
8
- */
9
- constructor(scan: any);
10
- /**
11
- * Enemy unique name
12
- * @type {String}
13
- */
14
- uniqueName: string;
15
- /**
16
- * Number of scans done
17
- * @type {number}
18
- */
19
- scans: number;
20
- }
package/types/Skin.d.ts DELETED
@@ -1,19 +0,0 @@
1
- /**
2
- * A skin class
3
- * @module
4
- */
5
- export default class Skin {
6
- /**
7
- *
8
- * @param {Object} skin The skin data to parse
9
- * @param {string} [locale='en'] The locale to return skin item in
10
- */
11
- constructor(skin: any, locale?: string);
12
- /**
13
- * Unique name
14
- * @type {String}
15
- */
16
- uniqueName: string;
17
- item: any;
18
- }
19
- export function WeaponSkin(skin: any): Skin;