@weppy/roblox-mcp 2.6.4 → 2.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -2
- package/CHANGELOG.md +27 -0
- package/README.md +22 -11
- package/install.ps1 +85 -19
- package/install.sh +64 -18
- package/llms-full.txt +1 -2
- package/llms.txt +4 -3
- package/package.json +1 -1
- package/plugins/weppy-roblox-mcp/.claude-plugin/plugin.json +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{ChangelogDetailPage-DYQthxhC.js → ChangelogDetailPage-CIarzJIx.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ChangelogPage-C1uCKyqh.js +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ChangelogPage-CNxAGfwG.css +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{ConfirmModal-CM3ElkBC.js → ConfirmModal-BDWSInRi.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{ConnectionPage-DdKcJZt6.js → ConnectionPage-CWDwVCKg.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{GameChangeDetail-DGphCFbI.js → GameChangeDetail-Bk8YUy4G.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{InfoLabel-CMSu30c4.js → InfoLabel-BJIFNYA5.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{OverviewPage-DM74adCU.js → OverviewPage-Di0p7YY2.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/PlaytestPage-Dxgz0SKW.js +11 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/SettingsPage-Cc9Wnj8M.css +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/SettingsPage-DVgxRsfC.js +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{StatusBadge-BhRLY0yK.js → StatusBadge-ilvVufN2.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{SyncPage-Col3nhBp.js → SyncPage-IICMnq8v.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/Tabs-876h0_zB.css +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/Tabs-pDS5zzr9.js +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/TierComparison-BXMCd1IB.js +2 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ToolsPage-B3fMk-22.css +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ToolsPage-DEhsoa36.js +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{TooltipText-Bnvm1FcC.js → TooltipText-bSKcc3-P.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/UiStudioPage-BHhd3zUv.js +16 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/UiStudioPage-DQOd5VrU.css +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{WhatsNewPage-M1EeHSH-.js → WhatsNewPage-ErpENbsZ.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/index-BPAvjNNu.js +343 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/index-Gu7et1DX.css +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/sample-requests-Bx1zpYdG.css +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/sample-requests-DDQ3XchF.js +1 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ui-studio-sample-DrNTD6yi.png +0 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/{useLiveUptime-Dc2iJiFi.js → useLiveUptime-HYmdQdHf.js} +1 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/index.html +2 -2
- package/plugins/weppy-roblox-mcp/dist/index.js +450 -85
- package/plugins/weppy-roblox-mcp/roblox-plugin/WeppyRobloxMCP.rbxm +0 -0
- package/.gitattributes +0 -1
- package/.github/ISSUE_TEMPLATE/bug_report.yml +0 -60
- package/.github/ISSUE_TEMPLATE/feature_request.yml +0 -30
- package/.github/ISSUE_TEMPLATE/install_help.yml +0 -48
- package/.github/PULL_REQUEST_TEMPLATE.md +0 -16
- package/.github/workflows/install-test.yml +0 -140
- package/Dockerfile +0 -13
- package/docs/assets/screenshots/antigravity/antigravity_mcp_raw.png +0 -0
- package/docs/assets/screenshots/antigravity/antigravity_mcp_services_menu.png +0 -0
- package/docs/assets/screenshots/antigravity/antigravity_raw_config_menu.png +0 -0
- package/docs/assets/screenshots/dashboard/dashboard_changelog1.png +0 -0
- package/docs/assets/screenshots/dashboard/dashboard_changelog2.png +0 -0
- package/docs/assets/screenshots/dashboard/dashboard_connection.png +0 -0
- package/docs/assets/screenshots/dashboard/dashboard_overview.png +0 -0
- package/docs/assets/screenshots/dashboard/dashboard_playtest.png +0 -0
- package/docs/assets/screenshots/dashboard/dashboard_sync.png +0 -0
- package/docs/assets/screenshots/dashboard/dashboard_tools.png +0 -0
- package/docs/assets/screenshots/plugin/connection/connection-guide.png +0 -0
- package/docs/assets/screenshots/plugin/installation/main-screen.png +0 -0
- package/docs/assets/screenshots/plugin/installation/plugins-menu.png +0 -0
- package/docs/assets/screenshots/plugin/installation/settings-screen.png +0 -0
- package/docs/assets/screenshots/plugin/installation/toolbar-button.png +0 -0
- package/docs/assets/screenshots/plugin/license/dashboard-license-screen.png +0 -0
- package/docs/assets/screenshots/plugin/license/plugin-license-screen.png +0 -0
- package/docs/assets/screenshots/plugin/sync/sync-conflict.png +0 -0
- package/docs/assets/screenshots/plugin/sync/sync-main.png +0 -0
- package/docs/assets/screenshots/plugin/sync/sync-overview.png +0 -0
- package/docs/assets/screenshots/roblox-explorer/roblox-explorer-property-window.png +0 -0
- package/docs/assets/screenshots/roblox-explorer/roblox-explorer-screen.png +0 -0
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ChangelogPage-BH87M2hn.css +0 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ChangelogPage-WFqQ5h8e.js +0 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/PlaytestPage-Dq3kV_rX.js +0 -11
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/SettingsPage-DTv0NbEY.css +0 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/SettingsPage-QQd8aPdd.js +0 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/TierComparison-CYfIb0tr.js +0 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ToolsPage-54vIMfZg.css +0 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/ToolsPage-Ba_6GnUZ.js +0 -1
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/index-B-nqZCE3.js +0 -380
- package/plugins/weppy-roblox-mcp/dashboard/dist/assets/index-COXUWuq2.css +0 -1
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t=wn(e,134217728);if(t!==null){var n=St();Jt(t,e,134217728,n)}ll(e,134217728)}},Kl=function(e){if(e.tag===13){var t=Zn(e),n=wn(e,t);if(n!==null){var o=St();Jt(n,e,t,o)}ll(e,t)}},Gl=function(){return Ue},$l=function(e,t){var n=Ue;try{return Ue=e,t()}finally{Ue=n}},Do=function(e,t,n){switch(t){case"input":if(ua(e,n),t=n.name,n.type==="radio"&&t!=null){for(n=e;n.parentNode;)n=n.parentNode;for(n=n.querySelectorAll("input[name="+JSON.stringify(""+t)+'][type="radio"]'),t=0;t<n.length;t++){var o=n[t];if(o!==e&&o.form===e.form){var r=Mr(o);if(!r)throw Error(s(90));De(o),ua(o,r)}}}break;case"textarea":tn(e,n);break;case"select":t=n.value,t!=null&&An(e,!!n.multiple,t,!1)}},ma=tl,uo=So;var mf={usingClientEntryPoint:!1,Events:[Da,qo,Mr,ha,dr,tl]},Qa={findFiberByHostInstance:ho,bundleType:0,version:"18.3.1",rendererPackageName:"react-dom"},yf={bundleType:Qa.bundleType,version:Qa.version,rendererPackageName:Qa.rendererPackageName,rendererConfig:Qa.rendererConfig,overrideHookState:null,overrideHookStateDeletePath:null,overrideHookStateRenamePath:null,overrideProps:null,overridePropsDeletePath:null,overridePropsRenamePath:null,setErrorHandler:null,setSuspenseHandler:null,scheduleUpdate:null,currentDispatcherRef:ae.ReactCurrentDispatcher,findHostInstanceByFiber:function(e){return e=We(e),e===null?null:e.stateNode},findFiberByHostInstance:Qa.findFiberByHostInstance||ff,findHostInstancesForRefresh:null,scheduleRefresh:null,scheduleRoot:null,setRefreshHandler:null,getCurrentFiber:null,reconcilerVersion:"18.3.1-next-f1338f8080-20240426"};if(typeof __REACT_DEVTOOLS_GLOBAL_HOOK__<"u"){var mi=__REACT_DEVTOOLS_GLOBAL_HOOK__;if(!mi.isDisabled&&mi.supportsFiber)try{Ve=mi.inject(yf),gt=mi}catch{}}return _t.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED=mf,_t.createPortal=function(e,t){var n=2<arguments.length&&arguments[2]!==void 0?arguments[2]:null;if(!ul(t))throw Error(s(200));return gf(e,t,null,n)},_t.createRoot=function(e,t){if(!ul(e))throw Error(s(299));var n=!1,o="",r=dd;return t!=null&&(t.unstable_strictMode===!0&&(n=!0),t.identifierPrefix!==void 0&&(o=t.identifierPrefix),t.onRecoverableError!==void 0&&(r=t.onRecoverableError)),t=sl(e,1,!1,null,null,n,!1,o,r),e[hn]=t.current,Na(e.nodeType===8?e.parentNode:e),new cl(t)},_t.findDOMNode=function(e){if(e==null)return null;if(e.nodeType===1)return e;var t=e._reactInternals;if(t===void 0)throw typeof e.render=="function"?Error(s(188)):(e=Object.keys(e).join(","),Error(s(268,e)));return e=We(t),e=e===null?null:e.stateNode,e},_t.flushSync=function(e){return So(e)},_t.hydrate=function(e,t,n){if(!fi(t))throw Error(s(200));return hi(null,e,t,!0,n)},_t.hydrateRoot=function(e,t,n){if(!ul(e))throw Error(s(405));var o=n!=null&&n.hydratedSources||null,r=!1,l="",u=dd;if(n!=null&&(n.unstable_strictMode===!0&&(r=!0),n.identifierPrefix!==void 0&&(l=n.identifierPrefix),n.onRecoverableError!==void 0&&(u=n.onRecoverableError)),t=cd(t,null,e,1,n??null,r,!1,l,u),e[hn]=t.current,Na(e),o)for(e=0;e<o.length;e++)n=o[e],r=n._getVersion,r=r(n._source),t.mutableSourceEagerHydrationData==null?t.mutableSourceEagerHydrationData=[n,r]:t.mutableSourceEagerHydrationData.push(n,r);return new gi(t)},_t.render=function(e,t,n){if(!fi(t))throw Error(s(200));return hi(null,e,t,!1,n)},_t.unmountComponentAtNode=function(e){if(!fi(e))throw Error(s(40));return e._reactRootContainer?(So(function(){hi(null,null,e,!1,function(){e._reactRootContainer=null,e[hn]=null})}),!0):!1},_t.unstable_batchedUpdates=tl,_t.unstable_renderSubtreeIntoContainer=function(e,t,n,o){if(!fi(n))throw Error(s(200));if(e==null||e._reactInternals===void 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* @remix-run/router v1.23.2
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* Copyright (c) Remix Software Inc.
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* This source code is licensed under the MIT license found in the
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* LICENSE.md file in the root directory of this source tree.
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* @license MIT
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|
-
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ya=Xa(ee,Te.data);_.fetchers.set(y,ya);let[gn,rn]=jd(a.history,_,qt,ee,qe,!1,S.v7_skipActionErrorRevalidation,Qe,nt,ze,he,ge,N,go,m,[L.route.id,Te]);rn.filter(Ne=>Ne.key!==y).forEach(Ne=>{let Dn=Ne.key,gr=_.fetchers.get(Dn),Ai=Xa(void 0,gr?gr.data:void 0);_.fetchers.set(Dn,Ai),Ht(Dn),Ne.controller&&F.set(Dn,Ne.controller)}),De({fetchers:new Map(_.fetchers)});let fn=()=>rn.forEach(Ne=>Ht(Ne.key));ye.signal.addEventListener("abort",fn);let{loaderResults:Io,fetcherResults:Re}=await pa(_,qt,gn,rn,pn);if(ye.signal.aborted)return;ye.signal.removeEventListener("abort",fn),P.delete(y),F.delete(y),rn.forEach(Ne=>F.delete(Ne.key));let Ve=vi(Io);if(Ve)return tn(pn,Ve.result,!1,{preventScrollReset:Z});if(Ve=vi(Re),Ve)return N.add(Ve.key),tn(pn,Ve.result,!1,{preventScrollReset:Z});let{loaderData:gt,errors:fo}=Nd(_,qt,Io,void 0,rn,Re,ve);if(_.fetchers.has(y)){let Ne=no(Te.data);_.fetchers.set(y,Ne)}Lo(Me),_.navigation.state==="loading"&&Me>Y?(ke(J,"Expected pending 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T=Nn(k),L=no(T.data);_.fetchers.set(k,L)}}function cr(){let y=[],k=!1;for(let T of N){let L=_.fetchers.get(T);ke(L,"Expected fetcher: "+T),L.state==="loading"&&(N.delete(T),y.push(T),k=!0)}return ga(y),k}function Lo(y){let k=[];for(let[T,L]of P)if(L<y){let H=_.fetchers.get(T);ke(H,"Expected fetcher: "+T),H.state==="loading"&&(Ht(T),P.delete(T),k.push(T))}return ga(k),k.length>0}function fa(y,k){let T=_.blockers.get(y)||Za;return xe.get(y)!==k&&xe.set(y,k),T}function zo(y){_.blockers.delete(y),xe.delete(y)}function Ln(y,k){let T=_.blockers.get(y)||Za;ke(T.state==="unblocked"&&k.state==="blocked"||T.state==="blocked"&&k.state==="blocked"||T.state==="blocked"&&k.state==="proceeding"||T.state==="blocked"&&k.state==="unblocked"||T.state==="proceeding"&&k.state==="unblocked","Invalid blocker state transition: "+T.state+" -> "+k.state);let L=new Map(_.blockers);L.set(y,k),De({blockers:L})}function Do(y){let{currentLocation:k,nextLocation:T,historyAction:L}=y;if(xe.size===0)return;xe.size>1&&ao(!1,"A router only supports one blocker at a time");let H=Array.from(xe.entries()),[oe,de]=H[H.length-1],Z=_.blockers.get(oe);if(!(Z&&Z.state==="proceeding")&&de({currentLocation:k,nextLocation:T,historyAction:L}))return oe}function on(y){let k=Tt(404,{pathname:y}),T=h||g,{matches:L,route:H}=Dd(T);return an(),{notFoundMatches:L,route:H,error:k}}function an(y){let k=[];return ve.forEach((T,L)=>{(!y||y(L))&&(T.cancel(),k.push(L),ve.delete(L))}),k}function ur(y,k,T){if(V=y,W=k,O=T||null,!pe&&_.navigation===yl){pe=!0;let L=ma(_.location,_.matches);L!=null&&De({restoreScrollPosition:L})}return()=>{V=null,W=null,O=null}}function ha(y,k){return O&&O(y,k.map(L=>Of(L,_.loaderData)))||y.key}function dr(y,k){if(V&&W){let T=ha(y,k);V[T]=W()}}function ma(y,k){if(V){let T=ha(y,k),L=V[T];if(typeof L=="number")return L}return null}function 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`},""):String(c.body);return{path:s,submission:{formMethod:g,formAction:h,formEncType:c.formEncType,formData:void 0,json:void 0,text:A}}}else if(c.formEncType==="application/json"){if(!Zt(g))return d();try{let A=typeof c.body=="string"?JSON.parse(c.body):c.body;return{path:s,submission:{formMethod:g,formAction:h,formEncType:c.formEncType,formData:void 0,json:A,text:void 0}}}catch{return d()}}}ke(typeof FormData=="function","FormData is not available in this environment");let m,v;if(c.formData)m=jl(c.formData),v=c.formData;else if(c.body instanceof FormData)m=jl(c.body),v=c.body;else if(c.body instanceof URLSearchParams)m=c.body,v=Md(m);else if(c.body==null)m=new URLSearchParams,v=new FormData;else try{m=new URLSearchParams(c.body),v=Md(m)}catch{return d()}let x={formMethod:g,formAction:h,formEncType:c&&c.formEncType||"application/x-www-form-urlencoded",formData:v,json:void 0,text:void 0};if(Zt(x.formMethod))return{path:s,submission:x};let S=jn(s);return i&&S.search&&Il(S.search)&&m.append("index",""),S.search="?"+m,{path:Mo(S),submission:x}}function Rd(a,i,s){s===void 0&&(s=!1);let c=a.findIndex(d=>d.route.id===i);return c>=0?a.slice(0,s?c+1:c):a}function jd(a,i,s,c,d,p,g,h,m,v,x,S,A,I,V,O){let W=O?Dt(O[1])?O[1].error:O[1].data:void 0,pe=a.createURL(i.location),q=a.createURL(d),ie=s;p&&i.errors?ie=Rd(s,Object.keys(i.errors)[0],!0):O&&Dt(O[1])&&(ie=Rd(s,O[0]));let ae=O?O[1].statusCode:void 0,we=g&&ae&&ae>=400,je=ie.filter((J,Se)=>{let{route:ue}=J;if(ue.lazy)return!0;if(ue.loader==null)return!1;if(p)return Rl(ue,i.loaderData,i.errors);if(ph(i.loaderData,i.matches[Se],J)||m.some(Ie=>Ie===J.route.id))return!0;let be=i.matches[Se],_e=J;return _d(J,$e({currentUrl:pe,currentParams:be.params,nextUrl:q,nextParams:_e.params},c,{actionResult:W,actionStatus:ae,defaultShouldRevalidate:we?!1:h||pe.pathname+pe.search===q.pathname+q.search||pe.search!==q.search||dp(be,_e)}))}),_=[];return S.forEach((J,Se)=>{if(p||!s.some(Be=>Be.route.id===J.routeId)||x.has(Se))return;let ue=Ro(I,J.path,V);if(!ue){_.push({key:Se,routeId:J.routeId,path:J.path,matches:null,match:null,controller:null});return}let be=i.fetchers.get(Se),_e=tr(ue,J.path),Ie=!1;A.has(Se)?Ie=!1:v.has(Se)?(v.delete(Se),Ie=!0):be&&be.state!=="idle"&&be.data===void 0?Ie=h:Ie=_d(_e,$e({currentUrl:pe,currentParams:i.matches[i.matches.length-1].params,nextUrl:q,nextParams:s[s.length-1].params},c,{actionResult:W,actionStatus:ae,defaultShouldRevalidate:we?!1:h})),Ie&&_.push({key:Se,routeId:J.routeId,path:J.path,matches:ue,match:_e,controller:new AbortController})}),[je,_]}function Rl(a,i,s){if(a.lazy)return!0;if(!a.loader)return!1;let c=i!=null&&i[a.id]!==void 0,d=s!=null&&s[a.id]!==void 0;return!c&&d?!1:typeof a.loader=="function"&&a.loader.hydrate===!0?!0:!c&&!d}function ph(a,i,s){let c=!i||s.route.id!==i.route.id,d=a[s.route.id]===void 0;return c||d}function dp(a,i){let s=a.route.path;return a.pathname!==i.pathname||s!=null&&s.endsWith("*")&&a.params["*"]!==i.params["*"]}function _d(a,i){if(a.route.shouldRevalidate){let s=a.route.shouldRevalidate(i);if(typeof s=="boolean")return s}return i.defaultShouldRevalidate}function Td(a,i,s,c,d){var p;let g;if(a){let v=c[a];ke(v,"No route found to patch children into: routeId = "+a),v.children||(v.children=[]),g=v.children}else g=s;let h=i.filter(v=>!g.some(x=>pp(v,x))),m=Si(h,d,[a||"_","patch",String(((p=g)==null?void 0:p.length)||"0")],c);g.push(...m)}function pp(a,i){return"id"in a&&"id"in i&&a.id===i.id?!0:a.index===i.index&&a.path===i.path&&a.caseSensitive===i.caseSensitive?(!a.children||a.children.length===0)&&(!i.children||i.children.length===0)?!0:a.children.every((s,c)=>{var d;return(d=i.children)==null?void 0:d.some(p=>pp(s,p))}):!1}async function gh(a,i,s){if(!a.lazy)return;let c=await a.lazy();if(!a.lazy)return;let d=s[a.id];ke(d,"No route found in manifest");let p={};for(let g in c){let m=d[g]!==void 0&&g!=="hasErrorBoundary";ao(!m,'Route "'+d.id+'" has a static property "'+g+'" defined but its lazy function is also returning a value for this property. 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a.type===Fe.deferred}function Dt(a){return a.type===Fe.error}function _o(a){return(a&&a.type)===Fe.redirect}function Id(a){return typeof a=="object"&&a!=null&&"type"in a&&"data"in a&&"init"in a&&a.type==="DataWithResponseInit"}function kh(a){let i=a;return i&&typeof i=="object"&&typeof i.data=="object"&&typeof i.subscribe=="function"&&typeof i.cancel=="function"&&typeof i.resolveData=="function"}function fp(a){return a!=null&&typeof a.status=="number"&&typeof a.statusText=="string"&&typeof a.headers=="object"&&typeof a.body<"u"}function Sh(a){return rh.has(a.toLowerCase())}function Zt(a){return oh.has(a.toLowerCase())}async function xh(a,i,s,c,d){let p=Object.entries(i);for(let g=0;g<p.length;g++){let[h,m]=p[g],v=a.find(A=>(A==null?void 0:A.route.id)===h);if(!v)continue;let x=c.find(A=>A.route.id===v.route.id),S=x!=null&&!dp(x,v)&&(d&&d[v.route.id])!==void 0;oo(m)&&S&&await Dl(m,s,!1).then(A=>{A&&(i[h]=A)})}}async function Ch(a,i,s){for(let 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0,text:void 0};if(g!==void 0)return{formMethod:i,formAction:s,formEncType:c,formData:void 0,json:g,text:void 0}}}function vl(a,i){return i?{state:"loading",location:a,formMethod:i.formMethod,formAction:i.formAction,formEncType:i.formEncType,formData:i.formData,json:i.json,text:i.text}:{state:"loading",location:a,formMethod:void 0,formAction:void 0,formEncType:void 0,formData:void 0,json:void 0,text:void 0}}function Eh(a,i){return{state:"submitting",location:a,formMethod:i.formMethod,formAction:i.formAction,formEncType:i.formEncType,formData:i.formData,json:i.json,text:i.text}}function Xa(a,i){return a?{state:"loading",formMethod:a.formMethod,formAction:a.formAction,formEncType:a.formEncType,formData:a.formData,json:a.json,text:a.text,data:i}:{state:"loading",formMethod:void 0,formAction:void 0,formEncType:void 0,formData:void 0,json:void 0,text:void 0,data:i}}function Rh(a,i){return{state:"submitting",formMethod:a.formMethod,formAction:a.formAction,formEncType:a.formEncType,formData:a.formData,json:a.json,text:a.text,data:i?i.data:void 0}}function no(a){return{state:"idle",formMethod:void 0,formAction:void 0,formEncType:void 0,formData:void 0,json:void 0,text:void 0,data:a}}function jh(a,i){try{let s=a.sessionStorage.getItem(up);if(s){let c=JSON.parse(s);for(let[d,p]of Object.entries(c||{}))p&&Array.isArray(p)&&i.set(d,new Set(p||[]))}}catch{}}function _h(a,i){if(i.size>0){let s={};for(let[c,d]of i)s[c]=[...d];try{a.sessionStorage.setItem(up,JSON.stringify(s))}catch(c){ao(!1,"Failed to save applied view transitions in sessionStorage ("+c+").")}}}/**
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* React Router v6.30.3
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*
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* Copyright (c) Remix Software Inc.
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* This source code is licensed under the MIT license found in the
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* LICENSE.md file in the root directory of this source tree.
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*
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* @license MIT
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*/function Ei(){return Ei=Object.assign?Object.assign.bind():function(a){for(var i=1;i<arguments.length;i++){var s=arguments[i];for(var c in s)Object.prototype.hasOwnProperty.call(s,c)&&(a[c]=s[c])}return a},Ei.apply(this,arguments)}const ar=R.createContext(null),Ol=R.createContext(null),ro=R.createContext(null),Wl=R.createContext(null),_n=R.createContext({outlet:null,matches:[],isDataRoute:!1}),hp=R.createContext(null);function Th(a,i){let{relative:s}=i===void 0?{}:i;rr()||ke(!1);let{basename:c,navigator:d}=R.useContext(ro),{hash:p,pathname:g,search:h}=Ri(a,{relative:s}),m=g;return c!=="/"&&(m=g==="/"?c:En([c,g])),d.createHref({pathname:m,search:h,hash:p})}function rr(){return R.useContext(Wl)!=null}function io(){return rr()||ke(!1),R.useContext(Wl).location}function mp(a){R.useContext(ro).static||R.useLayoutEffect(a)}function Ah(){let{isDataRoute:a}=R.useContext(_n);return a?qh():Mh()}function Mh(){rr()||ke(!1);let 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Yh(a,i,s){Wd[a]||(Wd[a]=!0)}function Kh(a,i){a==null||a.v7_startTransition,(a==null?void 0:a.v7_relativeSplatPath)===void 0&&(!i||i.v7_relativeSplatPath),i&&(i.v7_fetcherPersist,i.v7_normalizeFormMethod,i.v7_partialHydration,i.v7_skipActionErrorRevalidation)}function Gh(a){return Lh(a.context)}function $h(a){let{basename:i="/",children:s=null,location:c,navigationType:d=it.Pop,navigator:p,static:g=!1,future:h}=a;rr()&&ke(!1);let m=i.replace(/^\/*/,"/"),v=R.useMemo(()=>({basename:m,navigator:p,static:g,future:Ei({v7_relativeSplatPath:!1},h)}),[m,h,p,g]);typeof c=="string"&&(c=jn(c));let{pathname:x="/",search:S="",hash:A="",state:I=null,key:V="default"}=c,O=R.useMemo(()=>{let W=Rn(x,m);return W==null?null:{location:{pathname:W,search:S,hash:A,state:I,key:V},navigationType:d}},[m,x,S,A,I,V,d]);return O==null?null:R.createElement(ro.Provider,{value:v},R.createElement(Wl.Provider,{children:s,value:O}))}new Promise(()=>{});function Qh(a){let i={hasErrorBoundary:a.ErrorBoundary!=null||a.errorElement!=null};return a.Component&&Object.assign(i,{element:R.createElement(a.Component),Component:void 0}),a.HydrateFallback&&Object.assign(i,{hydrateFallbackElement:R.createElement(a.HydrateFallback),HydrateFallback:void 0}),a.ErrorBoundary&&Object.assign(i,{errorElement:R.createElement(a.ErrorBoundary),ErrorBoundary:void 0}),i}/**
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*/function la(){return la=Object.assign?Object.assign.bind():function(a){for(var i=1;i<arguments.length;i++){var s=arguments[i];for(var c in s)Object.prototype.hasOwnProperty.call(s,c)&&(a[c]=s[c])}return a},la.apply(this,arguments)}function bp(a,i){if(a==null)return{};var s={},c=Object.keys(a),d,p;for(p=0;p<c.length;p++)d=c[p],!(i.indexOf(d)>=0)&&(s[d]=a[d]);return s}function Jh(a){return!!(a.metaKey||a.altKey||a.ctrlKey||a.shiftKey)}function Zh(a,i){return a.button===0&&(!i||i==="_self")&&!Jh(a)}const Xh=["onClick","relative","reloadDocument","replace","state","target","to","preventScrollReset","viewTransition"],em=["aria-current","caseSensitive","className","end","style","to","viewTransition","children"],tm="6";try{window.__reactRouterVersion=tm}catch{}function nm(a,i){return uh({basename:void 0,future:la({},void 0,{v7_prependBasename:!0}),history:Nf({window:void 0}),hydrationData:om(),routes:a,mapRouteProperties:Qh,dataStrategy:void 0,patchRoutesOnNavigation:void 0,window:void 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Pro.","playtest.sample.message":"This preview uses sample data. Live playtest control, history management, and real reports unlock with Pro.","playtest.sample.clearDisabled":"Upgrade to Pro to clear live playtest history.","playtest.sample.place":"Arena Preview","playtest.sample.history.name":"Sample Arena Smoke Test","playtest.sample.context.why":"Spawn into the arena, survive the opener, and verify the HUD responds immediately.","playtest.sample.context.expected":"The player spawns safely, the countdown UI appears within one second, and the first wave starts without errors.","playtest.sample.context.observed":"Spawn protection held, the HUD updated on time, and wave one completed with no gameplay regressions.","playtest.sample.report.markdown":`# Sample Arena Smoke Test
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70
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-
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71
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-
- Spawn flow: PASS
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72
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-
- HUD countdown: PASS
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73
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-
- Wave bootstrap: PASS
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74
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-
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75
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-
This is a sample preview. Upgrade to Pro to run live playtests and save real reports.`,"playtest.sample.report.logs":`[sample] boot playtest preview
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76
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-
[sample] spawn protection active
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77
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[sample] hud countdown rendered
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78
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[sample] wave one completed
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79
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-
[sample] preview report finished`,"sidebar.whatsNew":"What's New","sidebar.help.group":"Help & Feedback","sidebar.help.bug":"Report a bug","sidebar.help.bug.tooltip":"Open a prefilled bug report on GitHub","sidebar.help.feature":"Request a feature","sidebar.help.feature.tooltip":"Suggest a new feature or improvement on GitHub","sidebar.help.discussions":"Community","sidebar.help.discussions.tooltip":"Ask questions and share ideas on GitHub Discussions","sidebar.help.troubleshooting":"Troubleshooting","sidebar.help.troubleshooting.tooltip":"Open the official troubleshooting guide on weppyai.com","header.whatsNew":"What's New","header.whatsNew.tooltip":"What's New","upgrade.title":"Upgrade to Pro","upgrade.tagline":"Go Pro for more power","upgrade.cta":"Upgrade to Pro","upgrade.validUntil":"Until {{date}}","whatsNew.pageTitle":"What's New","whatsNew.pageSubtitle":"Stay up to date with MCP changes","whatsNew.unreadSection":"Unread","whatsNew.allSection":"All Announcements","whatsNew.empty":"No announcements yet","whatsNew.newBadge":"NEW","whatsNew.category.release":"Release","whatsNew.category.notice":"Notice","whatsNew.category.deprecation":"Deprecated","whatsNew.category.tip":"Tip"},Tm={"sidebar.overview":"개요","sidebar.changelog":"변경 이력","sidebar.connection":"연결","sidebar.sync":"동기화","sidebar.playtest":"플레이테스트","sidebar.tools":"도구","sidebar.settings":"설정","sidebar.gate.l1":"MCP 서버를 연결해야 이 페이지를 사용할 수 있습니다.","sidebar.gate.l2":"Roblox Studio 플러그인을 연결해야 이 페이지를 사용할 수 있습니다.","header.currentProject":"현재 프로젝트","header.unknownProject":"알 수 없는 프로젝트","header.projectRoot.label":"Project Root","header.currentProject.loading":"프로젝트 루트 불러오는 중...","header.currentProject.unavailable":"프로젝트 루트를 불러올 수 없음","header.placeNotConnected":"플레이스 미연결","header.currentProject.tooltip":"현재 선택된 프로젝트 폴더입니다.","header.currentProject.loading.tooltip":"프로젝트 루트 정보를 아직 불러오는 중입니다.","header.currentProject.unavailable.tooltip":"현재 프로젝트 루트 정보를 불러올 수 없습니다.","header.currentProjectSyncRoot.label":"Sync Root","header.currentProjectSyncRoot.loading":"Sync root 불러오는 중...","header.currentProjectSyncRoot.unavailable":"Sync root 정보를 불러올 수 없음","header.currentProjectSyncRoot.tooltip":"선택된 프로젝트의 현재 sync root 폴더입니다.","header.currentProjectSyncRoot.loading.tooltip":"Sync root 정보를 아직 불러오는 중입니다.","header.currentProjectSyncRoot.unavailable.tooltip":"현재 sync root 정보를 불러올 수 없습니다.","header.testFiles.label":"Test Files","header.testFiles.unavailable":"테스트 파일 경로를 확인할 수 없습니다.","header.testFiles.tooltip":"선택된 플레이스의 현재 플레이테스트 파일 경로입니다.","header.places.title":"Places","header.places.active":"Active","header.places.inactive":"Inactive","header.places.pluginRequired":"플러그인 연결 필요","header.places.liveRequired":"실시간 활성 플레이스를 확인하려면 플러그인 연결이 필요합니다.","header.place.tooltip":"연결된 Roblox 플레이스입니다.","header.placeNotConnected.tooltip":"플레이스 미연결","header.changeProjectRoot":"프로젝트 루트 변경","header.changeProjectRoot.ariaLabel":"프로젝트 루트 변경","header.changeProjectRoot.tooltip":"현재 프로젝트 루트를 변경합니다.","header.changeProjectRoot.disabledTooltip.l0":"프로젝트 루트를 변경하려면 먼저 MCP 서버 연결이 필요합니다.","header.changeProjectRoot.disabledTooltip.loading":"프로젝트 루트 정보를 아직 불러오는 중입니다.","header.changeProjectRoot.disabledTooltip.unavailable":"현재 프로젝트 루트 정보를 불러올 수 없습니다.","header.projectRootModal.initial.title":"프로젝트 루트 변경","header.projectRootModal.initial.body.connected":"프로젝트 폴더를 선택하면 MCP 프로젝트 루트가 즉시 변경되고 현재 Studio 내용이 새 <selected project folder>/weppy-project-sync 대상으로 전체 재동기화됩니다.","header.projectRootModal.initial.body.disconnected":"프로젝트 폴더를 선택하면 MCP 프로젝트 루트가 즉시 변경되고 새 <selected project folder>/weppy-project-sync 경로가 다음 sync 대상으로 사용됩니다.","header.projectRootModal.initial.nextSyncRoot":"선택 후 새 sync 대상","header.projectRootModal.initial.nextSyncRoot.placeholder":"<selected project folder>/weppy-project-sync","header.projectRootModal.initial.warningStop":"현재 sync는 즉시 중단됩니다.","header.projectRootModal.initial.warningFreshSync":"현재 Studio 내용을 기준으로 새 대상에 fresh full sync가 다시 생성됩니다.","header.projectRootModal.initial.warningNoMove":"기존 sync 폴더는 자동으로 이동되지 않습니다.","header.projectRootModal.initial.warningDeferredSync":"Studio가 아직 연결되지 않았다면 전체 재동기화는 다음 플러그인 연결 시 시작됩니다.","header.projectRootModal.confirm.title":"새 프로젝트 루트 확인","header.projectRootModal.confirm.body":"적용 전에 선택한 프로젝트 폴더를 다시 확인하세요.","header.projectRootModal.confirm.projectRoot":"선택한 프로젝트 폴더","header.projectRootModal.confirm.syncRoot":"새 sync 대상","header.projectRootModal.confirm.warningNoMove":"기존 sync 폴더는 자동으로 이동되지 않습니다.","header.projectRootModal.pick":"폴더 선택","header.projectRootModal.apply":"변경 적용","header.projectRootModal.cancel":"취소","header.projectRootModal.error":"프로젝트 루트를 변경하지 못했습니다.","status.online":"온라인","status.offline":"오프라인","status.idle":"대기","status.syncing":"동기화 중","status.error":"오류","status.initializing":"초기화 중","level.l0.title":"서버 연결 끊김","level.l0.message":"WEPPY Dashboard가 열린 뒤 서버가 종료되었거나 응답하지 않습니다.","level.l1.title":"서버 연결됨","level.l1.hint":"확인: Studio 실행 중? 플러그인 설치?","level.l2.ok":"Studio 연결됨","tier.basic":"Basic","tier.basic.tooltip":"기본 WEPPY Dashboard 기능을 제공하는 Basic 티어입니다.","tier.pro":"Pro","tier.pro.tooltip":"전체 WEPPY Dashboard 기능을 제공하는 Pro 티어입니다.","tier.mixed":"혼합","tier.upgrade":"Pro로 업그레이드","tier.compare":"Basic vs Pro 비교","tier.banner.save":"Pro로 AI 토큰 절약!","tier.comparison.comingSoon":"Basic vs Pro 비교 — 준비 중","tier.comparison.close":"닫기","tier.comparison.detailTitle":"상세 도구 카탈로그","tier.comparison.description":"설명","tier.comparison.basic.core":"핵심 MCP 워크플로우","tier.comparison.basic.core.item1":"스크립트 생성/편집","tier.comparison.basic.core.item2":"인스턴스 관리","tier.comparison.basic.core.item3":"속성 제어","tier.comparison.basic.core.item4":"선택 및 검색","tier.comparison.basic.core.item5":"태그 관리","tier.comparison.basic.core.item6":"카메라 제어","tier.comparison.basic.core.item7":"로그 모니터링","tier.comparison.basic.sync":"동기화 (Basic)","tier.comparison.basic.sync.item1":"Studio에서 로컬로 단방향 동기화","tier.comparison.basic.sync.item2":"수동 적용이 기본값","tier.comparison.pro.all":"Basic의 모든 기능 포함, 추가로","tier.comparison.pro.sync":"고급 동기화 워크플로우","tier.comparison.pro.sync.item1":"유형별 동기화 방향 설정","tier.comparison.pro.sync.item2":"유형별 적용 모드","tier.comparison.pro.sync.item3":"양방향 및 역방향 동기화","tier.comparison.pro.sync.item4":"전체 동기화, 재동기화, Studio로 푸시","tier.comparison.pro.sync.item5":"멀티 플레이스 동기화","tier.comparison.pro.playtest":"플레이테스트 제어","tier.comparison.pro.playtest.item1":"플레이, 정지, 일시정지, 재개","tier.comparison.pro.playtest.item2":"플레이테스트 상태 검사","tier.comparison.pro.playtest.item3":"자동 테스트 실행","tier.comparison.pro.creation":"고급 생성 워크플로우","tier.comparison.pro.creation.item1":"대량 작업","tier.comparison.pro.creation.item2":"터레인 생성","tier.comparison.pro.creation.item3":"에셋 검색 및 삽입","tier.comparison.pro.creation.item4":"레이캐스트 및 공간 분석","tier.comparison.pro.creation.item5":"환경 제어","tier.comparison.discount.label":"🎁 Gumroad 결제 시 아래 코드를 입력하면 할인 받을 수 있어요:","tier.comparison.discount.code":"WEPPY-MCP","tier.comparison.discount.expiry":"4월 30일까지 유효","tier.promo.discount.hint":"🎁 Gumroad에서 WEPPY-MCP 코드 사용 · 4월 30일까지","tier.promo.discount.context":"🎁 Gumroad 결제 시 할인코드 입력:","tier.tool.query_instances.desc":"인스턴스 조회, 자식/자손 탐색, 클래스 정보, 이름·클래스 검색. Pro: 파일 트리, 프로젝트 구조, 속성·태그 검색.","tier.tool.mutate_instances.desc":"인스턴스 생성, 삭제, 복제, 이동, 이름변경, 피벗. Pro: 트리 생성, 대량 생성·삭제·복제.","tier.tool.manage_properties.desc":"속성, 어트리뷰트, 태그 조회 및 설정. Pro: 계산·상대값 설정, 대량 조회·설정, 자식 일괄 수정.","tier.tool.manage_scripts.desc":"스크립트 소스 코드 읽기, 쓰기, 생성, 삭제, 줄 편집, 검색. Pro: 스크립트 간 일괄 치환.","tier.tool.manage_lighting.desc":"Pro 전용. 조명, 대기, 하늘, 터레인 속성, 시간대 환경 설정.","tier.tool.manage_selection.desc":"선택 조회, 설정, 해제. Pro: 컨텍스트, 상세 정보, 항목 추가·제거, 변경 감시.","tier.tool.manage_camera.desc":"카메라 정보 조회, 경로 또는 좌표로 포커스, 추천 뷰 제안.","tier.tool.manage_tween.desc":"Pro 전용. 부드러운 애니메이션을 위한 트윈 생성, 재생, 일시정지, 취소.","tier.tool.manage_audio.desc":"Pro 전용. 사운드 재생, 정지, 일시정지, 재개. 오디오 리스너 설정.","tier.tool.manage_animation.desc":"Pro 전용. 애니메이션 로드, 재생, 정지. 휴머노이드·컨트롤러의 트랙 조회.","tier.tool.manage_physics.desc":"Pro 전용. 물리 충돌 그룹 등록, 그룹 간 충돌 설정, 목록 조회.","tier.tool.manage_effects.desc":"Pro 전용. 파티클 방출, 전체 삭제, 이펙트 활성화 토글.","tier.tool.manage_terrain.desc":"Pro 전용. 도형 채우기, 영역 삭제, 재질 치환, 색상 관리, 복셀 읽기·쓰기, 절차적 생성, 스무딩.","tier.tool.spatial_query.desc":"Pro 전용. 레이캐스트, 지면 찾기, 배치 확인, 영역 스캔, 평지·스폰 위치 탐색, 보행 분석, 공간 맵, 충돌 확인.","tier.tool.manage_assets.desc":"Pro 전용. 모델 삽입, 에셋 정보 조회, 크리에이터 스토어 검색, 무료 모델·패키지 삽입, 내보내기.","tier.tool.manage_sync.desc":"Pro 전용. 동기화 상태, 설정, 히스토리, 방향 설정, 동기화 파일 읽기·쓰기.","tier.tool.workspace_state.desc":"Pro 전용. 전체 동기화, 스냅샷, 최근 변경, 뷰포트 정보, 메타데이터, 캐시 관리.","tier.tool.manage_logs.desc":"출력 로그 필터링 조회, 증분 폴링, 버퍼 삭제, 최근 오류 조회.","tier.tool.system_info.desc":"연결 상태, 사용 티어 확인. Pro: 플레이스 정보, 서비스 목록, Studio 설정, 플레이테스트 제어, 자동 테스트.","tier.tool.batch_execute.desc":"Pro 전용. 여러 명령을 한 번에 일괄 실행. 순차 처리하며 오류 시 계속 진행 옵션.","tier.tool.execute_luau.desc":"Pro 전용. Roblox Studio 샌드박스에서 임의 Luau 코드 실행.","connection.server.title":"서버 상태","connection.server.version":"버전","connection.server.version.tooltip":"설치된 MCP 서버 버전입니다.","connection.server.pid":"PID","connection.server.pid.tooltip":"운영체제에서 사용하는 프로세스 식별자입니다.","connection.server.uptime":"가동 시간","connection.server.uptime.tooltip":"MCP 서버가 시작된 뒤 경과한 시간입니다.","connection.server.session":"세션","connection.server.session.tooltip":"현재 MCP 세션 식별자입니다.","connection.server.exec":"실행 파일","connection.server.exec.tooltip":"MCP 서버를 실행한 실행 파일 경로입니다.","connection.reconnect":"수동 재연결","connection.checkSettings":"설정 확인","connection.agents.title":"AI 에이전트","connection.agents.name":"에이전트","connection.agents.cwd":"작업 디렉토리","connection.agents.cwd.tooltip":"연결된 AI 에이전트의 현재 작업 디렉토리입니다.","connection.agents.projectRoot":"프로젝트 루트","connection.agents.projectRoot.tooltip":"Sync ownership을 결정하는 프로젝트 경로","connection.agents.projectRoot.unresolved":"미확인","connection.agents.connected":"연결 시각","connection.agents.unknown":"알 수 없음","connection.agents.none":"연결된 에이전트 없음","connection.plugins.title":"플러그인","connection.plugins.place":"플레이스","connection.plugins.clientId":"클라이언트 ID","connection.plugins.clientId.tooltip":"현재 Studio 연결을 식별하는 플러그인 클라이언트 ID입니다.","connection.plugins.lastSeen":"마지막 확인","connection.plugins.lastSeen.tooltip":"플러그인에서 가장 최근에 수신한 heartbeat 시각입니다.","connection.plugins.version":"버전","connection.plugins.version.tooltip":"Studio가 보고한 설치된 플러그인 버전입니다.","connection.plugins.none":"연결된 플러그인 없음","connection.log.title":"연결 로그","connection.log.empty":"이벤트 없음","connection.time.secondsAgo":"초 전","connection.time.minutesAgo":"분 전","connection.time.hoursAgo":"시간 전","common.loading":"로딩 중...","common.retry":"재시도","common.reconnecting":"재연결 중...","common.expand":"펼치기","common.collapse":"접기","tools.tab.history":"히스토리","tools.tab.statistics":"통계","tools.tab.failures":"실패","tools.col.time":"시간","tools.col.time.tooltip":"도구 실행이 기록된 시각입니다.","tools.col.toolAction":"도구.액션","tools.col.toolAction.tooltip":"실행된 도구 이름과 액션입니다.","tools.col.duration":"소요 시간","tools.col.duration.tooltip":"도구 실행이 완료될 때까지 걸린 시간입니다.","tools.col.status":"상태","tools.col.status.tooltip":"기록된 도구 실행의 결과 상태입니다.","tools.col.tier":"티어","tools.col.tier.tooltip":"도구 또는 액션에 필요한 라이센스 티어입니다.","tools.col.tierStats.tooltip":"도구 통계 행이 Basic, Pro, Mixed 중 어느 집계인지 설명합니다.","tools.col.tool":"도구","tools.col.tool.tooltip":"통계 테이블에 표시되는 통합 도구 이름입니다.","tools.col.calls":"호출 수","tools.col.calls.tooltip":"이 도구에 대해 기록된 총 호출 횟수입니다.","tools.col.ok":"OK","tools.col.ok.tooltip":"직접 성공한 실행 횟수입니다.","tools.col.fallback":"FALLBACK","tools.col.fallback.tooltip":"fallback 실행으로 성공한 횟수입니다.","tools.col.unsupported":"UNSUPPORTED","tools.col.unsupported.tooltip":"fallback 없이 차단된 실행 횟수입니다.","tools.col.err":"실패","tools.col.err.tooltip":"실패로 끝난 실행 횟수입니다.","tools.col.okRate":"성공률","tools.col.okRate.tooltip":"성공적으로 끝난 호출 비율입니다.","tools.col.avgTime":"평균 시간","tools.col.avgTime.tooltip":"기록된 호출들의 평균 실행 시간입니다.","tools.col.error":"오류","tools.filter.tool":"도구","tools.filter.all":"전체","tools.badge.pro":"PRO","tools.badge.pro.tooltip":"이 항목은 Pro 전용 도구 또는 액션을 사용했습니다.","tools.badge.fallback":"FALLBACK","tools.badge.fallback.tooltip":"요청한 Pro 액션이 Basic fallback으로 성공했습니다.","tools.badge.unsupported":"UNSUPPORTED","tools.badge.unsupported.tooltip":"요청한 Pro 액션이 차단되었고 fallback도 실행되지 않았습니다.","tools.badge.err":"실패","tools.badge.err.tooltip":"도구 실행이 실패로 끝났습니다.","tools.status.ok":"OK","tools.status.ok.tooltip":"도구 실행이 성공적으로 완료되었습니다.","tools.tier.mixed.tooltip":"이 도구에는 Basic 액션과 Pro 액션이 함께 포함됩니다.","tools.detail.params":"파라미터","tools.detail.params.tooltip":"이 도구 실행에 전달된 입력 파라미터입니다.","tools.detail.result":"결과","tools.detail.result.tooltip":"이 도구 실행에서 반환된 결과 페이로드입니다.","tools.detail.requestedCommand":"요청한 명령","tools.detail.executedCommand":"실행된 명령","tools.detail.alternatives":"대안","tools.detail.blockedMessage":"차단 사유","tools.detail.noFallback":"Fallback 없음","tools.detail.noFallback.value":"실행된 fallback이 없습니다.","tools.detail.errorMessage":"오류 메시지","tools.clear.history.title":"히스토리를 삭제할까요?","tools.clear.history.message":"현재 place의 도구 히스토리가 영구적으로 삭제됩니다.","tools.clear.statistics.title":"통계를 삭제할까요?","tools.clear.statistics.message":"현재 place의 도구 통계가 영구적으로 초기화됩니다.","tools.detail.error":"오류","tools.page.prev":"이전","tools.page.prev.tooltip":"도구 히스토리의 이전 페이지로 이동합니다.","tools.page.next":"다음","tools.page.next.tooltip":"도구 히스토리의 다음 페이지로 이동합니다.","tools.empty.history":"히스토리 없음","tools.empty.stats":"도구 통계 없음","tools.empty.failures":"실패 없음","tools.summary.total":"합계","tools.summary.calls":"호출","tools.summary.sessions":"세션","settings.license.title":"라이센스","settings.license.title.tooltip":"현재 라이센스 상태와 구독 티어입니다.","settings.license.status":"상태","settings.license.status.tooltip":"현재 라이센스 활성화 상태입니다.","settings.license.tier":"티어","settings.license.tier.tooltip":"WEPPY Dashboard 기능 범위를 결정하는 현재 구독 티어입니다.","settings.license.key":"키","settings.license.key.tooltip":"서버에 현재 로드된 마스킹된 라이센스 키입니다.","settings.license.keyValue.tooltip":"서버에 현재 로드된 마스킹된 라이센스 키입니다.","settings.license.provider":"제공자","settings.license.provider.tooltip":"이 키를 검증하는 라이센스 제공자입니다.","settings.license.providerValue.tooltip":"이 키를 검증하는 라이센스 제공자입니다.","settings.license.active":"활성","settings.license.active.tooltip":"현재 라이센스 활성화 상태입니다.","settings.license.status.activeCancelPending.tooltip":"해지가 예약되어 있지만 현재 결제 주기가 끝날 때까지 Pro 접근은 유지됩니다.","settings.license.inactive":"비활성","settings.license.inactive.tooltip":"현재 라이센스 활성화 상태입니다.","settings.license.expired":"만료","settings.license.expired.tooltip":"현재 라이센스 활성화 상태입니다.","settings.license.unavailable":"라이센스 정보를 불러올 수 없음","settings.license.detail.cancelPending":"해지가 예약되었습니다. 현재 결제 주기가 끝날 때까지 Pro 접근은 유지됩니다.","settings.license.reset":"라이센스 리셋","settings.readOnly":"읽기 전용","settings.readOnly.tooltip":"이 섹션의 값은 WEPPY Dashboard에서 수정할 수 없습니다.","settings.unavailable":"설정을 불러올 수 없음","settings.general.title":"일반 설정","settings.general.title.tooltip":"변경 즉시 적용되는 Hot 설정입니다.","settings.general.liveApply":"즉시 반영","settings.general.liveApply.tooltip":"이 섹션의 변경은 별도 저장 버튼 없이 바로 적용됩니다.","settings.general.applied":"적용됨","settings.general.logLevel":"로그 레벨","settings.general.logLevel.tooltip":"WEPPY Dashboard 로그에 남길 상세 수준을 설정합니다.","settings.general.localHistory":"도구 히스토리 기록","settings.general.localHistory.tooltip":"WEPPY Dashboard 히스토리 화면용 로컬 도구 실행 기록을 저장합니다.","settings.general.localStatistics":"도구 통계 집계","settings.general.localStatistics.tooltip":"WEPPY Dashboard 보고용 로컬 사용 통계를 집계합니다.","settings.general.contextCapture":"컨텍스트 캡처","settings.general.contextCapture.tooltip":"활성화하면 체인지로그와 플레이테스트 화면에 구조화된 실행 컨텍스트를 기록합니다.","settings.general.requestTimeout":"요청 타임아웃","settings.general.requestTimeout.tooltip":"요청을 실패로 처리하기 전까지 WEPPY Dashboard가 기다리는 최대 시간입니다.","settings.general.requestTimeout.unit":"ms","settings.general.requestTimeout.unit.tooltip":"요청 타임아웃 단위는 밀리초입니다.","settings.cold.title":"서버 환경변수","settings.cold.title.tooltip":"서버 시작 시 로드되는 읽기 전용 환경변수 값입니다.","settings.cold.httpPort.tooltip":"MCP WEPPY Dashboard HTTP 서버가 사용하는 포트 번호입니다.","settings.cold.httpHost.tooltip":"MCP WEPPY Dashboard HTTP 서버가 바인딩하는 호스트 인터페이스입니다.","settings.cold.dashboardAutoOpen.tooltip":"서버 시작 시 브라우저에서 WEPPY Dashboard를 자동으로 열지 여부를 제어합니다.","settings.cold.dashboardAutoOpen.value.tooltip":"브라우저 자동 열기 현재 시작 동작입니다.","settings.cold.hint":"환경변수로 설정하세요.","settings.language.title":"언어","settings.language.title.tooltip":"WEPPY Dashboard UI 텍스트에 사용할 언어를 선택합니다.","settings.language.dashboard":"WEPPY Dashboard 언어","settings.language.dashboard.tooltip":"Auto일 때는 시스템 언어를 따르고, 아니면 선택한 언어를 강제합니다.","settings.language.auto":"자동","overview.l0.title":"MCP 서버 연결 끊김","overview.l0.message":"MCP 서버가 응답하지 않습니다. WEPPY Dashboard가 자동으로 재연결을 시도합니다.","overview.l0.step1":"MCP 서버 프로세스가 실행 중인지 확인하세요","overview.l0.step2":"필요 시 MCP 서버 명령을 다시 시작하세요","overview.l0.reconnecting":"3초마다 자동 재연결 중...","overview.l0.reconnectBtn":"수동 재연결","overview.l0.settingsBtn":"설정 확인","overview.l1.pluginGuide":"Roblox Studio 플러그인이 연결되지 않았습니다","overview.l1.check1":"Roblox Studio가 실행 중인가요?","overview.l1.check2":"WEPPY Plugin이 설치되어 있나요?","overview.l1.feedHint":"플러그인이 연결되면 변경사항이 표시됩니다","overview.metric.server":"서버","overview.metric.server.tooltip":"MCP 서버의 실행 상태와 프로세스 상태입니다.","overview.metric.plugin":"플러그인","overview.metric.plugin.tooltip":"Roblox Studio 플러그인의 연결 상태와 버전 정보입니다.","overview.metric.agent":"에이전트","overview.metric.agent.tooltip":"연결된 AI 코딩 에이전트와 현재 실행 상태입니다.","overview.metric.agent.instancesUnit":"인스턴스","overview.metric.sync":"동기화","overview.metric.sync.tooltip":"현재 Studio와 로컬 파일 간 동기화 상태입니다.","overview.metric.noAgent":"에이전트 없음","overview.meta.version":"버전","overview.meta.version.tooltip":"설치된 MCP 서버 버전입니다.","overview.meta.session":"세션","overview.meta.session.tooltip":"현재 MCP 세션 식별자입니다.","overview.meta.pid":"PID","overview.meta.pid.tooltip":"운영체제에서 사용하는 프로세스 식별자입니다.","overview.meta.uptime":"가동 시간","overview.meta.uptime.tooltip":"MCP 서버가 시작된 뒤 경과한 시간입니다.","overview.feed.title":"최근 게임 변경","overview.feed.empty":"최근 변경사항 없음","overview.changelog.title":"세션 변경 요약","overview.changelog.entries":"합계","overview.changelog.scripts":"스크립트","overview.changelog.instances":"인스턴스","overview.changelog.properties":"속성","overview.changelog.assets":"에셋","overview.tier.title":"티어 사용 현황","changelog.subtitle":"게임 변경 이력","changelog.filter.all":"전체","changelog.filter.active":"활성","changelog.filter.completed":"완료","changelog.empty":"변경 이력이 없습니다","changelog.basic.limit.title":"Basic 미리보기에서는 최신 3개 세션만 표시됩니다","changelog.basic.limit.body":"Pro로 업그레이드하면 이 플레이스의 전체 변경 이력 타임라인을 확인할 수 있습니다.","changelog.basic.metricLabel":"표시 중인 변경 이력 / 전체","changelog.basic.visible":"표시 중","changelog.basic.total":"전체","changelog.card.active":"활성","changelog.card.active.tooltip":"이 세션은 아직 새 게임 변경을 계속 수집 중입니다.","changelog.card.completed":"완료","changelog.card.completed.tooltip":"이 세션은 종료되어 더 이상 새 변경이 추가되지 않습니다.","changelog.card.bootstrapStatus":"초기화","changelog.card.bootstrapStatus.tooltip":"이 세션에는 초기 동기화 부트스트랩 스냅샷만 포함됩니다.","changelog.card.inProgress":"진행 중","changelog.card.noChanges":"아직 변경사항 없음","changelog.card.noChanges.tooltip":"이 세션에서는 아직 추출된 게임 변경이 없습니다.","changelog.card.bootstrapSummary":"초기 동기화 스냅샷","changelog.card.bootstrapSummary.tooltip":"초기 파일 동기화 쓰기 작업은 하나의 부트스트랩 스냅샷 행으로 축약됩니다.","changelog.card.sessionIntent":"세션 의도","changelog.card.scripts":"스크립트","changelog.card.scripts.tooltip":"이 세션에서 발생한 스크립트 변경입니다.","changelog.card.instances":"인스턴스","changelog.card.instances.tooltip":"이 세션에서 발생한 인스턴스 생성, 삭제, 이동, 복제 변경입니다.","changelog.card.modified":"수정","changelog.card.created":"생성","changelog.card.deleted":"삭제","changelog.card.moved":"이동","changelog.card.propertiesChanged":"속성 변경","changelog.card.propertiesChanged.tooltip":"이 세션에서 기록된 속성 값 변경입니다.","changelog.card.lightingConfigured":"라이팅 설정됨","changelog.card.lightingConfigured.tooltip":"이 세션에서 라이팅 또는 대기 설정이 변경되었습니다.","changelog.card.terrainConfigured":"터레인 설정됨","changelog.card.terrainConfigured.tooltip":"이 세션에서 터레인 데이터 또는 터레인 설정이 변경되었습니다.","changelog.card.assetsInserted":"에셋 삽입","changelog.card.assetsInserted.tooltip":"이 세션 동안 플레이스에 삽입된 에셋입니다.","changelog.category.script":"스크립트","changelog.category.instance":"인스턴스","changelog.category.property":"속성","changelog.category.lighting":"라이팅","changelog.category.terrain":"터레인","changelog.category.asset":"에셋","changelog.detail.changeSummary":"변경 요약","changelog.detail.changeSummary.tooltip":"이 세션에서 추출된 게임 변경 수를 카테고리별로 묶어서 보여줍니다.","changelog.detail.changeTimeline":"변경 타임라인","changelog.detail.changeTimeline.tooltip":"이 세션에서 추출된 게임 변경을 시간순으로 보여줍니다.","changelog.detail.context.title":"컨텍스트 요약","changelog.detail.context.tooltip":"이 체인지로그 세션에 연결된 구조화된 실행 컨텍스트입니다.","changelog.detail.verification.title":"검증","changelog.detail.verification.tooltip":"이 체인지로그 세션에 연결된 검증 신호입니다.","changelog.detail.verification.label":"결과","changelog.detail.verification.status":"상태","changelog.detail.verification.timestamp":"기록 시각","changelog.detail.beforeAfter":"변경 전후 비교","changelog.detail.filterCategory":"카테고리","changelog.detail.filterCategory.tooltip":"타임라인을 하나의 변경 카테고리만 보이도록 필터링합니다.","changelog.detail.confidence.exact":"정확","changelog.detail.confidence.exact.tooltip":"이 변경은 변경 전과 변경 후 상태가 모두 확인되었습니다.","changelog.detail.confidence.partial":"부분 확인","changelog.detail.confidence.partial.tooltip":"이 변경은 변경 전후 상태 중 일부만 확인되었습니다.","changelog.detail.confidence.afterOnly":"결과만 확인","changelog.detail.confidence.afterOnly.tooltip":"이 변경은 적용 후 결과 상태만 확인되었습니다.","changelog.detail.confidence.intentOnly":"의도만 기록","changelog.detail.confidence.intentOnly.tooltip":"요청된 작업 의도만 기록되었고 결과 상태는 확인되지 않았습니다.","changelog.detail.confidence.unknown":"알 수 없음","changelog.detail.confidence.unknown.tooltip":"사용 가능한 데이터만으로는 이 변경을 신뢰도 있게 분류할 수 없습니다.","changelog.detail.noChanges":"이 카테고리에 변경사항 없음","changelog.detail.backToList":"목록으로 돌아가기","changelog.diff.empty":"비교할 내용 없음","changelog.diff.unified":"통합","changelog.diff.sideBySide":"나란히 비교","changelog.diff.before":"변경 전","changelog.diff.after":"변경 후","sync.overlay.title":"Roblox Studio 플러그인이 필요합니다","sync.overlay.message":"Roblox Studio 플러그인이 연결되면 동기화 상태를 확인할 수 있습니다.","sync.overlay.check1":"Roblox Studio가 실행 중인가요?","sync.overlay.check2":"WEPPY Plugin이 설치되어 있나요?","sync.status.title":"동기화 상태","sync.status.title.tooltip":"이 플레이스의 Studio와 로컬 파일 동기화 상태입니다.","sync.status.forwardOnly":"단방향만","sync.status.forwardOnly.tooltip":"Basic 티어에서는 Studio에서 로컬로 가는 단방향 동기화만 사용할 수 있습니다.","sync.status.place":"플레이스","sync.status.place.tooltip":"연결된 Roblox 플레이스 이름과 플레이스 ID입니다.","sync.status.path":"경로","sync.status.path.tooltip":"현재 동기화 출력에 사용하는 로컬 파일 시스템 루트입니다.","sync.status.instances":"인스턴스","sync.status.instances.tooltip":"로컬 미러에 추적 중인 동기화된 Roblox 인스턴스 수입니다.","sync.status.scripts":"스크립트","sync.status.scripts.tooltip":"이 플레이스에 대해 현재 인덱싱된 동기화 스크립트 파일 수입니다.","sync.status.state":"상태","sync.status.state.tooltip":"서버가 보고한 현재 동기화 런타임 상태입니다.","sync.directions.title":"동기화 방향","sync.directions.title.tooltip":"Local과 Studio 사이의 카테고리별 동기화 방향과 적용 방식입니다.","sync.directions.type":"유형","sync.directions.type.tooltip":"이 규칙이 적용되는 동기화 카테고리입니다.","sync.directions.direction":"방향","sync.directions.direction.tooltip":"각 카테고리가 Studio에서만, Studio로만, 또는 양방향으로 동기화되는지 나타냅니다.","sync.directions.applyMode":"적용 모드","sync.directions.applyMode.tooltip":"이 카테고리에 들어오는 동기화 변경을 적용하는 방식입니다.","sync.directions.cat.scripts":"스크립트","sync.directions.cat.values":"값","sync.directions.cat.containers":"컨테이너","sync.directions.cat.data":"데이터","sync.directions.cat.services":"서비스","sync.directions.endpoint.local":"Local","sync.directions.endpoint.local.tooltip":"방향 레일의 왼쪽은 항상 디스크의 로컬 파일을 의미합니다.","sync.directions.endpoint.studio":"Studio","sync.directions.endpoint.studio.tooltip":"방향 레일의 오른쪽은 항상 Roblox Studio를 의미합니다.","sync.directions.mode.manual":"수동","sync.directions.mode.manual.tooltip":"직접 실행할 때만 동기화 변경을 적용합니다.","sync.directions.mode.auto":"자동","sync.directions.mode.auto.tooltip":"업데이트가 들어오면 동기화 변경을 자동으로 적용합니다.","sync.directions.tooltip.forward.body":"Studio 변경 사항을 로컬 파일로만 동기화합니다","sync.directions.tooltip.bidirectional.body":"Local과 Studio 사이에 양방향 동기화를 사용합니다","sync.directions.tooltip.reverse.body":"로컬 파일 변경 사항을 Studio로 푸시합니다","sync.directions.tooltip.proRequired":"Basic 티어에서는 Pro가 필요합니다","sync.directions.dir.forward":"순방향","sync.directions.dir.bidirectional":"양방향","sync.directions.dir.reverse":"역방향","sync.log.title":"동기화 로그","sync.log.empty":"동기화 이벤트 없음","sync.log.type.write":"쓰기","sync.log.type.write.tooltip":"새 동기화 출력이 디스크에 기록되었습니다.","sync.log.type.update":"업데이트","sync.log.type.update.tooltip":"기존 동기화 파일 또는 인스턴스가 갱신되었습니다.","sync.log.type.delete":"삭제","sync.log.type.delete.tooltip":"동기화된 파일 또는 인스턴스가 제거되었습니다.","sync.log.type.idle":"대기","sync.log.type.idle.tooltip":"파일 변경 없이 동기화 이벤트만 기록되었습니다.","sync.upgrade.title":"Pro로 완전한 동기화 기능 해제","sync.upgrade.benefit1":"양방향 동기화 — 파일 편집 시 Studio에 자동 반영","sync.upgrade.benefit2":"역방향 동기화 — 파일 변경을 Studio로 전송","sync.upgrade.benefit3":"전체 동기화 히스토리 및 상세 변경 로그","sync.upgrade.buy":"Pro로 업그레이드","playtest.status.title":"플레이테스트 상태","playtest.status.title.tooltip":"Studio가 보고한 현재 Roblox 플레이테스트 세션 상태입니다.","playtest.status.mode":"모드","playtest.status.mode.tooltip":"현재 세션에 사용 중인 Studio 플레이테스트 실행 모드입니다.","playtest.status.mode.value.tooltip":"현재 적용 중인 Roblox Studio 플레이테스트 모드의 구체적인 값입니다.","playtest.status.mode.play":"플레이","playtest.status.mode.run":"실행","playtest.status.mode.server":"서버","playtest.status.mode.edit":"편집","playtest.status.place.tooltip":"이 플레이테스트 세션과 연결된 Roblox 플레이스입니다.","playtest.status.state.running":"실행 중","playtest.status.state.running.tooltip":"현재 Roblox 플레이테스트 세션이 실행 중입니다.","playtest.status.state.paused":"일시정지","playtest.status.state.paused.tooltip":"현재 Roblox 플레이테스트 세션이 일시정지 상태입니다.","playtest.status.state.notRunning":"실행 안 함","playtest.status.state.notRunning.tooltip":"현재 실행 중인 Roblox 플레이테스트 세션이 없습니다.","playtest.control.play":"플레이","playtest.control.pause":"일시정지","playtest.control.resume":"재개","playtest.control.stop":"정지","playtest.history.title":"테스트 히스토리","playtest.history.title.tooltip":"이 프로젝트에서 기록된 자동 플레이테스트 실행 이력입니다.","playtest.history.empty":"테스트 결과 없음","playtest.history.mode":"모드","playtest.history.mode.tooltip":"이 기록된 테스트 실행에 사용된 플레이테스트 모드입니다.","playtest.history.status.passed":"성공","playtest.history.status.failed":"실패","playtest.history.status.running":"실행 중","playtest.history.status.unknown":"알 수 없음","playtest.history.status.tooltip":"이 자동 플레이테스트 실행의 기록된 결과 상태입니다.","playtest.empty.title":"아직 플레이테스트 결과가 없습니다","playtest.empty.message":"AI 에이전트가 system_info.run_test로 자동 테스트를 실행하면 결과가 표시됩니다.","playtest.empty.message.before":"AI 에이전트가 자동 테스트를","playtest.empty.message.after":"로 실행하면 결과가 여기에 표시됩니다.","playtest.empty.runTest.tooltip":"system_info 도구를 통해 Roblox 플레이테스트 검사를 실행하는 WEPPY Dashboard 자동화 진입점입니다.","playtest.report.title":"선택된 리포트","playtest.report.title.tooltip":"현재 선택된 자동 플레이테스트 실행의 상세 출력입니다.","playtest.report.content":"리포트","playtest.report.content.tooltip":"선택된 자동 플레이테스트 실행의 마크다운 요약입니다.","playtest.report.logs":"로그","playtest.report.logs.tooltip":"선택된 자동 플레이테스트 실행에서 수집된 실행 로그입니다.","playtest.context.contextId":"컨텍스트 ID","playtest.context.why":"이 테스트를 실행한 이유","playtest.context.expected":"예상 결과","playtest.context.observed":"관찰 결과","playtest.report.empty":"리포트 내용 없음","playtest.basic.icon":"🎮","playtest.basic.title":"플레이테스트는 Pro 전용 기능입니다","playtest.basic.desc":"WEPPY Dashboard에서 플레이테스트를 제어하고, 자동 테스트를 실행하며, 상세한 테스트 리포트를 확인하세요.","playtest.basic.benefit1":"원클릭 플레이/일시정지/정지 제어","playtest.basic.benefit2":"AI 에이전트를 통한 자동 테스트 실행","playtest.basic.benefit3":"성공/실패 추적이 가능한 테스트 히스토리","playtest.basic.benefit4":"상세한 마크다운 테스트 리포트","playtest.sample.badge":"Pro 플레이테스트 화면 미리보기","playtest.sample.title":"현재 보고 있는 화면은 Pro 업그레이드 후 사용할 수 있는 플레이테스트 화면 예시입니다.","playtest.sample.message":"이 미리보기는 샘플 데이터로 구성되어 있습니다. 실시간 플레이테스트 제어, 히스토리 관리, 실제 리포트 저장은 Pro 구매 후 사용할 수 있습니다.","playtest.sample.clearDisabled":"실제 플레이테스트 기록 삭제는 Pro에서 사용할 수 있습니다.","playtest.sample.place":"아레나 미리보기","playtest.sample.history.name":"샘플 아레나 스모크 테스트","playtest.sample.context.why":"아레나에 스폰한 뒤 첫 구간을 버티고 HUD가 즉시 반응하는지 확인합니다.","playtest.sample.context.expected":"플레이어가 안전하게 스폰되고, 1초 안에 카운트다운 UI가 표시되며, 첫 웨이브가 오류 없이 시작되어야 합니다.","playtest.sample.context.observed":"스폰 보호가 정상 동작했고, HUD가 제때 갱신되었으며, 첫 웨이브가 회귀 없이 완료되었습니다.","playtest.sample.report.markdown":`# 샘플 아레나 스모크 테스트
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80
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-
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81
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- 스폰 흐름: 통과
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82
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- HUD 카운트다운: 통과
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83
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- 웨이브 시작: 통과
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84
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-
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85
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이 화면은 샘플 미리보기입니다. Pro로 업그레이드하면 라이브 플레이테스트를 실행하고 실제 리포트를 저장할 수 있습니다.`,"playtest.sample.report.logs":`[sample] 플레이테스트 미리보기 부팅
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86
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[sample] 스폰 보호 활성화
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87
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[sample] HUD 카운트다운 렌더링
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88
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[sample] 1웨이브 완료
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89
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[sample] 미리보기 리포트 종료`,"sidebar.whatsNew":"새 소식","sidebar.help.group":"도움말 및 피드백","sidebar.help.bug":"버그 신고","sidebar.help.bug.tooltip":"GitHub에 환경 정보가 채워진 버그 리포트 열기","sidebar.help.feature":"기능 요청","sidebar.help.feature.tooltip":"GitHub에서 새 기능 또는 개선 제안하기","sidebar.help.discussions":"커뮤니티","sidebar.help.discussions.tooltip":"GitHub Discussions에서 질문하고 아이디어 공유하기","sidebar.help.troubleshooting":"문제 해결","sidebar.help.troubleshooting.tooltip":"weppyai.com 공식 문제 해결 가이드 열기","header.whatsNew":"새 소식","header.whatsNew.tooltip":"새 소식","upgrade.title":"Pro로 업그레이드","upgrade.tagline":"Pro로 기능 확장","upgrade.cta":"Pro 업그레이드","upgrade.validUntil":"{{date}}까지","whatsNew.pageTitle":"새 소식","whatsNew.pageSubtitle":"MCP의 주요 변경사항을 확인하세요","whatsNew.unreadSection":"안 읽음","whatsNew.allSection":"전체 공지","whatsNew.empty":"공지가 없습니다","whatsNew.newBadge":"NEW","whatsNew.category.release":"릴리스","whatsNew.category.notice":"공지","whatsNew.category.deprecation":"지원 중단","whatsNew.category.tip":"팁"},Am={"sidebar.overview":"Resumen","sidebar.changelog":"Historial","sidebar.connection":"Conexión","sidebar.sync":"Sincronización","sidebar.playtest":"Prueba","sidebar.tools":"Herramientas","sidebar.settings":"Configuración","header.currentProject":"Proyecto actual","header.unknownProject":"Proyecto desconocido","header.projectRoot.label":"Project Root","header.currentProject.loading":"Cargando raíz del proyecto...","header.currentProject.unavailable":"Raíz del proyecto no disponible","header.placeNotConnected":"Place no conectado","header.currentProject.tooltip":"Carpeta de proyecto seleccionada actualmente.","header.currentProject.loading.tooltip":"La información de la raíz del proyecto todavía se está cargando.","header.currentProject.unavailable.tooltip":"La información actual de la raíz del proyecto no está disponible.","header.currentProjectSyncRoot.label":"Sync Root","header.currentProjectSyncRoot.loading":"Cargando sync root...","header.currentProjectSyncRoot.unavailable":"Sync root no disponible","header.currentProjectSyncRoot.tooltip":"Carpeta sync root actual del proyecto seleccionado.","header.currentProjectSyncRoot.loading.tooltip":"La información de sync root todavía se está cargando.","header.currentProjectSyncRoot.unavailable.tooltip":"La información actual de sync root no está disponible.","header.testFiles.label":"Test Files","header.testFiles.unavailable":"La ruta de archivos de prueba no está disponible.","header.testFiles.tooltip":"Directorio actual de archivos de playtest para el place seleccionado.","header.places.title":"Places","header.places.active":"Active","header.places.inactive":"Inactive","header.places.pluginRequired":"Se requiere conexión del plugin","header.places.liveRequired":"Se requiere conexión del plugin para ver el place activo en tiempo real.","header.place.tooltip":"Place de Roblox conectado.","header.placeNotConnected.tooltip":"Place no conectado","header.changeProjectRoot":"Cambiar raíz del proyecto","header.changeProjectRoot.ariaLabel":"Cambiar raíz del proyecto","header.changeProjectRoot.tooltip":"Cambiar la raíz actual del proyecto.","header.changeProjectRoot.disabledTooltip.l0":"Primero se requiere conexión con el servidor MCP para cambiar la raíz del proyecto.","header.changeProjectRoot.disabledTooltip.loading":"La información de la raíz del proyecto todavía se está cargando.","header.changeProjectRoot.disabledTooltip.unavailable":"La información actual de la raíz del proyecto no está disponible.","header.projectRootModal.initial.title":"Cambiar raíz del proyecto","header.projectRootModal.initial.body.connected":"Después de elegir una carpeta de proyecto, MCP cambiará a la nueva raíz del proyecto y el contenido actual de Studio se resincronizará por completo en el nuevo destino <selected project folder>/weppy-project-sync.","header.projectRootModal.initial.body.disconnected":"Después de elegir una carpeta de proyecto, MCP cambiará a la nueva raíz del proyecto y usará <selected project folder>/weppy-project-sync como el próximo destino de sync.","header.projectRootModal.initial.nextSyncRoot":"Nuevo destino de sync después de la selección","header.projectRootModal.initial.nextSyncRoot.placeholder":"<selected project folder>/weppy-project-sync","header.projectRootModal.initial.warningStop":"El sync actual se detiene de inmediato.","header.projectRootModal.initial.warningFreshSync":"El contenido actual de Studio se usará para crear un fresh full sync en el nuevo destino.","header.projectRootModal.initial.warningNoMove":"Las carpetas de sync anteriores no se mueven automáticamente.","header.projectRootModal.initial.warningDeferredSync":"Si Studio no está conectado, el full resync comenzará la próxima vez que se conecte el plugin.","header.projectRootModal.confirm.title":"Confirmar nueva raíz del proyecto","header.projectRootModal.confirm.body":"Revisa la carpeta seleccionada antes de aplicar el cambio.","header.projectRootModal.confirm.projectRoot":"Carpeta de proyecto seleccionada","header.projectRootModal.confirm.syncRoot":"Nuevo destino de sync","header.projectRootModal.confirm.warningNoMove":"Las carpetas de sync existentes no se mueven automáticamente.","header.projectRootModal.pick":"Elegir carpeta","header.projectRootModal.apply":"Aplicar cambio","header.projectRootModal.cancel":"Cancelar","header.projectRootModal.error":"No se pudo cambiar la raíz del proyecto.","sidebar.gate.l1":"Se requiere conexión con el servidor MCP.","sidebar.gate.l2":"Se requiere conexión con el plugin de Roblox Studio.","status.online":"En línea","status.offline":"Desconectado","status.idle":"Inactivo","status.syncing":"Sincronizando","status.error":"Error","status.initializing":"Inicializando","level.l0.title":"Servidor desconectado","level.l0.message":"WEPPY Dashboard está abierto pero el servidor MCP se detuvo o no responde.","level.l1.title":"Servidor conectado","level.l1.hint":"Verifica: ¿Roblox Studio está abierto? ¿El plugin está instalado?","level.l2.ok":"Studio conectado","tier.basic":"Basic","tier.basic.tooltip":"Nivel Basic con el conjunto estándar de funciones del WEPPY Dashboard.","tier.pro":"Pro","tier.pro.tooltip":"Nivel Pro con el conjunto completo de funciones del WEPPY Dashboard.","tier.mixed":"Mixto","tier.upgrade":"Actualizar a Pro","tier.compare":"Basic vs Pro","tier.banner.save":"¡Ahorra tokens de IA con Pro!","tier.comparison.comingSoon":"Comparación Basic vs Pro — próximamente","tier.comparison.close":"Cerrar","tier.comparison.detailTitle":"Catálogo detallado de herramientas","tier.comparison.description":"Descripción","tier.comparison.basic.core":"Flujo MCP básico","tier.comparison.basic.core.item1":"Crear/editar scripts","tier.comparison.basic.core.item2":"Gestión de instancias","tier.comparison.basic.core.item3":"Control de propiedades","tier.comparison.basic.core.item4":"Selección y búsqueda","tier.comparison.basic.core.item5":"Gestión de 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|
|
90
|
-
|
|
91
|
-
- Flujo de aparición: PASS
|
|
92
|
-
- Cuenta regresiva del HUD: PASS
|
|
93
|
-
- Inicio de la ola: PASS
|
|
94
|
-
|
|
95
|
-
Esta es una vista de muestra. Actualiza a Pro para ejecutar playtests reales y guardar reportes reales.`,"playtest.sample.report.logs":`[sample] iniciar vista previa de playtest
|
|
96
|
-
[sample] protección de aparición activa
|
|
97
|
-
[sample] cuenta regresiva del hud renderizada
|
|
98
|
-
[sample] primera ola completada
|
|
99
|
-
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Controle de playtest ao vivo, gerenciamento de histórico e relatórios reais são liberados com Pro.","playtest.sample.clearDisabled":"Faça upgrade para Pro para limpar o histórico real de playtest.","playtest.sample.place":"Prévia da Arena","playtest.sample.history.name":"Teste de fumaça da Arena de exemplo","playtest.sample.context.why":"Entrar na arena, sobreviver à abertura e verificar se o HUD responde imediatamente.","playtest.sample.context.expected":"O jogador surge com segurança, a contagem regressiva do HUD aparece em um segundo e a primeira onda começa sem erros.","playtest.sample.context.observed":"A proteção de spawn funcionou, o HUD atualizou no tempo certo e a primeira onda terminou sem regressões.","playtest.sample.report.markdown":`# Teste de fumaça da Arena de exemplo
|
|
100
|
-
|
|
101
|
-
- Fluxo de spawn: PASS
|
|
102
|
-
- Contagem do HUD: PASS
|
|
103
|
-
- Início da onda: PASS
|
|
104
|
-
|
|
105
|
-
Isto é uma prévia de amostra. Faça upgrade para Pro para executar playtests ao vivo e salvar relatórios reais.`,"playtest.sample.report.logs":`[sample] iniciar prévia de playtest
|
|
106
|
-
[sample] proteção de spawn ativa
|
|
107
|
-
[sample] contagem do hud renderizada
|
|
108
|
-
[sample] primeira onda concluída
|
|
109
|
-
[sample] relatório de amostra finalizado`,"sidebar.whatsNew":"Novidades","sidebar.help.group":"Ajuda e feedback","sidebar.help.bug":"Reportar um bug","sidebar.help.bug.tooltip":"Abrir um relatório de bug no GitHub com dados do ambiente preenchidos","sidebar.help.feature":"Sugerir um recurso","sidebar.help.feature.tooltip":"Sugerir um novo recurso ou melhoria no GitHub","sidebar.help.discussions":"Comunidade","sidebar.help.discussions.tooltip":"Fazer perguntas e compartilhar ideias no GitHub Discussions","sidebar.help.troubleshooting":"Solução de problemas","sidebar.help.troubleshooting.tooltip":"Abrir o guia oficial de solução de problemas no weppyai.com","header.whatsNew":"Novidades","header.whatsNew.tooltip":"Novidades","upgrade.title":"Upgrade to Pro","upgrade.tagline":"Go Pro for more power","upgrade.cta":"Upgrade to Pro","upgrade.validUntil":"Until {{date}}","whatsNew.pageTitle":"Novidades","whatsNew.pageSubtitle":"Fique por dentro das mudanças do 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が作成されます。","header.projectRootModal.initial.warningNoMove":"既存の sync フォルダは自動では移動されません。","header.projectRootModal.initial.warningDeferredSync":"Studio が未接続の場合、full resync は次回 plugin 接続時に開始されます。","header.projectRootModal.confirm.title":"新しいプロジェクトルートを確認","header.projectRootModal.confirm.body":"適用前に選択したプロジェクトフォルダを確認してください。","header.projectRootModal.confirm.projectRoot":"選択したプロジェクトフォルダ","header.projectRootModal.confirm.syncRoot":"新しい sync 先","header.projectRootModal.confirm.warningNoMove":"既存の sync フォルダは自動では移動されません。","header.projectRootModal.pick":"フォルダを選択","header.projectRootModal.apply":"変更を適用","header.projectRootModal.cancel":"キャンセル","header.projectRootModal.error":"プロジェクトルートを変更できませんでした。","sidebar.gate.l1":"MCP サーバーへの接続が必要です。","sidebar.gate.l2":"Roblox Studio プラグインへの接続が必要です。","status.online":"オンライン","status.offline":"オフライン","status.idle":"待機中","status.syncing":"同期中","status.error":"エラー","status.initializing":"初期化中","level.l0.title":"サーバー切断","level.l0.message":"WEPPY Dashboard 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Gumroad決済時にこのコードを入力すると割引が受けられます:","tier.comparison.discount.code":"WEPPY-MCP","tier.comparison.discount.expiry":"4月30日まで有効","tier.promo.discount.hint":"🎁 GumroadでWEPPY-MCPコードを使用 · 4月30日まで","tier.promo.discount.context":"🎁 Gumroad決済時に入力:","tier.tool.query_instances.desc":"インスタンス照会、子孫探索、クラス情報、名前・クラス検索。Pro: ファイルツリー、プロジェクト構造、プロパティ・タグ検索。","tier.tool.mutate_instances.desc":"インスタンスの作成、削除、複製、移動、名前変更、ピボット。Pro: ツリー作成、一括作成・削除・複製。","tier.tool.manage_properties.desc":"プロパティ、属性、タグの取得・設定。Pro: 計算・相対値設定、一括取得・設定、子の一括変更。","tier.tool.manage_scripts.desc":"スクリプトソースの読取・書込・作成・削除・行編集・検索。Pro: スクリプト間一括置換。","tier.tool.manage_lighting.desc":"Pro専用。照明、大気、空、テレイン属性、時間帯の環境設定。","tier.tool.manage_selection.desc":"選択の取得、設定、解除。Pro: 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fallbackで成功しました。","tools.badge.unsupported":"UNSUPPORTED","tools.badge.unsupported.tooltip":"要求したProアクションはブロックされ、fallbackも実行されませんでした。","tools.badge.err":"失敗","tools.badge.err.tooltip":"ツール実行が失敗で終了しました。","tools.status.ok":"OK","tools.status.ok.tooltip":"ツール実行が正常に完了しました。","tools.tier.mixed.tooltip":"このツールにはBasicとProのアクションが両方含まれます。","tools.detail.params":"パラメータ","tools.detail.params.tooltip":"このツール実行に渡された入力パラメータです。","tools.detail.result":"結果","tools.detail.result.tooltip":"このツール実行から返された結果ペイロードです。","tools.detail.requestedCommand":"要求コマンド","tools.detail.executedCommand":"実行コマンド","tools.detail.alternatives":"代替候補","tools.detail.blockedMessage":"ブロック理由","tools.detail.noFallback":"Fallback なし","tools.detail.noFallback.value":"実行された fallback はありません。","tools.detail.errorMessage":"エラーメッセージ","tools.clear.history.title":"履歴を削除しますか?","tools.clear.history.message":"現在の place のツール履歴を完全に削除します。","tools.clear.statistics.title":"統計を削除しますか?","tools.clear.statistics.message":"現在の place 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Dashboardが自動的に再接続を試みます。","overview.l0.step1":"MCPサーバープロセスが実行中か確認してください","overview.l0.step2":"必要に応じてMCPサーバーコマンドを再起動してください","overview.l0.reconnecting":"3秒ごとに自動再接続中...","overview.l0.reconnectBtn":"再接続","overview.l0.settingsBtn":"設定を確認","overview.l1.pluginGuide":"Roblox Studioプラグインが接続されていません","overview.l1.check1":"Roblox Studioは実行中ですか?","overview.l1.check2":"WEPPY Pluginはインストール済みですか?","overview.l1.feedHint":"プラグインが接続されると変更がここに表示されます","overview.metric.server":"サーバー","overview.metric.server.tooltip":"MCPサーバーの実行状態とプロセス状態です。","overview.metric.plugin":"プラグイン","overview.metric.plugin.tooltip":"Roblox 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Studioプラグインが接続されると同期状態を確認できます。","sync.overlay.check1":"Roblox Studioは実行中ですか?","sync.overlay.check2":"WEPPY Pluginはインストール済みですか?","sync.status.title":"同期ステータス","sync.status.title.tooltip":"このプレイスのStudioとローカルファイルの同期状態です。","sync.status.forwardOnly":"順方向のみ","sync.status.forwardOnly.tooltip":"BasicティアではStudioからローカルへの順方向同期のみ利用できます。","sync.status.place":"プレイス","sync.status.place.tooltip":"接続中のRobloxプレイス名とプレイスIDです。","sync.status.path":"パス","sync.status.path.tooltip":"現在同期出力に使っているローカルファイルシステムのルートです。","sync.status.instances":"インスタンス","sync.status.instances.tooltip":"ローカルミラーで追跡中の同期済みRobloxインスタンス総数です。","sync.status.scripts":"スクリプト","sync.status.scripts.tooltip":"このプレイスで現在インデックスされている同期スクリプトファイル数です。","sync.status.state":"状態","sync.status.state.tooltip":"サーバーが報告した現在の同期ランタイム状態です。","sync.directions.title":"同期方向","sync.directions.title.tooltip":"LocalとStudioの間のカテゴリ別同期方向と適用方法です。","sync.directions.type":"タイプ","sync.directions.type.tooltip":"このルールが適用される同期カテゴリです。","sync.directions.direction":"方向","sync.directions.direction.tooltip":"各カテゴリがStudioから、Studioへ、または双方向で同期されるかを示します。","sync.directions.applyMode":"適用モード","sync.directions.applyMode.tooltip":"このカテゴリに届く同期変更の適用方法です。","sync.directions.cat.scripts":"スクリプト","sync.directions.cat.values":"値","sync.directions.cat.containers":"コンテナ","sync.directions.cat.data":"データ","sync.directions.cat.services":"サービス","sync.directions.endpoint.local":"Local","sync.directions.endpoint.local.tooltip":"方向レールの左側は常にディスク上のローカルファイルです。","sync.directions.endpoint.studio":"Studio","sync.directions.endpoint.studio.tooltip":"方向レールの右側は常にRoblox Studioです。","sync.directions.mode.manual":"手動","sync.directions.mode.manual.tooltip":"手動で実行したときだけ同期変更を適用します。","sync.directions.mode.auto":"自動","sync.directions.mode.auto.tooltip":"更新を受け取ると同期変更を自動で適用します。","sync.directions.tooltip.forward.body":"Studioの変更をローカルファイルのみに同期します","sync.directions.tooltip.bidirectional.body":"LocalとStudioの間で双方向同期を行います","sync.directions.tooltip.reverse.body":"ローカルファイルの変更をStudioへ反映します","sync.directions.tooltip.proRequired":"BasicティアではProが必要です","sync.directions.dir.forward":"順方向","sync.directions.dir.bidirectional":"双方向","sync.directions.dir.reverse":"逆方向","sync.log.title":"同期ログ","sync.log.empty":"同期イベントなし","sync.log.type.write":"書き込み","sync.log.type.write.tooltip":"新しい同期出力がディスクに書き込まれました。","sync.log.type.update":"更新","sync.log.type.update.tooltip":"既存の同期ファイルまたはインスタンスが更新されました。","sync.log.type.delete":"削除","sync.log.type.delete.tooltip":"同期済みファイルまたはインスタンスが削除されました。","sync.log.type.idle":"待機","sync.log.type.idle.tooltip":"ファイル変更なしで同期イベントのみ記録されました。","sync.upgrade.title":"Proで完全な同期機能を解放","sync.upgrade.benefit1":"双方向同期 — ファイルを編集するとStudioに自動反映","sync.upgrade.benefit2":"逆方向同期 — ファイルの変更をStudioに送信","sync.upgrade.benefit3":"完全な同期履歴と詳細な変更ログ","sync.upgrade.buy":"Proにアップグレード","playtest.status.title":"プレイテストステータス","playtest.status.title.tooltip":"Studio が報告した現在の Roblox プレイテストセッション状態です。","playtest.status.mode":"モード","playtest.status.mode.tooltip":"現在のセッションで使われている Studio プレイテスト起動モードです。","playtest.status.mode.value.tooltip":"現在使用中の Roblox Studio プレイテストモードの具体的な値です。","playtest.status.mode.play":"プレイ","playtest.status.mode.run":"実行","playtest.status.mode.server":"サーバー","playtest.status.mode.edit":"編集","playtest.status.place.tooltip":"このプレイテストセッションに関連付けられた Roblox プレイスです。","playtest.status.state.running":"実行中","playtest.status.state.running.tooltip":"現在 Roblox プレイテストセッションが実行中です。","playtest.status.state.paused":"一時停止","playtest.status.state.paused.tooltip":"現在の Roblox プレイテストセッションは一時停止中です。","playtest.status.state.notRunning":"未実行","playtest.status.state.notRunning.tooltip":"現在実行中の Roblox プレイテストセッションはありません。","playtest.control.play":"プレイ","playtest.control.pause":"一時停止","playtest.control.resume":"再開","playtest.control.stop":"停止","playtest.history.title":"テスト履歴","playtest.history.title.tooltip":"このプロジェクトで記録された自動プレイテスト実行履歴です。","playtest.history.empty":"テスト結果なし","playtest.history.mode":"モード","playtest.history.mode.tooltip":"この記録済みテスト実行で使われたプレイテストモードです。","playtest.history.status.passed":"成功","playtest.history.status.failed":"失敗","playtest.history.status.running":"実行中","playtest.history.status.unknown":"不明","playtest.history.status.tooltip":"この自動プレイテスト実行で記録された結果状態です。","playtest.empty.title":"プレイテスト結果がありません","playtest.empty.message":"AIエージェントがsystem_info.run_testで自動テストを実行すると結果が表示されます。","playtest.empty.message.before":"AIエージェントが自動テストを","playtest.empty.message.after":"で実行すると結果がここに表示されます。","playtest.empty.runTest.tooltip":"system_info ツール経由で Roblox プレイテスト検証を実行するWEPPY Dashboardの自動化入口です。","playtest.report.title":"選択されたレポート","playtest.report.title.tooltip":"現在選択されている自動プレイテスト実行の詳細出力です。","playtest.report.content":"レポート","playtest.report.content.tooltip":"選択された自動プレイテスト実行の Markdown 要約です。","playtest.report.logs":"ログ","playtest.report.logs.tooltip":"選択された自動プレイテスト実行で収集された実行ログです。","playtest.context.contextId":"Context ID","playtest.context.why":"Why this test ran","playtest.context.expected":"Expected","playtest.context.observed":"Observed","playtest.report.empty":"レポート内容なし","playtest.basic.icon":"🎮","playtest.basic.title":"プレイテストはPro専用機能です","playtest.basic.desc":"WEPPY Dashboardからプレイテストを制御し、自動テストを実行し、詳細なテストレポートを確認できます。","playtest.basic.benefit1":"ワンクリックのプレイ/一時停止/停止コントロール","playtest.basic.benefit2":"AIエージェントによる自動テスト実行","playtest.basic.benefit3":"成功/失敗追跡付きテスト履歴","playtest.basic.benefit4":"詳細なマークダウンテストレポート","playtest.sample.badge":"Proプレイテスト画面のプレビュー","playtest.sample.title":"現在表示しているのは、Proにアップグレード後に利用できるプレイテスト画面のプレビューです。","playtest.sample.message":"このプレビューはサンプルデータを使用しています。ライブのプレイテスト操作、履歴管理、実際のレポート保存はPro購入後に利用できます。","playtest.sample.clearDisabled":"実際のプレイテスト履歴の削除はProで利用できます。","playtest.sample.place":"アリーナプレビュー","playtest.sample.history.name":"サンプルアリーナスモークテスト","playtest.sample.context.why":"アリーナにスポーンし、開始直後を生き残り、HUDがすぐ反応するか確認します。","playtest.sample.context.expected":"プレイヤーが安全にスポーンし、1秒以内にカウントダウンUIが表示され、最初のウェーブがエラーなく始まること。","playtest.sample.context.observed":"スポーン保護が正常に動作し、HUDは時間どおり更新され、最初のウェーブは回帰なく完了しました。","playtest.sample.report.markdown":`# サンプルアリーナスモークテスト
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110
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-
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111
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- スポーンフロー: PASS
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112
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- HUDカウントダウン: PASS
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113
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- ウェーブ開始: PASS
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115
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これはサンプルプレビューです。Proにアップグレードすると、ライブのプレイテスト実行と実際のレポート保存ができます。`,"playtest.sample.report.logs":`[sample] プレイテストプレビュー起動
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[sample] スポーン保護有効
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117
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[sample] hudカウントダウン描画
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[sample] 第1ウェーブ完了
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[sample] プレビュー報告終了`,"sidebar.whatsNew":"新着情報","sidebar.help.group":"ヘルプとフィードバック","sidebar.help.bug":"バグを報告","sidebar.help.bug.tooltip":"環境情報を事前入力した状態で GitHub のバグ報告を開く","sidebar.help.feature":"機能リクエスト","sidebar.help.feature.tooltip":"GitHub で新機能や改善を提案する","sidebar.help.discussions":"コミュニティ","sidebar.help.discussions.tooltip":"GitHub Discussions で質問やアイデアを共有する","sidebar.help.troubleshooting":"トラブルシューティング","sidebar.help.troubleshooting.tooltip":"weppyai.com の公式トラブルシューティングガイドを開く","header.whatsNew":"新着情報","header.whatsNew.tooltip":"新着情報","upgrade.title":"Upgrade to Pro","upgrade.tagline":"Go Pro for more power","upgrade.cta":"Upgrade to Pro","upgrade.validUntil":"Until {{date}}","whatsNew.pageTitle":"新着情報","whatsNew.pageSubtitle":"MCPの最新変更をチェック","whatsNew.unreadSection":"未読","whatsNew.allSection":"すべてのお知らせ","whatsNew.empty":"お知らせはまだありません","whatsNew.newBadge":"NEW","whatsNew.category.release":"リリース","whatsNew.category.notice":"お知らせ","whatsNew.category.deprecation":"非推奨","whatsNew.category.tip":"ヒント"},Lm={"sidebar.overview":"Ringkasan","sidebar.changelog":"Riwayat","sidebar.connection":"Koneksi","sidebar.sync":"Sinkronisasi","sidebar.playtest":"Playtest","sidebar.tools":"Alat","sidebar.settings":"Pengaturan","header.currentProject":"Proyek saat ini","header.unknownProject":"Proyek tidak dikenal","header.projectRoot.label":"Project Root","header.currentProject.loading":"Memuat project root...","header.currentProject.unavailable":"Project root tidak tersedia","header.placeNotConnected":"Place belum terhubung","header.currentProject.tooltip":"Folder proyek yang sedang dipilih.","header.currentProject.loading.tooltip":"Informasi project root masih dimuat.","header.currentProject.unavailable.tooltip":"Informasi project root saat ini tidak tersedia.","header.currentProjectSyncRoot.label":"Sync Root","header.currentProjectSyncRoot.loading":"Memuat sync root...","header.currentProjectSyncRoot.unavailable":"Sync root tidak tersedia","header.currentProjectSyncRoot.tooltip":"Folder sync root saat ini untuk proyek yang dipilih.","header.currentProjectSyncRoot.loading.tooltip":"Informasi sync root masih dimuat.","header.currentProjectSyncRoot.unavailable.tooltip":"Informasi sync root saat ini tidak tersedia.","header.testFiles.label":"Test Files","header.testFiles.unavailable":"Path file test tidak tersedia.","header.testFiles.tooltip":"Direktori file playtest saat ini untuk place yang dipilih.","header.places.title":"Places","header.places.active":"Active","header.places.inactive":"Inactive","header.places.pluginRequired":"Koneksi plugin diperlukan","header.places.liveRequired":"Koneksi plugin diperlukan untuk melihat place aktif secara 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proyek, MCP akan beralih ke project root baru dan menggunakan <selected project folder>/weppy-project-sync sebagai target sync berikutnya.","header.projectRootModal.initial.nextSyncRoot":"Target sync baru setelah pemilihan","header.projectRootModal.initial.nextSyncRoot.placeholder":"<selected project folder>/weppy-project-sync","header.projectRootModal.initial.warningStop":"Sync saat ini berhenti seketika.","header.projectRootModal.initial.warningFreshSync":"Konten Studio saat ini akan digunakan untuk membuat fresh full sync di target baru.","header.projectRootModal.initial.warningNoMove":"Folder sync lama tidak dipindahkan secara otomatis.","header.projectRootModal.initial.warningDeferredSync":"Jika Studio belum terhubung, full resync akan dimulai saat plugin terhubung berikutnya.","header.projectRootModal.confirm.title":"Konfirmasi project root baru","header.projectRootModal.confirm.body":"Tinjau folder proyek yang dipilih sebelum menerapkan perubahan.","header.projectRootModal.confirm.projectRoot":"Folder proyek yang dipilih","header.projectRootModal.confirm.syncRoot":"Target sync baru","header.projectRootModal.confirm.warningNoMove":"Folder sync yang ada tidak dipindahkan secara otomatis.","header.projectRootModal.pick":"Pilih folder","header.projectRootModal.apply":"Terapkan perubahan","header.projectRootModal.cancel":"Batal","header.projectRootModal.error":"Gagal mengubah project root.","sidebar.gate.l1":"Koneksi server MCP diperlukan.","sidebar.gate.l2":"Koneksi plugin Roblox Studio diperlukan.","status.online":"Online","status.offline":"Offline","status.idle":"Menunggu","status.syncing":"Menyinkronkan","status.error":"Error","status.initializing":"Menginisialisasi","level.l0.title":"Server terputus","level.l0.message":"WEPPY Dashboard terbuka tetapi server MCP telah berhenti atau tidak merespons.","level.l1.title":"Server terhubung","level.l1.hint":"Periksa: Apakah Roblox Studio berjalan? Apakah plugin terinstal?","level.l2.ok":"Studio terhubung","tier.basic":"Basic","tier.basic.tooltip":"Tier Basic dengan kumpulan fitur WEPPY Dashboard standar.","tier.pro":"Pro","tier.pro.tooltip":"Tier Pro dengan kumpulan fitur WEPPY Dashboard lengkap.","tier.mixed":"Campuran","tier.upgrade":"Upgrade ke Pro","tier.compare":"Basic vs Pro","tier.banner.save":"Hemat token AI dengan Pro!","tier.comparison.comingSoon":"Perbandingan Basic vs Pro — segera hadir","tier.comparison.close":"Tutup","tier.comparison.detailTitle":"Katalog alat detail","tier.comparison.description":"Deskripsi","tier.comparison.basic.core":"Alur kerja MCP dasar","tier.comparison.basic.core.item1":"Buat/edit script","tier.comparison.basic.core.item2":"Manajemen instance","tier.comparison.basic.core.item3":"Kontrol properti","tier.comparison.basic.core.item4":"Seleksi dan pencarian","tier.comparison.basic.core.item5":"Manajemen tag","tier.comparison.basic.core.item6":"Kontrol kamera","tier.comparison.basic.core.item7":"Pemantauan log","tier.comparison.basic.sync":"Sinkronisasi (Basic)","tier.comparison.basic.sync.item1":"Sinkronisasi satu arah dari Studio ke lokal","tier.comparison.basic.sync.item2":"Penerapan manual sebagai default","tier.comparison.pro.all":"Semua di Basic, ditambah","tier.comparison.pro.sync":"Alur sinkronisasi lanjutan","tier.comparison.pro.sync.item1":"Arah sinkronisasi per tipe","tier.comparison.pro.sync.item2":"Mode penerapan per tipe","tier.comparison.pro.sync.item3":"Sinkronisasi dua arah dan terbalik","tier.comparison.pro.sync.item4":"Sinkronisasi penuh, sinkronisasi ulang, dan kirim ke Studio","tier.comparison.pro.sync.item5":"Sinkronisasi multi-tempat","tier.comparison.pro.playtest":"Kontrol playtest","tier.comparison.pro.playtest.item1":"Putar, hentikan, jeda, dan lanjutkan","tier.comparison.pro.playtest.item2":"Inspeksi status playtest","tier.comparison.pro.playtest.item3":"Eksekusi pengujian otomatis","tier.comparison.pro.creation":"Alur pembuatan lanjutan","tier.comparison.pro.creation.item1":"Operasi massal","tier.comparison.pro.creation.item2":"Pembuatan terrain","tier.comparison.pro.creation.item3":"Pencarian dan penyisipan aset","tier.comparison.pro.creation.item4":"Raycast dan analisis spasial","tier.comparison.pro.creation.item5":"Kontrol lingkungan","tier.comparison.discount.label":"🎁 Masukkan kode ini saat checkout Gumroad untuk mendapat diskon:","tier.comparison.discount.code":"WEPPY-MCP","tier.comparison.discount.expiry":"Berlaku hingga 30 April","tier.promo.discount.hint":"🎁 Gunakan kode WEPPY-MCP di Gumroad · Berlaku hingga 30 April","tier.promo.discount.context":"🎁 Masukkan di Gumroad saat checkout:","tier.tool.query_instances.desc":"Kueri instance, jelajahi anak/keturunan, info kelas, cari berdasarkan nama dan kelas. Pro: pohon file, struktur proyek, pencarian berdasarkan properti dan tag.","tier.tool.mutate_instances.desc":"Buat, hapus, klon, pindah, ganti nama, dan pivot instance. Pro: pembuatan pohon, pembuatan/penghapusan/duplikasi massal.","tier.tool.manage_properties.desc":"Lihat dan atur properti, atribut, dan tag. Pro: nilai kalkulasi dan relatif, lihat/atur massal, modifikasi massal anak.","tier.tool.manage_scripts.desc":"Baca, tulis, buat, hapus, edit baris, dan cari di script. Pro: penggantian massal antar script.","tier.tool.manage_lighting.desc":"Khusus Pro. Pengaturan pencahayaan, atmosfer, langit, properti terrain, dan waktu.","tier.tool.manage_selection.desc":"Lihat, atur, dan hapus seleksi. Pro: konteks, detail, tambah/hapus item, pantau perubahan.","tier.tool.manage_camera.desc":"Info kamera, fokus berdasarkan jalur atau koordinat, saran tampilan.","tier.tool.manage_tween.desc":"Khusus Pro. Buat, putar, jeda, dan batalkan tween untuk animasi halus.","tier.tool.manage_audio.desc":"Khusus Pro. Putar, hentikan, jeda, dan lanjutkan suara. Atur listener audio.","tier.tool.manage_animation.desc":"Khusus Pro. Muat, putar, dan hentikan animasi. Lihat track humanoid/pengontrol.","tier.tool.manage_physics.desc":"Khusus Pro. Daftarkan grup tabrakan, atur tabrakan antar grup, daftar grup.","tier.tool.manage_effects.desc":"Khusus Pro. Pancarkan partikel, hapus semua, aktifkan/nonaktifkan efek.","tier.tool.manage_terrain.desc":"Khusus Pro. Isi bentuk, hapus wilayah, ganti material, kelola warna, baca/tulis voxel, pembuatan prosedural, pemulusan.","tier.tool.spatial_query.desc":"Khusus Pro. Raycast, cari tanah, periksa penempatan, pindai area, cari area datar dan titik spawn, analisis kemampuan jalan, peta spasial, deteksi tabrakan.","tier.tool.manage_assets.desc":"Khusus Pro. Sisipkan model, lihat info aset, cari di toko kreator, sisipkan model/paket gratis, ekspor.","tier.tool.manage_sync.desc":"Khusus Pro. Status sinkronisasi, konfigurasi, riwayat, arah, baca/tulis file tersinkronisasi.","tier.tool.workspace_state.desc":"Khusus Pro. Sinkronisasi penuh, snapshot, perubahan terbaru, info viewport, metadata, manajemen cache.","tier.tool.manage_logs.desc":"Kueri log terfilter, polling inkremental, hapus buffer, kueri error terbaru.","tier.tool.system_info.desc":"Status koneksi, verifikasi tier. Pro: info tempat, daftar layanan, pengaturan Studio, kontrol playtest, pengujian otomatis.","tier.tool.batch_execute.desc":"Khusus Pro. Eksekusi beberapa perintah sekaligus. Pemrosesan berurutan dengan opsi lanjut saat error.","tier.tool.execute_luau.desc":"Khusus Pro. Jalankan kode Luau di sandbox Roblox Studio.","connection.server.title":"Status Server","connection.server.version":"Versi","connection.server.version.tooltip":"Versi server MCP yang terpasang.","connection.server.pid":"PID","connection.server.pid.tooltip":"Pengenal proses dari sistem operasi.","connection.server.uptime":"Waktu aktif","connection.server.uptime.tooltip":"Waktu yang berlalu sejak server MCP dimulai.","connection.server.session":"Sesi","connection.server.session.tooltip":"Pengenal sesi MCP saat ini.","connection.server.exec":"Eksekutabel","connection.server.exec.tooltip":"Path eksekutabel yang digunakan untuk menjalankan server MCP.","connection.reconnect":"Hubungkan ulang","connection.checkSettings":"Periksa pengaturan","connection.agents.title":"Agen AI","connection.agents.name":"Agen","connection.agents.cwd":"Direktori kerja","connection.agents.cwd.tooltip":"Direktori kerja saat ini milik agen AI yang terhubung.","connection.agents.projectRoot":"Root Proyek","connection.agents.projectRoot.tooltip":"Jalur proyek otoritatif untuk kepemilikan sinkronisasi","connection.agents.projectRoot.unresolved":"Belum terselesaikan","connection.agents.connected":"Terhubung","connection.agents.unknown":"Tidak diketahui","connection.agents.none":"Tidak ada agen terhubung","connection.plugins.title":"Plugin","connection.plugins.place":"Place","connection.plugins.clientId":"ID Klien","connection.plugins.clientId.tooltip":"Pengenal unik klien plugin untuk koneksi Studio ini.","connection.plugins.lastSeen":"Terakhir terlihat","connection.plugins.lastSeen.tooltip":"Heartbeat terbaru yang diterima dari plugin.","connection.plugins.version":"Versi","connection.plugins.version.tooltip":"Versi plugin terpasang yang dilaporkan oleh Studio.","connection.plugins.none":"Tidak ada plugin terhubung","connection.log.title":"Log Koneksi","connection.log.empty":"Belum ada event","connection.time.secondsAgo":"dtk lalu","connection.time.minutesAgo":"mnt lalu","connection.time.hoursAgo":"jam lalu","common.loading":"Memuat...","common.retry":"Coba lagi","common.reconnecting":"Menghubungkan ulang...","common.expand":"Perluas","common.collapse":"Ciutkan","tools.tab.history":"Riwayat","tools.tab.statistics":"Statistik","tools.tab.failures":"Kegagalan","tools.col.time":"Waktu","tools.col.time.tooltip":"Waktu ketika eksekusi alat dicatat.","tools.col.toolAction":"Alat.Aksi","tools.col.toolAction.tooltip":"Nama alat dan aksi yang dijalankan.","tools.col.duration":"Durasi","tools.col.duration.tooltip":"Berapa lama alat menyelesaikan eksekusi.","tools.col.status":"Status","tools.col.status.tooltip":"Hasil dari eksekusi alat yang tercatat.","tools.col.tier":"Tier","tools.col.tier.tooltip":"Tier lisensi yang dibutuhkan untuk alat atau aksi ini.","tools.col.tierStats.tooltip":"Ringkasan Basic, Pro, atau Mixed untuk baris statistik alat ini.","tools.col.tool":"Alat","tools.col.tool.tooltip":"Nama alat konsolidasi pada tabel statistik.","tools.col.calls":"Panggilan","tools.col.calls.tooltip":"Jumlah total panggilan yang tercatat untuk alat ini.","tools.col.ok":"OK","tools.col.ok.tooltip":"Jumlah eksekusi sukses langsung.","tools.col.fallback":"FALLBACK","tools.col.fallback.tooltip":"Jumlah eksekusi yang berhasil melalui fallback.","tools.col.unsupported":"UNSUPPORTED","tools.col.unsupported.tooltip":"Jumlah eksekusi yang diblokir tanpa fallback.","tools.col.err":"GAGAL","tools.col.err.tooltip":"Jumlah eksekusi yang berakhir gagal.","tools.col.okRate":"% Sukses","tools.col.okRate.tooltip":"Persentase panggilan yang selesai dengan sukses.","tools.col.avgTime":"Waktu rata-rata","tools.col.avgTime.tooltip":"Rata-rata waktu eksekusi dari panggilan yang tercatat.","tools.col.error":"Error","tools.filter.tool":"Alat","tools.filter.all":"Semua","tools.badge.pro":"PRO","tools.badge.pro.tooltip":"Entri ini menggunakan alat atau aksi khusus Pro.","tools.badge.fallback":"FALLBACK","tools.badge.fallback.tooltip":"Aksi Pro yang diminta berhasil melalui fallback Basic.","tools.badge.unsupported":"UNSUPPORTED","tools.badge.unsupported.tooltip":"Aksi Pro yang diminta diblokir dan tidak ada fallback yang dijalankan.","tools.badge.err":"GAGAL","tools.badge.err.tooltip":"Eksekusi alat berakhir gagal.","tools.status.ok":"OK","tools.status.ok.tooltip":"Eksekusi alat selesai dengan sukses.","tools.tier.mixed.tooltip":"Alat ini memiliki campuran aksi Basic dan Pro.","tools.detail.params":"Parameter","tools.detail.params.tooltip":"Parameter input yang dikirim pada eksekusi alat ini.","tools.detail.result":"Hasil","tools.detail.result.tooltip":"Payload hasil yang dikembalikan dari eksekusi alat ini.","tools.detail.requestedCommand":"Perintah diminta","tools.detail.executedCommand":"Perintah dijalankan","tools.detail.alternatives":"Alternatif","tools.detail.blockedMessage":"Alasan diblokir","tools.detail.noFallback":"Tanpa fallback","tools.detail.noFallback.value":"Tidak ada fallback yang dijalankan.","tools.detail.errorMessage":"Pesan error","tools.clear.history.title":"Hapus riwayat?","tools.clear.history.message":"Tindakan ini akan menghapus permanen riwayat alat untuk place saat ini.","tools.clear.statistics.title":"Hapus statistik?","tools.clear.statistics.message":"Tindakan ini akan mereset permanen statistik alat untuk place saat ini.","tools.detail.error":"Error","tools.page.prev":"Sebelumnya","tools.page.prev.tooltip":"Pindah ke halaman sebelumnya pada riwayat alat.","tools.page.next":"Selanjutnya","tools.page.next.tooltip":"Pindah ke halaman berikutnya pada riwayat alat.","tools.empty.history":"Tidak ada entri riwayat","tools.empty.stats":"Tidak ada statistik alat","tools.empty.failures":"Tidak ada kegagalan","tools.summary.total":"Total","tools.summary.calls":"panggilan","tools.summary.sessions":"Sesi","settings.license.title":"Lisensi","settings.license.title.tooltip":"Status lisensi dan tier langganan saat ini.","settings.license.status":"Status","settings.license.status.tooltip":"Status aktivasi lisensi saat ini.","settings.license.tier":"Tier","settings.license.tier.tooltip":"Tier langganan saat ini untuk fitur WEPPY Dashboard yang tersedia.","settings.license.key":"Kunci","settings.license.key.tooltip":"Kunci lisensi tersamarkan yang saat ini dimuat oleh server.","settings.license.keyValue.tooltip":"Kunci lisensi tersamarkan yang saat ini dimuat oleh server.","settings.license.provider":"Penyedia","settings.license.provider.tooltip":"Penyedia lisensi yang digunakan untuk memvalidasi kunci ini.","settings.license.providerValue.tooltip":"Penyedia lisensi yang digunakan untuk memvalidasi kunci ini.","settings.license.active":"Aktif","settings.license.active.tooltip":"Status aktivasi lisensi saat ini.","settings.license.status.activeCancelPending.tooltip":"Pembatalan sedang menunggu, tetapi akses Pro tetap aktif hingga periode penagihan saat ini berakhir.","settings.license.inactive":"Tidak aktif","settings.license.inactive.tooltip":"Status aktivasi lisensi saat ini.","settings.license.expired":"Kedaluwarsa","settings.license.expired.tooltip":"Status aktivasi lisensi saat ini.","settings.license.unavailable":"Info lisensi tidak tersedia","settings.license.detail.cancelPending":"Pembatalan telah dijadwalkan. Akses Pro tetap aktif hingga periode penagihan saat ini berakhir.","settings.license.reset":"Reset Lisensi","settings.readOnly":"Hanya baca","settings.readOnly.tooltip":"Bagian ini menampilkan nilai yang tidak bisa diedit dari WEPPY Dashboard.","settings.unavailable":"Pengaturan tidak tersedia","settings.general.title":"Pengaturan umum","settings.general.title.tooltip":"Pengaturan panas yang langsung diterapkan saat diubah.","settings.general.liveApply":"Terapkan langsung","settings.general.liveApply.tooltip":"Perubahan di bagian ini langsung diterapkan tanpa tombol simpan terpisah.","settings.general.applied":"Diterapkan","settings.general.logLevel":"Level log","settings.general.logLevel.tooltip":"Menetapkan seberapa detail WEPPY Dashboard menulis lognya.","settings.general.localHistory":"Perekaman riwayat alat","settings.general.localHistory.tooltip":"Menyimpan riwayat eksekusi alat lokal untuk tampilan riwayat WEPPY Dashboard.","settings.general.localStatistics":"Pengumpulan statistik alat","settings.general.localStatistics.tooltip":"Mengumpulkan statistik penggunaan lokal untuk pelaporan WEPPY Dashboard.","settings.general.contextCapture":"Context Capture","settings.general.contextCapture.tooltip":"When enabled, the WEPPY Dashboard records structured execution context for changelog and playtest views.","settings.general.requestTimeout":"Batas waktu permintaan","settings.general.requestTimeout.tooltip":"Waktu maksimum WEPPY Dashboard menunggu permintaan sebelum dianggap gagal.","settings.general.requestTimeout.unit":"ms","settings.general.requestTimeout.unit.tooltip":"Batas waktu permintaan diukur dalam milidetik.","settings.cold.title":"Lingkungan server","settings.cold.title.tooltip":"Nilai lingkungan server hanya-baca yang dimuat saat startup.","settings.cold.httpPort.tooltip":"Nomor port yang digunakan oleh server HTTP WEPPY Dashboard MCP.","settings.cold.httpHost.tooltip":"Antarmuka host yang diikat oleh server HTTP WEPPY Dashboard MCP.","settings.cold.dashboardAutoOpen.tooltip":"Mengontrol apakah WEPPY Dashboard terbuka otomatis di browser saat server dimulai.","settings.cold.dashboardAutoOpen.value.tooltip":"Perilaku startup saat ini untuk membuka WEPPY Dashboard di browser.","settings.cold.hint":"Atur melalui variabel lingkungan.","settings.language.title":"Bahasa","settings.language.title.tooltip":"Pilih cara teks antarmuka WEPPY Dashboard dilokalkan.","settings.language.dashboard":"Bahasa WEPPY Dashboard","settings.language.dashboard.tooltip":"Mengganti bahasa WEPPY Dashboard atau mengikuti bahasa sistem saat disetel ke Otomatis.","settings.language.auto":"Otomatis","overview.l0.title":"Server MCP terputus","overview.l0.message":"Server MCP tidak merespons. WEPPY Dashboard akan mencoba menghubungkan ulang secara otomatis.","overview.l0.step1":"Periksa apakah proses server MCP sedang berjalan","overview.l0.step2":"Mulai ulang perintah server MCP jika diperlukan","overview.l0.reconnecting":"Menghubungkan ulang otomatis setiap 3 detik...","overview.l0.reconnectBtn":"Hubungkan ulang","overview.l0.settingsBtn":"Periksa pengaturan","overview.l1.pluginGuide":"Plugin Roblox Studio tidak terhubung","overview.l1.check1":"Apakah Roblox Studio sedang berjalan?","overview.l1.check2":"Apakah WEPPY Plugin sudah terinstal?","overview.l1.feedHint":"Perubahan akan muncul di sini setelah plugin terhubung","overview.metric.server":"Server","overview.metric.server.tooltip":"Status runtime dan proses server MCP.","overview.metric.plugin":"Plugin","overview.metric.plugin.tooltip":"Status koneksi dan versi plugin Roblox Studio.","overview.metric.agent":"Agen","overview.metric.agent.tooltip":"Agen coding AI yang terhubung dan status runtime-nya.","overview.metric.agent.instancesUnit":"instansi","overview.metric.sync":"Sinkronisasi","overview.metric.sync.tooltip":"Aktivitas sinkronisasi saat ini antara Studio dan file lokal.","overview.metric.noAgent":"Tidak ada agen","overview.meta.version":"Versi","overview.meta.version.tooltip":"Versi server MCP yang terpasang.","overview.meta.session":"Sesi","overview.meta.session.tooltip":"Pengenal sesi MCP saat ini.","overview.meta.pid":"PID","overview.meta.pid.tooltip":"Pengenal proses dari sistem operasi.","overview.meta.uptime":"Waktu aktif","overview.meta.uptime.tooltip":"Waktu yang berlalu sejak server MCP dimulai.","overview.feed.title":"Perubahan game terbaru","overview.feed.empty":"Tidak ada perubahan terbaru","overview.changelog.title":"Ringkasan perubahan sesi","overview.changelog.entries":"Total","overview.changelog.scripts":"skrip","overview.changelog.instances":"instansi","overview.changelog.properties":"properti","overview.changelog.assets":"aset","overview.tier.title":"Penggunaan tier","changelog.subtitle":"Riwayat perubahan game","changelog.filter.all":"Semua","changelog.filter.active":"Aktif","changelog.filter.completed":"Selesai","changelog.empty":"Belum ada entri riwayat","changelog.basic.limit.title":"Pratinjau Basic hanya menampilkan 3 sesi terbaru","changelog.basic.limit.body":"Upgrade ke Pro untuk melihat timeline changelog lengkap untuk place ini.","changelog.basic.metricLabel":"Changelog terlihat / Total","changelog.basic.visible":"terlihat","changelog.basic.total":"total","changelog.card.active":"Aktif","changelog.card.active.tooltip":"Sesi ini masih menerima perubahan game baru.","changelog.card.completed":"Selesai","changelog.card.completed.tooltip":"Sesi ini sudah berakhir dan tidak ada perubahan baru yang diharapkan.","changelog.card.bootstrapStatus":"Inisialisasi","changelog.card.bootstrapStatus.tooltip":"Sesi ini hanya berisi snapshot bootstrap sinkronisasi awal.","changelog.card.inProgress":"sedang berlangsung","changelog.card.noChanges":"Belum ada perubahan","changelog.card.noChanges.tooltip":"Belum ada perubahan game yang diekstrak untuk sesi ini.","changelog.card.bootstrapSummary":"Snapshot sinkronisasi awal","changelog.card.bootstrapSummary.tooltip":"Penulisan sinkronisasi file awal diringkas menjadi satu baris snapshot bootstrap.","changelog.card.sessionIntent":"Session intent","changelog.card.scripts":"skrip","changelog.card.scripts.tooltip":"Perubahan skrip yang terjadi di sesi ini.","changelog.card.instances":"instansi","changelog.card.instances.tooltip":"Perubahan pembuatan, penghapusan, pemindahan, atau kloning instansi di sesi ini.","changelog.card.modified":"diubah","changelog.card.created":"dibuat","changelog.card.deleted":"dihapus","changelog.card.moved":"dipindahkan","changelog.card.propertiesChanged":"properti diubah","changelog.card.propertiesChanged.tooltip":"Perubahan nilai properti yang tercatat untuk sesi ini.","changelog.card.lightingConfigured":"Pencahayaan dikonfigurasi","changelog.card.lightingConfigured.tooltip":"Pencahayaan atau pengaturan atmosfer berubah di sesi ini.","changelog.card.terrainConfigured":"Terrain dikonfigurasi","changelog.card.terrainConfigured.tooltip":"Data terrain atau pengaturan terrain berubah di sesi ini.","changelog.card.assetsInserted":"aset disisipkan","changelog.card.assetsInserted.tooltip":"Aset yang dimasukkan ke place selama sesi ini.","changelog.category.script":"Skrip","changelog.category.instance":"Instansi","changelog.category.property":"Properti","changelog.category.lighting":"Pencahayaan","changelog.category.terrain":"Terrain","changelog.category.asset":"Aset","changelog.detail.changeSummary":"Ringkasan perubahan","changelog.detail.changeSummary.tooltip":"Jumlah perubahan game yang diekstrak dan dikelompokkan per kategori untuk sesi ini.","changelog.detail.changeTimeline":"Timeline perubahan","changelog.detail.changeTimeline.tooltip":"Daftar kronologis perubahan game yang diekstrak untuk sesi ini.","changelog.detail.context.title":"Context Summary","changelog.detail.context.tooltip":"Structured execution context captured for this changelog session.","changelog.detail.verification.title":"Verification","changelog.detail.verification.tooltip":"Verification signals linked to this changelog session.","changelog.detail.verification.label":"Result","changelog.detail.verification.status":"Status","changelog.detail.verification.timestamp":"Recorded at","changelog.detail.beforeAfter":"Sebelum & Sesudah","changelog.detail.filterCategory":"Kategori","changelog.detail.filterCategory.tooltip":"Filter timeline ke satu kategori perubahan.","changelog.detail.confidence.exact":"Tepat","changelog.detail.confidence.exact.tooltip":"Status sebelum dan sesudah perubahan ini sama-sama terkonfirmasi.","changelog.detail.confidence.partial":"Parsial","changelog.detail.confidence.partial.tooltip":"Hanya sebagian status sebelum dan sesudah perubahan ini yang bisa dikonfirmasi.","changelog.detail.confidence.afterOnly":"Hanya sesudah","changelog.detail.confidence.afterOnly.tooltip":"Hanya status hasil setelah perubahan yang bisa dikonfirmasi.","changelog.detail.confidence.intentOnly":"Hanya niat","changelog.detail.confidence.intentOnly.tooltip":"Hanya aksi yang diminta yang tercatat, bukan status hasilnya.","changelog.detail.confidence.unknown":"Tidak diketahui","changelog.detail.confidence.unknown.tooltip":"Perubahan ini tidak dapat diklasifikasikan dengan yakin dari data yang tersedia.","changelog.detail.noChanges":"Tidak ada perubahan di kategori ini","changelog.detail.backToList":"Kembali ke daftar","changelog.diff.empty":"Tidak ada perbedaan","changelog.diff.unified":"Terpadu","changelog.diff.sideBySide":"Berdampingan","changelog.diff.before":"Sebelum","changelog.diff.after":"Sesudah","sync.overlay.title":"Plugin Roblox Studio diperlukan","sync.overlay.message":"Status sinkronisasi akan tersedia setelah plugin Roblox Studio terhubung.","sync.overlay.check1":"Apakah Roblox Studio sedang berjalan?","sync.overlay.check2":"Apakah WEPPY Plugin sudah terinstal?","sync.status.title":"Status sinkronisasi","sync.status.title.tooltip":"Status sinkronisasi Studio dan file lokal untuk place ini.","sync.status.forwardOnly":"Hanya maju","sync.status.forwardOnly.tooltip":"Tier Basic hanya mengizinkan sinkronisasi maju dari Studio ke lokal.","sync.status.place":"Place","sync.status.place.tooltip":"Nama place Roblox yang terhubung beserta ID place-nya.","sync.status.path":"Path","sync.status.path.tooltip":"Root sistem file lokal yang saat ini dipakai untuk output sinkronisasi.","sync.status.instances":"Instansi","sync.status.instances.tooltip":"Jumlah total instance Roblox yang disinkronkan di mirror lokal.","sync.status.scripts":"Skrip","sync.status.scripts.tooltip":"Jumlah total file skrip yang saat ini diindeks untuk place ini.","sync.status.state":"Status","sync.status.state.tooltip":"Status runtime sinkronisasi saat ini yang dilaporkan server.","sync.directions.title":"Arah sinkronisasi","sync.directions.title.tooltip":"Arah sinkronisasi per kategori dan cara penerapannya antara Local dan Studio.","sync.directions.type":"Tipe","sync.directions.type.tooltip":"Kategori sinkronisasi yang dipengaruhi aturan ini.","sync.directions.direction":"Arah","sync.directions.direction.tooltip":"Menunjukkan apakah tiap kategori sinkron dari Studio, ke Studio, atau dua arah.","sync.directions.applyMode":"Mode penerapan","sync.directions.applyMode.tooltip":"Cara perubahan sinkronisasi masuk diterapkan untuk kategori ini.","sync.directions.cat.scripts":"Skrip","sync.directions.cat.values":"Nilai","sync.directions.cat.containers":"Kontainer","sync.directions.cat.data":"Data","sync.directions.cat.services":"Layanan","sync.directions.endpoint.local":"Local","sync.directions.endpoint.local.tooltip":"File lokal di disk selalu ditampilkan di sisi kiri rel arah.","sync.directions.endpoint.studio":"Studio","sync.directions.endpoint.studio.tooltip":"Roblox Studio selalu ditampilkan di sisi kanan rel arah.","sync.directions.mode.manual":"Manual","sync.directions.mode.manual.tooltip":"Menerapkan perubahan sinkronisasi hanya saat Anda memicunya secara manual.","sync.directions.mode.auto":"Otomatis","sync.directions.mode.auto.tooltip":"Menerapkan perubahan sinkronisasi otomatis saat pembaruan datang.","sync.directions.tooltip.forward.body":"Perubahan dari Studio hanya disinkronkan ke file lokal","sync.directions.tooltip.bidirectional.body":"Sinkronisasi dua arah antara Local dan Studio","sync.directions.tooltip.reverse.body":"Dorong perubahan file lokal ke Studio","sync.directions.tooltip.proRequired":"Pro diperlukan pada tier Basic","sync.directions.dir.forward":"maju","sync.directions.dir.bidirectional":"dua arah","sync.directions.dir.reverse":"mundur","sync.log.title":"Log sinkronisasi","sync.log.empty":"Tidak ada event sinkronisasi","sync.log.type.write":"TULIS","sync.log.type.write.tooltip":"Output sinkronisasi baru ditulis ke disk.","sync.log.type.update":"PERBARUI","sync.log.type.update.tooltip":"File atau instance yang sudah tersinkron diperbarui.","sync.log.type.delete":"HAPUS","sync.log.type.delete.tooltip":"File atau instance tersinkron telah dihapus.","sync.log.type.idle":"IDLE","sync.log.type.idle.tooltip":"Event sinkronisasi dicatat tanpa perubahan file.","sync.upgrade.title":"Buka fitur sinkronisasi penuh dengan Pro","sync.upgrade.benefit1":"Sinkronisasi dua arah — edit file, otomatis diterapkan ke Studio","sync.upgrade.benefit2":"Sinkronisasi mundur — kirim perubahan file ke Studio","sync.upgrade.benefit3":"Riwayat sinkronisasi lengkap dan log perubahan detail","sync.upgrade.buy":"Upgrade ke Pro","playtest.status.title":"Status playtest","playtest.status.title.tooltip":"Status sesi playtest Roblox saat ini yang dilaporkan oleh Studio.","playtest.status.mode":"Mode","playtest.status.mode.tooltip":"Mode peluncuran playtest Studio untuk sesi saat ini.","playtest.status.mode.value.tooltip":"Mode playtest Roblox Studio spesifik yang sedang dipakai saat ini.","playtest.status.mode.play":"Main","playtest.status.mode.run":"Jalankan","playtest.status.mode.server":"Server","playtest.status.mode.edit":"Edit","playtest.status.place.tooltip":"Place Roblox yang saat ini terkait dengan sesi playtest ini.","playtest.status.state.running":"Berjalan","playtest.status.state.running.tooltip":"Sesi playtest Roblox saat ini sedang berjalan.","playtest.status.state.paused":"Dijeda","playtest.status.state.paused.tooltip":"Sesi playtest Roblox saat ini sedang dijeda.","playtest.status.state.notRunning":"Tidak berjalan","playtest.status.state.notRunning.tooltip":"Saat ini tidak ada sesi playtest Roblox yang sedang berjalan.","playtest.control.play":"Main","playtest.control.pause":"Jeda","playtest.control.resume":"Lanjutkan","playtest.control.stop":"Berhenti","playtest.history.title":"Riwayat tes","playtest.history.title.tooltip":"Riwayat eksekusi playtest otomatis yang tercatat untuk proyek ini.","playtest.history.empty":"Belum ada hasil tes","playtest.history.mode":"Mode","playtest.history.mode.tooltip":"Mode playtest yang digunakan pada eksekusi tes yang tercatat ini.","playtest.history.status.passed":"Berhasil","playtest.history.status.failed":"Gagal","playtest.history.status.running":"Berjalan","playtest.history.status.unknown":"Tidak diketahui","playtest.history.status.tooltip":"Status hasil yang tercatat untuk eksekusi playtest otomatis ini.","playtest.empty.title":"Belum ada hasil playtest","playtest.empty.message":"Hasil akan muncul di sini saat agen AI menjalankan tes otomatis via system_info.run_test.","playtest.empty.message.before":"Hasil akan muncul di sini saat agen AI menjalankan tes otomatis melalui","playtest.empty.message.after":".","playtest.empty.runTest.tooltip":"Titik otomatisasi WEPPY Dashboard yang menjalankan pemeriksaan playtest Roblox melalui tool system_info.","playtest.report.title":"Laporan terpilih","playtest.report.title.tooltip":"Output detail untuk eksekusi playtest otomatis yang sedang dipilih.","playtest.report.content":"Laporan","playtest.report.content.tooltip":"Ringkasan Markdown untuk eksekusi playtest otomatis yang dipilih.","playtest.report.logs":"Log","playtest.report.logs.tooltip":"Log eksekusi yang ditangkap untuk eksekusi playtest otomatis yang dipilih.","playtest.context.contextId":"Context ID","playtest.context.why":"Why this test ran","playtest.context.expected":"Expected","playtest.context.observed":"Observed","playtest.report.empty":"Tidak ada konten laporan","playtest.basic.icon":"🎮","playtest.basic.title":"Playtest adalah fitur khusus Pro","playtest.basic.desc":"Kontrol playtest dari WEPPY Dashboard, jalankan tes otomatis, dan lihat laporan tes detail.","playtest.basic.benefit1":"Kontrol main/jeda/berhenti sekali klik","playtest.basic.benefit2":"Eksekusi tes otomatis via agen AI","playtest.basic.benefit3":"Riwayat tes dengan pelacakan berhasil/gagal","playtest.basic.benefit4":"Laporan tes detail dalam markdown","playtest.sample.badge":"Pratinjau tampilan playtest Pro","playtest.sample.title":"Anda sedang melihat pratinjau layar playtest yang tersedia setelah upgrade ke Pro.","playtest.sample.message":"Pratinjau ini menggunakan data sampel. Kontrol playtest langsung, pengelolaan riwayat, dan laporan nyata tersedia setelah upgrade ke Pro.","playtest.sample.clearDisabled":"Upgrade ke Pro untuk menghapus riwayat playtest nyata.","playtest.sample.place":"Pratinjau Arena","playtest.sample.history.name":"Sample Arena Smoke Test","playtest.sample.context.why":"Masuk ke arena, bertahan pada fase awal, dan pastikan HUD merespons segera.","playtest.sample.context.expected":"Pemain spawn dengan aman, UI hitung mundur muncul dalam satu detik, dan wave pertama dimulai tanpa error.","playtest.sample.context.observed":"Proteksi spawn bekerja, HUD diperbarui tepat waktu, dan wave pertama selesai tanpa regresi.","playtest.sample.report.markdown":`# Sample Arena Smoke Test
|
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120
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-
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|
121
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-
- Alur spawn: PASS
|
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122
|
-
- Hitung mundur HUD: PASS
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123
|
-
- Awal wave: PASS
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124
|
-
|
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125
|
-
Ini adalah pratinjau sampel. Upgrade ke Pro untuk menjalankan playtest langsung dan menyimpan laporan nyata.`,"playtest.sample.report.logs":`[sample] boot pratinjau playtest
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126
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-
[sample] proteksi spawn aktif
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127
|
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[sample] hitung mundur hud dirender
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128
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[sample] wave pertama selesai
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129
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[sample] laporan pratinjau selesai`,"sidebar.whatsNew":"Yang Baru","sidebar.help.group":"Bantuan & Umpan Balik","sidebar.help.bug":"Laporkan bug","sidebar.help.bug.tooltip":"Buka laporan bug di GitHub dengan data lingkungan terisi otomatis","sidebar.help.feature":"Minta fitur baru","sidebar.help.feature.tooltip":"Sarankan fitur baru atau peningkatan di GitHub","sidebar.help.discussions":"Komunitas","sidebar.help.discussions.tooltip":"Ajukan pertanyaan dan bagikan ide di GitHub Discussions","sidebar.help.troubleshooting":"Pemecahan masalah","sidebar.help.troubleshooting.tooltip":"Buka panduan pemecahan masalah resmi di weppyai.com","header.whatsNew":"Yang Baru","header.whatsNew.tooltip":"Yang Baru","upgrade.title":"Upgrade to Pro","upgrade.tagline":"Go Pro for more power","upgrade.cta":"Upgrade to Pro","upgrade.validUntil":"Until {{date}}","whatsNew.pageTitle":"Yang Baru","whatsNew.pageSubtitle":"Tetap update dengan perubahan MCP","whatsNew.unreadSection":"Belum 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Datei-Sync-Status für diesen Place.","sync.status.forwardOnly":"Nur vorwärts","sync.status.forwardOnly.tooltip":"Basic-Tier erlaubt nur Studio-zu-Lokal-Vorwärts-Sync.","sync.status.place":"Place","sync.status.place.tooltip":"Verbundener Roblox Place-Name und Place-ID.","sync.status.path":"Pfad","sync.status.path.tooltip":"Lokaler Dateisystem-Stamm, der derzeit für die Sync-Ausgabe verwendet wird.","sync.status.instances":"Instanzen","sync.status.instances.tooltip":"Gesamtzahl synchronisierter Roblox-Instanzen, die im lokalen Spiegel verfolgt werden.","sync.status.scripts":"Skripte","sync.status.scripts.tooltip":"Gesamtzahl synchronisierter Skript-Dateien, die derzeit für diesen Place indiziert sind.","sync.status.state":"Status","sync.status.state.tooltip":"Aktueller Laufzeit-Sync-Status, der vom Server gemeldet wird.","sync.directions.title":"Sync-Richtungen","sync.directions.title.tooltip":"Sync-Richtung pro Kategorie und Apply-Verhalten zwischen Lokal und 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geschrieben.","sync.log.type.update":"UPDATE","sync.log.type.update.tooltip":"Eine bestehende synchronisierte Datei oder Instanz wurde aktualisiert.","sync.log.type.delete":"DELETE","sync.log.type.delete.tooltip":"Eine synchronisierte Datei oder Instanz wurde entfernt.","sync.log.type.idle":"IDLE","sync.log.type.idle.tooltip":"Ein Sync-Ereignis wurde ohne Dateimutation aufgezeichnet.","sync.upgrade.title":"Vollständigen Sync mit Pro freischalten","sync.upgrade.benefit1":"Bidirektionaler Sync — Dateien bearbeiten, automatisch auf Studio anwenden","sync.upgrade.benefit2":"Reverse-Sync — Dateiänderungen zurück zu Studio pushen","sync.upgrade.benefit3":"Vollständiger Sync-Verlauf und detailliertes Änderungsprotokoll","sync.upgrade.buy":"Upgrade auf Pro","playtest.status.title":"Playtest-Status","playtest.status.title.tooltip":"Aktueller Roblox Playtest-Sessionstatus, der von Studio gemeldet wird.","playtest.status.mode":"Modus","playtest.status.mode.tooltip":"Studio-Playtest-Startmodus für 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Testberichte.","playtest.basic.benefit1":"Ein-Klick-Play/Pause/Stop-Steuerung","playtest.basic.benefit2":"Automatisierte Testausführung über KI-Agent","playtest.basic.benefit3":"Testverlauf mit Bestanden/Fehlgeschlagen-Verfolgung","playtest.basic.benefit4":"Detaillierte Markdown-Testberichte","playtest.sample.badge":"Vorschau der Pro-Playtest-Ansicht","playtest.sample.title":"Sie sehen eine Vorschau des Playtest-Bildschirms, der nach dem Upgrade auf Pro verfügbar wird.","playtest.sample.message":"Diese Vorschau verwendet Beispieldaten. Live-Playtest-Steuerung, Verlaufsverwaltung und echte Berichte werden mit Pro freigeschaltet.","playtest.sample.clearDisabled":"Upgraden Sie auf Pro, um den Live-Playtest-Verlauf zu löschen.","playtest.sample.place":"Arena-Vorschau","playtest.sample.history.name":"Beispiel-Arena-Smoke-Test","playtest.sample.context.why":"In die Arena spawnen, den Eröffnungsangriff überleben und prüfen, ob das HUD sofort reagiert.","playtest.sample.context.expected":"Der Spieler spawnt sicher, die Countdown-UI erscheint innerhalb einer Sekunde und die erste Welle startet ohne Fehler.","playtest.sample.context.observed":"Spawn-Schutz hielt, das HUD wurde rechtzeitig aktualisiert und Welle eins wurde ohne Gameplay-Regressionen abgeschlossen.","playtest.sample.report.markdown":`# Beispiel-Arena-Smoke-Test
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130
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-
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131
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- Spawn-Ablauf: BESTANDEN
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132
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- HUD-Countdown: BESTANDEN
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133
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- Wellen-Bootstrap: BESTANDEN
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134
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-
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135
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Dies ist eine Beispielvorschau. Upgraden Sie auf Pro, um Live-Playtests auszuführen und echte Berichte zu speichern.`,"playtest.sample.report.logs":`[sample] boot playtest preview
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136
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[sample] spawn protection active
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137
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[sample] hud countdown rendered
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138
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[sample] wave one completed
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139
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[sample] preview report finished`,"sidebar.whatsNew":"Neuigkeiten","sidebar.help.group":"Hilfe & Feedback","sidebar.help.bug":"Fehler melden","sidebar.help.bug.tooltip":"Fehlerbericht mit vorausgefüllten Umgebungsdaten auf GitHub öffnen","sidebar.help.feature":"Feature vorschlagen","sidebar.help.feature.tooltip":"Neues Feature oder Verbesserung auf GitHub vorschlagen","sidebar.help.discussions":"Community","sidebar.help.discussions.tooltip":"Fragen stellen und Ideen in GitHub Discussions teilen","sidebar.help.troubleshooting":"Fehlerbehebung","sidebar.help.troubleshooting.tooltip":"Offiziellen Troubleshooting-Leitfaden auf weppyai.com öffnen","header.whatsNew":"Neuigkeiten","header.whatsNew.tooltip":"Neuigkeiten","upgrade.title":"Upgrade to Pro","upgrade.tagline":"Go Pro for more power","upgrade.cta":"Upgrade to Pro","upgrade.validUntil":"Until {{date}}","whatsNew.pageTitle":"Neuigkeiten","whatsNew.pageSubtitle":"Bleiben Sie über MCP-Änderungen auf dem 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mode & Changelog before/after values",ko:"대시보드 디자인 개선 — 라이트/다크 모드 지원 및 Changelog 변경 전/후 값 표시",es:"Dashboard renovado — modo claro/oscuro y valores antes/después en Changelog","pt-br":"Dashboard renovado — modo claro/escuro e valores antes/depois no Changelog",ja:"ダッシュボードが刷新 — ライト/ダークモード対応とChangelogの変更前後表示",id:"Dashboard diperbarui — mode terang/gelap & nilai sebelum/sesudah di Changelog"},body:{en:`The dashboard has a refreshed look — cleaner layout, slimmer top header, and an updated sidebar for easier navigation. Light and dark themes are now supported, and the dashboard follows your system preference by default.
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The Changelog page now shows the previous value and the new value side by side for each property change, so you can see exactly what changed without digging through raw data. Added and removed items are also highlighted more clearly.
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Thanks for using WEPPY!`,ko:`대시보드 디자인이 전반적으로 개선되었습니다. 레이아웃이 더 정돈되었고, 상단 헤더가 슬림해졌으며, 사이드바도 탐색하기 쉽게 업데이트되었습니다. 라이트/다크 테마를 지원하며, 기본값은 시스템 설정을 따라갑니다.
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Changelog 페이지에서는 이제 각 속성 변경에 대해 이전 값과 변경 후 값을 나란히 표시하여, 무엇이 어떻게 바뀌었는지 원본 데이터를 뒤지지 않아도 바로 확인할 수 있습니다. 추가/삭제된 항목도 더 명확하게 구분되어 표시됩니다.
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WEPPY를 사용해 주셔서 감사합니다!`,es:`El dashboard tiene un aspecto renovado — diseño más limpio, encabezado superior más delgado y una barra lateral actualizada para una navegación más fácil. Ahora admite temas claro y oscuro, y por defecto sigue la preferencia de tu sistema.
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La página Changelog ahora muestra el valor anterior y el valor nuevo lado a lado para cada cambio de propiedad, para que puedas ver exactamente qué cambió sin revisar datos en bruto. Los elementos añadidos y eliminados también se destacan con más claridad.
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¡Gracias por usar WEPPY!`,"pt-br":`O dashboard ganhou um visual renovado — layout mais limpo, cabeçalho superior mais fino e uma barra lateral atualizada para navegação mais fácil. Agora há suporte para temas claro e escuro, seguindo por padrão a preferência do seu sistema.
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A página Changelog agora mostra o valor anterior e o novo valor lado a lado para cada alteração de propriedade, para que você veja exatamente o que mudou sem precisar inspecionar dados brutos. Itens adicionados e removidos também aparecem destacados com mais clareza.
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Obrigado por usar o WEPPY!`,ja:`ダッシュボードのデザインが刷新されました。レイアウトがすっきりし、上部ヘッダーがスリムになり、サイドバーも操作しやすく更新されています。ライト/ダークテーマに対応し、既定ではシステム設定に従います。
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Changelogページでは、各プロパティ変更について変更前の値と変更後の値を並べて表示するようになり、生データを確認しなくても何がどう変わったかを一目で把握できます。追加・削除された項目もより明確にハイライト表示されます。
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WEPPYをご利用いただきありがとうございます!`,id:`Dashboard mendapat tampilan yang disegarkan — tata letak lebih rapi, header atas lebih ramping, dan sidebar yang diperbarui agar navigasi lebih mudah. Tema terang dan gelap kini didukung, dan secara default mengikuti preferensi sistem Anda.
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Halaman Changelog kini menampilkan nilai sebelumnya dan nilai baru secara berdampingan untuk setiap perubahan properti, sehingga Anda bisa langsung melihat apa yang berubah tanpa perlu memeriksa data mentah. Item yang ditambahkan dan dihapus juga ditandai dengan lebih jelas.
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Terima kasih telah menggunakan WEPPY!`},severity:"info",category:"release"},{id:"2026-04-13-manage-camera-screenshot",date:"2026-04-13",title:{en:"AI agents can now capture Studio Edit-mode screenshots",ko:"AI 에이전트가 Studio 에디트 모드 스크린샷을 찍을 수 있습니다",es:"Los agentes de IA ahora pueden capturar screenshots del Studio en modo Edit","pt-br":"Agentes de IA agora podem capturar screenshots do Studio em modo Edit",ja:"AI エージェントが Studio のエディットモードのスクリーンショットを取得できるようになりました",id:"Agen AI sekarang dapat mengambil screenshot Studio di mode Edit"},body:{en:`WEPPY now lets AI agents capture the current Studio viewport and see what your scene looks like. This helps with visual feedback — layout checks, debugging visuals, describing what's on screen.
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You can control the screenshot size from the Settings tab under a new Capture section. Smaller sizes cost fewer AI tokens but may hide fine details. This feature works only in Edit mode — screenshots during an active playtest are not supported due to a Roblox platform limitation.
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You'll need the Studio setting 'Allow Mesh / Image APIs' enabled (Game Settings > Security), and screenshots are a Pro feature. Thanks for using WEPPY!`,ko:`이제 WEPPY를 통해 AI 에이전트가 현재 Studio 뷰포트를 캡처하여 씬의 모습을 직접 볼 수 있습니다. 레이아웃 확인, 시각적 디버깅, 화면 상태 설명 등 시각적 피드백이 필요할 때 유용합니다.
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Settings 탭의 새로운 Capture 섹션에서 스크린샷 해상도를 조절할 수 있습니다. 해상도를 낮추면 AI 토큰 비용이 줄지만 세부 사항이 덜 보일 수 있습니다. 이 기능은 Edit 모드에서만 동작하며, 플레이테스트 중 캡처는 Roblox 플랫폼 제약으로 지원되지 않습니다.
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사용하려면 Studio 설정 'Allow Mesh / Image APIs'(Game Settings > Security)가 켜져 있어야 하며, 스크린샷은 Pro 기능입니다. WEPPY를 사용해 주셔서 감사합니다!`,es:`WEPPY ahora permite que los agentes de IA capturen la viewport actual de Studio y vean cómo luce tu escena. Esto ayuda con retroalimentación visual — revisar el layout, depurar visuales o describir lo que hay en pantalla.
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Puedes controlar el tamaño de las capturas desde la pestaña Settings, en una nueva sección Capture. Tamaños menores cuestan menos tokens pero pueden ocultar detalles finos. Esta función solo funciona en modo Edit — las capturas durante un playtest activo no están soportadas debido a una limitación de la plataforma Roblox.
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Necesitarás tener activada la opción 'Allow Mesh / Image APIs' de Studio (Game Settings > Security), y las capturas son una función Pro. ¡Gracias por usar WEPPY!`,"pt-br":`Agora o WEPPY permite que agentes de IA capturem a viewport atual do Studio e vejam como sua cena está. Isso ajuda com feedback visual — conferir layout, depurar visuais ou descrever o que está na tela.
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Você pode controlar o tamanho das capturas na aba Settings, em uma nova seção Capture. Tamanhos menores custam menos tokens, mas podem esconder detalhes finos. Esse recurso só funciona no modo Edit — capturas durante um playtest ativo não são suportadas por uma limitação da plataforma Roblox.
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Você precisa ter a opção 'Allow Mesh / Image APIs' do Studio ativada (Game Settings > Security), e as capturas são um recurso Pro. Obrigado por usar o WEPPY!`,ja:`WEPPY を使って AI エージェントが現在の Studio ビューポートをキャプチャし、シーンの見た目を直接確認できるようになりました。レイアウト確認、ビジュアルデバッグ、画面状態の説明など、視覚的なフィードバックが必要な場面で役立ちます。
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Settings タブの新しい Capture セクションでスクリーンショットのサイズを調整できます。サイズを小さくすると AI トークンコストは減りますが、細部が見えにくくなる場合があります。この機能は Edit モードでのみ動作し、プレイテスト中のキャプチャは Roblox プラットフォームの制約によりサポートされません。
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Studio 設定の 'Allow Mesh / Image APIs'(Game Settings > Security)が有効になっている必要があり、スクリーンショットは Pro 機能です。WEPPY をご利用いただきありがとうございます!`,id:`WEPPY kini memungkinkan agen AI menangkap viewport Studio saat ini dan melihat bagaimana tampilan scene Anda. Ini membantu memberikan feedback visual — memeriksa layout, men-debug tampilan, atau menjelaskan apa yang ada di layar.
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Anda dapat mengatur ukuran screenshot dari tab Settings di bagian Capture yang baru. Ukuran lebih kecil menghemat biaya token AI tetapi mungkin menyembunyikan detail halus. Fitur ini hanya berfungsi di mode Edit — screenshot saat playtest aktif tidak didukung karena keterbatasan platform Roblox.
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Anda perlu mengaktifkan 'Allow Mesh / Image APIs' di Studio (Game Settings > Security), dan screenshot adalah fitur Pro. Terima kasih telah menggunakan WEPPY!`},severity:"info",category:"release"},{id:"2026-04-12-weppy-rebrand-and-sync-root-rename",date:"2026-04-12",title:{en:"Sync folder path changes to weppy-project-sync",ko:"활성 Sync 경로가 weppy-project-sync로 바뀝니다",es:"La ruta activa de Sync cambia a weppy-project-sync","pt-br":"O caminho ativo de Sync muda para weppy-project-sync",ja:"有効なSyncパスがweppy-project-syncに変わります",id:"Path Sync aktif berubah ke weppy-project-sync"},body:{en:"WROX is now shown as WEPPY across the plugin, dashboard, Explorer, install guides, and website. Your active sync path is now `<project root>/weppy-project-sync`.\n\nIf you previously used `<project root>/wrox-project-sync`, WEPPY creates the new folder automatically and migrates your files there the next time project paths are resolved. The old `wrox-project-sync` folder is no longer the active path, and a marker file can remain there so you can confirm where the new path is.\n\nIf you still only see the old folder, restart the MCP server and reconnect Studio once, then use `weppy-project-sync` as the active folder. If everything already looks normal, you do not need to do anything else. We are sorry for the inconvenience.",ko:"플러그인, 대시보드, Explorer, 설치 가이드, 웹사이트 전반에서 WROX 표기가 이제 WEPPY로 바뀝니다. 현재 활성 Sync 경로는 `<프로젝트 루트>/weppy-project-sync`입니다.\n\n이전에 `<프로젝트 루트>/wrox-project-sync`를 사용했다면, 프로젝트 경로를 다시 확인하는 시점에 WEPPY가 새 폴더를 자동으로 만들고 파일을 그쪽으로 옮깁니다. 기존 `wrox-project-sync` 폴더는 더 이상 활성 경로가 아니며, 기존 위치에는 새 경로를 확인할 수 있는 표시 파일만 남을 수 있습니다.\n\n아직도 예전 폴더만 보이면 MCP 서버를 다시 시작하고 Studio를 한 번 다시 연결한 뒤, `weppy-project-sync` 폴더를 현재 작업 경로로 사용해 주세요. 이미 정상적으로 보인다면 추가로 하실 일은 없습니다. 불편을 드려 죄송합니다.",es:"WROX ahora se muestra como WEPPY en el plugin, el dashboard, Explorer, las guías de instalación y el sitio web. Tu ruta activa de Sync ahora es `<project root>/weppy-project-sync`.\n\nSi antes usabas `<project root>/wrox-project-sync`, WEPPY crea la nueva carpeta automáticamente y mueve allí tus archivos la próxima vez que se resuelvan las rutas del proyecto. La carpeta `wrox-project-sync` anterior ya no es la ruta activa, y puede quedar un archivo marcador para indicarte cuál es la nueva ruta.\n\nSi todavía solo ves la carpeta anterior, reinicia el servidor MCP y vuelve a conectar Studio una vez, luego usa `weppy-project-sync` como carpeta activa. Si todo ya se ve normal, no necesitas hacer nada más. Lamentamos las molestias.","pt-br":"WROX agora aparece como WEPPY no plugin, no dashboard, no Explorer, nos guias de instalação e no site. Seu caminho ativo de Sync agora é `<project root>/weppy-project-sync`.\n\nSe antes você usava `<project root>/wrox-project-sync`, o WEPPY cria a nova pasta automaticamente e move seus arquivos para lá na próxima vez que resolver os caminhos do projeto. A pasta `wrox-project-sync` antiga não é mais o caminho ativo, e um arquivo marcador pode permanecer ali para indicar qual é o novo caminho.\n\nSe você ainda vê apenas a pasta antiga, reinicie o servidor MCP e reconecte o Studio uma vez, depois use `weppy-project-sync` como pasta ativa. Se tudo já parecer normal, você não precisa fazer mais nada. Pedimos desculpas pelo transtorno.",ja:"プラグイン、ダッシュボード、Explorer、インストールガイド、Webサイト全体で、WROX表記はWEPPYに変わりました。現在の有効なSyncパスは `<project root>/weppy-project-sync` です。\n\n以前 `<project root>/wrox-project-sync` を使っていた場合、WEPPY はプロジェクトパスを再解決するタイミングで新しいフォルダを自動で作成し、ファイルをそこへ移動します。古い `wrox-project-sync` フォルダはもう有効なパスではなく、新しい場所を確認できるようにマーカーファイルだけが残ることがあります。\n\n古いフォルダしか見えない場合は、MCPサーバーを再起動してStudioを一度再接続し、その後 `weppy-project-sync` を有効なフォルダとして使ってください。すでに正常に見えている場合は、追加で行う作業はありません。ご不便をおかけして申し訳ありません。",id:"WROX sekarang ditampilkan sebagai WEPPY di plugin, dashboard, Explorer, panduan instalasi, dan situs web. Path Sync aktif Anda sekarang adalah `<project root>/weppy-project-sync`.\n\nJika sebelumnya Anda menggunakan `<project root>/wrox-project-sync`, WEPPY akan membuat folder baru secara otomatis dan memindahkan file Anda ke sana saat path proyek berikutnya diselesaikan. Folder `wrox-project-sync` lama tidak lagi menjadi path aktif, dan file penanda bisa tetap ada di sana untuk membantu Anda melihat path yang baru.\n\nJika Anda masih hanya melihat folder lama, restart server MCP dan sambungkan ulang Studio sekali, lalu gunakan `weppy-project-sync` sebagai folder aktif. Jika semuanya sudah terlihat normal, Anda tidak perlu melakukan apa pun lagi. Kami mohon maaf atas ketidaknyamanannya."},severity:"info",category:"release"},{id:"2026-04-12-explorer-property-panel",date:"2026-04-12",title:{en:"WEPPY Explorer now includes a Property Window",ko:"WEPPY Explorer에 Property Window가 추가되었습니다",es:"WEPPY Explorer ahora incluye una Property Window","pt-br":"O WEPPY Explorer agora inclui uma Property Window",ja:"WEPPY ExplorerにProperty Windowが追加されました",id:"WEPPY Explorer sekarang memiliki Property Window"},body:{en:`You can now inspect \`.props.json\` files in a dedicated Property Window inside WEPPY Explorer instead of reading raw JSON by hand.
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Open Properties from the tree item context menu, or turn on auto-open if you want the Property Window to follow your current tree selection. This should make it easier to review synced values and quickly confirm whether a change is the one you expected.
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Thank you for using WEPPY Explorer.`,ko:`이제 WEPPY Explorer에서 \`.props.json\` 파일을 직접 JSON으로 읽지 않아도, 전용 Property Window에서 속성을 확인할 수 있습니다.
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트리 항목 컨텍스트 메뉴의 Open Properties를 사용하거나, 선택에 따라 자동으로 열리게 설정할 수 있습니다. 동기화된 값이 실제로 어떻게 들어갔는지 더 쉽게 확인하고, 원하는 변경이 맞는지 빠르게 검토하실 수 있습니다.
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WEPPY Explorer를 사용해 주셔서 감사합니다.`,es:`Ahora puedes inspeccionar archivos \`.props.json\` en una Property Window dedicada dentro de WEPPY Explorer en lugar de leer JSON sin formato manualmente.
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Usa Open Properties desde el menú contextual del árbol, o activa auto-open si quieres que la Property Window siga tu selección actual. Esto facilita revisar valores sincronizados y confirmar rápidamente si un cambio es realmente el que esperabas.
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Gracias por usar WEPPY Explorer.`,"pt-br":`Agora você pode inspecionar arquivos \`.props.json\` em uma Property Window dedicada dentro do WEPPY Explorer, sem precisar ler JSON bruto manualmente.
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Use Open Properties no menu de contexto da árvore, ou ative auto-open se quiser que a Property Window acompanhe sua seleção atual. Isso facilita revisar valores sincronizados e confirmar rapidamente se a mudança é realmente a que você esperava.
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Obrigado por usar o WEPPY Explorer.`,ja:`これでWEPPY Explorer内の専用Property Windowで \`.props.json\` ファイルを確認できるようになり、生のJSONを手で読む必要がなくなりました。
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ツリー項目のコンテキストメニューから Open Properties を使うか、現在の選択に合わせてProperty Windowを追従させたい場合は auto-open を有効にしてください。同期された値を確認し、変更が期待どおりかをすばやく確かめやすくなります。
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WEPPY Explorerをご利用いただきありがとうございます。`,id:`Sekarang Anda bisa memeriksa file \`.props.json\` di Property Window khusus di dalam WEPPY Explorer tanpa perlu membaca JSON mentah secara manual.
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Gunakan Open Properties dari menu konteks tree, atau aktifkan auto-open jika Anda ingin Property Window mengikuti pilihan Anda saat ini. Ini memudahkan Anda meninjau nilai yang tersinkronisasi dan memastikan dengan cepat apakah perubahan tersebut memang yang Anda harapkan.
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Terima kasih telah menggunakan WEPPY Explorer.`},severity:"info",category:"release"},{id:"2026-04-09-tool-stats-reset",date:"2026-04-09",title:{en:"Tool statistics improved — counts reset to zero",ko:"도구 통계가 개선되었습니다 — 수치가 초기화됩니다",es:"Las estadísticas de herramientas mejoraron — los conteos se reinician a cero","pt-br":"As estatísticas de ferramentas foram melhoradas — os contadores serão reiniciados",ja:"ツール統計が改善されました — 数値は0から再開されます",id:"Statistik tool ditingkatkan — hitungan direset ke nol"},body:{en:`This update improves how your tool usage is tracked. After upgrading, the statistics on the Tools page will start from zero.
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• Pro feature usage is now tracked more precisely — you can see whether a Pro action was handled by a Basic alternative or was unavailable, instead of a single warning count.
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• Each session's activity is now recorded individually, so you can review exactly what happened in each work session from the History tab.
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Your previous data is automatically saved as a backup file in each place's observability folder. You don't need to do anything — if the old numbers aren't needed, you can safely ignore the backup.`,ko:`이번 업데이트로 도구 사용 통계 추적 방식이 개선되었습니다. 업데이트 후 도구 페이지의 통계 수치가 0에서 다시 시작합니다.
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• 각 작업 세션의 활동이 개별적으로 기록되어, History 탭에서 세션별로 어떤 작업이 수행되었는지 확인할 수 있습니다.
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이전 데이터는 각 place의 observability 폴더에 백업 파일로 자동 저장됩니다. 별도로 할 일은 없으며, 이전 수치가 필요 없으면 백업 파일을 무시하셔도 됩니다.`,es:`Esta actualización mejora cómo se registra el uso de tus herramientas. Después de actualizar, las estadísticas de la página Tools comenzarán desde cero.
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• El uso de funciones Pro ahora se registra con más precisión: puedes ver si una acción Pro fue resuelta con una alternativa Basic o si no estuvo disponible, en lugar de ver un único conteo de advertencias.
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• La actividad de cada sesión ahora se registra por separado, para que puedas revisar exactamente qué ocurrió en cada sesión desde la pestaña History.
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Tus datos anteriores se guardan automáticamente como un archivo de respaldo en la carpeta observability de cada place. No necesitas hacer nada; si ya no necesitas los números anteriores, puedes ignorar ese respaldo.`,"pt-br":`Esta atualização melhora a forma como o uso das suas ferramentas é registrado. Depois de atualizar, as estatísticas da página Tools começarão do zero.
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O que melhora:
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• O uso de recursos Pro agora é registrado com mais precisão: você pode ver se uma ação Pro foi atendida por uma alternativa Basic ou se estava indisponível, em vez de um único contador de avisos.
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• A atividade de cada sessão agora é registrada separadamente, para que você possa revisar exatamente o que aconteceu em cada sessão na aba History.
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Seus dados anteriores são salvos automaticamente como arquivo de backup na pasta observability de cada place. Você não precisa fazer nada; se os números antigos não forem mais necessários, pode ignorar esse backup.`,ja:`この更新では、ツール使用状況の記録方法が改善されます。更新後、Toolsページの統計は0から再開されます。
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• Pro機能の利用状況がより正確に記録されます。これまでの単一の警告数ではなく、ProアクションがBasicの代替で処理されたのか、利用できなかったのかを確認できます。
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• 各セッションの活動が個別に記録されるため、Historyタブで各作業セッションで何が起きたかを正確に確認できます。
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以前のデータは各placeのobservabilityフォルダにバックアップファイルとして自動保存されます。特に操作は不要で、以前の数値が不要ならバックアップは無視して構いません。`,id:`Pembaruan ini meningkatkan cara penggunaan tool Anda dicatat. Setelah diperbarui, statistik di halaman Tools akan mulai lagi dari nol.
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Yang menjadi lebih baik:
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• Penggunaan fitur Pro sekarang dicatat dengan lebih akurat — Anda bisa melihat apakah aksi Pro ditangani oleh alternatif Basic atau memang tidak tersedia, bukan hanya satu jumlah peringatan.
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• Aktivitas setiap sesi sekarang dicatat secara terpisah, sehingga Anda bisa meninjau dengan tepat apa yang terjadi di setiap sesi kerja dari tab History.
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Data lama Anda otomatis disimpan sebagai file cadangan di folder observability setiap place. Anda tidak perlu melakukan apa pun — jika angka lama sudah tidak diperlukan, Anda bisa mengabaikan cadangan tersebut.`},severity:"warning",category:"notice"},{id:"2026-04-09-changelog-history-reset",date:"2026-04-09",title:{en:"Older changelog history may not appear after upgrade",ko:"이전 변경 이력이 업그레이드 후 표시되지 않을 수 있습니다",es:"El historial anterior del changelog puede no aparecer después de actualizar","pt-br":"O histórico antigo do changelog pode não aparecer após a atualização",ja:"更新後、以前の変更履歴が表示されない場合があります",id:"Riwayat changelog lama mungkin tidak muncul setelah upgrade"},body:{en:`The Changelog page now uses an improved format to display your work history. Entries recorded before this update may not appear on the page, but no data has been deleted.
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Previous history files are still saved on disk in each place's observability folder. New entries going forward will appear normally.`,ko:`Changelog 페이지가 개선된 형식으로 작업 이력을 표시합니다. 이번 업데이트 이전에 기록된 항목은 페이지에 표시되지 않을 수 있지만, 데이터가 삭제된 것은 아닙니다.
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이전 이력 파일은 각 place의 observability 폴더에 그대로 보존되어 있습니다. 앞으로 새로 기록되는 항목은 정상적으로 표시됩니다.`,es:`La página Changelog ahora usa un formato mejorado para mostrar tu historial de trabajo. Las entradas registradas antes de esta actualización pueden no aparecer en la página, pero no se ha eliminado ningún dato.
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Los archivos anteriores del historial siguen guardados en disco dentro de la carpeta observability de cada place. Las nuevas entradas registradas a partir de ahora aparecerán con normalidad.`,"pt-br":`A página Changelog agora usa um formato aprimorado para mostrar seu histórico de trabalho. Entradas registradas antes desta atualização podem não aparecer na página, mas nenhum dado foi excluído.
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Os arquivos antigos de histórico continuam salvos em disco na pasta observability de cada place. As novas entradas registradas a partir de agora aparecerão normalmente.`,ja:`Changelogページは、作業履歴を表示するために改善された形式を使うようになりました。この更新以前に記録された項目はページに表示されない場合がありますが、データが削除されたわけではありません。
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以前の履歴ファイルは引き続き各placeのobservabilityフォルダに保存されています。今後新しく記録される項目は通常どおり表示されます。`,id:`Halaman Changelog sekarang menggunakan format yang ditingkatkan untuk menampilkan riwayat kerja Anda. Entri yang dicatat sebelum pembaruan ini mungkin tidak muncul di halaman, tetapi tidak ada data yang dihapus.
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File riwayat lama masih tersimpan di disk di folder observability masing-masing place. Entri baru yang dicatat mulai sekarang akan muncul seperti biasa.`},severity:"info",category:"notice"},{id:"2026-04-09-whats-new-launch",date:"2026-04-09",title:{en:"What's New page is here!",ko:"새 소식 페이지가 추가되었습니다!",es:"¡La página de novedades ya está disponible!","pt-br":"A página de novidades chegou!",ja:"新着情報ページが追加されました!",id:"Halaman kabar terbaru sudah hadir!"},body:{en:`You can now see MCP product announcements, release notes, and important notices right from the dashboard.
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Check back here after each update for the latest changes.`,ko:`이제 대시보드에서 MCP 제품 공지, 릴리스 노트, 중요 알림을 바로 확인할 수 있습니다.
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업데이트 후 이 페이지에서 최신 변경사항을 확인하세요.`,es:`Ahora puedes ver anuncios del producto MCP, notas de versión y avisos importantes directamente desde el dashboard.
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Vuelve a revisar esta página después de cada actualización para ver los cambios más recientes.`,"pt-br":`Agora você pode ver anúncios do produto MCP, notas de versão e avisos importantes diretamente no dashboard.
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Volte a esta página após cada atualização para conferir as mudanças mais recentes.`,ja:`これでダッシュボードからMCP製品のお知らせ、リリースノート、重要な通知を直接確認できるようになりました。
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更新後はこのページで最新の変更内容を確認してください。`,id:`Sekarang Anda bisa melihat pengumuman produk MCP, catatan rilis, dan pemberitahuan penting langsung dari dashboard.
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Silakan cek kembali halaman ini setelah setiap pembaruan untuk melihat perubahan terbaru.`},severity:"info",category:"notice"}],Vl="weppy-dashboard.whatsNew.readIds";function Lp(){try{const a=localStorage.getItem(Vl);if(!a)return new Set;const i=JSON.parse(a);return Array.isArray(i)?new Set(i.filter(s=>typeof s=="string")):new Set}catch{return new Set}}function Dv(a){try{localStorage.setItem(Vl,JSON.stringify([...a]))}catch{}}let sa=Lp(),zp=sa;const Al=new Set;function Dp(){zp=new Set(sa);for(const a of Al)a()}const xl={subscribe(a){return Al.add(a),()=>{Al.delete(a)}},getSnapshot(){return zp},markRead(a){let i=!1;for(const s of a)sa.has(s)||(sa.add(s),i=!0);i&&(Dv(sa),Dp())}};typeof window<"u"&&window.addEventListener("storage",a=>{a.key===Vl&&(sa=Lp(),Dp())});function Iv(){const a=R.useSyncExternalStore(xl.subscribe,xl.getSnapshot),i=zv.filter(s=>!a.has(s.id)).length;return{readSet:a,unreadCount:i,markRead:xl.markRead}}const 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applying.")}),M.jsxs("div",{style:{display:"grid",gap:14,marginTop:18},children:[i==="initial"?M.jsxs(M.Fragment,{children:[Cl(v("header.projectRootModal.initial.nextSyncRoot","New sync target after selection"),v("header.projectRootModal.initial.nextSyncRoot.placeholder","<selected project folder>/weppy-project-sync")),M.jsxs("ul",{style:{margin:0,paddingLeft:18,color:"#c8d2e3",lineHeight:1.6},children:[c?M.jsxs(M.Fragment,{children:[M.jsx("li",{children:v("header.projectRootModal.initial.warningStop","Current sync stops immediately.")}),M.jsx("li",{children:v("header.projectRootModal.initial.warningFreshSync","The current Studio contents will be used to build a fresh full sync in the new target.")})]}):M.jsx("li",{children:v("header.projectRootModal.initial.warningDeferredSync","If Studio is not connected, full resync starts the next time the plugin connects.")}),M.jsx("li",{children:v("header.projectRootModal.initial.warningNoMove","Old sync folders are not moved 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i[i.length-1]??""}function mw(a){var c,d;const i=((c=a==null?void 0:a.mcpInstances)==null?void 0:c.filter(p=>!p.isServer&&p.aiClientName))??[];if(i.length===0){const p=((d=a==null?void 0:a.mcpInstances)==null?void 0:d.find(g=>!!g.aiClientName))??null;return(p==null?void 0:p.projectRoot)??(p==null?void 0:p.cwd)??null}i.sort((p,g)=>(g.lastCommandAt??g.connectedAt)-(p.lastCommandAt??p.connectedAt));const s=i[0];return s.projectRoot??s.cwd??null}function yw(a,i,s){return a??i??s}function vw(a){const i=a.replace(/^\//,"").split("/")[0];return i===""||i==="overview"}function ww(a){return a.replace(/^\//,"").split("/")[0]==="whats-new"}function ep(a,i){if(a&&typeof a=="object"&&"message"in a&&typeof a.message=="string"){const s=a.message.trim();if(s.length>0)return s}return i}function bw(){var 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