@weppy/roblox-mcp 1.0.3 → 1.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,14 +6,14 @@
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  },
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  "metadata": {
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  "description": "Roblox MCP server and tools for AI-powered game development",
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- "version": "1.0.3"
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+ "version": "1.2.1"
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  },
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  "plugins": [
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  {
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  "name": "weppy-roblox-mcp",
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  "source": "./plugins/weppy-roblox-mcp",
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- "description": "MCP server for Roblox Studio integration - 132 tools for AI-powered game development with specialized agents and skills",
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- "version": "1.0.3",
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+ "description": "MCP server for Roblox Studio integration - AI-powered game development with specialized agents and skills",
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+ "version": "1.2.1",
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  "author": {
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  "name": "hope1026"
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  },
package/CHANGELOG.md CHANGED
@@ -8,6 +8,23 @@ All notable changes to this project will be documented in this file.
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+
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+ ## [1.2.1] - 2026-02-28
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+
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+ ### Other Changes
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+
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+ - UI improvements and stability enhancements
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+
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+
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+ ## [1.2.0] - 2026-02-26
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+
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+ ### Features
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+
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+ - Update documentation and scripts for CommandHandlers structure and verification process
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+ - Implement extended handlers for Roblox Engine API access
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+
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+
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  ## [1.0.3] - 2026-02-24
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  ### Features
package/README.md CHANGED
@@ -24,6 +24,8 @@ This is not just code generation. It is **executable, production-oriented action
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  The second pillar is **Project Sync**.
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  AI works from a synchronized local mirror, so multi-file updates stay consistent.
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+ ![Sync workflow — Studio and local files synchronized in real time](docs/assets/screenshots/sync.png)
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+
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  - Basic: one-way sync (Studio -> Local)
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  - Pro: bidirectional sync + per-type Direction/Apply Mode + history + multi-place
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@@ -0,0 +1,3 @@
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:5888be201ba145eef507686b9fb2495c8aeb281d7dfc7b48260fd9d53242e938
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+ size 856271
@@ -0,0 +1,3 @@
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:ed1a1407d6760d00ae2b14c7a676788383a320388fc6977d14bec78e4c217476
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+ size 53297
@@ -61,7 +61,7 @@ If specific environment variables are needed:
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  **CLI:**
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  ```bash
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- gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox-mcp
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+ gemini mcp add weppy-roblox-mcp npx --trust -e HTTP_PORT=3002 -- -y @weppy/roblox-mcp
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  ```
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  **Configuration file:**
@@ -72,7 +72,7 @@ gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox
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  "command": "npx",
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  "args": ["-y", "@weppy/roblox-mcp"],
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  "env": {
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- "MCP_PORT": "3002"
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+ "HTTP_PORT": "3002"
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  }
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  }
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  }
@@ -12,6 +12,8 @@ Without Sync, AI only sees snippets pasted into chat. With Sync enabled, AI work
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  ## How it works
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+ ![Sync workflow — Studio tree mirrored to local files](../../assets/screenshots/sync.png)
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+
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  1. Full Sync: initial mirror from Studio tree/instances to local files
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  2. Incremental Sync: continuous update of new changes
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  3. History/Status tracking: inspect what changed, when, and in which direction
@@ -92,7 +94,17 @@ In Pro, Direction and Apply Mode can be controlled per type.
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  - "Check sync status, then summarize only risky changes from recent history"
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  - "Refactor scripts in `ServerScriptService` first and include history output"
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- ### 3) Recover when needed
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+ ### 3) Resolve conflicts
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+
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+ When changes are detected on both Studio and local sides during bidirectional sync, a conflict resolution dialog appears.
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+ ![Local Changes Detected — conflict resolution options (Studio Priority / Local Priority / Per-File)](../../assets/screenshots/sync_conflict.png)
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+ - **Studio Priority**: overwrite with Studio state as the source of truth
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+ - **Local Priority**: apply local files to Studio
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+ - **Per-File**: choose which side takes priority for each file individually
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+
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+ ### 4) Recover when needed
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  - Track recent entries with `history`
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  - Inspect target file with `read_file`
package/docs/es/README.md CHANGED
@@ -24,6 +24,8 @@ No es solo generacion de codigo. Son **acciones ejecutables orientadas a producc
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  El segundo eje es **Project Sync**.
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  La IA trabaja sobre un espejo local sincronizado, asi que los cambios en multiples archivos se mantienen consistentes.
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+ ![Flujo de Sync — Studio y archivos locales sincronizados en tiempo real](../assets/screenshots/sync.png)
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+
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  - Basic: sincronizacion unidireccional (Studio -> Local)
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  - Pro: sincronizacion bidireccional + Direction/Apply Mode por tipo + historial + multiplace
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@@ -61,7 +61,7 @@ Si se necesitan variables de entorno específicas:
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  **CLI:**
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  ```bash
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- gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox-mcp
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+ gemini mcp add weppy-roblox-mcp npx --trust -e HTTP_PORT=3002 -- -y @weppy/roblox-mcp
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  ```
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  **Archivo de configuración:**
@@ -72,7 +72,7 @@ gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox
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  "command": "npx",
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  "args": ["-y", "@weppy/roblox-mcp"],
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  "env": {
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- "MCP_PORT": "3002"
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+ "HTTP_PORT": "3002"
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  }
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  }
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  }
@@ -12,6 +12,8 @@ Sin Sync, la IA solo ve fragmentos pegados en el chat. Con Sync activo, trabaja
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  ## Como funciona
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+ ![Flujo de Sync — arbol de Studio reflejado en archivos locales](../../assets/screenshots/sync.png)
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+
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  1. Full Sync: espejo inicial del arbol/instancias de Studio a local
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  2. Incremental Sync: reflejo continuo de cambios nuevos
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  3. Seguimiento de History/Status: ver que cambio, cuando y en que direccion
@@ -92,7 +94,17 @@ En Pro puedes controlar Direction y Apply Mode por tipo.
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  - "Revisa el estado de sync y resume solo cambios riesgosos del historial reciente"
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  - "Refactoriza primero scripts de `ServerScriptService` y deja registro en historial"
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- ### 3) Recuperar cuando sea necesario
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+ ### 3) Resolver conflictos
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+ Cuando se detectan cambios tanto en Studio como en local durante la sincronizacion bidireccional, aparece un dialogo de resolucion de conflictos.
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+ ![Local Changes Detected — opciones de resolucion de conflictos (Studio Priority / Local Priority / Per-File)](../../assets/screenshots/sync_conflict.png)
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+ - **Studio Priority**: sobrescribir usando el estado de Studio como fuente de verdad
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+ - **Local Priority**: aplicar los archivos locales a Studio
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+ - **Per-File**: elegir que lado tiene prioridad para cada archivo individualmente
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+
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+ ### 4) Recuperar cuando sea necesario
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  - Sigue cambios recientes con `history`
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  - Inspecciona archivo objetivo con `read_file`
package/docs/id/README.md CHANGED
@@ -24,6 +24,8 @@ Ini bukan sekadar generate kode. Ini adalah **aksi yang benar-benar bisa dieksek
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  Pilar kedua adalah **Project Sync**.
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  AI bekerja dari mirror lokal yang tersinkron, jadi perubahan lintas banyak file tetap konsisten.
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+ ![Alur Sync — Studio dan file lokal tersinkron secara real time](../assets/screenshots/sync.png)
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+
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  - Basic: sinkronisasi satu arah (Studio -> Local)
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  - Pro: sinkronisasi dua arah + Direction/Apply Mode per tipe + riwayat + multiplace
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@@ -61,7 +61,7 @@ Jika variabel lingkungan tertentu diperlukan:
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  **CLI:**
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  ```bash
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- gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox-mcp
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+ gemini mcp add weppy-roblox-mcp npx --trust -e HTTP_PORT=3002 -- -y @weppy/roblox-mcp
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  ```
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  **File konfigurasi:**
@@ -72,7 +72,7 @@ gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox
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  "command": "npx",
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  "args": ["-y", "@weppy/roblox-mcp"],
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  "env": {
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- "MCP_PORT": "3002"
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+ "HTTP_PORT": "3002"
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  }
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  }
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  }
@@ -12,6 +12,8 @@ Tanpa Sync, AI hanya melihat potongan kode yang ditempel di chat. Dengan Sync ak
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  ## Cara kerjanya
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+ ![Alur Sync — tree Studio di-mirror ke file lokal](../../assets/screenshots/sync.png)
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+
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  1. Full Sync: mirror awal dari tree/instance Studio ke lokal
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  2. Incremental Sync: perubahan baru terus disinkronkan
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  3. Pelacakan History/Status: cek apa yang berubah, kapan, dan ke arah mana
@@ -92,7 +94,17 @@ Di Pro, Direction dan Apply Mode bisa diatur per tipe.
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  - "Cek status sync, lalu rangkum hanya perubahan berisiko dari riwayat terbaru"
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  - "Refactor dulu script di `ServerScriptService` dan sertakan catatan riwayat"
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- ### 3) Pemulihan saat dibutuhkan
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+ ### 3) Menyelesaikan konflik
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+ Ketika perubahan terdeteksi di sisi Studio maupun lokal selama sinkronisasi dua arah, dialog resolusi konflik akan muncul.
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+ ![Local Changes Detected — opsi resolusi konflik (Studio Priority / Local Priority / Per-File)](../../assets/screenshots/sync_conflict.png)
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+ - **Studio Priority**: timpa dengan status Studio sebagai sumber kebenaran
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+ - **Local Priority**: terapkan file lokal ke Studio
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+ - **Per-File**: pilih sisi mana yang diprioritaskan untuk setiap file secara individual
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+
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+ ### 4) Pemulihan saat dibutuhkan
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  - Lacak perubahan terbaru dengan `history`
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  - Periksa file target dengan `read_file`
package/docs/ja/README.md CHANGED
@@ -24,6 +24,8 @@ AIがStudio内で、スクリプト、インスタンス、プロパティ、地
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  第二の柱は**Project Sync**です。
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  同期されたローカルミラーを基準にAIが作業するため、複数ファイルにまたがる変更も一貫して適用できます。
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+ ![Syncワークフロー — Studioとローカルファイルがリアルタイムで同期される様子](../assets/screenshots/sync.png)
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+
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  - Basic: 片方向同期 (Studio -> Local)
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  - Pro: 双方向同期 + タイプ別Direction/Apply Mode + 変更履歴 + マルチPlace
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@@ -61,7 +61,7 @@ gemini mcp add weppy-roblox-mcp npx -s user --trust -- -y @weppy/roblox-mcp
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  **CLI:**
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  ```bash
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- gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox-mcp
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+ gemini mcp add weppy-roblox-mcp npx --trust -e HTTP_PORT=3002 -- -y @weppy/roblox-mcp
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  ```
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  **設定ファイル:**
@@ -72,7 +72,7 @@ gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox
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  "command": "npx",
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  "args": ["-y", "@weppy/roblox-mcp"],
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  "env": {
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- "MCP_PORT": "3002"
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+ "HTTP_PORT": "3002"
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  }
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  }
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  }
@@ -12,6 +12,8 @@ Syncがない場合、AIはチャットに貼られた断片だけを見て判
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  ## 基本の動作
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+ ![Syncワークフロー — Studioツリーがローカルファイルにミラーされる様子](../../assets/screenshots/sync.png)
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+
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  1. Full Sync: Studioツリー/インスタンスをローカルに初期ミラー
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  2. Incremental Sync: 以後の変更分のみを継続反映
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  3. History/Status追跡: いつ・どの方向で何が変わったかを確認
@@ -92,7 +94,17 @@ ProではタイプごとにDirection/Apply Modeを細かく制御できます。
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  - 「Sync状態を確認して、直近履歴からリスクの高い変更だけ要約して」
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  - 「`ServerScriptService` のスクリプトを先にリファクタリングして、履歴も残して」
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- ### 3) 問題時の復旧
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+ ### 3) コンフリクトの解決
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+ 双方向同期中にStudioとローカルの両方で変更が検出されると、コンフリクト解決ダイアログが表示されます。
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+ ![Local Changes Detected — コンフリクト解決オプション (Studio Priority / Local Priority / Per-File)](../../assets/screenshots/sync_conflict.png)
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+ - **Studio Priority**: Studio側の状態を基準に上書き
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+ - **Local Priority**: ローカルファイルをStudioに反映
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+ - **Per-File**: ファイルごとにどちら側を優先するか個別に選択
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+
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+ ### 4) 問題時の復旧
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  - `history` で最近の変更を追跡
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  - `read_file` で対象ファイルを確認
package/docs/ko/README.md CHANGED
@@ -21,9 +21,11 @@ Roblox MCP의 첫 번째 축은 **MCP Tool 실행 능력**입니다.
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  ### 2) Sync: AI가 프로젝트 전체 문맥을 읽고 유지
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- 두 번째 축은 **Project Sync**입니다.
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+ 두 번째 축은 **Project Sync**입니다.
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  AI가 로컬 동기화된 프로젝트를 기준으로 전체 구조를 이해해, 여러 파일에 걸친 변경을 일관되게 수행합니다.
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+ ![Sync 워크플로우 — Studio와 로컬 파일이 실시간으로 동기화되는 모습](../assets/screenshots/sync.png)
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+
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  - Basic: Studio -> Local 단방향 동기화
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  - Pro: 양방향 동기화 + 타입별 Direction/Apply Mode + 변경 기록 + 멀티 Place
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@@ -61,7 +61,7 @@ gemini mcp add weppy-roblox-mcp npx -s user --trust -- -y @weppy/roblox-mcp
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  **CLI:**
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  ```bash
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- gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox-mcp
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+ gemini mcp add weppy-roblox-mcp npx --trust -e HTTP_PORT=3002 -- -y @weppy/roblox-mcp
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  ```
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  **설정 파일:**
@@ -72,7 +72,7 @@ gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox
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  "command": "npx",
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  "args": ["-y", "@weppy/roblox-mcp"],
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  "env": {
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- "MCP_PORT": "3002"
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+ "HTTP_PORT": "3002"
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  }
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  }
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  }
@@ -12,6 +12,8 @@ Sync가 없으면 AI는 대화에 붙여 넣은 코드 일부만 보고 판단
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  ## 기본 동작 방식
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+ ![Sync 워크플로우 — Studio 트리가 로컬 파일로 동기화된 모습](../../assets/screenshots/sync.png)
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+
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  1. Full Sync: Studio 트리와 인스턴스를 로컬 미러로 초기 동기화
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  2. Incremental Sync: 변경 감시로 이후 변경분만 반영
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  3. History/Status 추적: 어떤 변경이 언제 어떤 방향으로 반영됐는지 확인
@@ -92,7 +94,17 @@ Pro에서는 타입별로 Direction/Apply Mode를 다르게 설정해 워크플
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  - "Sync 상태 확인하고, 최근 변경 기록 기준으로 위험한 변경만 요약해줘"
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  - "`ServerScriptService` 쪽 스크립트만 우선 리팩터링하고, 변경 이력까지 남겨줘"
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- ### 3) 문제 발생 시 복구하기
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+ ### 3) 충돌 발생 시 해결하기
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+ 양방향 동기화 중 Studio와 로컬 양쪽에서 변경이 감지되면, 아래와 같은 충돌 해결 화면이 나타납니다.
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+ ![Local Changes Detected — 충돌 해결 옵션 (Studio Priority / Local Priority / Per-File)](../../assets/screenshots/sync_conflict.png)
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+ - **Studio Priority**: Studio 쪽 상태를 기준으로 덮어쓰기
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+ - **Local Priority**: 로컬 파일을 기준으로 Studio에 반영
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+ - **Per-File**: 파일별로 어느 쪽을 우선할지 개별 선택
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+ ### 4) 문제 발생 시 복구하기
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  - `history`로 최근 변경을 추적
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  - 필요한 파일을 `read_file`로 확인
@@ -24,6 +24,8 @@ Nao e apenas geracao de codigo. Sao **acoes executaveis para fluxo real de desen
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  O segundo eixo e o **Project Sync**.
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  A IA trabalha com um espelho local sincronizado, entao alteracoes em varios arquivos continuam consistentes.
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+ ![Fluxo de Sync — Studio e arquivos locais sincronizados em tempo real](../assets/screenshots/sync.png)
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+
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  - Basic: sincronizacao unidirecional (Studio -> Local)
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  - Pro: sincronizacao bidirecional + Direction/Apply Mode por tipo + historico + multiplace
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@@ -61,7 +61,7 @@ Se variáveis de ambiente específicas forem necessárias:
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  **CLI:**
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  ```bash
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- gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox-mcp
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+ gemini mcp add weppy-roblox-mcp npx --trust -e HTTP_PORT=3002 -- -y @weppy/roblox-mcp
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  ```
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  **Arquivo de configuração:**
@@ -72,7 +72,7 @@ gemini mcp add weppy-roblox-mcp npx --trust -e MCP_PORT=3002 -- -y @weppy/roblox
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  "command": "npx",
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  "args": ["-y", "@weppy/roblox-mcp"],
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  "env": {
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- "MCP_PORT": "3002"
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+ "HTTP_PORT": "3002"
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  }
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  }
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  }
@@ -12,6 +12,8 @@ Sem Sync, a IA so enxerga trechos colados no chat. Com Sync ativo, ela trabalha
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  ## Como funciona
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+ ![Fluxo de Sync — arvore do Studio espelhada em arquivos locais](../../assets/screenshots/sync.png)
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  1. Full Sync: espelho inicial da arvore/instancias do Studio para local
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  2. Incremental Sync: atualizacao continua das mudancas novas
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  3. Rastreamento de History/Status: ver o que mudou, quando e em qual direcao
@@ -92,7 +94,17 @@ No Pro, voce controla Direction e Apply Mode por tipo.
92
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  - "Verifica o estado do sync e resume so mudancas de risco do historico recente"
93
95
  - "Refatora primeiro scripts de `ServerScriptService` e registra no historico"
94
96
 
95
- ### 3) Recuperar quando necessario
97
+ ### 3) Resolver conflitos
98
+
99
+ Quando mudancas sao detectadas tanto no Studio quanto no local durante a sincronizacao bidirecional, um dialogo de resolucao de conflitos aparece.
100
+
101
+ ![Local Changes Detected — opcoes de resolucao de conflitos (Studio Priority / Local Priority / Per-File)](../../assets/screenshots/sync_conflict.png)
102
+
103
+ - **Studio Priority**: sobrescrever usando o estado do Studio como fonte de verdade
104
+ - **Local Priority**: aplicar arquivos locais ao Studio
105
+ - **Per-File**: escolher qual lado tem prioridade para cada arquivo individualmente
106
+
107
+ ### 4) Recuperar quando necessario
96
108
 
97
109
  - Acompanhe mudancas recentes com `history`
98
110
  - Inspecione o arquivo alvo com `read_file`
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@weppy/roblox-mcp",
3
- "version": "1.0.3",
3
+ "version": "1.2.1",
4
4
  "description": "MCP (Model Context Protocol) server for Roblox Studio integration - enables AI coding agents to interact with Roblox Studio in real-time",
5
5
  "main": "plugins/weppy-roblox-mcp/dist/index.js",
6
6
  "type": "module",
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "weppy-roblox-mcp",
3
- "description": "MCP server for Roblox Studio integration - 130+ tools for AI-powered game development with specialized agents and skills",
4
- "version": "1.0.3",
3
+ "description": "MCP server for Roblox Studio integration - AI-powered game development with specialized agents and skills",
4
+ "version": "1.2.1",
5
5
  "author": {
6
6
  "name": "hope1026"
7
7
  },