@went.tf/discord-bot-framework 2.4.0 → 2.6.0

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Files changed (31) hide show
  1. package/README.md +112 -0
  2. package/build/.tsbuildinfo +1 -1
  3. package/build/index.d.ts +1 -0
  4. package/build/index.d.ts.map +1 -1
  5. package/build/index.js +1 -0
  6. package/build/index.js.map +1 -1
  7. package/build/webhook/create-webhook-interaction-responder.d.ts +33 -0
  8. package/build/webhook/create-webhook-interaction-responder.d.ts.map +1 -0
  9. package/build/webhook/create-webhook-interaction-responder.js +25 -0
  10. package/build/webhook/create-webhook-interaction-responder.js.map +1 -0
  11. package/build/webhook/create-webhook-only-client.d.ts +35 -0
  12. package/build/webhook/create-webhook-only-client.d.ts.map +1 -0
  13. package/build/webhook/create-webhook-only-client.js +36 -0
  14. package/build/webhook/create-webhook-only-client.js.map +1 -0
  15. package/build/webhook/handle-webhook-interaction-request.d.ts +51 -0
  16. package/build/webhook/handle-webhook-interaction-request.d.ts.map +1 -0
  17. package/build/webhook/handle-webhook-interaction-request.js +45 -0
  18. package/build/webhook/handle-webhook-interaction-request.js.map +1 -0
  19. package/build/webhook/index.d.ts +6 -0
  20. package/build/webhook/index.d.ts.map +1 -0
  21. package/build/webhook/index.js +11 -0
  22. package/build/webhook/index.js.map +1 -0
  23. package/build/webhook/interaction-from-webhook-payload.d.ts +31 -0
  24. package/build/webhook/interaction-from-webhook-payload.d.ts.map +1 -0
  25. package/build/webhook/interaction-from-webhook-payload.js +91 -0
  26. package/build/webhook/interaction-from-webhook-payload.js.map +1 -0
  27. package/build/webhook/verify-interaction-request.d.ts +22 -0
  28. package/build/webhook/verify-interaction-request.d.ts.map +1 -0
  29. package/build/webhook/verify-interaction-request.js +37 -0
  30. package/build/webhook/verify-interaction-request.js.map +1 -0
  31. package/package.json +5 -1
package/README.md CHANGED
@@ -480,6 +480,118 @@ process is never restarted. Fall back to a real restart for those, and for
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  anything that needs `beforeSpawn`'s one-time setup (e.g. slash command
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  registration) to re-run.
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+ ### `@went.tf/discord-bot-framework/webhook` (experimental)
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+
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+ > **Experimental, unvalidated against a real bot.** Unlike every other
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+ > subpath in this package, `./webhook` hasn't yet been proven against a real
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+ > migration — see the scope note at the end of this section and CLAUDE.md's
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+ > `./webhook` design-decision entry. The API may change in a minor/patch
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+ > release until that validation happens, despite semver-major otherwise being
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+ > reserved for breaking changes in this package.
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+
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+ An alternate, independent transport alongside `./client`'s gateway-based
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+ `createBotClient`/`createShardManager`, for bots that want to receive
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+ interactions over an HTTP Interactions Endpoint instead of holding a
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+ WebSocket open. As with `createBotClient`/`createShardManager`, this doesn't
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+ unify with the gateway path behind one entry point — pick one transport per
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+ bot and use its functions directly.
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+
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+ `verifyInteractionRequest` checks a request's `X-Signature-Ed25519`/
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+ `X-Signature-Timestamp` headers against your application's public key, using
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+ Node's native `crypto` module (no `tweetnacl`/`discord-interactions`
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+ dependency needed). `handleWebhookInteractionRequest` wraps that plus
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+ Discord's PING→PONG endpoint-validation handshake around your own handler,
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+ taking/returning plain data so it can be wired into any HTTP framework (or
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+ none):
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+
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+ ```ts
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+ import { handleWebhookInteractionRequest } from '@went.tf/discord-bot-framework/webhook';
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+ import { createServer } from 'node:http';
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+
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+ createServer(async (req, res) => {
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+ const chunks: Buffer[] = [];
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+ for await (const chunk of req) chunks.push(chunk);
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+ const rawBody = Buffer.concat(chunks);
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+
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+ const { status, body } = await handleWebhookInteractionRequest(
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+ {
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+ signature: req.headers['x-signature-ed25519'] as string,
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+ timestamp: req.headers['x-signature-timestamp'] as string,
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+ rawBody,
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+ },
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+ {
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+ publicKey: env.DISCORD_PUBLIC_KEY,
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+ logger,
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+ onInteraction: (interaction) => handleInteraction(interaction), // bot-side: build an APIInteractionResponse
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+ },
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+ );
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+ res.writeHead(status, { 'Content-Type': 'application/json' }).end(JSON.stringify(body));
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+ }).listen(3000);
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+ ```
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+
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+ `createWebhookInteractionResponder` gives you the REST calls needed *after*
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+ that initial response — editing a deferred reply, sending a follow-up, or
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+ deleting the reply — built on `@discordjs/rest` (already a peer dependency):
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+
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+ ```ts
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+ import { createWebhookInteractionResponder } from '@went.tf/discord-bot-framework/webhook';
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+
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+ const responder = createWebhookInteractionResponder({ rest, applicationId, interactionToken: interaction.token });
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+ await responder.editReply({ content: 'Done!' });
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+ ```
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+
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+ **Running existing gateway-shaped command handlers unmodified:**
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+ `createWebhookOnlyClient` builds a real discord.js `Client` that's fully
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+ authenticated for REST but never opens a gateway connection (`Client#login()`
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+ always does, with no way to opt out, so this sets `client.rest`'s token
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+ directly instead - both fully public API). `interactionFromWebhookPayload`
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+ then reconstructs a genuine discord.js `Interaction` instance from the raw
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+ payload, the same way discord.js's own gateway path does internally - so
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+ `.reply()`/`.deferReply()`/`.editReply()`/`.options.getString()` etc. all work
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+ exactly as they do today, and your existing `BotChatInputCommand`/
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+ `dispatchChatInputCommand`/`createInteractionRouter` code needs zero changes:
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+
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+ ```ts
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+ import { createWebhookOnlyClient, handleWebhookInteractionRequest, interactionFromWebhookPayload } from '@went.tf/discord-bot-framework/webhook';
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+ import { dispatchChatInputCommand } from '@went.tf/discord-bot-framework/interactions';
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+
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+ const client = createWebhookOnlyClient({ token: env.DISCORD_BOT_TOKEN });
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+
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+ // inside your HTTP handler, in place of the plain onInteraction above:
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+ onInteraction: async (data) => {
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+ const interaction = interactionFromWebhookPayload(client, data);
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+ if (interaction.isChatInputCommand()) {
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+ await dispatchChatInputCommand(interaction, context, { commands: registry.byName, onError });
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+ return; // .reply()/.deferReply() already sent the real response via REST
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+ }
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+ // ...similarly for dispatchComponent/dispatchModal/dispatchAutocomplete/dispatchContextMenu
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+ },
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+ ```
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+
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+ Two real gaps versus a gateway-delivered interaction, both from there being no
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+ populated gateway cache: `.guild` is always `null`, and `.channel` is `null`
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+ unless you pre-cache the interaction's inline partial channel data yourself.
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+ `.member` degrades gracefully instead (falls back to the raw
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+ `APIInteractionGuildMember` object), so plain property reads keep working.
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+ See `interactionFromWebhookPayload`'s doc comment for the full detail -
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+ runtime-verified in `interaction-from-webhook-payload.test.ts` (including the
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+ two discord.js interaction classes with `private` constructors,
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+ `ButtonInteraction`/`ModalSubmitInteraction`, which still construct correctly
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+ through this bridge).
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+
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+ **One thing this hasn't verified**, because it needs live Discord traffic,
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+ not just source-reading: when a handler's `.reply()`/`.deferReply()` call
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+ already sent the real response via REST mid-handler, what your `onInteraction`
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+ callback should still return as the literal HTTP response to Discord's
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+ original webhook POST. `handleWebhookInteractionRequest` sends a bare `{}`
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+ with a 200 if `onInteraction` returns nothing, on the assumption (backed by
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+ discord.js's `InteractionResponses` source - every reply method calls the same
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+ `Routes.interactionCallback()` REST route regardless of gateway vs. webhook
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+ delivery, so the mechanism is provably delivery-agnostic on Discord's side)
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+ that this is fine, but that assumption is unconfirmed against a real
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+ registered endpoint. See CLAUDE.md's `./webhook` design-decision entry before
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+ relying on this in production.
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+
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  ### `@went.tf/discord-bot-framework/dev`
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  Live-reloads compiled command/interaction handler *implementations* during