@webviz/subsurface-viewer 1.12.4 → 1.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/layers/axes/box.fs.glsl.d.ts +1 -1
- package/dist/layers/axes/box.fs.glsl.js +0 -2
- package/dist/layers/axes/box.fs.glsl.js.map +1 -1
- package/dist/layers/axes/box.vs.glsl.d.ts +1 -1
- package/dist/layers/axes/box.vs.glsl.js +0 -2
- package/dist/layers/axes/box.vs.glsl.js.map +1 -1
- package/dist/layers/axes/boxLayer.js +2 -1
- package/dist/layers/axes/boxLayer.js.map +1 -1
- package/dist/layers/axes2d/axes2DLayer.js +4 -3
- package/dist/layers/axes2d/axes2DLayer.js.map +1 -1
- package/dist/layers/axes2d/label.fs.glsl.d.ts +1 -1
- package/dist/layers/axes2d/label.fs.glsl.js +0 -2
- package/dist/layers/axes2d/label.fs.glsl.js.map +1 -1
- package/dist/layers/axes2d/label.vs.glsl.d.ts +1 -1
- package/dist/layers/axes2d/label.vs.glsl.js +0 -2
- package/dist/layers/axes2d/label.vs.glsl.js.map +1 -1
- package/dist/layers/axes2d/line.fs.glsl.d.ts +1 -1
- package/dist/layers/axes2d/line.fs.glsl.js +0 -2
- package/dist/layers/axes2d/line.fs.glsl.js.map +1 -1
- package/dist/layers/axes2d/line.vs.glsl.d.ts +1 -1
- package/dist/layers/axes2d/line.vs.glsl.js +0 -2
- package/dist/layers/axes2d/line.vs.glsl.js.map +1 -1
- package/dist/layers/colormap/colormap.fs.glsl.d.ts +1 -1
- package/dist/layers/colormap/colormap.fs.glsl.js +0 -2
- package/dist/layers/colormap/colormap.fs.glsl.js.map +1 -1
- package/dist/layers/colormap/colormapLayer.js +7 -1
- package/dist/layers/colormap/colormapLayer.js.map +1 -1
- package/dist/layers/gpglLayers/gpglValueMappedSurfaceLayer.d.ts +120 -0
- package/dist/layers/gpglLayers/gpglValueMappedSurfaceLayer.js +495 -0
- package/dist/layers/gpglLayers/gpglValueMappedSurfaceLayer.js.map +1 -0
- package/dist/layers/gpglLayers/texTriangle.fs.glsl.d.ts +2 -0
- package/dist/layers/gpglLayers/texTriangle.fs.glsl.js +59 -0
- package/dist/layers/gpglLayers/texTriangle.fs.glsl.js.map +1 -0
- package/dist/layers/gpglLayers/texTriangle.vs.glsl.d.ts +2 -0
- package/dist/layers/gpglLayers/texTriangle.vs.glsl.js +45 -0
- package/dist/layers/gpglLayers/texTriangle.vs.glsl.js.map +1 -0
- package/dist/layers/gpglLayers/triangle.fs.glsl.d.ts +2 -0
- package/dist/layers/gpglLayers/triangle.fs.glsl.js +29 -0
- package/dist/layers/gpglLayers/triangle.fs.glsl.js.map +1 -0
- package/dist/layers/gpglLayers/triangle.vs.glsl.d.ts +2 -0
- package/dist/layers/gpglLayers/triangle.vs.glsl.js +45 -0
- package/dist/layers/gpglLayers/triangle.vs.glsl.js.map +1 -0
- package/dist/layers/gpglLayers/triangleLine.fs.glsl.d.ts +2 -0
- package/dist/layers/gpglLayers/triangleLine.fs.glsl.js +21 -0
- package/dist/layers/gpglLayers/triangleLine.fs.glsl.js.map +1 -0
- package/dist/layers/gpglLayers/triangleLine.vs.glsl.d.ts +2 -0
- package/dist/layers/gpglLayers/triangleLine.vs.glsl.js +30 -0
- package/dist/layers/gpglLayers/triangleLine.vs.glsl.js.map +1 -0
- package/dist/layers/gpglLayers/typeDefs.d.ts +7 -1
- package/dist/layers/gpglLayers/typeDefs.js.map +1 -1
- package/dist/layers/grid3d/grid3dLayer.d.ts +1 -1
- package/dist/layers/grid3d/grid3dLayer.js +1 -1
- package/dist/layers/grid3d/grid3dLayer.js.map +1 -1
- package/dist/layers/grid3d/line.fs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/line.fs.glsl.js +0 -2
- package/dist/layers/grid3d/line.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/line.vs.glsl.d.ts +1 -1
- package/dist/layers/grid3d/line.vs.glsl.js +0 -2
- package/dist/layers/grid3d/line.vs.glsl.js.map +1 -1
- package/dist/layers/grid3d/privateGrid3dLayer.js +3 -1
- package/dist/layers/grid3d/privateGrid3dLayer.js.map +1 -1
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.d.ts +1 -1
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js +0 -2
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js.map +1 -1
- package/dist/layers/hillshading2d/hillshading2dLayer.js +7 -1
- package/dist/layers/hillshading2d/hillshading2dLayer.js.map +1 -1
- package/dist/layers/index.d.ts +4 -0
- package/dist/layers/index.js +2 -0
- package/dist/layers/index.js.map +1 -1
- package/dist/layers/map/line.fs.glsl.d.ts +1 -1
- package/dist/layers/map/line.fs.glsl.js +0 -2
- package/dist/layers/map/line.fs.glsl.js.map +1 -1
- package/dist/layers/map/line.vs.glsl.d.ts +1 -1
- package/dist/layers/map/line.vs.glsl.js +0 -2
- package/dist/layers/map/line.vs.glsl.js.map +1 -1
- package/dist/layers/map/map.fs.glsl.d.ts +1 -1
- package/dist/layers/map/map.fs.glsl.js +0 -2
- package/dist/layers/map/map.fs.glsl.js.map +1 -1
- package/dist/layers/map/map.vs.glsl.d.ts +1 -1
- package/dist/layers/map/map.vs.glsl.js +0 -2
- package/dist/layers/map/map.vs.glsl.js.map +1 -1
- package/dist/layers/map/mapLayer.d.ts +6 -6
- package/dist/layers/map/mapLayer.js +1 -1
- package/dist/layers/map/mapLayer.js.map +1 -1
- package/dist/layers/map/privateMapLayer.js +3 -1
- package/dist/layers/map/privateMapLayer.js.map +1 -1
- package/dist/layers/northarrow/northArrow3DLayer.js +2 -1
- package/dist/layers/northarrow/northArrow3DLayer.js.map +1 -1
- package/dist/layers/northarrow/northarrow.fs.glsl.d.ts +1 -1
- package/dist/layers/northarrow/northarrow.fs.glsl.js +0 -2
- package/dist/layers/northarrow/northarrow.fs.glsl.js.map +1 -1
- package/dist/layers/northarrow/northarrow.vs.glsl.d.ts +1 -1
- package/dist/layers/northarrow/northarrow.vs.glsl.js +0 -2
- package/dist/layers/northarrow/northarrow.vs.glsl.js.map +1 -1
- package/dist/layers/piechart/pieChartLayer.js +2 -1
- package/dist/layers/piechart/pieChartLayer.js.map +1 -1
- package/dist/layers/piechart/piechart.fs.glsl.d.ts +1 -1
- package/dist/layers/piechart/piechart.fs.glsl.js +0 -2
- package/dist/layers/piechart/piechart.fs.glsl.js.map +1 -1
- package/dist/layers/piechart/piechart.vs.glsl.d.ts +1 -1
- package/dist/layers/piechart/piechart.vs.glsl.js +0 -2
- package/dist/layers/piechart/piechart.vs.glsl.js.map +1 -1
- package/dist/layers/points/privatePointsLayer.js +6 -1
- package/dist/layers/points/privatePointsLayer.js.map +1 -1
- package/dist/layers/polylines/polyline.fs.glsl.d.ts +1 -1
- package/dist/layers/polylines/polyline.fs.glsl.js +0 -2
- package/dist/layers/polylines/polyline.fs.glsl.js.map +1 -1
- package/dist/layers/polylines/privatePolylinesLayer.js +6 -1
- package/dist/layers/polylines/privatePolylinesLayer.js.map +1 -1
- package/dist/layers/seismic/seismicLayer.d.ts +105 -0
- package/dist/layers/seismic/seismicLayer.js +182 -0
- package/dist/layers/seismic/seismicLayer.js.map +1 -0
- package/dist/layers/shader_modules/test-precision/precisionForTests-shaders-glsl.d.ts +2 -0
- package/dist/layers/shader_modules/test-precision/precisionForTests-shaders-glsl.js +10 -0
- package/dist/layers/shader_modules/test-precision/precisionForTests-shaders-glsl.js.map +1 -0
- package/dist/layers/shader_modules/test-precision/precisionForTests.d.ts +3 -0
- package/dist/layers/shader_modules/test-precision/precisionForTests.js +8 -0
- package/dist/layers/shader_modules/test-precision/precisionForTests.js.map +1 -0
- package/dist/layers/triangle/line.fs.glsl.d.ts +1 -1
- package/dist/layers/triangle/line.fs.glsl.js +0 -2
- package/dist/layers/triangle/line.fs.glsl.js.map +1 -1
- package/dist/layers/triangle/line.vs.glsl.d.ts +1 -1
- package/dist/layers/triangle/line.vs.glsl.js +0 -2
- package/dist/layers/triangle/line.vs.glsl.js.map +1 -1
- package/dist/layers/triangle/privateTriangleLayer.js +8 -1
- package/dist/layers/triangle/privateTriangleLayer.js.map +1 -1
- package/dist/layers/triangle/triangle.fs.glsl.d.ts +1 -1
- package/dist/layers/triangle/triangle.fs.glsl.js +0 -2
- package/dist/layers/triangle/triangle.fs.glsl.js.map +1 -1
- package/dist/layers/triangle/triangle.vs.glsl.d.ts +1 -1
- package/dist/layers/triangle/triangle.vs.glsl.js +0 -2
- package/dist/layers/triangle/triangle.vs.glsl.js.map +1 -1
- package/dist/layers/triangle/triangleLayer.d.ts +1 -1
- package/dist/layers/triangle/triangleLayer.js +1 -1
- package/dist/layers/triangle/triangleLayer.js.map +1 -1
- package/dist/layers/utils/colormapTools.d.ts +38 -13
- package/dist/layers/utils/colormapTools.js +1 -1
- package/dist/layers/utils/colormapTools.js.map +1 -1
- package/dist/layers/well_markers/marker.fs.glsl.d.ts +1 -1
- package/dist/layers/well_markers/marker.fs.glsl.js +0 -2
- package/dist/layers/well_markers/marker.fs.glsl.js.map +1 -1
- package/dist/layers/well_markers/marker.vs.glsl.d.ts +1 -1
- package/dist/layers/well_markers/marker.vs.glsl.js +0 -1
- package/dist/layers/well_markers/marker.vs.glsl.js.map +1 -1
- package/dist/layers/well_markers/wellMarkersLayer.js +8 -1
- package/dist/layers/well_markers/wellMarkersLayer.js.map +1 -1
- package/dist/utils/Color.d.ts +10 -0
- package/dist/utils/Color.js +19 -1
- package/dist/utils/Color.js.map +1 -1
- package/dist/utils/index.d.ts +1 -0
- package/dist/utils/index.js +1 -0
- package/dist/utils/index.js.map +1 -1
- package/dist/utils/serialize.d.ts +1 -1
- package/dist/utils/serialize.js +2 -2
- package/dist/utils/serialize.js.map +1 -1
- package/dist/utils/typedArray.js.map +1 -1
- package/package.json +2 -2
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
export default `#version 300 es
|
|
2
|
+
#define SHADER_NAME texture-fragment-shader
|
|
3
|
+
|
|
4
|
+
in vec3 cameraPosition;
|
|
5
|
+
|
|
6
|
+
in vec4 vPosition;
|
|
7
|
+
in vec3 vNormal;
|
|
8
|
+
in vec2 vTexCoords;
|
|
9
|
+
in vec4 vColor;
|
|
10
|
+
|
|
11
|
+
out vec4 fragColor;
|
|
12
|
+
|
|
13
|
+
void main(void) {
|
|
14
|
+
vec3 normal = vNormal;
|
|
15
|
+
|
|
16
|
+
if (!triangles.smoothShading) {
|
|
17
|
+
normal = normalize(cross(dFdx(vPosition.xyz), dFdy(vPosition.xyz)));
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
vec4 color = vColor;
|
|
21
|
+
|
|
22
|
+
// Use two sided phong lighting. This has no effect if "material" property is not set.
|
|
23
|
+
vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, vPosition.xyz, normal);
|
|
24
|
+
|
|
25
|
+
fragColor = vec4(lightColor, vColor.a);
|
|
26
|
+
DECKGL_FILTER_COLOR(fragColor, geometry);
|
|
27
|
+
}
|
|
28
|
+
`;
|
|
29
|
+
//# sourceMappingURL=triangle.fs.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"triangle.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/gpglLayers/triangle.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Bd,CAAC"}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME texture-vertex-shader\n\n// Primitive attributes\nin vec3 positions;\nin vec3 normals;\nin vec2 texCoords;\n\n// Outputs to fragment shader\nout vec3 cameraPosition;\n\nout vec4 vPosition;\nout vec3 vNormal;\nout vec2 vTexCoords;\nout vec4 vColor;\n \nconst vec3 pickingColor = vec3(1.0, 1.0, 0.0);\n\nvoid main(void) {\n geometry.pickingColor = pickingColor;\n\n cameraPosition = project.cameraPosition;\n\n // apply Z increasing downwards transformation if needed\n vec3 position = positions;\n position[2] *= triangles.ZIncreasingDownwards ? -1.0 : 1.0;\n vec3 normal = normals;\n normal[2] *= triangles.ZIncreasingDownwards ? -1.0 : 1.0;\n\n vTexCoords = texCoords;\n \n // convert from projection system to cartesian common space\n vPosition = vec4(project_position(position), 0.0);\n // should the normal be projected: project_normal(normal) ?\n vNormal = normal;\n gl_Position = project_common_position_to_clipspace(vPosition);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vColor = vec4(triangles.uColor.rgb, triangles.uColor.a * layer.opacity);\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
|
|
2
|
+
export default _default;
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
export default `\
|
|
2
|
+
#version 300 es
|
|
3
|
+
#define SHADER_NAME texture-vertex-shader
|
|
4
|
+
|
|
5
|
+
// Primitive attributes
|
|
6
|
+
in vec3 positions;
|
|
7
|
+
in vec3 normals;
|
|
8
|
+
in vec2 texCoords;
|
|
9
|
+
|
|
10
|
+
// Outputs to fragment shader
|
|
11
|
+
out vec3 cameraPosition;
|
|
12
|
+
|
|
13
|
+
out vec4 vPosition;
|
|
14
|
+
out vec3 vNormal;
|
|
15
|
+
out vec2 vTexCoords;
|
|
16
|
+
out vec4 vColor;
|
|
17
|
+
|
|
18
|
+
const vec3 pickingColor = vec3(1.0, 1.0, 0.0);
|
|
19
|
+
|
|
20
|
+
void main(void) {
|
|
21
|
+
geometry.pickingColor = pickingColor;
|
|
22
|
+
|
|
23
|
+
cameraPosition = project.cameraPosition;
|
|
24
|
+
|
|
25
|
+
// apply Z increasing downwards transformation if needed
|
|
26
|
+
vec3 position = positions;
|
|
27
|
+
position[2] *= triangles.ZIncreasingDownwards ? -1.0 : 1.0;
|
|
28
|
+
vec3 normal = normals;
|
|
29
|
+
normal[2] *= triangles.ZIncreasingDownwards ? -1.0 : 1.0;
|
|
30
|
+
|
|
31
|
+
vTexCoords = texCoords;
|
|
32
|
+
|
|
33
|
+
// convert from projection system to cartesian common space
|
|
34
|
+
vPosition = vec4(project_position(position), 0.0);
|
|
35
|
+
// should the normal be projected: project_normal(normal) ?
|
|
36
|
+
vNormal = normal;
|
|
37
|
+
gl_Position = project_common_position_to_clipspace(vPosition);
|
|
38
|
+
|
|
39
|
+
DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
|
|
40
|
+
|
|
41
|
+
vColor = vec4(triangles.uColor.rgb, triangles.uColor.a * layer.opacity);
|
|
42
|
+
DECKGL_FILTER_COLOR(vColor, geometry);
|
|
43
|
+
}
|
|
44
|
+
`;
|
|
45
|
+
//# sourceMappingURL=triangle.vs.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"triangle.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/gpglLayers/triangle.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Cd,CAAC"}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME texture-line-fragment-shader\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n\n // Picking pass.\n if (picking.isActive > 0.5) {\n discard;\n return;\n }\n\n fragColor = vColor;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
|
2
|
+
export default _default;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export default `\
|
|
2
|
+
#version 300 es
|
|
3
|
+
#define SHADER_NAME texture-line-fragment-shader
|
|
4
|
+
|
|
5
|
+
in vec4 vColor;
|
|
6
|
+
|
|
7
|
+
out vec4 fragColor;
|
|
8
|
+
|
|
9
|
+
void main(void) {
|
|
10
|
+
|
|
11
|
+
// Picking pass.
|
|
12
|
+
if (picking.isActive > 0.5) {
|
|
13
|
+
discard;
|
|
14
|
+
return;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
fragColor = vColor;
|
|
18
|
+
DECKGL_FILTER_COLOR(fragColor, geometry);
|
|
19
|
+
}
|
|
20
|
+
`;
|
|
21
|
+
//# sourceMappingURL=triangleLine.fs.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"triangleLine.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/gpglLayers/triangleLine.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;CAmBd,CAAC"}
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME texture-line-vertex-shader\n\n// Primitive attributes\nin vec3 positions;\n\n// Outputs to fragment shader\nout vec4 vPosition;\nout vec4 vColor;\n\nconst vec3 pickingColor = vec3(1.0, 1.0, 0.0);\n\nvoid main(void) {\n geometry.pickingColor = pickingColor;\n\n vec3 position = positions;\n position[2] *= triangleMesh.ZIncreasingDownwards ? -1.0 : 1.0;\n\n // convert from projection system to cartesian common space\n vPosition = vec4(project_position(position), 0.0);\n gl_Position = project_common_position_to_clipspace(vPosition);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vColor = vec4(0.0, 0.0, 0.0, layer.opacity);\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
|
|
2
|
+
export default _default;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
export default `\
|
|
2
|
+
#version 300 es
|
|
3
|
+
#define SHADER_NAME texture-line-vertex-shader
|
|
4
|
+
|
|
5
|
+
// Primitive attributes
|
|
6
|
+
in vec3 positions;
|
|
7
|
+
|
|
8
|
+
// Outputs to fragment shader
|
|
9
|
+
out vec4 vPosition;
|
|
10
|
+
out vec4 vColor;
|
|
11
|
+
|
|
12
|
+
const vec3 pickingColor = vec3(1.0, 1.0, 0.0);
|
|
13
|
+
|
|
14
|
+
void main(void) {
|
|
15
|
+
geometry.pickingColor = pickingColor;
|
|
16
|
+
|
|
17
|
+
vec3 position = positions;
|
|
18
|
+
position[2] *= triangleMesh.ZIncreasingDownwards ? -1.0 : 1.0;
|
|
19
|
+
|
|
20
|
+
// convert from projection system to cartesian common space
|
|
21
|
+
vPosition = vec4(project_position(position), 0.0);
|
|
22
|
+
gl_Position = project_common_position_to_clipspace(vPosition);
|
|
23
|
+
|
|
24
|
+
DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
|
|
25
|
+
|
|
26
|
+
vColor = vec4(0.0, 0.0, 0.0, layer.opacity);
|
|
27
|
+
DECKGL_FILTER_COLOR(vColor, geometry);
|
|
28
|
+
}
|
|
29
|
+
`;
|
|
30
|
+
//# sourceMappingURL=triangleLine.vs.glsl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"triangleLine.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/gpglLayers/triangleLine.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Bd,CAAC"}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import type { Material as DeckGlMaterial } from "@deck.gl/core";
|
|
2
|
+
import type { RGBColor } from "../../utils/Color";
|
|
2
3
|
/**
|
|
3
4
|
* Material properties for a graphical surface, used for lighting and shading.
|
|
4
5
|
*
|
|
@@ -17,8 +18,13 @@ export type Material = {
|
|
|
17
18
|
ambient?: number | undefined;
|
|
18
19
|
diffuse?: number | undefined;
|
|
19
20
|
shininess?: number | undefined;
|
|
20
|
-
specularColor?:
|
|
21
|
+
specularColor?: RGBColor | undefined;
|
|
21
22
|
} | boolean;
|
|
23
|
+
export interface ValueArray2D {
|
|
24
|
+
values: Float32Array;
|
|
25
|
+
width: number;
|
|
26
|
+
height: number;
|
|
27
|
+
}
|
|
22
28
|
type Equals<X, Y> = (<T>() => T extends X ? 1 : 2) extends <T>() => T extends Y ? 1 : 2 ? true : false;
|
|
23
29
|
export declare const _test: Equals<Material, DeckGlMaterial>;
|
|
24
30
|
export {};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"typeDefs.js","sourceRoot":"","sources":["../../../src/layers/gpglLayers/typeDefs.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"typeDefs.js","sourceRoot":"","sources":["../../../src/layers/gpglLayers/typeDefs.ts"],"names":[],"mappings":"AAwCA,6DAA6D;AAC7D,MAAM,CAAC,MAAM,KAAK,GAAqC,IAAI,CAAC"}
|
|
@@ -196,7 +196,7 @@ export default class Grid3DLayer extends CompositeLayer {
|
|
|
196
196
|
}
|
|
197
197
|
const undefinedColor = this.getUndefinedPropertyColor();
|
|
198
198
|
const undefinedValue = this.getUndefinedPropertyValue();
|
|
199
|
-
const enableLighting =
|
|
199
|
+
const enableLighting = this.props.material !== false;
|
|
200
200
|
const layer = new PrivateLayer(this.getSubLayerProps({
|
|
201
201
|
mesh: this.state["mesh"],
|
|
202
202
|
meshLines: this.state["mesh_lines"],
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"grid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/grid3dLayer.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AAGjC,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAE/C,OAAO,UAAU,MAAM,YAAY,CAAC;AAGpC,OAAO,YAAY,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAQ3C,OAAO,MAAM,MAAM,6BAA6B,CAAC;AAGjD,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAExD,kBAAkB;AAClB,MAAM,gBAAgB,GAAG,UAAU,CAC/B,MAAM,EACN,mBAAmB,EACnB,qCAAqC,CACxC,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,eACrB;IACC,UAAU,EAAE,EAAE;IACd,UAAU,EAAE,KAAK;CACpB,EACE,gBAAgB,EACrB,CAAC;AAEH,SAAS,iBAAiB;IACtB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;IAC3B,IAAI,KAAK,CAAC,WAAW,KAAK,CAAC,IAAI,KAAK,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;QACtD,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;AACL,CAAC;AASD,SAAS,OAAO,CAAC,MAAoB;IACjC,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IAErB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IAEpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/D,CAAC;IACD,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAChD,CAAC;AAID,SAAe,QAAQ,CACnB,IAAqC,EACrC,IAAgC;;QAEhC,MAAM,MAAM,GAAG,MAAM,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/C,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC;IACzE,CAAC;CAAA;AAED,SAAe,kBAAkB,CAC7B,cAA8D;;QAE9D,MAAM,oBAAoB,GAAG,cAAc,YAAY,WAAW,CAAC;QACnE,MAAM,MAAM,GAAG,oBAAoB;YAC/B,CAAC,CAAC,MAAM,aAAa,CAAC,cAAc,EAAE,WAAW,CAAC;YAClD,CAAC,CAAC,MAAM,aAAa,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;QACxD,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC;IACzE,CAAC;CAAA;AAED,SAAe,SAAS,CACpB,UAA4C,EAC5C,SAA0C,EAC1C,cAA0E,EAC1E,cAAuB;;QAIvB,MAAM,MAAM,GAAG,MAAM,QAAQ,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QACxD,MAAM,KAAK,GAAG,MAAM,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAErD,MAAM,UAAU,GACZ,cAAc,IAAI,cAAc;YAC5B,CAAC,CAAC,MAAM,kBAAkB,CAAC,cAAc,CAAC;YAC1C,CAAC,CAAC,SAAS,CAAC;QACpB,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC;IACpD,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,mBAWX;AAXD,WAAY,mBAAmB;IAC3B,+DAA+D;IAC/D,qEAAQ,CAAA;IACR,6DAA6D;IAC7D,qFAAgB,CAAA;IAChB,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;AACL,CAAC,EAXW,mBAAmB,KAAnB,mBAAmB,QAW9B;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CAC/B,YAAiC;IAEjC,OAAO,CACH,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC,CACzC,CAAC;AACN,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,kBAAkB,CAAC,YAAiC;IAChE,OAAO,YAAY,KAAK,mBAAmB,CAAC,gBAAgB,CAAC;AACjE,CAAC;AAgHD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,aAAa;IACvB,IAAI,EAAE,SAAS;IACf,EAAE,EAAE,eAAe;IACnB,OAAO,EAAE,IAAI;IACb,QAAQ,EAAE,IAAI;IACd,YAAY,EAAE,mBAAmB,CAAC,QAAQ;IAC1C,YAAY,EAAE,EAAE;IAChB,SAAS,EAAE,IAAI;IACf,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,cAAgC;IACrE,IAAI,QAAQ;;QACR,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,MAAM,QAAQ,GACV,KAAK,CAAC,QAAQ;YACd,SAAS,CAAC,MAAM,GAAG,CAAC;YACpB,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAE/C,MAAM,UAAU,GACZ,MAAC,MAAA,IAAI,CAAC,KAAK,0CAAG,mBAAmB,CAAa,mCAAI,KAAK,CAAC;QAC5D,OAAO,QAAQ,IAAI,UAAU,CAAC;IAClC,CAAC;IAED,WAAW,CAAC,iBAA0B;;QAClC,MAAM,CAAC,GAAG,SAAS,CACf,IAAI,CAAC,KAAK,CAAC,UAAU,EACrB,IAAI,CAAC,KAAK,CAAC,SAAS,EACpB,IAAI,CAAC,KAAK,CAAC,cAAc,EACzB,CAAC,mBAAmB,CAChB,MAAA,IAAI,CAAC,KAAK,CAAC,YAAY,mCAAI,mBAAmB,CAAC,QAAQ,CAC1D,CACJ,CAAC;QAEF,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,EAAE,EAAE;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAE7B,iEAAiE;YACjE,mDAAmD;YAEnD,MAAM,eAAe,GAAoB;gBACrC,MAAM;gBACN,KAAK;gBACL,UAAU;gBACV,cAAc,EAAE,IAAI,CAAC,yBAAyB,EAAE;aACnD,CAAC;YAEF,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE;;gBAC5D,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBACjD,MAAM,MAAM,GAAG;oBACX,QAAQ,EAAE,KAAK;oBACf,UAAU,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,mCAAI,kBAAkB;oBAC1D,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;oBAClC,KAAK,EAAE,UAAU;oBACjB,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB;iBAChD,CAAC;gBAEF,IAAI,CAAC,QAAQ,CAAC;oBACV,IAAI;oBACJ,UAAU;oBACV,kBAAkB;oBAClB,MAAM;oBACN,IAAI;iBACP,CAAC,CAAC;gBAEH,IACI,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,KAAK,WAAW;oBACnD,iBAAiB,EACnB,CAAC;oBACC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,CAAC;gBAC7D,CAAC;gBAED,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,IAAI,IACzB,CAAC;gBAEH,iBAAiB,EAAE,CAAC;YACxB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED,eAAe;QACX,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;QACH,MAAM,iBAAiB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;IACxC,CAAC;IAED,WAAW,CAAC,EACR,KAAK,EACL,QAAQ,GAIX;QACG,MAAM,YAAY,GACd,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC;YAC/C,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,CAAC;YACvD,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAC;QAExE,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;YACH,MAAM,iBAAiB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACxC,CAAC;IACL,CAAC;IAED,YAAY;QACR,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvC,kCAAkC;YAClC,OAAO,EAAE,CAAC;QACd,CAAC;QACD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAExD,MAAM,cAAc,GAAY,
|
|
1
|
+
{"version":3,"file":"grid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/grid3dLayer.ts"],"names":[],"mappings":";;;;;;;;;AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AAGjC,OAAO,EAAE,cAAc,EAAE,MAAM,eAAe,CAAC;AAE/C,OAAO,UAAU,MAAM,YAAY,CAAC;AAGpC,OAAO,YAAY,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAQ3C,OAAO,MAAM,MAAM,6BAA6B,CAAC;AAGjD,OAAO,EAAE,UAAU,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAExD,kBAAkB;AAClB,MAAM,gBAAgB,GAAG,UAAU,CAC/B,MAAM,EACN,mBAAmB,EACnB,qCAAqC,CACxC,CAAC;AAEF,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,eACrB;IACC,UAAU,EAAE,EAAE;IACd,UAAU,EAAE,KAAK;CACpB,EACE,gBAAgB,EACrB,CAAC;AAEH,SAAS,iBAAiB;IACtB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;IAC3B,IAAI,KAAK,CAAC,WAAW,KAAK,CAAC,IAAI,KAAK,CAAC,YAAY,KAAK,CAAC,EAAE,CAAC;QACtD,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;AACL,CAAC;AASD,SAAS,OAAO,CAAC,MAAoB;IACjC,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IAErB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IAEpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAE3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC3D,IAAI,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/D,CAAC;IACD,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;AAChD,CAAC;AAID,SAAe,QAAQ,CACnB,IAAqC,EACrC,IAAgC;;QAEhC,MAAM,MAAM,GAAG,MAAM,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/C,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC;IACzE,CAAC;CAAA;AAED,SAAe,kBAAkB,CAC7B,cAA8D;;QAE9D,MAAM,oBAAoB,GAAG,cAAc,YAAY,WAAW,CAAC;QACnE,MAAM,MAAM,GAAG,oBAAoB;YAC/B,CAAC,CAAC,MAAM,aAAa,CAAC,cAAc,EAAE,WAAW,CAAC;YAClD,CAAC,CAAC,MAAM,aAAa,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;QACxD,IAAI,MAAM,KAAK,IAAI,EAAE,CAAC;YAClB,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,OAAO,CAAC,MAAM,CAAC,6CAA6C,CAAC,CAAC;IACzE,CAAC;CAAA;AAED,SAAe,SAAS,CACpB,UAA4C,EAC5C,SAA0C,EAC1C,cAA0E,EAC1E,cAAuB;;QAIvB,MAAM,MAAM,GAAG,MAAM,QAAQ,CAAC,UAAU,EAAE,YAAY,CAAC,CAAC;QACxD,MAAM,KAAK,GAAG,MAAM,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;QAErD,MAAM,UAAU,GACZ,cAAc,IAAI,cAAc;YAC5B,CAAC,CAAC,MAAM,kBAAkB,CAAC,cAAc,CAAC;YAC1C,CAAC,CAAC,SAAS,CAAC;QACpB,OAAO,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,CAAC,CAAC;IACpD,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,CAAN,IAAY,mBAWX;AAXD,WAAY,mBAAmB;IAC3B,+DAA+D;IAC/D,qEAAQ,CAAA;IACR,6DAA6D;IAC7D,qFAAgB,CAAA;IAChB,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;IACD,oDAAoD;IACpD,uDAAC,CAAA;AACL,CAAC,EAXW,mBAAmB,KAAnB,mBAAmB,QAW9B;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CAC/B,YAAiC;IAEjC,OAAO,CACH,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC;QACtC,YAAY,KAAK,mBAAmB,CAAC,CAAC,CACzC,CAAC;AACN,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,kBAAkB,CAAC,YAAiC;IAChE,OAAO,YAAY,KAAK,mBAAmB,CAAC,gBAAgB,CAAC;AACjE,CAAC;AAgHD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,aAAa;IACvB,IAAI,EAAE,SAAS;IACf,EAAE,EAAE,eAAe;IACnB,OAAO,EAAE,IAAI;IACb,QAAQ,EAAE,IAAI;IACd,YAAY,EAAE,mBAAmB,CAAC,QAAQ;IAC1C,YAAY,EAAE,EAAE;IAChB,SAAS,EAAE,IAAI;IACf,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,cAAgC;IACrE,IAAI,QAAQ;;QACR,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QACtC,MAAM,QAAQ,GACV,KAAK,CAAC,QAAQ;YACd,SAAS,CAAC,MAAM,GAAG,CAAC;YACpB,SAAS,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAE/C,MAAM,UAAU,GACZ,MAAC,MAAA,IAAI,CAAC,KAAK,0CAAG,mBAAmB,CAAa,mCAAI,KAAK,CAAC;QAC5D,OAAO,QAAQ,IAAI,UAAU,CAAC;IAClC,CAAC;IAED,WAAW,CAAC,iBAA0B;;QAClC,MAAM,CAAC,GAAG,SAAS,CACf,IAAI,CAAC,KAAK,CAAC,UAAU,EACrB,IAAI,CAAC,KAAK,CAAC,SAAS,EACpB,IAAI,CAAC,KAAK,CAAC,cAAc,EACzB,CAAC,mBAAmB,CAChB,MAAA,IAAI,CAAC,KAAK,CAAC,YAAY,mCAAI,mBAAmB,CAAC,QAAQ,CAC1D,CACJ,CAAC;QAEF,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE,KAAK,EAAE,UAAU,CAAC,EAAE,EAAE;YACnC,MAAM,IAAI,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;YAE7B,iEAAiE;YACjE,mDAAmD;YAEnD,MAAM,eAAe,GAAoB;gBACrC,MAAM;gBACN,KAAK;gBACL,UAAU;gBACV,cAAc,EAAE,IAAI,CAAC,yBAAyB,EAAE;aACnD,CAAC;YAEF,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,IAAI,EAAE,eAAe,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE;;gBAC5D,MAAM,CAAC,IAAI,EAAE,UAAU,EAAE,kBAAkB,CAAC,GAAG,CAAC,CAAC;gBACjD,MAAM,MAAM,GAAG;oBACX,QAAQ,EAAE,KAAK;oBACf,UAAU,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,mCAAI,kBAAkB;oBAC1D,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;oBAClC,KAAK,EAAE,UAAU;oBACjB,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB;iBAChD,CAAC;gBAEF,IAAI,CAAC,QAAQ,CAAC;oBACV,IAAI;oBACJ,UAAU;oBACV,kBAAkB;oBAClB,MAAM;oBACN,IAAI;iBACP,CAAC,CAAC;gBAEH,IACI,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,KAAK,WAAW;oBACnD,iBAAiB,EACnB,CAAC;oBACC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,CAAC;gBAC7D,CAAC;gBAED,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,IAAI,IACzB,CAAC;gBAEH,iBAAiB,EAAE,CAAC;YACxB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IAED,eAAe;QACX,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;QACH,MAAM,iBAAiB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;IACxC,CAAC;IAED,WAAW,CAAC,EACR,KAAK,EACL,QAAQ,GAIX;QACG,MAAM,YAAY,GACd,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC;YAC/C,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,cAAc,EAAE,QAAQ,CAAC,cAAc,CAAC;YACvD,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;YAC7C,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAC;QAExE,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,CAAC,QAAQ,iCACN,IAAI,CAAC,KAAK,KACb,iBAAiB,EAAE,KAAK,IAC1B,CAAC;YACH,MAAM,iBAAiB,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC;QACxC,CAAC;IACL,CAAC;IAED,YAAY;QACR,IAAI,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvC,kCAAkC;YAClC,OAAO,EAAE,CAAC;QACd,CAAC;QACD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QACxD,MAAM,cAAc,GAAG,IAAI,CAAC,yBAAyB,EAAE,CAAC;QAExD,MAAM,cAAc,GAAY,IAAI,CAAC,KAAK,CAAC,QAAQ,KAAK,KAAK,CAAC;QAC9D,MAAM,KAAK,GAAG,IAAI,YAAY,CAC1B,IAAI,CAAC,gBAAgB,CAAC;YAClB,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;YACxB,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;YACnC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,aAAa;YACvC,kBAAkB,EAAE,IAAI,CAAC,KAAK,CAAC,kBAAkB;YACjD,sBAAsB,EAAE,cAAc;YACtC,sBAAsB,EAAE,cAAc;YACtC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB;YAC7C,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS;YAC/B,kBAAkB,EAAE,IAAI,CAAC,qBAAqB,EAAE;YAChD,0BAA0B,EACtB,IAAI,CAAC,KAAK,CAAC,0BAA0B;YACzC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS;YAC/B,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;YACrD,cAAc;SACjB,CAAC,CACL,CAAC;QACF,OAAO,CAAC,KAAK,CAAC,CAAC;IACnB,CAAC;IAEO,qBAAqB;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAkB,CAAC;QACjD,QAAQ,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YAC9B,KAAK,mBAAmB,CAAC,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,KAAK,mBAAmB,CAAC,CAAC;gBACtB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9B,KAAK,mBAAmB,CAAC,CAAC;gBACtB,OAAO,IAAI,CAAC,KAAK,CAAC,oBAAoB;oBAClC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;oBACtB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7B;gBACI,OAAO,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAqB,CAAC;QACpE,CAAC;IACL,CAAC;IAEO,yBAAyB;QAC7B,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,QAAQ,EAAE,CAAC;YACxD,6EAA6E;YAC7E,kDAAkD;YAClD,OAAO,IAAI,YAAY,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,YAAY,WAAW,EAAE,CAAC;YACnD,OAAO,MAAM,CAAC;QAClB,CAAC;QACD,OAAO,MAAM,CAAC,GAAG,CAAC;IACtB,CAAC;IAEO,yBAAyB;;QAC7B,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;QAC9C,IACI,CAAA,MAAA,IAAI,CAAC,KAAK,CAAC,cAAc,0CAAE,MAAM,MAAK,CAAC;YACvC,IAAI,CAAC,+BAA+B,CAAC,SAAS,CAAC,EACjD,CAAC;YACC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,CAAC;QACD,OAAO,MAAA,IAAI,CAAC,KAAK,CAAC,sBAAsB,mCAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;IAChE,CAAC;IAEO,+BAA+B,CACnC,SAAwD;QAExD,OAAO,CACH,CAAC,KAAK,CAAC,OAAO,CAAC,SAAS,CAAC,IAAI,SAAS,YAAY,UAAU,CAAC;YAC7D,SAAS,CAAC,MAAM,IAAI,CAAC,CACxB,CAAC;IACN,CAAC;CACJ;AAED,WAAW,CAAC,SAAS,GAAG,aAAa,CAAC;AACtC,WAAW,CAAC,YAAY,GAAG,YAA2C,CAAC"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME grid3d-cell-lines-fragment-shader\n\
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME grid3d-cell-lines-fragment-shader\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vColor;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
|
2
2
|
export default _default;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"line.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/line.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
|
1
|
+
{"version":3,"file":"line.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/line.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;CAYd,CAAC"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME grid3d-lines-vertex-shader\n\
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME grid3d-lines-vertex-shader\n\nin vec3 positions;\n\nout vec4 position_commonspace;\nout vec4 vColor;\n\nvoid main(void) {\n vec3 position = positions;\n position[2] *= grid.ZIncreasingDownwards ? -1.0 : 1.0;\n\n vec3 position_commonspace = project_position(position);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n\n vColor = vec4(0.0, 0.0, 0.0, layer.opacity);\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
|
|
2
2
|
export default _default;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"line.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/line.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
|
1
|
+
{"version":3,"file":"line.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/line.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;CAmBd,CAAC"}
|
|
@@ -3,6 +3,7 @@ import { Geometry, Model } from "@luma.gl/engine";
|
|
|
3
3
|
import { lighting } from "@luma.gl/shadertools";
|
|
4
4
|
import { utilities } from "../shader_modules";
|
|
5
5
|
import { phongMaterial } from "../shader_modules/phong-lighting/phong-material";
|
|
6
|
+
import { precisionForTests } from "../shader_modules/test-precision/precisionForTests";
|
|
6
7
|
import { createPropertyData } from "../utils/layerTools";
|
|
7
8
|
import { createColormapTexture, } from "../utils/colormapTools";
|
|
8
9
|
import linearFragmentShader from "./nodeProperty.fs.glsl";
|
|
@@ -72,6 +73,7 @@ export default class PrivateLayer extends Layer {
|
|
|
72
73
|
phongMaterial,
|
|
73
74
|
utilities,
|
|
74
75
|
gridUniforms,
|
|
76
|
+
precisionForTests,
|
|
75
77
|
],
|
|
76
78
|
})), { geometry: new Geometry({
|
|
77
79
|
topology: (_b = this.props.mesh.drawMode) !== null && _b !== void 0 ? _b : "triangle-list",
|
|
@@ -90,7 +92,7 @@ export default class PrivateLayer extends Layer {
|
|
|
90
92
|
const mesh_lines_model = new Model(context.device, Object.assign(Object.assign({ id: `${this.props.id}-lines` }, super.getShaders({
|
|
91
93
|
vs: vsLineShader,
|
|
92
94
|
fs: fsLineShader,
|
|
93
|
-
modules: [project32, picking, gridUniforms],
|
|
95
|
+
modules: [project32, picking, gridUniforms, precisionForTests],
|
|
94
96
|
})), { geometry: new Geometry(this.props.meshLines), bufferLayout: this.getAttributeManager().getBufferLayouts(), isInstanced: false }));
|
|
95
97
|
mesh_lines_model.shaderInputs.setProps({
|
|
96
98
|
grid: Object.assign({}, uniforms),
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"privateGrid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/privateGrid3dLayer.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAG7E,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAGlD,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,aAAa,EAAE,MAAM,iDAAiD,CAAC;
|
|
1
|
+
{"version":3,"file":"privateGrid3dLayer.js","sourceRoot":"","sources":["../../../src/layers/grid3d/privateGrid3dLayer.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAG7E,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAGlD,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAEhD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAC9C,OAAO,EAAE,aAAa,EAAE,MAAM,iDAAiD,CAAC;AAChF,OAAO,EAAE,iBAAiB,EAAE,MAAM,oDAAoD,CAAC;AAOvF,OAAO,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAEH,qBAAqB,GACxB,MAAM,wBAAwB,CAAC;AAIhC,OAAO,oBAAoB,MAAM,wBAAwB,CAAC;AAC1D,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;AACxD,OAAO,kBAAkB,MAAM,wBAAwB,CAAC;AACxD,OAAO,gBAAgB,MAAM,wBAAwB,CAAC;AACtD,OAAO,YAAY,MAAM,gBAAgB,CAAC;AAC1C,OAAO,YAAY,MAAM,gBAAgB,CAAC;AAE1C,sEAAsE;AACtE,OAAO,EAGH,kBAAkB,EAClB,mBAAmB,GACtB,MAAM,eAAe,CAAC;AAsBvB,MAAM,YAAY,GAAG;IACjB,YAAY,EAAE,EAAE;IAChB,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IACnC,YAAY,EAAE,CAAC;IACf,gBAAgB,EAAE,iBAAiB,CAAC,SAAS;IAC7C,kBAAkB,EAAE,CAAC,GAAG,EAAE,GAAG,CAAC;IAC9B,SAAS,EAAE,IAAI;IACf,oBAAoB,EAAE,IAAI;IAC1B,cAAc,EAAE,IAAI;CACvB,CAAC;AAqBF,iEAAiE;AACjE,MAAM,CAAC,OAAO,OAAO,YAAa,SAAQ,KAAwB;IAC9D,IAAI,QAAQ;;QACR,OAAO,MAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAa,mCAAI,KAAK,CAAC;IACxD,CAAC;IAED,oBAAoB,CAChB,IAEE;QAEF,KAAK,CAAC,oBAAoB,iCACnB,IAAI,KACP,QAAQ,kCACD,IAAI,CAAC,UAAU,CAAC,KACnB,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,OAExC,CAAC;IACP,CAAC;IAED,eAAe,CAAC,OAA2B;QACvC,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;QAChE,IAAI,CAAC,QAAQ,CAAC;YACV,MAAM,EAAE,CAAC,UAAU,EAAE,gBAAgB,CAAC;YACtC,QAAQ,EAAE,KAAK;SAClB,CAAC,CAAC;IACP,CAAC;IAED,iBAAiB,CAAC,EACd,KAAK,EACL,QAAQ,EACR,OAAO,EACP,WAAW,GAC8B;QACzC,OAAO,CACH,KAAK,CAAC,iBAAiB,CAAC;YACpB,KAAK;YACL,QAAQ;YACR,OAAO;YACP,WAAW;SACd,CAAC,IAAI,WAAW,CAAC,kBAAkB,CACvC,CAAC;IACN,CAAC;IAED,WAAW,CAAC,EAAE,OAAO,EAA8C;QAC/D,IAAI,CAAC,eAAe,CAAC,OAA6B,CAAC,CAAC;IACxD,CAAC;IAED,0BAA0B;IAC1B,UAAU,CAAC,OAA2B;;QAClC,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QACtE,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QACpC,MAAM,QAAQ,GAAG,qBAAqB,CAClC,MAAA,IAAI,CAAC,KAAK,CAAC,gBAAgB,mCAAI;YAC3B,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,WAAW,EAAG,IAAI,CAAC,OAA8B,CAAC,QAAQ;iBACrD,WAAW;SACnB,EACD,OAAO,EACP,IAAI,CAAC,gBAAgB,EAAE,CAC1B,CAAC;QACF,MAAM,UAAU,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,gCACvC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,OAAO,IACxB,KAAK,CAAC,UAAU,CAAC;YAChB,EAAE,EAAE,gBAAgB,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,gBAAgB;YAC5D,EAAE,EAAE,gBAAgB;gBAChB,CAAC,CAAC,oBAAoB;gBACtB,CAAC,CAAC,kBAAkB;YACxB,OAAO,EAAE;gBACL,SAAS;gBACT,OAAO;gBACP,QAAQ;gBACR,aAAa;gBACb,SAAS;gBACT,YAAY;gBACZ,iBAAiB;aACpB;SACJ,CAAC,KACF,QAAQ,EAAE,IAAI,QAAQ,CAAC;gBACnB,QAAQ,EAAE,MAAA,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,mCAAI,eAAe;gBACrD,UAAU,kBACN,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,EAC/C,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,IACxC,CAAC,gBAAgB;oBAChB,CAAC,CAAC,EAAE;oBACJ,CAAC,CAAC;wBACI,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU;qBACpD,CAAC,CACX;gBACD,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW;aAC3C,CAAC,EACF,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE,EAC5D,QAAQ,EAAE;gBACN,QAAQ;aACX,EACD,WAAW,EAAE,KAAK,IACpB,CAAC;QACH,UAAU,CAAC,YAAY,CAAC,QAAQ,CAAC;YAC7B,IAAI,oBACG,QAAQ,CACd;SACJ,CAAC,CAAC;QAEH,MAAM,gBAAgB,GAAG,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,gCAC7C,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,QAAQ,IACzB,KAAK,CAAC,UAAU,CAAC;YAChB,EAAE,EAAE,YAAY;YAChB,EAAE,EAAE,YAAY;YAChB,OAAO,EAAE,CAAC,SAAS,EAAE,OAAO,EAAE,YAAY,EAAE,iBAAiB,CAAC;SACjE,CAAC,KACF,QAAQ,EAAE,IAAI,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAC5C,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE,EAC5D,WAAW,EAAE,KAAK,IACpB,CAAC;QACH,gBAAgB,CAAC,YAAY,CAAC,QAAQ,CAAC;YACnC,IAAI,oBACG,QAAQ,CACd;SACJ,CAAC,CAAC;QAEH,OAAO,CAAC,UAAU,EAAE,gBAAgB,CAAC,CAAC;IAC1C,CAAC;IAED,IAAI,CAAC,IAIJ;QACG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;QACzB,MAAM,EAAE,EAAE,EAAE,GAAG,OAAO,CAAC;QAEvB,MAAM,CAAC,UAAU,EAAE,gBAAgB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAY,CAAC;QAEvE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAClC,EAAE,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEvB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QAED,UAAU,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QACpC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAEnC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACvB,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;YAC1B,IAAI,CAAC,QAAQ,iCAAM,IAAI,CAAC,KAAK,KAAE,QAAQ,EAAE,IAAI,IAAG,CAAC;QACrD,CAAC;IACL,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,gBAAgB,EAAuB,CAAC;IACxD,CAAC;IAED,kBAAkB;QACd,OAAO,IAAI,CAAC,gBAAgB,EAAc,CAAC;IAC/C,CAAC;IAED,cAAc,CAAC,EAAE,IAAI,EAAyB;;QAC1C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,gBAAgB,GAAuB,EAAE,CAAC;QAEhD,4CAA4C;QAC5C,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAExB,MAAM,WAAW,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAEhD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAEvE,IAAI,OAAO,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAG,CAAC,CAAC,CAAA,KAAK,WAAW,EAAE,CAAC;YAC9C,MAAM,KAAK,GACP,CAAC,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBAC5B,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YACxD,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,MAAM,UAAU,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,UAAU,0CAAE,KAAK,CAAC;QAChE,MAAM,aAAa,GAAG,UAAU,aAAV,UAAU,uBAAV,UAAU,CAAG,WAAW,CAAC,CAAC;QAChD,IAAI,aAAa,IAAI,SAAS,IAAI,MAAM,CAAC,QAAQ,CAAC,aAAa,CAAC,EAAE,CAAC;YAC/D,MAAM,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC,CAAC;YACzD,IAAI,YAAY,EAAE,CAAC;gBACf,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,UAAU,EAAE,YAAY,CAAC,IAAI,CAAC,CACpD,CAAC;gBACF,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,OAAO,EAAE,YAAY,CAAC,KAAK,CAAC,CAClD,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,gBAAgB,CAAC,IAAI,CACjB,kBAAkB,CAAC,UAAU,EAAE,aAAa,CAAC,CAChD,CAAC;YACN,CAAC;QACL,CAAC;QAED,uCACO,IAAI,KACP,UAAU,EAAE,gBAAgB,IAC9B;IACN,CAAC;IAEO,eAAe,CACnB,KAAa;QAEb,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,0BAA0B,EAAE,CAAC;YACzC,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,IACI,KAAK,GAAG,CAAC;YACT,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,0BAA0B,CAAC,MAAM,EACvD,CAAC;YACC,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,0BAA0B,CAAC,KAAK,CAAC,CAAC;QAC/D,OAAO;YACH,IAAI,EAAE,SAAS,CAAC,IAAI;YACpB,KAAK,EAAE,SAAS,CAAC,KAAK;SACzB,CAAC;IACN,CAAC;IAEO,gBAAgB;;QACpB,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,YAAY,UAAU,EAAE,CAAC;YACpD,OAAO;gBACH,YAAY,EAAE,IAAI;gBAClB,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC;aACvD,CAAC;QACN,CAAC;QACD,IAAI,kBAAkB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;YAC9C,4EAA4E;YAC5E,sDAAsD;YACtD,qDAAqD;YACrD,OAAO;gBACH,YAAY,EAAE,IAAI;gBAClB,YAAY,EAAE,CAAC,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC,GAAG,CAAC;aAChE,CAAC;QACN,CAAC;QACD,OAAO;YACH,YAAY,EAAE,KAAK;YACnB,YAAY,EAAE,GAAG;SACpB,CAAC;IACN,CAAC;IAEO,WAAW;;QACf,MAAM,aAAa,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC;QAChE,MAAM,aAAa,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,kBAAkB,0CAAG,CAAC,CAAC,mCAAI,GAAG,CAAC;QAEhE,gFAAgF;QAChF,gEAAgE;QAChE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QACxE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QAExE,MAAM,+BAA+B,GAChC,IAAI,CAAC,KAAK,CAAC,kBAA8B,KAAK,KAAK,CAAC;QACzD,MAAM,aAAa,GACf,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,SAAS;YAC3C,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,IAAI;YACtC,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,KAAK,CAAC;QAC5C,IAAI,kBAAkB,GAAG,CACrB,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CACxD,CAAC;QACX,IAAI,+BAA+B,EAAE,CAAC;YAClC,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACtC,CAAC;QAED,IAAI,kBAAkB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAClC,kBAAkB,GAAG,CAAC,GAAG,kBAAkB,EAAE,GAAG,CAK/C,CAAC;QACN,CAAC;QACD,MAAM,YAAY,GAAG,aAAa,IAAI,+BAA+B,CAAC;QAEtE,4BAA4B;QAC5B,MAAM,yBAAyB,GAAG,kBAAkB,CAAC,GAAG,CACpD,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CACxB,CAAC;QACF,IAAI,+BAA+B,EAAE,CAAC;YAClC,kBAAkB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC9B,CAAC;QAED,MAAM,6BAA6B,GAC/B,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CAI1D,CAAC;QAEN,MAAM,aAAa,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAE9C,OAAO;YACH,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;YACrD,aAAa;YACb,aAAa;YACb,gBAAgB,EAAE,gBAAgB;YAClC,gBAAgB,EAAE,gBAAgB;YAClC,kBAAkB,EAAE,KAAK,CAAC,IAAI,CAAC,yBAAyB,CAAC;YACzD,YAAY;YACZ,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY;YACrC,sBAAsB,EAAE,6BAA6B;YACrD,kBAAkB,EAAE,aAAa,CAAC,YAAY;YAC9C,YAAY,EAAE,aAAa,CAAC,YAAY;SAC3C,CAAC;IACN,CAAC;CACJ;AAED,YAAY,CAAC,SAAS,GAAG,cAAc,CAAC;AACxC,YAAY,CAAC,YAAY,GAAG,YAAY,CAAC;AAEzC,uCAAuC;AACvC,MAAM,iBAAiB,GAAG,QAAQ,CAAC;;;;;;;;;;;;;;CAclC,CAAC;AAgBF,MAAM,YAAY,GAAG;IACjB,IAAI,EAAE,MAAM;IACZ,EAAE,EAAE,iBAAiB;IACrB,EAAE,EAAE,iBAAiB;IACrB,YAAY,EAAE;QACV,oBAAoB,EAAE,KAAK;QAC3B,aAAa,EAAE,KAAK;QACpB,aAAa,EAAE,KAAK;QACpB,gBAAgB,EAAE,KAAK;QACvB,gBAAgB,EAAE,KAAK;QACvB,kBAAkB,EAAE,WAAW;QAC/B,YAAY,EAAE,KAAK;QACnB,YAAY,EAAE,KAAK;QACnB,sBAAsB,EAAE,WAAW;QACnC,kBAAkB,EAAE,KAAK;QACzB,YAAY,EAAE,KAAK;KACtB;CAC0D,CAAC"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME hillshading2d-fragment-shader\n\
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME hillshading2d-fragment-shader\n\nin vec2 vTexCoord;\n\nout vec4 fragColor;\n\nuniform sampler2D bitmapTexture; // Property map\n\n\n// Compute the normal value for every pixel, based on the current value and two values aroud it.\nvec3 normal(float val) {\n vec2 dr = 1.0 / map.bitmapResolution;\n float p0 = map.valueRangeSize * val;\n\n float px = map.valueRangeSize * decode_rgb2float(texture(bitmapTexture, vTexCoord + vec2(1.0, 0.0) / map.bitmapResolution).rgb);\n float py = map.valueRangeSize * decode_rgb2float(texture(bitmapTexture, vTexCoord + vec2(0.0, 1.0) / map.bitmapResolution).rgb);\n vec3 dx = vec3(1.0, 0.0, px - p0);\n vec3 dy = vec3(0.0, 1.0, py - p0);\n\n return normalize(cross(dx, dy));\n}\n\n// Compute how much a pixel is in the shadow based on its normal and where the light comes from.\nfloat shadow(vec3 normal) {\n float diffuse = map.diffuseLightIntensity * dot(normal, normalize(map.lightDirection));\n return clamp(map.ambientLightIntensity + diffuse, 0.0, 1.0);\n}\n\nvoid main(void) {\n vec4 bitmapColor = texture(bitmapTexture, vTexCoord);\n\n // If it's a picking pass, we just return the raw property map value.\n if (picking.isActive > 0.5) {\n fragColor = bitmapColor;\n return;\n }\n\n // Decode the RGB value into a float. See decoder.fs.glsl for more details.\n float val = decode_rgb2float(bitmapColor.rgb);\n // Compute the shadow value, how dark a pixel will be, 1 is in complete shadow, 0 is in complete light.\n float shadow = shadow(normal(val));\n\n // The final pixel is black, with the opacity based on the shadow value,\n // opacity 0 if pixel is completely in the light, opacity 1 if pixel is completely in the shadow.\n // The property map opacity (some portions of the property map can be transparent) and\n // the user provided image-wide opacity value are also taken into account.\n fragColor = vec4(vec3(0.0), (1.0-shadow) * bitmapColor.a * layer.opacity);\n\n geometry.uv = vTexCoord;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
|
2
2
|
export default _default;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"hillshading2d.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/hillshading2d/hillshading2d.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
|
1
|
+
{"version":3,"file":"hillshading2d.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/hillshading2d/hillshading2d.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoDd,CAAC"}
|
|
@@ -2,6 +2,7 @@ import { project32 } from "@deck.gl/core";
|
|
|
2
2
|
import { BitmapLayer } from "@deck.gl/layers";
|
|
3
3
|
import { getModelMatrix } from "../utils/layerTools";
|
|
4
4
|
import { decodeRGB } from "../utils/propertyMapTools";
|
|
5
|
+
import { precisionForTests } from "../shader_modules/test-precision/precisionForTests";
|
|
5
6
|
import fsHillshading from "./hillshading2d.fs.glsl";
|
|
6
7
|
const defaultProps = {
|
|
7
8
|
"@@type": "Hillshading2DLayer",
|
|
@@ -91,7 +92,12 @@ export default class Hillshading2DLayer extends BitmapLayer {
|
|
|
91
92
|
// use object.assign to make sure we don't overwrite existing fields like `vs`, `modules`...
|
|
92
93
|
return Object.assign({}, parentShaders, {
|
|
93
94
|
fs: fsHillshading,
|
|
94
|
-
modules: [
|
|
95
|
+
modules: [
|
|
96
|
+
...parentShaders.modules,
|
|
97
|
+
project32,
|
|
98
|
+
map2DUniforms,
|
|
99
|
+
precisionForTests,
|
|
100
|
+
],
|
|
95
101
|
});
|
|
96
102
|
}
|
|
97
103
|
getPickingInfo({ info, }) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"hillshading2dLayer.js","sourceRoot":"","sources":["../../../src/layers/hillshading2d/hillshading2dLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAqC,MAAM,eAAe,CAAC;AAE7E,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAS9C,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAItD,OAAO,aAAa,MAAM,yBAAyB,CAAC;AA+BpD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,oBAAoB;IAC9B,IAAI,EAAE,cAAc;IACpB,EAAE,EAAE,mBAAmB;IACvB,OAAO,EAAE,GAAG;IACZ,QAAQ,EAAE,IAAI;IACd,OAAO,EAAE,IAAI;IACb,MAAM,EAAE,CAAC;IACT,UAAU,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;IAC5C,cAAc,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACzB,qBAAqB,EAAE,GAAG;IAC1B,qBAAqB,EAAE,GAAG;IAC1B,YAAY,EAAE;QACV,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACpB,oEAAoE;QACpE,WAAW,EAAE,GAAG,GAAG,CAAC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,GAAG,CAAC;QAChD,MAAM,EAAE,CAAC;QACT,IAAI,EAAE,CAAC;KACV;CACJ,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,WAA+B;IAC3E,eAAe;QACX,KAAK,CAAC,eAAe,EAAE,CAAC;IAC5B,CAAC;IAED,oBAAoB,CAChB,GAAG,KAAoD;;QAEvD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,KAAK,WAAW,EAAE,CAAC;gBACtD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,CAAC,CAAC;gBACf,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC;gBAEhB,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC;oBACzB,gBAAgB,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;iBACzD,CAAC,CAAC;YACP,CAAC;QACL,CAAC;QAED,gCAAgC;QAChC,MAAM,CAAC,GAAG,cAAc,CACpB,IAAI,CAAC,KAAK,CAAC,MAAM,EACjB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,EAAE,4CAA4C;QAC5E,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CACjC,CAAC;QACF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;YACnC,MAAM,SAAS,GACX,CAAA,MAAA,MAAC,KAAK,CAAC,CAAC,CAA6C,0CAAE,OAAO,0CACxD,WAAW,MAAK,SAAS,CAAC;YACpC,IAAI,SAAS,EAAE,CAAC;gBACX,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAA+B,CAAC,WAAW;oBAC1D,CAAC,CAAC;YACV,CAAC;YAED,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,CAAC;QAC1C,CAAC;QAED,MAAM,aAAa,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,mCAAI,GAAG,CAAC;QACtD,MAAM,aAAa,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,mCAAI,GAAG,CAAC;QACtD,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QACxE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QAExE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;QAE/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK;YACrC,CAAC,CAAC;gBACK,IAAI,CAAC,KAAK,CAAC,KAAiB,CAAC,KAAK;gBAClC,IAAI,CAAC,KAAK,CAAC,KAAiB,CAAC,MAAM;aACvC;YACH,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACb,MAAM,cAAc,GAAG,MAAM,GAAG,MAAM,CAAC;QACvC,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QACjD,MAAM,qBAAqB,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC;QAC/D,MAAM,qBAAqB,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC;QAE/D,KAAK,CAAC,oBAAoB,CAAC;YACvB,GAAG,EAAE;gBACD,aAAa;gBACb,aAAa;gBACb,gBAAgB;gBAChB,gBAAgB;gBAEhB,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,qBAAqB;gBACrB,qBAAqB;gBAErB,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,SAAS;gBAC5C,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,WAAW;gBAChD,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM;gBACtC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI;aACrC;SACJ,CAAC,CAAC;IACP,CAAC;IAED,UAAU;QACN,MAAM,aAAa,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC;QACzC,4FAA4F;QAC5F,OAAO,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,aAAa,EAAE;YACpC,EAAE,EAAE,aAAa;YACjB,OAAO,EAAE,
|
|
1
|
+
{"version":3,"file":"hillshading2dLayer.js","sourceRoot":"","sources":["../../../src/layers/hillshading2d/hillshading2dLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAqC,MAAM,eAAe,CAAC;AAE7E,OAAO,EAAE,WAAW,EAAE,MAAM,iBAAiB,CAAC;AAS9C,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAItD,OAAO,EAAE,iBAAiB,EAAE,MAAM,oDAAoD,CAAC;AAEvF,OAAO,aAAa,MAAM,yBAAyB,CAAC;AA+BpD,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,oBAAoB;IAC9B,IAAI,EAAE,cAAc;IACpB,EAAE,EAAE,mBAAmB;IACvB,OAAO,EAAE,GAAG;IACZ,QAAQ,EAAE,IAAI;IACd,OAAO,EAAE,IAAI;IACb,MAAM,EAAE,CAAC;IACT,UAAU,EAAE,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE;IAC5C,cAAc,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACzB,qBAAqB,EAAE,GAAG;IAC1B,qBAAqB,EAAE,GAAG;IAC1B,YAAY,EAAE;QACV,SAAS,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;QACpB,oEAAoE;QACpE,WAAW,EAAE,GAAG,GAAG,CAAC,KAAK,GAAG,KAAK,GAAG,KAAK,GAAG,GAAG,CAAC;QAChD,MAAM,EAAE,CAAC;QACT,IAAI,EAAE,CAAC;KACV;CACJ,CAAC;AAEF,MAAM,CAAC,OAAO,OAAO,kBAAmB,SAAQ,WAA+B;IAC3E,eAAe;QACX,KAAK,CAAC,eAAe,EAAE,CAAC;IAC5B,CAAC;IAED,oBAAoB,CAChB,GAAG,KAAoD;;QAEvD,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,IAAI,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,KAAK,WAAW,EAAE,CAAC;gBACtD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,CAAC,CAAC;gBACf,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CAAC;gBAC5C,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC;gBAEhB,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC;oBACzB,gBAAgB,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;iBACzD,CAAC,CAAC;YACP,CAAC;QACL,CAAC;QAED,gCAAgC;QAChC,MAAM,CAAC,GAAG,cAAc,CACpB,IAAI,CAAC,KAAK,CAAC,MAAM,EACjB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,EAAE,4CAA4C;QAC5E,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAW,CACjC,CAAC;QACF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;YACnC,MAAM,SAAS,GACX,CAAA,MAAA,MAAC,KAAK,CAAC,CAAC,CAA6C,0CAAE,OAAO,0CACxD,WAAW,MAAK,SAAS,CAAC;YACpC,IAAI,SAAS,EAAE,CAAC;gBACX,KAAK,CAAC,CAAC,CAAC,CAAC,SAAS,CAA+B,CAAC,WAAW;oBAC1D,CAAC,CAAC;YACV,CAAC;YAED,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,CAAC;QAC1C,CAAC;QAED,MAAM,aAAa,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,mCAAI,GAAG,CAAC;QACtD,MAAM,aAAa,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,mCAAI,GAAG,CAAC;QACtD,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QACxE,MAAM,gBAAgB,GAAG,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,0CAAG,CAAC,CAAC,mCAAI,aAAa,CAAC;QAExE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;QAE/C,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK;YACrC,CAAC,CAAC;gBACK,IAAI,CAAC,KAAK,CAAC,KAAiB,CAAC,KAAK;gBAClC,IAAI,CAAC,KAAK,CAAC,KAAiB,CAAC,MAAM;aACvC;YACH,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACb,MAAM,cAAc,GAAG,MAAM,GAAG,MAAM,CAAC;QACvC,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC;QACjD,MAAM,qBAAqB,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC;QAC/D,MAAM,qBAAqB,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC;QAE/D,KAAK,CAAC,oBAAoB,CAAC;YACvB,GAAG,EAAE;gBACD,aAAa;gBACb,aAAa;gBACb,gBAAgB;gBAChB,gBAAgB;gBAEhB,gBAAgB;gBAChB,cAAc;gBACd,cAAc;gBACd,qBAAqB;gBACrB,qBAAqB;gBAErB,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,SAAS;gBAC5C,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,WAAW;gBAChD,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM;gBACtC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,IAAI;aACrC;SACJ,CAAC,CAAC;IACP,CAAC;IAED,UAAU;QACN,MAAM,aAAa,GAAG,KAAK,CAAC,UAAU,EAAE,CAAC;QACzC,4FAA4F;QAC5F,OAAO,MAAM,CAAC,MAAM,CAAC,EAAE,EAAE,aAAa,EAAE;YACpC,EAAE,EAAE,aAAa;YACjB,OAAO,EAAE;gBACL,GAAG,aAAa,CAAC,OAAO;gBACxB,SAAS;gBACT,aAAa;gBACb,iBAAiB;aACpB;SACJ,CAAC,CAAC;IACP,CAAC;IAED,cAAc,CAAC,EACX,IAAI,GAGP;QACG,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO,IAA8B,CAAC;QAC1C,CAAC;QAED,MAAM,aAAa,mCACZ,YAAY,CAAC,YAAY,GACzB,IAAI,CAAC,KAAK,CAAC,YAAY,CAC7B,CAAC;QACF,2EAA2E;QAC3E,qEAAqE;QACrE,MAAM,GAAG,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,EAAE,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAExE,OAAO,gCACA,IAAI;YACP,8DAA8D;YAC9D,mFAAmF;YACnF,KAAK,EAAE,CAAC,EACR,aAAa,EAAE,GAAG,GACgB,CAAC;IAC3C,CAAC;CACJ;AAED,kBAAkB,CAAC,SAAS,GAAG,oBAAoB,CAAC;AACpD,kBAAkB,CAAC,YAAY,GAAG,YAAY,CAAC;AAE/C,uCAAuC;AACvC,MAAM,kBAAkB,GAAG,QAAQ,CAAC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoCnC,CAAC;AAoBF,gEAAgE;AAChE,MAAM,aAAa,GAAG;IAClB,IAAI,EAAE,KAAK;IACX,EAAE,EAAE,kBAAkB;IACtB,EAAE,EAAE,kBAAkB;IACtB,YAAY,EAAE;QACV,aAAa,EAAE,KAAK;QACpB,aAAa,EAAE,KAAK;QACpB,gBAAgB,EAAE,KAAK;QACvB,gBAAgB,EAAE,KAAK;QAEvB,gBAAgB,EAAE,WAAW;QAC7B,cAAc,EAAE,KAAK;QACrB,cAAc,EAAE,WAAW;QAC3B,qBAAqB,EAAE,KAAK;QAC5B,qBAAqB,EAAE,KAAK;QAE5B,SAAS,EAAE,WAAW;QACtB,WAAW,EAAE,KAAK;QAClB,MAAM,EAAE,KAAK;QACb,IAAI,EAAE,KAAK;KACd;CAC2D,CAAC"}
|
package/dist/layers/index.d.ts
CHANGED
|
@@ -5,6 +5,7 @@ export { default as ColormapLayer } from "./colormap/colormapLayer";
|
|
|
5
5
|
export { default as CrosshairLayer } from "./crosshair/crosshairLayer";
|
|
6
6
|
export { default as DrawingLayer } from "./drawing/drawingLayer";
|
|
7
7
|
export { default as FaultPolygonsLayer } from "./fault_polygons/faultPolygonsLayer";
|
|
8
|
+
export { GpglValueMappedSurfaceLayer } from "./gpglLayers/gpglValueMappedSurfaceLayer";
|
|
8
9
|
export { default as Grid3DLayer } from "./grid3d/grid3dLayer";
|
|
9
10
|
export { default as Hillshading2DLayer } from "./hillshading2d/hillshading2dLayer";
|
|
10
11
|
export { default as MapLayer } from "./map/mapLayer";
|
|
@@ -12,6 +13,7 @@ export { default as NorthArrow3DLayer } from "./northarrow/northArrow3DLayer";
|
|
|
12
13
|
export { default as PieChartLayer } from "./piechart/pieChartLayer";
|
|
13
14
|
export { default as PointsLayer } from "./points/pointsLayer";
|
|
14
15
|
export { default as PolylinesLayer } from "./polylines/polylinesLayer";
|
|
16
|
+
export { default as SeismicLayer } from "./seismic/seismicLayer";
|
|
15
17
|
export { default as SelectableGeoJsonLayer } from "./selectable_geojson/selectableGeoJsonLayer";
|
|
16
18
|
export { default as TriangleLayer } from "./triangle/triangleLayer";
|
|
17
19
|
export { default as UnfoldedGeoJsonLayer } from "./intersection/unfoldedGeoJsonLayer";
|
|
@@ -25,6 +27,7 @@ export type { ColormapLayerProps } from "./colormap/colormapLayer";
|
|
|
25
27
|
export type { CrosshairLayerProps } from "./crosshair/crosshairLayer";
|
|
26
28
|
export type { DrawingLayerProps } from "./drawing/drawingLayer";
|
|
27
29
|
export type { FaultPolygonsLayerProps } from "./fault_polygons/faultPolygonsLayer";
|
|
30
|
+
export type { GpglValueMappedSurfaceLayerProps } from "./gpglLayers/gpglValueMappedSurfaceLayer";
|
|
28
31
|
export type { Grid3DLayerProps } from "./grid3d/grid3dLayer";
|
|
29
32
|
export type { Hillshading2DProps } from "./hillshading2d/hillshading2dLayer";
|
|
30
33
|
export type { MapLayerProps } from "./map/mapLayer";
|
|
@@ -32,6 +35,7 @@ export type { NorthArrow3DLayerProps } from "./northarrow/northArrow3DLayer";
|
|
|
32
35
|
export type { PieChartLayerProps } from "./piechart/pieChartLayer";
|
|
33
36
|
export type { PointsLayerProps } from "./points/pointsLayer";
|
|
34
37
|
export type { PolylinesLayerProps } from "./polylines/polylinesLayer";
|
|
38
|
+
export type { SeismicLayerProps } from "./seismic/seismicLayer";
|
|
35
39
|
export type { TriangleLayerProps } from "./triangle/triangleLayer";
|
|
36
40
|
export type { WellsLayerProps } from "./wells/wellsLayer";
|
|
37
41
|
export { abscissaTransform } from "./wells/utils/abscissaTransform";
|
package/dist/layers/index.js
CHANGED
|
@@ -5,6 +5,7 @@ export { default as ColormapLayer } from "./colormap/colormapLayer";
|
|
|
5
5
|
export { default as CrosshairLayer } from "./crosshair/crosshairLayer";
|
|
6
6
|
export { default as DrawingLayer } from "./drawing/drawingLayer";
|
|
7
7
|
export { default as FaultPolygonsLayer } from "./fault_polygons/faultPolygonsLayer";
|
|
8
|
+
export { GpglValueMappedSurfaceLayer } from "./gpglLayers/gpglValueMappedSurfaceLayer";
|
|
8
9
|
export { default as Grid3DLayer } from "./grid3d/grid3dLayer";
|
|
9
10
|
export { default as Hillshading2DLayer } from "./hillshading2d/hillshading2dLayer";
|
|
10
11
|
export { default as MapLayer } from "./map/mapLayer";
|
|
@@ -12,6 +13,7 @@ export { default as NorthArrow3DLayer } from "./northarrow/northArrow3DLayer";
|
|
|
12
13
|
export { default as PieChartLayer } from "./piechart/pieChartLayer";
|
|
13
14
|
export { default as PointsLayer } from "./points/pointsLayer";
|
|
14
15
|
export { default as PolylinesLayer } from "./polylines/polylinesLayer";
|
|
16
|
+
export { default as SeismicLayer } from "./seismic/seismicLayer";
|
|
15
17
|
export { default as SelectableGeoJsonLayer } from "./selectable_geojson/selectableGeoJsonLayer";
|
|
16
18
|
export { default as TriangleLayer } from "./triangle/triangleLayer";
|
|
17
19
|
export { default as UnfoldedGeoJsonLayer } from "./intersection/unfoldedGeoJsonLayer";
|
package/dist/layers/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/layers/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,uCAAuC,CAAC;AACrF,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACvE,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACjE,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,qCAAqC,CAAC;AACpF,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AACnF,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AACrD,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACvE,OAAO,EAAE,OAAO,IAAI,sBAAsB,EAAE,MAAM,6CAA6C,CAAC;AAChG,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AACtF,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AAC9E,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,oBAAoB,CAAC;
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/layers/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACxD,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,uCAAuC,CAAC;AACrF,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACvE,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACjE,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,qCAAqC,CAAC;AACpF,OAAO,EAAE,2BAA2B,EAAE,MAAM,0CAA0C,CAAC;AACvF,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,kBAAkB,EAAE,MAAM,oCAAoC,CAAC;AACnF,OAAO,EAAE,OAAO,IAAI,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AACrD,OAAO,EAAE,OAAO,IAAI,iBAAiB,EAAE,MAAM,gCAAgC,CAAC;AAC9E,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAC9D,OAAO,EAAE,OAAO,IAAI,cAAc,EAAE,MAAM,4BAA4B,CAAC;AACvE,OAAO,EAAE,OAAO,IAAI,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACjE,OAAO,EAAE,OAAO,IAAI,sBAAsB,EAAE,MAAM,6CAA6C,CAAC;AAChG,OAAO,EAAE,OAAO,IAAI,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACpE,OAAO,EAAE,OAAO,IAAI,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AACtF,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,iCAAiC,CAAC;AAC9E,OAAO,EAAE,OAAO,IAAI,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAsB3D,iCAAiC;AACjC,OAAO,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAC"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME map-lines-fragment-shader\n\
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME map-lines-fragment-shader\n\nin vec4 vColor;\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vColor;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
|
2
2
|
export default _default;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"line.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/line.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
|
1
|
+
{"version":3,"file":"line.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/line.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;CAWd,CAAC"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME map-lines-vertex-shader\n\
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME map-lines-vertex-shader\n\nin vec3 positions;\n\nout vec4 position_commonspace;\nout vec4 vColor;\n\nuniform bool ZIncreasingDownwards;\n\nvoid main(void) {\n vec3 position = positions;\n position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;\n\n vec3 position_commonspace = project_position(position);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vColor = vec4(0.0, 0.0, 0.0, layer.opacity);\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
|
|
2
2
|
export default _default;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"line.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/line.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
|
1
|
+
{"version":3,"file":"line.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/line.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;CAsBd,CAAC"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME map-fragment-shader\n\
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME map-fragment-shader\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec4 vColor;\nin vec3 worldPos;\nin float property;\nflat in int vertexIndex;\n\n// Uniforms\nuniform sampler2D colormap;\n\nout vec4 fragColor;\n\n\nvoid main(void) { \n geometry.uv = vTexCoord;\n\n vec3 normal = normals_commonspace;\n\n if(!map.smoothShading || (normal[0] == 0.0 && normal[1] == 0.0 && normal[2] == 0.0)) {\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n }\n\n //Picking pass.\n if (picking.isActive > 0.5 && !(picking.isAttribute > 0.5)) {\n fragColor = encodeVertexIndexToRGB(vertexIndex);\n return;\n }\n\n vec4 color = vec4(1.0, 1.0, 1.0, 1.0);\n float propertyValue = property;\n\n // This may happen due to GPU interpolation precision causing color artifacts.\n propertyValue = clamp(propertyValue, map.valueRangeMin, map.valueRangeMax);\n\n float x = (propertyValue - map.colormapRangeMin) / (map.colormapRangeMax - map.colormapRangeMin);\n if (x < 0.0 || x > 1.0) {\n // Out of range. Use clampcolor.\n if (map.isClampColor) {\n color = vec4(map.colormapClampColor.rgb, 1.0);\n }\n else if (map.isColormapClampColorTransparent) {\n discard;\n return;\n }\n else {\n // Use min/max color to clamp.\n x = max(0.0, x);\n x = min(1.0, x);\n\n color = texture(colormap, vec2(x, 0.5));\n }\n }\n else {\n color = texture(colormap, vec2(x, 0.5));\n }\n\n bool is_contours = map.contourReferencePoint != -1.0 && map.contourInterval != -1.0;\n if (is_contours) {\n float val = map.isContoursDepth ? (abs(worldPos.z) - map.contourReferencePoint) / map.contourInterval\n : (propertyValue - map.contourReferencePoint) / map.contourInterval;\n\n float f = fract(val);\n float df = fwidth(val);\n\n // keep: float c = smoothstep(df * 1.0, df * 2.0, f); // smootstep from/to no of pixels distance from contour line.\n float c = smoothstep(0.0, df * 2.0, f);\n\n color = color * vec4(c, c, c, 1.0);\n }\n\n // Use two sided phong lighting. This has no effect if \"material\" property is not set.\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n\n fragColor = vec4(lightColor, vColor.a);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
|
2
2
|
export default _default;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"map.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/map.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
|
1
|
+
{"version":3,"file":"map.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/map.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiFd,CAAC"}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
declare const _default: "#version 300 es\n#define SHADER_NAME map-vertex-shader\n\
|
|
1
|
+
declare const _default: "#version 300 es\n#define SHADER_NAME map-vertex-shader\n\n// Primitive attributes\nin vec3 positions;\nin float properties;\nin vec3 normals;\nin vec3 colors;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\nout vec3 worldPos;\nout float property;\nflat out int vertexIndex;\n\nvoid main(void) {\n geometry.pickingColor = vec3(1.0, 1.0, 0.0);\n vertexIndex = gl_VertexID;\n\n vec3 position = positions;\n position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;\n\n cameraPosition = project.cameraPosition;\n\n worldPos = position;\n geometry.worldPosition = position;\n\n normals_commonspace = normals;\n\n property = properties;\n\n position_commonspace = vec4(project_position(position), 0.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vColor = vec4(colors.rgb, layer.opacity);\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
|
|
2
2
|
export default _default;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"map.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/map.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe
|
|
1
|
+
{"version":3,"file":"map.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/map.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Cd,CAAC"}
|