@webviz/subsurface-viewer 1.12.1 → 1.12.2

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@@ -1,2 +1,2 @@
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- declare const _default: "#version 300 es\n#define SHADER_NAME triangle-lines-fragment-shader\n\nprecision highp float;\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n\n // Picking pass.\n if (picking.isActive > 0.5) {\n discard;\n return;\n }\n\n fragColor = vColor;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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+ declare const _default: "#version 300 es\n#define SHADER_NAME triangle-line-fragment-shader\n\nprecision highp float;\n\nin vec4 vColor;\n\nout vec4 fragColor;\n\nvoid main(void) {\n\n // Picking pass.\n if (picking.isActive > 0.5) {\n discard;\n return;\n }\n\n fragColor = vColor;\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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  export default _default;
@@ -1,6 +1,6 @@
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  export default `\
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  #version 300 es
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- #define SHADER_NAME triangle-lines-fragment-shader
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+ #define SHADER_NAME triangle-line-fragment-shader
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  precision highp float;
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@@ -1,2 +1,2 @@
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- declare const _default: "#version 300 es\n#define SHADER_NAME triangle-lines-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\n\nout vec4 vColor;\n\nvoid main(void) {\n vec3 position = positions;\n position[2] *= triangleMesh.ZIncreasingDownwards ? -1.0 : 1.0;\n\n vec3 position_commonspace = project_position(position);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n\n vColor = vec4(0.0, 0.0, 0.0, layer.opacity);\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
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+ declare const _default: "#version 300 es\n#define SHADER_NAME triangle-line-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\n\nout vec4 vColor;\n\nvoid main(void) {\n vec3 position = positions;\n position[2] *= triangleMesh.ZIncreasingDownwards ? -1.0 : 1.0;\n\n vec3 position_commonspace = project_position(position);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vColor = vec4(0.0, 0.0, 0.0, layer.opacity);\n DECKGL_FILTER_COLOR(vColor, geometry);\n}\n";
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  export default _default;
@@ -1,6 +1,6 @@
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  export default `\
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  #version 300 es
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- #define SHADER_NAME triangle-lines-vertex-shader
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+ #define SHADER_NAME triangle-line-vertex-shader
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  precision highp float;
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@@ -15,6 +15,8 @@ void main(void) {
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  vec3 position_commonspace = project_position(position);
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  gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));
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+ DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
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+
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  vColor = vec4(0.0, 0.0, 0.0, layer.opacity);
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  DECKGL_FILTER_COLOR(vColor, geometry);
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  }
@@ -1 +1 @@
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- {"version":3,"file":"line.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/line.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;CAoBd,CAAC"}
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+ {"version":3,"file":"line.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/line.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;CAsBd,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@webviz/subsurface-viewer",
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- "version": "1.12.1",
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+ "version": "1.12.2",
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  "description": "3D visualization component for subsurface reservoir data",
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  "keywords": [
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  "subsurface",