@webviz/subsurface-viewer 1.11.3 → 1.11.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/Map.js +179 -157
- package/dist/components/Map.js.map +1 -1
- package/dist/layers/axes/axesLayer.d.ts +1 -1
- package/dist/layers/axes/axesLayer.js +6 -6
- package/dist/layers/axes/axesLayer.js.map +1 -1
- package/dist/layers/axes/box.fs.glsl.d.ts +2 -0
- package/dist/layers/axes/{axes-fragment.glsl.js → box.fs.glsl.js} +2 -3
- package/dist/layers/axes/box.fs.glsl.js.map +1 -0
- package/dist/layers/axes/box.vs.glsl.d.ts +2 -0
- package/dist/layers/axes/{grid-vertex.glsl.js → box.vs.glsl.js} +2 -3
- package/dist/layers/axes/box.vs.glsl.js.map +1 -0
- package/dist/layers/axes/boxLayer.js +3 -3
- package/dist/layers/axes/boxLayer.js.map +1 -1
- package/dist/layers/axes2d/axes2DLayer.js +46 -20
- package/dist/layers/axes2d/axes2DLayer.js.map +1 -1
- package/dist/layers/axes2d/{label-fragment.glsl.js → label.fs.glsl.js} +1 -1
- package/dist/layers/axes2d/label.fs.glsl.js.map +1 -0
- package/dist/layers/axes2d/{label-vertex.glsl.js → label.vs.glsl.js} +1 -1
- package/dist/layers/axes2d/label.vs.glsl.js.map +1 -0
- package/dist/layers/axes2d/{line-fragment.glsl.js → line.fs.glsl.js} +1 -1
- package/dist/layers/axes2d/line.fs.glsl.js.map +1 -0
- package/dist/layers/axes2d/{line-vertex.glsl.js → line.vs.glsl.js} +1 -1
- package/dist/layers/axes2d/line.vs.glsl.js.map +1 -0
- package/dist/layers/colormap/colormap.fs.glsl.d.ts +2 -2
- package/dist/layers/colormap/colormap.fs.glsl.js +1 -2
- package/dist/layers/colormap/colormap.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/cellProperty.fs.glsl.d.ts +2 -2
- package/dist/layers/grid3d/cellProperty.fs.glsl.js +1 -2
- package/dist/layers/grid3d/cellProperty.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/cellProperty.vs.glsl.d.ts +2 -2
- package/dist/layers/grid3d/cellProperty.vs.glsl.js +1 -2
- package/dist/layers/grid3d/cellProperty.vs.glsl.js.map +1 -1
- package/dist/layers/grid3d/line.fs.glsl.d.ts +2 -0
- package/dist/layers/grid3d/{fragment_lines.glsl.js → line.fs.glsl.js} +2 -3
- package/dist/layers/grid3d/line.fs.glsl.js.map +1 -0
- package/dist/layers/grid3d/{vertex_lines.glsl.js → line.vs.glsl.js} +1 -1
- package/dist/layers/grid3d/line.vs.glsl.js.map +1 -0
- package/dist/layers/grid3d/nodeProperty.fs.glsl.d.ts +2 -2
- package/dist/layers/grid3d/nodeProperty.fs.glsl.js +1 -2
- package/dist/layers/grid3d/nodeProperty.fs.glsl.js.map +1 -1
- package/dist/layers/grid3d/nodeProperty.vs.glsl.d.ts +2 -2
- package/dist/layers/grid3d/nodeProperty.vs.glsl.js +1 -2
- package/dist/layers/grid3d/nodeProperty.vs.glsl.js.map +1 -1
- package/dist/layers/grid3d/privateGrid3dLayer.js +2 -2
- package/dist/layers/grid3d/privateGrid3dLayer.js.map +1 -1
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.d.ts +2 -2
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js +1 -2
- package/dist/layers/hillshading2d/hillshading2d.fs.glsl.js.map +1 -1
- package/dist/layers/map/line.fs.glsl.d.ts +2 -0
- package/dist/layers/map/{fragment_lines.glsl.js → line.fs.glsl.js} +2 -3
- package/dist/layers/map/line.fs.glsl.js.map +1 -0
- package/dist/layers/map/{vertex_lines.glsl.js → line.vs.glsl.js} +1 -1
- package/dist/layers/map/line.vs.glsl.js.map +1 -0
- package/dist/layers/map/map.fs.glsl.d.ts +2 -0
- package/dist/layers/map/{fragment.glsl.js → map.fs.glsl.js} +2 -3
- package/dist/layers/map/map.fs.glsl.js.map +1 -0
- package/dist/layers/map/map.vs.glsl.d.ts +2 -0
- package/dist/layers/map/{vertex.glsl.js → map.vs.glsl.js} +2 -3
- package/dist/layers/map/map.vs.glsl.js.map +1 -0
- package/dist/layers/map/privateMapLayer.js +4 -4
- package/dist/layers/map/privateMapLayer.js.map +1 -1
- package/dist/layers/northarrow/northArrow3DLayer.js +2 -2
- package/dist/layers/northarrow/northArrow3DLayer.js.map +1 -1
- package/dist/layers/northarrow/{northarrow-fragment.glsl.js → northarrow.fs.glsl.js} +1 -1
- package/dist/layers/northarrow/northarrow.fs.glsl.js.map +1 -0
- package/dist/layers/northarrow/{northarrow-vertex.glsl.js → northarrow.vs.glsl.js} +1 -1
- package/dist/layers/northarrow/northarrow.vs.glsl.js.map +1 -0
- package/dist/layers/piechart/pieChartLayer.js +2 -2
- package/dist/layers/piechart/pieChartLayer.js.map +1 -1
- package/dist/layers/piechart/{fragment.glsl.js → piechart.fs.glsl.js} +1 -1
- package/dist/layers/piechart/piechart.fs.glsl.js.map +1 -0
- package/dist/layers/piechart/{vertex.glsl.js → piechart.vs.glsl.js} +1 -1
- package/dist/layers/piechart/piechart.vs.glsl.js.map +1 -0
- package/dist/layers/points/{vertex.glsl.js → point.vs.glsl.js} +1 -1
- package/dist/layers/points/point.vs.glsl.js.map +1 -0
- package/dist/layers/points/privatePointsLayer.js +1 -1
- package/dist/layers/points/privatePointsLayer.js.map +1 -1
- package/dist/layers/polylines/{path-layer-fragment.glsl.js → polyline.fs.glsl.js} +1 -1
- package/dist/layers/polylines/polyline.fs.glsl.js.map +1 -0
- package/dist/layers/polylines/{path-layer-vertex.glsl.js → polyline.vs.glsl.js} +1 -1
- package/dist/layers/polylines/polyline.vs.glsl.js.map +1 -0
- package/dist/layers/polylines/privatePolylinesLayer.js +2 -2
- package/dist/layers/polylines/privatePolylinesLayer.js.map +1 -1
- package/dist/layers/shader_modules/decoder.fs.glsl.d.ts +2 -2
- package/dist/layers/shader_modules/decoder.fs.glsl.js +1 -2
- package/dist/layers/shader_modules/decoder.fs.glsl.js.map +1 -1
- package/dist/layers/triangle/line.fs.glsl.d.ts +2 -0
- package/dist/layers/triangle/{fragment_lines.glsl.js → line.fs.glsl.js} +2 -3
- package/dist/layers/triangle/line.fs.glsl.js.map +1 -0
- package/dist/layers/triangle/{vertex_lines.glsl.js → line.vs.glsl.js} +1 -1
- package/dist/layers/triangle/line.vs.glsl.js.map +1 -0
- package/dist/layers/triangle/privateTriangleLayer.js +4 -4
- package/dist/layers/triangle/privateTriangleLayer.js.map +1 -1
- package/dist/layers/triangle/triangle.fs.glsl.d.ts +2 -0
- package/dist/layers/triangle/{fragment.fs.glsl.js → triangle.fs.glsl.js} +2 -3
- package/dist/layers/triangle/triangle.fs.glsl.js.map +1 -0
- package/dist/layers/triangle/triangle.vs.glsl.d.ts +2 -0
- package/dist/layers/triangle/{vertex.glsl.js → triangle.vs.glsl.js} +2 -3
- package/dist/layers/triangle/triangle.vs.glsl.js.map +1 -0
- package/dist/layers/well_markers/marker.fs.glsl.d.ts +2 -0
- package/dist/layers/well_markers/{fragment.glsl.js → marker.fs.glsl.js} +2 -2
- package/dist/layers/well_markers/marker.fs.glsl.js.map +1 -0
- package/dist/layers/well_markers/marker.vs.glsl.d.ts +2 -0
- package/dist/layers/well_markers/{vertex.glsl.js → marker.vs.glsl.js} +2 -2
- package/dist/layers/well_markers/marker.vs.glsl.js.map +1 -0
- package/dist/layers/well_markers/wellMarkersLayer.js +2 -2
- package/dist/layers/well_markers/wellMarkersLayer.js.map +1 -1
- package/dist/utils/fitBounds.d.ts +24 -0
- package/dist/utils/{fit-bounds.js → fitBounds.js} +9 -10
- package/dist/utils/fitBounds.js.map +1 -0
- package/dist/viewports/index.js.map +1 -1
- package/dist/views/index.js.map +1 -1
- package/package.json +83 -84
- package/dist/layers/axes/axes-fragment.glsl.d.ts +0 -2
- package/dist/layers/axes/axes-fragment.glsl.js.map +0 -1
- package/dist/layers/axes/grid-vertex.glsl.d.ts +0 -2
- package/dist/layers/axes/grid-vertex.glsl.js.map +0 -1
- package/dist/layers/axes2d/label-fragment.glsl.js.map +0 -1
- package/dist/layers/axes2d/label-vertex.glsl.js.map +0 -1
- package/dist/layers/axes2d/line-fragment.glsl.js.map +0 -1
- package/dist/layers/axes2d/line-vertex.glsl.js.map +0 -1
- package/dist/layers/grid3d/fragment_lines.glsl.d.ts +0 -2
- package/dist/layers/grid3d/fragment_lines.glsl.js.map +0 -1
- package/dist/layers/grid3d/vertex_lines.glsl.js.map +0 -1
- package/dist/layers/map/fragment.glsl.d.ts +0 -2
- package/dist/layers/map/fragment.glsl.js.map +0 -1
- package/dist/layers/map/fragment_lines.glsl.d.ts +0 -2
- package/dist/layers/map/fragment_lines.glsl.js.map +0 -1
- package/dist/layers/map/vertex.glsl.d.ts +0 -2
- package/dist/layers/map/vertex.glsl.js.map +0 -1
- package/dist/layers/map/vertex_lines.glsl.js.map +0 -1
- package/dist/layers/northarrow/northarrow-fragment.glsl.js.map +0 -1
- package/dist/layers/northarrow/northarrow-vertex.glsl.js.map +0 -1
- package/dist/layers/piechart/fragment.glsl.js.map +0 -1
- package/dist/layers/piechart/vertex.glsl.js.map +0 -1
- package/dist/layers/points/vertex.glsl.js.map +0 -1
- package/dist/layers/polylines/path-layer-fragment.glsl.js.map +0 -1
- package/dist/layers/polylines/path-layer-vertex.glsl.js.map +0 -1
- package/dist/layers/triangle/fragment.fs.glsl.d.ts +0 -2
- package/dist/layers/triangle/fragment.fs.glsl.js.map +0 -1
- package/dist/layers/triangle/fragment_lines.glsl.d.ts +0 -2
- package/dist/layers/triangle/fragment_lines.glsl.js.map +0 -1
- package/dist/layers/triangle/vertex.glsl.d.ts +0 -2
- package/dist/layers/triangle/vertex.glsl.js.map +0 -1
- package/dist/layers/triangle/vertex_lines.glsl.js.map +0 -1
- package/dist/layers/well_markers/fragment.glsl.d.ts +0 -1
- package/dist/layers/well_markers/fragment.glsl.js.map +0 -1
- package/dist/layers/well_markers/vertex.glsl.d.ts +0 -1
- package/dist/layers/well_markers/vertex.glsl.js.map +0 -1
- package/dist/utils/fit-bounds.d.ts +0 -14
- package/dist/utils/fit-bounds.js.map +0 -1
- /package/dist/layers/axes2d/{label-fragment.glsl.d.ts → label.fs.glsl.d.ts} +0 -0
- /package/dist/layers/axes2d/{label-vertex.glsl.d.ts → label.vs.glsl.d.ts} +0 -0
- /package/dist/layers/axes2d/{line-fragment.glsl.d.ts → line.fs.glsl.d.ts} +0 -0
- /package/dist/layers/axes2d/{line-vertex.glsl.d.ts → line.vs.glsl.d.ts} +0 -0
- /package/dist/layers/grid3d/{vertex_lines.glsl.d.ts → line.vs.glsl.d.ts} +0 -0
- /package/dist/layers/map/{vertex_lines.glsl.d.ts → line.vs.glsl.d.ts} +0 -0
- /package/dist/layers/northarrow/{northarrow-fragment.glsl.d.ts → northarrow.fs.glsl.d.ts} +0 -0
- /package/dist/layers/northarrow/{northarrow-vertex.glsl.d.ts → northarrow.vs.glsl.d.ts} +0 -0
- /package/dist/layers/piechart/{fragment.glsl.d.ts → piechart.fs.glsl.d.ts} +0 -0
- /package/dist/layers/piechart/{vertex.glsl.d.ts → piechart.vs.glsl.d.ts} +0 -0
- /package/dist/layers/points/{vertex.glsl.d.ts → point.vs.glsl.d.ts} +0 -0
- /package/dist/layers/polylines/{path-layer-fragment.glsl.d.ts → polyline.fs.glsl.d.ts} +0 -0
- /package/dist/layers/polylines/{path-layer-vertex.glsl.d.ts → polyline.vs.glsl.d.ts} +0 -0
- /package/dist/layers/triangle/{vertex_lines.glsl.d.ts → line.vs.glsl.d.ts} +0 -0
@@ -1,4 +1,4 @@
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export default `\
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#version 300 es
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#define SHADER_NAME triangle-lines-fragment-shader
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fragColor = vec4(0.0, 0.0, 0.0, 1.0);
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}
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`;
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//# sourceMappingURL=fragment_lines.glsl.js.map
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//# sourceMappingURL=line.fs.glsl.js.map
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{"version":3,"file":"line.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/line.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;CAkBd,CAAC"}
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{"version":3,"file":"line.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/line.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;CAiBd,CAAC"}
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import { lighting } from "@luma.gl/shadertools";
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import { phongMaterial } from "../shader_modules/phong-lighting/phong-material";
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import { createPropertyData } from "../utils/layerTools";
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import fsShader from "./
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import
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import
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import vsLineShader from "./
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import fsShader from "./triangle.fs.glsl";
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import vsShader from "./triangle.vs.glsl";
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import fsLineShader from "./line.fs.glsl";
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import vsLineShader from "./line.vs.glsl";
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const defaultProps = {
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data: ["dummy"],
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contours: [-1, -1],
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{"version":3,"file":"privateTriangleLayer.js","sourceRoot":"","sources":["../../../src/layers/triangle/privateTriangleLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAE7E,OAAO,EAAE,EAAE,EAAE,MAAM,oBAAoB,CAAC;AAExC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAKlD,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iDAAiD,CAAC;AAMhF,OAAO,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAEzD,OAAO,QAAQ,MAAM,oBAAoB,CAAC;AAC1C,OAAO,
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{"version":3,"file":"privateTriangleLayer.js","sourceRoot":"","sources":["../../../src/layers/triangle/privateTriangleLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAE7E,OAAO,EAAE,EAAE,EAAE,MAAM,oBAAoB,CAAC;AAExC,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAKlD,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iDAAiD,CAAC;AAMhF,OAAO,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAEzD,OAAO,QAAQ,MAAM,oBAAoB,CAAC;AAC1C,OAAO,QAAQ,MAAM,oBAAoB,CAAC;AAC1C,OAAO,YAAY,MAAM,gBAAgB,CAAC;AAC1C,OAAO,YAAY,MAAM,gBAAgB,CAAC;AAkC1C,MAAM,YAAY,GAAG;IACjB,IAAI,EAAE,CAAC,OAAO,CAAC;IACf,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAClB,eAAe,EAAE,IAAI;IACrB,SAAS,EAAE,KAAK;IAChB,KAAK,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC;IACtB,gBAAgB,EAAE,iBAAiB,CAAC,SAAS;IAC7C,SAAS,EAAE,IAAI;IACf,aAAa,EAAE,IAAI;IACnB,oBAAoB,EAAE,IAAI;IAC1B,cAAc,EAAE,IAAI;CACvB,CAAC;AAEF,mEAAmE;AACnE,MAAM,CAAC,OAAO,OAAO,oBAAqB,SAAQ,KAAgC;IAC9E,IAAI,QAAQ;;QACR,OAAO,MAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAa,mCAAI,KAAK,CAAC;IACxD,CAAC;IAED,oBAAoB,CAChB,IAEE;QAEF,KAAK,CAAC,oBAAoB,iCACnB,IAAI,KACP,QAAQ,kCACD,IAAI,CAAC,UAAU,CAAC,KACnB,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,OAExC,CAAC;IACP,CAAC;IAED,eAAe,CAAC,OAA2B;QACvC,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC;QAC1B,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;QACvD,IAAI,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,CAAC,aAAa,EAAE,SAAS,CAAC,EAAE,QAAQ,EAAE,KAAK,EAAE,CAAC,CAAC;IAC3E,CAAC;IAED,iBAAiB,CAAC,EACd,KAAK,EACL,QAAQ,EACR,OAAO,EACP,WAAW,GACU;QACrB,OAAO,CACH,KAAK,CAAC,iBAAiB,CAAC;YACpB,KAAK;YACL,QAAQ;YACR,OAAO;YACP,WAAW;SACd,CAAC,IAAI,WAAW,CAAC,kBAAkB,CACvC,CAAC;IACN,CAAC;IAED,WAAW,CAAC,EAAE,OAAO,EAA0B;QAC3C,IAAI,CAAC,eAAe,CAAC,OAA6B,CAAC,CAAC;IACxD,CAAC;IAED,UAAU,CAAC,MAAc;QACrB,MAAM,aAAa,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE;YACpC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,OAAO;YAC3B,EAAE,EAAE,QAAQ;YACZ,EAAE,EAAE,QAAQ;YACZ,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE;YAC5D,QAAQ,EAAE,IAAI,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC;YACpD,OAAO,EAAE;gBACL,SAAS;gBACT,OAAO;gBACP,QAAQ;gBACR,aAAa;gBACb,iBAAiB;aACpB;YACD,WAAW,EAAE,KAAK,EAAE,qCAAqC;SAC5D,CAAC,CAAC;QAEH,MAAM,SAAS,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE;YAChC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,QAAQ;YAC5B,EAAE,EAAE,YAAY;YAChB,EAAE,EAAE,YAAY;YAChB,YAAY,EAAE,IAAI,CAAC,mBAAmB,EAAG,CAAC,gBAAgB,EAAE;YAC5D,QAAQ,EAAE,IAAI,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC;YAChD,OAAO,EAAE,CAAC,SAAS,EAAE,OAAO,EAAE,oBAAoB,CAAC;YACnD,WAAW,EAAE,KAAK;SACrB,CAAC,CAAC;QAEH,OAAO,CAAC,aAAa,EAAE,SAAS,CAAC,CAAC;IACtC,CAAC;IAED,8DAA8D;IAC9D,IAAI,CAAC,IAAS;;QACV,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QAED,MAAM,EAAE,EAAE,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;QAE5B,MAAM,CAAC,aAAa,EAAE,SAAS,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAY,CAAC;QAEnE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QACD,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAClC,EAAE,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvB,aAAa,CAAC,YAAY,CAAC,QAAQ,iCAC5B,IAAI,CAAC,QAAQ,KAChB,SAAS,EAAE;gBACP,eAAe,EAAE,YAAY,CAAC,eAAe;gBAC7C,qBAAqB,EACjB,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,QAAQ,0CAAG,CAAC,CAAC,mCAAI,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACxD,eAAe,EACX,MAAA,MAAA,IAAI,CAAC,KAAK,CAAC,QAAQ,0CAAG,CAAC,CAAC,mCAAI,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;gBACxD,4BAA4B;gBAC5B,MAAM,EAAE;oBACJ,GAAG,CAAC,MAAA,IAAI,CAAC,KAAK,CAAC,KAAK,mCAAI,YAAY,CAAC,KAAK,CAAC,CAAC,GAAG,CAC3C,CAAC,CAAS,EAAE,EAAE,CAAC,CAAC,CAAC,aAAD,CAAC,cAAD,CAAC,GAAI,CAAC,CAAC,GAAG,GAAG,CAChC;oBACD,CAAC,CAAC,mBAAmB;iBACY;gBACrC,aAAa,EACT,MAAA,IAAI,CAAC,KAAK,CAAC,aAAa,mCAAI,YAAY,CAAC,aAAa;gBAC1D,oBAAoB,EAChB,MAAA,IAAI,CAAC,KAAK,CAAC,oBAAoB,mCAC/B,YAAY,CAAC,oBAAoB;aACxC,IACH,CAAC;QAEH,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAE5C,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAEnC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACvB,SAAS,CAAC,YAAY,CAAC,QAAQ,iCACxB,IAAI,CAAC,QAAQ,KAChB,YAAY,EAAE;oBACV,oBAAoB,EAChB,MAAA,IAAI,CAAC,KAAK,CAAC,oBAAoB,mCAC/B,YAAY,CAAC,oBAAoB;iBACxC,IACH,CAAC;YACH,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAC5C,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;YACxB,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE,CAAC;YAC1B,IAAI,CAAC,QAAQ,iCAAM,IAAI,CAAC,KAAK,KAAE,QAAQ,EAAE,IAAI,IAAG,CAAC;QACrD,CAAC;IACL,CAAC;IAED,kBAAkB;QACd,OAAO,CAAC,CAAC;IACb,CAAC;IAED,cAAc,CAAC,EAAE,IAAI,EAAyB;;QAC1C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;YACd,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,gBAAgB,GAAuB,EAAE,CAAC;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACvE,IAAI,OAAO,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAG,CAAC,CAAC,CAAA,KAAK,WAAW,EAAE,CAAC;YAC9C,MAAM,KAAK,GACP,CAAC,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBAC5B,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YACxD,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;QAC9D,CAAC;QAED,uCACO,IAAI,KACP,UAAU,EAAE,gBAAgB,IAC9B;IACN,CAAC;CACJ;AAED,oBAAoB,CAAC,SAAS,GAAG,sBAAsB,CAAC;AACxD,oBAAoB,CAAC,YAAY,GAAG,YAAY,CAAC;AAEjD,MAAM,yBAAyB,GAAG;;;;CAIjC,CAAC;AAIF,kEAAkE;AAClE,MAAM,oBAAoB,GAAG;IACzB,IAAI,EAAE,cAAc;IACpB,EAAE,EAAE,yBAAyB;IAC7B,EAAE,EAAE,SAAS;IACb,YAAY,EAAE;QACV,oBAAoB,EAAE,KAAK;KAC9B;CACkE,CAAC;AAExE,MAAM,qBAAqB,GAAG,QAAQ,CAAC;;;;;;;;;CAStC,CAAC;AAWF,kEAAkE;AAClE,MAAM,iBAAiB,GAAG;IACtB,IAAI,EAAE,WAAW;IACjB,EAAE,EAAE,qBAAqB;IACzB,EAAE,EAAE,qBAAqB;IACzB,YAAY,EAAE;QACV,eAAe,EAAE,KAAK;QACtB,qBAAqB,EAAE,KAAK;QAC5B,eAAe,EAAE,KAAK;QACtB,MAAM,EAAE,WAAW;QACnB,aAAa,EAAE,KAAK;QACpB,oBAAoB,EAAE,KAAK;KAC9B;CAC8D,CAAC"}
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+
declare const _default: "#version 300 es\n#define SHADER_NAME triangle-fragment-shader\n\nprecision highp float;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec3 worldPos;\nin float property;\n\nout vec4 fragColor;\n\nvoid main(void) {\n vec3 normal = normals_commonspace;\n\n if (!triangles.smoothShading) {\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n } \n\n vec4 color = triangles.uColor;\n bool is_contours = triangles.contourReferencePoint != -1.0 && triangles.contourInterval != -1.0;\n if (is_contours) {\n // Contours are made of either depths or properties.\n float val = (abs(worldPos.z) - triangles.contourReferencePoint) / triangles.contourInterval;\n\n float f = fract(val);\n float df = fwidth(val);\n\n // keep: float c = smoothstep(df * 1.0, df * 2.0, f); // smoothstep from/to no of pixels distance from contour line.\n float c = smoothstep(0.0, df * 2.0, f);\n\n color = color * vec4(c, c, c, 1.0);\n }\n\n // Use two sided phong lighting. This has no effect if \"material\" property is not set.\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, 1.0);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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export default _default;
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@@ -1,4 +1,4 @@
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1
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-
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export default `#version 300 es
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#define SHADER_NAME triangle-fragment-shader
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3
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precision highp float;
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DECKGL_FILTER_COLOR(fragColor, geometry);
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}
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`;
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-
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//# sourceMappingURL=fragment.fs.glsl.js.map
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//# sourceMappingURL=triangle.fs.glsl.js.map
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{"version":3,"file":"triangle.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/triangle.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyCd,CAAC"}
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declare const _default: "#version 300 es\n#define SHADER_NAME triangle-vertex-shader\n\nprecision highp float;\n\n// Primitive attributes\nin vec3 positions;\nin float properties;\nin vec3 normals;\n\n// Outputs to fragment shader\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec3 worldPos;\nout float property;\n\nconst vec3 pickingColor = vec3(1.0, 1.0, 0.0);\n\nvoid main(void) {\n geometry.pickingColor = pickingColor;\n\n cameraPosition = project.cameraPosition;\n\n vec3 position = positions;\n position[2] *= triangles.ZIncreasingDownwards ? -1.0 : 1.0;\n\n worldPos = position;\n\n normals_commonspace = normals;\n\n property = properties;\n\n position_commonspace = vec4(project_position(position), 0.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vec4 color = vec4(0.0);\n DECKGL_FILTER_COLOR(color, geometry);\n}\n";
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export default _default;
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1
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-
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export default `\
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2
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#version 300 es
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3
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#define SHADER_NAME triangle-vertex-shader
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4
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@@ -41,5 +41,4 @@ void main(void) {
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DECKGL_FILTER_COLOR(color, geometry);
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}
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`;
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-
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-
//# sourceMappingURL=vertex.glsl.js.map
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//# sourceMappingURL=triangle.vs.glsl.js.map
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{"version":3,"file":"triangle.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/triangle.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Cd,CAAC"}
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+
declare const _default: "#version 300 es\n#define SHADER_NAME well-markers-fragment-shader\n\nprecision highp float;\n\nin vec4 color;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vec4(color.rgba * (1.0 / 255.0));\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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+
export default _default;
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@@ -1,4 +1,4 @@
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1
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-
export
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1
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+
export default `#version 300 es
|
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2
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#define SHADER_NAME well-markers-fragment-shader
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3
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precision highp float;
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@@ -12,4 +12,4 @@ void main(void) {
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DECKGL_FILTER_COLOR(fragColor, geometry);
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}
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`;
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//# sourceMappingURL=
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//# sourceMappingURL=marker.fs.glsl.js.map
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1
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+
{"version":3,"file":"marker.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/well_markers/marker.fs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;CAad,CAAC"}
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1
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+
declare const _default: "#version 300 es\n#define SHADER_NAME well-markers-vertex-shader\nprecision highp float;\n\nin vec3 positions;\nin vec3 instancePositions;\nin float instanceSizes;\nin float instanceAzimuths;\nin float instanceInclinations;\nin vec4 instanceColors;\nin vec4 instanceOutlineColors;\nin vec3 instancePickingColors;\n\nout vec4 color;\n\nvoid main(void) {\n vec3 position = instancePositions;\n position.z *= (wellMarkers.ZIncreasingDownwards? -1.0 : 1.0);\n\n geometry.worldPosition = position;\n geometry.pickingColor = instancePickingColors;\n\n color = wellMarkers.useOutlineColor ? instanceOutlineColors : instanceColors;\n\n float sizeInPixels = project_size_to_pixel(instanceSizes, wellMarkers.sizeUnits);\n float projectedSize = project_pixel_size(sizeInPixels);\n\n float sinA = sin (PI / 180.0 * instanceAzimuths);\n float cosA = cos (PI / 180.0 * instanceAzimuths);\n\n float sinI = sin (PI / 180.0 * instanceInclinations);\n float cosI = cos (PI / 180.0 * instanceInclinations);\n\n mat3 azimuthMatrix = mat3(vec3(cosA, sinA, 0.0), vec3(-sinA, cosA, 0.0), vec3(0.0, 0.0, 1.0));\n mat3 inclMatrix = mat3(vec3(1.0, 0.0, 0.0), vec3(0.0, cosI, sinI), vec3(0.0, -sinI, cosI));\n mat3 sizeMatrix = mat3(vec3(projectedSize, 0.0, 0.0), vec3(0.0, projectedSize, 0.0), vec3(0.0, 0.0, 1.0));\n vec3 rotatedPos = azimuthMatrix * inclMatrix * sizeMatrix *positions;\n\n vec4 position_commonspace = vec4(project_position(rotatedPos + position), 0.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n vec4 dummyColor = vec4(0.0);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n DECKGL_FILTER_COLOR(dummyColor, geometry);\n}\n";
|
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+
export default _default;
|
@@ -1,4 +1,4 @@
|
|
1
|
-
export
|
1
|
+
export default `#version 300 es
|
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2
|
#define SHADER_NAME well-markers-vertex-shader
|
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3
|
precision highp float;
|
4
4
|
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@@ -45,4 +45,4 @@ void main(void) {
|
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DECKGL_FILTER_COLOR(dummyColor, geometry);
|
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}
|
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`;
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-
//# sourceMappingURL=
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+
//# sourceMappingURL=marker.vs.glsl.js.map
|
@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"marker.vs.glsl.js","sourceRoot":"","sources":["../../../src/layers/well_markers/marker.vs.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Cd,CAAC"}
|
@@ -2,8 +2,8 @@ import { Geometry, Model } from "@luma.gl/engine";
|
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2
2
|
import { Layer, project, picking, UNIT } from "@deck.gl/core";
|
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3
|
import { createPropertyData } from "../utils/layerTools";
|
4
4
|
import { utilities } from "../shader_modules";
|
5
|
-
import
|
6
|
-
import
|
5
|
+
import fsShader from "./marker.fs.glsl";
|
6
|
+
import vsShader from "./marker.vs.glsl";
|
7
7
|
const normalizeColor = (color) => {
|
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8
|
if (!color) {
|
9
9
|
return new Uint8Array([0, 0, 0, 255]);
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"wellMarkersLayer.js","sourceRoot":"","sources":["../../../src/layers/well_markers/wellMarkersLayer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAWlD,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAS9D,OAAO,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AACzD,OAAO,EAAE,SAAS,EAAE,MAAM,mBAAmB,CAAC;AAE9C,OAAO,
|
1
|
+
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@@ -0,0 +1,24 @@
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1
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+
export declare const log2: (x: number) => number;
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2
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+
type Bounds = [number, number, number, number];
|
3
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+
type Padding = {
|
4
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+
top: number;
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5
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+
bottom: number;
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6
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+
left: number;
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7
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+
right: number;
|
8
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+
};
|
9
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+
export declare function fitBounds({ width, height, bounds, minExtent, // 0.01 would be about 1000 meters (degree is ~110KM)
|
10
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+
maxZoom, // ~x4,000,000 => About 10 meter extents
|
11
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+
padding, offset, }: {
|
12
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+
width: number;
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13
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+
height: number;
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14
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+
bounds: Bounds;
|
15
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+
minExtent?: number;
|
16
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+
maxZoom?: number;
|
17
|
+
padding?: number | Padding;
|
18
|
+
offset?: [number, number];
|
19
|
+
}): {
|
20
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+
x: number;
|
21
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+
y: number;
|
22
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+
zoom: number;
|
23
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+
};
|
24
|
+
export {};
|
@@ -6,11 +6,12 @@ function ieLog2(x) {
|
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6
6
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}
|
7
7
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// Handle missing log2 in IE 11
|
8
8
|
export const log2 = Math.log2 || ieLog2;
|
9
|
-
export
|
9
|
+
export function fitBounds({ width, height, bounds, minExtent = 0, // 0.01 would be about 1000 meters (degree is ~110KM)
|
10
10
|
maxZoom = 24, // ~x4,000,000 => About 10 meter extents
|
11
11
|
// options
|
12
12
|
padding = 0, offset = [0, 0], }) {
|
13
|
-
if (
|
13
|
+
if (typeof padding === "number") {
|
14
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+
// convert to Padding
|
14
15
|
const p = padding;
|
15
16
|
padding = {
|
16
17
|
top: p,
|
@@ -19,13 +20,11 @@ padding = 0, offset = [0, 0], }) {
|
|
19
20
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right: p,
|
20
21
|
};
|
21
22
|
}
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
Number.isFinite(padding.right));
|
28
|
-
}
|
23
|
+
// Make sure all the required properties are set
|
24
|
+
console.assert(Number.isFinite(padding.top) &&
|
25
|
+
Number.isFinite(padding.bottom) &&
|
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|
+
Number.isFinite(padding.left) &&
|
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|
+
Number.isFinite(padding.right));
|
29
28
|
const [west, south] = [bounds[0], bounds[1]];
|
30
29
|
const [east, north] = [bounds[2], bounds[3]];
|
31
30
|
const nw = [west, north];
|
@@ -60,4 +59,4 @@ padding = 0, offset = [0, 0], }) {
|
|
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|
zoom,
|
61
60
|
};
|
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|
}
|
63
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-
//# sourceMappingURL=
|
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|
+
//# sourceMappingURL=fitBounds.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"file":"fitBounds.js","sourceRoot":"","sources":["../../src/utils/fitBounds.ts"],"names":[],"mappings":"AAAA,mDAAmD;AACnD,oEAAoE;AACpE,sCAAsC;AAEtC,SAAS,MAAM,CAAC,CAAS;IACrB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC;AACpC,CAAC;AAED,+BAA+B;AAC/B,MAAM,CAAC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,IAAI,MAAM,CAAC;AAKxC,MAAM,UAAU,SAAS,CAAC,EACtB,KAAK,EACL,MAAM,EACN,MAAM,EACN,SAAS,GAAG,CAAC,EAAE,qDAAqD;AACpE,OAAO,GAAG,EAAE,EAAE,wCAAwC;AACtD,UAAU;AACV,OAAO,GAAG,CAAC,EACX,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GASlB;IACG,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE,CAAC;QAC9B,qBAAqB;QACrB,MAAM,CAAC,GAAG,OAAO,CAAC;QAClB,OAAO,GAAG;YACN,GAAG,EAAE,CAAC;YACN,MAAM,EAAE,CAAC;YACT,IAAI,EAAE,CAAC;YACP,KAAK,EAAE,CAAC;SACX,CAAC;IACN,CAAC;IAED,gDAAgD;IAChD,OAAO,CAAC,MAAM,CACV,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,GAAG,CAAC;QACxB,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,MAAM,CAAC;QAC/B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC;QAC7B,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,CACrC,CAAC;IAEF,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7C,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAE7C,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACzB,MAAM,EAAE,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEzB,yCAAyC;IACzC,MAAM,IAAI,GAAG;QACT,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC;QAC5C,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC;KAC/C,CAAC;IAEF,MAAM,UAAU,GAAG;QACf,KAAK,GAAG,OAAO,CAAC,IAAI,GAAG,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;QAC9D,MAAM,GAAG,OAAO,CAAC,GAAG,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;KAClE,CAAC;IAEF,2DAA2D;IAC3D,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IACvC,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;IAEvC,4CAA4C;IAC5C,MAAM,OAAO,GAAG,CAAC,OAAO,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;IAC5D,MAAM,OAAO,GAAG,CAAC,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;IAE5D,MAAM,MAAM,GAAG;QACX,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,OAAO;QAC7B,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,OAAO;KAChC,CAAC;IAEF,MAAM,YAAY,GAAG,MAAM,CAAC;IAC5B,IAAI,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACvE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,CAAC;QACzB,IAAI,GAAG,CAAC,CAAC;IACb,CAAC;IAED,OAAO;QACH,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC;QAClB,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC;QAClB,IAAI;KACP,CAAC;AACN,CAAC"}
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/viewports/index.
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/viewports/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,oBAAoB,EAAE,MAAM,wBAAwB,CAAC"}
|
package/dist/views/index.js.map
CHANGED
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/views/index.
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/views/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,IAAI,gBAAgB,EAAE,MAAM,oBAAoB,CAAC"}
|
package/package.json
CHANGED
@@ -1,88 +1,87 @@
|
|
1
1
|
{
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
|
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|
-
|
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|
-
|
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|
-
|
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|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
27
|
-
|
28
|
-
|
29
|
-
|
30
|
-
|
31
|
-
|
2
|
+
"name": "@webviz/subsurface-viewer",
|
3
|
+
"version": "1.11.5",
|
4
|
+
"description": "3D visualization component for subsurface reservoir data",
|
5
|
+
"keywords": [
|
6
|
+
"subsurface",
|
7
|
+
"react",
|
8
|
+
"wells",
|
9
|
+
"welllogs",
|
10
|
+
"grids",
|
11
|
+
"faults",
|
12
|
+
"reservoir"
|
13
|
+
],
|
14
|
+
"homepage": "https://github.com/equinor/webviz-subsurface-components",
|
15
|
+
"main": "dist/index.js",
|
16
|
+
"types": "dist/index.d.ts",
|
17
|
+
"files": [
|
18
|
+
"dist"
|
19
|
+
],
|
20
|
+
"scripts": {
|
21
|
+
"transpile": "tsc --project ./tsconfig.json",
|
22
|
+
"copy-files": "copyfiles --up 1 \"src/{layers,assets}/**/*.png\" dist/",
|
23
|
+
"build": "git clean -xdff dist && npm run transpile && npm run copy-files",
|
24
|
+
"test_perf": "jest _performance",
|
25
|
+
"test_correctness": "jest --coverage --testPathIgnorePatterns='_performance'",
|
26
|
+
"test": "jest --coverage",
|
27
|
+
"test:update": "npm test -- --u",
|
28
|
+
"test:watch": "npm test -- --watch",
|
29
|
+
"test:debug": "node --inspect-brk ../../node_modules/jest/bin/jest.js --coverage=false --runInBand",
|
30
|
+
"doc": "git clean -xdff docs && typedoc src"
|
31
|
+
},
|
32
|
+
"author": "Equinor <opensource@equinor.com>",
|
33
|
+
"license": "MPL-2.0",
|
34
|
+
"dependencies": {
|
35
|
+
"@deck.gl-community/editable-layers": "^9.1.0-beta.4",
|
36
|
+
"@deck.gl/aggregation-layers": "^9.1.11",
|
37
|
+
"@deck.gl/core": "^9.1.11",
|
38
|
+
"@deck.gl/extensions": "^9.1.11",
|
39
|
+
"@deck.gl/geo-layers": "^9.1.11",
|
40
|
+
"@deck.gl/json": "^9.1.11",
|
41
|
+
"@deck.gl/layers": "^9.1.11",
|
42
|
+
"@deck.gl/mesh-layers": "^9.1.11",
|
43
|
+
"@deck.gl/react": "^9.1.11",
|
44
|
+
"@emerson-eps/color-tables": "^0.4.92",
|
45
|
+
"@equinor/eds-core-react": "^0.36.0",
|
46
|
+
"@equinor/eds-icons": "^0.21.0",
|
47
|
+
"@turf/simplify": "^7.1.0",
|
48
|
+
"@vivaxy/png": "^1.3.0",
|
49
|
+
"@webviz/wsc-common": "*",
|
50
|
+
"ajv": "^8.16.0",
|
51
|
+
"convert-units": "^2.3.4",
|
52
|
+
"d3": "^7.8.2",
|
53
|
+
"d3-color": "^3.1.0",
|
54
|
+
"d3-format": "^3.1.0",
|
55
|
+
"gl-matrix": "^3.4.3",
|
56
|
+
"lodash": "^4.17.21",
|
57
|
+
"math.gl": "^4.1.0",
|
58
|
+
"mathjs": "^13.2.0",
|
59
|
+
"merge-refs": "^1.2.2",
|
60
|
+
"static-kdtree": "^1.0.2",
|
61
|
+
"workerpool": "^9.2.0"
|
62
|
+
},
|
63
|
+
"peerDependencies": {
|
64
|
+
"@mui/material": "^5.11",
|
65
|
+
"@mui/system": "^5.11",
|
66
|
+
"@reduxjs/toolkit": "^1.7.2 || ^2",
|
67
|
+
"react": "^17 || ^18",
|
68
|
+
"react-dom": "^17 || ^18",
|
69
|
+
"react-redux": "^8.1.1 || ^9"
|
70
|
+
},
|
71
|
+
"peerDependenciesMeta": {
|
72
|
+
"@reduxjs/toolkit": {
|
73
|
+
"optional": true
|
32
74
|
},
|
33
|
-
"
|
34
|
-
|
35
|
-
"dependencies": {
|
36
|
-
"@deck.gl-community/editable-layers": "^9.1.0-beta.4",
|
37
|
-
"@deck.gl/aggregation-layers": "^9.1.11",
|
38
|
-
"@deck.gl/core": "^9.1.11",
|
39
|
-
"@deck.gl/extensions": "^9.1.11",
|
40
|
-
"@deck.gl/geo-layers": "^9.1.11",
|
41
|
-
"@deck.gl/json": "^9.1.11",
|
42
|
-
"@deck.gl/layers": "^9.1.11",
|
43
|
-
"@deck.gl/mesh-layers": "^9.1.11",
|
44
|
-
"@deck.gl/react": "^9.1.11",
|
45
|
-
"@emerson-eps/color-tables": "^0.4.92",
|
46
|
-
"@equinor/eds-core-react": "^0.36.0",
|
47
|
-
"@equinor/eds-icons": "^0.21.0",
|
48
|
-
"@turf/simplify": "^7.1.0",
|
49
|
-
"@vivaxy/png": "^1.3.0",
|
50
|
-
"@webviz/wsc-common": "*",
|
51
|
-
"ajv": "^8.16.0",
|
52
|
-
"convert-units": "^2.3.4",
|
53
|
-
"d3": "^7.8.2",
|
54
|
-
"d3-color": "^3.1.0",
|
55
|
-
"d3-format": "^3.1.0",
|
56
|
-
"gl-matrix": "^3.4.3",
|
57
|
-
"lodash": "^4.17.21",
|
58
|
-
"math.gl": "^4.1.0",
|
59
|
-
"mathjs": "^13.2.0",
|
60
|
-
"merge-refs": "^1.2.2",
|
61
|
-
"static-kdtree": "^1.0.2",
|
62
|
-
"workerpool": "^9.2.0"
|
63
|
-
},
|
64
|
-
"peerDependencies": {
|
65
|
-
"@mui/material": "^5.11",
|
66
|
-
"@mui/system": "^5.11",
|
67
|
-
"@reduxjs/toolkit": "^1.7.2 || ^2",
|
68
|
-
"react": "^17 || ^18",
|
69
|
-
"react-dom": "^17 || ^18",
|
70
|
-
"react-redux": "^8.1.1 || ^9"
|
71
|
-
},
|
72
|
-
"peerDependenciesMeta": {
|
73
|
-
"@reduxjs/toolkit": {
|
74
|
-
"optional": true
|
75
|
-
},
|
76
|
-
"react-redux": {
|
77
|
-
"optional": true
|
78
|
-
}
|
79
|
-
},
|
80
|
-
"devDependencies": {
|
81
|
-
"@reduxjs/toolkit": "^2.3.0",
|
82
|
-
"@types/static-kdtree": "^1.0.3",
|
83
|
-
"react-redux": "^9.1.2"
|
84
|
-
},
|
85
|
-
"volta": {
|
86
|
-
"node": "18.19.0"
|
75
|
+
"react-redux": {
|
76
|
+
"optional": true
|
87
77
|
}
|
78
|
+
},
|
79
|
+
"devDependencies": {
|
80
|
+
"@reduxjs/toolkit": "^2.3.0",
|
81
|
+
"@types/static-kdtree": "^1.0.3",
|
82
|
+
"react-redux": "^9.1.2"
|
83
|
+
},
|
84
|
+
"volta": {
|
85
|
+
"node": "20.18.3"
|
86
|
+
}
|
88
87
|
}
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"axes-fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/axes/axes-fragment.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,cAAc,GAAG;;;;;;;;;;;;CAYtB,CAAC;AAEF,eAAe,cAAc,CAAC"}
|
@@ -1,2 +0,0 @@
|
|
1
|
-
declare const gridVertex = "#version 300 es\n#define SHADER_NAME axes-grid-vertex-shader\n\nprecision highp float;\n\nin vec3 positions;\n\nvoid main(void) {\n vec3 position_commonspace = project_position(positions);\n gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 0.0));\n}\n";
|
2
|
-
export default gridVertex;
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"grid-vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/axes/grid-vertex.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,GAAG;;;;;;;;;;;CAWlB,CAAC;AAEF,eAAe,UAAU,CAAC"}
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"label-fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/axes2d/label-fragment.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgCd,CAAC"}
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"label-vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/axes2d/label-vertex.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;CAkBd,CAAC"}
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"line-fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/axes2d/line-fragment.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;CAWd,CAAC"}
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"line-vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/axes2d/line-vertex.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;CAad,CAAC"}
|
@@ -1,2 +0,0 @@
|
|
1
|
-
declare const fragmentShader = "#version 300 es\n#define SHADER_NAME grid3d-cell-lines-fragment-shader\n\nprecision highp float;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
|
2
|
-
export default fragmentShader;
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"fragment_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/fragment_lines.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,cAAc,GAAG;;;;;;;;;;;;CAYtB,CAAC;AAEF,eAAe,cAAc,CAAC"}
|
@@ -1 +0,0 @@
|
|
1
|
-
{"version":3,"file":"vertex_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/grid3d/vertex_lines.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;CAiBd,CAAC"}
|
@@ -1,2 +0,0 @@
|
|
1
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-
declare const fsShader = "#version 300 es\n#define SHADER_NAME map-fragment-shader\n\nprecision highp float;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec4 vColor;\n\nflat in int vertexIndex;\n\nin vec3 worldPos;\nin float property;\n\nout vec4 fragColor;\n\nuniform sampler2D colormap;\n\n\nvoid main(void) { \n geometry.uv = vTexCoord;\n\n vec3 normal = normals_commonspace;\n\n if(!map.smoothShading || (normal[0] == 0.0 && normal[1] == 0.0 && normal[2] == 0.0)) {\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n }\n\n //Picking pass.\n if (picking.isActive > 0.5 && !(picking.isAttribute > 0.5)) {\n fragColor = encodeVertexIndexToRGB(vertexIndex);\n return;\n }\n\n vec4 color = vec4(1.0, 1.0, 1.0, 1.0);\n float propertyValue = property;\n\n // This may happen due to GPU interpolation precision causing color artifacts.\n propertyValue = clamp(propertyValue, map.valueRangeMin, map.valueRangeMax);\n\n float x = (propertyValue - map.colorMapRangeMin) / (map.colorMapRangeMax - map.colorMapRangeMin);\n if (x < 0.0 || x > 1.0) {\n // Out of range. Use clampcolor.\n if (map.isClampColor) {\n color = vec4(map.colorMapClampColor.rgb, 1.0);\n }\n else if (map.isColorMapClampColorTransparent) {\n discard;\n return;\n }\n else {\n // Use min/max color to clamp.\n x = max(0.0, x);\n x = min(1.0, x);\n\n color = texture(colormap, vec2(x, 0.5));\n }\n }\n else {\n color = texture(colormap, vec2(x, 0.5));\n }\n\n bool is_contours = map.contourReferencePoint != -1.0 && map.contourInterval != -1.0;\n if (is_contours) {\n float val = map.isContoursDepth ? (abs(worldPos.z) - map.contourReferencePoint) / map.contourInterval\n : (propertyValue - map.contourReferencePoint) / map.contourInterval;\n\n float f = fract(val);\n float df = fwidth(val);\n\n // keep: float c = smoothstep(df * 1.0, df * 2.0, f); // smootstep from/to no of pixels distance from contour line.\n float c = smoothstep(0.0, df * 2.0, f);\n\n color = color * vec4(c, c, c, 1.0);\n }\n\n // Use two sided phong lighting. This has no effect if \"material\" property is not set.\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n\n fragColor = vec4(lightColor, 1.0);\n\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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export default fsShader;
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{"version":3,"file":"fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/fragment.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqFhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
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declare const fragmentShader = "#version 300 es\n#define SHADER_NAME map-lines-fragment-shader\n\nprecision highp float;\n\nout vec4 fragColor;\n\nvoid main(void) {\n fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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export default fragmentShader;
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{"version":3,"file":"fragment_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/fragment_lines.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,cAAc,GAAG;;;;;;;;;;;;CAYtB,CAAC;AAEF,eAAe,cAAc,CAAC"}
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declare const vsShader = "#version 300 es\n#define SHADER_NAME map-vertex-shader\n\nprecision highp float;\n\n// Primitive attributes\nin vec3 positions;\nin float properties;\nin vec3 normals;\nin vec3 colors;\n\n// Outputs to fragment shader\nout vec2 vTexCoord;\nout vec3 cameraPosition;\nout vec3 normals_commonspace;\nout vec4 position_commonspace;\nout vec4 vColor;\nout vec3 worldPos;\nout float property;\nflat out int vertexIndex;\n\nvoid main(void) {\n geometry.pickingColor = vec3(1.0, 1.0, 0.0);\n vertexIndex = gl_VertexID;\n\n vec3 position = positions;\n position[2] *= map.ZIncreasingDownwards ? -1.0 : 1.0;\n\n cameraPosition = project.cameraPosition;\n\n worldPos = position;\n geometry.worldPosition = position;\n\n normals_commonspace = normals;\n\n vColor = vec4(colors.rgb, 1.0);\n\n property = properties;\n\n position_commonspace = vec4(project_position(position), 0.0);\n gl_Position = project_common_position_to_clipspace(position_commonspace);\n\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n\n vec4 color = vec4(0.0);\n DECKGL_FILTER_COLOR(color, geometry);\n}\n";
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export default vsShader;
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{"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/vertex.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDhB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
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{"version":3,"file":"vertex_lines.glsl.js","sourceRoot":"","sources":["../../../src/layers/map/vertex_lines.glsl.ts"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;CAoBd,CAAC"}
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{"version":3,"file":"northarrow-fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/northarrow/northarrow-fragment.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;CAad,CAAC"}
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{"version":3,"file":"northarrow-vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/northarrow/northarrow-vertex.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;CAYd,CAAC"}
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{"version":3,"file":"fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/piechart/fragment.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyCd,CAAC"}
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{"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/piechart/vertex.glsl.js"],"names":[],"mappings":"AAAA,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyCd,CAAC"}
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{"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/points/vertex.glsl.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,EAAE;AACF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,2DAA2D;AAC3D,EAAE;AACF,6EAA6E;AAC7E,sDAAsD;AACtD,EAAE;AACF,6EAA6E;AAC7E,2EAA2E;AAC3E,8EAA8E;AAC9E,yEAAyE;AACzE,gFAAgF;AAChF,4EAA4E;AAC5E,gBAAgB;AAEhB,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Ed,CAAC"}
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{"version":3,"file":"path-layer-fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/polylines/path-layer-fragment.glsl.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,EAAE;AACF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,2DAA2D;AAC3D,EAAE;AACF,6EAA6E;AAC7E,sDAAsD;AACtD,EAAE;AACF,6EAA6E;AAC7E,2EAA2E;AAC3E,8EAA8E;AAC9E,yEAAyE;AACzE,gFAAgF;AAChF,4EAA4E;AAC5E,gBAAgB;AAEhB,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqCd,CAAC"}
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{"version":3,"file":"path-layer-vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/polylines/path-layer-vertex.glsl.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,EAAE;AACF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,2DAA2D;AAC3D,EAAE;AACF,6EAA6E;AAC7E,sDAAsD;AACtD,EAAE;AACF,6EAA6E;AAC7E,2EAA2E;AAC3E,8EAA8E;AAC9E,yEAAyE;AACzE,gFAAgF;AAChF,4EAA4E;AAC5E,gBAAgB;AAEhB,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA+Nd,CAAC"}
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declare const fsShader = "#version 300 es\n#define SHADER_NAME triangle-fragment-shader\n\nprecision highp float;\n\nin vec2 vTexCoord;\nin vec3 cameraPosition;\nin vec3 normals_commonspace;\nin vec4 position_commonspace;\nin vec3 worldPos;\nin float property;\n\nout vec4 fragColor;\n\nvoid main(void) {\n vec3 normal = normals_commonspace;\n\n if (!triangles.smoothShading) {\n normal = normalize(cross(dFdx(position_commonspace.xyz), dFdy(position_commonspace.xyz)));\n } \n\n vec4 color = triangles.uColor;\n bool is_contours = triangles.contourReferencePoint != -1.0 && triangles.contourInterval != -1.0;\n if (is_contours) {\n // Contours are made of either depths or properties.\n float val = (abs(worldPos.z) - triangles.contourReferencePoint) / triangles.contourInterval;\n\n float f = fract(val);\n float df = fwidth(val);\n\n // keep: float c = smoothstep(df * 1.0, df * 2.0, f); // smoothstep from/to no of pixels distance from contour line.\n float c = smoothstep(0.0, df * 2.0, f);\n\n color = color * vec4(c, c, c, 1.0);\n }\n\n // Use two sided phong lighting. This has no effect if \"material\" property is not set.\n vec3 lightColor = lighting_getLightColor(color.rgb, cameraPosition, position_commonspace.xyz, normal);\n fragColor = vec4(lightColor, 1.0);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n";
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export default fsShader;
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{"version":3,"file":"fragment.fs.glsl.js","sourceRoot":"","sources":["../../../src/layers/triangle/fragment.fs.glsl.ts"],"names":[],"mappings":"AAAA,MAAM,QAAQ,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyChB,CAAC;AAEF,eAAe,QAAQ,CAAC"}
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