@webviz/subsurface-viewer 0.7.0 → 0.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,2 @@
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+ declare const _default: "#define SHADER_NAME points-layer-fragment-shader\n\nprecision highp float;\n\nuniform bool filled;\nuniform float stroked;\nuniform bool antialiasing;\n\nvarying vec4 vFillColor;\nvarying vec4 vLineColor;\nvarying vec2 unitPosition;\nvarying float innerUnitRadius;\nvarying float outerRadiusPixels;\n\nvoid main(void) {\n geometry.uv = unitPosition;\n\n float distToCenter = length(unitPosition) * outerRadiusPixels;\n float inCircle = antialiasing ? \n smoothedge(distToCenter, outerRadiusPixels) : \n step(distToCenter, outerRadiusPixels);\n\n if (inCircle == 0.0) {\n discard;\n }\n\n if (stroked > 0.5) {\n float isLine = antialiasing ? \n smoothedge(innerUnitRadius * outerRadiusPixels, distToCenter) :\n step(innerUnitRadius * outerRadiusPixels, distToCenter);\n\n if (filled) {\n gl_FragColor = mix(vFillColor, vLineColor, isLine);\n } else {\n if (isLine == 0.0) {\n discard;\n }\n gl_FragColor = vec4(vLineColor.rgb, vLineColor.a * isLine);\n }\n } else if (!filled) {\n discard;\n } else {\n gl_FragColor = vFillColor;\n }\n gl_FragColor.a *= inCircle;\n DECKGL_FILTER_COLOR(gl_FragColor, geometry);\n}\n";
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+ export default _default;
@@ -0,0 +1,69 @@
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+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
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+ //
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+ // Permission is hereby granted, free of charge, to any person obtaining a copy
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+ // of this software and associated documentation files (the "Software"), to deal
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+ // in the Software without restriction, including without limitation the rights
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+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ // copies of the Software, and to permit persons to whom the Software is
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+ // furnished to do so, subject to the following conditions:
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+ //
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+ // The above copyright notice and this permission notice shall be included in
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+ // all copies or substantial portions of the Software.
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+ //
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+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ // THE SOFTWARE.
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+ export default `\
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+ #define SHADER_NAME points-layer-fragment-shader
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+
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+ precision highp float;
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+
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+ uniform bool filled;
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+ uniform float stroked;
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+ uniform bool antialiasing;
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+
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+ varying vec4 vFillColor;
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+ varying vec4 vLineColor;
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+ varying vec2 unitPosition;
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+ varying float innerUnitRadius;
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+ varying float outerRadiusPixels;
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+
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+ void main(void) {
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+ geometry.uv = unitPosition;
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+
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+ float distToCenter = length(unitPosition) * outerRadiusPixels;
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+ float inCircle = antialiasing ?
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+ smoothedge(distToCenter, outerRadiusPixels) :
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+ step(distToCenter, outerRadiusPixels);
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+
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+ if (inCircle == 0.0) {
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+ discard;
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+ }
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+
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+ if (stroked > 0.5) {
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+ float isLine = antialiasing ?
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+ smoothedge(innerUnitRadius * outerRadiusPixels, distToCenter) :
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+ step(innerUnitRadius * outerRadiusPixels, distToCenter);
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+
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+ if (filled) {
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+ gl_FragColor = mix(vFillColor, vLineColor, isLine);
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+ } else {
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+ if (isLine == 0.0) {
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+ discard;
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+ }
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+ gl_FragColor = vec4(vLineColor.rgb, vLineColor.a * isLine);
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+ }
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+ } else if (!filled) {
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+ discard;
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+ } else {
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+ gl_FragColor = vFillColor;
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+ }
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+ gl_FragColor.a *= inCircle;
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+ DECKGL_FILTER_COLOR(gl_FragColor, geometry);
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+ }
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+ `;
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+ //# sourceMappingURL=fragment.glsl.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"fragment.glsl.js","sourceRoot":"","sources":["../../../src/layers/points/fragment.glsl.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,EAAE;AACF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,2DAA2D;AAC3D,EAAE;AACF,6EAA6E;AAC7E,sDAAsD;AACtD,EAAE;AACF,6EAA6E;AAC7E,2EAA2E;AAC3E,8EAA8E;AAC9E,yEAAyE;AACzE,gFAAgF;AAChF,4EAA4E;AAC5E,gBAAgB;AAEhB,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDd,CAAC"}
@@ -1,8 +1,8 @@
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  /// <reference types="react" />
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  import type { PickingInfo, UpdateParameters } from "@deck.gl/core/typed";
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  import { CompositeLayer } from "@deck.gl/core/typed";
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- import { ScatterplotLayer } from "@deck.gl/layers/typed";
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  import type { ExtendedLayerProps, LayerPickInfo } from "../utils/layerTools";
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+ import { PrivatePointsLayer } from "./privatePointsLayer";
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  export interface PointsLayerProps extends ExtendedLayerProps {
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  /**
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  * Point positions as [x, y, z, x, y, z....].
@@ -24,10 +24,13 @@ export interface PointsLayerProps extends ExtendedLayerProps {
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  * For example depth of z = 1000 corresponds to -1000 on the z axis. Default true.
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  */
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  ZIncreasingDownwards: boolean;
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+ /** Enable/disable depth testing when rendering layer. Default true.
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+ */
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+ depthTest: boolean;
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  setReportedBoundingBox?: React.Dispatch<React.SetStateAction<[number, number, number, number, number, number]>>;
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  }
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  export default class PointsLayer extends CompositeLayer<PointsLayerProps> {
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- renderLayers(): [ScatterplotLayer?];
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+ renderLayers(): [PrivatePointsLayer?];
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  initializeState(): void;
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  updateState({ props, oldProps }: UpdateParameters<PointsLayer>): void;
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  getPickingInfo({ info }: {
@@ -35,4 +38,5 @@ export default class PointsLayer extends CompositeLayer<PointsLayerProps> {
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  }): LayerPickInfo;
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  private rebuildDataAttributes;
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  private loadData;
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+ private updateBoundingBox;
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  }
@@ -1,7 +1,7 @@
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  import { CompositeLayer } from "@deck.gl/core/typed";
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- import { ScatterplotLayer } from "@deck.gl/layers/typed";
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  import { isEqual } from "lodash";
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- import { createPropertyData, invertZCoordinate, defineBoundingBox, } from "../utils/layerTools";
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+ import { createPropertyData, defineBoundingBox } from "../utils/layerTools";
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+ import { PrivatePointsLayer } from "./privatePointsLayer";
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  const defaultProps = {
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  "@@type": "PointsLayer",
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  name: "PointsLayer",
@@ -12,11 +12,11 @@ const defaultProps = {
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  pickable: true,
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  visible: true,
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  ZIncreasingDownwards: true,
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+ depthTest: true,
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  };
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  export default class PointsLayer extends CompositeLayer {
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  renderLayers() {
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- const layer = new ScatterplotLayer(this.getSubLayerProps({
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- id: "points-layer",
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+ const layer = new PrivatePointsLayer(this.getSubLayerProps({
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  pickable: this.props.pickable,
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  billboard: true,
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  data: this.state["dataAttributes"],
@@ -28,6 +28,8 @@ export default class PointsLayer extends CompositeLayer {
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  getFillColor: [this.props.color],
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  getRadius: [this.props.pointRadius],
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  },
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+ depthTest: this.props.depthTest,
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+ ZIncreasingDownwards: this.props.ZIncreasingDownwards,
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  }));
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  return [layer];
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  }
@@ -36,12 +38,14 @@ export default class PointsLayer extends CompositeLayer {
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  this.setState({ dataAttributes });
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  }
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  updateState({ props, oldProps }) {
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- const needs_reload = !isEqual(props.pointsData, oldProps.pointsData) ||
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- !isEqual(props.ZIncreasingDownwards, oldProps.ZIncreasingDownwards);
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+ const needs_reload = !isEqual(props.pointsData, oldProps.pointsData);
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  if (needs_reload) {
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  const dataAttributes = this.rebuildDataAttributes(false);
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  this.setState({ dataAttributes });
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  }
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+ if (props.ZIncreasingDownwards != oldProps.ZIncreasingDownwards) {
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+ this.updateBoundingBox(true);
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+ }
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  }
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  getPickingInfo({ info }) {
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  var _a;
@@ -62,14 +66,7 @@ export default class PointsLayer extends CompositeLayer {
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  if (!dataArray) {
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  return null;
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  }
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- if (this.props.ZIncreasingDownwards) {
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- invertZCoordinate(dataArray);
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- }
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- if (typeof this.props.setReportedBoundingBox === "function" &&
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- reportBoundingBox) {
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- const boundingBox = defineBoundingBox(dataArray);
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- this.props.setReportedBoundingBox(boundingBox);
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- }
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+ this.updateBoundingBox(reportBoundingBox);
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  return {
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  length: dataArray.length / 3,
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  attributes: {
@@ -86,6 +83,14 @@ export default class PointsLayer extends CompositeLayer {
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  }
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  return new Float32Array();
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  }
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+ updateBoundingBox(reportBoundingBox) {
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+ if (this.state["dataAttributes"] &&
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+ typeof this.props.setReportedBoundingBox === "function" &&
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+ reportBoundingBox) {
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+ const boundingBox = defineBoundingBox(this.state["dataAttributes"], this.props.ZIncreasingDownwards);
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+ this.props.setReportedBoundingBox(boundingBox);
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+ }
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+ }
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  }
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  PointsLayer.layerName = "PointsLayer";
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  PointsLayer.defaultProps = defaultProps;
@@ -1 +1 @@
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- {"version":3,"file":"pointsLayer.js","sourceRoot":"","sources":["../../../src/layers/points/pointsLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AACzD,OAAO,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AAOjC,OAAO,EACH,kBAAkB,EAClB,iBAAiB,EACjB,iBAAiB,GACpB,MAAM,qBAAqB,CAAC;AAkC7B,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,aAAa;IACvB,IAAI,EAAE,aAAa;IACnB,EAAE,EAAE,cAAc;IAClB,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IACvB,WAAW,EAAE,QAAQ;IACrB,WAAW,EAAE,CAAC;IACd,QAAQ,EAAE,IAAI;IACd,OAAO,EAAE,IAAI;IACb,oBAAoB,EAAE,IAAI;CAC7B,CAAC;AAYF,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,cAAgC;IACrE,YAAY;QACR,MAAM,KAAK,GAAG,IAAI,gBAAgB,CAC9B,IAAI,CAAC,gBAAgB,CAAC;YAClB,EAAE,EAAE,cAAc;YAClB,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,SAAS,EAAE,IAAI;YACf,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YAClC,SAAS,EAAE,MAAM;YACjB,YAAY,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK;YACpC,SAAS,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW;YACvC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,WAAW;YAEnC,cAAc,EAAE;gBACZ,YAAY,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;gBAChC,SAAS,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;aACtC;SACJ,CAAC,CACL,CAAC;QACF,OAAO,CAAC,KAAK,CAAC,CAAC;IACnB,CAAC;IAED,eAAe;QACX,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QACxD,IAAI,CAAC,QAAQ,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAiC;QAC1D,MAAM,YAAY,GACd,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC;YAC/C,CAAC,OAAO,CAAC,KAAK,CAAC,oBAAoB,EAAE,QAAQ,CAAC,oBAAoB,CAAC,CAAC;QAExE,IAAI,YAAY,EAAE;YACd,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;YACzD,IAAI,CAAC,QAAQ,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC;SACrC;IACL,CAAC;IAED,cAAc,CAAC,EAAE,IAAI,EAAyB;;QAC1C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,IAAI,CAAC;SACf;QAED,MAAM,gBAAgB,GAAuB,EAAE,CAAC;QAEhD,IAAI,OAAO,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAG,CAAC,CAAC,CAAA,KAAK,WAAW,EAAE;YAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBACzC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACzB,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;SAC7D;QAED,uCACO,IAAI,KACP,UAAU,EAAE,gBAAgB,IAC9B;IACN,CAAC;IAEO,qBAAqB,CACzB,iBAA0B;QAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,oBAAoB,EAAE;YACjC,iBAAiB,CAAC,SAAS,CAAC,CAAC;SAChC;QACD,IACI,OAAO,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,UAAU;YACvD,iBAAiB,EACnB;YACE,MAAM,WAAW,GAAG,iBAAiB,CAAC,SAAS,CAAC,CAAC;YACjD,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,WAAW,CAAC,CAAC;SAClD;QAED,OAAO;YACH,MAAM,EAAE,SAAS,CAAC,MAAM,GAAG,CAAC;YAC5B,UAAU,EAAE;gBACR,WAAW,EAAE;oBACT,KAAK,EAAE,SAAS;oBAChB,IAAI,EAAE,CAAC;iBACV;aACJ;SACJ,CAAC;IACN,CAAC;IAEO,QAAQ;QACZ,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;SAClD;QACD,OAAO,IAAI,YAAY,EAAE,CAAC;IAC9B,CAAC;CACJ;AAED,WAAW,CAAC,SAAS,GAAG,aAAa,CAAC;AACtC,WAAW,CAAC,YAAY,GAAG,YAAY,CAAC"}
1
+ {"version":3,"file":"pointsLayer.js","sourceRoot":"","sources":["../../../src/layers/points/pointsLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,qBAAqB,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,MAAM,QAAQ,CAAC;AAOjC,OAAO,EAAE,kBAAkB,EAAE,iBAAiB,EAAE,MAAM,qBAAqB,CAAC;AAE5E,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAsC1D,MAAM,YAAY,GAAG;IACjB,QAAQ,EAAE,aAAa;IACvB,IAAI,EAAE,aAAa;IACnB,EAAE,EAAE,cAAc;IAClB,KAAK,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC;IACvB,WAAW,EAAE,QAAQ;IACrB,WAAW,EAAE,CAAC;IACd,QAAQ,EAAE,IAAI;IACd,OAAO,EAAE,IAAI;IACb,oBAAoB,EAAE,IAAI;IAC1B,SAAS,EAAE,IAAI;CAClB,CAAC;AAYF,MAAM,CAAC,OAAO,OAAO,WAAY,SAAQ,cAAgC;IACrE,YAAY;QACR,MAAM,KAAK,GAAG,IAAI,kBAAkB,CAChC,IAAI,CAAC,gBAAgB,CAAC;YAClB,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ;YAC7B,SAAS,EAAE,IAAI;YACf,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YAClC,SAAS,EAAE,MAAM;YACjB,YAAY,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK;YACpC,SAAS,EAAE,GAAG,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW;YACvC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,WAAW;YAEnC,cAAc,EAAE;gBACZ,YAAY,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC;gBAChC,SAAS,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;aACtC;YACD,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS;YAC/B,oBAAoB,EAAE,IAAI,CAAC,KAAK,CAAC,oBAAoB;SACxD,CAAC,CACL,CAAC;QACF,OAAO,CAAC,KAAK,CAAC,CAAC;IACnB,CAAC;IAED,eAAe;QACX,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QACxD,IAAI,CAAC,QAAQ,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,WAAW,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAiC;QAC1D,MAAM,YAAY,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC;QAErE,IAAI,YAAY,EAAE;YACd,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;YACzD,IAAI,CAAC,QAAQ,CAAC,EAAE,cAAc,EAAE,CAAC,CAAC;SACrC;QACD,IAAI,KAAK,CAAC,oBAAoB,IAAI,QAAQ,CAAC,oBAAoB,EAAE;YAC7D,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;SAChC;IACL,CAAC;IAED,cAAc,CAAC,EAAE,IAAI,EAAyB;;QAC1C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,OAAO,IAAI,CAAC;SACf;QAED,MAAM,gBAAgB,GAAuB,EAAE,CAAC;QAEhD,IAAI,OAAO,CAAA,MAAA,IAAI,CAAC,UAAU,0CAAG,CAAC,CAAC,CAAA,KAAK,WAAW,EAAE;YAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB;gBACzC,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;gBACrB,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;YACzB,gBAAgB,CAAC,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;SAC7D;QAED,uCACO,IAAI,KACP,UAAU,EAAE,gBAAgB,IAC9B;IACN,CAAC;IAEO,qBAAqB,CACzB,iBAA0B;QAE1B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,SAAS,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QACD,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,CAAC,CAAC;QAC1C,OAAO;YACH,MAAM,EAAE,SAAS,CAAC,MAAM,GAAG,CAAC;YAC5B,UAAU,EAAE;gBACR,WAAW,EAAE;oBACT,KAAK,EAAE,SAAS;oBAChB,IAAI,EAAE,CAAC;iBACV;aACJ;SACJ,CAAC;IACN,CAAC;IAEO,QAAQ;QACZ,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;SAClD;QACD,OAAO,IAAI,YAAY,EAAE,CAAC;IAC9B,CAAC;IAEO,iBAAiB,CAAC,iBAA0B;QAChD,IACI,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC;YAC5B,OAAO,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,UAAU;YACvD,iBAAiB,EACnB;YACE,MAAM,WAAW,GAAG,iBAAiB,CACjC,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,EAC5B,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAClC,CAAC;YACF,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,WAAW,CAAC,CAAC;SAClD;IACL,CAAC;CACJ;AAED,WAAW,CAAC,SAAS,GAAG,aAAa,CAAC;AACtC,WAAW,CAAC,YAAY,GAAG,YAAY,CAAC"}
@@ -0,0 +1,28 @@
1
+ import type { ScatterplotLayerProps } from "@deck.gl/layers/typed";
2
+ import { ScatterplotLayer } from "@deck.gl/layers/typed";
3
+ import type { NumericArray } from "@math.gl/types";
4
+ import type { LayerContext } from "@deck.gl/core/typed";
5
+ type UniformValue = number | boolean | Readonly<NumericArray>;
6
+ export interface ExtendedScatterplotLayerProps {
7
+ depthTest: boolean;
8
+ ZIncreasingDownwards: boolean;
9
+ }
10
+ export declare class PrivatePointsLayer extends ScatterplotLayer<unknown, ExtendedScatterplotLayerProps> {
11
+ constructor(props: ScatterplotLayerProps);
12
+ getShaders(): {
13
+ vs: string;
14
+ fs: string;
15
+ modules: import("@deck.gl/core/typed")._ShaderModule<{
16
+ pickingSelectedColor?: [number, number, number] | null | undefined;
17
+ pickingHighlightColor?: [number, number, number, number] | undefined;
18
+ pickingActive?: boolean | undefined;
19
+ pickingAttribute?: boolean | undefined;
20
+ }>[];
21
+ };
22
+ draw(args: {
23
+ moduleParameters?: unknown;
24
+ uniforms: Record<string, UniformValue>;
25
+ context: LayerContext;
26
+ }): void;
27
+ }
28
+ export {};
@@ -0,0 +1,28 @@
1
+ import { ScatterplotLayer } from "@deck.gl/layers/typed";
2
+ import GL from "@luma.gl/constants";
3
+ import { project32, picking } from "@deck.gl/core/typed";
4
+ import vs from "./vertex.glsl";
5
+ import fs from "./fragment.glsl";
6
+ export class PrivatePointsLayer extends ScatterplotLayer {
7
+ constructor(props) {
8
+ super(props);
9
+ }
10
+ getShaders() {
11
+ return { vs, fs, modules: [project32, picking] };
12
+ }
13
+ draw(args) {
14
+ args.uniforms["ZIncreasingDownwards"] = this.props.ZIncreasingDownwards;
15
+ let restoreDepthTest = false;
16
+ if (typeof this.props.depthTest === "boolean" &&
17
+ !this.props.depthTest) {
18
+ restoreDepthTest = true;
19
+ this.context.gl.disable(GL.DEPTH_TEST);
20
+ }
21
+ super.draw({ uniforms: args.uniforms });
22
+ if (restoreDepthTest) {
23
+ this.context.gl.enable(GL.DEPTH_TEST);
24
+ }
25
+ }
26
+ }
27
+ PrivatePointsLayer.layerName = "PrivatePointsLayer";
28
+ //# sourceMappingURL=privatePointsLayer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"privatePointsLayer.js","sourceRoot":"","sources":["../../../src/layers/points/privatePointsLayer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAGzD,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAGpC,OAAO,EAAE,SAAS,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAEzD,OAAO,EAAE,MAAM,eAAe,CAAC;AAC/B,OAAO,EAAE,MAAM,iBAAiB,CAAC;AASjC,MAAM,OAAO,kBAAmB,SAAQ,gBAGvC;IACG,YAAY,KAA4B;QACpC,KAAK,CAAC,KAAK,CAAC,CAAC;IACjB,CAAC;IAED,UAAU;QACN,OAAO,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,CAAC,SAAS,EAAE,OAAO,CAAC,EAAE,CAAC;IACrD,CAAC;IAED,IAAI,CAAC,IAIJ;QACG,IAAI,CAAC,QAAQ,CAAC,sBAAsB,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC;QAExE,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IACI,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,KAAK,SAAS;YACzC,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EACvB;YACE,gBAAgB,GAAG,IAAI,CAAC;YACxB,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;SAC1C;QACD,KAAK,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QACxC,IAAI,gBAAgB,EAAE;YAClB,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;SACzC;IACL,CAAC;CACJ;AAED,kBAAkB,CAAC,SAAS,GAAG,oBAAoB,CAAC"}
@@ -0,0 +1,2 @@
1
+ declare const _default: "#define SHADER_NAME points-layer-vertex-shader\n\nattribute vec3 positions;\n\nattribute vec3 instancePositions;\nattribute vec3 instancePositions64Low;\nattribute float instanceRadius;\nattribute float instanceLineWidths;\nattribute vec4 instanceFillColors;\nattribute vec4 instanceLineColors;\nattribute vec3 instancePickingColors;\n\nuniform float opacity;\nuniform float radiusScale;\nuniform float radiusMinPixels;\nuniform float radiusMaxPixels;\nuniform float lineWidthScale;\nuniform float lineWidthMinPixels;\nuniform float lineWidthMaxPixels;\nuniform float stroked;\nuniform bool filled;\nuniform bool antialiasing;\nuniform bool billboard;\nuniform int radiusUnits;\nuniform int lineWidthUnits;\nuniform bool ZIncreasingDownwards;\n\nvarying vec4 vFillColor;\nvarying vec4 vLineColor;\nvarying vec2 unitPosition;\nvarying float innerUnitRadius;\nvarying float outerRadiusPixels;\n\n\nvoid main(void) {\n vec3 position = instancePositions;\n vec3 position64low = instancePositions64Low;\n\n if(ZIncreasingDownwards) {\n position.z *= -1.0;\n position64low.z *= -1.0;\n }\n geometry.worldPosition = position;\n\n // Multiply out radius and clamp to limits\n outerRadiusPixels = clamp(\n project_size_to_pixel(radiusScale * instanceRadius, radiusUnits),\n radiusMinPixels, radiusMaxPixels\n );\n \n // Multiply out line width and clamp to limits\n float lineWidthPixels = clamp(\n project_size_to_pixel(lineWidthScale * instanceLineWidths, lineWidthUnits),\n lineWidthMinPixels, lineWidthMaxPixels\n );\n\n // outer radius needs to offset by half stroke width\n outerRadiusPixels += stroked * lineWidthPixels / 2.0;\n\n // Expand geometry to accomodate edge smoothing\n float edgePadding = antialiasing ? (outerRadiusPixels + SMOOTH_EDGE_RADIUS) / outerRadiusPixels : 1.0;\n\n // position on the containing square in [-1, 1] space\n unitPosition = edgePadding * positions.xy;\n geometry.uv = unitPosition;\n geometry.pickingColor = instancePickingColors;\n\n innerUnitRadius = 1.0 - stroked * lineWidthPixels / outerRadiusPixels;\n \n if (billboard) {\n gl_Position = project_position_to_clipspace(position, position64low, vec3(0.0), geometry.position);\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n vec3 offset = edgePadding * positions * outerRadiusPixels;\n DECKGL_FILTER_SIZE(offset, geometry);\n gl_Position.xy += project_pixel_size_to_clipspace(offset.xy);\n } else {\n vec3 offset = edgePadding * positions * project_pixel_size(outerRadiusPixels);\n DECKGL_FILTER_SIZE(offset, geometry);\n gl_Position = project_position_to_clipspace(position, position64low, offset, geometry.position);\n DECKGL_FILTER_GL_POSITION(gl_Position, geometry);\n }\n\n // Apply opacity to instance color, or return instance picking color\n vFillColor = vec4(instanceFillColors.rgb, instanceFillColors.a * opacity);\n DECKGL_FILTER_COLOR(vFillColor, geometry);\n vLineColor = vec4(instanceLineColors.rgb, instanceLineColors.a * opacity);\n DECKGL_FILTER_COLOR(vLineColor, geometry);\n}\n";
2
+ export default _default;
@@ -0,0 +1,110 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ export default `\
21
+ #define SHADER_NAME points-layer-vertex-shader
22
+
23
+ attribute vec3 positions;
24
+
25
+ attribute vec3 instancePositions;
26
+ attribute vec3 instancePositions64Low;
27
+ attribute float instanceRadius;
28
+ attribute float instanceLineWidths;
29
+ attribute vec4 instanceFillColors;
30
+ attribute vec4 instanceLineColors;
31
+ attribute vec3 instancePickingColors;
32
+
33
+ uniform float opacity;
34
+ uniform float radiusScale;
35
+ uniform float radiusMinPixels;
36
+ uniform float radiusMaxPixels;
37
+ uniform float lineWidthScale;
38
+ uniform float lineWidthMinPixels;
39
+ uniform float lineWidthMaxPixels;
40
+ uniform float stroked;
41
+ uniform bool filled;
42
+ uniform bool antialiasing;
43
+ uniform bool billboard;
44
+ uniform int radiusUnits;
45
+ uniform int lineWidthUnits;
46
+ uniform bool ZIncreasingDownwards;
47
+
48
+ varying vec4 vFillColor;
49
+ varying vec4 vLineColor;
50
+ varying vec2 unitPosition;
51
+ varying float innerUnitRadius;
52
+ varying float outerRadiusPixels;
53
+
54
+
55
+ void main(void) {
56
+ vec3 position = instancePositions;
57
+ vec3 position64low = instancePositions64Low;
58
+
59
+ if(ZIncreasingDownwards) {
60
+ position.z *= -1.0;
61
+ position64low.z *= -1.0;
62
+ }
63
+ geometry.worldPosition = position;
64
+
65
+ // Multiply out radius and clamp to limits
66
+ outerRadiusPixels = clamp(
67
+ project_size_to_pixel(radiusScale * instanceRadius, radiusUnits),
68
+ radiusMinPixels, radiusMaxPixels
69
+ );
70
+
71
+ // Multiply out line width and clamp to limits
72
+ float lineWidthPixels = clamp(
73
+ project_size_to_pixel(lineWidthScale * instanceLineWidths, lineWidthUnits),
74
+ lineWidthMinPixels, lineWidthMaxPixels
75
+ );
76
+
77
+ // outer radius needs to offset by half stroke width
78
+ outerRadiusPixels += stroked * lineWidthPixels / 2.0;
79
+
80
+ // Expand geometry to accomodate edge smoothing
81
+ float edgePadding = antialiasing ? (outerRadiusPixels + SMOOTH_EDGE_RADIUS) / outerRadiusPixels : 1.0;
82
+
83
+ // position on the containing square in [-1, 1] space
84
+ unitPosition = edgePadding * positions.xy;
85
+ geometry.uv = unitPosition;
86
+ geometry.pickingColor = instancePickingColors;
87
+
88
+ innerUnitRadius = 1.0 - stroked * lineWidthPixels / outerRadiusPixels;
89
+
90
+ if (billboard) {
91
+ gl_Position = project_position_to_clipspace(position, position64low, vec3(0.0), geometry.position);
92
+ DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
93
+ vec3 offset = edgePadding * positions * outerRadiusPixels;
94
+ DECKGL_FILTER_SIZE(offset, geometry);
95
+ gl_Position.xy += project_pixel_size_to_clipspace(offset.xy);
96
+ } else {
97
+ vec3 offset = edgePadding * positions * project_pixel_size(outerRadiusPixels);
98
+ DECKGL_FILTER_SIZE(offset, geometry);
99
+ gl_Position = project_position_to_clipspace(position, position64low, offset, geometry.position);
100
+ DECKGL_FILTER_GL_POSITION(gl_Position, geometry);
101
+ }
102
+
103
+ // Apply opacity to instance color, or return instance picking color
104
+ vFillColor = vec4(instanceFillColors.rgb, instanceFillColors.a * opacity);
105
+ DECKGL_FILTER_COLOR(vFillColor, geometry);
106
+ vLineColor = vec4(instanceLineColors.rgb, instanceLineColors.a * opacity);
107
+ DECKGL_FILTER_COLOR(vLineColor, geometry);
108
+ }
109
+ `;
110
+ //# sourceMappingURL=vertex.glsl.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"vertex.glsl.js","sourceRoot":"","sources":["../../../src/layers/points/vertex.glsl.ts"],"names":[],"mappings":"AAAA,oDAAoD;AACpD,EAAE;AACF,+EAA+E;AAC/E,gFAAgF;AAChF,+EAA+E;AAC/E,4EAA4E;AAC5E,wEAAwE;AACxE,2DAA2D;AAC3D,EAAE;AACF,6EAA6E;AAC7E,sDAAsD;AACtD,EAAE;AACF,6EAA6E;AAC7E,2EAA2E;AAC3E,8EAA8E;AAC9E,yEAAyE;AACzE,gFAAgF;AAChF,4EAA4E;AAC5E,gBAAgB;AAEhB,eAAe;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyFd,CAAC"}
@@ -49,7 +49,7 @@ export declare function getWellLayerByTypeAndSelectedWells(layers: LayersList, t
49
49
  export declare function getLayersById(layers: LayersList, id: string): LayersList;
50
50
  export declare function isDrawingEnabled(layer_manager: LayerManager): boolean;
51
51
  export declare function invertZCoordinate(dataArray: Float32Array): void;
52
- export declare function defineBoundingBox(dataArray: Float32Array): [number, number, number, number, number, number];
52
+ export declare function defineBoundingBox(dataArray: Float32Array, zIncreasingDownwards?: boolean): [number, number, number, number, number, number];
53
53
  /**
54
54
  * Creates an array of 256 colors as RGB triplets in range [0, 1] using the color map or color map function.
55
55
  * ColorMapFunction has priority.
@@ -69,7 +69,7 @@ export function invertZCoordinate(dataArray) {
69
69
  dataArray[i] *= -1;
70
70
  }
71
71
  }
72
- export function defineBoundingBox(dataArray) {
72
+ export function defineBoundingBox(dataArray, zIncreasingDownwards = false) {
73
73
  const length = dataArray.length;
74
74
  let minX = Number.POSITIVE_INFINITY;
75
75
  let minY = Number.POSITIVE_INFINITY;
@@ -88,6 +88,9 @@ export function defineBoundingBox(dataArray) {
88
88
  maxY = y > maxY ? y : maxY;
89
89
  maxZ = z > maxZ ? z : maxZ;
90
90
  }
91
+ if (zIncreasingDownwards) {
92
+ [maxZ, minZ] = [-minZ, -maxZ];
93
+ }
91
94
  return [minX, minY, minZ, maxX, maxY, maxZ];
92
95
  }
93
96
  /**
@@ -1 +1 @@
1
- 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1
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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@webviz/subsurface-viewer",
3
- "version": "0.7.0",
3
+ "version": "0.8.1",
4
4
  "description": "",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",
@@ -35,7 +35,7 @@
35
35
  "d3": "^7.8.2",
36
36
  "d3-color": "^3.1.0",
37
37
  "d3-format": "^3.1.0",
38
- "deck.gl": "^8.9.31",
38
+ "deck.gl": "^8.9.32",
39
39
  "gl-matrix": "^3.4.3",
40
40
  "lodash": "^4.17.21",
41
41
  "mathjs": "^9.4.2",