@webship.co/workspace 0.0.0-stage → 1.0.0-beta1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (307) hide show
  1. package/PLUGINS.md +249 -0
  2. package/README.md +379 -2
  3. package/WORKSPACES.md +69 -0
  4. package/actions/ai-items.js +293 -0
  5. package/actions/audio.js +48 -0
  6. package/actions/build-order.js +79 -0
  7. package/actions/checks.js +95 -0
  8. package/actions/claude-session.js +104 -0
  9. package/actions/commands-center.js +258 -0
  10. package/actions/composer.js +267 -0
  11. package/actions/ddev-addons.js +90 -0
  12. package/actions/ddev-mail.js +80 -0
  13. package/actions/ddev.js +237 -0
  14. package/actions/folders.js +165 -0
  15. package/actions/images-svg.js +33 -0
  16. package/actions/images.js +145 -0
  17. package/actions/navigation.js +190 -0
  18. package/actions/node.js +222 -0
  19. package/actions/notes.js +55 -0
  20. package/actions/plugins.js +36 -0
  21. package/actions/project-make.js +28 -0
  22. package/actions/rag.js +202 -0
  23. package/actions/row-actions.js +262 -0
  24. package/actions/screens.js +270 -0
  25. package/actions/testing.js +121 -0
  26. package/actions/video-edit.js +54 -0
  27. package/ai-inventory.js +182 -0
  28. package/ai-items.js +202 -0
  29. package/assistant-cast.js +176 -0
  30. package/assistant-suggestions.js +91 -0
  31. package/assistant.js +484 -0
  32. package/audio-voice.js +528 -0
  33. package/auth-google.js +260 -0
  34. package/build-ai.js +52 -0
  35. package/build-order-page.js +191 -0
  36. package/build-order.js +313 -0
  37. package/builder-args.js +117 -0
  38. package/changelog.js +302 -0
  39. package/chat-threads.js +134 -0
  40. package/checks.js +105 -0
  41. package/claude-args.js +282 -0
  42. package/claude-sessions.js +129 -0
  43. package/command-author.js +117 -0
  44. package/command-block.js +20 -0
  45. package/commands/defaults.yml +159 -0
  46. package/commands-page.js +460 -0
  47. package/commands.js +568 -0
  48. package/cucumber.js +43 -0
  49. package/ddev-addons-page.js +124 -0
  50. package/ddev-addons.js +154 -0
  51. package/ddev-custom-commands.js +96 -0
  52. package/ddev-domains.js +84 -0
  53. package/ddev-import.js +93 -0
  54. package/ddev-mail-page.js +167 -0
  55. package/ddev-mail.js +110 -0
  56. package/ddev-options.js +145 -0
  57. package/ddev-snapshots.js +126 -0
  58. package/ddev.js +145 -0
  59. package/docs/DEVELOPER-GUIDE.md +224 -0
  60. package/docs/README.md +252 -0
  61. package/docs/REFERENCE.md +684 -0
  62. package/docs/USER-GUIDE.md +697 -0
  63. package/docs/screenshots/assistant/avatar-board.png +0 -0
  64. package/docs/screenshots/assistant/avatar-coffee.png +0 -0
  65. package/docs/screenshots/assistant/avatar-colours.png +0 -0
  66. package/docs/screenshots/assistant/avatar-icons.png +0 -0
  67. package/docs/screenshots/assistant/avatar-moves.png +0 -0
  68. package/docs/screenshots/assistant/avatar-pick-cookieman.png +0 -0
  69. package/docs/screenshots/assistant/avatar-settings-voices.png +0 -0
  70. package/docs/screenshots/assistant/avatar-status.png +0 -0
  71. package/docs/screenshots/create-card/create-card.png +0 -0
  72. package/docs/screenshots/create-card/start-ai.png +0 -0
  73. package/docs/screenshots/guide-clone-address.png +0 -0
  74. package/docs/screenshots/guide-clone-worktree-off.png +0 -0
  75. package/docs/screenshots/guide-clone-worktree-on.png +0 -0
  76. package/docs/screenshots/guide-ddev-menu.png +0 -0
  77. package/docs/screenshots/guide-domains.png +0 -0
  78. package/docs/screenshots/guide-home.png +0 -0
  79. package/docs/screenshots/guide-ide-menu.png +0 -0
  80. package/docs/screenshots/guide-remove-refusal.png +0 -0
  81. package/docs/screenshots/guide-rows-worktree.png +0 -0
  82. package/docs/screenshots/guide-screens.png +0 -0
  83. package/docs/screenshots/guide-settings.png +0 -0
  84. package/docs/screenshots/guide-workspace-page.png +0 -0
  85. package/docs/screenshots/home/card-settings.png +0 -0
  86. package/docs/screenshots/home/drag-reorder.png +0 -0
  87. package/docs/screenshots/home/edit-card.png +0 -0
  88. package/docs/screenshots/images/claude-code-image.png +0 -0
  89. package/docs/screenshots/images/edit-with-ai.png +0 -0
  90. package/docs/screenshots/images/gallery.png +0 -0
  91. package/docs/screenshots/images/generate-description.png +0 -0
  92. package/docs/screenshots/images/generate-plan.png +0 -0
  93. package/docs/screenshots/images/providers.png +0 -0
  94. package/docs/screenshots/images/svg-form.png +0 -0
  95. package/docs/screenshots/images/svg-result.png +0 -0
  96. package/docs/screenshots/images/upload.png +0 -0
  97. package/docs/screenshots/new-folder/2-form.png +0 -0
  98. package/docs/screenshots/new-folder/8-ddev-options.png +0 -0
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  100. package/docs/screenshots/projects/ddev-custom-commands.png +0 -0
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  102. package/docs/screenshots/readme/dashboard-dark.png +0 -0
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  117. package/docs/screenshots/readme/videos-dark.png +0 -0
  118. package/docs/screenshots/readme/videos-light.png +0 -0
  119. package/docs/screenshots/screens-menu.png +0 -0
  120. package/docs/screenshots/screens-new.png +0 -0
  121. package/docs/screenshots/settings/auth-google-lists.png +0 -0
  122. package/docs/screenshots/settings/delete-1-row.png +0 -0
  123. package/docs/screenshots/settings/delete-2-confirm.png +0 -0
  124. package/docs/screenshots/settings/delete-3-type-name.png +0 -0
  125. package/docs/screenshots/settings/delete-4-type-yes.png +0 -0
  126. package/event-log.js +59 -0
  127. package/files-browser.js +247 -0
  128. package/folders.js +121 -0
  129. package/format.js +73 -0
  130. package/git-info.js +81 -0
  131. package/github-auth.js +62 -0
  132. package/html.js +10 -0
  133. package/icons.js +83 -0
  134. package/images-ai.js +447 -0
  135. package/images-create.js +226 -0
  136. package/images-page.js +417 -0
  137. package/images-records.js +39 -0
  138. package/images-render.js +36 -0
  139. package/images-svg-core.js +214 -0
  140. package/images-svg-sanitize.js +188 -0
  141. package/images-svg.js +241 -0
  142. package/images.js +270 -0
  143. package/jobs.js +430 -0
  144. package/linger.js +21 -0
  145. package/lists.js +292 -0
  146. package/media-info.js +136 -0
  147. package/navigation-page.js +264 -0
  148. package/navigation.js +394 -0
  149. package/notes.js +0 -0
  150. package/package.json +47 -4
  151. package/palette-index.js +46 -0
  152. package/playwright.config.js +23 -0
  153. package/plugin-install.js +239 -0
  154. package/plugin-loader.js +466 -0
  155. package/plugin-manifest.js +83 -0
  156. package/plugin-settings.js +44 -0
  157. package/plugins/workspace-notes/index.js +59 -0
  158. package/plugins-page.js +103 -0
  159. package/project-make.js +241 -0
  160. package/project-name.js +210 -0
  161. package/public/assistant-avatar-moves.js +646 -0
  162. package/public/assistant-avatar-ui.js +1223 -0
  163. package/public/assistant-avatar.js +530 -0
  164. package/public/avatar/druplicon.vrm +0 -0
  165. package/public/css/base.css +260 -0
  166. package/public/css/components/ai-assistant.css +263 -0
  167. package/public/css/components/assistant-avatar.css +279 -0
  168. package/public/css/components/assistant-views.css +198 -0
  169. package/public/css/components/build-order.css +74 -0
  170. package/public/css/components/clone-as-a-git-worktree.css +30 -0
  171. package/public/css/components/command-palette.css +61 -0
  172. package/public/css/components/commands-center.css +139 -0
  173. package/public/css/components/confirm-dialog.css +40 -0
  174. package/public/css/components/create-card.css +8 -0
  175. package/public/css/components/ddev-menu.css +23 -0
  176. package/public/css/components/deep-chat.css +17 -0
  177. package/public/css/components/density.css +11 -0
  178. package/public/css/components/floating-assistant-workspace-pages.css +55 -0
  179. package/public/css/components/folders.css +5 -0
  180. package/public/css/components/full-height-left-assistant-sidebar-all-pages.css +39 -0
  181. package/public/css/components/full-height-right-actions-rail-pages-that-have-actions.css +267 -0
  182. package/public/css/components/grid-and-list.css +203 -0
  183. package/public/css/components/help-page.css +36 -0
  184. package/public/css/components/hero.css +16 -0
  185. package/public/css/components/images.css +70 -0
  186. package/public/css/components/layout-rhythm-and-spacing-polish.css +139 -0
  187. package/public/css/components/mic-on-any-field-that-wants-typing.css +416 -0
  188. package/public/css/components/modal-fit.css +113 -0
  189. package/public/css/components/page-width.css +23 -0
  190. package/public/css/components/plugins-page.css +9 -0
  191. package/public/css/components/project-cards.css +256 -0
  192. package/public/css/components/project-rows.css +390 -0
  193. package/public/css/components/reordering-the-workspace-cards.css +85 -0
  194. package/public/css/components/responsive-home-and-the-workspace-pages.css +457 -0
  195. package/public/css/components/running-commands-as-toasts.css +327 -0
  196. package/public/css/components/settings-editor-core-config-yml.css +828 -0
  197. package/public/css/components/short-results-as-a-toast-at-the-top.css +203 -0
  198. package/public/css/components/sound-player.css +84 -0
  199. package/public/css/components/suggest-agents-skills-commands.css +112 -0
  200. package/public/css/components/tab-modal.css +142 -0
  201. package/public/css/components/terminals.css +244 -0
  202. package/public/css/components/test-report-media-one-file-per-row-paged.css +144 -0
  203. package/public/css/components/top-toolbar-logo-breadcrumb.css +107 -0
  204. package/public/css/components/video-edit.css +6 -0
  205. package/public/css/components/web-ide-open-with.css +23 -0
  206. package/public/css/components/working-indicators.css +158 -0
  207. package/public/css/components/workspace-cards.css +79 -0
  208. package/public/favicon.ico +0 -0
  209. package/public/favicon.png +0 -0
  210. package/public/htmx.min.js +1 -0
  211. package/public/logo.png +0 -0
  212. package/public/media-player.js +215 -0
  213. package/public/mic.js +255 -0
  214. package/public/narration.js +110 -0
  215. package/public/palette.js +278 -0
  216. package/public/sortable.js +251 -0
  217. package/public/suggest.js +337 -0
  218. package/public/terminal.js +903 -0
  219. package/public/themes/default/theme.css +267 -0
  220. package/public/themes/ember/theme.css +180 -0
  221. package/public/themes/press/theme.css +290 -0
  222. package/public/themes/slate/theme.css +182 -0
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  224. package/public/ui.js +2721 -0
  225. package/public/vendor/ace/LICENSE.txt +24 -0
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  227. package/public/vendor/ace/ext-language_tools.js +8 -0
  228. package/public/vendor/ace/ext-searchbox.js +8 -0
  229. package/public/vendor/ace/mode-css.js +8 -0
  230. package/public/vendor/ace/mode-html.js +8 -0
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  237. package/public/vendor/ace/worker-yaml.js +1 -0
  238. package/public/vendor/deep-chat.LICENSE +21 -0
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  254. package/public/vendor/three/LICENSE +21 -0
  255. package/public/vendor/three/addons/loaders/GLTFLoader.js +4860 -0
  256. package/public/vendor/three/addons/utils/BufferGeometryUtils.js +1501 -0
  257. package/public/vendor/three/addons/utils/SkeletonUtils.js +496 -0
  258. package/public/vendor/three/three.core.min.js +6 -0
  259. package/public/vendor/three/three.module.min.js +6 -0
  260. package/public/vendor/three-vrm/LICENSE +22 -0
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  286. package/scripts/code-server-start.sh +190 -0
  287. package/scripts/images-claude-finish.js +107 -0
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  296. package/test-reports.js +260 -0
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  302. package/video-edit.js +588 -0
  303. package/waiting.js +85 -0
  304. package/workspace-card-tools.js +41 -0
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  306. package/workspace-types.js +85 -0
  307. package/workspaces.js +553 -0
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Object.entries(this._expressionMap).forEach(([i,r])=>{n.has(i)||(e[i]=r)}),e}copy(e){return this._expressions.concat().forEach(i=>{this.unregisterExpression(i)}),e._expressions.forEach(i=>{this.registerExpression(i)}),this.blinkExpressionNames=e.blinkExpressionNames.concat(),this.lookAtExpressionNames=e.lookAtExpressionNames.concat(),this.mouthExpressionNames=e.mouthExpressionNames.concat(),this}clone(){return new Bn().copy(this)}getExpression(e){var n;return(n=this._expressionMap[e])!=null?n:null}registerExpression(e){this._expressions.push(e),this._expressionMap[e.expressionName]=e}unregisterExpression(e){let n=this._expressions.indexOf(e);n===-1&&console.warn("VRMExpressionManager: The specified expressions is not registered"),this._expressions.splice(n,1),delete this._expressionMap[e.expressionName]}getValue(e){var n;let i=this.getExpression(e);return(n=i==null?void 0:i.weight)!=null?n:null}setValue(e,n){let i=this.getExpression(e);i&&(i.weight=Un(n))}resetValues(){this._expressions.forEach(e=>{e.weight=0})}getExpressionTrackName(e){let n=this.getExpression(e);return n?`${n.name}.weight`:null}update(){let e=this._calculateWeightMultipliers();this._expressions.forEach(n=>{n.clearAppliedWeight()}),this._expressions.forEach(n=>{let i=1,r=n.expressionName;this.blinkExpressionNames.indexOf(r)!==-1&&(i*=e.blink),this.lookAtExpressionNames.indexOf(r)!==-1&&(i*=e.lookAt),this.mouthExpressionNames.indexOf(r)!==-1&&(i*=e.mouth),n.applyWeight({multiplier:i})})}_calculateWeightMultipliers(){let e=1,n=1,i=1;return this._expressions.forEach(r=>{e-=r.overrideBlinkAmount,n-=r.overrideLookAtAmount,i-=r.overrideMouthAmount}),e=Math.max(0,e),n=Math.max(0,n),i=Math.max(0,i),{blink:e,lookAt:n,mouth:i}}},we={Color:"color",EmissionColor:"emissionColor",ShadeColor:"shadeColor",MatcapColor:"matcapColor",RimColor:"rimColor",OutlineColor:"outlineColor"},fr={_Color:we.Color,_EmissionColor:we.EmissionColor,_ShadeColor:we.ShadeColor,_RimColor:we.RimColor,_OutlineColor:we.OutlineColor},mr=new dt.Color,Nn=class Dn{constructor({material:e,type:n,targetValue:i,targetAlpha:r}){this.material=e,this.type=n,this.targetValue=i,this.targetAlpha=r!=null?r:1;let o=this._initColorBindState(),s=this._initAlphaBindState();this._state={color:o,alpha:s}}applyWeight(e){let{color:n,alpha:i}=this._state;if(n!=null){let{propertyName:r,deltaValue:o}=n,s=this.material[r];s!=null&&s.add(mr.copy(o).multiplyScalar(e))}if(i!=null){let{propertyName:r,deltaValue:o}=i;this.material[r]!=null&&(this.material[r]+=o*e)}}clearAppliedWeight(){let{color:e,alpha:n}=this._state;if(e!=null){let{propertyName:i,initialValue:r}=e,o=this.material[i];o!=null&&o.copy(r)}if(n!=null){let{propertyName:i,initialValue:r}=n;this.material[i]!=null&&(this.material[i]=r)}}_initColorBindState(){var e,n,i;let{material:r,type:o,targetValue:s}=this,l=this._getPropertyNameMap(),a=(n=(e=l==null?void 0:l[o])==null?void 0:e[0])!=null?n:null;if(a==null)return console.warn(`Tried to add a material color bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type is not supported.`),null;let d=r[a].clone(),h=new dt.Color(s.r-d.r,s.g-d.g,s.b-d.b);return{propertyName:a,initialValue:d,deltaValue:h}}_initAlphaBindState(){var e,n,i;let{material:r,type:o,targetAlpha:s}=this,l=this._getPropertyNameMap(),a=(n=(e=l==null?void 0:l[o])==null?void 0:e[1])!=null?n:null;if(a==null&&s!==1)return console.warn(`Tried to add a material alpha bind to the material ${(i=r.name)!=null?i:"(no name)"}, the type ${o} but the material or the type does not support alpha.`),null;if(a==null)return null;let u=r[a],d=s-u;return{propertyName:a,initialValue:u,deltaValue:d}}_getPropertyNameMap(){var e,n;return(n=(e=Object.entries(Dn._propertyNameMapMap).find(([i])=>this.material[i]===!0))==null?void 0:e[1])!=null?n:null}};Nn._propertyNameMapMap={isMeshStandardMaterial:{color:["color","opacity"],emissionColor:["emissive",null]},isMeshBasicMaterial:{color:["color","opacity"]},isMToonMaterial:{color:["color","opacity"],emissionColor:["emissive",null],outlineColor:["outlineColorFactor",null],matcapColor:["matcapFactor",null],rimColor:["parametricRimColorFactor",null],shadeColor:["shadeColorFactor",null]}};var gn=Nn,Ae=class{constructor({primitives:t,index:e,weight:n}){this.primitives=t,this.index=e,this.weight=n}applyWeight(t){this.primitives.forEach(e=>{var n;((n=e.morphTargetInfluences)==null?void 0:n[this.index])!=null&&(e.morphTargetInfluences[this.index]+=this.weight*t)})}clearAppliedWeight(){this.primitives.forEach(t=>{var e;((e=t.morphTargetInfluences)==null?void 0:e[this.index])!=null&&(t.morphTargetInfluences[this.index]=0)})}},_n=new Fn.Vector2,kn=class Wn{constructor({material:e,scale:n,offset:i}){var r,o;this.material=e,this.scale=n,this.offset=i;let s=(r=Object.entries(Wn._propertyNamesMap).find(([l])=>e[l]===!0))==null?void 0:r[1];s==null?(console.warn(`Tried to add a texture transform bind to the material ${(o=e.name)!=null?o:"(no name)"} but the material is not supported.`),this._properties=[]):(this._properties=[],s.forEach(l=>{var a;let u=(a=e[l])==null?void 0:a.clone();if(!u)return null;e[l]=u;let d=u.offset.clone(),h=u.repeat.clone(),c=i.clone().sub(d),p=n.clone().sub(h);this._properties.push({name:l,initialOffset:d,deltaOffset:c,initialScale:h,deltaScale:p})}))}applyWeight(e){this._properties.forEach(n=>{let i=this.material[n.name];i!==void 0&&(i.offset.add(_n.copy(n.deltaOffset).multiplyScalar(e)),i.repeat.add(_n.copy(n.deltaScale).multiplyScalar(e)))})}clearAppliedWeight(){this._properties.forEach(e=>{let n=this.material[e.name];n!==void 0&&(n.offset.copy(e.initialOffset),n.repeat.copy(e.initialScale))})}};kn._propertyNamesMap={isMeshStandardMaterial:["map","emissiveMap","bumpMap","normalMap","displacementMap","roughnessMap","metalnessMap","alphaMap"],isMeshBasicMaterial:["map","specularMap","alphaMap"],isMToonMaterial:["map","normalMap","emissiveMap","shadeMultiplyTexture","rimMultiplyTexture","outlineWidthMultiplyTexture","uvAnimationMaskTexture"]};var vn=kn,gr=new Set(["1.0","1.0-beta"]),Gn=class zn{get name(){return"VRMExpressionLoaderPlugin"}constructor(e){this.parser=e}afterRoot(e){return y(this,null,function*(){e.userData.vrmExpressionManager=yield this._import(e)})}_import(e){return y(this,null,function*(){let n=yield this._v1Import(e);if(n)return n;let i=yield this._v0Import(e);return i||null})}_v1Import(e){return y(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let s=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!s)return null;let l=s.specVersion;if(!gr.has(l))return console.warn(`VRMExpressionLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let a=s.expressions;if(!a)return null;let u=new Set(Object.values(ot)),d=new Map;a.preset!=null&&Object.entries(a.preset).forEach(([c,p])=>{if(p!=null){if(!u.has(c)){console.warn(`VRMExpressionLoaderPlugin: Unknown preset name "${c}" detected. Ignoring the expression`);return}d.set(c,p)}}),a.custom!=null&&Object.entries(a.custom).forEach(([c,p])=>{if(u.has(c)){console.warn(`VRMExpressionLoaderPlugin: Custom expression cannot have preset name "${c}". Ignoring the expression`);return}d.set(c,p)});let h=new mn;return yield Promise.all(Array.from(d.entries()).map(c=>y(this,[c],function*([p,f]){var m,g,_,M,T,R,v;let E=new cn(p);if(e.scene.add(E),E.isBinary=(m=f.isBinary)!=null?m:!1,E.overrideBlink=(g=f.overrideBlink)!=null?g:"none",E.overrideLookAt=(_=f.overrideLookAt)!=null?_:"none",E.overrideMouth=(M=f.overrideMouth)!=null?M:"none",(T=f.morphTargetBinds)==null||T.forEach(x=>y(this,null,function*(){var S;if(x.node===void 0||x.index===void 0)return;let L=yield pn(e,x.node),A=x.index;if(!L.every(b=>Array.isArray(b.morphTargetInfluences)&&A<b.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${f.name} attempts to index morph #${A} but not found.`);return}E.addBind(new Ae({primitives:L,index:A,weight:(S=x.weight)!=null?S:1}))})),f.materialColorBinds||f.textureTransformBinds){let x=[];e.scene.traverse(S=>{let L=S.material;L&&(Array.isArray(L)?x.push(...L):x.push(L))}),(R=f.materialColorBinds)==null||R.forEach(S=>y(this,null,function*(){x.filter(A=>{var b;let V=(b=this.parser.associations.get(A))==null?void 0:b.materials;return S.material===V}).forEach(A=>{E.addBind(new gn({material:A,type:S.type,targetValue:new Z.Color().fromArray(S.targetValue),targetAlpha:S.targetValue[3]}))})})),(v=f.textureTransformBinds)==null||v.forEach(S=>y(this,null,function*(){x.filter(A=>{var b;let V=(b=this.parser.associations.get(A))==null?void 0:b.materials;return S.material===V}).forEach(A=>{var b,V;E.addBind(new vn({material:A,offset:new Z.Vector2().fromArray((b=S.offset)!=null?b:[0,0]),scale:new Z.Vector2().fromArray((V=S.scale)!=null?V:[1,1])}))})}))}h.registerExpression(E)}))),h})}_v0Import(e){return y(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.blendShapeMaster;if(!o)return null;let s=new mn,l=o.blendShapeGroups;if(!l)return s;let a=new Set;return yield Promise.all(l.map(u=>y(this,null,function*(){var d;let h=u.presetName,c=h!=null&&zn.v0v1PresetNameMap[h]||null,p=c!=null?c:u.name;if(p==null){console.warn("VRMExpressionLoaderPlugin: One of custom expressions has no name. Ignoring the expression");return}if(a.has(p)){console.warn(`VRMExpressionLoaderPlugin: An expression preset ${h} has duplicated entries. Ignoring the expression`);return}a.add(p);let f=new cn(p);e.scene.add(f),f.isBinary=(d=u.isBinary)!=null?d:!1,u.binds&&u.binds.forEach(g=>y(this,null,function*(){var _;if(g.mesh===void 0||g.index===void 0)return;let M=[];if((_=i.nodes)==null||_.forEach((R,v)=>{R.mesh===g.mesh&&M.push(v)}),M.length===0){console.warn(`VRMExpressionLoaderPlugin: ${u.name} attempts to bind a morph target to the mesh #${g.mesh} but the mesh is not found or not used in the scene. Ignoring the bind.`);return}let T=g.index;yield Promise.all(M.map(R=>y(this,null,function*(){var v;let E=yield pn(e,R);if(!E.every(x=>Array.isArray(x.morphTargetInfluences)&&T<x.morphTargetInfluences.length)){console.warn(`VRMExpressionLoaderPlugin: ${u.name} attempts to index ${T}th morph but not found.`);return}f.addBind(new Ae({primitives:E,index:T,weight:.01*((v=g.weight)!=null?v:100)}))})))}));let m=u.materialValues;m&&m.length!==0&&m.forEach(g=>{if(g.materialName===void 0||g.propertyName===void 0||g.targetValue===void 0)return;let _=[];e.scene.traverse(T=>{if(T.material){let R=T.material;Array.isArray(R)?_.push(...R.filter(v=>(v.name===g.materialName||v.name===g.materialName+" (Outline)")&&_.indexOf(v)===-1)):R.name===g.materialName&&_.indexOf(R)===-1&&_.push(R)}});let M=g.propertyName;_.forEach(T=>{if(M==="_MainTex_ST"){let v=new Z.Vector2(g.targetValue[0],g.targetValue[1]),E=new Z.Vector2(g.targetValue[2],g.targetValue[3]);E.y=1-E.y-v.y,f.addBind(new vn({material:T,scale:v,offset:E}));return}let R=fr[M];if(R){f.addBind(new gn({material:T,type:R,targetValue:new Z.Color().fromArray(g.targetValue),targetAlpha:g.targetValue[3]}));return}console.warn(M+" is not supported")})}),s.registerExpression(f)}))),s})}};Gn.v0v1PresetNameMap={a:"aa",e:"ee",i:"ih",o:"oh",u:"ou",blink:"blink",joy:"happy",angry:"angry",sorrow:"sad",fun:"relaxed",lookup:"lookUp",lookdown:"lookDown",lookleft:"lookLeft",lookright:"lookRight",blink_l:"blinkLeft",blink_r:"blinkRight",neutral:"neutral"};var ht=Gn,hs={None:"none",Block:"block",Blend:"blend"},ct=class fe{constructor(e,n){this._firstPersonOnlyLayer=fe.DEFAULT_FIRSTPERSON_ONLY_LAYER,this._thirdPersonOnlyLayer=fe.DEFAULT_THIRDPERSON_ONLY_LAYER,this._initializedLayers=!1,this.humanoid=e,this.meshAnnotations=n}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMFirstPerson: humanoid must be same in order to copy");return this.meshAnnotations=e.meshAnnotations.map(n=>({meshes:n.meshes.concat(),type:n.type})),this}clone(){return new fe(this.humanoid,this.meshAnnotations).copy(this)}get firstPersonOnlyLayer(){return this._firstPersonOnlyLayer}get thirdPersonOnlyLayer(){return this._thirdPersonOnlyLayer}setup({firstPersonOnlyLayer:e=fe.DEFAULT_FIRSTPERSON_ONLY_LAYER,thirdPersonOnlyLayer:n=fe.DEFAULT_THIRDPERSON_ONLY_LAYER}={}){this._initializedLayers||(this._firstPersonOnlyLayer=e,this._thirdPersonOnlyLayer=n,this.meshAnnotations.forEach(i=>{i.meshes.forEach(r=>{i.type==="firstPersonOnly"?(r.layers.set(this._firstPersonOnlyLayer),r.traverse(o=>o.layers.set(this._firstPersonOnlyLayer))):i.type==="thirdPersonOnly"?(r.layers.set(this._thirdPersonOnlyLayer),r.traverse(o=>o.layers.set(this._thirdPersonOnlyLayer))):i.type==="auto"&&this._createHeadlessModel(r)})}),this._initializedLayers=!0)}_excludeTriangles(e,n,i,r){let o=0;if(n!=null&&n.length>0)for(let s=0;s<e.length;s+=3){let l=e[s],a=e[s+1],u=e[s+2],d=n[l],h=i[l];if(d[0]>0&&r.includes(h[0])||d[1]>0&&r.includes(h[1])||d[2]>0&&r.includes(h[2])||d[3]>0&&r.includes(h[3]))continue;let c=n[a],p=i[a];if(c[0]>0&&r.includes(p[0])||c[1]>0&&r.includes(p[1])||c[2]>0&&r.includes(p[2])||c[3]>0&&r.includes(p[3]))continue;let f=n[u],m=i[u];f[0]>0&&r.includes(m[0])||f[1]>0&&r.includes(m[1])||f[2]>0&&r.includes(m[2])||f[3]>0&&r.includes(m[3])||(e[o++]=l,e[o++]=a,e[o++]=u)}return o}_createErasedMesh(e,n){let i=new D.SkinnedMesh(e.geometry.clone(),e.material);i.name=`${e.name}(erase)`,i.frustumCulled=e.frustumCulled,i.layers.set(this._firstPersonOnlyLayer);let r=i.geometry,o=r.getAttribute("skinIndex"),s=o instanceof D.GLBufferAttribute?[]:o.array,l=[];for(let m=0;m<s.length;m+=4)l.push([s[m],s[m+1],s[m+2],s[m+3]]);let a=r.getAttribute("skinWeight"),u=a instanceof D.GLBufferAttribute?[]:a.array,d=[];for(let m=0;m<u.length;m+=4)d.push([u[m],u[m+1],u[m+2],u[m+3]]);let h=r.getIndex();if(!h)throw new Error("The geometry doesn't have an index buffer");let c=Array.from(h.array),p=this._excludeTriangles(c,d,l,n),f=[];for(let m=0;m<p;m++)f[m]=c[m];return r.setIndex(f),e.onBeforeRender&&(i.onBeforeRender=e.onBeforeRender),i.bind(new D.Skeleton(e.skeleton.bones,e.skeleton.boneInverses),new D.Matrix4),i}_createHeadlessModelForSkinnedMesh(e,n){let i=[];if(n.skeleton.bones.forEach((o,s)=>{this._isEraseTarget(o)&&i.push(s)}),!i.length){n.layers.enable(this._thirdPersonOnlyLayer),n.layers.enable(this._firstPersonOnlyLayer);return}n.layers.set(this._thirdPersonOnlyLayer);let r=this._createErasedMesh(n,i);e.add(r)}_createHeadlessModel(e){if(e.type==="Group")if(e.layers.set(this._thirdPersonOnlyLayer),this._isEraseTarget(e))e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer));else{let n=new D.Group;n.name=`_headless_${e.name}`,n.layers.set(this._firstPersonOnlyLayer),e.parent.add(n),e.children.filter(i=>i.type==="SkinnedMesh").forEach(i=>{let r=i;this._createHeadlessModelForSkinnedMesh(n,r)})}else if(e.type==="SkinnedMesh"){let n=e;this._createHeadlessModelForSkinnedMesh(e.parent,n)}else this._isEraseTarget(e)&&(e.layers.set(this._thirdPersonOnlyLayer),e.traverse(n=>n.layers.set(this._thirdPersonOnlyLayer)))}_isEraseTarget(e){return e===this.humanoid.getRawBoneNode("head")?!0:e.parent?this._isEraseTarget(e.parent):!1}};ct.DEFAULT_FIRSTPERSON_ONLY_LAYER=9;ct.DEFAULT_THIRDPERSON_ONLY_LAYER=10;var En=ct,_r=new Set(["1.0","1.0-beta"]),pt=class{get name(){return"VRMFirstPersonLoaderPlugin"}constructor(t){this.parser=t}afterRoot(t){return y(this,null,function*(){let e=t.userData.vrmHumanoid;if(e!==null){if(e===void 0)throw new Error("VRMFirstPersonLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");t.userData.vrmFirstPerson=yield this._import(t,e)}})}_import(t,e){return y(this,null,function*(){if(e==null)return null;let n=yield this._v1Import(t,e);if(n)return n;let i=yield this._v0Import(t,e);return i||null})}_v1Import(t,e){return y(this,null,function*(){var n,i;let r=this.parser.json;if(!(((n=r.extensionsUsed)==null?void 0:n.indexOf("VRMC_vrm"))!==-1))return null;let s=(i=r.extensions)==null?void 0:i.VRMC_vrm;if(!s)return null;let l=s.specVersion;if(!_r.has(l))return console.warn(`VRMFirstPersonLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let a=s.firstPerson,u=[],d=yield fn(t);return Array.from(d.entries()).forEach(([h,c])=>{var p,f;let m=(p=a==null?void 0:a.meshAnnotations)==null?void 0:p.find(g=>g.node===h);u.push({meshes:c,type:(f=m==null?void 0:m.type)!=null?f:"auto"})}),new En(e,u)})}_v0Import(t,e){return y(this,null,function*(){var n;let i=this.parser.json,r=(n=i.extensions)==null?void 0:n.VRM;if(!r)return null;let o=r.firstPerson;if(!o)return null;let s=[],l=yield fn(t);return Array.from(l.entries()).forEach(([a,u])=>{let d=i.nodes[a],h=o.meshAnnotations?o.meshAnnotations.find(c=>c.mesh===d.mesh):void 0;s.push({meshes:u,type:this._convertV0FlagToV1Type(h==null?void 0:h.firstPersonFlag)})}),new En(e,s)})}_convertV0FlagToV1Type(t){return t==="FirstPersonOnly"?"firstPersonOnly":t==="ThirdPersonOnly"?"thirdPersonOnly":t==="Both"?"both":"auto"}},cs={Auto:"auto",Both:"both",ThirdPersonOnly:"thirdPersonOnly",FirstPersonOnly:"firstPersonOnly"},Mn=new Q.Vector3,Rn=new Q.Vector3,vr=new Q.Quaternion,Tn=class extends Q.Group{constructor(t){super(),this.vrmHumanoid=t,this._boneAxesMap=new Map,Object.values(t.humanBones).forEach(e=>{let n=new Q.AxesHelper(1);n.matrixAutoUpdate=!1,n.material.depthTest=!1,n.material.depthWrite=!1,this.add(n),this._boneAxesMap.set(e,n)})}dispose(){Array.from(this._boneAxesMap.values()).forEach(t=>{t.geometry.dispose(),t.material.dispose()})}updateMatrixWorld(t){Array.from(this._boneAxesMap.entries()).forEach(([e,n])=>{e.node.updateWorldMatrix(!0,!1),e.node.matrixWorld.decompose(Mn,vr,Rn);let i=Mn.set(.1,.1,.1).divide(Rn);n.matrix.copy(e.node.matrixWorld).scale(i)}),super.updateMatrixWorld(t)}},tt=["hips","spine","chest","upperChest","neck","head","leftEye","rightEye","jaw","leftUpperLeg","leftLowerLeg","leftFoot","leftToes","rightUpperLeg","rightLowerLeg","rightFoot","rightToes","leftShoulder","leftUpperArm","leftLowerArm","leftHand","rightShoulder","rightUpperArm","rightLowerArm","rightHand","leftThumbMetacarpal","leftThumbProximal","leftThumbDistal","leftIndexProximal","leftIndexIntermediate","leftIndexDistal","leftMiddleProximal","leftMiddleIntermediate","leftMiddleDistal","leftRingProximal","leftRingIntermediate","leftRingDistal","leftLittleProximal","leftLittleIntermediate","leftLittleDistal","rightThumbMetacarpal","rightThumbProximal","rightThumbDistal","rightIndexProximal","rightIndexIntermediate","rightIndexDistal","rightMiddleProximal","rightMiddleIntermediate","rightMiddleDistal","rightRingProximal","rightRingIntermediate","rightRingDistal","rightLittleProximal","rightLittleIntermediate","rightLittleDistal"],ps={Hips:"hips",Spine:"spine",Chest:"chest",UpperChest:"upperChest",Neck:"neck",Head:"head",LeftEye:"leftEye",RightEye:"rightEye",Jaw:"jaw",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",LeftToes:"leftToes",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",RightToes:"rightToes",LeftShoulder:"leftShoulder",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightShoulder:"rightShoulder",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand",LeftThumbMetacarpal:"leftThumbMetacarpal",LeftThumbProximal:"leftThumbProximal",LeftThumbDistal:"leftThumbDistal",LeftIndexProximal:"leftIndexProximal",LeftIndexIntermediate:"leftIndexIntermediate",LeftIndexDistal:"leftIndexDistal",LeftMiddleProximal:"leftMiddleProximal",LeftMiddleIntermediate:"leftMiddleIntermediate",LeftMiddleDistal:"leftMiddleDistal",LeftRingProximal:"leftRingProximal",LeftRingIntermediate:"leftRingIntermediate",LeftRingDistal:"leftRingDistal",LeftLittleProximal:"leftLittleProximal",LeftLittleIntermediate:"leftLittleIntermediate",LeftLittleDistal:"leftLittleDistal",RightThumbMetacarpal:"rightThumbMetacarpal",RightThumbProximal:"rightThumbProximal",RightThumbDistal:"rightThumbDistal",RightIndexProximal:"rightIndexProximal",RightIndexIntermediate:"rightIndexIntermediate",RightIndexDistal:"rightIndexDistal",RightMiddleProximal:"rightMiddleProximal",RightMiddleIntermediate:"rightMiddleIntermediate",RightMiddleDistal:"rightMiddleDistal",RightRingProximal:"rightRingProximal",RightRingIntermediate:"rightRingIntermediate",RightRingDistal:"rightRingDistal",RightLittleProximal:"rightLittleProximal",RightLittleIntermediate:"rightLittleIntermediate",RightLittleDistal:"rightLittleDistal"},Er={hips:null,spine:"hips",chest:"spine",upperChest:"chest",neck:"upperChest",head:"neck",leftEye:"head",rightEye:"head",jaw:"head",leftUpperLeg:"hips",leftLowerLeg:"leftUpperLeg",leftFoot:"leftLowerLeg",leftToes:"leftFoot",rightUpperLeg:"hips",rightLowerLeg:"rightUpperLeg",rightFoot:"rightLowerLeg",rightToes:"rightFoot",leftShoulder:"upperChest",leftUpperArm:"leftShoulder",leftLowerArm:"leftUpperArm",leftHand:"leftLowerArm",rightShoulder:"upperChest",rightUpperArm:"rightShoulder",rightLowerArm:"rightUpperArm",rightHand:"rightLowerArm",leftThumbMetacarpal:"leftHand",leftThumbProximal:"leftThumbMetacarpal",leftThumbDistal:"leftThumbProximal",leftIndexProximal:"leftHand",leftIndexIntermediate:"leftIndexProximal",leftIndexDistal:"leftIndexIntermediate",leftMiddleProximal:"leftHand",leftMiddleIntermediate:"leftMiddleProximal",leftMiddleDistal:"leftMiddleIntermediate",leftRingProximal:"leftHand",leftRingIntermediate:"leftRingProximal",leftRingDistal:"leftRingIntermediate",leftLittleProximal:"leftHand",leftLittleIntermediate:"leftLittleProximal",leftLittleDistal:"leftLittleIntermediate",rightThumbMetacarpal:"rightHand",rightThumbProximal:"rightThumbMetacarpal",rightThumbDistal:"rightThumbProximal",rightIndexProximal:"rightHand",rightIndexIntermediate:"rightIndexProximal",rightIndexDistal:"rightIndexIntermediate",rightMiddleProximal:"rightHand",rightMiddleIntermediate:"rightMiddleProximal",rightMiddleDistal:"rightMiddleIntermediate",rightRingProximal:"rightHand",rightRingIntermediate:"rightRingProximal",rightRingDistal:"rightRingIntermediate",rightLittleProximal:"rightHand",rightLittleIntermediate:"rightLittleProximal",rightLittleDistal:"rightLittleIntermediate"};function jn(t){return t.invert?t.invert():t.inverse(),t}var se=new ze.Vector3,ae=new ze.Quaternion,st=class{constructor(t){this.humanBones=t,this.restPose=this.getAbsolutePose()}getAbsolutePose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);i&&(se.copy(i.position),ae.copy(i.quaternion),t[n]={position:se.toArray(),rotation:ae.toArray()})}),t}getPose(){let t={};return Object.keys(this.humanBones).forEach(e=>{let n=e,i=this.getBoneNode(n);if(!i)return;se.set(0,0,0),ae.identity();let r=this.restPose[n];r!=null&&r.position&&se.fromArray(r.position).negate(),r!=null&&r.rotation&&jn(ae.fromArray(r.rotation)),se.add(i.position),ae.premultiply(i.quaternion),t[n]={position:se.toArray(),rotation:ae.toArray()}}),t}setPose(t){Object.entries(t).forEach(([e,n])=>{let i=e,r=this.getBoneNode(i);if(!r)return;let o=this.restPose[i];o&&(n!=null&&n.position&&(r.position.fromArray(n.position),o.position&&r.position.add(se.fromArray(o.position))),n!=null&&n.rotation&&(r.quaternion.fromArray(n.rotation),o.rotation&&r.quaternion.multiply(ae.fromArray(o.rotation))))})}resetPose(){Object.entries(this.restPose).forEach(([t,e])=>{let n=this.getBoneNode(t);n&&(e!=null&&e.position&&n.position.fromArray(e.position),e!=null&&e.rotation&&n.quaternion.fromArray(e.rotation))})}getBone(t){var e;return(e=this.humanBones[t])!=null?e:void 0}getBoneNode(t){var e,n;return(n=(e=this.humanBones[t])==null?void 0:e.node)!=null?n:null}},nt=new F.Vector3,Mr=new F.Quaternion,Rr=new F.Vector3,xn=class Xn extends st{static _setupTransforms(e){let n=new F.Object3D;n.name="VRMHumanoidRig";let i={},r={},o={},s={};tt.forEach(a=>{var u;let d=e.getBoneNode(a);if(d){let h=new F.Vector3,c=new F.Quaternion;d.updateWorldMatrix(!0,!1),d.matrixWorld.decompose(h,c,nt),i[a]=h,r[a]=c,o[a]=d.quaternion.clone();let p=new F.Quaternion;(u=d.parent)==null||u.matrixWorld.decompose(nt,p,nt),s[a]=p}});let l={};return tt.forEach(a=>{var u;let d=e.getBoneNode(a);if(d){let h=i[a],c=a,p;for(;p==null&&(c=Er[c],c!=null);)p=i[c];let f=new F.Object3D;f.name="Normalized_"+d.name,(c?(u=l[c])==null?void 0:u.node:n).add(f),f.position.copy(h),p&&f.position.sub(p),l[a]={node:f}}}),{rigBones:l,root:n,parentWorldRotations:s,boneRotations:o}}constructor(e){let{rigBones:n,root:i,parentWorldRotations:r,boneRotations:o}=Xn._setupTransforms(e);super(n),this.original=e,this.root=i,this._parentWorldRotations=r,this._boneRotations=o}update(){tt.forEach(e=>{let n=this.original.getBoneNode(e);if(n!=null){let i=this.getBoneNode(e),r=this._parentWorldRotations[e],o=Mr.copy(r).invert(),s=this._boneRotations[e];if(n.quaternion.copy(i.quaternion).multiply(r).premultiply(o).multiply(s),e==="hips"){let l=i.getWorldPosition(Rr);n.parent.updateWorldMatrix(!0,!1);let a=n.parent.matrixWorld,u=l.applyMatrix4(a.invert());n.position.copy(u)}}})}},yn=class Qn{get restPose(){return console.warn("VRMHumanoid: restPose is deprecated. Use either rawRestPose or normalizedRestPose instead."),this.rawRestPose}get rawRestPose(){return this._rawHumanBones.restPose}get normalizedRestPose(){return this._normalizedHumanBones.restPose}get humanBones(){return this._rawHumanBones.humanBones}get rawHumanBones(){return this._rawHumanBones.humanBones}get normalizedHumanBones(){return this._normalizedHumanBones.humanBones}get normalizedHumanBonesRoot(){return this._normalizedHumanBones.root}constructor(e,n){var i;this.autoUpdateHumanBones=(i=n==null?void 0:n.autoUpdateHumanBones)!=null?i:!0,this._rawHumanBones=new st(e),this._normalizedHumanBones=new xn(this._rawHumanBones)}copy(e){return this.autoUpdateHumanBones=e.autoUpdateHumanBones,this._rawHumanBones=new st(e.humanBones),this._normalizedHumanBones=new xn(this._rawHumanBones),this}clone(){return new Qn(this.humanBones,{autoUpdateHumanBones:this.autoUpdateHumanBones}).copy(this)}getAbsolutePose(){return console.warn("VRMHumanoid: getAbsolutePose() is deprecated. Use either getRawAbsolutePose() or getNormalizedAbsolutePose() instead."),this.getRawAbsolutePose()}getRawAbsolutePose(){return this._rawHumanBones.getAbsolutePose()}getNormalizedAbsolutePose(){return this._normalizedHumanBones.getAbsolutePose()}getPose(){return console.warn("VRMHumanoid: getPose() is deprecated. Use either getRawPose() or getNormalizedPose() instead."),this.getRawPose()}getRawPose(){return this._rawHumanBones.getPose()}getNormalizedPose(){return this._normalizedHumanBones.getPose()}setPose(e){return console.warn("VRMHumanoid: setPose() is deprecated. Use either setRawPose() or setNormalizedPose() instead."),this.setRawPose(e)}setRawPose(e){return this._rawHumanBones.setPose(e)}setNormalizedPose(e){return this._normalizedHumanBones.setPose(e)}resetPose(){return console.warn("VRMHumanoid: resetPose() is deprecated. Use either resetRawPose() or resetNormalizedPose() instead."),this.resetRawPose()}resetRawPose(){return this._rawHumanBones.resetPose()}resetNormalizedPose(){return this._normalizedHumanBones.resetPose()}getBone(e){return console.warn("VRMHumanoid: getBone() is deprecated. Use either getRawBone() or getNormalizedBone() instead."),this.getRawBone(e)}getRawBone(e){return this._rawHumanBones.getBone(e)}getNormalizedBone(e){return this._normalizedHumanBones.getBone(e)}getBoneNode(e){return console.warn("VRMHumanoid: getBoneNode() is deprecated. Use either getRawBoneNode() or getNormalizedBoneNode() instead."),this.getRawBoneNode(e)}getRawBoneNode(e){return this._rawHumanBones.getBoneNode(e)}getNormalizedBoneNode(e){return this._normalizedHumanBones.getBoneNode(e)}update(){this.autoUpdateHumanBones&&this._normalizedHumanBones.update()}},Tr={Hips:"hips",Spine:"spine",Head:"head",LeftUpperLeg:"leftUpperLeg",LeftLowerLeg:"leftLowerLeg",LeftFoot:"leftFoot",RightUpperLeg:"rightUpperLeg",RightLowerLeg:"rightLowerLeg",RightFoot:"rightFoot",LeftUpperArm:"leftUpperArm",LeftLowerArm:"leftLowerArm",LeftHand:"leftHand",RightUpperArm:"rightUpperArm",RightLowerArm:"rightLowerArm",RightHand:"rightHand"},xr=new Set(["1.0","1.0-beta"]),wn={leftThumbProximal:"leftThumbMetacarpal",leftThumbIntermediate:"leftThumbProximal",rightThumbProximal:"rightThumbMetacarpal",rightThumbIntermediate:"rightThumbProximal"},ft=class{get name(){return"VRMHumanoidLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot,this.autoUpdateHumanBones=e==null?void 0:e.autoUpdateHumanBones}afterRoot(t){return y(this,null,function*(){t.userData.vrmHumanoid=yield this._import(t)})}_import(t){return y(this,null,function*(){let e=yield this._v1Import(t);if(e)return e;let n=yield this._v0Import(t);return n||null})}_v1Import(t){return y(this,null,function*(){var e,n;let i=this.parser.json;if(!(((e=i.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let o=(n=i.extensions)==null?void 0:n.VRMC_vrm;if(!o)return null;let s=o.specVersion;if(!xr.has(s))return console.warn(`VRMHumanoidLoaderPlugin: Unknown VRMC_vrm specVersion "${s}"`),null;let l=o.humanoid;if(!l)return null;let a=l.humanBones.leftThumbIntermediate!=null||l.humanBones.rightThumbIntermediate!=null,u={};l.humanBones!=null&&(yield Promise.all(Object.entries(l.humanBones).map(h=>y(this,[h],function*([c,p]){let f=c,m=p.node;if(a){let _=wn[f];_!=null&&(f=_)}let g=yield this.parser.getDependency("node",m);if(g==null){console.warn(`A glTF node bound to the humanoid bone ${f} (index = ${m}) does not exist`);return}u[f]={node:g}}))));let d=new yn(this._ensureRequiredBonesExist(u),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(d.normalizedHumanBonesRoot),this.helperRoot){let h=new Tn(d);this.helperRoot.add(h),h.renderOrder=this.helperRoot.renderOrder}return d})}_v0Import(t){return y(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.humanoid;if(!r)return null;let o={};r.humanBones!=null&&(yield Promise.all(r.humanBones.map(l=>y(this,null,function*(){let a=l.bone,u=l.node;if(a==null||u==null)return;if(u<0){console.warn(`A glTF node index for the humanoid bone ${a} is negative (${u}), ignoring this bone.`);return}let d=yield this.parser.getDependency("node",u);if(d==null){console.warn(`A glTF node bound to the humanoid bone ${a} (index = ${u}) does not exist`);return}let h=wn[a],c=h!=null?h:a;if(o[c]!=null){console.warn(`Multiple bone entries for ${c} detected (index = ${u}), ignoring duplicated entries.`);return}o[c]={node:d}}))));let s=new yn(this._ensureRequiredBonesExist(o),{autoUpdateHumanBones:this.autoUpdateHumanBones});if(t.scene.add(s.normalizedHumanBonesRoot),this.helperRoot){let l=new Tn(s);this.helperRoot.add(l),l.renderOrder=this.helperRoot.renderOrder}return s})}_ensureRequiredBonesExist(t){let e=Object.values(Tr).filter(n=>t[n]==null);if(e.length>0)throw new Error(`VRMHumanoidLoaderPlugin: These humanoid bones are required but not exist: ${e.join(", ")}`);return t}},Sn=class extends Pe.BufferGeometry{constructor(){super(),this._currentTheta=0,this._currentRadius=0,this.theta=0,this.radius=0,this._currentTheta=0,this._currentRadius=0,this._attrPos=new Pe.BufferAttribute(new Float32Array(195),3),this.setAttribute("position",this._attrPos),this._attrIndex=new Pe.BufferAttribute(new Uint16Array(189),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentTheta!==this.theta&&(this._currentTheta=this.theta,t=!0),this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,0,0,0);for(let t=0;t<64;t++){let e=t/63*this._currentTheta;this._attrPos.setXYZ(t+1,this._currentRadius*Math.sin(e),0,this._currentRadius*Math.cos(e))}this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<63;t++)this._attrIndex.setXYZ(t*3,0,t+1,t+2);this._attrIndex.needsUpdate=!0}},yr=class extends J.BufferGeometry{constructor(){super(),this.radius=0,this._currentRadius=0,this.tail=new J.Vector3,this._currentTail=new J.Vector3,this._attrPos=new J.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new J.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentRadius!==this.radius&&(this._currentRadius=this.radius,t=!0),this._currentTail.equals(this.tail)||(this._currentTail.copy(this.tail),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Fe=new P.Quaternion,An=new P.Quaternion,Se=new P.Vector3,Pn=new P.Vector3,bn=Math.sqrt(2)/2,wr=new P.Quaternion(0,0,-bn,bn),Sr=new P.Vector3(0,1,0),Ar=class extends P.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.vrmLookAt=t;{let e=new Sn;e.radius=.5;let n=new P.MeshBasicMaterial({color:65280,transparent:!0,opacity:.5,side:P.DoubleSide,depthTest:!1,depthWrite:!1});this._meshPitch=new P.Mesh(e,n),this.add(this._meshPitch)}{let e=new Sn;e.radius=.5;let n=new P.MeshBasicMaterial({color:16711680,transparent:!0,opacity:.5,side:P.DoubleSide,depthTest:!1,depthWrite:!1});this._meshYaw=new P.Mesh(e,n),this.add(this._meshYaw)}{let e=new yr;e.radius=.1;let n=new P.LineBasicMaterial({color:16777215,depthTest:!1,depthWrite:!1});this._lineTarget=new P.LineSegments(e,n),this._lineTarget.frustumCulled=!1,this.add(this._lineTarget)}}dispose(){this._meshYaw.geometry.dispose(),this._meshYaw.material.dispose(),this._meshPitch.geometry.dispose(),this._meshPitch.material.dispose(),this._lineTarget.geometry.dispose(),this._lineTarget.material.dispose()}updateMatrixWorld(t){let e=P.MathUtils.DEG2RAD*this.vrmLookAt.yaw;this._meshYaw.geometry.theta=e,this._meshYaw.geometry.update();let n=P.MathUtils.DEG2RAD*this.vrmLookAt.pitch;this._meshPitch.geometry.theta=n,this._meshPitch.geometry.update(),this.vrmLookAt.getLookAtWorldPosition(Se),this.vrmLookAt.getLookAtWorldQuaternion(Fe),Fe.multiply(this.vrmLookAt.getFaceFrontQuaternion(An)),this._meshYaw.position.copy(Se),this._meshYaw.quaternion.copy(Fe),this._meshPitch.position.copy(Se),this._meshPitch.quaternion.copy(Fe),this._meshPitch.quaternion.multiply(An.setFromAxisAngle(Sr,e)),this._meshPitch.quaternion.multiply(wr);let{target:i,autoUpdate:r}=this.vrmLookAt;i!=null&&r&&(i.getWorldPosition(Pn).sub(Se),this._lineTarget.geometry.tail.copy(Pn),this._lineTarget.geometry.update(),this._lineTarget.position.copy(Se)),super.updateMatrixWorld(t)}},Pr=new mt.Vector3,br=new mt.Vector3;function at(t,e){return t.matrixWorld.decompose(Pr,e,br),e}function We(t){return[Math.atan2(-t.z,t.x),Math.atan2(t.y,Math.sqrt(t.x*t.x+t.z*t.z))]}function Hn(t){let e=Math.round(t/2/Math.PI);return t-2*Math.PI*e}var Ln=new I.Vector3(0,0,1),Hr=new I.Vector3,Lr=new I.Vector3,Ir=new I.Vector3,Vr=new I.Quaternion,it=new I.Quaternion,In=new I.Quaternion,Cr=new I.Quaternion,rt=new I.Euler,Yn=class qn{constructor(e,n){this.offsetFromHeadBone=new I.Vector3,this.autoUpdate=!0,this.faceFront=new I.Vector3(0,0,1),this.humanoid=e,this.applier=n,this._yaw=0,this._pitch=0,this._needsUpdate=!0,this._restHeadWorldQuaternion=this.getLookAtWorldQuaternion(new I.Quaternion)}get yaw(){return this._yaw}set yaw(e){this._yaw=e,this._needsUpdate=!0}get pitch(){return this._pitch}set pitch(e){this._pitch=e,this._needsUpdate=!0}get euler(){return console.warn("VRMLookAt: euler is deprecated. use getEuler() instead."),this.getEuler(new I.Euler)}getEuler(e){return e.set(I.MathUtils.DEG2RAD*this._pitch,I.MathUtils.DEG2RAD*this._yaw,0,"YXZ")}copy(e){if(this.humanoid!==e.humanoid)throw new Error("VRMLookAt: humanoid must be same in order to copy");return this.offsetFromHeadBone.copy(e.offsetFromHeadBone),this.applier=e.applier,this.autoUpdate=e.autoUpdate,this.target=e.target,this.faceFront.copy(e.faceFront),this}clone(){return new qn(this.humanoid,this.applier).copy(this)}reset(){this._yaw=0,this._pitch=0,this._needsUpdate=!0}getLookAtWorldPosition(e){let n=this.humanoid.getRawBoneNode("head");return e.copy(this.offsetFromHeadBone).applyMatrix4(n.matrixWorld)}getLookAtWorldQuaternion(e){let n=this.humanoid.getRawBoneNode("head");return at(n,e)}getFaceFrontQuaternion(e){if(this.faceFront.distanceToSquared(Ln)<.01)return e.copy(this._restHeadWorldQuaternion).invert();let[n,i]=We(this.faceFront);return rt.set(0,.5*Math.PI+n,i,"YZX"),e.setFromEuler(rt).premultiply(Cr.copy(this._restHeadWorldQuaternion).invert())}getLookAtWorldDirection(e){return this.getLookAtWorldQuaternion(it),this.getFaceFrontQuaternion(In),e.copy(Ln).applyQuaternion(it).applyQuaternion(In).applyEuler(this.getEuler(rt))}lookAt(e){let n=Vr.copy(this._restHeadWorldQuaternion).multiply(jn(this.getLookAtWorldQuaternion(it))),i=this.getLookAtWorldPosition(Lr),r=Ir.copy(e).sub(i).applyQuaternion(n).normalize(),[o,s]=We(this.faceFront),[l,a]=We(r),u=Hn(l-o),d=Hn(s-a);this._yaw=I.MathUtils.RAD2DEG*u,this._pitch=I.MathUtils.RAD2DEG*d,this._needsUpdate=!0}update(e){this.target!=null&&this.autoUpdate&&this.lookAt(this.target.getWorldPosition(Hr)),this._needsUpdate&&(this._needsUpdate=!1,this.applier.applyYawPitch(this._yaw,this._pitch))}};Yn.EULER_ORDER="YXZ";var Or=Yn,Ur=new H.Vector3(0,0,1),W=new H.Quaternion,pe=new H.Quaternion,B=new H.Euler(0,0,0,"YXZ"),Ge=class{constructor(t,e,n,i,r){this.humanoid=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r,this.faceFront=new H.Vector3(0,0,1),this._restQuatLeftEye=new H.Quaternion,this._restQuatRightEye=new H.Quaternion,this._restLeftEyeParentWorldQuat=new H.Quaternion,this._restRightEyeParentWorldQuat=new H.Quaternion;let o=this.humanoid.getRawBoneNode("leftEye"),s=this.humanoid.getRawBoneNode("rightEye");o&&(this._restQuatLeftEye.copy(o.quaternion),at(o.parent,this._restLeftEyeParentWorldQuat)),s&&(this._restQuatRightEye.copy(s.quaternion),at(s.parent,this._restRightEyeParentWorldQuat))}applyYawPitch(t,e){let n=this.humanoid.getRawBoneNode("leftEye"),i=this.humanoid.getRawBoneNode("rightEye"),r=this.humanoid.getNormalizedBoneNode("leftEye"),o=this.humanoid.getNormalizedBoneNode("rightEye");n&&(e<0?B.x=-H.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):B.x=H.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?B.y=-H.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(-t):B.y=H.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(t),W.setFromEuler(B),this._getWorldFaceFrontQuat(pe),r.quaternion.copy(pe).multiply(W).multiply(pe.invert()),W.copy(this._restLeftEyeParentWorldQuat),n.quaternion.copy(r.quaternion).multiply(W).premultiply(W.invert()).multiply(this._restQuatLeftEye)),i&&(e<0?B.x=-H.MathUtils.DEG2RAD*this.rangeMapVerticalDown.map(-e):B.x=H.MathUtils.DEG2RAD*this.rangeMapVerticalUp.map(e),t<0?B.y=-H.MathUtils.DEG2RAD*this.rangeMapHorizontalOuter.map(-t):B.y=H.MathUtils.DEG2RAD*this.rangeMapHorizontalInner.map(t),W.setFromEuler(B),this._getWorldFaceFrontQuat(pe),o.quaternion.copy(pe).multiply(W).multiply(pe.invert()),W.copy(this._restRightEyeParentWorldQuat),i.quaternion.copy(o.quaternion).multiply(W).premultiply(W.invert()).multiply(this._restQuatRightEye))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=H.MathUtils.RAD2DEG*t.y,n=H.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}_getWorldFaceFrontQuat(t){if(this.faceFront.distanceToSquared(Ur)<.01)return t.identity();let[e,n]=We(this.faceFront);return B.set(0,.5*Math.PI+e,n,"YZX"),t.setFromEuler(B)}};Ge.type="bone";var ut=class{constructor(t,e,n,i,r){this.expressions=t,this.rangeMapHorizontalInner=e,this.rangeMapHorizontalOuter=n,this.rangeMapVerticalDown=i,this.rangeMapVerticalUp=r}applyYawPitch(t,e){e<0?(this.expressions.setValue("lookDown",0),this.expressions.setValue("lookUp",this.rangeMapVerticalUp.map(-e))):(this.expressions.setValue("lookUp",0),this.expressions.setValue("lookDown",this.rangeMapVerticalDown.map(e))),t<0?(this.expressions.setValue("lookLeft",0),this.expressions.setValue("lookRight",this.rangeMapHorizontalOuter.map(-t))):(this.expressions.setValue("lookRight",0),this.expressions.setValue("lookLeft",this.rangeMapHorizontalOuter.map(t)))}lookAt(t){console.warn("VRMLookAtBoneApplier: lookAt() is deprecated. use apply() instead.");let e=lt.MathUtils.RAD2DEG*t.y,n=lt.MathUtils.RAD2DEG*t.x;this.applyYawPitch(e,n)}};ut.type="expression";var Vn=class{constructor(t,e){this.inputMaxValue=t,this.outputScale=e}map(t){return this.outputScale*Un(t/this.inputMaxValue)}},Br=new Set(["1.0","1.0-beta"]),ke=.01,gt=class{get name(){return"VRMLookAtLoaderPlugin"}constructor(t,e){this.parser=t,this.helperRoot=e==null?void 0:e.helperRoot}afterRoot(t){return y(this,null,function*(){let e=t.userData.vrmHumanoid;if(e===null)return;if(e===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmHumanoid is undefined. VRMHumanoidLoaderPlugin have to be used first");let n=t.userData.vrmExpressionManager;if(n!==null){if(n===void 0)throw new Error("VRMLookAtLoaderPlugin: vrmExpressionManager is undefined. VRMExpressionLoaderPlugin have to be used first");t.userData.vrmLookAt=yield this._import(t,e,n)}})}_import(t,e,n){return y(this,null,function*(){if(e==null||n==null)return null;let i=yield this._v1Import(t,e,n);if(i)return i;let r=yield this._v0Import(t,e,n);return r||null})}_v1Import(t,e,n){return y(this,null,function*(){var i,r,o;let s=this.parser.json;if(!(((i=s.extensionsUsed)==null?void 0:i.indexOf("VRMC_vrm"))!==-1))return null;let a=(r=s.extensions)==null?void 0:r.VRMC_vrm;if(!a)return null;let u=a.specVersion;if(!Br.has(u))return console.warn(`VRMLookAtLoaderPlugin: Unknown VRMC_vrm specVersion "${u}"`),null;let d=a.lookAt;if(!d)return null;let h=d.type==="expression"?1:10,c=this._v1ImportRangeMap(d.rangeMapHorizontalInner,h),p=this._v1ImportRangeMap(d.rangeMapHorizontalOuter,h),f=this._v1ImportRangeMap(d.rangeMapVerticalDown,h),m=this._v1ImportRangeMap(d.rangeMapVerticalUp,h),g;d.type==="expression"?g=new ut(n,c,p,f,m):g=new Ge(e,c,p,f,m);let _=this._importLookAt(e,g);return _.offsetFromHeadBone.fromArray((o=d.offsetFromHeadBone)!=null?o:[0,.06,0]),_})}_v1ImportRangeMap(t,e){var n,i;let r=(n=t==null?void 0:t.inputMaxValue)!=null?n:90,o=(i=t==null?void 0:t.outputScale)!=null?i:e;return r<ke&&(console.warn("VRMLookAtLoaderPlugin: inputMaxValue of a range map is too small. Consider reviewing the range map!"),r=ke),new Vn(r,o)}_v0Import(t,e,n){return y(this,null,function*(){var i,r,o,s;let a=(i=this.parser.json.extensions)==null?void 0:i.VRM;if(!a)return null;let u=a.firstPerson;if(!u)return null;let d=u.lookAtTypeName==="BlendShape"?1:10,h=this._v0ImportDegreeMap(u.lookAtHorizontalInner,d),c=this._v0ImportDegreeMap(u.lookAtHorizontalOuter,d),p=this._v0ImportDegreeMap(u.lookAtVerticalDown,d),f=this._v0ImportDegreeMap(u.lookAtVerticalUp,d),m;u.lookAtTypeName==="BlendShape"?m=new ut(n,h,c,p,f):m=new Ge(e,h,c,p,f);let g=this._importLookAt(e,m);return u.firstPersonBoneOffset?g.offsetFromHeadBone.set((r=u.firstPersonBoneOffset.x)!=null?r:0,(o=u.firstPersonBoneOffset.y)!=null?o:.06,-((s=u.firstPersonBoneOffset.z)!=null?s:0)):g.offsetFromHeadBone.set(0,.06,0),g.faceFront.set(0,0,-1),m instanceof Ge&&m.faceFront.set(0,0,-1),g})}_v0ImportDegreeMap(t,e){var n,i;let r=t==null?void 0:t.curve;JSON.stringify(r)!=="[0,0,0,1,1,1,1,0]"&&console.warn("Curves of LookAtDegreeMap defined in VRM 0.0 are not supported");let o=(n=t==null?void 0:t.xRange)!=null?n:90,s=(i=t==null?void 0:t.yRange)!=null?i:e;return o<ke&&(console.warn("VRMLookAtLoaderPlugin: xRange of a degree map is too small. Consider reviewing the degree map!"),o=ke),new Vn(o,s)}_importLookAt(t,e){let n=new Or(t,e);if(this.helperRoot){let i=new Ar(n);this.helperRoot.add(i),i.renderOrder=this.helperRoot.renderOrder}return n}},fs={Bone:"bone",Expression:"expression"};function Nr(t,e){return typeof t!="string"||t===""?"":(/^https?:\/\//i.test(e)&&/^\//.test(t)&&(e=e.replace(/(^https?:\/\/[^/]+).*/i,"$1")),/^(https?:)?\/\//i.test(t)||/^data:.*,.*$/i.test(t)||/^blob:.*$/i.test(t)?t:e+t)}var Dr=new Set(["1.0","1.0-beta"]),_t=class{get name(){return"VRMMetaLoaderPlugin"}constructor(t,e){var n,i,r;this.parser=t,this.needThumbnailImage=(n=e==null?void 0:e.needThumbnailImage)!=null?n:!1,this.acceptLicenseUrls=(i=e==null?void 0:e.acceptLicenseUrls)!=null?i:["https://vrm.dev/licenses/1.0/"],this.acceptV0Meta=(r=e==null?void 0:e.acceptV0Meta)!=null?r:!0}afterRoot(t){return y(this,null,function*(){t.userData.vrmMeta=yield this._import(t)})}_import(t){return y(this,null,function*(){let e=yield this._v1Import(t);if(e!=null)return e;let n=yield this._v0Import(t);return n!=null?n:null})}_v1Import(t){return y(this,null,function*(){var e,n,i;let r=this.parser.json;if(!(((e=r.extensionsUsed)==null?void 0:e.indexOf("VRMC_vrm"))!==-1))return null;let s=(n=r.extensions)==null?void 0:n.VRMC_vrm;if(s==null)return null;let l=s.specVersion;if(!Dr.has(l))return console.warn(`VRMMetaLoaderPlugin: Unknown VRMC_vrm specVersion "${l}"`),null;let a=s.meta;if(!a)return null;let u=a.licenseUrl;if(!new Set(this.acceptLicenseUrls).has(u))throw new Error(`VRMMetaLoaderPlugin: The license url "${u}" is not accepted`);let h;return this.needThumbnailImage&&a.thumbnailImage!=null&&(h=(i=yield this._extractGLTFImage(a.thumbnailImage))!=null?i:void 0),{metaVersion:"1",name:a.name,version:a.version,authors:a.authors,copyrightInformation:a.copyrightInformation,contactInformation:a.contactInformation,references:a.references,thirdPartyLicenses:a.thirdPartyLicenses,thumbnailImage:h,licenseUrl:a.licenseUrl,avatarPermission:a.avatarPermission,allowExcessivelyViolentUsage:a.allowExcessivelyViolentUsage,allowExcessivelySexualUsage:a.allowExcessivelySexualUsage,commercialUsage:a.commercialUsage,allowPoliticalOrReligiousUsage:a.allowPoliticalOrReligiousUsage,allowAntisocialOrHateUsage:a.allowAntisocialOrHateUsage,creditNotation:a.creditNotation,allowRedistribution:a.allowRedistribution,modification:a.modification,otherLicenseUrl:a.otherLicenseUrl}})}_v0Import(t){return y(this,null,function*(){var e;let i=(e=this.parser.json.extensions)==null?void 0:e.VRM;if(!i)return null;let r=i.meta;if(!r)return null;if(!this.acceptV0Meta)throw new Error("VRMMetaLoaderPlugin: Attempted to load VRM0.0 meta but acceptV0Meta is false");let o;return this.needThumbnailImage&&r.texture!=null&&r.texture!==-1&&(o=yield this.parser.getDependency("texture",r.texture)),{metaVersion:"0",allowedUserName:r.allowedUserName,author:r.author,commercialUssageName:r.commercialUssageName,contactInformation:r.contactInformation,licenseName:r.licenseName,otherLicenseUrl:r.otherLicenseUrl,otherPermissionUrl:r.otherPermissionUrl,reference:r.reference,sexualUssageName:r.sexualUssageName,texture:o!=null?o:void 0,title:r.title,version:r.version,violentUssageName:r.violentUssageName}})}_extractGLTFImage(t){return y(this,null,function*(){var e;let i=(e=this.parser.json.images)==null?void 0:e[t];if(i==null)return console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image doesn't exist`),null;let r=i.uri;if(i.bufferView!=null){let s=yield this.parser.getDependency("bufferView",i.bufferView),l=new Blob([s],{type:i.mimeType});r=URL.createObjectURL(l)}return r==null?(console.warn(`VRMMetaLoaderPlugin: Attempt to use images[${t}] of glTF as a thumbnail but the image couldn't load properly`),null):yield new $n.ImageLoader().loadAsync(Nr(r,this.parser.options.path)).catch(s=>(console.error(s),console.warn("VRMMetaLoaderPlugin: Failed to load a thumbnail image"),null))})}},vt=class{constructor(t){this.scene=t.scene,this.meta=t.meta,this.humanoid=t.humanoid,this.expressionManager=t.expressionManager,this.firstPerson=t.firstPerson,this.lookAt=t.lookAt}update(t){this.humanoid.update(),this.lookAt&&this.lookAt.update(t),this.expressionManager&&this.expressionManager.update()}},ms=class{get name(){return"VRMC_vrm"}constructor(t,e){var n,i,r,o,s;this.parser=t;let l=e==null?void 0:e.helperRoot,a=e==null?void 0:e.autoUpdateHumanBones;this.expressionPlugin=(n=e==null?void 0:e.expressionPlugin)!=null?n:new ht(t),this.firstPersonPlugin=(i=e==null?void 0:e.firstPersonPlugin)!=null?i:new pt(t),this.humanoidPlugin=(r=e==null?void 0:e.humanoidPlugin)!=null?r:new ft(t,{helperRoot:l,autoUpdateHumanBones:a}),this.lookAtPlugin=(o=e==null?void 0:e.lookAtPlugin)!=null?o:new gt(t,{helperRoot:l}),this.metaPlugin=(s=e==null?void 0:e.metaPlugin)!=null?s:new _t(t)}afterRoot(t){return y(this,null,function*(){yield this.metaPlugin.afterRoot(t),yield this.humanoidPlugin.afterRoot(t),yield this.expressionPlugin.afterRoot(t),yield this.lookAtPlugin.afterRoot(t),yield this.firstPersonPlugin.afterRoot(t);let e=t.userData.vrmMeta,n=t.userData.vrmHumanoid;if(e&&n){let i=new vt({scene:t.scene,expressionManager:t.userData.vrmExpressionManager,firstPerson:t.userData.vrmFirstPerson,humanoid:n,lookAt:t.userData.vrmLookAt,meta:e});t.userData.vrmCore=i}})}};var be=class extends vt{constructor(e){super(e),this.materials=e.materials,this.springBoneManager=e.springBoneManager,this.nodeConstraintManager=e.nodeConstraintManager}update(e){super.update(e),this.nodeConstraintManager&&this.nodeConstraintManager.update(),this.springBoneManager&&this.springBoneManager.update(e),this.materials&&this.materials.forEach(n=>{n.update&&n.update(e)})}};import*as Xe from"three";import*as ti from"three";import*as ni from"three";import*as w from"three";import*as ii from"three";var Fr=Object.defineProperty,Zn=Object.getOwnPropertySymbols,kr=Object.prototype.hasOwnProperty,Wr=Object.prototype.propertyIsEnumerable,Jn=(t,e,n)=>e in t?Fr(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,Kn=(t,e)=>{for(var n in e||(e={}))kr.call(e,n)&&Jn(t,n,e[n]);if(Zn)for(var n of Zn(e))Wr.call(e,n)&&Jn(t,n,e[n]);return t},le=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),Gr={"":3e3,srgb:3001};function zr(t,e){parseInt(ni.REVISION,10)>=152?t.colorSpace=e:t.encoding=Gr[e]}var jr=class{get pending(){return Promise.all(this._pendings)}constructor(t,e){this._parser=t,this._materialParams=e,this._pendings=[]}assignPrimitive(t,e){e!=null&&(this._materialParams[t]=e)}assignColor(t,e,n){if(e!=null){let i=new ti.Color().fromArray(e);n&&i.convertSRGBToLinear(),this._materialParams[t]=i}}assignTexture(t,e,n){return le(this,null,function*(){let i=le(this,null,function*(){if(e!=null){let r=yield this._parser.assignTexture(this._materialParams,t,e);if(r==null){console.warn("GLTFMToonMaterialParamsAssignHelper: Failed to load texture. The rendering result may be wrong");return}n&&zr(r,"srgb")}});return this._pendings.push(i),i})}assignTextureByIndex(t,e,n){return le(this,null,function*(){return this.assignTexture(t,e!=null?{index:e}:void 0,n)})}},Xr=`// #define PHONG
3
+
4
+ varying vec3 vViewPosition;
5
+
6
+ #ifndef FLAT_SHADED
7
+ varying vec3 vNormal;
8
+ #endif
9
+
10
+ #include <common>
11
+
12
+ // #include <uv_pars_vertex>
13
+ #ifdef MTOON_USE_UV
14
+ varying vec2 vUv;
15
+
16
+ // COMPAT: pre-r151 uses a common uvTransform
17
+ #if THREE_VRM_THREE_REVISION < 151
18
+ uniform mat3 uvTransform;
19
+ #endif
20
+ #endif
21
+
22
+ // #include <uv2_pars_vertex>
23
+ // COMAPT: pre-r151 uses uv2 for lightMap and aoMap
24
+ #if THREE_VRM_THREE_REVISION < 151
25
+ #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
26
+ attribute vec2 uv2;
27
+ varying vec2 vUv2;
28
+ uniform mat3 uv2Transform;
29
+ #endif
30
+ #endif
31
+
32
+ // #include <displacementmap_pars_vertex>
33
+ // #include <envmap_pars_vertex>
34
+ #include <color_pars_vertex>
35
+ #include <fog_pars_vertex>
36
+ #include <morphtarget_pars_vertex>
37
+ #include <skinning_pars_vertex>
38
+ #include <shadowmap_pars_vertex>
39
+ #include <logdepthbuf_pars_vertex>
40
+ #include <clipping_planes_pars_vertex>
41
+
42
+ #ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
43
+ uniform sampler2D outlineWidthMultiplyTexture;
44
+ uniform mat3 outlineWidthMultiplyTextureUvTransform;
45
+ #endif
46
+
47
+ uniform float outlineWidthFactor;
48
+
49
+ void main() {
50
+
51
+ // #include <uv_vertex>
52
+ #ifdef MTOON_USE_UV
53
+ // COMPAT: pre-r151 uses a common uvTransform
54
+ #if THREE_VRM_THREE_REVISION >= 151
55
+ vUv = uv;
56
+ #else
57
+ vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
58
+ #endif
59
+ #endif
60
+
61
+ // #include <uv2_vertex>
62
+ // COMAPT: pre-r151 uses uv2 for lightMap and aoMap
63
+ #if THREE_VRM_THREE_REVISION < 151
64
+ #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
65
+ vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;
66
+ #endif
67
+ #endif
68
+
69
+ #include <color_vertex>
70
+
71
+ #include <beginnormal_vertex>
72
+ #include <morphnormal_vertex>
73
+ #include <skinbase_vertex>
74
+ #include <skinnormal_vertex>
75
+
76
+ // we need this to compute the outline properly
77
+ objectNormal = normalize( objectNormal );
78
+
79
+ #include <defaultnormal_vertex>
80
+
81
+ #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
82
+ vNormal = normalize( transformedNormal );
83
+ #endif
84
+
85
+ #include <begin_vertex>
86
+
87
+ #include <morphtarget_vertex>
88
+ #include <skinning_vertex>
89
+ // #include <displacementmap_vertex>
90
+ #include <project_vertex>
91
+ #include <logdepthbuf_vertex>
92
+ #include <clipping_planes_vertex>
93
+
94
+ vViewPosition = - mvPosition.xyz;
95
+
96
+ #ifdef OUTLINE
97
+ float worldNormalLength = length( transformedNormal );
98
+ vec3 outlineOffset = outlineWidthFactor * worldNormalLength * objectNormal;
99
+
100
+ #ifdef USE_OUTLINEWIDTHMULTIPLYTEXTURE
101
+ vec2 outlineWidthMultiplyTextureUv = ( outlineWidthMultiplyTextureUvTransform * vec3( vUv, 1 ) ).xy;
102
+ float outlineTex = texture2D( outlineWidthMultiplyTexture, outlineWidthMultiplyTextureUv ).g;
103
+ outlineOffset *= outlineTex;
104
+ #endif
105
+
106
+ #ifdef OUTLINE_WIDTH_SCREEN
107
+ outlineOffset *= vViewPosition.z / projectionMatrix[ 1 ].y;
108
+ #endif
109
+
110
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( outlineOffset + transformed, 1.0 );
111
+
112
+ gl_Position.z += 1E-6 * gl_Position.w; // anti-artifact magic
113
+ #endif
114
+
115
+ #include <worldpos_vertex>
116
+ // #include <envmap_vertex>
117
+ #include <shadowmap_vertex>
118
+ #include <fog_vertex>
119
+
120
+ }`,Qr=`// #define PHONG
121
+
122
+ uniform vec3 litFactor;
123
+
124
+ uniform float opacity;
125
+
126
+ uniform vec3 shadeColorFactor;
127
+ #ifdef USE_SHADEMULTIPLYTEXTURE
128
+ uniform sampler2D shadeMultiplyTexture;
129
+ uniform mat3 shadeMultiplyTextureUvTransform;
130
+ #endif
131
+
132
+ uniform float shadingShiftFactor;
133
+ uniform float shadingToonyFactor;
134
+
135
+ #ifdef USE_SHADINGSHIFTTEXTURE
136
+ uniform sampler2D shadingShiftTexture;
137
+ uniform mat3 shadingShiftTextureUvTransform;
138
+ uniform float shadingShiftTextureScale;
139
+ #endif
140
+
141
+ uniform float giEqualizationFactor;
142
+
143
+ uniform vec3 parametricRimColorFactor;
144
+ #ifdef USE_RIMMULTIPLYTEXTURE
145
+ uniform sampler2D rimMultiplyTexture;
146
+ uniform mat3 rimMultiplyTextureUvTransform;
147
+ #endif
148
+ uniform float rimLightingMixFactor;
149
+ uniform float parametricRimFresnelPowerFactor;
150
+ uniform float parametricRimLiftFactor;
151
+
152
+ #ifdef USE_MATCAPTEXTURE
153
+ uniform vec3 matcapFactor;
154
+ uniform sampler2D matcapTexture;
155
+ uniform mat3 matcapTextureUvTransform;
156
+ #endif
157
+
158
+ uniform vec3 emissive;
159
+ uniform float emissiveIntensity;
160
+
161
+ uniform vec3 outlineColorFactor;
162
+ uniform float outlineLightingMixFactor;
163
+
164
+ #ifdef USE_UVANIMATIONMASKTEXTURE
165
+ uniform sampler2D uvAnimationMaskTexture;
166
+ uniform mat3 uvAnimationMaskTextureUvTransform;
167
+ #endif
168
+
169
+ uniform float uvAnimationScrollXOffset;
170
+ uniform float uvAnimationScrollYOffset;
171
+ uniform float uvAnimationRotationPhase;
172
+
173
+ #include <common>
174
+ #include <packing>
175
+ #include <dithering_pars_fragment>
176
+ #include <color_pars_fragment>
177
+
178
+ // #include <uv_pars_fragment>
179
+ #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
180
+ varying vec2 vUv;
181
+ #endif
182
+
183
+ // #include <uv2_pars_fragment>
184
+ // COMAPT: pre-r151 uses uv2 for lightMap and aoMap
185
+ #if THREE_VRM_THREE_REVISION < 151
186
+ #if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )
187
+ varying vec2 vUv2;
188
+ #endif
189
+ #endif
190
+
191
+ #include <map_pars_fragment>
192
+
193
+ #ifdef USE_MAP
194
+ uniform mat3 mapUvTransform;
195
+ #endif
196
+
197
+ // #include <alphamap_pars_fragment>
198
+
199
+ #include <alphatest_pars_fragment>
200
+
201
+ #include <aomap_pars_fragment>
202
+ // #include <lightmap_pars_fragment>
203
+ #include <emissivemap_pars_fragment>
204
+
205
+ #ifdef USE_EMISSIVEMAP
206
+ uniform mat3 emissiveMapUvTransform;
207
+ #endif
208
+
209
+ // #include <envmap_common_pars_fragment>
210
+ // #include <envmap_pars_fragment>
211
+ // #include <cube_uv_reflection_fragment>
212
+ #include <fog_pars_fragment>
213
+
214
+ // #include <bsdfs>
215
+ // COMPAT: pre-r151 doesn't have BRDF_Lambert in <common>
216
+ #if THREE_VRM_THREE_REVISION < 151
217
+ vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
218
+ return RECIPROCAL_PI * diffuseColor;
219
+ }
220
+ #endif
221
+
222
+ #include <lights_pars_begin>
223
+
224
+ #include <normal_pars_fragment>
225
+
226
+ // #include <lights_phong_pars_fragment>
227
+ varying vec3 vViewPosition;
228
+
229
+ struct MToonMaterial {
230
+ vec3 diffuseColor;
231
+ vec3 shadeColor;
232
+ float shadingShift;
233
+ };
234
+
235
+ float linearstep( float a, float b, float t ) {
236
+ return clamp( ( t - a ) / ( b - a ), 0.0, 1.0 );
237
+ }
238
+
239
+ /**
240
+ * Convert NdotL into toon shading factor using shadingShift and shadingToony
241
+ */
242
+ float getShading(
243
+ const in float dotNL,
244
+ const in float shadow,
245
+ const in float shadingShift
246
+ ) {
247
+ float shading = dotNL;
248
+ shading = shading + shadingShift;
249
+ shading = linearstep( -1.0 + shadingToonyFactor, 1.0 - shadingToonyFactor, shading );
250
+ shading *= shadow;
251
+ return shading;
252
+ }
253
+
254
+ /**
255
+ * Mix diffuseColor and shadeColor using shading factor and light color
256
+ */
257
+ vec3 getDiffuse(
258
+ const in MToonMaterial material,
259
+ const in float shading,
260
+ in vec3 lightColor
261
+ ) {
262
+ #ifdef DEBUG_LITSHADERATE
263
+ return vec3( BRDF_Lambert( shading * lightColor ) );
264
+ #endif
265
+
266
+ vec3 col = lightColor * BRDF_Lambert( mix( material.shadeColor, material.diffuseColor, shading ) );
267
+
268
+ // The "comment out if you want to PBR absolutely" line
269
+ #ifdef V0_COMPAT_SHADE
270
+ col = min( col, material.diffuseColor );
271
+ #endif
272
+
273
+ return col;
274
+ }
275
+
276
+ // COMPAT: pre-r156 uses a struct GeometricContext
277
+ #if THREE_VRM_THREE_REVISION >= 157
278
+ void RE_Direct_MToon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
279
+ float dotNL = clamp( dot( geometryNormal, directLight.direction ), -1.0, 1.0 );
280
+ vec3 irradiance = directLight.color;
281
+
282
+ // directSpecular will be used for rim lighting, not an actual specular
283
+ reflectedLight.directSpecular += irradiance;
284
+
285
+ irradiance *= dotNL;
286
+
287
+ float shading = getShading( dotNL, shadow, material.shadingShift );
288
+
289
+ // toon shaded diffuse
290
+ reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
291
+ }
292
+
293
+ void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
294
+ // indirect diffuse will use diffuseColor, no shadeColor involved
295
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
296
+
297
+ // directSpecular will be used for rim lighting, not an actual specular
298
+ reflectedLight.directSpecular += irradiance;
299
+ }
300
+ #else
301
+ void RE_Direct_MToon( const in IncidentLight directLight, const in GeometricContext geometry, const in MToonMaterial material, const in float shadow, inout ReflectedLight reflectedLight ) {
302
+ float dotNL = clamp( dot( geometry.normal, directLight.direction ), -1.0, 1.0 );
303
+ vec3 irradiance = directLight.color;
304
+
305
+ // directSpecular will be used for rim lighting, not an actual specular
306
+ reflectedLight.directSpecular += irradiance;
307
+
308
+ irradiance *= dotNL;
309
+
310
+ float shading = getShading( dotNL, shadow, material.shadingShift );
311
+
312
+ // toon shaded diffuse
313
+ reflectedLight.directDiffuse += getDiffuse( material, shading, directLight.color );
314
+ }
315
+
316
+ void RE_IndirectDiffuse_MToon( const in vec3 irradiance, const in GeometricContext geometry, const in MToonMaterial material, inout ReflectedLight reflectedLight ) {
317
+ // indirect diffuse will use diffuseColor, no shadeColor involved
318
+ reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
319
+
320
+ // directSpecular will be used for rim lighting, not an actual specular
321
+ reflectedLight.directSpecular += irradiance;
322
+ }
323
+ #endif
324
+
325
+ #define RE_Direct RE_Direct_MToon
326
+ #define RE_IndirectDiffuse RE_IndirectDiffuse_MToon
327
+ #define Material_LightProbeLOD( material ) (0)
328
+
329
+ #include <shadowmap_pars_fragment>
330
+ // #include <bumpmap_pars_fragment>
331
+
332
+ // #include <normalmap_pars_fragment>
333
+ #ifdef USE_NORMALMAP
334
+
335
+ uniform sampler2D normalMap;
336
+ uniform mat3 normalMapUvTransform;
337
+ uniform vec2 normalScale;
338
+
339
+ #endif
340
+
341
+ // COMPAT: pre-r151
342
+ // USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
343
+ #if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
344
+
345
+ uniform mat3 normalMatrix;
346
+
347
+ #endif
348
+
349
+ // COMPAT: pre-r151
350
+ // USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
351
+ #if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( TANGENTSPACE_NORMALMAP ) )
352
+
353
+ // Per-Pixel Tangent Space Normal Mapping
354
+ // http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
355
+
356
+ // three-vrm specific change: it requires \`uv\` as an input in order to support uv scrolls
357
+
358
+ // Temporary compat against shader change @ Three.js r126, r151
359
+ #if THREE_VRM_THREE_REVISION >= 151
360
+
361
+ mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
362
+
363
+ vec3 q0 = dFdx( eye_pos.xyz );
364
+ vec3 q1 = dFdy( eye_pos.xyz );
365
+ vec2 st0 = dFdx( uv.st );
366
+ vec2 st1 = dFdy( uv.st );
367
+
368
+ vec3 N = surf_norm;
369
+
370
+ vec3 q1perp = cross( q1, N );
371
+ vec3 q0perp = cross( N, q0 );
372
+
373
+ vec3 T = q1perp * st0.x + q0perp * st1.x;
374
+ vec3 B = q1perp * st0.y + q0perp * st1.y;
375
+
376
+ float det = max( dot( T, T ), dot( B, B ) );
377
+ float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
378
+
379
+ return mat3( T * scale, B * scale, N );
380
+
381
+ }
382
+
383
+ #else
384
+
385
+ vec3 perturbNormal2Arb( vec2 uv, vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {
386
+
387
+ vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
388
+ vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
389
+ vec2 st0 = dFdx( uv.st );
390
+ vec2 st1 = dFdy( uv.st );
391
+
392
+ vec3 N = normalize( surf_norm );
393
+
394
+ vec3 q1perp = cross( q1, N );
395
+ vec3 q0perp = cross( N, q0 );
396
+
397
+ vec3 T = q1perp * st0.x + q0perp * st1.x;
398
+ vec3 B = q1perp * st0.y + q0perp * st1.y;
399
+
400
+ // three-vrm specific change: Workaround for the issue that happens when delta of uv = 0.0
401
+ // TODO: Is this still required? Or shall I make a PR about it?
402
+ if ( length( T ) == 0.0 || length( B ) == 0.0 ) {
403
+ return surf_norm;
404
+ }
405
+
406
+ float det = max( dot( T, T ), dot( B, B ) );
407
+ float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );
408
+
409
+ return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );
410
+
411
+ }
412
+
413
+ #endif
414
+
415
+ #endif
416
+
417
+ // #include <specularmap_pars_fragment>
418
+ #include <logdepthbuf_pars_fragment>
419
+ #include <clipping_planes_pars_fragment>
420
+
421
+ // == post correction ==========================================================
422
+ void postCorrection() {
423
+ #include <tonemapping_fragment>
424
+ #include <colorspace_fragment>
425
+ #include <fog_fragment>
426
+ #include <premultiplied_alpha_fragment>
427
+ #include <dithering_fragment>
428
+ }
429
+
430
+ // == main procedure ===========================================================
431
+ void main() {
432
+ #include <clipping_planes_fragment>
433
+
434
+ vec2 uv = vec2(0.5, 0.5);
435
+
436
+ #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
437
+ uv = vUv;
438
+
439
+ float uvAnimMask = 1.0;
440
+ #ifdef USE_UVANIMATIONMASKTEXTURE
441
+ vec2 uvAnimationMaskTextureUv = ( uvAnimationMaskTextureUvTransform * vec3( uv, 1 ) ).xy;
442
+ uvAnimMask = texture2D( uvAnimationMaskTexture, uvAnimationMaskTextureUv ).b;
443
+ #endif
444
+
445
+ float uvRotCos = cos( uvAnimationRotationPhase * uvAnimMask );
446
+ float uvRotSin = sin( uvAnimationRotationPhase * uvAnimMask );
447
+ uv = mat2( uvRotCos, -uvRotSin, uvRotSin, uvRotCos ) * ( uv - 0.5 ) + 0.5;
448
+ uv = uv + vec2( uvAnimationScrollXOffset, uvAnimationScrollYOffset ) * uvAnimMask;
449
+ #endif
450
+
451
+ #ifdef DEBUG_UV
452
+ gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
453
+ #if ( defined( MTOON_USE_UV ) && !defined( MTOON_UVS_VERTEX_ONLY ) )
454
+ gl_FragColor = vec4( uv, 0.0, 1.0 );
455
+ #endif
456
+ return;
457
+ #endif
458
+
459
+ vec4 diffuseColor = vec4( litFactor, opacity );
460
+ ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
461
+ vec3 totalEmissiveRadiance = emissive * emissiveIntensity;
462
+
463
+ #include <logdepthbuf_fragment>
464
+
465
+ // #include <map_fragment>
466
+ #ifdef USE_MAP
467
+ vec2 mapUv = ( mapUvTransform * vec3( uv, 1 ) ).xy;
468
+ vec4 sampledDiffuseColor = texture2D( map, mapUv );
469
+ #ifdef DECODE_VIDEO_TEXTURE
470
+ sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
471
+ #endif
472
+ diffuseColor *= sampledDiffuseColor;
473
+ #endif
474
+
475
+ // #include <color_fragment>
476
+ #if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
477
+ diffuseColor.rgb *= vColor;
478
+ #endif
479
+
480
+ // #include <alphamap_fragment>
481
+
482
+ #include <alphatest_fragment>
483
+
484
+ // #include <specularmap_fragment>
485
+
486
+ // #include <normal_fragment_begin>
487
+ float faceDirection = gl_FrontFacing ? 1.0 : -1.0;
488
+
489
+ #ifdef FLAT_SHADED
490
+
491
+ vec3 fdx = dFdx( vViewPosition );
492
+ vec3 fdy = dFdy( vViewPosition );
493
+ vec3 normal = normalize( cross( fdx, fdy ) );
494
+
495
+ #else
496
+
497
+ vec3 normal = normalize( vNormal );
498
+
499
+ #ifdef DOUBLE_SIDED
500
+
501
+ normal *= faceDirection;
502
+
503
+ #endif
504
+
505
+ #endif
506
+
507
+ #ifdef USE_NORMALMAP
508
+
509
+ vec2 normalMapUv = ( normalMapUvTransform * vec3( uv, 1 ) ).xy;
510
+
511
+ #endif
512
+
513
+ #ifdef USE_NORMALMAP_TANGENTSPACE
514
+
515
+ #ifdef USE_TANGENT
516
+
517
+ mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
518
+
519
+ #else
520
+
521
+ mat3 tbn = getTangentFrame( - vViewPosition, normal, normalMapUv );
522
+
523
+ #endif
524
+
525
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
526
+
527
+ tbn[0] *= faceDirection;
528
+ tbn[1] *= faceDirection;
529
+
530
+ #endif
531
+
532
+ #endif
533
+
534
+ #ifdef USE_CLEARCOAT_NORMALMAP
535
+
536
+ #ifdef USE_TANGENT
537
+
538
+ mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
539
+
540
+ #else
541
+
542
+ mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
543
+
544
+ #endif
545
+
546
+ #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
547
+
548
+ tbn2[0] *= faceDirection;
549
+ tbn2[1] *= faceDirection;
550
+
551
+ #endif
552
+
553
+ #endif
554
+
555
+ // non perturbed normal for clearcoat among others
556
+
557
+ vec3 nonPerturbedNormal = normal;
558
+
559
+ #ifdef OUTLINE
560
+ normal *= -1.0;
561
+ #endif
562
+
563
+ // #include <normal_fragment_maps>
564
+
565
+ // COMPAT: pre-r151
566
+ // USE_NORMALMAP_OBJECTSPACE used to be OBJECTSPACE_NORMALMAP in pre-r151
567
+ #if defined( USE_NORMALMAP_OBJECTSPACE ) || defined( OBJECTSPACE_NORMALMAP )
568
+
569
+ normal = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0; // overrides both flatShading and attribute normals
570
+
571
+ #ifdef FLIP_SIDED
572
+
573
+ normal = - normal;
574
+
575
+ #endif
576
+
577
+ #ifdef DOUBLE_SIDED
578
+
579
+ normal = normal * faceDirection;
580
+
581
+ #endif
582
+
583
+ normal = normalize( normalMatrix * normal );
584
+
585
+ // COMPAT: pre-r151
586
+ // USE_NORMALMAP_TANGENTSPACE used to be TANGENTSPACE_NORMALMAP in pre-r151
587
+ #elif defined( USE_NORMALMAP_TANGENTSPACE ) || defined( TANGENTSPACE_NORMALMAP )
588
+
589
+ vec3 mapN = texture2D( normalMap, normalMapUv ).xyz * 2.0 - 1.0;
590
+ mapN.xy *= normalScale;
591
+
592
+ // COMPAT: pre-r151
593
+ #if THREE_VRM_THREE_REVISION >= 151 || defined( USE_TANGENT )
594
+
595
+ normal = normalize( tbn * mapN );
596
+
597
+ #else
598
+
599
+ normal = perturbNormal2Arb( uv, -vViewPosition, normal, mapN, faceDirection );
600
+
601
+ #endif
602
+
603
+ #endif
604
+
605
+ // #include <emissivemap_fragment>
606
+ #ifdef USE_EMISSIVEMAP
607
+ vec2 emissiveMapUv = ( emissiveMapUvTransform * vec3( uv, 1 ) ).xy;
608
+ totalEmissiveRadiance *= texture2D( emissiveMap, emissiveMapUv ).rgb;
609
+ #endif
610
+
611
+ #ifdef DEBUG_NORMAL
612
+ gl_FragColor = vec4( 0.5 + 0.5 * normal, 1.0 );
613
+ return;
614
+ #endif
615
+
616
+ // -- MToon: lighting --------------------------------------------------------
617
+ // accumulation
618
+ // #include <lights_phong_fragment>
619
+ MToonMaterial material;
620
+
621
+ material.diffuseColor = diffuseColor.rgb;
622
+
623
+ material.shadeColor = shadeColorFactor;
624
+ #ifdef USE_SHADEMULTIPLYTEXTURE
625
+ vec2 shadeMultiplyTextureUv = ( shadeMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
626
+ material.shadeColor *= texture2D( shadeMultiplyTexture, shadeMultiplyTextureUv ).rgb;
627
+ #endif
628
+
629
+ #if ( defined( USE_COLOR ) && !defined( IGNORE_VERTEX_COLOR ) )
630
+ material.shadeColor.rgb *= vColor;
631
+ #endif
632
+
633
+ material.shadingShift = shadingShiftFactor;
634
+ #ifdef USE_SHADINGSHIFTTEXTURE
635
+ vec2 shadingShiftTextureUv = ( shadingShiftTextureUvTransform * vec3( uv, 1 ) ).xy;
636
+ material.shadingShift += texture2D( shadingShiftTexture, shadingShiftTextureUv ).r * shadingShiftTextureScale;
637
+ #endif
638
+
639
+ // #include <lights_fragment_begin>
640
+
641
+ // MToon Specific changes:
642
+ // Since we want to take shadows into account of shading instead of irradiance,
643
+ // we had to modify the codes that multiplies the results of shadowmap into color of direct lights.
644
+
645
+ // COMPAT: pre-r156 uses a struct GeometricContext
646
+ #if THREE_VRM_THREE_REVISION >= 157
647
+ vec3 geometryPosition = - vViewPosition;
648
+ vec3 geometryNormal = normal;
649
+ vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
650
+
651
+ vec3 geometryClearcoatNormal;
652
+
653
+ #ifdef USE_CLEARCOAT
654
+
655
+ geometryClearcoatNormal = clearcoatNormal;
656
+
657
+ #endif
658
+ #else
659
+ GeometricContext geometry;
660
+
661
+ geometry.position = - vViewPosition;
662
+ geometry.normal = normal;
663
+ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
664
+
665
+ #ifdef USE_CLEARCOAT
666
+
667
+ geometry.clearcoatNormal = clearcoatNormal;
668
+
669
+ #endif
670
+ #endif
671
+
672
+ IncidentLight directLight;
673
+
674
+ // since these variables will be used in unrolled loop, we have to define in prior
675
+ float shadow;
676
+
677
+ #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
678
+
679
+ PointLight pointLight;
680
+ #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
681
+ PointLightShadow pointLightShadow;
682
+ #endif
683
+
684
+ #pragma unroll_loop_start
685
+ for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
686
+
687
+ pointLight = pointLights[ i ];
688
+
689
+ // COMPAT: pre-r156 uses a struct GeometricContext
690
+ #if THREE_VRM_THREE_REVISION >= 157
691
+ getPointLightInfo( pointLight, geometryPosition, directLight );
692
+ #else
693
+ getPointLightInfo( pointLight, geometry, directLight );
694
+ #endif
695
+
696
+ shadow = 1.0;
697
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
698
+ pointLightShadow = pointLightShadows[ i ];
699
+ // COMPAT: pre-r166
700
+ // r166 introduced shadowIntensity
701
+ #if THREE_VRM_THREE_REVISION >= 166
702
+ shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
703
+ #else
704
+ shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
705
+ #endif
706
+ #endif
707
+
708
+ // COMPAT: pre-r156 uses a struct GeometricContext
709
+ #if THREE_VRM_THREE_REVISION >= 157
710
+ RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
711
+ #else
712
+ RE_Direct( directLight, geometry, material, shadow, reflectedLight );
713
+ #endif
714
+
715
+ }
716
+ #pragma unroll_loop_end
717
+
718
+ #endif
719
+
720
+ #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
721
+
722
+ SpotLight spotLight;
723
+ // COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS, r144+ uses NUM_SPOT_LIGHT_COORDS
724
+ #if THREE_VRM_THREE_REVISION >= 144
725
+ #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_COORDS > 0
726
+ SpotLightShadow spotLightShadow;
727
+ #endif
728
+ #elif defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
729
+ SpotLightShadow spotLightShadow;
730
+ #endif
731
+
732
+ #pragma unroll_loop_start
733
+ for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
734
+
735
+ spotLight = spotLights[ i ];
736
+
737
+ // COMPAT: pre-r156 uses a struct GeometricContext
738
+ #if THREE_VRM_THREE_REVISION >= 157
739
+ getSpotLightInfo( spotLight, geometryPosition, directLight );
740
+ #else
741
+ getSpotLightInfo( spotLight, geometry, directLight );
742
+ #endif
743
+
744
+ shadow = 1.0;
745
+ // COMPAT: pre-r144 uses NUM_SPOT_LIGHT_SHADOWS and vSpotShadowCoord, r144+ uses NUM_SPOT_LIGHT_COORDS and vSpotLightCoord
746
+ // COMPAT: pre-r166 does not have shadowIntensity, r166+ has shadowIntensity
747
+ #if THREE_VRM_THREE_REVISION >= 166
748
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
749
+ spotLightShadow = spotLightShadows[ i ];
750
+ shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
751
+ #endif
752
+ #elif THREE_VRM_THREE_REVISION >= 144
753
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_COORDS )
754
+ spotLightShadow = spotLightShadows[ i ];
755
+ shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
756
+ #endif
757
+ #elif defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
758
+ spotLightShadow = spotLightShadows[ i ];
759
+ shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
760
+ #endif
761
+
762
+ // COMPAT: pre-r156 uses a struct GeometricContext
763
+ #if THREE_VRM_THREE_REVISION >= 157
764
+ RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
765
+ #else
766
+ RE_Direct( directLight, geometry, material, shadow, reflectedLight );
767
+ #endif
768
+
769
+ }
770
+ #pragma unroll_loop_end
771
+
772
+ #endif
773
+
774
+ #if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
775
+
776
+ DirectionalLight directionalLight;
777
+ #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
778
+ DirectionalLightShadow directionalLightShadow;
779
+ #endif
780
+
781
+ #pragma unroll_loop_start
782
+ for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
783
+
784
+ directionalLight = directionalLights[ i ];
785
+
786
+ // COMPAT: pre-r156 uses a struct GeometricContext
787
+ #if THREE_VRM_THREE_REVISION >= 157
788
+ getDirectionalLightInfo( directionalLight, directLight );
789
+ #else
790
+ getDirectionalLightInfo( directionalLight, geometry, directLight );
791
+ #endif
792
+
793
+ shadow = 1.0;
794
+ #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
795
+ directionalLightShadow = directionalLightShadows[ i ];
796
+ // COMPAT: pre-r166
797
+ // r166 introduced shadowIntensity
798
+ #if THREE_VRM_THREE_REVISION >= 166
799
+ shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
800
+ #else
801
+ shadow = all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
802
+ #endif
803
+ #endif
804
+
805
+ // COMPAT: pre-r156 uses a struct GeometricContext
806
+ #if THREE_VRM_THREE_REVISION >= 157
807
+ RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, shadow, reflectedLight );
808
+ #else
809
+ RE_Direct( directLight, geometry, material, shadow, reflectedLight );
810
+ #endif
811
+
812
+ }
813
+ #pragma unroll_loop_end
814
+
815
+ #endif
816
+
817
+ // #if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
818
+
819
+ // RectAreaLight rectAreaLight;
820
+
821
+ // #pragma unroll_loop_start
822
+ // for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
823
+
824
+ // rectAreaLight = rectAreaLights[ i ];
825
+ // RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
826
+
827
+ // }
828
+ // #pragma unroll_loop_end
829
+
830
+ // #endif
831
+
832
+ #if defined( RE_IndirectDiffuse )
833
+
834
+ vec3 iblIrradiance = vec3( 0.0 );
835
+
836
+ vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
837
+
838
+ // COMPAT: pre-r156 uses a struct GeometricContext
839
+ // COMPAT: pre-r156 doesn't have a define USE_LIGHT_PROBES
840
+ #if THREE_VRM_THREE_REVISION >= 157
841
+ #if defined( USE_LIGHT_PROBES )
842
+ irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
843
+ #endif
844
+ #else
845
+ irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
846
+ #endif
847
+
848
+ #if ( NUM_HEMI_LIGHTS > 0 )
849
+
850
+ #pragma unroll_loop_start
851
+ for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
852
+
853
+ // COMPAT: pre-r156 uses a struct GeometricContext
854
+ #if THREE_VRM_THREE_REVISION >= 157
855
+ irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
856
+ #else
857
+ irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
858
+ #endif
859
+
860
+ }
861
+ #pragma unroll_loop_end
862
+
863
+ #endif
864
+
865
+ #endif
866
+
867
+ // #if defined( RE_IndirectSpecular )
868
+
869
+ // vec3 radiance = vec3( 0.0 );
870
+ // vec3 clearcoatRadiance = vec3( 0.0 );
871
+
872
+ // #endif
873
+
874
+ #include <lights_fragment_maps>
875
+ #include <lights_fragment_end>
876
+
877
+ // modulation
878
+ #include <aomap_fragment>
879
+
880
+ vec3 col = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
881
+
882
+ #ifdef DEBUG_LITSHADERATE
883
+ gl_FragColor = vec4( col, diffuseColor.a );
884
+ postCorrection();
885
+ return;
886
+ #endif
887
+
888
+ // -- MToon: rim lighting -----------------------------------------
889
+ vec3 viewDir = normalize( vViewPosition );
890
+
891
+ #ifndef PHYSICALLY_CORRECT_LIGHTS
892
+ reflectedLight.directSpecular /= PI;
893
+ #endif
894
+ vec3 rimMix = mix( vec3( 1.0 ), reflectedLight.directSpecular, rimLightingMixFactor );
895
+
896
+ vec3 rim = parametricRimColorFactor * pow( saturate( 1.0 - dot( viewDir, normal ) + parametricRimLiftFactor ), parametricRimFresnelPowerFactor );
897
+
898
+ #ifdef USE_MATCAPTEXTURE
899
+ {
900
+ vec3 x = normalize( vec3( viewDir.z, 0.0, -viewDir.x ) );
901
+ vec3 y = cross( viewDir, x ); // guaranteed to be normalized
902
+ vec2 sphereUv = 0.5 + 0.5 * vec2( dot( x, normal ), -dot( y, normal ) );
903
+ sphereUv = ( matcapTextureUvTransform * vec3( sphereUv, 1 ) ).xy;
904
+ vec3 matcap = texture2D( matcapTexture, sphereUv ).rgb;
905
+ rim += matcapFactor * matcap;
906
+ }
907
+ #endif
908
+
909
+ #ifdef USE_RIMMULTIPLYTEXTURE
910
+ vec2 rimMultiplyTextureUv = ( rimMultiplyTextureUvTransform * vec3( uv, 1 ) ).xy;
911
+ rim *= texture2D( rimMultiplyTexture, rimMultiplyTextureUv ).rgb;
912
+ #endif
913
+
914
+ col += rimMix * rim;
915
+
916
+ // -- MToon: Emission --------------------------------------------------------
917
+ col += totalEmissiveRadiance;
918
+
919
+ // #include <envmap_fragment>
920
+
921
+ // -- Almost done! -----------------------------------------------------------
922
+ #if defined( OUTLINE )
923
+ col = outlineColorFactor.rgb * mix( vec3( 1.0 ), col, outlineLightingMixFactor );
924
+ #endif
925
+
926
+ #ifdef OPAQUE
927
+ diffuseColor.a = 1.0;
928
+ #endif
929
+
930
+ gl_FragColor = vec4( col, diffuseColor.a );
931
+ postCorrection();
932
+ }
933
+ `,Yr={None:"none",Normal:"normal",LitShadeRate:"litShadeRate",UV:"uv"},ei={None:"none",WorldCoordinates:"worldCoordinates",ScreenCoordinates:"screenCoordinates"},qr={3e3:"",3001:"srgb"};function Et(t){return parseInt(ii.REVISION,10)>=152?t.colorSpace:qr[t.encoding]}var $r=class extends w.ShaderMaterial{constructor(t={}){var e;super({vertexShader:Xr,fragmentShader:Qr}),this.uvAnimationScrollXSpeedFactor=0,this.uvAnimationScrollYSpeedFactor=0,this.uvAnimationRotationSpeedFactor=0,this.fog=!0,this.normalMapType=w.TangentSpaceNormalMap,this._ignoreVertexColor=!0,this._v0CompatShade=!1,this._debugMode=Yr.None,this._outlineWidthMode=ei.None,this._isOutline=!1,t.transparentWithZWrite&&(t.depthWrite=!0),delete t.transparentWithZWrite,t.fog=!0,t.lights=!0,t.clipping=!0,this.uniforms=w.UniformsUtils.merge([w.UniformsLib.common,w.UniformsLib.normalmap,w.UniformsLib.emissivemap,w.UniformsLib.fog,w.UniformsLib.lights,{litFactor:{value:new w.Color(1,1,1)},mapUvTransform:{value:new w.Matrix3},colorAlpha:{value:1},normalMapUvTransform:{value:new w.Matrix3},shadeColorFactor:{value:new w.Color(0,0,0)},shadeMultiplyTexture:{value:null},shadeMultiplyTextureUvTransform:{value:new w.Matrix3},shadingShiftFactor:{value:0},shadingShiftTexture:{value:null},shadingShiftTextureUvTransform:{value:new w.Matrix3},shadingShiftTextureScale:{value:1},shadingToonyFactor:{value:.9},giEqualizationFactor:{value:.9},matcapFactor:{value:new w.Color(1,1,1)},matcapTexture:{value:null},matcapTextureUvTransform:{value:new w.Matrix3},parametricRimColorFactor:{value:new w.Color(0,0,0)},rimMultiplyTexture:{value:null},rimMultiplyTextureUvTransform:{value:new w.Matrix3},rimLightingMixFactor:{value:1},parametricRimFresnelPowerFactor:{value:5},parametricRimLiftFactor:{value:0},emissive:{value:new w.Color(0,0,0)},emissiveIntensity:{value:1},emissiveMapUvTransform:{value:new w.Matrix3},outlineWidthMultiplyTexture:{value:null},outlineWidthMultiplyTextureUvTransform:{value:new w.Matrix3},outlineWidthFactor:{value:0},outlineColorFactor:{value:new w.Color(0,0,0)},outlineLightingMixFactor:{value:1},uvAnimationMaskTexture:{value:null},uvAnimationMaskTextureUvTransform:{value:new w.Matrix3},uvAnimationScrollXOffset:{value:0},uvAnimationScrollYOffset:{value:0},uvAnimationRotationPhase:{value:0}},(e=t.uniforms)!=null?e:{}]),this.setValues(t),this._uploadUniformsWorkaround(),this.customProgramCacheKey=()=>[...Object.entries(this._generateDefines()).map(([n,i])=>`${n}:${i}`),this.matcapTexture?`matcapTextureColorSpace:${Et(this.matcapTexture)}`:"",this.shadeMultiplyTexture?`shadeMultiplyTextureColorSpace:${Et(this.shadeMultiplyTexture)}`:"",this.rimMultiplyTexture?`rimMultiplyTextureColorSpace:${Et(this.rimMultiplyTexture)}`:""].join(","),this.onBeforeCompile=n=>{let i=parseInt(w.REVISION,10),r=Object.entries(Kn(Kn({},this._generateDefines()),this.defines)).filter(([o,s])=>!!s).map(([o,s])=>`#define ${o} ${s}`).join(`
934
+ `)+`
935
+ `;n.vertexShader=r+n.vertexShader,n.fragmentShader=r+n.fragmentShader,i<154&&(n.fragmentShader=n.fragmentShader.replace("#include <colorspace_fragment>","#include <encodings_fragment>"))}}get color(){return this.uniforms.litFactor.value}set color(t){this.uniforms.litFactor.value=t}get map(){return this.uniforms.map.value}set map(t){this.uniforms.map.value=t}get normalMap(){return this.uniforms.normalMap.value}set normalMap(t){this.uniforms.normalMap.value=t}get normalScale(){return this.uniforms.normalScale.value}set normalScale(t){this.uniforms.normalScale.value=t}get emissive(){return this.uniforms.emissive.value}set emissive(t){this.uniforms.emissive.value=t}get emissiveIntensity(){return this.uniforms.emissiveIntensity.value}set emissiveIntensity(t){this.uniforms.emissiveIntensity.value=t}get emissiveMap(){return this.uniforms.emissiveMap.value}set emissiveMap(t){this.uniforms.emissiveMap.value=t}get shadeColorFactor(){return this.uniforms.shadeColorFactor.value}set shadeColorFactor(t){this.uniforms.shadeColorFactor.value=t}get shadeMultiplyTexture(){return this.uniforms.shadeMultiplyTexture.value}set shadeMultiplyTexture(t){this.uniforms.shadeMultiplyTexture.value=t}get shadingShiftFactor(){return this.uniforms.shadingShiftFactor.value}set shadingShiftFactor(t){this.uniforms.shadingShiftFactor.value=t}get shadingShiftTexture(){return this.uniforms.shadingShiftTexture.value}set shadingShiftTexture(t){this.uniforms.shadingShiftTexture.value=t}get shadingShiftTextureScale(){return this.uniforms.shadingShiftTextureScale.value}set shadingShiftTextureScale(t){this.uniforms.shadingShiftTextureScale.value=t}get shadingToonyFactor(){return this.uniforms.shadingToonyFactor.value}set shadingToonyFactor(t){this.uniforms.shadingToonyFactor.value=t}get giEqualizationFactor(){return this.uniforms.giEqualizationFactor.value}set giEqualizationFactor(t){this.uniforms.giEqualizationFactor.value=t}get matcapFactor(){return this.uniforms.matcapFactor.value}set matcapFactor(t){this.uniforms.matcapFactor.value=t}get matcapTexture(){return this.uniforms.matcapTexture.value}set matcapTexture(t){this.uniforms.matcapTexture.value=t}get parametricRimColorFactor(){return this.uniforms.parametricRimColorFactor.value}set parametricRimColorFactor(t){this.uniforms.parametricRimColorFactor.value=t}get rimMultiplyTexture(){return this.uniforms.rimMultiplyTexture.value}set rimMultiplyTexture(t){this.uniforms.rimMultiplyTexture.value=t}get rimLightingMixFactor(){return this.uniforms.rimLightingMixFactor.value}set rimLightingMixFactor(t){this.uniforms.rimLightingMixFactor.value=t}get parametricRimFresnelPowerFactor(){return this.uniforms.parametricRimFresnelPowerFactor.value}set parametricRimFresnelPowerFactor(t){this.uniforms.parametricRimFresnelPowerFactor.value=t}get parametricRimLiftFactor(){return this.uniforms.parametricRimLiftFactor.value}set parametricRimLiftFactor(t){this.uniforms.parametricRimLiftFactor.value=t}get outlineWidthMultiplyTexture(){return this.uniforms.outlineWidthMultiplyTexture.value}set outlineWidthMultiplyTexture(t){this.uniforms.outlineWidthMultiplyTexture.value=t}get outlineWidthFactor(){return this.uniforms.outlineWidthFactor.value}set outlineWidthFactor(t){this.uniforms.outlineWidthFactor.value=t}get outlineColorFactor(){return this.uniforms.outlineColorFactor.value}set outlineColorFactor(t){this.uniforms.outlineColorFactor.value=t}get outlineLightingMixFactor(){return this.uniforms.outlineLightingMixFactor.value}set outlineLightingMixFactor(t){this.uniforms.outlineLightingMixFactor.value=t}get uvAnimationMaskTexture(){return this.uniforms.uvAnimationMaskTexture.value}set uvAnimationMaskTexture(t){this.uniforms.uvAnimationMaskTexture.value=t}get uvAnimationScrollXOffset(){return this.uniforms.uvAnimationScrollXOffset.value}set uvAnimationScrollXOffset(t){this.uniforms.uvAnimationScrollXOffset.value=t}get uvAnimationScrollYOffset(){return this.uniforms.uvAnimationScrollYOffset.value}set uvAnimationScrollYOffset(t){this.uniforms.uvAnimationScrollYOffset.value=t}get uvAnimationRotationPhase(){return this.uniforms.uvAnimationRotationPhase.value}set uvAnimationRotationPhase(t){this.uniforms.uvAnimationRotationPhase.value=t}get ignoreVertexColor(){return this._ignoreVertexColor}set ignoreVertexColor(t){this._ignoreVertexColor=t,this.needsUpdate=!0}get v0CompatShade(){return this._v0CompatShade}set v0CompatShade(t){this._v0CompatShade=t,this.needsUpdate=!0}get debugMode(){return this._debugMode}set debugMode(t){this._debugMode=t,this.needsUpdate=!0}get outlineWidthMode(){return this._outlineWidthMode}set outlineWidthMode(t){this._outlineWidthMode=t,this.needsUpdate=!0}get isOutline(){return this._isOutline}set isOutline(t){this._isOutline=t,this.needsUpdate=!0}get isMToonMaterial(){return!0}update(t){this._uploadUniformsWorkaround(),this._updateUVAnimation(t)}copy(t){return super.copy(t),this.map=t.map,this.normalMap=t.normalMap,this.emissiveMap=t.emissiveMap,this.shadeMultiplyTexture=t.shadeMultiplyTexture,this.shadingShiftTexture=t.shadingShiftTexture,this.matcapTexture=t.matcapTexture,this.rimMultiplyTexture=t.rimMultiplyTexture,this.outlineWidthMultiplyTexture=t.outlineWidthMultiplyTexture,this.uvAnimationMaskTexture=t.uvAnimationMaskTexture,this.normalMapType=t.normalMapType,this.uvAnimationScrollXSpeedFactor=t.uvAnimationScrollXSpeedFactor,this.uvAnimationScrollYSpeedFactor=t.uvAnimationScrollYSpeedFactor,this.uvAnimationRotationSpeedFactor=t.uvAnimationRotationSpeedFactor,this.ignoreVertexColor=t.ignoreVertexColor,this.v0CompatShade=t.v0CompatShade,this.debugMode=t.debugMode,this.outlineWidthMode=t.outlineWidthMode,this.isOutline=t.isOutline,this.needsUpdate=!0,this}_updateUVAnimation(t){this.uniforms.uvAnimationScrollXOffset.value+=t*this.uvAnimationScrollXSpeedFactor,this.uniforms.uvAnimationScrollYOffset.value+=t*this.uvAnimationScrollYSpeedFactor,this.uniforms.uvAnimationRotationPhase.value+=t*this.uvAnimationRotationSpeedFactor,this.uniforms.alphaTest.value=this.alphaTest,this.uniformsNeedUpdate=!0}_uploadUniformsWorkaround(){this.uniforms.opacity.value=this.opacity,this._updateTextureMatrix(this.uniforms.map,this.uniforms.mapUvTransform),this._updateTextureMatrix(this.uniforms.normalMap,this.uniforms.normalMapUvTransform),this._updateTextureMatrix(this.uniforms.emissiveMap,this.uniforms.emissiveMapUvTransform),this._updateTextureMatrix(this.uniforms.shadeMultiplyTexture,this.uniforms.shadeMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.shadingShiftTexture,this.uniforms.shadingShiftTextureUvTransform),this._updateTextureMatrix(this.uniforms.matcapTexture,this.uniforms.matcapTextureUvTransform),this._updateTextureMatrix(this.uniforms.rimMultiplyTexture,this.uniforms.rimMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.outlineWidthMultiplyTexture,this.uniforms.outlineWidthMultiplyTextureUvTransform),this._updateTextureMatrix(this.uniforms.uvAnimationMaskTexture,this.uniforms.uvAnimationMaskTextureUvTransform),this.uniformsNeedUpdate=!0}_generateDefines(){let t=parseInt(w.REVISION,10),e=this.outlineWidthMultiplyTexture!==null,n=this.map!==null||this.normalMap!==null||this.emissiveMap!==null||this.shadeMultiplyTexture!==null||this.shadingShiftTexture!==null||this.rimMultiplyTexture!==null||this.uvAnimationMaskTexture!==null;return{THREE_VRM_THREE_REVISION:t,OUTLINE:this._isOutline,MTOON_USE_UV:e||n,MTOON_UVS_VERTEX_ONLY:e&&!n,V0_COMPAT_SHADE:this._v0CompatShade,USE_SHADEMULTIPLYTEXTURE:this.shadeMultiplyTexture!==null,USE_SHADINGSHIFTTEXTURE:this.shadingShiftTexture!==null,USE_MATCAPTEXTURE:this.matcapTexture!==null,USE_RIMMULTIPLYTEXTURE:this.rimMultiplyTexture!==null,USE_OUTLINEWIDTHMULTIPLYTEXTURE:this._isOutline&&this.outlineWidthMultiplyTexture!==null,USE_UVANIMATIONMASKTEXTURE:this.uvAnimationMaskTexture!==null,IGNORE_VERTEX_COLOR:this._ignoreVertexColor===!0,DEBUG_NORMAL:this._debugMode==="normal",DEBUG_LITSHADERATE:this._debugMode==="litShadeRate",DEBUG_UV:this._debugMode==="uv",OUTLINE_WIDTH_SCREEN:this._isOutline&&this._outlineWidthMode===ei.ScreenCoordinates}}_updateTextureMatrix(t,e){t.value&&(t.value.matrixAutoUpdate&&t.value.updateMatrix(),e.value.copy(t.value.matrix))}},Zr=new Set(["1.0","1.0-beta"]),ri=class je{get name(){return je.EXTENSION_NAME}constructor(e,n={}){var i,r,o,s;this.parser=e,this.materialType=(i=n.materialType)!=null?i:$r,this.renderOrderOffset=(r=n.renderOrderOffset)!=null?r:0,this.v0CompatShade=(o=n.v0CompatShade)!=null?o:!1,this.debugMode=(s=n.debugMode)!=null?s:"none",this._mToonMaterialSet=new Set}beforeRoot(){return le(this,null,function*(){this._removeUnlitExtensionIfMToonExists()})}afterRoot(e){return le(this,null,function*(){e.userData.vrmMToonMaterials=Array.from(this._mToonMaterialSet)})}getMaterialType(e){return this._getMToonExtension(e)?this.materialType:null}extendMaterialParams(e,n){let i=this._getMToonExtension(e);return i?this._extendMaterialParams(i,n):null}loadMesh(e){return le(this,null,function*(){var n;let i=this.parser,o=(n=i.json.meshes)==null?void 0:n[e];if(o==null)throw new Error(`MToonMaterialLoaderPlugin: Attempt to use meshes[${e}] of glTF but the mesh doesn't exist`);let s=o.primitives,l=yield i.loadMesh(e);if(s.length===1){let a=l,u=s[0].material;u!=null&&this._setupPrimitive(a,u)}else{let a=l;for(let u=0;u<s.length;u++){let d=a.children[u],h=s[u].material;h!=null&&this._setupPrimitive(d,h)}}return l})}_removeUnlitExtensionIfMToonExists(){let i=this.parser.json.materials;i==null||i.map((r,o)=>{var s;this._getMToonExtension(o)&&((s=r.extensions)!=null&&s.KHR_materials_unlit)&&delete r.extensions.KHR_materials_unlit})}_getMToonExtension(e){var n,i;let s=(n=this.parser.json.materials)==null?void 0:n[e];if(s==null){console.warn(`MToonMaterialLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=s.extensions)==null?void 0:i[je.EXTENSION_NAME];if(l==null)return;let a=l.specVersion;if(!Zr.has(a)){console.warn(`MToonMaterialLoaderPlugin: Unknown ${je.EXTENSION_NAME} specVersion "${a}"`);return}return l}_extendMaterialParams(e,n){return le(this,null,function*(){var i;delete n.metalness,delete n.roughness;let r=new jr(this.parser,n);r.assignPrimitive("transparentWithZWrite",e.transparentWithZWrite),r.assignColor("shadeColorFactor",e.shadeColorFactor),r.assignTexture("shadeMultiplyTexture",e.shadeMultiplyTexture,!0),r.assignPrimitive("shadingShiftFactor",e.shadingShiftFactor),r.assignTexture("shadingShiftTexture",e.shadingShiftTexture,!0),r.assignPrimitive("shadingShiftTextureScale",(i=e.shadingShiftTexture)==null?void 0:i.scale),r.assignPrimitive("shadingToonyFactor",e.shadingToonyFactor),r.assignPrimitive("giEqualizationFactor",e.giEqualizationFactor),r.assignColor("matcapFactor",e.matcapFactor),r.assignTexture("matcapTexture",e.matcapTexture,!0),r.assignColor("parametricRimColorFactor",e.parametricRimColorFactor),r.assignTexture("rimMultiplyTexture",e.rimMultiplyTexture,!0),r.assignPrimitive("rimLightingMixFactor",e.rimLightingMixFactor),r.assignPrimitive("parametricRimFresnelPowerFactor",e.parametricRimFresnelPowerFactor),r.assignPrimitive("parametricRimLiftFactor",e.parametricRimLiftFactor),r.assignPrimitive("outlineWidthMode",e.outlineWidthMode),r.assignPrimitive("outlineWidthFactor",e.outlineWidthFactor),r.assignTexture("outlineWidthMultiplyTexture",e.outlineWidthMultiplyTexture,!1),r.assignColor("outlineColorFactor",e.outlineColorFactor),r.assignPrimitive("outlineLightingMixFactor",e.outlineLightingMixFactor),r.assignTexture("uvAnimationMaskTexture",e.uvAnimationMaskTexture,!1),r.assignPrimitive("uvAnimationScrollXSpeedFactor",e.uvAnimationScrollXSpeedFactor),r.assignPrimitive("uvAnimationScrollYSpeedFactor",e.uvAnimationScrollYSpeedFactor),r.assignPrimitive("uvAnimationRotationSpeedFactor",e.uvAnimationRotationSpeedFactor),r.assignPrimitive("v0CompatShade",this.v0CompatShade),r.assignPrimitive("debugMode",this.debugMode),yield r.pending})}_setupPrimitive(e,n){let i=this._getMToonExtension(n);if(i){let r=this._parseRenderOrder(i);e.renderOrder=r+this.renderOrderOffset,this._generateOutline(e),this._addToMaterialSet(e);return}}_shouldGenerateOutline(e){return typeof e.outlineWidthMode=="string"&&e.outlineWidthMode!=="none"&&typeof e.outlineWidthFactor=="number"&&e.outlineWidthFactor>0}_generateOutline(e){let n=e.material;if(!(n instanceof Xe.Material)||!this._shouldGenerateOutline(n))return;e.material=[n];let i=n.clone();i.name+=" (Outline)",i.isOutline=!0,i.side=Xe.BackSide,e.material.push(i);let r=e.geometry,o=r.index?r.index.count:r.attributes.position.count/3;r.addGroup(0,o,0),r.addGroup(0,o,1)}_addToMaterialSet(e){let n=e.material,i=new Set;Array.isArray(n)?n.forEach(r=>i.add(r)):i.add(n);for(let r of i)this._mToonMaterialSet.add(r)}_parseRenderOrder(e){var n;return(e.transparentWithZWrite?0:19)+((n=e.renderQueueOffsetNumber)!=null?n:0)}};ri.EXTENSION_NAME="VRMC_materials_mtoon";var oi=ri;var Jr=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),si=class Mt{get name(){return Mt.EXTENSION_NAME}constructor(e){this.parser=e}extendMaterialParams(e,n){return Jr(this,null,function*(){let i=this._getHDREmissiveMultiplierExtension(e);if(i==null)return;console.warn("VRMMaterialsHDREmissiveMultiplierLoaderPlugin: `VRMC_materials_hdr_emissiveMultiplier` is archived. Use `KHR_materials_emissive_strength` instead.");let r=i.emissiveMultiplier;n.emissiveIntensity=r})}_getHDREmissiveMultiplierExtension(e){var n,i;let s=(n=this.parser.json.materials)==null?void 0:n[e];if(s==null){console.warn(`VRMMaterialsHDREmissiveMultiplierLoaderPlugin: Attempt to use materials[${e}] of glTF but the material doesn't exist`);return}let l=(i=s.extensions)==null?void 0:i[Mt.EXTENSION_NAME];if(l!=null)return l}};si.EXTENSION_NAME="VRMC_materials_hdr_emissiveMultiplier";var ai=si;import*as hi from"three";var Kr=Object.defineProperty,eo=Object.defineProperties,to=Object.getOwnPropertyDescriptors,li=Object.getOwnPropertySymbols,no=Object.prototype.hasOwnProperty,io=Object.prototype.propertyIsEnumerable,ui=(t,e,n)=>e in t?Kr(t,e,{enumerable:!0,configurable:!0,writable:!0,value:n}):t[e]=n,G=(t,e)=>{for(var n in e||(e={}))no.call(e,n)&&ui(t,n,e[n]);if(li)for(var n of li(e))io.call(e,n)&&ui(t,n,e[n]);return t},di=(t,e)=>eo(t,to(e)),ro=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())});function me(t){return Math.pow(t,2.2)}var ci=class{get name(){return"VRMMaterialsV0CompatPlugin"}constructor(t){var e;this.parser=t,this._renderQueueMapTransparent=new Map,this._renderQueueMapTransparentZWrite=new Map;let n=this.parser.json;n.extensionsUsed=(e=n.extensionsUsed)!=null?e:[],n.extensionsUsed.indexOf("KHR_texture_transform")===-1&&n.extensionsUsed.push("KHR_texture_transform")}beforeRoot(){return ro(this,null,function*(){var t;let e=this.parser.json,n=(t=e.extensions)==null?void 0:t.VRM,i=n==null?void 0:n.materialProperties;i&&(this._populateRenderQueueMap(i),i.forEach((r,o)=>{var s,l;let a=(s=e.materials)==null?void 0:s[o];if(a==null){console.warn(`VRMMaterialsV0CompatPlugin: Attempt to use materials[${o}] of glTF but the material doesn't exist`);return}if(r.shader==="VRM/MToon"){let u=this._parseV0MToonProperties(r,a);e.materials[o]=u}else if((l=r.shader)!=null&&l.startsWith("VRM/Unlit")){let u=this._parseV0UnlitProperties(r,a);e.materials[o]=u}else r.shader==="VRM_USE_GLTFSHADER"||console.warn(`VRMMaterialsV0CompatPlugin: Unknown shader: ${r.shader}`)}))})}_parseV0MToonProperties(t,e){var n,i,r,o,s,l,a,u,d,h,c,p,f,m,g,_,M,T,R,v,E,x,S,L,A,b,V,$,Re,Te,X,k,ce,xe,O,Ct,Ot,Ut,Bt,Nt,Dt,Ft,kt,Wt,Gt,zt,jt,Xt,Qt,Yt,qt,$t,Zt,Jt,Kt;let en=(i=(n=t.keywordMap)==null?void 0:n._ALPHABLEND_ON)!=null?i:!1,Ni=((r=t.floatProperties)==null?void 0:r._ZWrite)===1&&en,Di=this._v0ParseRenderQueue(t),tn=(s=(o=t.keywordMap)==null?void 0:o._ALPHATEST_ON)!=null?s:!1,Fi=en?"BLEND":tn?"MASK":"OPAQUE",ki=tn?(a=(l=t.floatProperties)==null?void 0:l._Cutoff)!=null?a:.5:void 0,Wi=((d=(u=t.floatProperties)==null?void 0:u._CullMode)!=null?d:2)===0,oe=this._portTextureTransform(t),Gi=((c=(h=t.vectorProperties)==null?void 0:h._Color)!=null?c:[1,1,1,1]).map((hn,pr)=>pr===3?hn:me(hn)),nn=(p=t.textureProperties)==null?void 0:p._MainTex,zi=nn!=null?{index:nn,extensions:G({},oe)}:void 0,ji=(m=(f=t.floatProperties)==null?void 0:f._BumpScale)!=null?m:1,rn=(g=t.textureProperties)==null?void 0:g._BumpMap,Xi=rn!=null?{index:rn,scale:ji,extensions:G({},oe)}:void 0,Qi=((M=(_=t.vectorProperties)==null?void 0:_._EmissionColor)!=null?M:[0,0,0,1]).map(me),on=(T=t.textureProperties)==null?void 0:T._EmissionMap,Yi=on!=null?{index:on,extensions:G({},oe)}:void 0,qi=((v=(R=t.vectorProperties)==null?void 0:R._ShadeColor)!=null?v:[.97,.81,.86,1]).map(me),sn=(E=t.textureProperties)==null?void 0:E._ShadeTexture,$i=sn!=null?{index:sn,extensions:G({},oe)}:void 0,Be=(S=(x=t.floatProperties)==null?void 0:x._ShadeShift)!=null?S:0,Ne=(A=(L=t.floatProperties)==null?void 0:L._ShadeToony)!=null?A:.9;Ne=hi.MathUtils.lerp(Ne,1,.5+.5*Be),Be=-Be-(1-Ne);let an=(V=(b=t.floatProperties)==null?void 0:b._IndirectLightIntensity)!=null?V:.1,Zi=an?1-an:void 0,Ke=($=t.textureProperties)==null?void 0:$._SphereAdd,Ji=Ke!=null?[1,1,1]:void 0,Ki=Ke!=null?{index:Ke}:void 0,er=(Te=(Re=t.floatProperties)==null?void 0:Re._RimLightingMix)!=null?Te:0,ln=(X=t.textureProperties)==null?void 0:X._RimTexture,tr=ln!=null?{index:ln,extensions:G({},oe)}:void 0,nr=((ce=(k=t.vectorProperties)==null?void 0:k._RimColor)!=null?ce:[0,0,0,1]).map(me),ir=(O=(xe=t.floatProperties)==null?void 0:xe._RimFresnelPower)!=null?O:1,rr=(Ot=(Ct=t.floatProperties)==null?void 0:Ct._RimLift)!=null?Ot:0,or=["none","worldCoordinates","screenCoordinates"][(Bt=(Ut=t.floatProperties)==null?void 0:Ut._OutlineWidthMode)!=null?Bt:0],et=(Dt=(Nt=t.floatProperties)==null?void 0:Nt._OutlineWidth)!=null?Dt:0;et=.01*et;let un=(Ft=t.textureProperties)==null?void 0:Ft._OutlineWidthTexture,sr=un!=null?{index:un,extensions:G({},oe)}:void 0,ar=((Wt=(kt=t.vectorProperties)==null?void 0:kt._OutlineColor)!=null?Wt:[0,0,0]).map(me),lr=((zt=(Gt=t.floatProperties)==null?void 0:Gt._OutlineColorMode)!=null?zt:0)===1?(Xt=(jt=t.floatProperties)==null?void 0:jt._OutlineLightingMix)!=null?Xt:1:0,dn=(Qt=t.textureProperties)==null?void 0:Qt._UvAnimMaskTexture,ur=dn!=null?{index:dn,extensions:G({},oe)}:void 0,dr=(qt=(Yt=t.floatProperties)==null?void 0:Yt._UvAnimScrollX)!=null?qt:0,De=(Zt=($t=t.floatProperties)==null?void 0:$t._UvAnimScrollY)!=null?Zt:0;De!=null&&(De=-De);let hr=(Kt=(Jt=t.floatProperties)==null?void 0:Jt._UvAnimRotation)!=null?Kt:0,cr={specVersion:"1.0",transparentWithZWrite:Ni,renderQueueOffsetNumber:Di,shadeColorFactor:qi,shadeMultiplyTexture:$i,shadingShiftFactor:Be,shadingToonyFactor:Ne,giEqualizationFactor:Zi,matcapFactor:Ji,matcapTexture:Ki,rimLightingMixFactor:er,rimMultiplyTexture:tr,parametricRimColorFactor:nr,parametricRimFresnelPowerFactor:ir,parametricRimLiftFactor:rr,outlineWidthMode:or,outlineWidthFactor:et,outlineWidthMultiplyTexture:sr,outlineColorFactor:ar,outlineLightingMixFactor:lr,uvAnimationMaskTexture:ur,uvAnimationScrollXSpeedFactor:dr,uvAnimationScrollYSpeedFactor:De,uvAnimationRotationSpeedFactor:hr};return di(G({},e),{pbrMetallicRoughness:{baseColorFactor:Gi,baseColorTexture:zi},normalTexture:Xi,emissiveTexture:Yi,emissiveFactor:Qi,alphaMode:Fi,alphaCutoff:ki,doubleSided:Wi,extensions:{VRMC_materials_mtoon:cr}})}_parseV0UnlitProperties(t,e){var n,i,r,o,s;let l=t.shader==="VRM/UnlitTransparentZWrite",a=t.shader==="VRM/UnlitTransparent"||l,u=this._v0ParseRenderQueue(t),d=t.shader==="VRM/UnlitCutout",h=a?"BLEND":d?"MASK":"OPAQUE",c=d?(i=(n=t.floatProperties)==null?void 0:n._Cutoff)!=null?i:.5:void 0,p=this._portTextureTransform(t),f=((o=(r=t.vectorProperties)==null?void 0:r._Color)!=null?o:[1,1,1,1]).map(me),m=(s=t.textureProperties)==null?void 0:s._MainTex,g=m!=null?{index:m,extensions:G({},p)}:void 0,_={specVersion:"1.0",transparentWithZWrite:l,renderQueueOffsetNumber:u,shadeColorFactor:f,shadeMultiplyTexture:g};return di(G({},e),{pbrMetallicRoughness:{baseColorFactor:f,baseColorTexture:g},alphaMode:h,alphaCutoff:c,extensions:{VRMC_materials_mtoon:_}})}_portTextureTransform(t){var e,n,i,r,o;let s=(e=t.vectorProperties)==null?void 0:e._MainTex;if(s==null)return{};let l=[(n=s==null?void 0:s[0])!=null?n:0,(i=s==null?void 0:s[1])!=null?i:0],a=[(r=s==null?void 0:s[2])!=null?r:1,(o=s==null?void 0:s[3])!=null?o:1];return l[1]=1-a[1]-l[1],{KHR_texture_transform:{offset:l,scale:a}}}_v0ParseRenderQueue(t){var e,n;let i=t.shader==="VRM/UnlitTransparentZWrite",r=((e=t.keywordMap)==null?void 0:e._ALPHABLEND_ON)!=null||t.shader==="VRM/UnlitTransparent"||i,o=((n=t.floatProperties)==null?void 0:n._ZWrite)===1||i,s=0;if(r){let l=t.renderQueue;l!=null&&(o?s=this._renderQueueMapTransparentZWrite.get(l):s=this._renderQueueMapTransparent.get(l))}return s}_populateRenderQueueMap(t){let e=new Set,n=new Set;t.forEach(i=>{var r,o;let s=i.shader==="VRM/UnlitTransparentZWrite",l=((r=i.keywordMap)==null?void 0:r._ALPHABLEND_ON)!=null||i.shader==="VRM/UnlitTransparent"||s,a=((o=i.floatProperties)==null?void 0:o._ZWrite)===1||s;if(l){let u=i.renderQueue;u!=null&&(a?n.add(u):e.add(u))}}),e.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${e.size} render queues for Transparent materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),n.size>10&&console.warn(`VRMMaterialsV0CompatPlugin: This VRM uses ${n.size} render queues for TransparentZWrite materials while VRM 1.0 only supports up to 10 render queues. The model might not be rendered correctly.`),Array.from(e).sort().forEach((i,r)=>{let o=Math.min(Math.max(r-e.size+1,-9),0);this._renderQueueMapTransparent.set(i,o)}),Array.from(n).sort().forEach((i,r)=>{let o=Math.min(Math.max(r,0),9);this._renderQueueMapTransparentZWrite.set(i,o)})}};import*as U from"three";import*as z from"three";import*as Tt from"three";import*as Le from"three";import*as Y from"three";var pi=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),K=new U.Vector3,Rt=class extends U.Group{constructor(t){super(),this._attrPosition=new U.BufferAttribute(new Float32Array([0,0,0,0,0,0]),3),this._attrPosition.setUsage(U.DynamicDrawUsage);let e=new U.BufferGeometry;e.setAttribute("position",this._attrPosition);let n=new U.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new U.Line(e,n),this.add(this._line),this.constraint=t}updateMatrixWorld(t){K.setFromMatrixPosition(this.constraint.destination.matrixWorld),this._attrPosition.setXYZ(0,K.x,K.y,K.z),this.constraint.source&&K.setFromMatrixPosition(this.constraint.source.matrixWorld),this._attrPosition.setXYZ(1,K.x,K.y,K.z),this._attrPosition.needsUpdate=!0,super.updateMatrixWorld(t)}};function fi(t,e){return e.set(t.elements[12],t.elements[13],t.elements[14])}var oo=new Tt.Vector3,so=new Tt.Vector3;function ao(t,e){return t.decompose(oo,e,so),e}function Qe(t){return t.invert?t.invert():t.inverse(),t}var xt=class{constructor(t,e){this.destination=t,this.source=e,this.weight=1}},lo=new z.Vector3,uo=new z.Vector3,ho=new z.Vector3,co=new z.Quaternion,po=new z.Quaternion,fo=new z.Quaternion,mo=class extends xt{get aimAxis(){return this._aimAxis}set aimAxis(t){this._aimAxis=t,this._v3AimAxis.set(t==="PositiveX"?1:t==="NegativeX"?-1:0,t==="PositiveY"?1:t==="NegativeY"?-1:0,t==="PositiveZ"?1:t==="NegativeZ"?-1:0)}get dependencies(){let t=new Set([this.source]);return this.destination.parent&&t.add(this.destination.parent),t}constructor(t,e){super(t,e),this._aimAxis="PositiveX",this._v3AimAxis=new z.Vector3(1,0,0),this._dstRestQuat=new z.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion)}update(){this.destination.updateWorldMatrix(!0,!1),this.source.updateWorldMatrix(!0,!1);let t=co.identity(),e=po.identity();this.destination.parent&&(ao(this.destination.parent.matrixWorld,t),Qe(e.copy(t)));let n=lo.copy(this._v3AimAxis).applyQuaternion(this._dstRestQuat).applyQuaternion(t),i=fi(this.source.matrixWorld,uo).sub(fi(this.destination.matrixWorld,ho)).normalize(),r=fo.setFromUnitVectors(n,i).premultiply(e).multiply(t).multiply(this._dstRestQuat);this.destination.quaternion.copy(this._dstRestQuat).slerp(r,this.weight)}};function go(t,e){let n=[t],i=t.parent;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}var _o=class{constructor(){this._constraints=new Set,this._objectConstraintsMap=new Map}get constraints(){return this._constraints}addConstraint(t){this._constraints.add(t);let e=this._objectConstraintsMap.get(t.destination);e==null&&(e=new Set,this._objectConstraintsMap.set(t.destination,e)),e.add(t)}deleteConstraint(t){this._constraints.delete(t),this._objectConstraintsMap.get(t.destination).delete(t)}setInitState(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.setInitState())}update(){let t=new Set,e=new Set;for(let n of this._constraints)this._processConstraint(n,t,e,i=>i.update())}_processConstraint(t,e,n,i){if(n.has(t))return;if(e.has(t))throw new Error("VRMNodeConstraintManager: Circular dependency detected while updating constraints");e.add(t);let r=t.dependencies;for(let o of r)go(o,s=>{let l=this._objectConstraintsMap.get(s);if(l)for(let a of l)this._processConstraint(a,e,n,i)});i(t),n.add(t)}},vo=new Le.Quaternion,Eo=new Le.Quaternion,Mo=class extends xt{get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._dstRestQuat=new Le.Quaternion,this._invSrcRestQuat=new Le.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),Qe(this._invSrcRestQuat.copy(this.source.quaternion))}update(){let t=vo.copy(this._invSrcRestQuat).multiply(this.source.quaternion),e=Eo.copy(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(e,this.weight)}},Ro=new Y.Vector3,To=new Y.Quaternion,xo=new Y.Quaternion,yo=class extends xt{get rollAxis(){return this._rollAxis}set rollAxis(t){this._rollAxis=t,this._v3RollAxis.set(t==="X"?1:0,t==="Y"?1:0,t==="Z"?1:0)}get dependencies(){return new Set([this.source])}constructor(t,e){super(t,e),this._rollAxis="X",this._v3RollAxis=new Y.Vector3(1,0,0),this._dstRestQuat=new Y.Quaternion,this._invDstRestQuat=new Y.Quaternion,this._invSrcRestQuatMulDstRestQuat=new Y.Quaternion}setInitState(){this._dstRestQuat.copy(this.destination.quaternion),Qe(this._invDstRestQuat.copy(this._dstRestQuat)),Qe(this._invSrcRestQuatMulDstRestQuat.copy(this.source.quaternion)).multiply(this._dstRestQuat)}update(){let t=To.copy(this._invDstRestQuat).multiply(this.source.quaternion).multiply(this._invSrcRestQuatMulDstRestQuat),e=Ro.copy(this._v3RollAxis).applyQuaternion(t),i=xo.setFromUnitVectors(e,this._v3RollAxis).premultiply(this._dstRestQuat).multiply(t);this.destination.quaternion.copy(this._dstRestQuat).slerp(i,this.weight)}},wo=new Set(["1.0","1.0-beta"]),mi=class He{get name(){return He.EXTENSION_NAME}constructor(e,n){this.parser=e,this.helperRoot=n==null?void 0:n.helperRoot}afterRoot(e){return pi(this,null,function*(){e.userData.vrmNodeConstraintManager=yield this._import(e)})}_import(e){return pi(this,null,function*(){var n;let i=this.parser.json;if(!(((n=i.extensionsUsed)==null?void 0:n.indexOf(He.EXTENSION_NAME))!==-1))return null;let o=new _o,s=yield this.parser.getDependencies("node");return s.forEach((l,a)=>{var u;let d=i.nodes[a],h=(u=d==null?void 0:d.extensions)==null?void 0:u[He.EXTENSION_NAME];if(h==null)return;let c=h.specVersion;if(!wo.has(c)){console.warn(`VRMNodeConstraintLoaderPlugin: Unknown ${He.EXTENSION_NAME} specVersion "${c}"`);return}let p=h.constraint;if(p.roll!=null){let f=this._importRollConstraint(l,s,p.roll);o.addConstraint(f)}else if(p.aim!=null){let f=this._importAimConstraint(l,s,p.aim);o.addConstraint(f)}else if(p.rotation!=null){let f=this._importRotationConstraint(l,s,p.rotation);o.addConstraint(f)}}),e.scene.updateMatrixWorld(),o.setInitState(),o})}_importRollConstraint(e,n,i){let{source:r,rollAxis:o,weight:s}=i,l=n[r],a=new yo(e,l);if(o!=null&&(a.rollAxis=o),s!=null&&(a.weight=s),this.helperRoot){let u=new Rt(a);this.helperRoot.add(u)}return a}_importAimConstraint(e,n,i){let{source:r,aimAxis:o,weight:s}=i,l=n[r],a=new mo(e,l);if(o!=null&&(a.aimAxis=o),s!=null&&(a.weight=s),this.helperRoot){let u=new Rt(a);this.helperRoot.add(u)}return a}_importRotationConstraint(e,n,i){let{source:r,weight:o}=i,s=n[r],l=new Mo(e,s);if(o!=null&&(l.weight=o),this.helperRoot){let a=new Rt(l);this.helperRoot.add(a)}return l}};mi.EXTENSION_NAME="VRMC_node_constraint";var gi=mi;import*as te from"three";import*as Oe from"three";import*as ve from"three";import*as Lt from"three";import*as q from"three";import*as ee from"three";import*as de from"three";import*as ne from"three";import*as he from"three";import*as qe from"three";import*as C from"three";import*as xi from"three";import*as yi from"three";import*as N from"three";var Ye=(t,e,n)=>new Promise((i,r)=>{var o=a=>{try{l(n.next(a))}catch(u){r(u)}},s=a=>{try{l(n.throw(a))}catch(u){r(u)}},l=a=>a.done?i(a.value):Promise.resolve(a.value).then(o,s);l((n=n.apply(t,e)).next())}),Ht=class{},yt=new Oe.Vector3,ue=new Oe.Vector3,Mi=class extends Ht{get type(){return"capsule"}constructor(t){var e,n,i,r;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Oe.Vector3(0,0,0),this.tail=(n=t==null?void 0:t.tail)!=null?n:new Oe.Vector3(0,0,0),this.radius=(i=t==null?void 0:t.radius)!=null?i:0,this.inside=(r=t==null?void 0:t.inside)!=null?r:!1}calculateCollision(t,e,n,i){yt.setFromMatrixPosition(t),ue.subVectors(this.tail,this.offset).applyMatrix4(t),ue.sub(yt);let r=ue.lengthSq();i.copy(e).sub(yt);let o=ue.dot(i);o<=0||(r<=o||ue.multiplyScalar(o/r),i.sub(ue));let s=i.length(),l=this.inside?this.radius-n-s:s-n-this.radius;return l<0&&(i.multiplyScalar(1/s),this.inside&&i.negate()),l}},wt=new ve.Vector3,_i=new ve.Matrix3,Ri=class extends Ht{get type(){return"plane"}constructor(t){var e,n;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new ve.Vector3(0,0,0),this.normal=(n=t==null?void 0:t.normal)!=null?n:new ve.Vector3(0,0,1)}calculateCollision(t,e,n,i){i.setFromMatrixPosition(t),i.negate().add(e),_i.getNormalMatrix(t),wt.copy(this.normal).applyNormalMatrix(_i).normalize();let r=i.dot(wt)-n;return i.copy(wt),r}},So=new Lt.Vector3,Ti=class extends Ht{get type(){return"sphere"}constructor(t){var e,n,i;super(),this.offset=(e=t==null?void 0:t.offset)!=null?e:new Lt.Vector3(0,0,0),this.radius=(n=t==null?void 0:t.radius)!=null?n:0,this.inside=(i=t==null?void 0:t.inside)!=null?i:!1}calculateCollision(t,e,n,i){i.subVectors(e,So.setFromMatrixPosition(t));let r=i.length(),o=this.inside?this.radius-n-r:r-n-this.radius;return o<0&&(i.multiplyScalar(1/r),this.inside&&i.negate()),o}},j=new q.Vector3,Ao=class extends q.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new q.Vector3,this._currentTail=new q.Vector3,this._shape=t,this._attrPos=new q.BufferAttribute(new Float32Array(396),3),this.setAttribute("position",this._attrPos),this._attrIndex=new q.BufferAttribute(new Uint16Array(264),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0);let n=j.copy(this._shape.tail).divideScalar(this.worldScale);this._currentTail.distanceToSquared(n)>1e-10&&(this._currentTail.copy(n),t=!0),t&&this._buildPosition()}_buildPosition(){j.copy(this._currentTail).sub(this._currentOffset);let t=j.length()/this._currentRadius;for(let i=0;i<=16;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(i,-Math.sin(r),-Math.cos(r),0),this._attrPos.setXYZ(17+i,t+Math.sin(r),Math.cos(r),0),this._attrPos.setXYZ(34+i,-Math.sin(r),0,-Math.cos(r)),this._attrPos.setXYZ(51+i,t+Math.sin(r),0,Math.cos(r))}for(let i=0;i<32;i++){let r=i/16*Math.PI;this._attrPos.setXYZ(68+i,0,Math.sin(r),Math.cos(r)),this._attrPos.setXYZ(100+i,t,Math.sin(r),Math.cos(r))}let e=Math.atan2(j.y,Math.sqrt(j.x*j.x+j.z*j.z)),n=-Math.atan2(j.z,j.x);this.rotateZ(e),this.rotateY(n),this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<34;t++){let e=(t+1)%34;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(68+t*2,34+t,34+e)}for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(136+t*2,68+t,68+e),this._attrIndex.setXY(200+t*2,100+t,100+e)}this._attrIndex.needsUpdate=!0}},Po=class extends ee.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentOffset=new ee.Vector3,this._currentNormal=new ee.Vector3,this._shape=t,this._attrPos=new ee.BufferAttribute(new Float32Array(18),3),this.setAttribute("position",this._attrPos),this._attrIndex=new ee.BufferAttribute(new Uint16Array(10),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1;this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),this._currentNormal.equals(this._shape.normal)||(this._currentNormal.copy(this._shape.normal),t=!0),t&&this._buildPosition()}_buildPosition(){this._attrPos.setXYZ(0,-.5,-.5,0),this._attrPos.setXYZ(1,.5,-.5,0),this._attrPos.setXYZ(2,.5,.5,0),this._attrPos.setXYZ(3,-.5,.5,0),this._attrPos.setXYZ(4,0,0,0),this._attrPos.setXYZ(5,0,0,.25),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this.lookAt(this._currentNormal),this._attrPos.needsUpdate=!0}_buildIndex(){this._attrIndex.setXY(0,0,1),this._attrIndex.setXY(2,1,2),this._attrIndex.setXY(4,2,3),this._attrIndex.setXY(6,3,0),this._attrIndex.setXY(8,4,5),this._attrIndex.needsUpdate=!0}},bo=class extends de.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentOffset=new de.Vector3,this._shape=t,this._attrPos=new de.BufferAttribute(new Float32Array(288),3),this.setAttribute("position",this._attrPos),this._attrIndex=new de.BufferAttribute(new Uint16Array(192),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._shape.radius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentOffset.equals(this._shape.offset)||(this._currentOffset.copy(this._shape.offset),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentOffset.x,this._currentOffset.y,this._currentOffset.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.needsUpdate=!0}},Ho=new te.Vector3,St=class extends te.Group{constructor(t){if(super(),this.matrixAutoUpdate=!1,this.collider=t,this.collider.shape instanceof Ti)this._geometry=new bo(this.collider.shape);else if(this.collider.shape instanceof Mi)this._geometry=new Ao(this.collider.shape);else if(this.collider.shape instanceof Ri)this._geometry=new Po(this.collider.shape);else throw new Error("VRMSpringBoneColliderHelper: Unknown collider shape type detected");let e=new te.LineBasicMaterial({color:16711935,depthTest:!1,depthWrite:!1});this._line=new te.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.collider.updateWorldMatrix(!0,!1),this.matrix.copy(this.collider.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Ho.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},Lo=class extends he.BufferGeometry{constructor(t){super(),this.worldScale=1,this._currentRadius=0,this._currentTail=new he.Vector3,this._springBone=t,this._attrPos=new he.BufferAttribute(new Float32Array(294),3),this.setAttribute("position",this._attrPos),this._attrIndex=new he.BufferAttribute(new Uint16Array(194),1),this.setIndex(this._attrIndex),this._buildIndex(),this.update()}update(){let t=!1,e=this._springBone.settings.hitRadius/this.worldScale;this._currentRadius!==e&&(this._currentRadius=e,t=!0),this._currentTail.equals(this._springBone.initialLocalChildPosition)||(this._currentTail.copy(this._springBone.initialLocalChildPosition),t=!0),t&&this._buildPosition()}_buildPosition(){for(let t=0;t<32;t++){let e=t/16*Math.PI;this._attrPos.setXYZ(t,Math.cos(e),Math.sin(e),0),this._attrPos.setXYZ(32+t,0,Math.cos(e),Math.sin(e)),this._attrPos.setXYZ(64+t,Math.sin(e),0,Math.cos(e))}this.scale(this._currentRadius,this._currentRadius,this._currentRadius),this.translate(this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.setXYZ(96,0,0,0),this._attrPos.setXYZ(97,this._currentTail.x,this._currentTail.y,this._currentTail.z),this._attrPos.needsUpdate=!0}_buildIndex(){for(let t=0;t<32;t++){let e=(t+1)%32;this._attrIndex.setXY(t*2,t,e),this._attrIndex.setXY(64+t*2,32+t,32+e),this._attrIndex.setXY(128+t*2,64+t,64+e)}this._attrIndex.setXY(192,96,97),this._attrIndex.needsUpdate=!0}},Io=new ne.Vector3,Vo=class extends ne.Group{constructor(t){super(),this.matrixAutoUpdate=!1,this.springBone=t,this._geometry=new Lo(this.springBone);let e=new ne.LineBasicMaterial({color:16776960,depthTest:!1,depthWrite:!1});this._line=new ne.LineSegments(this._geometry,e),this.add(this._line)}dispose(){this._geometry.dispose()}updateMatrixWorld(t){this.springBone.bone.updateWorldMatrix(!0,!1),this.matrix.copy(this.springBone.bone.matrixWorld);let e=this.matrix.elements;this._geometry.worldScale=Io.set(e[0],e[1],e[2]).length(),this._geometry.update(),super.updateMatrixWorld(t)}},At=class extends qe.Object3D{constructor(t){super(),this.colliderMatrix=new qe.Matrix4,this.shape=t}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),Co(this.colliderMatrix,this.matrixWorld,this.shape.offset)}};function Co(t,e,n){let i=e.elements;t.copy(e),n&&(t.elements[12]=i[0]*n.x+i[4]*n.y+i[8]*n.z+i[12],t.elements[13]=i[1]*n.x+i[5]*n.y+i[9]*n.z+i[13],t.elements[14]=i[2]*n.x+i[6]*n.y+i[10]*n.z+i[14])}var Oo=new yi.Matrix4;function Uo(t){return t.invert?t.invert():t.getInverse(Oo.copy(t)),t}var Bo=class{constructor(t){this._inverseCache=new xi.Matrix4,this._shouldUpdateInverse=!0,this.matrix=t;let e={set:(n,i,r)=>(this._shouldUpdateInverse=!0,n[i]=r,!0)};this._originalElements=t.elements,t.elements=new Proxy(t.elements,e)}get inverse(){return this._shouldUpdateInverse&&(Uo(this._inverseCache.copy(this.matrix)),this._shouldUpdateInverse=!1),this._inverseCache}revert(){this.matrix.elements=this._originalElements}},Pt=new C.Matrix4,ge=new C.Vector3,Ie=new C.Vector3,Ve=new C.Vector3,Ce=new C.Vector3,No=new C.Matrix4,Do=class{constructor(t,e,n={},i=[]){this._currentTail=new C.Vector3,this._prevTail=new C.Vector3,this._boneAxis=new C.Vector3,this._worldSpaceBoneLength=0,this._center=null,this._initialLocalMatrix=new C.Matrix4,this._initialLocalRotation=new C.Quaternion,this._initialLocalChildPosition=new C.Vector3;var r,o,s,l,a,u;this.bone=t,this.bone.matrixAutoUpdate=!1,this.child=e,this.settings={hitRadius:(r=n.hitRadius)!=null?r:0,stiffness:(o=n.stiffness)!=null?o:1,gravityPower:(s=n.gravityPower)!=null?s:0,gravityDir:(a=(l=n.gravityDir)==null?void 0:l.clone())!=null?a:new C.Vector3(0,-1,0),dragForce:(u=n.dragForce)!=null?u:.4},this.colliderGroups=i}get dependencies(){let t=new Set,e=this.bone.parent;e&&t.add(e);for(let n=0;n<this.colliderGroups.length;n++)for(let i=0;i<this.colliderGroups[n].colliders.length;i++)t.add(this.colliderGroups[n].colliders[i]);return t}get center(){return this._center}set center(t){var e;(e=this._center)!=null&&e.userData.inverseCacheProxy&&(this._center.userData.inverseCacheProxy.revert(),delete this._center.userData.inverseCacheProxy),this._center=t,this._center&&(this._center.userData.inverseCacheProxy||(this._center.userData.inverseCacheProxy=new Bo(this._center.matrixWorld)))}get initialLocalChildPosition(){return this._initialLocalChildPosition}get _parentMatrixWorld(){return this.bone.parent?this.bone.parent.matrixWorld:Pt}setInitState(){this._initialLocalMatrix.copy(this.bone.matrix),this._initialLocalRotation.copy(this.bone.quaternion),this.child?this._initialLocalChildPosition.copy(this.child.position):this._initialLocalChildPosition.copy(this.bone.position).normalize().multiplyScalar(.07);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail),this._boneAxis.copy(this._initialLocalChildPosition).normalize()}reset(){this.bone.quaternion.copy(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix);let t=this._getMatrixWorldToCenter();this.bone.localToWorld(this._currentTail.copy(this._initialLocalChildPosition)).applyMatrix4(t),this._prevTail.copy(this._currentTail)}update(t){if(t<=0)return;this._calcWorldSpaceBoneLength();let e=Ie.copy(this._boneAxis).transformDirection(this._initialLocalMatrix).transformDirection(this._parentMatrixWorld);Ce.copy(this._currentTail).add(ge.subVectors(this._currentTail,this._prevTail).multiplyScalar(1-this.settings.dragForce)).applyMatrix4(this._getMatrixCenterToWorld()).addScaledVector(e,this.settings.stiffness*t).addScaledVector(this.settings.gravityDir,this.settings.gravityPower*t),Ve.setFromMatrixPosition(this.bone.matrixWorld),Ce.sub(Ve).normalize().multiplyScalar(this._worldSpaceBoneLength).add(Ve),this._collision(Ce),this._prevTail.copy(this._currentTail),this._currentTail.copy(Ce).applyMatrix4(this._getMatrixWorldToCenter());let n=No.multiplyMatrices(this._parentMatrixWorld,this._initialLocalMatrix).invert();this.bone.quaternion.setFromUnitVectors(this._boneAxis,ge.copy(Ce).applyMatrix4(n).normalize()).premultiply(this._initialLocalRotation),this.bone.updateMatrix(),this.bone.matrixWorld.multiplyMatrices(this._parentMatrixWorld,this.bone.matrix)}_collision(t){for(let e=0;e<this.colliderGroups.length;e++)for(let n=0;n<this.colliderGroups[e].colliders.length;n++){let i=this.colliderGroups[e].colliders[n],r=i.shape.calculateCollision(i.colliderMatrix,t,this.settings.hitRadius,ge);if(r<0){t.addScaledVector(ge,-r),t.sub(Ve);let o=t.length();t.multiplyScalar(this._worldSpaceBoneLength/o).add(Ve)}}}_calcWorldSpaceBoneLength(){ge.setFromMatrixPosition(this.bone.matrixWorld),this.child?Ie.setFromMatrixPosition(this.child.matrixWorld):(Ie.copy(this._initialLocalChildPosition),Ie.applyMatrix4(this.bone.matrixWorld)),this._worldSpaceBoneLength=ge.sub(Ie).length()}_getMatrixCenterToWorld(){return this._center?this._center.matrixWorld:Pt}_getMatrixWorldToCenter(){return this._center?this._center.userData.inverseCacheProxy.inverse:Pt}};function Fo(t,e){let n=[],i=t;for(;i!==null;)n.unshift(i),i=i.parent;n.forEach(r=>{e(r)})}function bt(t,e){t.children.forEach(n=>{e(n)||bt(n,e)})}function ko(t){var e;let n=new Map;for(let i of t){let r=i;do{let o=((e=n.get(r))!=null?e:0)+1;if(o===t.size)return r;n.set(r,o),r=r.parent}while(r!==null)}return null}var vi=class{constructor(){this._joints=new Set,this._sortedJoints=[],this._hasWarnedCircularDependency=!1,this._ancestors=[],this._objectSpringBonesMap=new Map,this._isSortedJointsDirty=!1,this._relevantChildrenUpdated=this._relevantChildrenUpdated.bind(this)}get joints(){return this._joints}get springBones(){return console.warn("VRMSpringBoneManager: springBones is deprecated. use joints instead."),this._joints}get colliderGroups(){let t=new Set;return this._joints.forEach(e=>{e.colliderGroups.forEach(n=>{t.add(n)})}),Array.from(t)}get colliders(){let t=new Set;return this.colliderGroups.forEach(e=>{e.colliders.forEach(n=>{t.add(n)})}),Array.from(t)}addJoint(t){this._joints.add(t);let e=this._objectSpringBonesMap.get(t.bone);e==null&&(e=new Set,this._objectSpringBonesMap.set(t.bone,e)),e.add(t),this._isSortedJointsDirty=!0}addSpringBone(t){console.warn("VRMSpringBoneManager: addSpringBone() is deprecated. use addJoint() instead."),this.addJoint(t)}deleteJoint(t){this._joints.delete(t),this._objectSpringBonesMap.get(t.bone).delete(t),this._isSortedJointsDirty=!0}deleteSpringBone(t){console.warn("VRMSpringBoneManager: deleteSpringBone() is deprecated. use deleteJoint() instead."),this.deleteJoint(t)}setInitState(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.setInitState()}}reset(){this._sortJoints();for(let t=0;t<this._sortedJoints.length;t++){let e=this._sortedJoints[t];e.bone.updateMatrix(),e.bone.updateWorldMatrix(!1,!1),e.reset()}}update(t){this._sortJoints();for(let e=0;e<this._ancestors.length;e++)this._ancestors[e].updateWorldMatrix(e===0,!1);for(let e=0;e<this._sortedJoints.length;e++){let n=this._sortedJoints[e];n.bone.updateMatrix(),n.bone.updateWorldMatrix(!1,!1),n.update(t),bt(n.bone,this._relevantChildrenUpdated)}}_sortJoints(){if(!this._isSortedJointsDirty)return;let t=[],e=new Set,n=new Set,i=new Set;for(let o of this._joints)this._insertJointSort(o,e,n,t,i);this._sortedJoints=t;let r=ko(i);this._ancestors=[],r&&(this._ancestors.push(r),bt(r,o=>{var s,l;return((l=(s=this._objectSpringBonesMap.get(o))==null?void 0:s.size)!=null?l:0)>0?!0:(this._ancestors.push(o),!1)})),this._isSortedJointsDirty=!1}_insertJointSort(t,e,n,i,r){if(n.has(t))return;if(e.has(t)){this._hasWarnedCircularDependency||(console.warn("VRMSpringBoneManager: Circular dependency detected"),this._hasWarnedCircularDependency=!0);return}e.add(t);let o=t.dependencies;for(let s of o){let l=!1,a=null;Fo(s,u=>{let d=this._objectSpringBonesMap.get(u);if(d)for(let h of d)l=!0,this._insertJointSort(h,e,n,i,r);else l||(a=u)}),a&&r.add(a)}i.push(t),n.add(t)}_relevantChildrenUpdated(t){var e,n;return((n=(e=this._objectSpringBonesMap.get(t))==null?void 0:e.size)!=null?n:0)>0?!0:(t.updateWorldMatrix(!1,!1),!1)}},Ei="VRMC_springBone_extended_collider",Wo=new Set(["1.0","1.0-beta"]),Go=new Set(["1.0"]),wi=class _e{get name(){return _e.EXTENSION_NAME}constructor(e,n){var i;this.parser=e,this.jointHelperRoot=n==null?void 0:n.jointHelperRoot,this.colliderHelperRoot=n==null?void 0:n.colliderHelperRoot,this.useExtendedColliders=(i=n==null?void 0:n.useExtendedColliders)!=null?i:!0}afterRoot(e){return Ye(this,null,function*(){e.userData.vrmSpringBoneManager=yield this._import(e)})}_import(e){return Ye(this,null,function*(){let n=yield this._v1Import(e);if(n!=null)return n;let i=yield this._v0Import(e);return i!=null?i:null})}_v1Import(e){return Ye(this,null,function*(){var n,i,r,o,s;let l=e.parser.json;if(!(((n=l.extensionsUsed)==null?void 0:n.indexOf(_e.EXTENSION_NAME))!==-1))return null;let u=new vi,d=yield e.parser.getDependencies("node"),h=(i=l.extensions)==null?void 0:i[_e.EXTENSION_NAME];if(!h)return null;let c=h.specVersion;if(!Wo.has(c))return console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${_e.EXTENSION_NAME} specVersion "${c}"`),null;let p=(r=h.colliders)==null?void 0:r.map((m,g)=>{var _,M,T,R,v,E,x,S,L,A,b,V,$,Re,Te;let X=d[m.node];if(X==null)return console.warn(`VRMSpringBoneLoaderPlugin: The collider #${g} attempted to reference a node #${m.node} but not found. Skipping the collider`),null;let k=m.shape,ce=(_=m.extensions)==null?void 0:_[Ei];if(this.useExtendedColliders&&ce!=null){let xe=ce.specVersion;if(!Go.has(xe))console.warn(`VRMSpringBoneLoaderPlugin: Unknown ${Ei} specVersion "${xe}". Fallbacking to the ${_e.EXTENSION_NAME} definition`);else{let O=ce.shape;if(O.sphere)return this._importSphereCollider(X,{offset:new N.Vector3().fromArray((M=O.sphere.offset)!=null?M:[0,0,0]),radius:(T=O.sphere.radius)!=null?T:0,inside:(R=O.sphere.inside)!=null?R:!1});if(O.capsule)return this._importCapsuleCollider(X,{offset:new N.Vector3().fromArray((v=O.capsule.offset)!=null?v:[0,0,0]),radius:(E=O.capsule.radius)!=null?E:0,tail:new N.Vector3().fromArray((x=O.capsule.tail)!=null?x:[0,0,0]),inside:(S=O.capsule.inside)!=null?S:!1});if(O.plane)return this._importPlaneCollider(X,{offset:new N.Vector3().fromArray((L=O.plane.offset)!=null?L:[0,0,0]),normal:new N.Vector3().fromArray((A=O.plane.normal)!=null?A:[0,0,1])})}}if(k.sphere)return this._importSphereCollider(X,{offset:new N.Vector3().fromArray((b=k.sphere.offset)!=null?b:[0,0,0]),radius:(V=k.sphere.radius)!=null?V:0,inside:!1});if(k.capsule)return this._importCapsuleCollider(X,{offset:new N.Vector3().fromArray(($=k.capsule.offset)!=null?$:[0,0,0]),radius:(Re=k.capsule.radius)!=null?Re:0,tail:new N.Vector3().fromArray((Te=k.capsule.tail)!=null?Te:[0,0,0]),inside:!1});console.warn(`VRMSpringBoneLoaderPlugin: The collider #${g} has no valid shape. Skipping the collider`)}),f=(o=h.colliderGroups)==null?void 0:o.map((m,g)=>{var _;return{colliders:((_=m.colliders)!=null?_:[]).map(T=>{let R=p==null?void 0:p[T];return R==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${g} attempted to reference a collider #${T} but not found. Skipping the collider`),null):R}).filter(T=>T!=null),name:m.name}});return(s=h.springs)==null||s.forEach((m,g)=>{var _;let M=m.joints,T=(_=m.colliderGroups)==null?void 0:_.map(E=>{let x=f==null?void 0:f[E];return x==null?(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${g} attempted to reference a collider group #${E} but not found. Skipping the collider group`),null):x}).filter(E=>E!=null),R=m.center!=null?d[m.center]:void 0,v;M.forEach(E=>{if(v){let x=v.node,S=d[x],L=E.node,A=d[L],b={hitRadius:v.hitRadius,dragForce:v.dragForce,gravityPower:v.gravityPower,stiffness:v.stiffness,gravityDir:v.gravityDir!=null?new N.Vector3().fromArray(v.gravityDir):void 0},V=this._importJoint(S,A,b,T);R&&(V.center=R),u.addJoint(V)}v=E})}),u.setInitState(),u})}_v0Import(e){return Ye(this,null,function*(){var n,i,r;let o=e.parser.json;if(!(((n=o.extensionsUsed)==null?void 0:n.indexOf("VRM"))!==-1))return null;let l=(i=o.extensions)==null?void 0:i.VRM,a=l==null?void 0:l.secondaryAnimation;if(!a)return null;let u=a==null?void 0:a.boneGroups;if(!u)return null;let d=new vi,h=yield e.parser.getDependencies("node"),c=(r=a.colliderGroups)==null?void 0:r.map((p,f)=>{var m;let g=h[p.node];return g==null?(console.warn(`VRMSpringBoneLoaderPlugin: The collider group #${f} attempted to reference a node #${p.node} but not found. Skipping the collider group`),null):{colliders:((m=p.colliders)!=null?m:[]).map((M,T)=>{var R,v,E;let x=new N.Vector3(0,0,0);return M.offset&&x.set((R=M.offset.x)!=null?R:0,(v=M.offset.y)!=null?v:0,M.offset.z?-M.offset.z:0),this._importSphereCollider(g,{offset:x,radius:(E=M.radius)!=null?E:0,inside:!1})})}});return u==null||u.forEach((p,f)=>{let m=p.bones;m&&m.forEach(g=>{var _,M,T,R;let v=h[g];if(v==null){console.warn(`VRMSpringBoneLoaderPlugin: The spring bone group #${f} attempted to reference a node #${g} but not found. Skipping the node`);return}let E=new N.Vector3;p.gravityDir?E.set((_=p.gravityDir.x)!=null?_:0,(M=p.gravityDir.y)!=null?M:0,(T=p.gravityDir.z)!=null?T:0):E.set(0,-1,0);let x=p.center!=null?h[p.center]:void 0,S={hitRadius:p.hitRadius,dragForce:p.dragForce,gravityPower:p.gravityPower,stiffness:p.stiffiness,gravityDir:E},L=(R=p.colliderGroups)==null?void 0:R.map(A=>{let b=c==null?void 0:c[A];return b==null?(console.warn(`VRMSpringBoneLoaderPlugin: The spring #${f} attempted to reference a collider group #${A} but not found. Skipping the collider group`),null):b}).filter(A=>A!=null);v.traverse(A=>{var b;let V=(b=A.children[0])!=null?b:null,$=this._importJoint(A,V,S,L);x&&($.center=x),d.addJoint($)})})}),e.scene.updateMatrixWorld(),d.setInitState(),d})}_importJoint(e,n,i,r){let o=new Do(e,n,i,r);if(this.jointHelperRoot){let s=new Vo(o);this.jointHelperRoot.add(s),s.renderOrder=this.jointHelperRoot.renderOrder}return o}_importSphereCollider(e,n){let i=new Ti(n),r=new At(i);if(e.add(r),this.colliderHelperRoot){let o=new St(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importCapsuleCollider(e,n){let i=new Mi(n),r=new At(i);if(e.add(r),this.colliderHelperRoot){let o=new St(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}_importPlaneCollider(e,n){let i=new Ri(n),r=new At(i);if(e.add(r),this.colliderHelperRoot){let o=new St(r);this.colliderHelperRoot.add(o),o.renderOrder=this.colliderHelperRoot.renderOrder}return r}};wi.EXTENSION_NAME="VRMC_springBone";var Si=wi;var It=class{get name(){return"VRMLoaderPlugin"}constructor(e,n){var o,s,l,a,u,d,h,c,p,f;this.parser=e;let i=n==null?void 0:n.helperRoot,r=n==null?void 0:n.autoUpdateHumanBones;this.expressionPlugin=(o=n==null?void 0:n.expressionPlugin)!=null?o:new ht(e),this.firstPersonPlugin=(s=n==null?void 0:n.firstPersonPlugin)!=null?s:new pt(e),this.humanoidPlugin=(l=n==null?void 0:n.humanoidPlugin)!=null?l:new ft(e,{helperRoot:i,autoUpdateHumanBones:r}),this.lookAtPlugin=(a=n==null?void 0:n.lookAtPlugin)!=null?a:new gt(e,{helperRoot:i}),this.metaPlugin=(u=n==null?void 0:n.metaPlugin)!=null?u:new _t(e),this.mtoonMaterialPlugin=(d=n==null?void 0:n.mtoonMaterialPlugin)!=null?d:new oi(e),this.materialsHDREmissiveMultiplierPlugin=(h=n==null?void 0:n.materialsHDREmissiveMultiplierPlugin)!=null?h:new ai(e),this.materialsV0CompatPlugin=(c=n==null?void 0:n.materialsV0CompatPlugin)!=null?c:new ci(e),this.springBonePlugin=(p=n==null?void 0:n.springBonePlugin)!=null?p:new Si(e,{colliderHelperRoot:i,jointHelperRoot:i}),this.nodeConstraintPlugin=(f=n==null?void 0:n.nodeConstraintPlugin)!=null?f:new gi(e,{helperRoot:i})}beforeRoot(){return ye(this,null,function*(){yield this.materialsV0CompatPlugin.beforeRoot(),yield this.mtoonMaterialPlugin.beforeRoot()})}loadMesh(e){return ye(this,null,function*(){return yield this.mtoonMaterialPlugin.loadMesh(e)})}getMaterialType(e){let n=this.mtoonMaterialPlugin.getMaterialType(e);return n!=null?n:null}extendMaterialParams(e,n){return ye(this,null,function*(){yield this.materialsHDREmissiveMultiplierPlugin.extendMaterialParams(e,n),yield this.mtoonMaterialPlugin.extendMaterialParams(e,n)})}afterRoot(e){return ye(this,null,function*(){yield this.metaPlugin.afterRoot(e),yield this.humanoidPlugin.afterRoot(e),yield this.expressionPlugin.afterRoot(e),yield this.lookAtPlugin.afterRoot(e),yield this.firstPersonPlugin.afterRoot(e),yield this.springBonePlugin.afterRoot(e),yield this.nodeConstraintPlugin.afterRoot(e),yield this.mtoonMaterialPlugin.afterRoot(e);let n=e.userData.vrmMeta,i=e.userData.vrmHumanoid;if(n&&i){let r=new be({scene:e.scene,expressionManager:e.userData.vrmExpressionManager,firstPerson:e.userData.vrmFirstPerson,humanoid:i,lookAt:e.userData.vrmLookAt,meta:n,materials:e.userData.vrmMToonMaterials,springBoneManager:e.userData.vrmSpringBoneManager,nodeConstraintManager:e.userData.vrmNodeConstraintManager});e.userData.vrm=r}})}};import*as Pi from"three";function zo(t){let e=new Set;return t.traverse(n=>{if(!n.isMesh)return;let i=n;e.add(i)}),e}function Ai(t,e,n){if(e.size===1){let s=e.values().next().value;if(s.weight===1)return t[s.index]}let i=new Float32Array(t[0].count*3),r=0;if(n)r=1;else for(let s of e)r+=s.weight;for(let s of e){let l=t[s.index],a=s.weight/r;for(let u=0;u<l.count;u++)i[u*3+0]+=l.getX(u)*a,i[u*3+1]+=l.getY(u)*a,i[u*3+2]+=l.getZ(u)*a}return new Pi.BufferAttribute(i,3)}function bi(t){var r;let e=zo(t.scene),n=new Map,i=(r=t.expressionManager)==null?void 0:r.expressionMap;if(i!=null)for(let[o,s]of Object.entries(i)){let l=new Set;for(let a of s.binds)if(a instanceof Ae){if(a.weight!==0)for(let u of a.primitives){let d=n.get(u);d==null&&(d=new Map,n.set(u,d));let h=d.get(o);h==null&&(h=new Set,d.set(o,h)),h.add(a)}l.add(a)}for(let a of l)s.deleteBind(a)}for(let o of e){let s=n.get(o);if(s==null)continue;let l=o.geometry.morphAttributes;o.geometry.morphAttributes={};let a=o.geometry.clone();o.geometry=a;let u=a.morphTargetsRelative,d=l.position!=null,h=l.normal!=null,c={},p={},f=[];if(d||h){d&&(c.position=[]),h&&(c.normal=[]);let m=0;for(let[g,_]of s)d&&(c.position[m]=Ai(l.position,_,u)),h&&(c.normal[m]=Ai(l.normal,_,u)),i==null||i[g].addBind(new Ae({index:m,weight:1,primitives:[o]})),p[g]=m,f.push(0),m++}a.morphAttributes=c,o.morphTargetDictionary=p,o.morphTargetInfluences=f}}import*as Me from"three";import*as Hi from"three";function Ee(t,e,n){if(t.getComponent)return t.getComponent(e,n);{let i=t.array[e*t.itemSize+n];return t.normalized&&(i=Hi.MathUtils.denormalize(i,t.array)),i}}import*as Li from"three";function $e(t,e,n,i){t.setComponent?t.setComponent(e,n,i):(t.normalized&&(i=Li.MathUtils.normalize(i,t.array)),t.array[e*t.itemSize+n]=i)}function Ii(t){var d;let e=jo(t),n=new Set;for(let h of e)n.has(h.geometry)&&(h.geometry=Zo(h.geometry)),n.add(h.geometry);let i=new Map;for(let h of n){let c=h.getAttribute("skinIndex"),p=(d=i.get(c))!=null?d:new Map;i.set(c,p);let f=h.getAttribute("skinWeight"),m=Xo(c,f);p.set(f,m)}let r=new Map;for(let h of e){let c=Qo(h,i);r.set(h,c)}let o=[];for(let[h,c]of r){let p=!1;for(let f of o)if(Yo(c,f.boneInverseMap)){p=!0,f.meshes.add(h);for(let[g,_]of c)f.boneInverseMap.set(g,_);break}p||o.push({boneInverseMap:c,meshes:new Set([h])})}let s=new Map,l=new Ue,a=new Ue,u=new Ue;for(let h of o){let{boneInverseMap:c,meshes:p}=h,f=Array.from(c.keys()),m=Array.from(c.values()),g=new Me.Skeleton(f,m),_=a.getOrCreate(g);for(let M of p){let T=M.geometry.getAttribute("skinIndex"),R=l.getOrCreate(T),v=M.skeleton.bones,E=v.map(L=>u.getOrCreate(L)).join(","),x=`${R};${_};${E}`,S=s.get(x);S==null&&(S=T.clone(),qo(S,v,f),s.set(x,S)),M.geometry.setAttribute("skinIndex",S)}for(let M of p)M.bind(g,new Me.Matrix4)}}function jo(t){let e=new Set;return t.traverse(n=>{if(!n.isSkinnedMesh)return;let i=n;e.add(i)}),e}function Xo(t,e){let n=new Set;for(let i=0;i<t.count;i++)for(let r=0;r<t.itemSize;r++){let o=Ee(t,i,r);Ee(e,i,r)!==0&&n.add(o)}return n}function Qo(t,e){let n=new Map,i=t.skeleton,r=t.geometry,o=r.getAttribute("skinIndex"),s=r.getAttribute("skinWeight"),l=e.get(o),a=l==null?void 0:l.get(s);if(!a)throw new Error("Unreachable. attributeUsedIndexSetMap does not know the skin index attribute or the skin weight attribute.");for(let u of a)n.set(i.bones[u],i.boneInverses[u]);return n}function Yo(t,e){for(let[n,i]of t.entries()){let r=e.get(n);if(r!=null&&!$o(i,r))return!1}return!0}function qo(t,e,n){let i=new Map;for(let o of e)i.set(o,i.size);let r=new Map;for(let[o,s]of n.entries()){let l=i.get(s);r.set(l,o)}for(let o=0;o<t.count;o++)for(let s=0;s<t.itemSize;s++){let l=Ee(t,o,s),a=r.get(l);$e(t,o,s,a)}t.needsUpdate=!0}function $o(t,e,n){if(n=n||1e-4,t.elements.length!=e.elements.length)return!1;for(let i=0,r=t.elements.length;i<r;i++)if(Math.abs(t.elements[i]-e.elements[i])>n)return!1;return!0}var Ue=class{constructor(){this._objectIndexMap=new Map;this._index=0}get(e){return this._objectIndexMap.get(e)}getOrCreate(e){let n=this._objectIndexMap.get(e);return n==null&&(n=this._index,this._objectIndexMap.set(e,n),this._index++),n}};function Zo(t){var n,i,r,o;let e=new Me.BufferGeometry;e.name=t.name,e.setIndex(t.index);for(let[s,l]of Object.entries(t.attributes))e.setAttribute(s,l);for(let[s,l]of Object.entries(t.morphAttributes)){let a=s;e.morphAttributes[a]=l.concat()}e.morphTargetsRelative=t.morphTargetsRelative,e.groups=[];for(let s of t.groups)e.addGroup(s.start,s.count,s.materialIndex);return e.boundingSphere=(i=(n=t.boundingSphere)==null?void 0:n.clone())!=null?i:null,e.boundingBox=(o=(r=t.boundingBox)==null?void 0:r.clone())!=null?o:null,e.drawRange.start=t.drawRange.start,e.drawRange.count=t.drawRange.count,e.userData=t.userData,e}function Vi(t){if(Object.values(t).forEach(e=>{e!=null&&e.isTexture&&e.dispose()}),t.isShaderMaterial){let e=t.uniforms;e&&Object.values(e).forEach(n=>{let i=n.value;i!=null&&i.isTexture&&i.dispose()})}t.dispose()}function Jo(t){let e=t.geometry;e&&e.dispose();let n=t.skeleton;n&&n.dispose();let i=t.material;i&&(Array.isArray(i)?i.forEach(r=>Vi(r)):i&&Vi(i))}function Ci(t){t.traverse(Jo)}import*as Ze from"three";function Oi(t,e){var s,l;console.warn("VRMUtils.removeUnnecessaryJoints: removeUnnecessaryJoints is deprecated. Use combineSkeletons instead. combineSkeletons contributes more to the performance improvement. This function will be removed in the next major version.");let n=(s=e==null?void 0:e.experimentalSameBoneCounts)!=null?s:!1,i=[];t.traverse(a=>{a.type==="SkinnedMesh"&&i.push(a)});let r=new Map,o=0;for(let a of i){let d=a.geometry.getAttribute("skinIndex");if(r.has(d))continue;let h=new Map,c=new Map;for(let p=0;p<d.count;p++)for(let f=0;f<d.itemSize;f++){let m=Ee(d,p,f),g=h.get(m);g==null&&(g=h.size,h.set(m,g),c.set(g,m)),$e(d,p,f,g)}d.needsUpdate=!0,r.set(d,c),o=Math.max(o,h.size)}for(let a of i){let d=a.geometry.getAttribute("skinIndex"),h=r.get(d),c=[],p=[],f=n?o:h.size;for(let g=0;g<f;g++){let _=(l=h.get(g))!=null?l:0;c.push(a.skeleton.bones[_]),p.push(a.skeleton.boneInverses[_])}let m=new Ze.Skeleton(c,p);a.bind(m,new Ze.Matrix4)}}import*as ie from"three";import{BufferAttribute as Vt}from"three";function Ko(t,e){let n=t.position.count,i=new Array(n),r=0,o=e.array;for(let s=0;s<o.length;s++){let l=o[s];i[l]||(i[l]=!0,r++)}return{isVertexUsed:i,vertexCount:n,verticesUsed:r}}function es(t){let e=[],n=[],i=0;for(let r=0;r<t.length;r++)if(t[r]){let o=i++;e[r]=o,n[o]=r}return{originalIndexNewIndexMap:e,newIndexOriginalIndexMap:n}}function ts(t,e){var n,i,r,o;e.name=t.name,e.morphTargetsRelative=t.morphTargetsRelative,t.groups.forEach(s=>{e.addGroup(s.start,s.count,s.materialIndex)}),e.boundingBox=(i=(n=t.boundingBox)==null?void 0:n.clone())!=null?i:null,e.boundingSphere=(o=(r=t.boundingSphere)==null?void 0:r.clone())!=null?o:null,e.setDrawRange(t.drawRange.start,t.drawRange.count),e.userData=t.userData}function ns(t,e,n){let i=e.array,r=new i.constructor(i.length);for(let o=0;o<i.length;o++){let s=i[o];r[o]=n[s]}t.setIndex(new Vt(r,e.itemSize,e.normalized))}function Je(t,e,n){let i=t.constructor,r=new i(e.length*n),o=!0;for(let s=0;s<e.length;s++){let a=e[s]*n,u=s*n;for(let d=0;d<n;d++){let h=t[a+d];r[u+d]=h,o=o&&h===0}}return[r,o]}function is(t){var i;let e=new Map,n=[];for(let[r,o]of Object.entries(t))if(o.isInterleavedBufferAttribute){let s=o,l=s.data,a=(i=e.get(l))!=null?i:[];e.set(l,a),a.push([r,s])}else{let s=o;n.push([r,s])}return[e,n]}function rs(t,e,n){let[i,r]=is(e);for(let[o,s]of i){let l=o.array,{stride:a}=o,[u,d]=Je(l,n,a),h=new ie.InterleavedBuffer(u,a);h.setUsage(o.usage);for(let[c,p]of s){let{itemSize:f,offset:m,normalized:g}=p,_=new ie.InterleavedBufferAttribute(h,f,m,g);t.setAttribute(c,_)}}for(let[o,s]of r){let l=s.array,{itemSize:a,normalized:u}=s,[d,h]=Je(l,n,a);t.setAttribute(o,new Vt(d,a,u))}}function os(t){var i;let e=new Map,n=[];for(let[r,o]of Object.entries(t)){let s=r;for(let l=0;l<o.length;l++){let a=o[l];if(a.isInterleavedBufferAttribute){let u=a,d=u.data,h=(i=e.get(d))!=null?i:[];e.set(d,h),h.push([s,l,u])}else{let u=a;n.push([s,l,u])}}}return[e,n]}function ss(t,e,n){var l,a;let i=!0,[r,o]=os(e),s={};for(let[u,d]of r){let h=u.array,{stride:c}=u,[p,f]=Je(h,n,c);i=i&&f;let m=new ie.InterleavedBuffer(p,c);m.setUsage(u.usage);for(let[g,_,M]of d){let{itemSize:T,offset:R,normalized:v}=M,E=new ie.InterleavedBufferAttribute(m,T,R,v);(l=s[g])!=null||(s[g]=[]),s[g][_]=E}}for(let[u,d,h]of o){let c=h,p=c.array,{itemSize:f,normalized:m}=c,[g,_]=Je(p,n,f);i=i&&_,(a=s[u])!=null||(s[u]=[]),s[u][d]=new Vt(g,f,m)}t.morphAttributes=i?{}:s}function Ui(t){let e=new Map;t.traverse(n=>{if(!n.isMesh)return;let i=n,r=i.geometry,o=r.index;if(o==null)return;let s=e.get(r);if(s!=null){i.geometry=s;return}let{isVertexUsed:l,vertexCount:a,verticesUsed:u}=Ko(r.attributes,o);if(u===a)return;let{originalIndexNewIndexMap:d,newIndexOriginalIndexMap:h}=es(l),c=new ie.BufferGeometry;ts(r,c),e.set(r,c),ns(c,o,d),rs(c,r.attributes,h),ss(c,r.morphAttributes,h),i.geometry=c}),Array.from(e.keys()).forEach(n=>{n.dispose()})}function Bi(t){var e;((e=t.meta)==null?void 0:e.metaVersion)==="0"&&(t.scene.rotation.y=Math.PI)}var re=class{constructor(){}};re.combineMorphs=bi,re.combineSkeletons=Ii,re.deepDispose=Ci,re.removeUnnecessaryJoints=Oi,re.removeUnnecessaryVertices=Ui,re.rotateVRM0=Bi;export{$r as MToonMaterial,Yr as MToonMaterialDebugMode,oi as MToonMaterialLoaderPlugin,ei as MToonMaterialOutlineWidthMode,be as VRM,mo as VRMAimConstraint,vt as VRMCore,ms as VRMCoreLoaderPlugin,cn as VRMExpression,ht as VRMExpressionLoaderPlugin,mn as VRMExpressionManager,gn as VRMExpressionMaterialColorBind,we as VRMExpressionMaterialColorType,Ae as VRMExpressionMorphTargetBind,hs as VRMExpressionOverrideType,ot as VRMExpressionPresetName,vn as VRMExpressionTextureTransformBind,En as VRMFirstPerson,pt as VRMFirstPersonLoaderPlugin,cs as VRMFirstPersonMeshAnnotationType,tt as VRMHumanBoneList,ps as VRMHumanBoneName,Er as VRMHumanBoneParentMap,yn as VRMHumanoid,Tn as VRMHumanoidHelper,ft as VRMHumanoidLoaderPlugin,It as VRMLoaderPlugin,Or as VRMLookAt,Ge as VRMLookAtBoneApplier,ut as VRMLookAtExpressionApplier,Ar as VRMLookAtHelper,gt as VRMLookAtLoaderPlugin,Vn as VRMLookAtRangeMap,fs as VRMLookAtTypeName,_t as VRMMetaLoaderPlugin,xt as VRMNodeConstraint,Rt as VRMNodeConstraintHelper,gi as VRMNodeConstraintLoaderPlugin,_o as VRMNodeConstraintManager,Tr as VRMRequiredHumanBoneName,yo as VRMRollConstraint,Mo as VRMRotationConstraint,At as VRMSpringBoneCollider,St as VRMSpringBoneColliderHelper,Ht as VRMSpringBoneColliderShape,Mi as VRMSpringBoneColliderShapeCapsule,Ri as VRMSpringBoneColliderShapePlane,Ti as VRMSpringBoneColliderShapeSphere,Do as VRMSpringBoneJoint,Vo as VRMSpringBoneJointHelper,Si as VRMSpringBoneLoaderPlugin,vi as VRMSpringBoneManager,re as VRMUtils};
936
+ /*!
937
+ * @pixiv/three-vrm-core v3.5.5
938
+ * The implementation of core features of VRM, for @pixiv/three-vrm
939
+ *
940
+ * Copyright (c) 2019-2026 pixiv Inc.
941
+ * @pixiv/three-vrm-core is distributed under MIT License
942
+ * https://github.com/pixiv/three-vrm/blob/release/LICENSE
943
+ */
944
+ /*!
945
+ * @pixiv/three-vrm-materials-mtoon v3.5.5
946
+ * MToon (toon material) module for @pixiv/three-vrm
947
+ *
948
+ * Copyright (c) 2019-2026 pixiv Inc.
949
+ * @pixiv/three-vrm-materials-mtoon is distributed under MIT License
950
+ * https://github.com/pixiv/three-vrm/blob/release/LICENSE
951
+ */
952
+ /*!
953
+ * @pixiv/three-vrm-materials-hdr-emissive-multiplier v3.5.5
954
+ * Support VRMC_hdr_emissiveMultiplier for @pixiv/three-vrm
955
+ *
956
+ * Copyright (c) 2019-2026 pixiv Inc.
957
+ * @pixiv/three-vrm-materials-hdr-emissive-multiplier is distributed under MIT License
958
+ * https://github.com/pixiv/three-vrm/blob/release/LICENSE
959
+ */
960
+ /*!
961
+ * @pixiv/three-vrm-materials-v0compat v3.5.5
962
+ * VRM0.0 materials compatibility layer plugin for @pixiv/three-vrm
963
+ *
964
+ * Copyright (c) 2019-2026 pixiv Inc.
965
+ * @pixiv/three-vrm-materials-v0compat is distributed under MIT License
966
+ * https://github.com/pixiv/three-vrm/blob/release/LICENSE
967
+ */
968
+ /*!
969
+ * @pixiv/three-vrm-node-constraint v3.5.5
970
+ * Node constraint module for @pixiv/three-vrm
971
+ *
972
+ * Copyright (c) 2019-2026 pixiv Inc.
973
+ * @pixiv/three-vrm-node-constraint is distributed under MIT License
974
+ * https://github.com/pixiv/three-vrm/blob/release/LICENSE
975
+ */
976
+ /*!
977
+ * @pixiv/three-vrm-springbone v3.5.5
978
+ * Spring bone module for @pixiv/three-vrm
979
+ *
980
+ * Copyright (c) 2019-2026 pixiv Inc.
981
+ * @pixiv/three-vrm-springbone is distributed under MIT License
982
+ * https://github.com/pixiv/three-vrm/blob/release/LICENSE
983
+ */