@webref/idl 3.42.5 → 3.43.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/FedCM.idl +1 -0
- package/css-scroll-snap-2.idl +33 -0
- package/cssom-view.idl +3 -0
- package/gamepad-extensions.idl +5 -33
- package/gamepad.idl +27 -0
- package/mediasession.idl +1 -1
- package/package.json +1 -1
- package/webnn.idl +1 -1
package/FedCM.idl
CHANGED
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@@ -26,6 +26,7 @@ dictionary IdentityCredentialDisconnectOptions : IdentityProviderConfig {
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interface IdentityCredential : Credential {
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static Promise<undefined> disconnect(optional IdentityCredentialDisconnectOptions options = {});
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readonly attribute USVString? token;
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29
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+
readonly attribute boolean isAutoSelected;
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};
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dictionary DisconnectedAccount {
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@@ -0,0 +1,33 @@
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1
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// GENERATED CONTENT - DO NOT EDIT
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// Content was automatically extracted by Reffy into webref
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// (https://github.com/w3c/webref)
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// Source: CSS Scroll Snap Module Level 2 (https://drafts.csswg.org/css-scroll-snap-2/)
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5
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+
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6
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[Exposed=Window]
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7
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interface SnapEvent : Event {
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constructor(DOMString type, optional SnapEventInit eventInitDict = {});
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9
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readonly attribute EventTarget? target;
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10
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readonly attribute SnapTargetList snappedTargets;
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readonly attribute SnapTargetList snapTargets;
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readonly attribute boolean invokedProgrammatically;
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readonly attribute boolean smoothlyScrolled;
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};
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[Exposed=Window]
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interface SnapTargetList {
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readonly attribute SnapTargetArray x;
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readonly attribute SnapTargetArray y;
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};
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[Exposed=Window]
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interface SnapTargetArray {
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readonly attribute unsigned long length;
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getter EventTarget? item (unsigned long index);
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};
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dictionary SnapEventInit : EventModifierInit {
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sequence<EventTarget> snappedTargetsX = [];
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sequence<EventTarget> snappedTargetsY = [];
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sequence<EventTarget> snapTargetsListX = [];
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sequence<EventTarget> snapTargetsListY = [];
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};
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package/cssom-view.idl
CHANGED
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@@ -104,6 +104,9 @@ dictionary ScrollIntoViewOptions : ScrollOptions {
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dictionary CheckVisibilityOptions {
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boolean checkOpacity = false;
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boolean checkVisibilityCSS = false;
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boolean contentVisibilityAuto = false;
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boolean opacityProperty = false;
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boolean visibilityProperty = false;
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};
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partial interface Element {
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package/gamepad-extensions.idl
CHANGED
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@@ -9,38 +9,6 @@ enum GamepadHand {
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"right"
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};
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[Exposed=Window]
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interface GamepadHapticActuator {
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readonly attribute GamepadHapticActuatorType type;
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boolean canPlayEffectType(GamepadHapticEffectType type);
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Promise<GamepadHapticsResult> playEffect(
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GamepadHapticEffectType type,
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optional GamepadEffectParameters params = {});
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Promise<boolean> pulse(double value, double duration);
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Promise<GamepadHapticsResult> reset();
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};
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-
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enum GamepadHapticsResult {
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"complete",
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"preempted"
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};
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-
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enum GamepadHapticActuatorType {
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"vibration",
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"dual-rumble"
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};
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-
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enum GamepadHapticEffectType {
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"dual-rumble"
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};
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-
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dictionary GamepadEffectParameters {
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double duration = 0.0;
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double startDelay = 0.0;
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double strongMagnitude = 0.0;
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double weakMagnitude = 0.0;
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};
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-
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[Exposed=Window]
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interface GamepadPose {
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readonly attribute boolean hasOrientation;
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@@ -67,5 +35,9 @@ partial interface Gamepad {
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readonly attribute FrozenArray<GamepadHapticActuator> hapticActuators;
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readonly attribute GamepadPose? pose;
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readonly attribute FrozenArray<GamepadTouch>? touchEvents;
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-
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};
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[Exposed=Window]
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partial interface GamepadHapticActuator {
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Promise<boolean> pulse(double value, double duration);
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};
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package/gamepad.idl
CHANGED
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@@ -12,6 +12,7 @@ interface Gamepad {
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readonly attribute GamepadMappingType mapping;
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readonly attribute FrozenArray<double> axes;
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readonly attribute FrozenArray<GamepadButton> buttons;
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[SameObject] readonly attribute GamepadHapticActuator vibrationActuator;
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};
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[Exposed=Window, SecureContext]
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@@ -27,6 +28,32 @@ enum GamepadMappingType {
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"xr-standard",
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};
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[Exposed=Window]
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interface GamepadHapticActuator {
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[SameObject] readonly attribute FrozenArray<GamepadHapticEffectType> effects;
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Promise<GamepadHapticsResult> playEffect(
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GamepadHapticEffectType type,
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optional GamepadEffectParameters params = {}
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);
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Promise<GamepadHapticsResult> reset();
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};
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enum GamepadHapticsResult {
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"complete",
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"preempted"
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};
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enum GamepadHapticEffectType {
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"dual-rumble"
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};
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dictionary GamepadEffectParameters {
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unsigned long long duration = 0;
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unsigned long long startDelay = 0;
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double strongMagnitude = 0.0;
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double weakMagnitude = 0.0;
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};
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[Exposed=Window]
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partial interface Navigator {
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sequence<Gamepad?> getGamepads();
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package/mediasession.idl
CHANGED
package/package.json
CHANGED
package/webnn.idl
CHANGED
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@@ -508,7 +508,7 @@ partial interface MLGraphBuilder {
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};
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partial interface MLGraphBuilder {
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MLOperand reshape(MLOperand input, sequence<unsigned long
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MLOperand reshape(MLOperand input, sequence<unsigned long> newShape);
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};
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partial interface MLGraphBuilder {
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