@webex/ladon-ts 4.5.1 → 5.0.2

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Files changed (49) hide show
  1. package/CHANGELOG.md +30 -0
  2. package/build/module/config.json.js +26 -0
  3. package/build/module/config.json.js.map +1 -0
  4. package/build/module/index.d.ts +3 -0
  5. package/build/module/index.js +41 -8
  6. package/build/module/index.js.map +1 -0
  7. package/build/module/lib/config-builder.d.ts +180 -0
  8. package/build/module/lib/config-builder.js +336 -0
  9. package/build/module/lib/config-builder.js.map +1 -0
  10. package/build/module/lib/config-types.d.ts +98 -0
  11. package/build/module/lib/config-types.js +6 -0
  12. package/build/module/lib/config-types.js.map +1 -0
  13. package/build/module/lib/config.d.ts +30 -105
  14. package/build/module/lib/config.js +22 -151
  15. package/build/module/lib/config.js.map +1 -0
  16. package/build/module/lib/generator.d.ts +2 -1
  17. package/build/module/lib/generator.js +212 -273
  18. package/build/module/lib/generator.js.map +1 -0
  19. package/build/module/lib/pipeline.d.ts +3 -2
  20. package/build/module/lib/pipeline.js +158 -218
  21. package/build/module/lib/pipeline.js.map +1 -0
  22. package/build/module/lib/preload.d.ts +9 -0
  23. package/build/module/lib/preload.js +8 -0
  24. package/build/module/lib/preload.js.map +1 -0
  25. package/build/module/lib/renderer/blur-renderer.d.ts +5 -4
  26. package/build/module/lib/renderer/blur-renderer.js +102 -126
  27. package/build/module/lib/renderer/blur-renderer.js.map +1 -0
  28. package/build/module/lib/renderer/ladon-renderer.d.ts +2 -1
  29. package/build/module/lib/renderer/passthrough-renderer.d.ts +5 -4
  30. package/build/module/lib/renderer/passthrough-renderer.js +25 -44
  31. package/build/module/lib/renderer/passthrough-renderer.js.map +1 -0
  32. package/build/module/lib/renderer/replacement-renderer.d.ts +8 -5
  33. package/build/module/lib/renderer/replacement-renderer.js +84 -99
  34. package/build/module/lib/renderer/replacement-renderer.js.map +1 -0
  35. package/build/module/lib/renderer/webgl-renderer.d.ts +11 -3
  36. package/build/module/lib/renderer/webgl-renderer.js +168 -115
  37. package/build/module/lib/renderer/webgl-renderer.js.map +1 -0
  38. package/build/module/lib/shared-resource-manager.d.ts +40 -31
  39. package/build/module/lib/shared-resource-manager.js +151 -189
  40. package/build/module/lib/shared-resource-manager.js.map +1 -0
  41. package/build/module/lib/util.d.ts +10 -0
  42. package/build/module/lib/util.js +92 -179
  43. package/build/module/lib/util.js.map +1 -0
  44. package/build/module/lib/version.d.ts +1 -1
  45. package/build/module/lib/version.js +5 -2
  46. package/build/module/lib/version.js.map +1 -0
  47. package/package.json +21 -5
  48. package/build/module/lib/renderer/ladon-renderer.js +0 -2
  49. package/build/module/lib/renderer.js +0 -6
@@ -1,23 +1,11 @@
1
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
2
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
3
- return new (P || (P = Promise))(function (resolve, reject) {
4
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
5
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
6
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
7
- step((generator = generator.apply(thisArg, _arguments || [])).next());
8
- });
9
- };
10
- import { bilinearUpsample, compileShader, linkProgram } from '../util';
11
- import { WebGLRenderer } from './webgl-renderer';
12
- export class BlurRenderer extends WebGLRenderer {
13
- constructor(output_canvas, config) {
14
- super(output_canvas, config);
15
- this.output_canvas = output_canvas;
16
- this.config = config;
17
- this.fragment_shader_common = `#version 300 es
1
+ import { compileShader as o, linkProgram as h } from "../util.js";
2
+ import { WebGLRenderer as a } from "./webgl-renderer.js";
3
+ class _ extends a {
4
+ constructor(r, i) {
5
+ if (super(r, i), this.output_canvas = r, this.config = i, this.fragment_shader_common = `#version 300 es
18
6
  precision highp float;
19
7
 
20
- #define KERNEL_SIZE ${this.config.render.kernel_size}
8
+ #define KERNEL_SIZE ${this.config.render.kernelSize}
21
9
  #define HORIZONTAL vec2(1.0, 0.0)
22
10
  #define VERTICAL vec2(0.0, 1.0)
23
11
 
@@ -56,16 +44,12 @@ vec3 blur(sampler2D src, vec2 uv, vec2 direction) {
56
44
  weightSum = max(weightSum, 0.001); // Avoid division by zero
57
45
  return accum.rgb / weightSum;
58
46
  }
59
- `;
60
- this.fragment_shader_pass_1_src = this.fragment_shader_common +
61
- `
47
+ `, this.fragment_shader_pass_1_src = this.fragment_shader_common + `
62
48
  void main() {
63
49
  vec2 st = gl_FragCoord.xy / u_resolution;
64
50
  outColor = vec4(blur(u_image, st, HORIZONTAL), 1.0);
65
51
  }
66
- `;
67
- this.fragment_shader_pass_2_src = this.fragment_shader_common +
68
- `
52
+ `, this.fragment_shader_pass_2_src = this.fragment_shader_common + `
69
53
  uniform sampler2D u_blur;
70
54
 
71
55
  void main() {
@@ -79,105 +63,97 @@ void main() {
79
63
  vec3 color = mix(original, blurred, mask); // Ensure mask properly determines blur influence on background
80
64
  outColor = vec4(color, 1.0);
81
65
  }
82
- `;
83
- if (this.config.render.kernel_size % 2 === 0) {
84
- throw new Error('[ladon-ts] - kernel_size must be odd');
85
- }
86
- // program pass 1 setup
87
- {
88
- const vertex_shader = compileShader(this.gl, this.gl.VERTEX_SHADER, this.vertex_shader_src);
89
- const fragment_shader = compileShader(this.gl, this.gl.FRAGMENT_SHADER, this.fragment_shader_pass_1_src);
90
- this.program_1 = linkProgram(this.gl, vertex_shader, fragment_shader);
91
- this.gl.useProgram(this.program_1);
92
- const framebuffer = this.gl.createFramebuffer();
93
- if (!framebuffer) {
94
- throw new Error('[ladon-ts] - error creating framebuffer');
95
- }
96
- this.framebuffer = framebuffer;
97
- const transfer_texture = this.gl.createTexture();
98
- if (!transfer_texture) {
99
- throw new Error('[ladon-ts] - error creating output texture');
100
- }
101
- this.transfer_texture = transfer_texture;
102
- this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer);
103
- this.gl.bindTexture(this.gl.TEXTURE_2D, this.transfer_texture);
104
- this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR);
105
- this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
106
- this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
107
- this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.config.input.width, this.config.input.height, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, null);
108
- this.gl.framebufferTexture2D(this.gl.FRAMEBUFFER, this.gl.COLOR_ATTACHMENT0, this.gl.TEXTURE_2D, this.transfer_texture, 0);
109
- this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);
110
- this.setSharedUniforms(this.program_1);
111
- const u_kernel = this.gl.getUniformLocation(this.program_1, 'u_kernel');
112
- if (!u_kernel) {
113
- throw new Error('[ladon-ts] - error finding "u_kernel" uniform');
114
- }
115
- this.gl.uniform1fv(u_kernel, this.getBlurKernel());
116
- }
117
- // program pass 2 setup
118
- {
119
- const vertex_shader = compileShader(this.gl, this.gl.VERTEX_SHADER, this.vertex_shader_src);
120
- const fragment_shader = compileShader(this.gl, this.gl.FRAGMENT_SHADER, this.fragment_shader_pass_2_src);
121
- this.program_2 = linkProgram(this.gl, vertex_shader, fragment_shader);
122
- this.gl.useProgram(this.program_2);
123
- const u_blur = this.gl.getUniformLocation(this.program_2, 'u_blur');
124
- if (!u_blur) {
125
- throw new Error('[ladon-ts] - error finding "u_blur" uniform');
126
- }
127
- this.u_blur = u_blur;
128
- this.gl.activeTexture(this.gl.TEXTURE2);
129
- this.gl.bindTexture(this.gl.TEXTURE_2D, this.transfer_texture);
130
- this.gl.uniform1i(this.u_blur, 2);
131
- this.setSharedUniforms(this.program_2);
132
- const u_kernel = this.gl.getUniformLocation(this.program_2, 'u_kernel');
133
- if (!u_kernel) {
134
- throw new Error('[ladon-ts] - error finding "u_kernel" uniform');
135
- }
136
- this.gl.uniform1fv(u_kernel, this.getBlurKernel());
137
- }
138
- }
139
- render(input, mask) {
140
- return __awaiter(this, void 0, void 0, function* () {
141
- this.uploadVideoStream(input);
142
- // The mask may not be included if it has not been generated (e.g., frame skipped).
143
- if (mask === null || mask === void 0 ? void 0 : mask.warm) {
144
- const maskData = bilinearUpsample(mask.data, this.config.mask.output_size.width, this.config.mask.output_size.height, this.config.mask.upscaled_size.width, this.config.mask.upscaled_size.height);
145
- this.gl.activeTexture(this.gl.TEXTURE1);
146
- this.gl.bindTexture(this.gl.TEXTURE_2D, this.mask_texture);
147
- this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.R8, this.config.mask.upscaled_size.width, this.config.mask.upscaled_size.height, 0, this.gl.RED, this.gl.UNSIGNED_BYTE, maskData);
148
- }
149
- // program pass 1 - blur in one direction & output to framebuffer
150
- this.gl.useProgram(this.program_1);
151
- this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer);
152
- this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3);
153
- this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);
154
- // program pass 2 - blur in other direction & draw to screen
155
- this.gl.useProgram(this.program_2);
156
- this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3);
157
- this.postDraw();
158
- });
159
- }
160
- load() {
161
- return __awaiter(this, void 0, void 0, function* () {
162
- // empty
163
- });
164
- }
165
- destroy() {
166
- // empty
167
- }
168
- getBlurKernel() {
169
- const kernel = [];
170
- let sum = 0;
171
- for (let i = 0; i < this.config.render.kernel_size; i++) {
172
- let w = i - (this.config.render.kernel_size - 1) / 2;
173
- w = Math.exp(-(Math.pow(w, 2)) / Math.pow(this.config.render.sigma, 2));
174
- kernel.push(w);
175
- sum += w;
176
- }
177
- for (let i = 0; i < this.config.render.kernel_size; i++) {
178
- kernel[i] = kernel[i] / sum;
179
- }
180
- return new Float32Array(kernel);
181
- }
182
- }
183
- //# 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66
+ `, this.config.render.kernelSize % 2 === 0)
67
+ throw new Error("[ladon-ts] - kernel_size must be odd");
68
+ {
69
+ const e = o(
70
+ this.gl,
71
+ this.gl.VERTEX_SHADER,
72
+ this.vertex_shader_src
73
+ ), t = o(
74
+ this.gl,
75
+ this.gl.FRAGMENT_SHADER,
76
+ this.fragment_shader_pass_1_src
77
+ );
78
+ this.program_1 = h(this.gl, e, t), this.gl.useProgram(this.program_1);
79
+ const s = this.gl.createFramebuffer();
80
+ if (!s)
81
+ throw new Error("[ladon-ts] - error creating framebuffer");
82
+ this.framebuffer = s;
83
+ const n = this.gl.createTexture();
84
+ if (!n)
85
+ throw new Error("[ladon-ts] - error creating output texture");
86
+ this.transfer_texture = n, this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer), this.gl.bindTexture(this.gl.TEXTURE_2D, this.transfer_texture), this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR), this.gl.texParameteri(
87
+ this.gl.TEXTURE_2D,
88
+ this.gl.TEXTURE_WRAP_S,
89
+ this.gl.CLAMP_TO_EDGE
90
+ ), this.gl.texParameteri(
91
+ this.gl.TEXTURE_2D,
92
+ this.gl.TEXTURE_WRAP_T,
93
+ this.gl.CLAMP_TO_EDGE
94
+ ), this.gl.texImage2D(
95
+ this.gl.TEXTURE_2D,
96
+ 0,
97
+ this.gl.RGBA,
98
+ this.config.input.width,
99
+ this.config.input.height,
100
+ 0,
101
+ this.gl.RGBA,
102
+ this.gl.UNSIGNED_BYTE,
103
+ null
104
+ ), this.gl.framebufferTexture2D(
105
+ this.gl.FRAMEBUFFER,
106
+ this.gl.COLOR_ATTACHMENT0,
107
+ this.gl.TEXTURE_2D,
108
+ this.transfer_texture,
109
+ 0
110
+ ), this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null), this.setSharedUniforms(this.program_1);
111
+ const l = this.gl.getUniformLocation(this.program_1, "u_kernel");
112
+ if (!l)
113
+ throw new Error('[ladon-ts] - error finding "u_kernel" uniform');
114
+ this.gl.uniform1fv(l, this.getBlurKernel());
115
+ }
116
+ {
117
+ const e = o(
118
+ this.gl,
119
+ this.gl.VERTEX_SHADER,
120
+ this.vertex_shader_src
121
+ ), t = o(
122
+ this.gl,
123
+ this.gl.FRAGMENT_SHADER,
124
+ this.fragment_shader_pass_2_src
125
+ );
126
+ this.program_2 = h(this.gl, e, t), this.gl.useProgram(this.program_2);
127
+ const s = this.gl.getUniformLocation(this.program_2, "u_blur");
128
+ if (!s)
129
+ throw new Error('[ladon-ts] - error finding "u_blur" uniform');
130
+ this.u_blur = s, this.gl.activeTexture(this.gl.TEXTURE2), this.gl.bindTexture(this.gl.TEXTURE_2D, this.transfer_texture), this.gl.uniform1i(this.u_blur, 2), this.setSharedUniforms(this.program_2);
131
+ const n = this.gl.getUniformLocation(this.program_2, "u_kernel");
132
+ if (!n)
133
+ throw new Error('[ladon-ts] - error finding "u_kernel" uniform');
134
+ this.gl.uniform1fv(n, this.getBlurKernel());
135
+ }
136
+ }
137
+ async render(r, i) {
138
+ this.uploadVideoStream(r), this.uploadMask(i), this.gl.useProgram(this.program_1), this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer), this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3), this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null), this.gl.useProgram(this.program_2), this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3), this.postDraw();
139
+ }
140
+ async load() {
141
+ }
142
+ destroy() {
143
+ }
144
+ getBlurKernel() {
145
+ const r = [];
146
+ let i = 0;
147
+ for (let e = 0; e < this.config.render.kernelSize; e++) {
148
+ let t = e - (this.config.render.kernelSize - 1) / 2;
149
+ t = Math.exp(-(t ** 2) / this.config.render.sigma ** 2), r.push(t), i += t;
150
+ }
151
+ for (let e = 0; e < this.config.render.kernelSize; e++)
152
+ r[e] = r[e] / i;
153
+ return new Float32Array(r);
154
+ }
155
+ }
156
+ export {
157
+ _ as BlurRenderer
158
+ };
159
+ //# sourceMappingURL=blur-renderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blur-renderer.js","sources":["../../../../src/lib/renderer/blur-renderer.ts"],"sourcesContent":["import { BlurConfig, PipelineConfig } from '../config-types';\nimport { FrameData, LadonOutput } from '../generator';\nimport { compileShader, linkProgram } from '../util';\n\nimport { LadonRenderer } from './ladon-renderer';\nimport { WebGLRenderer } from './webgl-renderer';\n\nexport class BlurRenderer extends WebGLRenderer implements LadonRenderer {\n private program_1: WebGLProgram;\n private program_2: WebGLProgram;\n\n private framebuffer: WebGLFramebuffer;\n private transfer_texture: WebGLTexture;\n\n private u_blur: WebGLUniformLocation;\n\n private fragment_shader_common = `#version 300 es\nprecision highp float;\n\n#define KERNEL_SIZE ${(this.config.render as BlurConfig).kernelSize}\n#define HORIZONTAL vec2(1.0, 0.0)\n#define VERTICAL vec2(0.0, 1.0)\n\nout vec4 outColor;\n\nuniform sampler2D u_image;\nuniform sampler2D u_mask;\nuniform vec2 u_resolution;\nuniform float u_kernel[KERNEL_SIZE];\n\n// Function to retrieve the mask value\nfloat get_mask(vec2 st) {\n return texture(u_mask, st).r;\n}\n\n// Get the inverse of the masked area\nfloat get_inv_mask(vec2 st) {\n return 1.0 - get_mask(st);\n}\n\n// Blurring function\nvec3 blur(sampler2D src, vec2 uv, vec2 direction) {\n vec4 accum = vec4(0.0);\n vec2 step = direction / u_resolution;\n int offset = (KERNEL_SIZE - 1) / 2;\n\n float weightSum = 0.0;\n for (int i = 0; i < KERNEL_SIZE; i++) {\n vec2 sampleUV = uv + step * float(i - offset);\n vec4 sampleTex = texture(src, sampleUV);\n float weight = u_kernel[i];\n accum += sampleTex * weight;\n weightSum += weight;\n }\n\n weightSum = max(weightSum, 0.001); // Avoid division by zero\n return accum.rgb / weightSum;\n}\n`;\n\n private fragment_shader_pass_1_src =\n this.fragment_shader_common +\n `\nvoid main() {\n vec2 st = gl_FragCoord.xy / u_resolution;\n outColor = vec4(blur(u_image, st, HORIZONTAL), 1.0);\n}\n`;\n\n public fragment_shader_pass_2_src =\n this.fragment_shader_common +\n `\nuniform sampler2D u_blur;\n\nvoid main() {\n ${this.getUVCalculation()};\n\n vec3 blurred = blur(u_blur, st, VERTICAL);\n vec3 original = texture(u_image, st).rgb;\n float mask = get_inv_mask(st); // Use inverse mask to blur background, not user\n\n // Correct blending based on the mask\n vec3 color = mix(original, blurred, mask); // Ensure mask properly determines blur influence on background\n outColor = vec4(color, 1.0);\n}\n`;\n\n constructor(public output_canvas: HTMLCanvasElement, public readonly config: PipelineConfig) {\n super(output_canvas, config);\n\n if ((this.config.render as BlurConfig).kernelSize % 2 === 0) {\n throw new Error('[ladon-ts] - kernel_size must be odd');\n }\n\n // program pass 1 setup\n {\n const vertex_shader = compileShader(\n this.gl,\n this.gl.VERTEX_SHADER,\n this.vertex_shader_src\n );\n const fragment_shader = compileShader(\n this.gl,\n this.gl.FRAGMENT_SHADER,\n this.fragment_shader_pass_1_src\n );\n\n this.program_1 = linkProgram(this.gl, vertex_shader, fragment_shader);\n this.gl.useProgram(this.program_1);\n\n const framebuffer = this.gl.createFramebuffer();\n if (!framebuffer) {\n throw new Error('[ladon-ts] - error creating framebuffer');\n }\n this.framebuffer = framebuffer;\n\n const transfer_texture = this.gl.createTexture();\n if (!transfer_texture) {\n throw new Error('[ladon-ts] - error creating output texture');\n }\n this.transfer_texture = transfer_texture;\n\n this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer);\n this.gl.bindTexture(this.gl.TEXTURE_2D, this.transfer_texture);\n this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR);\n this.gl.texParameteri(\n this.gl.TEXTURE_2D,\n this.gl.TEXTURE_WRAP_S,\n this.gl.CLAMP_TO_EDGE\n );\n this.gl.texParameteri(\n this.gl.TEXTURE_2D,\n this.gl.TEXTURE_WRAP_T,\n this.gl.CLAMP_TO_EDGE\n );\n this.gl.texImage2D(\n this.gl.TEXTURE_2D,\n 0,\n this.gl.RGBA,\n this.config.input.width,\n this.config.input.height,\n 0,\n this.gl.RGBA,\n this.gl.UNSIGNED_BYTE,\n null\n );\n this.gl.framebufferTexture2D(\n this.gl.FRAMEBUFFER,\n this.gl.COLOR_ATTACHMENT0,\n this.gl.TEXTURE_2D,\n this.transfer_texture,\n 0\n );\n this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);\n\n this.setSharedUniforms(this.program_1);\n\n const u_kernel = this.gl.getUniformLocation(this.program_1, 'u_kernel');\n if (!u_kernel) {\n throw new Error('[ladon-ts] - error finding \"u_kernel\" uniform');\n }\n this.gl.uniform1fv(u_kernel, this.getBlurKernel());\n }\n\n // program pass 2 setup\n {\n const vertex_shader = compileShader(\n this.gl,\n this.gl.VERTEX_SHADER,\n this.vertex_shader_src\n );\n const fragment_shader = compileShader(\n this.gl,\n this.gl.FRAGMENT_SHADER,\n this.fragment_shader_pass_2_src\n );\n\n this.program_2 = linkProgram(this.gl, vertex_shader, fragment_shader);\n this.gl.useProgram(this.program_2);\n\n const u_blur = this.gl.getUniformLocation(this.program_2, 'u_blur');\n if (!u_blur) {\n throw new Error('[ladon-ts] - error finding \"u_blur\" uniform');\n }\n this.u_blur = u_blur;\n this.gl.activeTexture(this.gl.TEXTURE2);\n this.gl.bindTexture(this.gl.TEXTURE_2D, this.transfer_texture);\n this.gl.uniform1i(this.u_blur, 2);\n\n this.setSharedUniforms(this.program_2);\n\n const u_kernel = this.gl.getUniformLocation(this.program_2, 'u_kernel');\n if (!u_kernel) {\n throw new Error('[ladon-ts] - error finding \"u_kernel\" uniform');\n }\n this.gl.uniform1fv(u_kernel, this.getBlurKernel());\n }\n }\n\n public async render(input: FrameData, mask?: LadonOutput): Promise<void> {\n this.uploadVideoStream(input);\n this.uploadMask(mask);\n\n // program pass 1 - blur in one direction & output to framebuffer\n this.gl.useProgram(this.program_1);\n\n this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, this.framebuffer);\n this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3);\n this.gl.bindFramebuffer(this.gl.FRAMEBUFFER, null);\n\n // program pass 2 - blur in other direction & draw to screen\n this.gl.useProgram(this.program_2);\n this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3);\n\n this.postDraw();\n }\n\n public async load(): Promise<void> {\n // empty\n }\n\n public destroy(): void {\n // empty\n }\n\n private getBlurKernel(): Float32Array {\n const kernel = [];\n let sum = 0;\n for (let i = 0; i < (this.config.render as BlurConfig).kernelSize; i++) {\n let w = i - ((this.config.render as BlurConfig).kernelSize - 1) / 2;\n w = Math.exp(-(w ** 2) / (this.config.render as BlurConfig).sigma ** 2);\n kernel.push(w);\n sum += w;\n }\n\n for (let i = 0; i < (this.config.render as BlurConfig).kernelSize; i++) {\n kernel[i] = kernel[i] / sum;\n }\n\n return new Float32Array(kernel);\n }\n}\n"],"names":["BlurRenderer","WebGLRenderer","output_canvas","config","vertex_shader","compileShader","fragment_shader","linkProgram","framebuffer","transfer_texture","u_kernel","u_blur","input","mask","kernel","sum","i","w"],"mappings":";;AAOO,MAAMA,UAAqBC,EAAuC;AAAA,EAgFrE,YAAmBC,GAAkDC,GAAwB;AAGzF,QAFA,MAAMD,GAAeC,CAAM,GADZ,KAAA,gBAAAD,GAAkD,KAAA,SAAAC,GAvErE,KAAQ,yBAAyB;AAAA;AAAA;AAAA,0BAGV,KAAK,OAAO,OAAsB,UAAU;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAyC3D,KAAA,6BACJ,KAAK,yBACL;AAAA;AAAA;AAAA;AAAA;AAAA,GAOG,KAAA,6BACH,KAAK,yBACL;AAAA;AAAA;AAAA;AAAA,MAIF,KAAK,kBAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,GAehB,KAAK,OAAO,OAAsB,aAAa,MAAM;AAChD,YAAA,IAAI,MAAM,sCAAsC;AAI1D;AACI,YAAMC,IAAgBC;AAAA,QAClB,KAAK;AAAA,QACL,KAAK,GAAG;AAAA,QACR,KAAK;AAAA,MACT,GACMC,IAAkBD;AAAA,QACpB,KAAK;AAAA,QACL,KAAK,GAAG;AAAA,QACR,KAAK;AAAA,MACT;AAEA,WAAK,YAAYE,EAAY,KAAK,IAAIH,GAAeE,CAAe,GAC/D,KAAA,GAAG,WAAW,KAAK,SAAS;AAE3B,YAAAE,IAAc,KAAK,GAAG,kBAAkB;AAC9C,UAAI,CAACA;AACK,cAAA,IAAI,MAAM,yCAAyC;AAE7D,WAAK,cAAcA;AAEb,YAAAC,IAAmB,KAAK,GAAG,cAAc;AAC/C,UAAI,CAACA;AACK,cAAA,IAAI,MAAM,4CAA4C;AAEhE,WAAK,mBAAmBA,GAExB,KAAK,GAAG,gBAAgB,KAAK,GAAG,aAAa,KAAK,WAAW,GAC7D,KAAK,GAAG,YAAY,KAAK,GAAG,YAAY,KAAK,gBAAgB,GACxD,KAAA,GAAG,cAAc,KAAK,GAAG,YAAY,KAAK,GAAG,oBAAoB,KAAK,GAAG,MAAM,GACpF,KAAK,GAAG;AAAA,QACJ,KAAK,GAAG;AAAA,QACR,KAAK,GAAG;AAAA,QACR,KAAK,GAAG;AAAA,MACZ,GACA,KAAK,GAAG;AAAA,QACJ,KAAK,GAAG;AAAA,QACR,KAAK,GAAG;AAAA,QACR,KAAK,GAAG;AAAA,MACZ,GACA,KAAK,GAAG;AAAA,QACJ,KAAK,GAAG;AAAA,QACR;AAAA,QACA,KAAK,GAAG;AAAA,QACR,KAAK,OAAO,MAAM;AAAA,QAClB,KAAK,OAAO,MAAM;AAAA,QAClB;AAAA,QACA,KAAK,GAAG;AAAA,QACR,KAAK,GAAG;AAAA,QACR;AAAA,MACJ,GACA,KAAK,GAAG;AAAA,QACJ,KAAK,GAAG;AAAA,QACR,KAAK,GAAG;AAAA,QACR,KAAK,GAAG;AAAA,QACR,KAAK;AAAA,QACL;AAAA,MACJ,GACA,KAAK,GAAG,gBAAgB,KAAK,GAAG,aAAa,IAAI,GAE5C,KAAA,kBAAkB,KAAK,SAAS;AAErC,YAAMC,IAAW,KAAK,GAAG,mBAAmB,KAAK,WAAW,UAAU;AACtE,UAAI,CAACA;AACK,cAAA,IAAI,MAAM,+CAA+C;AAEnE,WAAK,GAAG,WAAWA,GAAU,KAAK,eAAe;AAAA,IAAA;AAIrD;AACI,YAAMN,IAAgBC;AAAA,QAClB,KAAK;AAAA,QACL,KAAK,GAAG;AAAA,QACR,KAAK;AAAA,MACT,GACMC,IAAkBD;AAAA,QACpB,KAAK;AAAA,QACL,KAAK,GAAG;AAAA,QACR,KAAK;AAAA,MACT;AAEA,WAAK,YAAYE,EAAY,KAAK,IAAIH,GAAeE,CAAe,GAC/D,KAAA,GAAG,WAAW,KAAK,SAAS;AAEjC,YAAMK,IAAS,KAAK,GAAG,mBAAmB,KAAK,WAAW,QAAQ;AAClE,UAAI,CAACA;AACK,cAAA,IAAI,MAAM,6CAA6C;AAEjE,WAAK,SAASA,GACd,KAAK,GAAG,cAAc,KAAK,GAAG,QAAQ,GACtC,KAAK,GAAG,YAAY,KAAK,GAAG,YAAY,KAAK,gBAAgB,GAC7D,KAAK,GAAG,UAAU,KAAK,QAAQ,CAAC,GAE3B,KAAA,kBAAkB,KAAK,SAAS;AAErC,YAAMD,IAAW,KAAK,GAAG,mBAAmB,KAAK,WAAW,UAAU;AACtE,UAAI,CAACA;AACK,cAAA,IAAI,MAAM,+CAA+C;AAEnE,WAAK,GAAG,WAAWA,GAAU,KAAK,eAAe;AAAA,IAAA;AAAA,EACrD;AAAA,EAGJ,MAAa,OAAOE,GAAkBC,GAAmC;AACrE,SAAK,kBAAkBD,CAAK,GAC5B,KAAK,WAAWC,CAAI,GAGf,KAAA,GAAG,WAAW,KAAK,SAAS,GAEjC,KAAK,GAAG,gBAAgB,KAAK,GAAG,aAAa,KAAK,WAAW,GACxD,KAAA,GAAG,WAAW,KAAK,GAAG,WAAW,GAAG,KAAK,MAAM,SAAS,CAAC,GAC9D,KAAK,GAAG,gBAAgB,KAAK,GAAG,aAAa,IAAI,GAG5C,KAAA,GAAG,WAAW,KAAK,SAAS,GAC5B,KAAA,GAAG,WAAW,KAAK,GAAG,WAAW,GAAG,KAAK,MAAM,SAAS,CAAC,GAE9D,KAAK,SAAS;AAAA,EAAA;AAAA,EAGlB,MAAa,OAAsB;AAAA,EAAA;AAAA,EAI5B,UAAgB;AAAA,EAAA;AAAA,EAIf,gBAA8B;AAClC,UAAMC,IAAS,CAAC;AAChB,QAAIC,IAAM;AACV,aAASC,IAAI,GAAGA,IAAK,KAAK,OAAO,OAAsB,YAAYA,KAAK;AACpE,UAAIC,IAAID,KAAM,KAAK,OAAO,OAAsB,aAAa,KAAK;AAC9D,MAAAC,IAAA,KAAK,IAAI,EAAEA,KAAK,KAAM,KAAK,OAAO,OAAsB,SAAS,CAAC,GACtEH,EAAO,KAAKG,CAAC,GACNF,KAAAE;AAAA,IAAA;AAGX,aAASD,IAAI,GAAGA,IAAK,KAAK,OAAO,OAAsB,YAAYA;AAC/D,MAAAF,EAAOE,CAAC,IAAIF,EAAOE,CAAC,IAAID;AAGrB,WAAA,IAAI,aAAaD,CAAM;AAAA,EAAA;AAEtC;"}
@@ -1,4 +1,5 @@
1
- import { FrameData, LadonOutput } from '../generator';
1
+ import { FrameData, LadonOutput } from '../generator';
2
+
2
3
  export interface LadonRenderer {
3
4
  render(input: FrameData, mask?: LadonOutput): Promise<void>;
4
5
  load(): Promise<void>;
@@ -1,7 +1,8 @@
1
- import { PipelineConfig } from '../config';
2
- import { FrameData, LadonOutput } from '../generator';
3
- import { LadonRenderer } from './ladon-renderer';
4
- import { WebGLRenderer } from './webgl-renderer';
1
+ import { PipelineConfig } from '../config-types';
2
+ import { FrameData, LadonOutput } from '../generator';
3
+ import { LadonRenderer } from './ladon-renderer';
4
+ import { WebGLRenderer } from './webgl-renderer';
5
+
5
6
  export declare class PassthroughRenderer extends WebGLRenderer implements LadonRenderer {
6
7
  output_canvas: HTMLCanvasElement;
7
8
  readonly config: PipelineConfig;
@@ -1,20 +1,8 @@
1
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
2
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
3
- return new (P || (P = Promise))(function (resolve, reject) {
4
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
5
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
6
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
7
- step((generator = generator.apply(thisArg, _arguments || [])).next());
8
- });
9
- };
10
- import { compileShader, linkProgram } from '../util';
11
- import { WebGLRenderer } from './webgl-renderer';
12
- export class PassthroughRenderer extends WebGLRenderer {
13
- constructor(output_canvas, config) {
14
- super(output_canvas, config);
15
- this.output_canvas = output_canvas;
16
- this.config = config;
17
- this.fragment_shader = `#version 300 es
1
+ import { compileShader as t, linkProgram as o } from "../util.js";
2
+ import { WebGLRenderer as h } from "./webgl-renderer.js";
3
+ class l extends h {
4
+ constructor(r, s) {
5
+ super(r, s), this.output_canvas = r, this.config = s, this.fragment_shader = `#version 300 es
18
6
  precision highp float;
19
7
 
20
8
  out vec4 outColor;
@@ -28,30 +16,23 @@ void main() {
28
16
 
29
17
  outColor = vec4(texture(u_image, st).rgb, 1.0);
30
18
  }
31
- `;
32
- const vertex_shader = compileShader(this.gl, this.gl.VERTEX_SHADER, this.vertex_shader_src);
33
- const fragment_shader = compileShader(this.gl, this.gl.FRAGMENT_SHADER, this.fragment_shader);
34
- this.program = linkProgram(this.gl, vertex_shader, fragment_shader);
35
- this.gl.useProgram(this.program);
36
- this.setSharedUniforms(this.program);
37
- }
38
- render(input,
39
- /* eslint-disable-next-line @typescript-eslint/no-unused-vars */
40
- _) {
41
- return __awaiter(this, void 0, void 0, function* () {
42
- this.uploadVideoStream(input);
43
- this.gl.useProgram(this.program);
44
- this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3);
45
- this.postDraw();
46
- });
47
- }
48
- load() {
49
- return __awaiter(this, void 0, void 0, function* () {
50
- // empty
51
- });
52
- }
53
- destroy() {
54
- // empty
55
- }
56
- }
57
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoicGFzc3Rocm91Z2gtcmVuZGVyZXIuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9zcmMvbGliL3JlbmRlcmVyL3Bhc3N0aHJvdWdoLXJlbmRlcmVyLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiI7Ozs7Ozs7OztBQUVBLE9BQU8sRUFBRSxhQUFhLEVBQUUsV0FBVyxFQUFFLE1BQU0sU0FBUyxDQUFDO0FBR3JELE9BQU8sRUFBRSxhQUFhLEVBQUUsTUFBTSxrQkFBa0IsQ0FBQztBQUVqRCxNQUFNLE9BQU8sbUJBQW9CLFNBQVEsYUFBYTtJQW1CbEQsWUFBbUIsYUFBZ0MsRUFBa0IsTUFBc0I7UUFDdkYsS0FBSyxDQUFDLGFBQWEsRUFBRSxNQUFNLENBQUMsQ0FBQztRQURkLGtCQUFhLEdBQWIsYUFBYSxDQUFtQjtRQUFrQixXQUFNLEdBQU4sTUFBTSxDQUFnQjtRQWhCbkYsb0JBQWUsR0FBRzs7Ozs7Ozs7OztNQVV4QixJQUFJLENBQUMsZ0JBQWdCLEVBQUU7Ozs7Q0FJNUIsQ0FBQztRQUtNLE1BQU0sYUFBYSxHQUFHLGFBQWEsQ0FBQyxJQUFJLENBQUMsRUFBRSxFQUFFLElBQUksQ0FBQyxFQUFFLENBQUMsYUFBYSxFQUFFLElBQUksQ0FBQyxpQkFBaUIsQ0FBQyxDQUFDO1FBQzVGLE1BQU0sZUFBZSxHQUFHLGFBQWEsQ0FDakMsSUFBSSxDQUFDLEVBQUUsRUFDUCxJQUFJLENBQUMsRUFBRSxDQUFDLGVBQWUsRUFDdkIsSUFBSSxDQUFDLGVBQWUsQ0FDdkIsQ0FBQztRQUVGLElBQUksQ0FBQyxPQUFPLEdBQUcsV0FBVyxDQUFDLElBQUksQ0FBQyxFQUFFLEVBQUUsYUFBYSxFQUFFLGVBQWUsQ0FBQyxDQUFDO1FBQ3BFLElBQUksQ0FBQyxFQUFFLENBQUMsVUFBVSxDQUFDLElBQUksQ0FBQyxPQUFPLENBQUMsQ0FBQztRQUVqQyxJQUFJLENBQUMsaUJBQWlCLENBQUMsSUFBSSxDQUFDLE9BQU8sQ0FBQyxDQUFDO0lBQ3pDLENBQUM7SUFFWSxNQUFNLENBQ2YsS0FBZ0I7SUFDaEIsZ0VBQWdFO0lBQ2hFLENBQWM7O1lBRWQsSUFBSSxDQUFDLGlCQUFpQixDQUFDLEtBQUssQ0FBQyxDQUFDO1lBRTlCLElBQUksQ0FBQyxFQUFFLENBQUMsVUFBVSxDQUFDLElBQUksQ0FBQyxPQUFPLENBQUMsQ0FBQztZQUVqQyxJQUFJLENBQUMsRUFBRSxDQUFDLFVBQVUsQ0FBQyxJQUFJLENBQUMsRUFBRSxDQUFDLFNBQVMsRUFBRSxDQUFDLEVBQUUsSUFBSSxDQUFDLEtBQUssQ0FBQyxNQUFNLEdBQUcsQ0FBQyxDQUFDLENBQUM7WUFFaEUsSUFBSSxDQUFDLFFBQVEsRUFBRSxDQUFDO1FBQ3BCLENBQUM7S0FBQTtJQUVZLElBQUk7O1lBQ2IsUUFBUTtRQUNaLENBQUM7S0FBQTtJQUVNLE9BQU87UUFDVixRQUFRO0lBQ1osQ0FBQztDQUNKIn0=
19
+ `;
20
+ const e = t(this.gl, this.gl.VERTEX_SHADER, this.vertex_shader_src), i = t(
21
+ this.gl,
22
+ this.gl.FRAGMENT_SHADER,
23
+ this.fragment_shader
24
+ );
25
+ this.program = o(this.gl, e, i), this.gl.useProgram(this.program), this.setSharedUniforms(this.program);
26
+ }
27
+ async render(r, s) {
28
+ this.uploadVideoStream(r), this.gl.useProgram(this.program), this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3), this.postDraw();
29
+ }
30
+ async load() {
31
+ }
32
+ destroy() {
33
+ }
34
+ }
35
+ export {
36
+ l as PassthroughRenderer
37
+ };
38
+ //# sourceMappingURL=passthrough-renderer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"passthrough-renderer.js","sources":["../../../../src/lib/renderer/passthrough-renderer.ts"],"sourcesContent":["import { PipelineConfig } from '../config-types';\nimport { FrameData, LadonOutput } from '../generator';\nimport { compileShader, linkProgram } from '../util';\n\nimport { LadonRenderer } from './ladon-renderer';\nimport { WebGLRenderer } from './webgl-renderer';\n\nexport class PassthroughRenderer extends WebGLRenderer implements LadonRenderer {\n private program: WebGLProgram;\n\n private fragment_shader = `#version 300 es\nprecision highp float;\n\nout vec4 outColor;\n\nuniform sampler2D u_image;\nuniform vec2 u_resolution;\n\n\nvoid main() {\n ${this.getUVCalculation()}\n\n outColor = vec4(texture(u_image, st).rgb, 1.0);\n}\n`;\n\n constructor(public output_canvas: HTMLCanvasElement, public readonly config: PipelineConfig) {\n super(output_canvas, config);\n\n const vertex_shader = compileShader(this.gl, this.gl.VERTEX_SHADER, this.vertex_shader_src);\n const fragment_shader = compileShader(\n this.gl,\n this.gl.FRAGMENT_SHADER,\n this.fragment_shader\n );\n\n this.program = linkProgram(this.gl, vertex_shader, fragment_shader);\n this.gl.useProgram(this.program);\n\n this.setSharedUniforms(this.program);\n }\n\n public async render(\n input: FrameData,\n /* eslint-disable-next-line @typescript-eslint/no-unused-vars */\n _: LadonOutput\n ): Promise<void> {\n this.uploadVideoStream(input);\n\n this.gl.useProgram(this.program);\n\n this.gl.drawArrays(this.gl.TRIANGLES, 0, this.verts.length / 3);\n\n this.postDraw();\n }\n\n public async load(): Promise<void> {\n // empty\n }\n\n public destroy(): void {\n // empty\n }\n}\n"],"names":["PassthroughRenderer","WebGLRenderer","output_canvas","config","vertex_shader","compileShader","fragment_shader","linkProgram","input","_"],"mappings":";;AAOO,MAAMA,UAA4BC,EAAuC;AAAA,EAmB5E,YAAmBC,GAAkDC,GAAwB;AACzF,UAAMD,GAAeC,CAAM,GADZ,KAAA,gBAAAD,GAAkD,KAAA,SAAAC,GAhBrE,KAAQ,kBAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,MAUxB,KAAK,iBAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AASf,UAAAC,IAAgBC,EAAc,KAAK,IAAI,KAAK,GAAG,eAAe,KAAK,iBAAiB,GACpFC,IAAkBD;AAAA,MACpB,KAAK;AAAA,MACL,KAAK,GAAG;AAAA,MACR,KAAK;AAAA,IACT;AAEA,SAAK,UAAUE,EAAY,KAAK,IAAIH,GAAeE,CAAe,GAC7D,KAAA,GAAG,WAAW,KAAK,OAAO,GAE1B,KAAA,kBAAkB,KAAK,OAAO;AAAA,EAAA;AAAA,EAGvC,MAAa,OACTE,GAEAC,GACa;AACb,SAAK,kBAAkBD,CAAK,GAEvB,KAAA,GAAG,WAAW,KAAK,OAAO,GAE1B,KAAA,GAAG,WAAW,KAAK,GAAG,WAAW,GAAG,KAAK,MAAM,SAAS,CAAC,GAE9D,KAAK,SAAS;AAAA,EAAA;AAAA,EAGlB,MAAa,OAAsB;AAAA,EAAA;AAAA,EAI5B,UAAgB;AAAA,EAAA;AAG3B;"}
@@ -1,15 +1,18 @@
1
- import { PipelineConfig } from '../config';
2
- import { FrameData, LadonOutput } from '../generator';
3
- import { LadonRenderer } from './ladon-renderer';
4
- import { WebGLRenderer } from './webgl-renderer';
1
+ import { PipelineConfig } from '../config-types';
2
+ import { FrameData, LadonOutput } from '../generator';
3
+ import { LadonRenderer } from './ladon-renderer';
4
+ import { WebGLRenderer } from './webgl-renderer';
5
+
5
6
  export declare class ReplacementRenderer extends WebGLRenderer implements LadonRenderer {
6
7
  output_canvas: HTMLCanvasElement;
7
8
  readonly config: PipelineConfig;
8
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  private program;
9
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  private background_canvas_ctx;
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  protected background_texture: WebGLTexture;
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- private fragment_shader;
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+ protected fragment_shader: string;
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13
  constructor(output_canvas: HTMLCanvasElement, config: PipelineConfig);
14
+ protected buildFragmentShader(): string;
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+ protected setupBackgroundTexture(): void;
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  render(input: FrameData, mask?: LadonOutput): Promise<void>;
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  load(): Promise<void>;
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  destroy(): void;