@webeach/gl-circular-progress 0.2.0

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Files changed (86) hide show
  1. package/LICENSE +5 -0
  2. package/README.md +118 -0
  3. package/README.ru.md +120 -0
  4. package/docs/en/CircularProgressFire.md +105 -0
  5. package/docs/en/CircularProgressLiquid.md +106 -0
  6. package/lib/cjs/classes/BaseCircularProgress/BaseCircularProgress.js +151 -0
  7. package/lib/cjs/classes/BaseCircularProgress/BaseCircularProgress.js.map +1 -0
  8. package/lib/cjs/classes/BaseCircularProgress/constants.js +27 -0
  9. package/lib/cjs/classes/BaseCircularProgress/constants.js.map +1 -0
  10. package/lib/cjs/classes/BaseCircularProgress/index.js +8 -0
  11. package/lib/cjs/classes/BaseCircularProgress/index.js.map +1 -0
  12. package/lib/cjs/classes/CircularProgressFire/CircularProgressFire.js +299 -0
  13. package/lib/cjs/classes/CircularProgressFire/CircularProgressFire.js.map +1 -0
  14. package/lib/cjs/classes/CircularProgressFire/index.js +8 -0
  15. package/lib/cjs/classes/CircularProgressFire/index.js.map +1 -0
  16. package/lib/cjs/classes/CircularProgressFire/shaders/fragment.frag.js +6 -0
  17. package/lib/cjs/classes/CircularProgressFire/shaders/fragment.frag.js.map +1 -0
  18. package/lib/cjs/classes/CircularProgressFire/shaders/vertex.vert.js +6 -0
  19. package/lib/cjs/classes/CircularProgressFire/shaders/vertex.vert.js.map +1 -0
  20. package/lib/cjs/classes/CircularProgressLiquid/CircularProgressLiquid.js +306 -0
  21. package/lib/cjs/classes/CircularProgressLiquid/CircularProgressLiquid.js.map +1 -0
  22. package/lib/cjs/classes/CircularProgressLiquid/index.js +8 -0
  23. package/lib/cjs/classes/CircularProgressLiquid/index.js.map +1 -0
  24. package/lib/cjs/classes/CircularProgressLiquid/shaders/fragment.frag.js +6 -0
  25. package/lib/cjs/classes/CircularProgressLiquid/shaders/fragment.frag.js.map +1 -0
  26. package/lib/cjs/classes/CircularProgressLiquid/shaders/vertex.vert.js +6 -0
  27. package/lib/cjs/classes/CircularProgressLiquid/shaders/vertex.vert.js.map +1 -0
  28. package/lib/cjs/index.js +10 -0
  29. package/lib/cjs/index.js.map +1 -0
  30. package/lib/cjs/utils/hexToCss/hexToCss.js +22 -0
  31. package/lib/cjs/utils/hexToCss/hexToCss.js.map +1 -0
  32. package/lib/esm/classes/BaseCircularProgress/BaseCircularProgress.js +149 -0
  33. package/lib/esm/classes/BaseCircularProgress/BaseCircularProgress.js.map +1 -0
  34. package/lib/esm/classes/BaseCircularProgress/constants.js +22 -0
  35. package/lib/esm/classes/BaseCircularProgress/constants.js.map +1 -0
  36. package/lib/esm/classes/BaseCircularProgress/index.js +2 -0
  37. package/lib/esm/classes/BaseCircularProgress/index.js.map +1 -0
  38. package/lib/esm/classes/CircularProgressFire/CircularProgressFire.js +297 -0
  39. package/lib/esm/classes/CircularProgressFire/CircularProgressFire.js.map +1 -0
  40. package/lib/esm/classes/CircularProgressFire/index.js +2 -0
  41. package/lib/esm/classes/CircularProgressFire/index.js.map +1 -0
  42. package/lib/esm/classes/CircularProgressFire/shaders/fragment.frag.js +4 -0
  43. package/lib/esm/classes/CircularProgressFire/shaders/fragment.frag.js.map +1 -0
  44. package/lib/esm/classes/CircularProgressFire/shaders/vertex.vert.js +4 -0
  45. package/lib/esm/classes/CircularProgressFire/shaders/vertex.vert.js.map +1 -0
  46. package/lib/esm/classes/CircularProgressLiquid/CircularProgressLiquid.js +304 -0
  47. package/lib/esm/classes/CircularProgressLiquid/CircularProgressLiquid.js.map +1 -0
  48. package/lib/esm/classes/CircularProgressLiquid/index.js +2 -0
  49. package/lib/esm/classes/CircularProgressLiquid/index.js.map +1 -0
  50. package/lib/esm/classes/CircularProgressLiquid/shaders/fragment.frag.js +4 -0
  51. package/lib/esm/classes/CircularProgressLiquid/shaders/fragment.frag.js.map +1 -0
  52. package/lib/esm/classes/CircularProgressLiquid/shaders/vertex.vert.js +4 -0
  53. package/lib/esm/classes/CircularProgressLiquid/shaders/vertex.vert.js.map +1 -0
  54. package/lib/esm/index.js +3 -0
  55. package/lib/esm/index.js.map +1 -0
  56. package/lib/esm/utils/hexToCss/hexToCss.js +20 -0
  57. package/lib/esm/utils/hexToCss/hexToCss.js.map +1 -0
  58. package/lib/types/classes/BaseCircularProgress/BaseCircularProgress.d.ts +113 -0
  59. package/lib/types/classes/BaseCircularProgress/BaseCircularProgress.d.ts.map +1 -0
  60. package/lib/types/classes/BaseCircularProgress/constants.d.ts +21 -0
  61. package/lib/types/classes/BaseCircularProgress/constants.d.ts.map +1 -0
  62. package/lib/types/classes/BaseCircularProgress/index.d.ts +3 -0
  63. package/lib/types/classes/BaseCircularProgress/index.d.ts.map +1 -0
  64. package/lib/types/classes/BaseCircularProgress/types.d.ts +40 -0
  65. package/lib/types/classes/BaseCircularProgress/types.d.ts.map +1 -0
  66. package/lib/types/classes/CircularProgressFire/CircularProgressFire.d.ts +98 -0
  67. package/lib/types/classes/CircularProgressFire/CircularProgressFire.d.ts.map +1 -0
  68. package/lib/types/classes/CircularProgressFire/index.d.ts +3 -0
  69. package/lib/types/classes/CircularProgressFire/index.d.ts.map +1 -0
  70. package/lib/types/classes/CircularProgressFire/types.d.ts +12 -0
  71. package/lib/types/classes/CircularProgressFire/types.d.ts.map +1 -0
  72. package/lib/types/classes/CircularProgressLiquid/CircularProgressLiquid.d.ts +99 -0
  73. package/lib/types/classes/CircularProgressLiquid/CircularProgressLiquid.d.ts.map +1 -0
  74. package/lib/types/classes/CircularProgressLiquid/index.d.ts +3 -0
  75. package/lib/types/classes/CircularProgressLiquid/index.d.ts.map +1 -0
  76. package/lib/types/classes/CircularProgressLiquid/types.d.ts +13 -0
  77. package/lib/types/classes/CircularProgressLiquid/types.d.ts.map +1 -0
  78. package/lib/types/index.d.ts +3 -0
  79. package/lib/types/index.d.ts.map +1 -0
  80. package/lib/types/types/core.d.ts +4 -0
  81. package/lib/types/types/core.d.ts.map +1 -0
  82. package/lib/types/utils/hexToCss/hexToCss.d.ts +16 -0
  83. package/lib/types/utils/hexToCss/hexToCss.d.ts.map +1 -0
  84. package/lib/types/utils/hexToCss/index.d.ts +2 -0
  85. package/lib/types/utils/hexToCss/index.d.ts.map +1 -0
  86. package/package.json +121 -0
@@ -0,0 +1,98 @@
1
+ import { BaseCircularProgress } from '../BaseCircularProgress';
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+ import type { CircularProgressFireOptions } from './types';
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+ /**
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+ * A circular progress indicator with a fire effect.
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+ * Uses WebGL 2.0 for rendering.
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+ *
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+ * @example
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+ * const instance = new CircularProgressFire(canvas, {
9
+ * colors: [0xff5a00, 0xff9a00],
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+ * intensity: 1.0,
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+ * progress: 0.5,
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+ * speed: 1.5,
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+ * thickness: 20,
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+ * });
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+ *
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+ * @see https://webeach.github.io/gl-circular-progress/CircularProgressFire.html - Live Demo
17
+ * @see https://github.com/webeach/gl-circular-progress/blob/main/docs/en/CircularProgressFire.md - Documentation
18
+ */
19
+ export declare class CircularProgressFire extends BaseCircularProgress {
20
+ private readonly extraState;
21
+ private animationFrameId;
22
+ private gl;
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+ private gradientTexture;
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+ private lastFrameTime;
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+ private locations;
26
+ private program;
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+ private targetProgress;
28
+ private time;
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+ private visualProgress;
30
+ /**
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+ * Creates an instance of CircularProgressFire.
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+ *
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+ * @param canvas - The HTMLCanvasElement to render on.
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+ * @param options - Configuration options.
35
+ */
36
+ constructor(canvas: HTMLCanvasElement, options: CircularProgressFireOptions);
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+ /**
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+ * Cleans up WebGL resources and stops animation.
39
+ */
40
+ destroy(): void;
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+ /**
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+ * Gets the current intensity.
43
+ */
44
+ get intensity(): number;
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+ /**
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+ * Sets the intensity and updates rendering.
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+ */
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+ set intensity(value: number);
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+ /**
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+ * Handles resizing of the canvas and updates WebGL viewport.
51
+ */
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+ protected resize(): void;
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+ /**
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+ * Updates WebGL uniforms when colors change.
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+ */
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+ protected updateColors(): void;
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+ /**
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+ * Creates the gradient texture from the colors option.
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+ */
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+ private createGradientTexture;
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+ protected updateIntensity(): void;
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+ /**
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+ * Updates the progress value.
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+ *
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+ * @param value - The new progress value (0.0 to 1.0).
66
+ */
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+ protected updateProgress(value: number): void;
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+ /**
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+ * Updates WebGL uniforms when direction changes.
70
+ */
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+ protected updateReversed(): void;
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+ /**
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+ * Updates WebGL uniforms when speed changes.
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+ */
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+ protected updateSpeed(): void;
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+ /**
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+ * Updates WebGL uniforms when start angle changes.
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+ */
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+ protected updateStartAngle(): void;
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+ /**
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+ * Updates WebGL uniforms when thickness changes.
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+ */
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+ protected updateThickness(): void;
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+ /**
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+ * The main animation loop.
86
+ */
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+ private animate;
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+ /**
89
+ * Creates and compiles a shader.
90
+ */
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+ private createShader;
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+ /**
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+ * Initializes WebGL context and shaders.
94
+ */
95
+ private initWebGL;
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+ private startAnimation;
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+ }
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+ //# sourceMappingURL=CircularProgressFire.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CircularProgressFire.d.ts","sourceRoot":"","sources":["../../../../src/classes/CircularProgressFire/CircularProgressFire.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAK/D,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,SAAS,CAAC;AAE3D;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,oBAAqB,SAAQ,oBAAoB;IAC5D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAwB;IAEnD,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,EAAE,CAAuC;IACjD,OAAO,CAAC,eAAe,CAA6B;IACpD,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,SAAS,CAUD;IAChB,OAAO,CAAC,OAAO,CAA6B;IAC5C,OAAO,CAAC,cAAc,CAAe;IACrC,OAAO,CAAC,IAAI,CAAe;IAC3B,OAAO,CAAC,cAAc,CAAe;IAErC;;;;;OAKG;gBACS,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,2BAA2B;IAkB3E;;OAEG;IACa,OAAO,IAAI,IAAI;IAkB/B;;OAEG;IACH,IAAW,SAAS,IAAI,MAAM,CAE7B;IAED;;OAEG;IACH,IAAW,SAAS,CAAC,KAAK,EAAE,MAAM,EAGjC;IAED;;OAEG;IACH,SAAS,CAAC,MAAM,IAAI,IAAI;IAaxB;;OAEG;IACH,SAAS,CAAC,YAAY,IAAI,IAAI;IAI9B;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAoE7B,SAAS,CAAC,eAAe,IAAI,IAAI;IAOjC;;;;OAIG;IACH,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI7C;;OAEG;IACH,SAAS,CAAC,cAAc,IAAI,IAAI;IAUhC;;OAEG;IACH,SAAS,CAAC,WAAW,IAAI,IAAI;IAI7B;;OAEG;IACH,SAAS,CAAC,gBAAgB,IAAI,IAAI;IAQlC;;OAEG;IACH,SAAS,CAAC,eAAe,IAAI,IAAI;IAIjC;;OAEG;IACH,OAAO,CAAC,OAAO;IA6Cf;;OAEG;IACH,OAAO,CAAC,YAAY;IAoBpB;;OAEG;IACH,OAAO,CAAC,SAAS;IAqEjB,OAAO,CAAC,cAAc;CAGvB"}
@@ -0,0 +1,3 @@
1
+ export * from './CircularProgressFire';
2
+ export * from './types';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/classes/CircularProgressFire/index.ts"],"names":[],"mappings":"AAAA,cAAc,wBAAwB,CAAC;AACvC,cAAc,SAAS,CAAC"}
@@ -0,0 +1,12 @@
1
+ import type { BaseCircularProgressOptions } from '../BaseCircularProgress';
2
+ /**
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+ * Options for the CircularProgressFire class.
4
+ */
5
+ export type CircularProgressFireOptions = BaseCircularProgressOptions & {
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+ /**
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+ * Intensity of the fire effect.
8
+ * @default 1.0
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+ */
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+ intensity?: number;
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+ };
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+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../../src/classes/CircularProgressFire/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,yBAAyB,CAAC;AAE3E;;GAEG;AACH,MAAM,MAAM,2BAA2B,GAAG,2BAA2B,GAAG;IACtE;;;OAGG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB,CAAC"}
@@ -0,0 +1,99 @@
1
+ import { BaseCircularProgress } from '../BaseCircularProgress';
2
+ import type { CircularProgressLiquidOptions } from './types';
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+ /**
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+ * A circular progress indicator with a liquid/water effect.
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+ * Uses WebGL 2.0 for rendering.
6
+ *
7
+ * @example
8
+ * const instance = new CircularProgressLiquid(canvas, {
9
+ * colors: [0x00c6ff, 0x0072ff],
10
+ * progress: 0.6,
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+ * speed: 0.5,
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+ * thickness: 30,
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+ * volume: 0.5,
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+ * });
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+ *
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+ * @see https://webeach.github.io/gl-circular-progress/CircularProgressLiquid.html - Live Demo
17
+ * @see https://github.com/webeach/gl-circular-progress/blob/main/docs/en/CircularProgressLiquid.md - Documentation
18
+ */
19
+ export declare class CircularProgressLiquid extends BaseCircularProgress {
20
+ private readonly extraState;
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+ private animationFrameId;
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+ private flowTime;
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+ private gl;
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+ private gradientTexture;
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+ private lastFrameTime;
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+ private locations;
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+ private program;
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+ private targetProgress;
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+ private velocity;
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+ private visualProgress;
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+ /**
32
+ * Creates an instance of CircularProgressLiquid.
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+ *
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+ * @param canvas - The HTMLCanvasElement to render on.
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+ * @param options - Configuration options.
36
+ */
37
+ constructor(canvas: HTMLCanvasElement, options: CircularProgressLiquidOptions);
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+ /**
39
+ * Cleans up WebGL resources and stops animation.
40
+ */
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+ destroy(): void;
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+ /**
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+ * Gets the current volume.
44
+ */
45
+ get volume(): number;
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+ /**
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+ * Sets the volume and updates rendering.
48
+ */
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+ set volume(value: number);
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+ /**
51
+ * Handles resizing of the canvas and updates WebGL viewport.
52
+ */
53
+ protected resize(): void;
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+ /**
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+ * Updates WebGL uniforms when colors change.
56
+ */
57
+ protected updateColors(): void;
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+ /**
59
+ * Updates the progress value.
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+ *
61
+ * @param value - The new progress value (0.0 to 1.0).
62
+ */
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+ protected updateProgress(value: number): void;
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+ /**
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+ * Updates WebGL uniforms when direction changes.
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+ */
67
+ protected updateReversed(): void;
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+ /**
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+ * Updates WebGL uniforms when speed changes.
70
+ */
71
+ protected updateSpeed(): void;
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+ /**
73
+ * Updates WebGL uniforms when start angle changes.
74
+ */
75
+ protected updateStartAngle(): void;
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+ /**
77
+ * Updates WebGL uniforms when thickness changes.
78
+ */
79
+ protected updateThickness(): void;
80
+ protected updateVolume(): void;
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+ /**
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+ * The main animation loop.
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+ */
84
+ private animate;
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+ /**
86
+ * Creates the gradient texture from the colors option.
87
+ */
88
+ private createGradientTexture;
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+ /**
90
+ * Creates and compiles a shader.
91
+ */
92
+ private createShader;
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+ /**
94
+ * Initializes WebGL context and shaders.
95
+ */
96
+ private initWebGL;
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+ private startAnimation;
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+ }
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+ //# sourceMappingURL=CircularProgressLiquid.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"CircularProgressLiquid.d.ts","sourceRoot":"","sources":["../../../../src/classes/CircularProgressLiquid/CircularProgressLiquid.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAK/D,OAAO,KAAK,EAAE,6BAA6B,EAAE,MAAM,SAAS,CAAC;AAE7D;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,sBAAuB,SAAQ,oBAAoB;IAC9D,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAqB;IAEhD,OAAO,CAAC,gBAAgB,CAAuB;IAC/C,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,EAAE,CAAuC;IACjD,OAAO,CAAC,eAAe,CAA6B;IACpD,OAAO,CAAC,aAAa,CAAa;IAClC,OAAO,CAAC,SAAS,CAWD;IAChB,OAAO,CAAC,OAAO,CAA6B;IAC5C,OAAO,CAAC,cAAc,CAAe;IACrC,OAAO,CAAC,QAAQ,CAAe;IAC/B,OAAO,CAAC,cAAc,CAAe;IAErC;;;;;OAKG;gBAED,MAAM,EAAE,iBAAiB,EACzB,OAAO,EAAE,6BAA6B;IAmBxC;;OAEG;IACa,OAAO,IAAI,IAAI;IAkB/B;;OAEG;IACH,IAAW,MAAM,IAAI,MAAM,CAE1B;IAED;;OAEG;IACH,IAAW,MAAM,CAAC,KAAK,EAAE,MAAM,EAG9B;IAED;;OAEG;IACH,SAAS,CAAC,MAAM,IAAI,IAAI;IAaxB;;OAEG;IACH,SAAS,CAAC,YAAY,IAAI,IAAI;IAI9B;;;;OAIG;IACH,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI7C;;OAEG;IACH,SAAS,CAAC,cAAc,IAAI,IAAI;IAUhC;;OAEG;IACH,SAAS,CAAC,WAAW,IAAI,IAAI;IAI7B;;OAEG;IACH,SAAS,CAAC,gBAAgB,IAAI,IAAI;IAQlC;;OAEG;IACH,SAAS,CAAC,eAAe,IAAI,IAAI;IAIjC,SAAS,CAAC,YAAY,IAAI,IAAI;IAO9B;;OAEG;IACH,OAAO,CAAC,OAAO;IA0Df;;OAEG;IACH,OAAO,CAAC,qBAAqB;IAgE7B;;OAEG;IACH,OAAO,CAAC,YAAY;IAoBpB;;OAEG;IACH,OAAO,CAAC,SAAS;IAsEjB,OAAO,CAAC,cAAc;CAGvB"}
@@ -0,0 +1,3 @@
1
+ export { CircularProgressLiquid } from './CircularProgressLiquid';
2
+ export type { CircularProgressLiquidOptions } from './types';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/classes/CircularProgressLiquid/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,YAAY,EAAE,6BAA6B,EAAE,MAAM,SAAS,CAAC"}
@@ -0,0 +1,13 @@
1
+ import type { BaseCircularProgressOptions } from '../BaseCircularProgress';
2
+ /**
3
+ * Options for the CircularProgressLiquid class.
4
+ */
5
+ export type CircularProgressLiquidOptions = BaseCircularProgressOptions & {
6
+ /**
7
+ * Volume (3D/Lens effect) intensity.
8
+ * Value usually between 0.0 (flat) and 1.0 (strong effect).
9
+ * @default 0
10
+ */
11
+ volume?: number;
12
+ };
13
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../../src/classes/CircularProgressLiquid/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,2BAA2B,EAAE,MAAM,yBAAyB,CAAC;AAE3E;;GAEG;AACH,MAAM,MAAM,6BAA6B,GAAG,2BAA2B,GAAG;IACxE;;;;OAIG;IACH,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB,CAAC"}
@@ -0,0 +1,3 @@
1
+ export * from './classes/CircularProgressLiquid';
2
+ export * from './classes/CircularProgressFire';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC"}
@@ -0,0 +1,4 @@
1
+ export type Mutable<T> = {
2
+ -readonly [P in keyof T]: T[P];
3
+ };
4
+ //# sourceMappingURL=core.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"core.d.ts","sourceRoot":"","sources":["../../../src/types/core.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,OAAO,CAAC,CAAC,IAAI;IACvB,CAAC,UAAU,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;CAC/B,CAAC"}
@@ -0,0 +1,16 @@
1
+ /**
2
+ * Converts a hexadecimal color number to a CSS color string.
3
+ *
4
+ * @param hex - The hexadecimal color number (e.g., 0xFF5733).
5
+ * @returns The CSS color string in #RRGGBB format.
6
+ *
7
+ * @example
8
+ * const cssColor = hexToCss(0xFF5733);
9
+ * // Returns '#ff5733'
10
+ *
11
+ * @example
12
+ * const cssColor = hexToCss(0x0000FF);
13
+ * // Returns '#0000ff'
14
+ */
15
+ export declare function hexToCss(hex: number): string;
16
+ //# sourceMappingURL=hexToCss.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"hexToCss.d.ts","sourceRoot":"","sources":["../../../../src/utils/hexToCss/hexToCss.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AACH,wBAAgB,QAAQ,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAE5C"}
@@ -0,0 +1,2 @@
1
+ export { hexToCss } from './hexToCss';
2
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../../src/utils/hexToCss/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC"}
package/package.json ADDED
@@ -0,0 +1,121 @@
1
+ {
2
+ "name": "@webeach/gl-circular-progress",
3
+ "version": "0.2.0",
4
+ "author": {
5
+ "name": "Ruslan Martynov",
6
+ "email": "github@webea.ch"
7
+ },
8
+ "description": "Beautiful WebGL circular progress bars library (Fire and Liquid effects).",
9
+ "keywords": [
10
+ "webgl",
11
+ "circular-progress",
12
+ "progress-bar",
13
+ "canvas",
14
+ "fire",
15
+ "liquid",
16
+ "shader",
17
+ "typescript",
18
+ "ui",
19
+ "component",
20
+ "webeach"
21
+ ],
22
+ "license": "MIT",
23
+ "repository": {
24
+ "type": "git",
25
+ "url": "https://github.com/webeach/gl-circular-progress"
26
+ },
27
+ "bugs": {
28
+ "url": "https://github.com/webeach/gl-circular-progress/issues"
29
+ },
30
+ "homepage": "https://webeach.github.io/gl-circular-progress",
31
+ "publishConfig": {
32
+ "access": "public",
33
+ "registry": "https://registry.npmjs.org"
34
+ },
35
+ "engines": {
36
+ "node": "^22",
37
+ "pnpm": "^10"
38
+ },
39
+ "type": "module",
40
+ "main": "./lib/cjs/index.js",
41
+ "module": "./lib/esm/index.js",
42
+ "types": "./lib/types/index.d.ts",
43
+ "files": [
44
+ "docs/en",
45
+ "lib",
46
+ "LICENSE",
47
+ "README.md"
48
+ ],
49
+ "scripts": {
50
+ "build": "rollup -c",
51
+ "build:demo": "rm -rf demo/lib && ln -s ../lib/esm demo/lib",
52
+ "build:watch": "rollup -c -w",
53
+ "start": "pnpm run build:demo && npx http-server demo",
54
+ "lint": "eslint",
55
+ "lint:fix": "eslint --fix",
56
+ "lint:types": "tsc --noEmit",
57
+ "test": "vitest run",
58
+ "test:watch": "vitest watch",
59
+ "release": "semantic-release",
60
+ "generate-exports": "tsx ./scripts/generate-exports.ts",
61
+ "prepare": "is-ci || husky"
62
+ },
63
+ "lint-staged": {
64
+ "**/*.{cjs,cts,js,jsx,mjs,mts,ts,tsx}": [
65
+ "pnpm run lint"
66
+ ]
67
+ },
68
+ "devDependencies": {
69
+ "@commitlint/cli": "^19.8.1",
70
+ "@commitlint/config-conventional": "^19.8.1",
71
+ "@eslint/js": "^9.35.0",
72
+ "@rollup/plugin-commonjs": "^28.0.6",
73
+ "@rollup/plugin-node-resolve": "^16.0.1",
74
+ "@rollup/plugin-typescript": "^12.1.4",
75
+ "@semantic-release/changelog": "^6.0.3",
76
+ "@semantic-release/commit-analyzer": "^13.0.1",
77
+ "@semantic-release/git": "^10.0.1",
78
+ "@semantic-release/github": "^11.0.5",
79
+ "@semantic-release/npm": "^12.0.2",
80
+ "@semantic-release/release-notes-generator": "^14.1.0",
81
+ "@testing-library/dom": "^10.4.1",
82
+ "@testing-library/user-event": "^14.6.1",
83
+ "@types/node": "^24.3.1",
84
+ "eslint": "^9.35.0",
85
+ "eslint-config-prettier": "^10.1.8",
86
+ "eslint-plugin-prettier": "^5.5.4",
87
+ "eslint-plugin-simple-import-sort": "^12.1.1",
88
+ "fast-glob": "^3.3.3",
89
+ "globals": "^16.4.0",
90
+ "husky": "^9.1.7",
91
+ "is-ci": "^4.1.0",
92
+ "lint-staged": "^16.1.6",
93
+ "prettier": "^3.6.2",
94
+ "rollup": "^4.50.1",
95
+ "rollup-plugin-glsl": "^1.3.0",
96
+ "rollup-plugin-node-externals": "^8.1.1",
97
+ "rollup-plugin-typescript2": "^0.36.0",
98
+ "semantic-release": "^24.2.7",
99
+ "tsx": "^4.20.5",
100
+ "typescript": "^5.9.2",
101
+ "typescript-eslint": "^8.43.0",
102
+ "vitest": "^3.2.4"
103
+ },
104
+ "exports": {
105
+ ".": {
106
+ "types": "./lib/types/index.d.ts",
107
+ "import": "./lib/esm/index.js",
108
+ "require": "./lib/cjs/index.js"
109
+ },
110
+ "./CircularProgressFire": {
111
+ "types": "./lib/types/classes/CircularProgressFire/index.d.ts",
112
+ "import": "./lib/esm/classes/CircularProgressFire/index.js",
113
+ "require": "./lib/cjs/classes/CircularProgressFire/index.js"
114
+ },
115
+ "./CircularProgressLiquid": {
116
+ "types": "./lib/types/classes/CircularProgressLiquid/index.d.ts",
117
+ "import": "./lib/esm/classes/CircularProgressLiquid/index.js",
118
+ "require": "./lib/cjs/classes/CircularProgressLiquid/index.js"
119
+ }
120
+ }
121
+ }