@weasel-js/ui 1.7.1 → 1.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunks/{BandEditor-Dd0egAgE.js → BandEditor-B4jUAHQ8.js} +13 -13
- package/dist/chunks/BandEditor-B4jUAHQ8.js.map +1 -0
- package/dist/chunks/{ColorField-BLs9fbeq.js → ColorField-BwlelY26.js} +4 -4
- package/dist/chunks/ColorField-BwlelY26.js.map +1 -0
- package/dist/chunks/{ComboBox-CuTLRmUg.js → ComboBox-DKln_mOd.js} +11 -11
- package/dist/chunks/ComboBox-DKln_mOd.js.map +1 -0
- package/dist/chunks/{CurveEditor-jVBEqqdv.js → CurveEditor-0EE00D6s.js} +2 -2
- package/dist/chunks/{CurveEditor-jVBEqqdv.js.map → CurveEditor-0EE00D6s.js.map} +1 -1
- package/dist/chunks/{DataGrid-BklgBqS0.js → DataGrid-CmHJe57v.js} +22 -17
- package/dist/chunks/DataGrid-CmHJe57v.js.map +1 -0
- package/dist/chunks/DetailList-BpU50XVe.js +54 -0
- package/dist/chunks/DetailList-BpU50XVe.js.map +1 -0
- package/dist/chunks/{DetentSlider-Bh7EpMqT.js → DetentSlider-DNTAk8xP.js} +2 -2
- package/dist/chunks/{DetentSlider-Bh7EpMqT.js.map → DetentSlider-DNTAk8xP.js.map} +1 -1
- package/dist/chunks/{FallthroughDiagram-C7BUe8eU.js → FallthroughDiagram-CS1IhQaU.js} +14 -14
- package/dist/chunks/FallthroughDiagram-CS1IhQaU.js.map +1 -0
- package/dist/chunks/{Field-DsBlnFKf.js → Field-DiX_WByH.js} +2 -2
- package/dist/chunks/{Field-DsBlnFKf.js.map → Field-DiX_WByH.js.map} +1 -1
- package/dist/chunks/{FillStrokeSwatch-CgsYQgew.js → FillStrokeSwatch-C4h3rUFM.js} +2 -2
- package/dist/chunks/FillStrokeSwatch-C4h3rUFM.js.map +1 -0
- package/dist/chunks/{FontFamilySelect-CGJ5OIOy.js → FontFamilySelect-DEvMXyZd.js} +2 -2
- package/dist/chunks/{FontFamilySelect-CGJ5OIOy.js.map → FontFamilySelect-DEvMXyZd.js.map} +1 -1
- package/dist/chunks/{FontWeightSelect-RbcXYJPS.js → FontWeightSelect-BLQ_LMJF.js} +2 -2
- package/dist/chunks/{FontWeightSelect-RbcXYJPS.js.map → FontWeightSelect-BLQ_LMJF.js.map} +1 -1
- package/dist/chunks/{GradientEditor-DypXzMc-.js → GradientEditor-DD2OjQtn.js} +4 -4
- package/dist/chunks/{GradientEditor-DypXzMc-.js.map → GradientEditor-DD2OjQtn.js.map} +1 -1
- package/dist/chunks/{InlineRange-P01ABSzo.js → InlineRange-DPjIsJB3.js} +3 -3
- package/dist/chunks/InlineRange-DPjIsJB3.js.map +1 -0
- package/dist/chunks/{Input-CzwvCZs_.js → Input-D7SDKbST.js} +2 -2
- package/dist/chunks/{Input-CzwvCZs_.js.map → Input-D7SDKbST.js.map} +1 -1
- package/dist/chunks/{Jog-DfNUYejm.js → Jog-BrkzdGV2.js} +6 -6
- package/dist/chunks/Jog-BrkzdGV2.js.map +1 -0
- package/dist/chunks/{LayerList-CsDqwYh-.js → LayerList-Bxj1N6bj.js} +3 -3
- package/dist/chunks/{LayerList-CsDqwYh-.js.map → LayerList-Bxj1N6bj.js.map} +1 -1
- package/dist/chunks/{ListEditor-BnGzqERm.js → ListEditor-OQDzG4A5.js} +2 -2
- package/dist/chunks/{ListEditor-BnGzqERm.js.map → ListEditor-OQDzG4A5.js.map} +1 -1
- package/dist/chunks/{MenuButton-L9f5vido.js → MenuButton-TAFg88Lp.js} +2 -2
- package/dist/chunks/{MenuButton-L9f5vido.js.map → MenuButton-TAFg88Lp.js.map} +1 -1
- package/dist/chunks/{MeshEditor-GbqqiPk8.js → MeshEditor-DWpvg8H6.js} +2 -2
- package/dist/chunks/{MeshEditor-GbqqiPk8.js.map → MeshEditor-DWpvg8H6.js.map} +1 -1
- package/dist/chunks/{NumberField-DLXXgh48.js → NumberField-DS0WSiin.js} +7 -7
- package/dist/chunks/NumberField-DS0WSiin.js.map +1 -0
- package/dist/chunks/{PaintField-C0hoXc0Y.js → PaintField-BdmQM53v.js} +2 -2
- package/dist/chunks/{PaintField-C0hoXc0Y.js.map → PaintField-BdmQM53v.js.map} +1 -1
- package/dist/chunks/{PaintInput-jQRxM95Y.js → PaintInput-DaQMeBsI.js} +4 -4
- package/dist/chunks/{PaintInput-jQRxM95Y.js.map → PaintInput-DaQMeBsI.js.map} +1 -1
- package/dist/chunks/{PatternPicker-CaMYXzhF.js → PatternPicker-B3HcMZWg.js} +2 -2
- package/dist/chunks/{PatternPicker-CaMYXzhF.js.map → PatternPicker-B3HcMZWg.js.map} +1 -1
- package/dist/chunks/{Plot2D-BHNbgCAl.js → Plot2D-BrvQS0dh.js} +7 -7
- package/dist/chunks/Plot2D-BrvQS0dh.js.map +1 -0
- package/dist/chunks/{PointPlotter-BZ_vk6gV.js → PointPlotter-BBXpQ_QD.js} +2 -2
- package/dist/chunks/{PointPlotter-BZ_vk6gV.js.map → PointPlotter-BBXpQ_QD.js.map} +1 -1
- package/dist/chunks/{Prefs-CkyldX-e.js → Prefs-C4MZ28SX.js} +76 -66
- package/dist/chunks/Prefs-C4MZ28SX.js.map +1 -0
- package/dist/chunks/{Properties-D15c8NP-.js → Properties-DseN56WI.js} +24 -24
- package/dist/chunks/{Properties-D15c8NP-.js.map → Properties-DseN56WI.js.map} +1 -1
- package/dist/chunks/{PropertyField-CV_Gw57S.js → PropertyField-BbNqK8xr.js} +243 -186
- package/dist/chunks/PropertyField-BbNqK8xr.js.map +1 -0
- package/dist/chunks/{RadioGroup-4dbzqvGy.js → RadioGroup-B70_M-gT.js} +2 -2
- package/dist/chunks/{RadioGroup-4dbzqvGy.js.map → RadioGroup-B70_M-gT.js.map} +1 -1
- package/dist/chunks/{RangeSlider-BxokZViJ.js → RangeSlider-DO5TZVk7.js} +8 -8
- package/dist/chunks/RangeSlider-DO5TZVk7.js.map +1 -0
- package/dist/chunks/{Select-BppLsJTz.js → Select-ouV8O6cp.js} +19 -19
- package/dist/chunks/Select-ouV8O6cp.js.map +1 -0
- package/dist/chunks/{SelectionPanel-Cm1qu-ZX.js → SelectionPanel-C3WzyaZV.js} +2 -2
- package/dist/chunks/{SelectionPanel-Cm1qu-ZX.js.map → SelectionPanel-C3WzyaZV.js.map} +1 -1
- package/dist/chunks/{Slider-Cl5RCeZ7.js → Slider-DSrlMEq8.js} +19 -19
- package/dist/chunks/Slider-DSrlMEq8.js.map +1 -0
- package/dist/chunks/{StatusBar-Ca9Dvhhq.js → StatusBar-BEOfOX0D.js} +6 -6
- package/dist/chunks/StatusBar-BEOfOX0D.js.map +1 -0
- package/dist/chunks/{SwatchStrip-Cw0l8Om7.js → SwatchStrip-Bi9iPLoh.js} +2 -2
- package/dist/chunks/{SwatchStrip-Cw0l8Om7.js.map → SwatchStrip-Bi9iPLoh.js.map} +1 -1
- package/dist/chunks/{Timeline-pqnYk5cV.js → Timeline-sMCH2fah.js} +99 -84
- package/dist/chunks/Timeline-sMCH2fah.js.map +1 -0
- package/dist/chunks/{TokenPanel-DAkL6vwQ.js → TokenPanel-WtKGY2Db.js} +29 -29
- package/dist/chunks/TokenPanel-WtKGY2Db.js.map +1 -0
- package/dist/chunks/{ToolOptionsBar-COsTJ1cu.js → ToolOptionsBar-CZTYPoC2.js} +2 -2
- package/dist/chunks/{ToolOptionsBar-COsTJ1cu.js.map → ToolOptionsBar-CZTYPoC2.js.map} +1 -1
- package/dist/chunks/{createKeyframeLayer-BTa4LyJE.js → createKeyframeLayer-DSVf13Su.js} +2 -2
- package/dist/chunks/{createKeyframeLayer-BTa4LyJE.js.map → createKeyframeLayer-DSVf13Su.js.map} +1 -1
- package/dist/chunks/field.module-B27pWv0i.js +15 -0
- package/dist/chunks/{field.module-Bh7BTKMh.js.map → field.module-B27pWv0i.js.map} +1 -1
- package/dist/chunks/{model-B1-gMBIW.js → model-qsAFK7_0.js} +2 -2
- package/dist/chunks/{model-B1-gMBIW.js.map → model-qsAFK7_0.js.map} +1 -1
- package/dist/components/BandEditor/index.js +1 -1
- package/dist/components/ColorField/index.js +1 -1
- package/dist/components/ComboBox/index.js +1 -1
- package/dist/components/CurveEditor/index.js +2 -2
- package/dist/components/DataGrid/DataGrid.d.ts +3 -0
- package/dist/components/DataGrid/DataGrid.d.ts.map +1 -1
- package/dist/components/DataGrid/index.js +1 -1
- package/dist/components/DetailList/DetailList.d.ts +1 -1
- package/dist/components/DetailList/DetailList.d.ts.map +1 -1
- package/dist/components/DetailList/index.js +1 -1
- package/dist/components/DetentSlider/index.js +1 -1
- package/dist/components/FallthroughDiagram/index.js +1 -1
- package/dist/components/Field/index.js +1 -1
- package/dist/components/FillStrokeSwatch/FillStrokeSwatch.d.ts +5 -2
- package/dist/components/FillStrokeSwatch/FillStrokeSwatch.d.ts.map +1 -1
- package/dist/components/FillStrokeSwatch/index.js +1 -1
- package/dist/components/FontFamilySelect/index.js +1 -1
- package/dist/components/FontWeightSelect/index.js +1 -1
- package/dist/components/GradientEditor/index.js +1 -1
- package/dist/components/InlineRange/index.js +1 -1
- package/dist/components/Input/index.js +1 -1
- package/dist/components/Jog/index.js +1 -1
- package/dist/components/LayerList/index.js +1 -1
- package/dist/components/ListEditor/index.js +1 -1
- package/dist/components/MenuButton/index.js +1 -1
- package/dist/components/MeshEditor/index.js +1 -1
- package/dist/components/NumberField/index.js +1 -1
- package/dist/components/PaintField/index.js +1 -1
- package/dist/components/PaintInput/index.js +1 -1
- package/dist/components/PatternPicker/index.js +1 -1
- package/dist/components/Plot2D/index.js +1 -1
- package/dist/components/PointPlotter/index.js +1 -1
- package/dist/components/Prefs/PrefsForm.d.ts +14 -0
- package/dist/components/Prefs/PrefsForm.d.ts.map +1 -1
- package/dist/components/Prefs/PrefsRow.d.ts +4 -0
- package/dist/components/Prefs/PrefsRow.d.ts.map +1 -1
- package/dist/components/Prefs/index.js +1 -1
- package/dist/components/Properties/PropertyField.d.ts.map +1 -1
- package/dist/components/Properties/PropertyPanel.d.ts +18 -1
- package/dist/components/Properties/PropertyPanel.d.ts.map +1 -1
- package/dist/components/Properties/index.d.ts +2 -2
- package/dist/components/Properties/index.d.ts.map +1 -1
- package/dist/components/Properties/index.js +3 -3
- package/dist/components/RadioGroup/index.js +1 -1
- package/dist/components/RangeSlider/index.js +1 -1
- package/dist/components/Select/index.js +1 -1
- package/dist/components/SelectionPanel/index.js +2 -2
- package/dist/components/Slider/index.js +1 -1
- package/dist/components/StatusBar/StatusBar.d.ts +1 -1
- package/dist/components/StatusBar/index.js +1 -1
- package/dist/components/SwatchStrip/index.js +1 -1
- package/dist/components/Timeline/Transport.d.ts.map +1 -1
- package/dist/components/Timeline/index.js +1 -1
- package/dist/components/TokenPanel/index.js +1 -1
- package/dist/components/ToolOptionsBar/index.js +1 -1
- package/dist/index.js +75 -75
- package/dist/index.js.map +1 -1
- package/dist/style.css +1 -1
- package/package.json +9 -9
- package/dist/chunks/BandEditor-Dd0egAgE.js.map +0 -1
- package/dist/chunks/ColorField-BLs9fbeq.js.map +0 -1
- package/dist/chunks/ComboBox-CuTLRmUg.js.map +0 -1
- package/dist/chunks/DataGrid-BklgBqS0.js.map +0 -1
- package/dist/chunks/DetailList-DFtqdOJj.js +0 -52
- package/dist/chunks/DetailList-DFtqdOJj.js.map +0 -1
- package/dist/chunks/FallthroughDiagram-C7BUe8eU.js.map +0 -1
- package/dist/chunks/FillStrokeSwatch-CgsYQgew.js.map +0 -1
- package/dist/chunks/InlineRange-P01ABSzo.js.map +0 -1
- package/dist/chunks/Jog-DfNUYejm.js.map +0 -1
- package/dist/chunks/NumberField-DLXXgh48.js.map +0 -1
- package/dist/chunks/Plot2D-BHNbgCAl.js.map +0 -1
- package/dist/chunks/Prefs-CkyldX-e.js.map +0 -1
- package/dist/chunks/PropertyField-CV_Gw57S.js.map +0 -1
- package/dist/chunks/RangeSlider-BxokZViJ.js.map +0 -1
- package/dist/chunks/Select-BppLsJTz.js.map +0 -1
- package/dist/chunks/Slider-Cl5RCeZ7.js.map +0 -1
- package/dist/chunks/StatusBar-Ca9Dvhhq.js.map +0 -1
- package/dist/chunks/Timeline-pqnYk5cV.js.map +0 -1
- package/dist/chunks/TokenPanel-DAkL6vwQ.js.map +0 -1
- package/dist/chunks/field.module-Bh7BTKMh.js +0 -15
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{"version":3,"file":"GradientEditor-DypXzMc-.js","names":["s","_Fragment","_Fragment","s","ColorField","ToggleBar","handleOverlay_module_default","DragPoint","Guide","isMeshPaint","MeshHandles","DEFAULT_HATCH","paintGradientTrack","opts","stops","i","samples","t","gradient","ctx","baseGradient","layers","activeRange","low","high","h","hatch","stripe","dimColor","dimOverlay","wL","wR","style","GradientEditor_module_default","SPACES","MIN_STOPS","GradientEditor","props","kind","value","space","entry","usePaintKind","kinds","useGradientKinds","svg","nativeSvgKind","spaces","nativeSvgSpace","item","switchKind","converted","switchGradientKind","next","onChange","className","kindSwitch","renderBody","spaceBar","spaceSwitch","Editor","Fragment","isGradientFill","StopsBody","MeshEditor","withStops","thumbs","stop","applyThumbs","setStopColor","index","ordered","a","b","Slider","onInput","at","sampleGradientStops","hex","GradientHandles","HandleOverlay","renderForKind","toScreen","toLocal","emit","phase","from","to","HANDLE_RADIUS","p","center","edge","screenRadius","local","radius","MIN_RADIUS","gradientGeometry","tip","angle","SceneGradientHandles","frame","useNodeOverlayFrame","scene","containerRef","nodeId","edit","useOngoingAction","slot","paint","paintOf","dispatch","normalized","fillToBoundsFrame","common","fillInPoseFrame","isMeshGradientFill","resolved","data"],"sources":["../../src/paintGradientTrack.tsx","../../src/components/GradientEditor/GradientEditor.module.css","../../src/components/GradientEditor/GradientEditor.tsx","../../src/components/GradientEditor/GradientHandles.tsx","../../src/components/GradientEditor/SceneGradientHandles.tsx"],"sourcesContent":["import type { ReactNode, CSSProperties } from 'react';\nimport type { TrackCtx } from './components/Slider';\n\n/**\n * Options for {@link paintGradientTrack}.\n *\n * `gradient` maps a normalized position along the slider's value span (0 to\n * 1) to a CSS color; `samples` is how many stops the resulting\n * linear-gradient uses. The ramp is laid on the same span as the thumbs, so a\n * thumb at 0.3 sits over `gradient(0.3)`; any track beyond the span takes the\n * end colors.\n * `activeRange`, given in the slider's own value units, keeps that span at\n * full strength and dims + hatches the rest.\n */\nexport type GradientTrackOpts = {\n gradient: (t: number) => string;\n samples?: number;\n activeRange?: [number, number];\n hatch?: {\n angleDeg?: number;\n stripe?: number;\n gap?: number;\n dim?: number;\n };\n};\n\nconst DEFAULT_HATCH = { angleDeg: 135, stripe: 2, gap: 4, dim: 75 };\n\n/**\n * Builds a `Slider` `renderTrack` function that paints the track as a\n * sampled color gradient, optionally dimming and hatching the portions\n * outside an active range.\n */\nexport function paintGradientTrack(opts: GradientTrackOpts): (ctx: TrackCtx) => ReactNode {\n const { gradient, samples = 16, activeRange, hatch } = opts;\n\n return (ctx: TrackCtx) => {\n const stops: string[] = [];\n for (let i = 0; i <= samples; i++) {\n const t = i / samples;\n stops.push(`${gradient(t)} ${ctx.fractionToPosition(t)}`);\n }\n const baseGradient = `linear-gradient(to right, ${stops.join(', ')})`;\n\n const layers: string[] = [];\n if (activeRange) {\n const low = ctx.valueToFraction(activeRange[0]);\n const high = ctx.valueToFraction(activeRange[1]);\n const h = { ...DEFAULT_HATCH, ...hatch };\n const stripe = `repeating-linear-gradient(${h.angleDeg}deg, transparent 0 ${h.stripe}px, var(--wzl-surface) ${h.stripe}px ${h.stripe + h.gap}px)`;\n const dimColor = `color-mix(in srgb, var(--wzl-surface) ${h.dim}%, transparent)`;\n const dimOverlay = `linear-gradient(${dimColor}, ${dimColor})`;\n\n if (low > 0) {\n const wL = ctx.fractionToPosition(low);\n layers.push(`${dimOverlay} left 0 / ${wL} 100% no-repeat`);\n layers.push(`${stripe} left 0 / ${wL} 100% no-repeat`);\n }\n if (high < 1) {\n const wR = `calc(100% - ${ctx.fractionToPosition(high)})`;\n layers.push(`${dimOverlay} right 0 / ${wR} 100% no-repeat`);\n layers.push(`${stripe} right 0 / ${wR} 100% no-repeat`);\n }\n }\n layers.push(baseGradient);\n\n const style: CSSProperties = {\n position: 'absolute',\n inset: 0,\n background: layers.join(', '),\n };\n return <div style={style} />;\n };\n}\n",".root {\n display: flex;\n flex-direction: column;\n gap: var(--wzl-space-4);\n min-inline-size: 0;\n}\n\n.swatches {\n display: flex;\n flex-wrap: wrap;\n gap: var(--wzl-space-3);\n}\n\n/* Each stop's opacity slider would otherwise stretch the row to a width no\n * properties panel has; the chip stays legible, the slider yields. */\n.swatch {\n flex: 0 1 auto;\n min-inline-size: 0;\n}\n\n.noEditor {\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-muted);\n}\n","import { type ReactElement, type ReactNode } from 'react';\nimport {\n isGradientFill,\n sampleGradientStops,\n switchGradientKind,\n useGradientKinds,\n usePaintKind,\n type ColorSpace,\n type FillStyle,\n type GradStop,\n type GradientFill,\n type PaintKind,\n} from '@weasel-js/core';\nimport { nativeSvgKind, nativeSvgSpace } from '@weasel-js/svg';\nimport { Slider, type Thumb } from '../Slider';\nimport { ColorField } from '../ColorField';\nimport { MeshEditor, isMeshPaint } from '../MeshEditor';\nimport { ToggleBar, type ToggleBarItem } from '../ToggleBar';\nimport { paintGradientTrack } from '../../paintGradientTrack';\nimport s from './GradientEditor.module.css';\n\nconst SPACES: readonly ToggleBarItem<ColorSpace>[] = [\n { value: 'rgb', label: 'sRGB' },\n { value: 'oklab', label: 'OKLab' },\n { value: 'oklch', label: 'OKLCh' },\n];\n\n/** Fewer than two stops is not a gradient any renderer can ramp between. */\nconst MIN_STOPS = 2;\n\n/**\n * Props for {@link GradientEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end.\n */\nexport interface GradientEditorProps {\n /** The gradient being edited: a paint of any gradient kind — one that\n * `listGradientKinds` returns. */\n value: FillStyle;\n /**\n * Live value during a gesture — a stop drag, a color-picker scrub. Wire\n * it for preview; it fires many times per gesture and must not be\n * written to history.\n */\n onInput?: (next: FillStyle) => void;\n /** Committed value: one call per completed gesture. Pair with an\n * undoable write. */\n onChange: (next: FillStyle) => void;\n /** Show the kind switch — every registered gradient kind. Default true;\n * turn it off when the surrounding UI already owns the kind. */\n kindSwitch?: boolean;\n /** Show the sRGB / OKLab / OKLCh switch, which writes `interpolate`.\n * Default true. */\n spaceSwitch?: boolean;\n /**\n * Offer only what an SVG file carries natively: the linear and radial\n * gradients, which SVG has elements for, blended in sRGB, the only space\n * every SVG renderer honors. A conic or mesh gradient exports as a weasel\n * element that other renderers paint as one flat color, and an OKLab or\n * OKLCh blend exports as an attribute they ignore. A value already outside\n * that set keeps its own kind and space on offer, so it can be switched\n * back. Default false.\n */\n svg?: boolean;\n className?: string;\n}\n\ntype StopThumb = Thumb & { color: string };\n\n/**\n * Editor for a gradient's kind and colors: the stop list of a linear, radial\n * or conic gradient, a mesh's corner colors, or a registered kind's own\n * `Editor`. Switching kind goes through `switchGradientKind`, so the colors\n * carry across.\n *\n * Geometry (`from`/`to`, `center`, `radius`, `angle`) is deliberately not\n * edited here — on a canvas that belongs on the artwork, via\n * `<GradientHandles>`. This component owns the parts with no spatial\n * meaning, so it composes into a properties panel at any width.\n *\n * Stops are addressed by their position in `value.stops`, which is never\n * reordered — dragging one stop past another leaves both indices alone, so\n * a drag can cross a neighbour without the two swapping under the pointer.\n * Rendering sorts a copy.\n */\nexport function GradientEditor(props: GradientEditorProps): ReactElement {\n const { value, onInput, onChange, kindSwitch = true, spaceSwitch = true, svg = false, className } = props;\n const kind: PaintKind = value.fill ?? 'solid';\n const space: ColorSpace = (value as { interpolate?: ColorSpace }).interpolate ?? 'rgb';\n\n const entry = usePaintKind(kind);\n const kinds: readonly ToggleBarItem<PaintKind>[] = useGradientKinds()\n .filter((entry) => !svg || nativeSvgKind(entry.id) || entry.id === kind)\n .map((entry) => ({ value: entry.id, label: entry.label }));\n const spaces = SPACES.filter((item) => !svg || nativeSvgSpace(item.value) || item.value === space);\n\n const switchKind = (next: PaintKind): void => {\n const converted = switchGradientKind(value, next);\n if (converted && converted !== value) onChange(converted);\n };\n\n return (\n <div className={[s.root, className].filter(Boolean).join(' ')}>\n {kindSwitch && (\n <ToggleBar<PaintKind>\n items={kinds}\n value={kind}\n size=\"sm\"\n ariaLabel=\"Gradient kind\"\n onChange={(next) => next && switchKind(next)}\n />\n )}\n\n {renderBody()}\n </div>\n );\n\n function renderBody(): ReactElement {\n const spaceBar = spaceSwitch && spaces.length > 1 && (\n <ToggleBar<ColorSpace>\n items={spaces}\n value={space}\n size=\"sm\"\n ariaLabel=\"Blend space\"\n onChange={(next) => next && onChange({ ...value, interpolate: next } as FillStyle)}\n />\n );\n // A registered `Editor` wins even for a built-in id, as it does in `PaintInput`.\n if (entry?.Editor) {\n const Editor = entry.Editor;\n return <><Editor value={value} onInput={onInput} onChange={onChange} />{spaceBar}</>;\n }\n if (isGradientFill(value)) {\n return <StopsBody value={value} spaceBar={spaceBar} onInput={onInput} onChange={onChange} />;\n }\n if (isMeshPaint(value)) {\n return <><MeshEditor value={value} spaceSwitch={false} onInput={onInput} onChange={onChange} />{spaceBar}</>;\n }\n return <div className={s.noEditor}>{entry?.label ?? kind}: no editor</div>;\n }\n}\n\n/** The stop slider and swatch row of a linear, radial or conic gradient. */\nfunction StopsBody(props: {\n value: GradientFill;\n spaceBar: ReactNode;\n onInput?: (next: FillStyle) => void;\n onChange: (next: FillStyle) => void;\n}): ReactElement {\n const { value, spaceBar, onInput, onChange } = props;\n const stops = value.stops;\n const space = value.interpolate ?? 'rgb';\n\n const withStops = (next: GradStop[]): GradientFill => ({ ...value, stops: next });\n\n const thumbs: StopThumb[] = stops.map((stop) => ({ value: stop.offset, color: stop.color }));\n\n const applyThumbs = (next: StopThumb[]): GradStop[] =>\n next.map((t) => ({ offset: t.value, color: t.color }));\n\n const setStopColor = (index: number, color: string): GradStop[] =>\n stops.map((stop, i) => (i === index ? { ...stop, color } : stop));\n\n // Sorted view for the swatch row, carrying each stop's real index so a\n // recolor writes back to the right entry.\n const ordered = stops\n .map((stop, index) => ({ stop, index }))\n .sort((a, b) => a.stop.offset - b.stop.offset);\n\n return (\n <>\n <Slider<StopThumb>\n min={0}\n max={1}\n step={0.005}\n constraint=\"free\"\n thumbs={thumbs}\n ariaLabel=\"Gradient stops\"\n readoutPlacement=\"none\"\n onInput={(next) => onInput?.(withStops(applyThumbs(next)))}\n onChange={(next) => onChange(withStops(applyThumbs(next)))}\n onAddThumb={(at) => ({ value: at, color: sampleGradientStops(stops, at, space) })}\n onRemoveThumb={() => stops.length > MIN_STOPS}\n renderTrack={paintGradientTrack({\n gradient: (t) => sampleGradientStops(stops, t, space),\n // The track lerps between samples in sRGB whatever the gradient does,\n // so a hue arc needs more of them to not read as a straight line.\n samples: space === 'rgb' ? 32 : 64,\n })}\n />\n\n {spaceBar}\n\n <div className={s.swatches}>\n {ordered.map(({ stop, index }) => (\n <ColorField\n key={index}\n value={stop.color}\n alpha\n aria-label={`Stop ${index + 1} at ${Math.round(stop.offset * 100)}%`}\n className={s.swatch}\n onInput={(hex) => onInput?.(withStops(setStopColor(index, hex)))}\n onChange={(hex) => onChange(withStops(setStopColor(index, hex)))}\n />\n ))}\n </div>\n </>\n );\n}\n","import { type ReactElement, type ReactNode } from 'react';\nimport { gradientGeometry, type GradientFill } from '@weasel-js/core';\nimport { DragPoint, Guide, HandleOverlay, type EditPhase, type OverlayPoint as Point } from './handleOverlay';\nimport s from './handleOverlay.module.css';\n\n/**\n * Props for {@link GradientHandles}. `onInput` fires throughout a drag and\n * `onChange` once at its end.\n */\nexport interface GradientHandlesProps {\n /**\n * The gradient whose geometry these handles move, in a **resolved,\n * isotropic** frame — one where `radius` is a length in the same units as\n * `center.x` and a right angle is a right angle.\n *\n * A `units: 'bounds'` gradient is not such a frame: `x` and `y` are\n * fractions of two different lengths, so a circle there is an ellipse on\n * screen and polar math silently mixes scales. Resolve it first with\n * `fillInPoseFrame(fill, box)` and convert edits back with\n * `fillToBoundsFrame(next, box)`.\n */\n value: GradientFill;\n /**\n * Gradient space → overlay pixels. For a `units: 'local'` gradient this\n * is the node's local-to-screen transform; for `'world'`, the view.\n */\n toScreen: (p: Point) => Point;\n /** Overlay pixels → gradient space. Must invert `toScreen`. */\n toLocal: (p: Point) => Point;\n /** Live during a drag — wire for preview, do not write to history. */\n onInput?: (next: GradientFill) => void;\n /** Committed at drag end: one call per gesture. */\n onChange: (next: GradientFill) => void;\n /** Overlay size in CSS pixels. */\n width: number;\n height: number;\n className?: string;\n}\n\n/**\n * Direct-manipulation handles for a gradient's geometry, drawn as an SVG\n * overlay above a canvas: endpoints for linear, center and radius for\n * radial, center and angle arm for conic.\n *\n * Positioning is entirely the consumer's `toScreen` / `toLocal` — this\n * component never sees a view or a scene node, so the same handles serve a\n * node-local gradient, a world-space one, and a plain unzoomed preview.\n *\n * The overlay ignores pointer events except on the handles themselves, so\n * it can sit over live canvas content without swallowing tool input.\n */\nexport function GradientHandles(props: GradientHandlesProps): ReactElement {\n const { value, toScreen, toLocal, onInput, onChange, width, height, className } = props;\n\n return (\n <HandleOverlay width={width} height={height} className={className}>\n {renderForKind(value, toScreen, toLocal, onInput, onChange)}\n </HandleOverlay>\n );\n}\n\nfunction renderForKind(\n value: GradientFill,\n toScreen: (p: Point) => Point,\n toLocal: (p: Point) => Point,\n onInput: ((next: GradientFill) => void) | undefined,\n onChange: (next: GradientFill) => void,\n): ReactNode {\n const emit = (next: GradientFill, phase: EditPhase): void => {\n if (phase === 'input') onInput?.(next);\n else onChange(next);\n };\n\n if (value.fill === 'linear-gradient') {\n const from = toScreen(value.from);\n const to = toScreen(value.to);\n return (\n <>\n <Guide x1={from.x} y1={from.y} x2={to.x} y2={to.y} />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={from}\n label=\"Gradient start\"\n onDrag={(p, phase) => emit({ ...value, from: toLocal(p) }, phase)}\n />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={to}\n label=\"Gradient end\"\n onDrag={(p, phase) => emit({ ...value, to: toLocal(p) }, phase)}\n />\n </>\n );\n }\n\n if (value.fill === 'radial-gradient') {\n const center = toScreen(value.center);\n // The radius handle rides the +x axis of gradient space, so it stays on\n // the drawn circle under a rotated or anisotropic transform.\n const edge = toScreen({ x: value.center.x + value.radius, y: value.center.y });\n const screenRadius = Math.hypot(edge.x - center.x, edge.y - center.y);\n return (\n <>\n <circle className={s.guide} cx={center.x} cy={center.y} r={screenRadius} />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={edge}\n label=\"Gradient radius\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const radius = Math.hypot(local.x - value.center.x, local.y - value.center.y);\n emit({ ...value, radius: Math.max(MIN_RADIUS, radius) }, phase);\n }}\n />\n </>\n );\n }\n\n const center = toScreen(value.center);\n const { radius } = gradientGeometry(value);\n const tip = toScreen({\n x: value.center.x + Math.cos(value.angle) * radius,\n y: value.center.y + Math.sin(value.angle) * radius,\n });\n return (\n <>\n <Guide x1={center.x} y1={center.y} x2={tip.x} y2={tip.y} />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={tip}\n label=\"Gradient angle\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const angle = Math.atan2(local.y - value.center.y, local.x - value.center.x);\n emit({ ...value, angle }, phase);\n }}\n />\n </>\n );\n}\n\n/** A radius of zero divides by zero in the shader's `t`; keep it off the floor. */\nconst MIN_RADIUS = 1;\n\nconst HANDLE_RADIUS = 7;\n","import { type ReactElement, type RefObject } from 'react';\nimport {\n fillInPoseFrame,\n fillToBoundsFrame,\n isGradientFill,\n useNodeOverlayFrame,\n useOngoingAction,\n type FillStyle,\n type GradientFill,\n type RectPose,\n type Scene,\n type Stroke,\n type View,\n} from '@weasel-js/core';\nimport { isMeshGradientFill, type MeshGradientFill } from '@weasel-js/core/mesh';\nimport { MeshHandles } from '../MeshEditor/MeshHandles';\nimport { GradientHandles } from './GradientHandles';\n\n/** The paint slots a node carries. Either may hold a gradient, and each has\n * its own action, so the overlay is told which one it is editing. */\nexport type PaintSlot = 'fill' | 'stroke';\n\n/** What `SceneGradientHandles` reads off a node. Every field is optional, so\n * any richer app data shape satisfies it. */\nexport interface PaintedNodeData {\n fill?: FillStyle | null;\n stroke?: Stroke | null;\n}\n\n/** Props for {@link SceneGradientHandles}. */\nexport interface SceneGradientHandlesProps<\n TData extends PaintedNodeData,\n TLayer extends string,\n TPose extends RectPose,\n> {\n scene: Scene<TData, TLayer, TPose>;\n /** The element the overlay is positioned in. 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{"version":3,"file":"GradientEditor-DD2OjQtn.js","names":["s","_Fragment","_Fragment","s","ColorField","ToggleBar","handleOverlay_module_default","DragPoint","Guide","isMeshPaint","MeshHandles","DEFAULT_HATCH","paintGradientTrack","opts","stops","i","samples","t","gradient","ctx","baseGradient","layers","activeRange","low","high","h","hatch","stripe","dimColor","dimOverlay","wL","wR","style","GradientEditor_module_default","SPACES","MIN_STOPS","GradientEditor","props","kind","value","space","entry","usePaintKind","kinds","useGradientKinds","svg","nativeSvgKind","spaces","nativeSvgSpace","item","switchKind","converted","switchGradientKind","next","onChange","className","kindSwitch","renderBody","spaceBar","spaceSwitch","Editor","Fragment","isGradientFill","StopsBody","MeshEditor","withStops","thumbs","stop","applyThumbs","setStopColor","index","ordered","a","b","Slider","onInput","at","sampleGradientStops","hex","GradientHandles","HandleOverlay","renderForKind","toScreen","toLocal","emit","phase","from","to","HANDLE_RADIUS","p","center","edge","screenRadius","local","radius","MIN_RADIUS","gradientGeometry","tip","angle","SceneGradientHandles","frame","useNodeOverlayFrame","scene","containerRef","nodeId","edit","useOngoingAction","slot","paint","paintOf","dispatch","normalized","fillToBoundsFrame","common","fillInPoseFrame","isMeshGradientFill","resolved","data"],"sources":["../../src/paintGradientTrack.tsx","../../src/components/GradientEditor/GradientEditor.module.css","../../src/components/GradientEditor/GradientEditor.tsx","../../src/components/GradientEditor/GradientHandles.tsx","../../src/components/GradientEditor/SceneGradientHandles.tsx"],"sourcesContent":["import type { ReactNode, CSSProperties } from 'react';\nimport type { TrackCtx } from './components/Slider';\n\n/**\n * Options for {@link paintGradientTrack}.\n *\n * `gradient` maps a normalized position along the slider's value span (0 to\n * 1) to a CSS color; `samples` is how many stops the resulting\n * linear-gradient uses. The ramp is laid on the same span as the thumbs, so a\n * thumb at 0.3 sits over `gradient(0.3)`; any track beyond the span takes the\n * end colors.\n * `activeRange`, given in the slider's own value units, keeps that span at\n * full strength and dims + hatches the rest.\n */\nexport type GradientTrackOpts = {\n gradient: (t: number) => string;\n samples?: number;\n activeRange?: [number, number];\n hatch?: {\n angleDeg?: number;\n stripe?: number;\n gap?: number;\n dim?: number;\n };\n};\n\nconst DEFAULT_HATCH = { angleDeg: 135, stripe: 2, gap: 4, dim: 75 };\n\n/**\n * Builds a `Slider` `renderTrack` function that paints the track as a\n * sampled color gradient, optionally dimming and hatching the portions\n * outside an active range.\n */\nexport function paintGradientTrack(opts: GradientTrackOpts): (ctx: TrackCtx) => ReactNode {\n const { gradient, samples = 16, activeRange, hatch } = opts;\n\n return (ctx: TrackCtx) => {\n const stops: string[] = [];\n for (let i = 0; i <= samples; i++) {\n const t = i / samples;\n stops.push(`${gradient(t)} ${ctx.fractionToPosition(t)}`);\n }\n const baseGradient = `linear-gradient(to right, ${stops.join(', ')})`;\n\n const layers: string[] = [];\n if (activeRange) {\n const low = ctx.valueToFraction(activeRange[0]);\n const high = ctx.valueToFraction(activeRange[1]);\n const h = { ...DEFAULT_HATCH, ...hatch };\n const stripe = `repeating-linear-gradient(${h.angleDeg}deg, transparent 0 ${h.stripe}px, var(--wzl-surface) ${h.stripe}px ${h.stripe + h.gap}px)`;\n const dimColor = `color-mix(in srgb, var(--wzl-surface) ${h.dim}%, transparent)`;\n const dimOverlay = `linear-gradient(${dimColor}, ${dimColor})`;\n\n if (low > 0) {\n const wL = ctx.fractionToPosition(low);\n layers.push(`${dimOverlay} left 0 / ${wL} 100% no-repeat`);\n layers.push(`${stripe} left 0 / ${wL} 100% no-repeat`);\n }\n if (high < 1) {\n const wR = `calc(100% - ${ctx.fractionToPosition(high)})`;\n layers.push(`${dimOverlay} right 0 / ${wR} 100% no-repeat`);\n layers.push(`${stripe} right 0 / ${wR} 100% no-repeat`);\n }\n }\n layers.push(baseGradient);\n\n const style: CSSProperties = {\n position: 'absolute',\n inset: 0,\n background: layers.join(', '),\n };\n return <div style={style} />;\n };\n}\n",".root {\n display: flex;\n flex-direction: column;\n gap: var(--wzl-space-4);\n min-inline-size: 0;\n}\n\n.swatches {\n display: flex;\n flex-wrap: wrap;\n gap: var(--wzl-space-3);\n}\n\n/* Each stop's opacity slider would otherwise stretch the row to a width no\n * properties panel has; the chip stays legible, the slider yields. */\n.swatch {\n flex: 0 1 auto;\n min-inline-size: 0;\n}\n\n.noEditor {\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-muted);\n}\n","import { type ReactElement, type ReactNode } from 'react';\nimport {\n isGradientFill,\n sampleGradientStops,\n switchGradientKind,\n useGradientKinds,\n usePaintKind,\n type ColorSpace,\n type FillStyle,\n type GradStop,\n type GradientFill,\n type PaintKind,\n} from '@weasel-js/core';\nimport { nativeSvgKind, nativeSvgSpace } from '@weasel-js/svg';\nimport { Slider, type Thumb } from '../Slider';\nimport { ColorField } from '../ColorField';\nimport { MeshEditor, isMeshPaint } from '../MeshEditor';\nimport { ToggleBar, type ToggleBarItem } from '../ToggleBar';\nimport { paintGradientTrack } from '../../paintGradientTrack';\nimport s from './GradientEditor.module.css';\n\nconst SPACES: readonly ToggleBarItem<ColorSpace>[] = [\n { value: 'rgb', label: 'sRGB' },\n { value: 'oklab', label: 'OKLab' },\n { value: 'oklch', label: 'OKLCh' },\n];\n\n/** Fewer than two stops is not a gradient any renderer can ramp between. */\nconst MIN_STOPS = 2;\n\n/**\n * Props for {@link GradientEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end.\n */\nexport interface GradientEditorProps {\n /** The gradient being edited: a paint of any gradient kind — one that\n * `listGradientKinds` returns. */\n value: FillStyle;\n /**\n * Live value during a gesture — a stop drag, a color-picker scrub. Wire\n * it for preview; it fires many times per gesture and must not be\n * written to history.\n */\n onInput?: (next: FillStyle) => void;\n /** Committed value: one call per completed gesture. Pair with an\n * undoable write. */\n onChange: (next: FillStyle) => void;\n /** Show the kind switch — every registered gradient kind. Default true;\n * turn it off when the surrounding UI already owns the kind. */\n kindSwitch?: boolean;\n /** Show the sRGB / OKLab / OKLCh switch, which writes `interpolate`.\n * Default true. */\n spaceSwitch?: boolean;\n /**\n * Offer only what an SVG file carries natively: the linear and radial\n * gradients, which SVG has elements for, blended in sRGB, the only space\n * every SVG renderer honors. A conic or mesh gradient exports as a weasel\n * element that other renderers paint as one flat color, and an OKLab or\n * OKLCh blend exports as an attribute they ignore. A value already outside\n * that set keeps its own kind and space on offer, so it can be switched\n * back. Default false.\n */\n svg?: boolean;\n className?: string;\n}\n\ntype StopThumb = Thumb & { color: string };\n\n/**\n * Editor for a gradient's kind and colors: the stop list of a linear, radial\n * or conic gradient, a mesh's corner colors, or a registered kind's own\n * `Editor`. Switching kind goes through `switchGradientKind`, so the colors\n * carry across.\n *\n * Geometry (`from`/`to`, `center`, `radius`, `angle`) is deliberately not\n * edited here — on a canvas that belongs on the artwork, via\n * `<GradientHandles>`. This component owns the parts with no spatial\n * meaning, so it composes into a properties panel at any width.\n *\n * Stops are addressed by their position in `value.stops`, which is never\n * reordered — dragging one stop past another leaves both indices alone, so\n * a drag can cross a neighbour without the two swapping under the pointer.\n * Rendering sorts a copy.\n */\nexport function GradientEditor(props: GradientEditorProps): ReactElement {\n const { value, onInput, onChange, kindSwitch = true, spaceSwitch = true, svg = false, className } = props;\n const kind: PaintKind = value.fill ?? 'solid';\n const space: ColorSpace = (value as { interpolate?: ColorSpace }).interpolate ?? 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'rgb';\n\n const withStops = (next: GradStop[]): GradientFill => ({ ...value, stops: next });\n\n const thumbs: StopThumb[] = stops.map((stop) => ({ value: stop.offset, color: stop.color }));\n\n const applyThumbs = (next: StopThumb[]): GradStop[] =>\n next.map((t) => ({ offset: t.value, color: t.color }));\n\n const setStopColor = (index: number, color: string): GradStop[] =>\n stops.map((stop, i) => (i === index ? { ...stop, color } : stop));\n\n // Sorted view for the swatch row, carrying each stop's real index so a\n // recolor writes back to the right entry.\n const ordered = stops\n .map((stop, index) => ({ stop, index }))\n .sort((a, b) => a.stop.offset - b.stop.offset);\n\n return (\n <>\n <Slider<StopThumb>\n min={0}\n max={1}\n step={0.005}\n constraint=\"free\"\n thumbs={thumbs}\n ariaLabel=\"Gradient stops\"\n readoutPlacement=\"none\"\n onInput={(next) => onInput?.(withStops(applyThumbs(next)))}\n onChange={(next) => onChange(withStops(applyThumbs(next)))}\n onAddThumb={(at) => ({ value: at, color: sampleGradientStops(stops, at, space) })}\n onRemoveThumb={() => stops.length > MIN_STOPS}\n renderTrack={paintGradientTrack({\n gradient: (t) => sampleGradientStops(stops, t, space),\n // The track lerps between samples in sRGB whatever the gradient does,\n // so a hue arc needs more of them to not read as a straight line.\n samples: space === 'rgb' ? 32 : 64,\n })}\n />\n\n {spaceBar}\n\n <div className={s.swatches}>\n {ordered.map(({ stop, index }) => (\n <ColorField\n key={index}\n value={stop.color}\n alpha\n aria-label={`Stop ${index + 1} at ${Math.round(stop.offset * 100)}%`}\n className={s.swatch}\n onInput={(hex) => onInput?.(withStops(setStopColor(index, hex)))}\n onChange={(hex) => onChange(withStops(setStopColor(index, hex)))}\n />\n ))}\n </div>\n </>\n );\n}\n","import { type ReactElement, type ReactNode } from 'react';\nimport { gradientGeometry, type GradientFill } from '@weasel-js/core';\nimport { DragPoint, Guide, HandleOverlay, type EditPhase, type OverlayPoint as Point } from './handleOverlay';\nimport s from './handleOverlay.module.css';\n\n/**\n * Props for {@link GradientHandles}. `onInput` fires throughout a drag and\n * `onChange` once at its end.\n */\nexport interface GradientHandlesProps {\n /**\n * The gradient whose geometry these handles move, in a **resolved,\n * isotropic** frame — one where `radius` is a length in the same units as\n * `center.x` and a right angle is a right angle.\n *\n * A `units: 'bounds'` gradient is not such a frame: `x` and `y` are\n * fractions of two different lengths, so a circle there is an ellipse on\n * screen and polar math silently mixes scales. Resolve it first with\n * `fillInPoseFrame(fill, box)` and convert edits back with\n * `fillToBoundsFrame(next, box)`.\n */\n value: GradientFill;\n /**\n * Gradient space → overlay pixels. For a `units: 'local'` gradient this\n * is the node's local-to-screen transform; for `'world'`, the view.\n */\n toScreen: (p: Point) => Point;\n /** Overlay pixels → gradient space. Must invert `toScreen`. */\n toLocal: (p: Point) => Point;\n /** Live during a drag — wire for preview, do not write to history. */\n onInput?: (next: GradientFill) => void;\n /** Committed at drag end: one call per gesture. */\n onChange: (next: GradientFill) => void;\n /** Overlay size in CSS pixels. */\n width: number;\n height: number;\n className?: string;\n}\n\n/**\n * Direct-manipulation handles for a gradient's geometry, drawn as an SVG\n * overlay above a canvas: endpoints for linear, center and radius for\n * radial, center and angle arm for conic.\n *\n * Positioning is entirely the consumer's `toScreen` / `toLocal` — this\n * component never sees a view or a scene node, so the same handles serve a\n * node-local gradient, a world-space one, and a plain unzoomed preview.\n *\n * The overlay ignores pointer events except on the handles themselves, so\n * it can sit over live canvas content without swallowing tool input.\n */\nexport function GradientHandles(props: GradientHandlesProps): ReactElement {\n const { value, toScreen, toLocal, onInput, onChange, width, height, className } = props;\n\n return (\n <HandleOverlay width={width} height={height} className={className}>\n {renderForKind(value, toScreen, toLocal, onInput, onChange)}\n </HandleOverlay>\n );\n}\n\nfunction renderForKind(\n value: GradientFill,\n toScreen: (p: Point) => Point,\n toLocal: (p: Point) => Point,\n onInput: ((next: GradientFill) => void) | undefined,\n onChange: (next: GradientFill) => void,\n): ReactNode {\n const emit = (next: GradientFill, phase: EditPhase): void => {\n if (phase === 'input') onInput?.(next);\n else onChange(next);\n };\n\n if (value.fill === 'linear-gradient') {\n const from = toScreen(value.from);\n const to = toScreen(value.to);\n return (\n <>\n <Guide x1={from.x} y1={from.y} x2={to.x} y2={to.y} />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={from}\n label=\"Gradient start\"\n onDrag={(p, phase) => emit({ ...value, from: toLocal(p) }, phase)}\n />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={to}\n label=\"Gradient end\"\n onDrag={(p, phase) => emit({ ...value, to: toLocal(p) }, phase)}\n />\n </>\n );\n }\n\n if (value.fill === 'radial-gradient') {\n const center = toScreen(value.center);\n // The radius handle rides the +x axis of gradient space, so it stays on\n // the drawn circle under a rotated or anisotropic transform.\n const edge = toScreen({ x: value.center.x + value.radius, y: value.center.y });\n const screenRadius = Math.hypot(edge.x - center.x, edge.y - center.y);\n return (\n <>\n <circle className={s.guide} cx={center.x} cy={center.y} r={screenRadius} />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={edge}\n label=\"Gradient radius\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const radius = Math.hypot(local.x - value.center.x, local.y - value.center.y);\n emit({ ...value, radius: Math.max(MIN_RADIUS, radius) }, phase);\n }}\n />\n </>\n );\n }\n\n const center = toScreen(value.center);\n const { radius } = gradientGeometry(value);\n const tip = toScreen({\n x: value.center.x + Math.cos(value.angle) * radius,\n y: value.center.y + Math.sin(value.angle) * radius,\n });\n return (\n <>\n <Guide x1={center.x} y1={center.y} x2={tip.x} y2={tip.y} />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n radius={HANDLE_RADIUS}\n at={tip}\n label=\"Gradient angle\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const angle = Math.atan2(local.y - value.center.y, local.x - value.center.x);\n emit({ ...value, angle }, phase);\n }}\n />\n </>\n );\n}\n\n/** A radius of zero divides by zero in the shader's `t`; keep it off the floor. */\nconst MIN_RADIUS = 1;\n\nconst HANDLE_RADIUS = 7;\n","import { type ReactElement, type RefObject } from 'react';\nimport {\n fillInPoseFrame,\n fillToBoundsFrame,\n isGradientFill,\n useNodeOverlayFrame,\n useOngoingAction,\n type FillStyle,\n type GradientFill,\n type RectPose,\n type Scene,\n type Stroke,\n type View,\n} from '@weasel-js/core';\nimport { isMeshGradientFill, type MeshGradientFill } from '@weasel-js/core/mesh';\nimport { MeshHandles } from '../MeshEditor/MeshHandles';\nimport { GradientHandles } from './GradientHandles';\n\n/** The paint slots a node carries. Either may hold a gradient, and each has\n * its own action, so the overlay is told which one it is editing. */\nexport type PaintSlot = 'fill' | 'stroke';\n\n/** What `SceneGradientHandles` reads off a node. Every field is optional, so\n * any richer app data shape satisfies it. */\nexport interface PaintedNodeData {\n fill?: FillStyle | null;\n stroke?: Stroke | null;\n}\n\n/** Props for {@link SceneGradientHandles}. */\nexport interface SceneGradientHandlesProps<\n TData extends PaintedNodeData,\n TLayer extends string,\n TPose extends RectPose,\n> {\n scene: Scene<TData, TLayer, TPose>;\n /** The element the overlay is positioned in. 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{"version":3,"file":"InlineRange-DPjIsJB3.js","names":["range","shared","s","range_module_default","InlineRange_module_default","InlineRange","forwardRef","rest","props","span","max","min","filled","value","className","style"],"sources":["../../src/components/range.module.css","../../src/components/InlineRange/InlineRange.module.css","../../src/components/InlineRange/InlineRange.tsx"],"sourcesContent":["/* The one skin for a native <input type=\"range\">. Imported by InlineRange and\n by the property rows, which render the same DOM and used to carry three\n independently authored copies of these rules. labkit's theme/base.less\n extends it onto a bare range under `.lk-root`, so it is the only copy.\n\n The track is painted here rather than left to `accent-color`: a UA fills the\n left of the track with the accent but draws the remainder near-white on a\n dark surface whatever `color-scheme` says, and overriding the track's\n background removes the accent fill instead of recoloring the remainder. */\n.range {\n appearance: none;\n -webkit-appearance: none;\n /* The slop: padding widens the hit box and the negative margin gives the space\n back. Border-box because the property rows and labkit set it on every descendant.\n No thumb slop: a native thumb re-centers on the pointer wherever a press lands. */\n box-sizing: border-box;\n width: calc(100% + 2 * var(--wzl-slider-track-slop));\n min-inline-size: calc(48px + 2 * var(--wzl-slider-track-slop));\n /* The box is taller than the track so the thumb has room to spill; a surface\n where the element itself IS the track overrides this. */\n height: calc(var(--wzl-range-box-h, 12px) + 2 * var(--wzl-slider-track-slop));\n padding: var(--wzl-slider-track-slop);\n margin: calc(-1 * var(--wzl-slider-track-slop));\n /* Transparent so the track pseudo-element shows; a surface that paints the element itself overrides it. */\n background: var(--wzl-range-bg, transparent);\n background-clip: content-box;\n cursor: pointer;\n}\n\n.range::-webkit-slider-runnable-track {\n height: var(--wzl-slider-track-h);\n border-radius: var(--wzl-radius-sm);\n background: var(\n --wzl-range-track-bg,\n color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-track-mix), transparent)\n );\n}\n\n.range::-moz-range-track {\n height: var(--wzl-slider-track-h);\n border-radius: var(--wzl-radius-sm);\n background: var(\n --wzl-range-track-bg,\n color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-track-mix), transparent)\n );\n}\n\n.range::-webkit-slider-thumb {\n appearance: none;\n -webkit-appearance: none;\n width: var(--wzl-slider-thumb-size);\n height: var(--wzl-slider-thumb-size);\n border: none;\n border-radius: 50%;\n background: color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-thumb-mix), transparent);\n /* WebKit and Blink hang the thumb from the track's top edge. A transform, not\n margin-top: Blink rounds a thumb margin to a whole CSS pixel, which leaves an\n odd track/thumb gap half a pixel off center at every DPR. */\n transform: translateY(calc((var(--wzl-slider-track-h) - var(--wzl-slider-thumb-size)) / 2));\n}\n\n.range::-moz-range-thumb {\n width: var(--wzl-slider-thumb-size);\n height: var(--wzl-slider-thumb-size);\n border: none;\n border-radius: 50%;\n background: color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-thumb-mix), transparent);\n}\n\n/* :where() keeps these at the specificity of `.range` alone, which is what a bare\n labkit range extending this skin needs to stay at zero. */\n.range:where(:focus-visible) {\n outline: 2px solid var(--wzl-focus-ring);\n outline-offset: calc(2px - var(--wzl-slider-track-slop));\n}\n\n.range:where(:disabled) {\n cursor: not-allowed;\n opacity: 0.55;\n}\n\n/* Alpha variant: a fainter track, used where the row already carries a color\n swatch and the slider must not compete with it. */\n.alpha::-webkit-slider-runnable-track {\n background: var(--wzl-range-track-bg, color-mix(in srgb, var(--wzl-accent) 10%, transparent));\n}\n\n.alpha::-moz-range-track {\n background: var(--wzl-range-track-bg, color-mix(in srgb, var(--wzl-accent) 10%, transparent));\n}\n\n/* A dead alpha track keeps its groove but loses its thumb, so the affordance\n reads inert rather than merely dimmed. Keyed off `:disabled`, which a color field\n already sets on the input — not off a class on the row. One rule per engine:\n Blink and WebKit drop a whole selector list that names a -moz- pseudo-element. */\n.alpha:disabled::-webkit-slider-runnable-track {\n background: color-mix(in srgb, var(--wzl-fg) 5%, transparent);\n}\n\n.alpha:disabled::-moz-range-track {\n background: color-mix(in srgb, var(--wzl-fg) 5%, transparent);\n}\n\n.alpha:disabled::-webkit-slider-thumb {\n background: transparent;\n}\n\n.alpha:disabled::-moz-range-thumb {\n background: transparent;\n}\n","/* Track and thumb come from the shared range skin. What is local to\n InlineRange is the filled-to-N% paint, which no other surface has:\n `--slider-fill` carries the value, since no static rule expresses it. */\n.range {\n flex: 1;\n --wzl-range-bg: linear-gradient(\n to right,\n var(--wzl-accent) 0 var(--slider-fill, 0%),\n var(--wzl-border-strong) var(--slider-fill, 0%) 100%\n );\n --wzl-range-box-h: var(--wzl-slider-track-h);\n /* The gradient above IS the track, so the shared track paint must not land on top of it. */\n --wzl-range-track-bg: transparent;\n border-radius: var(--wzl-radius-pill);\n}\n","import { type CSSProperties, forwardRef, type InputHTMLAttributes, type Ref } from 'react';\nimport shared from '../range.module.css';\nimport s from './InlineRange.module.css';\n\n/** Props for {@link InlineRange} — a range input's, with `value` required. */\nexport type InlineRangeProps = Omit<\n InputHTMLAttributes<HTMLInputElement>,\n 'type' | 'value' | 'min' | 'max'\n> & {\n value: number;\n min?: number;\n max?: number;\n};\n\n/**\n * Compact range input for a property row: one track, no label, no output.\n *\n * Distinct from the kit's other two — `Slider` is shaped for canvas scrubbing,\n * and `RangeSlider` is a full-width labelled form control on React Aria. This\n * one exists to sit inline beside a swatch or a readout, and to own the track\n * painting both of those surfaces need.\n */\nexport const InlineRange = forwardRef(function InlineRange(\n props: InlineRangeProps,\n ref: Ref<HTMLInputElement>,\n) {\n const { value, min = 0, max = 100, className, style, ...rest } = props;\n const span = max - min;\n const filled = span > 0 ? ((Math.min(Math.max(value, min), max) - min) / span) * 100 : 0;\n return (\n <input\n {...rest}\n ref={ref}\n type=\"range\"\n value={value}\n min={min}\n max={max}\n className={[shared.range, s.range, className].filter(Boolean).join(' ')}\n style={{ ['--slider-fill' as string]: `${filled}%`, ...style } as CSSProperties}\n />\n );\n});\n"],"mappings":";;;;;oCEsBaK,IAAcC,EAAW,SACpC,GACA,GACA;CACA,IAAM,EAAE,UAAO,SAAM,GAAG,SAAM,KAAK,cAAW,UAAO,GAAGC,MAASC,GAC3DC,IAAOC,IAAMC,GACbC,IAASH,IAAO,KAAM,KAAK,IAAI,KAAK,IAAII,GAAOF,CAAG,GAAGD,CAAG,IAAIC,KAAOF,IAAQ,MAAM;CACvF,OACE,kBAAC,SAAD;EACE,GAAIF;EACC;EACL,MAAK;EACE;EACF;EACA;EACL,WAAW;GAACN,EAAO;GAAOC,EAAE;GAAOY;EAAS,CAAC,CAAC,OAAO,OAAO,CAAC,CAAC,KAAK,GAAG;EACtE,OAAO;GAAG,iBAA4B,GAAGF,EAAO;GAAI,GAAGG;EAAM;CAC9D,CAAA;AAEL,CAAC"}
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{"version":3,"file":"Input-D7SDKbST.js","names":["Input","f","s","RACInput","field_module_default","Input_module_default","Input$1","forwardRef","textFieldProps","props","TextField","orientation","className","label","Label","leadingAdornment","Input","trailingAdornment","description","Text","FieldError","errorMessage"],"sources":["../../src/components/Input/Input.module.css","../../src/components/Input/Input.tsx"],"sourcesContent":[".frame {\n display: flex;\n align-items: center;\n gap: var(--wzl-space-3);\n padding: 0 var(--wzl-field-pad-x);\n}\n\n.frame input {\n padding: 0;\n}\n\n.adornment {\n display: inline-flex;\n align-items: center;\n color: var(--wzl-fg-subtle);\n font-size: var(--wzl-font-size-sm);\n pointer-events: none;\n}\n","import { forwardRef, type ReactNode, type Ref } from 'react';\nimport {\n TextField,\n Label,\n Input as RACInput,\n Text,\n FieldError,\n type TextFieldProps as RACTextFieldProps,\n type ValidationResult,\n} from 'react-aria-components';\nimport type { FieldOrientation } from '../Field/Field';\nimport f from '../field.module.css';\nimport s from './Input.module.css';\n\n/** Props for {@link Input}, on top of React Aria's `TextField` props. */\nexport type InputProps = Omit<RACTextFieldProps, 'children' | 'className'> & {\n label?: ReactNode;\n /**\n * `'stacked'` (the default) puts the label above the field; `'row'` sets it\n * beside the field at its own width, with any description or error on a\n * line below. Same vocabulary as {@link Field}'s `orientation`.\n */\n orientation?: FieldOrientation;\n description?: ReactNode;\n errorMessage?: ReactNode | ((v: ValidationResult) => ReactNode);\n placeholder?: string;\n leadingAdornment?: ReactNode;\n trailingAdornment?: ReactNode;\n className?: string;\n};\n\n/**\n * Single-line text input wrapping React Aria's TextField. Supplies a\n * default skin against the `--wzl-*` token system, and exposes the\n * familiar label / description / errorMessage / adornment slot shape.\n *\n * `ref` forwards to the underlying `<input>`.\n */\nexport const Input = forwardRef(function Input(\n props: InputProps,\n ref: Ref<HTMLInputElement>,\n) {\n const {\n label,\n orientation = 'stacked',\n description,\n errorMessage,\n placeholder,\n leadingAdornment,\n trailingAdornment,\n className,\n ...textFieldProps\n } = props;\n\n return (\n <TextField\n {...textFieldProps}\n className={[\n f.field,\n f.control,\n orientation === 'row' && f.row,\n className,\n ]\n .filter(Boolean)\n .join(' ')}\n >\n {label !== undefined && <Label className={f.label}>{label}</Label>}\n <div className={`${f.frame} ${s.frame}`}>\n {leadingAdornment !== undefined && <span className={s.adornment}>{leadingAdornment}</span>}\n <RACInput ref={ref} placeholder={placeholder} />\n {trailingAdornment !== undefined && <span className={s.adornment}>{trailingAdornment}</span>}\n </div>\n {description !== undefined && (\n <Text slot=\"description\" className={`${f.hint} ${f.below}`}>\n {description}\n </Text>\n )}\n <FieldError className={`${f.error} ${f.below}`}>{errorMessage}</FieldError>\n </TextField>\n );\n});\n"],"mappings":";;;;;;;GCsCaA,IAAQO,EAAW,SAC9B,GACA,GACA;CACA,IAAM,EACJ,UACA,iBAAc,WACd,gBACA,iBACA,gBACA,qBACA,sBACA,cACA,GAAGC,MACDC;CAEJ,OACE,kBAACC,GAAD;EACE,GAAIF;EACJ,WAAW;GACTP,EAAE;GACFA,EAAE;GACFU,MAAgB,SAASV,EAAE;GAC3BW;EACF,CAAC,CACE,OAAO,OAAO,CAAC,CACf,KAAK,GAAG;EATb,UAAA;GAWGC,MAAU,KAAA,KAAa,kBAACC,GAAD;IAAO,WAAWb,EAAE;IAAQ,UAAAY;GAAa,CAAA;GACjE,kBAAC,OAAD;IAAK,WAAW,GAAGZ,EAAE,MAAM,GAAGC,EAAE;IAAhC,UAAA;KACGa,MAAqB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAWb,EAAE;MAAY,UAAAa;KAAuB,CAAA;KACzF,kBAACZ,GAAD;MAAe;MAAkB;KAAc,CAAA;KAC9Cc,MAAsB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAWf,EAAE;MAAY,UAAAe;KAAwB,CAAA;IACxF;;GACJC,MAAgB,KAAA,KACf,kBAACC,GAAD;IAAM,MAAK;IAAc,WAAW,GAAGlB,EAAE,KAAK,GAAGA,EAAE;IAChD,UAAAiB;GACG,CAAA;GAER,kBAACE,GAAD;IAAY,WAAW,GAAGnB,EAAE,MAAM,GAAGA,EAAE;IAAU,UAAAoB;GAAyB,CAAA;EACjE;;AAEf,CAAC"}
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{"version":3,"file":"Jog-BrkzdGV2.js","names":["s","StepBackIcon","PauseIcon","PlayIcon","StepForwardIcon","Button","Slider","Jog_module_default","Jog","props","last","count","at","index","spoken","unit","className","onStep","playing","onPlay","jsx","onScrub","next","pad","caption","value"],"sources":["../../src/components/Jog/Jog.module.css","../../src/components/Jog/Jog.tsx"],"sourcesContent":["/* A row of transport controls on the panel surface, sized to sit in a bar\n * beside a title or a caption rather than to own a strip of its own. */\n\n.jog {\n display: flex;\n align-items: center;\n gap: var(--wzl-space-2);\n color: var(--wzl-fg);\n}\n\n.scrub {\n flex: 1 1 auto;\n min-width: 80px;\n margin-inline: var(--wzl-space-2);\n}\n\n.readout {\n composes: numeric from '@weasel-js/theme/numeric.module.css';\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-muted);\n white-space: pre;\n}\n\n.caption {\n overflow: hidden;\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-muted);\n text-overflow: ellipsis;\n white-space: nowrap;\n}\n","import type { ReactNode } from 'react';\nimport { PauseIcon, PlayIcon, StepBackIcon, StepForwardIcon } from '../../icons';\nimport { Button } from '../Button';\nimport { Slider } from '../Slider/Slider';\nimport s from './Jog.module.css';\n\n/** Props for {@link Jog}. */\nexport interface JogProps {\n /** Which step is showing, 0-based. */\n index: number;\n /** How many steps there are. */\n count: number;\n playing: boolean;\n onPlay: (playing: boolean) => void;\n /** Move one step, back or forward. */\n onStep: (by: -1 | 1) => void;\n /** Jump to a step. Left out, no scrubber is drawn. */\n onScrub?: (index: number) => void;\n /** What one step is called, for the spoken labels. Defaults to `Step`. */\n unit?: string;\n /** Drawn after the readout — a beat's caption, a snapshot's date. */\n caption?: ReactNode;\n className?: string;\n}\n\n/**\n * Transport for something counted rather than timed: beat 3 of 24, not 4.20s of 12.00s.\n * `<Transport>` is the continuous-time one, and wants a playhead in milliseconds, a rate and\n * a loop, none of which a list of steps has.\n *\n * Named for the jog of jog/shuttle — moving one frame at a time, as against running at speed.\n */\nexport function Jog(props: JogProps) {\n const { index, count, playing, onPlay, onStep, onScrub, unit = 'Step', caption, className } =\n props;\n\n const last = Math.max(0, count - 1);\n const at = Math.min(Math.max(index, 0), last);\n const spoken = `${unit} ${at + 1} of ${count}`;\n\n return (\n <div className={[s.jog, className].filter(Boolean).join(' ')}>\n <Button\n iconOnly\n size=\"sm\"\n variant=\"ghost\"\n ariaLabel={`Previous ${unit.toLowerCase()}`}\n disabled={at <= 0}\n onClick={() => onStep(-1)}\n >\n <StepBackIcon size={14} />\n </Button>\n <Button\n iconOnly\n size=\"sm\"\n variant=\"ghost\"\n ariaLabel={playing ? 'Pause' : 'Play'}\n disabled={count < 2}\n onClick={() => onPlay(!playing)}\n >\n {playing ? <PauseIcon size={14} /> : <PlayIcon size={14} />}\n </Button>\n <Button\n iconOnly\n size=\"sm\"\n variant=\"ghost\"\n ariaLabel={`Next ${unit.toLowerCase()}`}\n disabled={at >= last}\n onClick={() => onStep(1)}\n >\n <StepForwardIcon size={14} />\n </Button>\n\n {onScrub && (\n <Slider\n className={s.scrub}\n min={0}\n max={last}\n step={1}\n snap=\"strict\"\n density=\"slim\"\n ariaLabel={unit}\n thumbs={[{ value: at, valueText: spoken }]}\n onInput={(next) => onScrub(Math.round(next[0]?.value ?? 0))}\n />\n )}\n\n <span className={s.readout} data-testid=\"jog-readout\">\n {pad(at + 1, count)}/{count}\n </span>\n {caption ? <span className={s.caption}>{caption}</span> : null}\n </div>\n );\n}\n\n/**\n * Figure spaces, not regular ones: the readout updates every beat, and a run from 9 to 10 that\n * widens by a digit shoves whatever follows it along the row. `tabular-nums` fixes the width of\n * a digit and not how many there are, so the padding is what holds the row still.\n */\nfunction pad(value: number, count: number): string {\n return String(value).padStart(String(count).length, ' ');\n}\n"],"mappings":";;;;;;;;;;;;ACgCA,SAAgBQ,EAAI,GAAiB;CACnC,IAAM,EAAE,UAAO,UAAO,YAAS,WAAQ,WAAQ,YAAS,UAAO,QAAQ,YAAS,iBAC9EC,GAEIC,IAAO,KAAK,IAAI,GAAGC,IAAQ,CAAC,GAC5BC,IAAK,KAAK,IAAI,KAAK,IAAIC,GAAO,CAAC,GAAGH,CAAI,GACtCI,IAAS,GAAGC,EAAK,GAAGH,IAAK,EAAE,MAAMD;CAEvC,OACE,kBAAC,OAAD;EAAK,WAAW,CAACX,EAAE,KAAKgB,CAAS,CAAC,CAAC,OAAO,OAAO,CAAC,CAAC,KAAK,GAAG;EAA3D,UAAA;GACE,kBAACX,GAAD;IACE,UAAA;IACA,MAAK;IACL,SAAQ;IACR,WAAW,YAAYU,EAAK,YAAY;IACxC,UAAUH,KAAM;IAChB,eAAeK,EAAO,EAAE;IAExB,UAAA,kBAAChB,GAAD,EAAc,MAAM,GAAK,CAAA;GACnB,CAAA;GACR,kBAACI,GAAD;IACE,UAAA;IACA,MAAK;IACL,SAAQ;IACR,WAAWa,IAAU,UAAU;IAC/B,UAAUP,IAAQ;IAClB,eAAeQ,EAAO,CAACD,CAAO;IAE7B,UAAUE,EAAVF,IAAWhB,IAA0BC,GAA3B,EAAW,MAAM,GAAK,CAAyB;GACpD,CAAA;GACR,kBAACE,GAAD;IACE,UAAA;IACA,MAAK;IACL,SAAQ;IACR,WAAW,QAAQU,EAAK,YAAY;IACpC,UAAUH,KAAMF;IAChB,eAAeO,EAAO,CAAC;IAEvB,UAAA,kBAACb,GAAD,EAAiB,MAAM,GAAK,CAAA;GACtB,CAAA;GAEPiB,KACC,kBAACf,GAAD;IACE,WAAWN,EAAE;IACb,KAAK;IACL,KAAKU;IACL,MAAM;IACN,MAAK;IACL,SAAQ;IACR,WAAWK;IACX,QAAQ,CAAC;KAAE,OAAOH;KAAI,WAAWE;IAAO,CAAC;IACzC,UAAU,MAASO,EAAQ,KAAK,MAAMC,EAAK,EAAE,EAAE,SAAS,CAAC,CAAC;GAC3D,CAAA;GAGH,kBAAC,QAAD;IAAM,WAAWtB,EAAE;IAAS,eAAY;IAAxC,UAAA;KACGuB,EAAIX,IAAK,GAAGD,CAAK;KAAE;KAAEA;IAClB;;GACLa,IAAU,kBAAC,QAAD;IAAM,WAAWxB,EAAE;IAAU,UAAAwB;GAAc,CAAA,IAAI;EACvD;;AAET;AAOA,SAASD,EAAI,GAAe,GAAuB;CACjD,OAAO,OAAOE,CAAK,CAAC,CAAC,SAAS,OAAOd,CAAK,CAAC,CAAC,QAAQ,GAAG;AACzD"}
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-
{"version":3,"file":"LayerList-CsDqwYh-.js","names":["stop","s","rows","_Fragment","dlog","LockIcon","CloseButton","useReorderDragList","Disclosure","DragGhost","DragGrip","ItemList_module_default","PropertyGroup","PropertyList","LayerList_module_default","moveLayers","move","reorder","items","item","moving","ids","kept","siblings","it","moved","at","index","collectCollapsed","isCollapsed","into","anyNested","hasBody","body","LayerList","props","toggled","setToggled","useState","collapsed","collapsedIds","toggle","next","id","prev","onCollapsedChange","live","useLatest","press","onSelect","mods","locked","lockedIds","selectedIds","bodies","collectBodies","list","visible","walk","level","rowEls","useRef","focusId","setFocusId","pendingFocus","anchor","nudgers","el","tabStop","v","focusRow","selectRange","from","to","a","b","range","keys","e","go","branch","open","delta","parentId","shared","useId","palette","onAdd","addKinds","cls","className","title","kind","empty","Level","out","selected","drag","target","setEl","bind","node","cards","entry","i","kids","childId","path","onPointerDown","ghosted","isSelected","draggedIds","targetIndex","controls","Controls","head","Handle","stop","Grip","Remove","Fragment","ghost","onNudge","onVisibilityChange","onRemove","useSceneLayerList","args","build","scene","itemFor","selection","asNodeId","back","adapter","createMoveToIndexOp","label"],"sources":["../../src/components/LayerList/LayerList.module.css","../../src/components/LayerList/LayerList.tsx","../../src/components/LayerList/useSceneLayerList.ts"],"sourcesContent":["/* Row box, hover and selection are `ItemList`'s, so a layer list and the\n history list stacked under it agree. What is here is only what a layer has. */\n.root,\n.root * {\n box-sizing: border-box;\n}\n\n.root {\n display: grid;\n gap: var(--wzl-space-4);\n}\n\n.head {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: var(--wzl-space-4);\n}\n\n.title {\n margin: 0;\n font-family: var(--wzl-font-display);\n font-weight: var(--wzl-font-weight-light);\n font-size: var(--wzl-font-size-lg);\n color: var(--wzl-fg);\n}\n\n.palette {\n display: flex;\n gap: var(--wzl-space-2);\n}\n\n.add {\n font: inherit;\n height: var(--wzl-control-h);\n background: transparent;\n border: 1px dashed var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n padding: var(--wzl-space-1) var(--wzl-space-4);\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-subtle);\n cursor: pointer;\n}\n\n.add:hover {\n background: var(--wzl-surface-raised);\n color: var(--wzl-fg);\n}\n\n.level {\n display: flex;\n flex-direction: column;\n gap: 1px;\n position: relative;\n width: 100%;\n}\n\n/* A level of cards is a `PropertyList`, so the controls in each body take the\n panel's density; its rows are spaced like cards rather than lines. */\n.level.cards {\n display: grid;\n row-gap: var(--wzl-space-3);\n}\n\n.entry {\n min-width: 0;\n}\n\n.row {\n user-select: none;\n}\n\n.row:focus-visible {\n outline: 2px solid var(--wzl-focus-ring);\n outline-offset: -2px;\n}\n\n/* A child's twisty sits under its parent's grip. */\n.children {\n padding-left: calc(var(--wzl-disclosure-target, var(--wzl-control-h-sm)) + var(--wzl-space-4));\n}\n\n/* The layer the drag picked up holds its place, faded, while its ghost follows the pointer. */\n.dragging {\n opacity: 0.5;\n}\n\n/* Where the drop would land: a line on the edge of the layer it would land against. */\n.dropBefore {\n box-shadow: 0 -2px 0 var(--wzl-accent);\n}\n\n.dropAfter {\n box-shadow: 0 2px 0 var(--wzl-accent);\n}\n\n/* One width for the grip and the lock, so a locked row's label lines up. */\n.grip,\n.lock {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n flex: 0 0 auto;\n min-width: 13px;\n color: var(--wzl-fg-muted);\n}\n\n.row:not([data-locked]) {\n cursor: grab;\n}\n\n.row:not([data-locked]):active {\n cursor: grabbing;\n}\n\n.stop {\n display: inline-flex;\n align-items: center;\n flex: 0 0 auto;\n}\n\n/* Holds the twisty column open on rows with nothing to expand, so labels line up down a level. */\n.twistyGap {\n flex: 0 0 auto;\n width: var(--wzl-disclosure-target, var(--wzl-control-h-sm));\n}\n\n/* Sized, so the empty column a locked row keeps is the checkbox's width. */\n.check {\n flex: 0 0 auto;\n width: 13px;\n height: 13px;\n margin: 0;\n accent-color: var(--wzl-accent);\n}\n\n.handle {\n font: inherit;\n background: transparent;\n border: 0;\n color: var(--wzl-fg-subtle);\n padding: var(--wzl-space-1) var(--wzl-space-2);\n cursor: grab;\n touch-action: none;\n display: inline-flex;\n align-items: center;\n justify-content: center;\n min-width: var(--wzl-icon-button-size);\n height: var(--wzl-icon-button-size);\n border-radius: var(--wzl-radius-sm);\n font-weight: var(--wzl-font-weight-bold);\n font-size: var(--wzl-font-size);\n}\n\n.card[data-tone] .handle {\n background: var(--wzl-tone);\n color: var(--wzl-fg-on-accent);\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.entry[data-selected] > .card {\n outline: 2px solid var(--wzl-accent);\n outline-offset: -1px;\n}\n","import {\n type KeyboardEvent,\n type ReactNode,\n type RefCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { useLatest } from '@weasel-js/core';\nimport { dlog } from '../../dlog';\nimport { LockIcon } from '../../icons';\nimport { type PressModifiers, useReorderDragList } from '../../useReorderDragList';\nimport { CloseButton } from '../CloseButton';\nimport { Disclosure } from '../Disclosure';\nimport { DragGhost } from '../DragGhost';\nimport { DragGrip } from '../DragGrip';\nimport rows from '../ItemList/ItemList.module.css';\nimport { PropertyGroup, PropertyList } from '../Properties';\nimport type { StanceProps } from '../stance';\nimport s from './LayerList.module.css';\n\n/** One layer. With a body (see `renderBody`) it draws as a card that folds its\n * body away; without one, as a one-line row. Either can hold child layers. */\nexport interface LayerListItem {\n id: string;\n /** The layer's name. Also what its controls are labeled by. */\n label: string;\n /** Shown in the header in place of `label` — a select that switches the\n * layer's kind, say. */\n title?: ReactNode;\n /** Fixed-size content before the label: a color swatch, a kind icon. */\n leading?: ReactNode;\n /** Drawn in the drag handle in place of the grip — an ordinal. */\n badge?: ReactNode;\n /** Which of its list this layer is: an index into the theme's tone list, or\n * a color. A card draws its edge and handle in it and recolors its controls. */\n tone?: StanceProps['tone'];\n /** Cannot be dragged, hidden or removed, walls off drops on either side, and\n * selects alone rather than joining a multi-selection. */\n locked?: boolean;\n /** Shown or not, when the list has `onVisibilityChange`. Default true. */\n visible?: boolean;\n children?: LayerListItem[];\n /** Folds the body and children away until the user opens them.\n * `collapsedIds` overrides it. */\n defaultCollapsed?: boolean;\n}\n\n/**\n * A reorder: `ids`, siblings under `parentId` (`null` at the top level), now\n * sit as one block in list order starting at `index` of the parent's children.\n * A drag never moves a layer to another parent.\n */\nexport interface LayerMove {\n ids: string[];\n parentId: string | null;\n index: number;\n}\n\n/** Props for `<LayerList>`. */\nexport interface LayerListProps {\n items: LayerListItem[];\n /** Omit for a list the user cannot reorder. */\n onReorder?: (move: LayerMove) => void;\n /** Giving both makes rows selectable: a click selects one, shift-click adds\n * or removes one, and dragging a selected row drags its selected siblings. */\n selectedIds?: readonly string[];\n onSelect?: (ids: string[]) => void;\n /** Adds a visibility checkbox to every unlocked layer. */\n onVisibilityChange?: (id: string, visible: boolean) => void;\n /** Adds a remove button to every unlocked layer. */\n onRemove?: (id: string) => void;\n /** A layer's controls. Returning `null` leaves that layer a one-line row. */\n renderBody?: (item: LayerListItem) => ReactNode;\n /** Ids whose body and children are folded away. Giving it makes folding\n * controlled; `onCollapsedChange` fires either way. */\n collapsedIds?: readonly string[];\n onCollapsedChange?: (ids: string[]) => void;\n /** Heading above the list. */\n title?: string;\n /** Names the list for assistive tech when it has no `title`. */\n label?: string;\n /** Kinds the user can add, as buttons beside the title. Shown only with `onAdd`. */\n addKinds?: string[];\n onAdd?: (kind: string) => void;\n /** Shown in place of the list when `items` is empty. */\n empty?: ReactNode;\n /** Appended to the root's class list — the module's own names are hashed. */\n className?: string;\n}\n\n/** Returns `items` with `move` applied, for a consumer that holds the tree as state. */\nexport function moveLayers(items: LayerListItem[], move: LayerMove): LayerListItem[] {\n if (move.parentId === null) return reorder(items, move);\n return items.map((item) => {\n if (item.id === move.parentId) return { ...item, children: reorder(item.children ?? [], move) };\n return item.children ? { ...item, children: moveLayers(item.children, move) } : item;\n });\n}\n\nfunction reorder(siblings: LayerListItem[], { ids, index }: LayerMove): LayerListItem[] {\n const moving = new Set(ids);\n const kept = siblings.filter((it) => !moving.has(it.id));\n const moved = siblings.filter((it) => moving.has(it.id));\n const at = Math.max(0, Math.min(kept.length, index));\n return [...kept.slice(0, at), ...moved, ...kept.slice(at)];\n}\n\nfunction collectCollapsed(\n items: LayerListItem[],\n isCollapsed: (item: LayerListItem) => boolean,\n into = new Set<string>(),\n): Set<string> {\n for (const item of items) {\n if (isCollapsed(item)) into.add(item.id);\n if (item.children) collectCollapsed(item.children, isCollapsed, into);\n }\n return into;\n}\n\nfunction anyNested(items: LayerListItem[]): boolean {\n return items.some((it) => (it.children?.length ?? 0) > 0);\n}\n\n/** What every level of the tree reads from the list. */\ninterface Shared {\n props: LayerListProps;\n collapsed: ReadonlySet<string>;\n toggle: (id: string) => void;\n press: (item: LayerListItem, mods: PressModifiers) => void;\n uid: string;\n /** Some layer has children, so every row keeps a twisty column. */\n nested: boolean;\n /** Each layer's body, rendered once; a row where it is empty. */\n bodies: ReadonlyMap<string, ReactNode>;\n /** Per sibling group, keyed by parent: move a row one place, as its drag would. */\n nudgers: Map<string | null, (id: string, delta: -1 | 1) => boolean>;\n keys: RowKeys;\n}\n\n/** The roving focus over the rows: one row is in the tab order at a time. */\ninterface RowKeys {\n tabStop: string | undefined;\n register: (id: string) => (el: HTMLElement | null) => void;\n onKeyDown: (item: LayerListItem, parentId: string | null) => (e: KeyboardEvent<HTMLElement>) => void;\n onFocus: (id: string) => void;\n}\n\ninterface VisibleRow {\n item: LayerListItem;\n parentId: string | null;\n level: number;\n}\n\nfunction hasBody(body: ReactNode): boolean {\n return body !== null && body !== undefined && body !== false;\n}\n\n/**\n * An ordered, drag-reorderable list of layers — a document's objects, a lab's\n * canvases, a fill's effects. Each layer is a one-line row or, with a body, a\n * card whose controls fold away; either can nest child layers. Selection,\n * visibility, removal and an add palette are each on when their handler is given.\n */\nexport function LayerList(props: LayerListProps) {\n const { items, collapsedIds, onCollapsedChange, title, addKinds, onAdd, empty, className } = props;\n // Only the user's own toggles are state; everything else reads the layer's\n // `defaultCollapsed`, so a layer added later starts the way it asks to.\n const [toggled, setToggled] = useState<ReadonlyMap<string, boolean>>(new Map());\n const collapsed = collapsedIds\n ? new Set(collapsedIds)\n : collectCollapsed(items, (item) => toggled.get(item.id) ?? item.defaultCollapsed === true);\n const toggle = (id: string) => {\n const next = new Set(collapsed);\n if (next.has(id)) next.delete(id);\n else next.add(id);\n if (!collapsedIds) setToggled((prev) => new Map(prev).set(id, next.has(id)));\n onCollapsedChange?.([...next]);\n };\n\n // The press arrives after the drag session ends, which can be after a render\n // the closure did not see, so it reads the selection from here.\n const live = useLatest(props);\n const press = (item: LayerListItem, mods: PressModifiers) => {\n const { selectedIds = [], onSelect } = live.current;\n if (!onSelect) return;\n anchor.current = item.id;\n if (item.locked || !mods.shiftKey) {\n onSelect([item.id]);\n return;\n }\n // A leftover locked selection does not carry into a multi-selection.\n const locked = new Set(lockedIds(live.current.items));\n const kept = selectedIds.filter((id) => !locked.has(id));\n onSelect(kept.includes(item.id) ? kept.filter((id) => id !== item.id) : [...kept, item.id]);\n };\n\n const bodies = new Map<string, ReactNode>();\n const collectBodies = (list: LayerListItem[]) => {\n for (const it of list) {\n bodies.set(it.id, props.renderBody ? props.renderBody(it) : null);\n if (it.children) collectBodies(it.children);\n }\n };\n collectBodies(items);\n\n // The rows the arrow keys walk: open branches only, and not cards, whose\n // heads are their own controls.\n const visible: VisibleRow[] = [];\n const walk = (list: LayerListItem[], parentId: string | null, level: number) => {\n for (const item of list) {\n if (!hasBody(bodies.get(item.id))) visible.push({ item, parentId, level });\n if (item.children?.length && !collapsed.has(item.id)) walk(item.children, item.id, level + 1);\n }\n };\n walk(items, null, 1);\n\n const rowEls = useRef(new Map<string, HTMLElement>());\n const [focusId, setFocusId] = useState<string | null>(null);\n const pendingFocus = useRef<string | null>(null);\n const anchor = useRef<string | null>(null);\n const nudgers = useRef(new Map<string | null, (id: string, delta: -1 | 1) => boolean>()).current;\n useLayoutEffect(() => {\n const id = pendingFocus.current;\n if (id === null) return;\n pendingFocus.current = null;\n const el = rowEls.current.get(id);\n if (el && document.activeElement !== el) el.focus();\n });\n\n const selectedIds = props.selectedIds ?? [];\n const tabStop = visible.some((v) => v.item.id === focusId)\n ? (focusId ?? undefined)\n : (visible.find((v) => selectedIds.includes(v.item.id)) ?? visible[0])?.item.id;\n\n const focusRow = (id: string) => {\n pendingFocus.current = id;\n setFocusId(id);\n };\n // Locked rows never join a multi-selection, so a range passes over them.\n const selectRange = (to: string) => {\n const from = anchor.current ?? to;\n const a = visible.findIndex((v) => v.item.id === from);\n const b = visible.findIndex((v) => v.item.id === to);\n if (a < 0 || b < 0) return;\n const range = visible\n .slice(Math.min(a, b), Math.max(a, b) + 1)\n .filter((v) => !v.item.locked)\n .map((v) => v.item.id);\n if (range.length > 0) live.current.onSelect?.(range);\n };\n\n const keys: RowKeys = {\n tabStop,\n register: (id) => (el) => {\n if (el) rowEls.current.set(id, el);\n else rowEls.current.delete(id);\n },\n onFocus: (id) => {\n setFocusId(id);\n anchor.current ??= id;\n },\n onKeyDown: (item, parentId) => (e) => {\n // Keys on a control inside the row are the control's.\n if (e.target !== e.currentTarget) return;\n const at = visible.findIndex((v) => v.item.id === item.id);\n const go = (index: number) => {\n const next = visible[Math.max(0, Math.min(visible.length - 1, index))];\n if (!next) return;\n focusRow(next.item.id);\n if (e.shiftKey && props.onSelect) selectRange(next.item.id);\n else anchor.current = next.item.id;\n };\n const branch = (item.children?.length ?? 0) > 0;\n const open = branch && !collapsed.has(item.id);\n switch (e.key) {\n case 'ArrowDown':\n case 'ArrowUp': {\n const delta = e.key === 'ArrowDown' ? 1 : -1;\n if (e.altKey) {\n if (nudgers.get(parentId)?.(item.id, delta)) pendingFocus.current = item.id;\n } else {\n go(at + delta);\n }\n break;\n }\n case 'Home':\n go(0);\n break;\n case 'End':\n go(visible.length - 1);\n break;\n case 'ArrowRight':\n if (branch && !open) toggle(item.id);\n else if (open) go(at + 1);\n else return;\n break;\n case 'ArrowLeft':\n if (open) toggle(item.id);\n else if (parentId !== null) go(visible.findIndex((v) => v.item.id === parentId));\n else return;\n break;\n case 'Enter':\n case ' ':\n press(item, { shiftKey: e.shiftKey, ctrlKey: e.ctrlKey, metaKey: e.metaKey, altKey: e.altKey });\n break;\n default:\n return;\n }\n e.preventDefault();\n },\n };\n\n const uid = useId();\n const shared: Shared = { props, collapsed, toggle, press, uid, nested: anyNested(items), bodies, nudgers, keys };\n const palette = onAdd ? (addKinds ?? []) : [];\n const cls = className ? `${s.root} ${className}` : s.root;\n\n return (\n <div className={cls}>\n {(title !== undefined || palette.length > 0) && (\n <div className={s.head}>\n {title !== undefined && <h2 className={s.title}>{title}</h2>}\n <div className={s.palette}>\n {palette.map((kind) => (\n <button\n key={kind}\n type=\"button\"\n className={s.add}\n aria-label={`Add ${kind}`}\n onClick={() => {\n dlog('layer-list', 'onAdd', { kind });\n onAdd?.(kind);\n }}\n >\n {kind}\n </button>\n ))}\n </div>\n </div>\n )}\n {items.length === 0 ? (\n <div className={rows.empty}>\n {empty ?? (palette.length > 0 ? 'No layers — add one above.' : 'No layers.')}\n </div>\n ) : (\n <Level items={items} parentId={null} shared={shared} path=\"\" level={1} />\n )}\n </div>\n );\n}\n\nfunction lockedIds(items: LayerListItem[]): string[] {\n const out: string[] = [];\n for (const it of items) {\n if (it.locked) out.push(it.id);\n if (it.children) out.push(...lockedIds(it.children));\n }\n return out;\n}\n\ninterface LevelProps {\n items: LayerListItem[];\n parentId: string | null;\n shared: Shared;\n path: string;\n level: number;\n}\n\n/** One sibling group. Each has its own drag, so a drag stays under one parent. */\nfunction Level({ items, parentId, shared, path, level }: LevelProps) {\n const { props } = shared;\n const selected = props.selectedIds ?? [];\n const drag = useReorderDragList({\n // With no `onReorder` every row is a locked one to the drag, so a press\n // still reaches `onPress` and nothing ever engages.\n items: items.map((it) => ({ id: it.id, label: it.label, locked: it.locked || !props.onReorder })),\n selectedIds: items.filter((it) => selected.includes(it.id)).map((it) => it.id),\n onReorder: (ids, target) => {\n const moving = new Set(ids);\n const inOrder = items.filter((it) => moving.has(it.id)).map((it) => it.id);\n // The hook's index counts the dragged rows; a move's index does not.\n const before = items.slice(0, target).filter((it) => moving.has(it.id)).length;\n const move = { ids: inOrder, parentId, index: target - before };\n dlog('layer-list', 'onReorder', move);\n props.onReorder?.(move);\n },\n onPress: (id, mods) => {\n const item = items.find((it) => it.id === id);\n if (item) shared.press(item, mods);\n },\n });\n shared.nudgers.set(parentId, (id, delta) =>\n drag.nudge(id, items.findIndex((it) => it.id === id), delta),\n );\n const [el, setEl] = useState<HTMLDivElement | null>(null);\n const bind = (node: HTMLDivElement | null) => {\n setEl(node);\n (drag.containerProps.ref as RefCallback<HTMLDivElement>)(node);\n };\n\n const bodies = items.map((it) => shared.bodies.get(it.id));\n const cards = bodies.some(hasBody);\n const { draggedIds, targetIndex, ghost } = drag.state;\n\n const entry = (item: LayerListItem, i: number, ghosted: boolean) => {\n const body = bodies[i];\n const kids = item.children ?? [];\n const open = !shared.collapsed.has(item.id);\n const childId = `${shared.uid}${path}-${i}`;\n const onPointerDown = ghosted ? undefined : drag.rowProps(item.id, i).onPointerDown;\n const isSelected = selected.includes(item.id);\n const cls = [s.entry];\n if (!ghosted) {\n if (draggedIds?.includes(item.id)) cls.push(s.dragging);\n if (targetIndex === i && !draggedIds?.includes(item.id)) cls.push(s.dropBefore);\n if (targetIndex === items.length && i === items.length - 1) cls.push(s.dropAfter);\n }\n const controls = <Controls item={item} shared={shared} />;\n const head =\n hasBody(body) ? (\n <PropertyGroup\n className={s.card}\n title={item.title ?? item.label}\n {...(item.tone === undefined ? {} : { tone: item.tone })}\n collapsed={ghosted || !open}\n onCollapsedChange={() => shared.toggle(item.id)}\n leading={\n <Handle\n item={item}\n reorder={props.onReorder !== undefined}\n onPointerDown={onPointerDown}\n onNudge={(delta) => shared.nudgers.get(parentId)?.(item.id, delta)}\n />\n }\n actions={ghosted ? undefined : controls}\n >\n {ghosted ? null : body}\n </PropertyGroup>\n ) : (\n <div\n className={[rows.row, s.row, isSelected ? rows.selected : ''].filter(Boolean).join(' ')}\n data-selected={isSelected ? 'true' : undefined}\n data-locked={item.locked ? 'true' : undefined}\n onPointerDown={onPointerDown}\n {...(ghosted\n ? {}\n : {\n role: 'row',\n 'aria-level': level,\n ...(kids.length > 0 ? { 'aria-expanded': open } : {}),\n ...(props.onSelect ? { 'aria-selected': isSelected } : {}),\n tabIndex: shared.keys.tabStop === item.id ? 0 : -1,\n ref: shared.keys.register(item.id),\n onKeyDown: shared.keys.onKeyDown(item, parentId),\n onFocus: () => shared.keys.onFocus(item.id),\n })}\n >\n {shared.nested &&\n (kids.length > 0 ? (\n <span className={s.stop} onPointerDown={stop}>\n <Disclosure\n open={open}\n onToggle={() => shared.toggle(item.id)}\n label={`${item.label} sublayers`}\n controls={childId}\n />\n </span>\n ) : (\n <span className={s.twistyGap} />\n ))}\n <Grip item={item} reorder={props.onReorder !== undefined} />\n {props.onVisibilityChange &&\n (item.locked ? (\n <span className={s.check} />\n ) : (\n <input\n className={s.check}\n type=\"checkbox\"\n checked={item.visible !== false}\n onPointerDown={stop}\n onChange={(e) => props.onVisibilityChange?.(item.id, e.target.checked)}\n aria-label={`Show ${item.label}`}\n />\n ))}\n {item.leading}\n <span className={rows.label}>{item.title ?? item.label}</span>\n {ghosted ? null : <Remove item={item} shared={shared} />}\n </div>\n );\n return (\n <div key={item.id} role=\"none\" className={cls.join(' ')} data-selected={isSelected ? 'true' : undefined}>\n {head}\n {!ghosted && kids.length > 0 && open && (\n <div id={childId} role=\"rowgroup\" className={s.children}>\n <Level items={kids} parentId={item.id} shared={shared} path={`${path}-${i}`} level={level + 1} />\n </div>\n )}\n </div>\n );\n };\n\n return (\n <>\n {cards ? (\n <PropertyList ref={bind} className={`${s.level} ${s.cards}`}>\n {items.map((it, i) => entry(it, i, false))}\n </PropertyList>\n ) : (\n <div\n ref={bind}\n className={s.level}\n {...(parentId === null\n ? {\n role: 'treegrid',\n 'aria-label': props.label ?? props.title ?? 'Layers',\n ...(props.onSelect ? { 'aria-multiselectable': true } : {}),\n }\n : { role: 'none' })}\n >\n {items.map((it, i) => entry(it, i, false))}\n </div>\n )}\n {ghost && el ? (\n <DragGhost at={ghost} from={el}>\n {items.map((it, i) => (ghost.ids.includes(it.id) ? entry(it, i, true) : null))}\n </DragGhost>\n ) : null}\n </>\n );\n}\n\n// Keeps a press on a control inside a row from also starting the row's press.\nconst stop = (e: { stopPropagation(): void }) => e.stopPropagation();\n\n/** A row's grip: decoration, since the whole row takes the drag. */\nfunction Grip({ item, reorder }: { item: LayerListItem; reorder: boolean }) {\n if (item.locked) {\n return (\n <span className={s.lock} role=\"img\" aria-label=\"Locked\">\n <LockIcon size={12} />\n </span>\n );\n }\n if (!reorder && item.badge === undefined) return null;\n return (\n <span className={s.grip} aria-hidden=\"true\">\n {item.badge ?? <DragGrip size={13} />}\n </span>\n );\n}\n\n/** A card's handle: the drag target, since the rest of its head folds it, and\n * Alt+Up/Down on it moves the card. */\nfunction Handle({\n item,\n reorder,\n onPointerDown,\n onNudge,\n}: {\n item: LayerListItem;\n reorder: boolean;\n onPointerDown: ((e: React.PointerEvent) => void) | undefined;\n onNudge: (delta: -1 | 1) => void;\n}) {\n if (item.locked) return <Grip item={item} reorder={reorder} />;\n if (!reorder && item.badge === undefined) return undefined;\n return (\n <button\n type=\"button\"\n className={s.handle}\n aria-label={`Drag to reorder ${item.label}`}\n aria-keyshortcuts=\"Alt+ArrowUp Alt+ArrowDown\"\n onPointerDown={onPointerDown}\n onKeyDown={(e) => {\n if (!e.altKey || (e.key !== 'ArrowUp' && e.key !== 'ArrowDown')) return;\n e.preventDefault();\n onNudge(e.key === 'ArrowUp' ? -1 : 1);\n }}\n >\n {item.badge ?? <DragGrip />}\n </button>\n );\n}\n\nfunction Controls({ item, shared }: { item: LayerListItem; shared: Shared }) {\n const { onVisibilityChange } = shared.props;\n return (\n <>\n {onVisibilityChange && !item.locked && (\n <input\n className={s.check}\n type=\"checkbox\"\n checked={item.visible !== false}\n onClick={stop}\n onChange={(e) => onVisibilityChange(item.id, e.target.checked)}\n aria-label={`Show ${item.label}`}\n />\n )}\n <Remove item={item} shared={shared} />\n </>\n );\n}\n\nfunction Remove({ item, shared }: { item: LayerListItem; shared: Shared }) {\n const { onRemove } = shared.props;\n if (!onRemove || item.locked) return null;\n return (\n <span className={s.stop} onPointerDown={stop}>\n <CloseButton ariaLabel={`Remove ${item.label}`} onClick={() => onRemove(item.id)} />\n </span>\n );\n}\n","import { asNodeId, createMoveToIndexOp, dispatchApplyBatch } from '@weasel-js/core';\nimport type { NodeId, Scene, SceneNode, SelectionApi } from '@weasel-js/core';\nimport type { LayerListItem, LayerListProps } from './LayerList';\n\n/** Arguments for {@link useSceneLayerList}. */\nexport interface UseSceneLayerListArgs<TData, TLayer extends string, TPose> {\n scene: Scene<TData, TLayer, TPose>;\n selection: SelectionApi;\n /** What the reorder op is dispatched against — the adapter `<SceneCanvas>` uses. */\n adapter: object;\n /** A row's content for a node: its label, a leading swatch or icon, whether it is locked. */\n itemFor: (node: SceneNode<TData, TLayer, TPose>) => Omit<LayerListItem, 'id' | 'children'>;\n /** Label of the reorder's history entry. Default `'Reorder'`. */\n label?: string;\n}\n\n/**\n * The props that put a scene in a `<LayerList>`: a row per node, a container's\n * children nested under it, the front-most at the top, selection read from and\n * written to `selection`, and a drag dispatched as a `MoveToIndexOp`.\n */\nexport function useSceneLayerList<TData, TLayer extends string, TPose>(\n args: UseSceneLayerListArgs<TData, TLayer, TPose>,\n): Required<Pick<LayerListProps, 'items' | 'selectedIds' | 'onSelect' | 'onReorder'>> {\n const { scene, selection, adapter, itemFor, label = 'Reorder' } = args;\n\n // A scene orders children back to front and the list front to back. Rebuilt\n // every render: the scene keeps its identity across a reorder, so a memo keyed\n // on it would serve the order from before.\n const build = (ids: readonly NodeId[]): LayerListItem[] =>\n [...ids].reverse().flatMap((id) => {\n const node = scene.get(id);\n if (!node) return [];\n const kids = scene.childrenOf(id);\n return [{ ...itemFor(node), id, ...(kids.length > 0 ? { children: build(kids) } : {}) }];\n });\n\n return {\n items: build(scene.roots),\n selectedIds: selection.current.map(String),\n onSelect: (ids) => selection.set(ids.map(asNodeId)),\n onReorder: ({ ids, parentId, index }) => {\n const siblings = parentId === null ? scene.roots : scene.childrenOf(asNodeId(parentId));\n // `index` counts from the front among the siblings the drag left behind.\n const back = siblings.length - ids.length - index;\n dispatchApplyBatch(adapter, [createMoveToIndexOp({ ids, parentId, index: Math.max(0, back) })], label);\n },\n 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{"version":3,"file":"LayerList-Bxj1N6bj.js","names":["stop","s","rows","_Fragment","dlog","LockIcon","CloseButton","useReorderDragList","Disclosure","DragGhost","DragGrip","ItemList_module_default","PropertyGroup","PropertyList","LayerList_module_default","moveLayers","move","reorder","items","item","moving","ids","kept","siblings","it","moved","at","index","collectCollapsed","isCollapsed","into","anyNested","hasBody","body","LayerList","props","toggled","setToggled","useState","collapsed","collapsedIds","toggle","next","id","prev","onCollapsedChange","live","useLatest","press","onSelect","mods","locked","lockedIds","selectedIds","bodies","collectBodies","list","visible","walk","level","rowEls","useRef","focusId","setFocusId","pendingFocus","anchor","nudgers","el","tabStop","v","focusRow","selectRange","from","to","a","b","range","keys","e","go","branch","open","delta","parentId","shared","useId","palette","onAdd","addKinds","cls","className","title","kind","empty","Level","out","selected","drag","target","setEl","bind","node","cards","entry","i","kids","childId","path","onPointerDown","ghosted","isSelected","draggedIds","targetIndex","controls","Controls","head","Handle","stop","Grip","Remove","Fragment","ghost","onNudge","onVisibilityChange","onRemove","useSceneLayerList","args","build","scene","itemFor","selection","asNodeId","back","adapter","createMoveToIndexOp","label"],"sources":["../../src/components/LayerList/LayerList.module.css","../../src/components/LayerList/LayerList.tsx","../../src/components/LayerList/useSceneLayerList.ts"],"sourcesContent":["/* Row box, hover and selection are `ItemList`'s, so a layer list and the\n history list stacked under it agree. What is here is only what a layer has. */\n.root,\n.root * {\n box-sizing: border-box;\n}\n\n.root {\n display: grid;\n gap: var(--wzl-space-4);\n}\n\n.head {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: var(--wzl-space-4);\n}\n\n.title {\n margin: 0;\n font-family: var(--wzl-font-display);\n font-weight: var(--wzl-font-weight-light);\n font-size: var(--wzl-font-size-lg);\n color: var(--wzl-fg);\n}\n\n.palette {\n display: flex;\n gap: var(--wzl-space-2);\n}\n\n.add {\n font: inherit;\n height: var(--wzl-control-h);\n background: transparent;\n border: 1px dashed var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n padding: var(--wzl-space-1) var(--wzl-space-4);\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-subtle);\n cursor: pointer;\n}\n\n.add:hover {\n background: var(--wzl-surface-raised);\n color: var(--wzl-fg);\n}\n\n.level {\n display: flex;\n flex-direction: column;\n gap: 1px;\n position: relative;\n width: 100%;\n}\n\n/* A level of cards is a `PropertyList`, so the controls in each body take the\n panel's density; its rows are spaced like cards rather than lines. */\n.level.cards {\n display: grid;\n row-gap: var(--wzl-space-3);\n}\n\n.entry {\n min-width: 0;\n}\n\n.row {\n user-select: none;\n}\n\n.row:focus-visible {\n outline: 2px solid var(--wzl-focus-ring);\n outline-offset: -2px;\n}\n\n/* A child's twisty sits under its parent's grip. */\n.children {\n padding-left: calc(var(--wzl-disclosure-target, var(--wzl-control-h-sm)) + var(--wzl-space-4));\n}\n\n/* The layer the drag picked up holds its place, faded, while its ghost follows the pointer. */\n.dragging {\n opacity: 0.5;\n}\n\n/* Where the drop would land: a line on the edge of the layer it would land against. */\n.dropBefore {\n box-shadow: 0 -2px 0 var(--wzl-accent);\n}\n\n.dropAfter {\n box-shadow: 0 2px 0 var(--wzl-accent);\n}\n\n/* One width for the grip and the lock, so a locked row's label lines up. */\n.grip,\n.lock {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n flex: 0 0 auto;\n min-width: 13px;\n color: var(--wzl-fg-muted);\n}\n\n.row:not([data-locked]) {\n cursor: grab;\n}\n\n.row:not([data-locked]):active {\n cursor: grabbing;\n}\n\n.stop {\n display: inline-flex;\n align-items: center;\n flex: 0 0 auto;\n}\n\n/* Holds the twisty column open on rows with nothing to expand, so labels line up down a level. */\n.twistyGap {\n flex: 0 0 auto;\n width: var(--wzl-disclosure-target, var(--wzl-control-h-sm));\n}\n\n/* Sized, so the empty column a locked row keeps is the checkbox's width. */\n.check {\n flex: 0 0 auto;\n width: 13px;\n height: 13px;\n margin: 0;\n accent-color: var(--wzl-accent);\n}\n\n.handle {\n font: inherit;\n background: transparent;\n border: 0;\n color: var(--wzl-fg-subtle);\n padding: var(--wzl-space-1) var(--wzl-space-2);\n cursor: grab;\n touch-action: none;\n display: inline-flex;\n align-items: center;\n justify-content: center;\n min-width: var(--wzl-icon-button-size);\n height: var(--wzl-icon-button-size);\n border-radius: var(--wzl-radius-sm);\n font-weight: var(--wzl-font-weight-bold);\n font-size: var(--wzl-font-size);\n}\n\n.card[data-tone] .handle {\n background: var(--wzl-tone);\n color: var(--wzl-fg-on-accent);\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.entry[data-selected] > .card {\n outline: 2px solid var(--wzl-accent);\n outline-offset: -1px;\n}\n","import {\n type KeyboardEvent,\n type ReactNode,\n type RefCallback,\n useId,\n useLayoutEffect,\n useRef,\n useState,\n} from 'react';\nimport { useLatest } from '@weasel-js/core';\nimport { dlog } from '../../dlog';\nimport { LockIcon } from '../../icons';\nimport { type PressModifiers, useReorderDragList } from '../../useReorderDragList';\nimport { CloseButton } from '../CloseButton';\nimport { Disclosure } from '../Disclosure';\nimport { DragGhost } from '../DragGhost';\nimport { DragGrip } from '../DragGrip';\nimport rows from '../ItemList/ItemList.module.css';\nimport { PropertyGroup, PropertyList } from '../Properties';\nimport type { StanceProps } from '../stance';\nimport s from './LayerList.module.css';\n\n/** One layer. With a body (see `renderBody`) it draws as a card that folds its\n * body away; without one, as a one-line row. Either can hold child layers. */\nexport interface LayerListItem {\n id: string;\n /** The layer's name. Also what its controls are labeled by. */\n label: string;\n /** Shown in the header in place of `label` — a select that switches the\n * layer's kind, say. */\n title?: ReactNode;\n /** Fixed-size content before the label: a color swatch, a kind icon. */\n leading?: ReactNode;\n /** Drawn in the drag handle in place of the grip — an ordinal. */\n badge?: ReactNode;\n /** Which of its list this layer is: an index into the theme's tone list, or\n * a color. A card draws its edge and handle in it and recolors its controls. */\n tone?: StanceProps['tone'];\n /** Cannot be dragged, hidden or removed, walls off drops on either side, and\n * selects alone rather than joining a multi-selection. */\n locked?: boolean;\n /** Shown or not, when the list has `onVisibilityChange`. Default true. */\n visible?: boolean;\n children?: LayerListItem[];\n /** Folds the body and children away until the user opens them.\n * `collapsedIds` overrides it. */\n defaultCollapsed?: boolean;\n}\n\n/**\n * A reorder: `ids`, siblings under `parentId` (`null` at the top level), now\n * sit as one block in list order starting at `index` of the parent's children.\n * A drag never moves a layer to another parent.\n */\nexport interface LayerMove {\n ids: string[];\n parentId: string | null;\n index: number;\n}\n\n/** Props for `<LayerList>`. */\nexport interface LayerListProps {\n items: LayerListItem[];\n /** Omit for a list the user cannot reorder. */\n onReorder?: (move: LayerMove) => void;\n /** Giving both makes rows selectable: a click selects one, shift-click adds\n * or removes one, and dragging a selected row drags its selected siblings. */\n selectedIds?: readonly string[];\n onSelect?: (ids: string[]) => void;\n /** Adds a visibility checkbox to every unlocked layer. */\n onVisibilityChange?: (id: string, visible: boolean) => void;\n /** Adds a remove button to every unlocked layer. */\n onRemove?: (id: string) => void;\n /** A layer's controls. Returning `null` leaves that layer a one-line row. */\n renderBody?: (item: LayerListItem) => ReactNode;\n /** Ids whose body and children are folded away. Giving it makes folding\n * controlled; `onCollapsedChange` fires either way. */\n collapsedIds?: readonly string[];\n onCollapsedChange?: (ids: string[]) => void;\n /** Heading above the list. */\n title?: string;\n /** Names the list for assistive tech when it has no `title`. */\n label?: string;\n /** Kinds the user can add, as buttons beside the title. Shown only with `onAdd`. */\n addKinds?: string[];\n onAdd?: (kind: string) => void;\n /** Shown in place of the list when `items` is empty. */\n empty?: ReactNode;\n /** Appended to the root's class list — the module's own names are hashed. */\n className?: string;\n}\n\n/** Returns `items` with `move` applied, for a consumer that holds the tree as state. */\nexport function moveLayers(items: LayerListItem[], move: LayerMove): LayerListItem[] {\n if (move.parentId === null) return reorder(items, move);\n return items.map((item) => {\n if (item.id === move.parentId) return { ...item, children: reorder(item.children ?? [], move) };\n return item.children ? { ...item, children: moveLayers(item.children, move) } : item;\n });\n}\n\nfunction reorder(siblings: LayerListItem[], { ids, index }: LayerMove): LayerListItem[] {\n const moving = new Set(ids);\n const kept = siblings.filter((it) => !moving.has(it.id));\n const moved = siblings.filter((it) => moving.has(it.id));\n const at = Math.max(0, Math.min(kept.length, index));\n return [...kept.slice(0, at), ...moved, ...kept.slice(at)];\n}\n\nfunction collectCollapsed(\n items: LayerListItem[],\n isCollapsed: (item: LayerListItem) => boolean,\n into = new Set<string>(),\n): Set<string> {\n for (const item of items) {\n if (isCollapsed(item)) into.add(item.id);\n if (item.children) collectCollapsed(item.children, isCollapsed, into);\n }\n return into;\n}\n\nfunction anyNested(items: LayerListItem[]): boolean {\n return items.some((it) => (it.children?.length ?? 0) > 0);\n}\n\n/** What every level of the tree reads from the list. */\ninterface Shared {\n props: LayerListProps;\n collapsed: ReadonlySet<string>;\n toggle: (id: string) => void;\n press: (item: LayerListItem, mods: PressModifiers) => void;\n uid: string;\n /** Some layer has children, so every row keeps a twisty column. */\n nested: boolean;\n /** Each layer's body, rendered once; a row where it is empty. */\n bodies: ReadonlyMap<string, ReactNode>;\n /** Per sibling group, keyed by parent: move a row one place, as its drag would. */\n nudgers: Map<string | null, (id: string, delta: -1 | 1) => boolean>;\n keys: RowKeys;\n}\n\n/** The roving focus over the rows: one row is in the tab order at a time. */\ninterface RowKeys {\n tabStop: string | undefined;\n register: (id: string) => (el: HTMLElement | null) => void;\n onKeyDown: (item: LayerListItem, parentId: string | null) => (e: KeyboardEvent<HTMLElement>) => void;\n onFocus: (id: string) => void;\n}\n\ninterface VisibleRow {\n item: LayerListItem;\n parentId: string | null;\n level: number;\n}\n\nfunction hasBody(body: ReactNode): boolean {\n return body !== null && body !== undefined && body !== false;\n}\n\n/**\n * An ordered, drag-reorderable list of layers — a document's objects, a lab's\n * canvases, a fill's effects. Each layer is a one-line row or, with a body, a\n * card whose controls fold away; either can nest child layers. Selection,\n * visibility, removal and an add palette are each on when their handler is given.\n */\nexport function LayerList(props: LayerListProps) {\n const { items, collapsedIds, onCollapsedChange, title, addKinds, onAdd, empty, className } = props;\n // Only the user's own toggles are state; everything else reads the layer's\n // `defaultCollapsed`, so a layer added later starts the way it asks to.\n const [toggled, setToggled] = useState<ReadonlyMap<string, boolean>>(new Map());\n const collapsed = collapsedIds\n ? new Set(collapsedIds)\n : collectCollapsed(items, (item) => toggled.get(item.id) ?? item.defaultCollapsed === true);\n const toggle = (id: string) => {\n const next = new Set(collapsed);\n if (next.has(id)) next.delete(id);\n else next.add(id);\n if (!collapsedIds) setToggled((prev) => new Map(prev).set(id, next.has(id)));\n onCollapsedChange?.([...next]);\n };\n\n // The press arrives after the drag session ends, which can be after a render\n // the closure did not see, so it reads the selection from here.\n const live = useLatest(props);\n const press = (item: LayerListItem, mods: PressModifiers) => {\n const { selectedIds = [], onSelect } = live.current;\n if (!onSelect) return;\n anchor.current = item.id;\n if (item.locked || !mods.shiftKey) {\n onSelect([item.id]);\n return;\n }\n // A leftover locked selection does not carry into a multi-selection.\n const locked = new Set(lockedIds(live.current.items));\n const kept = selectedIds.filter((id) => !locked.has(id));\n onSelect(kept.includes(item.id) ? kept.filter((id) => id !== item.id) : [...kept, item.id]);\n };\n\n const bodies = new Map<string, ReactNode>();\n const collectBodies = (list: LayerListItem[]) => {\n for (const it of list) {\n bodies.set(it.id, props.renderBody ? props.renderBody(it) : null);\n if (it.children) collectBodies(it.children);\n }\n };\n collectBodies(items);\n\n // The rows the arrow keys walk: open branches only, and not cards, whose\n // heads are their own controls.\n const visible: VisibleRow[] = [];\n const walk = (list: LayerListItem[], parentId: string | null, level: number) => {\n for (const item of list) {\n if (!hasBody(bodies.get(item.id))) visible.push({ item, parentId, level });\n if (item.children?.length && !collapsed.has(item.id)) walk(item.children, item.id, level + 1);\n }\n };\n walk(items, null, 1);\n\n const rowEls = useRef(new Map<string, HTMLElement>());\n const [focusId, setFocusId] = useState<string | null>(null);\n const pendingFocus = useRef<string | null>(null);\n const anchor = useRef<string | null>(null);\n const nudgers = useRef(new Map<string | null, (id: string, delta: -1 | 1) => boolean>()).current;\n useLayoutEffect(() => {\n const id = pendingFocus.current;\n if (id === null) return;\n pendingFocus.current = null;\n const el = rowEls.current.get(id);\n if (el && document.activeElement !== el) el.focus();\n });\n\n const selectedIds = props.selectedIds ?? [];\n const tabStop = visible.some((v) => v.item.id === focusId)\n ? (focusId ?? undefined)\n : (visible.find((v) => selectedIds.includes(v.item.id)) ?? visible[0])?.item.id;\n\n const focusRow = (id: string) => {\n pendingFocus.current = id;\n setFocusId(id);\n };\n // Locked rows never join a multi-selection, so a range passes over them.\n const selectRange = (to: string) => {\n const from = anchor.current ?? to;\n const a = visible.findIndex((v) => v.item.id === from);\n const b = visible.findIndex((v) => v.item.id === to);\n if (a < 0 || b < 0) return;\n const range = visible\n .slice(Math.min(a, b), Math.max(a, b) + 1)\n .filter((v) => !v.item.locked)\n .map((v) => v.item.id);\n if (range.length > 0) live.current.onSelect?.(range);\n };\n\n const keys: RowKeys = {\n tabStop,\n register: (id) => (el) => {\n if (el) rowEls.current.set(id, el);\n else rowEls.current.delete(id);\n },\n onFocus: (id) => {\n setFocusId(id);\n anchor.current ??= id;\n },\n onKeyDown: (item, parentId) => (e) => {\n // Keys on a control inside the row are the control's.\n if (e.target !== e.currentTarget) return;\n const at = visible.findIndex((v) => v.item.id === item.id);\n const go = (index: number) => {\n const next = visible[Math.max(0, Math.min(visible.length - 1, index))];\n if (!next) return;\n focusRow(next.item.id);\n if (e.shiftKey && props.onSelect) selectRange(next.item.id);\n else anchor.current = next.item.id;\n };\n const branch = (item.children?.length ?? 0) > 0;\n const open = branch && !collapsed.has(item.id);\n switch (e.key) {\n case 'ArrowDown':\n case 'ArrowUp': {\n const delta = e.key === 'ArrowDown' ? 1 : -1;\n if (e.altKey) {\n if (nudgers.get(parentId)?.(item.id, delta)) pendingFocus.current = item.id;\n } else {\n go(at + delta);\n }\n break;\n }\n case 'Home':\n go(0);\n break;\n case 'End':\n go(visible.length - 1);\n break;\n case 'ArrowRight':\n if (branch && !open) toggle(item.id);\n else if (open) go(at + 1);\n else return;\n break;\n case 'ArrowLeft':\n if (open) toggle(item.id);\n else if (parentId !== null) go(visible.findIndex((v) => v.item.id === parentId));\n else return;\n break;\n case 'Enter':\n case ' ':\n press(item, { shiftKey: e.shiftKey, ctrlKey: e.ctrlKey, metaKey: e.metaKey, altKey: e.altKey });\n break;\n default:\n return;\n }\n e.preventDefault();\n },\n };\n\n const uid = useId();\n const shared: Shared = { props, collapsed, toggle, press, uid, nested: anyNested(items), bodies, nudgers, keys };\n const palette = onAdd ? (addKinds ?? []) : [];\n const cls = className ? `${s.root} ${className}` : s.root;\n\n return (\n <div className={cls}>\n {(title !== undefined || palette.length > 0) && (\n <div className={s.head}>\n {title !== undefined && <h2 className={s.title}>{title}</h2>}\n <div className={s.palette}>\n {palette.map((kind) => (\n <button\n key={kind}\n type=\"button\"\n className={s.add}\n aria-label={`Add ${kind}`}\n onClick={() => {\n dlog('layer-list', 'onAdd', { kind });\n onAdd?.(kind);\n }}\n >\n {kind}\n </button>\n ))}\n </div>\n </div>\n )}\n {items.length === 0 ? (\n <div className={rows.empty}>\n {empty ?? (palette.length > 0 ? 'No layers — add one above.' : 'No layers.')}\n </div>\n ) : (\n <Level items={items} parentId={null} shared={shared} path=\"\" level={1} />\n )}\n </div>\n );\n}\n\nfunction lockedIds(items: LayerListItem[]): string[] {\n const out: string[] = [];\n for (const it of items) {\n if (it.locked) out.push(it.id);\n if (it.children) out.push(...lockedIds(it.children));\n }\n return out;\n}\n\ninterface LevelProps {\n items: LayerListItem[];\n parentId: string | null;\n shared: Shared;\n path: string;\n level: number;\n}\n\n/** One sibling group. Each has its own drag, so a drag stays under one parent. */\nfunction Level({ items, parentId, shared, path, level }: LevelProps) {\n const { props } = shared;\n const selected = props.selectedIds ?? [];\n const drag = useReorderDragList({\n // With no `onReorder` every row is a locked one to the drag, so a press\n // still reaches `onPress` and nothing ever engages.\n items: items.map((it) => ({ id: it.id, label: it.label, locked: it.locked || !props.onReorder })),\n selectedIds: items.filter((it) => selected.includes(it.id)).map((it) => it.id),\n onReorder: (ids, target) => {\n const moving = new Set(ids);\n const inOrder = items.filter((it) => moving.has(it.id)).map((it) => it.id);\n // The hook's index counts the dragged rows; a move's index does not.\n const before = items.slice(0, target).filter((it) => moving.has(it.id)).length;\n const move = { ids: inOrder, parentId, index: target - before };\n dlog('layer-list', 'onReorder', move);\n props.onReorder?.(move);\n },\n onPress: (id, mods) => {\n const item = items.find((it) => it.id === id);\n if (item) shared.press(item, mods);\n },\n });\n shared.nudgers.set(parentId, (id, delta) =>\n drag.nudge(id, items.findIndex((it) => it.id === id), delta),\n );\n const [el, setEl] = useState<HTMLDivElement | null>(null);\n const bind = (node: HTMLDivElement | null) => {\n setEl(node);\n (drag.containerProps.ref as RefCallback<HTMLDivElement>)(node);\n };\n\n const bodies = items.map((it) => shared.bodies.get(it.id));\n const cards = bodies.some(hasBody);\n const { draggedIds, targetIndex, ghost } = drag.state;\n\n const entry = (item: LayerListItem, i: number, ghosted: boolean) => {\n const body = bodies[i];\n const kids = item.children ?? [];\n const open = !shared.collapsed.has(item.id);\n const childId = `${shared.uid}${path}-${i}`;\n const onPointerDown = ghosted ? undefined : drag.rowProps(item.id, i).onPointerDown;\n const isSelected = selected.includes(item.id);\n const cls = [s.entry];\n if (!ghosted) {\n if (draggedIds?.includes(item.id)) cls.push(s.dragging);\n if (targetIndex === i && !draggedIds?.includes(item.id)) cls.push(s.dropBefore);\n if (targetIndex === items.length && i === items.length - 1) cls.push(s.dropAfter);\n }\n const controls = <Controls item={item} shared={shared} />;\n const head =\n hasBody(body) ? (\n <PropertyGroup\n className={s.card}\n title={item.title ?? item.label}\n {...(item.tone === undefined ? {} : { tone: item.tone })}\n collapsed={ghosted || !open}\n onCollapsedChange={() => shared.toggle(item.id)}\n leading={\n <Handle\n item={item}\n reorder={props.onReorder !== undefined}\n onPointerDown={onPointerDown}\n onNudge={(delta) => shared.nudgers.get(parentId)?.(item.id, delta)}\n />\n }\n actions={ghosted ? undefined : controls}\n >\n {ghosted ? null : body}\n </PropertyGroup>\n ) : (\n <div\n className={[rows.row, s.row, isSelected ? rows.selected : ''].filter(Boolean).join(' ')}\n data-selected={isSelected ? 'true' : undefined}\n data-locked={item.locked ? 'true' : undefined}\n onPointerDown={onPointerDown}\n {...(ghosted\n ? {}\n : {\n role: 'row',\n 'aria-level': level,\n ...(kids.length > 0 ? { 'aria-expanded': open } : {}),\n ...(props.onSelect ? { 'aria-selected': isSelected } : {}),\n tabIndex: shared.keys.tabStop === item.id ? 0 : -1,\n ref: shared.keys.register(item.id),\n onKeyDown: shared.keys.onKeyDown(item, parentId),\n onFocus: () => shared.keys.onFocus(item.id),\n })}\n >\n {shared.nested &&\n (kids.length > 0 ? (\n <span className={s.stop} onPointerDown={stop}>\n <Disclosure\n open={open}\n onToggle={() => shared.toggle(item.id)}\n label={`${item.label} sublayers`}\n controls={childId}\n />\n </span>\n ) : (\n <span className={s.twistyGap} />\n ))}\n <Grip item={item} reorder={props.onReorder !== undefined} />\n {props.onVisibilityChange &&\n (item.locked ? (\n <span className={s.check} />\n ) : (\n <input\n className={s.check}\n type=\"checkbox\"\n checked={item.visible !== false}\n onPointerDown={stop}\n onChange={(e) => props.onVisibilityChange?.(item.id, e.target.checked)}\n aria-label={`Show ${item.label}`}\n />\n ))}\n {item.leading}\n <span className={rows.label}>{item.title ?? item.label}</span>\n {ghosted ? null : <Remove item={item} shared={shared} />}\n </div>\n );\n return (\n <div key={item.id} role=\"none\" className={cls.join(' ')} data-selected={isSelected ? 'true' : undefined}>\n {head}\n {!ghosted && kids.length > 0 && open && (\n <div id={childId} role=\"rowgroup\" className={s.children}>\n <Level items={kids} parentId={item.id} shared={shared} path={`${path}-${i}`} level={level + 1} />\n </div>\n )}\n </div>\n );\n };\n\n return (\n <>\n {cards ? (\n <PropertyList ref={bind} className={`${s.level} ${s.cards}`}>\n {items.map((it, i) => entry(it, i, false))}\n </PropertyList>\n ) : (\n <div\n ref={bind}\n className={s.level}\n {...(parentId === null\n ? {\n role: 'treegrid',\n 'aria-label': props.label ?? props.title ?? 'Layers',\n ...(props.onSelect ? { 'aria-multiselectable': true } : {}),\n }\n : { role: 'none' })}\n >\n {items.map((it, i) => entry(it, i, false))}\n </div>\n )}\n {ghost && el ? (\n <DragGhost at={ghost} from={el}>\n {items.map((it, i) => (ghost.ids.includes(it.id) ? entry(it, i, true) : null))}\n </DragGhost>\n ) : null}\n </>\n );\n}\n\n// Keeps a press on a control inside a row from also starting the row's press.\nconst stop = (e: { stopPropagation(): void }) => e.stopPropagation();\n\n/** A row's grip: decoration, since the whole row takes the drag. */\nfunction Grip({ item, reorder }: { item: LayerListItem; reorder: boolean }) {\n if (item.locked) {\n return (\n <span className={s.lock} role=\"img\" aria-label=\"Locked\">\n <LockIcon size={12} />\n </span>\n );\n }\n if (!reorder && item.badge === undefined) return null;\n return (\n <span className={s.grip} aria-hidden=\"true\">\n {item.badge ?? <DragGrip size={13} />}\n </span>\n );\n}\n\n/** A card's handle: the drag target, since the rest of its head folds it, and\n * Alt+Up/Down on it moves the card. */\nfunction Handle({\n item,\n reorder,\n onPointerDown,\n onNudge,\n}: {\n item: LayerListItem;\n reorder: boolean;\n onPointerDown: ((e: React.PointerEvent) => void) | undefined;\n onNudge: (delta: -1 | 1) => void;\n}) {\n if (item.locked) return <Grip item={item} reorder={reorder} />;\n if (!reorder && item.badge === undefined) return undefined;\n return (\n <button\n type=\"button\"\n className={s.handle}\n aria-label={`Drag to reorder ${item.label}`}\n aria-keyshortcuts=\"Alt+ArrowUp Alt+ArrowDown\"\n onPointerDown={onPointerDown}\n onKeyDown={(e) => {\n if (!e.altKey || (e.key !== 'ArrowUp' && e.key !== 'ArrowDown')) return;\n e.preventDefault();\n onNudge(e.key === 'ArrowUp' ? -1 : 1);\n }}\n >\n {item.badge ?? <DragGrip />}\n </button>\n );\n}\n\nfunction Controls({ item, shared }: { item: LayerListItem; shared: Shared }) {\n const { onVisibilityChange } = shared.props;\n return (\n <>\n {onVisibilityChange && !item.locked && (\n <input\n className={s.check}\n type=\"checkbox\"\n checked={item.visible !== false}\n onClick={stop}\n onChange={(e) => onVisibilityChange(item.id, e.target.checked)}\n aria-label={`Show ${item.label}`}\n />\n )}\n <Remove item={item} shared={shared} />\n </>\n );\n}\n\nfunction Remove({ item, shared }: { item: LayerListItem; shared: Shared }) {\n const { onRemove } = shared.props;\n if (!onRemove || item.locked) return null;\n return (\n <span className={s.stop} onPointerDown={stop}>\n <CloseButton ariaLabel={`Remove ${item.label}`} onClick={() => onRemove(item.id)} />\n </span>\n );\n}\n","import { asNodeId, createMoveToIndexOp, dispatchApplyBatch } from '@weasel-js/core';\nimport type { NodeId, Scene, SceneNode, SelectionApi } from '@weasel-js/core';\nimport type { LayerListItem, LayerListProps } from './LayerList';\n\n/** Arguments for {@link useSceneLayerList}. */\nexport interface UseSceneLayerListArgs<TData, TLayer extends string, TPose> {\n scene: Scene<TData, TLayer, TPose>;\n selection: SelectionApi;\n /** What the reorder op is dispatched against — the adapter `<SceneCanvas>` uses. */\n adapter: object;\n /** A row's content for a node: its label, a leading swatch or icon, whether it is locked. */\n itemFor: (node: SceneNode<TData, TLayer, TPose>) => Omit<LayerListItem, 'id' | 'children'>;\n /** Label of the reorder's history entry. Default `'Reorder'`. */\n label?: string;\n}\n\n/**\n * The props that put a scene in a `<LayerList>`: a row per node, a container's\n * children nested under it, the front-most at the top, selection read from and\n * written to `selection`, and a drag dispatched as a `MoveToIndexOp`.\n */\nexport function useSceneLayerList<TData, TLayer extends string, TPose>(\n args: UseSceneLayerListArgs<TData, TLayer, TPose>,\n): Required<Pick<LayerListProps, 'items' | 'selectedIds' | 'onSelect' | 'onReorder'>> {\n const { scene, selection, adapter, itemFor, label = 'Reorder' } = args;\n\n // A scene orders children back to front and the list front to back. Rebuilt\n // every render: the scene keeps its identity across a reorder, so a memo keyed\n // on it would serve the order from before.\n const build = (ids: readonly NodeId[]): LayerListItem[] =>\n [...ids].reverse().flatMap((id) => {\n const node = scene.get(id);\n if (!node) return [];\n const kids = scene.childrenOf(id);\n return [{ ...itemFor(node), id, ...(kids.length > 0 ? { children: build(kids) } : {}) }];\n });\n\n return {\n items: build(scene.roots),\n selectedIds: selection.current.map(String),\n onSelect: (ids) => selection.set(ids.map(asNodeId)),\n onReorder: ({ ids, parentId, index }) => {\n const siblings = parentId === null ? scene.roots : scene.childrenOf(asNodeId(parentId));\n // `index` counts from the front among the siblings the drag left behind.\n const back = siblings.length - ids.length - index;\n dispatchApplyBatch(adapter, [createMoveToIndexOp({ ids, parentId, index: Math.max(0, back) })], label);\n },\n 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import { t as e } from "./Button-XB-T75YL.js";
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import { t as n } from "./field.module-B27pWv0i.js";
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import { jsx as r, jsxs as i } from "react/jsx-runtime";
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import { useEffect as a, useRef as o, useState as s } from "react";
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var c = {
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//# sourceMappingURL=ListEditor-OQDzG4A5.js.map
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{"version":3,"file":"ListEditor-
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{"version":3,"file":"ListEditor-OQDzG4A5.js","names":["s","f","Button","field_module_default","ListEditor_module_default","ListEditor","ariaLabel","inputs","useRef","focus","setFocus","useState","insert","onChange","value","at","remove","i","onKeyDown","name","className","empty","el","entry","j","v","CloseButton","addLabel"],"sources":["../../src/components/ListEditor/ListEditor.module.css","../../src/components/ListEditor/ListEditor.tsx"],"sourcesContent":[".editor {\n display: flex;\n flex-direction: column;\n gap: var(--wzl-space-4);\n min-width: min(28rem, calc(100vw - 64px));\n}\n\n.list {\n display: flex;\n flex-direction: column;\n gap: var(--wzl-space-2);\n margin: 0;\n padding: 0;\n list-style: none;\n}\n\n.entry {\n display: flex;\n align-items: center;\n gap: var(--wzl-space-2);\n}\n\n.input {\n flex: 1 1 auto;\n min-width: 0;\n padding: 0 var(--wzl-field-pad-x);\n}\n\n.empty {\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-subtle);\n font-style: italic;\n}\n\n.actions {\n display: flex;\n}\n","import { useEffect, useRef, useState, type KeyboardEvent } from 'react';\nimport { Button } from '../Button';\nimport { CloseButton } from '../CloseButton';\nimport f from '../field.module.css';\nimport s from './ListEditor.module.css';\n\n/** Props for {@link ListEditor}. */\nexport interface ListEditorProps {\n value: readonly string[];\n /** Every edit, add and removal, with the whole list. Entries are written as\n * typed — an empty one stays until it is removed. */\n onChange: (next: string[]) => void;\n /** Shown in an empty entry. */\n placeholder?: string;\n /** Shown in place of the entries when there are none. */\n empty?: string;\n /** Text of the add button. */\n addLabel?: string;\n /** Names the list for assistive tech; each entry is named from it. */\n 'aria-label'?: string;\n className?: string;\n}\n\n/**\n * An editable list of strings: one field per entry, a remove button beside\n * each, and an add button under them. Enter in an entry adds one after it;\n * Backspace in an empty one removes it.\n */\nexport function ListEditor({\n value,\n onChange,\n placeholder,\n empty = 'None',\n addLabel = 'Add',\n 'aria-label': ariaLabel,\n className,\n}: ListEditorProps) {\n const inputs = useRef<(HTMLInputElement | null)[]>([]);\n const [focus, setFocus] = useState<number | null>(null);\n\n useEffect(() => {\n if (focus === null) return;\n inputs.current[focus]?.focus();\n setFocus(null);\n }, [focus]);\n\n const insert = (at: number): void => {\n onChange([...value.slice(0, at), '', ...value.slice(at)]);\n setFocus(at);\n };\n const remove = (at: number): void => {\n onChange(value.filter((_, i) => i !== at));\n if (value.length > 1) setFocus(Math.max(0, at - 1));\n };\n const onKeyDown = (e: KeyboardEvent<HTMLInputElement>, at: number): void => {\n if (e.key === 'Enter') {\n e.preventDefault();\n insert(at + 1);\n } else if (e.key === 'Backspace' && value[at] === '') {\n e.preventDefault();\n remove(at);\n }\n };\n const name = (i: number): string => `${ariaLabel ?? 'Entry'} ${i + 1}`;\n\n return (\n <div className={[s.editor, className].filter(Boolean).join(' ')} role=\"group\" aria-label={ariaLabel}>\n {value.length === 0 ? (\n <div className={s.empty}>{empty}</div>\n ) : (\n <ul className={s.list}>\n {value.map((entry, i) => (\n // Entries have no identity beyond their position, and two may be equal.\n <li key={i} className={s.entry}>\n <input\n ref={(el) => {\n inputs.current[i] = el;\n }}\n type=\"text\"\n className={`${f.frame} ${s.input}`}\n aria-label={name(i)}\n value={entry}\n placeholder={placeholder}\n onChange={(e) => onChange(value.map((v, j) => (j === i ? e.target.value : v)))}\n onKeyDown={(e) => onKeyDown(e, i)}\n />\n <CloseButton ariaLabel={`Remove ${name(i)}`} onClick={() => remove(i)} />\n </li>\n ))}\n </ul>\n )}\n <div className={s.actions}>\n <Button size=\"sm\" onClick={() => insert(value.length)}>\n {addLabel}\n </Button>\n </div>\n </div>\n );\n}\n"],"mappings":";;;;;;;;;;;;;;;AC4BA,SAAgBK,EAAW,EACzB,UACA,aACA,gBACA,WAAQ,QACR,cAAW,OACX,cAAcC,GACd,gBACkB;CAClB,IAAMC,IAASC,EAAoC,CAAC,CAAC,GAC/C,CAACC,GAAOC,KAAYC,EAAwB,IAAI;CAEtD,QAAgB;EACd,AAAIF,MAAU,SACdF,EAAO,QAAQE,EAAM,EAAE,MAAM,GAC7BC,EAAS,IAAI;CACf,GAAG,CAACD,CAAK,CAAC;CAEV,IAAMG,KAAU,MAAqB;EAEnC,AADAC,EAAS;GAAC,GAAGC,EAAM,MAAM,GAAGC,CAAE;GAAG;GAAI,GAAGD,EAAM,MAAMC,CAAE;EAAC,CAAC,GACxDL,EAASK,CAAE;CACb,GACMC,KAAU,MAAqB;EAEnC,AADAH,EAASC,EAAM,QAAQ,GAAG,MAAMG,MAAMF,CAAE,CAAC,GACrCD,EAAM,SAAS,KAAGJ,EAAS,KAAK,IAAI,GAAGK,IAAK,CAAC,CAAC;CACpD,GACMG,KAAa,GAAoC,MAAqB;EAC1E,AAAI,EAAE,QAAQ,WACZ,EAAE,eAAe,GACjBN,EAAOG,IAAK,CAAC,KACJ,EAAE,QAAQ,eAAeD,EAAMC,OAAQ,OAChD,EAAE,eAAe,GACjBC,EAAOD,CAAE;CAEb,GACMI,KAAQ,MAAsB,GAAGb,KAAa,QAAQ,GAAGW,IAAI;CAEnE,OACE,kBAAC,OAAD;EAAK,WAAW,CAACjB,EAAE,QAAQoB,CAAS,CAAC,CAAC,OAAO,OAAO,CAAC,CAAC,KAAK,GAAG;EAAG,MAAK;EAAQ,cAAYd;EAA1F,UAAA,CACGQ,EAAM,WAAW,IAChB,kBAAC,OAAD;GAAK,WAAWd,EAAE;GAAQ,UAAAqB;EAAW,CAAA,IAErC,kBAAC,MAAD;GAAI,WAAWrB,EAAE;GACd,UAAAc,EAAM,KAAK,GAAO,MAEjB,kBAAC,MAAD;IAAY,WAAWd,EAAE;IAAzB,UAAA,CACE,kBAAC,SAAD;KACE,MAAM,MAAO;MACX,EAAO,QAAQiB,KAAKK;KACtB;KACA,MAAK;KACL,WAAW,GAAGrB,EAAE,MAAM,GAAGD,EAAE;KAC3B,cAAYmB,EAAKF,CAAC;KAClB,OAAOM;KACM;KACb,WAAW,MAAMV,EAASC,EAAM,KAAK,GAAG,MAAOU,MAAMP,IAAI,EAAE,OAAO,QAAQQ,CAAE,CAAC;KAC7E,YAAY,MAAMP,EAAU,GAAGD,CAAC;IACjC,CAAA,GACD,kBAACS,GAAD;KAAa,WAAW,UAAUP,EAAKF,CAAC;KAAK,eAAeD,EAAOC,CAAC;IAAI,CAAA,CACtE;GAdK,GAAAA,CAcL,CACL;EACC,CAAA,GAEN,kBAAC,OAAD;GAAK,WAAWjB,EAAE;GAChB,UAAA,kBAACE,GAAD;IAAQ,MAAK;IAAK,eAAeU,EAAOE,EAAM,MAAM;IACjD,UAAAa;GACK,CAAA;EACL,CAAA,CACF;;AAET"}
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4
4
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import { t as i } from "./listbox.module-BcdVJMbm.js";
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5
5
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import { jsx as a, jsxs as o } from "react/jsx-runtime";
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6
6
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import { Button as s, Menu as c, MenuItem as l, MenuTrigger as u, Popover as d } from "react-aria-components";
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@@ -72,4 +72,4 @@ function p({ label: p, items: m, onAction: h, isDisabled: g, className: _, "aria
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72
72
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//#endregion
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73
73
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export { p as t };
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74
74
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75
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-
//# sourceMappingURL=MenuButton-
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75
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+
//# sourceMappingURL=MenuButton-TAFg88Lp.js.map
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