@weasel-js/ui 1.5.0 → 1.5.1

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Files changed (255) hide show
  1. package/dist/chunks/{ActionBar-DxGp3WuZ.js → ActionBar-GZdcfdQL.js} +1 -2
  2. package/dist/chunks/{ActionBar-DxGp3WuZ.js.map → ActionBar-GZdcfdQL.js.map} +1 -1
  3. package/dist/chunks/{ActionsBar-D1VFreoj.js → ActionsBar-Fhx_40iP.js} +2 -2
  4. package/dist/chunks/{ActionsBar-D1VFreoj.js.map → ActionsBar-Fhx_40iP.js.map} +1 -1
  5. package/dist/chunks/{BandEditor-BeWO56_w.js → BandEditor-D8I5Uun-.js} +93 -98
  6. package/dist/chunks/BandEditor-D8I5Uun-.js.map +1 -0
  7. package/dist/chunks/{Callout-BPIA2is-.js → Callout-cx5_CWcW.js} +1 -1
  8. package/dist/chunks/{Callout-BPIA2is-.js.map → Callout-cx5_CWcW.js.map} +1 -1
  9. package/dist/chunks/{Checkbox-D-pVpobU.js → Checkbox-BZZsPaVF.js} +1 -1
  10. package/dist/chunks/{Checkbox-D-pVpobU.js.map → Checkbox-BZZsPaVF.js.map} +1 -1
  11. package/dist/chunks/{ColorField-C20aRvCg.js → ColorField-YVf8irfr.js} +2 -2
  12. package/dist/chunks/{ColorField-C20aRvCg.js.map → ColorField-YVf8irfr.js.map} +1 -1
  13. package/dist/chunks/{ComboBox-CPES6Y1i.js → ComboBox-D57tNYDD.js} +2 -2
  14. package/dist/chunks/{ComboBox-CPES6Y1i.js.map → ComboBox-D57tNYDD.js.map} +1 -1
  15. package/dist/chunks/{CurveEditor-Cj0lLiyR.js → CurveEditor-BXiMoN9d.js} +175 -175
  16. package/dist/chunks/CurveEditor-BXiMoN9d.js.map +1 -0
  17. package/dist/chunks/DetentSlider-BWNSv07Z.js +72 -0
  18. package/dist/chunks/DetentSlider-BWNSv07Z.js.map +1 -0
  19. package/dist/chunks/{Dialog-CYBLjwbd.js → Dialog-DuOzsR2g.js} +1 -1
  20. package/dist/chunks/{Dialog-CYBLjwbd.js.map → Dialog-DuOzsR2g.js.map} +1 -1
  21. package/dist/chunks/{Disclosure-DiA6UKdM.js → Disclosure-9UgDzc7Z.js} +6 -6
  22. package/dist/chunks/{Disclosure-DiA6UKdM.js.map → Disclosure-9UgDzc7Z.js.map} +1 -1
  23. package/dist/chunks/{Field-dzlxOGxT.js → Field-BNqvUJfg.js} +1 -1
  24. package/dist/chunks/{Field-dzlxOGxT.js.map → Field-BNqvUJfg.js.map} +1 -1
  25. package/dist/chunks/{FontFamilySelect-DIJ4phXz.js → FontFamilySelect-CO19kyOO.js} +2 -2
  26. package/dist/chunks/{FontFamilySelect-DIJ4phXz.js.map → FontFamilySelect-CO19kyOO.js.map} +1 -1
  27. package/dist/chunks/{GradientEditor-dBprHbS0.js → GradientEditor-B_ymIr4Q.js} +74 -51
  28. package/dist/chunks/GradientEditor-B_ymIr4Q.js.map +1 -0
  29. package/dist/chunks/Icon-QhLhaGFe.js +498 -0
  30. package/dist/chunks/Icon-QhLhaGFe.js.map +1 -0
  31. package/dist/chunks/{InlineRange-CcfzY80y.js → InlineRange-DdIlfGqG.js} +2 -2
  32. package/dist/chunks/{InlineRange-CcfzY80y.js.map → InlineRange-DdIlfGqG.js.map} +1 -1
  33. package/dist/chunks/{Input-CoKOtyD0.js → Input-B9Vh7ASP.js} +2 -2
  34. package/dist/chunks/{Input-CoKOtyD0.js.map → Input-B9Vh7ASP.js.map} +1 -1
  35. package/dist/chunks/Jog-BYrxbAQU.js +81 -0
  36. package/dist/chunks/Jog-BYrxbAQU.js.map +1 -0
  37. package/dist/chunks/{Keycaps-DSeq6QWH.js → Keycaps-CGNQV2Pz.js} +5 -5
  38. package/dist/chunks/Keycaps-CGNQV2Pz.js.map +1 -0
  39. package/dist/chunks/{MenuButton-Do8fFUx1.js → MenuButton-DGE-0DP0.js} +1 -1
  40. package/dist/chunks/{MenuButton-Do8fFUx1.js.map → MenuButton-DGE-0DP0.js.map} +1 -1
  41. package/dist/chunks/MeshEditor-CHoGQ9K8.js +123 -0
  42. package/dist/chunks/MeshEditor-CHoGQ9K8.js.map +1 -0
  43. package/dist/chunks/{NumberField-BWzhqS19.js → NumberField-CQzS6TjF.js} +2 -2
  44. package/dist/chunks/{NumberField-BWzhqS19.js.map → NumberField-CQzS6TjF.js.map} +1 -1
  45. package/dist/chunks/{OptionsBar-D_Cd3ZYs.js → OptionsBar-BWaYG_OH.js} +2 -2
  46. package/dist/chunks/{OptionsBar-D_Cd3ZYs.js.map → OptionsBar-BWaYG_OH.js.map} +1 -1
  47. package/dist/chunks/PaintField-BVYMu3OI.js +62 -0
  48. package/dist/chunks/PaintField-BVYMu3OI.js.map +1 -0
  49. package/dist/chunks/PaintInput-BzAHCKro.js +131 -0
  50. package/dist/chunks/PaintInput-BzAHCKro.js.map +1 -0
  51. package/dist/chunks/{PatternPicker-Ba22Bf4L.js → PatternPicker-C4OryrYi.js} +2 -2
  52. package/dist/chunks/{PatternPicker-Ba22Bf4L.js.map → PatternPicker-C4OryrYi.js.map} +1 -1
  53. package/dist/chunks/{Plot2D-CVZwQpWJ.js → Plot2D-Czvyt_vG.js} +1 -1
  54. package/dist/chunks/{Plot2D-CVZwQpWJ.js.map → Plot2D-Czvyt_vG.js.map} +1 -1
  55. package/dist/chunks/{PointPlotter-anTHwz8f.js → PointPlotter-Xvb98GwB.js} +2 -2
  56. package/dist/chunks/{PointPlotter-anTHwz8f.js.map → PointPlotter-Xvb98GwB.js.map} +1 -1
  57. package/dist/chunks/{Powerline-BaHDJlcO.js → Powerline-B_EH-7Z-.js} +1 -1
  58. package/dist/chunks/{Powerline-BaHDJlcO.js.map → Powerline-B_EH-7Z-.js.map} +1 -1
  59. package/dist/chunks/Prefs-FuaJBs3t.js +308 -0
  60. package/dist/chunks/Prefs-FuaJBs3t.js.map +1 -0
  61. package/dist/chunks/Properties-B3KU69NI.js +874 -0
  62. package/dist/chunks/Properties-B3KU69NI.js.map +1 -0
  63. package/dist/chunks/{RadioGroup-B2_LUgDp.js → RadioGroup-C6xpdQNg.js} +2 -2
  64. package/dist/chunks/{RadioGroup-B2_LUgDp.js.map → RadioGroup-C6xpdQNg.js.map} +1 -1
  65. package/dist/chunks/{RangeSlider-S2R3zA8N.js → RangeSlider-CzgeGLVS.js} +1 -1
  66. package/dist/chunks/{RangeSlider-S2R3zA8N.js.map → RangeSlider-CzgeGLVS.js.map} +1 -1
  67. package/dist/chunks/{ResizeHandle-CiExUWP-.js → ResizeHandle-1Ey8AOij.js} +1 -1
  68. package/dist/chunks/{ResizeHandle-CiExUWP-.js.map → ResizeHandle-1Ey8AOij.js.map} +1 -1
  69. package/dist/chunks/{Select-CacMfs4v.js → Select-BMYVh10x.js} +20 -17
  70. package/dist/chunks/Select-BMYVh10x.js.map +1 -0
  71. package/dist/chunks/{SelectionPanel-CbyUT3Dh.js → SelectionPanel-DTpcQidl.js} +12 -12
  72. package/dist/chunks/{SelectionPanel-CbyUT3Dh.js.map → SelectionPanel-DTpcQidl.js.map} +1 -1
  73. package/dist/chunks/{Sidebar-Cqcfx3_s.js → Sidebar-BlUjn8lD.js} +1 -1
  74. package/dist/chunks/{Sidebar-Cqcfx3_s.js.map → Sidebar-BlUjn8lD.js.map} +1 -1
  75. package/dist/chunks/{SidebarPanel-BLzBo0S2.js → SidebarPanel-BqHfz6VK.js} +2 -2
  76. package/dist/chunks/{SidebarPanel-BLzBo0S2.js.map → SidebarPanel-BqHfz6VK.js.map} +1 -1
  77. package/dist/chunks/Slider-B2ywUZH6.js +381 -0
  78. package/dist/chunks/Slider-B2ywUZH6.js.map +1 -0
  79. package/dist/chunks/{StatusBar-B9NQ8atD.js → StatusBar-BFt7Yw5O.js} +1 -1
  80. package/dist/chunks/{StatusBar-B9NQ8atD.js.map → StatusBar-BFt7Yw5O.js.map} +1 -1
  81. package/dist/chunks/{Switch-C4NU-me1.js → Switch-Om3t3ASc.js} +1 -1
  82. package/dist/chunks/{Switch-C4NU-me1.js.map → Switch-Om3t3ASc.js.map} +1 -1
  83. package/dist/chunks/{Tabs-9sODd2Ut.js → Tabs-EAvYywil.js} +1 -1
  84. package/dist/chunks/{Tabs-9sODd2Ut.js.map → Tabs-EAvYywil.js.map} +1 -1
  85. package/dist/chunks/{Timeline-DOZgb1CG.js → Timeline-BEyKaBXl.js} +254 -253
  86. package/dist/chunks/Timeline-BEyKaBXl.js.map +1 -0
  87. package/dist/chunks/{Toast-LpN1WK8E.js → Toast-iqLDD_XZ.js} +1 -1
  88. package/dist/chunks/{Toast-LpN1WK8E.js.map → Toast-iqLDD_XZ.js.map} +1 -1
  89. package/dist/chunks/{ToggleBar-Bxwv6xvj.js → ToggleBar--9As2PWG.js} +8 -8
  90. package/dist/chunks/ToggleBar--9As2PWG.js.map +1 -0
  91. package/dist/chunks/TokenPanel-BL9hlq7x.js +374 -0
  92. package/dist/chunks/TokenPanel-BL9hlq7x.js.map +1 -0
  93. package/dist/chunks/{ToolButton-B81YjdwO.js → ToolButton-Dd-1T5aX.js} +1 -1
  94. package/dist/chunks/{ToolButton-B81YjdwO.js.map → ToolButton-Dd-1T5aX.js.map} +1 -1
  95. package/dist/chunks/{ToolGroup-D7juDOC_.js → ToolGroup-BBI-W-Gm.js} +1 -1
  96. package/dist/chunks/{ToolGroup-D7juDOC_.js.map → ToolGroup-BBI-W-Gm.js.map} +1 -1
  97. package/dist/chunks/{ToolPalette-BSzmRJS7.js → ToolPalette-BmTDDpmz.js} +3 -3
  98. package/dist/chunks/{ToolPalette-BSzmRJS7.js.map → ToolPalette-BmTDDpmz.js.map} +1 -1
  99. package/dist/chunks/{createKeyframeLayer-AL4jP0EX.js → createKeyframeLayer-7j7ukrSx.js} +198 -193
  100. package/dist/chunks/createKeyframeLayer-7j7ukrSx.js.map +1 -0
  101. package/dist/chunks/{icons-BV27dhKB.js → icons-Btrs-JD7.js} +35 -32
  102. package/dist/chunks/icons-Btrs-JD7.js.map +1 -0
  103. package/dist/chunks/range.module-DSsOIq1R.js +8 -0
  104. package/dist/chunks/range.module-DSsOIq1R.js.map +1 -0
  105. package/dist/chunks/{schema-CPdFNeP6.js → schema-MCVT1MLv.js} +1 -1
  106. package/dist/chunks/{schema-CPdFNeP6.js.map → schema-MCVT1MLv.js.map} +1 -1
  107. package/dist/chunks/segmentedControl.module-DmeUMYe3.js +11 -0
  108. package/dist/chunks/segmentedControl.module-DmeUMYe3.js.map +1 -0
  109. package/dist/chunks/snap-B0WQwetQ.js +13 -0
  110. package/dist/chunks/snap-B0WQwetQ.js.map +1 -0
  111. package/dist/components/ActionBar/ActionBar.d.ts.map +1 -1
  112. package/dist/components/ActionBar/index.js +1 -1
  113. package/dist/components/ActionsBar/index.js +1 -1
  114. package/dist/components/BandEditor/BandEditor.d.ts.map +1 -1
  115. package/dist/components/BandEditor/index.js +1 -1
  116. package/dist/components/BandEditor/scale.d.ts +1 -8
  117. package/dist/components/BandEditor/scale.d.ts.map +1 -1
  118. package/dist/components/Callout/index.js +1 -1
  119. package/dist/components/Checkbox/index.js +1 -1
  120. package/dist/components/ColorField/index.js +1 -1
  121. package/dist/components/ComboBox/index.js +1 -1
  122. package/dist/components/CurveEditor/createFunctionLayer.d.ts.map +1 -1
  123. package/dist/components/CurveEditor/createKeyframeLayer.d.ts.map +1 -1
  124. package/dist/components/CurveEditor/index.d.ts +1 -1
  125. package/dist/components/CurveEditor/index.d.ts.map +1 -1
  126. package/dist/components/CurveEditor/index.js +4 -3
  127. package/dist/components/DetentSlider/DetentSlider.d.ts +9 -10
  128. package/dist/components/DetentSlider/DetentSlider.d.ts.map +1 -1
  129. package/dist/components/DetentSlider/index.js +1 -1
  130. package/dist/components/Dialog/index.js +1 -1
  131. package/dist/components/Disclosure/index.js +1 -1
  132. package/dist/components/Field/index.js +1 -1
  133. package/dist/components/FontFamilySelect/index.js +1 -1
  134. package/dist/components/GradientEditor/GradientEditor.d.ts +3 -0
  135. package/dist/components/GradientEditor/GradientEditor.d.ts.map +1 -1
  136. package/dist/components/GradientEditor/index.js +1 -1
  137. package/dist/components/InlineRange/index.js +1 -1
  138. package/dist/components/Input/index.js +1 -1
  139. package/dist/components/Jog/Jog.d.ts +28 -0
  140. package/dist/components/Jog/Jog.d.ts.map +1 -0
  141. package/dist/components/Jog/index.d.ts +3 -0
  142. package/dist/components/Jog/index.d.ts.map +1 -0
  143. package/dist/components/Jog/index.js +2 -0
  144. package/dist/components/Keycaps/index.js +1 -1
  145. package/dist/components/MenuButton/index.js +1 -1
  146. package/dist/components/MeshEditor/MeshEditor.d.ts +30 -0
  147. package/dist/components/MeshEditor/MeshEditor.d.ts.map +1 -0
  148. package/dist/components/MeshEditor/index.d.ts +3 -0
  149. package/dist/components/MeshEditor/index.d.ts.map +1 -0
  150. package/dist/components/MeshEditor/index.js +2 -0
  151. package/dist/components/NumberField/index.js +1 -1
  152. package/dist/components/OptionsBar/index.js +1 -1
  153. package/dist/components/PaintField/PaintField.d.ts +36 -0
  154. package/dist/components/PaintField/PaintField.d.ts.map +1 -0
  155. package/dist/components/PaintField/index.d.ts +3 -0
  156. package/dist/components/PaintField/index.d.ts.map +1 -0
  157. package/dist/components/PaintField/index.js +2 -0
  158. package/dist/components/PaintInput/PaintInput.d.ts.map +1 -1
  159. package/dist/components/PaintInput/index.js +1 -1
  160. package/dist/components/PatternPicker/index.js +1 -1
  161. package/dist/components/Plot2D/index.js +1 -1
  162. package/dist/components/PointPlotter/index.js +1 -1
  163. package/dist/components/Powerline/index.js +1 -1
  164. package/dist/components/Prefs/PrefsForm.d.ts +4 -0
  165. package/dist/components/Prefs/PrefsForm.d.ts.map +1 -1
  166. package/dist/components/Prefs/index.js +2 -2
  167. package/dist/components/Properties/PinDot.d.ts +18 -0
  168. package/dist/components/Properties/PinDot.d.ts.map +1 -0
  169. package/dist/components/Properties/PropertyPanel.d.ts +93 -8
  170. package/dist/components/Properties/PropertyPanel.d.ts.map +1 -1
  171. package/dist/components/Properties/index.d.ts +4 -2
  172. package/dist/components/Properties/index.d.ts.map +1 -1
  173. package/dist/components/Properties/index.js +2 -2
  174. package/dist/components/Properties/storyLayouts.d.ts +1 -1
  175. package/dist/components/RadioGroup/index.js +1 -1
  176. package/dist/components/RangeSlider/index.js +1 -1
  177. package/dist/components/ResizeHandle/index.js +1 -1
  178. package/dist/components/Select/Select.d.ts +8 -0
  179. package/dist/components/Select/Select.d.ts.map +1 -1
  180. package/dist/components/Select/index.js +1 -1
  181. package/dist/components/SelectionPanel/index.js +1 -1
  182. package/dist/components/Sidebar/index.js +1 -1
  183. package/dist/components/SidebarPanel/index.js +1 -1
  184. package/dist/components/Slider/Slider.d.ts +19 -1
  185. package/dist/components/Slider/Slider.d.ts.map +1 -1
  186. package/dist/components/Slider/index.d.ts +1 -1
  187. package/dist/components/Slider/index.d.ts.map +1 -1
  188. package/dist/components/Slider/index.js +1 -1
  189. package/dist/components/StatusBar/index.js +1 -1
  190. package/dist/components/Switch/index.js +1 -1
  191. package/dist/components/Tabs/index.js +1 -1
  192. package/dist/components/Timeline/Lane.d.ts.map +1 -1
  193. package/dist/components/Timeline/index.js +2 -2
  194. package/dist/components/Timeline/keys.d.ts +1 -1
  195. package/dist/components/Timeline/keys.d.ts.map +1 -1
  196. package/dist/components/Toast/index.js +1 -1
  197. package/dist/components/ToggleBar/index.js +1 -1
  198. package/dist/components/TokenPanel/TokenPanel.d.ts +33 -0
  199. package/dist/components/TokenPanel/TokenPanel.d.ts.map +1 -0
  200. package/dist/components/TokenPanel/color.d.ts +7 -0
  201. package/dist/components/TokenPanel/color.d.ts.map +1 -0
  202. package/dist/components/TokenPanel/index.d.ts +5 -0
  203. package/dist/components/TokenPanel/index.d.ts.map +1 -0
  204. package/dist/components/TokenPanel/index.js +2 -0
  205. package/dist/components/TokenPanel/tokenTypes.d.ts +31 -0
  206. package/dist/components/TokenPanel/tokenTypes.d.ts.map +1 -0
  207. package/dist/components/ToolButton/index.js +1 -1
  208. package/dist/components/ToolGroup/index.js +1 -1
  209. package/dist/components/ToolPalette/index.js +1 -1
  210. package/dist/components/paintValue.d.ts +8 -0
  211. package/dist/components/paintValue.d.ts.map +1 -1
  212. package/dist/handles.d.ts +20 -0
  213. package/dist/handles.d.ts.map +1 -0
  214. package/dist/icons/Icon.d.ts +10 -2
  215. package/dist/icons/Icon.d.ts.map +1 -1
  216. package/dist/icons/index.d.ts +6 -3
  217. package/dist/icons/index.d.ts.map +1 -1
  218. package/dist/icons/paths.d.ts +270 -16
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  220. package/dist/index.d.ts +7 -0
  221. package/dist/index.d.ts.map +1 -1
  222. package/dist/index.js +75 -70
  223. package/dist/index.js.map +1 -1
  224. package/dist/paintPreview.d.ts +13 -0
  225. package/dist/paintPreview.d.ts.map +1 -0
  226. package/dist/{components/CurveEditor/snap.d.ts → snap.d.ts} +2 -0
  227. package/dist/snap.d.ts.map +1 -0
  228. package/dist/style.css +1 -1
  229. package/package.json +8 -7
  230. package/dist/chunks/BandEditor-BeWO56_w.js.map +0 -1
  231. package/dist/chunks/CurveEditor-Cj0lLiyR.js.map +0 -1
  232. package/dist/chunks/DetentSlider-CYicfnKr.js +0 -83
  233. package/dist/chunks/DetentSlider-CYicfnKr.js.map +0 -1
  234. package/dist/chunks/GradientEditor-dBprHbS0.js.map +0 -1
  235. package/dist/chunks/Icon-DBXtBB1f.js +0 -101
  236. package/dist/chunks/Icon-DBXtBB1f.js.map +0 -1
  237. package/dist/chunks/Keycaps-DSeq6QWH.js.map +0 -1
  238. package/dist/chunks/PaintInput-DAevU7fd.js +0 -118
  239. package/dist/chunks/PaintInput-DAevU7fd.js.map +0 -1
  240. package/dist/chunks/Prefs-CzIn-hlq.js +0 -302
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  242. package/dist/chunks/Properties-DJaDEJkT.js +0 -765
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  244. package/dist/chunks/Select-CacMfs4v.js.map +0 -1
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  247. package/dist/chunks/Timeline-DOZgb1CG.js.map +0 -1
  248. package/dist/chunks/ToggleBar-Bxwv6xvj.js.map +0 -1
  249. package/dist/chunks/createKeyframeLayer-AL4jP0EX.js.map +0 -1
  250. package/dist/chunks/icons-BV27dhKB.js.map +0 -1
  251. package/dist/chunks/range.module-CvSfABmu.js +0 -8
  252. package/dist/chunks/range.module-CvSfABmu.js.map +0 -1
  253. package/dist/chunks/segmentedControl.module-BgvAPkSZ.js +0 -11
  254. package/dist/chunks/segmentedControl.module-BgvAPkSZ.js.map +0 -1
  255. package/dist/components/CurveEditor/snap.d.ts.map +0 -1
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1
- {"version":3,"file":"CurveEditor-Cj0lLiyR.js","names":[],"sources":["../../src/components/CurveEditor/catmullRom.ts","../../src/components/CurveEditor/monotone.ts","../../src/components/CurveEditor/interpolation.ts","../../src/components/CurveEditor/createFunctionLayer.tsx","../../src/components/CurveEditor/CurveEditor.tsx","../../src/components/CurveEditor/setCurveOp.ts"],"sourcesContent":["/**\n * Catmull-Rom spline sampling, parameterized by α.\n *\n * α = 0 → uniform parameterization (original Catmull-Rom). Fast, can\n * produce cusps and self-intersections at sharp 2D angles.\n * α = 0.5 → centripetal (Yuksel/Schneider 2011). No cusps, no\n * self-intersection. The \"safe default\" for 2D.\n * α = 1 → chordal. Smoother than uniform, different artifacts.\n *\n * `sampleCurve(...)` is the convenience alias for centripetal (α=0.5).\n */\n\nexport interface Point {\n x: number;\n y: number;\n}\n\nfunction knot(a: Point, b: Point, alpha: number): number {\n const dx = b.x - a.x;\n const dy = b.y - a.y;\n return Math.pow(Math.sqrt(dx * dx + dy * dy), alpha);\n}\n\n/**\n * Sample the Catmull-Rom segment between p1 and p2 at parameter\n * t ∈ [0, 1]. p0 and p3 are the surrounding control points (use phantom\n * reflection at endpoints — see sampleCatmullRom below).\n *\n * Returns p1 at t=0 and p2 at t=1. `alpha` controls parameterization.\n */\nexport function segmentSampleAt(\n p0: Point, p1: Point, p2: Point, p3: Point, t: number,\n alpha: number = 0.5,\n): Point {\n const t0 = 0;\n const t1 = t0 + knot(p0, p1, alpha);\n const t2 = t1 + knot(p1, p2, alpha);\n const t3 = t2 + knot(p2, p3, alpha);\n\n // Degenerate: coincident p1/p2 → linear interpolation fallback.\n if (t2 - t1 === 0) {\n return { x: p1.x + (p2.x - p1.x) * t, y: p1.y + (p2.y - p1.y) * t };\n }\n\n const u = t1 + t * (t2 - t1);\n\n const a1x = ((t1 - u) * p0.x + (u - t0) * p1.x) / (t1 - t0);\n const a1y = ((t1 - u) * p0.y + (u - t0) * p1.y) / (t1 - t0);\n const a2x = ((t2 - u) * p1.x + (u - t1) * p2.x) / (t2 - t1);\n const a2y = ((t2 - u) * p1.y + (u - t1) * p2.y) / (t2 - t1);\n const a3x = ((t3 - u) * p2.x + (u - t2) * p3.x) / (t3 - t2);\n const a3y = ((t3 - u) * p2.y + (u - t2) * p3.y) / (t3 - t2);\n\n const b1x = ((t2 - u) * a1x + (u - t0) * a2x) / (t2 - t0);\n const b1y = ((t2 - u) * a1y + (u - t0) * a2y) / (t2 - t0);\n const b2x = ((t3 - u) * a2x + (u - t1) * a3x) / (t3 - t1);\n const b2y = ((t3 - u) * a2y + (u - t1) * a3y) / (t3 - t1);\n\n const cx = ((t2 - u) * b1x + (u - t1) * b2x) / (t2 - t1);\n const cy = ((t2 - u) * b1y + (u - t1) * b2y) / (t2 - t1);\n return { x: cx, y: cy };\n}\n\n/**\n * Sample the whole curve through `anchors` using Catmull-Rom with the\n * given α. Returns `(n-1) * samplesPerSegment + 1` points. Phantom\n * endpoints by reflection so the first/last segments are tangent to\n * the chord into/out of the endpoints. Returns `[]` for fewer than 2\n * anchors.\n */\nexport function sampleCatmullRom(\n anchors: readonly Point[],\n samplesPerSegment: number,\n alpha: number = 0.5,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const out: Point[] = [];\n\n const reflectStart: Point = {\n x: 2 * anchors[0].x - anchors[1].x,\n y: 2 * anchors[0].y - anchors[1].y,\n };\n const reflectEnd: Point = {\n x: 2 * anchors[n - 1].x - anchors[n - 2].x,\n y: 2 * anchors[n - 1].y - anchors[n - 2].y,\n };\n\n for (let i = 0; i < n - 1; i++) {\n const p0 = i === 0 ? reflectStart : anchors[i - 1];\n const p1 = anchors[i];\n const p2 = anchors[i + 1];\n const p3 = i + 2 < n ? anchors[i + 2] : reflectEnd;\n const tStart = i === 0 ? 0 : 1;\n for (let s = tStart; s <= samplesPerSegment; s++) {\n if (s === 0) {\n out.push(p1);\n continue;\n }\n if (s === samplesPerSegment) {\n out.push(p2);\n continue;\n }\n const t = s / samplesPerSegment;\n out.push(segmentSampleAt(p0, p1, p2, p3, t, alpha));\n }\n }\n return out;\n}\n\n/** Convenience alias for centripetal Catmull-Rom (α=0.5). The most\n * common choice; safe default for 2D paths. */\nexport function sampleCurve(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n}\n","/**\n * Monotone cubic interpolation (Fritsch-Carlson / Steffen variant).\n *\n * Passes through every anchor and guarantees the curve never\n * overshoots `min(neighbors)` / `max(neighbors)` along either axis.\n * The right choice for animation timing curves (no anticipation) or\n * audio envelopes (no out-of-range values).\n *\n * Parameterized by index — works for both 1D (function-shaped) and\n * 2D (parametric) anchor sequences. The x and y coordinates are\n * interpolated independently as functions of the anchor index.\n *\n * Reference: Fritsch & Carlson 1980, \"Monotone piecewise cubic\n * interpolation.\" Steffen's 1990 refinement is conceptually the same;\n * we use a min-clamp variant that's monotonicity-preserving by\n * construction.\n */\n\nimport type { Point } from './catmullRom';\n\n/** Per-axis tangent computation for a 1D series of y-values sampled at\n * unit intervals (index-parameterized). Returns one tangent per\n * anchor. */\nfunction tangents(ys: readonly number[]): number[] {\n const n = ys.length;\n if (n === 0) return [];\n if (n === 1) return [0];\n\n // Secant slopes (dx = 1 in index parameterization).\n const m: number[] = new Array(n - 1);\n for (let i = 0; i < n - 1; i++) m[i] = ys[i + 1] - ys[i];\n\n const t: number[] = new Array(n);\n t[0] = m[0];\n t[n - 1] = m[n - 2];\n\n for (let i = 1; i < n - 1; i++) {\n if (m[i - 1] * m[i] <= 0) {\n // Sign change or flat → local extremum; tangent is zero (forces\n // the curve to settle without overshoot).\n t[i] = 0;\n } else {\n // Weighted average of adjacent secants (with dx_i = dx_{i-1} = 1,\n // this is just the arithmetic mean). Clamped by Steffen's rule\n // so the cubic stays monotone within each segment.\n const avg = (m[i - 1] + m[i]) / 2;\n const mag = Math.min(Math.abs(m[i - 1]), Math.abs(m[i]), Math.abs(avg));\n t[i] = Math.sign(avg) * mag;\n }\n }\n return t;\n}\n\n/** Cubic Hermite basis at parameter t ∈ [0, 1] given endpoint values\n * p0, p1 and endpoint tangents m0, m1. */\nfunction hermite(\n p0: number, p1: number, m0: number, m1: number, t: number,\n): number {\n const t2 = t * t;\n const t3 = t2 * t;\n return (\n (2 * t3 - 3 * t2 + 1) * p0 +\n (t3 - 2 * t2 + t) * m0 +\n (-2 * t3 + 3 * t2) * p1 +\n (t3 - t2) * m1\n );\n}\n\n/**\n * Sample the monotone-cubic curve through `anchors`. Returns\n * `(n-1) * samplesPerSegment + 1` points (same shape as\n * `sampleCatmullRom`). `[]` for fewer than 2 anchors.\n */\nexport function sampleMonotone(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const xs = anchors.map((a) => a.x);\n const ys = anchors.map((a) => a.y);\n const tx = tangents(xs);\n const ty = tangents(ys);\n\n const out: Point[] = [];\n for (let i = 0; i < n - 1; i++) {\n const startStep = i === 0 ? 0 : 1; // skip duplicate boundary\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(anchors[i]); continue; }\n if (s === samplesPerSegment) { out.push(anchors[i + 1]); continue; }\n const t = s / samplesPerSegment;\n out.push({\n x: hermite(xs[i], xs[i + 1], tx[i], tx[i + 1], t),\n y: hermite(ys[i], ys[i + 1], ty[i], ty[i + 1], t),\n });\n }\n }\n return out;\n}\n","/**\n * Interpolation mode dispatcher for CurveEditor. The vocabulary of\n * supported algorithms and the unified `sample(...)` entry point that\n * picks the right one. All algorithms produce\n * `(n-1) * samplesPerSegment + 1` points and pass through every\n * anchor — CurveEditor is strictly interpolating, never approximating.\n */\n\nimport { sampleCatmullRom, type Point } from './catmullRom';\nimport { sampleMonotone } from './monotone';\n\n/** Supported interpolation modes. All are interpolating (pass through\n * every anchor); the differences are in tangent computation and\n * parameterization. */\nexport type InterpolationMode =\n | 'linear'\n | 'catmull-rom' // centripetal (α=0.5) — safe default\n | 'catmull-rom-uniform' // α=0; can cusp on sharp 2D angles\n | 'catmull-rom-chordal' // α=1; smoother than uniform\n | 'monotone'; // Fritsch-Carlson / Steffen; no overshoot\n\n/** Sample anchors as a polyline. Produces the same sample count shape\n * as the Catmull-Rom variants so downstream segment-slicing logic\n * (hit testing, fill path construction) works uniformly. */\nfunction sampleLinear(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const out: Point[] = [];\n for (let i = 0; i < anchors.length - 1; i++) {\n const a = anchors[i];\n const b = anchors[i + 1];\n const startStep = i === 0 ? 0 : 1;\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(a); continue; }\n if (s === samplesPerSegment) { out.push(b); continue; }\n const t = s / samplesPerSegment;\n out.push({ x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t });\n }\n }\n return out;\n}\n\n/** Sample `anchors` using the chosen interpolation mode. */\nexport function sampleByInterpolation(\n anchors: readonly Point[],\n samplesPerSegment: number,\n mode: InterpolationMode,\n): Point[] {\n switch (mode) {\n case 'linear':\n return sampleLinear(anchors, samplesPerSegment);\n case 'catmull-rom-uniform':\n return sampleCatmullRom(anchors, samplesPerSegment, 0);\n case 'catmull-rom-chordal':\n return sampleCatmullRom(anchors, samplesPerSegment, 1);\n case 'monotone':\n return sampleMonotone(anchors, samplesPerSegment);\n case 'catmull-rom':\n default:\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n }\n}\n","/**\n * Built-in function/curve layer for LayeredCurveEditor. Bundles the\n * curve-render + anchor-render + drag/insert/delete gestures that were\n * the entirety of the original `CurveEditor`. Multiple instances coexist\n * by id; consumers can compose several to plot e.g. a primary function\n * and a derived (read-only) curve on the same chart.\n */\nimport type { ReactNode } from 'react';\nimport { sampleByInterpolation, type InterpolationMode } from './interpolation';\nimport { hitTestAnchor, hitTestCurve } from './hitTest';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerRenderCtx, ModelPoint, PlotPoint,\n EmptyDownArgs, KeyDownArgs,\n} from './layerTypes';\n\n// ── Public types ─────────────────────────────────────────────────────\n\n/** One anchor of a curve, in model space. */\nexport interface ControlPoint {\n x: number;\n y: number;\n /** When true, this control point can't be moved or deleted by the\n * user. Render as a smaller diamond with locked styling. */\n locked?: boolean;\n}\n\n/**\n * Whether a curve's points keep their x order. In `'1d'` an anchor cannot be\n * dragged past its neighbors and a new point is inserted at its x position;\n * in `'2d'` points are free to move anywhere and keep their list order.\n */\nexport type CurveDomain = '1d' | '2d';\n/**\n * How much of a curve's first and last anchor the user may move: everything,\n * only their y, or nothing.\n */\nexport type EndpointMode = 'free' | 'pinned-x' | 'pinned-both';\n/**\n * Where a click adds a new anchor — on the curve itself, anywhere in the\n * plot, or nowhere.\n */\nexport type AddPointMode = 'click-curve' | 'click-empty' | 'never';\n\n/**\n * What a `renderAnchor` function is given for one anchor: the point, its\n * index, its position in plot space (`cx`/`cy`), and the states that change\n * how it should look.\n */\nexport interface AnchorRenderProps {\n point: ControlPoint;\n index: number;\n cx: number;\n cy: number;\n isActive: boolean;\n isLocked: boolean;\n isPinnedEndpoint: boolean;\n isEndpoint: boolean;\n}\n\n/**\n * Per-instance curve-rendering overrides. Currently empty — passing `{}`\n * means \"draw the curve\", and `false`/`null` means don't.\n */\nexport type CurveSettings = object;\n\n/** Shades the region between the curve and one edge of the plot. */\nexport interface FillSettings {\n side: 'below' | 'above';\n color?: string;\n}\n\n/** Configuration for {@link createFunctionLayer}. */\nexport interface FunctionLayerConfig {\n /** Layer id; default `'function'`. Two instances on the same editor\n * must have distinct ids. */\n id?: string;\n domain?: CurveDomain;\n endpoints?: EndpointMode;\n interpolation?: InterpolationMode;\n constrain?: 'none' | 'function';\n addPointMode?: AddPointMode;\n minPoints?: number;\n maxPoints?: number;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** When false, the layer renders the curve+fill but doesn't render\n * anchors and doesn't accept pointer input. For derived read-only\n * curves (e.g. plotting f'(x) alongside f(x)). Default true. */\n interactive?: boolean;\n /** Override x clamp range for drags and pinned endpoints. Defaults\n * to the editor's modelRange x. Use this to constrain a layer to a\n * sub-range of the plot (e.g. a bevel curve occupying x ∈ [0, b]\n * while the editor's xRange is [0, halfWidth]). */\n xClamp?: readonly [number, number];\n /** Names the curve in each anchor's accessible name. Default `'Point'`. */\n label?: string;\n}\n\n/**\n * The state a function layer owns. Treat it as opaque and round-trip it\n * through `LayeredCurveEditor`'s `onLayerChange`; `points` is the part worth\n * reading.\n */\nexport interface FunctionLayerState {\n points: readonly ControlPoint[];\n /** Layer-internal: the index of the anchor currently being dragged.\n * Cleared between gestures. Consumers treat the whole state as\n * opaque and round-trip it via onLayerChange. */\n activeIndex: number | null;\n}\n\nconst SAMPLES_PER_SEGMENT = 16;\nconst ANCHOR_SNAP_PX = 12;\nconst CURVE_HIT_PX = 8;\n/** An arrow-key nudge, as a fraction of the range; shift takes ten. */\nconst KEY_STEP_FRACTION = 0.01;\nconst SHIFT_MULTIPLIER = 10;\n\nconst formatCoord = (n: number): string => String(Number(n.toFixed(3)));\n\n// ── Helpers ───────────────────────────────────────────────────────────\n\nfunction clampToModelRange(p: ModelPoint, ctx: LayerCtx): ModelPoint {\n const m = ctx.modelRange;\n const xLo = Math.min(m.xMin, m.xMax);\n const xHi = Math.max(m.xMin, m.xMax);\n const yLo = Math.min(m.yMin, m.yMax);\n const yHi = Math.max(m.yMin, m.yMax);\n return {\n x: Math.max(xLo, Math.min(xHi, p.x)),\n y: Math.max(yLo, Math.min(yHi, p.y)),\n };\n}\n\nfunction isPinnedEndpointAt(index: number, count: number, endpoints: EndpointMode): boolean {\n if (endpoints === 'free') return false;\n return index === 0 || index === count - 1;\n}\n\nfunction projectAnchors(points: readonly ControlPoint[], ctx: LayerCtx): PlotPoint[] {\n return points.map((p) => ctx.toPlot(p));\n}\n\nfunction segmentSamples(\n points: readonly ControlPoint[],\n interpolation: InterpolationMode,\n ctx: LayerCtx,\n): PlotPoint[][] {\n if (points.length < 2) return [];\n const all = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation);\n const out: PlotPoint[][] = [];\n for (let i = 0; i < points.length - 1; i++) {\n const start = i * SAMPLES_PER_SEGMENT;\n const end = start + SAMPLES_PER_SEGMENT;\n const slice = all.slice(start, end + 1);\n out.push(slice.map((p) => ctx.toPlot(p)));\n }\n return out;\n}\n\nfunction resolveInterpolation(cfg: FunctionLayerConfig): InterpolationMode {\n return (cfg.constrain ?? 'none') === 'function'\n ? 'monotone'\n : (cfg.interpolation ?? 'catmull-rom');\n}\n\n// ── Factory ───────────────────────────────────────────────────────────\n\n/**\n * Builds the built-in curve layer for `LayeredCurveEditor`: it draws the\n * interpolated curve and its anchors, and handles dragging, inserting and\n * deleting them.\n *\n * Several can coexist on one editor as long as their ids differ — plotting a\n * derived read-only curve beside an editable one is the case it is shaped\n * for, via `interactive: false`.\n */\nexport function createFunctionLayer(cfg: FunctionLayerConfig = {}): CurveLayer<FunctionLayerState> {\n const id = cfg.id ?? 'function';\n const domain = cfg.domain ?? '2d';\n const endpoints = cfg.endpoints ?? 'free';\n const constrain = cfg.constrain ?? 'none';\n const addPointMode = cfg.addPointMode ?? 'click-curve';\n const interpolation = resolveInterpolation(cfg);\n const interactive = cfg.interactive !== false;\n const curveVisible = cfg.curve !== false && cfg.curve !== null;\n\n // ── render ──────────────────────────────────────────────────────────\n function render(state: FunctionLayerState, ctx: LayerRenderCtx): ReactNode {\n const { points, activeIndex } = state;\n const plotAnchors = projectAnchors(points, ctx);\n\n let pathD = '';\n let fillD: string | null = null;\n if (points.length >= 2) {\n const samples = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation)\n .map((p) => ctx.toPlot(p));\n const parts: string[] = [`M${samples[0].x.toFixed(2)},${samples[0].y.toFixed(2)}`];\n for (let i = 1; i < samples.length; i++) {\n parts.push(`L${samples[i].x.toFixed(2)},${samples[i].y.toFixed(2)}`);\n }\n pathD = parts.join('');\n\n if (cfg.fill) {\n const closingY = cfg.fill.side === 'below' ? ctx.plotSize.height : 0;\n const first = samples[0];\n const last = samples[samples.length - 1];\n const fillParts = [...parts];\n fillParts.push(`L${last.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push(`L${first.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push('Z');\n fillD = fillParts.join('');\n }\n }\n\n return (\n <>\n {fillD && (\n <path\n data-curve-element=\"fill\"\n className={s.fill}\n d={fillD}\n fill={cfg.fill ? cfg.fill.color : undefined}\n />\n )}\n {pathD && curveVisible && (\n <path\n className={s.curve}\n d={pathD}\n fill=\"none\"\n />\n )}\n {interactive && plotAnchors.map((a, i) => {\n const pinned = isPinnedEndpointAt(i, points.length, endpoints);\n const locked = points[i]?.locked === true;\n if ((locked || pinned) && cfg.hideNonInteractive) return null;\n const active = activeIndex === i;\n const isEndpoint = curveVisible && (i === 0 || i === points.length - 1);\n const focus = !locked && !(endpoints === 'pinned-both' && pinned)\n ? { tabIndex: 0 }\n : {};\n const a11y = {\n ...focus,\n role: 'button',\n 'aria-label': `${cfg.label ?? 'Point'} ${i + 1} at ${formatCoord(points[i].x)}, ${formatCoord(points[i].y)}`,\n };\n if (cfg.renderAnchor) {\n const node = cfg.renderAnchor({\n point: points[i], index: i,\n cx: a.x, cy: a.y,\n isActive: active, isLocked: locked,\n isPinnedEndpoint: pinned, isEndpoint,\n });\n if (node !== null && node !== undefined) {\n return <g key={i} data-anchor-index={i} {...a11y}>{node}</g>;\n }\n }\n const anchorCls = [\n s.anchor,\n isEndpoint && s.endpoint,\n (pinned || locked) && s.pinned,\n locked && s.locked,\n active && s.active,\n ].filter(Boolean).join(' ');\n const renderAsDiamond = isEndpoint || locked;\n if (renderAsDiamond) {\n const half = locked ? 3.55 : 5;\n return (\n <rect\n key={i}\n className={anchorCls}\n x={a.x - half}\n y={a.y - half}\n width={half * 2}\n height={half * 2}\n transform={`rotate(45 ${a.x} ${a.y})`}\n data-anchor-index={i}\n {...a11y}\n />\n );\n }\n return (\n <circle\n key={i}\n className={anchorCls}\n cx={a.x}\n cy={a.y}\n r={4}\n data-anchor-index={i}\n {...a11y}\n />\n );\n })}\n </>\n );\n }\n\n // ── hit test ────────────────────────────────────────────────────────\n function hitTest(state: FunctionLayerState, plot: PlotPoint, ctx: LayerCtx) {\n if (!interactive) return null;\n const plotAnchors = projectAnchors(state.points, ctx);\n const a = hitTestAnchor(plotAnchors, plot, ANCHOR_SNAP_PX);\n if (a) return { kind: 'anchor' as const, payload: { index: a.index } };\n if (addPointMode === 'click-curve' && curveVisible) {\n const segs = segmentSamples(state.points, interpolation, ctx);\n const c = hitTestCurve(segs, plot, CURVE_HIT_PX);\n if (c) return { kind: 'curve' as const, payload: { segIdx: c.segIdx, t: c.t } };\n }\n return null;\n }\n\n // ── move constraint, shared by drag and keyboard ────────────────────\n function moveAnchor(state: FunctionLayerState, index: number, model: ModelPoint, ctx: LayerCtx): FunctionLayerState {\n const points = state.points;\n if (index < 0 || index >= points.length) return state;\n const mr = ctx.modelRange;\n const xMin = cfg.xClamp ? cfg.xClamp[0] : mr.xMin;\n const xMax = cfg.xClamp ? cfg.xClamp[1] : mr.xMax;\n let nx = model.x;\n let ny = model.y;\n const isEndpoint = index === 0 || index === points.length - 1;\n\n if (endpoints === 'pinned-both' && isEndpoint) {\n nx = points[index].x;\n ny = points[index].y;\n } else if (endpoints === 'pinned-x' && isEndpoint) {\n nx = index === 0 ? xMin : xMax;\n } else if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (xMax - xMin) / 1000\n : 0;\n const left = index > 0 ? points[index - 1].x + epsilon : xMin;\n const right = index < points.length - 1 ? points[index + 1].x - epsilon : xMax;\n nx = Math.max(left, Math.min(right, nx));\n }\n\n // Always clamp x to the layer's own range (so free-mode\n // interior anchors of a sub-range layer can't escape it).\n // Normalize bounds for inverted ranges.\n {\n const lo = Math.min(xMin, xMax);\n const hi = Math.max(xMin, xMax);\n nx = Math.max(lo, Math.min(hi, nx));\n }\n const clamped = clampToModelRange({ x: nx, y: ny }, ctx);\n const next = points.slice();\n next[index] = { ...points[index], x: clamped.x, y: clamped.y };\n return { ...state, points: next, activeIndex: index };\n }\n\n // ── drag gesture ────────────────────────────────────────────────────\n function makeDragGesture(index: number): LayerGesture<FunctionLayerState> {\n return {\n onMove(state, model, _e, ctx) { return moveAnchor(state, index, model, ctx); },\n onCommit(state) { return { ...state, activeIndex: null }; },\n onCancel(state) { return { ...state, activeIndex: null }; },\n };\n }\n\n // ── pointerdown on a positive hit ───────────────────────────────────\n function onPointerDown(\n state: FunctionLayerState,\n hit: { kind: string; payload?: unknown },\n e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (hit.kind === 'anchor') {\n const { index } = hit.payload as { index: number };\n dlog('function-layer', 'anchor-down', { id, index, shift: ctx.modifiers.shift, button: e.button });\n if (state.points[index]?.locked) return;\n if (ctx.modifiers.shift) {\n if (isPinnedEndpointAt(index, state.points.length, endpoints)) return;\n if (cfg.minPoints !== undefined && state.points.length <= cfg.minPoints) return;\n extra.commit({\n ...state,\n points: state.points.filter((_, i) => i !== index),\n activeIndex: null,\n });\n return;\n }\n if (e.button === 2) return;\n extra.commit({ ...state, activeIndex: index });\n return makeDragGesture(index);\n }\n if (hit.kind === 'curve') {\n const { segIdx } = hit.payload as { segIdx: number; t: number };\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n const insertIndex = segIdx + 1;\n const modelPt = clampToModelRange(extra.model, ctx);\n\n // function/1d: refuse insert that would be immediately clamped\n // against a neighbor (mouse jitter would otherwise drop a phantom\n // point directly above an existing anchor). Snap to dragging the\n // neighbor instead.\n if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (ctx.modelRange.xMax - ctx.modelRange.xMin) / 1000\n : 0;\n const left = insertIndex > 0 ? state.points[insertIndex - 1] : null;\n const right = insertIndex < state.points.length ? state.points[insertIndex] : null;\n if (left && Math.abs(modelPt.x - left.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex - 1 });\n return makeDragGesture(insertIndex - 1);\n }\n if (right && Math.abs(modelPt.x - right.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n const nextPoints = [...state.points.slice(0, insertIndex), modelPt, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n // ── empty-space click ───────────────────────────────────────────────\n function onEmptyPointerDown(\n state: FunctionLayerState,\n model: ModelPoint,\n _e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (!interactive) return;\n if (addPointMode !== 'click-empty') return;\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n\n const clamped = clampToModelRange(model, ctx);\n let insertIndex = state.points.length;\n if (domain === '1d') {\n for (let i = 0; i < state.points.length; i++) {\n if (state.points[i].x > clamped.x) { insertIndex = i; break; }\n }\n }\n const nextPoints = [...state.points.slice(0, insertIndex), clamped, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: null });\n return;\n }\n\n // ── keyboard ────────────────────────────────────────────────────────\n function onKeyDown(\n state: FunctionLayerState,\n e: KeyboardEvent,\n ctx: LayerCtx,\n extra: KeyDownArgs<FunctionLayerState>,\n ): void {\n if (!interactive) return;\n const target = e.target as Element | null;\n if (target?.closest?.('[data-layer-id]')?.getAttribute('data-layer-id') !== id) return;\n const el = target.closest('[data-anchor-index]');\n if (!el) return;\n const dx = e.key === 'ArrowRight' ? 1 : e.key === 'ArrowLeft' ? -1 : 0;\n const dy = e.key === 'ArrowUp' ? 1 : e.key === 'ArrowDown' ? -1 : 0;\n if (dx === 0 && dy === 0) return;\n e.preventDefault();\n const index = Number(el.getAttribute('data-anchor-index'));\n const p = state.points[index];\n if (!p || p.locked) return;\n const m = ctx.modelRange;\n const mult = e.shiftKey ? SHIFT_MULTIPLIER : 1;\n const xSpan = cfg.xClamp ? cfg.xClamp[1] - cfg.xClamp[0] : m.xMax - m.xMin;\n const next = moveAnchor(state, index, {\n x: p.x + dx * Math.abs(xSpan) * KEY_STEP_FRACTION * mult,\n y: p.y + dy * Math.abs(m.yMax - m.yMin) * KEY_STEP_FRACTION * mult,\n }, ctx);\n const moved = next.points[index];\n if (moved.x === p.x && moved.y === p.y) return;\n extra.commit({ ...next, activeIndex: null });\n }\n\n return {\n id,\n render,\n hitTest,\n onPointerDown,\n onEmptyPointerDown,\n onKeyDown,\n };\n}\n\n/** Convenience: build a function-layer state from a points array. */\nexport function functionLayerState(points: readonly ControlPoint[]): FunctionLayerState {\n return { points, activeIndex: null };\n}\n","/**\n * Back-compat wrapper around `LayeredCurveEditor` that preserves the\n * original single-curve API. New consumers wanting multi-layer\n * composition should reach for `LayeredCurveEditor` + `createFunctionLayer`\n * directly.\n */\nimport {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from 'react';\nimport {\n type GridSettings,\n type AxesSettings,\n type TickSettings,\n} from '../Plot2D';\nimport type { InterpolationMode } from './interpolation';\nimport {\n createFunctionLayer,\n type ControlPoint,\n type CurveDomain,\n type EndpointMode,\n type AddPointMode,\n type CurveSettings,\n type FillSettings,\n type AnchorRenderProps,\n type FunctionLayerState,\n} from './createFunctionLayer';\nimport { LayeredCurveEditor } from './LayeredCurveEditor';\n\nexport type { GridSettings, AxesSettings, TickSettings };\nexport type {\n ControlPoint, CurveDomain, EndpointMode, AddPointMode,\n CurveSettings, FillSettings, AnchorRenderProps,\n};\n\n/**\n * Props for {@link CurveEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end, with the pre-gesture points as `prev`.\n */\nexport interface CurveEditorProps {\n value: readonly ControlPoint[];\n onInput: (next: ControlPoint[]) => void;\n onChange?: (next: ControlPoint[], prev: readonly ControlPoint[]) => void;\n domain?: CurveDomain;\n interpolation?: InterpolationMode;\n endpoints?: EndpointMode;\n xRange?: readonly [number, number];\n yRange?: readonly [number, number];\n width: number;\n height: number;\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n xTicks?: TickSettings | false | null;\n yTicks?: TickSettings | false | null;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n constrain?: 'none' | 'function';\n history?: boolean;\n minPoints?: number;\n maxPoints?: number;\n addPointMode?: AddPointMode;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** Extra SVG content rendered behind the curve and anchors. */\n decorations?: ReactNode;\n className?: string;\n style?: CSSProperties;\n}\n\n/**\n * Editable curve through a list of control points: drag anchors, click to\n * insert, right-click to delete, with optional built-in undo.\n *\n * This is the single-curve API, implemented as one `createFunctionLayer` on\n * a `LayeredCurveEditor`. Reach for those directly to stack several curves\n * on one plot.\n */\nexport function CurveEditor(props: CurveEditorProps) {\n const {\n value, onInput, onChange,\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n width, height, xRange, yRange, grid, axes, xTicks, yTicks, history,\n className, style, decorations,\n } = props;\n\n // Layer is config-only; rebuild only when *config* changes.\n const layer = useMemo(() => createFunctionLayer({\n id: 'function',\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n }), [\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n ]);\n\n // Hybrid controlled-state: the wrapper holds the full FunctionLayerState\n // locally so that consumers using the original CurveEditor API don't\n // have to wire their `value` prop back through on every drag tick to\n // keep the in-flight gesture advancing. We adopt the consumer's\n // `value` prop when it changes externally (and no gesture is active).\n const [layerState, setLayerState] = useState<FunctionLayerState>(\n () => ({ points: value, activeIndex: null }),\n );\n // Ref mirror so the layerChange callback can compare against the\n // freshest state without re-binding on every render.\n const layerStateRef = useRef(layerState);\n layerStateRef.current = layerState;\n\n // Sync from controlled `value` when the consumer updates it externally\n // and we're idle. Skip the update during a gesture so drag-in-flight\n // points aren't clobbered by a stale `value`.\n useEffect(() => {\n if (layerStateRef.current.activeIndex !== null) return;\n if (layerStateRef.current.points === value) return;\n setLayerState({ points: value, activeIndex: null });\n }, [value]);\n\n const handleLayerChange = useCallback((_id: string, nextUnknown: unknown) => {\n const next = nextUnknown as FunctionLayerState;\n const prevPoints = layerStateRef.current.points;\n setLayerState(next);\n if (next.points !== prevPoints) {\n onInput(next.points as ControlPoint[]);\n }\n }, [onInput]);\n\n const handleLayerCommit = useCallback((_id: string, nextUnknown: unknown, prevUnknown: unknown) => {\n if (!onChange) return;\n const next = nextUnknown as FunctionLayerState;\n const prev = prevUnknown as FunctionLayerState;\n if (next.points !== prev.points) {\n onChange?.(next.points as ControlPoint[], prev.points);\n }\n }, [onChange]);\n\n // Right-click on an anchor → delete (preserves original CurveEditor\n // behavior). LayeredCurveEditor doesn't model contextmenu as a\n // gesture; we intercept at the wrapper level by walking the DOM\n // target for `data-anchor-index`.\n const onContextMenu = useCallback((e: ReactMouseEvent<HTMLDivElement>) => {\n const target = e.target as Element | null;\n const node = target?.closest?.('[data-anchor-index]') as Element | null;\n if (!node) return;\n e.preventDefault();\n e.stopPropagation();\n const idxAttr = node.getAttribute('data-anchor-index');\n if (idxAttr === null) return;\n const idx = Number(idxAttr);\n const points = layerStateRef.current.points;\n if (!Number.isInteger(idx) || idx < 0 || idx >= points.length) return;\n if (points[idx]?.locked) return;\n if (endpoints !== undefined && endpoints !== 'free' && (idx === 0 || idx === points.length - 1)) return;\n if (minPoints !== undefined && points.length <= minPoints) return;\n const next = points.filter((_, i) => i !== idx);\n setLayerState({ points: next, activeIndex: null });\n onInput(next as ControlPoint[]);\n onChange?.(next as ControlPoint[], points);\n }, [endpoints, minPoints, onInput, onChange]);\n\n const layers = useMemo(() => [{ layer, state: layerState }], [layer, layerState]);\n\n return (\n <div\n onContextMenu={onContextMenu}\n style={{ display: 'contents' }}\n >\n <LayeredCurveEditor\n layers={layers}\n onLayerChange={handleLayerChange}\n onLayerCommit={handleLayerCommit}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n xTicks={xTicks}\n yTicks={yTicks}\n history={history}\n className={className}\n style={style}\n >\n {decorations}\n </LayeredCurveEditor>\n </div>\n );\n}\n","import type { Op } from '@weasel-js/core';\nimport type { ControlPoint } from './CurveEditor';\n\n/**\n * The adapter contract for {@link createSetCurveOp}. Consumers wire\n * this to whatever state container holds the curve's value — typically\n * a small callback that calls a React state setter or dispatches a\n * Redux/Zustand action.\n */\nexport interface SetCurveAdapter {\n setValue(id: string, next: readonly ControlPoint[]): void;\n}\n\n/**\n * Arguments for {@link createSetCurveOp}. `coalesceKey` merges consecutive\n * edits sharing it into one history entry.\n */\nexport interface CreateSetCurveOpArgs {\n /** Stable id the consumer uses for this curve. Used so a single\n * adapter can handle multiple curves; the op's apply routes by id. */\n id: string;\n from: readonly ControlPoint[];\n to: readonly ControlPoint[];\n label?: string;\n coalesceKey?: string;\n}\n\n/**\n * Op factory for editing a CurveEditor's value through weasel-history.\n *\n * history.applyOps(\n * [createSetCurveOp({ id: 'easing', from, to, label: 'Edit easing' })],\n * 'Edit easing',\n * );\n *\n * The op's `apply(adapter)` calls `adapter.setValue(id, to)`. `invert()`\n * returns a mirror op with `from`/`to` swapped. 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@@ -1,83 +0,0 @@
1
- import { t as e } from "./Slider--DFRC_hc.js";
2
- import { jsx as t, jsxs as n } from "react/jsx-runtime";
3
- import { useEffect as r, useRef as i } from "react";
4
- var a = {
5
- root: "_root_159q7_1",
6
- slider: "_slider_159q7_12",
7
- labels: "_labels_159q7_16",
8
- label: "_label_159q7_16"
9
- };
10
- //#endregion
11
- //#region src/components/DetentSlider/DetentSlider.tsx
12
- function o(e) {
13
- return e.map((e) => typeof e == "object" && e ? e : { value: e });
14
- }
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16
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- return r;
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- }
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- function c(e, t) {
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- return String(typeof e == "string" || typeof e == "number" ? e : t);
30
- }
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- function l(l) {
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33
- r(() => {
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- x.current = v;
35
- }, [v]);
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- let C = (e) => Math.max(0, Math.min(y, Math.round(e))), w = (e) => {
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- let t = C(e[0].value);
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- t !== x.current && (x.current = t, S.current = !0, d(g[t].value, t));
39
- }, T = (e) => {
40
- if (!S.current) return;
41
- S.current = !1;
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- let t = C(e[0].value);
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- f?.(g[t].value, t);
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- }, E = g[v];
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- if (!E) return /* @__PURE__ */ t("div", { className: h ? `${a.root} ${h}` : a.root });
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- let D = [{
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- value: v,
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- }], O = _ === "ends" ? [...new Set([0, y])] : g.map((e, t) => t);
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- return /* @__PURE__ */ n("div", {
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- className: h ? `${a.root} ${h}` : a.root,
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- children: [/* @__PURE__ */ t(e, {
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- className: a.slider,
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55
- max: y,
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- step: 1,
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- stops: g.map((e, t) => t),
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- trackClick: "move-nearest",
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- trackHeight: l.trackHeight ?? 8,
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- ariaLabel: m,
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- thumbs: D,
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- onInput: w,
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- onChange: T
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- className: a.labels,
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- children: O.map((e) => /* @__PURE__ */ t("span", {
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- "data-edge": e === 0 ? "start" : e === y ? "end" : void 0,
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- style: { left: `${(y === 0 ? 0 : e / y) * 100}%` },
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- children: b(g[e], e)
76
- }, g[e].value))
77
- })]
78
- });
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- }
80
- //#endregion
81
- export { l as t };
82
-
83
- //# sourceMappingURL=DetentSlider-CYicfnKr.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"DetentSlider-CYicfnKr.js","names":[],"sources":["../../src/components/DetentSlider/DetentSlider.module.css","../../src/components/DetentSlider/DetentSlider.tsx"],"sourcesContent":[".root {\n position: relative;\n /* Read by Slider's track and stop marks. Detents run the full height of the\n * track so they read as notches rather than as tally marks beside it. */\n --rp-tick-inset: 0;\n --rp-tick-width: 1px;\n --rp-tick-color: var(--wzl-border-strong);\n --rp-track-cursor: pointer;\n font-family: var(--wzl-font-ui);\n}\n\n.slider {\n width: 100%;\n}\n\n.labels {\n position: relative;\n height: calc(var(--wzl-font-size-xs) * var(--wzl-leading-tight));\n margin-top: var(--wzl-space-xs);\n}\n\n.label {\n position: absolute;\n transform: translateX(-50%);\n white-space: nowrap;\n font-size: var(--wzl-font-size-xs);\n line-height: var(--wzl-leading-tight);\n font-variant-numeric: tabular-nums;\n color: var(--wzl-fg-subtle);\n}\n\n/* The end labels are pinned inside the track rather than centred on it, so a\n * wide one can't spill past the control and misalign whatever sits beside it. */\n.label[data-edge=\"start\"] {\n transform: none;\n}\n\n.label[data-edge=\"end\"] {\n transform: translateX(-100%);\n}\n\n.label[data-selected] {\n color: var(--wzl-fg);\n font-weight: var(--wzl-font-weight-medium);\n}\n","import { useEffect, useRef, type ReactElement, type ReactNode } from 'react';\nimport { Slider, type Thumb } from '../Slider/Slider';\nimport s from './DetentSlider.module.css';\n\n/** What a detent can carry. Narrowed so identity comparison and React keys\n * both work without a keying callback. */\nexport type DetentValue = string | number;\n\n/** One detent on a {@link DetentSlider}. */\nexport type DetentItem<V extends DetentValue = number> = {\n value: V;\n /** Drawn under the detent. Defaults to `formatLabel(value)`, then `value`. */\n label?: ReactNode;\n /** Spoken form, when the drawn label is not the right thing to say. */\n ariaLabel?: string;\n};\n\n/**\n * Props for {@link DetentSlider}.\n *\n * `items` takes bare values or `DetentItem`s interchangeably — a bare value is\n * a detent with no label of its own.\n *\n * `onChange` fires on every detent the control passes through, including\n * mid-drag: each one is a complete, legal choice, so there is no in-flight\n * value to withhold. `onCommit` fires once the gesture that changed things\n * ends, and is the one to write to history.\n */\nexport type DetentSliderProps<V extends DetentValue = number> = {\n items: readonly (V | DetentItem<V>)[];\n value: V;\n onChange: (value: V, index: number) => void;\n onCommit?: (value: V, index: number) => void;\n formatLabel?: (value: V, index: number) => ReactNode;\n labels?: 'all' | 'ends' | 'none';\n trackHeight?: number;\n ariaLabel?: string;\n className?: string;\n};\n\nfunction normalize<V extends DetentValue>(items: readonly (V | DetentItem<V>)[]): DetentItem<V>[] {\n return items.map(it => (typeof it === 'object' && it !== null ? it : ({ value: it } as DetentItem<V>)));\n}\n\n/**\n * The detent `value` selects. An exact match wins; a number that matches none\n * lands on the nearest one, so a value arriving from a numeric field or an\n * older save renders where it belongs rather than silently reading as the\n * first detent.\n */\nfunction resolveIndex<V extends DetentValue>(items: readonly DetentItem<V>[], value: V): number {\n const exact = items.findIndex(it => it.value === value);\n if (exact !== -1) return exact;\n if (typeof value !== 'number') return 0;\n let best = 0;\n let bestGap = Infinity;\n for (let i = 0; i < items.length; i++) {\n const v = items[i].value;\n if (typeof v !== 'number') continue;\n const gap = Math.abs(v - value);\n if (gap < bestGap) {\n bestGap = gap;\n best = i;\n }\n }\n return best;\n}\n\nfunction plainText(label: ReactNode, fallback: DetentValue): string {\n return typeof label === 'string' || typeof label === 'number' ? String(label) : String(fallback);\n}\n\n/**\n * Slider over a fixed list of values: one detent per value, evenly spaced, the\n * thumb resting on one of them.\n *\n * This is the shape to reach for when a numeric option has a small set of\n * allowed values along a line — playback rate, zoom step, stroke weight — in\n * place of a dropdown, which hides the ordering and the extent of the range\n * behind a click.\n *\n * The track addresses the *index* of `items`, not the value, which is what\n * makes the detents evenly spaced no matter how the values are distributed:\n * a geometric rate list (0.25/0.5/1/2/4) laid out linearly would crowd four\n * of its five detents into the first fifth of the track and leave the most\n * used one nearly unhittable. Since the index is meaningless to a screen\n * reader, the value is published as `aria-valuetext`.\n */\nexport function DetentSlider<V extends DetentValue = number>(props: DetentSliderProps<V>): ReactElement {\n const { value, onChange, onCommit, formatLabel, ariaLabel, className } = props;\n const items = normalize(props.items);\n const labelMode = props.labels ?? 'all';\n const index = resolveIndex(items, value);\n const lastIndex = Math.max(0, items.length - 1);\n\n const labelOf = (item: DetentItem<V>, i: number): ReactNode =>\n item.label ?? formatLabel?.(item.value, i) ?? String(item.value);\n\n // Deduped separately: `live` suppresses the repeat reports a drag produces\n // while the pointer crosses one detent, `changed` keeps a press that chose\n // nothing from landing a no-op entry in the consumer's history.\n const liveRef = useRef(index);\n const changedRef = useRef(false);\n useEffect(() => {\n liveRef.current = index;\n }, [index]);\n\n const at = (raw: number): number => Math.max(0, Math.min(lastIndex, Math.round(raw)));\n\n const handleInput = (next: Thumb[]) => {\n const i = at(next[0].value);\n if (i === liveRef.current) return;\n liveRef.current = i;\n changedRef.current = true;\n onChange(items[i].value, i);\n };\n\n const handleCommit = (next: Thumb[]) => {\n if (!changedRef.current) return;\n changedRef.current = false;\n const i = at(next[0].value);\n onCommit?.(items[i].value, i);\n };\n\n const current = items[index];\n if (!current) return <div className={className ? `${s.root} ${className}` : s.root} />;\n\n const thumbs: Thumb[] = [\n { value: index, valueText: current.ariaLabel ?? plainText(labelOf(current, index), current.value) },\n ];\n\n const shown =\n labelMode === 'ends'\n ? [...new Set([0, lastIndex])]\n : items.map((_, i) => i);\n\n return (\n <div className={className ? `${s.root} ${className}` : s.root}>\n <Slider\n className={s.slider}\n min={0}\n max={lastIndex}\n step={1}\n stops={items.map((_, i) => i)}\n trackClick=\"move-nearest\"\n trackHeight={props.trackHeight ?? 8}\n ariaLabel={ariaLabel}\n thumbs={thumbs}\n onInput={handleInput}\n onChange={handleCommit}\n />\n {labelMode !== 'none' && (\n <div className={s.labels} data-detent-labels aria-hidden=\"true\">\n {shown.map(i => (\n <span\n key={items[i].value}\n className={s.label}\n data-detent-label\n data-index={i}\n data-selected={i === index ? 'true' : undefined}\n data-edge={i === 0 ? 'start' : i === lastIndex ? 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- {"version":3,"file":"GradientEditor-dBprHbS0.js","names":[],"sources":["../../src/paintGradientTrack.tsx","../../src/components/GradientEditor/GradientEditor.module.css","../../src/components/GradientEditor/GradientEditor.tsx","../../src/components/GradientEditor/GradientHandles.module.css","../../src/components/GradientEditor/GradientHandles.tsx","../../src/components/GradientEditor/SceneGradientHandles.tsx"],"sourcesContent":["import type { ReactNode, CSSProperties } from 'react';\nimport type { TrackCtx } from './components/Slider';\n\n/**\n * Options for {@link paintGradientTrack}.\n *\n * `gradient` maps a normalized position along the track (0 to 1) to a CSS\n * color; `samples` is how many stops the resulting linear-gradient uses.\n * `activeRange`, given in the slider's own value units, keeps that span at\n * full strength and dims + hatches the rest.\n */\nexport type GradientTrackOpts = {\n gradient: (t: number) => string;\n samples?: number;\n activeRange?: [number, number];\n hatch?: {\n angleDeg?: number;\n stripe?: number;\n gap?: number;\n dim?: number;\n };\n};\n\nconst DEFAULT_HATCH = { angleDeg: 135, stripe: 2, gap: 4, dim: 75 };\n\n/**\n * Builds a `Slider` `renderTrack` function that paints the track as a\n * sampled color gradient, optionally dimming and hatching the portions\n * outside an active range.\n */\nexport function paintGradientTrack(opts: GradientTrackOpts): (ctx: TrackCtx) => ReactNode {\n const { gradient, samples = 16, activeRange, hatch } = opts;\n\n return (ctx: TrackCtx) => {\n const stops: string[] = [];\n for (let i = 0; i <= samples; i++) {\n const t = i / samples;\n stops.push(`${gradient(t)} ${(t * 100).toFixed(1)}%`);\n }\n const baseGradient = `linear-gradient(to right, ${stops.join(', ')})`;\n\n const layers: string[] = [];\n if (activeRange) {\n const lowPct = ctx.valueToFraction(activeRange[0]) * 100;\n const highPct = ctx.valueToFraction(activeRange[1]) * 100;\n const h = { ...DEFAULT_HATCH, ...hatch };\n const stripe = `repeating-linear-gradient(${h.angleDeg}deg, transparent 0 ${h.stripe}px, var(--wzl-surface) ${h.stripe}px ${h.stripe + h.gap}px)`;\n const dimColor = `color-mix(in srgb, var(--wzl-surface) ${h.dim}%, transparent)`;\n const dimOverlay = `linear-gradient(${dimColor}, ${dimColor})`;\n\n if (lowPct > 0) {\n layers.push(`${dimOverlay} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n layers.push(`${stripe} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n }\n if (highPct < 100) {\n const wR = (100 - highPct).toFixed(2);\n layers.push(`${dimOverlay} right 0 / ${wR}% 100% no-repeat`);\n layers.push(`${stripe} right 0 / ${wR}% 100% no-repeat`);\n }\n }\n layers.push(baseGradient);\n\n const style: CSSProperties = {\n position: 'absolute',\n inset: 0,\n background: layers.join(', '),\n };\n return <div style={style} />;\n };\n}\n",".root {\n display: flex;\n flex-direction: column;\n gap: 8px;\n min-inline-size: 0;\n}\n\n.swatches {\n display: flex;\n flex-wrap: wrap;\n gap: 6px;\n}\n\n/* Each stop's opacity slider would otherwise stretch the row to a width no\n * properties panel has; the chip stays legible, the slider yields. */\n.swatch {\n flex: 0 1 auto;\n min-inline-size: 0;\n}\n","import { useCallback, type ReactElement } from 'react';\nimport {\n sampleGradientStops,\n withGradientKind,\n type GradStop,\n type GradientFill,\n type GradientKind,\n} from '@weasel-js/core';\nimport { Slider, type Thumb } from '../Slider';\nimport { ColorField } from '../ColorField';\nimport { ToggleBar, type ToggleBarItem } from '../ToggleBar';\nimport { paintGradientTrack } from '../../paintGradientTrack';\nimport s from './GradientEditor.module.css';\n\nconst KINDS: readonly ToggleBarItem<GradientKind>[] = [\n { value: 'linear-gradient', label: 'Linear' },\n { value: 'radial-gradient', label: 'Radial' },\n { value: 'conic-gradient', label: 'Conic' },\n];\n\n/** Fewer than two stops is not a gradient any renderer can ramp between. */\nconst MIN_STOPS = 2;\n\n/**\n * Props for {@link GradientEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end.\n */\nexport interface GradientEditorProps {\n /** The gradient being edited. */\n value: GradientFill;\n /**\n * Live value during a gesture — a stop drag, a color-picker scrub. Wire\n * it for preview; it fires many times per gesture and must not be\n * written to history.\n */\n onInput?: (next: GradientFill) => void;\n /** Committed value: one call per completed gesture. Pair with an\n * undoable write. */\n onChange: (next: GradientFill) => void;\n /** Show the linear / radial / conic switch. Default true; turn it off\n * when the surrounding UI already owns the kind. */\n kindSwitch?: boolean;\n className?: string;\n}\n\ntype StopThumb = Thumb & { color: string };\n\n/**\n * Editor for a gradient's kind and stop list.\n *\n * Geometry (`from`/`to`, `center`, `radius`, `angle`) is deliberately not\n * edited here — on a canvas that belongs on the artwork, via\n * `<GradientHandles>`. This component owns the parts with no spatial\n * meaning, so it composes into a properties panel at any width.\n *\n * Stops are addressed by their position in `value.stops`, which is never\n * reordered — dragging one stop past another leaves both indices alone, so\n * a drag can cross a neighbour without the two swapping under the pointer.\n * Rendering sorts a copy.\n */\nexport function GradientEditor(props: GradientEditorProps): ReactElement {\n const { value, onInput, onChange, kindSwitch = true, className } = props;\n const stops = value.stops;\n\n const withStops = useCallback(\n (next: GradStop[]): GradientFill => ({ ...value, stops: next }),\n [value],\n );\n\n const thumbs: StopThumb[] = stops.map((stop) => ({ value: stop.offset, color: stop.color }));\n\n const applyThumbs = (next: StopThumb[]): GradStop[] =>\n next.map((t) => ({ offset: t.value, color: t.color }));\n\n const setStopColor = (index: number, color: string): GradStop[] =>\n stops.map((stop, i) => (i === index ? { ...stop, color } : stop));\n\n // Sorted view for the swatch row, carrying each stop's real index so a\n // recolor writes back to the right entry.\n const ordered = stops\n .map((stop, index) => ({ stop, index }))\n .sort((a, b) => a.stop.offset - b.stop.offset);\n\n return (\n <div className={[s.root, className].filter(Boolean).join(' ')}>\n {kindSwitch && (\n <ToggleBar<GradientKind>\n items={KINDS}\n value={value.fill}\n size=\"sm\"\n ariaLabel=\"Gradient kind\"\n onChange={(kind) => kind && onChange(withGradientKind(value, kind))}\n />\n )}\n\n <Slider<StopThumb>\n min={0}\n max={1}\n step={0.005}\n constraint=\"free\"\n thumbs={thumbs}\n ariaLabel=\"Gradient stops\"\n readoutPlacement=\"none\"\n onInput={(next) => onInput?.(withStops(applyThumbs(next)))}\n onChange={(next) => onChange(withStops(applyThumbs(next)))}\n onAddThumb={(at) => ({ value: at, color: sampleGradientStops(stops, at) })}\n onRemoveThumb={() => stops.length > MIN_STOPS}\n renderTrack={paintGradientTrack({\n gradient: (t) => sampleGradientStops(stops, t),\n samples: 32,\n })}\n />\n\n <div className={s.swatches}>\n {ordered.map(({ stop, index }) => (\n <ColorField\n key={index}\n value={stop.color}\n alpha\n aria-label={`Stop ${index + 1} at ${Math.round(stop.offset * 100)}%`}\n className={s.swatch}\n onInput={(hex) => onInput?.(withStops(setStopColor(index, hex)))}\n onChange={(hex) => onChange(withStops(setStopColor(index, hex)))}\n />\n ))}\n </div>\n </div>\n );\n}\n","/* The overlay covers the canvas but must not intercept tool input; only the\n * handles opt back into hit-testing. */\n.overlay {\n position: absolute;\n inset: 0;\n pointer-events: none;\n}\n\n/* These sit over artwork of unknown color, not over the app's own surface,\n * so they are deliberately not themed: a themed handle disappears against\n * whatever the user painted underneath. White-on-dark reads on anything,\n * which is why every editor draws handles this way. */\n.guide {\n fill: none;\n stroke: #ffffff;\n stroke-opacity: 0.7;\n stroke-dasharray: 4 4;\n paint-order: stroke;\n}\n\n.handle {\n fill: #ffffff;\n stroke: #222222;\n stroke-width: 2;\n cursor: grab;\n pointer-events: auto;\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.handle:focus-visible {\n outline: 2px solid var(--wzl-accent, #4a9eff);\n outline-offset: 2px;\n}\n","import { useRef, type KeyboardEvent as ReactKeyboardEvent, type ReactElement, type ReactNode } from 'react';\nimport { useHandleDrag, gradientGeometry, type GradientFill } from '@weasel-js/core';\nimport s from './GradientHandles.module.css';\n\n/** Structural, and deliberately not exported — `Plot2D` and `CurveEditor`\n * each publish their own `Point`, and a third would only be ambiguous at\n * the package barrel. Consumers pass any `{ x, y }`. */\ninterface Point {\n x: number;\n y: number;\n}\n\n/**\n * Props for {@link GradientHandles}. `onInput` fires throughout a drag and\n * `onChange` once at its end.\n */\nexport interface GradientHandlesProps {\n /**\n * The gradient whose geometry these handles move, in a **resolved,\n * isotropic** frame — one where `radius` is a length in the same units as\n * `center.x` and a right angle is a right angle.\n *\n * A `units: 'bounds'` gradient is not such a frame: `x` and `y` are\n * fractions of two different lengths, so a circle there is an ellipse on\n * screen and polar math silently mixes scales. Resolve it first with\n * `fillInPoseFrame(fill, box)` and convert edits back with\n * `fillToBoundsFrame(next, box)`.\n */\n value: GradientFill;\n /**\n * Gradient space → overlay pixels. For a `units: 'local'` gradient this\n * is the node's local-to-screen transform; for `'world'`, the view.\n */\n toScreen: (p: Point) => Point;\n /** Overlay pixels → gradient space. 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@@ -1,101 +0,0 @@
1
- import { jsx as e } from "react/jsx-runtime";
2
- //#region src/icons/paths.ts
3
- var t = {
4
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- {"version":3,"file":"Icon-DBXtBB1f.js","names":[],"sources":["../../src/icons/paths.ts","../../src/icons/Icon.tsx"],"sourcesContent":["// GENERATED by scripts/gen-icons.mjs — do not edit by hand.\n// Every glyph is a 20x20 viewBox drawn in currentColor at stroke-width 1.5.\n\nexport const ICON_PATHS = {\n\n // View and lifecycle\n clone: `<path d=\"M7 7.4V4.6A1.6 1.6 0 0 1 8.6 3h6.8A1.6 1.6 0 0 1 17 4.6v6.8a1.6 1.6 0 0 1-1.6 1.6H12.6\" stroke-linecap=\"butt\"/><rect x=\"3\" y=\"7\" width=\"10\" height=\"10\" rx=\"1.6\"/><path d=\"M5.7 10.8h4.6M5.7 13.4h3\" stroke-width=\"1\"/>`,\n reset: `<path d=\"M7.28 4.88A5.8 5.8 0 1 0 12.72 4.88\"/><path d=\"M13.81 7.57 12.72 4.88 15.56 4.28\"/>`,\n close: `<path d=\"M5 5 15 15M15 5 5 15\" stroke-width=\"1.75\"/>`,\n export: `<path d=\"M4 12.6v2.9A1.5 1.5 0 0 0 5.5 17h9a1.5 1.5 0 0 0 1.5-1.5v-2.9\"/><path d=\"M10 3.2v8.5\"/><path d=\"M11.7 9.35 10 11.7 8.3 9.35\"/><path d=\"M6.8 14.7h6.4\" stroke-width=\"1\"/>`,\n zoomIn: `<circle cx=\"9\" cy=\"9\" r=\"5.4\"/><path d=\"M12.82 12.82 16.9 16.9\"/><path d=\"M9 6.7v4.6M6.7 9h4.6\"/>`,\n pan: `<path d=\"M10 8.1V3.2M10 11.9V16.8M8.1 10H3.2M11.9 10H16.8\"/><path d=\"M8.26 5.27 10 3.2 11.74 5.27M11.74 14.73 10 16.8 8.26 14.73M5.27 11.74 3.2 10 5.27 8.26M14.73 8.26 16.8 10 14.73 11.74\"/><circle cx=\"10\" cy=\"10\" r=\"1.9\"/>`,\n\n // Actions\n add: `<path d=\"M10 4.9v10.2M4.9 10h10.2\"/>`,\n remove: `<path d=\"M4.9 10h10.2\"/>`,\n delete: `<path d=\"M3.6 5.8h12.8M8 5.8V4.5A1.1 1.1 0 0 1 9.1 3.4h1.8A1.1 1.1 0 0 1 12 4.5v1.3\"/><path d=\"M5.2 5.8v9.6A1.6 1.6 0 0 0 6.8 17h6.4a1.6 1.6 0 0 0 1.6-1.6V5.8\"/><path d=\"M8.4 8.8v5.2M11.6 8.8v5.2\" stroke-width=\"1\"/>`,\n sort: `<path d=\"M3.6 5.6h7.2M3.6 10h8.8M3.6 14.4h5\"/><path d=\"M15.3 5.4v9.4\"/><path d=\"M16.97 12.81 15.3 14.8 13.63 12.81\"/>`,\n undo: `<path d=\"M4.4 8.4h6.8a3.6 3.6 0 0 1 0 7.2H8.6\"/><path d=\"M6.47 10.14 4.4 8.4 6.47 6.66\"/>`,\n redo: `<path d=\"M15.6 8.4H8.8a3.6 3.6 0 0 0 0 7.2H11.4\"/><path d=\"M13.53 6.66 15.6 8.4 13.53 10.14\"/>`,\n zoomOut: `<circle cx=\"9\" cy=\"9\" r=\"5.4\"/><path d=\"M12.82 12.82 16.9 16.9\"/><path d=\"M6.7 9h4.6\"/>`,\n fit: `<path d=\"M3.2 7.2V4.4A1.2 1.2 0 0 1 4.4 3.2h2.8M12.8 3.2h2.8A1.2 1.2 0 0 1 16.8 4.4v2.8M16.8 12.8v2.8a1.2 1.2 0 0 1-1.2 1.2h-2.8M7.2 16.8H4.4a1.2 1.2 0 0 1-1.2-1.2v-2.8\"/><rect x=\"7.4\" y=\"8.2\" width=\"5.2\" height=\"3.6\" rx=\"0.8\" stroke-width=\"1\"/>`,\n snapshot: `<path d=\"M3.8 8.3A1.4 1.4 0 0 1 5.2 6.9h1.9L8 5.1h4l.9 1.8h1.9A1.4 1.4 0 0 1 16.2 8.3v6A1.4 1.4 0 0 1 14.8 15.7H5.2A1.4 1.4 0 0 1 3.8 14.3z\"/><circle cx=\"10\" cy=\"11\" r=\"2.75\"/>`,\n\n // State and instrument\n play: `<path d=\"M7.6 5.2 15.6 10 7.6 14.8Z\"/>`,\n pause: `<path d=\"M7.8 5.2v9.6M12.2 5.2v9.6\"/>`,\n stop: `<rect x=\"5.6\" y=\"5.6\" width=\"8.8\" height=\"8.8\" rx=\"1.4\"/>`,\n step: `<path d=\"M6.4 5.4 13 10 6.4 14.6Z\"/><path d=\"M15.2 5.4v9.2\"/>`,\n crosshair: `<circle cx=\"10\" cy=\"10\" r=\"5.6\"/><path d=\"M10 2.8v4.4M10 12.8v4.4M2.8 10h4.4M12.8 10h4.4\"/>`,\n fullscreen: `<path d=\"M11.6 3.6h4.8v4.8M8.4 16.4H3.6v-4.8\"/><path d=\"M16.4 3.6 11.2 8.8M3.6 16.4 8.8 11.2\"/>`,\n compare: `<rect x=\"3.4\" y=\"4.6\" width=\"13.2\" height=\"10.8\" rx=\"1.6\"/><path d=\"M10 4.6v10.8\" stroke-width=\"1\"/><path d=\"M5.2 7.6h3.4M5.2 10h2.6M5.2 12.4h3.4\" stroke-width=\"1\"/><path d=\"M11.4 7.6h3.4M11.4 10h3.4M11.4 12.4h1.8\" stroke-width=\"1\"/>`,\n filter: `<path d=\"M3.4 4.6h13.2L11.8 11v5.4L8.2 14.8V11z\"/>`,\n search: `<circle cx=\"9\" cy=\"9\" r=\"5.4\"/><path d=\"M12.82 12.82 16.9 16.9\"/>`,\n loupe: `<circle cx=\"9\" cy=\"9\" r=\"5.6\"/><path d=\"M12.96 12.96 17 17\"/><rect x=\"6\" y=\"6\" width=\"6\" height=\"6\" stroke-width=\"1\"/><path d=\"M9 6v6M6 9h6\" stroke-width=\"1\"/>`,\n layers: `<path d=\"M10 2.8 17.2 6.6 10 10.4 2.8 6.6z\"/><path d=\"M2.8 10 10 13.8 17.2 10\" stroke-width=\"1\"/><path d=\"M2.8 13.4 10 17.2 17.2 13.4\" stroke-width=\"1\"/>`,\n lock: `<rect x=\"4.6\" y=\"9\" width=\"10.8\" height=\"8\" rx=\"1.6\"/><path d=\"M7.2 9V6.6a2.8 2.8 0 0 1 5.6 0V9\"/>`,\n unlock: `<rect x=\"4.6\" y=\"9\" width=\"10.8\" height=\"8\" rx=\"1.6\"/><path d=\"M7.2 9V6.6a2.8 2.8 0 0 1 5.6 0\"/>`,\n visible: `<path d=\"M2.6 10C4.6 6.6 7.1 5 10 5s5.4 1.6 7.4 5c-2 3.4-4.5 5-7.4 5s-5.4-1.6-7.4-5z\"/><circle cx=\"10\" cy=\"10\" r=\"2.2\"/>`,\n hidden: `<path d=\"M2.6 10C4.6 6.6 7.1 5 10 5s5.4 1.6 7.4 5c-2 3.4-4.5 5-7.4 5s-5.4-1.6-7.4-5z\"/><circle cx=\"10\" cy=\"10\" r=\"2.2\"/><path d=\"M4.2 15.8 15.8 4.2\"/>`,\n pin: `<path d=\"M8.2 3.4v5.2l-2 2.6h7.6l-2-2.6V3.4z\"/><path d=\"M7 3.4h6\"/><path d=\"M10 11.2v5.4\"/>`,\n link: `<path d=\"M8.6 11.4a3.4 3.4 0 0 1 0-4.8l2.2-2.2a3.4 3.4 0 0 1 4.8 4.8l-1.1 1.1\"/><path d=\"M11.4 8.6a3.4 3.4 0 0 1 0 4.8l-2.2 2.2a3.4 3.4 0 0 1-4.8-4.8l1.1-1.1\"/>`,\n collapse: `<path d=\"M14.16 4.05 10 7.8 5.84 4.05M5.84 15.95 10 12.2 14.16 15.95\"/>`,\n expand: `<path d=\"M5.84 8.15 10 4.4 14.16 8.15M14.16 11.85 10 15.6 5.84 11.85\"/>`,\n chevron: `<path d=\"M14.9 7.98 10 12.4 5.1 7.98\"/>`,\n tune: `<path d=\"M3.4 6h13.2M3.4 10h13.2M3.4 14h13.2\" stroke-width=\"1.25\"/><circle cx=\"7\" cy=\"6\" r=\"1.8\"/><circle cx=\"12.6\" cy=\"10\" r=\"1.8\"/><circle cx=\"9\" cy=\"14\" r=\"1.8\"/>`,\n grid: `<rect x=\"3.4\" y=\"3.4\" width=\"13.2\" height=\"13.2\" rx=\"1.4\"/><path d=\"M7.8 3.4v13.2M12.2 3.4v13.2M3.4 7.8h13.2M3.4 12.2h13.2\" stroke-width=\"1\"/>`,\n snap: `<path d=\"M5.4 15.6V9.4a4.6 4.6 0 0 1 9.2 0v6.2h-3.2V9.4a1.4 1.4 0 0 0-2.8 0v6.2z\"/><path d=\"M5.4 12.8h3.2M11.4 12.8h3.2\" stroke-width=\"1\"/>`,\n measure: `<rect x=\"2.6\" y=\"7.4\" width=\"14.8\" height=\"5.2\" rx=\"1.2\"/><path d=\"M6 7.4v2.2M9.4 7.4v3M12.8 7.4v2.2\" stroke-width=\"1\"/>`,\n randomize: `<rect x=\"3.6\" y=\"3.6\" width=\"12.8\" height=\"12.8\" rx=\"2\"/><circle cx=\"7.2\" cy=\"7.2\" r=\"1\" fill=\"currentColor\" stroke=\"none\"/><circle cx=\"10\" cy=\"10\" r=\"1\" fill=\"currentColor\" stroke=\"none\"/><circle cx=\"12.8\" cy=\"12.8\" r=\"1\" fill=\"currentColor\" stroke=\"none\"/>`,\n refresh: `<path d=\"M4.27 12.09A6.1 6.1 0 0 1 14.67 6.08\"/><path d=\"M14.67 3.38 14.67 6.08 12.01 5.61\"/><path d=\"M15.73 7.91A6.1 6.1 0 0 1 5.33 13.92\"/><path d=\"M5.33 16.62 5.33 13.92 7.99 14.39\"/>`,\n info: `<circle cx=\"10\" cy=\"10\" r=\"7\"/><path d=\"M10 9.4v4.4\"/><path d=\"M10 6.5h0\"/>`,\n warning: `<path d=\"M10 3.4 17.4 16.2H2.6z\"/><path d=\"M10 8.4v3.4\"/><path d=\"M10 14h0\"/>`,\n error: `<circle cx=\"10\" cy=\"10\" r=\"7\"/><path d=\"M7.6 7.6 12.4 12.4M12.4 7.6 7.6 12.4\"/>`,\n busy: `<path d=\"M10 3.2A6.8 6.8 0 1 1 3.2 10\"/>`,\n modeLight: `<circle cx=\"10\" cy=\"10\" r=\"3.5\"/><path d=\"M15.3 10L17.7 10M13.75 6.25L15.44 4.56M10 4.7L10 2.3M6.25 6.25L4.56 4.56M4.7 10L2.3 10M6.25 13.75L4.56 15.44M10 15.3L10 17.7M13.75 13.75L15.44 15.44\"/>`,\n modeDark: `<path d=\"M8.19 3.55A6.7 6.7 0 1 0 16.45 11.81A5.9 5.9 0 0 1 8.19 3.55Z\"/>`,\n modeAuto: `<path d=\"M10 2.6Q10 10 17.4 10Q10 10 10 17.4Q10 10 2.6 10Q10 10 10 2.6Z\"/>`,\n\n // Stroke cap, join, align and dash\n strokeWidth: `<path d=\"M3.4 5.6h13.2\" stroke-width=\"1\"/><path d=\"M3.4 10h13.2\" stroke-width=\"2\"/><path d=\"M3.4 15.2h13.2\" stroke-width=\"3.4\"/>`,\n strokeCap: `<path d=\"M2.5 10H12\" stroke-linecap=\"butt\"/><path d=\"M12 6V14\" stroke-width=\"1\"/>`,\n strokeJoin: `<path d=\"M4.4 15.5 10 5.5 15.6 15.5\" stroke-linecap=\"butt\" stroke-linejoin=\"miter\"/>`,\n strokeAlign: `<circle cx=\"10\" cy=\"10\" r=\"6.2\"/>`,\n capButt: `<path d=\"M5.5 5.25H14.5V14.75H5.5Z\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linejoin=\"miter\"/>`,\n capRound: `<path d=\"M3.13 5.25H12.13V14.75H3.13Z\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linejoin=\"miter\"/><path d=\"M12.13 4.5A5.5 5.5 0 0 1 12.13 15.5Z\" fill=\"currentColor\" stroke=\"none\"/>`,\n capSquare: `<path d=\"M3.13 5.25H12.13V14.75H3.13Z\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"1.5\" stroke-linejoin=\"miter\"/><path d=\"M12.13 4.5H17.63V15.5H12.13Z\" fill=\"currentColor\" stroke=\"none\"/>`,\n joinMiter: `<path d=\"M10 3.5 15.6 15.5H4.4Z\" fill=\"currentColor\" stroke=\"none\"/>`,\n joinRound: `<path d=\"M4.4 15.5V12a5.6 5.6 0 0 1 11.2 0v3.5Z\" fill=\"currentColor\" stroke=\"none\"/>`,\n joinBevel: `<path d=\"M6.8 8.2h6.4l2.4 7.3H4.4Z\" fill=\"currentColor\" stroke=\"none\"/>`,\n alignInner: `<path d=\"M10 3.8A6.2 6.2 0 1 0 10 16.2A6.2 6.2 0 1 0 10 3.8Z\" fill=\"currentColor\" stroke=\"none\"/>`,\n alignCenter: `<path d=\"M10 2.1A7.9 7.9 0 1 0 10 17.9A7.9 7.9 0 1 0 10 2.1ZM10 5.5A4.5 4.5 0 1 0 10 14.5A4.5 4.5 0 1 0 10 5.5Z\" fill=\"currentColor\" stroke=\"none\" fill-rule=\"evenodd\"/>`,\n alignOuter: `<path d=\"M0 0H20V20H0ZM10 3.8A6.2 6.2 0 1 0 10 16.2A6.2 6.2 0 1 0 10 3.8Z\" fill=\"currentColor\" stroke=\"none\" fill-rule=\"evenodd\"/>`,\n dashSolid: `<path d=\"M2 10h16\" stroke-width=\"3\" stroke-linecap=\"butt\"/>`,\n dashDashed: `<path d=\"M2 10h16\" stroke-width=\"3\" stroke-linecap=\"butt\" stroke-dasharray=\"6 4\"/>`,\n dashDotted: `<path d=\"M2 10h16\" stroke-width=\"3\" stroke-linecap=\"butt\" stroke-dasharray=\"2.5 2\"/>`,\n dashCustom: `<path d=\"M2 10h16\" stroke-width=\"3\" stroke-linecap=\"butt\" stroke-dasharray=\"5 2 2 2\"/>`,\n paintSolid: `<path d=\"M3.4 3.4H16.6V16.6H3.4Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"1\"/>`,\n paintLinear: `<path d=\"M3.4 3.4H6.7V16.6H3.4Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"1\"/><path d=\"M6.7 3.4H10V16.6H6.7Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"0.68\"/><path d=\"M10 3.4H13.3V16.6H10Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"0.42\"/><path d=\"M13.3 3.4H16.6V16.6H13.3Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"0.2\"/>`,\n paintRadial: `<path d=\"M3.4 3.4H16.6V16.6H3.4ZM4.95 4.95H15.05V15.05H4.95Z\" fill=\"currentColor\" fill-rule=\"evenodd\" stroke=\"none\" fill-opacity=\"0.7\"/><path d=\"M4.95 4.95H15.05V15.05H4.95ZM6.5 6.5H13.5V13.5H6.5Z\" fill=\"currentColor\" fill-rule=\"evenodd\" stroke=\"none\" fill-opacity=\"0.53\"/><path d=\"M6.5 6.5H13.5V13.5H6.5ZM8.05 8.05H11.95V11.95H8.05Z\" fill=\"currentColor\" fill-rule=\"evenodd\" stroke=\"none\" fill-opacity=\"0.37\"/><path d=\"M8.05 8.05H11.95V11.95H8.05Z\" fill=\"currentColor\" fill-rule=\"evenodd\" stroke=\"none\" fill-opacity=\"0.2\"/>`,\n paintConic: `<path d=\"M10 10L16.6 3.4L16.6 16.6Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"1\"/><path d=\"M10 10L16.6 16.6L3.4 16.6Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"0.68\"/><path d=\"M10 10L3.4 16.6L3.4 3.4Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"0.42\"/><path d=\"M10 10L3.4 3.4L16.6 3.4Z\" fill=\"currentColor\" stroke=\"none\" fill-opacity=\"0.2\"/>`,\n paintPattern: `<path d=\"M3.4 3.4L4.7 3.4L3.4 4.7Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M8.7 3.4L11.3 3.4L3.4 11.3L3.4 8.7Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M15.3 3.4L16.6 3.4L16.6 4.7L4.7 16.6L3.4 16.6L3.4 15.3Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M16.6 8.7L16.6 11.3L11.3 16.6L8.7 16.6Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M16.6 15.3L16.6 16.6L15.3 16.6Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M15.3 3.4L16.6 3.4L16.6 4.7Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M8.7 3.4L11.3 3.4L16.6 8.7L16.6 11.3Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M3.4 3.4L4.7 3.4L16.6 15.3L16.6 16.6L15.3 16.6L3.4 4.7Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M11.3 16.6L8.7 16.6L3.4 11.3L3.4 8.7Z\" fill=\"currentColor\" stroke=\"none\"/><path d=\"M4.7 16.6L3.4 16.6L3.4 15.3Z\" fill=\"currentColor\" stroke=\"none\"/>`,\n paintNone: `<path d=\"M3.4 3.4H16.6V16.6H3.4Z\"/><path d=\"M3.4 16.6L16.6 3.4\" stroke=\"var(--wzl-danger, #d94a3f)\" stroke-width=\"1.8\" stroke-linecap=\"butt\"/>`,\n\n // Workspace layout\n layoutRows: `<rect x=\"3.4\" y=\"3.4\" width=\"13.2\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"3.4\" y=\"8.3\" width=\"13.2\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"3.4\" y=\"13.2\" width=\"13.2\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/>`,\n layoutColumns: `<rect x=\"3.4\" y=\"3.4\" width=\"3.4\" height=\"13.2\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"8.3\" y=\"3.4\" width=\"3.4\" height=\"13.2\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"13.2\" y=\"3.4\" width=\"3.4\" height=\"13.2\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/>`,\n layoutGrid: `<rect x=\"3.4\" y=\"3.4\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"8.3\" y=\"3.4\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"13.2\" y=\"3.4\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"3.4\" y=\"8.3\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"8.3\" y=\"8.3\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"13.2\" y=\"8.3\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"3.4\" y=\"13.2\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"8.3\" y=\"13.2\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/><rect x=\"13.2\" y=\"13.2\" width=\"3.4\" height=\"3.4\" rx=\"1\" fill=\"currentColor\" stroke=\"none\"/>`,\n} as const;\n\n/** Every glyph name in the set. */\nexport type IconName = keyof typeof ICON_PATHS;\n","import type { SVGProps } from 'react';\nimport { ICON_PATHS, type IconName } from './paths';\n\n/** Shared prop shape for the icon set. Color comes from the surrounding\n * `color` CSS property — every glyph strokes in `currentColor`. */\nexport interface IconProps {\n className?: string;\n /** Rendered pixel size, applied to both width and height. Defaults to 20. */\n size?: number;\n /** Accessible name. Omit inside a button that already labels itself; the\n * glyph is then `aria-hidden`. */\n label?: string;\n}\n\nconst SVG_BASE: SVGProps<SVGSVGElement> = {\n viewBox: '0 0 20 20',\n fill: 'none',\n stroke: 'currentColor',\n strokeWidth: 1.5,\n strokeLinecap: 'round',\n strokeLinejoin: 'round',\n};\n\n/** Renders one glyph by name. The named components below are the usual way\n * in; reach for this when the glyph is chosen at runtime. */\nexport function Icon({ name, className, size = 20, label }: IconProps & { name: IconName }) {\n return (\n <svg\n {...SVG_BASE}\n className={className}\n width={size}\n height={size}\n role={label ? 'img' : undefined}\n aria-label={label}\n aria-hidden={label ? undefined : true}\n // Glyph bodies are generated from scripts/icons/ and contain no\n // interpolated input.\n dangerouslySetInnerHTML={{ __html: ICON_PATHS[name] }}\n />\n );\n}\n"],"mappings":";;AAGA,IAAa,IAAa;CAGxB,OAAO;CACP,OAAO;CACP,OAAO;CACP,QAAQ;CACR,QAAQ;CACR,KAAK;CAGL,KAAK;CACL,QAAQ;CACR,QAAQ;CACR,MAAM;CACN,MAAM;CACN,MAAM;CACN,SAAS;CACT,KAAK;CACL,UAAU;CAGV,MAAM;CACN,OAAO;CACP,MAAM;CACN,MAAM;CACN,WAAW;CACX,YAAY;CACZ,SAAS;CACT,QAAQ;CACR,QAAQ;CACR,OAAO;CACP,QAAQ;CACR,MAAM;CACN,QAAQ;CACR,SAAS;CACT,QAAQ;CACR,KAAK;CACL,MAAM;CACN,UAAU;CACV,QAAQ;CACR,SAAS;CACT,MAAM;CACN,MAAM;CACN,MAAM;CACN,SAAS;CACT,WAAW;CACX,SAAS;CACT,MAAM;CACN,SAAS;CACT,OAAO;CACP,MAAM;CACN,WAAW;CACX,UAAU;CACV,UAAU;CAGV,aAAa;CACb,WAAW;CACX,YAAY;CACZ,aAAa;CACb,SAAS;CACT,UAAU;CACV,WAAW;CACX,WAAW;CACX,WAAW;CACX,WAAW;CACX,YAAY;CACZ,aAAa;CACb,YAAY;CACZ,WAAW;CACX,YAAY;CACZ,YAAY;CACZ,YAAY;CACZ,YAAY;CACZ,aAAa;CACb,aAAa;CACb,YAAY;CACZ,cAAc;CACd,WAAW;CAGX,YAAY;CACZ,eAAe;CACf,YAAY;CACb,EC1EK,IAAoC;CACxC,SAAS;CACT,MAAM;CACN,QAAQ;CACR,aAAa;CACb,eAAe;CACf,gBAAgB;CACjB;AAID,SAAgB,EAAK,EAAE,SAAM,cAAW,UAAO,IAAI,YAAyC;AAC1F,QACE,kBAAC,OAAD;EACE,GAAI;EACO;EACX,OAAO;EACP,QAAQ;EACR,MAAM,IAAQ,QAAQ,KAAA;EACtB,cAAY;EACZ,eAAa,IAAQ,KAAA,IAAY;EAGjC,yBAAyB,EAAE,QAAQ,EAAW,IAAO;EACrD,CAAA"}
@@ -1 +0,0 @@
1
- {"version":3,"file":"Keycaps-DSeq6QWH.js","names":[],"sources":["../../src/components/Keycaps/Keycaps.module.css","../../src/components/Keycaps/Keycap.tsx","../../src/components/Keycaps/Keycaps.tsx","../../src/components/Keycaps/keySpecsFromMods.ts"],"sourcesContent":["/* Keystroke \"key cap\" styling — each modifier and key in its own bordered chip. */\n.keys {\n display: inline-flex;\n gap: 3px;\n /* Bottom-align so chips with text labels and chips with icon glyphs\n (arrows, modifier symbols) line up at the same bottom edge. Baseline\n drifts because text baselines sit above icon centers. */\n align-items: flex-end;\n /* When this whole sequence sits inline in surrounding text (e.g.\n \"Press <KeySequence> to confirm.\"), the row anchors to the\n surrounding line's bottom edge, not its baseline. */\n vertical-align: bottom;\n flex-wrap: wrap;\n}\n\n.keysEmpty {\n color: var(--wzl-fg-muted);\n}\n\n.sep {\n color: var(--wzl-fg-muted);\n font-size: var(--wzl-font-size-sm);\n line-height: 1;\n}\n\n.key {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n box-sizing: border-box;\n height: 18px;\n padding: 0 4px;\n /* Light face, slightly-darker-than-face border, dark glyph — reads as\n a real keycap rather than a recessed slot in the panel. */\n background: var(--wzl-fg, #e6e7e9);\n border: 1px solid #25272c;\n border-bottom-width: 2px;\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-surface);\n /* Keycaps are a deliberate exception to the site theme — the design-\n system UI font (often a display face like Oswald) is wrong for\n keyboard chips. Use a neutral sans stack so labels read like real\n key legends. Consumers wanting a specific face per chip pass the\n `font` prop on KeyCap. */\n font-family: ui-sans-serif, system-ui, sans-serif;\n font-size: var(--wzl-font-size-sm);\n font-weight: var(--wzl-font-weight-bold);\n line-height: 1;\n}\n\n/* Default chip is square — letters, digits, and single glyphs (⎋ ⌫ ↑ etc.)\n sit in a uniform key-cap box. */\n.key[data-kind='square'] {\n width: 18px;\n padding: 0;\n}\n\n/* Modifiers (⌘ ⇪ ⌥ ⌃) are wider to match the visual weight of how they\n appear on a real keyboard — and to differentiate them from the keys\n they modify in a stack. */\n.key[data-kind='modifier'] {\n min-width: 26px;\n padding: 0 6px;\n}\n\n/* Tab / Enter / Space — actual wide keys on a real keyboard. */\n.key[data-kind='wide'] {\n min-width: 32px;\n padding: 0 8px;\n}\n\n/* Optional/inverted (default variant): face flips to dark; legend drops\n to 60% opacity; dotted border drops to 40% opacity. Three soft cues\n stacked for \"may be held but isn't required.\" */\n.key[data-inverted] {\n background: var(--wzl-surface);\n color: color-mix(in srgb, var(--wzl-fg, #e6e7e9) 60%, transparent);\n border-style: dotted;\n border-color: color-mix(in srgb, var(--wzl-fg, #e6e7e9) 40%, transparent);\n border-width: 1.5px;\n border-bottom-width: 1.5px;\n}\n\n/* Minimal variant — no fill, borders and legend follow currentColor.\n Useful inline in colored prose / next to colored badges where the\n chip should take the surrounding text color. */\n.key[data-variant='minimal'] {\n background: transparent;\n border-color: currentColor;\n color: currentColor;\n}\n\n/* Optional + minimal: dotted border at full currentColor, legend at full\n currentColor. The dotted pattern alone carries the \"optional\" cue here\n — minimal's whole point is to defer color to the surrounding context,\n so dimming would fight that. (Default variant uses graded opacity as a\n stacked cue; minimal keeps it crisp.) */\n.key[data-variant='minimal'][data-inverted] {\n border-style: dotted;\n border-color: currentColor;\n color: currentColor;\n border-width: 1.5px;\n border-bottom-width: 1.5px;\n}\n","import type { CSSProperties } from 'react';\nimport s from './Keycaps.module.css';\n\nconst MODIFIER_GLYPHS = new Set(['⌘', '⇪', '⌥', '⌃', '⇧']);\nconst WIDE_GLYPHS = new Set(['⇥', '↵', '␣']);\n\n/**\n * Width class of a keycap: a modifier glyph, a multi-character legend that\n * needs a wider chip, or a single character in a square one.\n */\nexport type KeycapKind = 'modifier' | 'wide' | 'square';\n\n/**\n * Picks the chip width for a legend — modifier glyphs and anything longer\n * than one character get the wider forms.\n */\nexport function inferKeycapKind(label: string): KeycapKind {\n if (MODIFIER_GLYPHS.has(label)) return 'modifier';\n if (WIDE_GLYPHS.has(label)) return 'wide';\n if (label.length > 1) return 'wide';\n return 'square';\n}\n\n/** Visual style of a keycap chip. */\nexport type KeyCapVariant = 'default' | 'minimal';\n\n/** Props for {@link KeyCap}. */\nexport interface KeyCapProps {\n /** Glyph rendered in the chip (modifier or key). */\n label: string;\n /** Marks the chip as not required to trigger the action. In the default\n * variant the chip face inverts (dark face / light glyph) for\n * emphasis. In the `'minimal'` variant the chip's border becomes\n * dotted to read as \"may be held, but isn't required.\" */\n inverted?: boolean;\n /** Visual style. `'default'` (default) renders a filled chip; `'minimal'`\n * renders an unfilled chip whose border and legend are `currentColor`\n * — useful inline in colored prose / next to colored badges where the\n * chip should take the surrounding text color. */\n variant?: KeyCapVariant;\n className?: string;\n /** Optional inline style. Useful for one-off width overrides (e.g.\n * building a keyboard-layout where the space bar spans several\n * standard-key widths). The component sets no inline styles of its\n * own — everything else comes from the CSS module. */\n style?: CSSProperties;\n /** Override the chip's font-family. Accepts any CSS font-family\n * string. When omitted, the chip inherits from the design-system\n * UI font token (`--wzl-font-ui`). Useful for one-off cases where\n * a different face is desired — though the canonical move is to\n * override the CSS variable at the consumer's scope, not the prop. */\n font?: string;\n}\n\n/** Single bordered keycap chip for one glyph (modifier or key). Use\n * `KeySequence` to render a full shortcut. */\nexport function KeyCap({ label, inverted = false, variant = 'default', className, style, font }: KeyCapProps) {\n const resolvedStyle = font ? { ...style, fontFamily: font } : style;\n return (\n <kbd\n className={[s.key, className].filter(Boolean).join(' ')}\n data-kind={inferKeycapKind(label)}\n data-variant={variant === 'default' ? undefined : variant}\n data-inverted={inverted || undefined}\n style={resolvedStyle}\n >\n {label}\n </kbd>\n );\n}\n","import { Fragment } from 'react';\nimport s from './Keycaps.module.css';\nimport { KeyCap, inferKeycapKind, type KeyCapVariant } from './Keycap';\n\n/** One key in a shortcut. */\nexport interface KeySpec {\n /** Glyph rendered in the chip (modifier or key). */\n label: string;\n /** When true, the chip renders inverted to mark it as not required to\n * trigger the action (e.g. an optional modifier). Defaults to false. */\n optional?: boolean;\n}\n\n/** Props for {@link KeySequence}. */\nexport interface KeySequenceProps {\n /** Keys to render. `undefined` or empty renders a muted em-dash.\n * Modifiers are always rendered first regardless of input order; relative\n * order within each group is preserved. */\n keys: readonly KeySpec[] | undefined;\n /** Character inserted between the trailing modifier chip and the first\n * non-modifier chip (e.g. `'+'` renders `⌘ + K`). `null` or `''`\n * suppresses it. Defaults to `'+'`. */\n separator?: string | null;\n /** Forwarded to every `KeyCap` in the sequence. `'minimal'` renders\n * unfilled chips whose border + legend are `currentColor`. */\n variant?: KeyCapVariant;\n /** Forwarded to every `KeyCap` in the sequence. Overrides the design-\n * system UI font for that chip only. */\n font?: string;\n className?: string;\n}\n\n/** Renders a shortcut as a row of `KeyCap` chips, one per key. Optional\n * keys render inverted to distinguish them from required ones. */\nexport function KeySequence({ keys, separator = '+', variant = 'default', font, className }: KeySequenceProps) {\n if (!keys || keys.length === 0) {\n return <span className={[s.keysEmpty, className].filter(Boolean).join(' ')}>—</span>;\n }\n const ordered = keys\n .map((k, i) => ({ k, i }))\n .sort((a, b) => {\n const am = inferKeycapKind(a.k.label) === 'modifier' ? 0 : 1;\n const bm = inferKeycapKind(b.k.label) === 'modifier' ? 0 : 1;\n return am - bm || a.i - b.i;\n })\n .map(({ k }) => k);\n const sepIdx = ordered.findIndex((k) => inferKeycapKind(k.label) !== 'modifier');\n const showSep = !!separator && sepIdx > 0 && sepIdx < ordered.length;\n return (\n <span className={[s.keys, className].filter(Boolean).join(' ')}>\n {ordered.map((k, i) => (\n <Fragment key={i}>\n {showSep && i === sepIdx ? <span className={s.sep}>{separator}</span> : null}\n <KeyCap label={k.label} inverted={k.optional ?? false} variant={variant} font={font} />\n </Fragment>\n ))}\n </span>\n );\n}\n","import type { KeySpec } from './Keycaps';\n\n/** Logical modifier name. Matches the kit's `ModifierKey` in shape — kept as a\n * local type so `weasel-ui` stays independent of `@weasel-js/core`. */\nexport type LogicalMod = 'mod' | 'shift' | 'alt' | 'ctrl' | 'meta';\n\n/** Detected (or overridden) platform. `'mod'` resolves to ⌘ on macOS,\n * Ctrl on Windows / Linux. */\nexport type Platform = 'macos' | 'windows' | 'linux';\n\n/** Visual form of a modifier or named-key label.\n *\n * - `'auto'` (default): the per-entry, per-platform default — whatever\n * label is actually printed on the physical key. macOS keys show the\n * Apple glyphs (⌘ ⌥ ⌃ ⇧ ⎋ ↵ ⇥). Windows keys mostly show text\n * (Ctrl, Alt, Shift) BUT the Win key shows its logo (⊞) and the\n * context-menu key shows ▤. Linux mirrors Windows with Super (⊞).\n * - `'symbol'` forces the Apple-style glyph everywhere a symbolic form\n * exists. Entries without a widely-recognized symbol still fall\n * back to text.\n * - `'text'` always spells the label out (Cmd / Option / Esc / Enter). */\nexport type LegendStyle = 'auto' | 'symbol' | 'text';\n\n/** A modifier to render, named platform-independently. */\nexport interface LogicalModSpec {\n name: LogicalMod;\n /** Marks this modifier as optional (may be held but isn't required).\n * Forwarded as the resulting `KeySpec.optional`. */\n optional?: boolean;\n}\n\n/** Options for {@link keySpecsFromMods}. */\nexport interface KeySpecsFromModsOptions {\n /** Override OS detection. Defaults to the detected platform, or\n * `'macos'` when detection is unavailable (e.g. in tests, or when\n * `navigator` is missing). */\n platform?: Platform;\n /** Defaults to `'auto'` (symbol on macOS, text everywhere else). Pass\n * `'symbol'` or `'text'` to force a specific style regardless of\n * platform. */\n legend?: LegendStyle;\n}\n\nconst MOD_BY_PLATFORM: Record<LogicalMod, Record<Platform, Record<LegendStyle, string>>> = {\n mod: {\n macos: { auto: '⌘', symbol: '⌘', text: 'Cmd' },\n windows: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n linux: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n },\n shift: {\n macos: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n windows: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n linux: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n },\n alt: {\n macos: { auto: '⌥', symbol: '⌥', text: 'Option' },\n windows: { auto: 'Alt', symbol: 'Alt', text: 'Alt' },\n linux: { auto: 'Alt', symbol: 'Alt', text: 'Alt' },\n },\n ctrl: {\n macos: { auto: '⌃', symbol: '⌃', text: 'Control' },\n windows: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n linux: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n },\n // Windows/Linux Meta has a recognized symbol on the physical key (⊞ Win\n // logo / Super logo), so `auto` shows it. Use `text` for Win / Super.\n meta: {\n macos: { auto: '⌘', symbol: '⌘', text: 'Cmd' },\n windows: { auto: '⊞', symbol: '⊞', text: 'Win' },\n linux: { auto: '⊞', symbol: '⊞', text: 'Super' },\n },\n};\n\n/** Detect the user's OS from the browser environment. UA sniffing — not\n * 100% reliable, but adequate for picking a modifier-glyph convention.\n * Falls back to `'macos'` (matches the kit's docs convention) when\n * `navigator` is unavailable. */\nexport function detectPlatform(): Platform {\n if (typeof navigator === 'undefined') return 'macos';\n // Prefer the modern userAgentData when available (Chromium-only today).\n const uaData = (navigator as Navigator & { userAgentData?: { platform?: string } }).userAgentData;\n const raw = (uaData?.platform ?? navigator.userAgent ?? '').toLowerCase();\n if (raw.includes('mac') || raw.includes('darwin') || raw.includes('iphone') || raw.includes('ipad')) return 'macos';\n if (raw.includes('win')) return 'windows';\n if (raw.includes('linux') || raw.includes('x11')) return 'linux';\n return 'macos';\n}\n\n/**\n * Map a list of **logical** modifiers (`'mod'`, `'shift'`, …) to **visual**\n * `KeySpec`s appropriate for the current platform.\n *\n * The kit-side gesture grammar uses logical names so the same route reads\n * correctly on every OS — `'mod'` means \"Cmd on Mac, Ctrl on Win/Linux\".\n * `KeySequence` is purely visual and renders the labels you give it; this\n * helper is the bridge.\n *\n * ```ts\n * <KeySequence\n * keys={keySpecsFromMods([{ name: 'mod' }, { name: 'shift', optional: true }])}\n * />\n * ```\n *\n * On a Mac: renders `⌘ ⇧`. On Windows: renders `Ctrl Shift`. Pass an\n * explicit `platform` to override detection (e.g. for docs that always\n * show the macOS form). Pass `legend: 'text'` to force \"Cmd\" over \"⌘\"\n * even on macOS.\n */\nexport function keySpecsFromMods(\n mods: readonly LogicalModSpec[],\n opts: KeySpecsFromModsOptions = {},\n): readonly KeySpec[] {\n const platform = opts.platform ?? detectPlatform();\n const legend = opts.legend ?? 'auto';\n return mods.map((m) => {\n const label = MOD_BY_PLATFORM[m.name][platform][legend];\n return m.optional ? { label, optional: true } : { label };\n });\n}\n\n/** Per-platform × per-legend table for named, non-modifier keys. `auto`\n * is whatever's printed on the physical key for that platform. Arrows\n * are universal symbols on every platform. */\nconst NAMED_KEY: Record<string, Record<Platform, Record<LegendStyle, string>>> = {\n Escape: { macos: { auto: '⎋', symbol: '⎋', text: 'Esc' }, windows: { auto: 'Esc', symbol: 'Esc', text: 'Esc' }, linux: { auto: 'Esc', symbol: 'Esc', text: 'Esc' } },\n Enter: { macos: { auto: '↵', symbol: '↵', text: 'Return' }, windows: { auto: 'Enter', symbol: 'Enter', text: 'Enter' }, linux: { auto: 'Enter', symbol: 'Enter', text: 'Enter' } },\n Return: { macos: { auto: '↵', symbol: '↵', text: 'Return' }, windows: { auto: 'Enter', symbol: 'Enter', text: 'Enter' }, linux: { auto: 'Enter', symbol: 'Enter', text: 'Enter' } },\n Tab: { macos: { auto: '⇥', symbol: '⇥', text: 'Tab' }, windows: { auto: 'Tab', symbol: 'Tab', text: 'Tab' }, linux: { auto: 'Tab', symbol: 'Tab', text: 'Tab' } },\n Space: { macos: { auto: '␣', symbol: '␣', text: 'Space' }, windows: { auto: 'Space', symbol: 'Space', text: 'Space' }, linux: { auto: 'Space', symbol: 'Space', text: 'Space' } },\n ' ': { macos: { auto: '␣', symbol: '␣', text: 'Space' }, windows: { auto: 'Space', symbol: 'Space', text: 'Space' }, linux: { auto: 'Space', symbol: 'Space', text: 'Space' } },\n Backspace: { macos: { auto: '⌫', symbol: '⌫', text: 'Backspace' }, windows: { auto: 'Backspace', symbol: 'Backspace', text: 'Backspace' }, linux: { auto: 'Backspace', symbol: 'Backspace', text: 'Backspace' } },\n Delete: { macos: { auto: '⌦', symbol: '⌦', text: 'Delete' }, windows: { auto: 'Delete', symbol: 'Delete', text: 'Delete' }, linux: { auto: 'Delete', symbol: 'Delete', text: 'Delete' } },\n // Context-menu key (the right-Ctrl-area key on Windows / Linux keyboards\n // with a ▤ icon). Mac has no equivalent; falls back to text 'Menu'.\n ContextMenu: { macos: { auto: 'Menu', symbol: 'Menu', text: 'Menu' }, windows: { auto: '▤', symbol: '▤', text: 'Menu' }, linux: { auto: '▤', symbol: '▤', text: 'Menu' } },\n ArrowUp: { macos: { auto: '↑', symbol: '↑', text: '↑' }, windows: { auto: '↑', symbol: '↑', text: '↑' }, linux: { auto: '↑', symbol: '↑', text: '↑' } },\n ArrowDown: { macos: { auto: '↓', symbol: '↓', text: '↓' }, windows: { auto: '↓', symbol: '↓', text: '↓' }, linux: { auto: '↓', symbol: '↓', text: '↓' } },\n ArrowLeft: { macos: { auto: '←', symbol: '←', text: '←' }, windows: { auto: '←', symbol: '←', text: '←' }, linux: { auto: '←', symbol: '←', text: '←' } },\n ArrowRight: { macos: { auto: '→', symbol: '→', text: '→' }, windows: { auto: '→', symbol: '→', text: '→' }, linux: { auto: '→', symbol: '→', text: '→' } },\n};\n\n/**\n * Render a raw `KeyboardEvent.key` value as a platform-appropriate\n * `KeySpec`. Named non-modifier keys (Esc, Enter, Tab, Space, Backspace,\n * Delete, arrows) get the platform's conventional form. Letter / digit /\n * other keys pass through upper-cased.\n *\n * ```ts\n * keySpecFromKey('Escape', { platform: 'macos' }) // { label: '⎋' }\n * keySpecFromKey('Escape', { platform: 'windows' }) // { label: 'Esc' }\n * keySpecFromKey('p') // { label: 'P' }\n * ```\n *\n * Symbol mode is only meaningful on macOS — Windows / Linux keyboards\n * print the text form on the physical key, so symbol mode there falls\n * back to text.\n */\nexport function keySpecFromKey(\n raw: string,\n opts: KeySpecsFromModsOptions & { optional?: boolean } = {},\n): KeySpec {\n const platform = opts.platform ?? detectPlatform();\n const legend = opts.legend ?? 'auto';\n const entry = NAMED_KEY[raw];\n const label = entry ? entry[platform][legend] : raw.length === 1 ? raw.toUpperCase() : raw;\n return opts.optional ? { label, optional: true } : { label 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