@weasel-js/ui 1.4.3 → 1.4.4

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Files changed (53) hide show
  1. package/dist/chunks/Button-CExdkQcU.js +90 -0
  2. package/dist/chunks/{Button-Cq5LBUMD.js.map → Button-CExdkQcU.js.map} +1 -1
  3. package/dist/chunks/{ColorField-D0OxUlvu.js → ColorField-C20aRvCg.js} +2 -2
  4. package/dist/chunks/{ColorField-D0OxUlvu.js.map → ColorField-C20aRvCg.js.map} +1 -1
  5. package/dist/chunks/{DetentSlider-BVWKdRyC.js → DetentSlider-BpD7bgjN.js} +2 -2
  6. package/dist/chunks/{DetentSlider-BVWKdRyC.js.map → DetentSlider-BpD7bgjN.js.map} +1 -1
  7. package/dist/chunks/{GradientEditor-C5NVILLk.js → GradientEditor-BLpAtMDK.js} +3 -3
  8. package/dist/chunks/{GradientEditor-C5NVILLk.js.map → GradientEditor-BLpAtMDK.js.map} +1 -1
  9. package/dist/chunks/{InlineRange-50ulExCL.js → InlineRange-CcfzY80y.js} +2 -2
  10. package/dist/chunks/{InlineRange-50ulExCL.js.map → InlineRange-CcfzY80y.js.map} +1 -1
  11. package/dist/chunks/{PaintInput-67U-COE4.js → PaintInput-B7AScmHN.js} +3 -3
  12. package/dist/chunks/{PaintInput-67U-COE4.js.map → PaintInput-B7AScmHN.js.map} +1 -1
  13. package/dist/chunks/{Prefs-D0l0PXLF.js → Prefs-4JSEtuU-.js} +3 -3
  14. package/dist/chunks/{Prefs-D0l0PXLF.js.map → Prefs-4JSEtuU-.js.map} +1 -1
  15. package/dist/chunks/{Properties-CMLua9mU.js → Properties-BpUYKi7-.js} +125 -113
  16. package/dist/chunks/Properties-BpUYKi7-.js.map +1 -0
  17. package/dist/chunks/{RangeSlider-C3to8A52.js → RangeSlider-S2R3zA8N.js} +8 -8
  18. package/dist/chunks/RangeSlider-S2R3zA8N.js.map +1 -0
  19. package/dist/chunks/{SelectionPanel-BWXU8BqW.js → SelectionPanel-C59wavdA.js} +4 -4
  20. package/dist/chunks/{SelectionPanel-BWXU8BqW.js.map → SelectionPanel-C59wavdA.js.map} +1 -1
  21. package/dist/chunks/{Slider-Bk_G5sSW.js → Slider-Bs-KSYgQ.js} +14 -14
  22. package/dist/chunks/Slider-Bs-KSYgQ.js.map +1 -0
  23. package/dist/chunks/{Timeline-BmYwYjXd.js → Timeline-Bz806JbE.js} +2 -2
  24. package/dist/chunks/{Timeline-BmYwYjXd.js.map → Timeline-Bz806JbE.js.map} +1 -1
  25. package/dist/chunks/range.module-CvSfABmu.js +8 -0
  26. package/dist/chunks/range.module-CvSfABmu.js.map +1 -0
  27. package/dist/components/Button/Button.d.ts +5 -0
  28. package/dist/components/Button/Button.d.ts.map +1 -1
  29. package/dist/components/Button/index.js +1 -1
  30. package/dist/components/ColorField/index.js +1 -1
  31. package/dist/components/DetentSlider/index.js +1 -1
  32. package/dist/components/GradientEditor/index.js +1 -1
  33. package/dist/components/InlineRange/index.js +1 -1
  34. package/dist/components/PaintInput/index.js +1 -1
  35. package/dist/components/Prefs/index.js +1 -1
  36. package/dist/components/Properties/PropertyPanel.d.ts +27 -2
  37. package/dist/components/Properties/PropertyPanel.d.ts.map +1 -1
  38. package/dist/components/Properties/index.js +1 -1
  39. package/dist/components/RangeSlider/RangeSlider.d.ts +5 -0
  40. package/dist/components/RangeSlider/RangeSlider.d.ts.map +1 -1
  41. package/dist/components/RangeSlider/index.js +1 -1
  42. package/dist/components/SelectionPanel/index.js +1 -1
  43. package/dist/components/Slider/index.js +1 -1
  44. package/dist/components/Timeline/index.js +1 -1
  45. package/dist/index.js +12 -12
  46. package/dist/style.css +1 -1
  47. package/package.json +6 -6
  48. package/dist/chunks/Button-Cq5LBUMD.js +0 -87
  49. package/dist/chunks/Properties-CMLua9mU.js.map +0 -1
  50. package/dist/chunks/RangeSlider-C3to8A52.js.map +0 -1
  51. package/dist/chunks/Slider-Bk_G5sSW.js.map +0 -1
  52. package/dist/chunks/range.module-CgURq-Ua.js +0 -8
  53. package/dist/chunks/range.module-CgURq-Ua.js.map +0 -1
@@ -3,19 +3,19 @@ import { jsx as t, jsxs as n } from "react/jsx-runtime";
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  import { openPointerSession as r } from "@weasel-js/core";
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  import { useCallback as i, useEffect as a, useRef as o } from "react";
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  var s = {
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- root: "_root_123hn_1",
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- row: "_row_123hn_8",
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- track: "_track_123hn_14",
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- trackInner: "_trackInner_123hn_25",
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- thumb: "_thumb_123hn_35",
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- slim: "_slim_123hn_68",
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- thumbActive: "_thumbActive_123hn_86",
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- readoutsBelow: "_readoutsBelow_123hn_94",
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- readoutBelow: "_readoutBelow_123hn_100",
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- readoutInline: "_readoutInline_123hn_108",
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- notched: "_notched_123hn_116",
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- ticks: "_ticks_123hn_135",
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- tick: "_tick_123hn_135"
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+ root: "_root_72t5i_1",
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+ row: "_row_72t5i_8",
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+ track: "_track_72t5i_14",
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+ trackInner: "_trackInner_72t5i_25",
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+ thumb: "_thumb_72t5i_35",
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+ slim: "_slim_72t5i_68",
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+ thumbActive: "_thumbActive_72t5i_86",
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+ readoutsBelow: "_readoutsBelow_72t5i_94",
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+ readoutBelow: "_readoutBelow_72t5i_100",
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+ readoutInline: "_readoutInline_72t5i_108",
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+ notched: "_notched_72t5i_116",
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+ ticks: "_ticks_72t5i_135",
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+ tick: "_tick_72t5i_135"
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  };
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  //#endregion
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  //#region src/components/Slider/Slider.tsx
@@ -300,4 +300,4 @@ function y(e) {
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  //#endregion
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  export { y as t };
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- //# sourceMappingURL=Slider-Bk_G5sSW.js.map
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+ //# sourceMappingURL=Slider-Bs-KSYgQ.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"Slider-Bs-KSYgQ.js","names":[],"sources":["../../src/components/Slider/Slider.module.css","../../src/components/Slider/Slider.tsx"],"sourcesContent":[".root {\n position: relative;\n user-select: none;\n -webkit-user-select: none;\n touch-action: none;\n}\n\n.row {\n display: flex;\n align-items: center;\n gap: 8px;\n}\n\n.track {\n position: relative;\n flex: 1;\n min-width: 0;\n height: var(--rp-track-height, 24px);\n background: var(--wzl-surface-sunken);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n cursor: var(--rp-track-cursor, crosshair);\n /* No `overflow: hidden` here — thumbs at extreme values would get\n * clipped at the track edges. The gradient/track-paint clip is\n * applied to `.trackInner` instead, which lets thumbs spill freely. */\n}\n\n.trackInner {\n position: absolute;\n inset: 0;\n border-radius: var(--wzl-radius-sm);\n overflow: hidden;\n}\n\n.thumb {\n position: absolute;\n /* Thumb extends 2px above + below the track for grabbability + visual\n * weight. Track itself stays its natural height; the thumb just spills. */\n top: -2px;\n bottom: -2px;\n width: var(--rp-thumb-size, 14px);\n margin-left: calc(var(--rp-thumb-size, 14px) / -2);\n display: flex;\n align-items: center;\n justify-content: center;\n background: color-mix(in srgb, var(--wzl-fg-muted) 70%, transparent);\n border: 1px solid var(--wzl-border-strong);\n border-radius: var(--wzl-radius-sm);\n cursor: ew-resize;\n /* Frosted-glass over the (often colorful) track. Cheap on modern GPUs;\n * gracefully degrades to just the partial-alpha background on engines\n * without backdrop-filter support. */\n backdrop-filter: blur(3px);\n -webkit-backdrop-filter: blur(3px);\n /* Subtle raise — sells the \"thumb is on top of the track\" hierarchy. */\n box-shadow: 0 1px 2px rgba(0, 0, 0, 0.2);\n font: var(--wzl-font-weight-medium) var(--wzl-font-size-xs)/var(--wzl-leading-tight) ui-sans-serif, system-ui, sans-serif;\n font-variant-numeric: tabular-nums;\n color: var(--wzl-fg-inverse);\n /* White halo so labels stay legible over wildly varying gradient\n * backgrounds (e.g. labels 'T' / 'P' / 'B' over teal, hue 200° over\n * yellow-green, etc.). */\n text-shadow: 0 0 2px rgba(255, 255, 255, 0.7);\n}\n\n/* A slim slider's thumb is round and flush with the track, matching the\n property rows. The default thumb keeps its 2px spill and rounded-rect face. */\n.slim .thumb {\n top: 50%;\n bottom: auto;\n height: var(--rp-thumb-size);\n transform: translateY(-50%);\n border-radius: 50%;\n border: none;\n backdrop-filter: none;\n -webkit-backdrop-filter: none;\n box-shadow: none;\n background: color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-thumb-mix), transparent);\n}\n\n.thumb:focus-visible {\n outline: 2px solid var(--wzl-accent);\n outline-offset: 1px;\n}\n\n.thumbActive {\n /* Visual marker for the dragging/focused thumb; subclass-overridable. */\n z-index: 1;\n}\n\n/* The row holds absolutely-positioned labels, so it has to state its own\n height: the text's, not the thumb's. It said 14px — the default thumb's\n size — which left 4px of dead space under the labels at either density. */\n.readoutsBelow {\n position: relative;\n height: calc(var(--wzl-font-size-xs) * var(--wzl-leading-tight));\n margin-top: 4px;\n}\n\n.readoutBelow {\n position: absolute;\n transform: translateX(-50%);\n font: var(--wzl-font-weight-medium) var(--wzl-font-size-xs)/var(--wzl-leading-tight) ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;\n color: var(--wzl-fg-muted);\n white-space: nowrap;\n}\n\n.readoutInline {\n display: inline-block;\n margin-left: 8px;\n font: var(--wzl-font-weight-medium) var(--wzl-font-size-sm)/var(--wzl-leading-tight) ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;\n color: var(--wzl-fg-muted);\n vertical-align: middle;\n}\n\n.notched {\n background: var(--thumb-svg, none);\n background-size: 100% 100%;\n background-repeat: no-repeat;\n background-color: transparent;\n border: none;\n /* Notched thumbs need to disable the .thumb defaults that paint to\n * the bounding box: backdrop-filter and box-shadow both ignore the\n * SVG's polygon/notch and would render through the notch cutout.\n * Use filter: drop-shadow instead — it traces the actual rendered\n * alpha (i.e. the polygon shape including the cut). */\n backdrop-filter: none;\n -webkit-backdrop-filter: none;\n box-shadow: none;\n filter: drop-shadow(0 1px 1px rgba(0, 0, 0, 0.25));\n /* Default notched SVG (down-pointing pentagon, matches the perceptual-color experiment). */\n --thumb-svg: url(\"data:image/svg+xml;utf8,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 14 30' preserveAspectRatio='none'%3E%3Cpolygon points='0,0 2.52,0 7,10.3 11.48,0 14,0 14,30 0,30' fill='rgba(255,255,255,0.62)' stroke='rgba(0,0,0,0.55)' stroke-width='0.75' stroke-linejoin='miter'/%3E%3C/svg%3E\");\n}\n\n.ticks {\n position: absolute;\n inset: 0;\n /* A mark must never eat the track click that adds a thumb, nor the\n * pointerdown that starts a drag through it. */\n pointer-events: none;\n}\n\n.tick {\n position: absolute;\n top: var(--rp-tick-inset, 20%);\n bottom: var(--rp-tick-inset, 20%);\n width: var(--rp-tick-width, 1px);\n margin-left: calc(var(--rp-tick-width, 1px) / -2);\n border-radius: var(--wzl-radius-pill);\n background: var(--rp-tick-color, var(--wzl-border-strong));\n}\n","import { useCallback, useEffect, useRef, type CSSProperties, type KeyboardEvent as ReactKeyboardEvent, type MouseEvent as ReactMouseEvent, type PointerEvent as ReactPointerEvent, type ReactElement, type ReactNode } from 'react';\nimport { openPointerSession, type PointerSession } from '@weasel-js/core';\nimport s from './Slider.module.css';\nimport { formatNumber } from '../../format/number';\n\n/**\n * Passed to a custom thumb renderer: the thumb box in CSS px, and whether\n * this thumb is the one being dragged.\n */\nexport type ThumbRenderCtx = {\n width: number;\n height: number;\n isActive: boolean;\n};\n\n/**\n * A thumb's appearance — one of the two built-in shapes, or a custom\n * renderer.\n */\nexport type ThumbShape =\n | 'round'\n | 'notched'\n | { render: (ctx: ThumbRenderCtx) => ReactNode };\n\n/**\n * One handle on a {@link Slider}. `bounds` narrows the range this particular\n * thumb may move within, either fixed or computed from the current thumb\n * list.\n */\nexport type Thumb = {\n value: number;\n label?: string;\n shape?: ThumbShape;\n bounds?: [number, number] | ((ctx: BoundsCtx) => [number, number]);\n /**\n * Spoken form of `value`, published as `aria-valuetext`. Required by ARIA\n * whenever `value` is not the quantity the user is choosing — an index into\n * a value list, a log-scaled position — since `aria-valuenow` alone then\n * announces a number that means nothing.\n */\n valueText?: string;\n};\n\n/**\n * Passed to a thumb's `bounds` function: the full thumb list and this thumb's\n * index in it, so a bound can be expressed relative to its neighbors.\n */\nexport type BoundsCtx = {\n thumbs: readonly Thumb[];\n index: number;\n};\n\n/**\n * Passed to `renderTrack`: the track's width in CSS px and a mapping from a\n * slider value to its 0..1 position along the track.\n */\nexport type TrackCtx = {\n trackWidth: number;\n valueToFraction: (v: number) => number;\n};\n\n/**\n * Props for {@link Slider}.\n *\n * `onInput` fires continuously through a drag; `onChange` fires once when it\n * ends and is the one to write to history.\n *\n * `stops` are attractors: a drag that passes within a few pixels of one lands\n * on it, and the arrow keys move stop to stop. `step` still quantizes the\n * values between them. Each one is drawn on the track as a mark; pass\n * `showStops: false` for a track whose own paint already reads as the stops.\n *\n * `trackClick: 'move-nearest'` makes a press on bare track send the closest\n * thumb there and continue as a drag. It is off by default because on a\n * multi-thumb editor a stray click would yank a stop the user was not aiming\n * at; `onAddThumb`, where it is set, keeps the track press.\n *\n * `constraint: 'ordered'` keeps thumbs from crossing each other. Supplying\n * `onAddThumb` makes a click on empty track create a thumb, and supplying\n * `onRemoveThumb` lets a right-click or a drag off the track remove one —\n * both callbacks can decline by returning `null`/`false`. `allowShiftAll`\n * makes shift-drag translate every thumb together.\n */\nexport type SliderProps<T extends Thumb = Thumb> = {\n thumbs: readonly T[];\n onInput: (next: T[]) => void;\n onChange?: (next: T[]) => void;\n min: number;\n max: number;\n step?: number;\n stops?: number[];\n showStops?: boolean;\n trackClick?: 'none' | 'move-nearest';\n constraint?: 'free' | 'ordered';\n onAddThumb?: (atValue: number) => T | null;\n onRemoveThumb?: (index: number) => boolean;\n allowShiftAll?: boolean;\n renderTrack?: (ctx: TrackCtx) => ReactNode;\n trackHeight?: number;\n /** `'slim'` drives the track and thumb from the kit's slider tokens, so a\n * Slider matches the property rows. `trackHeight` still wins if given. */\n density?: 'default' | 'slim';\n renderReadout?: (thumb: T, index: number) => ReactNode;\n readoutPlacement?: 'none' | 'inline-after' | 'below-thumb';\n ariaLabel?: string;\n className?: string;\n};\n\nfunction snap(v: number, step: number | undefined, min: number): number {\n if (step === undefined || step <= 0) return v;\n return Math.round((v - min) / step) * step + min;\n}\n\nfunction clamp(v: number, lo: number, hi: number): number {\n return Math.max(lo, Math.min(hi, v));\n}\n\n/** How close a drag has to come to a stop, in track pixels, to land on it. */\nconst STOP_SNAP_PX = 8;\n\n/** A custom `ThumbShape.render` may put interactive content inside the thumb,\n * and capture would retarget pointerup and kill the click on it. */\nconst NO_CAPTURE = { capture: false } as const;\n\n/** The stops that are actually reachable: inside the range, deduped, ascending. */\nfunction usableStops(stops: number[] | undefined, min: number, max: number): number[] {\n if (!stops || stops.length === 0) return [];\n return [...new Set(stops.filter(v => v >= min && v <= max))].sort((a, b) => a - b);\n}\n\n/** Pull `v` onto the nearest stop within `tolerance`, or leave it where it is. */\nfunction attract(v: number, stops: number[], tolerance: number): number {\n let best = v;\n let bestGap = tolerance;\n for (const stop of stops) {\n const gap = Math.abs(stop - v);\n if (gap <= bestGap) {\n best = stop;\n bestGap = gap;\n }\n }\n return best;\n}\n\n/** The stop `count` places past `v` in `direction`, saturating at either end. */\nfunction stepStops(stops: number[], v: number, direction: 1 | -1, count: number): number {\n if (direction > 0) {\n const first = stops.findIndex(stop => stop > v);\n if (first === -1) return stops[stops.length - 1];\n return stops[Math.min(stops.length - 1, first + count - 1)];\n }\n let first = -1;\n for (let i = stops.length - 1; i >= 0; i--) {\n if (stops[i] < v) {\n first = i;\n break;\n }\n }\n if (first === -1) return stops[0];\n return stops[Math.max(0, first - (count - 1))];\n}\n\nfunction defaultStep(step: number | undefined, min: number, max: number): number {\n if (step !== undefined && step > 0) return step;\n return (max - min) / 100;\n}\n\n/** Keep a thumb inside its neighbors when `constraint` is `'ordered'`. */\nfunction clampOrdered(\n v: number,\n thumbs: readonly Thumb[],\n index: number,\n min: number,\n max: number,\n step: number | undefined,\n): number {\n const gap = step !== undefined && step > 0 ? step : (max - min) / 1000;\n const lower = index > 0 ? thumbs[index - 1].value + gap : min;\n const upper = index < thumbs.length - 1 ? thumbs[index + 1].value - gap : max;\n return clamp(v, lower, upper);\n}\n\nfunction resolveBounds(thumb: Thumb, ctx: BoundsCtx, fallbackMin: number, fallbackMax: number): [number, number] {\n if (!thumb.bounds) return [fallbackMin, fallbackMax];\n const tuple = typeof thumb.bounds === 'function' ? thumb.bounds(ctx) : thumb.bounds;\n return [tuple[0], tuple[1]];\n}\n\nfunction defaultReadout(thumb: Thumb): string {\n return formatNumber(thumb.value, { minimumFractionDigits: 3, maximumFractionDigits: 3 });\n}\n\n/**\n * Multi-thumb slider over a shared track. The thumb list is fully controlled:\n * every change, live or committed, arrives as a whole new array.\n *\n * Thumbs are draggable, and arrow/Home/End move the focused thumb — those\n * keystrokes fire `onInput` and `onChange` together, since there is no\n * in-flight state to buffer.\n */\nexport function Slider<T extends Thumb = Thumb>(props: SliderProps<T>): ReactElement {\n const { thumbs, onInput, onChange, min, max, step, constraint, trackHeight, density, ariaLabel, className } = props;\n\n const stops = usableStops(props.stops, min, max);\n\n const trackRef = useRef<HTMLDivElement | null>(null);\n // In-flight thumb buffer during a drag; null when not dragging.\n const dragBufferRef = useRef<T[] | null>(null);\n const sessionRef = useRef<PointerSession | null>(null);\n\n useEffect(() => () => { sessionRef.current?.cancel(); }, []);\n\n const valueToFraction = useCallback(\n (v: number): number => (max === min ? 0 : clamp((v - min) / (max - min), 0, 1)),\n [min, max],\n );\n\n const fractionToValue = useCallback(\n (f: number): number => min + clamp(f, 0, 1) * (max - min),\n [min, max],\n );\n\n // `seed` replaces the thumb list the drag starts from. A track press moves a\n // thumb before the drag begins, and without seeding, a release with no\n // movement would commit the stale buffer and undo that move.\n const beginThumbDrag = useCallback(\n (origin: Element, down: ReactPointerEvent, index: number, seed?: readonly T[]) => {\n sessionRef.current?.cancel();\n const buf: T[] = (seed ?? thumbs).map(t => ({ ...t }));\n dragBufferRef.current = buf;\n let droppedOff = false;\n\n const onMove = (ev: PointerEvent) => {\n const track = trackRef.current;\n const buffer = dragBufferRef.current;\n if (!track || !buffer) return;\n const rect = track.getBoundingClientRect();\n const f = clamp((ev.clientX - rect.left) / rect.width, 0, 1);\n let v = fractionToValue(f);\n v = snap(v, step, min);\n v = clamp(v, min, max);\n if (stops.length > 0) v = attract(v, stops, (STOP_SNAP_PX / rect.width) * (max - min));\n\n const [bLo, bHi] = resolveBounds(buffer[index], { thumbs: buffer, index }, min, max);\n v = clamp(v, bLo, bHi);\n\n if (constraint === 'ordered') v = clampOrdered(v, buffer, index, min, max, step);\n\n // Drop-off detection: pointer exits the track vertically by more than trackHeight.\n const bandHeight = rect.height;\n if (props.onRemoveThumb) {\n if (ev.clientY < rect.top - bandHeight || ev.clientY > rect.bottom + bandHeight) {\n droppedOff = true;\n } else {\n droppedOff = false;\n }\n }\n\n buffer[index] = { ...buffer[index], value: v };\n onInput(buffer.map(t => ({ ...t })));\n };\n\n // A drag that ends without a release — cancelled pointer, lost capture,\n // an unmount — drops the buffer without committing.\n const onCancel = () => {\n sessionRef.current = null;\n dragBufferRef.current = null;\n };\n\n const onEnd = () => {\n sessionRef.current = null;\n const buffer = dragBufferRef.current;\n dragBufferRef.current = null;\n if (!buffer) return;\n\n if (droppedOff && props.onRemoveThumb) {\n const accepted = props.onRemoveThumb(index);\n if (accepted) {\n const next = buffer.filter((_, i) => i !== index).map(t => ({ ...t })) as T[];\n onInput(next);\n onChange?.(next);\n return;\n }\n }\n\n onChange?.(buffer.map(t => ({ ...t })));\n };\n\n sessionRef.current = openPointerSession(origin, down, { onMove, onEnd, onCancel }, NO_CAPTURE);\n },\n [thumbs, onInput, onChange, fractionToValue, min, max, step, stops, constraint, props],\n );\n\n const beginShiftAllDrag = useCallback(\n (origin: Element, down: ReactPointerEvent, anchorX: number) => {\n sessionRef.current?.cancel();\n const buf: T[] = thumbs.map(t => ({ ...t }));\n const startValues = buf.map(t => t.value);\n dragBufferRef.current = buf;\n\n const onMove = (ev: PointerEvent) => {\n const track = trackRef.current;\n const buffer = dragBufferRef.current;\n if (!track || !buffer) return;\n const rect = track.getBoundingClientRect();\n const dxFraction = (ev.clientX - anchorX) / rect.width;\n let dValue = dxFraction * (max - min);\n dValue = snap(dValue, step, 0);\n\n // Clamp delta so no thumb leaves [min, max] (per-thumb bounds intentionally\n // not enforced — matches the experiment's hue-band shift-translate semantics).\n let allowedNeg = -Infinity;\n let allowedPos = Infinity;\n for (let i = 0; i < startValues.length; i++) {\n allowedNeg = Math.max(allowedNeg, min - startValues[i]);\n allowedPos = Math.min(allowedPos, max - startValues[i]);\n }\n dValue = clamp(dValue, allowedNeg, allowedPos);\n\n for (let i = 0; i < buffer.length; i++) {\n buffer[i] = { ...buffer[i], value: clamp(startValues[i] + dValue, min, max) };\n }\n onInput(buffer.map(t => ({ ...t })));\n };\n\n const onCancel = () => {\n sessionRef.current = null;\n dragBufferRef.current = null;\n };\n\n const onEnd = () => {\n sessionRef.current = null;\n const buffer = dragBufferRef.current;\n dragBufferRef.current = null;\n if (buffer) onChange?.(buffer.map(t => ({ ...t })));\n };\n\n sessionRef.current = openPointerSession(origin, down, { onMove, onEnd, onCancel }, NO_CAPTURE);\n },\n [thumbs, onInput, onChange, min, max, step],\n );\n\n const onThumbPointerDown = (index: number) => (e: ReactPointerEvent) => {\n // Only bail on explicit non-primary buttons (button > 0). jsdom's PointerEvent\n // leaves `button` undefined; 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@@ -1,5 +1,5 @@
1
1
  import { H as e, R as t, i as n } from "./icons-BV27dhKB.js";
2
- import { t as r } from "./DetentSlider-BVWKdRyC.js";
2
+ import { t as r } from "./DetentSlider-BpD7bgjN.js";
3
3
  import { Fragment as i, jsx as a, jsxs as o } from "react/jsx-runtime";
4
4
  import { EASINGS as s, cubicBezierEasing as c, openPointerSession as l, resolveEasing as u, sampleTrack as d, useVisibleRaf as f } from "@weasel-js/core";
5
5
  import { useCallback as p, useEffect as m, useLayoutEffect as h, useMemo as g, useReducer as _, useRef as v, useState as y } from "react";
@@ -905,4 +905,4 @@ function he(e) {
905
905
  //#endregion
906
906
  export { k as a, C as c, U as i, w as l, me as n, T as o, pe as r, S as s, he as t };
907
907
 
908
- //# sourceMappingURL=Timeline-BmYwYjXd.js.map
908
+ //# sourceMappingURL=Timeline-Bz806JbE.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Timeline-BmYwYjXd.js","names":[],"sources":["../../src/components/Timeline/Timeline.module.css","../../src/components/Timeline/easingSpec.ts","../../src/components/Timeline/EasingPicker.tsx","../../src/components/Timeline/timeScale.ts","../../src/components/Timeline/lanes.ts","../../src/components/Timeline/keys.ts","../../src/components/Timeline/Lane.tsx","../../src/components/Timeline/Ruler.tsx","../../src/components/Timeline/Transport.tsx","../../src/components/Timeline/Timeline.tsx","../../src/components/Timeline/AnimatedTimeline.tsx"],"sourcesContent":[".ruler {\n position: relative;\n height: var(--wzl-control-h, 24px);\n border-bottom: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n cursor: ew-resize;\n user-select: none;\n overflow: hidden;\n}\n\n.tick {\n position: absolute;\n top: 0;\n transform: translateX(2px);\n color: var(--wzl-fg-muted);\n pointer-events: none;\n white-space: nowrap;\n}\n\n.tick::before {\n content: '';\n position: absolute;\n left: -2px;\n top: 0;\n bottom: 0;\n border-left: 1px solid var(--wzl-border);\n}\n\n.playhead {\n position: absolute;\n top: 0;\n bottom: 0;\n width: 1px;\n background: var(--wzl-accent-strong);\n pointer-events: none;\n}\n\n.lane {\n display: flex;\n align-items: stretch;\n min-height: 20px;\n border-bottom: 1px solid var(--wzl-line-subtle);\n}\n\n.laneLabel {\n flex: 0 0 var(--wzl-timeline-label-w, 120px);\n display: flex;\n align-items: center;\n gap: 4px;\n padding-inline: 6px;\n padding-inline-start: calc(6px + var(--depth, 0) * 12px);\n font-size: var(--wzl-font-size);\n color: var(--wzl-fg);\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n}\n\n.lane[data-depth='1'] .laneLabel { --depth: 1; }\n.lane[data-depth='2'] .laneLabel { --depth: 2; }\n.lane[data-depth='3'] .laneLabel { --depth: 3; }\n\n.disclosure { display: inline-flex; flex: none; cursor: pointer; color: var(--wzl-fg-muted); }\n.disclosureIcon { transition: transform var(--wzl-motion-fast) ease; }\n.disclosureCollapsed { transform: rotate(-90deg); }\n\n.laneTrack {\n position: relative;\n flex: 1 1 auto;\n min-width: 0;\n background: var(--wzl-surface);\n}\n\n.key, .eventMark {\n position: absolute;\n top: 50%;\n width: 9px;\n height: 9px;\n margin-left: -4.5px;\n background: var(--wzl-fg-muted);\n cursor: ew-resize;\n}\n\n.key { transform: translateY(-50%) rotate(45deg); }\n.eventMark { transform: translateY(-50%); border-radius: 50%; }\n\n.key[aria-current='true'], .eventMark[aria-current='true'] { background: var(--wzl-accent-strong); }\n.key:focus-visible, .eventMark:focus-visible { outline: 2px solid var(--wzl-focus-ring); outline-offset: 1px; }\n\n/* The key stays drawn where it was committed while its ghost tracks the\n pointer, so the drag reads as a move from somewhere to somewhere. */\n.key[data-dragging='true'], .eventMark[data-dragging='true'] { opacity: 0.4; }\n\n.keyGhost, .eventGhost {\n position: absolute;\n top: 50%;\n width: 9px;\n height: 9px;\n margin-left: -4.5px;\n background: var(--wzl-accent-soft);\n border: 1px dashed var(--wzl-accent-strong);\n pointer-events: none;\n}\n\n.keyGhost { transform: translateY(-50%) rotate(45deg); }\n.eventGhost { transform: translateY(-50%); border-radius: 50%; }\n.lane[data-mode='graph'] .keyGhost { top: auto; transform: translateY(50%) rotate(45deg); }\n\n.curve {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n fill: none;\n stroke: var(--wzl-accent-strong);\n stroke-width: 1;\n}\n\n.lane[data-mode='graph'] { min-height: 72px; }\n.lane[data-mode='graph'] .key { top: auto; transform: translateY(50%) rotate(45deg); }\n\n.nestedBar {\n position: absolute;\n top: 4px;\n bottom: 4px;\n background: var(--wzl-surface-sunken);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n}\n\n.transport {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 4px 6px;\n border-bottom: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n}\n\n.transportButton {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n min-width: 22px;\n padding: 2px 6px;\n /* Sits on `--wzl-surface-raised`, so a transparent fill and a border that\n close in value leave it reading as text rather than as a control. */\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n cursor: pointer;\n}\n\n.transportButton:hover { border-color: var(--wzl-fg-muted); }\n\n.transportButton[aria-checked='true'] {\n background: var(--wzl-accent-soft);\n border-color: var(--wzl-accent-strong);\n color: var(--wzl-accent-strong);\n}\n\n/* The bar's chrome lives on the row, so controls beside `<Transport>` sit\n inside it rather than hanging off the panel's corner. `.transport` keeps its\n own chrome for standalone use. */\n.transportRow {\n display: flex;\n align-items: center;\n gap: 8px;\n padding-inline-end: 6px;\n border-bottom: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n}\n\n.transportRow > .transport {\n flex: 1 1 auto;\n border-bottom: 0;\n background: transparent;\n}\n\n.time { font-variant-numeric: tabular-nums; color: var(--wzl-fg-muted); }\n.rate { display: inline-flex; align-items: center; gap: 6px; color: var(--wzl-fg-muted); }\n.rateSlider { width: 88px; }\n\n/* The detents carry no labels in a bar this dense, so the chosen rate is said\n once, here, in a fixed-width cell so the controls beside it never shift. */\n.rateReadout {\n min-width: 3ch;\n font-variant-numeric: tabular-nums;\n color: var(--wzl-fg);\n}\n\n.root {\n display: flex;\n flex-direction: column;\n min-height: 0;\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n /* `--wzl-font-ui` is condensed, so it reads a size smaller than it measures.\n Everything below inherits this; override per rule only to go up. */\n font-family: var(--wzl-font-ui);\n font-size: var(--wzl-font-size-sm);\n line-height: var(--wzl-leading-snug);\n}\n\n.label { padding: 4px 6px; color: var(--wzl-fg-muted); }\n\n.body { display: flex; align-items: stretch; }\n.gutter { flex: 0 0 var(--wzl-timeline-label-w, 120px); border-right: 1px solid var(--wzl-border); }\n.rulerWrap { flex: 1 1 auto; min-width: 0; }\n\n.lanes {\n flex: 1 1 auto;\n min-height: 0;\n overflow-y: auto;\n overflow-x: hidden;\n}\n\n.inspector {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 4px 6px;\n border-top: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n}\n\n.segment {\n position: absolute;\n top: 0;\n bottom: 0;\n cursor: pointer;\n}\n\n.segment[aria-current='true'] { background: var(--wzl-accent-soft); }\n.segment:focus-visible { outline: 2px solid var(--wzl-focus-ring); outline-offset: -2px; }\n\n.easingPicker { display: inline-flex; align-items: center; gap: 6px; }\n.easingLabel { font-variant-numeric: tabular-nums; color: var(--wzl-fg-muted); }\n\n.easingPreview {\n width: 32px;\n height: 32px;\n fill: none;\n stroke: var(--wzl-accent-strong);\n stroke-width: 1;\n border: 1px solid var(--wzl-border);\n}\n\n.bezierHandle {\n position: absolute;\n width: 7px;\n height: 7px;\n margin: -3.5px 0 0 -3.5px;\n border-radius: 50%;\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-accent-strong);\n cursor: grab;\n}\n","import { EASINGS, resolveEasing, type EasingName, type EasingSpec } from '@weasel-js/core';\n\nfunction bezierOf(spec: EasingSpec): readonly [number, number, number, number] | null {\n if (typeof spec === 'object' && spec !== null && 'bezier' in spec) return spec.bezier;\n return null;\n}\n\n/** Control points, for the graph view's draggable handles. `null` means this\n * spec has no handles to drag — the view offers to convert it to a bezier. */\nexport function easingBezier(spec?: EasingSpec): readonly [number, number, number, number] | null {\n if (spec === undefined) return null;\n return bezierOf(spec);\n}\n\n/** What the picker shows for a spec.\n *\n * A function is matched against the built-ins by reference so a consumer that\n * passed `easeOutBack` directly still reads back as `'easeOutBack'`. A wrapped\n * or hand-written function cannot be named and reads as `'custom'` — which is\n * why an editor writes names and control points rather than functions. */\nexport function easingLabel(spec?: EasingSpec): string {\n if (spec === undefined) return 'linear';\n if (typeof spec === 'string') return spec;\n const b = bezierOf(spec);\n if (b) return `cubic-bezier(${b.join(', ')})`;\n for (const [name, fn] of Object.entries(EASINGS)) {\n if (fn === spec) return name;\n }\n return 'custom';\n}\n\n/** `count` evenly spaced samples of the curve over 0..1, for drawing it. */\nexport function sampleEasing(spec: EasingSpec | undefined, count: number): number[] {\n const fn = resolveEasing(spec);\n const out = new Array<number>(count);\n const last = count - 1;\n for (let i = 0; i < count; i++) out[i] = fn(last === 0 ? 0 : i / last);\n return out;\n}\n\n/** Every built-in name, for the picker's list. */\nexport const EASING_NAMES = Object.keys(EASINGS) as EasingName[];\n","import type { ReactElement } from 'react';\nimport type { EasingSpec } from '@weasel-js/core';\nimport s from './Timeline.module.css';\nimport { EASING_NAMES, easingBezier, easingLabel, sampleEasing } from './easingSpec';\n\n/** Samples drawn in the inline curve preview. */\nconst PREVIEW_SAMPLES = 24;\n\n/** Control points for the named curves the picker can convert. A name the table\n * does not cover converts to the CSS default rather than refusing. */\nconst BEZIER_OF: Partial<Record<string, readonly [number, number, number, number]>> = {\n linear: [0, 0, 1, 1],\n easeInQuad: [0.11, 0, 0.5, 0],\n easeOutQuad: [0.5, 1, 0.89, 1],\n easeInOutQuad: [0.45, 0, 0.55, 1],\n easeInCubic: [0.32, 0, 0.67, 0],\n easeOutCubic: [0.33, 1, 0.68, 1],\n easeInOutCubic: [0.65, 0, 0.35, 1],\n easeInSine: [0.12, 0, 0.39, 0],\n easeOutSine: [0.61, 1, 0.88, 1],\n easeInOutSine: [0.37, 0, 0.63, 1],\n};\n\nconst DEFAULT_BEZIER: readonly [number, number, number, number] = [0.25, 0.1, 0.25, 1];\n\nexport interface EasingPickerProps {\n value: EasingSpec | undefined;\n onChange: (next: EasingSpec | undefined) => void;\n}\n\nexport function EasingPicker(props: EasingPickerProps): ReactElement {\n const { value, onChange } = props;\n const bezier = easingBezier(value);\n const label = easingLabel(value);\n const named = bezier === null && (EASING_NAMES as string[]).includes(label);\n const selectValue = bezier !== null ? 'custom' : named ? label : 'linear';\n\n const points = sampleEasing(value, PREVIEW_SAMPLES)\n .map((v, i) => `${(i / (PREVIEW_SAMPLES - 1)) * 100},${100 - v * 100}`)\n .join(' ');\n\n return (\n <div className={s.easingPicker}>\n <label>\n Easing\n <select\n value={selectValue}\n onChange={(e) => onChange(e.target.value === 'linear' ? undefined : e.target.value as EasingSpec)}\n >\n <option value=\"linear\">linear</option>\n {EASING_NAMES.filter((n) => n !== 'linear').map((n) => <option key={n} value={n}>{n}</option>)}\n {bezier !== null ? <option value=\"custom\">custom</option> : null}\n </select>\n </label>\n\n {bezier !== null ? <span className={s.easingLabel}>{label}</span> : (\n <button\n type=\"button\"\n className={s.transportButton}\n onClick={() => onChange({ bezier: BEZIER_OF[selectValue] ?? DEFAULT_BEZIER })}\n >\n Convert to bezier\n </button>\n )}\n\n <svg className={s.easingPreview} data-testid=\"easing-preview\" viewBox=\"0 0 100 100\" preserveAspectRatio=\"none\">\n <polyline points={points} vectorEffect=\"non-scaling-stroke\" />\n </svg>\n </div>\n );\n}\n","/** A visible span of timeline time, in ms. */\nexport interface TimeWindow {\n from: number;\n to: number;\n}\n\nexport interface TimeScale {\n window: TimeWindow;\n widthPx: number;\n toPx(ms: number): number;\n toMs(px: number): number;\n}\n\n/** Narrowest window the user can zoom to, in ms. Below this the playhead and\n * the keys it sits between stop being separable at any sane track width. */\nconst MIN_SPAN_MS = 1;\n\nexport function createTimeScale(window: TimeWindow, widthPx: number): TimeScale {\n const span = window.to - window.from;\n const perMs = span === 0 ? 0 : widthPx / span;\n const perPx = widthPx === 0 ? 0 : span / widthPx;\n return {\n window,\n widthPx,\n toPx: (ms) => (ms - window.from) * perMs,\n toMs: (px) => window.from + px * perPx,\n };\n}\n\n/** Where `ms` sits in the window, as a fraction. The width-free half of\n * `createTimeScale` — a CSS `left: %` needs no pixel width, and asking for one\n * is what drove three copies of this arithmetic into the lane and the ruler. */\nexport function toFraction(window: TimeWindow, ms: number): number {\n const span = window.to - window.from;\n return span === 0 ? 0 : (ms - window.from) / span;\n}\n\n/** `toFraction` as a CSS percentage. */\nexport function toPercent(window: TimeWindow, ms: number): string {\n return `${toFraction(window, ms) * 100}%`;\n}\n\n/** A duration as a fraction of the window. Distinct from `toFraction`, which\n * measures a position and so subtracts `window.from`. */\nexport function spanFraction(window: TimeWindow, ms: number): number {\n const span = window.to - window.from;\n return span === 0 ? 0 : ms / span;\n}\n\n/** A duration as a CSS percentage, for a width. */\nexport function spanPercent(window: TimeWindow, ms: number): string {\n return `${spanFraction(window, ms) * 100}%`;\n}\n\nfunction clampWindow(w: TimeWindow, bounds: TimeWindow): TimeWindow {\n const span = Math.min(w.to - w.from, bounds.to - bounds.from);\n let from = w.from;\n if (from < bounds.from) from = bounds.from;\n if (from + span > bounds.to) from = bounds.to - span;\n return { from, to: from + span };\n}\n\n/** Scale the window by `factor` about `atMs`, which stays at the same fraction\n * of the track. `factor < 1` zooms in. */\nexport function zoomWindow(\n w: TimeWindow, atMs: number, factor: number, bounds: TimeWindow,\n): TimeWindow {\n const span = w.to - w.from;\n const maxSpan = bounds.to - bounds.from;\n const nextSpan = Math.min(maxSpan, Math.max(MIN_SPAN_MS, span * factor));\n const frac = span === 0 ? 0.5 : (atMs - w.from) / span;\n return clampWindow({ from: atMs - frac * nextSpan, to: atMs + (1 - frac) * nextSpan }, bounds);\n}\n\n/** Shift the window by `byMs`, preserving its span. */\nexport function panWindow(w: TimeWindow, byMs: number, bounds: TimeWindow): TimeWindow {\n return clampWindow({ from: w.from + byMs, to: w.to + byMs }, bounds);\n}\n\n/** 1, 2, 5, 10, 20, 50, … — the tick steps that read as round numbers. */\nfunction niceStep(roughMs: number): number {\n const mag = Math.pow(10, Math.floor(Math.log10(roughMs)));\n const norm = roughMs / mag;\n const step = norm <= 1 ? 1 : norm <= 2 ? 2 : norm <= 5 ? 5 : 10;\n return step * mag;\n}\n\n/** Ruler tick times inside `w`, spaced at least `minSpacingPx` apart. */\nexport function tickTimes(w: TimeWindow, widthPx: number, minSpacingPx: number): number[] {\n const span = w.to - w.from;\n if (widthPx <= 0 || span <= 0) return [];\n const step = niceStep((minSpacingPx / widthPx) * span);\n const out: number[] = [];\n for (let t = Math.ceil(w.from / step) * step; t <= w.to + 1e-9; t += step) {\n out.push(Math.round(t / step) * step);\n }\n return out;\n}\n","import type { SampledTrack, Track } from '@weasel-js/core';\n\nexport interface LaneRow {\n /** Stable across re-renders and edits: the dotted index path. */\n key: string;\n /** Index path into the track tree, outermost first. */\n path: number[];\n track: Track;\n label: string;\n /** Nesting depth; 0 for a top-level track. */\n depth: number;\n /** Accumulated `at` from every nested parent, in ms. A key drawn on this row\n * sits at `offset + key.t` on the ruler. */\n offset: number;\n kind: Track['kind'];\n /** True only for a sampled track whose every key value is a number — the\n * sole case where a value axis has an honest meaning. */\n numeric: boolean;\n}\n\nfunction isNumeric(track: Track): boolean {\n if (track.kind !== 'sampled') return false;\n const keys = (track as SampledTrack<unknown>).keys;\n return keys.length > 0 && keys.every((k) => typeof k.value === 'number');\n}\n\n/** Flatten the track tree to rows, descending only into expanded nested\n * timelines. `expanded` holds the `key` of each open nested row. */\nexport function buildLanes(\n tracks: readonly Track[],\n expanded: ReadonlySet<string>,\n): LaneRow[] {\n const out: LaneRow[] = [];\n const walk = (list: readonly Track[], path: number[], depth: number, offset: number): void => {\n list.forEach((track, i) => {\n const nextPath = [...path, i];\n const key = nextPath.join('.');\n out.push({\n key,\n path: nextPath,\n track,\n label: track.label ?? `${track.kind} ${i}`,\n depth,\n offset,\n kind: track.kind,\n numeric: isNumeric(track),\n });\n if (track.kind === 'timeline' && expanded.has(key)) {\n walk(track.timeline.tracks, nextPath, depth + 1, offset + track.at);\n }\n });\n };\n walk(tracks, [], 0, 0);\n return out;\n}\n\n/** The track at an index path, or `undefined` when the path leaves the tree. */\nexport function trackAtPath(tracks: readonly Track[], path: readonly number[]): Track | undefined {\n let list: readonly Track[] = tracks;\n let found: Track | undefined;\n for (const i of path) {\n found = list[i];\n if (!found) return undefined;\n list = found.kind === 'timeline' ? found.timeline.tracks : [];\n }\n return found;\n}\n","import { sampleTrack, type EasingSpec, type EventTrack, type Keyframe, type SampledTrack, type TimelineTrack, type Track } from '@weasel-js/core';\nimport { trackAtPath } from './lanes';\n\nexport interface KeySelection {\n /** Index path into the track tree, outermost first — a `LaneRow.path`. A\n * top-level track is `[i]`; a track inside the nested timeline at `i` is\n * `[i, j]`. */\n trackPath: readonly number[];\n keyIndex: number;\n}\n\nexport interface KeyEdit {\n tracks: Track[];\n selection: KeySelection | null;\n}\n\n/** True when two index paths address the same track. */\nexport function samePath(a: readonly number[], b: readonly number[]): boolean {\n return a.length === b.length && a.every((n, i) => n === b[i]);\n}\n\n/** Shallow-clone one track, replacing only its key list. `onTick`, `fire`,\n * `interpolate` and `interpolator` survive as references, which is what lets a\n * running timeline take an edited track without rewiring. */\nfunction withKeys(track: Track, keys: Keyframe<unknown>[]): Track {\n return { ...(track as SampledTrack<unknown>), keys } as Track;\n}\n\nfunction withEvents(track: Track, events: EventTrack['events']): Track {\n return { ...(track as EventTrack), events } as Track;\n}\n\n/** Replace the track at `path`, cloning the timeline tracks along the way so\n * the caller's tree is untouched at every level, not just the top. */\nfunction replaceAtPath(tracks: readonly Track[], path: readonly number[], next: Track): Track[] {\n const out = tracks.slice();\n const [i, ...rest] = path;\n if (rest.length === 0) {\n out[i] = next;\n return out;\n }\n const parent = out[i];\n if (parent?.kind !== 'timeline') return out;\n const tt = parent as TimelineTrack;\n out[i] = {\n ...tt,\n timeline: { ...tt.timeline, tracks: replaceAtPath(tt.timeline.tracks, rest, next) },\n };\n return out;\n}\n\n/** Move a key or an event crossing to `toMs`, clamped at zero. `toMs` is in the\n * addressed track's own time, not the ruler's — a nested track's keys are\n * measured from its parent's `at`.\n *\n * Re-sorts, and reports the moved entry's new index. `sampleTrack` binary-\n * searches without sorting first, so a drag past a neighbour that left the list\n * unsorted would sample the wrong segment and raise nothing. */\nexport function moveKey(\n tracks: readonly Track[], sel: KeySelection, toMs: number,\n): KeyEdit {\n const track = trackAtPath(tracks, sel.trackPath);\n const t = Math.max(0, toMs);\n\n if (track?.kind === 'sampled') {\n const st = track as SampledTrack<unknown>;\n const moved = { ...st.keys[sel.keyIndex], t };\n const keys = st.keys.filter((_, i) => i !== sel.keyIndex);\n const at = keys.findIndex((k) => k.t > t);\n const keyIndex = at === -1 ? keys.length : at;\n keys.splice(keyIndex, 0, moved);\n return {\n tracks: replaceAtPath(tracks, sel.trackPath, withKeys(track, keys)),\n selection: { trackPath: sel.trackPath, keyIndex },\n };\n }\n\n if (track?.kind === 'event') {\n const et = track as EventTrack;\n const moved = { ...et.events[sel.keyIndex], t };\n const events = et.events.filter((_, i) => i !== sel.keyIndex);\n const at = events.findIndex((e) => e.t > t);\n const keyIndex = at === -1 ? events.length : at;\n events.splice(keyIndex, 0, moved);\n return {\n tracks: replaceAtPath(tracks, sel.trackPath, withEvents(track, events)),\n selection: { trackPath: sel.trackPath, keyIndex },\n };\n }\n\n return { tracks: tracks.slice(), selection: sel };\n}\n\n/** Insert a key at `atMs`, seeded with whatever the track already reads there\n * so inserting alone never changes the motion. */\nexport function insertKey(\n tracks: readonly Track[], trackPath: readonly number[], atMs: number,\n): KeyEdit {\n const track = trackAtPath(tracks, trackPath);\n if (track?.kind !== 'sampled') return { tracks: tracks.slice(), selection: null };\n\n const st = track as SampledTrack<unknown>;\n const t = Math.max(0, atMs);\n const value = st.keys.length === 0 ? 0 : sampleTrack(st, t);\n const keys = st.keys.slice();\n const at = keys.findIndex((k) => k.t > t);\n const keyIndex = at === -1 ? keys.length : at;\n keys.splice(keyIndex, 0, { t, value });\n return {\n tracks: replaceAtPath(tracks, trackPath, withKeys(track, keys)),\n selection: { trackPath, keyIndex },\n };\n}\n\n/** Remove a key, selecting the one before it. */\nexport function deleteKey(tracks: readonly Track[], sel: KeySelection): KeyEdit {\n const track = trackAtPath(tracks, sel.trackPath);\n if (track?.kind !== 'sampled') return { tracks: tracks.slice(), selection: sel };\n\n const st = track as SampledTrack<unknown>;\n const keys = st.keys.filter((_, i) => i !== sel.keyIndex);\n return {\n tracks: replaceAtPath(tracks, sel.trackPath, withKeys(track, keys)),\n selection: keys.length === 0\n ? null\n : { trackPath: sel.trackPath, keyIndex: Math.max(0, sel.keyIndex - 1) },\n };\n}\n\n/** Set the easing shaping the approach INTO the selected key. */\nexport function setKeyEasing(\n tracks: readonly Track[], sel: KeySelection, easing: EasingSpec | undefined,\n): Track[] {\n const track = trackAtPath(tracks, sel.trackPath);\n if (track?.kind !== 'sampled') return tracks.slice();\n\n const st = track as SampledTrack<unknown>;\n const keys = st.keys.slice();\n const { easing: _drop, ...rest } = keys[sel.keyIndex];\n keys[sel.keyIndex] = easing === undefined ? rest : { ...rest, easing };\n return replaceAtPath(tracks, sel.trackPath, withKeys(track, keys));\n}\n\n/** Set the selected key's value, leaving its time alone. */\nexport function setKeyValue(\n tracks: readonly Track[], sel: KeySelection, value: unknown,\n): Track[] {\n const track = trackAtPath(tracks, sel.trackPath);\n if (track?.kind !== 'sampled') return tracks.slice();\n\n const st = track as SampledTrack<unknown>;\n const keys = st.keys.slice();\n keys[sel.keyIndex] = { ...keys[sel.keyIndex], value };\n return replaceAtPath(tracks, sel.trackPath, withKeys(track, keys));\n}\n\n/** Snap `ms` to the nearest candidate within `toleranceMs`, else return it. */\nexport function snapTime(ms: number, candidates: readonly number[], toleranceMs: number): number {\n let best = ms;\n let bestDist = toleranceMs;\n for (const c of candidates) {\n const d = Math.abs(c - ms);\n if (d <= bestDist) {\n best = c;\n bestDist = d;\n }\n }\n return best;\n}\n","import { useEffect, useRef, useState, type KeyboardEvent as ReactKeyboardEvent, type PointerEvent as ReactPointerEvent, type ReactElement } from 'react';\nimport { cubicBezierEasing, openPointerSession, type EasingSpec, type EventTrack, type PointerSession, type SampledTrack, type TimelineTrack } from '@weasel-js/core';\nimport { ChevronIcon } from '../../icons';\nimport s from './Timeline.module.css';\nimport { createTimeScale, spanPercent, toFraction, toPercent, type TimeWindow } from './timeScale';\nimport { snapTime } from './keys';\nimport { easingBezier, sampleEasing } from './easingSpec';\nimport type { LaneRow } from './lanes';\n\n/** Keeps the extreme keys inside the lane: at 0% a marker centres on the lane's\n * border and hangs half into its neighbour. Symmetric, so the midpoint holds. */\nconst V_INSET_PCT = 8;\n\n/** Snap radius, in track pixels. */\nconst SNAP_PX = 6;\n\n/** One arrow-key step, in ms; shift multiplies by ten. */\nconst KEY_STEP_MS = 10;\n\n/** Samples per segment when drawing an eased curve in graph mode. */\nconst CURVE_SAMPLES = 16;\n\nexport interface LaneProps {\n row: LaneRow;\n window: TimeWindow;\n mode: 'dope' | 'graph';\n /** Index of the selected key on THIS row, or null. */\n selection: number | null;\n onSelect: (keyIndex: number) => void;\n /** Live during a drag. `value` is set only in graph mode on a numeric row. */\n onKeyInput: (keyIndex: number, toMs: number, value?: number) => void;\n /** Once, at the end of a gesture. `value` is set only in graph mode on a numeric row. */\n onKeyCommit: (keyIndex: number, toMs: number, value?: number) => void;\n onInsert: (atMs: number) => void;\n onToggleExpand: () => void;\n expanded: boolean;\n /** Times a dragged key snaps to. */\n snapTimes: readonly number[];\n /** Index of the key a selected segment runs INTO, or null. */\n selectedSegment?: number | null;\n onSelectSegment?: (keyIndex: number) => void;\n /** Once, at the end of a bezier-handle drag. */\n onEasingCommit?: (keyIndex: number, easing: EasingSpec) => void;\n}\n\n/** `count` evenly spaced samples of a bezier curve, straight from its control\n * points — not through `resolveEasing`. A drag writes a fresh set of control\n * points on every pointermove, and `resolveEasing`'s cache is keyed by them:\n * routing a live preview through it would leave one permanent cache entry per\n * pixel of drag. Only the value committed on pointerup ever reaches it. */\nfunction sampleBezierDirect(points: readonly [number, number, number, number], count: number): number[] {\n const fn = cubicBezierEasing(...points);\n const out = new Array<number>(count);\n const last = count - 1;\n for (let i = 0; i < count; i++) out[i] = fn(last === 0 ? 0 : i / last);\n return out;\n}\n\nfunction entryTimes(row: LaneRow): number[] {\n if (row.kind === 'sampled') return (row.track as SampledTrack<unknown>).keys.map((k) => k.t);\n if (row.kind === 'event') return (row.track as EventTrack).events.map((e) => e.t);\n return [];\n}\n\nexport function Lane(props: LaneProps): ReactElement {\n const {\n row, window: win, mode, selection, onSelect, onKeyInput, onKeyCommit, onInsert, onToggleExpand, expanded, snapTimes,\n selectedSegment = null, onSelectSegment, onEasingCommit,\n } = props;\n const trackRef = useRef<HTMLDivElement | null>(null);\n const sessionRef = useRef<PointerSession | null>(null);\n useEffect(() => () => { sessionRef.current?.cancel(); }, []);\n\n // Live position of a bezier handle being dragged; null once the drag ends.\n // Distinct from the committed spec on the key so a preview never writes it.\n const [dragBezier, setDragBezier] = useState<{ keyIndex: number; points: readonly [number, number, number, number] } | null>(null);\n\n // Where the dragged key would land. Owned here rather than derived from the\n // tracks prop, so a drag previews whether or not the consumer wires\n // `onKeyInput` — the committed key stays put underneath as the origin.\n const [drag, setDrag] = useState<{ keyIndex: number; t: number; value?: number } | null>(null);\n\n const pct = (ms: number): string => toPercent(win, ms + row.offset);\n\n const msAt = (clientX: number): number => {\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect) return win.from;\n return createTimeScale(win, rect.width).toMs(clientX - rect.left) - row.offset;\n };\n\n const snapPxToMs = (): number => {\n const width = trackRef.current?.getBoundingClientRect().width ?? 0;\n const scale = createTimeScale(win, width);\n return scale.toMs(SNAP_PX) - scale.toMs(0);\n };\n\n // Value axis: only a numeric sampled row in graph mode has an honest one.\n const graph = mode === 'graph' && row.numeric;\n const sampledKeys = row.kind === 'sampled' ? (row.track as SampledTrack<number>).keys : [];\n const values = sampledKeys.map((k) => k.value);\n const lo = graph ? Math.min(...values) : 0;\n const hi = graph ? Math.max(...values) : 1;\n const vSpan = hi - lo || 1;\n const vPct = (v: number): number => V_INSET_PCT + ((v - lo) / vSpan) * (100 - 2 * V_INSET_PCT);\n\n const valueAt = (clientY: number): number => {\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect || rect.height === 0) return lo;\n const frac = 1 - (clientY - rect.top) / rect.height;\n const norm = (frac * 100 - V_INSET_PCT) / (100 - 2 * V_INSET_PCT);\n return lo + Math.min(1, Math.max(0, norm)) * vSpan;\n };\n\n const curvePoints = (): string => {\n const pts: string[] = [];\n for (let i = 1; i < sampledKeys.length; i++) {\n const a = sampledKeys[i - 1];\n const b = sampledKeys[i];\n const eased = dragBezier && dragBezier.keyIndex === i\n ? sampleBezierDirect(dragBezier.points, CURVE_SAMPLES)\n : sampleEasing(b.easing, CURVE_SAMPLES);\n for (let j = 0; j < eased.length; j++) {\n const t = a.t + ((b.t - a.t) * j) / (eased.length - 1);\n const v = a.value + (b.value - a.value) * eased[j];\n pts.push(`${toFraction(win, t + row.offset) * 100},${100 - vPct(v)}`);\n }\n }\n return pts.join(' ');\n };\n\n // The segment a bezier handle drags: the key it runs into and the one before it.\n const committedBezier = selectedSegment != null && row.kind === 'sampled'\n ? easingBezier(sampledKeys[selectedSegment]?.easing)\n : null;\n const activeBezier = dragBezier && dragBezier.keyIndex === selectedSegment ? dragBezier.points : committedBezier;\n\n const bezierHandlePos = (segIndex: number, xFrac: number, yFrac: number): { left: string; bottom: string } => {\n const a = sampledKeys[segIndex - 1];\n const b = sampledKeys[segIndex];\n const t = a.t + xFrac * (b.t - a.t);\n const v = a.value + yFrac * (b.value - a.value);\n return { left: pct(t), bottom: `${vPct(v)}%` };\n };\n\n // No pointer capture — see `Ruler`, same idiom across the timeline.\n const beginDrag = (\n down: ReactPointerEvent<HTMLDivElement>,\n cb: { onMove: (ev: PointerEvent) => void; onEnd: (ev: PointerEvent) => void; onCancel: () => void },\n ): void => {\n sessionRef.current?.cancel();\n sessionRef.current = openPointerSession(down.currentTarget, down, cb, { capture: false });\n };\n\n const onHandlePointerDown = (segIndex: number, h: 0 | 1) => (e: ReactPointerEvent<HTMLDivElement>): void => {\n if (e.button !== 0 || !committedBezier) return;\n e.stopPropagation();\n const a = sampledKeys[segIndex - 1];\n const b = sampledKeys[segIndex];\n let points: [number, number, number, number] = [...committedBezier];\n\n const at = (ev: { clientX: number; clientY: number }): [number, number, number, number] => {\n const ms = msAt(ev.clientX);\n const xFrac = b.t === a.t ? 0 : Math.min(1, Math.max(0, (ms - a.t) / (b.t - a.t)));\n const v = valueAt(ev.clientY);\n const yFrac = b.value === a.value ? 0 : (v - a.value) / (b.value - a.value);\n const next = [...points] as [number, number, number, number];\n next[h * 2] = xFrac;\n next[h * 2 + 1] = yFrac;\n return next;\n };\n\n const end = (): void => {\n setDragBezier(null);\n sessionRef.current = null;\n };\n beginDrag(e, {\n onMove: (ev) => {\n points = at(ev);\n setDragBezier({ keyIndex: segIndex, points });\n },\n onEnd: (ev) => {\n points = at(ev);\n onEasingCommit?.(segIndex, { bezier: points });\n end();\n },\n onCancel: end,\n });\n };\n\n const onKeyPointerDown = (i: number) => (e: ReactPointerEvent<HTMLDivElement>): void => {\n if (e.button !== 0) return;\n e.stopPropagation();\n onSelect(i);\n\n // `snapTimes` are ruler times and `msAt` is track-local, so a nested row\n // has to cross into ruler space to snap and back out to commit.\n const at = (ev: { clientX: number; altKey: boolean }): number => {\n const raw = Math.max(0, msAt(ev.clientX));\n return ev.altKey ? raw : snapTime(raw + row.offset, snapTimes, snapPxToMs()) - row.offset;\n };\n const valueOf = (ev: { clientY: number }): number | undefined =>\n graph ? valueAt(ev.clientY) : undefined;\n\n setDrag({ keyIndex: i, t: times[i], value: values[i] });\n\n const end = (): void => {\n setDrag(null);\n sessionRef.current = null;\n };\n beginDrag(e, {\n onMove: (ev) => {\n const v = valueOf(ev);\n setDrag({ keyIndex: i, t: at(ev), value: v ?? values[i] });\n if (v === undefined) onKeyInput(i, at(ev)); else onKeyInput(i, at(ev), v);\n },\n onEnd: (ev) => {\n const v = valueOf(ev);\n if (v === undefined) onKeyCommit(i, at(ev)); else onKeyCommit(i, at(ev), v);\n end();\n },\n onCancel: end,\n });\n };\n\n const onKeyDown = (i: number, t: number) => (e: ReactKeyboardEvent<HTMLDivElement>): void => {\n const step = KEY_STEP_MS * (e.shiftKey ? 10 : 1);\n if (e.key === 'ArrowRight') { e.preventDefault(); onKeyCommit(i, t + step); }\n if (e.key === 'ArrowLeft') { e.preventDefault(); onKeyCommit(i, Math.max(0, t - step)); }\n };\n\n const times = entryTimes(row);\n\n return (\n <div className={s.lane} data-depth={row.depth} data-mode={mode}>\n <div className={s.laneLabel}>\n {row.kind === 'timeline' ? (\n <span\n role=\"button\"\n tabIndex={0}\n aria-expanded={expanded}\n data-testid=\"timeline-disclosure\"\n className={s.disclosure}\n onClick={onToggleExpand}\n onKeyDown={(e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onToggleExpand(); } }}\n >\n <ChevronIcon\n size={14}\n className={[s.disclosureIcon, !expanded && s.disclosureCollapsed].filter(Boolean).join(' ')}\n />\n </span>\n ) : null}\n {row.label}\n </div>\n <div\n className={s.laneTrack}\n ref={trackRef}\n data-testid=\"timeline-lane-track\"\n onDoubleClick={(e) => { if (row.kind === 'sampled') onInsert(Math.max(0, msAt(e.clientX))); }}\n >\n {row.kind === 'timeline' ? (\n <div\n className={s.nestedBar}\n data-testid=\"timeline-nested\"\n style={{ left: pct(0), width: spanPercent(win, (row.track as TimelineTrack).timeline.duration ?? 0) }}\n />\n ) : null}\n {row.kind === 'sampled' ? sampledKeys.slice(1).map((k, idx) => {\n const i = idx + 1;\n return (\n <div\n key={`seg-${i}`}\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} segment into ${Math.round(k.t)} ms`}\n aria-current={selectedSegment === i ? 'true' : undefined}\n data-testid=\"timeline-segment\"\n className={s.segment}\n style={{ left: pct(sampledKeys[i - 1].t), width: spanPercent(win, k.t - sampledKeys[i - 1].t) }}\n onClick={() => onSelectSegment?.(i)}\n onKeyDown={(e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onSelectSegment?.(i); } }}\n />\n );\n }) : null}\n {graph && sampledKeys.length > 1 ? (\n <svg className={s.curve} data-testid=\"timeline-curve\" viewBox=\"0 0 100 100\" preserveAspectRatio=\"none\">\n <polyline points={curvePoints()} vectorEffect=\"non-scaling-stroke\" />\n </svg>\n ) : null}\n {times.map((t, i) => (\n <div\n key={i}\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} key at ${Math.round(t)} ms`}\n aria-current={selection === i ? 'true' : undefined}\n data-testid={row.kind === 'event' ? 'timeline-event' : 'timeline-key'}\n data-dragging={drag?.keyIndex === i ? 'true' : undefined}\n className={row.kind === 'event' ? s.eventMark : s.key}\n style={graph ? { left: pct(t), bottom: `${vPct(values[i])}%` } : { left: pct(t) }}\n onPointerDown={onKeyPointerDown(i)}\n onKeyDown={onKeyDown(i, t)}\n />\n ))}\n {drag ? (\n <div\n aria-hidden=\"true\"\n data-testid=\"timeline-key-ghost\"\n className={row.kind === 'event' ? s.eventGhost : s.keyGhost}\n style={graph && drag.value !== undefined\n ? { left: pct(drag.t), bottom: `${vPct(drag.value)}%` }\n : { left: pct(drag.t) }}\n />\n ) : null}\n {graph && activeBezier && selectedSegment != null ? (\n <>\n <div\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} bezier handle 1`}\n data-testid=\"timeline-bezier-handle\"\n className={s.bezierHandle}\n style={bezierHandlePos(selectedSegment, activeBezier[0], activeBezier[1])}\n onPointerDown={onHandlePointerDown(selectedSegment, 0)}\n />\n <div\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} bezier handle 2`}\n data-testid=\"timeline-bezier-handle\"\n className={s.bezierHandle}\n style={bezierHandlePos(selectedSegment, activeBezier[2], activeBezier[3])}\n onPointerDown={onHandlePointerDown(selectedSegment, 1)}\n />\n </>\n ) : null}\n </div>\n </div>\n );\n}\n","import { useEffect, useLayoutEffect, useRef, useState, type PointerEvent as ReactPointerEvent, type ReactElement, type WheelEvent as ReactWheelEvent } from 'react';\nimport { openPointerSession, type PointerSession } from '@weasel-js/core';\nimport s from './Timeline.module.css';\nimport { createTimeScale, panWindow, tickTimes, toPercent, zoomWindow, type TimeWindow } from './timeScale';\n\n/** Minimum gap between ruler ticks, in px. */\nconst TICK_SPACING_PX = 64;\n\n/** One wheel notch's zoom factor. */\nconst ZOOM_STEP = 0.0015;\n\nexport interface RulerProps {\n window: TimeWindow;\n /** The full extent the window may cover — normally `{ from: 0, to: duration }`. */\n bounds: TimeWindow;\n playhead: number;\n onScrub: (t: number) => void;\n onWindowChange: (w: TimeWindow) => void;\n}\n\nfunction formatMs(ms: number): string {\n if (ms >= 1000) return `${(ms / 1000).toFixed(ms % 1000 === 0 ? 0 : 2)}s`;\n return `${Math.round(ms)}ms`;\n}\n\nexport function Ruler(props: RulerProps): ReactElement {\n const { window: win, bounds, playhead, onScrub, onWindowChange } = props;\n const trackRef = useRef<HTMLDivElement | null>(null);\n const sessionRef = useRef<PointerSession | null>(null);\n useEffect(() => () => { sessionRef.current?.cancel(); }, []);\n\n // Re-render once the track is mounted so ticks lay out against its real\n // width — `trackRef.current` is null on the render that first attaches it.\n const [width, setWidth] = useState(0);\n useLayoutEffect(() => {\n const el = trackRef.current;\n if (!el) return;\n const update = (): void => setWidth(el.getBoundingClientRect().width);\n update();\n if (typeof ResizeObserver === 'undefined') return;\n const ro = new ResizeObserver(update);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n const widthOf = (): number => trackRef.current?.getBoundingClientRect().width ?? 0;\n const msAt = (clientX: number): number => {\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect) return win.from;\n const scale = createTimeScale(win, rect.width);\n const raw = scale.toMs(clientX - rect.left);\n return Math.min(win.to, Math.max(win.from, raw));\n };\n\n // `capture: false`: the session tracks the pointer off the ruler on its own,\n // and capture would retarget pointerup and kill the click on non-native\n // children of the scrubbed track.\n const onPointerDown = (e: ReactPointerEvent<HTMLDivElement>): void => {\n if (e.button !== 0) return;\n onScrub(msAt(e.clientX));\n\n sessionRef.current?.cancel();\n const end = (): void => { sessionRef.current = null; };\n sessionRef.current = openPointerSession(e.currentTarget, e, {\n onMove: (ev) => { onScrub(msAt(ev.clientX)); },\n onEnd: end,\n onCancel: end,\n }, { capture: false });\n };\n\n const onWheel = (e: ReactWheelEvent<HTMLDivElement>): void => {\n if (e.ctrlKey) {\n onWindowChange(zoomWindow(win, msAt(e.clientX), Math.exp(e.deltaY * ZOOM_STEP), bounds));\n } else {\n const width = widthOf();\n const perPx = width === 0 ? 0 : (win.to - win.from) / width;\n onWindowChange(panWindow(win, e.deltaY * perPx, bounds));\n }\n };\n\n const ticks = tickTimes(win, width, TICK_SPACING_PX);\n const pct = (ms: number): string => toPercent(win, ms);\n\n return (\n <div\n className={s.ruler}\n ref={trackRef}\n data-testid=\"timeline-ruler\"\n onPointerDown={onPointerDown}\n onWheel={onWheel}\n >\n {ticks.map((t) => (\n <span\n key={t}\n className={s.tick}\n data-testid=\"timeline-tick\"\n style={{ left: pct(t) }}\n >\n {formatMs(t)}\n </span>\n ))}\n <div\n className={s.playhead}\n data-testid=\"timeline-playhead\"\n style={{ left: pct(playhead) }}\n />\n </div>\n );\n}\n","import type { ReactElement } from 'react';\nimport { DetentSlider } from '../DetentSlider';\nimport { PauseIcon, PlayIcon } from '../../icons';\nimport s from './Timeline.module.css';\n\n/** Playback rates the transport offers. */\nconst RATES = [0.25, 0.5, 1, 2, 4] as const;\n\nexport interface TransportProps {\n paused: boolean;\n loop: boolean | number;\n rate: number;\n playhead: number;\n duration: number;\n onPlay: () => void;\n onPause: () => void;\n onLoopChange: (loop: boolean | number) => void;\n onRateChange: (rate: number) => void;\n}\n\nconst seconds = (ms: number): string => `${(ms / 1000).toFixed(2)}s`;\n\nexport function Transport(props: TransportProps): ReactElement {\n const { paused, loop, rate, playhead, duration, onPlay, onPause, onLoopChange, onRateChange } = props;\n const looping = loop !== false && loop !== 0;\n // The handle's scale is whatever anything holding it set, so an off-list rate\n // gets its own detent — `DetentSlider` would otherwise round it to the\n // nearest and label the thumb with a rate the timeline is not running at.\n const rates = RATES.includes(rate as typeof RATES[number])\n ? (RATES as readonly number[])\n : [...RATES, rate].sort((a, b) => a - b);\n\n return (\n <div className={s.transport}>\n <button\n type=\"button\"\n className={s.transportButton}\n aria-label={paused ? 'Play' : 'Pause'}\n onClick={paused ? onPlay : onPause}\n >\n {paused ? <PlayIcon size={14} /> : <PauseIcon size={14} />}\n </button>\n\n <span className={s.time} data-testid=\"timeline-time\">\n {seconds(playhead)} / {seconds(duration)}\n </span>\n\n <button\n type=\"button\"\n role=\"switch\"\n aria-checked={looping}\n aria-label=\"Loop\"\n className={s.transportButton}\n onClick={() => onLoopChange(!looping)}\n >\n ⟲\n </button>\n\n <div className={s.rate}>\n Rate\n <DetentSlider\n ariaLabel=\"Rate\"\n items={rates}\n value={rate}\n onChange={onRateChange}\n formatLabel={(r) => `${r}x`}\n labels=\"none\"\n className={s.rateSlider}\n />\n <span className={s.rateReadout}>{rate}x</span>\n </div>\n </div>\n );\n}\n","import { useMemo, useState, type KeyboardEvent as ReactKeyboardEvent, type ReactElement, type ReactNode } from 'react';\nimport type { EasingSpec, Keyframe, SampledTrack, Track } from '@weasel-js/core';\nimport s from './Timeline.module.css';\nimport { EasingPicker } from './EasingPicker';\nimport { Lane } from './Lane';\nimport { Ruler } from './Ruler';\nimport { Transport, type TransportProps } from './Transport';\nimport { buildLanes, trackAtPath } from './lanes';\nimport { deleteKey, insertKey, moveKey, samePath, setKeyEasing, setKeyValue, type KeySelection } from './keys';\nimport type { TimeWindow } from './timeScale';\n\nexport type { KeySelection } from './keys';\nexport type { TimeWindow } from './timeScale';\n\nexport interface KeyEditorCtx<T = unknown> {\n key: Keyframe<T>;\n track: SampledTrack<T>;\n selection: KeySelection;\n /** Replace the selected key; routed through this component's `onChange`. */\n commit: (next: Keyframe<T>) => void;\n /** Set the easing shaping the approach into this key. */\n setEasing: (easing: EasingSpec | undefined) => void;\n}\n\nexport interface TimelineProps {\n tracks: readonly Track[];\n duration: number;\n playhead: number;\n\n mode?: 'dope' | 'graph';\n onModeChange?: (mode: 'dope' | 'graph') => void;\n\n /** Live during a drag — wire for preview, do not write to history. */\n onInput?: (next: Track[]) => void;\n /** Committed at gesture end: one call per gesture. */\n onChange: (next: Track[]) => void;\n onScrub: (t: number) => void;\n\n /** `false` hides the transport. */\n transport?: Omit<TransportProps, 'playhead' | 'duration'> | false;\n selection?: KeySelection | null;\n onSelect?: (sel: KeySelection | null) => void;\n renderKeyEditor?: (ctx: KeyEditorCtx) => ReactNode;\n\n window?: TimeWindow;\n onWindowChange?: (w: TimeWindow) => void;\n\n label?: ReactNode;\n className?: string;\n}\n\nexport function Timeline(props: TimelineProps): ReactElement {\n const {\n tracks, duration, playhead,\n onInput, onChange, onScrub,\n renderKeyEditor, label, className,\n } = props;\n\n const [expanded, setExpanded] = useState<ReadonlySet<string>>(() => new Set());\n const [ownWindow, setOwnWindow] = useState<TimeWindow>({ from: 0, to: duration });\n const [ownSelection, setOwnSelection] = useState<KeySelection | null>(null);\n const [segmentSelection, setSegmentSelection] = useState<KeySelection | null>(null);\n\n const win = props.window ?? ownWindow;\n const setWindow = props.onWindowChange ?? setOwnWindow;\n const selection = props.selection !== undefined ? props.selection : ownSelection;\n const setSelection = props.onSelect ?? setOwnSelection;\n\n const bounds: TimeWindow = { from: 0, to: duration };\n const rows = useMemo(() => buildLanes(tracks, expanded), [tracks, expanded]);\n\n /** Every key time on every row — what a dragged key snaps to. */\n const snapTimes = useMemo(() => {\n const out = new Set<number>([0, duration]);\n for (const row of rows) {\n if (row.kind === 'sampled') for (const k of (row.track as SampledTrack<unknown>).keys) out.add(k.t + row.offset);\n }\n return [...out];\n }, [rows, duration]);\n\n const toggle = (key: string): void => {\n setExpanded((prev) => {\n const next = new Set(prev);\n if (next.has(key)) next.delete(key); else next.add(key);\n return next;\n });\n };\n\n const onRootKeyDown = (e: ReactKeyboardEvent<HTMLDivElement>): void => {\n if ((e.key === 'Delete' || e.key === 'Backspace') && selection) {\n e.preventDefault();\n const r = deleteKey(tracks, selection);\n onChange(r.tracks);\n setSelection(r.selection);\n }\n };\n\n const selectedTrack = selection ? trackAtPath(tracks, selection.trackPath) : undefined;\n const selectedKey = selectedTrack?.kind === 'sampled'\n ? (selectedTrack as SampledTrack<unknown>).keys[selection!.keyIndex]\n : undefined;\n\n const segmentTrack = segmentSelection ? trackAtPath(tracks, segmentSelection.trackPath) : undefined;\n const segmentKey = segmentTrack?.kind === 'sampled'\n ? (segmentTrack as SampledTrack<unknown>).keys[segmentSelection!.keyIndex]\n : undefined;\n\n return (\n <div\n className={[s.root, className].filter(Boolean).join(' ')}\n data-testid=\"timeline-root\"\n tabIndex={-1}\n onKeyDown={onRootKeyDown}\n >\n {label ? <div className={s.label}>{label}</div> : null}\n\n {props.transport === false ? null : (\n <div className={s.transportRow}>\n <Transport\n {...(props.transport ?? {\n paused: true, loop: false, rate: 1,\n onPlay: () => {}, onPause: () => {},\n onLoopChange: () => {}, onRateChange: () => {},\n })}\n playhead={playhead}\n duration={duration}\n />\n <button\n type=\"button\"\n role=\"switch\"\n aria-checked={(props.mode ?? 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(\n <div className={s.inspector}>\n {renderKeyEditor({\n key: selectedKey,\n track: selectedTrack as SampledTrack<unknown>,\n selection,\n commit: (next) => onChange(setKeyValue(tracks, selection, next.value)),\n setEasing: (easing) => onChange(setKeyEasing(tracks, selection, easing)),\n })}\n </div>\n ) : null}\n\n {segmentSelection && segmentKey ? (\n <div className={s.inspector}>\n <EasingPicker\n value={segmentKey.easing}\n onChange={(next) => onChange(setKeyEasing(tracks, segmentSelection, next))}\n />\n </div>\n ) : null}\n </div>\n );\n}\n","import { useCallback, useEffect, useReducer, useRef, type ReactElement } from 'react';\nimport { useVisibleRaf, type TimelineHandle, type Track } from '@weasel-js/core';\nimport { Timeline, type TimelineProps } from './Timeline';\n\nexport interface AnimatedTimelineProps\n extends Omit<TimelineProps, 'tracks' | 'duration' | 'playhead' | 'onChange' | 'onScrub' | 'transport'> {\n handle: TimelineHandle;\n /** `false` hides the transport, as on `<Timeline>`. */\n transport?: false;\n}\n\n/** Binds `<Timeline>` to a live handle.\n *\n * `handle.tracks()` returns the timeline's own array, not a copy, so an edit\n * splices it in place inside `edit()`. Assigning a replacement array would\n * update nothing and raise nothing. */\nexport function AnimatedTimeline(props: AnimatedTimelineProps): ReactElement {\n const { handle, ...rest } = props;\n const [, bump] = useReducer((n: number) => n + 1, 0);\n\n // `subscribe` fires on `edit` only, so the playhead comes from the frame loop.\n useEffect(() => handle.subscribe(bump), [handle]);\n\n // `useVisibleRaf` returns a controller; a continuous loop re-requests from\n // inside its own frame, and nothing runs until something calls `request`.\n // No `onResume` here: this loop measures no elapsed time of its own, it only\n // reads the playhead the animator already advanced.\n const rafRef = useRef<{ request(): void } | null>(null);\n const raf = useVisibleRaf(() => {\n bump();\n if (!handle.isPaused()) rafRef.current?.request();\n });\n rafRef.current = raf;\n useEffect(() => {\n if (!handle.isPaused()) raf.request();\n return () => raf.cancel();\n }, [handle, raf]);\n\n const onChange = useCallback((next: Track[]) => {\n handle.edit(() => {\n const live = handle.tracks() as Track[];\n live.splice(0, live.length, ...next);\n });\n }, [handle]);\n\n const playhead = handle.time();\n const duration = handle.duration();\n\n return (\n <Timeline\n {...rest}\n tracks={handle.tracks()}\n duration={duration}\n playhead={playhead}\n onChange={onChange}\n onScrub={handle.seek}\n transport={props.transport === false ? false : {\n paused: handle.isPaused(),\n loop: handle.loop(),\n rate: handle.timeScale(),\n onPlay: () => {\n // `rearm` declines to revive a timeline at its duration, so resume\n // alone would do nothing. 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+ {"version":3,"file":"Timeline-Bz806JbE.js","names":[],"sources":["../../src/components/Timeline/Timeline.module.css","../../src/components/Timeline/easingSpec.ts","../../src/components/Timeline/EasingPicker.tsx","../../src/components/Timeline/timeScale.ts","../../src/components/Timeline/lanes.ts","../../src/components/Timeline/keys.ts","../../src/components/Timeline/Lane.tsx","../../src/components/Timeline/Ruler.tsx","../../src/components/Timeline/Transport.tsx","../../src/components/Timeline/Timeline.tsx","../../src/components/Timeline/AnimatedTimeline.tsx"],"sourcesContent":[".ruler {\n position: relative;\n height: var(--wzl-control-h, 24px);\n border-bottom: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n cursor: ew-resize;\n user-select: none;\n overflow: hidden;\n}\n\n.tick {\n position: absolute;\n top: 0;\n transform: translateX(2px);\n color: var(--wzl-fg-muted);\n pointer-events: none;\n white-space: nowrap;\n}\n\n.tick::before {\n content: '';\n position: absolute;\n left: -2px;\n top: 0;\n bottom: 0;\n border-left: 1px solid var(--wzl-border);\n}\n\n.playhead {\n position: absolute;\n top: 0;\n bottom: 0;\n width: 1px;\n background: var(--wzl-accent-strong);\n pointer-events: none;\n}\n\n.lane {\n display: flex;\n align-items: stretch;\n min-height: 20px;\n border-bottom: 1px solid var(--wzl-line-subtle);\n}\n\n.laneLabel {\n flex: 0 0 var(--wzl-timeline-label-w, 120px);\n display: flex;\n align-items: center;\n gap: 4px;\n padding-inline: 6px;\n padding-inline-start: calc(6px + var(--depth, 0) * 12px);\n font-size: var(--wzl-font-size);\n color: var(--wzl-fg);\n overflow: hidden;\n text-overflow: ellipsis;\n white-space: nowrap;\n}\n\n.lane[data-depth='1'] .laneLabel { --depth: 1; }\n.lane[data-depth='2'] .laneLabel { --depth: 2; }\n.lane[data-depth='3'] .laneLabel { --depth: 3; }\n\n.disclosure { display: inline-flex; flex: none; cursor: pointer; color: var(--wzl-fg-muted); }\n.disclosureIcon { transition: transform var(--wzl-motion-fast) ease; }\n.disclosureCollapsed { transform: rotate(-90deg); }\n\n.laneTrack {\n position: relative;\n flex: 1 1 auto;\n min-width: 0;\n background: var(--wzl-surface);\n}\n\n.key, .eventMark {\n position: absolute;\n top: 50%;\n width: 9px;\n height: 9px;\n margin-left: -4.5px;\n background: var(--wzl-fg-muted);\n cursor: ew-resize;\n}\n\n.key { transform: translateY(-50%) rotate(45deg); }\n.eventMark { transform: translateY(-50%); border-radius: 50%; }\n\n.key[aria-current='true'], .eventMark[aria-current='true'] { background: var(--wzl-accent-strong); }\n.key:focus-visible, .eventMark:focus-visible { outline: 2px solid var(--wzl-focus-ring); outline-offset: 1px; }\n\n/* The key stays drawn where it was committed while its ghost tracks the\n pointer, so the drag reads as a move from somewhere to somewhere. */\n.key[data-dragging='true'], .eventMark[data-dragging='true'] { opacity: 0.4; }\n\n.keyGhost, .eventGhost {\n position: absolute;\n top: 50%;\n width: 9px;\n height: 9px;\n margin-left: -4.5px;\n background: var(--wzl-accent-soft);\n border: 1px dashed var(--wzl-accent-strong);\n pointer-events: none;\n}\n\n.keyGhost { transform: translateY(-50%) rotate(45deg); }\n.eventGhost { transform: translateY(-50%); border-radius: 50%; }\n.lane[data-mode='graph'] .keyGhost { top: auto; transform: translateY(50%) rotate(45deg); }\n\n.curve {\n position: absolute;\n inset: 0;\n width: 100%;\n height: 100%;\n pointer-events: none;\n fill: none;\n stroke: var(--wzl-accent-strong);\n stroke-width: 1;\n}\n\n.lane[data-mode='graph'] { min-height: 72px; }\n.lane[data-mode='graph'] .key { top: auto; transform: translateY(50%) rotate(45deg); }\n\n.nestedBar {\n position: absolute;\n top: 4px;\n bottom: 4px;\n background: var(--wzl-surface-sunken);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n}\n\n.transport {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 4px 6px;\n border-bottom: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n}\n\n.transportButton {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n min-width: 22px;\n padding: 2px 6px;\n /* Sits on `--wzl-surface-raised`, so a transparent fill and a border that\n close in value leave it reading as text rather than as a control. */\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n cursor: pointer;\n}\n\n.transportButton:hover { border-color: var(--wzl-fg-muted); }\n\n.transportButton[aria-checked='true'] {\n background: var(--wzl-accent-soft);\n border-color: var(--wzl-accent-strong);\n color: var(--wzl-accent-strong);\n}\n\n/* The bar's chrome lives on the row, so controls beside `<Transport>` sit\n inside it rather than hanging off the panel's corner. `.transport` keeps its\n own chrome for standalone use. */\n.transportRow {\n display: flex;\n align-items: center;\n gap: 8px;\n padding-inline-end: 6px;\n border-bottom: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n}\n\n.transportRow > .transport {\n flex: 1 1 auto;\n border-bottom: 0;\n background: transparent;\n}\n\n.time { font-variant-numeric: tabular-nums; color: var(--wzl-fg-muted); }\n.rate { display: inline-flex; align-items: center; gap: 6px; color: var(--wzl-fg-muted); }\n.rateSlider { width: 88px; }\n\n/* The detents carry no labels in a bar this dense, so the chosen rate is said\n once, here, in a fixed-width cell so the controls beside it never shift. */\n.rateReadout {\n min-width: 3ch;\n font-variant-numeric: tabular-nums;\n color: var(--wzl-fg);\n}\n\n.root {\n display: flex;\n flex-direction: column;\n min-height: 0;\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n /* `--wzl-font-ui` is condensed, so it reads a size smaller than it measures.\n Everything below inherits this; override per rule only to go up. */\n font-family: var(--wzl-font-ui);\n font-size: var(--wzl-font-size-sm);\n line-height: var(--wzl-leading-snug);\n}\n\n.label { padding: 4px 6px; color: var(--wzl-fg-muted); }\n\n.body { display: flex; align-items: stretch; }\n.gutter { flex: 0 0 var(--wzl-timeline-label-w, 120px); border-right: 1px solid var(--wzl-border); }\n.rulerWrap { flex: 1 1 auto; min-width: 0; }\n\n.lanes {\n flex: 1 1 auto;\n min-height: 0;\n overflow-y: auto;\n overflow-x: hidden;\n}\n\n.inspector {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 4px 6px;\n border-top: 1px solid var(--wzl-border);\n background: var(--wzl-surface-raised);\n}\n\n.segment {\n position: absolute;\n top: 0;\n bottom: 0;\n cursor: pointer;\n}\n\n.segment[aria-current='true'] { background: var(--wzl-accent-soft); }\n.segment:focus-visible { outline: 2px solid var(--wzl-focus-ring); outline-offset: -2px; }\n\n.easingPicker { display: inline-flex; align-items: center; gap: 6px; }\n.easingLabel { font-variant-numeric: tabular-nums; color: var(--wzl-fg-muted); }\n\n.easingPreview {\n width: 32px;\n height: 32px;\n fill: none;\n stroke: var(--wzl-accent-strong);\n stroke-width: 1;\n border: 1px solid var(--wzl-border);\n}\n\n.bezierHandle {\n position: absolute;\n width: 7px;\n height: 7px;\n margin: -3.5px 0 0 -3.5px;\n border-radius: 50%;\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-accent-strong);\n cursor: grab;\n}\n","import { EASINGS, resolveEasing, type EasingName, type EasingSpec } from '@weasel-js/core';\n\nfunction bezierOf(spec: EasingSpec): readonly [number, number, number, number] | null {\n if (typeof spec === 'object' && spec !== null && 'bezier' in spec) return spec.bezier;\n return null;\n}\n\n/** Control points, for the graph view's draggable handles. `null` means this\n * spec has no handles to drag — the view offers to convert it to a bezier. */\nexport function easingBezier(spec?: EasingSpec): readonly [number, number, number, number] | null {\n if (spec === undefined) return null;\n return bezierOf(spec);\n}\n\n/** What the picker shows for a spec.\n *\n * A function is matched against the built-ins by reference so a consumer that\n * passed `easeOutBack` directly still reads back as `'easeOutBack'`. A wrapped\n * or hand-written function cannot be named and reads as `'custom'` — which is\n * why an editor writes names and control points rather than functions. */\nexport function easingLabel(spec?: EasingSpec): string {\n if (spec === undefined) return 'linear';\n if (typeof spec === 'string') return spec;\n const b = bezierOf(spec);\n if (b) return `cubic-bezier(${b.join(', ')})`;\n for (const [name, fn] of Object.entries(EASINGS)) {\n if (fn === spec) return name;\n }\n return 'custom';\n}\n\n/** `count` evenly spaced samples of the curve over 0..1, for drawing it. */\nexport function sampleEasing(spec: EasingSpec | undefined, count: number): number[] {\n const fn = resolveEasing(spec);\n const out = new Array<number>(count);\n const last = count - 1;\n for (let i = 0; i < count; i++) out[i] = fn(last === 0 ? 0 : i / last);\n return out;\n}\n\n/** Every built-in name, for the picker's list. */\nexport const EASING_NAMES = Object.keys(EASINGS) as EasingName[];\n","import type { ReactElement } from 'react';\nimport type { EasingSpec } from '@weasel-js/core';\nimport s from './Timeline.module.css';\nimport { EASING_NAMES, easingBezier, easingLabel, sampleEasing } from './easingSpec';\n\n/** Samples drawn in the inline curve preview. */\nconst PREVIEW_SAMPLES = 24;\n\n/** Control points for the named curves the picker can convert. A name the table\n * does not cover converts to the CSS default rather than refusing. */\nconst BEZIER_OF: Partial<Record<string, readonly [number, number, number, number]>> = {\n linear: [0, 0, 1, 1],\n easeInQuad: [0.11, 0, 0.5, 0],\n easeOutQuad: [0.5, 1, 0.89, 1],\n easeInOutQuad: [0.45, 0, 0.55, 1],\n easeInCubic: [0.32, 0, 0.67, 0],\n easeOutCubic: [0.33, 1, 0.68, 1],\n easeInOutCubic: [0.65, 0, 0.35, 1],\n easeInSine: [0.12, 0, 0.39, 0],\n easeOutSine: [0.61, 1, 0.88, 1],\n easeInOutSine: [0.37, 0, 0.63, 1],\n};\n\nconst DEFAULT_BEZIER: readonly [number, number, number, number] = [0.25, 0.1, 0.25, 1];\n\nexport interface EasingPickerProps {\n value: EasingSpec | undefined;\n onChange: (next: EasingSpec | undefined) => void;\n}\n\nexport function EasingPicker(props: EasingPickerProps): ReactElement {\n const { value, onChange } = props;\n const bezier = easingBezier(value);\n const label = easingLabel(value);\n const named = bezier === null && (EASING_NAMES as string[]).includes(label);\n const selectValue = bezier !== null ? 'custom' : named ? label : 'linear';\n\n const points = sampleEasing(value, PREVIEW_SAMPLES)\n .map((v, i) => `${(i / (PREVIEW_SAMPLES - 1)) * 100},${100 - v * 100}`)\n .join(' ');\n\n return (\n <div className={s.easingPicker}>\n <label>\n Easing\n <select\n value={selectValue}\n onChange={(e) => onChange(e.target.value === 'linear' ? undefined : e.target.value as EasingSpec)}\n >\n <option value=\"linear\">linear</option>\n {EASING_NAMES.filter((n) => n !== 'linear').map((n) => <option key={n} value={n}>{n}</option>)}\n {bezier !== null ? <option value=\"custom\">custom</option> : null}\n </select>\n </label>\n\n {bezier !== null ? <span className={s.easingLabel}>{label}</span> : (\n <button\n type=\"button\"\n className={s.transportButton}\n onClick={() => onChange({ bezier: BEZIER_OF[selectValue] ?? DEFAULT_BEZIER })}\n >\n Convert to bezier\n </button>\n )}\n\n <svg className={s.easingPreview} data-testid=\"easing-preview\" viewBox=\"0 0 100 100\" preserveAspectRatio=\"none\">\n <polyline points={points} vectorEffect=\"non-scaling-stroke\" />\n </svg>\n </div>\n );\n}\n","/** A visible span of timeline time, in ms. */\nexport interface TimeWindow {\n from: number;\n to: number;\n}\n\nexport interface TimeScale {\n window: TimeWindow;\n widthPx: number;\n toPx(ms: number): number;\n toMs(px: number): number;\n}\n\n/** Narrowest window the user can zoom to, in ms. Below this the playhead and\n * the keys it sits between stop being separable at any sane track width. */\nconst MIN_SPAN_MS = 1;\n\nexport function createTimeScale(window: TimeWindow, widthPx: number): TimeScale {\n const span = window.to - window.from;\n const perMs = span === 0 ? 0 : widthPx / span;\n const perPx = widthPx === 0 ? 0 : span / widthPx;\n return {\n window,\n widthPx,\n toPx: (ms) => (ms - window.from) * perMs,\n toMs: (px) => window.from + px * perPx,\n };\n}\n\n/** Where `ms` sits in the window, as a fraction. The width-free half of\n * `createTimeScale` — a CSS `left: %` needs no pixel width, and asking for one\n * is what drove three copies of this arithmetic into the lane and the ruler. */\nexport function toFraction(window: TimeWindow, ms: number): number {\n const span = window.to - window.from;\n return span === 0 ? 0 : (ms - window.from) / span;\n}\n\n/** `toFraction` as a CSS percentage. */\nexport function toPercent(window: TimeWindow, ms: number): string {\n return `${toFraction(window, ms) * 100}%`;\n}\n\n/** A duration as a fraction of the window. Distinct from `toFraction`, which\n * measures a position and so subtracts `window.from`. */\nexport function spanFraction(window: TimeWindow, ms: number): number {\n const span = window.to - window.from;\n return span === 0 ? 0 : ms / span;\n}\n\n/** A duration as a CSS percentage, for a width. */\nexport function spanPercent(window: TimeWindow, ms: number): string {\n return `${spanFraction(window, ms) * 100}%`;\n}\n\nfunction clampWindow(w: TimeWindow, bounds: TimeWindow): TimeWindow {\n const span = Math.min(w.to - w.from, bounds.to - bounds.from);\n let from = w.from;\n if (from < bounds.from) from = bounds.from;\n if (from + span > bounds.to) from = bounds.to - span;\n return { from, to: from + span };\n}\n\n/** Scale the window by `factor` about `atMs`, which stays at the same fraction\n * of the track. `factor < 1` zooms in. */\nexport function zoomWindow(\n w: TimeWindow, atMs: number, factor: number, bounds: TimeWindow,\n): TimeWindow {\n const span = w.to - w.from;\n const maxSpan = bounds.to - bounds.from;\n const nextSpan = Math.min(maxSpan, Math.max(MIN_SPAN_MS, span * factor));\n const frac = span === 0 ? 0.5 : (atMs - w.from) / span;\n return clampWindow({ from: atMs - frac * nextSpan, to: atMs + (1 - frac) * nextSpan }, bounds);\n}\n\n/** Shift the window by `byMs`, preserving its span. */\nexport function panWindow(w: TimeWindow, byMs: number, bounds: TimeWindow): TimeWindow {\n return clampWindow({ from: w.from + byMs, to: w.to + byMs }, bounds);\n}\n\n/** 1, 2, 5, 10, 20, 50, … — the tick steps that read as round numbers. */\nfunction niceStep(roughMs: number): number {\n const mag = Math.pow(10, Math.floor(Math.log10(roughMs)));\n const norm = roughMs / mag;\n const step = norm <= 1 ? 1 : norm <= 2 ? 2 : norm <= 5 ? 5 : 10;\n return step * mag;\n}\n\n/** Ruler tick times inside `w`, spaced at least `minSpacingPx` apart. */\nexport function tickTimes(w: TimeWindow, widthPx: number, minSpacingPx: number): number[] {\n const span = w.to - w.from;\n if (widthPx <= 0 || span <= 0) return [];\n const step = niceStep((minSpacingPx / widthPx) * span);\n const out: number[] = [];\n for (let t = Math.ceil(w.from / step) * step; t <= w.to + 1e-9; t += step) {\n out.push(Math.round(t / step) * step);\n }\n return out;\n}\n","import type { SampledTrack, Track } from '@weasel-js/core';\n\nexport interface LaneRow {\n /** Stable across re-renders and edits: the dotted index path. */\n key: string;\n /** Index path into the track tree, outermost first. */\n path: number[];\n track: Track;\n label: string;\n /** Nesting depth; 0 for a top-level track. */\n depth: number;\n /** Accumulated `at` from every nested parent, in ms. A key drawn on this row\n * sits at `offset + key.t` on the ruler. */\n offset: number;\n kind: Track['kind'];\n /** True only for a sampled track whose every key value is a number — the\n * sole case where a value axis has an honest meaning. */\n numeric: boolean;\n}\n\nfunction isNumeric(track: Track): boolean {\n if (track.kind !== 'sampled') return false;\n const keys = (track as SampledTrack<unknown>).keys;\n return keys.length > 0 && keys.every((k) => typeof k.value === 'number');\n}\n\n/** Flatten the track tree to rows, descending only into expanded nested\n * timelines. `expanded` holds the `key` of each open nested row. */\nexport function buildLanes(\n tracks: readonly Track[],\n expanded: ReadonlySet<string>,\n): LaneRow[] {\n const out: LaneRow[] = [];\n const walk = (list: readonly Track[], path: number[], depth: number, offset: number): void => {\n list.forEach((track, i) => {\n const nextPath = [...path, i];\n const key = nextPath.join('.');\n out.push({\n key,\n path: nextPath,\n track,\n label: track.label ?? `${track.kind} ${i}`,\n depth,\n offset,\n kind: track.kind,\n numeric: isNumeric(track),\n });\n if (track.kind === 'timeline' && expanded.has(key)) {\n walk(track.timeline.tracks, nextPath, depth + 1, offset + track.at);\n }\n });\n };\n walk(tracks, [], 0, 0);\n return out;\n}\n\n/** The track at an index path, or `undefined` when the path leaves the tree. */\nexport function trackAtPath(tracks: readonly Track[], path: readonly number[]): Track | undefined {\n let list: readonly Track[] = tracks;\n let found: Track | undefined;\n for (const i of path) {\n found = list[i];\n if (!found) return undefined;\n list = found.kind === 'timeline' ? found.timeline.tracks : [];\n }\n return found;\n}\n","import { sampleTrack, type EasingSpec, type EventTrack, type Keyframe, type SampledTrack, type TimelineTrack, type Track } from '@weasel-js/core';\nimport { trackAtPath } from './lanes';\n\nexport interface KeySelection {\n /** Index path into the track tree, outermost first — a `LaneRow.path`. A\n * top-level track is `[i]`; a track inside the nested timeline at `i` is\n * `[i, j]`. */\n trackPath: readonly number[];\n keyIndex: number;\n}\n\nexport interface KeyEdit {\n tracks: Track[];\n selection: KeySelection | null;\n}\n\n/** True when two index paths address the same track. */\nexport function samePath(a: readonly number[], b: readonly number[]): boolean {\n return a.length === b.length && a.every((n, i) => n === b[i]);\n}\n\n/** Shallow-clone one track, replacing only its key list. `onTick`, `fire`,\n * `interpolate` and `interpolator` survive as references, which is what lets a\n * running timeline take an edited track without rewiring. */\nfunction withKeys(track: Track, keys: Keyframe<unknown>[]): Track {\n return { ...(track as SampledTrack<unknown>), keys } as Track;\n}\n\nfunction withEvents(track: Track, events: EventTrack['events']): Track {\n return { ...(track as EventTrack), events } as Track;\n}\n\n/** Replace the track at `path`, cloning the timeline tracks along the way so\n * the caller's tree is untouched at every level, not just the top. */\nfunction replaceAtPath(tracks: readonly Track[], path: readonly number[], next: Track): Track[] {\n const out = tracks.slice();\n const [i, ...rest] = path;\n if (rest.length === 0) {\n out[i] = next;\n return out;\n }\n const parent = out[i];\n if (parent?.kind !== 'timeline') return out;\n const tt = parent as TimelineTrack;\n out[i] = {\n ...tt,\n timeline: { ...tt.timeline, tracks: replaceAtPath(tt.timeline.tracks, rest, next) },\n };\n return out;\n}\n\n/** Move a key or an event crossing to `toMs`, clamped at zero. `toMs` is in the\n * addressed track's own time, not the ruler's — a nested track's keys are\n * measured from its parent's `at`.\n *\n * Re-sorts, and reports the moved entry's new index. `sampleTrack` binary-\n * searches without sorting first, so a drag past a neighbour that left the list\n * unsorted would sample the wrong segment and raise nothing. */\nexport function moveKey(\n tracks: readonly Track[], sel: KeySelection, toMs: number,\n): KeyEdit {\n const track = trackAtPath(tracks, sel.trackPath);\n const t = Math.max(0, toMs);\n\n if (track?.kind === 'sampled') {\n const st = track as SampledTrack<unknown>;\n const moved = { ...st.keys[sel.keyIndex], t };\n const keys = st.keys.filter((_, i) => i !== sel.keyIndex);\n const at = keys.findIndex((k) => k.t > t);\n const keyIndex = at === -1 ? keys.length : at;\n keys.splice(keyIndex, 0, moved);\n return {\n tracks: replaceAtPath(tracks, sel.trackPath, withKeys(track, keys)),\n selection: { trackPath: sel.trackPath, keyIndex },\n };\n }\n\n if (track?.kind === 'event') {\n const et = track as EventTrack;\n const moved = { ...et.events[sel.keyIndex], t };\n const events = et.events.filter((_, i) => i !== sel.keyIndex);\n const at = events.findIndex((e) => e.t > t);\n const keyIndex = at === -1 ? events.length : at;\n events.splice(keyIndex, 0, moved);\n return {\n tracks: replaceAtPath(tracks, sel.trackPath, withEvents(track, events)),\n selection: { trackPath: sel.trackPath, keyIndex },\n };\n }\n\n return { tracks: tracks.slice(), selection: sel };\n}\n\n/** Insert a key at `atMs`, seeded with whatever the track already reads there\n * so inserting alone never changes the motion. */\nexport function insertKey(\n tracks: readonly Track[], trackPath: readonly number[], atMs: number,\n): KeyEdit {\n const track = trackAtPath(tracks, trackPath);\n if (track?.kind !== 'sampled') return { tracks: tracks.slice(), selection: null };\n\n const st = track as SampledTrack<unknown>;\n const t = Math.max(0, atMs);\n const value = st.keys.length === 0 ? 0 : sampleTrack(st, t);\n const keys = st.keys.slice();\n const at = keys.findIndex((k) => k.t > t);\n const keyIndex = at === -1 ? keys.length : at;\n keys.splice(keyIndex, 0, { t, value });\n return {\n tracks: replaceAtPath(tracks, trackPath, withKeys(track, keys)),\n selection: { trackPath, keyIndex },\n };\n}\n\n/** Remove a key, selecting the one before it. */\nexport function deleteKey(tracks: readonly Track[], sel: KeySelection): KeyEdit {\n const track = trackAtPath(tracks, sel.trackPath);\n if (track?.kind !== 'sampled') return { tracks: tracks.slice(), selection: sel };\n\n const st = track as SampledTrack<unknown>;\n const keys = st.keys.filter((_, i) => i !== sel.keyIndex);\n return {\n tracks: replaceAtPath(tracks, sel.trackPath, withKeys(track, keys)),\n selection: keys.length === 0\n ? null\n : { trackPath: sel.trackPath, keyIndex: Math.max(0, sel.keyIndex - 1) },\n };\n}\n\n/** Set the easing shaping the approach INTO the selected key. */\nexport function setKeyEasing(\n tracks: readonly Track[], sel: KeySelection, easing: EasingSpec | undefined,\n): Track[] {\n const track = trackAtPath(tracks, sel.trackPath);\n if (track?.kind !== 'sampled') return tracks.slice();\n\n const st = track as SampledTrack<unknown>;\n const keys = st.keys.slice();\n const { easing: _drop, ...rest } = keys[sel.keyIndex];\n keys[sel.keyIndex] = easing === undefined ? rest : { ...rest, easing };\n return replaceAtPath(tracks, sel.trackPath, withKeys(track, keys));\n}\n\n/** Set the selected key's value, leaving its time alone. */\nexport function setKeyValue(\n tracks: readonly Track[], sel: KeySelection, value: unknown,\n): Track[] {\n const track = trackAtPath(tracks, sel.trackPath);\n if (track?.kind !== 'sampled') return tracks.slice();\n\n const st = track as SampledTrack<unknown>;\n const keys = st.keys.slice();\n keys[sel.keyIndex] = { ...keys[sel.keyIndex], value };\n return replaceAtPath(tracks, sel.trackPath, withKeys(track, keys));\n}\n\n/** Snap `ms` to the nearest candidate within `toleranceMs`, else return it. */\nexport function snapTime(ms: number, candidates: readonly number[], toleranceMs: number): number {\n let best = ms;\n let bestDist = toleranceMs;\n for (const c of candidates) {\n const d = Math.abs(c - ms);\n if (d <= bestDist) {\n best = c;\n bestDist = d;\n }\n }\n return best;\n}\n","import { useEffect, useRef, useState, type KeyboardEvent as ReactKeyboardEvent, type PointerEvent as ReactPointerEvent, type ReactElement } from 'react';\nimport { cubicBezierEasing, openPointerSession, type EasingSpec, type EventTrack, type PointerSession, type SampledTrack, type TimelineTrack } from '@weasel-js/core';\nimport { ChevronIcon } from '../../icons';\nimport s from './Timeline.module.css';\nimport { createTimeScale, spanPercent, toFraction, toPercent, type TimeWindow } from './timeScale';\nimport { snapTime } from './keys';\nimport { easingBezier, sampleEasing } from './easingSpec';\nimport type { LaneRow } from './lanes';\n\n/** Keeps the extreme keys inside the lane: at 0% a marker centres on the lane's\n * border and hangs half into its neighbour. Symmetric, so the midpoint holds. */\nconst V_INSET_PCT = 8;\n\n/** Snap radius, in track pixels. */\nconst SNAP_PX = 6;\n\n/** One arrow-key step, in ms; shift multiplies by ten. */\nconst KEY_STEP_MS = 10;\n\n/** Samples per segment when drawing an eased curve in graph mode. */\nconst CURVE_SAMPLES = 16;\n\nexport interface LaneProps {\n row: LaneRow;\n window: TimeWindow;\n mode: 'dope' | 'graph';\n /** Index of the selected key on THIS row, or null. */\n selection: number | null;\n onSelect: (keyIndex: number) => void;\n /** Live during a drag. `value` is set only in graph mode on a numeric row. */\n onKeyInput: (keyIndex: number, toMs: number, value?: number) => void;\n /** Once, at the end of a gesture. `value` is set only in graph mode on a numeric row. */\n onKeyCommit: (keyIndex: number, toMs: number, value?: number) => void;\n onInsert: (atMs: number) => void;\n onToggleExpand: () => void;\n expanded: boolean;\n /** Times a dragged key snaps to. */\n snapTimes: readonly number[];\n /** Index of the key a selected segment runs INTO, or null. */\n selectedSegment?: number | null;\n onSelectSegment?: (keyIndex: number) => void;\n /** Once, at the end of a bezier-handle drag. */\n onEasingCommit?: (keyIndex: number, easing: EasingSpec) => void;\n}\n\n/** `count` evenly spaced samples of a bezier curve, straight from its control\n * points — not through `resolveEasing`. A drag writes a fresh set of control\n * points on every pointermove, and `resolveEasing`'s cache is keyed by them:\n * routing a live preview through it would leave one permanent cache entry per\n * pixel of drag. Only the value committed on pointerup ever reaches it. */\nfunction sampleBezierDirect(points: readonly [number, number, number, number], count: number): number[] {\n const fn = cubicBezierEasing(...points);\n const out = new Array<number>(count);\n const last = count - 1;\n for (let i = 0; i < count; i++) out[i] = fn(last === 0 ? 0 : i / last);\n return out;\n}\n\nfunction entryTimes(row: LaneRow): number[] {\n if (row.kind === 'sampled') return (row.track as SampledTrack<unknown>).keys.map((k) => k.t);\n if (row.kind === 'event') return (row.track as EventTrack).events.map((e) => e.t);\n return [];\n}\n\nexport function Lane(props: LaneProps): ReactElement {\n const {\n row, window: win, mode, selection, onSelect, onKeyInput, onKeyCommit, onInsert, onToggleExpand, expanded, snapTimes,\n selectedSegment = null, onSelectSegment, onEasingCommit,\n } = props;\n const trackRef = useRef<HTMLDivElement | null>(null);\n const sessionRef = useRef<PointerSession | null>(null);\n useEffect(() => () => { sessionRef.current?.cancel(); }, []);\n\n // Live position of a bezier handle being dragged; null once the drag ends.\n // Distinct from the committed spec on the key so a preview never writes it.\n const [dragBezier, setDragBezier] = useState<{ keyIndex: number; points: readonly [number, number, number, number] } | null>(null);\n\n // Where the dragged key would land. Owned here rather than derived from the\n // tracks prop, so a drag previews whether or not the consumer wires\n // `onKeyInput` — the committed key stays put underneath as the origin.\n const [drag, setDrag] = useState<{ keyIndex: number; t: number; value?: number } | null>(null);\n\n const pct = (ms: number): string => toPercent(win, ms + row.offset);\n\n const msAt = (clientX: number): number => {\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect) return win.from;\n return createTimeScale(win, rect.width).toMs(clientX - rect.left) - row.offset;\n };\n\n const snapPxToMs = (): number => {\n const width = trackRef.current?.getBoundingClientRect().width ?? 0;\n const scale = createTimeScale(win, width);\n return scale.toMs(SNAP_PX) - scale.toMs(0);\n };\n\n // Value axis: only a numeric sampled row in graph mode has an honest one.\n const graph = mode === 'graph' && row.numeric;\n const sampledKeys = row.kind === 'sampled' ? (row.track as SampledTrack<number>).keys : [];\n const values = sampledKeys.map((k) => k.value);\n const lo = graph ? Math.min(...values) : 0;\n const hi = graph ? Math.max(...values) : 1;\n const vSpan = hi - lo || 1;\n const vPct = (v: number): number => V_INSET_PCT + ((v - lo) / vSpan) * (100 - 2 * V_INSET_PCT);\n\n const valueAt = (clientY: number): number => {\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect || rect.height === 0) return lo;\n const frac = 1 - (clientY - rect.top) / rect.height;\n const norm = (frac * 100 - V_INSET_PCT) / (100 - 2 * V_INSET_PCT);\n return lo + Math.min(1, Math.max(0, norm)) * vSpan;\n };\n\n const curvePoints = (): string => {\n const pts: string[] = [];\n for (let i = 1; i < sampledKeys.length; i++) {\n const a = sampledKeys[i - 1];\n const b = sampledKeys[i];\n const eased = dragBezier && dragBezier.keyIndex === i\n ? sampleBezierDirect(dragBezier.points, CURVE_SAMPLES)\n : sampleEasing(b.easing, CURVE_SAMPLES);\n for (let j = 0; j < eased.length; j++) {\n const t = a.t + ((b.t - a.t) * j) / (eased.length - 1);\n const v = a.value + (b.value - a.value) * eased[j];\n pts.push(`${toFraction(win, t + row.offset) * 100},${100 - vPct(v)}`);\n }\n }\n return pts.join(' ');\n };\n\n // The segment a bezier handle drags: the key it runs into and the one before it.\n const committedBezier = selectedSegment != null && row.kind === 'sampled'\n ? easingBezier(sampledKeys[selectedSegment]?.easing)\n : null;\n const activeBezier = dragBezier && dragBezier.keyIndex === selectedSegment ? dragBezier.points : committedBezier;\n\n const bezierHandlePos = (segIndex: number, xFrac: number, yFrac: number): { left: string; bottom: string } => {\n const a = sampledKeys[segIndex - 1];\n const b = sampledKeys[segIndex];\n const t = a.t + xFrac * (b.t - a.t);\n const v = a.value + yFrac * (b.value - a.value);\n return { left: pct(t), bottom: `${vPct(v)}%` };\n };\n\n // No pointer capture — see `Ruler`, same idiom across the timeline.\n const beginDrag = (\n down: ReactPointerEvent<HTMLDivElement>,\n cb: { onMove: (ev: PointerEvent) => void; onEnd: (ev: PointerEvent) => void; onCancel: () => void },\n ): void => {\n sessionRef.current?.cancel();\n sessionRef.current = openPointerSession(down.currentTarget, down, cb, { capture: false });\n };\n\n const onHandlePointerDown = (segIndex: number, h: 0 | 1) => (e: ReactPointerEvent<HTMLDivElement>): void => {\n if (e.button !== 0 || !committedBezier) return;\n e.stopPropagation();\n const a = sampledKeys[segIndex - 1];\n const b = sampledKeys[segIndex];\n let points: [number, number, number, number] = [...committedBezier];\n\n const at = (ev: { clientX: number; clientY: number }): [number, number, number, number] => {\n const ms = msAt(ev.clientX);\n const xFrac = b.t === a.t ? 0 : Math.min(1, Math.max(0, (ms - a.t) / (b.t - a.t)));\n const v = valueAt(ev.clientY);\n const yFrac = b.value === a.value ? 0 : (v - a.value) / (b.value - a.value);\n const next = [...points] as [number, number, number, number];\n next[h * 2] = xFrac;\n next[h * 2 + 1] = yFrac;\n return next;\n };\n\n const end = (): void => {\n setDragBezier(null);\n sessionRef.current = null;\n };\n beginDrag(e, {\n onMove: (ev) => {\n points = at(ev);\n setDragBezier({ keyIndex: segIndex, points });\n },\n onEnd: (ev) => {\n points = at(ev);\n onEasingCommit?.(segIndex, { bezier: points });\n end();\n },\n onCancel: end,\n });\n };\n\n const onKeyPointerDown = (i: number) => (e: ReactPointerEvent<HTMLDivElement>): void => {\n if (e.button !== 0) return;\n e.stopPropagation();\n onSelect(i);\n\n // `snapTimes` are ruler times and `msAt` is track-local, so a nested row\n // has to cross into ruler space to snap and back out to commit.\n const at = (ev: { clientX: number; altKey: boolean }): number => {\n const raw = Math.max(0, msAt(ev.clientX));\n return ev.altKey ? raw : snapTime(raw + row.offset, snapTimes, snapPxToMs()) - row.offset;\n };\n const valueOf = (ev: { clientY: number }): number | undefined =>\n graph ? valueAt(ev.clientY) : undefined;\n\n setDrag({ keyIndex: i, t: times[i], value: values[i] });\n\n const end = (): void => {\n setDrag(null);\n sessionRef.current = null;\n };\n beginDrag(e, {\n onMove: (ev) => {\n const v = valueOf(ev);\n setDrag({ keyIndex: i, t: at(ev), value: v ?? values[i] });\n if (v === undefined) onKeyInput(i, at(ev)); else onKeyInput(i, at(ev), v);\n },\n onEnd: (ev) => {\n const v = valueOf(ev);\n if (v === undefined) onKeyCommit(i, at(ev)); else onKeyCommit(i, at(ev), v);\n end();\n },\n onCancel: end,\n });\n };\n\n const onKeyDown = (i: number, t: number) => (e: ReactKeyboardEvent<HTMLDivElement>): void => {\n const step = KEY_STEP_MS * (e.shiftKey ? 10 : 1);\n if (e.key === 'ArrowRight') { e.preventDefault(); onKeyCommit(i, t + step); }\n if (e.key === 'ArrowLeft') { e.preventDefault(); onKeyCommit(i, Math.max(0, t - step)); }\n };\n\n const times = entryTimes(row);\n\n return (\n <div className={s.lane} data-depth={row.depth} data-mode={mode}>\n <div className={s.laneLabel}>\n {row.kind === 'timeline' ? (\n <span\n role=\"button\"\n tabIndex={0}\n aria-expanded={expanded}\n data-testid=\"timeline-disclosure\"\n className={s.disclosure}\n onClick={onToggleExpand}\n onKeyDown={(e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onToggleExpand(); } }}\n >\n <ChevronIcon\n size={14}\n className={[s.disclosureIcon, !expanded && s.disclosureCollapsed].filter(Boolean).join(' ')}\n />\n </span>\n ) : null}\n {row.label}\n </div>\n <div\n className={s.laneTrack}\n ref={trackRef}\n data-testid=\"timeline-lane-track\"\n onDoubleClick={(e) => { if (row.kind === 'sampled') onInsert(Math.max(0, msAt(e.clientX))); }}\n >\n {row.kind === 'timeline' ? (\n <div\n className={s.nestedBar}\n data-testid=\"timeline-nested\"\n style={{ left: pct(0), width: spanPercent(win, (row.track as TimelineTrack).timeline.duration ?? 0) }}\n />\n ) : null}\n {row.kind === 'sampled' ? sampledKeys.slice(1).map((k, idx) => {\n const i = idx + 1;\n return (\n <div\n key={`seg-${i}`}\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} segment into ${Math.round(k.t)} ms`}\n aria-current={selectedSegment === i ? 'true' : undefined}\n data-testid=\"timeline-segment\"\n className={s.segment}\n style={{ left: pct(sampledKeys[i - 1].t), width: spanPercent(win, k.t - sampledKeys[i - 1].t) }}\n onClick={() => onSelectSegment?.(i)}\n onKeyDown={(e) => { if (e.key === 'Enter' || e.key === ' ') { e.preventDefault(); onSelectSegment?.(i); } }}\n />\n );\n }) : null}\n {graph && sampledKeys.length > 1 ? (\n <svg className={s.curve} data-testid=\"timeline-curve\" viewBox=\"0 0 100 100\" preserveAspectRatio=\"none\">\n <polyline points={curvePoints()} vectorEffect=\"non-scaling-stroke\" />\n </svg>\n ) : null}\n {times.map((t, i) => (\n <div\n key={i}\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} key at ${Math.round(t)} ms`}\n aria-current={selection === i ? 'true' : undefined}\n data-testid={row.kind === 'event' ? 'timeline-event' : 'timeline-key'}\n data-dragging={drag?.keyIndex === i ? 'true' : undefined}\n className={row.kind === 'event' ? s.eventMark : s.key}\n style={graph ? { left: pct(t), bottom: `${vPct(values[i])}%` } : { left: pct(t) }}\n onPointerDown={onKeyPointerDown(i)}\n onKeyDown={onKeyDown(i, t)}\n />\n ))}\n {drag ? (\n <div\n aria-hidden=\"true\"\n data-testid=\"timeline-key-ghost\"\n className={row.kind === 'event' ? s.eventGhost : s.keyGhost}\n style={graph && drag.value !== undefined\n ? { left: pct(drag.t), bottom: `${vPct(drag.value)}%` }\n : { left: pct(drag.t) }}\n />\n ) : null}\n {graph && activeBezier && selectedSegment != null ? (\n <>\n <div\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} bezier handle 1`}\n data-testid=\"timeline-bezier-handle\"\n className={s.bezierHandle}\n style={bezierHandlePos(selectedSegment, activeBezier[0], activeBezier[1])}\n onPointerDown={onHandlePointerDown(selectedSegment, 0)}\n />\n <div\n role=\"button\"\n tabIndex={0}\n aria-label={`${row.label} bezier handle 2`}\n data-testid=\"timeline-bezier-handle\"\n className={s.bezierHandle}\n style={bezierHandlePos(selectedSegment, activeBezier[2], activeBezier[3])}\n onPointerDown={onHandlePointerDown(selectedSegment, 1)}\n />\n </>\n ) : null}\n </div>\n </div>\n );\n}\n","import { useEffect, useLayoutEffect, useRef, useState, type PointerEvent as ReactPointerEvent, type ReactElement, type WheelEvent as ReactWheelEvent } from 'react';\nimport { openPointerSession, type PointerSession } from '@weasel-js/core';\nimport s from './Timeline.module.css';\nimport { createTimeScale, panWindow, tickTimes, toPercent, zoomWindow, type TimeWindow } from './timeScale';\n\n/** Minimum gap between ruler ticks, in px. */\nconst TICK_SPACING_PX = 64;\n\n/** One wheel notch's zoom factor. */\nconst ZOOM_STEP = 0.0015;\n\nexport interface RulerProps {\n window: TimeWindow;\n /** The full extent the window may cover — normally `{ from: 0, to: duration }`. */\n bounds: TimeWindow;\n playhead: number;\n onScrub: (t: number) => void;\n onWindowChange: (w: TimeWindow) => void;\n}\n\nfunction formatMs(ms: number): string {\n if (ms >= 1000) return `${(ms / 1000).toFixed(ms % 1000 === 0 ? 0 : 2)}s`;\n return `${Math.round(ms)}ms`;\n}\n\nexport function Ruler(props: RulerProps): ReactElement {\n const { window: win, bounds, playhead, onScrub, onWindowChange } = props;\n const trackRef = useRef<HTMLDivElement | null>(null);\n const sessionRef = useRef<PointerSession | null>(null);\n useEffect(() => () => { sessionRef.current?.cancel(); }, []);\n\n // Re-render once the track is mounted so ticks lay out against its real\n // width — `trackRef.current` is null on the render that first attaches it.\n const [width, setWidth] = useState(0);\n useLayoutEffect(() => {\n const el = trackRef.current;\n if (!el) return;\n const update = (): void => setWidth(el.getBoundingClientRect().width);\n update();\n if (typeof ResizeObserver === 'undefined') return;\n const ro = new ResizeObserver(update);\n ro.observe(el);\n return () => ro.disconnect();\n }, []);\n\n const widthOf = (): number => trackRef.current?.getBoundingClientRect().width ?? 0;\n const msAt = (clientX: number): number => {\n const rect = trackRef.current?.getBoundingClientRect();\n if (!rect) return win.from;\n const scale = createTimeScale(win, rect.width);\n const raw = scale.toMs(clientX - rect.left);\n return Math.min(win.to, Math.max(win.from, raw));\n };\n\n // `capture: false`: the session tracks the pointer off the ruler on its own,\n // and capture would retarget pointerup and kill the click on non-native\n // children of the scrubbed track.\n const onPointerDown = (e: ReactPointerEvent<HTMLDivElement>): void => {\n if (e.button !== 0) return;\n onScrub(msAt(e.clientX));\n\n sessionRef.current?.cancel();\n const end = (): void => { sessionRef.current = null; };\n sessionRef.current = openPointerSession(e.currentTarget, e, {\n onMove: (ev) => { onScrub(msAt(ev.clientX)); },\n onEnd: end,\n onCancel: end,\n }, { capture: false });\n };\n\n const onWheel = (e: ReactWheelEvent<HTMLDivElement>): void => {\n if (e.ctrlKey) {\n onWindowChange(zoomWindow(win, msAt(e.clientX), Math.exp(e.deltaY * ZOOM_STEP), bounds));\n } else {\n const width = widthOf();\n const perPx = width === 0 ? 0 : (win.to - win.from) / width;\n onWindowChange(panWindow(win, e.deltaY * perPx, bounds));\n }\n };\n\n const ticks = tickTimes(win, width, TICK_SPACING_PX);\n const pct = (ms: number): string => toPercent(win, ms);\n\n return (\n <div\n className={s.ruler}\n ref={trackRef}\n data-testid=\"timeline-ruler\"\n onPointerDown={onPointerDown}\n onWheel={onWheel}\n >\n {ticks.map((t) => (\n <span\n key={t}\n className={s.tick}\n data-testid=\"timeline-tick\"\n style={{ left: pct(t) }}\n >\n {formatMs(t)}\n </span>\n ))}\n <div\n className={s.playhead}\n data-testid=\"timeline-playhead\"\n style={{ left: pct(playhead) }}\n />\n </div>\n );\n}\n","import type { ReactElement } from 'react';\nimport { DetentSlider } from '../DetentSlider';\nimport { PauseIcon, PlayIcon } from '../../icons';\nimport s from './Timeline.module.css';\n\n/** Playback rates the transport offers. */\nconst RATES = [0.25, 0.5, 1, 2, 4] as const;\n\nexport interface TransportProps {\n paused: boolean;\n loop: boolean | number;\n rate: number;\n playhead: number;\n duration: number;\n onPlay: () => void;\n onPause: () => void;\n onLoopChange: (loop: boolean | number) => void;\n onRateChange: (rate: number) => void;\n}\n\nconst seconds = (ms: number): string => `${(ms / 1000).toFixed(2)}s`;\n\nexport function Transport(props: TransportProps): ReactElement {\n const { paused, loop, rate, playhead, duration, onPlay, onPause, onLoopChange, onRateChange } = props;\n const looping = loop !== false && loop !== 0;\n // The handle's scale is whatever anything holding it set, so an off-list rate\n // gets its own detent — `DetentSlider` would otherwise round it to the\n // nearest and label the thumb with a rate the timeline is not running at.\n const rates = RATES.includes(rate as typeof RATES[number])\n ? (RATES as readonly number[])\n : [...RATES, rate].sort((a, b) => a - b);\n\n return (\n <div className={s.transport}>\n <button\n type=\"button\"\n className={s.transportButton}\n aria-label={paused ? 'Play' : 'Pause'}\n onClick={paused ? onPlay : onPause}\n >\n {paused ? <PlayIcon size={14} /> : <PauseIcon size={14} />}\n </button>\n\n <span className={s.time} data-testid=\"timeline-time\">\n {seconds(playhead)} / {seconds(duration)}\n </span>\n\n <button\n type=\"button\"\n role=\"switch\"\n aria-checked={looping}\n aria-label=\"Loop\"\n className={s.transportButton}\n onClick={() => onLoopChange(!looping)}\n >\n ⟲\n </button>\n\n <div className={s.rate}>\n Rate\n <DetentSlider\n ariaLabel=\"Rate\"\n items={rates}\n value={rate}\n onChange={onRateChange}\n formatLabel={(r) => `${r}x`}\n labels=\"none\"\n className={s.rateSlider}\n />\n <span className={s.rateReadout}>{rate}x</span>\n </div>\n </div>\n );\n}\n","import { useMemo, useState, type KeyboardEvent as ReactKeyboardEvent, type ReactElement, type ReactNode } from 'react';\nimport type { EasingSpec, Keyframe, SampledTrack, Track } from '@weasel-js/core';\nimport s from './Timeline.module.css';\nimport { EasingPicker } from './EasingPicker';\nimport { Lane } from './Lane';\nimport { Ruler } from './Ruler';\nimport { Transport, type TransportProps } from './Transport';\nimport { buildLanes, trackAtPath } from './lanes';\nimport { deleteKey, insertKey, moveKey, samePath, setKeyEasing, setKeyValue, type KeySelection } from './keys';\nimport type { TimeWindow } from './timeScale';\n\nexport type { KeySelection } from './keys';\nexport type { TimeWindow } from './timeScale';\n\nexport interface KeyEditorCtx<T = unknown> {\n key: Keyframe<T>;\n track: SampledTrack<T>;\n selection: KeySelection;\n /** Replace the selected key; routed through this component's `onChange`. */\n commit: (next: Keyframe<T>) => void;\n /** Set the easing shaping the approach into this key. */\n setEasing: (easing: EasingSpec | undefined) => void;\n}\n\nexport interface TimelineProps {\n tracks: readonly Track[];\n duration: number;\n playhead: number;\n\n mode?: 'dope' | 'graph';\n onModeChange?: (mode: 'dope' | 'graph') => void;\n\n /** Live during a drag — wire for preview, do not write to history. */\n onInput?: (next: Track[]) => void;\n /** Committed at gesture end: one call per gesture. */\n onChange: (next: Track[]) => void;\n onScrub: (t: number) => void;\n\n /** `false` hides the transport. */\n transport?: Omit<TransportProps, 'playhead' | 'duration'> | false;\n selection?: KeySelection | null;\n onSelect?: (sel: KeySelection | null) => void;\n renderKeyEditor?: (ctx: KeyEditorCtx) => ReactNode;\n\n window?: TimeWindow;\n onWindowChange?: (w: TimeWindow) => void;\n\n label?: ReactNode;\n className?: string;\n}\n\nexport function Timeline(props: TimelineProps): ReactElement {\n const {\n tracks, duration, playhead,\n onInput, onChange, onScrub,\n renderKeyEditor, label, className,\n } = props;\n\n const [expanded, setExpanded] = useState<ReadonlySet<string>>(() => new Set());\n const [ownWindow, setOwnWindow] = useState<TimeWindow>({ from: 0, to: duration });\n const [ownSelection, setOwnSelection] = useState<KeySelection | null>(null);\n const [segmentSelection, setSegmentSelection] = useState<KeySelection | null>(null);\n\n const win = props.window ?? ownWindow;\n const setWindow = props.onWindowChange ?? setOwnWindow;\n const selection = props.selection !== undefined ? props.selection : ownSelection;\n const setSelection = props.onSelect ?? setOwnSelection;\n\n const bounds: TimeWindow = { from: 0, to: duration };\n const rows = useMemo(() => buildLanes(tracks, expanded), [tracks, expanded]);\n\n /** Every key time on every row — what a dragged key snaps to. */\n const snapTimes = useMemo(() => {\n const out = new Set<number>([0, duration]);\n for (const row of rows) {\n if (row.kind === 'sampled') for (const k of (row.track as SampledTrack<unknown>).keys) out.add(k.t + row.offset);\n }\n return [...out];\n }, [rows, duration]);\n\n const toggle = (key: string): void => {\n setExpanded((prev) => {\n const next = new Set(prev);\n if (next.has(key)) next.delete(key); else next.add(key);\n return next;\n });\n };\n\n const onRootKeyDown = (e: ReactKeyboardEvent<HTMLDivElement>): void => {\n if ((e.key === 'Delete' || e.key === 'Backspace') && selection) {\n e.preventDefault();\n const r = deleteKey(tracks, selection);\n onChange(r.tracks);\n setSelection(r.selection);\n }\n };\n\n const selectedTrack = selection ? trackAtPath(tracks, selection.trackPath) : undefined;\n const selectedKey = selectedTrack?.kind === 'sampled'\n ? (selectedTrack as SampledTrack<unknown>).keys[selection!.keyIndex]\n : undefined;\n\n const segmentTrack = segmentSelection ? trackAtPath(tracks, segmentSelection.trackPath) : undefined;\n const segmentKey = segmentTrack?.kind === 'sampled'\n ? (segmentTrack as SampledTrack<unknown>).keys[segmentSelection!.keyIndex]\n : undefined;\n\n return (\n <div\n className={[s.root, className].filter(Boolean).join(' ')}\n data-testid=\"timeline-root\"\n tabIndex={-1}\n onKeyDown={onRootKeyDown}\n >\n {label ? <div className={s.label}>{label}</div> : null}\n\n {props.transport === false ? null : (\n <div className={s.transportRow}>\n <Transport\n {...(props.transport ?? {\n paused: true, loop: false, rate: 1,\n onPlay: () => {}, onPause: () => {},\n onLoopChange: () => {}, onRateChange: () => {},\n })}\n playhead={playhead}\n duration={duration}\n />\n <button\n type=\"button\"\n role=\"switch\"\n aria-checked={(props.mode ?? 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Assigning a replacement array would\n * update nothing and raise nothing. */\nexport function AnimatedTimeline(props: AnimatedTimelineProps): ReactElement {\n const { handle, ...rest } = props;\n const [, bump] = useReducer((n: number) => n + 1, 0);\n\n // `subscribe` fires on `edit` only, so the playhead comes from the frame loop.\n useEffect(() => handle.subscribe(bump), [handle]);\n\n // `useVisibleRaf` returns a controller; a continuous loop re-requests from\n // inside its own frame, and nothing runs until something calls `request`.\n // No `onResume` here: this loop measures no elapsed time of its own, it only\n // reads the playhead the animator already advanced.\n const rafRef = useRef<{ request(): void } | null>(null);\n const raf = useVisibleRaf(() => {\n bump();\n if (!handle.isPaused()) rafRef.current?.request();\n });\n rafRef.current = raf;\n useEffect(() => {\n if (!handle.isPaused()) raf.request();\n return () => raf.cancel();\n }, [handle, raf]);\n\n const onChange = useCallback((next: Track[]) => {\n handle.edit(() => {\n const live = handle.tracks() as Track[];\n live.splice(0, live.length, ...next);\n });\n }, [handle]);\n\n const playhead = handle.time();\n const duration = handle.duration();\n\n return (\n <Timeline\n {...rest}\n tracks={handle.tracks()}\n duration={duration}\n playhead={playhead}\n onChange={onChange}\n onScrub={handle.seek}\n transport={props.transport === false ? false : {\n paused: handle.isPaused(),\n loop: handle.loop(),\n rate: handle.timeScale(),\n onPlay: () => {\n // `rearm` declines to revive a timeline at its duration, so resume\n // alone would do nothing. 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@@ -0,0 +1,8 @@
1
+ var e = {
2
+ range: "_range_1fs1g_9",
3
+ alpha: "_alpha_1fs1g_74"
4
+ };
5
+ //#endregion
6
+ export { e as t };
7
+
8
+ //# sourceMappingURL=range.module-CvSfABmu.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"range.module-CvSfABmu.js","names":[],"sources":["../../src/components/range.module.css"],"sourcesContent":["/* The one skin for a native <input type=\"range\">. Imported by InlineRange and\n by the property rows, which render the same DOM and used to carry three\n independently authored copies of these rules.\n\n The track is painted here rather than left to `accent-color`: a UA fills the\n left of the track with the accent but draws the remainder near-white on a\n dark surface whatever `color-scheme` says, and overriding the track's\n background removes the accent fill instead of recolouring the remainder. */\n.range {\n appearance: none;\n -webkit-appearance: none;\n width: 100%;\n min-inline-size: 48px;\n /* The box is taller than the track so the thumb has room to spill; a surface\n where the element itself IS the track overrides this. */\n height: var(--wzl-range-box-h, 12px);\n margin: 0;\n padding: 0;\n /* Transparent so the track pseudo-element shows; a surface that paints the element itself overrides it. */\n background: var(--wzl-range-bg, transparent);\n cursor: pointer;\n}\n\n.range::-webkit-slider-runnable-track {\n height: var(--wzl-slider-track-h, 4px);\n border-radius: var(--wzl-radius-sm);\n background: var(\n --wzl-range-track-bg,\n color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-track-mix), transparent)\n );\n}\n\n.range::-moz-range-track {\n height: var(--wzl-slider-track-h, 4px);\n border-radius: var(--wzl-radius-sm);\n background: var(\n --wzl-range-track-bg,\n color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-track-mix), transparent)\n );\n}\n\n.range::-webkit-slider-thumb {\n appearance: none;\n -webkit-appearance: none;\n width: var(--wzl-slider-thumb-size, 8px);\n height: var(--wzl-slider-thumb-size, 8px);\n border: none;\n border-radius: 50%;\n background: color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-thumb-mix), transparent);\n /* Centres an 8px thumb on a 4px track. Webkit does not centre it for you. */\n margin-top: calc((var(--wzl-slider-track-h, 4px) - var(--wzl-slider-thumb-size, 8px)) / 2);\n}\n\n.range::-moz-range-thumb {\n width: var(--wzl-slider-thumb-size, 8px);\n height: var(--wzl-slider-thumb-size, 8px);\n border: none;\n border-radius: 50%;\n background: color-mix(in srgb, var(--wzl-accent) var(--wzl-slider-thumb-mix), transparent);\n}\n\n.range:focus-visible {\n outline: 2px solid var(--wzl-focus-ring);\n outline-offset: 2px;\n}\n\n.range:disabled {\n cursor: not-allowed;\n opacity: 0.55;\n}\n\n/* Alpha variant: a fainter track, used where the row already carries a colour\n swatch and the slider must not compete with it. */\n.alpha::-webkit-slider-runnable-track {\n background: color-mix(in srgb, var(--wzl-accent) 10%, transparent);\n}\n\n.alpha::-moz-range-track {\n background: color-mix(in srgb, var(--wzl-accent) 10%, transparent);\n}\n\n/* A dead alpha track keeps its groove but loses its thumb, so the affordance\n reads inert rather than merely dimmed. Keyed off `:disabled`, which ColorRow\n already sets on the input — not off a class on the row. */\n.alpha:disabled::-webkit-slider-runnable-track,\n.alpha:disabled::-moz-range-track {\n background: color-mix(in srgb, var(--wzl-fg) 5%, transparent);\n}\n\n.alpha:disabled::-webkit-slider-thumb,\n.alpha:disabled::-moz-range-thumb {\n background: transparent;\n}\n"],"mappings":""}
@@ -6,6 +6,11 @@ export type ButtonSize = 'sm' | 'md';
6
6
  type ButtonBase = {
7
7
  variant?: ButtonVariant;
8
8
  size?: ButtonSize;
9
+ /** A button that stays down: renders `aria-pressed` and holds the active
10
+ * treatment while it is on. For a control that reports a state rather than
11
+ * firing an action -- a panel toggle, a mode switch. Left off, the button
12
+ * announces no pressed state at all, which is what an action button wants. */
13
+ pressed?: boolean;
9
14
  disabled?: boolean;
10
15
  loading?: boolean;
11
16
  leadingIcon?: ReactNode;
@@ -1 +1 @@
1
- {"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../../../src/components/Button/Button.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAc,KAAK,oBAAoB,EAAE,KAAK,SAAS,EAAY,MAAM,OAAO,CAAC;AAGxF,0DAA0D;AAC1D,MAAM,MAAM,aAAa,GAAG,SAAS,GAAG,WAAW,GAAG,OAAO,CAAC;AAC9D,oCAAoC;AACpC,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,IAAI,CAAC;AAErC,KAAK,UAAU,GAAG;IAChB,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,WAAW,CAAC,EAAE,SAAS,CAAC;IACxB,YAAY,CAAC,EAAE,SAAS,CAAC;IACzB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,IAAI,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,OAAO,CAAC;IACrC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,oBAAoB,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,CAAC;IACzD,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,OAAO,CAAC,EAAE,oBAAoB,CAAC,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC;CAC9D,CAAC;AAEF,KAAK,aAAa,GAAG,UAAU,GAAG;IAChC,QAAQ,CAAC,EAAE,KAAK,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,KAAK,cAAc,GAAG,UAAU,GAAG;IACjC,QAAQ,EAAE,IAAI,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;CACnB,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG,aAAa,GAAG,cAAc,CAAC;AA2BzD;;;;;;GAMG;AACH,eAAO,MAAM,MAAM,2GA2DjB,CAAC"}
1
+ {"version":3,"file":"Button.d.ts","sourceRoot":"","sources":["../../../src/components/Button/Button.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAc,KAAK,oBAAoB,EAAE,KAAK,SAAS,EAAY,MAAM,OAAO,CAAC;AAGxF,0DAA0D;AAC1D,MAAM,MAAM,aAAa,GAAG,SAAS,GAAG,WAAW,GAAG,OAAO,CAAC;AAC9D,oCAAoC;AACpC,MAAM,MAAM,UAAU,GAAG,IAAI,GAAG,IAAI,CAAC;AAErC,KAAK,UAAU,GAAG;IAChB,OAAO,CAAC,EAAE,aAAa,CAAC;IACxB,IAAI,CAAC,EAAE,UAAU,CAAC;IAClB;;;mFAG+E;IAC/E,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,WAAW,CAAC,EAAE,SAAS,CAAC;IACxB,YAAY,CAAC,EAAE,SAAS,CAAC;IACzB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,IAAI,CAAC,EAAE,QAAQ,GAAG,QAAQ,GAAG,OAAO,CAAC;IACrC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,oBAAoB,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,CAAC;IACzD,QAAQ,CAAC,EAAE,SAAS,CAAC;IACrB,OAAO,CAAC,EAAE,oBAAoB,CAAC,iBAAiB,CAAC,CAAC,SAAS,CAAC,CAAC;CAC9D,CAAC;AAEF,KAAK,aAAa,GAAG,UAAU,GAAG;IAChC,QAAQ,CAAC,EAAE,KAAK,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;CACpB,CAAC;AAEF,KAAK,cAAc,GAAG,UAAU,GAAG;IACjC,QAAQ,EAAE,IAAI,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;CACnB,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG,aAAa,GAAG,cAAc,CAAC;AA2BzD;;;;;;GAMG;AACH,eAAO,MAAM,MAAM,2GA8DjB,CAAC"}
@@ -1,2 +1,2 @@
1
- import { t as e } from "../../chunks/Button-Cq5LBUMD.js";
1
+ import { t as e } from "../../chunks/Button-CExdkQcU.js";
2
2
  export { e as Button };
@@ -1,2 +1,2 @@
1
- import { t as e } from "../../chunks/ColorField-D0OxUlvu.js";
1
+ import { t as e } from "../../chunks/ColorField-C20aRvCg.js";
2
2
  export { e as ColorField };
@@ -1,2 +1,2 @@
1
- import { t as e } from "../../chunks/DetentSlider-BVWKdRyC.js";
1
+ import { t as e } from "../../chunks/DetentSlider-BpD7bgjN.js";
2
2
  export { e as DetentSlider };
@@ -1,2 +1,2 @@
1
- import { n as e, r as t, t as n } from "../../chunks/GradientEditor-C5NVILLk.js";
1
+ import { n as e, r as t, t as n } from "../../chunks/GradientEditor-BLpAtMDK.js";
2
2
  export { t as GradientEditor, e as GradientHandles, n as SceneGradientHandles };
@@ -1,2 +1,2 @@
1
- import { t as e } from "../../chunks/InlineRange-50ulExCL.js";
1
+ import { t as e } from "../../chunks/InlineRange-CcfzY80y.js";
2
2
  export { e as InlineRange };
@@ -1,2 +1,2 @@
1
- import { t as e } from "../../chunks/PaintInput-67U-COE4.js";
1
+ import { t as e } from "../../chunks/PaintInput-B7AScmHN.js";
2
2
  export { e as PaintInput };