@weasel-js/ui 1.4.0 → 1.4.2

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Files changed (212) hide show
  1. package/dist/chunks/{ActionsBar-B-gWm0NE.js → ActionsBar-C2oXIJk-.js} +3 -3
  2. package/dist/chunks/{ActionsBar-B-gWm0NE.js.map → ActionsBar-C2oXIJk-.js.map} +1 -1
  3. package/dist/chunks/{Badge-BXTDs-zi.js → Badge-7yQseqZb.js} +233 -263
  4. package/dist/chunks/Badge-7yQseqZb.js.map +1 -0
  5. package/dist/chunks/BandEditor-CqiMlSF9.js +252 -0
  6. package/dist/chunks/BandEditor-CqiMlSF9.js.map +1 -0
  7. package/dist/chunks/{Callout-wRyevt8I.js → Callout-63z0T-w3.js} +1 -1
  8. package/dist/chunks/{Callout-wRyevt8I.js.map → Callout-63z0T-w3.js.map} +1 -1
  9. package/dist/chunks/{Checkbox-D_GCnoJ0.js → Checkbox-CkcngYWa.js} +1 -1
  10. package/dist/chunks/{Checkbox-D_GCnoJ0.js.map → Checkbox-CkcngYWa.js.map} +1 -1
  11. package/dist/chunks/{ColorField-pEkaSppg.js → ColorField-CCBSv8dp.js} +2 -2
  12. package/dist/chunks/{ColorField-pEkaSppg.js.map → ColorField-CCBSv8dp.js.map} +1 -1
  13. package/dist/chunks/{ComboBox-inno5gt1.js → ComboBox-TnIrRldB.js} +2 -2
  14. package/dist/chunks/{ComboBox-inno5gt1.js.map → ComboBox-TnIrRldB.js.map} +1 -1
  15. package/dist/chunks/{CurveEditor-Cpuvl_iN.js → CurveEditor-BNbP2wgq.js} +193 -196
  16. package/dist/chunks/CurveEditor-BNbP2wgq.js.map +1 -0
  17. package/dist/chunks/{DataGrid-BWZZUekH.js → DataGrid-CiJGbgok.js} +2 -5
  18. package/dist/chunks/DataGrid-CiJGbgok.js.map +1 -0
  19. package/dist/chunks/{DetentSlider--tQdVQj_.js → DetentSlider-C6RTsiPi.js} +2 -2
  20. package/dist/chunks/{DetentSlider--tQdVQj_.js.map → DetentSlider-C6RTsiPi.js.map} +1 -1
  21. package/dist/chunks/{Dialog-CX2B8PIp.js → Dialog-D8pVzsw8.js} +1 -1
  22. package/dist/chunks/{Dialog-CX2B8PIp.js.map → Dialog-D8pVzsw8.js.map} +1 -1
  23. package/dist/chunks/Disclosure-aSX2CZlw.js +47 -0
  24. package/dist/chunks/Disclosure-aSX2CZlw.js.map +1 -0
  25. package/dist/chunks/{DragHandleGlyph--2zsZzA2.js → DragHandleGlyph-C6GJyfnm.js} +1 -1
  26. package/dist/chunks/{DragHandleGlyph--2zsZzA2.js.map → DragHandleGlyph-C6GJyfnm.js.map} +1 -1
  27. package/dist/chunks/{Field-Bc6Nuc3p.js → Field-BUroh92b.js} +1 -1
  28. package/dist/chunks/{Field-Bc6Nuc3p.js.map → Field-BUroh92b.js.map} +1 -1
  29. package/dist/chunks/{FontFamilySelect-CvrXKVwv.js → FontFamilySelect-xjOHQMsK.js} +2 -2
  30. package/dist/chunks/{FontFamilySelect-CvrXKVwv.js.map → FontFamilySelect-xjOHQMsK.js.map} +1 -1
  31. package/dist/chunks/{GradientEditor-C5pPbMa_.js → GradientEditor-D1IVEkHO.js} +13 -11
  32. package/dist/chunks/{GradientEditor-C5pPbMa_.js.map → GradientEditor-D1IVEkHO.js.map} +1 -1
  33. package/dist/chunks/{InlineRange-CBt_SBsC.js → InlineRange-DG2dvtb4.js} +2 -2
  34. package/dist/chunks/{InlineRange-CBt_SBsC.js.map → InlineRange-DG2dvtb4.js.map} +1 -1
  35. package/dist/chunks/{Input-CSAECs_T.js → Input-CxMANia3.js} +2 -2
  36. package/dist/chunks/{Input-CSAECs_T.js.map → Input-CxMANia3.js.map} +1 -1
  37. package/dist/chunks/{ItemList-POiCvUDx.js → ItemList-BcdHAah3.js} +1 -1
  38. package/dist/chunks/{ItemList-POiCvUDx.js.map → ItemList-BcdHAah3.js.map} +1 -1
  39. package/dist/chunks/{Keycaps-DszN5Dwl.js → Keycaps-D-UGWDrt.js} +1 -1
  40. package/dist/chunks/{Keycaps-DszN5Dwl.js.map → Keycaps-D-UGWDrt.js.map} +1 -1
  41. package/dist/chunks/{LayerStack-htMwIsJ6.js → LayerStack-DQnWSOVC.js} +23 -26
  42. package/dist/chunks/LayerStack-DQnWSOVC.js.map +1 -0
  43. package/dist/chunks/{NumberField-Byw1iaIJ.js → NumberField-DLw4UmF3.js} +12 -10
  44. package/dist/chunks/NumberField-DLw4UmF3.js.map +1 -0
  45. package/dist/chunks/{OptionsBar-efIwfqYe.js → OptionsBar-BXyk_5gT.js} +3 -3
  46. package/dist/chunks/{OptionsBar-efIwfqYe.js.map → OptionsBar-BXyk_5gT.js.map} +1 -1
  47. package/dist/chunks/{PaintInput-DtCSGda0.js → PaintInput-DCgWtKxw.js} +5 -5
  48. package/dist/chunks/{PaintInput-DtCSGda0.js.map → PaintInput-DCgWtKxw.js.map} +1 -1
  49. package/dist/chunks/{PatternPicker-G9e0CU5H.js → PatternPicker-CPFEhpXD.js} +2 -2
  50. package/dist/chunks/{PatternPicker-G9e0CU5H.js.map → PatternPicker-CPFEhpXD.js.map} +1 -1
  51. package/dist/chunks/{Plot2D-D63D5w6c.js → Plot2D-BtI_c25q.js} +1 -1
  52. package/dist/chunks/{Plot2D-D63D5w6c.js.map → Plot2D-BtI_c25q.js.map} +1 -1
  53. package/dist/chunks/{PointPlotter-CR-QGCIf.js → PointPlotter-B-DvXjkL.js} +2 -2
  54. package/dist/chunks/{PointPlotter-CR-QGCIf.js.map → PointPlotter-B-DvXjkL.js.map} +1 -1
  55. package/dist/chunks/{Powerline--gx4j0Zr.js → Powerline-CJYCbqSc.js} +2 -2
  56. package/dist/chunks/{Powerline--gx4j0Zr.js.map → Powerline-CJYCbqSc.js.map} +1 -1
  57. package/dist/chunks/{Prefs-ByKG3ylD.js → Prefs-BqnwyjmH.js} +10 -10
  58. package/dist/chunks/{Prefs-ByKG3ylD.js.map → Prefs-BqnwyjmH.js.map} +1 -1
  59. package/dist/chunks/Properties-fLSEE65J.js +746 -0
  60. package/dist/chunks/Properties-fLSEE65J.js.map +1 -0
  61. package/dist/chunks/{RadioGroup-XjbfUb7S.js → RadioGroup-VGAaLYaR.js} +2 -2
  62. package/dist/chunks/{RadioGroup-XjbfUb7S.js.map → RadioGroup-VGAaLYaR.js.map} +1 -1
  63. package/dist/chunks/{RangeSlider-D0hFbx_Z.js → RangeSlider-DefoAOsh.js} +1 -1
  64. package/dist/chunks/{RangeSlider-D0hFbx_Z.js.map → RangeSlider-DefoAOsh.js.map} +1 -1
  65. package/dist/chunks/ResizeHandle-DMJdqRud.js +79 -0
  66. package/dist/chunks/ResizeHandle-DMJdqRud.js.map +1 -0
  67. package/dist/chunks/Select-DGafwTF0.js +121 -0
  68. package/dist/chunks/Select-DGafwTF0.js.map +1 -0
  69. package/dist/chunks/{SelectionPanel-OfbtyDJH.js → SelectionPanel-BwBevj5F.js} +10 -10
  70. package/dist/chunks/{SelectionPanel-OfbtyDJH.js.map → SelectionPanel-BwBevj5F.js.map} +1 -1
  71. package/dist/chunks/{Sidebar-Du0yp1S0.js → Sidebar-CeSRkWKK.js} +1 -1
  72. package/dist/chunks/{Sidebar-Du0yp1S0.js.map → Sidebar-CeSRkWKK.js.map} +1 -1
  73. package/dist/chunks/{SidebarPanel-Cuq__FIC.js → SidebarPanel-BWIiJv7M.js} +1 -1
  74. package/dist/chunks/{SidebarPanel-Cuq__FIC.js.map → SidebarPanel-BWIiJv7M.js.map} +1 -1
  75. package/dist/chunks/Slider-X6WcO-6s.js +303 -0
  76. package/dist/chunks/Slider-X6WcO-6s.js.map +1 -0
  77. package/dist/chunks/{StatusBar-DLYwh5sb.js → StatusBar-COyPUoEs.js} +1 -1
  78. package/dist/chunks/{StatusBar-DLYwh5sb.js.map → StatusBar-COyPUoEs.js.map} +1 -1
  79. package/dist/chunks/{Switch-B521iN3m.js → Switch-Y097LD1L.js} +1 -1
  80. package/dist/chunks/{Switch-B521iN3m.js.map → Switch-Y097LD1L.js.map} +1 -1
  81. package/dist/chunks/{Tabs-BuifAv0p.js → Tabs-BDzkqWDE.js} +1 -1
  82. package/dist/chunks/{Tabs-BuifAv0p.js.map → Tabs-BDzkqWDE.js.map} +1 -1
  83. package/dist/chunks/{Timeline-BE7UWajy.js → Timeline-D9xQBdKN.js} +219 -205
  84. package/dist/chunks/Timeline-D9xQBdKN.js.map +1 -0
  85. package/dist/chunks/{Toast-B75V2gqL.js → Toast-DX0iLdC3.js} +1 -1
  86. package/dist/chunks/{Toast-B75V2gqL.js.map → Toast-DX0iLdC3.js.map} +1 -1
  87. package/dist/chunks/{ToggleBar-D0veW91s.js → ToggleBar-fQGk_Wf_.js} +2 -2
  88. package/dist/chunks/{ToggleBar-D0veW91s.js.map → ToggleBar-fQGk_Wf_.js.map} +1 -1
  89. package/dist/chunks/{ToolButton-D5VwD47i.js → ToolButton-DpqTcgLa.js} +1 -1
  90. package/dist/chunks/{ToolButton-D5VwD47i.js.map → ToolButton-DpqTcgLa.js.map} +1 -1
  91. package/dist/chunks/{ToolGroup-B2PlMKQ-.js → ToolGroup-DOrObiiA.js} +1 -1
  92. package/dist/chunks/{ToolGroup-B2PlMKQ-.js.map → ToolGroup-DOrObiiA.js.map} +1 -1
  93. package/dist/chunks/{ToolOptionsBar-ByHX7y1M.js → ToolOptionsBar-f6b5u99i.js} +1 -1
  94. package/dist/chunks/{ToolOptionsBar-ByHX7y1M.js.map → ToolOptionsBar-f6b5u99i.js.map} +1 -1
  95. package/dist/chunks/{ToolPalette-Bi5ezkO6.js → ToolPalette-B_Zjw6dC.js} +5 -5
  96. package/dist/chunks/{ToolPalette-Bi5ezkO6.js.map → ToolPalette-B_Zjw6dC.js.map} +1 -1
  97. package/dist/chunks/{keyGlyph-BLFMKZgF.js → keyGlyph-L5bsDQe5.js} +1 -1
  98. package/dist/chunks/{keyGlyph-BLFMKZgF.js.map → keyGlyph-L5bsDQe5.js.map} +1 -1
  99. package/dist/chunks/{number-D3TDawLC.js → number-Dy633mrx.js} +1 -1
  100. package/dist/chunks/{number-D3TDawLC.js.map → number-Dy633mrx.js.map} +1 -1
  101. package/dist/chunks/{range.module-CttzfN6a.js → range.module-CO59aXEH.js} +1 -1
  102. package/dist/chunks/{range.module-CttzfN6a.js.map → range.module-CO59aXEH.js.map} +1 -1
  103. package/dist/chunks/{segmentedControl.module-XADeq9e5.js → segmentedControl.module-pcPOsNey.js} +1 -1
  104. package/dist/chunks/{segmentedControl.module-XADeq9e5.js.map → segmentedControl.module-pcPOsNey.js.map} +1 -1
  105. package/dist/chunks/useReorderDragList-C2fhvbU1.js +102 -0
  106. package/dist/chunks/useReorderDragList-C2fhvbU1.js.map +1 -0
  107. package/dist/chunks/{useRovingTabIndex-ByjY4lnw.js → useRovingTabIndex-DqXFNDaD.js} +1 -1
  108. package/dist/chunks/{useRovingTabIndex-ByjY4lnw.js.map → useRovingTabIndex-DqXFNDaD.js.map} +1 -1
  109. package/dist/components/ActionsBar/index.js +1 -1
  110. package/dist/components/Badge/Badge.d.ts.map +1 -1
  111. package/dist/components/Badge/index.js +1 -1
  112. package/dist/components/Badge/shapes/Perforated.d.ts.map +1 -1
  113. package/dist/components/Badge/shapes/Shield.d.ts.map +1 -1
  114. package/dist/components/Badge/useSvgBox.d.ts +10 -0
  115. package/dist/components/Badge/useSvgBox.d.ts.map +1 -0
  116. package/dist/components/BandEditor/BandEditor.d.ts.map +1 -1
  117. package/dist/components/BandEditor/index.js +1 -1
  118. package/dist/components/Callout/index.js +1 -1
  119. package/dist/components/Checkbox/index.js +1 -1
  120. package/dist/components/ColorField/index.js +1 -1
  121. package/dist/components/ComboBox/index.js +1 -1
  122. package/dist/components/CurveEditor/LayeredCurveEditor.d.ts.map +1 -1
  123. package/dist/components/CurveEditor/index.js +1 -1
  124. package/dist/components/DataGrid/DataGrid.d.ts.map +1 -1
  125. package/dist/components/DataGrid/index.js +1 -1
  126. package/dist/components/DetentSlider/index.js +1 -1
  127. package/dist/components/Dialog/index.js +1 -1
  128. package/dist/components/Disclosure/Disclosure.d.ts +64 -0
  129. package/dist/components/Disclosure/Disclosure.d.ts.map +1 -0
  130. package/dist/components/Disclosure/index.d.ts +3 -0
  131. package/dist/components/Disclosure/index.d.ts.map +1 -0
  132. package/dist/components/Disclosure/index.js +2 -0
  133. package/dist/components/DragHandleGlyph/index.js +1 -1
  134. package/dist/components/Field/index.js +1 -1
  135. package/dist/components/FontFamilySelect/index.js +1 -1
  136. package/dist/components/GradientEditor/index.js +1 -1
  137. package/dist/components/InlineRange/index.js +1 -1
  138. package/dist/components/Input/index.js +1 -1
  139. package/dist/components/ItemList/index.js +1 -1
  140. package/dist/components/Keycaps/index.js +2 -2
  141. package/dist/components/LayerStack/LayerStack.d.ts +22 -9
  142. package/dist/components/LayerStack/LayerStack.d.ts.map +1 -1
  143. package/dist/components/LayerStack/index.js +1 -1
  144. package/dist/components/NumberField/NumberField.d.ts +12 -0
  145. package/dist/components/NumberField/NumberField.d.ts.map +1 -1
  146. package/dist/components/NumberField/index.js +1 -1
  147. package/dist/components/OptionsBar/index.js +1 -1
  148. package/dist/components/PaintInput/index.js +1 -1
  149. package/dist/components/PatternPicker/index.js +1 -1
  150. package/dist/components/Plot2D/index.js +1 -1
  151. package/dist/components/PointPlotter/index.js +1 -1
  152. package/dist/components/Powerline/index.js +2 -2
  153. package/dist/components/Prefs/index.js +1 -1
  154. package/dist/components/Properties/EffectCard.d.ts +3 -2
  155. package/dist/components/Properties/EffectCard.d.ts.map +1 -1
  156. package/dist/components/Properties/PropertyGroup.d.ts +24 -10
  157. package/dist/components/Properties/PropertyGroup.d.ts.map +1 -1
  158. package/dist/components/Properties/PropertyPanel.d.ts +68 -24
  159. package/dist/components/Properties/PropertyPanel.d.ts.map +1 -1
  160. package/dist/components/Properties/index.d.ts +1 -1
  161. package/dist/components/Properties/index.d.ts.map +1 -1
  162. package/dist/components/Properties/index.js +2 -2
  163. package/dist/components/RadioGroup/index.js +1 -1
  164. package/dist/components/RangeSlider/index.js +1 -1
  165. package/dist/components/ResizeHandle/ResizeHandle.d.ts.map +1 -1
  166. package/dist/components/ResizeHandle/index.js +1 -1
  167. package/dist/components/Select/Select.d.ts +7 -1
  168. package/dist/components/Select/Select.d.ts.map +1 -1
  169. package/dist/components/Select/index.js +1 -1
  170. package/dist/components/SelectionPanel/index.js +1 -1
  171. package/dist/components/Sidebar/index.js +1 -1
  172. package/dist/components/SidebarPanel/index.js +1 -1
  173. package/dist/components/Slider/Slider.d.ts.map +1 -1
  174. package/dist/components/Slider/index.js +1 -1
  175. package/dist/components/StatusBar/index.js +1 -1
  176. package/dist/components/Switch/index.js +1 -1
  177. package/dist/components/Tabs/index.js +1 -1
  178. package/dist/components/Timeline/Lane.d.ts.map +1 -1
  179. package/dist/components/Timeline/Ruler.d.ts.map +1 -1
  180. package/dist/components/Timeline/index.js +1 -1
  181. package/dist/components/Toast/index.js +1 -1
  182. package/dist/components/ToggleBar/index.js +1 -1
  183. package/dist/components/ToolButton/index.js +1 -1
  184. package/dist/components/ToolGroup/index.js +1 -1
  185. package/dist/components/ToolOptionsBar/index.js +1 -1
  186. package/dist/components/ToolPalette/index.js +1 -1
  187. package/dist/index.d.ts +1 -0
  188. package/dist/index.d.ts.map +1 -1
  189. package/dist/index.js +58 -57
  190. package/dist/index.js.map +1 -1
  191. package/dist/style.css +1 -1
  192. package/dist/useReorderDragList.d.ts +20 -7
  193. package/dist/useReorderDragList.d.ts.map +1 -1
  194. package/package.json +6 -6
  195. package/dist/chunks/Badge-BXTDs-zi.js.map +0 -1
  196. package/dist/chunks/BandEditor-CfLW44uR.js +0 -248
  197. package/dist/chunks/BandEditor-CfLW44uR.js.map +0 -1
  198. package/dist/chunks/CurveEditor-Cpuvl_iN.js.map +0 -1
  199. package/dist/chunks/DataGrid-BWZZUekH.js.map +0 -1
  200. package/dist/chunks/LayerStack-htMwIsJ6.js.map +0 -1
  201. package/dist/chunks/NumberField-Byw1iaIJ.js.map +0 -1
  202. package/dist/chunks/Properties-BEGlt0Z2.js +0 -662
  203. package/dist/chunks/Properties-BEGlt0Z2.js.map +0 -1
  204. package/dist/chunks/ResizeHandle-DjGZkPpx.js +0 -81
  205. package/dist/chunks/ResizeHandle-DjGZkPpx.js.map +0 -1
  206. package/dist/chunks/Select-D1uP21db.js +0 -103
  207. package/dist/chunks/Select-D1uP21db.js.map +0 -1
  208. package/dist/chunks/Slider-CSwL-Nj9.js +0 -296
  209. package/dist/chunks/Slider-CSwL-Nj9.js.map +0 -1
  210. package/dist/chunks/Timeline-BE7UWajy.js.map +0 -1
  211. package/dist/chunks/useReorderDragList-nQMVwNBd.js +0 -109
  212. package/dist/chunks/useReorderDragList-nQMVwNBd.js.map +0 -1
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- {"version":3,"file":"GradientEditor-C5pPbMa_.js","names":[],"sources":["../../src/paintGradientTrack.tsx","../../src/components/GradientEditor/GradientEditor.module.css","../../src/components/GradientEditor/GradientEditor.tsx","../../src/components/GradientEditor/GradientHandles.module.css","../../src/components/GradientEditor/GradientHandles.tsx","../../src/components/GradientEditor/SceneGradientHandles.tsx"],"sourcesContent":["import type { ReactNode, CSSProperties } from 'react';\nimport type { TrackCtx } from './components/Slider';\n\n/**\n * Options for {@link paintGradientTrack}.\n *\n * `gradient` maps a normalized position along the track (0 to 1) to a CSS\n * color; `samples` is how many stops the resulting linear-gradient uses.\n * `activeRange`, given in the slider's own value units, keeps that span at\n * full strength and dims + hatches the rest.\n */\nexport type GradientTrackOpts = {\n gradient: (t: number) => string;\n samples?: number;\n activeRange?: [number, number];\n hatch?: {\n angleDeg?: number;\n stripe?: number;\n gap?: number;\n dim?: number;\n };\n};\n\nconst DEFAULT_HATCH = { angleDeg: 135, stripe: 2, gap: 4, dim: 75 };\n\n/**\n * Builds a `Slider` `renderTrack` function that paints the track as a\n * sampled color gradient, optionally dimming and hatching the portions\n * outside an active range.\n */\nexport function paintGradientTrack(opts: GradientTrackOpts): (ctx: TrackCtx) => ReactNode {\n const { gradient, samples = 16, activeRange, hatch } = opts;\n\n return (ctx: TrackCtx) => {\n const stops: string[] = [];\n for (let i = 0; i <= samples; i++) {\n const t = i / samples;\n stops.push(`${gradient(t)} ${(t * 100).toFixed(1)}%`);\n }\n const baseGradient = `linear-gradient(to right, ${stops.join(', ')})`;\n\n const layers: string[] = [];\n if (activeRange) {\n const lowPct = ctx.valueToFraction(activeRange[0]) * 100;\n const highPct = ctx.valueToFraction(activeRange[1]) * 100;\n const h = { ...DEFAULT_HATCH, ...hatch };\n const stripe = `repeating-linear-gradient(${h.angleDeg}deg, transparent 0 ${h.stripe}px, var(--wzl-surface) ${h.stripe}px ${h.stripe + h.gap}px)`;\n const dimColor = `color-mix(in srgb, var(--wzl-surface) ${h.dim}%, transparent)`;\n const dimOverlay = `linear-gradient(${dimColor}, ${dimColor})`;\n\n if (lowPct > 0) {\n layers.push(`${dimOverlay} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n layers.push(`${stripe} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n }\n if (highPct < 100) {\n const wR = (100 - highPct).toFixed(2);\n layers.push(`${dimOverlay} right 0 / ${wR}% 100% no-repeat`);\n layers.push(`${stripe} right 0 / ${wR}% 100% no-repeat`);\n }\n }\n layers.push(baseGradient);\n\n const style: CSSProperties = {\n position: 'absolute',\n inset: 0,\n background: layers.join(', '),\n };\n return <div style={style} />;\n };\n}\n",".root {\n display: flex;\n flex-direction: column;\n gap: 8px;\n min-inline-size: 0;\n}\n\n.swatches {\n display: flex;\n flex-wrap: wrap;\n gap: 6px;\n}\n\n/* Each stop's opacity slider would otherwise stretch the row to a width no\n * properties panel has; the chip stays legible, the slider yields. */\n.swatch {\n flex: 0 1 auto;\n min-inline-size: 0;\n}\n","import { useCallback, type ReactElement } from 'react';\nimport {\n sampleGradientStops,\n withGradientKind,\n type GradStop,\n type GradientFill,\n type GradientKind,\n} from '@weasel-js/core';\nimport { Slider, type Thumb } from '../Slider';\nimport { ColorField } from '../ColorField';\nimport { ToggleBar, type ToggleBarItem } from '../ToggleBar';\nimport { paintGradientTrack } from '../../paintGradientTrack';\nimport s from './GradientEditor.module.css';\n\nconst KINDS: readonly ToggleBarItem<GradientKind>[] = [\n { value: 'linear-gradient', label: 'Linear' },\n { value: 'radial-gradient', label: 'Radial' },\n { value: 'conic-gradient', label: 'Conic' },\n];\n\n/** Fewer than two stops is not a gradient any renderer can ramp between. */\nconst MIN_STOPS = 2;\n\n/**\n * Props for {@link GradientEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end.\n */\nexport interface GradientEditorProps {\n /** The gradient being edited. */\n value: GradientFill;\n /**\n * Live value during a gesture — a stop drag, a color-picker scrub. Wire\n * it for preview; it fires many times per gesture and must not be\n * written to history.\n */\n onInput?: (next: GradientFill) => void;\n /** Committed value: one call per completed gesture. Pair with an\n * undoable write. */\n onChange: (next: GradientFill) => void;\n /** Show the linear / radial / conic switch. Default true; turn it off\n * when the surrounding UI already owns the kind. */\n kindSwitch?: boolean;\n className?: string;\n}\n\ntype StopThumb = Thumb & { color: string };\n\n/**\n * Editor for a gradient's kind and stop list.\n *\n * Geometry (`from`/`to`, `center`, `radius`, `angle`) is deliberately not\n * edited here — on a canvas that belongs on the artwork, via\n * `<GradientHandles>`. This component owns the parts with no spatial\n * meaning, so it composes into a properties panel at any width.\n *\n * Stops are addressed by their position in `value.stops`, which is never\n * reordered — dragging one stop past another leaves both indices alone, so\n * a drag can cross a neighbour without the two swapping under the pointer.\n * Rendering sorts a copy.\n */\nexport function GradientEditor(props: GradientEditorProps): ReactElement {\n const { value, onInput, onChange, kindSwitch = true, className } = props;\n const stops = value.stops;\n\n const withStops = useCallback(\n (next: GradStop[]): GradientFill => ({ ...value, stops: next }),\n [value],\n );\n\n const thumbs: StopThumb[] = stops.map((stop) => ({ value: stop.offset, color: stop.color }));\n\n const applyThumbs = (next: StopThumb[]): GradStop[] =>\n next.map((t) => ({ offset: t.value, color: t.color }));\n\n const setStopColor = (index: number, color: string): GradStop[] =>\n stops.map((stop, i) => (i === index ? { ...stop, color } : stop));\n\n // Sorted view for the swatch row, carrying each stop's real index so a\n // recolor writes back to the right entry.\n const ordered = stops\n .map((stop, index) => ({ stop, index }))\n .sort((a, b) => a.stop.offset - b.stop.offset);\n\n return (\n <div className={[s.root, className].filter(Boolean).join(' ')}>\n {kindSwitch && (\n <ToggleBar<GradientKind>\n items={KINDS}\n value={value.fill}\n size=\"sm\"\n ariaLabel=\"Gradient kind\"\n onChange={(kind) => kind && onChange(withGradientKind(value, kind))}\n />\n )}\n\n <Slider<StopThumb>\n min={0}\n max={1}\n step={0.005}\n constraint=\"free\"\n thumbs={thumbs}\n ariaLabel=\"Gradient stops\"\n readoutPlacement=\"none\"\n onInput={(next) => onInput?.(withStops(applyThumbs(next)))}\n onChange={(next) => onChange(withStops(applyThumbs(next)))}\n onAddThumb={(at) => ({ value: at, color: sampleGradientStops(stops, at) })}\n onRemoveThumb={() => stops.length > MIN_STOPS}\n renderTrack={paintGradientTrack({\n gradient: (t) => sampleGradientStops(stops, t),\n samples: 32,\n })}\n />\n\n <div className={s.swatches}>\n {ordered.map(({ stop, index }) => (\n <ColorField\n key={index}\n value={stop.color}\n alpha\n aria-label={`Stop ${index + 1} at ${Math.round(stop.offset * 100)}%`}\n className={s.swatch}\n onInput={(hex) => onInput?.(withStops(setStopColor(index, hex)))}\n onChange={(hex) => onChange(withStops(setStopColor(index, hex)))}\n />\n ))}\n </div>\n </div>\n );\n}\n","/* The overlay covers the canvas but must not intercept tool input; only the\n * handles opt back into hit-testing. */\n.overlay {\n position: absolute;\n inset: 0;\n pointer-events: none;\n}\n\n/* These sit over artwork of unknown color, not over the app's own surface,\n * so they are deliberately not themed: a themed handle disappears against\n * whatever the user painted underneath. White-on-dark reads on anything,\n * which is why every editor draws handles this way. */\n.guide {\n fill: none;\n stroke: #ffffff;\n stroke-opacity: 0.7;\n stroke-dasharray: 4 4;\n paint-order: stroke;\n}\n\n.handle {\n fill: #ffffff;\n stroke: #222222;\n stroke-width: 2;\n cursor: grab;\n pointer-events: auto;\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.handle:focus-visible {\n outline: 2px solid var(--wzl-accent, #4a9eff);\n outline-offset: 2px;\n}\n","import { useRef, type KeyboardEvent as ReactKeyboardEvent, type ReactElement, type ReactNode } from 'react';\nimport { useHandleDrag, gradientGeometry, type GradientFill } from '@weasel-js/core';\nimport s from './GradientHandles.module.css';\n\n/** Structural, and deliberately not exported — `Plot2D` and `CurveEditor`\n * each publish their own `Point`, and a third would only be ambiguous at\n * the package barrel. Consumers pass any `{ x, y }`. */\ninterface Point {\n x: number;\n y: number;\n}\n\n/**\n * Props for {@link GradientHandles}. `onInput` fires throughout a drag and\n * `onChange` once at its end.\n */\nexport interface GradientHandlesProps {\n /**\n * The gradient whose geometry these handles move, in a **resolved,\n * isotropic** frame — one where `radius` is a length in the same units as\n * `center.x` and a right angle is a right angle.\n *\n * A `units: 'bounds'` gradient is not such a frame: `x` and `y` are\n * fractions of two different lengths, so a circle there is an ellipse on\n * screen and polar math silently mixes scales. Resolve it first with\n * `fillInPoseFrame(fill, box)` and convert edits back with\n * `fillToBoundsFrame(next, box)`.\n */\n value: GradientFill;\n /**\n * Gradient space → overlay pixels. For a `units: 'local'` gradient this\n * is the node's local-to-screen transform; for `'world'`, the view.\n */\n toScreen: (p: Point) => Point;\n /** Overlay pixels → gradient space. Must invert `toScreen`. */\n toLocal: (p: Point) => Point;\n /** Live during a drag — wire for preview, do not write to history. */\n onInput?: (next: GradientFill) => void;\n /** Committed at drag end: one call per gesture. */\n onChange: (next: GradientFill) => void;\n /** Overlay size in CSS pixels. */\n width: number;\n height: number;\n className?: string;\n}\n\n/**\n * Direct-manipulation handles for a gradient's geometry, drawn as an SVG\n * overlay above a canvas: endpoints for linear, center and radius for\n * radial, center and angle arm for conic.\n *\n * Positioning is entirely the consumer's `toScreen` / `toLocal` — this\n * component never sees a view or a scene node, so the same handles serve a\n * node-local gradient, a world-space one, and a plain unzoomed preview.\n *\n * The overlay ignores pointer events except on the handles themselves, so\n * it can sit over live canvas content without swallowing tool input.\n */\nexport function GradientHandles(props: GradientHandlesProps): ReactElement {\n const { value, toScreen, toLocal, onInput, onChange, width, height, className } = props;\n\n return (\n <svg\n className={[s.overlay, className].filter(Boolean).join(' ')}\n width={width}\n height={height}\n >\n {renderForKind(value, toScreen, toLocal, onInput, onChange)}\n </svg>\n );\n}\n\nfunction renderForKind(\n value: GradientFill,\n toScreen: (p: Point) => Point,\n toLocal: (p: Point) => Point,\n onInput: ((next: GradientFill) => void) | undefined,\n onChange: (next: GradientFill) => void,\n): ReactNode {\n const emit = (next: GradientFill, phase: 'input' | 'commit'): void => {\n if (phase === 'input') onInput?.(next);\n else onChange(next);\n };\n\n if (value.fill === 'linear-gradient') {\n const from = toScreen(value.from);\n const to = toScreen(value.to);\n return (\n <>\n <Guide x1={from.x} y1={from.y} x2={to.x} y2={to.y} />\n <DragPoint\n at={from}\n label=\"Gradient start\"\n onDrag={(p, phase) => emit({ ...value, from: toLocal(p) }, phase)}\n />\n <DragPoint\n at={to}\n label=\"Gradient end\"\n onDrag={(p, phase) => emit({ ...value, to: toLocal(p) }, phase)}\n />\n </>\n );\n }\n\n if (value.fill === 'radial-gradient') {\n const center = toScreen(value.center);\n // The radius handle rides the +x axis of gradient space, so it stays on\n // the drawn circle under a rotated or anisotropic transform.\n const edge = toScreen({ x: value.center.x + value.radius, y: value.center.y });\n const screenRadius = Math.hypot(edge.x - center.x, edge.y - center.y);\n return (\n <>\n <circle className={s.guide} cx={center.x} cy={center.y} r={screenRadius} />\n <DragPoint\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n at={edge}\n label=\"Gradient radius\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const radius = Math.hypot(local.x - value.center.x, local.y - value.center.y);\n emit({ ...value, radius: Math.max(MIN_RADIUS, radius) }, phase);\n }}\n />\n </>\n );\n }\n\n const center = toScreen(value.center);\n const { radius } = gradientGeometry(value);\n const tip = toScreen({\n x: value.center.x + Math.cos(value.angle) * radius,\n y: value.center.y + Math.sin(value.angle) * radius,\n });\n return (\n <>\n <Guide x1={center.x} y1={center.y} x2={tip.x} y2={tip.y} />\n <DragPoint\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n at={tip}\n label=\"Gradient angle\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const angle = Math.atan2(local.y - value.center.y, local.x - value.center.x);\n emit({ ...value, angle }, phase);\n }}\n />\n </>\n );\n}\n\n/** A radius of zero divides by zero in the shader's `t`; keep it off the floor. */\nconst MIN_RADIUS = 1;\n\nfunction Guide(props: { x1: number; y1: number; x2: number; y2: number }): ReactElement {\n return <line className={s.guide} {...props} />;\n}\n\nfunction DragPoint({\n at,\n label,\n onDrag,\n}: {\n at: Point;\n label: string;\n onDrag: (p: Point, phase: 'input' | 'commit') => void;\n}): ReactElement {\n // `useHandleDrag` reports the pointer on move but not on end, so the last\n // position is held here to commit with. It stays null until the pointer\n // actually moves: a press that never moves must not write anything.\n const last = useRef<Point | null>(null);\n const start = useRef<Point>(at);\n const drag = useHandleDrag<SVGCircleElement>({\n onStart: () => {\n start.current = at;\n last.current = null;\n },\n onMove: (p) => {\n last.current = p;\n onDrag(p, 'input');\n },\n onEnd: (e) => {\n const moved = last.current;\n last.current = null;\n if (moved === null) return;\n // A canceled pointer is not an edit — put the live preview back where\n // the gesture started rather than committing where it was abandoned.\n if (e.type === 'pointercancel') onDrag(start.current, 'input');\n else onDrag(moved, 'commit');\n },\n });\n const onKeyDown = (e: ReactKeyboardEvent<SVGCircleElement>): void => {\n const amount = e.shiftKey ? KEY_STEP * 10 : KEY_STEP;\n let dx = 0;\n let dy = 0;\n if (e.key === 'ArrowLeft') dx = -amount;\n else if (e.key === 'ArrowRight') dx = amount;\n else if (e.key === 'ArrowUp') dy = -amount;\n else if (e.key === 'ArrowDown') dy = amount;\n else return;\n e.preventDefault();\n const next = { x: at.x + dx, y: at.y + dy };\n onDrag(next, 'input');\n onDrag(next, 'commit');\n };\n return (\n <circle\n className={s.handle}\n cx={at.x}\n cy={at.y}\n r={HANDLE_RADIUS}\n // Not `slider`: the handle carries a 2-D position, not one value, so\n // it has no `aria-valuenow` to honor the role's contract with.\n role=\"button\"\n aria-label={label}\n tabIndex={0}\n onKeyDown={onKeyDown}\n {...drag}\n />\n );\n}\n\nconst HANDLE_RADIUS = 7;\n\n/** One arrow-key step, in overlay pixels. */\nconst KEY_STEP = 1;\n","import { useRef, type ReactElement, type RefObject } from 'react';\nimport {\n fillInPoseFrame,\n fillToBoundsFrame,\n isGradientFill,\n useActionsRegistry,\n useNodeOverlayFrame,\n type FillStyle,\n type GradientFill,\n type RectPose,\n type Scene,\n type Stroke,\n type UiOngoingControl,\n type View,\n} from '@weasel-js/core';\nimport { GradientHandles } from './GradientHandles';\n\n/** The paint slots a node carries. Either may hold a gradient, and each has\n * its own action, so the overlay is told which one it is editing. */\nexport type PaintSlot = 'fill' | 'stroke';\n\n/** What `SceneGradientHandles` reads off a node. Every field is optional, so\n * any richer app data shape satisfies it. */\nexport interface PaintedNodeData {\n fill?: FillStyle | null;\n stroke?: Stroke | null;\n}\n\nexport interface SceneGradientHandlesProps<\n TData extends PaintedNodeData,\n TLayer extends string,\n TPose extends RectPose,\n> {\n scene: Scene<TData, TLayer, TPose>;\n /** The element the overlay is positioned in. Must be the canvas's own box,\n * or the handles land somewhere other than the paint. */\n containerRef: RefObject<HTMLElement | null>;\n /** The node whose paint is being edited — usually the lone selected id. */\n nodeId: string | null | undefined;\n /** Which of the node's two paints these handles move. */\n slot: PaintSlot;\n /** Current viewport; a thunk is re-read per projection. See\n * `useNodeOverlayFrame`. */\n view?: View | (() => View);\n className?: string;\n}\n\n/**\n * Scene-aware `GradientHandles`: on-canvas geometry handles for the gradient\n * in one node's `fill` or `stroke`, committed through the `setFill` /\n * `setStroke` actions as a single undo entry per drag.\n *\n * Renders nothing unless the targeted slot holds a gradient. The node stores\n * its gradient in `units: 'bounds'` — fractions of its own box, so the paint\n * survives pan, zoom and resize — which is not a frame polar math can work\n * in; the handles get it resolved onto the box and every edit is normalized\n * back on the way out.\n *\n * `slot` is a prop rather than state the kit keeps: an app that edits fill\n * and stroke separately already knows which one has focus.\n */\nexport function SceneGradientHandles<\n TData extends PaintedNodeData,\n TLayer extends string,\n TPose extends RectPose,\n>(props: SceneGradientHandlesProps<TData, TLayer, TPose>): ReactElement | null {\n const { scene, containerRef, nodeId, slot, view, className } = props;\n const actions = useActionsRegistry();\n const frame = useNodeOverlayFrame(scene, containerRef, nodeId, { view });\n const ctrlRef = useRef<UiOngoingControl | null>(null);\n\n const gradient = frame ? gradientInSlot(paintOf(scene, nodeId, slot)) : null;\n if (!frame || !gradient) return null;\n\n const dispatch = (next: GradientFill, phase: 'input' | 'commit'): void => {\n const paint = fillToBoundsFrame(next, frame.box);\n const id = slot === 'fill' ? 'setFill' : 'setStroke';\n if (!ctrlRef.current) ctrlRef.current = actions?.begin(id, { paint }) ?? null;\n else ctrlRef.current.update({ paint });\n if (phase === 'commit' && ctrlRef.current) {\n ctrlRef.current.end('commit');\n ctrlRef.current = null;\n }\n };\n\n return (\n <GradientHandles\n value={fillInPoseFrame(gradient, frame.box) as GradientFill}\n toScreen={frame.toScreen}\n toLocal={frame.toLocal}\n width={frame.width}\n height={frame.height}\n className={className}\n onInput={(next) => dispatch(next, 'input')}\n onChange={(next) => dispatch(next, 'commit')}\n />\n );\n}\n\nfunction paintOf<TData extends PaintedNodeData, TLayer extends string, TPose extends RectPose>(\n scene: Scene<TData, TLayer, TPose>,\n nodeId: string | null | undefined,\n slot: PaintSlot,\n): FillStyle | null | undefined {\n if (nodeId == null) return undefined;\n const data = (scene.nodes as ReadonlyMap<string, { data: TData }>).get(nodeId)?.data;\n if (!data) return undefined;\n return slot === 'fill' ? data.fill : data.stroke?.paint;\n}\n\nfunction gradientInSlot(paint: FillStyle | null | undefined): GradientFill | null {\n return isGradientFill(paint) ? paint : 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+ {"version":3,"file":"GradientEditor-D1IVEkHO.js","names":[],"sources":["../../src/paintGradientTrack.tsx","../../src/components/GradientEditor/GradientEditor.module.css","../../src/components/GradientEditor/GradientEditor.tsx","../../src/components/GradientEditor/GradientHandles.module.css","../../src/components/GradientEditor/GradientHandles.tsx","../../src/components/GradientEditor/SceneGradientHandles.tsx"],"sourcesContent":["import type { ReactNode, CSSProperties } from 'react';\nimport type { TrackCtx } from './components/Slider';\n\n/**\n * Options for {@link paintGradientTrack}.\n *\n * `gradient` maps a normalized position along the track (0 to 1) to a CSS\n * color; `samples` is how many stops the resulting linear-gradient uses.\n * `activeRange`, given in the slider's own value units, keeps that span at\n * full strength and dims + hatches the rest.\n */\nexport type GradientTrackOpts = {\n gradient: (t: number) => string;\n samples?: number;\n activeRange?: [number, number];\n hatch?: {\n angleDeg?: number;\n stripe?: number;\n gap?: number;\n dim?: number;\n };\n};\n\nconst DEFAULT_HATCH = { angleDeg: 135, stripe: 2, gap: 4, dim: 75 };\n\n/**\n * Builds a `Slider` `renderTrack` function that paints the track as a\n * sampled color gradient, optionally dimming and hatching the portions\n * outside an active range.\n */\nexport function paintGradientTrack(opts: GradientTrackOpts): (ctx: TrackCtx) => ReactNode {\n const { gradient, samples = 16, activeRange, hatch } = opts;\n\n return (ctx: TrackCtx) => {\n const stops: string[] = [];\n for (let i = 0; i <= samples; i++) {\n const t = i / samples;\n stops.push(`${gradient(t)} ${(t * 100).toFixed(1)}%`);\n }\n const baseGradient = `linear-gradient(to right, ${stops.join(', ')})`;\n\n const layers: string[] = [];\n if (activeRange) {\n const lowPct = ctx.valueToFraction(activeRange[0]) * 100;\n const highPct = ctx.valueToFraction(activeRange[1]) * 100;\n const h = { ...DEFAULT_HATCH, ...hatch };\n const stripe = `repeating-linear-gradient(${h.angleDeg}deg, transparent 0 ${h.stripe}px, var(--wzl-surface) ${h.stripe}px ${h.stripe + h.gap}px)`;\n const dimColor = `color-mix(in srgb, var(--wzl-surface) ${h.dim}%, transparent)`;\n const dimOverlay = `linear-gradient(${dimColor}, ${dimColor})`;\n\n if (lowPct > 0) {\n layers.push(`${dimOverlay} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n layers.push(`${stripe} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n }\n if (highPct < 100) {\n const wR = (100 - highPct).toFixed(2);\n layers.push(`${dimOverlay} right 0 / ${wR}% 100% no-repeat`);\n layers.push(`${stripe} right 0 / ${wR}% 100% no-repeat`);\n }\n }\n layers.push(baseGradient);\n\n const style: CSSProperties = {\n position: 'absolute',\n inset: 0,\n background: layers.join(', '),\n };\n return <div style={style} />;\n };\n}\n",".root {\n display: flex;\n flex-direction: column;\n gap: 8px;\n min-inline-size: 0;\n}\n\n.swatches {\n display: flex;\n flex-wrap: wrap;\n gap: 6px;\n}\n\n/* Each stop's opacity slider would otherwise stretch the row to a width no\n * properties panel has; the chip stays legible, the slider yields. */\n.swatch {\n flex: 0 1 auto;\n min-inline-size: 0;\n}\n","import { useCallback, type ReactElement } from 'react';\nimport {\n sampleGradientStops,\n withGradientKind,\n type GradStop,\n type GradientFill,\n type GradientKind,\n} from '@weasel-js/core';\nimport { Slider, type Thumb } from '../Slider';\nimport { ColorField } from '../ColorField';\nimport { ToggleBar, type ToggleBarItem } from '../ToggleBar';\nimport { paintGradientTrack } from '../../paintGradientTrack';\nimport s from './GradientEditor.module.css';\n\nconst KINDS: readonly ToggleBarItem<GradientKind>[] = [\n { value: 'linear-gradient', label: 'Linear' },\n { value: 'radial-gradient', label: 'Radial' },\n { value: 'conic-gradient', label: 'Conic' },\n];\n\n/** Fewer than two stops is not a gradient any renderer can ramp between. */\nconst MIN_STOPS = 2;\n\n/**\n * Props for {@link GradientEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end.\n */\nexport interface GradientEditorProps {\n /** The gradient being edited. */\n value: GradientFill;\n /**\n * Live value during a gesture — a stop drag, a color-picker scrub. Wire\n * it for preview; it fires many times per gesture and must not be\n * written to history.\n */\n onInput?: (next: GradientFill) => void;\n /** Committed value: one call per completed gesture. Pair with an\n * undoable write. */\n onChange: (next: GradientFill) => void;\n /** Show the linear / radial / conic switch. Default true; turn it off\n * when the surrounding UI already owns the kind. */\n kindSwitch?: boolean;\n className?: string;\n}\n\ntype StopThumb = Thumb & { color: string };\n\n/**\n * Editor for a gradient's kind and stop list.\n *\n * Geometry (`from`/`to`, `center`, `radius`, `angle`) is deliberately not\n * edited here — on a canvas that belongs on the artwork, via\n * `<GradientHandles>`. This component owns the parts with no spatial\n * meaning, so it composes into a properties panel at any width.\n *\n * Stops are addressed by their position in `value.stops`, which is never\n * reordered — dragging one stop past another leaves both indices alone, so\n * a drag can cross a neighbour without the two swapping under the pointer.\n * Rendering sorts a copy.\n */\nexport function GradientEditor(props: GradientEditorProps): ReactElement {\n const { value, onInput, onChange, kindSwitch = true, className } = props;\n const stops = value.stops;\n\n const withStops = useCallback(\n (next: GradStop[]): GradientFill => ({ ...value, stops: next }),\n [value],\n );\n\n const thumbs: StopThumb[] = stops.map((stop) => ({ value: stop.offset, color: stop.color }));\n\n const applyThumbs = (next: StopThumb[]): GradStop[] =>\n next.map((t) => ({ offset: t.value, color: t.color }));\n\n const setStopColor = (index: number, color: string): GradStop[] =>\n stops.map((stop, i) => (i === index ? { ...stop, color } : stop));\n\n // Sorted view for the swatch row, carrying each stop's real index so a\n // recolor writes back to the right entry.\n const ordered = stops\n .map((stop, index) => ({ stop, index }))\n .sort((a, b) => a.stop.offset - b.stop.offset);\n\n return (\n <div className={[s.root, className].filter(Boolean).join(' ')}>\n {kindSwitch && (\n <ToggleBar<GradientKind>\n items={KINDS}\n value={value.fill}\n size=\"sm\"\n ariaLabel=\"Gradient kind\"\n onChange={(kind) => kind && onChange(withGradientKind(value, kind))}\n />\n )}\n\n <Slider<StopThumb>\n min={0}\n max={1}\n step={0.005}\n constraint=\"free\"\n thumbs={thumbs}\n ariaLabel=\"Gradient stops\"\n readoutPlacement=\"none\"\n onInput={(next) => onInput?.(withStops(applyThumbs(next)))}\n onChange={(next) => onChange(withStops(applyThumbs(next)))}\n onAddThumb={(at) => ({ value: at, color: sampleGradientStops(stops, at) })}\n onRemoveThumb={() => stops.length > MIN_STOPS}\n renderTrack={paintGradientTrack({\n gradient: (t) => sampleGradientStops(stops, t),\n samples: 32,\n })}\n />\n\n <div className={s.swatches}>\n {ordered.map(({ stop, index }) => (\n <ColorField\n key={index}\n value={stop.color}\n alpha\n aria-label={`Stop ${index + 1} at ${Math.round(stop.offset * 100)}%`}\n className={s.swatch}\n onInput={(hex) => onInput?.(withStops(setStopColor(index, hex)))}\n onChange={(hex) => onChange(withStops(setStopColor(index, hex)))}\n />\n ))}\n </div>\n </div>\n );\n}\n","/* The overlay covers the canvas but must not intercept tool input; only the\n * handles opt back into hit-testing. */\n.overlay {\n position: absolute;\n inset: 0;\n pointer-events: none;\n}\n\n/* These sit over artwork of unknown color, not over the app's own surface,\n * so they are deliberately not themed: a themed handle disappears against\n * whatever the user painted underneath. White-on-dark reads on anything,\n * which is why every editor draws handles this way. */\n.guide {\n fill: none;\n stroke: #ffffff;\n stroke-opacity: 0.7;\n stroke-dasharray: 4 4;\n paint-order: stroke;\n}\n\n.handle {\n fill: #ffffff;\n stroke: #222222;\n stroke-width: 2;\n cursor: grab;\n pointer-events: auto;\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.handle:focus-visible {\n outline: 2px solid var(--wzl-accent, #4a9eff);\n outline-offset: 2px;\n}\n","import { useRef, type KeyboardEvent as ReactKeyboardEvent, type ReactElement, type ReactNode } from 'react';\nimport { useHandleDrag, gradientGeometry, type GradientFill } from '@weasel-js/core';\nimport s from './GradientHandles.module.css';\n\n/** Structural, and deliberately not exported — `Plot2D` and `CurveEditor`\n * each publish their own `Point`, and a third would only be ambiguous at\n * the package barrel. Consumers pass any `{ x, y }`. */\ninterface Point {\n x: number;\n y: number;\n}\n\n/**\n * Props for {@link GradientHandles}. `onInput` fires throughout a drag and\n * `onChange` once at its end.\n */\nexport interface GradientHandlesProps {\n /**\n * The gradient whose geometry these handles move, in a **resolved,\n * isotropic** frame — one where `radius` is a length in the same units as\n * `center.x` and a right angle is a right angle.\n *\n * A `units: 'bounds'` gradient is not such a frame: `x` and `y` are\n * fractions of two different lengths, so a circle there is an ellipse on\n * screen and polar math silently mixes scales. Resolve it first with\n * `fillInPoseFrame(fill, box)` and convert edits back with\n * `fillToBoundsFrame(next, box)`.\n */\n value: GradientFill;\n /**\n * Gradient space → overlay pixels. For a `units: 'local'` gradient this\n * is the node's local-to-screen transform; for `'world'`, the view.\n */\n toScreen: (p: Point) => Point;\n /** Overlay pixels → gradient space. 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@@ -1,4 +1,4 @@
1
- import { t as e } from "./range.module-CttzfN6a.js";
1
+ import { t as e } from "./range.module-CO59aXEH.js";
2
2
  import { jsx as t } from "react/jsx-runtime";
3
3
  import "react";
4
4
  var n = { range: "_range_1on6e_4" };
@@ -26,4 +26,4 @@ function r(r) {
26
26
  //#endregion
27
27
  export { r as t };
28
28
 
29
- //# sourceMappingURL=InlineRange-CBt_SBsC.js.map
29
+ //# sourceMappingURL=InlineRange-DG2dvtb4.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"InlineRange-CBt_SBsC.js","names":[],"sources":["../../src/components/InlineRange/InlineRange.module.css","../../src/components/InlineRange/InlineRange.tsx"],"sourcesContent":["/* Track and thumb come from the shared range skin. What is local to\n InlineRange is the filled-to-N% paint, which no other surface has:\n `--slider-fill` carries the value, since no static rule expresses it. */\n.range {\n flex: 1;\n --wzl-range-bg: linear-gradient(\n to right,\n var(--wzl-accent) 0 var(--slider-fill, 0%),\n var(--wzl-border-strong) var(--slider-fill, 0%) 100%\n );\n --wzl-range-box-h: var(--wzl-slider-track-h);\n /* The gradient above IS the track, so the shared track paint must not land on top of it. */\n --wzl-range-track-bg: transparent;\n border-radius: var(--wzl-radius-pill);\n}\n","import { type CSSProperties, type InputHTMLAttributes, type ReactElement } from 'react';\nimport shared from '../range.module.css';\nimport s from './InlineRange.module.css';\n\n/** Props for {@link InlineRange} — a range input's, with `value` required. */\nexport type InlineRangeProps = Omit<\n InputHTMLAttributes<HTMLInputElement>,\n 'type' | 'value' | 'min' | 'max'\n> & {\n value: number;\n min?: number;\n max?: number;\n};\n\n/**\n * Compact range input for a property row: one track, no label, no output.\n *\n * Distinct from the kit's other two — `Slider` is shaped for canvas scrubbing,\n * and `RangeSlider` is a full-width labelled form control on React Aria. This\n * one exists to sit inline beside a swatch or a readout, and to own the track\n * painting both of those surfaces need.\n */\nexport function InlineRange(props: InlineRangeProps): ReactElement {\n const { value, min = 0, max = 100, className, style, ...rest } = props;\n const span = max - min;\n const filled = span > 0 ? ((Math.min(Math.max(value, min), max) - min) / span) * 100 : 0;\n return (\n <input\n {...rest}\n type=\"range\"\n value={value}\n min={min}\n max={max}\n className={[shared.range, s.range, className].filter(Boolean).join(' ')}\n style={{ ['--slider-fill' as string]: `${filled}%`, ...style } as CSSProperties}\n />\n );\n}\n"],"mappings":";;;;;;ACsBA,SAAgB,EAAY,GAAuC;CACjE,IAAM,EAAE,UAAO,SAAM,GAAG,SAAM,KAAK,cAAW,UAAO,GAAG,MAAS,GAC3D,IAAO,IAAM,GACb,IAAS,IAAO,KAAM,KAAK,IAAI,KAAK,IAAI,GAAO,EAAI,EAAE,EAAI,GAAG,KAAO,IAAQ,MAAM;AACvF,QACE,kBAAC,SAAD;EACE,GAAI;EACJ,MAAK;EACE;EACF;EACA;EACL,WAAW;GAAC,EAAO;GAAO,EAAE;GAAO;GAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;EACvE,OAAO;GAAG,iBAA4B,GAAG,EAAO;GAAI,GAAG;GAAO;EAC9D,CAAA"}
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+ {"version":3,"file":"InlineRange-DG2dvtb4.js","names":[],"sources":["../../src/components/InlineRange/InlineRange.module.css","../../src/components/InlineRange/InlineRange.tsx"],"sourcesContent":["/* Track and thumb come from the shared range skin. What is local to\n InlineRange is the filled-to-N% paint, which no other surface has:\n `--slider-fill` carries the value, since no static rule expresses it. */\n.range {\n flex: 1;\n --wzl-range-bg: linear-gradient(\n to right,\n var(--wzl-accent) 0 var(--slider-fill, 0%),\n var(--wzl-border-strong) var(--slider-fill, 0%) 100%\n );\n --wzl-range-box-h: var(--wzl-slider-track-h);\n /* The gradient above IS the track, so the shared track paint must not land on top of it. */\n --wzl-range-track-bg: transparent;\n border-radius: var(--wzl-radius-pill);\n}\n","import { type CSSProperties, type InputHTMLAttributes, type ReactElement } from 'react';\nimport shared from '../range.module.css';\nimport s from './InlineRange.module.css';\n\n/** Props for {@link InlineRange} — a range input's, with `value` required. */\nexport type InlineRangeProps = Omit<\n InputHTMLAttributes<HTMLInputElement>,\n 'type' | 'value' | 'min' | 'max'\n> & {\n value: number;\n min?: number;\n max?: number;\n};\n\n/**\n * Compact range input for a property row: one track, no label, no output.\n *\n * Distinct from the kit's other two — `Slider` is shaped for canvas scrubbing,\n * and `RangeSlider` is a full-width labelled form control on React Aria. This\n * one exists to sit inline beside a swatch or a readout, and to own the track\n * painting both of those surfaces need.\n */\nexport function InlineRange(props: InlineRangeProps): ReactElement {\n const { value, min = 0, max = 100, className, style, ...rest } = props;\n const span = max - min;\n const filled = span > 0 ? ((Math.min(Math.max(value, min), max) - min) / span) * 100 : 0;\n return (\n <input\n {...rest}\n type=\"range\"\n value={value}\n min={min}\n max={max}\n className={[shared.range, s.range, className].filter(Boolean).join(' ')}\n style={{ ['--slider-fill' as string]: `${filled}%`, ...style } as CSSProperties}\n />\n );\n}\n"],"mappings":";;;;;;ACsBA,SAAgB,EAAY,GAAuC;CACjE,IAAM,EAAE,UAAO,SAAM,GAAG,SAAM,KAAK,cAAW,UAAO,GAAG,MAAS,GAC3D,IAAO,IAAM,GACb,IAAS,IAAO,KAAM,KAAK,IAAI,KAAK,IAAI,GAAO,EAAI,EAAE,EAAI,GAAG,KAAO,IAAQ,MAAM;AACvF,QACE,kBAAC,SAAD;EACE,GAAI;EACJ,MAAK;EACE;EACF;EACA;EACL,WAAW;GAAC,EAAO;GAAO,EAAE;GAAO;GAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;EACvE,OAAO;GAAG,iBAA4B,GAAG,EAAO;GAAI,GAAG;GAAO;EAC9D,CAAA"}
@@ -1,4 +1,4 @@
1
- import { n as e } from "./Field-Bc6Nuc3p.js";
1
+ import { n as e } from "./Field-BUroh92b.js";
2
2
  import { jsx as t, jsxs as n } from "react/jsx-runtime";
3
3
  import { forwardRef as r } from "react";
4
4
  import { FieldError as i, Input as a, Label as o, Text as s, TextField as c } from "react-aria-components";
@@ -52,4 +52,4 @@ var l = {
52
52
  //#endregion
53
53
  export { u as t };
54
54
 
55
- //# sourceMappingURL=Input-CSAECs_T.js.map
55
+ //# sourceMappingURL=Input-CxMANia3.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"Input-CSAECs_T.js","names":[],"sources":["../../src/components/Input/Input.module.css","../../src/components/Input/Input.tsx"],"sourcesContent":[".field {\n display: flex;\n flex-direction: column;\n width: 100%;\n min-width: 0;\n gap: 4px;\n}\n\n.frame {\n display: flex;\n align-items: center;\n gap: 6px;\n height: var(--wzl-field-h, var(--wzl-control-h));\n padding: 0 var(--wzl-field-pad-x);\n background: var(--wzl-surface-sunken);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n font-size: var(--wzl-font-size);\n line-height: 1;\n transition: border-color var(--wzl-motion-fast), box-shadow var(--wzl-motion-fast);\n}\n\n.frame:focus-within {\n border-color: var(--wzl-focus-ring);\n box-shadow: 0 0 0 1px var(--wzl-focus-ring);\n}\n\n.field[data-invalid] .frame {\n border-color: var(--wzl-danger);\n}\n\n.field[data-disabled] .frame {\n opacity: 0.5;\n cursor: not-allowed;\n}\n\n.frame input {\n flex: 1;\n min-width: 0;\n background: transparent;\n border: none;\n outline: none;\n color: inherit;\n font: inherit;\n padding: 0;\n}\n\n.frame input::placeholder {\n color: var(--wzl-fg-subtle);\n}\n\n.adornment {\n display: inline-flex;\n align-items: center;\n color: var(--wzl-fg-subtle);\n font-size: var(--wzl-font-size-sm);\n pointer-events: none;\n}\n","import { forwardRef, type ReactNode, type Ref } from 'react';\nimport {\n TextField,\n Label,\n Input as RACInput,\n Text,\n FieldError,\n type TextFieldProps as RACTextFieldProps,\n type ValidationResult,\n} from 'react-aria-components';\nimport { fieldClasses } from '../Field/Field';\nimport s from './Input.module.css';\n\n/** Props for {@link Input}, on top of React Aria's `TextField` props. */\nexport type InputProps = Omit<RACTextFieldProps, 'children' | 'className'> & {\n label?: ReactNode;\n description?: ReactNode;\n errorMessage?: ReactNode | ((v: ValidationResult) => ReactNode);\n placeholder?: string;\n leadingAdornment?: ReactNode;\n trailingAdornment?: ReactNode;\n className?: string;\n};\n\n/**\n * Single-line text input wrapping React Aria's TextField. Supplies a\n * default skin against the `--wzl-*` token system, and exposes the\n * familiar label / description / errorMessage / adornment slot shape.\n *\n * `ref` forwards to the underlying `<input>`.\n */\nexport const Input = forwardRef(function Input(\n props: InputProps,\n ref: Ref<HTMLInputElement>,\n) {\n const {\n label,\n description,\n errorMessage,\n placeholder,\n leadingAdornment,\n trailingAdornment,\n className,\n ...textFieldProps\n } = props;\n\n return (\n <TextField {...textFieldProps} className={[s.field, fieldClasses.root, className].filter(Boolean).join(' ')}>\n {label !== undefined && <Label className={fieldClasses.label}>{label}</Label>}\n <div className={s.frame}>\n {leadingAdornment !== undefined && <span className={s.adornment}>{leadingAdornment}</span>}\n <RACInput ref={ref} placeholder={placeholder} />\n {trailingAdornment !== undefined && <span className={s.adornment}>{trailingAdornment}</span>}\n </div>\n {description !== undefined && (\n <Text slot=\"description\" className={fieldClasses.hint}>\n {description}\n </Text>\n )}\n <FieldError className={fieldClasses.error}>{errorMessage}</FieldError>\n </TextField>\n );\n});\n"],"mappings":";;;;;;;;GC+Ba,IAAQ,EAAW,SAC9B,GACA,GACA;CACA,IAAM,EACJ,UACA,gBACA,iBACA,gBACA,qBACA,sBACA,cACA,GAAG,MACD;AAEJ,QACE,kBAAC,GAAD;EAAW,GAAI;EAAgB,WAAW;GAAC,EAAE;GAAO,EAAa;GAAM;GAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;YAA3G;GACG,MAAU,KAAA,KAAa,kBAAC,GAAD;IAAO,WAAW,EAAa;cAAQ;IAAc,CAAA;GAC7E,kBAAC,OAAD;IAAK,WAAW,EAAE;cAAlB;KACG,MAAqB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAW,EAAE;gBAAY;MAAwB,CAAA;KAC1F,kBAAC,GAAD;MAAe;MAAkB;MAAe,CAAA;KAC/C,MAAsB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAW,EAAE;gBAAY;MAAyB,CAAA;KACxF;;GACL,MAAgB,KAAA,KACf,kBAAC,GAAD;IAAM,MAAK;IAAc,WAAW,EAAa;cAC9C;IACI,CAAA;GAET,kBAAC,GAAD;IAAY,WAAW,EAAa;cAAQ;IAA0B,CAAA;GAC5D;;EAEd"}
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+ {"version":3,"file":"Input-CxMANia3.js","names":[],"sources":["../../src/components/Input/Input.module.css","../../src/components/Input/Input.tsx"],"sourcesContent":[".field {\n display: flex;\n flex-direction: column;\n width: 100%;\n min-width: 0;\n gap: 4px;\n}\n\n.frame {\n display: flex;\n align-items: center;\n gap: 6px;\n height: var(--wzl-field-h, var(--wzl-control-h));\n padding: 0 var(--wzl-field-pad-x);\n background: var(--wzl-surface-sunken);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n font-size: var(--wzl-font-size);\n line-height: 1;\n transition: border-color var(--wzl-motion-fast), box-shadow var(--wzl-motion-fast);\n}\n\n.frame:focus-within {\n border-color: var(--wzl-focus-ring);\n box-shadow: 0 0 0 1px var(--wzl-focus-ring);\n}\n\n.field[data-invalid] .frame {\n border-color: var(--wzl-danger);\n}\n\n.field[data-disabled] .frame {\n opacity: 0.5;\n cursor: not-allowed;\n}\n\n.frame input {\n flex: 1;\n min-width: 0;\n background: transparent;\n border: none;\n outline: none;\n color: inherit;\n font: inherit;\n padding: 0;\n}\n\n.frame input::placeholder {\n color: var(--wzl-fg-subtle);\n}\n\n.adornment {\n display: inline-flex;\n align-items: center;\n color: var(--wzl-fg-subtle);\n font-size: var(--wzl-font-size-sm);\n pointer-events: none;\n}\n","import { forwardRef, type ReactNode, type Ref } from 'react';\nimport {\n TextField,\n Label,\n Input as RACInput,\n Text,\n FieldError,\n type TextFieldProps as RACTextFieldProps,\n type ValidationResult,\n} from 'react-aria-components';\nimport { fieldClasses } from '../Field/Field';\nimport s from './Input.module.css';\n\n/** Props for {@link Input}, on top of React Aria's `TextField` props. */\nexport type InputProps = Omit<RACTextFieldProps, 'children' | 'className'> & {\n label?: ReactNode;\n description?: ReactNode;\n errorMessage?: ReactNode | ((v: ValidationResult) => ReactNode);\n placeholder?: string;\n leadingAdornment?: ReactNode;\n trailingAdornment?: ReactNode;\n className?: string;\n};\n\n/**\n * Single-line text input wrapping React Aria's TextField. Supplies a\n * default skin against the `--wzl-*` token system, and exposes the\n * familiar label / description / errorMessage / adornment slot shape.\n *\n * `ref` forwards to the underlying `<input>`.\n */\nexport const Input = forwardRef(function Input(\n props: InputProps,\n ref: Ref<HTMLInputElement>,\n) {\n const {\n label,\n description,\n errorMessage,\n placeholder,\n leadingAdornment,\n trailingAdornment,\n className,\n ...textFieldProps\n } = props;\n\n return (\n <TextField {...textFieldProps} className={[s.field, fieldClasses.root, className].filter(Boolean).join(' ')}>\n {label !== undefined && <Label className={fieldClasses.label}>{label}</Label>}\n <div className={s.frame}>\n {leadingAdornment !== undefined && <span className={s.adornment}>{leadingAdornment}</span>}\n <RACInput ref={ref} placeholder={placeholder} />\n {trailingAdornment !== undefined && <span className={s.adornment}>{trailingAdornment}</span>}\n </div>\n {description !== undefined && (\n <Text slot=\"description\" className={fieldClasses.hint}>\n {description}\n </Text>\n )}\n <FieldError className={fieldClasses.error}>{errorMessage}</FieldError>\n </TextField>\n );\n});\n"],"mappings":";;;;;;;;GC+Ba,IAAQ,EAAW,SAC9B,GACA,GACA;CACA,IAAM,EACJ,UACA,gBACA,iBACA,gBACA,qBACA,sBACA,cACA,GAAG,MACD;AAEJ,QACE,kBAAC,GAAD;EAAW,GAAI;EAAgB,WAAW;GAAC,EAAE;GAAO,EAAa;GAAM;GAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;YAA3G;GACG,MAAU,KAAA,KAAa,kBAAC,GAAD;IAAO,WAAW,EAAa;cAAQ;IAAc,CAAA;GAC7E,kBAAC,OAAD;IAAK,WAAW,EAAE;cAAlB;KACG,MAAqB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAW,EAAE;gBAAY;MAAwB,CAAA;KAC1F,kBAAC,GAAD;MAAe;MAAkB;MAAe,CAAA;KAC/C,MAAsB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAW,EAAE;gBAAY;MAAyB,CAAA;KACxF;;GACL,MAAgB,KAAA,KACf,kBAAC,GAAD;IAAM,MAAK;IAAc,WAAW,EAAa;cAC9C;IACI,CAAA;GAET,kBAAC,GAAD;IAAY,WAAW,EAAa;cAAQ;IAA0B,CAAA;GAC5D;;EAEd"}
@@ -39,4 +39,4 @@ var r = {
39
39
  //#endregion
40
40
  export { i as t };
41
41
 
42
- //# sourceMappingURL=ItemList-POiCvUDx.js.map
42
+ //# sourceMappingURL=ItemList-BcdHAah3.js.map
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- {"version":3,"file":"ItemList-POiCvUDx.js","names":[],"sources":["../../src/components/ItemList/ItemList.module.css","../../src/components/ItemList/ItemList.tsx"],"sourcesContent":["/* One height and one inset for every sidebar list. A panel stacking two of\n them has to have their rows line up, which is what a private copy of this\n file per list stopped happening. */\n.list {\n display: flex;\n flex-direction: column;\n gap: 1px;\n user-select: none;\n -webkit-user-select: none;\n position: relative;\n width: 100%;\n}\n\n.row {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 0 8px;\n height: 24px;\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg);\n background: transparent;\n border-radius: var(--wzl-radius-sm);\n cursor: default;\n overflow: hidden;\n white-space: nowrap;\n}\n\n.row:hover {\n background: var(--wzl-surface);\n}\n\n.label {\n flex: 1 1 auto;\n overflow: hidden;\n text-overflow: ellipsis;\n}\n\n.selected,\n.selected:hover {\n background: var(--wzl-border);\n color: var(--wzl-fg);\n}\n\n/* Present but not in effect. */\n.muted {\n color: var(--wzl-fg-subtle);\n}\n\n.empty {\n padding: 12px 8px;\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-subtle);\n font-style: italic;\n}\n","/**\n * The row chrome behind a sidebar list — layers, history, anything that is a\n * flat column of selectable rows in a panel.\n *\n * It owns the container, the row box and the empty state, and nothing else:\n * what a row *means* stays with the consumer. History dims its redo entries\n * and rules a line under the current one; a layer list drags to reorder and\n * leads each row with a swatch. Both reach that through `className` and\n * `rowProps` rather than through options here, so this does not grow a flag\n * per consumer.\n *\n * Rows are one height and one inset for every list, which is the point: two\n * panels stacked in the same sidebar have to agree, and they did not while\n * each owned a private copy of the same CSS.\n */\nimport { forwardRef, type HTMLAttributes, type ReactNode, type Ref } from 'react';\nimport s from './ItemList.module.css';\n\n/** One row. `id` is the React key. */\nexport interface ItemListRow {\n id: string;\n label: ReactNode;\n /** Fixed-size content before the label — a color swatch, a checkbox. */\n leading?: ReactNode;\n /** The row the list considers current. */\n selected?: boolean;\n /** Present but not in effect — history's redo entries. */\n muted?: boolean;\n /** Consumer classes for states this component has no opinion about. */\n className?: string;\n /** Handlers and data attributes for this row's element. `data-*` is\n * spelled out because `HTMLAttributes` does not admit it, and every\n * consumer here marks its rows up with one. */\n rowProps?: HTMLAttributes<HTMLDivElement> & Record<`data-${string}`, unknown>;\n}\n\nexport interface ItemListProps {\n rows: readonly ItemListRow[];\n /** Shown in place of the rows when there are none. */\n empty?: ReactNode;\n className?: string;\n /** Rendered inside the container above the rows — a drop indicator. */\n overlay?: ReactNode;\n /** Spread onto the container: pointer handlers for a drag, `aria-label`. */\n containerProps?: HTMLAttributes<HTMLDivElement>;\n}\n\nexport const ItemList = forwardRef(function ItemList(\n { rows, empty, className, overlay, containerProps }: ItemListProps,\n ref: Ref<HTMLDivElement>,\n) {\n const cls = [s.list, className].filter(Boolean).join(' ');\n if (rows.length === 0) {\n return (\n <div className={cls} ref={ref} {...containerProps}>\n <div className={s.empty}>{empty ?? '—'}</div>\n </div>\n );\n }\n return (\n <div className={cls} ref={ref} {...containerProps}>\n {overlay}\n {rows.map((row) => (\n <div\n key={row.id}\n className={[\n s.row,\n row.selected && s.selected,\n row.muted && s.muted,\n row.className,\n ].filter(Boolean).join(' ')}\n {...row.rowProps}\n >\n {row.leading}\n <span className={s.label}>{row.label}</span>\n </div>\n ))}\n </div>\n );\n});\n"],"mappings":";;;;;;;;;GC+Ca,IAAW,EAAW,SACjC,EAAE,SAAM,UAAO,cAAW,YAAS,qBACnC,GACA;CACA,IAAM,IAAM,CAAC,EAAE,MAAM,EAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;AAQzD,QAPI,EAAK,WAAW,IAEhB,kBAAC,OAAD;EAAK,WAAW;EAAU;EAAK,GAAI;YACjC,kBAAC,OAAD;GAAK,WAAW,EAAE;aAAQ,KAAS;GAAU,CAAA;EACzC,CAAA,GAIR,kBAAC,OAAD;EAAK,WAAW;EAAU;EAAK,GAAI;YAAnC,CACG,GACA,EAAK,KAAK,MACT,kBAAC,OAAD;GAEE,WAAW;IACT,EAAE;IACF,EAAI,YAAY,EAAE;IAClB,EAAI,SAAS,EAAE;IACf,EAAI;IACL,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;GAC3B,GAAI,EAAI;aARV,CAUG,EAAI,SACL,kBAAC,QAAD;IAAM,WAAW,EAAE;cAAQ,EAAI;IAAa,CAAA,CACxC;KAXC,EAAI,GAWL,CACN,CACE;;EAER"}
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+ {"version":3,"file":"ItemList-BcdHAah3.js","names":[],"sources":["../../src/components/ItemList/ItemList.module.css","../../src/components/ItemList/ItemList.tsx"],"sourcesContent":["/* One height and one inset for every sidebar list. A panel stacking two of\n them has to have their rows line up, which is what a private copy of this\n file per list stopped happening. */\n.list {\n display: flex;\n flex-direction: column;\n gap: 1px;\n user-select: none;\n -webkit-user-select: none;\n position: relative;\n width: 100%;\n}\n\n.row {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 0 8px;\n height: 24px;\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg);\n background: transparent;\n border-radius: var(--wzl-radius-sm);\n cursor: default;\n overflow: hidden;\n white-space: nowrap;\n}\n\n.row:hover {\n background: var(--wzl-surface);\n}\n\n.label {\n flex: 1 1 auto;\n overflow: hidden;\n text-overflow: ellipsis;\n}\n\n.selected,\n.selected:hover {\n background: var(--wzl-border);\n color: var(--wzl-fg);\n}\n\n/* Present but not in effect. */\n.muted {\n color: var(--wzl-fg-subtle);\n}\n\n.empty {\n padding: 12px 8px;\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-subtle);\n font-style: italic;\n}\n","/**\n * The row chrome behind a sidebar list — layers, history, anything that is a\n * flat column of selectable rows in a panel.\n *\n * It owns the container, the row box and the empty state, and nothing else:\n * what a row *means* stays with the consumer. History dims its redo entries\n * and rules a line under the current one; a layer list drags to reorder and\n * leads each row with a swatch. Both reach that through `className` and\n * `rowProps` rather than through options here, so this does not grow a flag\n * per consumer.\n *\n * Rows are one height and one inset for every list, which is the point: two\n * panels stacked in the same sidebar have to agree, and they did not while\n * each owned a private copy of the same CSS.\n */\nimport { forwardRef, type HTMLAttributes, type ReactNode, type Ref } from 'react';\nimport s from './ItemList.module.css';\n\n/** One row. `id` is the React key. */\nexport interface ItemListRow {\n id: string;\n label: ReactNode;\n /** Fixed-size content before the label — a color swatch, a checkbox. */\n leading?: ReactNode;\n /** The row the list considers current. */\n selected?: boolean;\n /** Present but not in effect — history's redo entries. */\n muted?: boolean;\n /** Consumer classes for states this component has no opinion about. */\n className?: string;\n /** Handlers and data attributes for this row's element. `data-*` is\n * spelled out because `HTMLAttributes` does not admit it, and every\n * consumer here marks its rows up with one. */\n rowProps?: HTMLAttributes<HTMLDivElement> & Record<`data-${string}`, unknown>;\n}\n\nexport interface ItemListProps {\n rows: readonly ItemListRow[];\n /** Shown in place of the rows when there are none. */\n empty?: ReactNode;\n className?: string;\n /** Rendered inside the container above the rows — a drop indicator. */\n overlay?: ReactNode;\n /** Spread onto the container: pointer handlers for a drag, `aria-label`. */\n containerProps?: HTMLAttributes<HTMLDivElement>;\n}\n\nexport const ItemList = forwardRef(function ItemList(\n { rows, empty, className, overlay, containerProps }: ItemListProps,\n ref: Ref<HTMLDivElement>,\n) {\n const cls = [s.list, className].filter(Boolean).join(' ');\n if (rows.length === 0) {\n return (\n <div className={cls} ref={ref} {...containerProps}>\n <div className={s.empty}>{empty ?? '—'}</div>\n </div>\n );\n }\n return (\n <div className={cls} ref={ref} {...containerProps}>\n {overlay}\n {rows.map((row) => (\n <div\n key={row.id}\n className={[\n s.row,\n row.selected && s.selected,\n row.muted && s.muted,\n row.className,\n ].filter(Boolean).join(' ')}\n {...row.rowProps}\n >\n {row.leading}\n <span className={s.label}>{row.label}</span>\n </div>\n ))}\n </div>\n );\n});\n"],"mappings":";;;;;;;;;GC+Ca,IAAW,EAAW,SACjC,EAAE,SAAM,UAAO,cAAW,YAAS,qBACnC,GACA;CACA,IAAM,IAAM,CAAC,EAAE,MAAM,EAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;AAQzD,QAPI,EAAK,WAAW,IAEhB,kBAAC,OAAD;EAAK,WAAW;EAAU;EAAK,GAAI;YACjC,kBAAC,OAAD;GAAK,WAAW,EAAE;aAAQ,KAAS;GAAU,CAAA;EACzC,CAAA,GAIR,kBAAC,OAAD;EAAK,WAAW;EAAU;EAAK,GAAI;YAAnC,CACG,GACA,EAAK,KAAK,MACT,kBAAC,OAAD;GAEE,WAAW;IACT,EAAE;IACF,EAAI,YAAY,EAAE;IAClB,EAAI,SAAS,EAAE;IACf,EAAI;IACL,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;GAC3B,GAAI,EAAI;aARV,CAUG,EAAI,SACL,kBAAC,QAAD;IAAM,WAAW,EAAE;cAAQ,EAAI;IAAa,CAAA,CACxC;KAXC,EAAI,GAWL,CACN,CACE;;EAER"}
@@ -394,4 +394,4 @@ function p(e, t = {}) {
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  //#endregion
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  export { s as a, c as i, p as n, o, d as r, u as t };
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- //# sourceMappingURL=Keycaps-DszN5Dwl.js.map
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@@ -1 +1 @@
1
- {"version":3,"file":"Keycaps-DszN5Dwl.js","names":[],"sources":["../../src/components/Keycaps/Keycaps.module.css","../../src/components/Keycaps/Keycap.tsx","../../src/components/Keycaps/Keycaps.tsx","../../src/components/Keycaps/keySpecsFromMods.ts"],"sourcesContent":["/* Keystroke \"key cap\" styling — each modifier and key in its own bordered chip. */\n.keys {\n display: inline-flex;\n gap: 3px;\n /* Bottom-align so chips with text labels and chips with icon glyphs\n (arrows, modifier symbols) line up at the same bottom edge. Baseline\n drifts because text baselines sit above icon centers. */\n align-items: flex-end;\n /* When this whole sequence sits inline in surrounding text (e.g.\n \"Press <KeySequence> to confirm.\"), the row anchors to the\n surrounding line's bottom edge, not its baseline. */\n vertical-align: bottom;\n flex-wrap: wrap;\n}\n\n.keysEmpty {\n color: var(--wzl-fg-muted);\n}\n\n.sep {\n color: var(--wzl-fg-muted);\n font-size: var(--wzl-font-size-sm);\n line-height: 1;\n}\n\n.key {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n box-sizing: border-box;\n height: 18px;\n padding: 0 4px;\n /* Light face, slightly-darker-than-face border, dark glyph — reads as\n a real keycap rather than a recessed slot in the panel. */\n background: var(--wzl-fg, #e6e7e9);\n border: 1px solid #25272c;\n border-bottom-width: 2px;\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-surface);\n /* Keycaps are a deliberate exception to the site theme — the design-\n system UI font (often a display face like Oswald) is wrong for\n keyboard chips. Use a neutral sans stack so labels read like real\n key legends. Consumers wanting a specific face per chip pass the\n `font` prop on KeyCap. */\n font-family: ui-sans-serif, system-ui, sans-serif;\n font-size: var(--wzl-font-size-sm);\n font-weight: var(--wzl-font-weight-bold);\n line-height: 1;\n}\n\n/* Default chip is square — letters, digits, and single glyphs (⎋ ⌫ ↑ etc.)\n sit in a uniform key-cap box. */\n.key[data-kind='square'] {\n width: 18px;\n padding: 0;\n}\n\n/* Modifiers (⌘ ⇪ ⌥ ⌃) are wider to match the visual weight of how they\n appear on a real keyboard — and to differentiate them from the keys\n they modify in a stack. */\n.key[data-kind='modifier'] {\n min-width: 26px;\n padding: 0 6px;\n}\n\n/* Tab / Enter / Space — actual wide keys on a real keyboard. */\n.key[data-kind='wide'] {\n min-width: 32px;\n padding: 0 8px;\n}\n\n/* Optional/inverted (default variant): face flips to dark; legend drops\n to 60% opacity; dotted border drops to 40% opacity. Three soft cues\n stacked for \"may be held but isn't required.\" */\n.key[data-inverted] {\n background: var(--wzl-surface);\n color: color-mix(in srgb, var(--wzl-fg, #e6e7e9) 60%, transparent);\n border-style: dotted;\n border-color: color-mix(in srgb, var(--wzl-fg, #e6e7e9) 40%, transparent);\n border-width: 1.5px;\n border-bottom-width: 1.5px;\n}\n\n/* Minimal variant — no fill, borders and legend follow currentColor.\n Useful inline in colored prose / next to colored badges where the\n chip should take the surrounding text color. */\n.key[data-variant='minimal'] {\n background: transparent;\n border-color: currentColor;\n color: currentColor;\n}\n\n/* Optional + minimal: dotted border at full currentColor, legend at full\n currentColor. The dotted pattern alone carries the \"optional\" cue here\n — minimal's whole point is to defer color to the surrounding context,\n so dimming would fight that. (Default variant uses graded opacity as a\n stacked cue; minimal keeps it crisp.) */\n.key[data-variant='minimal'][data-inverted] {\n border-style: dotted;\n border-color: currentColor;\n color: currentColor;\n border-width: 1.5px;\n border-bottom-width: 1.5px;\n}\n","import type { CSSProperties } from 'react';\nimport s from './Keycaps.module.css';\n\nconst MODIFIER_GLYPHS = new Set(['⌘', '⇪', '⌥', '⌃', '⇧']);\nconst WIDE_GLYPHS = new Set(['⇥', '↵', '␣']);\n\n/**\n * Width class of a keycap: a modifier glyph, a multi-character legend that\n * needs a wider chip, or a single character in a square one.\n */\nexport type KeycapKind = 'modifier' | 'wide' | 'square';\n\n/**\n * Picks the chip width for a legend — modifier glyphs and anything longer\n * than one character get the wider forms.\n */\nexport function inferKeycapKind(label: string): KeycapKind {\n if (MODIFIER_GLYPHS.has(label)) return 'modifier';\n if (WIDE_GLYPHS.has(label)) return 'wide';\n if (label.length > 1) return 'wide';\n return 'square';\n}\n\n/** Visual style of a keycap chip. */\nexport type KeyCapVariant = 'default' | 'minimal';\n\n/** Props for {@link KeyCap}. */\nexport interface KeyCapProps {\n /** Glyph rendered in the chip (modifier or key). */\n label: string;\n /** Marks the chip as not required to trigger the action. In the default\n * variant the chip face inverts (dark face / light glyph) for\n * emphasis. In the `'minimal'` variant the chip's border becomes\n * dotted to read as \"may be held, but isn't required.\" */\n inverted?: boolean;\n /** Visual style. `'default'` (default) renders a filled chip; `'minimal'`\n * renders an unfilled chip whose border and legend are `currentColor`\n * — useful inline in colored prose / next to colored badges where the\n * chip should take the surrounding text color. */\n variant?: KeyCapVariant;\n className?: string;\n /** Optional inline style. Useful for one-off width overrides (e.g.\n * building a keyboard-layout where the space bar spans several\n * standard-key widths). The component sets no inline styles of its\n * own — everything else comes from the CSS module. */\n style?: CSSProperties;\n /** Override the chip's font-family. Accepts any CSS font-family\n * string. When omitted, the chip inherits from the design-system\n * UI font token (`--wzl-font-ui`). Useful for one-off cases where\n * a different face is desired — though the canonical move is to\n * override the CSS variable at the consumer's scope, not the prop. */\n font?: string;\n}\n\n/** Single bordered keycap chip for one glyph (modifier or key). Use\n * `KeySequence` to render a full shortcut. */\nexport function KeyCap({ label, inverted = false, variant = 'default', className, style, font }: KeyCapProps) {\n const resolvedStyle = font ? { ...style, fontFamily: font } : style;\n return (\n <kbd\n className={[s.key, className].filter(Boolean).join(' ')}\n data-kind={inferKeycapKind(label)}\n data-variant={variant === 'default' ? undefined : variant}\n data-inverted={inverted || undefined}\n style={resolvedStyle}\n >\n {label}\n </kbd>\n );\n}\n","import { Fragment } from 'react';\nimport s from './Keycaps.module.css';\nimport { KeyCap, inferKeycapKind, type KeyCapVariant } from './Keycap';\n\n/** One key in a shortcut. */\nexport interface KeySpec {\n /** Glyph rendered in the chip (modifier or key). */\n label: string;\n /** When true, the chip renders inverted to mark it as not required to\n * trigger the action (e.g. an optional modifier). Defaults to false. */\n optional?: boolean;\n}\n\n/** Props for {@link KeySequence}. */\nexport interface KeySequenceProps {\n /** Keys to render. `undefined` or empty renders a muted em-dash.\n * Modifiers are always rendered first regardless of input order; relative\n * order within each group is preserved. */\n keys: readonly KeySpec[] | undefined;\n /** Character inserted between the trailing modifier chip and the first\n * non-modifier chip (e.g. `'+'` renders `⌘ + K`). `null` or `''`\n * suppresses it. Defaults to `'+'`. */\n separator?: string | null;\n /** Forwarded to every `KeyCap` in the sequence. `'minimal'` renders\n * unfilled chips whose border + legend are `currentColor`. */\n variant?: KeyCapVariant;\n /** Forwarded to every `KeyCap` in the sequence. Overrides the design-\n * system UI font for that chip only. */\n font?: string;\n className?: string;\n}\n\n/** Renders a shortcut as a row of `KeyCap` chips, one per key. Optional\n * keys render inverted to distinguish them from required ones. */\nexport function KeySequence({ keys, separator = '+', variant = 'default', font, className }: KeySequenceProps) {\n if (!keys || keys.length === 0) {\n return <span className={[s.keysEmpty, className].filter(Boolean).join(' ')}>—</span>;\n }\n const ordered = keys\n .map((k, i) => ({ k, i }))\n .sort((a, b) => {\n const am = inferKeycapKind(a.k.label) === 'modifier' ? 0 : 1;\n const bm = inferKeycapKind(b.k.label) === 'modifier' ? 0 : 1;\n return am - bm || a.i - b.i;\n })\n .map(({ k }) => k);\n const sepIdx = ordered.findIndex((k) => inferKeycapKind(k.label) !== 'modifier');\n const showSep = !!separator && sepIdx > 0 && sepIdx < ordered.length;\n return (\n <span className={[s.keys, className].filter(Boolean).join(' ')}>\n {ordered.map((k, i) => (\n <Fragment key={i}>\n {showSep && i === sepIdx ? <span className={s.sep}>{separator}</span> : null}\n <KeyCap label={k.label} inverted={k.optional ?? false} variant={variant} font={font} />\n </Fragment>\n ))}\n </span>\n );\n}\n","import type { KeySpec } from './Keycaps';\n\n/** Logical modifier name. Matches the kit's `ModifierKey` in shape — kept as a\n * local type so `weasel-ui` stays independent of `@weasel-js/core`. */\nexport type LogicalMod = 'mod' | 'shift' | 'alt' | 'ctrl' | 'meta';\n\n/** Detected (or overridden) platform. `'mod'` resolves to ⌘ on macOS,\n * Ctrl on Windows / Linux. */\nexport type Platform = 'macos' | 'windows' | 'linux';\n\n/** Visual form of a modifier or named-key label.\n *\n * - `'auto'` (default): the per-entry, per-platform default — whatever\n * label is actually printed on the physical key. macOS keys show the\n * Apple glyphs (⌘ ⌥ ⌃ ⇧ ⎋ ↵ ⇥). Windows keys mostly show text\n * (Ctrl, Alt, Shift) BUT the Win key shows its logo (⊞) and the\n * context-menu key shows ▤. Linux mirrors Windows with Super (⊞).\n * - `'symbol'` forces the Apple-style glyph everywhere a symbolic form\n * exists. Entries without a widely-recognized symbol still fall\n * back to text.\n * - `'text'` always spells the label out (Cmd / Option / Esc / Enter). */\nexport type LegendStyle = 'auto' | 'symbol' | 'text';\n\n/** A modifier to render, named platform-independently. */\nexport interface LogicalModSpec {\n name: LogicalMod;\n /** Marks this modifier as optional (may be held but isn't required).\n * Forwarded as the resulting `KeySpec.optional`. */\n optional?: boolean;\n}\n\n/** Options for {@link keySpecsFromMods}. */\nexport interface KeySpecsFromModsOptions {\n /** Override OS detection. Defaults to the detected platform, or\n * `'macos'` when detection is unavailable (e.g. in tests, or when\n * `navigator` is missing). */\n platform?: Platform;\n /** Defaults to `'auto'` (symbol on macOS, text everywhere else). Pass\n * `'symbol'` or `'text'` to force a specific style regardless of\n * platform. */\n legend?: LegendStyle;\n}\n\nconst MOD_BY_PLATFORM: Record<LogicalMod, Record<Platform, Record<LegendStyle, string>>> = {\n mod: {\n macos: { auto: '⌘', symbol: '⌘', text: 'Cmd' },\n windows: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n linux: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n },\n shift: {\n macos: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n windows: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n linux: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n },\n alt: {\n macos: { auto: '⌥', symbol: '⌥', text: 'Option' },\n windows: { auto: 'Alt', symbol: 'Alt', text: 'Alt' },\n linux: { auto: 'Alt', symbol: 'Alt', text: 'Alt' },\n },\n ctrl: {\n macos: { auto: '⌃', symbol: '⌃', text: 'Control' },\n windows: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n linux: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n },\n // Windows/Linux Meta has a recognized symbol on the physical key (⊞ Win\n // logo / Super logo), so `auto` shows it. Use `text` for Win / Super.\n meta: {\n macos: { auto: '⌘', symbol: '⌘', text: 'Cmd' },\n windows: { auto: '⊞', symbol: '⊞', text: 'Win' },\n linux: { auto: '⊞', symbol: '⊞', text: 'Super' },\n },\n};\n\n/** Detect the user's OS from the browser environment. UA sniffing — not\n * 100% reliable, but adequate for picking a modifier-glyph convention.\n * Falls back to `'macos'` (matches the kit's docs convention) when\n * `navigator` is unavailable. */\nexport function detectPlatform(): Platform {\n if (typeof navigator === 'undefined') return 'macos';\n // Prefer the modern userAgentData when available (Chromium-only today).\n const uaData = (navigator as Navigator & { userAgentData?: { platform?: string } }).userAgentData;\n const raw = (uaData?.platform ?? navigator.userAgent ?? '').toLowerCase();\n if (raw.includes('mac') || raw.includes('darwin') || raw.includes('iphone') || raw.includes('ipad')) return 'macos';\n if (raw.includes('win')) return 'windows';\n if (raw.includes('linux') || raw.includes('x11')) return 'linux';\n return 'macos';\n}\n\n/**\n * Map a list of **logical** modifiers (`'mod'`, `'shift'`, …) to **visual**\n * `KeySpec`s appropriate for the current platform.\n *\n * The kit-side gesture grammar uses logical names so the same route reads\n * correctly on every OS — `'mod'` means \"Cmd on Mac, Ctrl on Win/Linux\".\n * `KeySequence` is purely visual and renders the labels you give it; this\n * helper is the bridge.\n *\n * ```ts\n * <KeySequence\n * keys={keySpecsFromMods([{ name: 'mod' }, { name: 'shift', optional: true }])}\n * />\n * ```\n *\n * On a Mac: renders `⌘ ⇧`. On Windows: renders `Ctrl Shift`. Pass an\n * explicit `platform` to override detection (e.g. for docs that always\n * show the macOS form). Pass `legend: 'text'` to force \"Cmd\" over \"⌘\"\n * even on macOS.\n */\nexport function keySpecsFromMods(\n mods: readonly LogicalModSpec[],\n opts: KeySpecsFromModsOptions = {},\n): readonly KeySpec[] {\n const platform = opts.platform ?? detectPlatform();\n const legend = opts.legend ?? 'auto';\n return mods.map((m) => {\n const label = MOD_BY_PLATFORM[m.name][platform][legend];\n return m.optional ? { label, optional: true } : { label };\n });\n}\n\n/** Per-platform × per-legend table for named, non-modifier keys. `auto`\n * is whatever's printed on the physical key for that platform. Arrows\n * are universal symbols on every platform. */\nconst NAMED_KEY: Record<string, Record<Platform, Record<LegendStyle, string>>> = {\n Escape: { macos: { auto: '⎋', symbol: '⎋', text: 'Esc' }, windows: { auto: 'Esc', symbol: 'Esc', text: 'Esc' }, linux: { auto: 'Esc', symbol: 'Esc', text: 'Esc' } },\n Enter: { macos: { auto: '↵', symbol: '↵', text: 'Return' }, windows: { auto: 'Enter', symbol: 'Enter', text: 'Enter' }, linux: { auto: 'Enter', symbol: 'Enter', text: 'Enter' } },\n Return: { macos: { auto: '↵', symbol: '↵', text: 'Return' }, windows: { auto: 'Enter', symbol: 'Enter', text: 'Enter' }, linux: { auto: 'Enter', symbol: 'Enter', text: 'Enter' } },\n Tab: { macos: { auto: '⇥', symbol: '⇥', text: 'Tab' }, windows: { auto: 'Tab', symbol: 'Tab', text: 'Tab' }, linux: { auto: 'Tab', symbol: 'Tab', text: 'Tab' } },\n Space: { macos: { auto: '␣', symbol: '␣', text: 'Space' }, windows: { auto: 'Space', symbol: 'Space', text: 'Space' }, linux: { auto: 'Space', symbol: 'Space', text: 'Space' } },\n ' ': { macos: { auto: '␣', symbol: '␣', text: 'Space' }, windows: { auto: 'Space', symbol: 'Space', text: 'Space' }, linux: { auto: 'Space', symbol: 'Space', text: 'Space' } },\n Backspace: { macos: { auto: '⌫', symbol: '⌫', text: 'Backspace' }, windows: { auto: 'Backspace', symbol: 'Backspace', text: 'Backspace' }, linux: { auto: 'Backspace', symbol: 'Backspace', text: 'Backspace' } },\n Delete: { macos: { auto: '⌦', symbol: '⌦', text: 'Delete' }, windows: { auto: 'Delete', symbol: 'Delete', text: 'Delete' }, linux: { auto: 'Delete', symbol: 'Delete', text: 'Delete' } },\n // Context-menu key (the right-Ctrl-area key on Windows / Linux keyboards\n // with a ▤ icon). Mac has no equivalent; falls back to text 'Menu'.\n ContextMenu: { macos: { auto: 'Menu', symbol: 'Menu', text: 'Menu' }, windows: { auto: '▤', symbol: '▤', text: 'Menu' }, linux: { auto: '▤', symbol: '▤', text: 'Menu' } },\n ArrowUp: { macos: { auto: '↑', symbol: '↑', text: '↑' }, windows: { auto: '↑', symbol: '↑', text: '↑' }, linux: { auto: '↑', symbol: '↑', text: '↑' } },\n ArrowDown: { macos: { auto: '↓', symbol: '↓', text: '↓' }, windows: { auto: '↓', symbol: '↓', text: '↓' }, linux: { auto: '↓', symbol: '↓', text: '↓' } },\n ArrowLeft: { macos: { auto: '←', symbol: '←', text: '←' }, windows: { auto: '←', symbol: '←', text: '←' }, linux: { auto: '←', symbol: '←', text: '←' } },\n ArrowRight: { macos: { auto: '→', symbol: '→', text: '→' }, windows: { auto: '→', symbol: '→', text: '→' }, linux: { auto: '→', symbol: '→', text: '→' } },\n};\n\n/**\n * Render a raw `KeyboardEvent.key` value as a platform-appropriate\n * `KeySpec`. Named non-modifier keys (Esc, Enter, Tab, Space, Backspace,\n * Delete, arrows) get the platform's conventional form. Letter / digit /\n * other keys pass through upper-cased.\n *\n * ```ts\n * keySpecFromKey('Escape', { platform: 'macos' }) // { label: '⎋' }\n * keySpecFromKey('Escape', { platform: 'windows' }) // { label: 'Esc' }\n * keySpecFromKey('p') // { label: 'P' }\n * ```\n *\n * Symbol mode is only meaningful on macOS — Windows / Linux keyboards\n * print the text form on the physical key, so symbol mode there falls\n * back to text.\n */\nexport function keySpecFromKey(\n raw: string,\n opts: KeySpecsFromModsOptions & { optional?: boolean } = {},\n): KeySpec {\n const platform = opts.platform ?? detectPlatform();\n const legend = opts.legend ?? 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+ {"version":3,"file":"Keycaps-D-UGWDrt.js","names":[],"sources":["../../src/components/Keycaps/Keycaps.module.css","../../src/components/Keycaps/Keycap.tsx","../../src/components/Keycaps/Keycaps.tsx","../../src/components/Keycaps/keySpecsFromMods.ts"],"sourcesContent":["/* Keystroke \"key cap\" styling — each modifier and key in its own bordered chip. */\n.keys {\n display: inline-flex;\n gap: 3px;\n /* Bottom-align so chips with text labels and chips with icon glyphs\n (arrows, modifier symbols) line up at the same bottom edge. Baseline\n drifts because text baselines sit above icon centers. */\n align-items: flex-end;\n /* When this whole sequence sits inline in surrounding text (e.g.\n \"Press <KeySequence> to confirm.\"), the row anchors to the\n surrounding line's bottom edge, not its baseline. */\n vertical-align: bottom;\n flex-wrap: wrap;\n}\n\n.keysEmpty {\n color: var(--wzl-fg-muted);\n}\n\n.sep {\n color: var(--wzl-fg-muted);\n font-size: var(--wzl-font-size-sm);\n line-height: 1;\n}\n\n.key {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n box-sizing: border-box;\n height: 18px;\n padding: 0 4px;\n /* Light face, slightly-darker-than-face border, dark glyph — reads as\n a real keycap rather than a recessed slot in the panel. */\n background: var(--wzl-fg, #e6e7e9);\n border: 1px solid #25272c;\n border-bottom-width: 2px;\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-surface);\n /* Keycaps are a deliberate exception to the site theme — the design-\n system UI font (often a display face like Oswald) is wrong for\n keyboard chips. Use a neutral sans stack so labels read like real\n key legends. Consumers wanting a specific face per chip pass the\n `font` prop on KeyCap. */\n font-family: ui-sans-serif, system-ui, sans-serif;\n font-size: var(--wzl-font-size-sm);\n font-weight: var(--wzl-font-weight-bold);\n line-height: 1;\n}\n\n/* Default chip is square — letters, digits, and single glyphs (⎋ ⌫ ↑ etc.)\n sit in a uniform key-cap box. */\n.key[data-kind='square'] {\n width: 18px;\n padding: 0;\n}\n\n/* Modifiers (⌘ ⇪ ⌥ ⌃) are wider to match the visual weight of how they\n appear on a real keyboard — and to differentiate them from the keys\n they modify in a stack. */\n.key[data-kind='modifier'] {\n min-width: 26px;\n padding: 0 6px;\n}\n\n/* Tab / Enter / Space — actual wide keys on a real keyboard. */\n.key[data-kind='wide'] {\n min-width: 32px;\n padding: 0 8px;\n}\n\n/* Optional/inverted (default variant): face flips to dark; legend drops\n to 60% opacity; dotted border drops to 40% opacity. Three soft cues\n stacked for \"may be held but isn't required.\" */\n.key[data-inverted] {\n background: var(--wzl-surface);\n color: color-mix(in srgb, var(--wzl-fg, #e6e7e9) 60%, transparent);\n border-style: dotted;\n border-color: color-mix(in srgb, var(--wzl-fg, #e6e7e9) 40%, transparent);\n border-width: 1.5px;\n border-bottom-width: 1.5px;\n}\n\n/* Minimal variant — no fill, borders and legend follow currentColor.\n Useful inline in colored prose / next to colored badges where the\n chip should take the surrounding text color. */\n.key[data-variant='minimal'] {\n background: transparent;\n border-color: currentColor;\n color: currentColor;\n}\n\n/* Optional + minimal: dotted border at full currentColor, legend at full\n currentColor. The dotted pattern alone carries the \"optional\" cue here\n — minimal's whole point is to defer color to the surrounding context,\n so dimming would fight that. (Default variant uses graded opacity as a\n stacked cue; minimal keeps it crisp.) */\n.key[data-variant='minimal'][data-inverted] {\n border-style: dotted;\n border-color: currentColor;\n color: currentColor;\n border-width: 1.5px;\n border-bottom-width: 1.5px;\n}\n","import type { CSSProperties } from 'react';\nimport s from './Keycaps.module.css';\n\nconst MODIFIER_GLYPHS = new Set(['⌘', '⇪', '⌥', '⌃', '⇧']);\nconst WIDE_GLYPHS = new Set(['⇥', '↵', '␣']);\n\n/**\n * Width class of a keycap: a modifier glyph, a multi-character legend that\n * needs a wider chip, or a single character in a square one.\n */\nexport type KeycapKind = 'modifier' | 'wide' | 'square';\n\n/**\n * Picks the chip width for a legend — modifier glyphs and anything longer\n * than one character get the wider forms.\n */\nexport function inferKeycapKind(label: string): KeycapKind {\n if (MODIFIER_GLYPHS.has(label)) return 'modifier';\n if (WIDE_GLYPHS.has(label)) return 'wide';\n if (label.length > 1) return 'wide';\n return 'square';\n}\n\n/** Visual style of a keycap chip. */\nexport type KeyCapVariant = 'default' | 'minimal';\n\n/** Props for {@link KeyCap}. */\nexport interface KeyCapProps {\n /** Glyph rendered in the chip (modifier or key). */\n label: string;\n /** Marks the chip as not required to trigger the action. In the default\n * variant the chip face inverts (dark face / light glyph) for\n * emphasis. In the `'minimal'` variant the chip's border becomes\n * dotted to read as \"may be held, but isn't required.\" */\n inverted?: boolean;\n /** Visual style. `'default'` (default) renders a filled chip; `'minimal'`\n * renders an unfilled chip whose border and legend are `currentColor`\n * — useful inline in colored prose / next to colored badges where the\n * chip should take the surrounding text color. */\n variant?: KeyCapVariant;\n className?: string;\n /** Optional inline style. Useful for one-off width overrides (e.g.\n * building a keyboard-layout where the space bar spans several\n * standard-key widths). The component sets no inline styles of its\n * own — everything else comes from the CSS module. */\n style?: CSSProperties;\n /** Override the chip's font-family. Accepts any CSS font-family\n * string. When omitted, the chip inherits from the design-system\n * UI font token (`--wzl-font-ui`). Useful for one-off cases where\n * a different face is desired — though the canonical move is to\n * override the CSS variable at the consumer's scope, not the prop. */\n font?: string;\n}\n\n/** Single bordered keycap chip for one glyph (modifier or key). Use\n * `KeySequence` to render a full shortcut. */\nexport function KeyCap({ label, inverted = false, variant = 'default', className, style, font }: KeyCapProps) {\n const resolvedStyle = font ? { ...style, fontFamily: font } : style;\n return (\n <kbd\n className={[s.key, className].filter(Boolean).join(' ')}\n data-kind={inferKeycapKind(label)}\n data-variant={variant === 'default' ? undefined : variant}\n data-inverted={inverted || undefined}\n style={resolvedStyle}\n >\n {label}\n </kbd>\n );\n}\n","import { Fragment } from 'react';\nimport s from './Keycaps.module.css';\nimport { KeyCap, inferKeycapKind, type KeyCapVariant } from './Keycap';\n\n/** One key in a shortcut. */\nexport interface KeySpec {\n /** Glyph rendered in the chip (modifier or key). */\n label: string;\n /** When true, the chip renders inverted to mark it as not required to\n * trigger the action (e.g. an optional modifier). Defaults to false. */\n optional?: boolean;\n}\n\n/** Props for {@link KeySequence}. */\nexport interface KeySequenceProps {\n /** Keys to render. `undefined` or empty renders a muted em-dash.\n * Modifiers are always rendered first regardless of input order; relative\n * order within each group is preserved. */\n keys: readonly KeySpec[] | undefined;\n /** Character inserted between the trailing modifier chip and the first\n * non-modifier chip (e.g. `'+'` renders `⌘ + K`). `null` or `''`\n * suppresses it. Defaults to `'+'`. */\n separator?: string | null;\n /** Forwarded to every `KeyCap` in the sequence. `'minimal'` renders\n * unfilled chips whose border + legend are `currentColor`. */\n variant?: KeyCapVariant;\n /** Forwarded to every `KeyCap` in the sequence. Overrides the design-\n * system UI font for that chip only. */\n font?: string;\n className?: string;\n}\n\n/** Renders a shortcut as a row of `KeyCap` chips, one per key. 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Entries without a widely-recognized symbol still fall\n * back to text.\n * - `'text'` always spells the label out (Cmd / Option / Esc / Enter). */\nexport type LegendStyle = 'auto' | 'symbol' | 'text';\n\n/** A modifier to render, named platform-independently. */\nexport interface LogicalModSpec {\n name: LogicalMod;\n /** Marks this modifier as optional (may be held but isn't required).\n * Forwarded as the resulting `KeySpec.optional`. */\n optional?: boolean;\n}\n\n/** Options for {@link keySpecsFromMods}. */\nexport interface KeySpecsFromModsOptions {\n /** Override OS detection. Defaults to the detected platform, or\n * `'macos'` when detection is unavailable (e.g. in tests, or when\n * `navigator` is missing). */\n platform?: Platform;\n /** Defaults to `'auto'` (symbol on macOS, text everywhere else). Pass\n * `'symbol'` or `'text'` to force a specific style regardless of\n * platform. */\n legend?: LegendStyle;\n}\n\nconst MOD_BY_PLATFORM: Record<LogicalMod, Record<Platform, Record<LegendStyle, string>>> = {\n mod: {\n macos: { auto: '⌘', symbol: '⌘', text: 'Cmd' },\n windows: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n linux: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n },\n shift: {\n macos: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n windows: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n linux: { auto: '⇧', symbol: '⇧', text: 'Shift' },\n },\n alt: {\n macos: { auto: '⌥', symbol: '⌥', text: 'Option' },\n windows: { auto: 'Alt', symbol: 'Alt', text: 'Alt' },\n linux: { auto: 'Alt', symbol: 'Alt', text: 'Alt' },\n },\n ctrl: {\n macos: { auto: '⌃', symbol: '⌃', text: 'Control' },\n windows: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n linux: { auto: 'Ctrl', symbol: 'Ctrl', text: 'Ctrl' },\n },\n // Windows/Linux Meta has a recognized symbol on the physical key (⊞ Win\n // logo / Super logo), so `auto` shows it. 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Pass `legend: 'text'` to force \"Cmd\" over \"⌘\"\n * even on macOS.\n */\nexport function keySpecsFromMods(\n mods: readonly LogicalModSpec[],\n opts: KeySpecsFromModsOptions = {},\n): readonly KeySpec[] {\n const platform = opts.platform ?? detectPlatform();\n const legend = opts.legend ?? 'auto';\n return mods.map((m) => {\n const label = MOD_BY_PLATFORM[m.name][platform][legend];\n return m.optional ? { label, optional: true } : { label };\n });\n}\n\n/** Per-platform × per-legend table for named, non-modifier keys. `auto`\n * is whatever's printed on the physical key for that platform. 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Named non-modifier keys (Esc, Enter, Tab, Space, Backspace,\n * Delete, arrows) get the platform's conventional form. Letter / digit /\n * other keys pass through upper-cased.\n *\n * ```ts\n * keySpecFromKey('Escape', { platform: 'macos' }) // { label: '⎋' }\n * keySpecFromKey('Escape', { platform: 'windows' }) // { label: 'Esc' }\n * keySpecFromKey('p') // { label: 'P' }\n * ```\n *\n * Symbol mode is only meaningful on macOS — Windows / Linux keyboards\n * print the text form on the physical key, so symbol mode there falls\n * back to text.\n */\nexport function keySpecFromKey(\n raw: string,\n opts: KeySpecsFromModsOptions & { optional?: boolean } = {},\n): KeySpec {\n const platform = opts.platform ?? detectPlatform();\n const legend = opts.legend ?? 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@@ -1,6 +1,6 @@
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  import { t as e } from "./dlog-CMYiRF3Q.js";
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- import { t } from "./useReorderDragList-nQMVwNBd.js";
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- import { t as n } from "./DragHandleGlyph--2zsZzA2.js";
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+ import { t } from "./useReorderDragList-C2fhvbU1.js";
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+ import { t as n } from "./DragHandleGlyph-C6GJyfnm.js";
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  import { jsx as r, jsxs as i } from "react/jsx-runtime";
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  import { useEffect as a, useState as o } from "react";
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  var s = {
@@ -24,19 +24,19 @@ var s = {
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  };
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  //#endregion
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  //#region src/components/LayerStack/LayerStack.tsx
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- function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemove: p, onReorder: m, onPrimaryChange: h, renderBody: g, hideHead: _ }) {
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- let [v, y] = o(() => new Set(u.filter((e) => e.defaultExpanded !== !1).map((e) => e.id)));
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+ function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemove: p, onReorder: m, onPrimaryChange: h, renderBody: g, emptyLabel: _, hideHead: v }) {
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+ let [y, b] = o(() => new Set(u.filter((e) => e.defaultExpanded !== !1).map((e) => e.id)));
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  a(() => {
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- y((e) => {
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+ b((e) => {
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  let t = null;
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  for (let n of u) n.defaultExpanded !== !1 && (e.has(n.id) || (t === null && (t = new Set(e)), t.add(n.id)));
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  return t ?? e;
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  });
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  }, [u]);
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- let b = t({
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+ let x = t({
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  items: u.map((e) => ({
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  id: String(e.id),
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- label: e.kind
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+ label: e.label ?? e.kind ?? String(e.id)
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  })),
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  selectedIds: [],
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  onReorder: (t, n) => {
@@ -47,26 +47,26 @@ function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemo
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  let r = u.map((e) => e.id), i = new Set(t), a = r.filter((e) => !i.has(String(e))), o = u.map((e) => e.id).filter((e) => i.has(String(e))), s = n - r.filter((e, t) => i.has(String(e)) && t < n).length, c = [...a];
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  c.splice(s, 0, ...o), m(c);
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  }
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- }), x = (e) => {
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- y((t) => {
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+ }), S = (e) => {
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+ b((t) => {
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  let n = new Set(t);
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  return n.has(e) ? n.delete(e) : n.add(e), n;
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  });
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- };
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+ }, C = f ? d ?? [] : [], w = !v && (l !== void 0 || C.length > 0);
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  return /* @__PURE__ */ i("div", {
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  className: c ? `${s.stack} ${c}` : s.stack,
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- children: [!_ && /* @__PURE__ */ i("div", {
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+ children: [w && /* @__PURE__ */ i("div", {
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- children: [/* @__PURE__ */ r("h2", {
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+ children: [l !== void 0 && /* @__PURE__ */ r("h2", {
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  className: s.title,
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  }), /* @__PURE__ */ r("div", {
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  className: s.palette,
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- children: d.map((t) => /* @__PURE__ */ r("button", {
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+ children: C.map((t) => /* @__PURE__ */ r("button", {
66
66
  type: "button",
67
67
  className: s.add,
68
68
  onClick: () => {
69
- e("layer-stack", "onAdd", { kind: t }), f(t);
69
+ e("layer-stack", "onAdd", { kind: t }), f?.(t);
70
70
  },
71
71
  "aria-label": `Add ${t}`,
72
72
  children: t
@@ -74,16 +74,13 @@ function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemo
74
74
  })]
75
75
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76
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80
- onPointerCancel: b.containerProps.onPointerCancel,
77
+ ref: x.containerProps.ref,
81
78
  children: [u.map((e, t) => {
82
- let a = v.has(e.id), o = b.state.draggedIds?.[0], c = o === String(e.id), l = b.state.targetIndex === t && o !== String(e.id), d = b.state.targetIndex === u.length && t === u.length - 1, f = [
79
+ let a = y.has(e.id), o = x.state.draggedIds?.[0], c = o === String(e.id), l = x.state.targetIndex === t && o !== String(e.id), d = x.state.targetIndex === u.length && t === u.length - 1, f = [
83
80
  s.card,
84
81
  c ? s.cardDragging : "",
85
82
  e.accent ? s.cardAccented : ""
86
- ].filter(Boolean).join(" "), m = e.accent ? { "--wzl-layer-stack-accent": e.accent } : void 0, { onPointerDown: _ } = b.rowProps(String(e.id), t);
83
+ ].filter(Boolean).join(" "), m = e.accent ? { "--wzl-layer-stack-accent": e.accent } : void 0, { onPointerDown: _ } = x.rowProps(String(e.id), t);
87
84
  return /* @__PURE__ */ i("div", { children: [
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85
  l && /* @__PURE__ */ r("div", { className: s.dropHint }),
89
86
  /* @__PURE__ */ i("div", {
@@ -98,10 +95,10 @@ function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemo
98
95
  className: s.handle,
99
96
  "aria-label": `Drag to reorder layer ${e.id}`,
100
97
  onPointerDown: _,
101
- onClick: () => x(e.id),
98
+ onClick: () => S(e.id),
102
99
  children: e.badge ?? /* @__PURE__ */ r(n, {})
103
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  }),
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- e.primaryValue !== void 0 && e.primaryOptions ? /* @__PURE__ */ r("select", {
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+ e.primaryValue !== void 0 && e.primaryOptions && h ? /* @__PURE__ */ r("select", {
105
102
  className: s.primary,
106
103
  value: e.primaryValue,
107
104
  "aria-label": `Primary select for layer ${e.id}`,
@@ -113,9 +110,9 @@ function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemo
113
110
  }, e))
114
111
  }) : /* @__PURE__ */ r("span", {
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- children: e.kind
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+ children: e.label ?? e.kind
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  }),
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- /* @__PURE__ */ r("button", {
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+ p && /* @__PURE__ */ r("button", {
119
116
  type: "button",
120
117
  className: s.remove,
121
118
  "aria-label": "Remove layer",
@@ -134,7 +131,7 @@ function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemo
134
131
  ] }, e.id);
135
132
  }), u.length === 0 && /* @__PURE__ */ r("div", {
136
133
  className: s.empty,
137
- children: "No layers — add one above."
134
+ children: _ ?? (C.length > 0 ? "No layers — add one above." : "No layers.")
138
135
  })]
139
136
  })]
140
137
  });
@@ -142,4 +139,4 @@ function c({ className: c, title: l, items: u, paletteKinds: d, onAdd: f, onRemo
142
139
  //#endregion
143
140
  export { c as t };
144
141
 
145
- //# sourceMappingURL=LayerStack-htMwIsJ6.js.map
142
+ //# sourceMappingURL=LayerStack-DQnWSOVC.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LayerStack-DQnWSOVC.js","names":[],"sources":["../../src/components/LayerStack/LayerStack.module.css","../../src/components/LayerStack/LayerStack.tsx"],"sourcesContent":["/* Authored against labkit's `.lk-root`, which supplied a border-box reset and a\n set of bare-button defaults. weasel-ui has neither, so the stack restates\n both over its own subtree rather than depending on an ancestor class. */\n.stack,\n.stack * {\n box-sizing: border-box;\n}\n\n.stack {\n display: grid;\n gap: 8px;\n}\n\n.head {\n display: flex;\n align-items: center;\n justify-content: space-between;\n gap: 8px;\n}\n\n.title {\n margin: 0;\n font-family: var(--wzl-font-display);\n font-weight: var(--wzl-font-weight-light);\n font-size: var(--wzl-font-size-lg);\n color: var(--wzl-fg);\n}\n\n.palette {\n display: flex;\n gap: 4px;\n}\n\n.add {\n font: inherit;\n height: var(--wzl-control-h);\n background: transparent;\n border: 1px dashed var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n padding: 2px 8px;\n font-size: var(--wzl-font-size-sm);\n color: var(--wzl-fg-subtle);\n cursor: pointer;\n}\n\n.add:hover {\n background: var(--wzl-surface-raised);\n color: var(--wzl-fg);\n}\n\n.list {\n display: grid;\n gap: 6px;\n}\n\n.dropHint {\n height: 2px;\n background: var(--wzl-accent);\n border-radius: var(--wzl-radius-sm);\n}\n\n.empty {\n color: var(--wzl-fg-subtle);\n font-size: var(--wzl-font-size);\n padding: 8px;\n text-align: center;\n}\n\n.card {\n background: var(--wzl-surface-raised);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-md);\n overflow: hidden;\n}\n\n.cardAccented {\n /* Re-bind --wzl-accent inside the card so descendant controls (slider tracks\n and thumbs, readouts, etc.) tint to the per-card accent instead of the\n global theme accent. Mirrors EffectCard's behavior. */\n --wzl-accent: var(--wzl-layer-stack-accent);\n border-left: 3px solid var(--wzl-layer-stack-accent);\n}\n\n.cardDragging {\n opacity: 0.5;\n}\n\n.cardHead {\n display: flex;\n align-items: center;\n gap: 6px;\n padding: 6px 8px;\n}\n\n.handle {\n font: inherit;\n background: transparent;\n border: 0;\n color: var(--wzl-fg-subtle);\n padding: 2px 4px;\n cursor: grab;\n display: inline-flex;\n align-items: center;\n justify-content: center;\n min-width: 22px;\n height: 22px;\n border-radius: var(--wzl-radius-sm);\n font-weight: var(--wzl-font-weight-bold);\n font-size: var(--wzl-font-size);\n}\n\n.cardAccented .handle {\n background: var(--wzl-layer-stack-accent);\n color: white;\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.kind,\n.primary {\n flex: 1;\n font-size: var(--wzl-font-size);\n}\n\n.primary {\n background: transparent;\n border: 0;\n color: var(--wzl-fg);\n font: inherit;\n text-transform: uppercase;\n letter-spacing: var(--wzl-tracking-wide);\n}\n\n.remove {\n font: inherit;\n height: var(--wzl-control-h);\n background: transparent;\n border: 0;\n color: var(--wzl-fg-subtle);\n font-size: var(--wzl-font-size-lg);\n cursor: pointer;\n padding: 2px 6px;\n}\n\n.remove:hover {\n color: var(--wzl-fg);\n}\n\n.cardBody {\n padding: 8px;\n border-top: 1px solid var(--wzl-border);\n}\n","import { type CSSProperties, type ReactNode, type RefCallback, useEffect, useState } from 'react';\nimport { dlog } from '../../dlog';\nimport { useReorderDragList } from '../../useReorderDragList';\nimport { DragHandleGlyph } from '../DragHandleGlyph';\nimport s from './LayerStack.module.css';\n\n/** One card in a layer stack: its identity, the label shown when collapsed,\n * and the optional select hoisted into its header. */\nexport interface LayerStackItem {\n /** Stable id used for keys, onRemove, onReorder. Numeric to match\n * common id-from-nextId conventions; string ids also work. */\n id: number | string;\n /** Short kind label rendered in the header when no primary select\n * is hoisted (e.g. \"shadow\", \"stroke\"). Omit it for items that have no\n * kind; `label` then names the card. */\n kind?: string;\n /** Header text, when the item's name is not its kind. Falls back to\n * `kind`. */\n label?: string;\n /** When present, hoist this select into the card header so the user\n * can switch mode/shape without expanding. */\n primaryValue?: string;\n primaryOptions?: string[];\n /** Accent CSS color used as the left border / index-badge fill. Sets\n * --wzl-layer-stack-accent on the card, which re-binds --wzl-accent\n * for everything inside it. */\n accent?: string;\n /** Optional badge text rendered before the primary control\n * (e.g. tail index \"1\", \"2\", \"3\"). When omitted a drag handle\n * glyph renders in its place. */\n badge?: string;\n /** Initial expanded state. Defaults to true for newly-added items. */\n defaultExpanded?: boolean;\n}\n\n/** Props for `<LayerStack>`. */\nexport interface LayerStackProps {\n /** Heading above the list. Omit it, along with the palette, for a stack\n * whose surroundings already name it. */\n title?: string;\n items: LayerStackItem[];\n /** Kinds the user can add via the header palette. Omit both this and\n * `onAdd` for a stack the user cannot add to. */\n paletteKinds?: string[];\n onAdd?: (kind: string) => void;\n /** Omit for items the user cannot remove; the card then has no ✕. */\n onRemove?: (id: number | string) => void;\n onReorder: (orderedIds: Array<number | string>) => void;\n /** Required for `primaryValue` to render as a select — without a handler\n * the control could not be changed. */\n onPrimaryChange?: (id: number | string, nextValue: string) => void;\n /** Render the body controls for each item. */\n renderBody: (item: LayerStackItem) => ReactNode;\n /** Shown in place of the list when `items` is empty. Defaults to a line\n * that points at the palette, or a bare one when there is no palette. */\n emptyLabel?: ReactNode;\n /** Hide the title + palette row (used when an outer wrap renders its\n * own head — see speech-balloons Tails panel). */\n hideHead?: boolean;\n /** Appended to the root element's class list. The module's own class names\n * are hashed, so this is the supported way to reach the stack from a\n * consumer stylesheet. */\n className?: string;\n}\n\n/** A drag-reorderable stack of expandable cards, with a palette in the header\n * for adding more. The body of each card is the caller's to render. */\nexport function LayerStack({\n className,\n title,\n items,\n paletteKinds,\n onAdd,\n onRemove,\n onReorder,\n onPrimaryChange,\n renderBody,\n emptyLabel,\n hideHead,\n}: LayerStackProps) {\n const [expandedIds, setExpandedIds] = useState<Set<number | string>>(\n () => new Set(items.filter((i) => i.defaultExpanded !== false).map((i) => i.id)),\n );\n\n useEffect(() => {\n setExpandedIds((prev) => {\n let next: Set<number | string> | null = null;\n for (const item of items) {\n if (item.defaultExpanded === false) continue;\n if (prev.has(item.id)) continue;\n if (next === null) next = new Set(prev);\n next.add(item.id);\n }\n return next ?? prev;\n });\n }, [items]);\n\n const dragItems = items.map((it) => ({\n id: String(it.id),\n label: it.label ?? it.kind ?? String(it.id),\n }));\n const drag = useReorderDragList({\n items: dragItems,\n selectedIds: [],\n onReorder: (ids, targetIndex) => {\n dlog('layer-stack', 'onReorder', { ids, targetIndex });\n const orig = items.map((i) => i.id);\n const moving = new Set(ids);\n const remaining = orig.filter((id) => !moving.has(String(id)));\n const movedIds = items.map((i) => i.id).filter((id) => moving.has(String(id)));\n // weasel reports targetIndex against the original list (which includes\n // the dragged row). 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[]) : [];\n const showHead = !hideHead && (title !== undefined || palette.length > 0);\n\n return (\n <div className={className ? `${s.stack} ${className}` : s.stack}>\n {showHead && (\n <div className={s.head}>\n {title !== undefined && <h2 className={s.title}>{title}</h2>}\n <div className={s.palette}>\n {palette.map((k) => (\n <button\n key={k}\n type=\"button\"\n className={s.add}\n onClick={() => {\n dlog('layer-stack', 'onAdd', { kind: k });\n onAdd?.(k);\n }}\n aria-label={`Add ${k}`}\n >\n {k}\n </button>\n ))}\n </div>\n </div>\n )}\n <div\n className={s.list}\n ref={drag.containerProps.ref as RefCallback<HTMLDivElement>}\n >\n {items.map((item, i) => {\n const expanded = expandedIds.has(item.id);\n const draggedId = drag.state.draggedIds?.[0];\n const isDragging = draggedId === String(item.id);\n const showHintBefore = drag.state.targetIndex === i && draggedId !== String(item.id);\n const showHintAfter = drag.state.targetIndex === items.length && i === items.length - 1;\n const cardCls = [\n s.card,\n isDragging ? s.cardDragging : '',\n item.accent ? s.cardAccented : '',\n ]\n .filter(Boolean)\n .join(' ');\n const cardStyle = item.accent\n ? 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@@ -1,21 +1,23 @@
1
- import { n as e } from "./Field-Bc6Nuc3p.js";
1
+ import { n as e } from "./Field-BUroh92b.js";
2
2
  import { jsx as t, jsxs as n } from "react/jsx-runtime";
3
3
  import { forwardRef as r } from "react";
4
4
  import { Button as i, FieldError as a, Group as o, Input as s, Label as c, NumberField as l, Text as u } from "react-aria-components";
5
5
  var d = {
6
- field: "_field_1ey71_1",
7
- frame: "_frame_1ey71_9",
8
- steppers: "_steppers_1ey71_57",
9
- stepper: "_stepper_1ey71_57",
10
- ghost: "_ghost_1ey71_98"
6
+ field: "_field_1m7nx_1",
7
+ frame: "_frame_1m7nx_9",
8
+ steppers: "_steppers_1m7nx_57",
9
+ stepper: "_stepper_1m7nx_57",
10
+ ghost: "_ghost_1m7nx_98",
11
+ fit: "_fit_1m7nx_122"
11
12
  }, f = r(function(r, f) {
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- let { label: p, description: m, errorMessage: h, hideSteppers: g, ghost: _, placeholder: v, className: y, ...b } = r;
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+ let { label: p, description: m, errorMessage: h, hideSteppers: g, ghost: _, placeholder: v, width: y = "fill", className: b, ...x } = r;
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  return /* @__PURE__ */ n(l, {
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- ...b,
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+ ...x,
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  className: [
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  d.field,
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+ y === "fit" && d.fit,
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  e.root,
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- y
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+ b
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  ].filter(Boolean).join(" "),
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  children: [
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  p !== void 0 && /* @__PURE__ */ t(c, {
@@ -57,4 +59,4 @@ var d = {
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  //#endregion
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  export { f as t };
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- //# sourceMappingURL=NumberField-Byw1iaIJ.js.map
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+ //# sourceMappingURL=NumberField-DLw4UmF3.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"NumberField-DLw4UmF3.js","names":[],"sources":["../../src/components/NumberField/NumberField.module.css","../../src/components/NumberField/NumberField.tsx"],"sourcesContent":[".field {\n display: flex;\n flex-direction: column;\n width: 100%;\n min-width: 0;\n gap: 4px;\n}\n\n.frame {\n display: flex;\n align-items: stretch;\n height: var(--wzl-field-h, var(--wzl-control-h));\n background: var(--wzl-surface-sunken);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n font-size: var(--wzl-font-size);\n line-height: 1;\n overflow: hidden;\n transition: border-color var(--wzl-motion-fast), box-shadow var(--wzl-motion-fast);\n}\n\n.frame:focus-within {\n border-color: var(--wzl-focus-ring);\n box-shadow: 0 0 0 1px var(--wzl-focus-ring);\n}\n\n.field[data-invalid] .frame {\n border-color: var(--wzl-danger);\n}\n\n.field[data-disabled] .frame {\n opacity: 0.5;\n cursor: not-allowed;\n}\n\n.frame input {\n flex: 1;\n min-width: 0;\n background: transparent;\n border: none;\n outline: none;\n color: inherit;\n font: inherit;\n padding: 0 var(--wzl-field-pad-x);\n text-align: right;\n -moz-appearance: textfield;\n}\n\n.frame input::-webkit-outer-spin-button,\n.frame input::-webkit-inner-spin-button {\n -webkit-appearance: none;\n margin: 0;\n}\n\n.steppers {\n display: flex;\n flex-direction: column;\n border-left: 1px solid var(--wzl-border);\n}\n\n.stepper {\n display: inline-flex;\n align-items: center;\n justify-content: center;\n width: 18px;\n flex: 1;\n background: transparent;\n border: none;\n color: var(--wzl-fg-muted);\n cursor: pointer;\n padding: 0;\n font-size: var(--wzl-font-size-2xs);\n line-height: 1;\n}\n\n.stepper:not(:last-child) {\n border-bottom: 1px solid var(--wzl-border);\n}\n\n.stepper[data-hovered]:not([data-disabled]) {\n background: var(--wzl-surface-hover);\n color: var(--wzl-fg);\n}\n\n.stepper[data-pressed]:not([data-disabled]) {\n background: var(--wzl-surface-pressed);\n}\n\n.stepper[data-disabled] {\n opacity: 0.4;\n cursor: not-allowed;\n}\n\n/* Mirrors the property rows' editable readout (`.readoutInput`), so a number\n sitting inside other chrome does not draw a second box around itself. */\n.ghost {\n height: auto;\n background: transparent;\n border-color: transparent;\n color: var(--wzl-accent);\n font-weight: var(--wzl-font-weight-medium);\n}\n\n.ghost input {\n padding: 1px 0;\n}\n\n.ghost:hover {\n background: color-mix(in srgb, currentColor 8%, transparent);\n}\n\n.ghost:focus-within {\n background: var(--wzl-surface-sunken);\n border-color: var(--wzl-focus-ring);\n box-shadow: none;\n}\n\n/* `width='fit'` states the field's width in characters: left alone an `<input>`\n asks for its 20-character intrinsic width, wider than most rows it sits in. */\n.fit {\n width: auto;\n max-width: 100%;\n align-items: flex-start;\n}\n\n.fit .frame {\n width: fit-content;\n max-width: 100%;\n}\n\n.fit .frame input {\n flex: 0 0 auto;\n width: var(--wzl-number-field-width, 9ch);\n}\n","import { forwardRef, type ReactNode, type Ref } from 'react';\nimport {\n NumberField as RACNumberField,\n Label,\n Input as RACInput,\n Group,\n Button as RACButton,\n Text,\n FieldError,\n type NumberFieldProps as RACNumberFieldProps,\n type ValidationResult,\n} from 'react-aria-components';\nimport { fieldClasses } from '../Field/Field';\nimport s from './NumberField.module.css';\n\n/** Props for {@link NumberField}, on top of React Aria's `NumberField` props. */\nexport type NumberFieldProps = Omit<RACNumberFieldProps, 'children' | 'className'> & {\n label?: ReactNode;\n description?: ReactNode;\n errorMessage?: ReactNode | ((v: ValidationResult) => ReactNode);\n /** Hide the up/down stepper buttons. 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