@weasel-js/ui 1.0.4 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunks/{Badge-DZQqAV4d.js → Badge-dQzbkk-C.js} +67 -61
- package/dist/chunks/Badge-dQzbkk-C.js.map +1 -0
- package/dist/chunks/{Callout-NSOjza6G.js → Callout-cJHJ4kIN.js} +7 -6
- package/dist/chunks/{Callout-NSOjza6G.js.map → Callout-cJHJ4kIN.js.map} +1 -1
- package/dist/chunks/CurveEditor-SmwwvrsA.js.map +1 -1
- package/dist/chunks/{GradientEditor-B2x7STav.js → GradientEditor-Bg6SX64V.js} +2 -2
- package/dist/chunks/{GradientEditor-B2x7STav.js.map → GradientEditor-Bg6SX64V.js.map} +1 -1
- package/dist/chunks/Plot2D-CEnhzodm.js.map +1 -1
- package/dist/chunks/{Powerline-Dd9Ukhcl.js → Powerline-BYWdK8QH.js} +2 -2
- package/dist/chunks/{Powerline-Dd9Ukhcl.js.map → Powerline-BYWdK8QH.js.map} +1 -1
- package/dist/chunks/Prefs-BMR9wMiZ.js.map +1 -1
- package/dist/chunks/{Slider-DcHnSK5g.js → Slider-tGbqoAZH.js} +119 -94
- package/dist/chunks/Slider-tGbqoAZH.js.map +1 -0
- package/dist/components/Badge/bases/index.d.ts.map +1 -1
- package/dist/components/Badge/effects/index.d.ts.map +1 -1
- package/dist/components/Badge/index.js +1 -1
- package/dist/components/Badge/shapes/index.d.ts.map +1 -1
- package/dist/components/Callout/Callout.d.ts.map +1 -1
- package/dist/components/Callout/index.js +1 -1
- package/dist/components/CurveEditor/LayeredCurveEditor.d.ts +1 -1
- package/dist/components/CurveEditor/LayeredCurveEditor.d.ts.map +1 -1
- package/dist/components/CurveEditor/createFunctionLayer.d.ts +1 -2
- package/dist/components/CurveEditor/createFunctionLayer.d.ts.map +1 -1
- package/dist/components/GradientEditor/index.js +1 -1
- package/dist/components/Plot2D/Plot2D.d.ts.map +1 -1
- package/dist/components/Powerline/index.js +2 -2
- package/dist/components/Prefs/schema.d.ts +1 -2
- package/dist/components/Prefs/schema.d.ts.map +1 -1
- package/dist/components/Slider/Slider.d.ts +5 -0
- package/dist/components/Slider/Slider.d.ts.map +1 -1
- package/dist/components/Slider/index.js +1 -1
- package/dist/index.js +5 -5
- package/package.json +2 -2
- package/dist/chunks/Badge-DZQqAV4d.js.map +0 -1
- package/dist/chunks/Slider-DcHnSK5g.js.map +0 -1
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{"version":3,"file":"Callout-NSOjza6G.js","names":[],"sources":["../../src/components/Callout/Callout.module.css","../../src/components/Callout/Callout.tsx"],"sourcesContent":[".anchor {\n position: fixed;\n pointer-events: none;\n}\n\n.popover {\n /* Above Dialog overlay (1000) and ToastRegion (1100) — RAC sets no z-index. */\n z-index: 1200;\n --callout-accent: var(--wzl-accent-strong);\n background: var(--wzl-surface);\n border: 1px solid var(--callout-accent);\n border-radius: var(--wzl-radius-md);\n box-shadow: 0 12px 40px rgba(0, 0, 0, 0.4);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n max-width: 320px;\n transition: opacity var(--wzl-motion-fast);\n}\n\n.popover[data-entering],\n.popover[data-exiting] {\n opacity: 0;\n}\n\n.toneWarning {\n --callout-accent: var(--wzl-warning, #d99a3f);\n}\n\n.toneDanger {\n --callout-accent: var(--wzl-danger, #d94a3f);\n}\n\n.arrow svg {\n display: block;\n fill: var(--wzl-surface);\n stroke: var(--callout-accent);\n stroke-width: 1;\n}\n\n.arrow[data-placement='bottom'] svg {\n transform: rotate(180deg);\n}\n\n.arrow[data-placement='left'] svg {\n transform: rotate(-90deg);\n}\n\n.arrow[data-placement='right'] svg {\n transform: rotate(90deg);\n}\n\n.dialog {\n outline: none;\n max-height: inherit;\n display: flex;\n flex-direction: column;\n}\n\n.header {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 10px 12px 0;\n}\n\n.title {\n margin: 0;\n flex: 1;\n font-size: 13px;\n font-weight: 600;\n}\n\n.close {\n flex: 0 0 auto;\n background: none;\n border: none;\n color: var(--wzl-fg-muted);\n font-size: 16px;\n line-height: 1;\n padding: 2px 4px;\n cursor: pointer;\n border-radius: var(--wzl-radius-sm);\n}\n\n.close:hover {\n color: var(--wzl-fg);\n}\n\n.body {\n padding: 8px 12px 10px;\n font-size: 13px;\n line-height: 1.4;\n overflow-y: auto;\n}\n\n.footer {\n display: flex;\n justify-content: flex-end;\n gap: 8px;\n padding: 0 12px 10px;\n}\n","import { useCallback, useEffect, useId, useRef, type ReactNode, type RefObject } from 'react';\nimport { createPortal } from 'react-dom';\nimport {\n DialogTrigger,\n Popover as RACPopover,\n OverlayArrow,\n Dialog as RACDialog,\n Heading,\n type PopoverProps as RACPopoverProps,\n} from 'react-aria-components';\nimport s from './Callout.module.css';\n\n/** Accent color of a {@link Callout}'s border and arrow. */\nexport type CalloutTone = 'info' | 'warning' | 'danger';\n\n/**\n * Composition wrapper for press-to-open callouts:\n * `<CalloutTrigger><Pressable>…</Pressable><Callout>…</Callout></CalloutTrigger>`.\n * Re-exported RAC DialogTrigger — non-RAC trigger elements must be wrapped\n * in `<Pressable>` from react-aria-components.\n * In composed mode, put `defaultOpen` on `CalloutTrigger`, not `Callout` —\n * RAC detaches to local open state on the trigger, not the popover.\n */\nexport { DialogTrigger as CalloutTrigger };\n\n/** Props for {@link Callout}, on top of React Aria's `Popover` props. */\nexport type CalloutProps = Omit<\n RACPopoverProps,\n 'children' | 'className' | 'isNonModal' | 'triggerRef'\n> & {\n children?: ReactNode;\n className?: string;\n /** Optional heading rendered above the body. */\n title?: ReactNode;\n /** Footer slot — typically action buttons. */\n footer?: ReactNode;\n /** Accent tone for border + arrow. Default `info`. */\n tone?: CalloutTone;\n /**\n * `true` — blocks interaction with the rest of the app until dismissed;\n * inner dialog is `role=\"alertdialog\"`. `false` (default) — non-blocking:\n * the app stays interactive; Esc / outside click / close button dismiss.\n */\n modal?: boolean;\n /**\n * Show the × button. Defaults to `!modal`. In programmatic\n * `triggerRef`/`anchorRect` modes the close button requires either\n * controlled open (`isOpen` + `onOpenChange`) or `onDismiss`; with only\n * `defaultOpen` it has no open-state setter to call and cannot close.\n */\n showCloseButton?: boolean;\n /**\n * The user asked for this callout to go away — the × button or Escape.\n *\n * Distinct from `onOpenChange`, which a non-modal popover *also* fires when\n * interaction or focus merely leaves it. On a canvas that's every click on\n * the artwork, so a consumer that pins `isOpen` and treats `onOpenChange`\n * as dismissal retires messages nobody read. Use this instead: it fires\n * only on a deliberate act, and never on incidental focus loss.\n */\n onDismiss?: () => void;\n /** Anchor to an arbitrary element (programmatic use, with `isOpen`). */\n triggerRef?: RefObject<Element | null>;\n /**\n * Anchor to a client-coordinate rect — e.g. a scene node's on-screen box.\n * The callout re-anchors whenever this rect changes, so a consumer that\n * recomputes it on pan, zoom, or scene edits keeps the arrow on its target.\n * Takes precedence over `triggerRef`.\n */\n anchorRect?: { x: number; y: number; width: number; height: number };\n};\n\nconst toneClass: Record<CalloutTone, string> = {\n info: s.toneInfo,\n warning: s.toneWarning,\n danger: s.toneDanger,\n};\n\n/**\n * Anchored callout with an arrow pointing at its source — a trigger\n * element, an arbitrary `triggerRef`, or a client-space `anchorRect`.\n * Wraps React Aria Popover + Dialog; positioning, collision flipping,\n * dismissal, and focus behavior come from the underlying primitives.\n */\nexport function Callout(props: CalloutProps) {\n const {\n children,\n className,\n title,\n footer,\n tone = 'info',\n modal = false,\n showCloseButton,\n onDismiss,\n triggerRef,\n anchorRect,\n placement = 'top',\n offset = 12,\n maxHeight = 400,\n onOpenChange,\n shouldCloseOnInteractOutside,\n 'aria-label': ariaLabel,\n 'aria-labelledby': ariaLabelledby,\n ...rest\n } = props;\n const anchorRef = useRef<HTMLSpanElement>(null);\n const showClose = showCloseButton ?? !modal;\n // Escape is a dismissal like the × is. It can't ride on a React `onKeyDown`:\n // RAC's Dialog runs its props through filterDOMProps, which drops handlers\n // it doesn't know, so the listener goes on the section itself. RAC's own\n // Escape handling is untouched — this only adds the signal.\n const onDismissRef = useRef(onDismiss);\n onDismissRef.current = onDismiss;\n const escapeListener = useRef((e: KeyboardEvent) => {\n if (e.key === 'Escape') onDismissRef.current?.();\n });\n const listeningTo = useRef<HTMLElement | null>(null);\n const dialogRef = useCallback((node: HTMLElement | null) => {\n listeningTo.current?.removeEventListener('keydown', escapeListener.current);\n listeningTo.current = node;\n node?.addEventListener('keydown', escapeListener.current);\n }, []);\n const titleId = useId();\n // RAC positions on open and recomputes on scroll, resize, and a\n // ResizeObserver on the anchor — none of which fire when `anchorRect` is\n // merely *translated*, as it is when a consumer tracks a scene node across a\n // pan. (Zoom happens to work, since scaling also changes the anchor's size.)\n // Nudging RAC's own resize listener is the supported way to make it\n // recompute; there's no public updatePosition on Popover.\n useEffect(() => {\n if (anchorRect === undefined || typeof window === 'undefined') return;\n window.dispatchEvent(new Event('resize'));\n }, [anchorRect?.x, anchorRect?.y, anchorRect?.width, anchorRect?.height]);\n // RAC's popover role-heuristic misses alertdialog; label the outer role\n // it stamps. Upstream: react-spectrum Popover.mjs querySelector('[role=dialog]').\n const popoverAriaLabelledby =\n modal && title !== undefined ? titleId : ariaLabelledby;\n const popoverAriaLabel = modal ? ariaLabel : undefined;\n return (\n <>\n {/* Harmless while closed — RAC reads the ref only when the popover is open. */}\n {anchorRect !== undefined &&\n createPortal(\n <span\n ref={anchorRef}\n data-callout-anchor=\"\"\n className={s.anchor}\n aria-hidden=\"true\"\n // Dynamic geometry — inline style is the mechanism here, not styling.\n style={{\n left: anchorRect.x,\n top: anchorRect.y,\n width: anchorRect.width,\n height: anchorRect.height,\n }}\n />,\n document.body,\n )}\n <RACPopover\n {...rest}\n triggerRef={anchorRect !== undefined ? anchorRef : triggerRef}\n isNonModal={!modal}\n placement={placement}\n offset={offset}\n maxHeight={maxHeight}\n onOpenChange={onOpenChange}\n shouldCloseOnInteractOutside={\n shouldCloseOnInteractOutside ?? (modal ? () => false : undefined)\n }\n aria-label={popoverAriaLabel}\n aria-labelledby={popoverAriaLabelledby}\n className={[s.popover, toneClass[tone], className].filter(Boolean).join(' ')}\n data-weasel-overlay=\"\"\n >\n <OverlayArrow className={s.arrow}>\n <svg width={12} height={12} viewBox=\"0 0 12 12\" aria-hidden=\"true\">\n <path d=\"M0 0 L6 6 L12 0\" />\n </svg>\n </OverlayArrow>\n <RACDialog\n role={modal ? 'alertdialog' : 'dialog'}\n className={s.dialog}\n aria-label={ariaLabel}\n aria-labelledby={ariaLabelledby}\n ref={dialogRef}\n >\n {({ close }) => (\n <>\n {(title !== undefined || showClose) && (\n <header className={s.header}>\n {title !== undefined && (\n <Heading id={titleId} slot=\"title\" className={s.title}>\n {title}\n </Heading>\n )}\n {showClose && (\n <button\n type=\"button\"\n className={s.close}\n onClick={() => {\n // `close()` resolves OverlayTriggerStateContext, only\n // provided by DialogTrigger (composed mode). In\n // triggerRef/anchorRect modes there is no such\n // context, so `close()` is a no-op there — the\n // controlled-open fallback below does the work.\n close();\n onOpenChange?.(false);\n onDismiss?.();\n }}\n aria-label=\"Close callout\"\n >\n ×\n </button>\n )}\n </header>\n )}\n <div className={s.body}>{children}</div>\n {footer !== undefined && <footer className={s.footer}>{footer}</footer>}\n </>\n )}\n </RACDialog>\n </RACPopover>\n </>\n );\n}\n"],"mappings":";;;;;;;;;;;;;;;;GCwEM,IAAyC;CAC7C,MAAM,EAAE;CACR,SAAS,EAAE;CACX,QAAQ,EAAE;CACX;AAQD,SAAgB,EAAQ,GAAqB;CAC3C,IAAM,EACJ,aACA,cACA,UACA,WACA,UAAO,QACP,WAAQ,IACR,oBACA,cACA,eACA,eACA,eAAY,OACZ,YAAS,IACT,eAAY,KACZ,iBACA,iCACA,cAAc,GACd,mBAAmB,GACnB,GAAG,MACD,GACE,IAAY,EAAwB,KAAK,EACzC,IAAY,KAAmB,CAAC,GAKhC,IAAe,EAAO,EAAU;AACtC,GAAa,UAAU;CACvB,IAAM,IAAiB,GAAQ,MAAqB;AAClD,EAAI,EAAE,QAAQ,YAAU,EAAa,WAAW;GAChD,EACI,IAAc,EAA2B,KAAK,EAC9C,IAAY,GAAa,MAA6B;AAG1D,EAFA,EAAY,SAAS,oBAAoB,WAAW,EAAe,QAAQ,EAC3E,EAAY,UAAU,GACtB,GAAM,iBAAiB,WAAW,EAAe,QAAQ;IACxD,EAAE,CAAC,EACA,IAAU,GAAO;AAOvB,SAAgB;AACV,QAAe,KAAA,KAAa,OAAO,SAAW,OAClD,OAAO,cAAc,IAAI,MAAM,SAAS,CAAC;IACxC;EAAC,GAAY;EAAG,GAAY;EAAG,GAAY;EAAO,GAAY;EAAO,CAAC;CAGzE,IAAM,IACJ,KAAS,MAAU,KAAA,IAAY,IAAU,GACrC,IAAmB,IAAQ,IAAY,KAAA;AAC7C,QACE,kBAAA,GAAA,EAAA,UAAA,CAEG,MAAe,KAAA,KACd,EACE,kBAAC,QAAD;EACE,KAAK;EACL,uBAAoB;EACpB,WAAW,EAAE;EACb,eAAY;EAEZ,OAAO;GACL,MAAM,EAAW;GACjB,KAAK,EAAW;GAChB,OAAO,EAAW;GAClB,QAAQ,EAAW;GACpB;EACD,CAAA,EACF,SAAS,KACV,EACH,kBAAC,GAAD;EACE,GAAI;EACJ,YAAY,MAAe,KAAA,IAAwB,IAAZ;EACvC,YAAY,CAAC;EACF;EACH;EACG;EACG;EACd,8BACE,MAAiC,UAAc,KAAQ,KAAA;EAEzD,cAAY;EACZ,mBAAiB;EACjB,WAAW;GAAC,EAAE;GAAS,EAAU;GAAO;GAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;EAC5E,uBAAoB;YAdtB,CAgBE,kBAAC,GAAD;GAAc,WAAW,EAAE;aACzB,kBAAC,OAAD;IAAK,OAAO;IAAI,QAAQ;IAAI,SAAQ;IAAY,eAAY;cAC1D,kBAAC,QAAD,EAAM,GAAE,mBAAoB,CAAA;IACxB,CAAA;GACO,CAAA,EACf,kBAAC,GAAD;GACE,MAAM,IAAQ,gBAAgB;GAC9B,WAAW,EAAE;GACb,cAAY;GACZ,mBAAiB;GACjB,KAAK;cAEH,EAAE,eACF,kBAAA,GAAA,EAAA,UAAA;KACI,MAAU,KAAA,KAAa,MACvB,kBAAC,UAAD;KAAQ,WAAW,EAAE;eAArB,CACG,MAAU,KAAA,KACT,kBAAC,GAAD;MAAS,IAAI;MAAS,MAAK;MAAQ,WAAW,EAAE;gBAC7C;MACO,CAAA,EAEX,KACC,kBAAC,UAAD;MACE,MAAK;MACL,WAAW,EAAE;MACb,eAAe;AAQb,OAFA,GAAO,EACP,IAAe,GAAM,EACrB,KAAa;;MAEf,cAAW;gBACZ;MAEQ,CAAA,CAEJ;;IAEX,kBAAC,OAAD;KAAK,WAAW,EAAE;KAAO;KAAe,CAAA;IACvC,MAAW,KAAA,KAAa,kBAAC,UAAD;KAAQ,WAAW,EAAE;eAAS;KAAgB,CAAA;IACtE,EAAA,CAAA;GAEK,CAAA,CACD;IACZ,EAAA,CAAA"}
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{"version":3,"file":"Callout-cJHJ4kIN.js","names":[],"sources":["../../src/components/Callout/Callout.module.css","../../src/components/Callout/Callout.tsx"],"sourcesContent":[".anchor {\n position: fixed;\n pointer-events: none;\n}\n\n.popover {\n /* Above Dialog overlay (1000) and ToastRegion (1100) — RAC sets no z-index. */\n z-index: 1200;\n --callout-accent: var(--wzl-accent-strong);\n background: var(--wzl-surface);\n border: 1px solid var(--callout-accent);\n border-radius: var(--wzl-radius-md);\n box-shadow: 0 12px 40px rgba(0, 0, 0, 0.4);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n max-width: 320px;\n transition: opacity var(--wzl-motion-fast);\n}\n\n.popover[data-entering],\n.popover[data-exiting] {\n opacity: 0;\n}\n\n.toneWarning {\n --callout-accent: var(--wzl-warning, #d99a3f);\n}\n\n.toneDanger {\n --callout-accent: var(--wzl-danger, #d94a3f);\n}\n\n.arrow svg {\n display: block;\n fill: var(--wzl-surface);\n stroke: var(--callout-accent);\n stroke-width: 1;\n}\n\n.arrow[data-placement='bottom'] svg {\n transform: rotate(180deg);\n}\n\n.arrow[data-placement='left'] svg {\n transform: rotate(-90deg);\n}\n\n.arrow[data-placement='right'] svg {\n transform: rotate(90deg);\n}\n\n.dialog {\n outline: none;\n max-height: inherit;\n display: flex;\n flex-direction: column;\n}\n\n.header {\n display: flex;\n align-items: center;\n gap: 8px;\n padding: 10px 12px 0;\n}\n\n.title {\n margin: 0;\n flex: 1;\n font-size: 13px;\n font-weight: 600;\n}\n\n.close {\n flex: 0 0 auto;\n background: none;\n border: none;\n color: var(--wzl-fg-muted);\n font-size: 16px;\n line-height: 1;\n padding: 2px 4px;\n cursor: pointer;\n border-radius: var(--wzl-radius-sm);\n}\n\n.close:hover {\n color: var(--wzl-fg);\n}\n\n.body {\n padding: 8px 12px 10px;\n font-size: 13px;\n line-height: 1.4;\n overflow-y: auto;\n}\n\n.footer {\n display: flex;\n justify-content: flex-end;\n gap: 8px;\n padding: 0 12px 10px;\n}\n","import { useCallback, useEffect, useId, useRef, type ReactNode, type RefObject } from 'react';\nimport { createPortal } from 'react-dom';\nimport {\n DialogTrigger,\n Popover as RACPopover,\n OverlayArrow,\n Dialog as RACDialog,\n Heading,\n type PopoverProps as RACPopoverProps,\n} from 'react-aria-components';\nimport s from './Callout.module.css';\n\n/** Accent color of a {@link Callout}'s border and arrow. */\nexport type CalloutTone = 'info' | 'warning' | 'danger';\n\n/**\n * Composition wrapper for press-to-open callouts:\n * `<CalloutTrigger><Pressable>…</Pressable><Callout>…</Callout></CalloutTrigger>`.\n * Re-exported RAC DialogTrigger — non-RAC trigger elements must be wrapped\n * in `<Pressable>` from react-aria-components.\n * In composed mode, put `defaultOpen` on `CalloutTrigger`, not `Callout` —\n * RAC detaches to local open state on the trigger, not the popover.\n */\nexport { DialogTrigger as CalloutTrigger };\n\n/** Props for {@link Callout}, on top of React Aria's `Popover` props. */\nexport type CalloutProps = Omit<\n RACPopoverProps,\n 'children' | 'className' | 'isNonModal' | 'triggerRef'\n> & {\n children?: ReactNode;\n className?: string;\n /** Optional heading rendered above the body. */\n title?: ReactNode;\n /** Footer slot — typically action buttons. */\n footer?: ReactNode;\n /** Accent tone for border + arrow. Default `info`. */\n tone?: CalloutTone;\n /**\n * `true` — blocks interaction with the rest of the app until dismissed;\n * inner dialog is `role=\"alertdialog\"`. `false` (default) — non-blocking:\n * the app stays interactive; Esc / outside click / close button dismiss.\n */\n modal?: boolean;\n /**\n * Show the × button. Defaults to `!modal`. In programmatic\n * `triggerRef`/`anchorRect` modes the close button requires either\n * controlled open (`isOpen` + `onOpenChange`) or `onDismiss`; with only\n * `defaultOpen` it has no open-state setter to call and cannot close.\n */\n showCloseButton?: boolean;\n /**\n * The user asked for this callout to go away — the × button or Escape.\n *\n * Distinct from `onOpenChange`, which a non-modal popover *also* fires when\n * interaction or focus merely leaves it. On a canvas that's every click on\n * the artwork, so a consumer that pins `isOpen` and treats `onOpenChange`\n * as dismissal retires messages nobody read. Use this instead: it fires\n * only on a deliberate act, and never on incidental focus loss.\n */\n onDismiss?: () => void;\n /** Anchor to an arbitrary element (programmatic use, with `isOpen`). */\n triggerRef?: RefObject<Element | null>;\n /**\n * Anchor to a client-coordinate rect — e.g. a scene node's on-screen box.\n * The callout re-anchors whenever this rect changes, so a consumer that\n * recomputes it on pan, zoom, or scene edits keeps the arrow on its target.\n * Takes precedence over `triggerRef`.\n */\n anchorRect?: { x: number; y: number; width: number; height: number };\n};\n\nconst toneClass: Record<CalloutTone, string> = {\n info: s.toneInfo,\n warning: s.toneWarning,\n danger: s.toneDanger,\n};\n\n/**\n * Anchored callout with an arrow pointing at its source — a trigger\n * element, an arbitrary `triggerRef`, or a client-space `anchorRect`.\n * Wraps React Aria Popover + Dialog; positioning, collision flipping,\n * dismissal, and focus behavior come from the underlying primitives.\n */\nexport function Callout(props: CalloutProps) {\n const {\n children,\n className,\n title,\n footer,\n tone = 'info',\n modal = false,\n showCloseButton,\n onDismiss,\n triggerRef,\n anchorRect,\n placement = 'top',\n offset = 12,\n maxHeight = 400,\n onOpenChange,\n shouldCloseOnInteractOutside,\n 'aria-label': ariaLabel,\n 'aria-labelledby': ariaLabelledby,\n ...rest\n } = props;\n const anchorRef = useRef<HTMLSpanElement>(null);\n const showClose = showCloseButton ?? !modal;\n // Escape is a dismissal like the × is. It can't ride on a React `onKeyDown`:\n // RAC's Dialog runs its props through filterDOMProps, which drops handlers\n // it doesn't know, so the listener goes on the section itself. RAC's own\n // Escape handling is untouched — this only adds the signal.\n const onDismissRef = useRef(onDismiss);\n onDismissRef.current = onDismiss;\n const escapeListener = useRef((e: KeyboardEvent) => {\n if (e.key === 'Escape') onDismissRef.current?.();\n });\n const listeningTo = useRef<HTMLElement | null>(null);\n const dialogRef = useCallback((node: HTMLElement | null) => {\n listeningTo.current?.removeEventListener('keydown', escapeListener.current);\n listeningTo.current = node;\n node?.addEventListener('keydown', escapeListener.current);\n }, []);\n const titleId = useId();\n // RAC positions on open and recomputes on scroll, resize, and a\n // ResizeObserver on the anchor — none of which fire when `anchorRect` is\n // merely *translated*, as it is when a consumer tracks a scene node across a\n // pan. (Zoom happens to work, since scaling also changes the anchor's size.)\n // Nudging RAC's own resize listener is the supported way to make it\n // recompute; there's no public updatePosition on Popover.\n const hasAnchorRect = anchorRect !== undefined;\n useEffect(() => {\n if (!hasAnchorRect || typeof window === 'undefined') return;\n window.dispatchEvent(new Event('resize'));\n }, [hasAnchorRect, anchorRect?.x, anchorRect?.y, anchorRect?.width, anchorRect?.height]);\n // RAC's popover role-heuristic misses alertdialog; label the outer role\n // it stamps. Upstream: react-spectrum Popover.mjs querySelector('[role=dialog]').\n const popoverAriaLabelledby =\n modal && title !== undefined ? titleId : ariaLabelledby;\n const popoverAriaLabel = modal ? ariaLabel : undefined;\n return (\n <>\n {/* Harmless while closed — RAC reads the ref only when the popover is open. */}\n {anchorRect !== undefined &&\n createPortal(\n <span\n ref={anchorRef}\n data-callout-anchor=\"\"\n className={s.anchor}\n aria-hidden=\"true\"\n // Dynamic geometry — inline style is the mechanism here, not styling.\n style={{\n left: anchorRect.x,\n top: anchorRect.y,\n width: anchorRect.width,\n height: anchorRect.height,\n }}\n />,\n document.body,\n )}\n <RACPopover\n {...rest}\n triggerRef={anchorRect !== undefined ? anchorRef : triggerRef}\n isNonModal={!modal}\n placement={placement}\n offset={offset}\n maxHeight={maxHeight}\n onOpenChange={onOpenChange}\n shouldCloseOnInteractOutside={\n shouldCloseOnInteractOutside ?? (modal ? 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{"version":3,"file":"CurveEditor-SmwwvrsA.js","names":[],"sources":["../../src/components/CurveEditor/catmullRom.ts","../../src/components/CurveEditor/monotone.ts","../../src/components/CurveEditor/interpolation.ts","../../src/components/CurveEditor/hitTest.ts","../../src/components/CurveEditor/CurveEditor.module.css","../../src/components/CurveEditor/createFunctionLayer.tsx","../../src/components/CurveEditor/LayeredCurveEditor.tsx","../../src/components/CurveEditor/CurveEditor.tsx","../../src/components/CurveEditor/setCurveOp.ts"],"sourcesContent":["/**\n * Catmull-Rom spline sampling, parameterized by α.\n *\n * α = 0 → uniform parameterization (original Catmull-Rom). Fast, can\n * produce cusps and self-intersections at sharp 2D angles.\n * α = 0.5 → centripetal (Yuksel/Schneider 2011). No cusps, no\n * self-intersection. The \"safe default\" for 2D.\n * α = 1 → chordal. Smoother than uniform, different artifacts.\n *\n * `sampleCurve(...)` is the convenience alias for centripetal (α=0.5).\n */\n\nexport interface Point {\n x: number;\n y: number;\n}\n\nfunction knot(a: Point, b: Point, alpha: number): number {\n const dx = b.x - a.x;\n const dy = b.y - a.y;\n return Math.pow(Math.sqrt(dx * dx + dy * dy), alpha);\n}\n\n/**\n * Sample the Catmull-Rom segment between p1 and p2 at parameter\n * t ∈ [0, 1]. p0 and p3 are the surrounding control points (use phantom\n * reflection at endpoints — see sampleCatmullRom below).\n *\n * Returns p1 at t=0 and p2 at t=1. `alpha` controls parameterization.\n */\nexport function segmentSampleAt(\n p0: Point, p1: Point, p2: Point, p3: Point, t: number,\n alpha: number = 0.5,\n): Point {\n const t0 = 0;\n const t1 = t0 + knot(p0, p1, alpha);\n const t2 = t1 + knot(p1, p2, alpha);\n const t3 = t2 + knot(p2, p3, alpha);\n\n // Degenerate: coincident p1/p2 → linear interpolation fallback.\n if (t2 - t1 === 0) {\n return { x: p1.x + (p2.x - p1.x) * t, y: p1.y + (p2.y - p1.y) * t };\n }\n\n const u = t1 + t * (t2 - t1);\n\n const a1x = ((t1 - u) * p0.x + (u - t0) * p1.x) / (t1 - t0);\n const a1y = ((t1 - u) * p0.y + (u - t0) * p1.y) / (t1 - t0);\n const a2x = ((t2 - u) * p1.x + (u - t1) * p2.x) / (t2 - t1);\n const a2y = ((t2 - u) * p1.y + (u - t1) * p2.y) / (t2 - t1);\n const a3x = ((t3 - u) * p2.x + (u - t2) * p3.x) / (t3 - t2);\n const a3y = ((t3 - u) * p2.y + (u - t2) * p3.y) / (t3 - t2);\n\n const b1x = ((t2 - u) * a1x + (u - t0) * a2x) / (t2 - t0);\n const b1y = ((t2 - u) * a1y + (u - t0) * a2y) / (t2 - t0);\n const b2x = ((t3 - u) * a2x + (u - t1) * a3x) / (t3 - t1);\n const b2y = ((t3 - u) * a2y + (u - t1) * a3y) / (t3 - t1);\n\n const cx = ((t2 - u) * b1x + (u - t1) * b2x) / (t2 - t1);\n const cy = ((t2 - u) * b1y + (u - t1) * b2y) / (t2 - t1);\n return { x: cx, y: cy };\n}\n\n/**\n * Sample the whole curve through `anchors` using Catmull-Rom with the\n * given α. Returns `(n-1) * samplesPerSegment + 1` points. Phantom\n * endpoints by reflection so the first/last segments are tangent to\n * the chord into/out of the endpoints. Returns `[]` for fewer than 2\n * anchors.\n */\nexport function sampleCatmullRom(\n anchors: readonly Point[],\n samplesPerSegment: number,\n alpha: number = 0.5,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const out: Point[] = [];\n\n const reflectStart: Point = {\n x: 2 * anchors[0].x - anchors[1].x,\n y: 2 * anchors[0].y - anchors[1].y,\n };\n const reflectEnd: Point = {\n x: 2 * anchors[n - 1].x - anchors[n - 2].x,\n y: 2 * anchors[n - 1].y - anchors[n - 2].y,\n };\n\n for (let i = 0; i < n - 1; i++) {\n const p0 = i === 0 ? reflectStart : anchors[i - 1];\n const p1 = anchors[i];\n const p2 = anchors[i + 1];\n const p3 = i + 2 < n ? anchors[i + 2] : reflectEnd;\n const tStart = i === 0 ? 0 : 1;\n for (let s = tStart; s <= samplesPerSegment; s++) {\n if (s === 0) {\n out.push(p1);\n continue;\n }\n if (s === samplesPerSegment) {\n out.push(p2);\n continue;\n }\n const t = s / samplesPerSegment;\n out.push(segmentSampleAt(p0, p1, p2, p3, t, alpha));\n }\n }\n return out;\n}\n\n/** Convenience alias for centripetal Catmull-Rom (α=0.5). The most\n * common choice; safe default for 2D paths. */\nexport function sampleCurve(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n}\n","/**\n * Monotone cubic interpolation (Fritsch-Carlson / Steffen variant).\n *\n * Passes through every anchor and guarantees the curve never\n * overshoots `min(neighbors)` / `max(neighbors)` along either axis.\n * The right choice for animation timing curves (no anticipation) or\n * audio envelopes (no out-of-range values).\n *\n * Parameterized by index — works for both 1D (function-shaped) and\n * 2D (parametric) anchor sequences. The x and y coordinates are\n * interpolated independently as functions of the anchor index.\n *\n * Reference: Fritsch & Carlson 1980, \"Monotone piecewise cubic\n * interpolation.\" Steffen's 1990 refinement is conceptually the same;\n * we use a min-clamp variant that's monotonicity-preserving by\n * construction.\n */\n\nimport type { Point } from './catmullRom';\n\n/** Per-axis tangent computation for a 1D series of y-values sampled at\n * unit intervals (index-parameterized). Returns one tangent per\n * anchor. */\nfunction tangents(ys: readonly number[]): number[] {\n const n = ys.length;\n if (n === 0) return [];\n if (n === 1) return [0];\n\n // Secant slopes (dx = 1 in index parameterization).\n const m: number[] = new Array(n - 1);\n for (let i = 0; i < n - 1; i++) m[i] = ys[i + 1] - ys[i];\n\n const t: number[] = new Array(n);\n t[0] = m[0];\n t[n - 1] = m[n - 2];\n\n for (let i = 1; i < n - 1; i++) {\n if (m[i - 1] * m[i] <= 0) {\n // Sign change or flat → local extremum; tangent is zero (forces\n // the curve to settle without overshoot).\n t[i] = 0;\n } else {\n // Weighted average of adjacent secants (with dx_i = dx_{i-1} = 1,\n // this is just the arithmetic mean). Clamped by Steffen's rule\n // so the cubic stays monotone within each segment.\n const avg = (m[i - 1] + m[i]) / 2;\n const mag = Math.min(Math.abs(m[i - 1]), Math.abs(m[i]), Math.abs(avg));\n t[i] = Math.sign(avg) * mag;\n }\n }\n return t;\n}\n\n/** Cubic Hermite basis at parameter t ∈ [0, 1] given endpoint values\n * p0, p1 and endpoint tangents m0, m1. */\nfunction hermite(\n p0: number, p1: number, m0: number, m1: number, t: number,\n): number {\n const t2 = t * t;\n const t3 = t2 * t;\n return (\n (2 * t3 - 3 * t2 + 1) * p0 +\n (t3 - 2 * t2 + t) * m0 +\n (-2 * t3 + 3 * t2) * p1 +\n (t3 - t2) * m1\n );\n}\n\n/**\n * Sample the monotone-cubic curve through `anchors`. Returns\n * `(n-1) * samplesPerSegment + 1` points (same shape as\n * `sampleCatmullRom`). `[]` for fewer than 2 anchors.\n */\nexport function sampleMonotone(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const xs = anchors.map((a) => a.x);\n const ys = anchors.map((a) => a.y);\n const tx = tangents(xs);\n const ty = tangents(ys);\n\n const out: Point[] = [];\n for (let i = 0; i < n - 1; i++) {\n const startStep = i === 0 ? 0 : 1; // skip duplicate boundary\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(anchors[i]); continue; }\n if (s === samplesPerSegment) { out.push(anchors[i + 1]); continue; }\n const t = s / samplesPerSegment;\n out.push({\n x: hermite(xs[i], xs[i + 1], tx[i], tx[i + 1], t),\n y: hermite(ys[i], ys[i + 1], ty[i], ty[i + 1], t),\n });\n }\n }\n return out;\n}\n","/**\n * Interpolation mode dispatcher for CurveEditor. The vocabulary of\n * supported algorithms and the unified `sample(...)` entry point that\n * picks the right one. All algorithms produce\n * `(n-1) * samplesPerSegment + 1` points and pass through every\n * anchor — CurveEditor is strictly interpolating, never approximating.\n */\n\nimport { sampleCatmullRom, type Point } from './catmullRom';\nimport { sampleMonotone } from './monotone';\n\n/** Supported interpolation modes. All are interpolating (pass through\n * every anchor); the differences are in tangent computation and\n * parameterization. */\nexport type InterpolationMode =\n | 'linear'\n | 'catmull-rom' // centripetal (α=0.5) — safe default\n | 'catmull-rom-uniform' // α=0; can cusp on sharp 2D angles\n | 'catmull-rom-chordal' // α=1; smoother than uniform\n | 'monotone'; // Fritsch-Carlson / Steffen; no overshoot\n\n/** Sample anchors as a polyline. Produces the same sample count shape\n * as the Catmull-Rom variants so downstream segment-slicing logic\n * (hit testing, fill path construction) works uniformly. */\nfunction sampleLinear(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const out: Point[] = [];\n for (let i = 0; i < anchors.length - 1; i++) {\n const a = anchors[i];\n const b = anchors[i + 1];\n const startStep = i === 0 ? 0 : 1;\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(a); continue; }\n if (s === samplesPerSegment) { out.push(b); continue; }\n const t = s / samplesPerSegment;\n out.push({ x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t });\n }\n }\n return out;\n}\n\n/** Sample `anchors` using the chosen interpolation mode. */\nexport function sampleByInterpolation(\n anchors: readonly Point[],\n samplesPerSegment: number,\n mode: InterpolationMode,\n): Point[] {\n switch (mode) {\n case 'linear':\n return sampleLinear(anchors, samplesPerSegment);\n case 'catmull-rom-uniform':\n return sampleCatmullRom(anchors, samplesPerSegment, 0);\n case 'catmull-rom-chordal':\n return sampleCatmullRom(anchors, samplesPerSegment, 1);\n case 'monotone':\n return sampleMonotone(anchors, samplesPerSegment);\n case 'catmull-rom':\n default:\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n }\n}\n","/**\n * Curve-specific hit tests. Generic coord transforms live in\n * `../Plot2D/geometry`; what's here is curve-only (anchor / polyline\n * proximity).\n */\nimport type { Point } from '../Plot2D/geometry';\n\n/**\n * Nearest-anchor hit test. Anchors are already in plot/screen coords.\n * Returns the index of the nearest anchor whose squared distance to\n * the pointer is ≤ radius². Null if no anchor is within radius.\n */\nexport function hitTestAnchor(\n anchors: readonly Point[],\n pointer: Point,\n radius: number,\n): { index: number } | null {\n const r2 = radius * radius;\n let best: { index: number; d2: number } | null = null;\n for (let i = 0; i < anchors.length; i++) {\n const a = anchors[i];\n const dx = a.x - pointer.x;\n const dy = a.y - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n if (best === null || d2 < best.d2) best = { index: i, d2 };\n }\n return best ? { index: best.index } : null;\n}\n\n/**\n * Hit test against a per-segment sampled polyline. Each entry in\n * `segments` is the sample list for one segment (inclusive of\n * endpoints). Returns segment index + t (∈ [0, 1]) of the closest\n * point on the polyline within radius. Null if nothing is in range.\n *\n * Distance is measured to the line-segment chords between adjacent\n * samples, not just to the samples themselves — so sparse sampling\n * still produces accurate hits along the chord.\n */\nexport function hitTestCurve(\n segments: readonly (readonly Point[])[],\n pointer: Point,\n radius: number,\n): { segIdx: number; t: number } | null {\n const r2 = radius * radius;\n let best: { segIdx: number; t: number; d2: number } | null = null;\n for (let segIdx = 0; segIdx < segments.length; segIdx++) {\n const samples = segments[segIdx];\n if (samples.length < 2) continue;\n const last = samples.length - 1;\n for (let i = 0; i < last; i++) {\n const a = samples[i];\n const b = samples[i + 1];\n const abx = b.x - a.x;\n const aby = b.y - a.y;\n const apx = pointer.x - a.x;\n const apy = pointer.y - a.y;\n const ab2 = abx * abx + aby * aby;\n let u = ab2 > 0 ? (apx * abx + apy * aby) / ab2 : 0;\n if (u < 0) u = 0;\n else if (u > 1) u = 1;\n const cx = a.x + u * abx;\n const cy = a.y + u * aby;\n const dx = cx - pointer.x;\n const dy = cy - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n const t = (i + u) / last;\n if (best === null || d2 < best.d2) best = { segIdx, t, d2 };\n }\n }\n return best ? { segIdx: best.segIdx, t: best.t } : null;\n}\n",".root {\n /* Component-local vars layered over the theme tokens. Each var resolves\n * to a semantic token from @weasel-js/theme; consumers override\n * either the curve-* var (component scope) or the wzl-* token (app\n * scope) without touching this file.\n *\n * Background / grid / axis tokens live on Plot2D now (this component\n * composes Plot2D, which paints the background and chrome). */\n --curve-line: var(--wzl-curve-color);\n --curve-line-width: var(--wzl-curve-width);\n --curve-fill: color-mix(in srgb, var(--curve-line) 30%, transparent);\n --curve-anchor-fill: var(--wzl-surface);\n --curve-anchor-stroke: var(--curve-line);\n --curve-anchor-radius: 4;\n --curve-anchor-active-fill: var(--curve-line);\n --curve-pinned-fill: var(--wzl-fg-subtle);\n}\n\n.fill {\n fill: var(--curve-fill);\n stroke: none;\n pointer-events: none;\n}\n\n.curve {\n stroke: var(--curve-line);\n stroke-width: var(--curve-line-width);\n fill: none;\n pointer-events: stroke;\n}\n\n.anchor {\n fill: var(--curve-anchor-fill);\n stroke: var(--curve-anchor-stroke);\n stroke-width: 1.5;\n cursor: grab;\n}\n\n.anchor:hover {\n fill: var(--curve-anchor-active-fill);\n}\n\n.anchor.active {\n fill: var(--curve-anchor-active-fill);\n cursor: grabbing;\n}\n\n.anchor.pinned {\n fill: var(--curve-pinned-fill);\n cursor: default;\n}\n\n/* Caller-set locked anchors share the gray pinned fill but signal\n * \"not interactive at all\" via the not-allowed cursor. */\n.anchor.locked {\n cursor: not-allowed;\n}\n\n/* Endpoint vertices render as diamonds (rotated squares) instead of\n * circles, so they read as a different category of handle. The shape\n * is enforced inline via SVG <rect transform>; this class only adds\n * the hover/active styling. */\n.endpoint {\n /* No fill / stroke overrides — endpoint visuals reuse .anchor /\n * .anchor.pinned / .anchor.active styling. The class exists as a\n * marker for future per-endpoint styling needs. */\n}\n\n/* When the consumer opts into hiding non-interactive handles, pinned\n * endpoints disappear entirely. */\n.hidden {\n display: none;\n}\n","/**\n * Built-in function/curve layer for LayeredCurveEditor. Bundles the\n * curve-render + anchor-render + drag/insert/delete gestures that were\n * the entirety of the original `CurveEditor`. Multiple instances coexist\n * by id; consumers can compose several to plot e.g. a primary function\n * and a derived (read-only) curve on the same chart.\n */\nimport type { ReactNode } from 'react';\nimport { sampleByInterpolation, type InterpolationMode } from './interpolation';\nimport { hitTestAnchor, hitTestCurve } from './hitTest';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerRenderCtx, ModelPoint, PlotPoint,\n EmptyDownArgs,\n} from './layerTypes';\n\n// ── Public types ─────────────────────────────────────────────────────\n\n/** One anchor of a curve, in model space. */\nexport interface ControlPoint {\n x: number;\n y: number;\n /** When true, this control point can't be moved or deleted by the\n * user. Render as a smaller diamond with locked styling. */\n locked?: boolean;\n}\n\n/**\n * Whether a curve's points keep their x order. In `'1d'` an anchor cannot be\n * dragged past its neighbors and a new point is inserted at its x position;\n * in `'2d'` points are free to move anywhere and keep their list order.\n */\nexport type CurveDomain = '1d' | '2d';\n/**\n * How much of a curve's first and last anchor the user may move: everything,\n * only their y, or nothing.\n */\nexport type EndpointMode = 'free' | 'pinned-x' | 'pinned-both';\n/**\n * Where a click adds a new anchor — on the curve itself, anywhere in the\n * plot, or nowhere.\n */\nexport type AddPointMode = 'click-curve' | 'click-empty' | 'never';\n\n/**\n * What a `renderAnchor` function is given for one anchor: the point, its\n * index, its position in plot space (`cx`/`cy`), and the states that change\n * how it should look.\n */\nexport interface AnchorRenderProps {\n point: ControlPoint;\n index: number;\n cx: number;\n cy: number;\n isActive: boolean;\n isLocked: boolean;\n isPinnedEndpoint: boolean;\n isEndpoint: boolean;\n}\n\n/**\n * Per-instance curve-rendering overrides. Currently empty — passing `{}`\n * means \"draw the curve\", and `false`/`null` means don't.\n */\nexport interface CurveSettings {\n // reserved for future per-instance overrides\n}\n\n/** Shades the region between the curve and one edge of the plot. */\nexport interface FillSettings {\n side: 'below' | 'above';\n color?: string;\n}\n\n/** Configuration for {@link createFunctionLayer}. */\nexport interface FunctionLayerConfig {\n /** Layer id; default `'function'`. Two instances on the same editor\n * must have distinct ids. */\n id?: string;\n domain?: CurveDomain;\n endpoints?: EndpointMode;\n interpolation?: InterpolationMode;\n constrain?: 'none' | 'function';\n addPointMode?: AddPointMode;\n minPoints?: number;\n maxPoints?: number;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** When false, the layer renders the curve+fill but doesn't render\n * anchors and doesn't accept pointer input. For derived read-only\n * curves (e.g. plotting f'(x) alongside f(x)). Default true. */\n interactive?: boolean;\n /** Override x clamp range for drags and pinned endpoints. Defaults\n * to the editor's modelRange x. Use this to constrain a layer to a\n * sub-range of the plot (e.g. a bevel curve occupying x ∈ [0, b]\n * while the editor's xRange is [0, halfWidth]). */\n xClamp?: readonly [number, number];\n}\n\n/**\n * The state a function layer owns. Treat it as opaque and round-trip it\n * through `LayeredCurveEditor`'s `onLayerChange`; `points` is the part worth\n * reading.\n */\nexport interface FunctionLayerState {\n points: readonly ControlPoint[];\n /** Layer-internal: the index of the anchor currently being dragged.\n * Cleared between gestures. Consumers treat the whole state as\n * opaque and round-trip it via onLayerChange. */\n activeIndex: number | null;\n}\n\nconst SAMPLES_PER_SEGMENT = 16;\nconst ANCHOR_SNAP_PX = 12;\nconst CURVE_HIT_PX = 8;\n\n// ── Helpers ───────────────────────────────────────────────────────────\n\nfunction clampToModelRange(p: ModelPoint, ctx: LayerCtx): ModelPoint {\n const m = ctx.modelRange;\n const xLo = Math.min(m.xMin, m.xMax);\n const xHi = Math.max(m.xMin, m.xMax);\n const yLo = Math.min(m.yMin, m.yMax);\n const yHi = Math.max(m.yMin, m.yMax);\n return {\n x: Math.max(xLo, Math.min(xHi, p.x)),\n y: Math.max(yLo, Math.min(yHi, p.y)),\n };\n}\n\nfunction isPinnedEndpointAt(index: number, count: number, endpoints: EndpointMode): boolean {\n if (endpoints === 'free') return false;\n return index === 0 || index === count - 1;\n}\n\nfunction projectAnchors(points: readonly ControlPoint[], ctx: LayerCtx): PlotPoint[] {\n return points.map((p) => ctx.toPlot(p));\n}\n\nfunction segmentSamples(\n points: readonly ControlPoint[],\n interpolation: InterpolationMode,\n ctx: LayerCtx,\n): PlotPoint[][] {\n if (points.length < 2) return [];\n const all = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation);\n const out: PlotPoint[][] = [];\n for (let i = 0; i < points.length - 1; i++) {\n const start = i * SAMPLES_PER_SEGMENT;\n const end = start + SAMPLES_PER_SEGMENT;\n const slice = all.slice(start, end + 1);\n out.push(slice.map((p) => ctx.toPlot(p)));\n }\n return out;\n}\n\nfunction resolveInterpolation(cfg: FunctionLayerConfig): InterpolationMode {\n return (cfg.constrain ?? 'none') === 'function'\n ? 'monotone'\n : (cfg.interpolation ?? 'catmull-rom');\n}\n\n// ── Factory ───────────────────────────────────────────────────────────\n\n/**\n * Builds the built-in curve layer for `LayeredCurveEditor`: it draws the\n * interpolated curve and its anchors, and handles dragging, inserting and\n * deleting them.\n *\n * Several can coexist on one editor as long as their ids differ — plotting a\n * derived read-only curve beside an editable one is the case it is shaped\n * for, via `interactive: false`.\n */\nexport function createFunctionLayer(cfg: FunctionLayerConfig = {}): CurveLayer<FunctionLayerState> {\n const id = cfg.id ?? 'function';\n const domain = cfg.domain ?? '2d';\n const endpoints = cfg.endpoints ?? 'free';\n const constrain = cfg.constrain ?? 'none';\n const addPointMode = cfg.addPointMode ?? 'click-curve';\n const interpolation = resolveInterpolation(cfg);\n const interactive = cfg.interactive !== false;\n const curveVisible = cfg.curve !== false && cfg.curve !== null;\n\n // ── render ──────────────────────────────────────────────────────────\n function render(state: FunctionLayerState, ctx: LayerRenderCtx): ReactNode {\n const { points, activeIndex } = state;\n const plotAnchors = projectAnchors(points, ctx);\n\n let pathD = '';\n let fillD: string | null = null;\n if (points.length >= 2) {\n const samples = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation)\n .map((p) => ctx.toPlot(p));\n const parts: string[] = [`M${samples[0].x.toFixed(2)},${samples[0].y.toFixed(2)}`];\n for (let i = 1; i < samples.length; i++) {\n parts.push(`L${samples[i].x.toFixed(2)},${samples[i].y.toFixed(2)}`);\n }\n pathD = parts.join('');\n\n if (cfg.fill) {\n const closingY = cfg.fill.side === 'below' ? ctx.plotSize.height : 0;\n const first = samples[0];\n const last = samples[samples.length - 1];\n const fillParts = [...parts];\n fillParts.push(`L${last.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push(`L${first.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push('Z');\n fillD = fillParts.join('');\n }\n }\n\n return (\n <>\n {fillD && (\n <path\n data-curve-element=\"fill\"\n className={s.fill}\n d={fillD}\n fill={cfg.fill ? cfg.fill.color : undefined}\n />\n )}\n {pathD && curveVisible && (\n <path\n className={s.curve}\n d={pathD}\n fill=\"none\"\n />\n )}\n {interactive && plotAnchors.map((a, i) => {\n const pinned = isPinnedEndpointAt(i, points.length, endpoints);\n const locked = points[i]?.locked === true;\n if ((locked || pinned) && cfg.hideNonInteractive) return null;\n const active = activeIndex === i;\n const isEndpoint = curveVisible && (i === 0 || i === points.length - 1);\n if (cfg.renderAnchor) {\n const node = cfg.renderAnchor({\n point: points[i], index: i,\n cx: a.x, cy: a.y,\n isActive: active, isLocked: locked,\n isPinnedEndpoint: pinned, isEndpoint,\n });\n if (node !== null && node !== undefined) {\n return <g key={i} data-anchor-index={i}>{node}</g>;\n }\n }\n const anchorCls = [\n s.anchor,\n isEndpoint && s.endpoint,\n (pinned || locked) && s.pinned,\n locked && s.locked,\n active && s.active,\n ].filter(Boolean).join(' ');\n const renderAsDiamond = isEndpoint || locked;\n if (renderAsDiamond) {\n const half = locked ? 3.55 : 5;\n return (\n <rect\n key={i}\n className={anchorCls}\n x={a.x - half}\n y={a.y - half}\n width={half * 2}\n height={half * 2}\n transform={`rotate(45 ${a.x} ${a.y})`}\n data-anchor-index={i}\n />\n );\n }\n return (\n <circle\n key={i}\n className={anchorCls}\n cx={a.x}\n cy={a.y}\n r={4}\n data-anchor-index={i}\n />\n );\n })}\n </>\n );\n }\n\n // ── hit test ────────────────────────────────────────────────────────\n function hitTest(state: FunctionLayerState, plot: PlotPoint, ctx: LayerCtx) {\n if (!interactive) return null;\n const plotAnchors = projectAnchors(state.points, ctx);\n const a = hitTestAnchor(plotAnchors, plot, ANCHOR_SNAP_PX);\n if (a) return { kind: 'anchor' as const, payload: { index: a.index } };\n if (addPointMode === 'click-curve' && curveVisible) {\n const segs = segmentSamples(state.points, interpolation, ctx);\n const c = hitTestCurve(segs, plot, CURVE_HIT_PX);\n if (c) return { kind: 'curve' as const, payload: { segIdx: c.segIdx, t: c.t } };\n }\n return null;\n }\n\n // ── drag gesture ────────────────────────────────────────────────────\n function makeDragGesture(index: number): LayerGesture<FunctionLayerState> {\n return {\n onMove(state, model, _e, ctx) {\n const points = state.points;\n if (index < 0 || index >= points.length) return state;\n const mr = ctx.modelRange;\n const xMin = cfg.xClamp ? cfg.xClamp[0] : mr.xMin;\n const xMax = cfg.xClamp ? cfg.xClamp[1] : mr.xMax;\n let nx = model.x;\n let ny = model.y;\n const isEndpoint = index === 0 || index === points.length - 1;\n\n if (endpoints === 'pinned-both' && isEndpoint) {\n nx = points[index].x;\n ny = points[index].y;\n } else if (endpoints === 'pinned-x' && isEndpoint) {\n nx = index === 0 ? xMin : xMax;\n } else if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (xMax - xMin) / 1000\n : 0;\n const left = index > 0 ? points[index - 1].x + epsilon : xMin;\n const right = index < points.length - 1 ? points[index + 1].x - epsilon : xMax;\n nx = Math.max(left, Math.min(right, nx));\n }\n\n // Always clamp x to the layer's own range (so free-mode\n // interior anchors of a sub-range layer can't escape it).\n // Normalize bounds for inverted ranges.\n {\n const lo = Math.min(xMin, xMax);\n const hi = Math.max(xMin, xMax);\n nx = Math.max(lo, Math.min(hi, nx));\n }\n const clamped = clampToModelRange({ x: nx, y: ny }, ctx);\n const next = points.slice();\n next[index] = { ...points[index], x: clamped.x, y: clamped.y };\n return { ...state, points: next, activeIndex: index };\n },\n onCommit(state) { return { ...state, activeIndex: null }; },\n onCancel(state) { return { ...state, activeIndex: null }; },\n };\n }\n\n // ── pointerdown on a positive hit ───────────────────────────────────\n function onPointerDown(\n state: FunctionLayerState,\n hit: { kind: string; payload?: unknown },\n e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (hit.kind === 'anchor') {\n const { index } = hit.payload as { index: number };\n dlog('function-layer', 'anchor-down', { id, index, shift: ctx.modifiers.shift, button: e.button });\n if (state.points[index]?.locked) return;\n if (ctx.modifiers.shift) {\n if (isPinnedEndpointAt(index, state.points.length, endpoints)) return;\n if (cfg.minPoints !== undefined && state.points.length <= cfg.minPoints) return;\n extra.commit({\n ...state,\n points: state.points.filter((_, i) => i !== index),\n activeIndex: null,\n });\n return;\n }\n if (e.button === 2) return;\n extra.commit({ ...state, activeIndex: index });\n return makeDragGesture(index);\n }\n if (hit.kind === 'curve') {\n const { segIdx } = hit.payload as { segIdx: number; t: number };\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n const insertIndex = segIdx + 1;\n const modelPt = clampToModelRange(extra.model, ctx);\n\n // function/1d: refuse insert that would be immediately clamped\n // against a neighbor (mouse jitter would otherwise drop a phantom\n // point directly above an existing anchor). Snap to dragging the\n // neighbor instead.\n if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (ctx.modelRange.xMax - ctx.modelRange.xMin) / 1000\n : 0;\n const left = insertIndex > 0 ? state.points[insertIndex - 1] : null;\n const right = insertIndex < state.points.length ? state.points[insertIndex] : null;\n if (left && Math.abs(modelPt.x - left.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex - 1 });\n return makeDragGesture(insertIndex - 1);\n }\n if (right && Math.abs(modelPt.x - right.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n const nextPoints = [...state.points.slice(0, insertIndex), modelPt, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n // ── empty-space click ───────────────────────────────────────────────\n function onEmptyPointerDown(\n state: FunctionLayerState,\n model: ModelPoint,\n _e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (!interactive) return;\n if (addPointMode !== 'click-empty') return;\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n\n const clamped = clampToModelRange(model, ctx);\n let insertIndex = state.points.length;\n if (domain === '1d') {\n for (let i = 0; i < state.points.length; i++) {\n if (state.points[i].x > clamped.x) { insertIndex = i; break; }\n }\n }\n const nextPoints = [...state.points.slice(0, insertIndex), clamped, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: null });\n return;\n }\n\n return {\n id,\n render,\n hitTest,\n onPointerDown,\n onEmptyPointerDown,\n };\n}\n\n/** Convenience: build a function-layer state from a points array. */\nexport function functionLayerState(points: readonly ControlPoint[]): FunctionLayerState {\n return { points, activeIndex: null };\n}\n","import {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type KeyboardEvent as ReactKeyboardEvent,\n type PointerEvent as ReactPointerEvent,\n type ReactNode,\n} from 'react';\nimport {\n Plot2D,\n type Plot2DHandle,\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport {\n modelToPlot, plotToModel,\n type ModelRange,\n} from '../Plot2D/geometry';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerModifiers, ModelPoint, PlotPoint,\n} from './layerTypes';\n\n/**\n * A layer paired with the state the consumer holds for it. The editor never\n * stores layer state itself.\n */\nexport interface LayerBinding<S = unknown> {\n layer: CurveLayer<S>;\n state: S;\n}\n\n/** Props for {@link LayeredCurveEditor}. */\nexport interface LayeredCurveEditorProps {\n /** Bottom-to-top render order: `layers[0]` paints first, `layers[N-1]`\n * paints on top. Hit-testing runs in reverse (topmost claim wins). */\n layers: ReadonlyArray<LayerBinding<any>>;\n\n /** Fires every frame during a gesture with the live in-flight state\n * for the layer that owns the gesture. */\n onLayerChange(id: string, next: unknown): void;\n\n /** Fires once per discrete user action (drag-end, one-shot insert,\n * delete) for the layer that produced the change. `prev` is the\n * layer's state at gesture start. */\n onLayerCommit?(id: string, next: unknown, prev: unknown): void;\n\n width: number;\n height: number;\n /** Model-space x range. Default [0, 1]. */\n xRange?: readonly [number, number];\n /** Model-space y range. Default [0, 1]. */\n yRange?: readonly [number, number];\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n\n /** Built-in undo/redo via Cmd/Ctrl+Z (Shift+Z or Y for redo) on the\n * focused SVG. Snapshots every layer's state on each commit; undo\n * fires `onLayerChange(id, prevState)` for each layer whose state\n * changed. Default `true`. */\n history?: boolean;\n\n className?: string;\n style?: CSSProperties;\n\n /** Extra SVG content rendered behind all layers (under the lowest\n * layer but above grid/axes). Use this for static chrome that isn't\n * worth modeling as a layer. */\n children?: ReactNode;\n}\n\ninterface ActiveGesture {\n layerId: string;\n pointerId: number;\n gesture: LayerGesture<any>;\n startStates: Map<string, unknown>;\n startSelfState: unknown;\n}\n\nfunction readModifiers(e: PointerEvent | ReactPointerEvent<any> | KeyboardEvent | ReactKeyboardEvent<any>): LayerModifiers {\n return {\n shift: e.shiftKey,\n alt: e.altKey,\n meta: e.metaKey,\n ctrl: e.ctrlKey,\n };\n}\n\n/**\n * A `Plot2D` that hosts a stack of composable curve layers. It owns the\n * pointer gestures and the coordinate mapping; each layer supplies its own\n * drawing, hit testing and gesture behavior.\n *\n * Layer state stays with the consumer: the editor reports changes through\n * `onLayerChange` during a gesture and `onLayerCommit` at its end, and reads\n * the state back from props each frame. That is what lets one layer's drag\n * update another layer's state mid-gesture.\n */\nexport function LayeredCurveEditor(props: LayeredCurveEditorProps) {\n const {\n layers, onLayerChange, onLayerCommit,\n width, height,\n xRange = [0, 1], yRange = [0, 1],\n grid, axes,\n className, style, children,\n } = props;\n\n const historyEnabled = props.history !== false;\n\n const modelRange: ModelRange = useMemo(\n () => ({ xMin: xRange[0], xMax: xRange[1], yMin: yRange[0], yMax: yRange[1] }),\n [xRange, yRange],\n );\n const plotSize = useMemo(() => ({ width, height }), [width, height]);\n\n // Refs that always hold the latest props — gesture handlers and\n // window listeners close over these refs, never over render-time\n // values, so mid-drag re-renders (including cross-layer state\n // updates) are visible to the next pointermove tick.\n const layersRef = useRef(layers);\n layersRef.current = layers;\n const modelRangeRef = useRef(modelRange);\n modelRangeRef.current = modelRange;\n const plotSizeRef = useRef(plotSize);\n plotSizeRef.current = plotSize;\n\n const plotRef = useRef<Plot2DHandle | null>(null);\n\n // ── Coord helpers ──────────────────────────────────────────────────\n const makeCtx = useCallback((modifiers: LayerModifiers): LayerCtx => {\n const mr = modelRangeRef.current;\n const ps = plotSizeRef.current;\n return {\n modelRange: mr,\n plotSize: ps,\n toPlot: (p) => modelToPlot(p, mr, ps),\n toModel: (p) => plotToModel(p, mr, ps),\n modifiers,\n };\n }, []);\n\n // ── Gesture routing ────────────────────────────────────────────────\n const activeRef = useRef(null as ActiveGesture | null);\n const [activeLayerId, setActiveLayerId] = useState<string | null>(null);\n\n // ── History (whole-state snapshots) ────────────────────────────────\n const pastRef = useRef<Map<string, unknown>[]>([]);\n const futureRef = useRef<Map<string, unknown>[]>([]);\n\n const snapshot = useCallback((): Map<string, unknown> => {\n const m = new Map<string, unknown>();\n for (const b of layersRef.current) m.set(b.layer.id, b.state);\n return m;\n }, []);\n\n const restore = useCallback((snap: Map<string, unknown>) => {\n const current = layersRef.current;\n for (const b of current) {\n const prev = snap.get(b.layer.id);\n if (prev !== undefined && prev !== b.state) {\n onLayerChange(b.layer.id, prev);\n }\n }\n }, [onLayerChange]);\n\n const undo = useCallback(() => {\n if (!historyEnabled) return;\n const past = pastRef.current;\n if (past.length === 0) return;\n const prev = past.pop()!;\n futureRef.current.push(snapshot());\n restore(prev);\n }, [historyEnabled, snapshot, restore]);\n\n const redo = useCallback(() => {\n if (!historyEnabled) return;\n const future = futureRef.current;\n if (future.length === 0) return;\n const next = future.pop()!;\n pastRef.current.push(snapshot());\n restore(next);\n }, [historyEnabled, snapshot, restore]);\n\n // ── Window-level pointer routing during an active gesture ──────────\n // Stable identity across renders so addEventListener / removeEventListener\n // see the same function. Delegate to refs that point at the latest\n // per-render impl.\n const onWindowMoveRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowUpRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowCancelRef = useRef<(e: PointerEvent) => void>(() => {});\n\n const stableMove = useRef((e: PointerEvent) => onWindowMoveRef.current(e)).current;\n const stableUp = useRef((e: PointerEvent) => onWindowUpRef.current(e)).current;\n const stableCancel = useRef((e: PointerEvent) => onWindowCancelRef.current(e)).current;\n\n const cleanupGesture = useCallback(() => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n activeRef.current = null;\n setActiveLayerId(null);\n }, [stableMove, stableUp, stableCancel]);\n\n const findLayerState = useCallback((id: string): unknown | undefined => {\n for (const b of layersRef.current) if (b.layer.id === id) return b.state;\n return undefined;\n }, []);\n\n onWindowMoveRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const h = plotRef.current;\n if (!h) return;\n const model = h.clientToModel(e);\n const current = findLayerState(a.layerId);\n if (current === undefined) return;\n const ctx = makeCtx(readModifiers(e));\n const next = a.gesture.onMove(current, model, e, ctx);\n if (next !== current) onLayerChange(a.layerId, next);\n };\n\n onWindowUpRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const finalState = a.gesture.onCommit ? a.gesture.onCommit(current, ctx) : current;\n if (finalState !== current) onLayerChange(a.layerId, finalState);\n if (historyEnabled) {\n pastRef.current.push(a.startStates);\n futureRef.current = [];\n }\n if (onLayerCommit) onLayerCommit(a.layerId, finalState, a.startSelfState);\n cleanupGesture();\n };\n\n onWindowCancelRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const restored = a.gesture.onCancel ? a.gesture.onCancel(current, ctx) : a.startSelfState;\n if (restored !== current) onLayerChange(a.layerId, restored);\n cleanupGesture();\n };\n\n const installGesture = useCallback((layerId: string, pointerId: number, gesture: LayerGesture<any>) => {\n const startStates = snapshot();\n const startSelfState = startStates.get(layerId);\n activeRef.current = {\n layerId, pointerId, gesture,\n startStates,\n startSelfState,\n };\n setActiveLayerId(layerId);\n window.addEventListener('pointermove', stableMove);\n window.addEventListener('pointerup', stableUp);\n window.addEventListener('pointercancel', stableCancel);\n }, [snapshot, stableMove, stableUp, stableCancel]);\n\n // ── pointerdown dispatch ───────────────────────────────────────────\n const onSvgPointerDown = useCallback((\n e: ReactPointerEvent<SVGSVGElement>,\n coords: { plot: PlotPoint; model: ModelPoint },\n ) => {\n if (activeRef.current) return; // ignore secondary touches mid-gesture\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n const nativeEvent = e.nativeEvent;\n\n dlog('layered-curve-editor', 'pointerdown', { plot: coords.plot, model: coords.model, layers: ls.length });\n\n // Capture the pre-event snapshot once; reuse for history if any\n // path produces a commit (gesture-start commit or one-shot).\n const preEventSnapshot = snapshot();\n\n // Top-to-bottom hit test.\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n const hit = b.layer.hitTest?.(b.state, coords.plot, ctx);\n if (!hit) continue;\n // Found a claim. onPointerDown may start a gesture, absorb the\n // click, or commit a one-shot edit via extra.commit.\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onPointerDown?.(\n prevState, hit, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) { committed = next; onLayerChange(b.layer.id, next); },\n },\n );\n e.stopPropagation();\n if (gesture) {\n installGesture(b.layer.id, e.pointerId, gesture);\n return;\n }\n if (committed !== undefined) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(b.layer.id, committed, prevState);\n }\n return;\n }\n\n // No hit — empty space dispatch, top-to-bottom.\n let pendingCommit: { id: string; next: unknown; prev: unknown } | null = null;\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n if (!b.layer.onEmptyPointerDown) continue;\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onEmptyPointerDown(\n prevState, coords.model, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) {\n committed = next;\n onLayerChange(b.layer.id, next);\n },\n },\n );\n if (gesture) {\n // If onEmptyPointerDown also published a commit (e.g. click-curve\n // insert publishes the new point then drags it), the gesture's\n // startStates already capture the post-insert state; the commit\n // for history is the *pre*-event snapshot, written when the\n // gesture eventually finishes via the gesture-commit path. We\n // override the gesture's startStates so undo restores correctly.\n installGesture(b.layer.id, e.pointerId, gesture);\n if (committed !== undefined && activeRef.current !== null) {\n (activeRef.current as ActiveGesture).startStates = preEventSnapshot;\n (activeRef.current as ActiveGesture).startSelfState = preEventSnapshot.get(b.layer.id);\n }\n return;\n }\n if (committed !== undefined) {\n pendingCommit = { id: b.layer.id, next: committed, prev: prevState };\n break;\n }\n }\n if (pendingCommit) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(pendingCommit.id, pendingCommit.next, pendingCommit.prev);\n }\n }, [makeCtx, installGesture, onLayerChange, onLayerCommit, historyEnabled, snapshot]);\n\n // ── keyboard ───────────────────────────────────────────────────────\n const onSvgKeyDown = useCallback((e: ReactKeyboardEvent<SVGSVGElement>) => {\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n // History first.\n if (historyEnabled && (e.metaKey || e.ctrlKey)) {\n const k = e.key.toLowerCase();\n if (k === 'z') {\n if (e.shiftKey) redo();\n else undo();\n e.preventDefault();\n return;\n }\n if (k === 'y') { redo(); e.preventDefault(); return; }\n }\n // Then layers (top-to-bottom).\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n b.layer.onKeyDown?.(b.state, e.nativeEvent, ctx);\n if (e.isDefaultPrevented()) return;\n }\n }, [historyEnabled, undo, redo, makeCtx]);\n\n // Clean up listeners on unmount.\n useEffect(() => () => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n }, [stableMove, stableUp, stableCancel]);\n\n // ── render ─────────────────────────────────────────────────────────\n const renderCtxBase: Omit<LayerCtx, 'modifiers'> = useMemo(() => ({\n modelRange,\n plotSize,\n toPlot: (p) => modelToPlot(p, modelRange, plotSize),\n toModel: (p) => plotToModel(p, modelRange, plotSize),\n }), [modelRange, plotSize]);\n\n const cls = [s.root, className].filter(Boolean).join(' ');\n\n return (\n <Plot2D\n ref={plotRef}\n className={cls}\n style={style}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n tabIndex={historyEnabled ? 0 : undefined}\n onPointerDown={onSvgPointerDown}\n onKeyDown={onSvgKeyDown}\n >\n {children}\n {layers.map((b) => {\n const ctx = {\n ...renderCtxBase,\n modifiers: { shift: false, alt: false, meta: false, ctrl: false },\n isActive: activeLayerId === b.layer.id,\n };\n return (\n <g key={b.layer.id} data-layer-id={b.layer.id}>\n {b.layer.render(b.state, ctx)}\n </g>\n );\n })}\n </Plot2D>\n );\n}\n","/**\n * Back-compat wrapper around `LayeredCurveEditor` that preserves the\n * original single-curve API. New consumers wanting multi-layer\n * composition should reach for `LayeredCurveEditor` + `createFunctionLayer`\n * directly.\n */\nimport {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from 'react';\nimport {\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport type { InterpolationMode } from './interpolation';\nimport {\n createFunctionLayer,\n type ControlPoint,\n type CurveDomain,\n type EndpointMode,\n type AddPointMode,\n type CurveSettings,\n type FillSettings,\n type AnchorRenderProps,\n type FunctionLayerState,\n} from './createFunctionLayer';\nimport { LayeredCurveEditor } from './LayeredCurveEditor';\n\nexport type { GridSettings, AxesSettings };\nexport type {\n ControlPoint, CurveDomain, EndpointMode, AddPointMode,\n CurveSettings, FillSettings, AnchorRenderProps,\n};\n\n/**\n * Props for {@link CurveEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end, with the pre-gesture points as `prev`.\n */\nexport interface CurveEditorProps {\n value: readonly ControlPoint[];\n onInput: (next: ControlPoint[]) => void;\n onChange?: (next: ControlPoint[], prev: readonly ControlPoint[]) => void;\n domain?: CurveDomain;\n interpolation?: InterpolationMode;\n endpoints?: EndpointMode;\n xRange?: readonly [number, number];\n yRange?: readonly [number, number];\n width: number;\n height: number;\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n constrain?: 'none' | 'function';\n history?: boolean;\n minPoints?: number;\n maxPoints?: number;\n addPointMode?: AddPointMode;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** Extra SVG content rendered behind the curve and anchors. */\n decorations?: ReactNode;\n className?: string;\n style?: CSSProperties;\n}\n\n/**\n * Editable curve through a list of control points: drag anchors, click to\n * insert, right-click to delete, with optional built-in undo.\n *\n * This is the single-curve API, implemented as one `createFunctionLayer` on\n * a `LayeredCurveEditor`. Reach for those directly to stack several curves\n * on one plot.\n */\nexport function CurveEditor(props: CurveEditorProps) {\n const {\n value, onInput, onChange,\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n width, height, xRange, yRange, grid, axes, history,\n className, style, decorations,\n } = props;\n\n // Layer is config-only; rebuild only when *config* changes.\n const layer = useMemo(() => createFunctionLayer({\n id: 'function',\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n }), [\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n ]);\n\n // Hybrid controlled-state: the wrapper holds the full FunctionLayerState\n // locally so that consumers using the original CurveEditor API don't\n // have to wire their `value` prop back through on every drag tick to\n // keep the in-flight gesture advancing. We adopt the consumer's\n // `value` prop when it changes externally (and no gesture is active).\n const [layerState, setLayerState] = useState<FunctionLayerState>(\n () => ({ points: value, activeIndex: null }),\n );\n // Ref mirror so the layerChange callback can compare against the\n // freshest state without re-binding on every render.\n const layerStateRef = useRef(layerState);\n layerStateRef.current = layerState;\n\n // Sync from controlled `value` when the consumer updates it externally\n // and we're idle. Skip the update during a gesture so drag-in-flight\n // points aren't clobbered by a stale `value`.\n useEffect(() => {\n if (layerStateRef.current.activeIndex !== null) return;\n if (layerStateRef.current.points === value) return;\n setLayerState({ points: value, activeIndex: null });\n }, [value]);\n\n const handleLayerChange = useCallback((_id: string, nextUnknown: unknown) => {\n const next = nextUnknown as FunctionLayerState;\n const prevPoints = layerStateRef.current.points;\n setLayerState(next);\n if (next.points !== prevPoints) {\n onInput(next.points as ControlPoint[]);\n }\n }, [onInput]);\n\n const handleLayerCommit = useCallback((_id: string, nextUnknown: unknown, prevUnknown: unknown) => {\n if (!onChange) return;\n const next = nextUnknown as FunctionLayerState;\n const prev = prevUnknown as FunctionLayerState;\n if (next.points !== prev.points) {\n onChange?.(next.points as ControlPoint[], prev.points);\n }\n }, [onChange]);\n\n // Right-click on an anchor → delete (preserves original CurveEditor\n // behavior). LayeredCurveEditor doesn't model contextmenu as a\n // gesture; we intercept at the wrapper level by walking the DOM\n // target for `data-anchor-index`.\n const onContextMenu = useCallback((e: ReactMouseEvent<HTMLDivElement>) => {\n const target = e.target as Element | null;\n const node = target?.closest?.('[data-anchor-index]') as Element | null;\n if (!node) return;\n e.preventDefault();\n e.stopPropagation();\n const idxAttr = node.getAttribute('data-anchor-index');\n if (idxAttr === null) return;\n const idx = Number(idxAttr);\n const points = layerStateRef.current.points;\n if (!Number.isInteger(idx) || idx < 0 || idx >= points.length) return;\n if (points[idx]?.locked) return;\n if (endpoints !== undefined && endpoints !== 'free' && (idx === 0 || idx === points.length - 1)) return;\n if (minPoints !== undefined && points.length <= minPoints) return;\n const next = points.filter((_, i) => i !== idx);\n setLayerState({ points: next, activeIndex: null });\n onInput(next as ControlPoint[]);\n onChange?.(next as ControlPoint[], points);\n }, [endpoints, minPoints, onInput, onChange]);\n\n const layers = useMemo(() => [{ layer, state: layerState }], [layer, layerState]);\n\n return (\n <div\n onContextMenu={onContextMenu}\n style={{ display: 'contents' }}\n >\n <LayeredCurveEditor\n layers={layers}\n onLayerChange={handleLayerChange}\n onLayerCommit={handleLayerCommit}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n history={history}\n className={className}\n style={style}\n >\n {decorations}\n </LayeredCurveEditor>\n </div>\n );\n}\n","import type { Op } from '@weasel-js/core';\nimport type { ControlPoint } from './CurveEditor';\n\n/**\n * The adapter contract for {@link createSetCurveOp}. Consumers wire\n * this to whatever state container holds the curve's value — typically\n * a small callback that calls a React state setter or dispatches a\n * Redux/Zustand action.\n */\nexport interface SetCurveAdapter {\n setValue(id: string, next: readonly ControlPoint[]): void;\n}\n\n/**\n * Arguments for {@link createSetCurveOp}. `coalesceKey` merges consecutive\n * edits sharing it into one history entry.\n */\nexport interface CreateSetCurveOpArgs {\n /** Stable id the consumer uses for this curve. Used so a single\n * adapter can handle multiple curves; the op's apply routes by id. */\n id: string;\n from: readonly ControlPoint[];\n to: readonly ControlPoint[];\n label?: string;\n coalesceKey?: string;\n}\n\n/**\n * Op factory for editing a CurveEditor's value through weasel-history.\n *\n * history.applyOps(\n * [createSetCurveOp({ id: 'easing', from, to, label: 'Edit easing' })],\n * 'Edit easing',\n * );\n *\n * The op's `apply(adapter)` calls `adapter.setValue(id, to)`. `invert()`\n * returns a mirror op with `from`/`to` swapped. When `from` and `to`\n * are structurally equal, `apply` returns `false` so history can skip\n * the entry — same convention as `createSetPathOp`.\n */\nexport function createSetCurveOp(args: CreateSetCurveOpArgs): Op {\n const { id, from, to, label, coalesceKey } = args;\n return {\n name: 'setCurve',\n args: { id, from, to, label, coalesceKey },\n label,\n coalesceKey,\n apply(adapter) {\n if (controlPointsEqual(from, to)) return false;\n (adapter as SetCurveAdapter).setValue(id, to);\n return undefined;\n },\n invert() {\n return createSetCurveOp({ id, from: to, to: from, label, coalesceKey });\n },\n };\n}\n\nfunction controlPointsEqual(\n a: readonly ControlPoint[],\n b: readonly ControlPoint[],\n): boolean {\n if (a === b) return true;\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (a[i].x !== b[i].x || a[i].y !== b[i].y) return false;\n }\n return 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1
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+
{"version":3,"file":"CurveEditor-SmwwvrsA.js","names":[],"sources":["../../src/components/CurveEditor/catmullRom.ts","../../src/components/CurveEditor/monotone.ts","../../src/components/CurveEditor/interpolation.ts","../../src/components/CurveEditor/hitTest.ts","../../src/components/CurveEditor/CurveEditor.module.css","../../src/components/CurveEditor/createFunctionLayer.tsx","../../src/components/CurveEditor/LayeredCurveEditor.tsx","../../src/components/CurveEditor/CurveEditor.tsx","../../src/components/CurveEditor/setCurveOp.ts"],"sourcesContent":["/**\n * Catmull-Rom spline sampling, parameterized by α.\n *\n * α = 0 → uniform parameterization (original Catmull-Rom). Fast, can\n * produce cusps and self-intersections at sharp 2D angles.\n * α = 0.5 → centripetal (Yuksel/Schneider 2011). No cusps, no\n * self-intersection. The \"safe default\" for 2D.\n * α = 1 → chordal. Smoother than uniform, different artifacts.\n *\n * `sampleCurve(...)` is the convenience alias for centripetal (α=0.5).\n */\n\nexport interface Point {\n x: number;\n y: number;\n}\n\nfunction knot(a: Point, b: Point, alpha: number): number {\n const dx = b.x - a.x;\n const dy = b.y - a.y;\n return Math.pow(Math.sqrt(dx * dx + dy * dy), alpha);\n}\n\n/**\n * Sample the Catmull-Rom segment between p1 and p2 at parameter\n * t ∈ [0, 1]. p0 and p3 are the surrounding control points (use phantom\n * reflection at endpoints — see sampleCatmullRom below).\n *\n * Returns p1 at t=0 and p2 at t=1. `alpha` controls parameterization.\n */\nexport function segmentSampleAt(\n p0: Point, p1: Point, p2: Point, p3: Point, t: number,\n alpha: number = 0.5,\n): Point {\n const t0 = 0;\n const t1 = t0 + knot(p0, p1, alpha);\n const t2 = t1 + knot(p1, p2, alpha);\n const t3 = t2 + knot(p2, p3, alpha);\n\n // Degenerate: coincident p1/p2 → linear interpolation fallback.\n if (t2 - t1 === 0) {\n return { x: p1.x + (p2.x - p1.x) * t, y: p1.y + (p2.y - p1.y) * t };\n }\n\n const u = t1 + t * (t2 - t1);\n\n const a1x = ((t1 - u) * p0.x + (u - t0) * p1.x) / (t1 - t0);\n const a1y = ((t1 - u) * p0.y + (u - t0) * p1.y) / (t1 - t0);\n const a2x = ((t2 - u) * p1.x + (u - t1) * p2.x) / (t2 - t1);\n const a2y = ((t2 - u) * p1.y + (u - t1) * p2.y) / (t2 - t1);\n const a3x = ((t3 - u) * p2.x + (u - t2) * p3.x) / (t3 - t2);\n const a3y = ((t3 - u) * p2.y + (u - t2) * p3.y) / (t3 - t2);\n\n const b1x = ((t2 - u) * a1x + (u - t0) * a2x) / (t2 - t0);\n const b1y = ((t2 - u) * a1y + (u - t0) * a2y) / (t2 - t0);\n const b2x = ((t3 - u) * a2x + (u - t1) * a3x) / (t3 - t1);\n const b2y = ((t3 - u) * a2y + (u - t1) * a3y) / (t3 - t1);\n\n const cx = ((t2 - u) * b1x + (u - t1) * b2x) / (t2 - t1);\n const cy = ((t2 - u) * b1y + (u - t1) * b2y) / (t2 - t1);\n return { x: cx, y: cy };\n}\n\n/**\n * Sample the whole curve through `anchors` using Catmull-Rom with the\n * given α. Returns `(n-1) * samplesPerSegment + 1` points. Phantom\n * endpoints by reflection so the first/last segments are tangent to\n * the chord into/out of the endpoints. Returns `[]` for fewer than 2\n * anchors.\n */\nexport function sampleCatmullRom(\n anchors: readonly Point[],\n samplesPerSegment: number,\n alpha: number = 0.5,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const out: Point[] = [];\n\n const reflectStart: Point = {\n x: 2 * anchors[0].x - anchors[1].x,\n y: 2 * anchors[0].y - anchors[1].y,\n };\n const reflectEnd: Point = {\n x: 2 * anchors[n - 1].x - anchors[n - 2].x,\n y: 2 * anchors[n - 1].y - anchors[n - 2].y,\n };\n\n for (let i = 0; i < n - 1; i++) {\n const p0 = i === 0 ? reflectStart : anchors[i - 1];\n const p1 = anchors[i];\n const p2 = anchors[i + 1];\n const p3 = i + 2 < n ? anchors[i + 2] : reflectEnd;\n const tStart = i === 0 ? 0 : 1;\n for (let s = tStart; s <= samplesPerSegment; s++) {\n if (s === 0) {\n out.push(p1);\n continue;\n }\n if (s === samplesPerSegment) {\n out.push(p2);\n continue;\n }\n const t = s / samplesPerSegment;\n out.push(segmentSampleAt(p0, p1, p2, p3, t, alpha));\n }\n }\n return out;\n}\n\n/** Convenience alias for centripetal Catmull-Rom (α=0.5). The most\n * common choice; safe default for 2D paths. */\nexport function sampleCurve(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n}\n","/**\n * Monotone cubic interpolation (Fritsch-Carlson / Steffen variant).\n *\n * Passes through every anchor and guarantees the curve never\n * overshoots `min(neighbors)` / `max(neighbors)` along either axis.\n * The right choice for animation timing curves (no anticipation) or\n * audio envelopes (no out-of-range values).\n *\n * Parameterized by index — works for both 1D (function-shaped) and\n * 2D (parametric) anchor sequences. The x and y coordinates are\n * interpolated independently as functions of the anchor index.\n *\n * Reference: Fritsch & Carlson 1980, \"Monotone piecewise cubic\n * interpolation.\" Steffen's 1990 refinement is conceptually the same;\n * we use a min-clamp variant that's monotonicity-preserving by\n * construction.\n */\n\nimport type { Point } from './catmullRom';\n\n/** Per-axis tangent computation for a 1D series of y-values sampled at\n * unit intervals (index-parameterized). Returns one tangent per\n * anchor. */\nfunction tangents(ys: readonly number[]): number[] {\n const n = ys.length;\n if (n === 0) return [];\n if (n === 1) return [0];\n\n // Secant slopes (dx = 1 in index parameterization).\n const m: number[] = new Array(n - 1);\n for (let i = 0; i < n - 1; i++) m[i] = ys[i + 1] - ys[i];\n\n const t: number[] = new Array(n);\n t[0] = m[0];\n t[n - 1] = m[n - 2];\n\n for (let i = 1; i < n - 1; i++) {\n if (m[i - 1] * m[i] <= 0) {\n // Sign change or flat → local extremum; tangent is zero (forces\n // the curve to settle without overshoot).\n t[i] = 0;\n } else {\n // Weighted average of adjacent secants (with dx_i = dx_{i-1} = 1,\n // this is just the arithmetic mean). Clamped by Steffen's rule\n // so the cubic stays monotone within each segment.\n const avg = (m[i - 1] + m[i]) / 2;\n const mag = Math.min(Math.abs(m[i - 1]), Math.abs(m[i]), Math.abs(avg));\n t[i] = Math.sign(avg) * mag;\n }\n }\n return t;\n}\n\n/** Cubic Hermite basis at parameter t ∈ [0, 1] given endpoint values\n * p0, p1 and endpoint tangents m0, m1. */\nfunction hermite(\n p0: number, p1: number, m0: number, m1: number, t: number,\n): number {\n const t2 = t * t;\n const t3 = t2 * t;\n return (\n (2 * t3 - 3 * t2 + 1) * p0 +\n (t3 - 2 * t2 + t) * m0 +\n (-2 * t3 + 3 * t2) * p1 +\n (t3 - t2) * m1\n );\n}\n\n/**\n * Sample the monotone-cubic curve through `anchors`. Returns\n * `(n-1) * samplesPerSegment + 1` points (same shape as\n * `sampleCatmullRom`). `[]` for fewer than 2 anchors.\n */\nexport function sampleMonotone(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const xs = anchors.map((a) => a.x);\n const ys = anchors.map((a) => a.y);\n const tx = tangents(xs);\n const ty = tangents(ys);\n\n const out: Point[] = [];\n for (let i = 0; i < n - 1; i++) {\n const startStep = i === 0 ? 0 : 1; // skip duplicate boundary\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(anchors[i]); continue; }\n if (s === samplesPerSegment) { out.push(anchors[i + 1]); continue; }\n const t = s / samplesPerSegment;\n out.push({\n x: hermite(xs[i], xs[i + 1], tx[i], tx[i + 1], t),\n y: hermite(ys[i], ys[i + 1], ty[i], ty[i + 1], t),\n });\n }\n }\n return out;\n}\n","/**\n * Interpolation mode dispatcher for CurveEditor. The vocabulary of\n * supported algorithms and the unified `sample(...)` entry point that\n * picks the right one. All algorithms produce\n * `(n-1) * samplesPerSegment + 1` points and pass through every\n * anchor — CurveEditor is strictly interpolating, never approximating.\n */\n\nimport { sampleCatmullRom, type Point } from './catmullRom';\nimport { sampleMonotone } from './monotone';\n\n/** Supported interpolation modes. All are interpolating (pass through\n * every anchor); the differences are in tangent computation and\n * parameterization. */\nexport type InterpolationMode =\n | 'linear'\n | 'catmull-rom' // centripetal (α=0.5) — safe default\n | 'catmull-rom-uniform' // α=0; can cusp on sharp 2D angles\n | 'catmull-rom-chordal' // α=1; smoother than uniform\n | 'monotone'; // Fritsch-Carlson / Steffen; no overshoot\n\n/** Sample anchors as a polyline. Produces the same sample count shape\n * as the Catmull-Rom variants so downstream segment-slicing logic\n * (hit testing, fill path construction) works uniformly. */\nfunction sampleLinear(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const out: Point[] = [];\n for (let i = 0; i < anchors.length - 1; i++) {\n const a = anchors[i];\n const b = anchors[i + 1];\n const startStep = i === 0 ? 0 : 1;\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(a); continue; }\n if (s === samplesPerSegment) { out.push(b); continue; }\n const t = s / samplesPerSegment;\n out.push({ x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t });\n }\n }\n return out;\n}\n\n/** Sample `anchors` using the chosen interpolation mode. */\nexport function sampleByInterpolation(\n anchors: readonly Point[],\n samplesPerSegment: number,\n mode: InterpolationMode,\n): Point[] {\n switch (mode) {\n case 'linear':\n return sampleLinear(anchors, samplesPerSegment);\n case 'catmull-rom-uniform':\n return sampleCatmullRom(anchors, samplesPerSegment, 0);\n case 'catmull-rom-chordal':\n return sampleCatmullRom(anchors, samplesPerSegment, 1);\n case 'monotone':\n return sampleMonotone(anchors, samplesPerSegment);\n case 'catmull-rom':\n default:\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n }\n}\n","/**\n * Curve-specific hit tests. Generic coord transforms live in\n * `../Plot2D/geometry`; what's here is curve-only (anchor / polyline\n * proximity).\n */\nimport type { Point } from '../Plot2D/geometry';\n\n/**\n * Nearest-anchor hit test. Anchors are already in plot/screen coords.\n * Returns the index of the nearest anchor whose squared distance to\n * the pointer is ≤ radius². Null if no anchor is within radius.\n */\nexport function hitTestAnchor(\n anchors: readonly Point[],\n pointer: Point,\n radius: number,\n): { index: number } | null {\n const r2 = radius * radius;\n let best: { index: number; d2: number } | null = null;\n for (let i = 0; i < anchors.length; i++) {\n const a = anchors[i];\n const dx = a.x - pointer.x;\n const dy = a.y - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n if (best === null || d2 < best.d2) best = { index: i, d2 };\n }\n return best ? { index: best.index } : null;\n}\n\n/**\n * Hit test against a per-segment sampled polyline. Each entry in\n * `segments` is the sample list for one segment (inclusive of\n * endpoints). Returns segment index + t (∈ [0, 1]) of the closest\n * point on the polyline within radius. Null if nothing is in range.\n *\n * Distance is measured to the line-segment chords between adjacent\n * samples, not just to the samples themselves — so sparse sampling\n * still produces accurate hits along the chord.\n */\nexport function hitTestCurve(\n segments: readonly (readonly Point[])[],\n pointer: Point,\n radius: number,\n): { segIdx: number; t: number } | null {\n const r2 = radius * radius;\n let best: { segIdx: number; t: number; d2: number } | null = null;\n for (let segIdx = 0; segIdx < segments.length; segIdx++) {\n const samples = segments[segIdx];\n if (samples.length < 2) continue;\n const last = samples.length - 1;\n for (let i = 0; i < last; i++) {\n const a = samples[i];\n const b = samples[i + 1];\n const abx = b.x - a.x;\n const aby = b.y - a.y;\n const apx = pointer.x - a.x;\n const apy = pointer.y - a.y;\n const ab2 = abx * abx + aby * aby;\n let u = ab2 > 0 ? (apx * abx + apy * aby) / ab2 : 0;\n if (u < 0) u = 0;\n else if (u > 1) u = 1;\n const cx = a.x + u * abx;\n const cy = a.y + u * aby;\n const dx = cx - pointer.x;\n const dy = cy - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n const t = (i + u) / last;\n if (best === null || d2 < best.d2) best = { segIdx, t, d2 };\n }\n }\n return best ? { segIdx: best.segIdx, t: best.t } : null;\n}\n",".root {\n /* Component-local vars layered over the theme tokens. Each var resolves\n * to a semantic token from @weasel-js/theme; consumers override\n * either the curve-* var (component scope) or the wzl-* token (app\n * scope) without touching this file.\n *\n * Background / grid / axis tokens live on Plot2D now (this component\n * composes Plot2D, which paints the background and chrome). */\n --curve-line: var(--wzl-curve-color);\n --curve-line-width: var(--wzl-curve-width);\n --curve-fill: color-mix(in srgb, var(--curve-line) 30%, transparent);\n --curve-anchor-fill: var(--wzl-surface);\n --curve-anchor-stroke: var(--curve-line);\n --curve-anchor-radius: 4;\n --curve-anchor-active-fill: var(--curve-line);\n --curve-pinned-fill: var(--wzl-fg-subtle);\n}\n\n.fill {\n fill: var(--curve-fill);\n stroke: none;\n pointer-events: none;\n}\n\n.curve {\n stroke: var(--curve-line);\n stroke-width: var(--curve-line-width);\n fill: none;\n pointer-events: stroke;\n}\n\n.anchor {\n fill: var(--curve-anchor-fill);\n stroke: var(--curve-anchor-stroke);\n stroke-width: 1.5;\n cursor: grab;\n}\n\n.anchor:hover {\n fill: var(--curve-anchor-active-fill);\n}\n\n.anchor.active {\n fill: var(--curve-anchor-active-fill);\n cursor: grabbing;\n}\n\n.anchor.pinned {\n fill: var(--curve-pinned-fill);\n cursor: default;\n}\n\n/* Caller-set locked anchors share the gray pinned fill but signal\n * \"not interactive at all\" via the not-allowed cursor. */\n.anchor.locked {\n cursor: not-allowed;\n}\n\n/* Endpoint vertices render as diamonds (rotated squares) instead of\n * circles, so they read as a different category of handle. The shape\n * is enforced inline via SVG <rect transform>; this class only adds\n * the hover/active styling. */\n.endpoint {\n /* No fill / stroke overrides — endpoint visuals reuse .anchor /\n * .anchor.pinned / .anchor.active styling. The class exists as a\n * marker for future per-endpoint styling needs. */\n}\n\n/* When the consumer opts into hiding non-interactive handles, pinned\n * endpoints disappear entirely. */\n.hidden {\n display: none;\n}\n","/**\n * Built-in function/curve layer for LayeredCurveEditor. Bundles the\n * curve-render + anchor-render + drag/insert/delete gestures that were\n * the entirety of the original `CurveEditor`. Multiple instances coexist\n * by id; consumers can compose several to plot e.g. a primary function\n * and a derived (read-only) curve on the same chart.\n */\nimport type { ReactNode } from 'react';\nimport { sampleByInterpolation, type InterpolationMode } from './interpolation';\nimport { hitTestAnchor, hitTestCurve } from './hitTest';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerRenderCtx, ModelPoint, PlotPoint,\n EmptyDownArgs,\n} from './layerTypes';\n\n// ── Public types ─────────────────────────────────────────────────────\n\n/** One anchor of a curve, in model space. */\nexport interface ControlPoint {\n x: number;\n y: number;\n /** When true, this control point can't be moved or deleted by the\n * user. Render as a smaller diamond with locked styling. */\n locked?: boolean;\n}\n\n/**\n * Whether a curve's points keep their x order. In `'1d'` an anchor cannot be\n * dragged past its neighbors and a new point is inserted at its x position;\n * in `'2d'` points are free to move anywhere and keep their list order.\n */\nexport type CurveDomain = '1d' | '2d';\n/**\n * How much of a curve's first and last anchor the user may move: everything,\n * only their y, or nothing.\n */\nexport type EndpointMode = 'free' | 'pinned-x' | 'pinned-both';\n/**\n * Where a click adds a new anchor — on the curve itself, anywhere in the\n * plot, or nowhere.\n */\nexport type AddPointMode = 'click-curve' | 'click-empty' | 'never';\n\n/**\n * What a `renderAnchor` function is given for one anchor: the point, its\n * index, its position in plot space (`cx`/`cy`), and the states that change\n * how it should look.\n */\nexport interface AnchorRenderProps {\n point: ControlPoint;\n index: number;\n cx: number;\n cy: number;\n isActive: boolean;\n isLocked: boolean;\n isPinnedEndpoint: boolean;\n isEndpoint: boolean;\n}\n\n/**\n * Per-instance curve-rendering overrides. Currently empty — passing `{}`\n * means \"draw the curve\", and `false`/`null` means don't.\n */\nexport type CurveSettings = object;\n\n/** Shades the region between the curve and one edge of the plot. */\nexport interface FillSettings {\n side: 'below' | 'above';\n color?: string;\n}\n\n/** Configuration for {@link createFunctionLayer}. */\nexport interface FunctionLayerConfig {\n /** Layer id; default `'function'`. Two instances on the same editor\n * must have distinct ids. */\n id?: string;\n domain?: CurveDomain;\n endpoints?: EndpointMode;\n interpolation?: InterpolationMode;\n constrain?: 'none' | 'function';\n addPointMode?: AddPointMode;\n minPoints?: number;\n maxPoints?: number;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** When false, the layer renders the curve+fill but doesn't render\n * anchors and doesn't accept pointer input. For derived read-only\n * curves (e.g. plotting f'(x) alongside f(x)). Default true. */\n interactive?: boolean;\n /** Override x clamp range for drags and pinned endpoints. Defaults\n * to the editor's modelRange x. Use this to constrain a layer to a\n * sub-range of the plot (e.g. a bevel curve occupying x ∈ [0, b]\n * while the editor's xRange is [0, halfWidth]). */\n xClamp?: readonly [number, number];\n}\n\n/**\n * The state a function layer owns. Treat it as opaque and round-trip it\n * through `LayeredCurveEditor`'s `onLayerChange`; `points` is the part worth\n * reading.\n */\nexport interface FunctionLayerState {\n points: readonly ControlPoint[];\n /** Layer-internal: the index of the anchor currently being dragged.\n * Cleared between gestures. Consumers treat the whole state as\n * opaque and round-trip it via onLayerChange. */\n activeIndex: number | null;\n}\n\nconst SAMPLES_PER_SEGMENT = 16;\nconst ANCHOR_SNAP_PX = 12;\nconst CURVE_HIT_PX = 8;\n\n// ── Helpers ───────────────────────────────────────────────────────────\n\nfunction clampToModelRange(p: ModelPoint, ctx: LayerCtx): ModelPoint {\n const m = ctx.modelRange;\n const xLo = Math.min(m.xMin, m.xMax);\n const xHi = Math.max(m.xMin, m.xMax);\n const yLo = Math.min(m.yMin, m.yMax);\n const yHi = Math.max(m.yMin, m.yMax);\n return {\n x: Math.max(xLo, Math.min(xHi, p.x)),\n y: Math.max(yLo, Math.min(yHi, p.y)),\n };\n}\n\nfunction isPinnedEndpointAt(index: number, count: number, endpoints: EndpointMode): boolean {\n if (endpoints === 'free') return false;\n return index === 0 || index === count - 1;\n}\n\nfunction projectAnchors(points: readonly ControlPoint[], ctx: LayerCtx): PlotPoint[] {\n return points.map((p) => ctx.toPlot(p));\n}\n\nfunction segmentSamples(\n points: readonly ControlPoint[],\n interpolation: InterpolationMode,\n ctx: LayerCtx,\n): PlotPoint[][] {\n if (points.length < 2) return [];\n const all = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation);\n const out: PlotPoint[][] = [];\n for (let i = 0; i < points.length - 1; i++) {\n const start = i * SAMPLES_PER_SEGMENT;\n const end = start + SAMPLES_PER_SEGMENT;\n const slice = all.slice(start, end + 1);\n out.push(slice.map((p) => ctx.toPlot(p)));\n }\n return out;\n}\n\nfunction resolveInterpolation(cfg: FunctionLayerConfig): InterpolationMode {\n return (cfg.constrain ?? 'none') === 'function'\n ? 'monotone'\n : (cfg.interpolation ?? 'catmull-rom');\n}\n\n// ── Factory ───────────────────────────────────────────────────────────\n\n/**\n * Builds the built-in curve layer for `LayeredCurveEditor`: it draws the\n * interpolated curve and its anchors, and handles dragging, inserting and\n * deleting them.\n *\n * Several can coexist on one editor as long as their ids differ — plotting a\n * derived read-only curve beside an editable one is the case it is shaped\n * for, via `interactive: false`.\n */\nexport function createFunctionLayer(cfg: FunctionLayerConfig = {}): CurveLayer<FunctionLayerState> {\n const id = cfg.id ?? 'function';\n const domain = cfg.domain ?? '2d';\n const endpoints = cfg.endpoints ?? 'free';\n const constrain = cfg.constrain ?? 'none';\n const addPointMode = cfg.addPointMode ?? 'click-curve';\n const interpolation = resolveInterpolation(cfg);\n const interactive = cfg.interactive !== false;\n const curveVisible = cfg.curve !== false && cfg.curve !== null;\n\n // ── render ──────────────────────────────────────────────────────────\n function render(state: FunctionLayerState, ctx: LayerRenderCtx): ReactNode {\n const { points, activeIndex } = state;\n const plotAnchors = projectAnchors(points, ctx);\n\n let pathD = '';\n let fillD: string | null = null;\n if (points.length >= 2) {\n const samples = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation)\n .map((p) => ctx.toPlot(p));\n const parts: string[] = [`M${samples[0].x.toFixed(2)},${samples[0].y.toFixed(2)}`];\n for (let i = 1; i < samples.length; i++) {\n parts.push(`L${samples[i].x.toFixed(2)},${samples[i].y.toFixed(2)}`);\n }\n pathD = parts.join('');\n\n if (cfg.fill) {\n const closingY = cfg.fill.side === 'below' ? ctx.plotSize.height : 0;\n const first = samples[0];\n const last = samples[samples.length - 1];\n const fillParts = [...parts];\n fillParts.push(`L${last.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push(`L${first.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push('Z');\n fillD = fillParts.join('');\n }\n }\n\n return (\n <>\n {fillD && (\n <path\n data-curve-element=\"fill\"\n className={s.fill}\n d={fillD}\n fill={cfg.fill ? cfg.fill.color : undefined}\n />\n )}\n {pathD && curveVisible && (\n <path\n className={s.curve}\n d={pathD}\n fill=\"none\"\n />\n )}\n {interactive && plotAnchors.map((a, i) => {\n const pinned = isPinnedEndpointAt(i, points.length, endpoints);\n const locked = points[i]?.locked === true;\n if ((locked || pinned) && cfg.hideNonInteractive) return null;\n const active = activeIndex === i;\n const isEndpoint = curveVisible && (i === 0 || i === points.length - 1);\n if (cfg.renderAnchor) {\n const node = cfg.renderAnchor({\n point: points[i], index: i,\n cx: a.x, cy: a.y,\n isActive: active, isLocked: locked,\n isPinnedEndpoint: pinned, isEndpoint,\n });\n if (node !== null && node !== undefined) {\n return <g key={i} data-anchor-index={i}>{node}</g>;\n }\n }\n const anchorCls = [\n s.anchor,\n isEndpoint && s.endpoint,\n (pinned || locked) && s.pinned,\n locked && s.locked,\n active && s.active,\n ].filter(Boolean).join(' ');\n const renderAsDiamond = isEndpoint || locked;\n if (renderAsDiamond) {\n const half = locked ? 3.55 : 5;\n return (\n <rect\n key={i}\n className={anchorCls}\n x={a.x - half}\n y={a.y - half}\n width={half * 2}\n height={half * 2}\n transform={`rotate(45 ${a.x} ${a.y})`}\n data-anchor-index={i}\n />\n );\n }\n return (\n <circle\n key={i}\n className={anchorCls}\n cx={a.x}\n cy={a.y}\n r={4}\n data-anchor-index={i}\n />\n );\n })}\n </>\n );\n }\n\n // ── hit test ────────────────────────────────────────────────────────\n function hitTest(state: FunctionLayerState, plot: PlotPoint, ctx: LayerCtx) {\n if (!interactive) return null;\n const plotAnchors = projectAnchors(state.points, ctx);\n const a = hitTestAnchor(plotAnchors, plot, ANCHOR_SNAP_PX);\n if (a) return { kind: 'anchor' as const, payload: { index: a.index } };\n if (addPointMode === 'click-curve' && curveVisible) {\n const segs = segmentSamples(state.points, interpolation, ctx);\n const c = hitTestCurve(segs, plot, CURVE_HIT_PX);\n if (c) return { kind: 'curve' as const, payload: { segIdx: c.segIdx, t: c.t } };\n }\n return null;\n }\n\n // ── drag gesture ────────────────────────────────────────────────────\n function makeDragGesture(index: number): LayerGesture<FunctionLayerState> {\n return {\n onMove(state, model, _e, ctx) {\n const points = state.points;\n if (index < 0 || index >= points.length) return state;\n const mr = ctx.modelRange;\n const xMin = cfg.xClamp ? cfg.xClamp[0] : mr.xMin;\n const xMax = cfg.xClamp ? cfg.xClamp[1] : mr.xMax;\n let nx = model.x;\n let ny = model.y;\n const isEndpoint = index === 0 || index === points.length - 1;\n\n if (endpoints === 'pinned-both' && isEndpoint) {\n nx = points[index].x;\n ny = points[index].y;\n } else if (endpoints === 'pinned-x' && isEndpoint) {\n nx = index === 0 ? xMin : xMax;\n } else if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (xMax - xMin) / 1000\n : 0;\n const left = index > 0 ? points[index - 1].x + epsilon : xMin;\n const right = index < points.length - 1 ? points[index + 1].x - epsilon : xMax;\n nx = Math.max(left, Math.min(right, nx));\n }\n\n // Always clamp x to the layer's own range (so free-mode\n // interior anchors of a sub-range layer can't escape it).\n // Normalize bounds for inverted ranges.\n {\n const lo = Math.min(xMin, xMax);\n const hi = Math.max(xMin, xMax);\n nx = Math.max(lo, Math.min(hi, nx));\n }\n const clamped = clampToModelRange({ x: nx, y: ny }, ctx);\n const next = points.slice();\n next[index] = { ...points[index], x: clamped.x, y: clamped.y };\n return { ...state, points: next, activeIndex: index };\n },\n onCommit(state) { return { ...state, activeIndex: null }; },\n onCancel(state) { return { ...state, activeIndex: null }; },\n };\n }\n\n // ── pointerdown on a positive hit ───────────────────────────────────\n function onPointerDown(\n state: FunctionLayerState,\n hit: { kind: string; payload?: unknown },\n e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (hit.kind === 'anchor') {\n const { index } = hit.payload as { index: number };\n dlog('function-layer', 'anchor-down', { id, index, shift: ctx.modifiers.shift, button: e.button });\n if (state.points[index]?.locked) return;\n if (ctx.modifiers.shift) {\n if (isPinnedEndpointAt(index, state.points.length, endpoints)) return;\n if (cfg.minPoints !== undefined && state.points.length <= cfg.minPoints) return;\n extra.commit({\n ...state,\n points: state.points.filter((_, i) => i !== index),\n activeIndex: null,\n });\n return;\n }\n if (e.button === 2) return;\n extra.commit({ ...state, activeIndex: index });\n return makeDragGesture(index);\n }\n if (hit.kind === 'curve') {\n const { segIdx } = hit.payload as { segIdx: number; t: number };\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n const insertIndex = segIdx + 1;\n const modelPt = clampToModelRange(extra.model, ctx);\n\n // function/1d: refuse insert that would be immediately clamped\n // against a neighbor (mouse jitter would otherwise drop a phantom\n // point directly above an existing anchor). Snap to dragging the\n // neighbor instead.\n if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (ctx.modelRange.xMax - ctx.modelRange.xMin) / 1000\n : 0;\n const left = insertIndex > 0 ? state.points[insertIndex - 1] : null;\n const right = insertIndex < state.points.length ? state.points[insertIndex] : null;\n if (left && Math.abs(modelPt.x - left.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex - 1 });\n return makeDragGesture(insertIndex - 1);\n }\n if (right && Math.abs(modelPt.x - right.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n const nextPoints = [...state.points.slice(0, insertIndex), modelPt, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n // ── empty-space click ───────────────────────────────────────────────\n function onEmptyPointerDown(\n state: FunctionLayerState,\n model: ModelPoint,\n _e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (!interactive) return;\n if (addPointMode !== 'click-empty') return;\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n\n const clamped = clampToModelRange(model, ctx);\n let insertIndex = state.points.length;\n if (domain === '1d') {\n for (let i = 0; i < state.points.length; i++) {\n if (state.points[i].x > clamped.x) { insertIndex = i; break; }\n }\n }\n const nextPoints = [...state.points.slice(0, insertIndex), clamped, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: null });\n return;\n }\n\n return {\n id,\n render,\n hitTest,\n onPointerDown,\n onEmptyPointerDown,\n };\n}\n\n/** Convenience: build a function-layer state from a points array. */\nexport function functionLayerState(points: readonly ControlPoint[]): FunctionLayerState {\n return { points, activeIndex: null };\n}\n","import {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type KeyboardEvent as ReactKeyboardEvent,\n type PointerEvent as ReactPointerEvent,\n type ReactNode,\n} from 'react';\nimport {\n Plot2D,\n type Plot2DHandle,\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport {\n modelToPlot, plotToModel,\n type ModelRange,\n} from '../Plot2D/geometry';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerModifiers, ModelPoint, PlotPoint,\n} from './layerTypes';\n\n/**\n * A layer paired with the state the consumer holds for it. The editor never\n * stores layer state itself.\n */\nexport interface LayerBinding<S = unknown> {\n layer: CurveLayer<S>;\n state: S;\n}\n\n/** Props for {@link LayeredCurveEditor}. */\nexport interface LayeredCurveEditorProps {\n /** Bottom-to-top render order: `layers[0]` paints first, `layers[N-1]`\n * paints on top. Hit-testing runs in reverse (topmost claim wins). */\n layers: ReadonlyArray<LayerBinding<unknown>>;\n\n /** Fires every frame during a gesture with the live in-flight state\n * for the layer that owns the gesture. */\n onLayerChange(id: string, next: unknown): void;\n\n /** Fires once per discrete user action (drag-end, one-shot insert,\n * delete) for the layer that produced the change. `prev` is the\n * layer's state at gesture start. */\n onLayerCommit?(id: string, next: unknown, prev: unknown): void;\n\n width: number;\n height: number;\n /** Model-space x range. Default [0, 1]. */\n xRange?: readonly [number, number];\n /** Model-space y range. Default [0, 1]. */\n yRange?: readonly [number, number];\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n\n /** Built-in undo/redo via Cmd/Ctrl+Z (Shift+Z or Y for redo) on the\n * focused SVG. Snapshots every layer's state on each commit; undo\n * fires `onLayerChange(id, prevState)` for each layer whose state\n * changed. Default `true`. */\n history?: boolean;\n\n className?: string;\n style?: CSSProperties;\n\n /** Extra SVG content rendered behind all layers (under the lowest\n * layer but above grid/axes). Use this for static chrome that isn't\n * worth modeling as a layer. */\n children?: ReactNode;\n}\n\ninterface ActiveGesture {\n layerId: string;\n pointerId: number;\n gesture: LayerGesture<unknown>;\n startStates: Map<string, unknown>;\n startSelfState: unknown;\n}\n\nfunction readModifiers(e: PointerEvent | ReactPointerEvent | KeyboardEvent | ReactKeyboardEvent): LayerModifiers {\n return {\n shift: e.shiftKey,\n alt: e.altKey,\n meta: e.metaKey,\n ctrl: e.ctrlKey,\n };\n}\n\n/**\n * A `Plot2D` that hosts a stack of composable curve layers. It owns the\n * pointer gestures and the coordinate mapping; each layer supplies its own\n * drawing, hit testing and gesture behavior.\n *\n * Layer state stays with the consumer: the editor reports changes through\n * `onLayerChange` during a gesture and `onLayerCommit` at its end, and reads\n * the state back from props each frame. That is what lets one layer's drag\n * update another layer's state mid-gesture.\n */\nexport function LayeredCurveEditor(props: LayeredCurveEditorProps) {\n const {\n layers, onLayerChange, onLayerCommit,\n width, height,\n xRange = [0, 1], yRange = [0, 1],\n grid, axes,\n className, style, children,\n } = props;\n\n const historyEnabled = props.history !== false;\n\n const modelRange: ModelRange = useMemo(\n () => ({ xMin: xRange[0], xMax: xRange[1], yMin: yRange[0], yMax: yRange[1] }),\n [xRange, yRange],\n );\n const plotSize = useMemo(() => ({ width, height }), [width, height]);\n\n // Refs that always hold the latest props — gesture handlers and\n // window listeners close over these refs, never over render-time\n // values, so mid-drag re-renders (including cross-layer state\n // updates) are visible to the next pointermove tick.\n const layersRef = useRef(layers);\n layersRef.current = layers;\n const modelRangeRef = useRef(modelRange);\n modelRangeRef.current = modelRange;\n const plotSizeRef = useRef(plotSize);\n plotSizeRef.current = plotSize;\n\n const plotRef = useRef<Plot2DHandle | null>(null);\n\n // ── Coord helpers ──────────────────────────────────────────────────\n const makeCtx = useCallback((modifiers: LayerModifiers): LayerCtx => {\n const mr = modelRangeRef.current;\n const ps = plotSizeRef.current;\n return {\n modelRange: mr,\n plotSize: ps,\n toPlot: (p) => modelToPlot(p, mr, ps),\n toModel: (p) => plotToModel(p, mr, ps),\n modifiers,\n };\n }, []);\n\n // ── Gesture routing ────────────────────────────────────────────────\n const activeRef = useRef(null as ActiveGesture | null);\n const [activeLayerId, setActiveLayerId] = useState<string | null>(null);\n\n // ── History (whole-state snapshots) ────────────────────────────────\n const pastRef = useRef<Map<string, unknown>[]>([]);\n const futureRef = useRef<Map<string, unknown>[]>([]);\n\n const snapshot = useCallback((): Map<string, unknown> => {\n const m = new Map<string, unknown>();\n for (const b of layersRef.current) m.set(b.layer.id, b.state);\n return m;\n }, []);\n\n const restore = useCallback((snap: Map<string, unknown>) => {\n const current = layersRef.current;\n for (const b of current) {\n const prev = snap.get(b.layer.id);\n if (prev !== undefined && prev !== b.state) {\n onLayerChange(b.layer.id, prev);\n }\n }\n }, [onLayerChange]);\n\n const undo = useCallback(() => {\n if (!historyEnabled) return;\n const past = pastRef.current;\n if (past.length === 0) return;\n const prev = past.pop()!;\n futureRef.current.push(snapshot());\n restore(prev);\n }, [historyEnabled, snapshot, restore]);\n\n const redo = useCallback(() => {\n if (!historyEnabled) return;\n const future = futureRef.current;\n if (future.length === 0) return;\n const next = future.pop()!;\n pastRef.current.push(snapshot());\n restore(next);\n }, [historyEnabled, snapshot, restore]);\n\n // ── Window-level pointer routing during an active gesture ──────────\n // Stable identity across renders so addEventListener / removeEventListener\n // see the same function. Delegate to refs that point at the latest\n // per-render impl.\n const onWindowMoveRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowUpRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowCancelRef = useRef<(e: PointerEvent) => void>(() => {});\n\n const stableMove = useRef((e: PointerEvent) => onWindowMoveRef.current(e)).current;\n const stableUp = useRef((e: PointerEvent) => onWindowUpRef.current(e)).current;\n const stableCancel = useRef((e: PointerEvent) => onWindowCancelRef.current(e)).current;\n\n const cleanupGesture = useCallback(() => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n activeRef.current = null;\n setActiveLayerId(null);\n }, [stableMove, stableUp, stableCancel]);\n\n const findLayerState = useCallback((id: string): unknown | undefined => {\n for (const b of layersRef.current) if (b.layer.id === id) return b.state;\n return undefined;\n }, []);\n\n onWindowMoveRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const h = plotRef.current;\n if (!h) return;\n const model = h.clientToModel(e);\n const current = findLayerState(a.layerId);\n if (current === undefined) return;\n const ctx = makeCtx(readModifiers(e));\n const next = a.gesture.onMove(current, model, e, ctx);\n if (next !== current) onLayerChange(a.layerId, next);\n };\n\n onWindowUpRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const finalState = a.gesture.onCommit ? a.gesture.onCommit(current, ctx) : current;\n if (finalState !== current) onLayerChange(a.layerId, finalState);\n if (historyEnabled) {\n pastRef.current.push(a.startStates);\n futureRef.current = [];\n }\n if (onLayerCommit) onLayerCommit(a.layerId, finalState, a.startSelfState);\n cleanupGesture();\n };\n\n onWindowCancelRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const restored = a.gesture.onCancel ? a.gesture.onCancel(current, ctx) : a.startSelfState;\n if (restored !== current) onLayerChange(a.layerId, restored);\n cleanupGesture();\n };\n\n const installGesture = useCallback((layerId: string, pointerId: number, gesture: LayerGesture<unknown>) => {\n const startStates = snapshot();\n const startSelfState = startStates.get(layerId);\n activeRef.current = {\n layerId, pointerId, gesture,\n startStates,\n startSelfState,\n };\n setActiveLayerId(layerId);\n window.addEventListener('pointermove', stableMove);\n window.addEventListener('pointerup', stableUp);\n window.addEventListener('pointercancel', stableCancel);\n }, [snapshot, stableMove, stableUp, stableCancel]);\n\n // ── pointerdown dispatch ───────────────────────────────────────────\n const onSvgPointerDown = useCallback((\n e: ReactPointerEvent<SVGSVGElement>,\n coords: { plot: PlotPoint; model: ModelPoint },\n ) => {\n if (activeRef.current) return; // ignore secondary touches mid-gesture\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n const nativeEvent = e.nativeEvent;\n\n dlog('layered-curve-editor', 'pointerdown', { plot: coords.plot, model: coords.model, layers: ls.length });\n\n // Capture the pre-event snapshot once; reuse for history if any\n // path produces a commit (gesture-start commit or one-shot).\n const preEventSnapshot = snapshot();\n\n // Top-to-bottom hit test.\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n const hit = b.layer.hitTest?.(b.state, coords.plot, ctx);\n if (!hit) continue;\n // Found a claim. onPointerDown may start a gesture, absorb the\n // click, or commit a one-shot edit via extra.commit.\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onPointerDown?.(\n prevState, hit, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) { committed = next; onLayerChange(b.layer.id, next); },\n },\n );\n e.stopPropagation();\n if (gesture) {\n installGesture(b.layer.id, e.pointerId, gesture);\n return;\n }\n if (committed !== undefined) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(b.layer.id, committed, prevState);\n }\n return;\n }\n\n // No hit — empty space dispatch, top-to-bottom.\n let pendingCommit: { id: string; next: unknown; prev: unknown } | null = null;\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n if (!b.layer.onEmptyPointerDown) continue;\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onEmptyPointerDown(\n prevState, coords.model, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) {\n committed = next;\n onLayerChange(b.layer.id, next);\n },\n },\n );\n if (gesture) {\n // If onEmptyPointerDown also published a commit (e.g. click-curve\n // insert publishes the new point then drags it), the gesture's\n // startStates already capture the post-insert state; the commit\n // for history is the *pre*-event snapshot, written when the\n // gesture eventually finishes via the gesture-commit path. We\n // override the gesture's startStates so undo restores correctly.\n installGesture(b.layer.id, e.pointerId, gesture);\n if (committed !== undefined && activeRef.current !== null) {\n (activeRef.current as ActiveGesture).startStates = preEventSnapshot;\n (activeRef.current as ActiveGesture).startSelfState = preEventSnapshot.get(b.layer.id);\n }\n return;\n }\n if (committed !== undefined) {\n pendingCommit = { id: b.layer.id, next: committed, prev: prevState };\n break;\n }\n }\n if (pendingCommit) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(pendingCommit.id, pendingCommit.next, pendingCommit.prev);\n }\n }, [makeCtx, installGesture, onLayerChange, onLayerCommit, historyEnabled, snapshot]);\n\n // ── keyboard ───────────────────────────────────────────────────────\n const onSvgKeyDown = useCallback((e: ReactKeyboardEvent<SVGSVGElement>) => {\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n // History first.\n if (historyEnabled && (e.metaKey || e.ctrlKey)) {\n const k = e.key.toLowerCase();\n if (k === 'z') {\n if (e.shiftKey) redo();\n else undo();\n e.preventDefault();\n return;\n }\n if (k === 'y') { redo(); e.preventDefault(); return; }\n }\n // Then layers (top-to-bottom).\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n b.layer.onKeyDown?.(b.state, e.nativeEvent, ctx);\n if (e.isDefaultPrevented()) return;\n }\n }, [historyEnabled, undo, redo, makeCtx]);\n\n // Clean up listeners on unmount.\n useEffect(() => () => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n }, [stableMove, stableUp, stableCancel]);\n\n // ── render ─────────────────────────────────────────────────────────\n const renderCtxBase: Omit<LayerCtx, 'modifiers'> = useMemo(() => ({\n modelRange,\n plotSize,\n toPlot: (p) => modelToPlot(p, modelRange, plotSize),\n toModel: (p) => plotToModel(p, modelRange, plotSize),\n }), [modelRange, plotSize]);\n\n const cls = [s.root, className].filter(Boolean).join(' ');\n\n return (\n <Plot2D\n ref={plotRef}\n className={cls}\n style={style}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n tabIndex={historyEnabled ? 0 : undefined}\n onPointerDown={onSvgPointerDown}\n onKeyDown={onSvgKeyDown}\n >\n {children}\n {layers.map((b) => {\n const ctx = {\n ...renderCtxBase,\n modifiers: { shift: false, alt: false, meta: false, ctrl: false },\n isActive: activeLayerId === b.layer.id,\n };\n return (\n <g key={b.layer.id} data-layer-id={b.layer.id}>\n {b.layer.render(b.state, ctx)}\n </g>\n );\n })}\n </Plot2D>\n );\n}\n","/**\n * Back-compat wrapper around `LayeredCurveEditor` that preserves the\n * original single-curve API. New consumers wanting multi-layer\n * composition should reach for `LayeredCurveEditor` + `createFunctionLayer`\n * directly.\n */\nimport {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from 'react';\nimport {\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport type { InterpolationMode } from './interpolation';\nimport {\n createFunctionLayer,\n type ControlPoint,\n type CurveDomain,\n type EndpointMode,\n type AddPointMode,\n type CurveSettings,\n type FillSettings,\n type AnchorRenderProps,\n type FunctionLayerState,\n} from './createFunctionLayer';\nimport { LayeredCurveEditor } from './LayeredCurveEditor';\n\nexport type { GridSettings, AxesSettings };\nexport type {\n ControlPoint, CurveDomain, EndpointMode, AddPointMode,\n CurveSettings, FillSettings, AnchorRenderProps,\n};\n\n/**\n * Props for {@link CurveEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end, with the pre-gesture points as `prev`.\n */\nexport interface CurveEditorProps {\n value: readonly ControlPoint[];\n onInput: (next: ControlPoint[]) => void;\n onChange?: (next: ControlPoint[], prev: readonly ControlPoint[]) => void;\n domain?: CurveDomain;\n interpolation?: InterpolationMode;\n endpoints?: EndpointMode;\n xRange?: readonly [number, number];\n yRange?: readonly [number, number];\n width: number;\n height: number;\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n constrain?: 'none' | 'function';\n history?: boolean;\n minPoints?: number;\n maxPoints?: number;\n addPointMode?: AddPointMode;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** Extra SVG content rendered behind the curve and anchors. */\n decorations?: ReactNode;\n className?: string;\n style?: CSSProperties;\n}\n\n/**\n * Editable curve through a list of control points: drag anchors, click to\n * insert, right-click to delete, with optional built-in undo.\n *\n * This is the single-curve API, implemented as one `createFunctionLayer` on\n * a `LayeredCurveEditor`. Reach for those directly to stack several curves\n * on one plot.\n */\nexport function CurveEditor(props: CurveEditorProps) {\n const {\n value, onInput, onChange,\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n width, height, xRange, yRange, grid, axes, history,\n className, style, decorations,\n } = props;\n\n // Layer is config-only; rebuild only when *config* changes.\n const layer = useMemo(() => createFunctionLayer({\n id: 'function',\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n }), [\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n ]);\n\n // Hybrid controlled-state: the wrapper holds the full FunctionLayerState\n // locally so that consumers using the original CurveEditor API don't\n // have to wire their `value` prop back through on every drag tick to\n // keep the in-flight gesture advancing. We adopt the consumer's\n // `value` prop when it changes externally (and no gesture is active).\n const [layerState, setLayerState] = useState<FunctionLayerState>(\n () => ({ points: value, activeIndex: null }),\n );\n // Ref mirror so the layerChange callback can compare against the\n // freshest state without re-binding on every render.\n const layerStateRef = useRef(layerState);\n layerStateRef.current = layerState;\n\n // Sync from controlled `value` when the consumer updates it externally\n // and we're idle. Skip the update during a gesture so drag-in-flight\n // points aren't clobbered by a stale `value`.\n useEffect(() => {\n if (layerStateRef.current.activeIndex !== null) return;\n if (layerStateRef.current.points === value) return;\n setLayerState({ points: value, activeIndex: null });\n }, [value]);\n\n const handleLayerChange = useCallback((_id: string, nextUnknown: unknown) => {\n const next = nextUnknown as FunctionLayerState;\n const prevPoints = layerStateRef.current.points;\n setLayerState(next);\n if (next.points !== prevPoints) {\n onInput(next.points as ControlPoint[]);\n }\n }, [onInput]);\n\n const handleLayerCommit = useCallback((_id: string, nextUnknown: unknown, prevUnknown: unknown) => {\n if (!onChange) return;\n const next = nextUnknown as FunctionLayerState;\n const prev = prevUnknown as FunctionLayerState;\n if (next.points !== prev.points) {\n onChange?.(next.points as ControlPoint[], prev.points);\n }\n }, [onChange]);\n\n // Right-click on an anchor → delete (preserves original CurveEditor\n // behavior). LayeredCurveEditor doesn't model contextmenu as a\n // gesture; we intercept at the wrapper level by walking the DOM\n // target for `data-anchor-index`.\n const onContextMenu = useCallback((e: ReactMouseEvent<HTMLDivElement>) => {\n const target = e.target as Element | null;\n const node = target?.closest?.('[data-anchor-index]') as Element | null;\n if (!node) return;\n e.preventDefault();\n e.stopPropagation();\n const idxAttr = node.getAttribute('data-anchor-index');\n if (idxAttr === null) return;\n const idx = Number(idxAttr);\n const points = layerStateRef.current.points;\n if (!Number.isInteger(idx) || idx < 0 || idx >= points.length) return;\n if (points[idx]?.locked) return;\n if (endpoints !== undefined && endpoints !== 'free' && (idx === 0 || idx === points.length - 1)) return;\n if (minPoints !== undefined && points.length <= minPoints) return;\n const next = points.filter((_, i) => i !== idx);\n setLayerState({ points: next, activeIndex: null });\n onInput(next as ControlPoint[]);\n onChange?.(next as ControlPoint[], points);\n }, [endpoints, minPoints, onInput, onChange]);\n\n const layers = useMemo(() => [{ layer, state: layerState }], [layer, layerState]);\n\n return (\n <div\n onContextMenu={onContextMenu}\n style={{ display: 'contents' }}\n >\n <LayeredCurveEditor\n layers={layers}\n onLayerChange={handleLayerChange}\n onLayerCommit={handleLayerCommit}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n history={history}\n className={className}\n style={style}\n >\n {decorations}\n </LayeredCurveEditor>\n </div>\n );\n}\n","import type { Op } from '@weasel-js/core';\nimport type { ControlPoint } from './CurveEditor';\n\n/**\n * The adapter contract for {@link createSetCurveOp}. Consumers wire\n * this to whatever state container holds the curve's value — typically\n * a small callback that calls a React state setter or dispatches a\n * Redux/Zustand action.\n */\nexport interface SetCurveAdapter {\n setValue(id: string, next: readonly ControlPoint[]): void;\n}\n\n/**\n * Arguments for {@link createSetCurveOp}. `coalesceKey` merges consecutive\n * edits sharing it into one history entry.\n */\nexport interface CreateSetCurveOpArgs {\n /** Stable id the consumer uses for this curve. Used so a single\n * adapter can handle multiple curves; the op's apply routes by id. */\n id: string;\n from: readonly ControlPoint[];\n to: readonly ControlPoint[];\n label?: string;\n coalesceKey?: string;\n}\n\n/**\n * Op factory for editing a CurveEditor's value through weasel-history.\n *\n * history.applyOps(\n * [createSetCurveOp({ id: 'easing', from, to, label: 'Edit easing' })],\n * 'Edit easing',\n * );\n *\n * The op's `apply(adapter)` calls `adapter.setValue(id, to)`. `invert()`\n * returns a mirror op with `from`/`to` swapped. When `from` and `to`\n * are structurally equal, `apply` returns `false` so history can skip\n * the entry — same convention as `createSetPathOp`.\n */\nexport function createSetCurveOp(args: CreateSetCurveOpArgs): Op {\n const { id, from, to, label, coalesceKey } = args;\n return {\n name: 'setCurve',\n args: { id, from, to, label, coalesceKey },\n label,\n coalesceKey,\n apply(adapter) {\n if (controlPointsEqual(from, to)) return false;\n (adapter as SetCurveAdapter).setValue(id, to);\n return undefined;\n },\n invert() {\n return createSetCurveOp({ id, from: to, to: from, label, coalesceKey });\n },\n };\n}\n\nfunction controlPointsEqual(\n a: readonly ControlPoint[],\n b: readonly ControlPoint[],\n): boolean {\n if (a === b) return true;\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (a[i].x !== b[i].x || a[i].y !== b[i].y) return false;\n }\n return 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@@ -1,4 +1,4 @@
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1
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-
import { t as e } from "./Slider-
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1
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+
import { t as e } from "./Slider-tGbqoAZH.js";
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2
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import { t } from "./ToggleBar-BP1zFcvg.js";
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3
3
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import { t as n } from "./ColorField-ykpiD3XU.js";
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4
4
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import { useCallback as r, useRef as i } from "react";
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@@ -277,4 +277,4 @@ var w = 7, T = 1;
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277
277
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//#endregion
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278
278
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export { _ as n, p as r, y as t };
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280
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//# sourceMappingURL=GradientEditor-
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//# sourceMappingURL=GradientEditor-Bg6SX64V.js.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"GradientEditor-B2x7STav.js","names":[],"sources":["../../src/paintGradientTrack.tsx","../../src/components/GradientEditor/GradientEditor.module.css","../../src/components/GradientEditor/GradientEditor.tsx","../../src/components/GradientEditor/GradientHandles.module.css","../../src/components/GradientEditor/GradientHandles.tsx"],"sourcesContent":["import type { ReactNode, CSSProperties } from 'react';\nimport type { TrackCtx } from './components/Slider';\n\n/**\n * Options for {@link paintGradientTrack}.\n *\n * `gradient` maps a normalized position along the track (0 to 1) to a CSS\n * color; `samples` is how many stops the resulting linear-gradient uses.\n * `activeRange`, given in the slider's own value units, keeps that span at\n * full strength and dims + hatches the rest.\n */\nexport type GradientTrackOpts = {\n gradient: (t: number) => string;\n samples?: number;\n activeRange?: [number, number];\n hatch?: {\n angleDeg?: number;\n stripe?: number;\n gap?: number;\n dim?: number;\n };\n};\n\nconst DEFAULT_HATCH = { angleDeg: 135, stripe: 2, gap: 4, dim: 75 };\n\n/**\n * Builds a `Slider` `renderTrack` function that paints the track as a\n * sampled color gradient, optionally dimming and hatching the portions\n * outside an active range.\n */\nexport function paintGradientTrack(opts: GradientTrackOpts): (ctx: TrackCtx) => ReactNode {\n const { gradient, samples = 16, activeRange, hatch } = opts;\n\n return (ctx: TrackCtx) => {\n const stops: string[] = [];\n for (let i = 0; i <= samples; i++) {\n const t = i / samples;\n stops.push(`${gradient(t)} ${(t * 100).toFixed(1)}%`);\n }\n const baseGradient = `linear-gradient(to right, ${stops.join(', ')})`;\n\n const layers: string[] = [];\n if (activeRange) {\n const lowPct = ctx.valueToFraction(activeRange[0]) * 100;\n const highPct = ctx.valueToFraction(activeRange[1]) * 100;\n const h = { ...DEFAULT_HATCH, ...hatch };\n const stripe = `repeating-linear-gradient(${h.angleDeg}deg, transparent 0 ${h.stripe}px, var(--wzl-surface) ${h.stripe}px ${h.stripe + h.gap}px)`;\n const dimColor = `color-mix(in srgb, var(--wzl-surface) ${h.dim}%, transparent)`;\n const dimOverlay = `linear-gradient(${dimColor}, ${dimColor})`;\n\n if (lowPct > 0) {\n layers.push(`${dimOverlay} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n layers.push(`${stripe} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n }\n if (highPct < 100) {\n const wR = (100 - highPct).toFixed(2);\n layers.push(`${dimOverlay} right 0 / ${wR}% 100% no-repeat`);\n layers.push(`${stripe} right 0 / ${wR}% 100% no-repeat`);\n }\n }\n layers.push(baseGradient);\n\n const style: CSSProperties = {\n position: 'absolute',\n inset: 0,\n background: layers.join(', '),\n };\n return <div style={style} />;\n };\n}\n",".root {\n display: flex;\n flex-direction: column;\n gap: 8px;\n min-inline-size: 0;\n}\n\n.swatches {\n display: flex;\n flex-wrap: wrap;\n gap: 6px;\n}\n\n/* Each stop's opacity slider would otherwise stretch the row to a width no\n * properties panel has; the chip stays legible, the slider yields. */\n.swatch {\n flex: 0 1 auto;\n min-inline-size: 0;\n}\n","import { useCallback, type ReactElement } from 'react';\nimport {\n sampleGradientStops,\n withGradientKind,\n type GradStop,\n type GradientFill,\n type GradientKind,\n} from '@weasel-js/core';\nimport { Slider, type Thumb } from '../Slider';\nimport { ColorField } from '../ColorField';\nimport { ToggleBar, type ToggleBarItem } from '../ToggleBar';\nimport { paintGradientTrack } from '../../paintGradientTrack';\nimport s from './GradientEditor.module.css';\n\nconst KINDS: readonly ToggleBarItem<GradientKind>[] = [\n { value: 'linear-gradient', label: 'Linear' },\n { value: 'radial-gradient', label: 'Radial' },\n { value: 'conic-gradient', label: 'Conic' },\n];\n\n/** Fewer than two stops is not a gradient any renderer can ramp between. */\nconst MIN_STOPS = 2;\n\n/**\n * Props for {@link GradientEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end.\n */\nexport interface GradientEditorProps {\n /** The gradient being edited. */\n value: GradientFill;\n /**\n * Live value during a gesture — a stop drag, a color-picker scrub. Wire\n * it for preview; it fires many times per gesture and must not be\n * written to history.\n */\n onInput?: (next: GradientFill) => void;\n /** Committed value: one call per completed gesture. Pair with an\n * undoable write. */\n onChange: (next: GradientFill) => void;\n /** Show the linear / radial / conic switch. Default true; turn it off\n * when the surrounding UI already owns the kind. */\n kindSwitch?: boolean;\n className?: string;\n}\n\ntype StopThumb = Thumb & { color: string };\n\n/**\n * Editor for a gradient's kind and stop list.\n *\n * Geometry (`from`/`to`, `center`, `radius`, `angle`) is deliberately not\n * edited here — on a canvas that belongs on the artwork, via\n * `<GradientHandles>`. This component owns the parts with no spatial\n * meaning, so it composes into a properties panel at any width.\n *\n * Stops are addressed by their position in `value.stops`, which is never\n * reordered — dragging one stop past another leaves both indices alone, so\n * a drag can cross a neighbour without the two swapping under the pointer.\n * Rendering sorts a copy.\n */\nexport function GradientEditor(props: GradientEditorProps): ReactElement {\n const { value, onInput, onChange, kindSwitch = true, className } = props;\n const stops = value.stops;\n\n const withStops = useCallback(\n (next: GradStop[]): GradientFill => ({ ...value, stops: next }),\n [value],\n );\n\n const thumbs: StopThumb[] = stops.map((stop) => ({ value: stop.offset, color: stop.color }));\n\n const applyThumbs = (next: StopThumb[]): GradStop[] =>\n next.map((t) => ({ offset: t.value, color: t.color }));\n\n const setStopColor = (index: number, color: string): GradStop[] =>\n stops.map((stop, i) => (i === index ? { ...stop, color } : stop));\n\n // Sorted view for the swatch row, carrying each stop's real index so a\n // recolor writes back to the right entry.\n const ordered = stops\n .map((stop, index) => ({ stop, index }))\n .sort((a, b) => a.stop.offset - b.stop.offset);\n\n return (\n <div className={[s.root, className].filter(Boolean).join(' ')}>\n {kindSwitch && (\n <ToggleBar<GradientKind>\n items={KINDS}\n value={value.fill}\n size=\"sm\"\n ariaLabel=\"Gradient kind\"\n onChange={(kind) => kind && onChange(withGradientKind(value, kind))}\n />\n )}\n\n <Slider<StopThumb>\n min={0}\n max={1}\n step={0.005}\n constraint=\"free\"\n thumbs={thumbs}\n ariaLabel=\"Gradient stops\"\n readoutPlacement=\"none\"\n onInput={(next) => onInput?.(withStops(applyThumbs(next)))}\n onChange={(next) => onChange(withStops(applyThumbs(next)))}\n onAddThumb={(at) => ({ value: at, color: sampleGradientStops(stops, at) })}\n onRemoveThumb={() => stops.length > MIN_STOPS}\n renderTrack={paintGradientTrack({\n gradient: (t) => sampleGradientStops(stops, t),\n samples: 32,\n })}\n />\n\n <div className={s.swatches}>\n {ordered.map(({ stop, index }) => (\n <ColorField\n key={index}\n value={stop.color}\n alpha\n aria-label={`Stop ${index + 1} at ${Math.round(stop.offset * 100)}%`}\n className={s.swatch}\n onInput={(hex) => onInput?.(withStops(setStopColor(index, hex)))}\n onChange={(hex) => onChange(withStops(setStopColor(index, hex)))}\n />\n ))}\n </div>\n </div>\n );\n}\n","/* The overlay covers the canvas but must not intercept tool input; only the\n * handles opt back into hit-testing. */\n.overlay {\n position: absolute;\n inset: 0;\n pointer-events: none;\n}\n\n/* These sit over artwork of unknown color, not over the app's own surface,\n * so they are deliberately not themed: a themed handle disappears against\n * whatever the user painted underneath. White-on-dark reads on anything,\n * which is why every editor draws handles this way. */\n.guide {\n fill: none;\n stroke: #ffffff;\n stroke-opacity: 0.7;\n stroke-dasharray: 4 4;\n paint-order: stroke;\n}\n\n.handle {\n fill: #ffffff;\n stroke: #222222;\n stroke-width: 2;\n cursor: grab;\n pointer-events: auto;\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.handle:focus-visible {\n outline: 2px solid var(--wzl-accent, #4a9eff);\n outline-offset: 2px;\n}\n","import { useRef, type KeyboardEvent as ReactKeyboardEvent, type ReactElement, type ReactNode } from 'react';\nimport { useHandleDrag, gradientGeometry, type GradientFill } from '@weasel-js/core';\nimport s from './GradientHandles.module.css';\n\n/** Structural, and deliberately not exported — `Plot2D` and `CurveEditor`\n * each publish their own `Point`, and a third would only be ambiguous at\n * the package barrel. Consumers pass any `{ x, y }`. */\ninterface Point {\n x: number;\n y: number;\n}\n\n/**\n * Props for {@link GradientHandles}. `onInput` fires throughout a drag and\n * `onChange` once at its end.\n */\nexport interface GradientHandlesProps {\n /**\n * The gradient whose geometry these handles move, in a **resolved,\n * isotropic** frame — one where `radius` is a length in the same units as\n * `center.x` and a right angle is a right angle.\n *\n * A `units: 'bounds'` gradient is not such a frame: `x` and `y` are\n * fractions of two different lengths, so a circle there is an ellipse on\n * screen and polar math silently mixes scales. Resolve it first with\n * `fillInPoseFrame(fill, box)` and convert edits back with\n * `fillToBoundsFrame(next, box)`.\n */\n value: GradientFill;\n /**\n * Gradient space → overlay pixels. For a `units: 'local'` gradient this\n * is the node's local-to-screen transform; for `'world'`, the view.\n */\n toScreen: (p: Point) => Point;\n /** Overlay pixels → gradient space. Must invert `toScreen`. */\n toLocal: (p: Point) => Point;\n /** Live during a drag — wire for preview, do not write to history. */\n onInput?: (next: GradientFill) => void;\n /** Committed at drag end: one call per gesture. */\n onChange: (next: GradientFill) => void;\n /** Overlay size in CSS pixels. */\n width: number;\n height: number;\n className?: string;\n}\n\n/**\n * Direct-manipulation handles for a gradient's geometry, drawn as an SVG\n * overlay above a canvas: endpoints for linear, center and radius for\n * radial, center and angle arm for conic.\n *\n * Positioning is entirely the consumer's `toScreen` / `toLocal` — this\n * component never sees a view or a scene node, so the same handles serve a\n * node-local gradient, a world-space one, and a plain unzoomed preview.\n *\n * The overlay ignores pointer events except on the handles themselves, so\n * it can sit over live canvas content without swallowing tool input.\n */\nexport function GradientHandles(props: GradientHandlesProps): ReactElement {\n const { value, toScreen, toLocal, onInput, onChange, width, height, className } = props;\n\n return (\n <svg\n className={[s.overlay, className].filter(Boolean).join(' ')}\n width={width}\n height={height}\n >\n {renderForKind(value, toScreen, toLocal, onInput, onChange)}\n </svg>\n );\n}\n\nfunction renderForKind(\n value: GradientFill,\n toScreen: (p: Point) => Point,\n toLocal: (p: Point) => Point,\n onInput: ((next: GradientFill) => void) | undefined,\n onChange: (next: GradientFill) => void,\n): ReactNode {\n const emit = (next: GradientFill, phase: 'input' | 'commit'): void => {\n if (phase === 'input') onInput?.(next);\n else onChange(next);\n };\n\n if (value.fill === 'linear-gradient') {\n const from = toScreen(value.from);\n const to = toScreen(value.to);\n return (\n <>\n <Guide x1={from.x} y1={from.y} x2={to.x} y2={to.y} />\n <DragPoint\n at={from}\n label=\"Gradient start\"\n onDrag={(p, phase) => emit({ ...value, from: toLocal(p) }, phase)}\n />\n <DragPoint\n at={to}\n label=\"Gradient end\"\n onDrag={(p, phase) => emit({ ...value, to: toLocal(p) }, phase)}\n />\n </>\n );\n }\n\n if (value.fill === 'radial-gradient') {\n const center = toScreen(value.center);\n // The radius handle rides the +x axis of gradient space, so it stays on\n // the drawn circle under a rotated or anisotropic transform.\n const edge = toScreen({ x: value.center.x + value.radius, y: value.center.y });\n const screenRadius = Math.hypot(edge.x - center.x, edge.y - center.y);\n return (\n <>\n <circle className={s.guide} cx={center.x} cy={center.y} r={screenRadius} />\n <DragPoint\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n at={edge}\n label=\"Gradient radius\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const radius = Math.hypot(local.x - value.center.x, local.y - value.center.y);\n emit({ ...value, radius: Math.max(MIN_RADIUS, radius) }, phase);\n }}\n />\n </>\n );\n }\n\n const center = toScreen(value.center);\n const { radius } = gradientGeometry(value);\n const tip = toScreen({\n x: value.center.x + Math.cos(value.angle) * radius,\n y: value.center.y + Math.sin(value.angle) * radius,\n });\n return (\n <>\n <Guide x1={center.x} y1={center.y} x2={tip.x} y2={tip.y} />\n <DragPoint\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n at={tip}\n label=\"Gradient angle\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const angle = Math.atan2(local.y - value.center.y, local.x - value.center.x);\n emit({ ...value, angle }, phase);\n }}\n />\n </>\n );\n}\n\n/** A radius of zero divides by zero in the shader's `t`; keep it off the floor. */\nconst MIN_RADIUS = 1;\n\nfunction Guide(props: { x1: number; y1: number; x2: number; y2: number }): ReactElement {\n return <line className={s.guide} {...props} />;\n}\n\nfunction DragPoint({\n at,\n label,\n onDrag,\n}: {\n at: Point;\n label: string;\n onDrag: (p: Point, phase: 'input' | 'commit') => void;\n}): ReactElement {\n // `useHandleDrag` reports the pointer on move but not on end, so the last\n // position is held here to commit with. It stays null until the pointer\n // actually moves: a press that never moves must not write anything.\n const last = useRef<Point | null>(null);\n const start = useRef<Point>(at);\n const drag = useHandleDrag<SVGCircleElement>({\n onStart: () => {\n start.current = at;\n last.current = null;\n },\n onMove: (p) => {\n last.current = p;\n onDrag(p, 'input');\n },\n onEnd: (e) => {\n const moved = last.current;\n last.current = null;\n if (moved === null) return;\n // A canceled pointer is not an edit — put the live preview back where\n // the gesture started rather than committing where it was abandoned.\n if (e.type === 'pointercancel') onDrag(start.current, 'input');\n else onDrag(moved, 'commit');\n },\n });\n const onKeyDown = (e: ReactKeyboardEvent<SVGCircleElement>): void => {\n const amount = e.shiftKey ? KEY_STEP * 10 : KEY_STEP;\n let dx = 0;\n let dy = 0;\n if (e.key === 'ArrowLeft') dx = -amount;\n else if (e.key === 'ArrowRight') dx = amount;\n else if (e.key === 'ArrowUp') dy = -amount;\n else if (e.key === 'ArrowDown') dy = amount;\n else return;\n e.preventDefault();\n const next = { x: at.x + dx, y: at.y + dy };\n onDrag(next, 'input');\n onDrag(next, 'commit');\n };\n return (\n <circle\n className={s.handle}\n cx={at.x}\n cy={at.y}\n r={HANDLE_RADIUS}\n // Not `slider`: the handle carries a 2-D position, not one value, so\n // it has no `aria-valuenow` to honor the role's contract with.\n role=\"button\"\n aria-label={label}\n tabIndex={0}\n onKeyDown={onKeyDown}\n {...drag}\n />\n );\n}\n\nconst HANDLE_RADIUS = 7;\n\n/** One arrow-key step, in overlay pixels. */\nconst KEY_STEP = 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{"version":3,"file":"GradientEditor-Bg6SX64V.js","names":[],"sources":["../../src/paintGradientTrack.tsx","../../src/components/GradientEditor/GradientEditor.module.css","../../src/components/GradientEditor/GradientEditor.tsx","../../src/components/GradientEditor/GradientHandles.module.css","../../src/components/GradientEditor/GradientHandles.tsx"],"sourcesContent":["import type { ReactNode, CSSProperties } from 'react';\nimport type { TrackCtx } from './components/Slider';\n\n/**\n * Options for {@link paintGradientTrack}.\n *\n * `gradient` maps a normalized position along the track (0 to 1) to a CSS\n * color; `samples` is how many stops the resulting linear-gradient uses.\n * `activeRange`, given in the slider's own value units, keeps that span at\n * full strength and dims + hatches the rest.\n */\nexport type GradientTrackOpts = {\n gradient: (t: number) => string;\n samples?: number;\n activeRange?: [number, number];\n hatch?: {\n angleDeg?: number;\n stripe?: number;\n gap?: number;\n dim?: number;\n };\n};\n\nconst DEFAULT_HATCH = { angleDeg: 135, stripe: 2, gap: 4, dim: 75 };\n\n/**\n * Builds a `Slider` `renderTrack` function that paints the track as a\n * sampled color gradient, optionally dimming and hatching the portions\n * outside an active range.\n */\nexport function paintGradientTrack(opts: GradientTrackOpts): (ctx: TrackCtx) => ReactNode {\n const { gradient, samples = 16, activeRange, hatch } = opts;\n\n return (ctx: TrackCtx) => {\n const stops: string[] = [];\n for (let i = 0; i <= samples; i++) {\n const t = i / samples;\n stops.push(`${gradient(t)} ${(t * 100).toFixed(1)}%`);\n }\n const baseGradient = `linear-gradient(to right, ${stops.join(', ')})`;\n\n const layers: string[] = [];\n if (activeRange) {\n const lowPct = ctx.valueToFraction(activeRange[0]) * 100;\n const highPct = ctx.valueToFraction(activeRange[1]) * 100;\n const h = { ...DEFAULT_HATCH, ...hatch };\n const stripe = `repeating-linear-gradient(${h.angleDeg}deg, transparent 0 ${h.stripe}px, var(--wzl-surface) ${h.stripe}px ${h.stripe + h.gap}px)`;\n const dimColor = `color-mix(in srgb, var(--wzl-surface) ${h.dim}%, transparent)`;\n const dimOverlay = `linear-gradient(${dimColor}, ${dimColor})`;\n\n if (lowPct > 0) {\n layers.push(`${dimOverlay} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n layers.push(`${stripe} left 0 / ${lowPct.toFixed(2)}% 100% no-repeat`);\n }\n if (highPct < 100) {\n const wR = (100 - highPct).toFixed(2);\n layers.push(`${dimOverlay} right 0 / ${wR}% 100% no-repeat`);\n layers.push(`${stripe} right 0 / ${wR}% 100% no-repeat`);\n }\n }\n layers.push(baseGradient);\n\n const style: CSSProperties = {\n position: 'absolute',\n inset: 0,\n background: layers.join(', '),\n };\n return <div style={style} />;\n };\n}\n",".root {\n display: flex;\n flex-direction: column;\n gap: 8px;\n min-inline-size: 0;\n}\n\n.swatches {\n display: flex;\n flex-wrap: wrap;\n gap: 6px;\n}\n\n/* Each stop's opacity slider would otherwise stretch the row to a width no\n * properties panel has; the chip stays legible, the slider yields. */\n.swatch {\n flex: 0 1 auto;\n min-inline-size: 0;\n}\n","import { useCallback, type ReactElement } from 'react';\nimport {\n sampleGradientStops,\n withGradientKind,\n type GradStop,\n type GradientFill,\n type GradientKind,\n} from '@weasel-js/core';\nimport { Slider, type Thumb } from '../Slider';\nimport { ColorField } from '../ColorField';\nimport { ToggleBar, type ToggleBarItem } from '../ToggleBar';\nimport { paintGradientTrack } from '../../paintGradientTrack';\nimport s from './GradientEditor.module.css';\n\nconst KINDS: readonly ToggleBarItem<GradientKind>[] = [\n { value: 'linear-gradient', label: 'Linear' },\n { value: 'radial-gradient', label: 'Radial' },\n { value: 'conic-gradient', label: 'Conic' },\n];\n\n/** Fewer than two stops is not a gradient any renderer can ramp between. */\nconst MIN_STOPS = 2;\n\n/**\n * Props for {@link GradientEditor}. `onInput` fires throughout a gesture and\n * `onChange` once at its end.\n */\nexport interface GradientEditorProps {\n /** The gradient being edited. */\n value: GradientFill;\n /**\n * Live value during a gesture — a stop drag, a color-picker scrub. Wire\n * it for preview; it fires many times per gesture and must not be\n * written to history.\n */\n onInput?: (next: GradientFill) => void;\n /** Committed value: one call per completed gesture. Pair with an\n * undoable write. */\n onChange: (next: GradientFill) => void;\n /** Show the linear / radial / conic switch. Default true; turn it off\n * when the surrounding UI already owns the kind. */\n kindSwitch?: boolean;\n className?: string;\n}\n\ntype StopThumb = Thumb & { color: string };\n\n/**\n * Editor for a gradient's kind and stop list.\n *\n * Geometry (`from`/`to`, `center`, `radius`, `angle`) is deliberately not\n * edited here — on a canvas that belongs on the artwork, via\n * `<GradientHandles>`. This component owns the parts with no spatial\n * meaning, so it composes into a properties panel at any width.\n *\n * Stops are addressed by their position in `value.stops`, which is never\n * reordered — dragging one stop past another leaves both indices alone, so\n * a drag can cross a neighbour without the two swapping under the pointer.\n * Rendering sorts a copy.\n */\nexport function GradientEditor(props: GradientEditorProps): ReactElement {\n const { value, onInput, onChange, kindSwitch = true, className } = props;\n const stops = value.stops;\n\n const withStops = useCallback(\n (next: GradStop[]): GradientFill => ({ ...value, stops: next }),\n [value],\n );\n\n const thumbs: StopThumb[] = stops.map((stop) => ({ value: stop.offset, color: stop.color }));\n\n const applyThumbs = (next: StopThumb[]): GradStop[] =>\n next.map((t) => ({ offset: t.value, color: t.color }));\n\n const setStopColor = (index: number, color: string): GradStop[] =>\n stops.map((stop, i) => (i === index ? { ...stop, color } : stop));\n\n // Sorted view for the swatch row, carrying each stop's real index so a\n // recolor writes back to the right entry.\n const ordered = stops\n .map((stop, index) => ({ stop, index }))\n .sort((a, b) => a.stop.offset - b.stop.offset);\n\n return (\n <div className={[s.root, className].filter(Boolean).join(' ')}>\n {kindSwitch && (\n <ToggleBar<GradientKind>\n items={KINDS}\n value={value.fill}\n size=\"sm\"\n ariaLabel=\"Gradient kind\"\n onChange={(kind) => kind && onChange(withGradientKind(value, kind))}\n />\n )}\n\n <Slider<StopThumb>\n min={0}\n max={1}\n step={0.005}\n constraint=\"free\"\n thumbs={thumbs}\n ariaLabel=\"Gradient stops\"\n readoutPlacement=\"none\"\n onInput={(next) => onInput?.(withStops(applyThumbs(next)))}\n onChange={(next) => onChange(withStops(applyThumbs(next)))}\n onAddThumb={(at) => ({ value: at, color: sampleGradientStops(stops, at) })}\n onRemoveThumb={() => stops.length > MIN_STOPS}\n renderTrack={paintGradientTrack({\n gradient: (t) => sampleGradientStops(stops, t),\n samples: 32,\n })}\n />\n\n <div className={s.swatches}>\n {ordered.map(({ stop, index }) => (\n <ColorField\n key={index}\n value={stop.color}\n alpha\n aria-label={`Stop ${index + 1} at ${Math.round(stop.offset * 100)}%`}\n className={s.swatch}\n onInput={(hex) => onInput?.(withStops(setStopColor(index, hex)))}\n onChange={(hex) => onChange(withStops(setStopColor(index, hex)))}\n />\n ))}\n </div>\n </div>\n );\n}\n","/* The overlay covers the canvas but must not intercept tool input; only the\n * handles opt back into hit-testing. */\n.overlay {\n position: absolute;\n inset: 0;\n pointer-events: none;\n}\n\n/* These sit over artwork of unknown color, not over the app's own surface,\n * so they are deliberately not themed: a themed handle disappears against\n * whatever the user painted underneath. White-on-dark reads on anything,\n * which is why every editor draws handles this way. */\n.guide {\n fill: none;\n stroke: #ffffff;\n stroke-opacity: 0.7;\n stroke-dasharray: 4 4;\n paint-order: stroke;\n}\n\n.handle {\n fill: #ffffff;\n stroke: #222222;\n stroke-width: 2;\n cursor: grab;\n pointer-events: auto;\n}\n\n.handle:active {\n cursor: grabbing;\n}\n\n.handle:focus-visible {\n outline: 2px solid var(--wzl-accent, #4a9eff);\n outline-offset: 2px;\n}\n","import { useRef, type KeyboardEvent as ReactKeyboardEvent, type ReactElement, type ReactNode } from 'react';\nimport { useHandleDrag, gradientGeometry, type GradientFill } from '@weasel-js/core';\nimport s from './GradientHandles.module.css';\n\n/** Structural, and deliberately not exported — `Plot2D` and `CurveEditor`\n * each publish their own `Point`, and a third would only be ambiguous at\n * the package barrel. Consumers pass any `{ x, y }`. */\ninterface Point {\n x: number;\n y: number;\n}\n\n/**\n * Props for {@link GradientHandles}. `onInput` fires throughout a drag and\n * `onChange` once at its end.\n */\nexport interface GradientHandlesProps {\n /**\n * The gradient whose geometry these handles move, in a **resolved,\n * isotropic** frame — one where `radius` is a length in the same units as\n * `center.x` and a right angle is a right angle.\n *\n * A `units: 'bounds'` gradient is not such a frame: `x` and `y` are\n * fractions of two different lengths, so a circle there is an ellipse on\n * screen and polar math silently mixes scales. Resolve it first with\n * `fillInPoseFrame(fill, box)` and convert edits back with\n * `fillToBoundsFrame(next, box)`.\n */\n value: GradientFill;\n /**\n * Gradient space → overlay pixels. For a `units: 'local'` gradient this\n * is the node's local-to-screen transform; for `'world'`, the view.\n */\n toScreen: (p: Point) => Point;\n /** Overlay pixels → gradient space. Must invert `toScreen`. */\n toLocal: (p: Point) => Point;\n /** Live during a drag — wire for preview, do not write to history. */\n onInput?: (next: GradientFill) => void;\n /** Committed at drag end: one call per gesture. */\n onChange: (next: GradientFill) => void;\n /** Overlay size in CSS pixels. */\n width: number;\n height: number;\n className?: string;\n}\n\n/**\n * Direct-manipulation handles for a gradient's geometry, drawn as an SVG\n * overlay above a canvas: endpoints for linear, center and radius for\n * radial, center and angle arm for conic.\n *\n * Positioning is entirely the consumer's `toScreen` / `toLocal` — this\n * component never sees a view or a scene node, so the same handles serve a\n * node-local gradient, a world-space one, and a plain unzoomed preview.\n *\n * The overlay ignores pointer events except on the handles themselves, so\n * it can sit over live canvas content without swallowing tool input.\n */\nexport function GradientHandles(props: GradientHandlesProps): ReactElement {\n const { value, toScreen, toLocal, onInput, onChange, width, height, className } = props;\n\n return (\n <svg\n className={[s.overlay, className].filter(Boolean).join(' ')}\n width={width}\n height={height}\n >\n {renderForKind(value, toScreen, toLocal, onInput, onChange)}\n </svg>\n );\n}\n\nfunction renderForKind(\n value: GradientFill,\n toScreen: (p: Point) => Point,\n toLocal: (p: Point) => Point,\n onInput: ((next: GradientFill) => void) | undefined,\n onChange: (next: GradientFill) => void,\n): ReactNode {\n const emit = (next: GradientFill, phase: 'input' | 'commit'): void => {\n if (phase === 'input') onInput?.(next);\n else onChange(next);\n };\n\n if (value.fill === 'linear-gradient') {\n const from = toScreen(value.from);\n const to = toScreen(value.to);\n return (\n <>\n <Guide x1={from.x} y1={from.y} x2={to.x} y2={to.y} />\n <DragPoint\n at={from}\n label=\"Gradient start\"\n onDrag={(p, phase) => emit({ ...value, from: toLocal(p) }, phase)}\n />\n <DragPoint\n at={to}\n label=\"Gradient end\"\n onDrag={(p, phase) => emit({ ...value, to: toLocal(p) }, phase)}\n />\n </>\n );\n }\n\n if (value.fill === 'radial-gradient') {\n const center = toScreen(value.center);\n // The radius handle rides the +x axis of gradient space, so it stays on\n // the drawn circle under a rotated or anisotropic transform.\n const edge = toScreen({ x: value.center.x + value.radius, y: value.center.y });\n const screenRadius = Math.hypot(edge.x - center.x, edge.y - center.y);\n return (\n <>\n <circle className={s.guide} cx={center.x} cy={center.y} r={screenRadius} />\n <DragPoint\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n at={edge}\n label=\"Gradient radius\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const radius = Math.hypot(local.x - value.center.x, local.y - value.center.y);\n emit({ ...value, radius: Math.max(MIN_RADIUS, radius) }, phase);\n }}\n />\n </>\n );\n }\n\n const center = toScreen(value.center);\n const { radius } = gradientGeometry(value);\n const tip = toScreen({\n x: value.center.x + Math.cos(value.angle) * radius,\n y: value.center.y + Math.sin(value.angle) * radius,\n });\n return (\n <>\n <Guide x1={center.x} y1={center.y} x2={tip.x} y2={tip.y} />\n <DragPoint\n at={center}\n label=\"Gradient center\"\n onDrag={(p, phase) => emit({ ...value, center: toLocal(p) }, phase)}\n />\n <DragPoint\n at={tip}\n label=\"Gradient angle\"\n onDrag={(p, phase) => {\n const local = toLocal(p);\n const angle = Math.atan2(local.y - value.center.y, local.x - value.center.x);\n emit({ ...value, angle }, phase);\n }}\n />\n </>\n );\n}\n\n/** A radius of zero divides by zero in the shader's `t`; keep it off the floor. */\nconst MIN_RADIUS = 1;\n\nfunction Guide(props: { x1: number; y1: number; x2: number; y2: number }): ReactElement {\n return <line className={s.guide} {...props} />;\n}\n\nfunction DragPoint({\n at,\n label,\n onDrag,\n}: {\n at: Point;\n label: string;\n onDrag: (p: Point, phase: 'input' | 'commit') => void;\n}): ReactElement {\n // `useHandleDrag` reports the pointer on move but not on end, so the last\n // position is held here to commit with. It stays null until the pointer\n // actually moves: a press that never moves must not write anything.\n const last = useRef<Point | null>(null);\n const start = useRef<Point>(at);\n const drag = useHandleDrag<SVGCircleElement>({\n onStart: () => {\n start.current = at;\n last.current = null;\n },\n onMove: (p) => {\n last.current = p;\n onDrag(p, 'input');\n },\n onEnd: (e) => {\n const moved = last.current;\n last.current = null;\n if (moved === null) return;\n // A canceled pointer is not an edit — put the live preview back where\n // the gesture started rather than committing where it was abandoned.\n if (e.type === 'pointercancel') onDrag(start.current, 'input');\n else onDrag(moved, 'commit');\n },\n });\n const onKeyDown = (e: ReactKeyboardEvent<SVGCircleElement>): void => {\n const amount = e.shiftKey ? 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