@weasel-js/ui 0.7.0 → 0.7.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunks/ActionBar-CiKvEvXi.js.map +1 -1
- package/dist/chunks/ActionsBar-CzU6Of3B.js.map +1 -1
- package/dist/chunks/Badge-DU8ihE7Z.js.map +1 -1
- package/dist/chunks/Button-9QNIYugK.js.map +1 -1
- package/dist/chunks/{Callout-Dt0kBIls.js → Callout-CxxrEcSb.js} +1 -1
- package/dist/chunks/{Callout-Dt0kBIls.js.map → Callout-CxxrEcSb.js.map} +1 -1
- package/dist/chunks/Checkbox-CtK8H_OQ.js.map +1 -1
- package/dist/chunks/ColorField-sGLnThpB.js.map +1 -1
- package/dist/chunks/{ComboBox-pH8aDEL2.js → ComboBox-CotoRgNi.js} +1 -1
- package/dist/chunks/{ComboBox-pH8aDEL2.js.map → ComboBox-CotoRgNi.js.map} +1 -1
- package/dist/chunks/{CurveEditor-DrORWShU.js → CurveEditor-DAb2EMyR.js} +1 -1
- package/dist/chunks/{CurveEditor-DrORWShU.js.map → CurveEditor-DAb2EMyR.js.map} +1 -1
- package/dist/chunks/DataGrid-mUq38k0Q.js.map +1 -1
- package/dist/chunks/Dialog-CQymDCAl.js.map +1 -1
- package/dist/chunks/Field-BHSu2F3E.js.map +1 -1
- package/dist/chunks/Input-D_Xzgr2b.js.map +1 -1
- package/dist/chunks/Keycaps-B9dJMYx_.js.map +1 -1
- package/dist/chunks/NumberField-BQmELz32.js.map +1 -1
- package/dist/chunks/OptionsBar-CHOP_CiW.js.map +1 -1
- package/dist/chunks/Plot2D-CEnhzodm.js.map +1 -1
- package/dist/chunks/{PointPlotter-D528sBdT.js → PointPlotter-EkbCBK9j.js} +2 -2
- package/dist/chunks/{PointPlotter-D528sBdT.js.map → PointPlotter-EkbCBK9j.js.map} +1 -1
- package/dist/chunks/Powerline-C8rddbbK.js.map +1 -1
- package/dist/chunks/{Prefs-snBejOzK.js → Prefs-BkDJ5Cdz.js} +2 -2
- package/dist/chunks/{Prefs-snBejOzK.js.map → Prefs-BkDJ5Cdz.js.map} +1 -1
- package/dist/chunks/RadioGroup-Ci-I9NEx.js.map +1 -1
- package/dist/chunks/RangeSlider-CW-edtNx.js.map +1 -1
- package/dist/chunks/ResizeHandle-C2OBMqTs.js +81 -0
- package/dist/chunks/ResizeHandle-C2OBMqTs.js.map +1 -0
- package/dist/chunks/{Select-l7pAkVEG.js → Select-CLyBisCS.js} +14 -8
- package/dist/chunks/Select-CLyBisCS.js.map +1 -0
- package/dist/chunks/{SelectionPanel-CMglTgEf.js → SelectionPanel-DBdhAKIK.js} +2 -2
- package/dist/chunks/{SelectionPanel-CMglTgEf.js.map → SelectionPanel-DBdhAKIK.js.map} +1 -1
- package/dist/chunks/{Sidebar-BFcBx8QV.js → Sidebar-doLqiTZH.js} +1 -1
- package/dist/chunks/{Sidebar-BFcBx8QV.js.map → Sidebar-doLqiTZH.js.map} +1 -1
- package/dist/chunks/{SidebarPanel-CRnSlvee.js → SidebarPanel-DjTfOzB9.js} +1 -1
- package/dist/chunks/{SidebarPanel-CRnSlvee.js.map → SidebarPanel-DjTfOzB9.js.map} +1 -1
- package/dist/chunks/Slider-sUJGgmKR.js.map +1 -1
- package/dist/chunks/StatusBar-OOjfqCD8.js +41 -0
- package/dist/chunks/StatusBar-OOjfqCD8.js.map +1 -0
- package/dist/chunks/Switch-DxJLMYki.js.map +1 -1
- package/dist/chunks/{Tabs-DelDecks.js → Tabs-DOW5jtnq.js} +1 -1
- package/dist/chunks/{Tabs-DelDecks.js.map → Tabs-DOW5jtnq.js.map} +1 -1
- package/dist/chunks/{Toast-Bw3XQxmV.js → Toast-DLM2AsTz.js} +1 -1
- package/dist/chunks/{Toast-Bw3XQxmV.js.map → Toast-DLM2AsTz.js.map} +1 -1
- package/dist/chunks/ToggleBar-Defj6Asn.js.map +1 -1
- package/dist/chunks/{ToolButton-Dk_uJf7N.js → ToolButton-Dv6NdZKh.js} +1 -1
- package/dist/chunks/{ToolButton-Dk_uJf7N.js.map → ToolButton-Dv6NdZKh.js.map} +1 -1
- package/dist/chunks/{ToolGroup-D8-qdtuw.js → ToolGroup-BAthcF5H.js} +1 -1
- package/dist/chunks/{ToolGroup-D8-qdtuw.js.map → ToolGroup-BAthcF5H.js.map} +1 -1
- package/dist/chunks/ToolOptionsBar-ChiL-HVA.js.map +1 -1
- package/dist/chunks/{ToolPalette-xKHzPKYf.js → ToolPalette-DXVIEO0w.js} +3 -3
- package/dist/chunks/{ToolPalette-xKHzPKYf.js.map → ToolPalette-DXVIEO0w.js.map} +1 -1
- package/dist/chunks/Tooltip-Clgn4trm.js.map +1 -1
- package/dist/chunks/keyGlyph-BDH5fqkO.js.map +1 -1
- package/dist/components/Callout/index.js +1 -1
- package/dist/components/ComboBox/index.js +1 -1
- package/dist/components/CurveEditor/index.js +1 -1
- package/dist/components/PointPlotter/index.js +1 -1
- package/dist/components/Prefs/index.js +1 -1
- package/dist/components/ResizeHandle/ResizeHandle.d.ts +52 -0
- package/dist/components/ResizeHandle/ResizeHandle.d.ts.map +1 -0
- package/dist/components/ResizeHandle/index.d.ts +3 -0
- package/dist/components/ResizeHandle/index.d.ts.map +1 -0
- package/dist/components/ResizeHandle/index.js +2 -0
- package/dist/components/Select/Select.d.ts +8 -1
- package/dist/components/Select/Select.d.ts.map +1 -1
- package/dist/components/Select/index.js +1 -1
- package/dist/components/SelectionPanel/index.js +1 -1
- package/dist/components/Sidebar/index.js +1 -1
- package/dist/components/SidebarPanel/index.js +1 -1
- package/dist/components/StatusBar/StatusBar.d.ts +45 -0
- package/dist/components/StatusBar/StatusBar.d.ts.map +1 -0
- package/dist/components/StatusBar/index.d.ts +3 -0
- package/dist/components/StatusBar/index.d.ts.map +1 -0
- package/dist/components/StatusBar/index.js +2 -0
- package/dist/components/Tabs/index.js +1 -1
- package/dist/components/Toast/index.js +1 -1
- package/dist/components/ToolButton/index.js +1 -1
- package/dist/components/ToolGroup/index.js +1 -1
- package/dist/components/ToolPalette/index.js +1 -1
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +45 -43
- package/dist/index.js.map +1 -1
- package/dist/style.css +1 -1
- package/package.json +8 -7
- package/dist/chunks/Select-l7pAkVEG.js.map +0 -1
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{"version":3,"file":"CurveEditor-DrORWShU.js","names":[],"sources":["../../src/components/CurveEditor/catmullRom.ts","../../src/components/CurveEditor/monotone.ts","../../src/components/CurveEditor/interpolation.ts","../../src/components/CurveEditor/hitTest.ts","../../src/components/CurveEditor/CurveEditor.module.css","../../src/components/CurveEditor/createFunctionLayer.tsx","../../src/components/CurveEditor/LayeredCurveEditor.tsx","../../src/components/CurveEditor/CurveEditor.tsx","../../src/components/CurveEditor/setCurveOp.ts"],"sourcesContent":["/**\n * Catmull-Rom spline sampling, parameterized by α.\n *\n * α = 0 → uniform parameterization (original Catmull-Rom). Fast, can\n * produce cusps and self-intersections at sharp 2D angles.\n * α = 0.5 → centripetal (Yuksel/Schneider 2011). No cusps, no\n * self-intersection. The \"safe default\" for 2D.\n * α = 1 → chordal. Smoother than uniform, different artifacts.\n *\n * `sampleCurve(...)` is the convenience alias for centripetal (α=0.5).\n */\n\nexport interface Point {\n x: number;\n y: number;\n}\n\nfunction knot(a: Point, b: Point, alpha: number): number {\n const dx = b.x - a.x;\n const dy = b.y - a.y;\n return Math.pow(Math.sqrt(dx * dx + dy * dy), alpha);\n}\n\n/**\n * Sample the Catmull-Rom segment between p1 and p2 at parameter\n * t ∈ [0, 1]. p0 and p3 are the surrounding control points (use phantom\n * reflection at endpoints — see sampleCatmullRom below).\n *\n * Returns p1 at t=0 and p2 at t=1. `alpha` controls parameterization.\n */\nexport function segmentSampleAt(\n p0: Point, p1: Point, p2: Point, p3: Point, t: number,\n alpha: number = 0.5,\n): Point {\n const t0 = 0;\n const t1 = t0 + knot(p0, p1, alpha);\n const t2 = t1 + knot(p1, p2, alpha);\n const t3 = t2 + knot(p2, p3, alpha);\n\n // Degenerate: coincident p1/p2 → linear interpolation fallback.\n if (t2 - t1 === 0) {\n return { x: p1.x + (p2.x - p1.x) * t, y: p1.y + (p2.y - p1.y) * t };\n }\n\n const u = t1 + t * (t2 - t1);\n\n const a1x = ((t1 - u) * p0.x + (u - t0) * p1.x) / (t1 - t0);\n const a1y = ((t1 - u) * p0.y + (u - t0) * p1.y) / (t1 - t0);\n const a2x = ((t2 - u) * p1.x + (u - t1) * p2.x) / (t2 - t1);\n const a2y = ((t2 - u) * p1.y + (u - t1) * p2.y) / (t2 - t1);\n const a3x = ((t3 - u) * p2.x + (u - t2) * p3.x) / (t3 - t2);\n const a3y = ((t3 - u) * p2.y + (u - t2) * p3.y) / (t3 - t2);\n\n const b1x = ((t2 - u) * a1x + (u - t0) * a2x) / (t2 - t0);\n const b1y = ((t2 - u) * a1y + (u - t0) * a2y) / (t2 - t0);\n const b2x = ((t3 - u) * a2x + (u - t1) * a3x) / (t3 - t1);\n const b2y = ((t3 - u) * a2y + (u - t1) * a3y) / (t3 - t1);\n\n const cx = ((t2 - u) * b1x + (u - t1) * b2x) / (t2 - t1);\n const cy = ((t2 - u) * b1y + (u - t1) * b2y) / (t2 - t1);\n return { x: cx, y: cy };\n}\n\n/**\n * Sample the whole curve through `anchors` using Catmull-Rom with the\n * given α. Returns `(n-1) * samplesPerSegment + 1` points. Phantom\n * endpoints by reflection so the first/last segments are tangent to\n * the chord into/out of the endpoints. Returns `[]` for fewer than 2\n * anchors.\n */\nexport function sampleCatmullRom(\n anchors: readonly Point[],\n samplesPerSegment: number,\n alpha: number = 0.5,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const out: Point[] = [];\n\n const reflectStart: Point = {\n x: 2 * anchors[0].x - anchors[1].x,\n y: 2 * anchors[0].y - anchors[1].y,\n };\n const reflectEnd: Point = {\n x: 2 * anchors[n - 1].x - anchors[n - 2].x,\n y: 2 * anchors[n - 1].y - anchors[n - 2].y,\n };\n\n for (let i = 0; i < n - 1; i++) {\n const p0 = i === 0 ? reflectStart : anchors[i - 1];\n const p1 = anchors[i];\n const p2 = anchors[i + 1];\n const p3 = i + 2 < n ? anchors[i + 2] : reflectEnd;\n const tStart = i === 0 ? 0 : 1;\n for (let s = tStart; s <= samplesPerSegment; s++) {\n if (s === 0) {\n out.push(p1);\n continue;\n }\n if (s === samplesPerSegment) {\n out.push(p2);\n continue;\n }\n const t = s / samplesPerSegment;\n out.push(segmentSampleAt(p0, p1, p2, p3, t, alpha));\n }\n }\n return out;\n}\n\n/** Convenience alias for centripetal Catmull-Rom (α=0.5). The most\n * common choice; safe default for 2D paths. */\nexport function sampleCurve(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n}\n","/**\n * Monotone cubic interpolation (Fritsch-Carlson / Steffen variant).\n *\n * Passes through every anchor and guarantees the curve never\n * overshoots `min(neighbors)` / `max(neighbors)` along either axis.\n * The right choice for animation timing curves (no anticipation) or\n * audio envelopes (no out-of-range values).\n *\n * Parameterized by index — works for both 1D (function-shaped) and\n * 2D (parametric) anchor sequences. The x and y coordinates are\n * interpolated independently as functions of the anchor index.\n *\n * Reference: Fritsch & Carlson 1980, \"Monotone piecewise cubic\n * interpolation.\" Steffen's 1990 refinement is conceptually the same;\n * we use a min-clamp variant that's monotonicity-preserving by\n * construction.\n */\n\nimport type { Point } from './catmullRom';\n\n/** Per-axis tangent computation for a 1D series of y-values sampled at\n * unit intervals (index-parameterized). Returns one tangent per\n * anchor. */\nfunction tangents(ys: readonly number[]): number[] {\n const n = ys.length;\n if (n === 0) return [];\n if (n === 1) return [0];\n\n // Secant slopes (dx = 1 in index parameterization).\n const m: number[] = new Array(n - 1);\n for (let i = 0; i < n - 1; i++) m[i] = ys[i + 1] - ys[i];\n\n const t: number[] = new Array(n);\n t[0] = m[0];\n t[n - 1] = m[n - 2];\n\n for (let i = 1; i < n - 1; i++) {\n if (m[i - 1] * m[i] <= 0) {\n // Sign change or flat → local extremum; tangent is zero (forces\n // the curve to settle without overshoot).\n t[i] = 0;\n } else {\n // Weighted average of adjacent secants (with dx_i = dx_{i-1} = 1,\n // this is just the arithmetic mean). Clamped by Steffen's rule\n // so the cubic stays monotone within each segment.\n const avg = (m[i - 1] + m[i]) / 2;\n const mag = Math.min(Math.abs(m[i - 1]), Math.abs(m[i]), Math.abs(avg));\n t[i] = Math.sign(avg) * mag;\n }\n }\n return t;\n}\n\n/** Cubic Hermite basis at parameter t ∈ [0, 1] given endpoint values\n * p0, p1 and endpoint tangents m0, m1. */\nfunction hermite(\n p0: number, p1: number, m0: number, m1: number, t: number,\n): number {\n const t2 = t * t;\n const t3 = t2 * t;\n return (\n (2 * t3 - 3 * t2 + 1) * p0 +\n (t3 - 2 * t2 + t) * m0 +\n (-2 * t3 + 3 * t2) * p1 +\n (t3 - t2) * m1\n );\n}\n\n/**\n * Sample the monotone-cubic curve through `anchors`. Returns\n * `(n-1) * samplesPerSegment + 1` points (same shape as\n * `sampleCatmullRom`). `[]` for fewer than 2 anchors.\n */\nexport function sampleMonotone(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const xs = anchors.map((a) => a.x);\n const ys = anchors.map((a) => a.y);\n const tx = tangents(xs);\n const ty = tangents(ys);\n\n const out: Point[] = [];\n for (let i = 0; i < n - 1; i++) {\n const startStep = i === 0 ? 0 : 1; // skip duplicate boundary\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(anchors[i]); continue; }\n if (s === samplesPerSegment) { out.push(anchors[i + 1]); continue; }\n const t = s / samplesPerSegment;\n out.push({\n x: hermite(xs[i], xs[i + 1], tx[i], tx[i + 1], t),\n y: hermite(ys[i], ys[i + 1], ty[i], ty[i + 1], t),\n });\n }\n }\n return out;\n}\n","/**\n * Interpolation mode dispatcher for CurveEditor. The vocabulary of\n * supported algorithms and the unified `sample(...)` entry point that\n * picks the right one. All algorithms produce\n * `(n-1) * samplesPerSegment + 1` points and pass through every\n * anchor — CurveEditor is strictly interpolating, never approximating.\n */\n\nimport { sampleCatmullRom, type Point } from './catmullRom';\nimport { sampleMonotone } from './monotone';\n\n/** Supported interpolation modes. All are interpolating (pass through\n * every anchor); the differences are in tangent computation and\n * parameterization. */\nexport type InterpolationMode =\n | 'linear'\n | 'catmull-rom' // centripetal (α=0.5) — safe default\n | 'catmull-rom-uniform' // α=0; can cusp on sharp 2D angles\n | 'catmull-rom-chordal' // α=1; smoother than uniform\n | 'monotone'; // Fritsch-Carlson / Steffen; no overshoot\n\n/** Sample anchors as a polyline. Produces the same sample count shape\n * as the Catmull-Rom variants so downstream segment-slicing logic\n * (hit testing, fill path construction) works uniformly. */\nfunction sampleLinear(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const out: Point[] = [];\n for (let i = 0; i < anchors.length - 1; i++) {\n const a = anchors[i];\n const b = anchors[i + 1];\n const startStep = i === 0 ? 0 : 1;\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(a); continue; }\n if (s === samplesPerSegment) { out.push(b); continue; }\n const t = s / samplesPerSegment;\n out.push({ x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t });\n }\n }\n return out;\n}\n\n/** Sample `anchors` using the chosen interpolation mode. */\nexport function sampleByInterpolation(\n anchors: readonly Point[],\n samplesPerSegment: number,\n mode: InterpolationMode,\n): Point[] {\n switch (mode) {\n case 'linear':\n return sampleLinear(anchors, samplesPerSegment);\n case 'catmull-rom-uniform':\n return sampleCatmullRom(anchors, samplesPerSegment, 0);\n case 'catmull-rom-chordal':\n return sampleCatmullRom(anchors, samplesPerSegment, 1);\n case 'monotone':\n return sampleMonotone(anchors, samplesPerSegment);\n case 'catmull-rom':\n default:\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n }\n}\n","/**\n * Curve-specific hit tests. Generic coord transforms live in\n * `../Plot2D/geometry`; what's here is curve-only (anchor / polyline\n * proximity).\n */\nimport type { Point } from '../Plot2D/geometry';\n\n/**\n * Nearest-anchor hit test. Anchors are already in plot/screen coords.\n * Returns the index of the nearest anchor whose squared distance to\n * the pointer is ≤ radius². Null if no anchor is within radius.\n */\nexport function hitTestAnchor(\n anchors: readonly Point[],\n pointer: Point,\n radius: number,\n): { index: number } | null {\n const r2 = radius * radius;\n let best: { index: number; d2: number } | null = null;\n for (let i = 0; i < anchors.length; i++) {\n const a = anchors[i];\n const dx = a.x - pointer.x;\n const dy = a.y - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n if (best === null || d2 < best.d2) best = { index: i, d2 };\n }\n return best ? { index: best.index } : null;\n}\n\n/**\n * Hit test against a per-segment sampled polyline. Each entry in\n * `segments` is the sample list for one segment (inclusive of\n * endpoints). Returns segment index + t (∈ [0, 1]) of the closest\n * point on the polyline within radius. Null if nothing is in range.\n *\n * Distance is measured to the line-segment chords between adjacent\n * samples, not just to the samples themselves — so sparse sampling\n * still produces accurate hits along the chord.\n */\nexport function hitTestCurve(\n segments: readonly (readonly Point[])[],\n pointer: Point,\n radius: number,\n): { segIdx: number; t: number } | null {\n const r2 = radius * radius;\n let best: { segIdx: number; t: number; d2: number } | null = null;\n for (let segIdx = 0; segIdx < segments.length; segIdx++) {\n const samples = segments[segIdx];\n if (samples.length < 2) continue;\n const last = samples.length - 1;\n for (let i = 0; i < last; i++) {\n const a = samples[i];\n const b = samples[i + 1];\n const abx = b.x - a.x;\n const aby = b.y - a.y;\n const apx = pointer.x - a.x;\n const apy = pointer.y - a.y;\n const ab2 = abx * abx + aby * aby;\n let u = ab2 > 0 ? (apx * abx + apy * aby) / ab2 : 0;\n if (u < 0) u = 0;\n else if (u > 1) u = 1;\n const cx = a.x + u * abx;\n const cy = a.y + u * aby;\n const dx = cx - pointer.x;\n const dy = cy - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n const t = (i + u) / last;\n if (best === null || d2 < best.d2) best = { segIdx, t, d2 };\n }\n }\n return best ? { segIdx: best.segIdx, t: best.t } : null;\n}\n",".root {\n /* Component-local vars layered over the theme tokens. Each var resolves\n * to a semantic token from @weasel-js/theme; consumers override\n * either the curve-* var (component scope) or the wzl-* token (app\n * scope) without touching this file.\n *\n * Background / grid / axis tokens live on Plot2D now (this component\n * composes Plot2D, which paints the background and chrome). */\n --curve-line: var(--wzl-curve-color);\n --curve-line-width: var(--wzl-curve-width);\n --curve-fill: color-mix(in srgb, var(--curve-line) 30%, transparent);\n --curve-anchor-fill: var(--wzl-surface);\n --curve-anchor-stroke: var(--curve-line);\n --curve-anchor-radius: 4;\n --curve-anchor-active-fill: var(--curve-line);\n --curve-pinned-fill: var(--wzl-fg-subtle);\n}\n\n.fill {\n fill: var(--curve-fill);\n stroke: none;\n pointer-events: none;\n}\n\n.curve {\n stroke: var(--curve-line);\n stroke-width: var(--curve-line-width);\n fill: none;\n pointer-events: stroke;\n}\n\n.anchor {\n fill: var(--curve-anchor-fill);\n stroke: var(--curve-anchor-stroke);\n stroke-width: 1.5;\n cursor: grab;\n}\n\n.anchor:hover {\n fill: var(--curve-anchor-active-fill);\n}\n\n.anchor.active {\n fill: var(--curve-anchor-active-fill);\n cursor: grabbing;\n}\n\n.anchor.pinned {\n fill: var(--curve-pinned-fill);\n cursor: default;\n}\n\n/* Caller-set locked anchors share the gray pinned fill but signal\n * \"not interactive at all\" via the not-allowed cursor. */\n.anchor.locked {\n cursor: not-allowed;\n}\n\n/* Endpoint vertices render as diamonds (rotated squares) instead of\n * circles, so they read as a different category of handle. The shape\n * is enforced inline via SVG <rect transform>; this class only adds\n * the hover/active styling. */\n.endpoint {\n /* No fill / stroke overrides — endpoint visuals reuse .anchor /\n * .anchor.pinned / .anchor.active styling. The class exists as a\n * marker for future per-endpoint styling needs. */\n}\n\n/* When the consumer opts into hiding non-interactive handles, pinned\n * endpoints disappear entirely. */\n.hidden {\n display: none;\n}\n","/**\n * Built-in function/curve layer for LayeredCurveEditor. Bundles the\n * curve-render + anchor-render + drag/insert/delete gestures that were\n * the entirety of the original `CurveEditor`. Multiple instances coexist\n * by id; consumers can compose several to plot e.g. a primary function\n * and a derived (read-only) curve on the same chart.\n */\nimport type { ReactNode } from 'react';\nimport { sampleByInterpolation, type InterpolationMode } from './interpolation';\nimport { hitTestAnchor, hitTestCurve } from './hitTest';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerRenderCtx, ModelPoint, PlotPoint,\n EmptyDownArgs,\n} from './layerTypes';\n\n// ── Public types ─────────────────────────────────────────────────────\n\nexport interface ControlPoint {\n x: number;\n y: number;\n /** When true, this control point can't be moved or deleted by the\n * user. Render as a smaller diamond with locked styling. */\n locked?: boolean;\n}\n\nexport type CurveDomain = '1d' | '2d';\nexport type EndpointMode = 'free' | 'pinned-x' | 'pinned-both';\nexport type AddPointMode = 'click-curve' | 'click-empty' | 'never';\n\nexport interface AnchorRenderProps {\n point: ControlPoint;\n index: number;\n cx: number;\n cy: number;\n isActive: boolean;\n isLocked: boolean;\n isPinnedEndpoint: boolean;\n isEndpoint: boolean;\n}\n\nexport interface CurveSettings {\n // reserved for future per-instance overrides\n}\n\nexport interface FillSettings {\n side: 'below' | 'above';\n color?: string;\n}\n\nexport interface FunctionLayerConfig {\n /** Layer id; default `'function'`. Two instances on the same editor\n * must have distinct ids. */\n id?: string;\n domain?: CurveDomain;\n endpoints?: EndpointMode;\n interpolation?: InterpolationMode;\n constrain?: 'none' | 'function';\n addPointMode?: AddPointMode;\n minPoints?: number;\n maxPoints?: number;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** When false, the layer renders the curve+fill but doesn't render\n * anchors and doesn't accept pointer input. For derived read-only\n * curves (e.g. plotting f'(x) alongside f(x)). Default true. */\n interactive?: boolean;\n /** Override x clamp range for drags and pinned endpoints. Defaults\n * to the editor's modelRange x. Use this to constrain a layer to a\n * sub-range of the plot (e.g. a bevel curve occupying x ∈ [0, b]\n * while the editor's xRange is [0, halfWidth]). */\n xClamp?: readonly [number, number];\n}\n\nexport interface FunctionLayerState {\n points: readonly ControlPoint[];\n /** Layer-internal: the index of the anchor currently being dragged.\n * Cleared between gestures. Consumers treat the whole state as\n * opaque and round-trip it via onLayerChange. */\n activeIndex: number | null;\n}\n\nconst SAMPLES_PER_SEGMENT = 16;\nconst ANCHOR_SNAP_PX = 12;\nconst CURVE_HIT_PX = 8;\n\n// ── Helpers ───────────────────────────────────────────────────────────\n\nfunction clampToModelRange(p: ModelPoint, ctx: LayerCtx): ModelPoint {\n const m = ctx.modelRange;\n const xLo = Math.min(m.xMin, m.xMax);\n const xHi = Math.max(m.xMin, m.xMax);\n const yLo = Math.min(m.yMin, m.yMax);\n const yHi = Math.max(m.yMin, m.yMax);\n return {\n x: Math.max(xLo, Math.min(xHi, p.x)),\n y: Math.max(yLo, Math.min(yHi, p.y)),\n };\n}\n\nfunction isPinnedEndpointAt(index: number, count: number, endpoints: EndpointMode): boolean {\n if (endpoints === 'free') return false;\n return index === 0 || index === count - 1;\n}\n\nfunction projectAnchors(points: readonly ControlPoint[], ctx: LayerCtx): PlotPoint[] {\n return points.map((p) => ctx.toPlot(p));\n}\n\nfunction segmentSamples(\n points: readonly ControlPoint[],\n interpolation: InterpolationMode,\n ctx: LayerCtx,\n): PlotPoint[][] {\n if (points.length < 2) return [];\n const all = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation);\n const out: PlotPoint[][] = [];\n for (let i = 0; i < points.length - 1; i++) {\n const start = i * SAMPLES_PER_SEGMENT;\n const end = start + SAMPLES_PER_SEGMENT;\n const slice = all.slice(start, end + 1);\n out.push(slice.map((p) => ctx.toPlot(p)));\n }\n return out;\n}\n\nfunction resolveInterpolation(cfg: FunctionLayerConfig): InterpolationMode {\n return (cfg.constrain ?? 'none') === 'function'\n ? 'monotone'\n : (cfg.interpolation ?? 'catmull-rom');\n}\n\n// ── Factory ───────────────────────────────────────────────────────────\n\nexport function createFunctionLayer(cfg: FunctionLayerConfig = {}): CurveLayer<FunctionLayerState> {\n const id = cfg.id ?? 'function';\n const domain = cfg.domain ?? '2d';\n const endpoints = cfg.endpoints ?? 'free';\n const constrain = cfg.constrain ?? 'none';\n const addPointMode = cfg.addPointMode ?? 'click-curve';\n const interpolation = resolveInterpolation(cfg);\n const interactive = cfg.interactive !== false;\n const curveVisible = cfg.curve !== false && cfg.curve !== null;\n\n // ── render ──────────────────────────────────────────────────────────\n function render(state: FunctionLayerState, ctx: LayerRenderCtx): ReactNode {\n const { points, activeIndex } = state;\n const plotAnchors = projectAnchors(points, ctx);\n\n let pathD = '';\n let fillD: string | null = null;\n if (points.length >= 2) {\n const samples = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation)\n .map((p) => ctx.toPlot(p));\n const parts: string[] = [`M${samples[0].x.toFixed(2)},${samples[0].y.toFixed(2)}`];\n for (let i = 1; i < samples.length; i++) {\n parts.push(`L${samples[i].x.toFixed(2)},${samples[i].y.toFixed(2)}`);\n }\n pathD = parts.join('');\n\n if (cfg.fill) {\n const closingY = cfg.fill.side === 'below' ? ctx.plotSize.height : 0;\n const first = samples[0];\n const last = samples[samples.length - 1];\n const fillParts = [...parts];\n fillParts.push(`L${last.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push(`L${first.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push('Z');\n fillD = fillParts.join('');\n }\n }\n\n return (\n <>\n {fillD && (\n <path\n data-curve-element=\"fill\"\n className={s.fill}\n d={fillD}\n fill={cfg.fill ? cfg.fill.color : undefined}\n />\n )}\n {pathD && curveVisible && (\n <path\n className={s.curve}\n d={pathD}\n fill=\"none\"\n />\n )}\n {interactive && plotAnchors.map((a, i) => {\n const pinned = isPinnedEndpointAt(i, points.length, endpoints);\n const locked = points[i]?.locked === true;\n if ((locked || pinned) && cfg.hideNonInteractive) return null;\n const active = activeIndex === i;\n const isEndpoint = curveVisible && (i === 0 || i === points.length - 1);\n if (cfg.renderAnchor) {\n const node = cfg.renderAnchor({\n point: points[i], index: i,\n cx: a.x, cy: a.y,\n isActive: active, isLocked: locked,\n isPinnedEndpoint: pinned, isEndpoint,\n });\n if (node !== null && node !== undefined) {\n return <g key={i} data-anchor-index={i}>{node}</g>;\n }\n }\n const anchorCls = [\n s.anchor,\n isEndpoint && s.endpoint,\n (pinned || locked) && s.pinned,\n locked && s.locked,\n active && s.active,\n ].filter(Boolean).join(' ');\n const renderAsDiamond = isEndpoint || locked;\n if (renderAsDiamond) {\n const half = locked ? 3.55 : 5;\n return (\n <rect\n key={i}\n className={anchorCls}\n x={a.x - half}\n y={a.y - half}\n width={half * 2}\n height={half * 2}\n transform={`rotate(45 ${a.x} ${a.y})`}\n data-anchor-index={i}\n />\n );\n }\n return (\n <circle\n key={i}\n className={anchorCls}\n cx={a.x}\n cy={a.y}\n r={4}\n data-anchor-index={i}\n />\n );\n })}\n </>\n );\n }\n\n // ── hit test ────────────────────────────────────────────────────────\n function hitTest(state: FunctionLayerState, plot: PlotPoint, ctx: LayerCtx) {\n if (!interactive) return null;\n const plotAnchors = projectAnchors(state.points, ctx);\n const a = hitTestAnchor(plotAnchors, plot, ANCHOR_SNAP_PX);\n if (a) return { kind: 'anchor' as const, payload: { index: a.index } };\n if (addPointMode === 'click-curve' && curveVisible) {\n const segs = segmentSamples(state.points, interpolation, ctx);\n const c = hitTestCurve(segs, plot, CURVE_HIT_PX);\n if (c) return { kind: 'curve' as const, payload: { segIdx: c.segIdx, t: c.t } };\n }\n return null;\n }\n\n // ── drag gesture ────────────────────────────────────────────────────\n function makeDragGesture(index: number): LayerGesture<FunctionLayerState> {\n return {\n onMove(state, model, _e, ctx) {\n const points = state.points;\n if (index < 0 || index >= points.length) return state;\n const mr = ctx.modelRange;\n const xMin = cfg.xClamp ? cfg.xClamp[0] : mr.xMin;\n const xMax = cfg.xClamp ? cfg.xClamp[1] : mr.xMax;\n let nx = model.x;\n let ny = model.y;\n const isEndpoint = index === 0 || index === points.length - 1;\n\n if (endpoints === 'pinned-both' && isEndpoint) {\n nx = index === 0 ? xMin : xMax;\n ny = index === 0 ? mr.yMin : mr.yMax;\n } else if (endpoints === 'pinned-x' && isEndpoint) {\n nx = index === 0 ? xMin : xMax;\n } else if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (xMax - xMin) / 1000\n : 0;\n const left = index > 0 ? points[index - 1].x + epsilon : xMin;\n const right = index < points.length - 1 ? points[index + 1].x - epsilon : xMax;\n nx = Math.max(left, Math.min(right, nx));\n }\n\n // Always clamp x to the layer's own range (so free-mode\n // interior anchors of a sub-range layer can't escape it).\n // Normalize bounds for inverted ranges.\n {\n const lo = Math.min(xMin, xMax);\n const hi = Math.max(xMin, xMax);\n nx = Math.max(lo, Math.min(hi, nx));\n }\n const clamped = clampToModelRange({ x: nx, y: ny }, ctx);\n const next = points.slice();\n next[index] = { ...points[index], x: clamped.x, y: clamped.y };\n return { ...state, points: next, activeIndex: index };\n },\n onCommit(state) { return { ...state, activeIndex: null }; },\n onCancel(state) { return { ...state, activeIndex: null }; },\n };\n }\n\n // ── pointerdown on a positive hit ───────────────────────────────────\n function onPointerDown(\n state: FunctionLayerState,\n hit: { kind: string; payload?: unknown },\n e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (hit.kind === 'anchor') {\n const { index } = hit.payload as { index: number };\n dlog('function-layer', 'anchor-down', { id, index, shift: ctx.modifiers.shift, button: e.button });\n if (state.points[index]?.locked) return;\n if (ctx.modifiers.shift) {\n if (isPinnedEndpointAt(index, state.points.length, endpoints)) return;\n if (cfg.minPoints !== undefined && state.points.length <= cfg.minPoints) return;\n extra.commit({\n ...state,\n points: state.points.filter((_, i) => i !== index),\n activeIndex: null,\n });\n return;\n }\n if (e.button === 2) return;\n extra.commit({ ...state, activeIndex: index });\n return makeDragGesture(index);\n }\n if (hit.kind === 'curve') {\n const { segIdx } = hit.payload as { segIdx: number; t: number };\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n const insertIndex = segIdx + 1;\n const modelPt = clampToModelRange(extra.model, ctx);\n\n // function/1d: refuse insert that would be immediately clamped\n // against a neighbor (mouse jitter would otherwise drop a phantom\n // point directly above an existing anchor). Snap to dragging the\n // neighbor instead.\n if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (ctx.modelRange.xMax - ctx.modelRange.xMin) / 1000\n : 0;\n const left = insertIndex > 0 ? state.points[insertIndex - 1] : null;\n const right = insertIndex < state.points.length ? state.points[insertIndex] : null;\n if (left && Math.abs(modelPt.x - left.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex - 1 });\n return makeDragGesture(insertIndex - 1);\n }\n if (right && Math.abs(modelPt.x - right.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n const nextPoints = [...state.points.slice(0, insertIndex), modelPt, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n // ── empty-space click ───────────────────────────────────────────────\n function onEmptyPointerDown(\n state: FunctionLayerState,\n model: ModelPoint,\n _e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (!interactive) return;\n if (addPointMode !== 'click-empty') return;\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n\n const clamped = clampToModelRange(model, ctx);\n let insertIndex = state.points.length;\n if (domain === '1d') {\n for (let i = 0; i < state.points.length; i++) {\n if (state.points[i].x > clamped.x) { insertIndex = i; break; }\n }\n }\n const nextPoints = [...state.points.slice(0, insertIndex), clamped, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: null });\n return;\n }\n\n return {\n id,\n render,\n hitTest,\n onPointerDown,\n onEmptyPointerDown,\n };\n}\n\n/** Convenience: build a function-layer state from a points array. */\nexport function functionLayerState(points: readonly ControlPoint[]): FunctionLayerState {\n return { points, activeIndex: null };\n}\n","import {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type KeyboardEvent as ReactKeyboardEvent,\n type PointerEvent as ReactPointerEvent,\n type ReactNode,\n} from 'react';\nimport {\n Plot2D,\n type Plot2DHandle,\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport {\n modelToPlot, plotToModel,\n type ModelRange,\n} from '../Plot2D/geometry';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerModifiers, ModelPoint, PlotPoint,\n} from './layerTypes';\n\nexport interface LayerBinding<S = unknown> {\n layer: CurveLayer<S>;\n state: S;\n}\n\nexport interface LayeredCurveEditorProps {\n /** Bottom-to-top render order: `layers[0]` paints first, `layers[N-1]`\n * paints on top. Hit-testing runs in reverse (topmost claim wins). */\n layers: ReadonlyArray<LayerBinding<any>>;\n\n /** Fires every frame during a gesture with the live in-flight state\n * for the layer that owns the gesture. */\n onLayerChange(id: string, next: unknown): void;\n\n /** Fires once per discrete user action (drag-end, one-shot insert,\n * delete) for the layer that produced the change. `prev` is the\n * layer's state at gesture start. */\n onLayerCommit?(id: string, next: unknown, prev: unknown): void;\n\n width: number;\n height: number;\n /** Model-space x range. Default [0, 1]. */\n xRange?: readonly [number, number];\n /** Model-space y range. Default [0, 1]. */\n yRange?: readonly [number, number];\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n\n /** Built-in undo/redo via Cmd/Ctrl+Z (Shift+Z or Y for redo) on the\n * focused SVG. Snapshots every layer's state on each commit; undo\n * fires `onLayerChange(id, prevState)` for each layer whose state\n * changed. Default `true`. */\n history?: boolean;\n\n className?: string;\n style?: CSSProperties;\n\n /** Extra SVG content rendered behind all layers (under the lowest\n * layer but above grid/axes). Use this for static chrome that isn't\n * worth modeling as a layer. */\n children?: ReactNode;\n}\n\ninterface ActiveGesture {\n layerId: string;\n pointerId: number;\n gesture: LayerGesture<any>;\n startStates: Map<string, unknown>;\n startSelfState: unknown;\n}\n\nfunction readModifiers(e: PointerEvent | ReactPointerEvent<any> | KeyboardEvent | ReactKeyboardEvent<any>): LayerModifiers {\n return {\n shift: e.shiftKey,\n alt: e.altKey,\n meta: e.metaKey,\n ctrl: e.ctrlKey,\n };\n}\n\nexport function LayeredCurveEditor(props: LayeredCurveEditorProps) {\n const {\n layers, onLayerChange, onLayerCommit,\n width, height,\n xRange = [0, 1], yRange = [0, 1],\n grid, axes,\n className, style, children,\n } = props;\n\n const historyEnabled = props.history !== false;\n\n const modelRange: ModelRange = useMemo(\n () => ({ xMin: xRange[0], xMax: xRange[1], yMin: yRange[0], yMax: yRange[1] }),\n [xRange, yRange],\n );\n const plotSize = useMemo(() => ({ width, height }), [width, height]);\n\n // Refs that always hold the latest props — gesture handlers and\n // window listeners close over these refs, never over render-time\n // values, so mid-drag re-renders (including cross-layer state\n // updates) are visible to the next pointermove tick.\n const layersRef = useRef(layers);\n layersRef.current = layers;\n const modelRangeRef = useRef(modelRange);\n modelRangeRef.current = modelRange;\n const plotSizeRef = useRef(plotSize);\n plotSizeRef.current = plotSize;\n\n const plotRef = useRef<Plot2DHandle | null>(null);\n\n // ── Coord helpers ──────────────────────────────────────────────────\n const makeCtx = useCallback((modifiers: LayerModifiers): LayerCtx => {\n const mr = modelRangeRef.current;\n const ps = plotSizeRef.current;\n return {\n modelRange: mr,\n plotSize: ps,\n toPlot: (p) => modelToPlot(p, mr, ps),\n toModel: (p) => plotToModel(p, mr, ps),\n modifiers,\n };\n }, []);\n\n // ── Gesture routing ────────────────────────────────────────────────\n const activeRef = useRef(null as ActiveGesture | null);\n const [activeLayerId, setActiveLayerId] = useState<string | null>(null);\n\n // ── History (whole-state snapshots) ────────────────────────────────\n const pastRef = useRef<Map<string, unknown>[]>([]);\n const futureRef = useRef<Map<string, unknown>[]>([]);\n\n const snapshot = useCallback((): Map<string, unknown> => {\n const m = new Map<string, unknown>();\n for (const b of layersRef.current) m.set(b.layer.id, b.state);\n return m;\n }, []);\n\n const restore = useCallback((snap: Map<string, unknown>) => {\n const current = layersRef.current;\n for (const b of current) {\n const prev = snap.get(b.layer.id);\n if (prev !== undefined && prev !== b.state) {\n onLayerChange(b.layer.id, prev);\n }\n }\n }, [onLayerChange]);\n\n const undo = useCallback(() => {\n if (!historyEnabled) return;\n const past = pastRef.current;\n if (past.length === 0) return;\n const prev = past.pop()!;\n futureRef.current.push(snapshot());\n restore(prev);\n }, [historyEnabled, snapshot, restore]);\n\n const redo = useCallback(() => {\n if (!historyEnabled) return;\n const future = futureRef.current;\n if (future.length === 0) return;\n const next = future.pop()!;\n pastRef.current.push(snapshot());\n restore(next);\n }, [historyEnabled, snapshot, restore]);\n\n // ── Window-level pointer routing during an active gesture ──────────\n // Stable identity across renders so addEventListener / removeEventListener\n // see the same function. Delegate to refs that point at the latest\n // per-render impl.\n const onWindowMoveRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowUpRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowCancelRef = useRef<(e: PointerEvent) => void>(() => {});\n\n const stableMove = useRef((e: PointerEvent) => onWindowMoveRef.current(e)).current;\n const stableUp = useRef((e: PointerEvent) => onWindowUpRef.current(e)).current;\n const stableCancel = useRef((e: PointerEvent) => onWindowCancelRef.current(e)).current;\n\n const cleanupGesture = useCallback(() => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n activeRef.current = null;\n setActiveLayerId(null);\n }, [stableMove, stableUp, stableCancel]);\n\n const findLayerState = useCallback((id: string): unknown | undefined => {\n for (const b of layersRef.current) if (b.layer.id === id) return b.state;\n return undefined;\n }, []);\n\n onWindowMoveRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const h = plotRef.current;\n if (!h) return;\n const model = h.clientToModel(e);\n const current = findLayerState(a.layerId);\n if (current === undefined) return;\n const ctx = makeCtx(readModifiers(e));\n const next = a.gesture.onMove(current, model, e, ctx);\n if (next !== current) onLayerChange(a.layerId, next);\n };\n\n onWindowUpRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const finalState = a.gesture.onCommit ? a.gesture.onCommit(current, ctx) : current;\n if (finalState !== current) onLayerChange(a.layerId, finalState);\n if (historyEnabled) {\n pastRef.current.push(a.startStates);\n futureRef.current = [];\n }\n if (onLayerCommit) onLayerCommit(a.layerId, finalState, a.startSelfState);\n cleanupGesture();\n };\n\n onWindowCancelRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const restored = a.gesture.onCancel ? a.gesture.onCancel(current, ctx) : a.startSelfState;\n if (restored !== current) onLayerChange(a.layerId, restored);\n cleanupGesture();\n };\n\n const installGesture = useCallback((layerId: string, pointerId: number, gesture: LayerGesture<any>) => {\n const startStates = snapshot();\n const startSelfState = startStates.get(layerId);\n activeRef.current = {\n layerId, pointerId, gesture,\n startStates,\n startSelfState,\n };\n setActiveLayerId(layerId);\n window.addEventListener('pointermove', stableMove);\n window.addEventListener('pointerup', stableUp);\n window.addEventListener('pointercancel', stableCancel);\n }, [snapshot, stableMove, stableUp, stableCancel]);\n\n // ── pointerdown dispatch ───────────────────────────────────────────\n const onSvgPointerDown = useCallback((\n e: ReactPointerEvent<SVGSVGElement>,\n coords: { plot: PlotPoint; model: ModelPoint },\n ) => {\n if (activeRef.current) return; // ignore secondary touches mid-gesture\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n const nativeEvent = e.nativeEvent;\n\n dlog('layered-curve-editor', 'pointerdown', { plot: coords.plot, model: coords.model, layers: ls.length });\n\n // Capture the pre-event snapshot once; reuse for history if any\n // path produces a commit (gesture-start commit or one-shot).\n const preEventSnapshot = snapshot();\n\n // Top-to-bottom hit test.\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n const hit = b.layer.hitTest?.(b.state, coords.plot, ctx);\n if (!hit) continue;\n // Found a claim. onPointerDown may start a gesture, absorb the\n // click, or commit a one-shot edit via extra.commit.\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onPointerDown?.(\n prevState, hit, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) { committed = next; onLayerChange(b.layer.id, next); },\n },\n );\n e.stopPropagation();\n if (gesture) {\n installGesture(b.layer.id, e.pointerId, gesture);\n return;\n }\n if (committed !== undefined) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(b.layer.id, committed, prevState);\n }\n return;\n }\n\n // No hit — empty space dispatch, top-to-bottom.\n let pendingCommit: { id: string; next: unknown; prev: unknown } | null = null;\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n if (!b.layer.onEmptyPointerDown) continue;\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onEmptyPointerDown(\n prevState, coords.model, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) {\n committed = next;\n onLayerChange(b.layer.id, next);\n },\n },\n );\n if (gesture) {\n // If onEmptyPointerDown also published a commit (e.g. click-curve\n // insert publishes the new point then drags it), the gesture's\n // startStates already capture the post-insert state; the commit\n // for history is the *pre*-event snapshot, written when the\n // gesture eventually finishes via the gesture-commit path. We\n // override the gesture's startStates so undo restores correctly.\n installGesture(b.layer.id, e.pointerId, gesture);\n if (committed !== undefined && activeRef.current !== null) {\n (activeRef.current as ActiveGesture).startStates = preEventSnapshot;\n (activeRef.current as ActiveGesture).startSelfState = preEventSnapshot.get(b.layer.id);\n }\n return;\n }\n if (committed !== undefined) {\n pendingCommit = { id: b.layer.id, next: committed, prev: prevState };\n break;\n }\n }\n if (pendingCommit) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(pendingCommit.id, pendingCommit.next, pendingCommit.prev);\n }\n }, [makeCtx, installGesture, onLayerChange, onLayerCommit, historyEnabled, snapshot]);\n\n // ── keyboard ───────────────────────────────────────────────────────\n const onSvgKeyDown = useCallback((e: ReactKeyboardEvent<SVGSVGElement>) => {\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n // History first.\n if (historyEnabled && (e.metaKey || e.ctrlKey)) {\n const k = e.key.toLowerCase();\n if (k === 'z') {\n if (e.shiftKey) redo();\n else undo();\n e.preventDefault();\n return;\n }\n if (k === 'y') { redo(); e.preventDefault(); return; }\n }\n // Then layers (top-to-bottom).\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n b.layer.onKeyDown?.(b.state, e.nativeEvent, ctx);\n if (e.isDefaultPrevented()) return;\n }\n }, [historyEnabled, undo, redo, makeCtx]);\n\n // Clean up listeners on unmount.\n useEffect(() => () => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n }, [stableMove, stableUp, stableCancel]);\n\n // ── render ─────────────────────────────────────────────────────────\n const renderCtxBase: Omit<LayerCtx, 'modifiers'> = useMemo(() => ({\n modelRange,\n plotSize,\n toPlot: (p) => modelToPlot(p, modelRange, plotSize),\n toModel: (p) => plotToModel(p, modelRange, plotSize),\n }), [modelRange, plotSize]);\n\n const cls = [s.root, className].filter(Boolean).join(' ');\n\n return (\n <Plot2D\n ref={plotRef}\n className={cls}\n style={style}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n tabIndex={historyEnabled ? 0 : undefined}\n onPointerDown={onSvgPointerDown}\n onKeyDown={onSvgKeyDown}\n >\n {children}\n {layers.map((b) => {\n const ctx = {\n ...renderCtxBase,\n modifiers: { shift: false, alt: false, meta: false, ctrl: false },\n isActive: activeLayerId === b.layer.id,\n };\n return (\n <g key={b.layer.id} data-layer-id={b.layer.id}>\n {b.layer.render(b.state, ctx)}\n </g>\n );\n })}\n </Plot2D>\n );\n}\n","/**\n * Back-compat wrapper around `LayeredCurveEditor` that preserves the\n * original single-curve API. New consumers wanting multi-layer\n * composition should reach for `LayeredCurveEditor` + `createFunctionLayer`\n * directly.\n */\nimport {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from 'react';\nimport {\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport type { InterpolationMode } from './interpolation';\nimport {\n createFunctionLayer,\n type ControlPoint,\n type CurveDomain,\n type EndpointMode,\n type AddPointMode,\n type CurveSettings,\n type FillSettings,\n type AnchorRenderProps,\n type FunctionLayerState,\n} from './createFunctionLayer';\nimport { LayeredCurveEditor } from './LayeredCurveEditor';\n\nexport type { GridSettings, AxesSettings };\nexport type {\n ControlPoint, CurveDomain, EndpointMode, AddPointMode,\n CurveSettings, FillSettings, AnchorRenderProps,\n};\n\nexport interface CurveEditorProps {\n value: readonly ControlPoint[];\n onChange: (next: ControlPoint[]) => void;\n onChangeCommit?: (next: ControlPoint[], prev: readonly ControlPoint[]) => void;\n domain?: CurveDomain;\n interpolation?: InterpolationMode;\n endpoints?: EndpointMode;\n xRange?: readonly [number, number];\n yRange?: readonly [number, number];\n width: number;\n height: number;\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n constrain?: 'none' | 'function';\n history?: boolean;\n minPoints?: number;\n maxPoints?: number;\n addPointMode?: AddPointMode;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** Extra SVG content rendered behind the curve and anchors. */\n decorations?: ReactNode;\n className?: string;\n style?: CSSProperties;\n}\n\nexport function CurveEditor(props: CurveEditorProps) {\n const {\n value, onChange, onChangeCommit,\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n width, height, xRange, yRange, grid, axes, history,\n className, style, decorations,\n } = props;\n\n // Layer is config-only; rebuild only when *config* changes.\n const layer = useMemo(() => createFunctionLayer({\n id: 'function',\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n }), [\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n ]);\n\n // Hybrid controlled-state: the wrapper holds the full FunctionLayerState\n // locally so that consumers using the original CurveEditor API don't\n // have to wire their `value` prop back through on every drag tick to\n // keep the in-flight gesture advancing. We adopt the consumer's\n // `value` prop when it changes externally (and no gesture is active).\n const [layerState, setLayerState] = useState<FunctionLayerState>(\n () => ({ points: value, activeIndex: null }),\n );\n // Ref mirror so the layerChange callback can compare against the\n // freshest state without re-binding on every render.\n const layerStateRef = useRef(layerState);\n layerStateRef.current = layerState;\n\n // Sync from controlled `value` when the consumer updates it externally\n // and we're idle. Skip the update during a gesture so drag-in-flight\n // points aren't clobbered by a stale `value`.\n useEffect(() => {\n if (layerStateRef.current.activeIndex !== null) return;\n if (layerStateRef.current.points === value) return;\n setLayerState({ points: value, activeIndex: null });\n }, [value]);\n\n const handleLayerChange = useCallback((_id: string, nextUnknown: unknown) => {\n const next = nextUnknown as FunctionLayerState;\n const prevPoints = layerStateRef.current.points;\n setLayerState(next);\n if (next.points !== prevPoints) {\n onChange(next.points as ControlPoint[]);\n }\n }, [onChange]);\n\n const handleLayerCommit = useCallback((_id: string, nextUnknown: unknown, prevUnknown: unknown) => {\n if (!onChangeCommit) return;\n const next = nextUnknown as FunctionLayerState;\n const prev = prevUnknown as FunctionLayerState;\n if (next.points !== prev.points) {\n onChangeCommit(next.points as ControlPoint[], prev.points);\n }\n }, [onChangeCommit]);\n\n // Right-click on an anchor → delete (preserves original CurveEditor\n // behavior). LayeredCurveEditor doesn't model contextmenu as a\n // gesture; we intercept at the wrapper level by walking the DOM\n // target for `data-anchor-index`.\n const onContextMenu = useCallback((e: ReactMouseEvent<HTMLDivElement>) => {\n const target = e.target as Element | null;\n const node = target?.closest?.('[data-anchor-index]') as Element | null;\n if (!node) return;\n e.preventDefault();\n e.stopPropagation();\n const idxAttr = node.getAttribute('data-anchor-index');\n if (idxAttr === null) return;\n const idx = Number(idxAttr);\n const points = layerStateRef.current.points;\n if (!Number.isInteger(idx) || idx < 0 || idx >= points.length) return;\n if (points[idx]?.locked) return;\n if (endpoints !== undefined && endpoints !== 'free' && (idx === 0 || idx === points.length - 1)) return;\n if (minPoints !== undefined && points.length <= minPoints) return;\n const next = points.filter((_, i) => i !== idx);\n setLayerState({ points: next, activeIndex: null });\n onChange(next as ControlPoint[]);\n onChangeCommit?.(next as ControlPoint[], points);\n }, [endpoints, minPoints, onChange, onChangeCommit]);\n\n const layers = useMemo(() => [{ layer, state: layerState }], [layer, layerState]);\n\n return (\n <div\n onContextMenu={onContextMenu}\n style={{ display: 'contents' }}\n >\n <LayeredCurveEditor\n layers={layers}\n onLayerChange={handleLayerChange}\n onLayerCommit={handleLayerCommit}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n history={history}\n className={className}\n style={style}\n >\n {decorations}\n </LayeredCurveEditor>\n </div>\n );\n}\n","import type { Op } from '@weasel-js/core';\nimport type { ControlPoint } from './CurveEditor';\n\n/**\n * The adapter contract for {@link createSetCurveOp}. Consumers wire\n * this to whatever state container holds the curve's value — typically\n * a small callback that calls a React state setter or dispatches a\n * Redux/Zustand action.\n */\nexport interface SetCurveAdapter {\n setValue(id: string, next: readonly ControlPoint[]): void;\n}\n\nexport interface CreateSetCurveOpArgs {\n /** Stable id the consumer uses for this curve. Used so a single\n * adapter can handle multiple curves; the op's apply routes by id. */\n id: string;\n from: readonly ControlPoint[];\n to: readonly ControlPoint[];\n label?: string;\n coalesceKey?: string;\n}\n\n/**\n * Op factory for editing a CurveEditor's value through weasel-history.\n *\n * history.applyOps(\n * [createSetCurveOp({ id: 'easing', from, to, label: 'Edit easing' })],\n * 'Edit easing',\n * );\n *\n * The op's `apply(adapter)` calls `adapter.setValue(id, to)`. `invert()`\n * returns a mirror op with `from`/`to` swapped. When `from` and `to`\n * are structurally equal, `apply` returns `false` so history can skip\n * the entry — same convention as `createSetPathOp`.\n */\nexport function createSetCurveOp(args: CreateSetCurveOpArgs): Op {\n const { id, from, to, label, coalesceKey } = args;\n return {\n name: 'setCurve',\n args: { id, from, to, label, coalesceKey },\n label,\n coalesceKey,\n apply(adapter) {\n if (controlPointsEqual(from, to)) return false;\n (adapter as SetCurveAdapter).setValue(id, to);\n return undefined;\n },\n invert() {\n return createSetCurveOp({ id, from: to, to: from, label, coalesceKey });\n },\n };\n}\n\nfunction controlPointsEqual(\n a: readonly ControlPoint[],\n b: readonly ControlPoint[],\n): boolean {\n if (a === b) return true;\n if (a.length !== b.length) return false;\n for (let i = 0; i < a.length; i++) {\n if (a[i].x !== b[i].x || a[i].y !== b[i].y) return false;\n }\n return 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+
{"version":3,"file":"CurveEditor-DAb2EMyR.js","names":[],"sources":["../../src/components/CurveEditor/catmullRom.ts","../../src/components/CurveEditor/monotone.ts","../../src/components/CurveEditor/interpolation.ts","../../src/components/CurveEditor/hitTest.ts","../../src/components/CurveEditor/CurveEditor.module.css","../../src/components/CurveEditor/createFunctionLayer.tsx","../../src/components/CurveEditor/LayeredCurveEditor.tsx","../../src/components/CurveEditor/CurveEditor.tsx","../../src/components/CurveEditor/setCurveOp.ts"],"sourcesContent":["/**\n * Catmull-Rom spline sampling, parameterized by α.\n *\n * α = 0 → uniform parameterization (original Catmull-Rom). Fast, can\n * produce cusps and self-intersections at sharp 2D angles.\n * α = 0.5 → centripetal (Yuksel/Schneider 2011). No cusps, no\n * self-intersection. The \"safe default\" for 2D.\n * α = 1 → chordal. Smoother than uniform, different artifacts.\n *\n * `sampleCurve(...)` is the convenience alias for centripetal (α=0.5).\n */\n\nexport interface Point {\n x: number;\n y: number;\n}\n\nfunction knot(a: Point, b: Point, alpha: number): number {\n const dx = b.x - a.x;\n const dy = b.y - a.y;\n return Math.pow(Math.sqrt(dx * dx + dy * dy), alpha);\n}\n\n/**\n * Sample the Catmull-Rom segment between p1 and p2 at parameter\n * t ∈ [0, 1]. p0 and p3 are the surrounding control points (use phantom\n * reflection at endpoints — see sampleCatmullRom below).\n *\n * Returns p1 at t=0 and p2 at t=1. `alpha` controls parameterization.\n */\nexport function segmentSampleAt(\n p0: Point, p1: Point, p2: Point, p3: Point, t: number,\n alpha: number = 0.5,\n): Point {\n const t0 = 0;\n const t1 = t0 + knot(p0, p1, alpha);\n const t2 = t1 + knot(p1, p2, alpha);\n const t3 = t2 + knot(p2, p3, alpha);\n\n // Degenerate: coincident p1/p2 → linear interpolation fallback.\n if (t2 - t1 === 0) {\n return { x: p1.x + (p2.x - p1.x) * t, y: p1.y + (p2.y - p1.y) * t };\n }\n\n const u = t1 + t * (t2 - t1);\n\n const a1x = ((t1 - u) * p0.x + (u - t0) * p1.x) / (t1 - t0);\n const a1y = ((t1 - u) * p0.y + (u - t0) * p1.y) / (t1 - t0);\n const a2x = ((t2 - u) * p1.x + (u - t1) * p2.x) / (t2 - t1);\n const a2y = ((t2 - u) * p1.y + (u - t1) * p2.y) / (t2 - t1);\n const a3x = ((t3 - u) * p2.x + (u - t2) * p3.x) / (t3 - t2);\n const a3y = ((t3 - u) * p2.y + (u - t2) * p3.y) / (t3 - t2);\n\n const b1x = ((t2 - u) * a1x + (u - t0) * a2x) / (t2 - t0);\n const b1y = ((t2 - u) * a1y + (u - t0) * a2y) / (t2 - t0);\n const b2x = ((t3 - u) * a2x + (u - t1) * a3x) / (t3 - t1);\n const b2y = ((t3 - u) * a2y + (u - t1) * a3y) / (t3 - t1);\n\n const cx = ((t2 - u) * b1x + (u - t1) * b2x) / (t2 - t1);\n const cy = ((t2 - u) * b1y + (u - t1) * b2y) / (t2 - t1);\n return { x: cx, y: cy };\n}\n\n/**\n * Sample the whole curve through `anchors` using Catmull-Rom with the\n * given α. Returns `(n-1) * samplesPerSegment + 1` points. Phantom\n * endpoints by reflection so the first/last segments are tangent to\n * the chord into/out of the endpoints. Returns `[]` for fewer than 2\n * anchors.\n */\nexport function sampleCatmullRom(\n anchors: readonly Point[],\n samplesPerSegment: number,\n alpha: number = 0.5,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const out: Point[] = [];\n\n const reflectStart: Point = {\n x: 2 * anchors[0].x - anchors[1].x,\n y: 2 * anchors[0].y - anchors[1].y,\n };\n const reflectEnd: Point = {\n x: 2 * anchors[n - 1].x - anchors[n - 2].x,\n y: 2 * anchors[n - 1].y - anchors[n - 2].y,\n };\n\n for (let i = 0; i < n - 1; i++) {\n const p0 = i === 0 ? reflectStart : anchors[i - 1];\n const p1 = anchors[i];\n const p2 = anchors[i + 1];\n const p3 = i + 2 < n ? anchors[i + 2] : reflectEnd;\n const tStart = i === 0 ? 0 : 1;\n for (let s = tStart; s <= samplesPerSegment; s++) {\n if (s === 0) {\n out.push(p1);\n continue;\n }\n if (s === samplesPerSegment) {\n out.push(p2);\n continue;\n }\n const t = s / samplesPerSegment;\n out.push(segmentSampleAt(p0, p1, p2, p3, t, alpha));\n }\n }\n return out;\n}\n\n/** Convenience alias for centripetal Catmull-Rom (α=0.5). The most\n * common choice; safe default for 2D paths. */\nexport function sampleCurve(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n}\n","/**\n * Monotone cubic interpolation (Fritsch-Carlson / Steffen variant).\n *\n * Passes through every anchor and guarantees the curve never\n * overshoots `min(neighbors)` / `max(neighbors)` along either axis.\n * The right choice for animation timing curves (no anticipation) or\n * audio envelopes (no out-of-range values).\n *\n * Parameterized by index — works for both 1D (function-shaped) and\n * 2D (parametric) anchor sequences. The x and y coordinates are\n * interpolated independently as functions of the anchor index.\n *\n * Reference: Fritsch & Carlson 1980, \"Monotone piecewise cubic\n * interpolation.\" Steffen's 1990 refinement is conceptually the same;\n * we use a min-clamp variant that's monotonicity-preserving by\n * construction.\n */\n\nimport type { Point } from './catmullRom';\n\n/** Per-axis tangent computation for a 1D series of y-values sampled at\n * unit intervals (index-parameterized). Returns one tangent per\n * anchor. */\nfunction tangents(ys: readonly number[]): number[] {\n const n = ys.length;\n if (n === 0) return [];\n if (n === 1) return [0];\n\n // Secant slopes (dx = 1 in index parameterization).\n const m: number[] = new Array(n - 1);\n for (let i = 0; i < n - 1; i++) m[i] = ys[i + 1] - ys[i];\n\n const t: number[] = new Array(n);\n t[0] = m[0];\n t[n - 1] = m[n - 2];\n\n for (let i = 1; i < n - 1; i++) {\n if (m[i - 1] * m[i] <= 0) {\n // Sign change or flat → local extremum; tangent is zero (forces\n // the curve to settle without overshoot).\n t[i] = 0;\n } else {\n // Weighted average of adjacent secants (with dx_i = dx_{i-1} = 1,\n // this is just the arithmetic mean). Clamped by Steffen's rule\n // so the cubic stays monotone within each segment.\n const avg = (m[i - 1] + m[i]) / 2;\n const mag = Math.min(Math.abs(m[i - 1]), Math.abs(m[i]), Math.abs(avg));\n t[i] = Math.sign(avg) * mag;\n }\n }\n return t;\n}\n\n/** Cubic Hermite basis at parameter t ∈ [0, 1] given endpoint values\n * p0, p1 and endpoint tangents m0, m1. */\nfunction hermite(\n p0: number, p1: number, m0: number, m1: number, t: number,\n): number {\n const t2 = t * t;\n const t3 = t2 * t;\n return (\n (2 * t3 - 3 * t2 + 1) * p0 +\n (t3 - 2 * t2 + t) * m0 +\n (-2 * t3 + 3 * t2) * p1 +\n (t3 - t2) * m1\n );\n}\n\n/**\n * Sample the monotone-cubic curve through `anchors`. Returns\n * `(n-1) * samplesPerSegment + 1` points (same shape as\n * `sampleCatmullRom`). `[]` for fewer than 2 anchors.\n */\nexport function sampleMonotone(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const n = anchors.length;\n const xs = anchors.map((a) => a.x);\n const ys = anchors.map((a) => a.y);\n const tx = tangents(xs);\n const ty = tangents(ys);\n\n const out: Point[] = [];\n for (let i = 0; i < n - 1; i++) {\n const startStep = i === 0 ? 0 : 1; // skip duplicate boundary\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(anchors[i]); continue; }\n if (s === samplesPerSegment) { out.push(anchors[i + 1]); continue; }\n const t = s / samplesPerSegment;\n out.push({\n x: hermite(xs[i], xs[i + 1], tx[i], tx[i + 1], t),\n y: hermite(ys[i], ys[i + 1], ty[i], ty[i + 1], t),\n });\n }\n }\n return out;\n}\n","/**\n * Interpolation mode dispatcher for CurveEditor. The vocabulary of\n * supported algorithms and the unified `sample(...)` entry point that\n * picks the right one. All algorithms produce\n * `(n-1) * samplesPerSegment + 1` points and pass through every\n * anchor — CurveEditor is strictly interpolating, never approximating.\n */\n\nimport { sampleCatmullRom, type Point } from './catmullRom';\nimport { sampleMonotone } from './monotone';\n\n/** Supported interpolation modes. All are interpolating (pass through\n * every anchor); the differences are in tangent computation and\n * parameterization. */\nexport type InterpolationMode =\n | 'linear'\n | 'catmull-rom' // centripetal (α=0.5) — safe default\n | 'catmull-rom-uniform' // α=0; can cusp on sharp 2D angles\n | 'catmull-rom-chordal' // α=1; smoother than uniform\n | 'monotone'; // Fritsch-Carlson / Steffen; no overshoot\n\n/** Sample anchors as a polyline. Produces the same sample count shape\n * as the Catmull-Rom variants so downstream segment-slicing logic\n * (hit testing, fill path construction) works uniformly. */\nfunction sampleLinear(\n anchors: readonly Point[],\n samplesPerSegment: number,\n): Point[] {\n if (anchors.length < 2) return [];\n if (samplesPerSegment < 1) samplesPerSegment = 1;\n\n const out: Point[] = [];\n for (let i = 0; i < anchors.length - 1; i++) {\n const a = anchors[i];\n const b = anchors[i + 1];\n const startStep = i === 0 ? 0 : 1;\n for (let s = startStep; s <= samplesPerSegment; s++) {\n if (s === 0) { out.push(a); continue; }\n if (s === samplesPerSegment) { out.push(b); continue; }\n const t = s / samplesPerSegment;\n out.push({ x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t });\n }\n }\n return out;\n}\n\n/** Sample `anchors` using the chosen interpolation mode. */\nexport function sampleByInterpolation(\n anchors: readonly Point[],\n samplesPerSegment: number,\n mode: InterpolationMode,\n): Point[] {\n switch (mode) {\n case 'linear':\n return sampleLinear(anchors, samplesPerSegment);\n case 'catmull-rom-uniform':\n return sampleCatmullRom(anchors, samplesPerSegment, 0);\n case 'catmull-rom-chordal':\n return sampleCatmullRom(anchors, samplesPerSegment, 1);\n case 'monotone':\n return sampleMonotone(anchors, samplesPerSegment);\n case 'catmull-rom':\n default:\n return sampleCatmullRom(anchors, samplesPerSegment, 0.5);\n }\n}\n","/**\n * Curve-specific hit tests. Generic coord transforms live in\n * `../Plot2D/geometry`; what's here is curve-only (anchor / polyline\n * proximity).\n */\nimport type { Point } from '../Plot2D/geometry';\n\n/**\n * Nearest-anchor hit test. Anchors are already in plot/screen coords.\n * Returns the index of the nearest anchor whose squared distance to\n * the pointer is ≤ radius². Null if no anchor is within radius.\n */\nexport function hitTestAnchor(\n anchors: readonly Point[],\n pointer: Point,\n radius: number,\n): { index: number } | null {\n const r2 = radius * radius;\n let best: { index: number; d2: number } | null = null;\n for (let i = 0; i < anchors.length; i++) {\n const a = anchors[i];\n const dx = a.x - pointer.x;\n const dy = a.y - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n if (best === null || d2 < best.d2) best = { index: i, d2 };\n }\n return best ? { index: best.index } : null;\n}\n\n/**\n * Hit test against a per-segment sampled polyline. Each entry in\n * `segments` is the sample list for one segment (inclusive of\n * endpoints). Returns segment index + t (∈ [0, 1]) of the closest\n * point on the polyline within radius. Null if nothing is in range.\n *\n * Distance is measured to the line-segment chords between adjacent\n * samples, not just to the samples themselves — so sparse sampling\n * still produces accurate hits along the chord.\n */\nexport function hitTestCurve(\n segments: readonly (readonly Point[])[],\n pointer: Point,\n radius: number,\n): { segIdx: number; t: number } | null {\n const r2 = radius * radius;\n let best: { segIdx: number; t: number; d2: number } | null = null;\n for (let segIdx = 0; segIdx < segments.length; segIdx++) {\n const samples = segments[segIdx];\n if (samples.length < 2) continue;\n const last = samples.length - 1;\n for (let i = 0; i < last; i++) {\n const a = samples[i];\n const b = samples[i + 1];\n const abx = b.x - a.x;\n const aby = b.y - a.y;\n const apx = pointer.x - a.x;\n const apy = pointer.y - a.y;\n const ab2 = abx * abx + aby * aby;\n let u = ab2 > 0 ? (apx * abx + apy * aby) / ab2 : 0;\n if (u < 0) u = 0;\n else if (u > 1) u = 1;\n const cx = a.x + u * abx;\n const cy = a.y + u * aby;\n const dx = cx - pointer.x;\n const dy = cy - pointer.y;\n const d2 = dx * dx + dy * dy;\n if (d2 > r2) continue;\n const t = (i + u) / last;\n if (best === null || d2 < best.d2) best = { segIdx, t, d2 };\n }\n }\n return best ? { segIdx: best.segIdx, t: best.t } : null;\n}\n",".root {\n /* Component-local vars layered over the theme tokens. Each var resolves\n * to a semantic token from @weasel-js/theme; consumers override\n * either the curve-* var (component scope) or the wzl-* token (app\n * scope) without touching this file.\n *\n * Background / grid / axis tokens live on Plot2D now (this component\n * composes Plot2D, which paints the background and chrome). */\n --curve-line: var(--wzl-curve-color);\n --curve-line-width: var(--wzl-curve-width);\n --curve-fill: color-mix(in srgb, var(--curve-line) 30%, transparent);\n --curve-anchor-fill: var(--wzl-surface);\n --curve-anchor-stroke: var(--curve-line);\n --curve-anchor-radius: 4;\n --curve-anchor-active-fill: var(--curve-line);\n --curve-pinned-fill: var(--wzl-fg-subtle);\n}\n\n.fill {\n fill: var(--curve-fill);\n stroke: none;\n pointer-events: none;\n}\n\n.curve {\n stroke: var(--curve-line);\n stroke-width: var(--curve-line-width);\n fill: none;\n pointer-events: stroke;\n}\n\n.anchor {\n fill: var(--curve-anchor-fill);\n stroke: var(--curve-anchor-stroke);\n stroke-width: 1.5;\n cursor: grab;\n}\n\n.anchor:hover {\n fill: var(--curve-anchor-active-fill);\n}\n\n.anchor.active {\n fill: var(--curve-anchor-active-fill);\n cursor: grabbing;\n}\n\n.anchor.pinned {\n fill: var(--curve-pinned-fill);\n cursor: default;\n}\n\n/* Caller-set locked anchors share the gray pinned fill but signal\n * \"not interactive at all\" via the not-allowed cursor. */\n.anchor.locked {\n cursor: not-allowed;\n}\n\n/* Endpoint vertices render as diamonds (rotated squares) instead of\n * circles, so they read as a different category of handle. The shape\n * is enforced inline via SVG <rect transform>; this class only adds\n * the hover/active styling. */\n.endpoint {\n /* No fill / stroke overrides — endpoint visuals reuse .anchor /\n * .anchor.pinned / .anchor.active styling. The class exists as a\n * marker for future per-endpoint styling needs. */\n}\n\n/* When the consumer opts into hiding non-interactive handles, pinned\n * endpoints disappear entirely. */\n.hidden {\n display: none;\n}\n","/**\n * Built-in function/curve layer for LayeredCurveEditor. Bundles the\n * curve-render + anchor-render + drag/insert/delete gestures that were\n * the entirety of the original `CurveEditor`. Multiple instances coexist\n * by id; consumers can compose several to plot e.g. a primary function\n * and a derived (read-only) curve on the same chart.\n */\nimport type { ReactNode } from 'react';\nimport { sampleByInterpolation, type InterpolationMode } from './interpolation';\nimport { hitTestAnchor, hitTestCurve } from './hitTest';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerRenderCtx, ModelPoint, PlotPoint,\n EmptyDownArgs,\n} from './layerTypes';\n\n// ── Public types ─────────────────────────────────────────────────────\n\nexport interface ControlPoint {\n x: number;\n y: number;\n /** When true, this control point can't be moved or deleted by the\n * user. Render as a smaller diamond with locked styling. */\n locked?: boolean;\n}\n\nexport type CurveDomain = '1d' | '2d';\nexport type EndpointMode = 'free' | 'pinned-x' | 'pinned-both';\nexport type AddPointMode = 'click-curve' | 'click-empty' | 'never';\n\nexport interface AnchorRenderProps {\n point: ControlPoint;\n index: number;\n cx: number;\n cy: number;\n isActive: boolean;\n isLocked: boolean;\n isPinnedEndpoint: boolean;\n isEndpoint: boolean;\n}\n\nexport interface CurveSettings {\n // reserved for future per-instance overrides\n}\n\nexport interface FillSettings {\n side: 'below' | 'above';\n color?: string;\n}\n\nexport interface FunctionLayerConfig {\n /** Layer id; default `'function'`. Two instances on the same editor\n * must have distinct ids. */\n id?: string;\n domain?: CurveDomain;\n endpoints?: EndpointMode;\n interpolation?: InterpolationMode;\n constrain?: 'none' | 'function';\n addPointMode?: AddPointMode;\n minPoints?: number;\n maxPoints?: number;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** When false, the layer renders the curve+fill but doesn't render\n * anchors and doesn't accept pointer input. For derived read-only\n * curves (e.g. plotting f'(x) alongside f(x)). Default true. */\n interactive?: boolean;\n /** Override x clamp range for drags and pinned endpoints. Defaults\n * to the editor's modelRange x. Use this to constrain a layer to a\n * sub-range of the plot (e.g. a bevel curve occupying x ∈ [0, b]\n * while the editor's xRange is [0, halfWidth]). */\n xClamp?: readonly [number, number];\n}\n\nexport interface FunctionLayerState {\n points: readonly ControlPoint[];\n /** Layer-internal: the index of the anchor currently being dragged.\n * Cleared between gestures. Consumers treat the whole state as\n * opaque and round-trip it via onLayerChange. */\n activeIndex: number | null;\n}\n\nconst SAMPLES_PER_SEGMENT = 16;\nconst ANCHOR_SNAP_PX = 12;\nconst CURVE_HIT_PX = 8;\n\n// ── Helpers ───────────────────────────────────────────────────────────\n\nfunction clampToModelRange(p: ModelPoint, ctx: LayerCtx): ModelPoint {\n const m = ctx.modelRange;\n const xLo = Math.min(m.xMin, m.xMax);\n const xHi = Math.max(m.xMin, m.xMax);\n const yLo = Math.min(m.yMin, m.yMax);\n const yHi = Math.max(m.yMin, m.yMax);\n return {\n x: Math.max(xLo, Math.min(xHi, p.x)),\n y: Math.max(yLo, Math.min(yHi, p.y)),\n };\n}\n\nfunction isPinnedEndpointAt(index: number, count: number, endpoints: EndpointMode): boolean {\n if (endpoints === 'free') return false;\n return index === 0 || index === count - 1;\n}\n\nfunction projectAnchors(points: readonly ControlPoint[], ctx: LayerCtx): PlotPoint[] {\n return points.map((p) => ctx.toPlot(p));\n}\n\nfunction segmentSamples(\n points: readonly ControlPoint[],\n interpolation: InterpolationMode,\n ctx: LayerCtx,\n): PlotPoint[][] {\n if (points.length < 2) return [];\n const all = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation);\n const out: PlotPoint[][] = [];\n for (let i = 0; i < points.length - 1; i++) {\n const start = i * SAMPLES_PER_SEGMENT;\n const end = start + SAMPLES_PER_SEGMENT;\n const slice = all.slice(start, end + 1);\n out.push(slice.map((p) => ctx.toPlot(p)));\n }\n return out;\n}\n\nfunction resolveInterpolation(cfg: FunctionLayerConfig): InterpolationMode {\n return (cfg.constrain ?? 'none') === 'function'\n ? 'monotone'\n : (cfg.interpolation ?? 'catmull-rom');\n}\n\n// ── Factory ───────────────────────────────────────────────────────────\n\nexport function createFunctionLayer(cfg: FunctionLayerConfig = {}): CurveLayer<FunctionLayerState> {\n const id = cfg.id ?? 'function';\n const domain = cfg.domain ?? '2d';\n const endpoints = cfg.endpoints ?? 'free';\n const constrain = cfg.constrain ?? 'none';\n const addPointMode = cfg.addPointMode ?? 'click-curve';\n const interpolation = resolveInterpolation(cfg);\n const interactive = cfg.interactive !== false;\n const curveVisible = cfg.curve !== false && cfg.curve !== null;\n\n // ── render ──────────────────────────────────────────────────────────\n function render(state: FunctionLayerState, ctx: LayerRenderCtx): ReactNode {\n const { points, activeIndex } = state;\n const plotAnchors = projectAnchors(points, ctx);\n\n let pathD = '';\n let fillD: string | null = null;\n if (points.length >= 2) {\n const samples = sampleByInterpolation(points, SAMPLES_PER_SEGMENT, interpolation)\n .map((p) => ctx.toPlot(p));\n const parts: string[] = [`M${samples[0].x.toFixed(2)},${samples[0].y.toFixed(2)}`];\n for (let i = 1; i < samples.length; i++) {\n parts.push(`L${samples[i].x.toFixed(2)},${samples[i].y.toFixed(2)}`);\n }\n pathD = parts.join('');\n\n if (cfg.fill) {\n const closingY = cfg.fill.side === 'below' ? ctx.plotSize.height : 0;\n const first = samples[0];\n const last = samples[samples.length - 1];\n const fillParts = [...parts];\n fillParts.push(`L${last.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push(`L${first.x.toFixed(2)},${closingY.toFixed(2)}`);\n fillParts.push('Z');\n fillD = fillParts.join('');\n }\n }\n\n return (\n <>\n {fillD && (\n <path\n data-curve-element=\"fill\"\n className={s.fill}\n d={fillD}\n fill={cfg.fill ? cfg.fill.color : undefined}\n />\n )}\n {pathD && curveVisible && (\n <path\n className={s.curve}\n d={pathD}\n fill=\"none\"\n />\n )}\n {interactive && plotAnchors.map((a, i) => {\n const pinned = isPinnedEndpointAt(i, points.length, endpoints);\n const locked = points[i]?.locked === true;\n if ((locked || pinned) && cfg.hideNonInteractive) return null;\n const active = activeIndex === i;\n const isEndpoint = curveVisible && (i === 0 || i === points.length - 1);\n if (cfg.renderAnchor) {\n const node = cfg.renderAnchor({\n point: points[i], index: i,\n cx: a.x, cy: a.y,\n isActive: active, isLocked: locked,\n isPinnedEndpoint: pinned, isEndpoint,\n });\n if (node !== null && node !== undefined) {\n return <g key={i} data-anchor-index={i}>{node}</g>;\n }\n }\n const anchorCls = [\n s.anchor,\n isEndpoint && s.endpoint,\n (pinned || locked) && s.pinned,\n locked && s.locked,\n active && s.active,\n ].filter(Boolean).join(' ');\n const renderAsDiamond = isEndpoint || locked;\n if (renderAsDiamond) {\n const half = locked ? 3.55 : 5;\n return (\n <rect\n key={i}\n className={anchorCls}\n x={a.x - half}\n y={a.y - half}\n width={half * 2}\n height={half * 2}\n transform={`rotate(45 ${a.x} ${a.y})`}\n data-anchor-index={i}\n />\n );\n }\n return (\n <circle\n key={i}\n className={anchorCls}\n cx={a.x}\n cy={a.y}\n r={4}\n data-anchor-index={i}\n />\n );\n })}\n </>\n );\n }\n\n // ── hit test ────────────────────────────────────────────────────────\n function hitTest(state: FunctionLayerState, plot: PlotPoint, ctx: LayerCtx) {\n if (!interactive) return null;\n const plotAnchors = projectAnchors(state.points, ctx);\n const a = hitTestAnchor(plotAnchors, plot, ANCHOR_SNAP_PX);\n if (a) return { kind: 'anchor' as const, payload: { index: a.index } };\n if (addPointMode === 'click-curve' && curveVisible) {\n const segs = segmentSamples(state.points, interpolation, ctx);\n const c = hitTestCurve(segs, plot, CURVE_HIT_PX);\n if (c) return { kind: 'curve' as const, payload: { segIdx: c.segIdx, t: c.t } };\n }\n return null;\n }\n\n // ── drag gesture ────────────────────────────────────────────────────\n function makeDragGesture(index: number): LayerGesture<FunctionLayerState> {\n return {\n onMove(state, model, _e, ctx) {\n const points = state.points;\n if (index < 0 || index >= points.length) return state;\n const mr = ctx.modelRange;\n const xMin = cfg.xClamp ? cfg.xClamp[0] : mr.xMin;\n const xMax = cfg.xClamp ? cfg.xClamp[1] : mr.xMax;\n let nx = model.x;\n let ny = model.y;\n const isEndpoint = index === 0 || index === points.length - 1;\n\n if (endpoints === 'pinned-both' && isEndpoint) {\n nx = index === 0 ? xMin : xMax;\n ny = index === 0 ? mr.yMin : mr.yMax;\n } else if (endpoints === 'pinned-x' && isEndpoint) {\n nx = index === 0 ? xMin : xMax;\n } else if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (xMax - xMin) / 1000\n : 0;\n const left = index > 0 ? points[index - 1].x + epsilon : xMin;\n const right = index < points.length - 1 ? points[index + 1].x - epsilon : xMax;\n nx = Math.max(left, Math.min(right, nx));\n }\n\n // Always clamp x to the layer's own range (so free-mode\n // interior anchors of a sub-range layer can't escape it).\n // Normalize bounds for inverted ranges.\n {\n const lo = Math.min(xMin, xMax);\n const hi = Math.max(xMin, xMax);\n nx = Math.max(lo, Math.min(hi, nx));\n }\n const clamped = clampToModelRange({ x: nx, y: ny }, ctx);\n const next = points.slice();\n next[index] = { ...points[index], x: clamped.x, y: clamped.y };\n return { ...state, points: next, activeIndex: index };\n },\n onCommit(state) { return { ...state, activeIndex: null }; },\n onCancel(state) { return { ...state, activeIndex: null }; },\n };\n }\n\n // ── pointerdown on a positive hit ───────────────────────────────────\n function onPointerDown(\n state: FunctionLayerState,\n hit: { kind: string; payload?: unknown },\n e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (hit.kind === 'anchor') {\n const { index } = hit.payload as { index: number };\n dlog('function-layer', 'anchor-down', { id, index, shift: ctx.modifiers.shift, button: e.button });\n if (state.points[index]?.locked) return;\n if (ctx.modifiers.shift) {\n if (isPinnedEndpointAt(index, state.points.length, endpoints)) return;\n if (cfg.minPoints !== undefined && state.points.length <= cfg.minPoints) return;\n extra.commit({\n ...state,\n points: state.points.filter((_, i) => i !== index),\n activeIndex: null,\n });\n return;\n }\n if (e.button === 2) return;\n extra.commit({ ...state, activeIndex: index });\n return makeDragGesture(index);\n }\n if (hit.kind === 'curve') {\n const { segIdx } = hit.payload as { segIdx: number; t: number };\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n const insertIndex = segIdx + 1;\n const modelPt = clampToModelRange(extra.model, ctx);\n\n // function/1d: refuse insert that would be immediately clamped\n // against a neighbor (mouse jitter would otherwise drop a phantom\n // point directly above an existing anchor). Snap to dragging the\n // neighbor instead.\n if (constrain === 'function' || domain === '1d') {\n const epsilon = constrain === 'function'\n ? (ctx.modelRange.xMax - ctx.modelRange.xMin) / 1000\n : 0;\n const left = insertIndex > 0 ? state.points[insertIndex - 1] : null;\n const right = insertIndex < state.points.length ? state.points[insertIndex] : null;\n if (left && Math.abs(modelPt.x - left.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex - 1 });\n return makeDragGesture(insertIndex - 1);\n }\n if (right && Math.abs(modelPt.x - right.x) < epsilon * 2) {\n extra.commit({ ...state, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n const nextPoints = [...state.points.slice(0, insertIndex), modelPt, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: insertIndex });\n return makeDragGesture(insertIndex);\n }\n }\n\n // ── empty-space click ───────────────────────────────────────────────\n function onEmptyPointerDown(\n state: FunctionLayerState,\n model: ModelPoint,\n _e: PointerEvent,\n ctx: LayerCtx,\n extra: EmptyDownArgs<FunctionLayerState>,\n ): LayerGesture<FunctionLayerState> | void {\n if (!interactive) return;\n if (addPointMode !== 'click-empty') return;\n if (cfg.maxPoints !== undefined && state.points.length >= cfg.maxPoints) return;\n\n const clamped = clampToModelRange(model, ctx);\n let insertIndex = state.points.length;\n if (domain === '1d') {\n for (let i = 0; i < state.points.length; i++) {\n if (state.points[i].x > clamped.x) { insertIndex = i; break; }\n }\n }\n const nextPoints = [...state.points.slice(0, insertIndex), clamped, ...state.points.slice(insertIndex)];\n extra.commit({ ...state, points: nextPoints, activeIndex: null });\n return;\n }\n\n return {\n id,\n render,\n hitTest,\n onPointerDown,\n onEmptyPointerDown,\n };\n}\n\n/** Convenience: build a function-layer state from a points array. */\nexport function functionLayerState(points: readonly ControlPoint[]): FunctionLayerState {\n return { points, activeIndex: null };\n}\n","import {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type KeyboardEvent as ReactKeyboardEvent,\n type PointerEvent as ReactPointerEvent,\n type ReactNode,\n} from 'react';\nimport {\n Plot2D,\n type Plot2DHandle,\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport {\n modelToPlot, plotToModel,\n type ModelRange,\n} from '../Plot2D/geometry';\nimport { dlog } from '../../dlog';\nimport s from './CurveEditor.module.css';\nimport type {\n CurveLayer, LayerCtx, LayerGesture, LayerModifiers, ModelPoint, PlotPoint,\n} from './layerTypes';\n\nexport interface LayerBinding<S = unknown> {\n layer: CurveLayer<S>;\n state: S;\n}\n\nexport interface LayeredCurveEditorProps {\n /** Bottom-to-top render order: `layers[0]` paints first, `layers[N-1]`\n * paints on top. Hit-testing runs in reverse (topmost claim wins). */\n layers: ReadonlyArray<LayerBinding<any>>;\n\n /** Fires every frame during a gesture with the live in-flight state\n * for the layer that owns the gesture. */\n onLayerChange(id: string, next: unknown): void;\n\n /** Fires once per discrete user action (drag-end, one-shot insert,\n * delete) for the layer that produced the change. `prev` is the\n * layer's state at gesture start. */\n onLayerCommit?(id: string, next: unknown, prev: unknown): void;\n\n width: number;\n height: number;\n /** Model-space x range. Default [0, 1]. */\n xRange?: readonly [number, number];\n /** Model-space y range. Default [0, 1]. */\n yRange?: readonly [number, number];\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n\n /** Built-in undo/redo via Cmd/Ctrl+Z (Shift+Z or Y for redo) on the\n * focused SVG. Snapshots every layer's state on each commit; undo\n * fires `onLayerChange(id, prevState)` for each layer whose state\n * changed. Default `true`. */\n history?: boolean;\n\n className?: string;\n style?: CSSProperties;\n\n /** Extra SVG content rendered behind all layers (under the lowest\n * layer but above grid/axes). Use this for static chrome that isn't\n * worth modeling as a layer. */\n children?: ReactNode;\n}\n\ninterface ActiveGesture {\n layerId: string;\n pointerId: number;\n gesture: LayerGesture<any>;\n startStates: Map<string, unknown>;\n startSelfState: unknown;\n}\n\nfunction readModifiers(e: PointerEvent | ReactPointerEvent<any> | KeyboardEvent | ReactKeyboardEvent<any>): LayerModifiers {\n return {\n shift: e.shiftKey,\n alt: e.altKey,\n meta: e.metaKey,\n ctrl: e.ctrlKey,\n };\n}\n\nexport function LayeredCurveEditor(props: LayeredCurveEditorProps) {\n const {\n layers, onLayerChange, onLayerCommit,\n width, height,\n xRange = [0, 1], yRange = [0, 1],\n grid, axes,\n className, style, children,\n } = props;\n\n const historyEnabled = props.history !== false;\n\n const modelRange: ModelRange = useMemo(\n () => ({ xMin: xRange[0], xMax: xRange[1], yMin: yRange[0], yMax: yRange[1] }),\n [xRange, yRange],\n );\n const plotSize = useMemo(() => ({ width, height }), [width, height]);\n\n // Refs that always hold the latest props — gesture handlers and\n // window listeners close over these refs, never over render-time\n // values, so mid-drag re-renders (including cross-layer state\n // updates) are visible to the next pointermove tick.\n const layersRef = useRef(layers);\n layersRef.current = layers;\n const modelRangeRef = useRef(modelRange);\n modelRangeRef.current = modelRange;\n const plotSizeRef = useRef(plotSize);\n plotSizeRef.current = plotSize;\n\n const plotRef = useRef<Plot2DHandle | null>(null);\n\n // ── Coord helpers ──────────────────────────────────────────────────\n const makeCtx = useCallback((modifiers: LayerModifiers): LayerCtx => {\n const mr = modelRangeRef.current;\n const ps = plotSizeRef.current;\n return {\n modelRange: mr,\n plotSize: ps,\n toPlot: (p) => modelToPlot(p, mr, ps),\n toModel: (p) => plotToModel(p, mr, ps),\n modifiers,\n };\n }, []);\n\n // ── Gesture routing ────────────────────────────────────────────────\n const activeRef = useRef(null as ActiveGesture | null);\n const [activeLayerId, setActiveLayerId] = useState<string | null>(null);\n\n // ── History (whole-state snapshots) ────────────────────────────────\n const pastRef = useRef<Map<string, unknown>[]>([]);\n const futureRef = useRef<Map<string, unknown>[]>([]);\n\n const snapshot = useCallback((): Map<string, unknown> => {\n const m = new Map<string, unknown>();\n for (const b of layersRef.current) m.set(b.layer.id, b.state);\n return m;\n }, []);\n\n const restore = useCallback((snap: Map<string, unknown>) => {\n const current = layersRef.current;\n for (const b of current) {\n const prev = snap.get(b.layer.id);\n if (prev !== undefined && prev !== b.state) {\n onLayerChange(b.layer.id, prev);\n }\n }\n }, [onLayerChange]);\n\n const undo = useCallback(() => {\n if (!historyEnabled) return;\n const past = pastRef.current;\n if (past.length === 0) return;\n const prev = past.pop()!;\n futureRef.current.push(snapshot());\n restore(prev);\n }, [historyEnabled, snapshot, restore]);\n\n const redo = useCallback(() => {\n if (!historyEnabled) return;\n const future = futureRef.current;\n if (future.length === 0) return;\n const next = future.pop()!;\n pastRef.current.push(snapshot());\n restore(next);\n }, [historyEnabled, snapshot, restore]);\n\n // ── Window-level pointer routing during an active gesture ──────────\n // Stable identity across renders so addEventListener / removeEventListener\n // see the same function. Delegate to refs that point at the latest\n // per-render impl.\n const onWindowMoveRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowUpRef = useRef<(e: PointerEvent) => void>(() => {});\n const onWindowCancelRef = useRef<(e: PointerEvent) => void>(() => {});\n\n const stableMove = useRef((e: PointerEvent) => onWindowMoveRef.current(e)).current;\n const stableUp = useRef((e: PointerEvent) => onWindowUpRef.current(e)).current;\n const stableCancel = useRef((e: PointerEvent) => onWindowCancelRef.current(e)).current;\n\n const cleanupGesture = useCallback(() => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n activeRef.current = null;\n setActiveLayerId(null);\n }, [stableMove, stableUp, stableCancel]);\n\n const findLayerState = useCallback((id: string): unknown | undefined => {\n for (const b of layersRef.current) if (b.layer.id === id) return b.state;\n return undefined;\n }, []);\n\n onWindowMoveRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const h = plotRef.current;\n if (!h) return;\n const model = h.clientToModel(e);\n const current = findLayerState(a.layerId);\n if (current === undefined) return;\n const ctx = makeCtx(readModifiers(e));\n const next = a.gesture.onMove(current, model, e, ctx);\n if (next !== current) onLayerChange(a.layerId, next);\n };\n\n onWindowUpRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const finalState = a.gesture.onCommit ? a.gesture.onCommit(current, ctx) : current;\n if (finalState !== current) onLayerChange(a.layerId, finalState);\n if (historyEnabled) {\n pastRef.current.push(a.startStates);\n futureRef.current = [];\n }\n if (onLayerCommit) onLayerCommit(a.layerId, finalState, a.startSelfState);\n cleanupGesture();\n };\n\n onWindowCancelRef.current = (e: PointerEvent) => {\n const a = activeRef.current;\n if (!a || a.pointerId !== e.pointerId) return;\n const current = findLayerState(a.layerId);\n if (current === undefined) { cleanupGesture(); return; }\n const ctx = makeCtx(readModifiers(e));\n const restored = a.gesture.onCancel ? a.gesture.onCancel(current, ctx) : a.startSelfState;\n if (restored !== current) onLayerChange(a.layerId, restored);\n cleanupGesture();\n };\n\n const installGesture = useCallback((layerId: string, pointerId: number, gesture: LayerGesture<any>) => {\n const startStates = snapshot();\n const startSelfState = startStates.get(layerId);\n activeRef.current = {\n layerId, pointerId, gesture,\n startStates,\n startSelfState,\n };\n setActiveLayerId(layerId);\n window.addEventListener('pointermove', stableMove);\n window.addEventListener('pointerup', stableUp);\n window.addEventListener('pointercancel', stableCancel);\n }, [snapshot, stableMove, stableUp, stableCancel]);\n\n // ── pointerdown dispatch ───────────────────────────────────────────\n const onSvgPointerDown = useCallback((\n e: ReactPointerEvent<SVGSVGElement>,\n coords: { plot: PlotPoint; model: ModelPoint },\n ) => {\n if (activeRef.current) return; // ignore secondary touches mid-gesture\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n const nativeEvent = e.nativeEvent;\n\n dlog('layered-curve-editor', 'pointerdown', { plot: coords.plot, model: coords.model, layers: ls.length });\n\n // Capture the pre-event snapshot once; reuse for history if any\n // path produces a commit (gesture-start commit or one-shot).\n const preEventSnapshot = snapshot();\n\n // Top-to-bottom hit test.\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n const hit = b.layer.hitTest?.(b.state, coords.plot, ctx);\n if (!hit) continue;\n // Found a claim. onPointerDown may start a gesture, absorb the\n // click, or commit a one-shot edit via extra.commit.\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onPointerDown?.(\n prevState, hit, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) { committed = next; onLayerChange(b.layer.id, next); },\n },\n );\n e.stopPropagation();\n if (gesture) {\n installGesture(b.layer.id, e.pointerId, gesture);\n return;\n }\n if (committed !== undefined) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(b.layer.id, committed, prevState);\n }\n return;\n }\n\n // No hit — empty space dispatch, top-to-bottom.\n let pendingCommit: { id: string; next: unknown; prev: unknown } | null = null;\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n if (!b.layer.onEmptyPointerDown) continue;\n const prevState = b.state;\n let committed: unknown = undefined;\n const gesture = b.layer.onEmptyPointerDown(\n prevState, coords.model, nativeEvent, ctx,\n {\n plot: coords.plot,\n model: coords.model,\n commit(next) {\n committed = next;\n onLayerChange(b.layer.id, next);\n },\n },\n );\n if (gesture) {\n // If onEmptyPointerDown also published a commit (e.g. click-curve\n // insert publishes the new point then drags it), the gesture's\n // startStates already capture the post-insert state; the commit\n // for history is the *pre*-event snapshot, written when the\n // gesture eventually finishes via the gesture-commit path. We\n // override the gesture's startStates so undo restores correctly.\n installGesture(b.layer.id, e.pointerId, gesture);\n if (committed !== undefined && activeRef.current !== null) {\n (activeRef.current as ActiveGesture).startStates = preEventSnapshot;\n (activeRef.current as ActiveGesture).startSelfState = preEventSnapshot.get(b.layer.id);\n }\n return;\n }\n if (committed !== undefined) {\n pendingCommit = { id: b.layer.id, next: committed, prev: prevState };\n break;\n }\n }\n if (pendingCommit) {\n if (historyEnabled) {\n pastRef.current.push(preEventSnapshot);\n futureRef.current = [];\n }\n onLayerCommit?.(pendingCommit.id, pendingCommit.next, pendingCommit.prev);\n }\n }, [makeCtx, installGesture, onLayerChange, onLayerCommit, historyEnabled, snapshot]);\n\n // ── keyboard ───────────────────────────────────────────────────────\n const onSvgKeyDown = useCallback((e: ReactKeyboardEvent<SVGSVGElement>) => {\n const modifiers = readModifiers(e);\n const ctx = makeCtx(modifiers);\n const ls = layersRef.current;\n // History first.\n if (historyEnabled && (e.metaKey || e.ctrlKey)) {\n const k = e.key.toLowerCase();\n if (k === 'z') {\n if (e.shiftKey) redo();\n else undo();\n e.preventDefault();\n return;\n }\n if (k === 'y') { redo(); e.preventDefault(); return; }\n }\n // Then layers (top-to-bottom).\n for (let i = ls.length - 1; i >= 0; i--) {\n const b = ls[i];\n b.layer.onKeyDown?.(b.state, e.nativeEvent, ctx);\n if (e.isDefaultPrevented()) return;\n }\n }, [historyEnabled, undo, redo, makeCtx]);\n\n // Clean up listeners on unmount.\n useEffect(() => () => {\n window.removeEventListener('pointermove', stableMove);\n window.removeEventListener('pointerup', stableUp);\n window.removeEventListener('pointercancel', stableCancel);\n }, [stableMove, stableUp, stableCancel]);\n\n // ── render ─────────────────────────────────────────────────────────\n const renderCtxBase: Omit<LayerCtx, 'modifiers'> = useMemo(() => ({\n modelRange,\n plotSize,\n toPlot: (p) => modelToPlot(p, modelRange, plotSize),\n toModel: (p) => plotToModel(p, modelRange, plotSize),\n }), [modelRange, plotSize]);\n\n const cls = [s.root, className].filter(Boolean).join(' ');\n\n return (\n <Plot2D\n ref={plotRef}\n className={cls}\n style={style}\n width={width}\n height={height}\n xRange={xRange}\n yRange={yRange}\n grid={grid}\n axes={axes}\n tabIndex={historyEnabled ? 0 : undefined}\n onPointerDown={onSvgPointerDown}\n onKeyDown={onSvgKeyDown}\n >\n {children}\n {layers.map((b) => {\n const ctx = {\n ...renderCtxBase,\n modifiers: { shift: false, alt: false, meta: false, ctrl: false },\n isActive: activeLayerId === b.layer.id,\n };\n return (\n <g key={b.layer.id} data-layer-id={b.layer.id}>\n {b.layer.render(b.state, ctx)}\n </g>\n );\n })}\n </Plot2D>\n );\n}\n","/**\n * Back-compat wrapper around `LayeredCurveEditor` that preserves the\n * original single-curve API. New consumers wanting multi-layer\n * composition should reach for `LayeredCurveEditor` + `createFunctionLayer`\n * directly.\n */\nimport {\n useCallback, useEffect, useMemo, useRef, useState,\n type CSSProperties,\n type MouseEvent as ReactMouseEvent,\n type ReactNode,\n} from 'react';\nimport {\n type GridSettings,\n type AxesSettings,\n} from '../Plot2D';\nimport type { InterpolationMode } from './interpolation';\nimport {\n createFunctionLayer,\n type ControlPoint,\n type CurveDomain,\n type EndpointMode,\n type AddPointMode,\n type CurveSettings,\n type FillSettings,\n type AnchorRenderProps,\n type FunctionLayerState,\n} from './createFunctionLayer';\nimport { LayeredCurveEditor } from './LayeredCurveEditor';\n\nexport type { GridSettings, AxesSettings };\nexport type {\n ControlPoint, CurveDomain, EndpointMode, AddPointMode,\n CurveSettings, FillSettings, AnchorRenderProps,\n};\n\nexport interface CurveEditorProps {\n value: readonly ControlPoint[];\n onChange: (next: ControlPoint[]) => void;\n onChangeCommit?: (next: ControlPoint[], prev: readonly ControlPoint[]) => void;\n domain?: CurveDomain;\n interpolation?: InterpolationMode;\n endpoints?: EndpointMode;\n xRange?: readonly [number, number];\n yRange?: readonly [number, number];\n width: number;\n height: number;\n grid?: GridSettings | false | null;\n axes?: AxesSettings | false | null;\n curve?: CurveSettings | false | null;\n fill?: FillSettings | false | null;\n hideNonInteractive?: boolean;\n constrain?: 'none' | 'function';\n history?: boolean;\n minPoints?: number;\n maxPoints?: number;\n addPointMode?: AddPointMode;\n renderAnchor?: (info: AnchorRenderProps) => ReactNode;\n /** Extra SVG content rendered behind the curve and anchors. */\n decorations?: ReactNode;\n className?: string;\n style?: CSSProperties;\n}\n\nexport function CurveEditor(props: CurveEditorProps) {\n const {\n value, onChange, onChangeCommit,\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n width, height, xRange, yRange, grid, axes, history,\n className, style, decorations,\n } = props;\n\n // Layer is config-only; rebuild only when *config* changes.\n const layer = useMemo(() => createFunctionLayer({\n id: 'function',\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n }), [\n domain, endpoints, interpolation, constrain, addPointMode,\n minPoints, maxPoints, curve, fill, hideNonInteractive, renderAnchor,\n ]);\n\n // Hybrid controlled-state: the wrapper holds the full FunctionLayerState\n // locally so that consumers using the original CurveEditor API don't\n // have to wire their `value` prop back through on every drag tick to\n // keep the in-flight gesture advancing. We adopt the consumer's\n // `value` prop when it changes externally (and no gesture is active).\n const [layerState, setLayerState] = useState<FunctionLayerState>(\n () => ({ points: value, activeIndex: null }),\n );\n // Ref mirror so the layerChange callback can compare against the\n // freshest state without re-binding on every render.\n const layerStateRef = useRef(layerState);\n layerStateRef.current = layerState;\n\n // Sync from controlled `value` when the consumer updates it externally\n // and we're idle. 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{"version":3,"file":"DataGrid-mUq38k0Q.js","names":[],"sources":["../../src/useReorderDragList.ts","../../src/components/DataGrid/DataGrid.module.css","../../src/components/DataGrid/DataGrid.tsx"],"sourcesContent":["import { useCallback, useRef, useState } from 'react';\nimport type { ReactNode, PointerEvent as ReactPointerEvent, RefCallback } from 'react';\n\nexport interface LayerListItem {\n id: string;\n label: ReactNode;\n /** Locked rows cannot be dragged, cannot be crossed by drops, and\n * never combine with other rows in a multi-selection. */\n locked?: boolean;\n /** Optional color swatch rendered before the label. Any CSS color string. */\n swatch?: string;\n}\n\nexport interface UseReorderDragListOptions {\n items: LayerListItem[];\n selectedIds: string[];\n onReorder(ids: string[], targetIndex: number): void;\n /** Pointer-move distance (px) before pending drag engages. Default 4. */\n threshold?: number;\n}\n\nexport interface ReorderDragState {\n draggedIds: string[] | null;\n targetIndex: number | null;\n}\n\nexport interface ReorderDragHandlers {\n rowProps(id: string, index: number): { onPointerDown(e: ReactPointerEvent): void };\n containerProps: {\n ref: RefCallback<HTMLElement>;\n onPointerMove(e: ReactPointerEvent): void;\n onPointerUp(e: ReactPointerEvent): void;\n onPointerCancel(e: ReactPointerEvent): void;\n };\n state: ReorderDragState;\n}\n\ninterface PendingState {\n id: string;\n sourceIndex: number;\n startX: number;\n startY: number;\n pointerId: number;\n}\n\ninterface ActiveState extends PendingState {\n draggedIds: string[];\n targetIndex: number;\n}\n\nexport function useReorderDragList(opts: UseReorderDragListOptions): ReorderDragHandlers {\n const { threshold = 4 } = opts;\n const optsRef = useRef(opts);\n optsRef.current = opts;\n const containerRef = useRef<HTMLElement | null>(null);\n const pendingRef = useRef<PendingState | null>(null);\n const activeRef = useRef<ActiveState | null>(null);\n const [state, setState] = useState<ReorderDragState>({ draggedIds: null, targetIndex: null });\n\n const computeTargetIndex = useCallback((clientY: number): number => {\n const items = optsRef.current.items;\n // Locked rows act as walls — drops cannot cross them. Cap at the\n // first locked row's index (or items.length if none are locked).\n const firstLocked = items.findIndex((it) => it.locked);\n const cap = firstLocked === -1 ? items.length : firstLocked;\n const c = containerRef.current;\n if (!c) return 0;\n const rows = Array.from(c.children) as HTMLElement[];\n let raw = rows.length;\n for (let i = 0; i < rows.length; i++) {\n const row = rows[i];\n if (!row) continue;\n const r = row.getBoundingClientRect();\n if (clientY < r.bottom) { raw = i; break; }\n }\n return Math.min(raw, cap);\n }, []);\n\n const refCb = useCallback<RefCallback<HTMLElement>>((el) => {\n containerRef.current = el;\n }, []);\n\n const onPointerDownRow = useCallback((id: string, index: number, e: ReactPointerEvent) => {\n // Locked items cannot be dragged — skip recording the pending state so\n // pointer-move cannot engage. Plain click still works because LayerList\n // tracks click intent in its own ref, separate from drag candidacy.\n const item = optsRef.current.items[index];\n if (item?.locked) return;\n // Capture the pointer to the row so subsequent move/up events keep firing\n // (on the row, bubbling to the container) even when the user drags\n // outside the list's bounding box. Without capture, releasing outside\n // the container leaves the drag state stuck because pointerup fires on\n // the document, not the list.\n try { (e.currentTarget as Element).setPointerCapture?.(e.pointerId); } catch { /* unsupported / already captured */ }\n pendingRef.current = {\n id,\n sourceIndex: index,\n startX: e.clientX,\n startY: e.clientY,\n pointerId: e.pointerId,\n };\n }, []);\n\n const reset = useCallback(() => {\n pendingRef.current = null;\n activeRef.current = null;\n setState({ draggedIds: null, targetIndex: null });\n }, []);\n\n const onPointerMove = useCallback((e: ReactPointerEvent) => {\n const active = activeRef.current;\n if (active) {\n const targetIndex = computeTargetIndex(e.clientY);\n if (targetIndex !== active.targetIndex) {\n active.targetIndex = targetIndex;\n setState({ draggedIds: active.draggedIds, targetIndex });\n }\n return;\n }\n const pending = pendingRef.current;\n if (!pending) return;\n const dx = e.clientX - pending.startX;\n const dy = e.clientY - pending.startY;\n if (Math.hypot(dx, dy) < threshold) return;\n // Engage.\n const selected = optsRef.current.selectedIds;\n const inSelection = selected.includes(pending.id);\n const draggedIds = inSelection ? [...selected] : [pending.id];\n const targetIndex = computeTargetIndex(e.clientY);\n activeRef.current = { ...pending, draggedIds, targetIndex };\n setState({ draggedIds, targetIndex });\n }, [computeTargetIndex, threshold]);\n\n const onPointerUp = useCallback((e: ReactPointerEvent) => {\n const active = activeRef.current;\n if (!active) {\n reset();\n return;\n }\n const targetIndex = computeTargetIndex(e.clientY);\n // Skip no-op: target lands inside the dragged-ids contiguous block.\n const items = optsRef.current.items;\n const indices = active.draggedIds\n .map((id) => items.findIndex((it) => it.id === id))\n .filter((i) => i >= 0)\n .sort((a, b) => a - b);\n const isContiguous =\n indices.length > 0 &&\n indices.every((v, i) => {\n if (i === 0) return true;\n const prev = indices[i - 1];\n return prev !== undefined && v === prev + 1;\n });\n const first = indices[0];\n const last = indices[indices.length - 1];\n const wouldBeNoop =\n isContiguous &&\n first !== undefined &&\n last !== undefined &&\n targetIndex >= first &&\n targetIndex <= last + 1;\n if (!wouldBeNoop) {\n optsRef.current.onReorder(active.draggedIds, targetIndex);\n }\n reset();\n }, [computeTargetIndex, reset]);\n\n const onPointerCancel = useCallback(() => {\n reset();\n }, [reset]);\n\n return {\n rowProps: (id, index) => ({\n onPointerDown: (e) => onPointerDownRow(id, index, e),\n }),\n containerProps: {\n ref: refCb,\n onPointerMove,\n onPointerUp,\n onPointerCancel,\n },\n state,\n };\n}\n",".grid {\n position: relative;\n width: 100%;\n}\n\n.table {\n width: 100%;\n border-collapse: collapse;\n font-size: 11px;\n}\n\n.table th,\n.table td {\n text-align: left;\n padding: 3px 6px;\n vertical-align: middle;\n}\n.table tbody tr {\n /* Subtle row separator — was a full-weight border on every cell.\n Drastically toned down per visual-weight feedback. */\n border-bottom: 1px solid rgba(255, 255, 255, 0.04);\n}\n\n.table th {\n font-weight: 600;\n color: var(--wzl-muted, #9ea1a8);\n position: sticky;\n top: 0;\n background: var(--wzl-surface, #2a2018);\n z-index: 1;\n border-bottom: 1px solid var(--wzl-panel-border, #25272c);\n}\n\n.sortable {\n cursor: pointer;\n user-select: none;\n}\n.sortable:hover { color: var(--wzl-fg, #e6e7e9); }\n.sortActive { color: var(--wzl-fg, #e6e7e9); }\n\n.empty {\n color: var(--wzl-muted, #9ea1a8);\n font-style: italic;\n padding: 8px 0;\n text-align: center;\n}\n\n/* Drag-handle column. */\n.handleCol { width: 14px; }\n.handleCell {\n width: 14px;\n cursor: grab;\n color: var(--wzl-muted, #9ea1a8);\n user-select: none;\n text-align: center;\n}\n.handleCell:active { cursor: grabbing; }\n\n.dragging { opacity: 0.4; }\n\n.dropIndicator {\n position: absolute;\n left: 0;\n right: 0;\n height: 2px;\n background: var(--wzl-accent, #7fb069);\n pointer-events: none;\n}\n","/**\n * Lightweight sortable data grid. Use for inspector tables — action\n * registries, route maps, telemetry rows. Intentionally narrow:\n *\n * - Sortable columns (click header to cycle asc → desc → none)\n * - Custom cell render via per-column `render`\n * - Optional drag handles for row reordering (when `onReorder` is set)\n *\n * Not: virtual scrolling, column resizing, multi-column sort, filtering,\n * inline editing. Reach for a real grid library when you need those.\n */\nimport { Fragment, useMemo, useState } from 'react';\nimport type { ReactNode } from 'react';\nimport { useReorderDragList } from '../../useReorderDragList';\nimport s from './DataGrid.module.css';\n\nexport interface DataGridColumn<Row> {\n id: string;\n header: ReactNode;\n /** Pull a sortable value from the row. Defaults to `(row as any)[column.id]`. */\n accessor?: (row: Row) => string | number | null | undefined;\n /** Render the cell. Defaults to `String(accessor(row) ?? '')`. */\n render?: (row: Row) => ReactNode;\n /** Default true. 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((row: Row) => (row as unknown as Record<string, unknown>)[col.id] as string | number | null | undefined);\n const dir = sort.direction === 'asc' ? 1 : -1;\n return [...rows].sort((a, b) => {\n const av = get(a);\n const bv = get(b);\n if (av == null && bv == null) return 0;\n if (av == null) return 1;\n if (bv == null) return -1;\n if (av < bv) return -1 * dir;\n if (av > bv) return 1 * dir;\n return 0;\n });\n }, [rows, columns, sort]);\n\n const cycleSort = (columnId: string) => {\n setSort((cur) => {\n if (!cur || cur.columnId !== columnId) return { columnId, direction: 'asc' };\n if (cur.direction === 'asc') return { columnId, direction: 'desc' };\n return null;\n });\n };\n\n // Drag handles via useReorderDragList. 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{"version":3,"file":"DataGrid-mUq38k0Q.js","names":[],"sources":["../../src/useReorderDragList.ts","../../src/components/DataGrid/DataGrid.module.css","../../src/components/DataGrid/DataGrid.tsx"],"sourcesContent":["import { useCallback, useRef, useState } from 'react';\nimport type { ReactNode, PointerEvent as ReactPointerEvent, RefCallback } from 'react';\n\nexport interface LayerListItem {\n id: string;\n label: ReactNode;\n /** Locked rows cannot be dragged, cannot be crossed by drops, and\n * never combine with other rows in a multi-selection. */\n locked?: boolean;\n /** Optional color swatch rendered before the label. Any CSS color string. */\n swatch?: string;\n}\n\nexport interface UseReorderDragListOptions {\n items: LayerListItem[];\n selectedIds: string[];\n onReorder(ids: string[], targetIndex: number): void;\n /** Pointer-move distance (px) before pending drag engages. Default 4. */\n threshold?: number;\n}\n\nexport interface ReorderDragState {\n draggedIds: string[] | null;\n targetIndex: number | null;\n}\n\nexport interface ReorderDragHandlers {\n rowProps(id: string, index: number): { onPointerDown(e: ReactPointerEvent): void };\n containerProps: {\n ref: RefCallback<HTMLElement>;\n onPointerMove(e: ReactPointerEvent): void;\n onPointerUp(e: ReactPointerEvent): void;\n onPointerCancel(e: ReactPointerEvent): void;\n };\n state: ReorderDragState;\n}\n\ninterface PendingState {\n id: string;\n sourceIndex: number;\n startX: number;\n startY: number;\n pointerId: number;\n}\n\ninterface ActiveState extends PendingState {\n draggedIds: string[];\n targetIndex: number;\n}\n\nexport function useReorderDragList(opts: UseReorderDragListOptions): ReorderDragHandlers {\n const { threshold = 4 } = opts;\n const optsRef = useRef(opts);\n optsRef.current = opts;\n const containerRef = useRef<HTMLElement | null>(null);\n const pendingRef = useRef<PendingState | null>(null);\n const activeRef = useRef<ActiveState | null>(null);\n const [state, setState] = useState<ReorderDragState>({ draggedIds: null, targetIndex: null });\n\n const computeTargetIndex = useCallback((clientY: number): number => {\n const items = optsRef.current.items;\n // Locked rows act as walls — drops cannot cross them. 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{"version":3,"file":"Dialog-CQymDCAl.js","names":[],"sources":["../../src/components/Dialog/Dialog.module.css","../../src/components/Dialog/Dialog.tsx"],"sourcesContent":[".overlay {\n position: fixed;\n inset: 0;\n background: rgba(0, 0, 0, 0.4);\n display: flex;\n align-items: center;\n justify-content: center;\n z-index: 1000;\n opacity: 0;\n transition: opacity var(--wzl-motion-fast);\n}\n\n.overlay[data-entering] {\n opacity: 0;\n}\n\n.overlay[data-entering][data-rac] {\n opacity: 1;\n}\n\n.overlay[data-exiting] {\n opacity: 0;\n}\n\n.overlay[data-rac]:not([data-entering]):not([data-exiting]) {\n opacity: 1;\n}\n\n.modal {\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-md);\n box-shadow: 0 24px 64px rgba(0, 0, 0, 0.45);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n max-width: min(900px, calc(100vw - 32px));\n max-height: calc(100vh - 32px);\n display: flex;\n flex-direction: column;\n outline: none;\n}\n\n.dialog {\n display: flex;\n flex-direction: column;\n min-height: 0;\n flex: 1;\n outline: none;\n}\n\n.header {\n display: flex;\n align-items: center;\n gap: 12px;\n padding: 14px 16px;\n border-bottom: 1px solid var(--wzl-border);\n flex: 0 0 auto;\n}\n\n.title {\n flex: 1;\n margin: 0;\n font-size: 14px;\n font-weight: 600;\n color: var(--wzl-fg);\n}\n\n.close {\n flex: 0 0 auto;\n width: 22px;\n height: 22px;\n display: inline-flex;\n align-items: center;\n justify-content: center;\n background: transparent;\n border: 1px solid transparent;\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg-muted);\n cursor: pointer;\n padding: 0;\n font-size: 16px;\n line-height: 1;\n}\n\n.close:hover {\n background: color-mix(in srgb, var(--wzl-fg) 10%, transparent);\n color: var(--wzl-fg);\n}\n\n.body {\n flex: 1;\n min-height: 0;\n overflow: auto;\n padding: 16px;\n}\n\n.footer {\n display: flex;\n align-items: center;\n justify-content: flex-end;\n gap: 8px;\n padding: 12px 16px;\n border-top: 1px solid var(--wzl-border);\n flex: 0 0 auto;\n}\n","import type { ReactNode } from 'react';\nimport {\n Modal as RACModal,\n ModalOverlay,\n Dialog as RACDialog,\n Heading,\n type ModalOverlayProps,\n type DialogProps as RACDialogProps,\n} from 'react-aria-components';\nimport s from './Dialog.module.css';\n\nexport type DialogProps = Omit<ModalOverlayProps, 'children' | 'className'> & {\n /** Heading rendered in the dialog's default header. Omit when supplying\n * a custom `header` slot via children. */\n title?: ReactNode;\n /** Show the built-in close button. Defaults to true when `onOpenChange`\n * is wired so the user has an escape hatch. */\n showCloseButton?: boolean;\n /** Body content. */\n children?: ReactNode;\n /** Footer slot — typically action buttons. */\n footer?: ReactNode;\n /** ARIA role. Defaults to `dialog`. Use `alertdialog` for confirms. */\n role?: RACDialogProps['role'];\n /** Class applied to the modal box (inside the overlay). */\n className?: string;\n};\n\n/**\n * Modal dialog wrapping React Aria. Supplies a default header (title +\n * close), scrollable body, and footer slot. Pass `isOpen` + `onOpenChange`\n * for controlled visibility, or omit both and use a `<DialogTrigger>` from\n * `react-aria-components` upstream of this component.\n *\n * Escape, click-outside, focus trap, and scroll lock all come from the\n * underlying primitives.\n */\nexport function Dialog(props: DialogProps) {\n const {\n title,\n showCloseButton,\n children,\n footer,\n role = 'dialog',\n className,\n isOpen,\n onOpenChange,\n ...rest\n } = props;\n\n const showClose = showCloseButton ?? Boolean(onOpenChange);\n\n return (\n <ModalOverlay {...rest} isOpen={isOpen} onOpenChange={onOpenChange} className={s.overlay}>\n <RACModal className={[s.modal, className].filter(Boolean).join(' ')}>\n <RACDialog role={role} className={s.dialog}>\n {({ close }) => (\n <>\n {(title !== undefined || showClose) && (\n <header className={s.header}>\n {title !== undefined && (\n <Heading slot=\"title\" className={s.title}>{title}</Heading>\n )}\n {showClose && (\n <button\n type=\"button\"\n className={s.close}\n onClick={close}\n aria-label=\"Close dialog\"\n >\n ×\n </button>\n )}\n </header>\n )}\n <div className={s.body}>{children}</div>\n {footer !== undefined && <footer className={s.footer}>{footer}</footer>}\n </>\n )}\n </RACDialog>\n </RACModal>\n </ModalOverlay>\n );\n}\n"],"mappings":";;;;;;;;;;;;;;ACqCA,SAAgB,EAAO,GAAoB;CACzC,IAAM,EACJ,UACA,oBACA,aACA,WACA,UAAO,UACP,cACA,WACA,iBACA,GAAG,MACD,GAEE,IAAY,KAAmB,EAAQ;
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{"version":3,"file":"Dialog-CQymDCAl.js","names":[],"sources":["../../src/components/Dialog/Dialog.module.css","../../src/components/Dialog/Dialog.tsx"],"sourcesContent":[".overlay {\n position: fixed;\n inset: 0;\n background: rgba(0, 0, 0, 0.4);\n display: flex;\n align-items: center;\n justify-content: center;\n z-index: 1000;\n opacity: 0;\n transition: opacity var(--wzl-motion-fast);\n}\n\n.overlay[data-entering] {\n opacity: 0;\n}\n\n.overlay[data-entering][data-rac] {\n opacity: 1;\n}\n\n.overlay[data-exiting] {\n opacity: 0;\n}\n\n.overlay[data-rac]:not([data-entering]):not([data-exiting]) {\n opacity: 1;\n}\n\n.modal {\n background: var(--wzl-surface);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-md);\n box-shadow: 0 24px 64px rgba(0, 0, 0, 0.45);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n max-width: min(900px, calc(100vw - 32px));\n max-height: calc(100vh - 32px);\n display: flex;\n flex-direction: column;\n outline: none;\n}\n\n.dialog {\n display: flex;\n flex-direction: column;\n min-height: 0;\n flex: 1;\n outline: none;\n}\n\n.header {\n display: flex;\n align-items: center;\n gap: 12px;\n padding: 14px 16px;\n border-bottom: 1px solid var(--wzl-border);\n flex: 0 0 auto;\n}\n\n.title {\n flex: 1;\n margin: 0;\n font-size: 14px;\n font-weight: 600;\n color: var(--wzl-fg);\n}\n\n.close {\n flex: 0 0 auto;\n width: 22px;\n height: 22px;\n display: inline-flex;\n align-items: center;\n justify-content: center;\n background: transparent;\n border: 1px solid transparent;\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg-muted);\n cursor: pointer;\n padding: 0;\n font-size: 16px;\n line-height: 1;\n}\n\n.close:hover {\n background: color-mix(in srgb, var(--wzl-fg) 10%, transparent);\n color: var(--wzl-fg);\n}\n\n.body {\n flex: 1;\n min-height: 0;\n overflow: auto;\n padding: 16px;\n}\n\n.footer {\n display: flex;\n align-items: center;\n justify-content: flex-end;\n gap: 8px;\n padding: 12px 16px;\n border-top: 1px solid var(--wzl-border);\n flex: 0 0 auto;\n}\n","import type { ReactNode } from 'react';\nimport {\n Modal as RACModal,\n ModalOverlay,\n Dialog as RACDialog,\n Heading,\n type ModalOverlayProps,\n type DialogProps as RACDialogProps,\n} from 'react-aria-components';\nimport s from './Dialog.module.css';\n\nexport type DialogProps = Omit<ModalOverlayProps, 'children' | 'className'> & {\n /** Heading rendered in the dialog's default header. Omit when supplying\n * a custom `header` slot via children. */\n title?: ReactNode;\n /** Show the built-in close button. Defaults to true when `onOpenChange`\n * is wired so the user has an escape hatch. */\n showCloseButton?: boolean;\n /** Body content. */\n children?: ReactNode;\n /** Footer slot — typically action buttons. */\n footer?: ReactNode;\n /** ARIA role. Defaults to `dialog`. Use `alertdialog` for confirms. */\n role?: RACDialogProps['role'];\n /** Class applied to the modal box (inside the overlay). */\n className?: string;\n};\n\n/**\n * Modal dialog wrapping React Aria. Supplies a default header (title +\n * close), scrollable body, and footer slot. Pass `isOpen` + `onOpenChange`\n * for controlled visibility, or omit both and use a `<DialogTrigger>` from\n * `react-aria-components` upstream of this component.\n *\n * Escape, click-outside, focus trap, and scroll lock all come from the\n * underlying primitives.\n */\nexport function Dialog(props: DialogProps) {\n const {\n title,\n showCloseButton,\n children,\n footer,\n role = 'dialog',\n className,\n isOpen,\n onOpenChange,\n ...rest\n } = props;\n\n const showClose = showCloseButton ?? Boolean(onOpenChange);\n\n return (\n <ModalOverlay {...rest} isOpen={isOpen} onOpenChange={onOpenChange} className={s.overlay}>\n <RACModal className={[s.modal, className].filter(Boolean).join(' ')}>\n <RACDialog role={role} className={s.dialog}>\n {({ close }) => (\n <>\n {(title !== undefined || showClose) && (\n <header className={s.header}>\n {title !== undefined && (\n <Heading slot=\"title\" className={s.title}>{title}</Heading>\n )}\n {showClose && (\n <button\n type=\"button\"\n className={s.close}\n onClick={close}\n aria-label=\"Close dialog\"\n >\n ×\n </button>\n )}\n </header>\n )}\n <div className={s.body}>{children}</div>\n {footer !== undefined && <footer className={s.footer}>{footer}</footer>}\n </>\n )}\n </RACDialog>\n </RACModal>\n </ModalOverlay>\n );\n}\n"],"mappings":";;;;;;;;;;;;;;ACqCA,SAAgB,EAAO,GAAoB;CACzC,IAAM,EACJ,UACA,oBACA,aACA,WACA,UAAO,UACP,cACA,WACA,iBACA,GAAG,MACD,GAEE,IAAY,KAAmB,EAAQ;AAE7C,QACE,kBAAC,GAAD;EAAc,GAAI;EAAc;EAAsB;EAAc,WAAW,EAAE;YAC/E,kBAAC,GAAD;GAAU,WAAW,CAAC,EAAE,OAAO,EAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;aACjE,kBAAC,GAAD;IAAiB;IAAM,WAAW,EAAE;eAChC,EAAE,eACF,kBAAA,GAAA,EAAA,UAAA;MACI,MAAU,KAAA,KAAa,MACvB,kBAAC,UAAD;MAAQ,WAAW,EAAE;gBAArB,CACG,MAAU,KAAA,KACT,kBAAC,GAAD;OAAS,MAAK;OAAQ,WAAW,EAAE;iBAAQ;OAAgB,CAAA,EAE5D,KACC,kBAAC,UAAD;OACE,MAAK;OACL,WAAW,EAAE;OACb,SAAS;OACT,cAAW;iBACZ;OAEQ,CAAA,CAEJ;;KAEX,kBAAC,OAAD;MAAK,WAAW,EAAE;MAAO;MAAe,CAAA;KACvC,MAAW,KAAA,KAAa,kBAAC,UAAD;MAAQ,WAAW,EAAE;gBAAS;MAAgB,CAAA;KACtE,EAAA,CAAA;IAEK,CAAA;GACH,CAAA;EACE,CAAA"}
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{"version":3,"file":"Field-BHSu2F3E.js","names":[],"sources":["../../src/components/Field/Field.module.css","../../src/components/Field/Field.tsx"],"sourcesContent":[".field {\n display: flex;\n flex-direction: column;\n gap: 4px;\n font-family: var(--wzl-font-ui);\n color: var(--wzl-fg);\n}\n\n.label {\n font-size: 12px;\n font-weight: 500;\n color: var(--wzl-fg);\n cursor: default;\n}\n\n.hint {\n font-size: 11px;\n color: var(--wzl-fg-subtle);\n line-height: 1.4;\n}\n\n.error {\n font-size: 11px;\n color: var(--wzl-danger, #ff5b5b);\n line-height: 1.4;\n}\n\n.row {\n flex-direction: row;\n align-items: center;\n gap: 8px;\n}\n\n.row .label {\n flex: 1;\n min-width: 0;\n}\n","import type { ReactNode } from 'react';\nimport s from './Field.module.css';\n\nexport type FieldOrientation = 'stacked' | 'row';\n\nexport type FieldProps = {\n orientation?: FieldOrientation;\n className?: string;\n children?: ReactNode;\n};\n\n/**\n * Layout primitive that arranges a label, control, hint, and error in the\n * canonical weasel-ui form-row shape. The control itself owns its semantics\n * (RAC `TextField`, `Checkbox`, etc.); this just paints the layout.\n *\n * Most users will instead reach for `Input` / `Checkbox` / `Switch`, which\n * compose Field internally. Use Field directly when you need a custom\n * control to sit in the same visual rhythm.\n */\nexport function Field({ orientation = 'stacked', className, children }: FieldProps) {\n const cls = [s.field, orientation === 'row' && s.row, className].filter(Boolean).join(' ');\n return <div className={cls}>{children}</div>;\n}\n\nexport const fieldClasses = {\n root: s.field,\n row: s.row,\n label: s.label,\n hint: s.hint,\n error: s.error,\n};\n"],"mappings":";;;;;;;;;;ACoBA,SAAgB,EAAM,EAAE,iBAAc,WAAW,cAAW,eAAwB;
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{"version":3,"file":"Field-BHSu2F3E.js","names":[],"sources":["../../src/components/Field/Field.module.css","../../src/components/Field/Field.tsx"],"sourcesContent":[".field {\n display: flex;\n flex-direction: column;\n gap: 4px;\n font-family: var(--wzl-font-ui);\n color: var(--wzl-fg);\n}\n\n.label {\n font-size: 12px;\n font-weight: 500;\n color: var(--wzl-fg);\n cursor: default;\n}\n\n.hint {\n font-size: 11px;\n color: var(--wzl-fg-subtle);\n line-height: 1.4;\n}\n\n.error {\n font-size: 11px;\n color: var(--wzl-danger, #ff5b5b);\n line-height: 1.4;\n}\n\n.row {\n flex-direction: row;\n align-items: center;\n gap: 8px;\n}\n\n.row .label {\n flex: 1;\n min-width: 0;\n}\n","import type { ReactNode } from 'react';\nimport s from './Field.module.css';\n\nexport type FieldOrientation = 'stacked' | 'row';\n\nexport type FieldProps = {\n orientation?: FieldOrientation;\n className?: string;\n children?: ReactNode;\n};\n\n/**\n * Layout primitive that arranges a label, control, hint, and error in the\n * canonical weasel-ui form-row shape. The control itself owns its semantics\n * (RAC `TextField`, `Checkbox`, etc.); this just paints the layout.\n *\n * Most users will instead reach for `Input` / `Checkbox` / `Switch`, which\n * compose Field internally. Use Field directly when you need a custom\n * control to sit in the same visual rhythm.\n */\nexport function Field({ orientation = 'stacked', className, children }: FieldProps) {\n const cls = [s.field, orientation === 'row' && s.row, className].filter(Boolean).join(' ');\n return <div className={cls}>{children}</div>;\n}\n\nexport const fieldClasses = {\n root: s.field,\n row: s.row,\n label: s.label,\n hint: s.hint,\n error: s.error,\n};\n"],"mappings":";;;;;;;;;;ACoBA,SAAgB,EAAM,EAAE,iBAAc,WAAW,cAAW,eAAwB;AAElF,QAAO,kBAAC,OAAD;EAAK,WADA;GAAC,EAAE;GAAO,MAAgB,SAAS,EAAE;GAAK;GAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAC/D;EAAM;EAAe,CAAA;;AAG9C,IAAa,IAAe;CAC1B,MAAM,EAAE;CACR,KAAK,EAAE;CACP,OAAO,EAAE;CACT,MAAM,EAAE;CACR,OAAO,EAAE;CACV"}
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{"version":3,"file":"Input-D_Xzgr2b.js","names":[],"sources":["../../src/components/Input/Input.module.css","../../src/components/Input/Input.tsx"],"sourcesContent":[".field {\n display: flex;\n flex-direction: column;\n width: 100%;\n min-width: 0;\n gap: 4px;\n}\n\n.frame {\n display: flex;\n align-items: center;\n gap: 6px;\n height: 24px;\n padding: 0 8px;\n background: var(--wzl-input-bg);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n font-size: 13px;\n line-height: 1;\n transition: border-color var(--wzl-motion-fast), box-shadow var(--wzl-motion-fast);\n}\n\n.frame:focus-within {\n border-color: var(--wzl-focus-ring);\n box-shadow: 0 0 0 1px var(--wzl-focus-ring);\n}\n\n.field[data-invalid] .frame {\n border-color: var(--wzl-danger, #ff5b5b);\n}\n\n.field[data-disabled] .frame {\n opacity: 0.5;\n cursor: not-allowed;\n}\n\n.frame input {\n flex: 1;\n min-width: 0;\n background: transparent;\n border: none;\n outline: none;\n color: inherit;\n font: inherit;\n padding: 0;\n}\n\n.frame input::placeholder {\n color: var(--wzl-fg-subtle);\n}\n\n.adornment {\n display: inline-flex;\n align-items: center;\n color: var(--wzl-fg-subtle);\n font-size: 12px;\n pointer-events: none;\n}\n","import { forwardRef, type ReactNode, type Ref } from 'react';\nimport {\n TextField,\n Label,\n Input as RACInput,\n Text,\n FieldError,\n type TextFieldProps as RACTextFieldProps,\n type ValidationResult,\n} from 'react-aria-components';\nimport { fieldClasses } from '../Field/Field';\nimport s from './Input.module.css';\n\nexport type InputProps = Omit<RACTextFieldProps, 'children' | 'className'> & {\n label?: ReactNode;\n description?: ReactNode;\n errorMessage?: ReactNode | ((v: ValidationResult) => ReactNode);\n placeholder?: string;\n leadingAdornment?: ReactNode;\n trailingAdornment?: ReactNode;\n className?: string;\n};\n\n/**\n * Single-line text input wrapping React Aria's TextField. Supplies a\n * default skin against the `--wzl-*` token system, and exposes the\n * familiar label / description / errorMessage / adornment slot shape.\n *\n * `ref` forwards to the underlying `<input>`.\n */\nexport const Input = forwardRef(function Input(\n props: InputProps,\n ref: Ref<HTMLInputElement>,\n) {\n const {\n label,\n description,\n errorMessage,\n placeholder,\n leadingAdornment,\n trailingAdornment,\n className,\n ...textFieldProps\n } = props;\n\n return (\n <TextField {...textFieldProps} className={[s.field, fieldClasses.root, className].filter(Boolean).join(' ')}>\n {label !== undefined && <Label className={fieldClasses.label}>{label}</Label>}\n <div className={s.frame}>\n {leadingAdornment !== undefined && <span className={s.adornment}>{leadingAdornment}</span>}\n <RACInput ref={ref} placeholder={placeholder} />\n {trailingAdornment !== undefined && <span className={s.adornment}>{trailingAdornment}</span>}\n </div>\n {description !== undefined && (\n <Text slot=\"description\" className={fieldClasses.hint}>\n {description}\n </Text>\n )}\n <FieldError className={fieldClasses.error}>{errorMessage}</FieldError>\n </TextField>\n );\n});\n"],"mappings":";;;;;;;;GC8Ba,IAAQ,EAAW,SAC9B,GACA,GACA;CACA,IAAM,EACJ,UACA,gBACA,iBACA,gBACA,qBACA,sBACA,cACA,GAAG,MACD;
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{"version":3,"file":"Input-D_Xzgr2b.js","names":[],"sources":["../../src/components/Input/Input.module.css","../../src/components/Input/Input.tsx"],"sourcesContent":[".field {\n display: flex;\n flex-direction: column;\n width: 100%;\n min-width: 0;\n gap: 4px;\n}\n\n.frame {\n display: flex;\n align-items: center;\n gap: 6px;\n height: 24px;\n padding: 0 8px;\n background: var(--wzl-input-bg);\n border: 1px solid var(--wzl-border);\n border-radius: var(--wzl-radius-sm);\n color: var(--wzl-fg);\n font-family: var(--wzl-font-ui);\n font-size: 13px;\n line-height: 1;\n transition: border-color var(--wzl-motion-fast), box-shadow var(--wzl-motion-fast);\n}\n\n.frame:focus-within {\n border-color: var(--wzl-focus-ring);\n box-shadow: 0 0 0 1px var(--wzl-focus-ring);\n}\n\n.field[data-invalid] .frame {\n border-color: var(--wzl-danger, #ff5b5b);\n}\n\n.field[data-disabled] .frame {\n opacity: 0.5;\n cursor: not-allowed;\n}\n\n.frame input {\n flex: 1;\n min-width: 0;\n background: transparent;\n border: none;\n outline: none;\n color: inherit;\n font: inherit;\n padding: 0;\n}\n\n.frame input::placeholder {\n color: var(--wzl-fg-subtle);\n}\n\n.adornment {\n display: inline-flex;\n align-items: center;\n color: var(--wzl-fg-subtle);\n font-size: 12px;\n pointer-events: none;\n}\n","import { forwardRef, type ReactNode, type Ref } from 'react';\nimport {\n TextField,\n Label,\n Input as RACInput,\n Text,\n FieldError,\n type TextFieldProps as RACTextFieldProps,\n type ValidationResult,\n} from 'react-aria-components';\nimport { fieldClasses } from '../Field/Field';\nimport s from './Input.module.css';\n\nexport type InputProps = Omit<RACTextFieldProps, 'children' | 'className'> & {\n label?: ReactNode;\n description?: ReactNode;\n errorMessage?: ReactNode | ((v: ValidationResult) => ReactNode);\n placeholder?: string;\n leadingAdornment?: ReactNode;\n trailingAdornment?: ReactNode;\n className?: string;\n};\n\n/**\n * Single-line text input wrapping React Aria's TextField. Supplies a\n * default skin against the `--wzl-*` token system, and exposes the\n * familiar label / description / errorMessage / adornment slot shape.\n *\n * `ref` forwards to the underlying `<input>`.\n */\nexport const Input = forwardRef(function Input(\n props: InputProps,\n ref: Ref<HTMLInputElement>,\n) {\n const {\n label,\n description,\n errorMessage,\n placeholder,\n leadingAdornment,\n trailingAdornment,\n className,\n ...textFieldProps\n } = props;\n\n return (\n <TextField {...textFieldProps} className={[s.field, fieldClasses.root, className].filter(Boolean).join(' ')}>\n {label !== undefined && <Label className={fieldClasses.label}>{label}</Label>}\n <div className={s.frame}>\n {leadingAdornment !== undefined && <span className={s.adornment}>{leadingAdornment}</span>}\n <RACInput ref={ref} placeholder={placeholder} />\n {trailingAdornment !== undefined && <span className={s.adornment}>{trailingAdornment}</span>}\n </div>\n {description !== undefined && (\n <Text slot=\"description\" className={fieldClasses.hint}>\n {description}\n </Text>\n )}\n <FieldError className={fieldClasses.error}>{errorMessage}</FieldError>\n </TextField>\n );\n});\n"],"mappings":";;;;;;;;GC8Ba,IAAQ,EAAW,SAC9B,GACA,GACA;CACA,IAAM,EACJ,UACA,gBACA,iBACA,gBACA,qBACA,sBACA,cACA,GAAG,MACD;AAEJ,QACE,kBAAC,GAAD;EAAW,GAAI;EAAgB,WAAW;GAAC,EAAE;GAAO,EAAa;GAAM;GAAU,CAAC,OAAO,QAAQ,CAAC,KAAK,IAAI;YAA3G;GACG,MAAU,KAAA,KAAa,kBAAC,GAAD;IAAO,WAAW,EAAa;cAAQ;IAAc,CAAA;GAC7E,kBAAC,OAAD;IAAK,WAAW,EAAE;cAAlB;KACG,MAAqB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAW,EAAE;gBAAY;MAAwB,CAAA;KAC1F,kBAAC,GAAD;MAAe;MAAkB;MAAe,CAAA;KAC/C,MAAsB,KAAA,KAAa,kBAAC,QAAD;MAAM,WAAW,EAAE;gBAAY;MAAyB,CAAA;KACxF;;GACL,MAAgB,KAAA,KACf,kBAAC,GAAD;IAAM,MAAK;IAAc,WAAW,EAAa;cAC9C;IACI,CAAA;GAET,kBAAC,GAAD;IAAY,WAAW,EAAa;cAAQ;IAA0B,CAAA;GAC5D;;EAEd"}
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